Democratic People's Republic of Adhomai
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Democratic People's Republic of Adhomai
The most pervasive and successful rebellion came from a group calling themselves the Adhomai Liberation Army, a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. During the height of the war, settlements liberated by the Liberation Army were ruled by a military junta. Being a supporter of the Hadiist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of Supreme Commander Halkiikijr Na'ted'Akhan.
Following the release of their updated 2459 manifesto, the various regional civilian governments formed under their rule coalesced into the Democratic People's Republic of Adhomai. Authority is still highly decentralized. In January of 2461, a contested election saw Almrah Harrlala become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.
The DPRA is now led by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under civilian rule do not need to worry about the secret police or being framed for a crime of civil disobedience. With the Armistice, the DPRA gained intergalactic recognition as one of the Tajaran states. In more recent times, DPRA citizens are being sponsored by Harrlala's government to go out into the galaxy openly and show what Tajara can achieve on their own terms without being puppets of human megacorporations. Despite securing a second term, President Harrlala still faces many challenges and a strong opposition.
Capital: Shastar City
Demonym: Adhomian, Al'mariist
Official Language(s): Siik'maas, Siik'Tajr, Nal'rasan and Delvahhi.
The origins of the Democratic People's Republic of Adhomai can be traced back to the armed coup against Rhagrrhuzau Hadii by Halkiikijr Na'ted'Akhan. The failure in overthrowing the Hadii from power created the Adhomai Liberation Army, a rebellious force that had the mission of replacing the leadership of the People’s Republic of Adhomai in hope of continuing Al’mari’s legacy.
All land taken by the Liberation Army was transferred to the control of military juntas under the watching eyes of Supreme Commander Nated. In 2459, following the release of the updated ALA manifesto, the territories controlled by the rebels were coalesced into the Democratic People's Republic of Adhomai.
The transfer of power from the military juntas to the civil government was difficult, with many forces attempting to sabotage the young democracy. In January of 2461, Almrah Harrlala was elected as the president. Her ascension was contested by the military, the so-called Nated Supremacist Movement attempted a coup that was ultimately foiled by Nated himself, who appealed for the return of civilian state and then resigned his command. Despite this, some territories are still under the administration of military juntas.
The Democratic People's Republic has experienced military success in the Adhomian Civil War. Expelling the People’s Republic out of Das'nrra and securing a ceasefire with the New Kingdom of Adhomai. However, they were unable to fully defeat the Hadiist power, with their final assault being held back by the alien allies of the Republicans. Peace was soon established through a ceasefire and an armistice between all three Tajaran powers, where the DPRA has emerged as a recognized state by the galactic community.
Nated returned to the control of the Liberation Army in 2462, following a crisis triggered by the attempted secession of the Island of Amohda. His return was considered a heavy blow to the democratic process in the Democratic People's Republic. The DPRA is now involved in the arms races as part of the Adhomian Cold War and is actively developing a nuclear arsenal.
Culture and Society
The government of the DPRA seeks to dismantle the ethnic caste system present in Tajaran society. Instead of creating policies and using the force of the state to do so, they believe that this goal can be reached by giving the necessary opportunities and freedom from external influences to the Tajara species. Local autonomy and regional cultures are protected by the authorities. Traditional Zhan communities, rock nomads, and Amohdan lodges are allowed to thrive in the territories of the Democratic People’s Republic. This ideology is known as Al'mariism, as it seeks to preserve the initial ideals of the first revolution.
Citizens of the DPRA are usually nationalists and arduous defenders of their nation, as many see it as the rightful heir of the first revolution. Freedom and self-determination are considered the main values in society. They believe that only by taking control of their own destiny, the Tajaran people can prosper. Xenophobia is widespread among the natives, as it is common practice to blame NanoTrasen and the human nations for the problems which Adhomai faces. This prejudice is commonly displayed through an isolationist attitude and extreme care when dealing with non-Tajaran elements.
Former Supreme Command Nated is an important figure to many, due to his role in the second revolution. It is not uncommon to find his picture in homes and workplaces, being revered as the one that carries the torch of Al’mari. Despite his retirement from politics, a cult of personality has formed around him, with some fanatical members claiming that Halkiikijr is a prophet sent by the Suns. The relation between the civil government and the military is mixed. Some junta commanders are reluctant in transferring their powers to the newly created state. Confiscation of property and other abuses are also reported in regions where the army still holds some power.
The Al’mariist basic social unit is very similar to the traditional Tajaran family, but with a larger communal focus. The responsibility to raise and educate the children is not only delegated to the parents but to the community as well; communal schools and centers play an important role in teaching the local culture and spreading the Al'mariist ideology. Extended families are still common in the DPRA, but are slowly being replaced by nuclear ones thanks to the growth of the urban centers.
Despite its supposedly revolutionary principles, Al’mariism’s mission to preserve Tajaran tradition has ensured that many prejudices are still alive within the DPRA. Indecency laws and societal pressure are the main ways to oppress anyone who does not conform to expectations. Those who are arrested for deviant behavior in civilian-controlled areas are usually be sentenced to state-funded mental health clinics, while the military juntas prefer to jail them without much further consideration. Interbreeding between different ethnicities is not illegal, but it is subject to scorn by the more conservative population.
Due to its decentralization and ideals clashing with the People’s Republic, the lands administered by the Adhomai Liberation Army are free to enjoy a high degree of autonomy when it is regarding their culture, and cuisine as well. Tajaran traditions, such as the community meals around bonfires, are a common sight on territories occupied by the Liberation army. Peasants enjoy greater freedom under the control of the Democratic People's Republic of Adhomai, being allowed to organize and practice agriculture as they see fit, without having to answer to the republican bureaucracy or the nobility. However, it is a common practice for the armies to confiscate harvests and other products from the farmers in junta-controlled regions.
Unlike the People’s republic, there is no attempt in creating a single monolithic culture by the Democratic People’s Republic, and due to such, regional dishes flourish. Snow Strider’s meat is favored, in contrast with the more industrialized Fatshouters alternative, because of the valorization of the M’sai hunting traditions. Smuggling also plays an important role in the cuisine of the Democratic People's Republic of Adhomai, resulted from the imposed blockade by the Republican Navy around the planet. It is not unheard of chefs to try new aliens ingredients and dishes, brought from other planets by the large smuggling system.
- Scout Ration: a highly nutritious mixture of meat, fat, and Adhomian berries prepared in the shape of a sphere and wrapped with wax paper. Originated among M’sai explorers and hunters in need of high-energy food. It remains popular among the ranks of the Adhomai Liberation Army due to its long shelf life.
- Cone Cake: a spongy, sugar-coated cake that's baked on a spit shaped like a cone, giving it a signature look. Often sold alongside Azvah due to similar preparation methods, the difference between them being the unique shape, the crisp, flaky outside, and the tooth-aching sweetness of the dish that turns some foreigners away.
- Nomad Skewer: a recipe popularized by the increasing Rhazar'Hrujmagh presence in DPRA territories. It is made by cooking meat and vegetables in metal skewers stuck to the ground close to bonfires. Because it is usually prepared outdoors, it is common for local communities to gather around the fire while the meal is being prepared.
- Shyyr Kirr'tyr Wine: an alcoholic drink made by infusing a whole Shyyr Kirr'tyr in Dirt Berries or Earthen-Root spirit. The Water Snake Devil's poison is neutralized by ethanol, making the beverage safe to consume. The wine can be deadly if improperly prepared. The drink is native to the Southeast Harr'masir wetlands, where it is as common as Messa's Mead. Other Tajara consider the wine to be exotic or outright disgusting. The Shyyr Kirr'tyr is usually eaten after the beverage is imbibed.
- Veteran's Choice: a cocktail consisting of Messa's Mead and gunpowder. Supposedly originated among the ranks of the Liberation Army as an attempt to spice up the mead, the cocktail became a hit - not because of its taste - with the young Tajara. Drinking the Veteran's Choice is seen as a way to display one's bravado. ALA soldiers are known to consume the cocktail before going into battle believing it brings luck.
- Mi'dynhr Water: a soft drink based on Yve’kha's honey and tree syrups. The drink has a creamy consistency and is served cold from the tap of traditional soda fountains. Native to Das'nrra, the beverage is now widespread in the Al'mariist territories. Bottled versions exist, but they are considered to be inferior to what is served in bars and restaurants.
The Adhomai Liberation army, being an amalgamation of regular army units, militia groups, and undercover agents, does not have any standard set when the subject is military nutrition. Depending on the area where one army might operate, its commanding officer, and available resources, rations might range from industrialized goods to foraging and hunting. It is a common practice for armies to confiscate villages' productions, something that can cause resentment among farmers when their lands are occupied by the liberation army, to feed their soldiers.
Most of the fashion present in the territories of the Democratic People's Republic is inspired by traditional Tajaran clothing and local trends. Overalls lined with silk, shirts with a layer of fur or pants with hand-made holes. Lighter and cheaper materials are favored by the population, that has less access to human-produced good in comparison to the average republican citizen.
The lack of vigilance by Hadiist authorities has allowed minorities, such as the Rock Nomads, to express themselves by wearing traditional garments. Fur hats and coats have become a symbol among those that embrace the way of life of their ancestors, rejecting the new Tajara proposed by the PRA.
The music in the Democratic People's Republic of Adhomai typically deals with the return to the Tajara tradition, the desire of uniting the Tajaran people, and the resistance against foreign influence. Folk instruments are very common, alien equipment is seen as inferior and a sign of decadency. Artists are free to perform and publish their work without asking for governmental authorization, but they may face repercussions from authorities in junta-controlled areas. Censorship is uncommon in civilian-controlled states, producers enjoy a far larger degree of freedom within DPRA territory than anywhere else on the planet. However, backslash is very common against pieces considered indecent. Bloodstorm is an example of a very controversial band.
Adhomai Liberation Army war songs exalt the courage of their fighters, painting them as champions of freedom that disposes of the Hadiist tyrant and free Adhomai from the alien grasp. The calling of every able Tajara to take up arms and rise up is also another common theme in their music.
The Democratic People’s Republic anthem was born from among the songs created during the early days of the Second Revolution. Folk instruments are usually played in coordination with the verses.
Al'mariist Hymn of the Republic
And because he is an Al'marist,
An Al'mariist would like some to eat,
He wants no Khur’miurr Raharr, only something;
That gives them something to eat!
So go on! Two, three!
So go on! Two, three!
So go on! Two, three!
To the work they must go!
March in the snow!
For they are a follower of Al'mari too!
So go on! Two, three!
So go on! Two, three!
So go on! Two, three!
And just because they are an Al'mari,
They do not like a pistol to the head.
They want no servants,
And no overseer over their head
So go on! Two, three!
So go on! Two, three!
So go on! Two, three!
To the work we must go!
March in the snow!
For they are an Al'mariist too!
Due to their relationship with the nobility that once controlled Adhomai, books are still seen with suspicion by the majority of the Al'mariist population. Despite this, interest in literature is on the rise with the most political-minded Tajara in the DPRA. Censorship is considered light in areas controlled by the civil government; only texts offending morals and religion are likely to be suppressed. Writers in Junta territory face far more scrutiny by the Liberation Army.
Democratic People’s Republic literature usually deals with the political scenario of the nation, the call for the liberation of the Tajara people, and the growing religious sentiment.
- In Defense of Al'mari's Legacy: the political manifesto that laid the foundations of the Al’mariist ideology, written by Supreme Commander Nated briefly after the coup attempt. The book denounces the rise of President Hadii as a betrayal of Al’mari’s vision for Adhomai. The text is infamous for its xenophobia; alien influence is blamed as the main source of the Tajara’s problems.
- Manual of the Adhomian Guerrilla: a book of unknown authorship aimed towards the training and preparation of freedom fighters. Written during the First Revolution, it was later adopted and updated by the Adhomai Liberation Army. The manual contains instructions on how to build makeshift firearms and prepare improvised explosives. Copies were smuggled in or airdropped upon PRA cities during the Second Revolution.
- The Soldier of Mztel'mir: a novel set during the early stages of the Second Revolution. It tells the story of a Republican soldier, Maher, and his defection to the Adhomai Liberation Army. The book describes Maher disillusions with the Hadiist regime, and the ultimate betrayal of his brigade through the assassination of their assigned commissar. The text ends in a cliffhanger as the protagonist and fellow guerilla fighters are ambushed by a larger enemy force.
While television is not widespread as it is in the PRA, it has found moderate success in urban areas. Due to the lack of strict censorship in areas controlled by the civil administration, producers have a higher degree of freedom. Political satire, tabloid newscasters, and war stories are the most popular genres in Al'mariist television. Cinema has also found a niche among the population, those productions are commonly screened during amateur film festivals before making their way into tv channels. Alien shows are forbidden from being broadcast in the DPRA.
- Obratsov Puppet Show: a televised puppetry show. String puppets made out of wood and cloth are used to tell traditional stories. Tales about the Mata’ke Gods, folklore tales, and historical events are the main subjects of the plays. Despite the association of puppets with younger audiences by humans, the Obratsov theater is aimed towards all kinds of publics.
- Adhomai Today: a political satire show hosted by Juh’ari Ka’juuhrl, a Crevan comedian. Episodes are a mixture of sketches and talk-show interviews, where the host makes fun of events or the guests. The show’s focus is on the political scenario of the Democratic People’s Republic and Adhomai as a whole. Ka’juuhrl is known for not sparing anyone, even the Junta leaders. Due to his criticism of the Adhomai Liberation Army, his show is banned in the majority of the military-controlled territories.
- When Summer Came to Nazira: a blockbuster directed by Arzjun Haurjuhr. The movie follows the story of Haujarl Zakul, a young farmer living with his family outside the village in an ambiguous era before human contact. The protagonists engage in the revolution against the nobility, assembling a diverse group of Tajara from all walks of life. Its anti-tyranny message was seen by some as an expression of the director’s own viewpoint on the People’s Republic. Despite being filmed in Tau Ceti, the picture was a success in the DPRA.
Radio remains the most popular mass media outlet in the Democratic People’s Republic, owing to its simplicity and versatility. Used to spread the news of Nated's coup, the radio played an important role in the coordination of the Liberation Army during the Second Revolution. Widespread both in the cities and fields, the radio is present in the life of all families. Several independent stations emerged without the restrictions imposed by the past Hadiist regime. Outside of typical Adhomian radionovelas, folk music and political programs make up the bulk of the broadcasts.
Notable Radio Stations
- Radio Free Adhomai: a state-funded radio station that broadcasts news and political discussion to all of Adhomai. It attempts to undermine the Hadiist and Monarchists governments through their own blend of propaganda; the spread of news, usually falsified information, and supposedly state secrets to the citizens of these nations. The station is also known for interviewing all kinds of political activists in the DPRA, including radical and ultra authoritarian elements.
- Crevus Radio Center 27: the largest music-based radio station in the DPRA. Located in the city of Crevus, it broadcasts a large variety of music genres through its many channels. Despite being famous for its folk music, it is the radio that introduced Bloodstorm to the general public of Adhomai.
Made shortly after the establishment of the DPRA in 2457, two competing holidays mark the nation's birth. Often, both were delayed until a region could celebrate it safely or were quickly completed to return to the fighting.
- Democratic Revolution Day (July 4th): Established on the same day as the declaration of the Democratic People’s Republic of Adhomai, this holiday is the preferred celebration of those who support the civilian government. Largely popular in Das’nrra and southern Ras’nrr, this holiday praises heroes of all industries within the republic, not just the army. Figures such as vital civic leaders, medical doctors like Aleksandra Hro’makar, the Father and Mother of the Parivara, and even sanitation workers are praised in speeches given by Harrlala as important parts of Tajaran society. This day is also preferred by the population of Gakal’zaal, who view the civilian government as far more instrumental in their liberation from Unathi lordship. They, alongside the minority of D6’s DPRA population, hold small parties and listen to radio recordings of Harrlala’s speech as they dine on a prepared feast. This is also the chosen holiday for Crevans, where the local casinos and bars host galas for the day.
- Liberation Day (July 4th): The alternative of Democratic Revolution Day, this holiday is celebrated by the Warlords and their supporters alongside the fanatics of Nated. Warlords host military parades to show off their might, captured equipment, and the culture of the regions they rule over. Within Shastar City, however, rallies are held to demonstrate support for Nated to take full control of the government. The Followers of Nated organize these meetings, pumping them up with nationalist rhetoric and whipping them into a fervor. These events often boil into riots and brawls with pro-government protesters. Despite calls from other parties to put a stop to this, Harrlala is yet to make any statements against the demonstrations. Neither has Nated said any official announcement regarding them. Due to the influence of the Liberators in D6, Liberation Day is the holiday most people there celebrate. A massive party is organized in the Great Plaza Warehouse, drawing people from across the city as Tajara drink and fire fireworks and ammunition alike.
The DPRA’s sports scene has lent itself to be one riddled with corruption, politics, and tales of great triumph and tragedy. As it was split from the PRA itself, the attitudes towards sports generally remain what the PRA instilled in the population: all sports are to be enjoyed by the people and for the people. However, where the DPRA differentiates is how sports are organized and promoted. There aren’t any public or state attempts to promote sports beyond the school system’s physical education classes. Only private enterprises. These clubs, teams or organizations are run independently and work off donations from fans and ticket sales from stadiums that they play in. Farehal is also practically nonexistent in the DPRA. Its association with old nobility led to many people, mobs and mayoral offices alike, removing their facilities and discouraging the sport. Baghrar and other hand-to-hand martial arts are popular in Crevus where tournaments are held regularly by gyms and martial arts associations.
The mahmrro clubs work on a regional or city basis. Teams are usually named after a workers group that founded them, though the players now are professional athletes. Only Northern Ras’nrr and the Rhazkara valley lack any teams. In Southern Rasn’rr the dominant club are the tactfully clever Trizar Miners, Shastar City is the home of the ferocious Metallurgists Mahmrro , and Crevus fields its own MC of the Azaula Entertainment MC (Called AEMC or Entertainers for short.). The armistice has also seen supporters of the various warlords make their own teams such as Amohda’s Liberator MC, Muhr’fal’s Adhomai Liberators MC, and other various variations of ALA MCs. The civilian government has its own too, the Adhomai Liberation Army MC, further adding to the confusing mess. Martial artists in Crevus enjoy great status if they’re able to make names for themselves in the cutthroat scene of tournaments there. Fighters from across the DPRA come to compete in the city’s tournaments.
Crime rates in the Democratic People’s Republic are considerably higher than in other Adhomian Nations. Political violence is on the rise as the population further radicalizes due to the inherent instability of the DPRA. Clashes between supporters of different parties are common during demonstrations. Banditry is another large problem in rural areas. Deserters and rogue guerillas, taking advantage of the weapons and training given by the Liberation Army, form their own bands to pillage and terrorize the countryside. Corruption is less prevalent in civilian-controlled areas but widespread in junta territories.
Because of the xenophobic and isolationist principles of Al’mariism, the Democratic People’s Republic is a safe haven for intergalactic smuggling and extranet fraud. The DPRA is home to a large fleet of smugglers; a phenomenon born from necessity during the Second Revolution’s blockade. These criminals are essential to transport goods and personnel to Liberation Army operations outside of Adhomai. Gangs of online scammers operate with impunity, sending false emails and PDA messages to deceive anyone who is naive enough to believe in the tales of a Tajaran prince offering a share of his fortune. The Al’mariist government tolerates the presence of these elements due to their utility and prosperity they bring to the country.
The Democratic People's Republic of Adhomai uses the Adhomian Knuckle as its official currency. The Biesel Standard Credit is only accepted in Crevus due to the megacorp presence in the city. Anyone trying to buy or exchange the Credit must make so in the Free City's banks. Al'mariist Knuckles are usually stamped with Adhomian animals - such as the Harr'on, the Nav'twir, and the N'hanzafu - and historical figures related to the First Revolution, usually Supreme Commander Nated or Al'mari.
The DPRA economy can be described as a mixed system. Most industries and large enterprises are owned by their local government. Citizens are allowed to hold and buy shares from those businesses, allowing all people to have a voice and participate in the nation’s economy. No single person or company is allowed to have more than 10% of the shares in any public enterprise. Private ventures are permitted by the state, requiring little supervision from the authorities.
The territories of the Democratic People's Republic of Adhomai enjoy a moderate presence of factories and industrialized farms, due to the nationalization of megacorporation industries and confiscation of PRA’s public property. Small farmers control most of the agriculture, being granted freedom to organize and practice agriculture as they see fit, without having to answer to the strict republican bureaucracy or the nobility. However, it is a common practice for the armies to confiscate harvests and other products from the farmers.
The authorities of the DPRA continued many of the social welfare programs created by Al'mari. Bread is freely provided to all citizens who don't make over a certain amount of money. Communal apartment complexes with no rent are present in cities, allowing the poorest urban dwellers to have a residency when they can not pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once.
Megacorporations are only presented in Crevus, as the government of the Democratic Republic sees NanoTrasen and other galactic forces as threats to the freedom of the Tajaran species.
Besides of the City of Crevus, tourism in the DPRA is minimal; it only truly exists as an industry in civilian-controlled areas. Southern Ras'nrr is known for its many historical sites. Rhazkjara Valley, despite the damage caused by the war, is sought after for its natural beauty and exotic fauna. Junta territories, except for Southern Harr'masir, are rarely visited by tourists. Anyone trying to see the ALA's land must secure permission from the ruling commander. Since Alien tourists will frequently face harassment and discrimination from the locals and authorities, they are unheard of outside of Crevus.
The Democratic People’s Republic of Adhomai possesses no official religion, being a secular state by its constitution. Most of the population identify themselves as followers of the S'rand'marr Worship or the Ma’ta’ke pantheon.
Foreign missionaries are forbidden from proselytizing in the territory of the DPRA, but aliens are still allowed to practice their religion without any legal constraints.
Siik’maas is recognized as the official language of the Democratic People’s Republic of Adhomai, used in all official documents and taught in schools. Siik'Tajr, Nal'rasan, and Delvahhi are classified as official regional languages, being spoken and spread by local learning centers and communities.
The continent of Das'nrra is the political and economic center of the Democratic People's Republic. Once home to a merchant empire that pioneered the industrial revolution, the region has a large concentration of industry and urban population. During the Second Revolution, Das'nrra became the headquarters of the Liberation Army. Local factories played an important role in supplying the ALA fighters. Das'nrra was also the first state to successfully transfer power from the juntas to the civilian government.
Since the Armistice, Das'nrra enjoys the prosperity brought by peace and successful management. Thanks to its proximity to Crevus, off-world goods and technologies will reach the continent first. The inhabitants of Das'nrra are known to be avid supporters of the current president and the civilian administration. Because of its high development, the region is essential in funding the government's project; Das'nrra's wealth is slowly spreading through the nation.
Southern Ras'nrr is well known as the cradle of Tajaran civilization. Trizar and Mezuma are the oldest surviving cities of the Tajara, and the homes of ancient city-states and empires. Ancient temples are interspersed with modern architecture in the cities and can be found on the summits of nearby mountains. The natives of this region tend to be highly traditional and conservative, proud of their storied history. The towns and farms are populated by a mixture of all ethnicities, but primarily Hharar. The juxtaposition of the old world and modernity is greater here than anywhere else. Every day people drive past classic palaces on their way to work, and market bazaars that have stood for countless generations sell bootlegged holodisks and alien oddities. Terror activity in the region was once pronounced, as the locals overwhelmingly sided with the conservative sentiments of the Adhomai Liberation Army.
Southern Ras'nrr is currently controlled by the civilian administration after the local juntas stepped down with the establishment of the DPRA. However, many Tajara involved in the local junta became part of the government; they used their previous influence to secure comfortable positions. Ruralists and Theocratic Natediists have found their main support base in the region. Experimental ruralist communities - subsistence farms that reject any kind of modern technology - are becoming a common sight in the countryside. Despite the presence of extremists, the democratic tradition in Southern Ras'nrr remains strong.
Once a prosperous region, Northern Ras'nrr was home to bountiful farms and production factories. The pre-revolution nobility used much of its wealth to invest in impressive monuments and universities; many nobles visited the region to acquire an education. Its population was remarkably industrious. Despite the harsh treatment, the local Tajara took pride in their professions. With the outbreak of the First Revolution, the workers were quick to take up arms to reclaim what they saw as rightfully theirs.
After the Hadiist conquest, the Northern Ras'nrr maintained its status as an industrial region. The locals greatly enjoyed the social advances brought by the People's Republic. Alongside Das'nrra and East Ras'nrr, the area was responsible for a major portion of the country's manufacturing. Its people were frequently used as the poster child of the ideal Hadiist worker. Everything changed with the ascension of President Hadii and the second revolution.
Due to its proximity to the core Hadiist lands, Northern Ras'nrr suffered heavy destruction during the Second Civil War. To stop the rebels from capturing the city of Al’mari, an unforgiving scorched land policy was practiced by the Grand People's Army in Northern Ras'nrr: roads, bridges, and builds were bombed by autogyros; farms were burned as the army retreated; Ron'tul was firebombed; entire villages were wiped with artillery; and whatever could be used by the enemy was destroyed. The few farms that escaped destruction routinely had most of their crops confiscated by the Liberation Army. The situation escalated into famine with the firebombing of Ron’tul and the nuking of Quizosa; refugees fleeing from both catastrophes overloaded the already fragile countryside. The conditions worsened in the final years of the war, as the conflict turned into a bloody stalemate. After the Second Revolution, the region is still in ruins and struggles to maintain itself. The reconstruction effort is currently slow and suffers from heavy interference from the ruling junta.
Its hard-working population had its spirit crushed by the war and the cruelty of the junta. Those who were left behind now dwell in the ruins of their homes and live in squalor; all products of their work are frequently confiscated by the Liberation Army. The inhabitants of Northern Ras'nrr are now fearful and hopeless. The region's factories have become dimly lit sweatshops where workers are forced to toil under the watchful eyes of soldiers. Its fields are now ruined by artillery craters, nuclear fallout, and landmines. Its universities were razed to the ground. The once-proud land of Northern Ras'nrr is now a prison to its people.
Refugees from Northern Ras'nrr are known to maintain the professional ethics of their homeland; they are proud and focused workers. Many have found shelter in Ras'nrr, Crevus, and Tau Ceti. Some of the rural population fled to Southern Ras'nrr, where they are frequently involved in Ruralist movements. Most of them lost everything when they fled and struggle constantly with their finances. Despite their differences, the possibility of someday being able to return to their home is what unites them all.
Kah'nrir was born in 2407 to a long line of royalist Hharar who had faithfully served a noble family in Shastar City. When the first revolution broke out, Kah'nrir wanted to join the loyalist forces but was denied on account of his age. Instead, his parents kept him home-schooled, instilling in him the teachings of Njarir worship. In 2426, Kah'nrir met with Al’Mari Hadii and immediately abandoned his parents' Royalist sentiments, joining Hadii and his liberation efforts. In 2448, before the assassination of Al'Mari, he was attacked by a Njarir-Akrhan student with a wrench, putting him in a coma. While Kah'nrir recovered later that year, had to undergo extensive rehabilitation, and was sent on sick leave to, at the time, a small coastal town, Shungsta. When the news of a second war came to him, it was he who assumed command of the local militia and regrouped with the main ALA army group. He was the most vocal proponent of not abandoning the Ras’nrr offensive. This had catapulted him to the position of Rhaza-Akhran, for his undying loyalty.
Today Kah'nrir is known as the most unstable Junta leader. He is under the impression that Al'Mari Hadii lives but has gone into hiding. He believes that until all aliens, degenerates, royalists, and the pretender (Njadrasanukii Hadii) are removed, Al'Mari will not return. Kah'nrir's undying loyalty was simply extremist fanaticism, and even now he forces civilians to dig through rubble attempting to find Al’Mari Hadii, or at least his opponents. Many have called to have him removed from the office, but no one wants to know what he’d do if that came to pass.
Kah'nrir holds the broken west and shards slip through his fingers every day. Northern Ras’nrr has seen the worst of the war and its populace is demoralized and musters a weak workforce. Kah'nrir's erratic behavior is not helping the region and both Nated and Harrlala do not want to risk a skirmish this close to a PRA border. Worryingly, it seems Kah'nrir's ideology has taken seed among his ranks, who are seemingly more loyal to him than the Democratic Republic.
Island of Amohda
The island of Amohda is a curious location on Adhomai for having a history nearly as ancient as Southern Ras'nrr. For over a thousand years, life on Amohda was characterized by constant maritime war as navies clashed along the coasts and raided their rival city-states. Many settlers began to move inland to escape the constant warfare and piracy. As the population of the island interior began to boom, the kingdom of Amohda emerged. Unlike the coastal settlements which focused on marine invasions and naval warfare, Amohda pioneered land warfare and dominated its rivals with advancements in wartime tactics; this allowed for the development of a warrior culture that survived nearly intact until the first revolution. Swordsmen would roam the island in search of challenges and duels, perfecting their abilities with the famous Amohdan sword.
As the development of firearms changed the warfare of Adhomai, the Amohdan swordsmanship transformed itself into a martial art. Lodges were created for generations of M'sai and Njarir Tajara to learn the ways of the Amohdan blade, a skill that would only ever be used during bayonet charges. The stability brought by the Steeple Peace age allowed them to practice without needing to face any real combat. Dueling was a popular sport until the birth of the People’s Republic. Swordplay and lodge gatherings were outlawed after the first revolution. The island was renamed Chaniska by the channel which separates it from Harr'masir, as well as a prominent military base established by the People's Republic.
The civil war allowed the return of the practice of Amohdan Swordsmanship and the re-opening of the Lodges. During the conflict, the island was divided between DPRA and NKA loyalists. The Democratic People’s Republic was able to secure the island during the last period of the war through a ceasefire agreement with the New Kingdom. Amohda was once controlled by a military junta, formed by traditionalists that support the region’s autonomy before the Al’mariist republic. The Island attempted to secede from the Democratic People's Republic in 2462. The rebellion was crushed by the Liberation Army and now Amohda faces a harsh occupation and widespread guerilla warfare.
Amohda’s border with the PRA at Chaniska was the site of a military stand-off in 2463. While tense, the idea of finally unifying the isle was wildly popular among the Amohdans. Recruitment in the ALA soared as the situation developed but, at the request of Supreme Commander Nated, the forces at the border were ordered to stand down and hold back. Now the garrisoned troops simply glare at their rivals across the militarized border.
Born in 2431 into a family of Hharar, Rahman was raised during the interwar period as the son of a well-off railway inspector. His high grades guaranteed him a very swift ascension, and so in 2449, he enrolled into Kaltir Law Academy. His study was cut short, however, when Rhagrrhuzau Hadii was assassinated. Hadjuk took quick action, purchasing passage aboard the earliest boat to Amohda to help his family. During the Amohdan rebellion after the Armistice was signed, Rahman Hadjuk led multiple decisive strikes as a leader of the Al’Mari's guerrilla troops and was subsequently named the Rrhaza-Arkhan of Amohda. His first steps were to build a memorial for ALA's youth veterans and commission eight hundred miles of barbed wire.
Hadjuk is the youngest Junta leader, but not inexperienced. He is known as an excellent logistician and a ruthless anti-royalist. When his sister was wounded and scarred by a loyalist’s blade, his previously lax demeanor changed. He is now determined to choke every crown supporter and secessionist out of Amohda, turning every road and city into a long series of military checkpoints.
Hadjuk admires Muhr’Fal and trusts him completely to handle the borders of DPRA and NKA, while he himself deals with Amohdan loyalists. On the other hand, his disdain for K’marr is well known, to the point that some have questioned his assignment to Amohda by Nated. Hadjuk himself has stated that he has no reservations to “Dragging that mutt down from his throne to lie with the rest his men".
Southern Harr’masir is characterized by its fertile plains and low population density. Outside of its few urban centers, life in the region is remarkably rural and linked to ranching traditions. Due to being one of the last areas to be colonized by the Tajara, it’s known for its wilderness and the ruggedness of its settlers. South Harr’masir’s history is known for its constant rebellions, from the days of the Colonial Wars to the Second Revolution’s uprisings. Even after the Republican conquest of the Adhomai, the Grand People's Army dedicated a substantial amount of personnel and equipment to pacify the countryside.
Cattle are the lifeblood of the South Harr’masir region; a large part of its population is employed in the husbandry industry. A regional fascination emerged around the M’sai and Hharar herders: the idolization of the rugged and survivalist way of life of these workers. While the ranchers are seen by outsiders as uncontrollable bandits, to the natives, the N’hanzafu herder is a heroic figure usually involved in revolts against all sorts of oppressors. An idyllic depiction of these heroes is one of the untamed riders leading a life of adventure in the countryside, with a hand in the saddle and the other holding a rifle. During the Liberation Army uprising, the Harr’masir ranchers threw their support behind Nated and joined the guerrilla cells en masse. Despite their rebellious tendencies, they are not interested in pursuing further independence due to the autonomy already given to them by the government and the diplomatic approach of the local junta.
Wetlands dominate much of Southeast Harr’masir. Zhan-Khazan and Hharar workers were brought to the region by the pre-revolution nobility in an attempt to drain the swamps; an effort that was quickly abandoned due to its unexpected difficulty and cost. Left behind by the Njarir master and M’sai enforcers, they grew to resent them. Nowadays, these Tajara led a rural lifestyle similar to the rest of Southern Harr’masir. Because of the neglect by the previous Hadiist administration and the past nobility, poverty is a large problem in the Southeast Harr’masir. Many poor Tajara turned to river piracy during the Second Revolution; others migrated to other regions in search of more opportunities. Riding airboats, these bandits frequently raided the supply lines of the Republican Army through Harr’masir. With the end of the war, the pirates are left with no target besides the Al’mariist population. The local junta has found little success in eradicating them.
Muharajuurl Muhr’Fal, a M'sai, was born in 2419 into a poor peasant household in Southern Harr'masir. He had an unfavorable opinion of the nobility, despite his father being a staunch loyalist. When his father was scheduled to be arrested and executed for disobeying orders, Muhr’Fal killed the presiding officer with a digging shovel. He then subsequently deserted to the Republicans and assisted in organizing the “Liberated People of Harr’masir” in the Revolution's name. After the assassination of Al’Mari Hadii many years later, Muhr'Fal refused to march under the banner of the PRA; he instead defected and took the entire city of Sren’dul with him to the ALA.
Muhr’Fal was the first Junta leader to come into power on Adhomai and the only one to be publicly receptive to criticism. Thanks to his diplomatic efforts, the citizens of Harr'masir enjoy a relatively carefree traditional herding lifestyle owing to his staunch opposition to rampant industrialization and modernization.
Being flanked by two allies would ease any leader's mind, but Muhr’fal considers the NKA the least of his worries. K’marr’s behavior has already threatened this careful balance he holds. Muhr’Fal, however, refuses to publicly acknowledge K’marr’s illegal activities or wrongdoings, knowing fully well that it could escalate into a deposition and a possible conflict. The placing of Hadjuk onto Amohda has thus, as Muhr’Fal himself put it, come at an inopportune time.
The Din'akk mountains are located at the very south of Harr’masir; it is a remote mountain range surrounded by a dense forest. Winters are long and sunless in the region. Due to the geographic isolation and hostile environment, life in the area has changed little since the First Revolution. Little interest in the region by previous Hadiist authorities has also contributed to this stagnation. Abandoned castles are common in this part of Adhomai; folk tales claim that many of these structures are haunted by the ghosts of their former residents. Dirt roads coming from Southern Harr’masir turn into badly maintained forest trails as they approach the mountain range.
The valleys between the Din'akk mountains are home to an insular Tajaran community. The population is scattered between rural settlements and has little contact with the outside world, with the exception of a few government officials and the sporadic traveler. The inhabitants are known for their extreme aversion to the external world, preferring to avoid any kind of influence that may threaten their traditional way of life. This behavior has earned them a reputation of being secretive and extremely hostile to foreigners. Stories of pesky tourists being chased by armed mobs or vanishing during the night are common. The Din'akk mountains are subject to much speculation by outsiders, with many claiming that the Tajara living there are attempting to hide something or are involved in the cult of Raskara. Despite this isolation, younger Tajara - inspired by what little galactic news reaches this far away place - occasionally leaves the area to explore the rest of Adhomai or even the galaxy. This trend has left behind many bitter parents and an aging population.
The Din'akk mountains are currently controlled by a military junta. The population joined the Liberation Army uprising under the promises of autonomy and of being left alone to their own devices, which the local Junta happily provides. Virtually all army forces in the region are made up of local militias.
Alexeii K'marr, was born in Southern Harr’masir where he grew up as a son of a fisherman. Precious little is known about K’marr’s childhood beyond persecution he suffered as a result of being a half-breed M’sai-Hharar mix; no other information is given until 2422, where he is recorded to have been “wanted for the theft of the crown’s goods.” Later in his life, K’marr joined arms with the rebel forces, helping in sabotage, smuggling, and the illegal trade of weapons. After the first revolution, K’marr was officially inducted into the army and given the command of a platoon but was labeled a seditionist that same year and arrested for the misuse of platoon assets.
Around 2452 he managed to successfully mount an insurrection inside a worker camp within the Din'akk Mountains. K’marr and his inmates proceeded to seize the nearby garrison and recruit from the local population, many of which were relatives of the inmates there. After this, K’marr pronounced his loyalty to the ALA, and led many successful raids and asset seizing missions against the PRA.
Alexeii K'marr is an enigma among the Junta leaders. No one knows what his political standing is, and while his leadership position was provided as a result of the strong feelings of loyalty his troops and citizens have towards him, many suspects he’ll turncoat as soon as it profited him. Alexeii leaves the locals alone, having very good relations with them and allowing them to live their weird isolated lives, as long as they don’t tell anyone about the mysterious cargo ships that park in the woods.
The same can't be said about his neighbors, Muhr’Fal and Hajduk; the former having already led a few border skirmishes when a few of K’marr’s smuggling friends tried selling illegal goods to the Southern Harr’masir soldiers. The latter view him as nothing more than a common thief whose tail is too short for his coat, ready to squash him the second Supreme Commander Nated orders it.
The Rhazkjara valley is an enclave of life amidst the wastelands that surround its mountains. Thanks to its isolated geographic position, numerous endemic species can be found in the region; the Akhran Adar'eira is the most famous example. Until the First Revolution, the area was mainly populated by a peculiar Tajara people: the Rhazjaren. They are believed to be the original inhabitants of the valley who existed before the arrival of the southern migrations. They were a sedentary people who developed advanced techniques of terrace farming. Because of to their conquest by the Njarir'akhran, persecution during the revolutions, and the nuclear strikes, their unique identity has vanished. Only a few Tajara claim to have any kind of ancestry related to them now. Their hanging farms can still be found across the region.
Adhomai Liberation cells were very active in the Rhazkjara valley during the Second Revolution. Ambushes and improvised explosives were commonly deployed against PRA forces in the region. The Hadiists were finally driven out of the valley after the capture of Quizosa; this act triggered a nuclear strike by the PRA to stop the rebels from accessing the base's weapons of mass destruction. The detonation's fallout caused widespread radiation poisoning and loss of life. Large stretches of land were poisoned and waves of refugees fled to the south. The Junta controlling Rhazkjara stepped down after the Armistice in favor of a civilian administration.
Life in the Rhazkjara valley remains rural even after the Second Revolution. Under the guidance of Aleksandra Hro'makar, doctors and scientists work to repair the damage caused by the bomb. The Al’mariist government has now started to support the reconstruction efforts following the establishment of the Protected Reconstruction Zone. Refugees are slowly returning to their villages.
- Shastar City: the capital of the Democratic People’s Republic, serving as the political center of the nation.The largest urban sprawl in Das’nrra and a major center of the revolution during the Second Civil War. The city is heavily industrialized, focusing on the production of electronics and motor vehicles. The presence of the military is kept at a minimum since the end of the war, with most of the law enforcement being handled by the civilian police. Shastar has many pre-contact palaces that were reused as government buildings, including the Das'nrra Imperial Palace, where the Armistice of Shastar was signed. The Shastar Technical University is one of its most renowned learning centers.
- Mztel'mir: a coastal town famous for its breweries and history of sieges. The city has a long tradition of producing gin and mead, being the lead producer of alcoholic beverages in the DPRA. Victory Gin was once made in Mztel'mir until the breakout of the Second Civil War, but its production ceased after the start of the conflict. Its inhabitants have the fame of being rebellious and stalwart defenders of their homes; they repelled countless sieges during the first and second civil wars. Shumaila is the patron god of Mztel'mir.
- Crevus: a semi-autonomous city, known as a place of incredible vice and wealth. Casinos, bars, smoke shops, and other unsavory businesses line every street corner. Crevus is the only location in the Democratic People’s Republic where mega corporations are allowed to operate and aliens are free to visit.
- Mezuma: a historic city, it served as the capital of the Incarnate dominion in ancient times. The town avoided any major industrialization, preserving most of its pre-contact structure. Ancient architecture is seamlessly blended with modern styles, displaying an amalgamation of the Adhomian past and present. The city attracts the attention of archeologists and scholars with its abundance of ruins and historical sites. Mata'ke is the patron god of Mezuma.
- Trizar: one of Adhomai’s oldest settlements. Unlike Mezuma, this city experienced much devastation during the Second Civil War. Most of its historical sites did not escape destruction, with many old ruins and buildings being outright destroyed during the war. Trizar’s main economic activity is mining; as it is near to Rhazar Mountains' most rich deposits. The wealth brought by mineral extraction has been slowly helping the reconstruction efforts. The city is home to the Trizar State Medical Academy.
- Quizosa: originally a Hadiist military base that housed military prototypes and weapons of mass destruction. Quizosa was captured by the Liberation Army in 2458; a move that would result in the Republican Army deploying a hydrogen bomb to deny them access to the weaponry. The explosion destroyed the base, killing most of the rebels and the refugees that set camp close to it. The site remains uninhabited, but it attracts the attention of medical professionals and scientists seeking to study the effects of radiation.
- Ron'tul: once an important Republican industrial center, dedicated to the production of military hardware. The city was firebombed when the People’s Army retreated from it in 2458. The town remained abandoned for the rest of the war. Its ruins were exposed to the elements while scavengers picked off whatever remained. Only after the Armistice some of its past citizens have attempted to return and start rebuilding it.
- Shungsta: a small settlement near the coast of the Su'add ocean at first, this city was changed drastically by the Second Civil War. With the destruction of Ron’tul and Quizosa, Shungsta was flooded by refugees. Without the proper structure and enough housing for everyone, a large refugee camp formed around it. The town was conquered by the Liberation Army in the final year of the conflict, causing further damage and worsening the conditions in the camps. The city is currently controlled by a military junta that struggles to solve the overpopulation problem.
- Amohda: the largest city on the island of Amohda, the historical capital of the empire that controlled the entire region before the First Revolution. The town was the stage of infighting between rebellious and royalist forces, a situation that came to an end after the ceasefire with the New Kingdom. Amohdan swordsmanship lodges are a common sight on its streets; as they were only allowed to open their doors after the Republican presence was expelled. The city is now the seat of the military junta that controls most of the island. Amohda also houses a museum entirely dedicated to recording and preserving its unique history.
- Sren'dul: the main center of the Adhomai Liberation Army in Harr’masir. Its inhabitants joined Nated's revolution during its early years, conducting a long guerrilla campaign against the Republican forces. The city is known for its textile industries and carpet weaving, with its artisans still utilizing traditional methods to fabricate the rugs. It is the capital of the military junta that controls the southern region of Harr’masir.
- Dolor: an industrial town focused on the production of consumer goods. The population sided with the People’s Republic at the start of the conflict. However, their minds changed as the Republican Army proved itself to be inefficient in containing the constant attacks and guerilla activity in S’ren’dul. Curfews and other draconic measures were put in place to curb the unrest. Dolor was captured by the Liberation Army with the help of its denizens, who rebelled against the Hadiist garrison as the rebels advanced towards the city.
- Harzhyr: located in the wetlands east of the Azumah lake, Hazhyr is a remote town infamous for its high crime rate. The city is a prime example of rural Harr’masir; wooden stilt houses and cabins dot the landscape. Harzhyr became a haven for all types of criminals with the outbreak of the Second Revolution as the locals sided with the Liberation Army. Stolen goods flow from the city to K’marr’s junta, where the wares are then shipped to the rest of Adhomai. Outside of river piracy, fishing and peat extraction are Hazhyr's main economic activities.
Because of the isolation endured by the DPRA during the Second Revolution, Al'mariist architecture is characterized by its simplicity and reliance on local resources. Buildings are heavily influenced by the local culture. Houses in Din'akk and Southern Harr'masir are mainly made out of wood. Edifices in Das'nrra are usually built with concrete. Amohdan architecture is characterized by wooden, elevated structures, with thatched roofs. Southern Ras'nrr mimicks pre-contact styles with buildings made with cut stone and planks together with more modern materials. Due to the hindered reconstructions efforts in Northern Ras'nrr, the population has taken to constructing their residence from scavenged materials or inhabiting the countless war ruins.
Despite the preference for function over form, Al'mariist architecture makes extensive use of decorations; pelts, painted murals, propaganda posters, and religious icons adorn the DPRA's buildings
Crevus' architecture is a notable exception. The Crevan style is inspired heavily by the Interwar Art. However, its focus is on displays of wealth. Its main characteristic is the extensive use of artificial materials, such as plastic, glass, concrete, combined with natural substances as ivory, silver, gold, and precious gems.
- Imperial Palace of Das'nrra: located in Shastar city, the Imperial Palace of Das'narra is a pre-contact building that once hosted the royal court of the Das'nrra Empire. Constructed during the height of the Empire's power, the Palace has four thousand rooms. Currently, the edifice houses the National Assembly, the legislative body of the Democratic People's Republic, in its largest chamber. Much of the previous art and objects were looted or destroyed during the First Revolution. Its internal decoration now consists of murals and statues depicting events related to the Tajaran Civil Wars and the history of the DPRA.
- Monument to the Young Veterans: commissioned by Rahman Hadjuk, the Monument to the Young Veterans is a war memorial dedicated to the underage Tajara who fought for the Liberation Army. The structure depicts a young Tajara with a rifle reaching with an open hand a wounded, fallen adult ALA soldier. While the memorial was considered highly controversial, many defend it by claiming that the Democratic People's Republic should not forget anyone who contributed to the Al'mariist cause. The monument was built just some kilometers away from the Chaniska's border.
- Mata'ke Great Lodge: located in the outskirts of Mezuma, the Mata'ke Great Lodge is the largest temple dedicated to Mata'ke. Considered to be the center of the deity's worship, the temple also serves as a hunting lodge for the priests. The complex has several halls dedicated to displaying the trophies brought as offerings by the believers and the priesthood. The Great Lodge's reliquary is home to a spear supposedly used by Mata'ke in his fight against Dirrnavirr.
When the military officers and their loyal followers split from the People’s Republic, they poached Republican military equipment and technology. Equally, as more and more territory seceded from the Republicans, the DPRA found themselves in possession of vast swathes of land that had seen moderate investment from the central government, and thus inherited industrialized farms and large factories without having to construct them. However, due to the decentralized nature of the DPRA, the spread of technology across its territory is stunted and uneven.
Government deregulation and local independence have contributed to the stagnation of civilian or non-military technology. When the juntas took control of Republican territory, cities and towns that had already received investment from the central government were repossessed. Yet, a vast majority of urban population centers within the Democratic Republic are antiquated compared to sister cities in the Hadiist nation. The average DPRA citizen is unlikely to own a car, but if they do it is almost certain that the vehicle is on average at least a decade old. Overcrowding in population centers is typical, as the construction of new homes is arduous and expensive.
Apartment blocks are typically crammed full of families who enjoy frugal or spartan conditions. The Democratic Republic’s focus on traditionalism, however, has helped a new wave of Neo-Tajara architectural design and fashion. Furniture, buildings, clothes, and what new automobiles are produced are created with local traditions in mind. While the juntas do not necessarily focus on the development of their urban centers beyond what is necessary, local wealthy private business owners do. Much investment is made in public entertainment.
Movie theaters and radio stations are the big things in the Democratic Republic. Most families can afford a radio for their homes, which besides broadcasting music can also carry news and even radio dramas. In lieu of this, movie tickets are cheap, and a growing arthouse scene focusing on telling traditional Tajara stories has many directors rising to household names as they produce blockbuster movies that, while unable to meet the production and design qualities alien films do, entertain and satisfy a populace who have little else in the way of an escape. Televisions are not commonplace amongst the average citizen.
But with their focus on the military, the Democratic Republic’s food industry is of paramount interest to the juntas. While farmers are not subject to the intense pressure they may face in the Hadiist nation or the New Kingdom, the juntas does tend to confiscate large portions of their harvest to fuel the hungry military battalions spread across the ALA's territory. Some farmers came into possession of the large, industrialized farms that were repossessed following the secession from the Republic, but those who were not so lucky are at least better off than their New Kingdom counterparts, having access to basic tools like tractors, combines, and so on.
Most personal computers in the Democratic People’s Republic are stolen Hadiist machines or smuggled from outside of Adhomai. Only after the Armistice, the first Al’mariist made computers are being released. The market for spare parts is currently dominated by contrabanded and used pieces. While computers are becoming more common in the cities, they are nearly inexistent in rural areas. Believing that computers are nothing but Hadiist spying devices, Ahem Kah'nrir ordered his soldiers to confiscate any terminal they might find.
Notable Civilian Vehicles
- Shastar-17: a half-track, popular car developed by the Shastar Technical University based on outdated Hadiist designs. The Shastar-17 was created with reliability in mind; it is built with commonly found pieces and cheap materials. Because of the DPRA's limited industrial capacity, the car has only been made available in civilian-controlled areas. Despite its association with the civilian administration, Liberation Army commanders have started to purchase these vehicles for themselves.
- Amohdan Carriage: a light, two-wheeled cart consisting of a doorless, chairlike body with a collapsible cover. Owning to its name, the Amohdan Carriage originated on the island and was its main mode of transportation. This means of transportation later spread to the rest of Adhomai; it was very popular with the nobility. Before the First Revolution, this vehicle was strictly hand-pulled by Zhan-Khazan Tajara. Nowadays, most carriages are drawn by motorcycles or bikes; Zhan still are the majority of the drivers even after the restrictions were lifted. Except for Amohda - where they are still widely used - the carriages have disappeared from the face of Adhomai.
- Das'nrra Icycle: originally used by the serfs of Das'nrra to travel during the winter, the icycle is a bicycle-like vehicle adapted for use on snow and ice. Replacing the front wheel with an ice skate and the rear wheels with tracks are among the most common modifications; others go as far as adding extra skates for extra stability. While most icycles are still pedal-driven, motor-powered versions are becoming more common after the Second Revolution. The Das'nrra Icycle is popular with the Democratic People's Republic people because of its cheap and modular design.
- Rhazar Burrowing Car: created by the Shastar Technical University, the Rhazar Burrowing Car is a Tajaran-made, tunnel-digging vehicle. It uses a combination of drills and acids to quickly burrow into the stone. It comes in many different sizes, with its biggest one, Fat Bahir, measuring around 150 meters long. Armored versions have been made for the Combat Miner divisions.
Some megacorporation installations within the Democratic Republic’s territory were seized for the state and their workers extradited; this included some medical facilities. During its formative years, however, the DPRA never truly hunt for experienced doctors or surgeons. Owing to the Liberation Army’s guerilla tactics, units typically had combat medics assigned to them who throughout the course of the Civil War obtained much experience in treating battlefield injuries. And, with the territory changes that came with the end of the war, the Democratic Republic came into possession of the Trizar State Medical Academy, opening its doors to a new wave of young students.
Many experienced veterans of the Civil War, after lessened education requirements, have taken up teaching in the Trizar Academy, and others returned to civilian life to staff clinics and hospitals with dwindling staff. Unfortunately, beyond the few megacorporation facilities already in their hands, the Democratic Republic does not enjoy the same level of medical advancement that their Hadiist neighbors do. Cryogenic cells, laser-tipped instruments, genetic treatment - these are all atypical of most DPRA hospitals, which primarily rely on the old methods of treatment to care for their people. Herbal medicines, primitive instruments, and long recovery times are common.
The strict isolationist policy adopted by the unified government and the local xenophobia amongst Tajara in the Democratic Republic make it impossible to acquire alien medical technology or even allow the Interstellar Aid Corps to assist. As such, most hospitals have to make do with what they have and aren’t exactly provided the budget to expand either, given the focus on military advancement that the juntas have. Nevertheless, the Democratic Republic is home to many bright medical minds who came to prominence in the wake of the nuclear bomb deployed by the Republic, and the horror of nuclear war has inspired a generation of young people to find a place for themselves in the medical profession.
A lot of military equipment in the Democratic Republic could be considered second-hand. Large quantities of their mechanized infantry, aircraft, weapons, and vehicles are the same that the Republicans use, owing to the fact that the secession movement was mainly carried out by military leaders. The Democratic Republic invests a significant amount of research and industry into reverse-engineering and the production of these Republican designs, as at the time of the secession, they lacked the ability to mass-produce this equipment on the same scale the Republicans could. And what they could not reverse-engineer or produce on their own, they stole and pilfered from their surrounding neighbors.
However, what the Democratic Republic lacks in industrial might, they more than make up for in research and development. Multiple types of improvised weapons have become a staple of their guerilla tactics or espionage activities, from makeshift mortars to cheap silenced pistols. Scientists strive night and day to attempt to reverse-engineer Republican designs and equipment with moderate success, further contributing to the strength of the Democratic Republic’s army. The technological gap between them and their Hadiist neighbors is a top priority of most juntas.
Yet, the juntas themselves are a roadblock to much of the Democratic Republic’s advancement. There are significant in-fighting and interpersonal conflicts between the many juntas that control territory and cities in the Democratic Republic, leading certain garrisons and local soldiers to receive differing levels of equipment based on their proximity to development labs and their relationships with the junta controlling said development lab. Some units are still using old, second-hand Republican equipment that requires constant upkeep and repair due to the age of said equipment.
The Liberation Army revealed its nuclear weapons program in 2463. Build through espionage and theft of Hadiist's assets, the true extent of the nuclear program remains a secret. Available intelligence suggests that the installations are haphazardly built and geared towards building an arsenal as quickly as possible.
Stolen and makeshift guns are commonly found in the hands of their guerrilla soldiers, while the main core of the liberation army uses typical republican weapons. Favoring practicality and reliability, the weaponry of the ALA is easily adapted to whatever type of warfare is being conducted. Their service rifle is the Mrrazhak Model-1, a weapon based on the Ho'taki Marksman Rifle. The Mrrazhak is notorious for its simple and reliable design; it can be fabricated and assembled without the need of a specialized industry or a highly trained workforce.
Weapons are widespread among the DPRA population, with most households having at least one rifle or some heirloom gun. There are very few restrictions on acquiring or carrying firearms, with only explosives and weapons of mass destruction being reserved for the military. This limitation can be lifted in case of war.
- Ho'taki Marksman Rifle: a recent invention by the Shastar Technical University, created through the reverse engineering of captured Tsarrayut’yan rifle. The Ho’taki marksman rifle is a semi-automatic sniper rifle, designed to serve as squad support and sniping tool. Introduced at the start of the offensive of 2460, the rifle was issued to the feared Das’nrra Marksmen.
- Mrrazhakulii Suppressed Pistol: created as a disposable and concealable weapon, the Mrrazhakulii suppressed pistol is a firearm with a silencer integrated as part of its barrel. Carried by guerrilla forces and spies, those guns are used in assassination and subterfuge operations. Due to using cheap and available materials, such as recycled iron and tires, countless of these pistols were distributed among cells and ALA soldiers.
- Hotak's Foldable Shotgun: named after the infamous commander and his unit, this single-shot shotgun has been designated to be carried by infiltration agents and freedom fighters. The Hotak’s shotgun can be folded in half, allowing easy concealment under coats and other pieces of clothing. Special holsters are currently being fabricated, as the armistice allowed the gun to enter the civil market.
- Battalion Buster: improvised mortars made out of diesel barrels or mead casks, these weapons were built by guerrilla cells in PRA-controlled territory. With varying levels of design, ranging from near-immobile artillery to shoulder-mounted guns, the battalion buster is used in irregular warfare and attacks against buildings. Regular shells and improvised explosives are used as ammunition by the ingenious forces of the ALA.
Notable Experimental Weapons
- Wild-Wire Grenade: developed at the very end of the Second Civil War due to the constant urban warfare, the Wild-Wire Grenades are spheric devices when deployed extend barbed wire strands and spin rapidly. When spinning, the lines lashes around the grenade, trapping and cutting anyone caught in its range. The wire causes deep cuts and can even mutilate extremities, but it is ineffective against armor.
- Vodryanic Gas Shell: following further research into chemical warfare during the Cold War, Vodryanic acid, the chemical used by the Experimental Compound Troopers, was successfully transformed into a gas by Liberation Army researchers. While in its gaseous form, the chemical loses most of its corrosive properties. When inhaled, it causes suffocation, hemoptysis, and chest pain. Fur exposed to it will quickly fall, causing burns and blisters on the skin. Prolonged exposure can cause blindness, respiratory damage, and permanent hair loss. The gas is currently deployed through artillery shells.
Notable Military Vehicles
- Mata'ke Rafama II: the famous main battle tank issue to the Hro'rammhad Tank Corps. Designated by Shastar Technical University shortly before the Second Revolution, the Mata'ke Rafama II was used most efficiently by the Liberation Army. Despite not having the technological superiority of the late Hadiist models, the tactics of the ALA gave this vehicle a legendary status among tank enthusiasts. The Mata'ke Rafama II's design is quickly becoming obsolete as the PRA updates its vehicles.
- Yve'kha III: a light tank known for sacrificing much of its armor and firepower for speed. The Yve'kha III is mainly used for hit-and-run attacks and raids by the Liberation Army. Armed with a light gun and a single turret, these tanks are ill-suited to fight other vehicles. Crewing a Yve'kha III is a job reserved for the bravest or suicidal pilots; as any serious hit will likely disable the tank. Some pilots of the Liberation Army even embrace the danger and attach explosives to their tanks before driving toward the enemy lines.
- Adhomian Gunwagon: an improvised fighting vehicle, usually an open-ended truck or tractor carrying a machine gun, artillery piece, or anti-materiel weapon. Deployed by the Liberation Army guerilla forces through the Second Revolution, it proved to be a cheap and effective alternative. The Gunwaggon was a common sight on the plains of Southern Harr'masir. Some ALA warlords have incorporated fleets of gunwagons into their armies.
The Extranet in the Democratic People’s Republic is marked by its lack of control and total freedom of its users. The DPRA is a haven for illegal websites and cybercriminals; the local government has no interest in disrupting their business as long they do not cause any trouble. Thanks to the lack of technical capacity of the government and the principles of Al’mariism, there is little to no censorship; with some junta-controlled areas being the exception. The Island of Amohda is a notable example; Rrhaza-Akhran Hadjuk justifies censorship as a necessary measure to disrupt rebellious activities.
- RebelTor: an online repository of digital media and software. RebelTor allows the user to download and share all kinds of archives without any form of restriction. Because of its blatant piracy and copyright infringement, the website is blocked by most providers in the known space. Members of the National Adhomai Worker's Party have tried to ban the site before to combat piracy, but this proposal was ultimately rejected by the National Assembly.
- Hrom-Yarra: the Adhomian version of the 64tan. Hrom-Yarra hosts an imageboard and forums destined to discuss Tajaran related topics. Despite most of its content being in Siik’maas, it has international sections where Ceti Basic is the enforced language. Because of its nearly nonexistent moderation, Hrom-Yarra became a gathering ground for Adhomian and foreign radicals.
- Badlands Road: an anonymous online black market with ties to the extensive DPRA smuggling network. Guns, drugs, explosives, falsified documents, and even perfectly legal goods are offered for sale. The products are usually delivered in person or by modified robotic drones. Buyers can leave reviews on the products’ pages; this allows users to know the best sellers and who might be a scammer.
Government and Ideology
The Democratic People’s Republic of Adhomai is a presidential republic with a multi-party system. The leadership and organization are extremely decentralized, with each regional entity being granted a lot of authority to conduct their own business as they see fit. The president is an elected position and serves a four-year term.
Each state is able to elect their own governors, that acts as their spokesperson before the national assembly. All states are granted the privilege of dictating their own laws and public development, with little interference from the main government.
The civil population and the military are each able to vote for an elected representative. These individuals serve for one-year terms and have the power to vote on decisions made during official assemblies.
The nationwide government is a unicameral legislature that typically meets daily. Meetings are hosted in Shastar City with governors and officials who are abroad participating through holoconferencing. During meetings, a speaking order is used to propose legislation to be voted on. Generally, the most important officials speak first. Speaking order is as follows; the president is first, then ex-presidents, governors, former governors, and finally the elected representatives. Junta commanders are also allowed to participate; they have a position equivalent to a governor.
Al'mariism is an ideology characterized by decentralized leadership, rejection of the traditional Tajaran caste system, the protection of regional identities, and opposition to foreign influence on Adhomai. Its origins can be traced back to the Second Revolution; Al'mariism considers itself the rightful heir of Al’mari’s legacy and policies. Its main objective is the creation of a strong and independent Adhomai. Because of its genesis as an anti-Hadiist coalition, it presents a great deal of variation in how his theory should be applied in practice.
The caste system is seen as one of the main obstacles to the future of the Tajara people. But unlike Hadiism, Al'mariism believes that the Tajara naturally drift away from it if given the right conditions to prosper. The caste system only persisted thanks to active and direct coercion. The preservation of regional identities and cultures is one of the main concerns of the ideology. Allowing the population to choose its destiny is Al’mariism’s solution to the heritage left by thousands of years of noble rule.
Al’mariism is openly opposed to alien influence, seeing their interference in Tajaran affairs as highly damaging to the species. Megacorporations are considered the largest threat to a free Adhomai. Al’mariist’s xenophobia ranges from isolationism to violent ultranationalism
Schools of Thought
- Moderate Al'mariism: born from the democratic elements aligned to Nated's coup, Moderate Al’mariism aims to conciliate the principles of Al'mariism with democracy. Further decentralization of the government and the dismantlement of military rules are its main platforms. Leadership should be delegated to a democratically elected leader, that also has his power limited by a robust system of checks and balances. Freedom is considered one of the Democratic Republic’s core rights, and the state should be its main defender. Out of all Al’mariist schools of thought, this ideology is the least xenophobe. Coexistence with other species is possible, but they should hold no influence in Adhomai’s affairs. Despite this position, the Moderate Al’mariists are not afraid of defending the rights of the off-world Tajaran community. President Almrah Harrlala is the main proponent of this ideology.
- Natediism: originated among the militaristic circles of the Liberation Army, Natediism preaches that the existence of a strong and unifying leader is necessary for the success of Al’mariism. This ideology leans heavily towards authoritarian tendencies and the cult of personality of supreme Commander Nated. Military administration is preferred above civilian administration; militarization of society is mandatory to guarantee the future of the Tajara. Xenophobia is an integral part of Natediism, the presence of aliens is believed to be actively harmful to Adhomai. Off-world communities should be indoctrinated and work towards Al’mariism instead of serving xeno governments and corporations. Ex-interim President Brajrr Alnadruskiy is the main proponent of this ideology.
- Vanguard Natediism: an extreme form of Natediism that believes that the victory of Al’mariism is ultimately inevitable due to its superior design. However, this triumph is only possible through armed conflict. Vanguard Natediism seeks to accelerate this supposed historical progress via all available means; restarting the Adhomian war is its main goal. Terrorism, false flag operations, propaganda, and political violence are the main tools in this pursuit. The Armistice is considered to be nothing but a ploy by the other factions to delay the inevitable. This ideology is infamous for its extreme xenophobia; coexistence between different species is impossible because of their innate differences. Vanguard Natediism actively attempts to destabilize and attack alien nations as they are deemed to be an existential threat to the Tajara. Commander Kyff Hotak is the main proponent of this ideology.
- Theocratic Natediism: at the fringe of Nated's cult of personality lies those who believe that he is of divine origin. Theocratic Natediism preaches that the Supreme Commander is a holy being, either the avatar of the Suns or Mata’ke made flesh, destined to rule Adhomai. This creed plans to revitalize the Tajaran society through a religious revival, purging any corrupt and irreligious aspects present in it. The aliens are to be expelled from the planet by the sword, as they only bring atheism and foreign religions. However, the fundamentalists remain internally divided between the faith of the Suns and the Ma’ta’ke pantheon; only their worship of Nated maintains them somehow united. Maksym Razin is the main proponent of this ideology.
- Ruralist Al'mariism: faced with cultural shocks and uncontrolled industrialization since the first contact, Ruralist Al’mariism attempts to preserve the Tajaran culture through the total return to rural life. Modernity is blamed for the destruction of Adhomai’s nature and the countless social problems; the only compatible lifestyle with the Tajara species is the agrarian one. Ruralist Al’mariists advocate for the forced emptying of the cities, the destruction of modern technology, and the resettlement of the entire population in villages and farms. Its final objective is the regression to a pre-industrial stage, focused especially on subsistence agriculture. Xenophobia in this ideology appears as a form of extreme isolationism. In its ideal society, Adhomai would be permanently closed to the wide galaxy after the dismantlement of its space infrastructure and communication devices. Thanks to its appeal to tradition, Ruralist Al’mariism has found moderate support in Southern Ras'nnr. Bakhteiarova Mirzakhani is the main proponent of this ideology.
The following parties operate in the government of the DPRA:
- Free Tajaran People's Party: this party encompasses most of the military and authoritarian elements. They seek to weaken the autonomy of governors in favor of a strong central government, overseen by the supreme commander. Members of this organization hold the most nationalist and xenophobic views; defending the return of the war against other Adhomian nations and isolation before the galactic community. They consider rapid industrialization as the best choice for Adhomai in regard to its economy, even if it is to the detriment of the environment. This party is led by ex-interim president Brajrr Alnadruskiy.
- National Adhomai Worker's Party: this party is composed of urban workers and intellectuals. They aim to increase the autonomy of the states, placing less importance on the decisions made by the national assemblies. Members of its organization hold far more moderate views; seeking to honor the Armistice of Shastar while recognizing that maintaining a healthy and independent relationship with other foreign powers is needed. This party is led by president Almrah Harrlala.
- Followers of Nated: an organization formed by fanatical supporters of Nated who claim he is a divine avatar of the Suns or Mata'ke. They support a dictatorship under the guidance of Halkiikijr Nated'Hakhan, stripping away any semblance of democracy from the Democratic People's Republic. Members of this party oppose any form of peace or negotiation with the other Tajaran factions, or diplomacy with alien powers. They are known for hosting the most radical elements of DPRA's political scenario. This party is led by Maksym Razin.
- Amohdan Free Lodge: this minor party was represented by Amohdan nationals. They pushed for the independence of Amohda as its own state, usually siding with other parties that may help them in reaching their goals. However, they were divided between two different sides; one that saw democracy as the best option for the island, while others believed that restoring the monarchy would have been better. This organization was the main supporter of the ceasefire with the New Kingdom of Adhomai. This Party was banned after the Amohdan uprising of 2462.
- Adhomian Blue Party: a party is formed by farmers and students. Instead of worrying about the Armistice or the composition of the government, their main goal is to preserve the environment of Adhomai. Industrialization and armed conflict are considered a major threat to the nature and beauty of the planet. Members of this organization are also vehemently opposed to the presence of NanoTrasen. The organization is currently divided between environmentalists and Al'mariist ruralists. This party is led by Bakhteiarova Mirzakhani.
Adhomai Joint Intelligence Committee
Created shortly after the war through the combination of guerrilla cells, spies, and other undercover forces under the control of the Adhomai Liberation Army, the Adhomai Joint Intelligence Committee is the foreign intelligence service of the Democratic People’s Republic of Adhomai. The agency has the mission of helping liberate the Tajara people from the oppression of alien regimes, collecting strategic information, and acting against the rival Tajaran nations. The AJIC does not deal with internal threats, local law enforcement forces are usually used to deal with any organized crime or domestic terrorism.
Members of the Adhomai Joint Intelligence Committee are trained in sabotage, assassination, and unilateral warfares. Infiltration and subversion of the population is the most favored tactic of the AJIC. Agents are known for using local forces, arming and teaching them how to fight, while introducing them to the Al’mariist ideology. Spies among the diplomatic services are rare, as diplomacy has been neglected until the formal introduction of the DPRA to the galactic community. The presence of AJIC is growing in Biesel, as more sleeping cells are being called into service.
The Al'mariist justice system is decentralized and relies both on written law and local customs. Each region has the right to change and introduce its own laws to better fit its population. Judges are admitted through an entrance exam, with the jury made up of locals chosen randomly. Citizens have the right to hire any lawyer they see fit, but the government still offers public defenders for those who can not afford to pay a professional. However, the situation in junta territories is far different. The warlords are free to conduct justice as they see fit. Kangaroo courts and unlawful sentences are common. Magistrates are appointed for their loyalty to the local army leaders.
Law enforcement in the civilian areas is the responsibility of the Public Police Agency, an organization under the direct control of the local governments. This department is tasked with keeping the peace and investigating crimes. Because of the large swathes of land and relatively sparse population in rural regions, the DPRA frequently empowers elected officials to act as law agents. The army fulfills the peacekeeping role in junta territories, with varying degrees of success and fairness.
- Republic of Biesel: the Democratic People’s Republic of Adhomai was recognized in 2461 as a legitimate state by the Republic of Biesel as part of the Armistice of Shastar. Since then, the relations between the Al’mariist state and Tau Ceti have remained cold and distant. The memories of the ALA activities in Mendell still lingers and the DPRA is avoiding any confrontation to preserve the strategic advantage of having an official presence in the system. Al’mariist agents operating in Biesel have to take extra precautions to remain undetected; the local authorities are not willing to tolerate their activities.
- Izweski Nation: the relations between the Hegemony and the Democratic People’s Republic shifted from friendly to openly hostile because of the uprising in Gakal’zaal. The Al’mariist government denounced the Unathi and supplied materiel and fighters to the rebels in the colony. Despite the normalization of diplomatic ties after the liberation of the planet, the relationship between both nations remains tense because of the Unathi situation in Gakal’zaal; the Hegemony wishes for the Unathi residing there to regain citizenship, yet the bitter history between the previously-named Unathi nobility and the Tajara population there proves too recent a hurdle to pass.
Originated from irregular Liberation Army forces, the Al'mariist flag has a simple design to allow any Tajara to quickly replicate it. The black color symbolizes the equality between all Tajaran ethnicities, the white diamond shapes represent the Twin Suns, and the empty space above the line evokes religious sentiments by claiming that nothing is above the Suns.
The Democratic People’s Republic of Adhomai’s military is the Adhomai Liberation Army.
The Adhomai Liberation Army is one of the most important elements of the DPRA, as it was the force that allowed the creation of the republic. Due to this, military commanders were allowed to control most of the country's territory, creating powerful juntas that only now are being dissolved in favor of the civilian rule. While most of the ALA's forces during wartime were composed of guerrilla fighters, the main core of the army is formed by the remnants of the officers and soldiers that followed Nated in his coup attempt against the PRA. This grants them a well-trained, but limited, supply of combatants and mechanized divisions.
After stepping down, junta commanders are usually allowed to keep their ranks and the command of their soldiers; these ex-warlords continue to answer to the Supreme Commander. While non-junta forces man military bases in civilian areas, they are heavily restricted in regards to where they can go and when they can act. Besides typical military duty, the Liberation Army in civilian territories commonly participates in the construction of public works and disaster relief.
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|Species and Ethnicity Lore Pages||Tajara · Tajaran Ethnicities|
|Planet and System Pages||Adhomai · S'rand'marr · Hro'zamal · Gakal'zaal · Adhomian North Pole|
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|Lore Arcs||Tajaran Cold War Arc · Bad Moon on the Rise Arc · Ghosts of War Arc · Cold Dawn Arc|