|General||Notable Humans · Timeline of Humanity|
|Republic of Biesel||Biesel · Mendell City · New Gibson · Odin · Tau Ceti Foreign Legion|
|Sol Alliance||Earth · Mars · Luna · Venus · Jupiter · Europa · New Hai Phong · Mictlan · Silversun · Konyang · Sol Alliance History|
|Empire of Dominia||Keeser Royal Family · Moroz · Dominian Culture · Moroz Holy Tribunal · The Great Houses|
|Eridani Federation||Eridani Federation Military · Oran · Akhet · Amon · Set and Nebthet|
|Republic of Elyra||Perispolis · Medina · Aemaq · Elyra Military · Elyra Culture|
|Coalition of Colonies||Xanu Prime · Himeo · Vysoka · Crosk · The Techno-Conglomerate · Scarabs · Gadpathur · Burzsia|
Overview Dominian culture has evolved significantly from that of its colonizers in the 22nd century. Bearing the influence of hundreds of years of isolation, warfare, and fervent belief, the Empire's culture is very different from that of other human nations. A significant development in it was the injection of Unathi culture shortly before the founding of the Empire, bringing new types of fashion, architecture, and beliefs. Much of Dominian culture can be broken down to that present on Dominia proper and the most prominent subculture, present on Ignotum Balteum. The largest differences between parts of Dominian culture are not between planets or regions, but between social classes.
Dominians, like their Moghean born cousins, take honor extremely seriously and following a strict code of honor is required by every individual. Many Dominian houses and peoples have different metrics for honor, but all share certain key traits which place a Dominian under the code of honor, here exemplified in the most well known Codex of Imperial Honor published in 2447. Honor can also be considered to be a be a family or house's face. To lose honor is to lose face, and it can lower a person or houses standing with its peers. A Dominian behaving dishonorably can also lose face, lowering their status. This makes honor as much of a political asset and liability as a personal code of conduct. Dominians of all types follow the Honor Codex, but adherence to it is generally strongest in the Imperial core worlds such as Moroz and gradually weakens as one moves further and further out from the Imperial core.
Understanding Dominian honour is a key part of playing any good Imperial citizen, particularly nobles. Read this section before playing a Dominian!
The Codex of Dominian Honour
What follows is the most well known codex of Dominian honor and etiquette, first compiled in 2304 by Kristyan Langver, and then edited by Zalze Han'San in 2447 to reflect more modern views.
I. Conduct toward Equals
An honorable person will conduct himself in a manner that recognizes rich or poor, young or old, all are morally equal. Birth and wealth do not convey honor and a good reputation, your actions do. It is not what one thinks, but one does. Thus, a gentlebeing of good repute and standing should avoid conducting himself untowardly to their fellow, that they may avoid unnecessarily coming to blows. Politeness and civility are the hallmarks of a reputable person. Thus, unless a person is known to of low repute and lacking honor, act civilly to all you meet.
II. Dueling Etiquette
There is no justice in the court of law for an offense of Slander, and to be Slandered is worse than death. To live a life of shame and ill repute is the lowest fate one can receive. It is thus that affairs of honor are brought to the contest of the duel – to satisfy both parties, defender and accuser. In a duel, a second for both sides must be present, as well as a physician. In some cases, a legal notary may be present to ensure its validity. In the cases of duels between men and women, or people of differing ages and physical capabilities, to ensure the uprightness, fairness and honor of the duel, guns may be used. These shall be inspected by both seconds upon being presented by the defendant in the duel. In a contest between two of equal physical ability, swords are preferable in use, as they do not necessarily inflict a mortal wound when one is not necessary to satisfy the Honor of the two parties. Editor’s Note: In some outer areas of the empire, duels are often simply a contest of who can draw their weapon, in most cases a handgun, first. While shooting isn’t always involved, it can often turn deadly.
III. Conduct of a Soldier
Soldiers, of all professions, have the greatest responsibilities in society to be fair and gentle in some cases, and be harsh and punishing in others. Looting, bawdiness, pillaging, a lack of appropriate mercy, cruelty in killing, all hallmarks of a dishonorable soldier. A soldier must be dedicated to their task, dedicated in becoming a master of their task, and willing to die to complete it. A soldier in defeat, if they have given their all, is a soldier who has learned. No soldier should be afraid of defeat – for no soldier can win every battle – they should be afraid to not learn from it.
IV. On High and Low
The Goddess, in Her wisdom, sees fit to place some souls high and some souls low. This is does not make them any less equal in matters of honor. A powerful individual, if they have been seen fit to be head over another, must not in any case abuse their authority or position. A individual, if they have been seen fit to be placed under another's authority, must be dedicated and true in their work. There in no greater stain to a person of honor then to be a cruel task-master or an abuser of the weak and powerless. They have a responsibility to ensure those under him work efficiently, and they have a responsibility to not cheat their master.
V. Behavior amongst Foreigners and Enemies
When among foreigners, an honorable and respectful soul must be honorable and respectful of their customs as much as he can, unless they be themselves against the code of Honor and the Edicts. Do not expect them to know or recognize our higher Code of Conduct. They, someday, will be brought under its reach – but until then, be as polite and respectful to them as they deserve. When amongst your enemies, be polite. If they are enemies in war, they are doing their duty as you are. Respect and honor your enemy unless they prove themselves unworthy of it. In all cases, show that you are a better individual then they are.
VI. On Duty to Family and Goddess
A genteel and honorable person, in all cases, is loyal first to Goddess first, their family second, king third, country fourth, and themselves last. Your family are your closest friends, allies, and compatriots: you must rely upon them, and they must rely upon you. If a person has no family, they have nothing. Be upright and honest with your family, loyal, and keep your promises in all things – such as your dealings are with other men. Be loyal to the Goddess first and foremost – for if a soul is without the Goddess, it is not living. It is Goddess that gives us this opportunity to be honorable and just people.
VII. On Duty to Country and Emperor
Dutiful should describe any honorable person. A person everyone know will keep their word, honor their word, and faithfully fulfill their word. And no more important word is given then an oath to King, and to Country. While some argue the Emperor is the Country, this codex is not one of philosophy. Obey the Emperor faithfully, serve him faithfully, and your country will prosper for it. Respectfully question the Emperor at the appropriate time if necessary and obey him in all right and honorable things.
VIII. On Duty to Self
Your body, your mind, your honor – these three are the trinity of life. An honorable person keeps themselves in as good shape as they can and abstains from things such as overuse of hard liquors and substances which cloud the mind and hamper the body. Without a sound body and mind, nobody can maintain their honor and reputation.
Holidays in the Empire can be broken down into two types: religious holidays, usually feast days, and government or social holidays. The first are widely celebrated social occasions that provide rare occasion for all social classes to mix. Feasts are often the largest communal events of the calendar year. Of the non-religious holidays, some are officially celebrated holidays, while some may only be official in certain regions or planets.
January 1st, New Year's Day
February 3rd, Feast of Devotion - A feast dedicated to those in lower stations or classes, it celebrates all those who work to keep society functioning from the bottom up.
April 3rd, Feast of Faith - A feast especially dedicated to the Goddess, this holiday is celebrated widely across all social classes, especially priests.
May 22nd, Worker's Day - A holiday similar to the Feast of Devotion, but more widely celebrating all who work in some way.
June 3rd, Feast of Loyalty - This feast celebrates soldiers and all professions that rely upon loyalty and fealty to something higher.
July 7th, Founding Day - One of the oldest holidays celebrated in the Empire, especially on Dominia, it remembers the first time colonists set foot on the planet.
July 29th, - Victory Day - The official Army holiday, it celebrates the victory of the Unathi over the Coalition at the battle of Five Points.
August 3rd, Feast of Remembrance - This feast remembers all who have passed on to the Goddess. It is a somber holiday spent with close friends and family.
September 3rd, Feast of Joy - The largest celebration of the Dominian year. This holiday is occasioned by massive feasts, tournaments, and social gatherings.
October 29th, Day of Crossroads - A government holiday celebrating the completion of the first major section of the Imperial Railroad.
November 17th, Navy Day - The Navy's official holiday, this holiday is primarily celebrated by those affiliated with the Navy in some way. A fleet review is traditionally held on this date by the Emperor.
December 3rd, Feast of Renewal - A feast to celebrate the past year and look with hope toward the coming year, with prayers and praises often given to this effect.
December 25th, Giving Day - A feast day involving the giving of gifts to friends and family. This holiday was heavily influenced by Christmas, which was celebrated by the original colonists.
Dominian fashion is generally modest and utilitarian with more focus on quality than extravagance. Partially due to the frigid climates of Dominia and partially due to its conservative society, Dominians view any clothing that would show the shoulders for both genders, or the leg above the knee for women, to be immodest. Exceptions to this rule include those involved in manual labor. Fashion among the aristocracy is similar to that of the lower classes, but of a far higher quality of material and manufacture.
Sports and Pastimes
Popular sports in Dominia, while varying depending on income and class, include martial arts (particularly fencing, which has been sponsored as a pastime by the royal family), tournaments, and horse racing. Video games are often played as a sport and pastime throughout the social classes of the Empire, both amongst commoners and the nobility. Dominians, while primarily associated with fencing abroad, are proficient players of esports through the Orion Spur - even in Tau Ceti. The most unique sport in Dominia is Talcrac, a sport that involves using a whip made of leather or a synthetic material to hit targets. Points are awarded for the difficulty of hitting the target as well as the flair involved in doing so. Various forms of card games are popular in the Empire, with the peculiarity that only Priests can deal cards, and the dealer cannot participate in the game. Success in gambling games is often attributed to the Goddess's favor.
Music enjoyed by Dominians varies wildly across the social classes. Amongst Ma'zals, music played with stringed instruments, esp. guitars, usually accompanied by folk lyrics is very popular. Among freemen, orchestral music, as well as piano and organ music is prominent. The upper classes have the most varied taste in music, but a popular genre is that of military marches, which while popular across all classes are specially so among the upper echelons of society.
Two major schools of architecture exist: The Morozian Deco style, a more somber variant of the now classical Art Deco style, and Balteu Gothic, a mix of gothic, deco, and classic themes. The most prominent building constructed in the first style is the Imperial Palace of Moroz, and the Temple of the Ancestors on Ignotum Balteum for the latter. The former utilizes modern themes and materials, often with a militaristic theme, while the latter is a more harsh and religious inspired style.