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[[Image:Mars_Biodomes.jpg|thumb|250px|A view of new biodome complexes in Olympia.]]
Mars (Sol IV) is the fourth planet out from Sol. Often called the Red Planet, it has a surface area the size of Earth's entire landmass. It has a stable population of 4.5 billion people. Around 11% of the population is non-human - an astonishing number for a planet in the Solar system. There is a significant minority of synthetics on the planet; a hold-over from Mars' early years of harsh criminal justice allowing corporations to cyborgify criminals responsible for major crimes.
Despite its proximity to Earth, during the early years of interstellar colonization Mars was only home to small scientific expeditions and outposts that etched out a meager existence until the 2200's, when terraforming technology was finally able to slowly reintroduce water and atmosphere to the planet. Currently the atmosphere is breathable but incredibly thin, which makes strenuous efforts outside the arcologies very dangerous.
Until recently an Alliance fleet remained in orbit of Mars at all times, ensuring that the planet remains disarmed and free of armed disputes. With a political shift in 2459, that fleet was removed and Mars is now granted greater autonomy as a member of the Sol Alliance itself - possibly at the expense of SolGov.
== Demographics ==
=== The Urban Martians ===
The vast majority of Martian population is urban, living in arcologies, sometimes referred to as “hives”. A miracle of engineering for early colonization times, they are designed to support as many residents as possible, while conserving space and construction costs. The lower part of a truncated pyramid-shaped structure is dedicated to apartments with the occasional amenity such as a hospital or grocery store, while the upper one is dedicated to various malls and offices. Finally, the top part, covered by a transparent dome, usually hosts entertainment and hydroponics facilities, as well as a gravity generator. This section of the arcology is heavily maintained by the arcology's habitants, with many of them coming to do volunteer work here due to the section's importance to the arcology as a whole.
Almost all of the major arcologies on Mars are concentrated around liquid water. Because of the unique mineral content of Martian soil, unfiltered Martian water is incredibly acidic and unsafe to drink. Very few fish can survive in the Martian lakes and seas, and none of them safe to eat or fish.
Two centuries later, however, obvious problems with these designs have come to light. Stacking thousands of tiny apartments into a relatively small space has led to the structures being nigh impossible to navigate without a GPS or decades of experience, which especially cripples the local law enforcement. The cramped flats often do not possess basic necessities such as kitchens or bathrooms, and later attempts to expand upon them have made the complexes into ugly, over-engineered structures that require almost constant maintenance. Because only the outer part can be built upon, the verge apartments tend to be the most expensive to live in.


===Emperor Bolesław===
As such, insides of the complexes are dimly lit, grim places with low quality of life. This is very starkly contrasted by Mars being incredibly technologically and economically developed. Workers here often enjoy the highest quality equipment, high salaries and an extremely wide selection of consumer goods. Due to having a Bluespace Gate nearby, Mars is considered to be the center of Sol trade, which has historically attracted a considerable alien population.
[[File:Dominia_Flag_Small.png|thumb|right|Imperial standard of Emperor Boleslaw Keeser.]]
''"His Majesty Emperor Bolesław Keeser, by the Grace of God and the Tribunal, King of the Holy Nations of Moroz and Chief Precenator of Moroz, Grand Emperor of the Imperial Alliance, Holy Lord of Ofassel, Eternal President of the Confederate States of Sovereign Findasuh, King of Sparta, King of Alterim Obrirava, King of Alterim Balteulis, Overseer of Sun Reach, High Lord Commander of the Dominian Imperial Armed Forces, Holy Liberator of Moroz, Ten Medal Immortal of the Tribunal Commandos honoris causa, First of the Great Houses, Lord Noble of House Keeser, Doctor of Laws honoris causa of the Juro School of Genetics and Bio-Sciences, Pirate King of the Orion Spur and the Tribunal's Divine Instrument."'' - Full title of Emperor Bolesław


'''House Colors: Red Shades'''
=== Rural Martians ===


House Keeser are the long-standing rulers of the Empire of Dominia, having led the Empire for its entire existence. With only a handful of direct members House Keeser is much smaller than the five great houses and is instead solely made up of the royal family, their immediate relatives, and any associates they may have. Despite its small size, however, House Keeser wields incredible power in the Empire’s absolute monarchy and the current Emperor, Boleslaw Keeser, is widely respected throughout the Empire as a visionary that has helped make Dominia an interstellar power.
Despite the inhospitable terrain, the deserts around the arcologies are not uninhabited. Boomtowns and villages wax and wane across the surface. Most rural Martians have rejected the daily grind of urban life, preferring to life off the land.


Their status as the royal family of Dominia has granted the Keesers immense power and prestige both at home and abroad, and the continuation of the family’s status as the Emperor of Dominia seems all but guaranteed due to the extreme popularity of Crown Princess Priscilla Keeser, the current heir to the throne. But with Emperor Boleslaw Keeser, famed and venerated architect of much of Dominia’s recent prosperity, growing older and older day by day, the Empire waits with bated breath for what will come when the Emperor joins the Goddess and the Crown Princess ascends to the throne.
Most rural Martians live in small, sealed biomes. Many of these small towns, usually numbering no more than 20 - 2,000 people, are sponsored by a major corporation and get by on hydroponic farming or mining. Martian tubers, such as potatoes, remain a popular dish in the core worlds as the Martian soil - when removed of toxic elements - gives them a unique flavor.  


<br>
Rural Martians tend to have a deep connection to the planet and its soil. The appreciation for the harsh environment has bred a population of rugged survivalists. This is compounded by their lack of access to gravity generators; many rural Martians try to raise money to send pregnant, young, or growing family members to the arcologies. Those that stay behind adopt a vigorous culture of physical fitness as they try to stave off the developmental issues associated with low gravity. Some of the rural Martians are people exiled from the arcology for offences of varying gravity, as the punishment systems vary widely from arcology to arcology.
<br>


===House Strelitz===
[[Image:MarsLabelled.png|thumb|250px|Despite the harsh and arid environment, many urban areas have developed.]]
[[File:House_Strelitz.png|thumb|right|Standard of House Strelitz.]]
'''House Colors: Dark Red Shades'''


'''Leader: Grand Duchess-Electress Dorothea-Frieda Strelitz'''
==Culture==
Mars is home to the Sol cultural underground. In the latest centuries, the more prominent celebrities began to avoid the planet in favor of moving to and giving performances on Venus and Biesel. Instead, the unique Martian scene flourishes here. The most common themes in works of art are politics, standing up against the authorities and the absurdity of the modern world, and simply musings on the Martian life - especially of the poor.


The traditional backbone of the Imperial Army, House Strelitz has a storied and venerable tradition as a military power in the Empire of Dominia. This house is descended from the colonial security forces of the landing sites, and has - over the centuries - developed into a highly martial and honor-based society centered around defending the Empire from enemies within and without. Much of the current principles of honour held by the Empire’s nobility - and the common hobby of fencing - can find their origins within the meeting halls and barracks of House Strelitz. They are highly regarded throughout the Empire for their military prowess, and the High Lord General of His Majesty's Imperial Army has traditionally been either a member of House Strelitz or a member of their close allies, the Volvalaads.
The tensions combined with the planet’s wildly different features and cultural mindsets have, over centuries, produced cultures and traditions unique to Mars. Even today, some of many culture groups on Mars still keep to old traditions that have all but disappeared on Earth. Many Martians take pride in this, believing that Mars holds a unique connection to humanity in its pure state.


The pride of House Strelitz is its officer corps, which are recruited from both the house itself and commoners in order to retain a competitive edge over their competitors. These officers are rigorously trained and educated in matters both military and civil (with a particular focus given to the importance of honour and noblesse oblige) in order to produce a class of officers that uphold the highest standards of Goddess and Empire both on and off of the battlefield. Many officers from House Strelitz itself are geneboosted thanks to the close alliance of House Strelitz to House Volvalaad and the Empire’s long-standing expertise in genetic engineering. A common mark amongst graduates of House Strelitz’s military academies is a fencing scar below the eye, in order to show that one is brave enough to take a hit without flinching. As a result of their extremely high standards of training House Strelitz and its allies form an overwhelming majority of the Empire’s general staff.
A majority of Martian artists aim to create art that is serious, often experimental in nature, and is not intended to appeal to the mainstream audience. This movement is called '''egait ztush''', which roughly translates from Freespeak as “higher forms”.  


House Strelitz’s second pride is its joint control of the Imperial Armaments Company with House Zhao: Streltiz dominates the military sector, while the Zhao dominate the naval sector. The talented engineers and scientists of the house have produced many innovations throughout their venerable careers, and are often regarded by others within the Empire as the true reason for their victory in the War of Moroz. As a result, many of House Strelitz’s most renowned holdings can be found in and around the Morozian industrial heartland of Jinxiang. The House is perhaps the group most involved with Zavodskoi Interstellar in the Empire of Dominia, with many of its members working for the megacorporation in various positions, and rumors allege that House Strelitz was a major factor behind Zavodskoi Interstellar’s entry into the Empire of Dominia.
A less popular movement is '''ktipita''', translated simply as “plainness”. Fiction, music and film of this genre aims to simply encapsulate “life as it is”, being extremely grounded and dealing with very simple stories and concepts that an average Martian can relate themselves to, with the occasional folk motif.  


The current leader of House Strelitz is '''Grand Duchess-Electress Dorothea-Frieda Strelitz''', who also serves as High Lord General of His Majesty's Imperial Army. Although not geneboosted due to health concerns she is nevertheless considered a genius at both matters of strategy and decently adept politics. However the Grand Duchess-Electress leaves much of the day-to-day and otherwise nonmilitary matters of her house to the care of her wife and a privy council of adept commoners and house members, instead being concerned with grander matters of Imperial external politics.
In the recent decades, Martian culture has received strong Skrellian influences. Themes of synthetic uprisings and the Cassandra metaphor have caught on very well with Martian artists, given the planet’s history with cyborgs. A lot of Skrell writers and directors have worked here with human actors and cinematographers on various egait ztush films, usually producing works with extremely complex and convoluted, yet surprisingly consistent plot lines.


<br>
== History ==
<br>


===House Volvalaad===
=== Early Colonization ===
[[File:Volvalaad_Flag_Small.png|thumb|right|Standard of House Volvalaad.]]
'''House Colors: Blue, Black'''


'''Leader: Grand Duchess-Electress Landi Volvalaad'''
Despite Mars being a barren planet, a mixture of desperate living conditions on Earth and a bold commitment to exploration and colonization caused it to experience small scale colonization in the 2100's. '''After the terraforming efforts of 2200''' began and with the discovery of massive fossil fuel deposits (therefore confirming Mars once held life), optimistic nations and corporations attempted to set up a foothold on it, causing tens of thousands of colonists to arrive during the first waves. After it became clear that Mars would remain hostile for quite some time, was passed over for more suitable, distant worlds for a long period, leaving the original settlers to etch out a meager life. The byproduct of this is that many issues, national and cultural that plagued humanity at those times were brought over to the Red Planet, causing tensions between its inhabitants and new settlers. Despite the one world government of the Alliance, individual nations on Earth would finance and support colonies on Mars, pitting them against one another. Wars between the colonies, although rare, were not unheard of. The ones that survived have long since grown into large, independent arcologies, which are for the most part friendly competitors under the watchful eye of Sol Alliance.


Based on the genetic scientists and leaders of the original Moroz colonies, House Volvalaad’s power is in its research and diplomatic dominance. Believing strongly that it is the Goddess’ will that Humanity improves upon itself genetically, they have innovated new gene-therapy techniques based upon their roots as horticulturalists, along with bio-chemical enhancements tailored to the environment of Moroz. House Volvalaad sponsors the Empire's renowned Juro University, and are known to send exceptional commoners through the school before integrating them into the family. They are the House most in favor of integration with human nations, and have successfully pushed for trade and diplomacy channels to be opened with other nations. Some members of the House wish to push for even further diplomatic openness, particularly a loosening of citizenship restrictions and a replacing of the sponsorship system with a bureaucracy. House Caladius, a key player in the Imperial bureaucracy, has already come out in support of this effort.
The fossil fuels found on Mars were quickly put to use. Power plants, large factory complexes were constructed outside the arcologies, and the planet was becoming industrialized, which later on played into the terraforming process of the planet. Most of construction was done by crew-operated behemothian industrial machines(around the size of modern-day bucket-wheel excavators), which are still used to this day for work outside the domes. Mostly Cyborgs and programmed robots worked in these buildings outside the safety of the arcologies, until later on when the planet's atmosphere stabilized in 2400.


House Volvalaad is responsible in one way or another for a large majority of the Empire's research, on topics ranging from weapons and agriculture to medical areas such as gene modification and augmentation. They work closely with all the other Great Houses, particularly House Zhao in areas related to their focuses. Many members of House Volvalaad travel outside the Empire seeking experience in relevant fields to further improve the knowledge base of their House. The Volvalaads are the forebearers of the geneboosting techniques that the Empire of Dominia is now famous for, and contain a greater percentage of geneboosted individuals than any other house in the Empire of Dominia. The demand for geneboosting has brought great prestige and wealth to the Volvalaads, and has made them perhaps the most prominent great house aside from the royal family themselves.
===History of Terraforming===
Terraforming process started during the late part of the 22nd century, as massive terraformers designed to turn Mars’ natural minerals into gasses and legions of cyborgs were put into action. The idea was to replicate the Global Warming process humans have inadvertently done on Earth, but in a more controlled environment  with goals of increasing both air pressure and temperature. The process was incredibly slow and expensive, and dogged by a major catastrophe in 2298 that nearly ended the entire process and caused untold amounts of human suffering and economic damage.


Aside from research, the Volvalaads are heavily involved in the Imperial Army thanks to both their geneboosting abilities and their close alliance with House Strelitz. Many Volvalaads attend a House Strelitz military academy and become officers of the Imperial Army, while conversely many of House Strelitz are geneboosted in the facilities of House Volvalaad. Both houses have a famously competitive, although friendly and sporting, fencing rivalry and will often compete with one another for the bragging rights that come with one’s members being the greatest fencers in the Empire.
Although controversial for both its cost and dangers, the terraforming project of Mars is considered a success. The air is still toxic, but it effectively raised Mars' near zero pressure to slightly tolerable, along with the average temperature. Furthermore, the vast amounts of polarized iron dust now flowing around the planet’s lower orbit has created for a makeshift electromagnetic shield, reducing harmful radiation by a large degree. Efforts are being made to maintain it. This difference meant that by 2400 a space suit was no longer needed to traverse its surface. Instead, pressure suits or thick clothing, along with eye, mouth and ear protection are enough to stop the worst effects of low pressure environment.  Single-cellular life has prospered as well, due to a atmosphere now rich with organic particles. Due to this, Mars is slowly losing its famous red color.


With their eyes focused upon the outside world, and many of the great house traveling abroad, House Volvalaad represents the stronghold of the Empire’s liberal and reformist factions. Support for the royal family and its reforms is higher in House Volvalaad than any other great house, and the royal family considers the house to be a close ally. This liberal inclination has led the Volvalaads to possess perhaps the best interstellar image of any great house, and as a result, the royal family tends to appoint members or affiliates of the Volvalaads to perform duties that often involve showcasing Dominian medical and scientific prowess to foreign governments. House Caladius’ liberal faction still serves as the main instrument of Imperial diplomacy abroad, however.
Mars has a relatively long history of colonization, as well as destructive events. This has resulted in many colonies, facilities and arcology covering the wastes of the planet. One such arcology was Divitae, an independent mining colony established during the early gold rush that failed because of aging storms and lack of funds for redevelopment.


The current leader of House Volvalaad is '''Grand Duchess-Electress Landi Volvalaad'''. Doctor Volvalaad is both a very talented genetics researcher, an adept player of the great game of Dominian politics, and has worked tirelessly to keep the Volvalaads as the Empire’s most prominent house both at home and abroad. Under her leadership, the Volvalaads have come to prominence under the employ of  Zavodskoi Interstellar, something that has further improved the Volvalaad’s image abroad. It is clear that the Grand Duchess-Electress wishes to further liberalize the Empire in order to improve its interstellar image, but it is uncertain how far she will go or how she will manifest this intention.
During the period of terraforming, Mars received an immense number of [[IPC|Cyborgs]] to serve as its workforce. In the late part of the 22nd century, Humanity has achieved the ability to produce heavy cyborgs. Being able to function and work freely in the harsh environment, Martian terraforming firms pressed for more and more cyborg workers, but volunteers for this process were few and far between due to the risks around the procedure. Eventually, to meet demand, cyborgification was implemented as capital punishment for crimes, less and less severe as time passed. In total, between 2204, when the implementation of cyborgs started, and 2260, when it stopped, over 35 million cyborgs have been sent to Mars as serve as workforce. The terraforming project started to backfire soon after.


<br>
The extent of the crimes Martians caused, as well other problems the synthetics caused, resulted in an overall negative view of AIs and cyborgification among the populace.  Sometime after, Mars Senate constructed a large monumental graveyard for victims of forced cyborgification sometimes refered to CyTomb. Cyborgs and cyborgification are banned in several larger arcologies such as Crest Olympia, Greater London, Elysium and Red Gaia.
<br>


===House Kazhkz===
=== The Catastrophe of 2298 ===
[[File:Kazhkz_Flag_Small.png|thumb|right|Standard of House Kazhkz.]]
'''House Colors: Orange, Red, Yellow'''


'''Leader: Clan Lord Commodore-Elector Salak Kazhkz'''
The first of two major catastrophes in Martian history was the '''abrupt failure of its terraforming infrastructure in the winter of 2298'''. The entire infrastructure was linked to a single network, which suffered a serious melt-down as a result of human error. The network either shut down areas of terraforming or spit out wild algorithms that put the entire project into a tailspin. The network was restored after several days, but the result was catastrophic swings in the climate. For the next 10 years Mars experienced climactic storms that severely damaged or even destroyed arcologies and utterly wiped out smaller settlements. The atmosphere was flooded with excessive C02 that smothered people in the open without internals. Billions of credits of property damage was recorded, and millions were killed as a direct result of the disaster. It was estimated to have put back terraforming efforts by a century.


'''NOTE: Characters bearing the name of Khakhz and Han'San are considered part of House Khakhz in the eyes of Dominian Society and Nobility.'''
Despite the damages, an investigation by SolGov saw only three technicians arrested, and all three were later acquitted despite anger and protest from the Martian population.


An odd mix of two separate Unathi clans, House Khakhz and Han’San represents the small and often sidelined Unathi minority in Dominia. The house is descended from Unathi pirates that arrived in Imperial space and pledged their loyalty to Emperor Keeser, and is divided into two factions: the Han’Sans, more traditionalist Th’akh leaning Unathi descended from the marines of the pirate fleet, and the Kazhkz, more modernist Tribunal Unathi descended from the sailors of the pirate fleet. The “official,” name of the house changes depending upon which clan grows stronger, though most Imperial documents refer to it as House Khakhz-Han’San. The two clans inside the house often feud with one another, and constant internal conflicts have ensured that this house - despite being a great house on paper - has power comparable to a strong minor house.
In modern times, the ruins of arcologies lost to the catastrophe remain popular spots for scavengers, explorers, and tourists. The polar canyon regions of Mars started to serve as scrapyard for obsolete and/or abandoned machinery. Starting in the early 2370s, megacorporations began to dispose of their obsolete lineups by storing them in gargantuan “lots” for later retrieval when the manpower needed to sustain them returned. This would never be the case, and for years to come other megacorporations would do the same in haphazardly tossing their waste electronics into the canyon regions as time went along. In 2405, definitive action was taken to prevent the excessive usage of this disposal, and it quickly halted. What was left were what would be referred to as the [[Synthetic_Origins#.22Metal_Dunes.22|Metal Dunes of Mars]], endless electronic scrapheaps as far as the eye could see.


The wealth of the Kazhkz is based firmly in privateering, and these spacefarers provide many skilled seamen for the Imperial Navy. However the officer ranks of the Imperial Navy are dominated by House Zhao and many Zhaos look upon the Kazhkz as an undisciplined rabble, with some flag officers refusing to allow any of the Unathi pirates to serve aboard vessels under their command. Often those of House Kazhkz that do not formally join the Imperial Navy, or (more typically) wash out of its training, instead become quasi-legal privateers. Like House Han'San they also shy away from augmentation, as even their younger members believe it trivializes the trials before them, or allows them to "cheat," at life and battle.
===The Martian World War===


The Kazhkz desperately cling to their pirate tradition with some of their privateers operating without a Letter of Marque from the Emperor in a display of relative autonomy, though the Emperor and some of the human great houses are attempting to curb this practice. This means any Kazhkz captured while operating without imperial permission won't be protected by Dominian authorities if captured, and those that are inteterred are often summarily executed by patrol and anti-piracy fleets of the Coalition of Colonies. Rumors that the Imperial Navy leaks the location of unauthorized privateers have been firmly denied by the admiralty.
Considering Mars' strong ties with Earth governments and its dependence on Sol Fleets, Mars never had unified interests or tools to openly fight against the Sol Government during the [[Timeline of Humanity| First Interstellar War]]. Despite this, many Martians felt sympathetic to the Coalition of Colonies, as they felt they shared the resentment towards a growing, imperialist oppression within the Alliance.


The Kazhkz are led by '''Clan Lord Commodore-Elector Salak “Grudgedrinker” Kazhkz''', the leader of the pirate fleet “The Grudgebearers.” A fat Unathi set on revenge, Salak’s father was Seryo Kazhkz, a High King and Warlord in the Coalition against the Izweski Hegemony that desperately sold his kingdom to purchase human-made shuttles to be used as landing craft on the Izweski capital and end the [[Contact War]]. Seryo’s plan failed dramatically when half the fleet was shot down by artillery, and his child son retreated the shuttles from Moghes. He has displayed little political cunning upon Moroz, and is often regarded as a buffoon by other nobles - especially for his fleet raids on Izweski merchant shuttles. Loud and with a great amount of bluster, Salak is very much a pirate’s pirate and not suited for the social intrigue and skullduggery of the Empire’s internal politics. Salak is known for boarding shuttles he raids himself, and demanding the ‘hosts’ prepare a feast to pay for what the Izweski dogs did to King Seryo - and to celebrate the eventual defeat of the Hegemony.
'''In the early stages of the war in 2278''', the Alliance quickly pressed the small Martian self-defense force into service, merging the tiny Martian fleet into the Alliance navy. Factions on Mars, which began calling themselves the '''Red Coalition''', began rallying popular and political support. They had many reasons to desire independence from the Alliance, which had shown casual disregard for Mars. Financially backed by the The Coalition of Colonies (CoC), on '''18th of January, 2279''', many Martian nations seceded from Sol Alliance and launched a coordinated, surprise attack on the rest of Mars.  


The Han’San are the smaller, less powerful, and - according to some within the Empire - less relevant faction of the house. They are an extremely militant faction, and are regarded as the most conservative mainstream group in the Empire of Dominia. While undefeated before their arrival in the Empire, the sound defeat of their traditionally-minded forces by the Fisanduh Freedom Front during the insurgency in Fisanduh disgraced the clan and reduced them to a mere junior partner of the Khakhz. The Han’Sans are considered conservative even by their fellow Kazhkz Unathi, and are often seen as little more than outdated relics only kept around by their connections to the Kazhkz by the rest of the Empire.
The loyalist arcologies became known as the '''Sol Coalition''', or more popularly, the Blues.  


The Han’San are led by '''Lord Marshal Kasz Han'San''', an older Unathi career soldier and veteran of the Contact War. While Salak Kazhkz is the official leader of the house, many suspect that Kasz decides much of the house’s direction and policy despite the apparent position of weakness that the Han’Sans hold. Originally a General under Salak Kazhkz’ father, he was the one that ordered the landing which killed Seryo Kazhkz. He is a calculating and clever leader who, despite his age, is able to hold his own against competitors in duels of both mind and body.
With the mighty fleets of the Alliance out fighting in the frontier, the Blue Coalition saw very little material aid from the Alliance. Red Rangers, special forces under the Red Coalition, seized lightly defended orbital Alliance military stations, including nuclear-equipped missile platforms. The Red Coalition threatened to use these weapons on any planet or fleet that attempted to intervene, effectively isolating Mars and throwing it into a Cold War with Earth.


According to a legend often told by Moghesian sailors, the Han'san flagship named 'The Han'San Wardrum' is always surrounded by the spiritual "ghost fleet" of Seryo Kazhkz, summoned by imprisoned Th'akh shamans below decks forced to aid in battle against any unfortunate enough to cross the Han'San Wardrum's path. Perhaps this is just an explanation to attribute losses to Dominian privateering, or perhaps the story was created by the Lord Marshal himself to give him a spiritual edge against his fellow Unathi foes. Kasz Han'San's kin and crew tell tales of the undefeatable Wardrum - whose crimson spectral armor allows it to deflect even the mightiest blows. Zhao officers cite this tale as “absolute lunacy” as, according to naval logbooks, a vessel named the Wardrum has been lost beyond repair on four separate occasions. This has not stopped the legend amongst Unathi sailors, much to the frustration of some captains.
As military conventions prohibited direct bombing of population centers, the Red conquest consisted of prolonged sieges while unrest, terrorist attacks and counter-offensives began to sap their ability to wage war. In the face of growing losses, the leadership of the Red Coalition gained the dubious honor of being the second nation in human history to use nuclear weapons in warfare. In '''2284''', the Red Coalition arcology of Terra Nova, facing capitulation in the face of advancing Blue forces, successfully appealed to an orbital missile platform to launch a nuclear missile on a nearby Blue arcology of New Dresden in an attempt to turn the tide of war.  


This action immediately fractured the entire Red Coalition, with most of its members reeling from the action. Within days the majority of arcologies in the Red Coalition abandoned the alliance, and within weeks the remainder had surrendered.


<br>
The '''Treaty of Olympus''' was signed on '''5th of April, 2284''' featuring unconditional surrender of remaining Red Coalition states. The Alliance, negotiating on behalf of the loyalist Blues, used the treaty to place harsh restrictions on Mars. The entire planet was disarmed and all factions on it surface were banned from fielding a standing army, navy, or engaging in armed conflicts with one another. In addition, the planet was put under "indefinite" martial law, with an Alliance Admiral permanently stationed in orbit of the planet to enforce indirect martial law, overriding any local laws or ordinances.
<br>


===House Caladius===
== Economy and Government==
[[File:Caladius_Flag_Small.png|thumb|right|Standard of House Caladius.]]
===Economy===
'''House Colors: Purple Shades'''
Mars' economy is developed and mixed, with it's largest industries being orbital construction, mining, refining, energy and a small but rapidly growing hydroponics industry. Mars also enjoys being the center of Sol trade, being a major contributor to Sol's fossil fuel industry not to mention over 40% of Sol's trade at some point passing through the planet or one of its stations, due in no small part to the Bluespace Gate near the planet.


'''Leader: Grand Consul-Elector Marcus Caladius'''
Low gravity and favorable air drag allow for cheap and efficient landings by shuttles, allowing shuttle traffic to far surpass what just the planet's space elevators would allow. Low gravity allows constructions of space elevators at larger longitudes Mars as compared to Earth, this, combined with amount of space trade the planet receives, has shifted center of planets economy into planetary orbit. The port arcologies are as such, by far the wealthiest. The richest and most developed is Olympia, which is often thought of as the center of Mars.


Based upon the Holy Kingdom's priestly and administrative classes, House Caladius is considered to be the wealthiest noble house in terms of sheer economic power. Using complex and efficient administrative systems, House Caladius manages to squeeze every Imperial Pound out of every inch of land that they control, before they then take this money and invest it in new infrastructure and businesses. One example of large infrastructure funded by House Caladius was the Imperial Railroad, turning huge profits in the recent years. House Caladius manages the central bureaucracy and bank of the empire, headquartered at the Keeser Imperial Bank of Moroz in the capital. The efficient bureaucrats of House Caladius play a large part in the inner workings of the Empire, especially in areas related to fiscal and administrative areas. They work closely with the Emperor, as well as the commanders of the Imperial military, to ensure adequate funding is received each year.
===Government===
Mars has a system of government almost as complex, antiquated, and corrupt as the political system of Earth. Many different types of governments either based on practicality or tradition are in practice, even some tiny monarchies and theocracies. Some mega-arcologies have ruling bodies consisting of representatives from various city sectors or biodomes. However, Mars has its own planetary representing body composed of representatives scaled according to population of the territorial bodies, with each having their own method of election: The Martian Senate.


House Caladius manages to keep itself relevant politically by the sway it holds over the Holy Tribunal, more so than any other noble house. Due to its meritocratic founding as a merger of the priesthood and administration, House Caladius adopts more Secondaries than any other noble house, with Secondaries making up approximately 30% of the house. Unlike any other great house, the leader of House Caladius is elected every five years by all registered members of the house in order to theoretically ensure that the most qualified leader is selected. A great number of the Empire’s clergy are still drawn from, or eventually integrated into, the ranks of House Caladius. Many Tribunalist temples are named after the nobles of House Caladius, which is and remains the largest sponsor of the Holy Tribunal and its associated Caladius-dominated bureaucracy.
The Mars Senate has large power concerning decisions that affect the planet as a whole, but little to no power over internal politics of the various self-proclaimed countries. It is located in arcology of Olympia, within the Galle Crater Terraformed Zone, but a majority of senior administration facilities and personnel reside in orbit on New Concordia station in orbit. The 464 member senate is meant to meet four times a year but rarely meets quorum (232) more than once.


The heavily meritocratic and “wide tent,” cast by House Caladius has caused it to run into some internal issues in recent years, however, as the mercantile and bureaucratic factions of the house conflict with the priestly and faithful factions of the house. The merchant faction supports further liberalization of the Empire along the lines of House Volvalaad in order to expand their operations and influence into the greater galactic community, particularly with Idris Incorporated and other megabanks. The priestly faction, conversely, supports the conservative status quo and is wary of most if not all sentiments regarding liberalisation from their mercantilist compatriots. With Crown Princess Priscilla Keeser, a staunch reformer, set to inherit the absolute power of the throne after Emperor Boleslaw Keeser’s passing, these factions are being brought into more and more intense conflict by the day.
== Gangs of Mars ==
Due to the biodome design, Mars “enjoys” incredibly low police coverage and the highest crime rate of any Sol Alliance planet. Many organized criminal organizations have sprung up here, from simple street gangs to wealthy criminal syndicates. The latter are simply accepted as a fact of life by the authorities, and are considered to be semi-legitimate. In return, Martian criminal organizations readily cooperate with the local government - from fighting the street criminals to even helping fund various projects


The man at the center of this political maelstrom is '''Grand Consul-Elector Marcus Caladius''', a longtime Keeser Imperial Bank of Moroz bureaucrat elected to the position of Grand Consul-Elector in 2460. The Grand Consul-Elector is an adept bureaucrat, holding a doctorate in economics, and a savvy player of the political games of both House Caladius and the greater Empire. However, he has been placed in the increasingly impossible position of peacemaker between the liberal and conservative positions of House Caladius. While Doctor Caladius has walked the tightrope of moderation between liberal and conservative for the time being, only the Goddess Herself knows if he will keep the peace with honor, or be voted out of power in failure. A non-geneboosted Morozian human himself, the Grand Consul-Elector is often viewed as a voice for the everyday Morozian amongst his fellow Electors.
Nowadays, the martian gang landscape is not in its prime. Although bickering over territory is, as always, very common, the last really major attack on civillians happened about ten years ago. In general, the major gangs currently are more occupied with fighting each other, and are largely introverted.


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=== The War Heads ===


===House Zhao===
<div class="mw-collapsible-content">Dating all the way back to 2284, this group initially consisted of young people in the far outskirts of New Dresden, who were made jobless by the sudden nuclear attack on the center of the arcology. In ensuing political chaos, it was easy for even an ill-equipped gang with few members to quickly seize power in the criminal underworld, staggering as well after the, arguably, most prominent crime lord at the time, Hugo Stein, died in the explosion. Their significant doings include kidnapping the mayor of Olympia, Terry Woodworkers, in 2301.
[[File:Zhao_Flag_Small.png|thumb|right|Standard of House Zhao.]]
'''House Colors: White, Gray'''


'''Leader: Grand Duke-Elector Imeral Zhao'''
They were previously signified by wearing yellow-black clothing. Their hand sign is extending the index finger of the right hand upwards and pinching the end of it with the index finger and the thumb of the left hand, making a simplistic gesture roughly resembling a mushroom cloud.


With their background as engineers, House Zhao is responsible for much of the Empire's naval assets and provides a great amount of their line and flag officers. They rose in prominence when it came to the formation of the Navy, and used a large amount of their facilities and family funds to build shipyards and spacecraft when no other house was willing (or in some cases, able) to take on such a responsibility. Lucrative naval contracts for everything varying from shuttlecraft, to fighters, to capital ships have been awarded to the House. House Zhao has seen a great amount of profit from the recent expansion of the Empire's territories, especially after a much larger naval budget was announced for 2461. As a reward for their service and efforts to the throne, the Grand Admiral of His Imperial Majesty’s Fleet has been a member or affiliate of House Zhao for as long as the Empire has existed.
Since almost two centuries have passed, the gang is currently mostly stagnant. It's in heated rivalry with the Boys. It engages in small-scale drug production and dealing and extortion of small businesses, and occupies territories as far as from Bova to Stapledon, even though the density of gang members in these areas varies significantly.</div>
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Similarly to their Imperial Army counterparts in House Strelitz, the true pride of House Zhao lies in its naval officers. The naval cadets of House Zhao and its affiliates, which often include talented commoners, will - over the course of their four years of training - become some of the most well-trained and well-educated naval officers in the entire Orion Spur, and take great pride in their naval prowess. His Majesty’s Imperial Admiralty of Dominia, the high command of the Dominian navy, is staffed almost entirely by members or affiliates of House Zhao and is regarded as one of the best-led naval forces in the Orion Spur. Naval cadets of House Zhao do not pursue the same “scar of honour” that their House Strelitz counterparts do, though the military academies of the Strelitz and naval academies of the Zhao are often known to hold fencing competitions between one another.
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Some of the best civil engineers in the Empire come from House Zhao, and their engineers are second to none in the design of naval weapons, armor, electronics, and munitions. Due to the demands of the Navy, both in research and funding, cooperation with Houses Volvalaad and Caladius is commonplace. The Zhaos maintain a cordial relationship with their Imperial Army counterparts, House Strelitz, and are a dominant force in the naval section of the Imperial Armaments Company. Unlike their Imperial Army counterparts, geneboosting is quite rare in House Zhao due to the space constraints present within spaceborne vessels. House Zhao commonly works alongside Zavodskoi Interstellar due to their prominence in naval weaponry, with many Dominian members of the megacorporation originating in House Zhao.
=== The Shuttleyard Boys aka "The Boys" ===


Much like the Volvalaads, however, the Zhaos have similarly pushed for the Empire to expand its intergalactic presence in the Orion Spur. But while the Volvalaads busy themselves with diplomacy and the Empire’s interstellar image, particularly in the Republic of Biesel, the Zhaos focus instead on expansion through naval supremacy. This has made them deeply unpopular in the Coalition of Colonies, where they are often viewed as the vanguard of Dominian imperialism. The Zhaos have an intense dislike of the Kazhkz, which they view as nothing more than an undertrained and undereducated bandit rabble unfit to fly the Emperor’s standard from their rickety vessels. The hatred held by some Zhao flag officers towards the privateers of the Kazhkz is so intense that House Zhao naval officers are rumored to be a key source of anti-piracy intelligence for the Republic of Elyra and Coalition of Colonies.
<div class="mw-collapsible-content">In 2449, a couple of Warheads known as Sludge and Tulip suddenly turned on their allies at an abandoned shuttle factory, graffiting over the Warheads logo with a one unheard of before. Tulip died in a skirmish that came afterwards. The word spread, and shortly afterwards, a new gang was born as many flocked to a new side. Sludge was proven to be a very capable leader with strong connections in the underworld, and the gang's territory expanded quickly.


The current leader of House Zhao is '''Grand Duke-Elector Imeral Zhao''', an aging naval officer and old warhorse of the navy. However, the true leader of House Zhao in all but the official title is known to be the current Grand Admiral of His Imperial Majesty’s Fleet, Duchess Huiling Zhao. The position of Grand Admiral commands immense respect in House Zhao and, in the rare event that the current Grand Admiral is not also the Elector of House Zhao, the Elector of the house will often bow to the Grand Admiral’s will in naval matters.
However, the gang would only truly make itself known in 2450. After Aoina's police force intervened in a yet another huge fight between the two major gangs over an abandoned laser weapon factory, the Boys were forced to lose. However, Sludge was not going to let this slide. Just two weeks afterwards, the gang made a surprise attack on Aoina's police force headquarters itself. Their weaponry was extremely nonconventional, but terrifyingly effective against the woefully underequipped policemen, which forced the Martian military to engage the gangsters. Although many were arrested, they were all discovered to be new to the gang and low in rank, with the leaders and the organizers mysteriously vanishing from the scene. After this embarassment, the remaining police force in Aoina received significant reinforcements, including military-grade weaponry. The sole act of stating that you belong to a gang became a severe crime.
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Their clothing is traditionally gray and blue, like a shuttle's typical insides. However, it is not usually worn due to the police specifically targeting young people wearing clothes of gang colors.
 
The rivalry with the Warheads is still heated. The Boys' specialization is gun trafficking. From Aoina, they have mostly expanded to the north, up to and including Capon and Nycatlope.</div>
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=== The Providence ===
 
<div class="mw-collapsible-content">A closely knit group originally borne in the mines of Divitae. A small group of young boys collectively shared what they called a religious awakening. An unorthodox cult was born, as the members claimed that some "dark deity" told them to commit crimes in their name; to sow chaos and stand on top. Some of these crimes are religious in nature, such as vandalizing churches and setting fire to places of worship, while others are more selfish in nature, such as muggings and harassment.  Members are also known to partake in ghost mushrooms, which are infamously hallucinogenic.
 
Members traditionally wear full body, all black clothing with some kind of mask, covering up as much as possible to look anonymous and faceless compared to one another.


The Providence has a noticeably diverse population of followers compared to other gangs originating on Mars, which is attributed to the ambiguity of their "dark deity" and how they apply it to other species beliefs. They've always been seen as an odd one out compared to the War Heads and the Shuttleboys. Although they've had relatively little territory compared to the other two largest gangs, their markings have also been noted in a couple locations in Tau Ceti, lending credence to a possibility they are migrating elsewhere, perhaps in search of new territory.</div>
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Revision as of 19:21, 3 December 2020

This section is currently having a critical in-universe development.
Read about it here: [[1]]

Due to developing nature of lore in the Aurora universe, this page might be inaccurate or have critical changes made to it in the near future. If you are currently using this lore, be aware that changes might be made soon. The list of lore developers can be found here: [[2]].

A view of new biodome complexes in Olympia.

Mars (Sol IV) is the fourth planet out from Sol. Often called the Red Planet, it has a surface area the size of Earth's entire landmass. It has a stable population of 4.5 billion people. Around 11% of the population is non-human - an astonishing number for a planet in the Solar system. There is a significant minority of synthetics on the planet; a hold-over from Mars' early years of harsh criminal justice allowing corporations to cyborgify criminals responsible for major crimes.

Despite its proximity to Earth, during the early years of interstellar colonization Mars was only home to small scientific expeditions and outposts that etched out a meager existence until the 2200's, when terraforming technology was finally able to slowly reintroduce water and atmosphere to the planet. Currently the atmosphere is breathable but incredibly thin, which makes strenuous efforts outside the arcologies very dangerous.

Until recently an Alliance fleet remained in orbit of Mars at all times, ensuring that the planet remains disarmed and free of armed disputes. With a political shift in 2459, that fleet was removed and Mars is now granted greater autonomy as a member of the Sol Alliance itself - possibly at the expense of SolGov.

Demographics

The Urban Martians

The vast majority of Martian population is urban, living in arcologies, sometimes referred to as “hives”. A miracle of engineering for early colonization times, they are designed to support as many residents as possible, while conserving space and construction costs. The lower part of a truncated pyramid-shaped structure is dedicated to apartments with the occasional amenity such as a hospital or grocery store, while the upper one is dedicated to various malls and offices. Finally, the top part, covered by a transparent dome, usually hosts entertainment and hydroponics facilities, as well as a gravity generator. This section of the arcology is heavily maintained by the arcology's habitants, with many of them coming to do volunteer work here due to the section's importance to the arcology as a whole.

Almost all of the major arcologies on Mars are concentrated around liquid water. Because of the unique mineral content of Martian soil, unfiltered Martian water is incredibly acidic and unsafe to drink. Very few fish can survive in the Martian lakes and seas, and none of them safe to eat or fish.

Two centuries later, however, obvious problems with these designs have come to light. Stacking thousands of tiny apartments into a relatively small space has led to the structures being nigh impossible to navigate without a GPS or decades of experience, which especially cripples the local law enforcement. The cramped flats often do not possess basic necessities such as kitchens or bathrooms, and later attempts to expand upon them have made the complexes into ugly, over-engineered structures that require almost constant maintenance. Because only the outer part can be built upon, the verge apartments tend to be the most expensive to live in.

As such, insides of the complexes are dimly lit, grim places with low quality of life. This is very starkly contrasted by Mars being incredibly technologically and economically developed. Workers here often enjoy the highest quality equipment, high salaries and an extremely wide selection of consumer goods. Due to having a Bluespace Gate nearby, Mars is considered to be the center of Sol trade, which has historically attracted a considerable alien population.

Rural Martians

Despite the inhospitable terrain, the deserts around the arcologies are not uninhabited. Boomtowns and villages wax and wane across the surface. Most rural Martians have rejected the daily grind of urban life, preferring to life off the land.

Most rural Martians live in small, sealed biomes. Many of these small towns, usually numbering no more than 20 - 2,000 people, are sponsored by a major corporation and get by on hydroponic farming or mining. Martian tubers, such as potatoes, remain a popular dish in the core worlds as the Martian soil - when removed of toxic elements - gives them a unique flavor.

Rural Martians tend to have a deep connection to the planet and its soil. The appreciation for the harsh environment has bred a population of rugged survivalists. This is compounded by their lack of access to gravity generators; many rural Martians try to raise money to send pregnant, young, or growing family members to the arcologies. Those that stay behind adopt a vigorous culture of physical fitness as they try to stave off the developmental issues associated with low gravity. Some of the rural Martians are people exiled from the arcology for offences of varying gravity, as the punishment systems vary widely from arcology to arcology.

Despite the harsh and arid environment, many urban areas have developed.

Culture

Mars is home to the Sol cultural underground. In the latest centuries, the more prominent celebrities began to avoid the planet in favor of moving to and giving performances on Venus and Biesel. Instead, the unique Martian scene flourishes here. The most common themes in works of art are politics, standing up against the authorities and the absurdity of the modern world, and simply musings on the Martian life - especially of the poor.

The tensions combined with the planet’s wildly different features and cultural mindsets have, over centuries, produced cultures and traditions unique to Mars. Even today, some of many culture groups on Mars still keep to old traditions that have all but disappeared on Earth. Many Martians take pride in this, believing that Mars holds a unique connection to humanity in its pure state.

A majority of Martian artists aim to create art that is serious, often experimental in nature, and is not intended to appeal to the mainstream audience. This movement is called egait ztush, which roughly translates from Freespeak as “higher forms”.

A less popular movement is ktipita, translated simply as “plainness”. Fiction, music and film of this genre aims to simply encapsulate “life as it is”, being extremely grounded and dealing with very simple stories and concepts that an average Martian can relate themselves to, with the occasional folk motif.

In the recent decades, Martian culture has received strong Skrellian influences. Themes of synthetic uprisings and the Cassandra metaphor have caught on very well with Martian artists, given the planet’s history with cyborgs. A lot of Skrell writers and directors have worked here with human actors and cinematographers on various egait ztush films, usually producing works with extremely complex and convoluted, yet surprisingly consistent plot lines.

History

Early Colonization

Despite Mars being a barren planet, a mixture of desperate living conditions on Earth and a bold commitment to exploration and colonization caused it to experience small scale colonization in the 2100's. After the terraforming efforts of 2200 began and with the discovery of massive fossil fuel deposits (therefore confirming Mars once held life), optimistic nations and corporations attempted to set up a foothold on it, causing tens of thousands of colonists to arrive during the first waves. After it became clear that Mars would remain hostile for quite some time, was passed over for more suitable, distant worlds for a long period, leaving the original settlers to etch out a meager life. The byproduct of this is that many issues, national and cultural that plagued humanity at those times were brought over to the Red Planet, causing tensions between its inhabitants and new settlers. Despite the one world government of the Alliance, individual nations on Earth would finance and support colonies on Mars, pitting them against one another. Wars between the colonies, although rare, were not unheard of. The ones that survived have long since grown into large, independent arcologies, which are for the most part friendly competitors under the watchful eye of Sol Alliance.

The fossil fuels found on Mars were quickly put to use. Power plants, large factory complexes were constructed outside the arcologies, and the planet was becoming industrialized, which later on played into the terraforming process of the planet. Most of construction was done by crew-operated behemothian industrial machines(around the size of modern-day bucket-wheel excavators), which are still used to this day for work outside the domes. Mostly Cyborgs and programmed robots worked in these buildings outside the safety of the arcologies, until later on when the planet's atmosphere stabilized in 2400.

History of Terraforming

Terraforming process started during the late part of the 22nd century, as massive terraformers designed to turn Mars’ natural minerals into gasses and legions of cyborgs were put into action. The idea was to replicate the Global Warming process humans have inadvertently done on Earth, but in a more controlled environment with goals of increasing both air pressure and temperature. The process was incredibly slow and expensive, and dogged by a major catastrophe in 2298 that nearly ended the entire process and caused untold amounts of human suffering and economic damage.

Although controversial for both its cost and dangers, the terraforming project of Mars is considered a success. The air is still toxic, but it effectively raised Mars' near zero pressure to slightly tolerable, along with the average temperature. Furthermore, the vast amounts of polarized iron dust now flowing around the planet’s lower orbit has created for a makeshift electromagnetic shield, reducing harmful radiation by a large degree. Efforts are being made to maintain it. This difference meant that by 2400 a space suit was no longer needed to traverse its surface. Instead, pressure suits or thick clothing, along with eye, mouth and ear protection are enough to stop the worst effects of low pressure environment. Single-cellular life has prospered as well, due to a atmosphere now rich with organic particles. Due to this, Mars is slowly losing its famous red color.

Mars has a relatively long history of colonization, as well as destructive events. This has resulted in many colonies, facilities and arcology covering the wastes of the planet. One such arcology was Divitae, an independent mining colony established during the early gold rush that failed because of aging storms and lack of funds for redevelopment.

During the period of terraforming, Mars received an immense number of Cyborgs to serve as its workforce. In the late part of the 22nd century, Humanity has achieved the ability to produce heavy cyborgs. Being able to function and work freely in the harsh environment, Martian terraforming firms pressed for more and more cyborg workers, but volunteers for this process were few and far between due to the risks around the procedure. Eventually, to meet demand, cyborgification was implemented as capital punishment for crimes, less and less severe as time passed. In total, between 2204, when the implementation of cyborgs started, and 2260, when it stopped, over 35 million cyborgs have been sent to Mars as serve as workforce. The terraforming project started to backfire soon after.

The extent of the crimes Martians caused, as well other problems the synthetics caused, resulted in an overall negative view of AIs and cyborgification among the populace. Sometime after, Mars Senate constructed a large monumental graveyard for victims of forced cyborgification sometimes refered to CyTomb. Cyborgs and cyborgification are banned in several larger arcologies such as Crest Olympia, Greater London, Elysium and Red Gaia.

The Catastrophe of 2298

The first of two major catastrophes in Martian history was the abrupt failure of its terraforming infrastructure in the winter of 2298. The entire infrastructure was linked to a single network, which suffered a serious melt-down as a result of human error. The network either shut down areas of terraforming or spit out wild algorithms that put the entire project into a tailspin. The network was restored after several days, but the result was catastrophic swings in the climate. For the next 10 years Mars experienced climactic storms that severely damaged or even destroyed arcologies and utterly wiped out smaller settlements. The atmosphere was flooded with excessive C02 that smothered people in the open without internals. Billions of credits of property damage was recorded, and millions were killed as a direct result of the disaster. It was estimated to have put back terraforming efforts by a century.

Despite the damages, an investigation by SolGov saw only three technicians arrested, and all three were later acquitted despite anger and protest from the Martian population.

In modern times, the ruins of arcologies lost to the catastrophe remain popular spots for scavengers, explorers, and tourists. The polar canyon regions of Mars started to serve as scrapyard for obsolete and/or abandoned machinery. Starting in the early 2370s, megacorporations began to dispose of their obsolete lineups by storing them in gargantuan “lots” for later retrieval when the manpower needed to sustain them returned. This would never be the case, and for years to come other megacorporations would do the same in haphazardly tossing their waste electronics into the canyon regions as time went along. In 2405, definitive action was taken to prevent the excessive usage of this disposal, and it quickly halted. What was left were what would be referred to as the Metal Dunes of Mars, endless electronic scrapheaps as far as the eye could see.

The Martian World War

Considering Mars' strong ties with Earth governments and its dependence on Sol Fleets, Mars never had unified interests or tools to openly fight against the Sol Government during the First Interstellar War. Despite this, many Martians felt sympathetic to the Coalition of Colonies, as they felt they shared the resentment towards a growing, imperialist oppression within the Alliance.

In the early stages of the war in 2278, the Alliance quickly pressed the small Martian self-defense force into service, merging the tiny Martian fleet into the Alliance navy. Factions on Mars, which began calling themselves the Red Coalition, began rallying popular and political support. They had many reasons to desire independence from the Alliance, which had shown casual disregard for Mars. Financially backed by the The Coalition of Colonies (CoC), on 18th of January, 2279, many Martian nations seceded from Sol Alliance and launched a coordinated, surprise attack on the rest of Mars.

The loyalist arcologies became known as the Sol Coalition, or more popularly, the Blues.

With the mighty fleets of the Alliance out fighting in the frontier, the Blue Coalition saw very little material aid from the Alliance. Red Rangers, special forces under the Red Coalition, seized lightly defended orbital Alliance military stations, including nuclear-equipped missile platforms. The Red Coalition threatened to use these weapons on any planet or fleet that attempted to intervene, effectively isolating Mars and throwing it into a Cold War with Earth.

As military conventions prohibited direct bombing of population centers, the Red conquest consisted of prolonged sieges while unrest, terrorist attacks and counter-offensives began to sap their ability to wage war. In the face of growing losses, the leadership of the Red Coalition gained the dubious honor of being the second nation in human history to use nuclear weapons in warfare. In 2284, the Red Coalition arcology of Terra Nova, facing capitulation in the face of advancing Blue forces, successfully appealed to an orbital missile platform to launch a nuclear missile on a nearby Blue arcology of New Dresden in an attempt to turn the tide of war.

This action immediately fractured the entire Red Coalition, with most of its members reeling from the action. Within days the majority of arcologies in the Red Coalition abandoned the alliance, and within weeks the remainder had surrendered.

The Treaty of Olympus was signed on 5th of April, 2284 featuring unconditional surrender of remaining Red Coalition states. The Alliance, negotiating on behalf of the loyalist Blues, used the treaty to place harsh restrictions on Mars. The entire planet was disarmed and all factions on it surface were banned from fielding a standing army, navy, or engaging in armed conflicts with one another. In addition, the planet was put under "indefinite" martial law, with an Alliance Admiral permanently stationed in orbit of the planet to enforce indirect martial law, overriding any local laws or ordinances.

Economy and Government

Economy

Mars' economy is developed and mixed, with it's largest industries being orbital construction, mining, refining, energy and a small but rapidly growing hydroponics industry. Mars also enjoys being the center of Sol trade, being a major contributor to Sol's fossil fuel industry not to mention over 40% of Sol's trade at some point passing through the planet or one of its stations, due in no small part to the Bluespace Gate near the planet.

Low gravity and favorable air drag allow for cheap and efficient landings by shuttles, allowing shuttle traffic to far surpass what just the planet's space elevators would allow. Low gravity allows constructions of space elevators at larger longitudes Mars as compared to Earth, this, combined with amount of space trade the planet receives, has shifted center of planets economy into planetary orbit. The port arcologies are as such, by far the wealthiest. The richest and most developed is Olympia, which is often thought of as the center of Mars.

Government

Mars has a system of government almost as complex, antiquated, and corrupt as the political system of Earth. Many different types of governments either based on practicality or tradition are in practice, even some tiny monarchies and theocracies. Some mega-arcologies have ruling bodies consisting of representatives from various city sectors or biodomes. However, Mars has its own planetary representing body composed of representatives scaled according to population of the territorial bodies, with each having their own method of election: The Martian Senate.

The Mars Senate has large power concerning decisions that affect the planet as a whole, but little to no power over internal politics of the various self-proclaimed countries. It is located in arcology of Olympia, within the Galle Crater Terraformed Zone, but a majority of senior administration facilities and personnel reside in orbit on New Concordia station in orbit. The 464 member senate is meant to meet four times a year but rarely meets quorum (232) more than once.

Gangs of Mars

Due to the biodome design, Mars “enjoys” incredibly low police coverage and the highest crime rate of any Sol Alliance planet. Many organized criminal organizations have sprung up here, from simple street gangs to wealthy criminal syndicates. The latter are simply accepted as a fact of life by the authorities, and are considered to be semi-legitimate. In return, Martian criminal organizations readily cooperate with the local government - from fighting the street criminals to even helping fund various projects

Nowadays, the martian gang landscape is not in its prime. Although bickering over territory is, as always, very common, the last really major attack on civillians happened about ten years ago. In general, the major gangs currently are more occupied with fighting each other, and are largely introverted.

The War Heads

Dating all the way back to 2284, this group initially consisted of young people in the far outskirts of New Dresden, who were made jobless by the sudden nuclear attack on the center of the arcology. In ensuing political chaos, it was easy for even an ill-equipped gang with few members to quickly seize power in the criminal underworld, staggering as well after the, arguably, most prominent crime lord at the time, Hugo Stein, died in the explosion. Their significant doings include kidnapping the mayor of Olympia, Terry Woodworkers, in 2301.

They were previously signified by wearing yellow-black clothing. Their hand sign is extending the index finger of the right hand upwards and pinching the end of it with the index finger and the thumb of the left hand, making a simplistic gesture roughly resembling a mushroom cloud.

Since almost two centuries have passed, the gang is currently mostly stagnant. It's in heated rivalry with the Boys. It engages in small-scale drug production and dealing and extortion of small businesses, and occupies territories as far as from Bova to Stapledon, even though the density of gang members in these areas varies significantly.

The Shuttleyard Boys aka "The Boys"

In 2449, a couple of Warheads known as Sludge and Tulip suddenly turned on their allies at an abandoned shuttle factory, graffiting over the Warheads logo with a one unheard of before. Tulip died in a skirmish that came afterwards. The word spread, and shortly afterwards, a new gang was born as many flocked to a new side. Sludge was proven to be a very capable leader with strong connections in the underworld, and the gang's territory expanded quickly.

However, the gang would only truly make itself known in 2450. After Aoina's police force intervened in a yet another huge fight between the two major gangs over an abandoned laser weapon factory, the Boys were forced to lose. However, Sludge was not going to let this slide. Just two weeks afterwards, the gang made a surprise attack on Aoina's police force headquarters itself. Their weaponry was extremely nonconventional, but terrifyingly effective against the woefully underequipped policemen, which forced the Martian military to engage the gangsters. Although many were arrested, they were all discovered to be new to the gang and low in rank, with the leaders and the organizers mysteriously vanishing from the scene. After this embarassment, the remaining police force in Aoina received significant reinforcements, including military-grade weaponry. The sole act of stating that you belong to a gang became a severe crime.

Their clothing is traditionally gray and blue, like a shuttle's typical insides. However, it is not usually worn due to the police specifically targeting young people wearing clothes of gang colors.

The rivalry with the Warheads is still heated. The Boys' specialization is gun trafficking. From Aoina, they have mostly expanded to the north, up to and including Capon and Nycatlope.

The Providence

A closely knit group originally borne in the mines of Divitae. A small group of young boys collectively shared what they called a religious awakening. An unorthodox cult was born, as the members claimed that some "dark deity" told them to commit crimes in their name; to sow chaos and stand on top. Some of these crimes are religious in nature, such as vandalizing churches and setting fire to places of worship, while others are more selfish in nature, such as muggings and harassment. Members are also known to partake in ghost mushrooms, which are infamously hallucinogenic.

Members traditionally wear full body, all black clothing with some kind of mask, covering up as much as possible to look anonymous and faceless compared to one another.

The Providence has a noticeably diverse population of followers compared to other gangs originating on Mars, which is attributed to the ambiguity of their "dark deity" and how they apply it to other species beliefs. They've always been seen as an odd one out compared to the War Heads and the Shuttleboys. Although they've had relatively little territory compared to the other two largest gangs, their markings have also been noted in a couple locations in Tau Ceti, lending credence to a possibility they are migrating elsewhere, perhaps in search of new territory.