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{{Development in Progress | assign = https://forums.aurorastation.org/topic/15865-aurora-chapter-log/#comment-157326}}
= Port Antillia =
[[File:PortAntilliaEnvironnent.png|400px|thumb|Guayamouc, a lush tropical paradise within the eastern hemisphere.]]
One of the last planets to be colonised, Port Antillia had great ambitions of being a vital port between the [[Sol Alliance|Jewel Worlds]] and the [[Republic of Elyra|Serene Republic of Elyra]]. Due to its novel colonisation, it faced severe struggles, which were exacerbated by frequent natural disasters. Ultimately this resulted in its early collapse - only really seeing itself somewhat stabilised nearly a century later.  It has its roots within the nations which formed the Caribbean Federation, who found themselves facing extinction from the ecological crisis that [[Earth]] endured.


Despite millions becoming part of the colonisation effort, no one truly knew the dangers present on Port Antillia. Due to its relative youth on the cosmic scale, the planet experiences earthquakes rather frequently, which produce tsunamis that pose a threat to cities that dot the coasts of Port Antillia. Additionally, volcanic activity is yet another persistent danger with some of the largest eruptions across the inhabited parts of Orion Spur being registered to the planet. Many of the major population centres are equipped to deal with these problems, but there are still minor settlements that have to contend with the hostile geological activity of the planet, with most residents having accepted that they are simply a part of life on Port Antillia.  
= Mictlan =
[[File:Mictlan flag new.png|thumb|The flag of Mictlan as a planet in the Republic of Biesel.]]
Nestled within the [[Corporate Reconstruction Zone]], Mictlan has become integral to the Stellar Corporate Conglomerate’s plans for expanding their influence within the unstable region of the Orion Spur. However, many protested against the sudden shift to the [[Republic of Biesel]], taking up arms as they began forcefully pushing back against the corporate occupation of their planet – eventually resulting in military intervention by the [[Republic of Biesel]], as they instituted the Peacekeeper Mandate to begin to wrestle control back into their hands.  


Port Antillia is now a malleable colony within the [[Corporate Reconstruction Zone]], with limitless potential for the [[Stellar Corporate Conglomerate]]. Juggling its integration into the [[Republic of Biesel]] with its own internal struggles, the volatile circumstances of the planet allow it to be the perfect playing ground for any who wishes to mould its progression.  
Tropical, humid and bustling with multiculturalism, Mictlan was a notable outlier among other Solarian colonies – where those within its highest echelons were dominated by corporate influence and funds, while not as extreme as the Eridani Corporate Federation of the [[Republic of Biesel]], it has led to stratification among the populace – with most of the population surviving within either the rural countrysides or the outskirts of major cities, while tourists and corporate employees enjoy themselves within the centres of its population centres.  


'''Due to Port Antillia’s rather insular and unstable history as the singular colonisation attempt by the Caribbean Federation, characters born on Port Antillia will have names and appearances consistent with the peoples of Antilles. Only those native to Port Antillia may take its accent. This is enforceable by server moderators and admins.'''
'''While Mictlan is been a beacon of multiculturalism among humans and aliens in the Orion Spur, many humans that have immigrated to the planet have been assimilated into Mictlan's culture and society. Because of this, human characters born on Mictlan must have names and appearances consistent with the peoples of Central and South America. Only characters native to Mictlan may take the Mictlan accent. This is enforceable by server moderators and admins.
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'''
== Environment ==
== Environment ==
=== Geography & Climate ===
=== Geography & Climate ===
Port Antillia predominately has chains of islands, along with a singular large continent that is surrounded by atolls, isles, islets and cays. The majority of these are shield volcanos that have experienced millennia of erosion as the tides break on the beaches - alongside the rather frequent tectonic shifts and the ensuing tsunamis. The varied topography of Port Antillia includes misty plateaus, craggy ocean cliffs, tropical coastal areas, and lava deserts - all of which are surrounded by jungles of native flora. Despite the fertility in some areas across the planet, volcanic ash has destroyed much of the possibility of life from spreading in other regions as a result of the phosphorus that settled within the soil, thwarting any attempt from native flora to survive.  
Mictlan is a planet shrouded in thick jungles that stretch across its three continents, where its orbital period and axial tilt have allowed for an almost perpetual tropic climate that often reaches sweltering highs – where the only reprieve is the frequent torrents of cool rainfall that form as a result of humidity present within its rainforests. Dependent on the environmental circumstances in which they form, these tropical storms often grow to sizes capable of engulfing large portions of the continents they pass over – where flashfloods in lowlands are both common, and avoided by the local populace in the region. However, the further one strays from the equatorial regions of Mictlan, the drier it becomes the closer one gets to the Mictlani Sertão.  


The planet enjoys a tropical climate with two discrete seasons. September through February - referred to as '''Fresano''' - is the dry season, less humid and considerably colder, with temperature highs and lows between 23°C and 27°C. March through August - or rather '''Veruroso''' - is a significantly warmer period where humidity skyrockets and the temperature frequently hits heights between 33°C and 42°C. Both allow for an almost year-round agricultural season which permits the quick blooming of native food crops to sustain the evergrowing population across Port Antillia. These conditions also routinely allow for extreme monsoons to develop during a short period between Fresano and Veruroso - while not always destructive, some have developed into problematic storms that have resulted destruction. There have been several news approaches with the assistance of new technology to help deal with the consequences of these frequent natural disasters as Antilleans adapt.  
The Mictlani Sertão comprise the planet’s highlands – normally in close proximity to mountainous geographic regions – and receive most of their rainfall during the beginning of the year in the brief period between February and April, mostly in the form of torrential downpours, thereafter these regions typically undergo extended droughts. These shifting conditions have made life difficult within the Sertão, and colonial outposts situated within these areas frequently fell on hard times as they struggle to push through to the next wet season, where most commonly turn to base their economies on quarrying and excavation – at least if there is an abundance of mineral resources nearby.  


=== Regions ===
=== Continents & Regions ===
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'''Llactapata (Western Continent)'''
==== The Fètil Chain ====
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The Fètil Chain exists as a link between Centro del Mondyal and Guayamouc and now forms the '''Saint Lawrence''' province. The archipelago has almost three dozen islands within its geographical region, some of which devote themselves to a simple agrarian idyll lifestyle, where vast industrialization was avoided across the islands - except those closest to either Centro del Myondal or Guayamouc, that have become important trading ports. The Chain is considered crucial to the maritime trading that occurs between the eastern and western hemispheres, where the Fètil Chain has leveraged its importance to remain largely successful and as a result, the region sees itself as somewhat more well-off compared to others across the planet - even in spite of the frequent earthquakes that impact it.  
Home to the continental capital of Sikunda, Llactapata has been spared the onslaught of destruction as a result of the Peacekeeper Mandate, where it has instead seen an influx of displaced Mictlani fleeing from either Huitzilopochtli or Huehuecóyotl. Situated within the western hemisphere of the planet, much of Northern Llactapata belongs to the Mictlani Sertão – where the craggy mountains protect the region from typhoons that form within Tepexitl Ocean, allowing for dozens of cities and towns to crop up reminiscent of those across the Andes Mountains on Earth. Hephaestus Industries has expressed interest in expanding its foothold within the regions, further exploiting the mineral resources held within the Tepeyollotli Ranges. '''Sikunda''', '''Caxamalca''' and '''New Barraca''' are the major population centres of Llactapata.  
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==== Guayamouc ====
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Guayamouc is made up of four major islands and numerous smaller islands that are remnants of a long, partially volcanic island arc, which now forms the provinces of '''Arthezé''' and '''Agüeybaná'''. During the initial colonisation of Port Antillia, Guayamouc was considered one of the more fortunate regions thanks to its presence of Spindlekann, and its overall fertility that allowed for agricultural practices to take hold. However, industries outside of crop cultivation were almost nonexistent as the mineral riches were just out of reach, deep within the oceanic basin that it was nestled upon. It is considered one of the least developed regions of Port Antillia, however, is the one with the most potential to excel if the means were acquired to exploit the province’s deep-sea mineral deposits.  
'''Huitzilopochtli (Eastern Continent & Archipelagos)
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'''
The staging grounds for the Samaritans and the Founding Movement, Huitzilopochtli previously went without major investment from the megacorporations, where its sudden introduction following the collapse of the [[Sol Alliance| Solarian Alliance]] invited anti-corporate sentiments and secessionist movements to bud. Eventually, it culminated in open warfare between the Tau Ceti Foreign Legion and the Mictlan Defense Force, where the eastern continent has instead become no man's land characterised by craters, crumbling buildings and deserted vehicles clogging up abandoned highways. It maintains dominance by the secessionist and anti-corporate groups, even despite the continued presence of the Tau Ceti Foreign Legion, supplemented by both the Private Military Contracting Group and the Mictlan Defense Force. '''Saladas''', '''Coiruro''' and '''Tianquiztli''' are major population centres across Huitzilopochtli.  


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'''Huehuecóyotl (Central Continent)'''
==== Mayabeque Isles ====
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Five volcanic islands that are just off the eastern coast of the central continent, the Mayabeque Isles are now considered the province of '''Nueva Havana'''. Each island has at least one volcano, most have more, that erupted countless times to form the isles that exist today. Due to this, there is a significantly higher percentage of phosphorus within its soil, making it difficult for agricultural practices to take hold - whereas those on the island have instead relied on fishing and hunting to stave off malnutrition until the limited cooperation between Port Antillia’s nation-states commenced and those with more fertile agricultural regions within the east helped fill quotas and supply the isles with their excess crops. During the attempted Antillean recovery, it focused on becoming a critical trading hub within the western hemisphere. Some shipyards and drydocks still produce and repair ships, but most have been retrofitted into factories to expand their industrial profile. Today, the Isles are considered the most affluent region of Port Antillia, despite all its setbacks during the early days of the planet’s colonisation.  
The central continent connecting both Llactapata and Huitzilopochtli, Huehuecóyotl supports the planetary capital of Arequipa, as well as the southern continental capital of Lago de Abundancia. While Northern Huehuecóyotl has largely remained untouched by the Samaritan and Founding Movement Scourge, Lago de Abundancia has fallen into disrepair as a result of the siege laid against the city during the height of the Peacekeeper Mandate. Many were displaced from their homes as they found themselves evaluated by a combination of the armed forces present on the planet. The mountainous regions of Huehuecóyotl find themselves encased within the Mictlani Sertão, where it is considered the driest region on the planet. '''Arequipa''', '''Lago de Abundancia''' and '''Nueva Tenochtitlan''' are the major population centres of Huehuecóyotl.  
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=== Flora & Fauna ===
==== Woodhall Atoll ====
Although initially a worry of some scientific communities, the native species of Mictlan have formed symbiotic relationships with the foreign species, baffling the settlers. Those that haven’t are considered protected, and it’s illegal to hunt them or attempt to domesticate them. Xenobiology is a popular field in Mictlan, with the Tupac Amaru University having coordinated efforts with the Skrell to study many of them that hide deep in the jungles and swamps.
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Whilst, not an actual atoll, Woodhall Atoll is a rather large island that has an enormous lake nestled within the extinct volcano crater that sits at its centre. It comprises a large majority of the '''Caymanas''' province, and is quite far off the northern shore of the central continent, where is it known as a labyrinth clutch of houses clasping to the side of Mount Saint Catherine. Frequently called the “Windy Atoll”, almost every nook and cranny of the island has been built over, with proposals of possibly draining the crater as the problem of overcrowding continues to hinder them. Similarly to the problem that the Mayabeque Isles face, Woodhall Atoll has had to heavily rely on fishing to keep its population fed, which has become a critical industry to the continued survival of the region. Other cities within the region utilize stilts and expand over the shallow waters to keep overpopulation at bay. It is considered one of the poorest provinces on Port Antillia.
The official animal of Mictlan is referred to as the '''Aztlanian Llama'''. This animal is the most characteristic species of Mictlan with a longer neck than its human counterpart, an affinity for submerging in baths almost daily, and a protective layer of water-resistant fur covering their soft and heat-insulating wool. Another important species is '''Buxton’s Alpaca''', a hybrid of llama and alpaca: with their willingness to work, nutritious meat, and luxurious wool, even the poorest settlers of Mictlan found their place on the planet. Both the hybrid and the common Aztlanian Llama have thermic adaptive properties, which are known for being fresh in the summer and retaining the heat in the winter. The popularity has also created a growing industry of textiles in Mictlan with many corporations competing to dominate this market galaxy-wide.
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==== Centro del Mondyal ====
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The central continent of which the other islands surround, Centro del Mondyal is ecologically diverse. Sharing similarities to both what can be found within the western and eastern hemispheres, where the provinces of '''Mirabel''' and '''Carrington''' have established themselves on opposite ends - essentially dividing the mainland into two as they expanded throughout the history of Port Antillia. A rivalry of sorts does exist between the two as they assert territorial claims against each other, however, they have developed an economy that relies on the survival of the other, forcing them into peaceful cooperation to sustain their existence. Due to the size of the central continent, and the abundance of resources present, its developed regions are considered well-off, however, the rural outskirts have found themselves cast aside in favour of progressing the inner districts of the city-states.
A native domesticated animal is an '''Arequipan Cow'''. While only vaguely resembling their earth counterpart, they are similar in that they provide the settlers with milk. This milk has unique properties that even lactose-intolerant individuals can ingest without issue. The main crux is the Arequipan bull, a male member of the species that are extremely territorial and aggressive. According to polls, Arequipa bulls are responsible for 15% of deaths in the farming industry.
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=== Flora & Fauna ===
==== Flora ====
[[File:PortAntilliaBeach.png|thumb|The beaches of Port Antillia often find themselves home to clutches of Giant Column Sponges.]]
Port Antillia finds itself home to a plethora of flourishing flora, as a result of the fertility that remains behind following the rather frequent volcanic activity the planet experiences. Areas in which flora has managed to take hold and bloom typically find themselves jungles composed of native ferns, tropical trees, and enormous flowers that give the planet its hallmark natural beauty. The flora of Port Antillia is adapted to the heightened phosphorus contents within the soil - to an extent - where some regions lay bare as a result of the overwhelming quantity of the mineral, there are many others that have a thriving ecosystem. The abundance of phosphorus in the soil proved to be too much for the Solarian agricultural transplants brought by colonists, who had to rapidly adapt themselves to the native flora or face starvation. Poorly situated colonies at the beginning of the colonisation of Port Antillia - specifically, settlements established on the more desolate islands - were unable to adapt, resulting in their subsequent disappearance as their numbles dwindled.  


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Flora-wise the large number of insects present on Mictlan seem to have contributed to their assimilation into the local ecosystem. Establishing evolutionary links that would have otherwise taken millions of years to develop in less than a century. This allowed Mictlan to produce harvests much sooner than other settlements and acquire food independence early on. Currently, the largest harvests come in the form of wine and coconut oil.
'''Notable Flora'''
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*'''Glowshrooms''' are considered the most notable among Port Antilleans. Depending on the amount of phosphorus present within the soil it grows, these flowers can shine as bright as a floodlight. Glowshrooms have also been known to be used by those within the rural regions of Port Antillia as an alternative to candles - ones that don’t necessarily require replacing. They most commonly grow in close proximity to either extinct or dormant volcanos or the fringes of lava deserts.  
=== System of Mictlan ===
The system of Mictlan holds only three stellar bodies, excluding the white dwarf that its orbits, '''Sankta Tereza'''. Much of Sankta Tereza’s inner system comprises several rings with ample asteroids, dubbed by Mictlani as the '''“Crowns of the Saints”''' or merely just the '''“Crowns”''' when referring to them colloquially – abundant with resources that several megacorporations, most notably NanoTrasen and Hephaestus Industries, have expressed interest in developing asteroid mining sites. Though dozens of planetoids exist within the Crowns, only one has been able to achieve status as a stellar body: '''Diamanto'''. An old, dry world with little magnetic field to speak of, Diamanto was nevertheless judged to be a good terraforming candidate during initial surveys by the [[Sol Alliance| Solarian Alliance]]. However, Mictlan’s introduction to the [[Corporate Reconstruction Zone]] has reignited some desires to eventually expand and colonise the planet – exploiting its close proximity to the Crowns in order to fuel a successful asteroid mining initiative.  


*'''Spindlekanns''' are a popular, fast-growing crop found across Port Antillia. One of the easiest agricultural products to grow, Spindlekanns have been instrumental in the “success” of Port Antillia. The inside of the Spindlekanns is a nutritious, sweet mesocarp that is a staple where the hard, spiky bark used to conceal the interior is a good building material - similar in colour to bamboo. While nowadays only the more rural, or those prone to earthquakes, regions of Port Antillia use Spindlekanns as a building material, while major population centres still rely on the mesocarp that it hides within as a staple for their diet.  
'''Mictlan''' is the jewel of Sankta Tereza, a lush biosphere that is home to a variety of plants and animals, with an atmosphere suitable for most sapient species. The unintended settlement, mostly as a result of an emergency landing due to maladministration on part of the colonisation fleet’s captain, Mictlan has since flourished and become an integral component of the [[Corporate Reconstruction Zone]] – and the greater [[Republic of Biesel]] as the [[Stellar Corporate Conglomerate]] continues to expand its footholds across the planet.  


*'''Giant Column Sponges''' are yet another common sight across Port Antillia. Taller than two men standing atop one another, the Giant Column Sponges make great cattle fodder for the domesticated fauna of the planet. While slow growing, these gigantic plants are often shredded and used across ranches due to the extent that a singular column can stretch. They have also been used across the Fètil Chain to make shock absorbers to lessen the damage inflicted by the region’s frequent earthquakes. Many have attempted to make cuisine out of the sponges, but it has a remarkably bitter aftertaste that can take days to get rid of. It is a common prank among friends to spread shredded sponge into meals.  
Lastly, an insignificant barren world exists at the fringe of Sankta Tereza, '''De Borda'''. Devoid of anything that would bring it any attention, it lies on the edge of the white dwarf’s gravity well – with speculation that it likely was a rogue planet caught as it soared through the cosmos. It is almost entirely forgotten about in the greater scheme of things – where rumours persist of smugglers using it as a base of operations, helping the Samaritans and Founding Movement by running contraband for them, with some conspiracy theorists proclaiming these radical groups actually operate within the shadows of De Borda, concealing their true intentions behind its dullness.  
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==== Fauna ====


Life is still somewhat “underdeveloped” across Port Antillia. Reminiscent of prehistoric mammals on Earth, much of the fauna present appear similar in appearance to creatures that have been extinct for millions of years. A vast majority of the creatures live beneath the waves due to the large percentage of the planet being underwater. Those that do manage to survive on the surface are predominately composed of herbivores that congregate in herds. Omnivores and carnivores are significantly smaller, usually feasting on insects or fish. Similarly to the attempted Solarian transplants of crops, animals quickly found themselves out-competed and phased out shortly thereafter as the high phosphorous content created health issues.  
== History ==
Mictlan was not the original target for the South and Central American colonists whose descendants now inhabit it, instead, it became an accidental one after they were forced into an emergency landing. The captain of the original colonization fleet, codename: Tlaloc, whose name has been removed from the records to protect his descendants, excessively mishandled the allocation of resources during their long voyage, focusing more on the comfort of the first-class clientele. This had resulted in a lack of fuel, food, and other resources that forced them to make an emergency landing two years prior to reaching their intended target.


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The colonists already lacked the expertise and technology to comfortably adapt to an aquatic planet, and with the captain’s refusal to change his behaviour casualties mounted. An attempt was made to challenge the captain’s leadership by contacting the Sol government, however, the continued failures of the colonists to meet quotas led to them being largely ignored. Thus a revolution was inevitable. During this insurrection, the captain alongside other colony heads was murdered, and the newly appointed government began calling itself the Movimiento Fundación. This explosion of violence finally caught the interest of the Sol government, who immediately sent out an armed force to rescue the survivors and re-establish law and order.
'''Notable Fauna'''
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*'''Antillean Unicorns''' are a rather common animal that exists across the eastern archipelago of Port Antillia. Despite the mythology that surrounds “unicorns” on Earth, Antillean Unicorns seem to be a combination of both deer and giraffes, with a similar appearance to the Quagga that existed across the plains of Southern Africa - obviously with a singular horn protruding from their skull, with some of the largest horns measured at an astounding meter. They were domesticated and later ranched following Port Antillia’s colonisation.  
The movement did not last long against such an overwhelming force and democracy was re-established. A new head for the colony was chosen and with the continued efforts the possibilities of underwater logging and uranium mining became apparent, corporations began to invest in Mictlan, building up infrastructure and worker force. During this time, the newly established colonial government led a “War on Waste”, to preserve the natural beauty of Mictlan. This included the nationalization of small private businesses that created too much waste, higher fees to secure intellectual property rights, and the introduction of new fines targeting the Mictlani for littering. It was clear to the colonists at the time this was a transparent attempt to prevent a surge of small-time businesses but with an armed force present, the concerns went unvoiced.


*'''White Papiyosa''' is a butterfly-like insect that has largely been regarded as a pest by Antilleans. The White Papiyosa relies heavily on Spindlekann in order to reproduce, laying their eggs, infesting and afterwards rendering the stalks inedible as during the larval stage it feasts on the fleshy interior of the plant. Despite their status as a pest, they are an incredibly stunning species, with a wingspan of 1.2 feet (36cm) that shows various hues of lilac. They previously dominated the southeastern regions of Port Antillia, but following the extensive use of Spindlekann have spread across the entire eastern hemisphere. There is a rather small movement attempting to petition for the White Papiyosa to be regarded as a protected species, however, it has been unsuccessful so far in achieving its ambition.  
Mictlan exists as a democratic state, similarly seen across many previous Middle Ring colonies of the [[Sol Alliance| Solarian Alliance]], where its beautiful and verdant landscapes provide a lure for tourists – a rather profitable enterprise for Idris Incorporated as it dominates its tourist industries. Its bountiful jungles allow for both aquacultural and agricultural practices to boon, in particular, Unathi refugees fleeing from Moghes have managed to latch onto the aquacultural industries and make it their own – establishing their own chapter on Mictlan. The planet’s overall xenotolerance has allowed for numerous other populations to take refuge within its jungles, besides just Unathi, including that of both the Skrell and Dionae. Besides its vibrant agricultural practices, Mictlan has huge deposits of minerals, further cementing the planet’s attractability to the megacorporations – who previously watched from the sidelines, swooping in following the initiation of the Peacekeeper Mandate.  


*'''Bayollas''' are frankly some of the largest species within the Orion Spur. Similar in appearance to whales, Bayollas reach almost 60 meters in length and can weigh as much as 360 tonnes in mass. They employ similar feeding strategies to maximise their feeding efficiency as seen in Solarian blue whales - assisted by the phosphorus-rich oceans of Port Antillia that are significantly more abundant in plankton. They primarily reside within the deepest segments of the planet’s oceans, with very few sightings across the shallower, inhabited coasts.
== Peacekeeper Mandate ==
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=== Mictlan Defense Force ===
The Mictlan Defense Force can trace its origins back to the original enforcers of Captain Tlaloc, who were at first just security officers aboard the ship. The Captain trained and equipped them to be a more paramilitary force that was used extensively to subjugate the colonists during Mictlan’s early years. During the revolutionary period, most of the organisation’s officers were tried and executed for their part in aiding Captain Tlaloc’s tyrannical regime, while the rank and file soldiers were integrated into the Revolutionary Armed Forces of Mictlan. The Revolutionary army was not as organised as its predecessor and quickly capitulated to the [[Sol Alliance| Solarian Alliance]]’s forces, being reorganised into the Mictlan Defence Force.


== History ==
Because of Mictlan’s location within the Sol Alliance, the Defense Force was always a small and unutilised force. Deep within Solarian space, the planet had no need for a large standing army, which resulted in them being underequipped and underqualified to handle any major emergencies. This became evident in late 2462 when the economic and territorial collapse of the Sol Alliance left Mictlan and many other planets to fend for themselves; the majority of the forces ended up going weeks without pay, causing mass desertion within its ranks and most of the equipment was looted by disgruntled soldiers. Those that stayed were eventually integrated into the [[Tau Ceti Foreign Legion]] once the planet was admitted into the [[Republic of Biesel]], while those that deserted eventually helped form the military backbone of the Samaritans.
[[File:MictlanCities.png|thumb|400px|A labled map of notable points of interests across Mictlan, including the Tau Ceti Foreign Legion Forward Operating Bases.]]
=== Forward Operating Bases ===
The Tau Ceti Foreign Legion has multiple Forward Operating Bases across Mictlan acting as staging grounds for their operations on the planet. These FOBs can be found across the central and eastern island chains, with the eastern island chain being the main Samaritan base of operations. These bases used prefabricated colonial structures to quickly set up, and continue to use them when expanding. The three largest are:


Humanity as a species stretched from [[New Hai Phong]] to [[Xanu Prime]] by the time that Port Antillia had been colonised, in 2336. However, many had been left out of the colonial fervour, most notably of which was the [[Earth|Caribbean]] Federation. These dotted island nations had neither the influence nor wealth to commence their own colonisation efforts during the initial wave that engulfed [[Earth]] during the early days of the [[Sol Alliance|Solarian Alliance]]. Many suffered greatly as [[Earth]]’s spiralled into ecological collapse, where the smaller islands found themselves swallowed whole. Overpopulation and overcrowding quickly became significant issues across the islands that had survived the swelling seas, and despite the efforts to repair the damage, it would not soon be alleviated. Soon, the provinces that previously made the Caribbean Federation found themselves offered opportunities for better living amongst the stars - Port Antillia, a tropical paradise that would be instrumental to interstellar trade in the region.  
*'''Fort Yaotl''' is remarked by Legionnaires as being more of a refugee centre than a military base; the Fort can be found on the outskirts of the city of Sikunda, where it is responsible for vetting refugees from the other islands. Sikunda and the island it’s located on are considered safe by Republic authorities as Samaritan attacks are rare, making it the main location displaced civilians escape to. Yaotl is responsible for the organisation and policing of the island, as well as processing incoming civilians and detaining that thought to be associated with the anti-corporate and anti-Biesellite movement. It has since been purchased by Zavodskoi Interstellar, following the staged removal of the Peacekeeper Mandate and the [[Tau Ceti Foreign Legion]]. Fort Yaotl renamed to Makarov Industrial Research Centre, shall now serve as the megacorporations headquarters within the [[Corporate Reconstruction Zone]]
         
*'''Fort Citlalli''' is responsible for the protection of the planet’s capital, Arequipa. It is considered the central base of operations of the Tau Ceti Foreign Legion. The Fort is also the largest of the Forward Operating Base and most vital to Repulican efforts on Mictlan due to housing the largest spaceport on the planet. The spaceport allows easier access for restocking and deployment but has also become a target by the Samaritans. It is considered vital to the logistics of the Tau Ceti Foreign Legion, as well as the Private Military Contracting Group. With most of the prefabricated structures focusing on the oversight of the Peacekeeper Mandate, most of the forces deployed are often housed in barracks far from the grounds - a far walk for those on patrol duty. There have been talks of the Orion Express purchasing Fort Citalli, turning it into a valuable foothold on the planet to commence operations.  


Tension was high among the fleets by the time it reached the planet. Spread across the various regions of Port Antillia, each became more and more insular as refugees were fed into the fledgling colonies. Problems quickly started piling up as time went on. Almost immediately it was discovered that the agricultural attempts could not survive the high phosphorus content present and it was necessary to adapt to native flora - eventually yielding the discovery of the Spindlekann. Those within the more phosphoric regions resigned themselves to a combination of hunting and fishing where possible. Even the most barren colonial outposts managed to teeter between surviving and starvation with supplemented food parcels from both the more fortunate colonies and the [[Sol Alliance|Solarian Alliance]]. However, the unstable success of Port Antillia quickly ended following the first major natural disasters.  
*'''Fort Ilhuicatl''' acts as the staging ground for Tau Ceti Foreign Legion excursions into Mictlan’s western archipelago, where the Samaritans are based along with members of the Founding Movement who have allied themselves with the insurrectionists. With a focus on offensive operations, Fort Ilhuicatl is a primary target for the Samaritans and is considered largely unsafe for civilians. The majority of the local population has been forcefully relocated to Fort Yaotl because of how dangerous it is, with Lago de Abundancia being one of the few population centres still populated. While it juggles between defending and attacking the Samaritans, Fort Ilhuicatl is also responsible for the security of Lago de Abundancia. It is now of monumental important to the continued fight across the eastern continent of Mictlan, where the Tau Ceti Foreign Legion launch their troops to engage in the seditious and anti-corporate Samaritans and Found Movement.  


Having barely gotten off the ground when the planet’s active tectonics began to threaten the colonial outposts, Port Antillia became one of many colonies that struggled to survive as incoming supplies dwindled. By the time the Solarian Alliance had attempted to institute precautionary measures, whatever colonial government that existed had collapsed, and the surviving communities were forced to retreat and rely on the resources on the planet in order to maintain their survival. While contact with one another continued briefly, it came to a stop in 2348. The [[Sol Alliance|Solarian Alliance]] had assumed that its attempt had failed, and resigned the project as having collapsed into an anarchist state. The next fifty years saw notable moments that then became instrumental in the creation of the current social, economical and political situation of Port Antillia as they attempted to survive their newfound “sovereignty”.  
=== Founding Movement and the Samaritans ===
The Founding Movement was the original independence faction of Mictlan, fighting against the oppression leveraged against them by the [[Sol Alliance| Solarian Alliance]] shortly after the somewhat successful coup d’etat and subsequent execution of Captain Tlaloc and the other colonial heads. They began their push for independence mostly through political campaigns and attacks. These attacks included the sabotage of local elections and the leaking of confidential government documents. Their agenda was made clear in their initial call to action and manifesto: Mictlan should be independent of and not rely on the [[Sol Alliance| Solarian Alliance]].
The Samaritans are a radical organisation founded on similar principles to the Founding Movement, with most members agreeing to independence from the [[Republic of Biesel]] and the Stellar Corporate Conglomerate while being separate from the pre-existing group. Based out of the eastern archipelago, they have managed to expand their militant operations across Mictlan through strategic guerilla warfare that has proven to be extremely effective - making them pose a significant threat to the stability and continued development of the [[Corporate Reconstruction Zone]]. They found themselves working closely with the Founding Movement during the insurrection crisis of March 2464, utilizing their resources to expose vulnerabilities in the Peacekeeper Mandate and launch full-scale attacks to exploit them. It is unknown whether there is continued cooperation between the two independence factions, however, it can be assumed that they work as a united front in ridding Mictlan of meddling entities such as the [[Republic of Biesel]] and the [[Stellar Corporate Conglomerate]], justifying their actions through what they hope to achieve should they be successful.


Without the means to sustain their populations, and being fearful of alien diseases, natural disasters, or other potentially malicious situations, these settlements turned to cooperation among themselves in order to sustain themselves in an attempt to assure that some, if not all, would survive the trying times ahead. While contact with one another continued briefly following the collapse of the overarching colonial government, eventually the dwindling resources available forced the settlements to steer all available efforts into fueling whatever food industries existed or nascent industries - which allowed maritime trade to bloom, where it became important, both as a means of communication and continued survival as supplies arrived. Some, in time, managed to overcome their new environment and fared rather well. Others had to fight to simply stave off starvation, and find clean water.  
'''Your character should not openly associate with either the Founding Movement or the Samaritans. These are radical organisations and ties to them will result in harsh punishments by the Stellar Corporate Conglomerate, including demotion and termination of your work contract.'''


During the early days of the attempted Antillean recovery, earthquakes had started to become a common occurrence across the Fètil Chain, most affected were the islands centred around the regional capital of '''Saint Lawrence'''. Many perished as their hastily built residences collapsed as a result of the equipment restricted from them during the initial colonisation planning, eventually resulting in several advances relating to the ability to withstand the earthquakes - many of which averaged towards the higher end of the Richter scale. Tsunamis became rather frequent as a direct result of these earthquakes as well. Cities across the '''Fètil Chain''' found themselves washed away along the coasts, forcing many to move higher up to escape these repeated onslaughts. Eventually, houses across the Chain saw themselves constructed across higher altitudes and eventually implemented with shock absorbers, mostly made from the Giant Column Sponges, to resist the motion of these sizeable earthquakes.
=== Megacorporation Sanctions ===
[[File:PortAntilliaVolcano.png|thumb|Mount Sauveur still threatens Port Antillia, even decades after its last eruption.]]
Citing concerns for the safety of their employees and their assets, the [[Stellar Corporate Conglomerate]] has announced a goods embargo on Mictlan outside of the Exclusive Economic Zone. The sanctions focus on materials and equipment that could potentially be used in the creation of weapons and explosives by the Samaritans, however, critics have remarked that the goods listed are broad enough to negatively impact most industries on Mictlan. Unemployment is predicted to rise to levels never before seen outside of the Exclusive Economic Zone. Following the Council of Six meetings, the megacorporate sanctions ended in conjunction with the staged removal of the [[Tau Ceti Foreign Legion]] as the Peacekeeper Mandate starts coming to an end. These sanctions, however, loom over the heads of many who found their businesses unable to survive in the wake of the megacorporate blockades on goods, now forced to find employment within the very megacorporations that destroyed their businesses.  
The lack of developed infrastructure had significantly halted Port Antillia’s progression. From the colonial outposts across the planet arose new, emergent city-states that relied heavily upon trading with their other colonial counterparts and the resources within their immediate surrounding region in order to survive. Despite these attempts, Port Antillia never saw any full recovery of sorts and remained a rather insignificant colony within the Solarian frontier. So much so, that the [[Sol Alliance|Solarian Alliance]] had only begun reconnecting to the descendants of the original colonists in 2398 when it felt it necessary, despite the planet having required its assistance decades earlier.  


Unfortunately, twenty years after the first major instances of earthquakes within the '''Fètil Chain''', it was believed a similar occurrence was happening across the '''Mayabeque Isles'''. It wasn’t until the violent eruption of Monte Sauveur on an islet near the regional capital of Neuva Havana that they truly realised the hidden dangers buried within Port Antillia. Obvious signs of the impending detonation came too late for those in the area to realise their fatal mistake with mass evacuations only called just four hours prior to its eventual eruption. It is considered one of the deadliest and most destructive volcanic events to have occurred on Port Antillia. The explosion could be heard over three thousand miles away. Those within seventy kilometres of Mount Sauveur had their eardrums ruptured by the pressure wave generated by the enormous explosion. Hot ash began to settle across the '''Mayabeque Isles''' first, killing thousands from the fires that it ignited. It generated a tsunami so great it destroyed several cities along the western coasts of '''Centro del Mondyal'''. Port Antillia was enshrouded by a volcanic winter that dropped the average temperature 4.7°C, and mud rain fell regularly for months following the eruption. The skies burned red for almost eight years after Mount Sauveur’s detonation, a beautiful sight for such a tragic incident in the history of Port Antillia. Volcanic eruptions would continue to occur rather regularly across the planet, not as large as Mount Sauveur, however.
== Culture, Society & People ==
Mictlani culture is strongly based on its South American roots. As such, Mictlan is known for large-scale and colourful parades, strong religious beliefs, exotic cuisine, and well-established artists. These experiences are often provided to tourists, however safely packaged and toned down, so as to not disturb the façade of corporate professionalism. Thus one can’t really claim they have been part of the Mictlani life if their only experience with the culture was from a polished hotel. The native life can be found in the metallic streets of the oceanic constructs. While one might assume these metallic structures are drab, depressing, and boring, Mictlani have made them their own. Upon entry, the streets explode in colours as artists and sprayers are encouraged to fill the walls and roofs with designs. Frequent motifs are caricatures of political figures, hopeful messages, large elaborate paintings, and other comical or positive art. Mictlani who travel off-world frequently carry this habit with them, turning their streets or neighbourhoods into colourful tapestries. Even with its Babylonian inspiration, Fallowed Meadows has become somewhat renowned for its integration of Mictlani architecture into its community, where some tourists previously elected to visit the settlement to gaze their eyes upon the unique structures, but with the turn of the Peacekeeper Mandate, Fallowed Meadows now largely goes without any tourist activity.  


By 2423, the majority of the after-effects of the Mount Sauveur Eruption had settled, and life began to return to new normalcy, where these natural disasters were expected and prepared for to the best of the colonists’ abilities. Despite all its shortcomings, Port Antillia managed to keep its head above the water, eventually developing a rather strong intraplanetary economy, reliant on maritime trade instituted by a barter system between the now-established city-states. The next forty years saw little change in the progression of Port Antillia, restrictions placed upon the colony by the [[Sol Alliance|Solarian Alliance]] had prevented any possibility of advancing, and regression had even started to occur in some regions across the planet. Megacorporations were unheard of, and instead, intrareliance on one another was practically forced in order to continue surviving.  
The Mictlani household is built around community and many families often live together in interconnected houses with greenhouse roofs, that are framed around large cemented patios. These host huge celebrations, music, food, and drinks are provided and consumed freely by all present, although everyone is expected to add even a little bit to the menu. The celebrations can range from grandiose weddings or religious holidays to a simple meetup at the grill to unwind after work. Frankly, to a Mictlani, any day is a good day to spend with your loved ones. A frequent sight at these celebrations is the Mictlani pulque. This alcoholic beverage boasts a higher alcohol content than its Earthen counterpart as the environment of Mictlan allows for a much stronger agave extract. In closing, family and community are everything to a Mictlani, and a Mictlani will rarely emigrate without their family. A less popular aspect of Mictlani life is their view on the concept of “intellectual property”. With high fees following the copyright law reforms the relationship of the locals with the idea of an idea belonging to one person has shifted. The unintentional side-effect is that regardless of how well you attempt to secure your idea or intellectual property, someone on Mictlan will copy it and repackage it as their own. Initially, the police cracked down on these cases when it came to their large corporate clients, but as this sentiment spread it has become impossible to contain this wave of bootlegging. Now even the biggest corporations are not safe and even their own private corporate forces fail to enforce the law. This means that Mictlan is a pirate’s haven: “cracked” games, pirated movies, and homemade VR are sold both on the street and in official stores, the owners being just as likely to put “Swam Nebulas” and “Swimstars” on the same shelf. And alongside the destruction of intellectual property rights, came a sky-high rate of cyber-crime. Over 12% of all cyber-attacks in the universe are traced back to Mictlan and both large and small entities find themselves as the sharp end of a variable. This is one of the few, or only, avenues on Mictlan where a single man can make a fortune and climb from nothing.


By the time the [[KING OF THE WORLD|Solarian Collapse]] had occurred, Port Antillia found itself in extremely volatile circumstances, where it was forced to juggle its integration within the [[Corporate Reconstruction Zone]] and its own internal struggles. The political, social and economic scene of Port Antillia is incredibly malleable, where the planet had not yet decided its position on anything, but more importantly the megacorporations, and the boons and curses that come with either standing with or against them. Largely ignored in the immediate aftermath, Port Antillia has become the new focus for many [[Stellar Corporate Conglomerate|megacorporations]] as they realise the possibilities of a largely untapped planet that has remained somewhat out of touch with the wider interstellar community.
But with shady deals comes political violence and a group calling themselves the “Founding Movement”, referencing the “Movimiento Fundación” has begun a series of political campaigns and attacks. Their initial memo was attacking Solarian websites, sabotaging local elections, and leaking government files, their statement was clear, no more Sol dependency and the protection of artists’ rights and intellectual properties. But recently, as violence in Sol escalated, they carried out multiple physical terrorist acts. The most prolific being the murder of Marlene Pessoa, a pro-Sol actress and a Mictlani local. The authorities hoped that after the collapse of Sol and integration into Biesel their actions would cease, but they have only escalated. The group now seeks complete independence and refuses to take no for an answer.


== Government ==
=== Fashion ===
[[File:Port Antillia Flag.png|400px|thumb|The Flag of the Union of Port Antillia.]]
There is a long-standing tradition of masks on Mictlan, usually made of wood and in varied expressions. Mictlani use these masks for important events, painted in bright colours for celebrations, while black and white are used for mourning, be it personal or public. Protestors, rebel groups, and Founders have also adopted these masks, often giving them a terrifying visage. Wearing a mask is certainly not a daily thing, and a person’s celebratory or mourning masks are viewed as extremely personal, being one of the few things considered taboo to copy and replicate en-mass. Early on, corporations attempted to levy a ban on them, but their cultural significance resulted in planet-wide backlash. Thus, the only requirement is that masked employees wear their identification visibly.


Port Antillia prior to its integration within the [[Corporate Reconstruction Zone]], did not have an official government, instead, each nation-state functioned as an independent power. Each formed from a singular colonial outpost and expanded across the region they found themselves within, creating their own complicated and complex political environments. However, its introduction as a potential planetary state within the [[Republic of Biesel]] has forced the hands of the nation-states and resulted in a bifurcated state referred to as the “Union of Port Antillia” that currently exists as a transitional government meant to build the foundation necessary for the planet to enter into a new era.  
Tattoos and piercings are very popular in Mictlan and are considered the standard among the locals. Even the cleanest corporate will often sport at least a few tattoos on his face if he is a Mictlani local, to them, it is a form of self-expression, a way to non-verbally communicate their allegiances, beliefs, or values. Sometimes removal is unavoidable, however, as Eridanian suits will often press any Mictlani under their employ to remove their tattoos completely. The abundance of aquatic life has led to tattoo ink solutions based on Grumbo Squid ink becoming widespread and popular, even endorsed as healthy by certain "physical therapists" and "health gurus". The most popular motif is the colouring of the whole upper face, right above the nose, with the most popular colour being red, but white and blue are also frequently used. Piercings are often used in combination with these tattoos, septum and lip piercings being the most popular. Stainless steel is used the most often, gold being actually quite unpopular among the locals as it’s seen as a mark of corporatism on a person. Indeed, all designs that appear too “contemporary” or “mainstream” are very unpopular with native Mictlani, usually only seen on corporatists who don’t mind having a brand etched onto their face. This means that most tattooing businesses are run by the locals, as corporates have found little success in their own tattoo parlours.


The Union of Port Antillia has largely not taken any steps in building a foundation with which the planet can progress. Premier Incumbent Toño de Avila is primarily regarded as incompetent and unable to lead the people of Port Antillia. Halfway through his first term in 2464, Toño de Avila announced his intention to resign, where his position would be filled by an individual selected by the people of Port Antillia in an early election, bringing an end to the transitional government, and ushering in an era where Port Antillia would decide its future.
=== Language ===
Mictlan has developed a vibrant linguistical community, where polyglots are both common and expected due to its robust education curriculum and the communal cornerstones within its societies. Solarian Common, Tradeband and Tau Ceti Basic are all commonly spoken across the planet – the influx of non-Mictlani to the planet saw a notable increase in the numbers of speakers for Tradeband and Basic, as a necessary median language due to the intricacies of Solarian Common. However, the separation of Mictlan from the [[Sol Alliance| Solarian Alliance]] and its subsequent integration within the [[Republic of Biesel]] has resulted in a closer shift to Tau Ceti Basic and Tradeband – where the younger generations are slowly moving away from Common as schools begin to adopt a combination of the aforementioned two languages as their official tongue of operation.  


=== Provincial Authority ===
Prior to its introduction to the [[Corporate Reconstruction Zone]], Mictlan’s close proximity to the [[Republic of Biesel]], and its robust multiculturalism, allowed for Tau Ceti Basic to already proliferate across its jungles – heightened by the presence of the megacorporations within their highest echelons. Idris Incorporated has been instrumental in the planet’s shift away from Solarian Common in contemporary times, where it has outlined the expectation for employees to speak a degree of either Tau Ceti Basic or Tradeband within its corporate facilities outside of the [[Sol Alliance| Solarian Alliance]].


The former nation-states now find themselves being recognised as provinces within the Union of Port Antillia, each with its own elected Chancellors. As part of the agreement that resulted in the creation of the Union, Chancellors would have far-reaching powers within their own provinces - where their authority closely resembled that of a federal republic, despite claims that the supreme authority would be the office of the Premier. A minority still calls for amendments to such, however, many have further added that it is a contingency in the event of yet another failed Premier. The provincial states are as follows: Nueva Havana, Caymanas, Carrington, Mirabel, Arthezé, Agüeybaná and Saint Lawrence.
=== Major Holidays ===
*Festival de la Liberación (16 December - 21 December)


== Culture, Society & People ==
Festival de la Liberación is a celebration across Mictlan that recognises the revolutionary elements of its history, focusing on the overthrowing of Captain Tlaloc and his corrupt peers that solidified his reign. Regardless of the eventual quashing of the revolution by the [[Sol Alliance| Solarian Alliance]] shortly after it began, it is still celebrated for the efforts that allowed for a democratic Mictlan to form. Colourful parades, fireworks and concerts are all common events during the festive season.


=== Fashion ===
*'''Dia de los Muertos (1 November)'''
[[File:PortAntilliaDress.png|200px|thumb|A Fètil dresses with slight alterations]]


The diverse nature of the original colonists of Port Antillia allowed for a vibrant fashion to develop across the planet, where it found its roots in the [[Earth|Caribbean Federation]]. Antillean fashion emphasizes practicality with colourful flairs of personalization. While the colony of Mictlan has a taste for outlandishly bright colours, Antillean fashion tends to be either white or muted dark shades, with limited bright red or gold flairs. Sewn into the jacket or plum on the outside, flairs can be many different things, from single red lines running up the seam of a jacket, to a small complex pattern on each shoulder.  
Carried to Mictlan through the Central and South American colonists, Dia de los Muertos is a traditional celebration honouring the deceased through Calaveras, building home shrines with food and beverages enjoyed by the departed, as well as visiting cemeteries and leaving gifts on the graves of those that have since passed. It has also evolved to include family festivities alongside the solemn themes of the day, where communal feasts are common.  


Many Antilleans add flairs to their clothing either themselves or by having a family member do so. Too many flairs are considered gaudy and uncultured, the mark of a fashion sin, where the normal amount fluctuates between two or three per outfit. Formal clothing will have expensive and time-consuming flairs, whereas everyday clothing or work clothes may only have single sewn lines. Fashion across Port Antillia will usually be loose-fitting and flowing, made of native Antillean fibres or other thin-breathing materials to deal with the heat and humidity across the planet.  
*'''Tago de Eksterterano (6 June)'''
Celebrating the influx of non-humans to their planets, Tago de Eksterterano has become an import recognition of the influence that non-humans have had on Mictlani, and vice versa as their communities become further integration within the planet’s politics, economy and society. Skrell, Dionae and Unathi populations across Mictlan have seized the day as an opportunity to further assimilate themselves – at least those that want to – within Mictlan, with celebrations hosted in Papamóscanda, Fallowed Meadows and Vezduhk during the Tago de Eksterterano.  


Headwear is also yet another common sight in Antillean fashion, where wide-brimmed outback hats are used by the common labourer to keep the sun out of their eyes. Formal occasions see cattleman hats worn by men, whilst women employ unique headscarves – these formal headscarves find themselves becoming heirlooms passed down to the next generation of their families, those without an inheritance find themselves creating a new one – a process which is both expensive and time-consuming.  
== Major Cities ==
=== Sikunda ===
An ocean city, the largest and one of many dotting the surface of Mictlan. Sikunda is considered the second (by some the real) capital of Mictlan and boasts higher population numbers than its official capital, Arequipa. Its large platforms are dotted with maze-like interconnected housing structures, factories, and production facilities. Jobs are available everywhere in Sikunda, but the vast majority are low-skill which also means providing little pay. And while the population was managed under the [[Sol Alliance| Solarian Alliance]], the assimilation into the [[Republic of Biesel]] is now threatening the welfare and healthcare laws that kept the population of Sikunda relatively safe. One might imagine Sikunda to be a large grey maze, depressing and drab, full of sunken faces akin to the slums of Eridani, yet the exact opposite is true. Mictlani has made the rig truly theirs, each street boasts a painted landscape, graffiti, or colourful slogan. Colourful tapestries hang from the windows and small shrines dot the dead-ends of streets. Sikunda teems with life during the night, families and communities celebrating on their shared patios and drinking together into the late hours of the night. Sikunda also seems to be the centre for cybercrime, as the majority of all attacks come from said city. While the local authorities and corporate sponsors consider this an issue, locals to Sikunda rarely snitch on these pirate stations.


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=== Caxamalca ===
==== Notable Clothing ====
Nestled within the Mictlani Sertão of the Tepeyollotli Ranges, Caxamalca has its origins within a Chilean colonial outpost that settled within the cooler highlands of the planet. Taking advantage of its close proximity to the mineral resources hidden within the Tepeyolloti, Caxamalca has become an important foothold for Hephaestus Industries. It largely relies on the megacorporation to continue its efforts in quarrying and resource excavation, where the majority of the city’s populace is employed as a result of its presence – either directly or indirectly. Its climate is notably colder and drier compared to the rest of Mictlan, the city has grown within the caverns of Tepeyollotli – where a rife subterranean community exists, deploying methods similarly seen across Himeo with fungal crops, supplementing the imported foods from the rest of the planet, where other Mictlani have even coined the term Pequeña Himeo (or Little Himeo) when referring to Caxamalca. It has avoided the ire of the Tau Ceti Foreign Legion, where its distance from other major population centres has left it void of Samaritan or Founding Movement supporters, which Hephaestus Industries has used to its advantage, expanding even throughout the height of the Peacekeeper Mandate.
<div class="mw-collapsible-content">


*'''Guayamouc Shirts'''
=== Tianquiztli ===


A loose cotton shirt with four front pockets, these shirts were originally from the Caribbean back on Earth but are now ubiquitous across Port Antilla. Coming in both formal and casual styles, most Antilleans will have several of these shirts in their closets. These are worn mostly by men during formal occasions.
Originally settled by colonists from French Guiana, Tianquiztli has since become the headquarters of the Samaritans and Founding Movements as they launch ambushes and attacks against the [[Tau Ceti Foreign Legion]] and its auxiliary forces. Hit hardest by the Peacekeeper Mandate, Tianquiztli has become a smouldering heap of debris. Many from the city have fled to the western major population centres across Mictlan, where those that remained took up arms against the military occupation of the [[Republic of Biesel]] following the planet’s forced integration within the [[Corporate Reconstruction Zone]]. Those that were instead unable to flee have created pockets of resistance against the anti-corporate and secessionist elements that dominate Tianquiztli, with the Tau Ceti Foreign Legion taking advantage of these “resistance neighbourhoods” in their attempt to reclaim the city. The conflict between the opposing forces continues throughout the days and nights, gunshots and explosions can be frequently heard in each attempt to turn the tides of the battle. Shuttles are commonly seen transporting troops and moving displaced persons to safe regions, however, the Samaritans and Founding Movement have begun retaliating with anti-vehicle munitions forcing many to instead flee either by foot or smuggled by coastal miscreants looking to exploit their vulnerability. Its somewhat close proximity to Fallowed Meadows has allowed it to see frequent influxes of Dionae seeking unique experiences to return back to the Primitive Sirens, with some claiming their continued arrival as a way of silently supporting the Samaritans and Founding Movement, some Dionae even electing to stay are contribute to the efforts of these seditious organisation.  


*'''Fètil Dresses'''
=== Arequipa ===
A mainland city and a self-proclaimed shining jewel of Mictlan, Arequipa houses the national museum, the governing body of Mictlan, and one of the few space yards on Mictlan capable of holding a Zhukov-class carrier. Arequipa isn’t constructed as a traditional city, instead being a collection of large towers called “Canopies”, which are interconnected through a series of sound-proof glass tunnels. This allows the fauna beneath these cities to travel undisturbed while the many white-collar and tourist citizens are graced with a day-to-day view of these beasts. This of course comes at the cost of transportation as the only way around is hyper-elevators and self-driving trams. Arequipa is often called the “cultural heart” of Mictlan, with a large number of white-collar workers, artists, singers, and dancers present to entertain the visiting tourists. The general population would regard this as a blatant farce, as the “Mictlani experience” one gets at Arequipa is about as authentic as the glass walls of their towers. The culture in Arequipa is packaged and presented in a safe and easily digestible way, not to scare away the shareholders and companies. Still, even a well-presented and well-oiled machine needs workers to maintain it, and the closest one gets to Mictlani culture inside of Arequipa is when visiting the slums situated in the maintenance tunnels and worker apartments of the Canopies


A vast, flowing dress normally cut below the shoulders, Fètil dresses are the go-to fashion for Antillean women. These dresses are primarily worn during parties, or on holidays where dancing is commonplace. These dresses are known to tear frequently, to the annoyance of their wearers who must either pay for a fix or do it themselves.
=== Nueva Tenochtitlan ===
Similarly to its predecessor, Nueva Tenochtitlan finds itself sprawled over an island – and the surrounding shallow waters on artificial floating canopies – nestled within the largest lake on the continent, Huehuecóyotl. Rooted within a colonial outpost settled by Mexicans, Neuva Tenochtitlan is considered Mictlan’s breadbasket, responsible for a significant portion of the planet’s agricultural production, enough to secure it a massive shuttle port within the centre of the city. The majority of the city’s architecture gives homage to Aztec designs, with a twist of older Solarian designs – most notably observed within Lago de Abundancia and other settlements existing since the planet’s colonisation. With the inclusion of Mictlan within the [[Corporate Reconstruction Zone]], Getmore! has taken an interest in developing a foothold within the city, having already begun to purchase facilities that found themselves conveniently going under thanks to the megacorporate sanctions placed on Mictlani following the Insurrection Crisis. Dissimilar to other cities, Nueva Tenochtitlan has gone without significant megacorporate influence, where their introduction has disrupted the lives of many Tecnochtitlans.
=== Lago de Abundancia ===
[[File:Lago de Abundencia.png|thumb|The skyline of Lago de Abundencia.]]
Lago de Abundancia is a coastal city that was built with older earth architecture in mind during the early years of settlement. Its presence was never very well established as it mostly existed for agricultural reasons, however, in 2412 Idris invested heavily into Lago de Abundancia, transforming it into a proper competitor of Arequipa. Lago de Abundancia is now the second biggest tourist haven on the planet, promising wide beaches, big waves, and warm waters. Lago de Abundancia boasts the Spur's biggest and most diverse aquarium in the form of an entertainment park dubbed, Ocean Planet™.


*'''Antillean Suits'''
The people of Lago de Abundancia hold themselves in high regard, being proud of their achievement to turn their small coastal town into a bustling metropolis with a skyrocketing economy but these boasts hide a very insidious truth, that Lago de Abundancia has an issue with crime. Idris' refusal to boost the funding for public police while handling all security privately has led to the outside communities of farmers and workers being harassed daily by large criminal organizations and loan sharks. It is also the central operating area of the Founding Movement.


A short-sleeve suit jacket made thinner than usual, Antillean suits are designed for hot, wet environments where not even wearing an undershirt will help you stave off the sweat and heat. While most of the spur regards them as an oddity, they have found popularity on Mictlan where the similar climate makes them far more useful and comfortable than normal suits.
As a result of the Insurrection Crisis of 2464, Lago de Abundancia became a warzone that resulted in the widespread destruction that turned city blocks into rubble. The Tau Ceti Foreign Legion, alongside the Private Military Contracting Group and the Mictlan Defense Force, engaged in both the Founding Movement and the Samaritans as they attempted to retake Lago de Abundancia. Ultimately, they succeeded, but neighbourhoods found themselves smouldering piles of debris and many were forced from their homes as they were evacuated by the corporate military forces. Following the Insurrection Crisis, a combination of Legionnaires and contractors from Hephaestus Industries, remain within the city and assist in rebuilding it to its former glory.
</div></div>


=== Language ===
== Aliens on Mictlan ==


Antilleans have developed into two linguistical categories, where they either predominately speak [[Languages|Solarian Common]] or [[Languages|Tradeband]], as a result of the planet’s collapse early in its colonisation. The provinces of Arthezé, Nueva Havana, Agüeybaná, and Mirabel encompass the Tradeband-speaking regions of Port Antilla, whilst the Caymanas, Carrington, and Saint Lawrence have proliferated [[Languages|Solarian Common]]. While it is not uncommon for Antilleans to be able to speak both, many only have an incredibly rudimentary grasp of their second language.
=== Dionae on Mictlan ===
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<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#186b1c; padding:.1em; color:#fff;">The Primitive Sirens of Mictlan</div>
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There are two distinct dialects present on the planet, one that sees heavy lifting from [[Languages|Tradeband]] and the other more influenced by [[Languages|Solarian Common]]. It is relatively easy to identify the differences between each, Antilleans influenced by [[Languages|Tradeband]] sound more nasally and rhythmic, whereas those that grew up in regions where [[Languages|Solarian Common]] are more soft-spoken, and annunciated compared to other colonies.  
Rooted within the emigrants from across the [[Sol Alliance| Solarian Alliance]], following the completion of their debt as a result of the Rueltab Incident, Dionae have nestled themselves within their own city of “Fallowed Meadows” in the Mictlani Sertão. However, different from other Dionae settlements across the Orion Spur, the Primitive Sirens follow an ideology of technophobic primacy, where they deny themselves the pleasures and convenience of advanced technology to ensure the preservation of the true tenets of a Dionae – connection to nature, and to themselves. Though their foundations remain the same, the Primitive Sirens have evolved their approach to their understanding, and assimilated themselves within Mictlani society, to a degree, of course. Following the cornerstone of gaining experience, the Primitive Sirens do regularly leave the Fallowed Meadows and work in the surrounding Mictlani cities, most of the time forming the basis of the cities’ common labourers – construction workers, operations employees and even farmhands.


Since the planet’s integration within the [[Republic of Biesel]] following the collapse of the [[Sol Alliance|Solarian Alliance]], many found themselves having to learn [[Languages|Tau Ceti Basic]] in order to attempt to adapt to their newfound circumstances. There was a push by the transitional government for Antilleans to learn the language through state-run programmes, which saw some success within the more developed regions and provinces, however, the rural countryside still clings to their native tongue – unwilling to learn a language that has very little influence on the planet. While adoption of [[Languages|Tau Ceti Basic]]  has been slow, the planet does have a large number of speakers who have at least a basic understanding of the language, and census data shows that a minority of Antilleans self-report as polyglots as a result.
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=== Education ===
==== History ====
[[File:PortAntilliaBuilding.png|left|250px|thumb|The Mayabeque School of Health Sciences.]]
Despite the struggles faced by Port Antillia, it has managed to foster a vibrant academic environment that is often surprising to those that hear of the problems faced by the planet. Antilleans adhered to stringent guidelines provided by the [[Sol Alliance|Solarian Alliance]] during the colonisation of the planet, where the colonial outposts ensured that the next generation would be able to adapt to their new environment and be taught critical skills necessary for the development of the planet with their tertiary levels of education focusing predominately on technical skills. Even during the planet’s fractured status, Antilleans were free to choose from any institutions that Port Antillia had to offer. Additionally, Antilleans that traditionally wished to immigrate often did so by advancing in academia.


'''Papiamentu University of Geological Sciences'''
Created by those that sought freedom after their debt had been repaid, hundreds of Dionae spread out across the Orion Spur, it was only natural that Mictlan – within the more frontier regions of the [[Sol Alliance| Solarian Alliance]] – would be elected by those attempting to flee from its grasp as a preferable place to settle in the 2400s. The initial inability to assimilate into Mictlani society pushed for the founding of Fallowed Meadows, where a common agreement was held among the settlers: a safe space for other Dionae attempting to resettle themselves, free from the technology that had plagued them to such an existence. Where, without prior authorisation from the established government on Mictlan, they forged an existence within the Mictlani Sertão and cleared vast sections for their intended settlement. Despite attempts to disperse the Dionae by officials from the surrounding cities, they yielded successful results as the first buildings started cropping up – crude, and somewhat dishevelled – but it mattered not, as the Dionae had carved themselves a home.


Located in the Arthezé province, the Papiamentu University of Geological Sciences was originally founded to study the planet’s volcanic formations. The school gained prestige during the Fètil Chain earthquakes, as scholars were the first to study the causes of the constant tectonic activity. Today, it remains an important centre for geological sciences in human space. Papiamentu is also considered a prestigious mining school, with a long history of mineral engineering. Although alumni are prepared to coordinate large-scale mining operations, some misfortunate graduates have only found job opportunities as overqualified miners or engineers.  
Keeping to themselves for the better part of two decades, it wasn’t until the 2430s that Dionae from Fallowed Meadows began pouring into the surrounding communities – citing the need to bring back experiences to the Cluster, claiming it a rite of passage for those that wished to remain. Slowly, Fallowed Meadows saw further integration within Mictlan, with the experiences brought back by these ites of passage influencing their own society, evolving their understanding of their original common agreement, shifting and changing the interpretations. By the 2450s, the settlement had grown enormously and had seen non-Dionae begin to contribute, further cementing Mictlani elements within their societal understandings and beliefs.  


'''Mayabeque School of Health Sciences'''
Fallowed Meadow’s establishment within the northern parts of Huitzilopochtli has resulted in unwanted attention by the Samaritans, Founding Movement and even the Tau Ceti Foreign Legion. Several times the Tau Ceti Foreign Legion landed their shuttles within Fallowed Meadows, claiming the settlement to be hiding seditious individuals within their midsts, some persons even being detained by the Biesellite forces due to their alleged connections. Though there exists no outward alignment to these groups, it isn’t unheard of for those returning from the surrounding cities with their newfound experiences suddenly take a dislike to the Tau Ceti Foreign Legion, and the [[Republic of Biesel]] – however, many chalk this up to mere rumours.


Nestled within the Nueva Havana province, the Mayabeque School of Health Sciences has been instrumental in dealing with the high phosphoric diet that often resulted in health issues within Antilleans, where they made strides in medical research that resulted in innovative treatments that tackled the primary issue. It is believed that one day the Mayabeque School of Health Sciences will one day become a leading centre in medical research, where even today its alumni quickly find themselves employed when they venture within the greater interstellar community. In addition, the Mayabeque School of Health Sciences oftentimes finds themselves deployed following natural disasters, where they often put their learned skills to use as they tend to the injured. 
==== Dionae from the Primitive Sirens ====


'''Carrington Institute of Technology'''
Dionae from the Primitive Sirens are known for their remarkable abilities to mimic structures, items and even other species – seemingly adapting to the situation, with rather proficient ease. Adhering to their ideology to ward away from advanced technology, these Dionae will often find themselves substitutes for such – with those within the construction industry sometimes seen uniting themselves to form appearances consistent with machines – such as cranes, pulleys and even scaffolding equipment. Mimicry is an integral component of the Primitive Sirens, where they view it as an ability given to the Dionae in order to do without technology, where whenever possible they would rather pursue themselves as substitutes as opposed to machines. In some instances, some claim to have even seen Dionae attempt to mimic farming equipment, such as ploughs and tractors, with some minor success thanks to the natural agriculture benefits imbedded within their skin and bark.


The Carrington Institute of Technology has become a renowned higher polytechnic education facility, offering a variety of different courses, across Port Antillia and has played a key role in the development of the planet since its establishment in 2383. The use of the Giant Column Sponges as shock absorbers for earthquakes impacting the Fètil Chain – or the province of Saint Lawrence – was an idea by students from the Carrington Institute of Technology’s school of engineering. They have since produced countless figures important to the history of Port Antillia, including Premier Toño de Avila and Chancellor Julien Guerrier of Arthezé.
==== Fallowed Meadows ====


=== Sports & Recreation ===
Reminiscent of pre-industrial society, '''Fallowed Meadows''' seems of almost biblical beauty, with much of the sprawling settlement’s design seemingly inspired by Babylonian architecture, slightly altered due to the buildings having been constructed of wood, and supported with biomass produced by the Dionae. Farms, ranches and even rudimentary workshops dot the landscape of Fallowed Meadows, operated by hundred of gestalts that elect to follow the Primitive Siren’s ideologies – not all being native to the Cluster. These ranches have a dual purpose, serving as a means to harvest Aztlanian Llama fibres to wave clothing but also to serve as pack animals to help transport resources and Dionae over large distances. Fallowed Meadows has managed to resist megacorporate influence, however, have been unable to do the same for Mictlani integration, where some non-Dionae have even joined the Primitive Sirens and embraced their lifestyle of simple living. Though it remains detached from general Mictlani, Fallowed Meadows has implemented several societal changes thanks to the influence of the planet’s populace, reforming from a stringent hierarchy based on age to a communal village where each and every individual is appreciated regardless of what they can add to the Cluster. Therefore, there doesn’t exist a gestalt that leads Fallowed Meadows, instead, choices that affect the settlement are conducted by each and every inhabitant voicing their concerns, and voting on their choice – a type of direct democracy seen similarly in Harmonious Hymn.


*'''Foutbol'''
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Foutbol is the national Antillean sport, believed to be derived from football and beach volleyball. Unlike traditional soccer, foutbol players can only touch the ball with their knees, hips, and elbows. Because of its relatively simple rules, foutbol can be played in all kinds of improvised fields. Foutbol is considered the national sport, with professional teams being some of the most popular. Foutbol clubs have a deep sense of rivalry, stemming from the days when Port Antillia was an insolate planet with local governments. Some hooligans have taken their differences to the extreme, causing chaos in major foutbol games.
== Unathi on Mictlan ==


*'''Cricket'''
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<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#92960e; padding:.1em; color:#fff;">The Free Sinta'Unathi of Vezdukh</div>
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Fleeing from the catastrophic circumstances of Moghes, Unathi found themselves scattered across the Orion Spur – filtering themselves into wherever possible and to those that would accept the fleets of refugees. One notable location was that of Mictlan, far enough away from the Jewel Worlds of the [[Sol Alliance| Solarian Alliance]] that they wouldn’t have to fear any immediate repercussions by the establishment of refugee camps to host those from Moghes, and the general openness to non-humans made it a suitable location for [[Sol Alliance| Solarian Alliance]]’s attempts to divert the asylum seekers from their more well-off colonies. Established in 2440, the Vezdukh Refugee Camp soon became home for thousands of those fleeing from Moghes – be it those from the [[Izweski Nation| Izweski Hegemony]] or the [[Unathi History| Traditionalist Coalition]], they found themselves lumped together by the ignorant officials overseeing the displacement process. By the end of the decade, the Vezdukh Refugee Camp had overcome the majority of its problems – evolving from a humble refugee camp to a sprawling shantytown, where it eventually earned recognition as the Free City of Vezdukh. Since 2440, Unathi have become one of the more influential species within Mictlan’s economy, continuing to grow their presence as time marches forward. Meritocracy is a fundamental aspect of the Free City, where peasants fleeing the Contact War have been able to carve a name for themselves on Mictlan, and even reach the highest echelons of Vezdukh’s aristocracy. Though majority of the Unathi on Mictlan live within the Free City, it is not uncommon to see them within other population centres across the planet.


Cricket has remained a popular sport, even when separating from its colonial roots in the Caribbean Federation. It has become an important pastime among Antilleans, where teams have cropped up from the various provinces leading to regularly-held games to determine who truly is the best. The Antillean Cricket Cup is a well-liked tournament that has become an annual celebratory period and kicks off sometime in late June, where many take days off to congregate with their families and support their teams. Additionally, it is a widespread children’s game across primary and high schools.
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*'''Dancing'''
=== History ===


Antilleans are known for their love of dance and music. Many forms of dance are celebrated across the provinces of Port Antillia, where the dances of the planet mostly are comprised of social dances, performed at social functions and celebrations where learning the salsa, mambo and rumba has become important stepping stones in reaching adulthood for Antilleans, where rumba is particularly important for marriage ceremonies, where those marrying must perform the Danza del Matrimonio to “solidify” their union.  
The outbreak of the Contact War in 2439 is the primary reason for the presence of Unathi on Mictlan, where those that fled from Moghes and found themselves within the [[Sol Alliance| Solarian Alliance]] saw themselves filtered towards its outer colonies – in particular, Biesel and Mictlan if they weren’t told to turn around and return to their planet. Those that found themselves escorted to Mictlan subsequently saw filtering into the Vezdukh Refugee Camp, where most were identified and classed according to their skills – farmers, healers, labourers and even warriors. The ignorance of the officials overseeing this process lumped together refugees from both the [[Izweski Nation| Izweski Hegemony]] and the [[Unathi History| Traditionalist Coalition]], which caused outbreaks of violence across Vezdukh. Even nobles that fled from Moghes essentially saw their titles stripped, crammed into overcrowded cabins meant to maximise the number of people that it could house.  


*'''Sailing'''
By the mid-2440s, makeshift castes had begun to re-emerge, however, inverse to that of Moghes. Farmers, specifically those within the aquaculture industries quickly began to leverage their influence within the intracity economy of Vezdukh, bargaining their produce for favours from the other groups of workers. Most notably, however, was the prevalence of those belonging to the [[Unathi History| Traditionalist Coalition]] within the nascent aquaculture industries – with Clan Izziba quickly inserting their dominance, despite their origins as peasants from the Torn Cities of Moghes.


Due to the aquatic nature of Port Antillia, sailing is yet another popular recreational avenue among Antilleans. With the planet’s internal economy heavily relying on maritime routes, it is no surprise that it has spilt over into leisure instead of work, where cruises are a common sight, as well as boat racing across provincial courses. Similarly to the [[Biesel|Craterview Boat Racing Competition]], Antillean sailing tournaments are a global phenomenon that is closely watched by many as races occur around the clock, across Port Antillia.
By the end of the decade, Vezdukh had evolved considerably and had obviously taken on Moghesian influence. Not just the city’s architecture was inspired, but the makeup of its political, economical and societal spheres as well. Clan Izziba used their influence within the aquaculture industries, where they quickly saw themselves rising to the status of nobles – where Vezdukh had largely been left alone by the greater Republic of Mictlan by 2451. The then-Prime Minister recognised that Vezdukh no longer could serve as a refugee camp and that it had evolved past its original intentions, and for that, it was necessary to allow its inhabitants to decide their own way forward – a notable difference from the approach taken during the establishment of Fallowed Meadows, seemingly distance themselves from their prior actions  – with the establishment of the Free City of Vezdukh after months of negotiations and discussions between the most influential clans that had gathered power, either through political manoeuvring or criminal undertakings.  


=== Cuisine ===
The establishment of the Free City in 2453 had profound effects on the Unathi, and their assimilation to Mictlan. Twelve years since the initial arrival to the planet, the intrusion of the planet’s culture into Vezdukh, and negotiations held between representatives of both parties ultimately pushed for a reformation amongst the Unathi – with notable support from Clan Izziba – that pushed for a democratic approach to be taken to the ruling of the Free City, integrated with the customs and beliefs of the Unathi. The office of Lord Mayor was thereby established, chosen by a council electorate of Unathi that would campaign for a seat on the “High Council of Vezdukh”. Today, the Free City of Vezdukh – although inspired by Moghesian elements – maintains uniqueness through the integration and assimilation of Mictlani culture – and still welcomes refugees from Moghes as the wasteland continues to grow.


Heavily inspired by its colonial roots of the [[Earth|Caribbean Federation]], Antillean cuisine finds itself having adapted to the native flora and fauna of the planet – with Spindlekann being a rather consistent staple of Antillean diets. Some dishes have found themselves becoming important to regional cultures, where there exist caveats between the various provinces in the preparation of a meal. The original colonists of Port Antillia quickly discovered the issues they uncovered the high phosphoric content of the planet’s soil – where some regions were forced to either hunt or fish to stave off starvation as a result of the lack of easily farmable land, as a result, some regional cuisine is often fish-based or meat-based, while those within the eastern hemisphere have a more plant-based diet thanks to its fertility.
=== Free City of Vezdukh ===
Within the jungles surrounding Sikunda, the Free City of Vezdukh exists – tucked along the west coasts of Llactaplata, which has proven advantageous for the city’s aquaculture practices, which majority of the Unathi find themselves employed within due to the prevalence of the Izziba Chapter of the Fishing League. Not too dissimilar from cities found across Moghes, Vezdukh has some obvious Moghesian influence integrated into its architecture, with some small caveats as a result of the inclusion of Mictlani elements across the growing city. It enjoys a semi-autonomous existence on Mictlan, with significant freedom in the running of Vezdukh, where it has its own government established by an agreement between the most influential clans and representatives of the planetary government. With the prevalence of the [[Unathi History| Traditionalist Coalition]] within the city’s aristocracy, Th’akh sees itself as the majority religion – where it has even led to the establishment of catacombs that spread far across Vezdukh, in which those that die are stored within – approximately already housing nearly three thousand Unathi, according to the records kept by the prominent Shamans. Though there wasn’t an initial imbalance between refugees from the [[Izweski Nation| Izweski Hegemony]] and the [[Unathi History| Traditionalist Coalition]], throughout the years this number has slowly grown disproportionately, with majority of those still fleeing the wastelands of Moghes made up of those either disinterested in the Hegemony, or remnants of the [[Unathi History| Traditionalist Coalition]] that have managed to hold out for decades after the conclusion of the Contact War. The Free City of Vezdukh, similarly to Moghes, is influenced significantly by the presence of Guilds, in particular the Izziba Chapter of the Fishing League, and the Javzi Chapter of the Bard’s Guild. Though the other Moghesian Guilds may be present within the Free City of Vezdukh, they do not have near as much influence as the former guilds. Guildmaster Orbza Izziba also stands as Lord Mayor of the Free City, where his clan leverages their monopoly of aquaculture to ensure their majority holding of the Grand Council of Vezdukh. Beneath his guidance for the better part of the last decade, the Free City has grown exponentially and settled as a true successor to the [[Unathi History| Traditionalist Coalition]]. Sinta'Azaziba is the most commonly spoken language within the Free City, though some do still speak Sinta’Unathi within the more Hegemonic dominated neighbourhoods.  


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==== Notable Clans of Vezdukh ====
==== Notable Dishes ====
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*'''Pescadora'''
===== Clan Izziba =====
Pescadora, also known as fish sandwich, is either raw or pickled fish with cheese made from Antillean Unicorns between two slices of bread. It has become a popular food item across the Caymanas due to its relative cheapness and availability thanks to the province’s fishing-dominated economy. It is rarely appreciated outside of the Caymanas, but some cities along the northern coast of Carrington have begun enjoying the meal.


*'''Kann Rum'''
With their origins from throughout the Torn Cities of Tak, Sai and Sen – Clan Izziba has risen to nobility through their ingenuity and a humble helping of luck. Peasantry within the [[Unathi History| Traditionalist Coalition]], members of Clan Izziba predominately found themselves working within the Fishing League on Moghes for centuries prior to the outbreak of the Contact War. The nuclear cataclysm, and the Clan’s choice to flee from persecution by the [[Izweski Nation| Izweski Hegemony]], resulted in their subsequent arrival to Mictlan. Placed within their then-nascent aquaculture industries of the Vedzukh Refugee Camp, they proved their value and quickly rose through the ranks – becoming overseers, administrators and ultimately pooling their resources and creating the Fishermen’s Guild – and established a monopoly on the aquaculture industry. Guildmaster, Clan Leader and Lord Mayor Orbza Izziba stands as a representation of the Free City’s meritocratic cornerstone, having carved himself into nobility as a peasant fleeing Moghes. They are allied with Clan Rirazi, and rivals of Clan Javzi.  
Having originated from the province of Arthezé, Kann Rum has quickly found its way across the entirety of Port Antillia. Crafted from the fermented juices of the Spindlekann, it has become a common drink to enjoy over dinner privately or to celebrate with at parties. Several flavours and variations exist, however, Spiced Kann Rum continues to be the most well-liked.  


*'''Roasted Antillean Unicorn'''
===== Clan Rirazi =====
Cooked similarly to other red meats, Roasted Antillean Unicorn is commonly drizzled with juice extracts from Spindlekann as well as its boiled fleshy mesocarp, allowing for a rich, sweet meal to be made. It is not uncommon for upper-class Antilleans to have their meals garnished with the shavings of the creature’s horns. It is a common dish within the province of Nueva Havanna.


*'''Baked Spindlekann'''
Similarly to Clan Izziba, Clan Rirazi hails from the broken [[Unathi History| Traditionalist Coalition]] within the southern hemisphere of Moghes having fled sometime after the outbreak of the Contact War. However, with most of the men having perished as a result of the Hegemony’s final push, Clan Rirazi has been forced to adopt a matriarchal hierarchy following their arrival to Mictlan, similarly seen within the Queendom of Szek’Hakh. Through a combination of elegance, poise and grace Clan Rirazi secured themselves within the Free City’s aristocracy by arranging political marriages with prominent Unathi, in particular the marriage between Clan Leader Tyzan Rirazi and Lord Mayor Orbza Izziba – which granted the Clan a seat on the High Council of Vezdukh. They have ties to each notable Clan within the Free City, whether it be by marriage, or convenient friendships, Clan Rirazi has secured itself as a prominent and upcoming Clan – with talks of even spearheading the presence of the Merchants Guild on Mictlan.  
Baked Spindlekann has become critical to the cuisine culture of both Arthezé and Agüeybaná where it often serves as a side dish in almost every meal, from breakfast to dinner. Easily able to be prepared, really only needing some kind of oven to produce. It is a staple for both city-dwellers and those that live in the more rural regions of the provinces and has seen some minor commercialisation as it become incorporated into both junk and fast food avenues.  


*'''Sugared Papiyosa'''
===== Clan Zahzyr =====
The prevalence of the White Papiyosa across Port Antillia, and their tastiness, has allowed for them to become a delicacy – where they initially found themselves soaked in Spiced Kann Rum and baked until crunchy. It has since evolved into a candy of sorts, popular amongst both adults and children, where it serves as a snack between meals thanks to its high protein and sweetness.
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=== Folk Beliefs ===
Though maybe not the most influential, Clan Zahzyr is the most numerous. Somehow, through the tragedies inflicted across Moghes, the entirety of Clan Zahzyr fled from the nuclear cataclysm and survived the journey to Mictlan. With apprentices from across the Moghesian Guilds, Clan Zahzyr was able to secure their claw within several pies, earning a rather nice profit through their dozens of ventures  – eventually pooling their resources together and constructing the largest estate within the Free City, outcompeting even Clan Izziba. Castle Zahzyr, as colloquially known, serves as a reminder to the Unathi of the Free City of their Moghesian origins – where it employs a combination of elements from both Th’akhist and south Moghesian Traditionalist architecture. Clan Leader Dazyn Zahzyr secured an alliance with Clan Javzi after marrying Clan Leader and Guildsmaster Vehz’s daughter, Nehdra. They otherwise have amicable relations with the other notable Clans of the Free City.                               


Much of Antillean folk belief centres around the tumultuous nature that has dominated the planet and its newly settled peoples – the most prevalent of which is the eruption of Mount Sauveur, and the resulting fallout.  Though many eruptions had plagued the planet before, and indeed continue to do so, Mount Sauveur’s explosion is notable for the widespread damage it caused to the agricultural economies that are the backbone of almost every colony. Descendants of fishermen, farmers and other workers took after the lessons which their fathers had learned. A general belief system established itself through several generations, characterized by humility, a frugal lifestyle and indifference to loss. These Antilleans reason that if the natural world can take away so much progress so quickly, one should always be prepared to lose it all, and accept the current of life no matter how turbulent or calm. Outsiders remark that this fairly widespread attitude gives Antilleans an air of casual serenity, even through the worst disasters. It should be noted that not all residents of the planet share this thinking, particularly the newer generation who, having the opportunity to live a less rural lifestyle, are often frustrated with this carefree stereotype.
===== Clan Javzi =====


Flora and fauna are similarly respected, with various traditions surrounding the harvest and consumption of the ever-abundant Spindlekann. Antilleans are almost never seen eating any dish made out of this plant with utensils, usually explained as a way of remaining closer to the precious earth that bore the food. The same applies to Antillean Unicorns, the ranchers of which have complicated slaughtering practices that include letting the animal age at least five years so as to respect the animal’s ‘sacrifice’ in return for nutrition. Handlers also keep the horns of the Unicorn in the belief that it stores the spirit of the creature, later using them as charms. The modern age has of course morphed this tradition, with the horns now used as a delicacy for those who are willing to pay a high price. Indeed, the only practice that has not been touched at all by the passing of time is the superstition regarding Bayollas. Despite vast economic benefits, Antillean fishermen have historically refused to hunt these rare creatures in fear of retaliation from the sea itself. The belief comes the idea that these titanic beings control the waves through their swimming patterns, summoning tsunamis and tide floods based on their mood and safety. Common fishermen believe that to hunt and butcher such a majestic being is tantamount to inviting the wrath of their brethren, while others simply find their beauty something that must be preserved. The most fervent of these believers tell legends of a sort of King of the Bayollas, an even more massive and ancient beast that can be distinguished by the vibrant colours that it is enshrouded in. Whether true or not is impossible to determine, as neither prospectors nor researchers are allowed to disturb these rarely-seen creatures.
The only Clan from the Hegemony’s territories that retains enough influence to be prominent within the Free City, Clan Javzi has its roots within Izweski nobility, having used their aristocratic connections to ferry their Clan to wherever would accept them – ultimately ending in their arrival to Mictlan. With connections to the Bard’s Guild, Clan Javzi established their own chapter within the Free City – well, within the Camp, attempting to uplift the mood of refugees and close the divine between the [[Unathi History| Traditionalist Coalition]] and the [[Izweski Nation| Izweski Hegemony]]. They found success in their attempts, garnering admiration from many across Vezdukh – eventually securing them some kind of influence within the Free City’s affairs, with Clan Leader and Guildmaster Vehz Javzi securing a seat on the High Council of Vezdukh. Clan Javzi maintains a rivalry with Clan Izziba, supposedly over an ancestral feud that started on Moghes. They are allies with Clan Zahzyr but do have amicable relations with Clan Rirazi.  


=== Religion ===
==== Notable Guilds of Vezdukh ====


Following the colonisation of Port Antillia by the [[Earth|Caribbean Federation]], the religions that took hold of the Antilles region of [[Earth]] found themselves cultivated and subsequently proliferated across the various provinces of the planet. The sects of Christianity present themselves as the most followed – across the entirety of Port Antillia. In particular, Roman Catholicism has remained steadfast as the most followed religion by Antilleans, where it exists as the official faith of many of the provinces. However, the Caymanas, Nueva Havana and Arthezé have notable beliefs present outside of Christianity, with Rastafari, Santeria and Haitian Vodou having footholds in the respective provinces. Whilst some adhere only to Haitian Vodou, many across Arthezé practice both the former and Christianity simultaneously – where they exist in an unofficial syncretism as they did within the [[Earth|Caribbean Federation]]. Santeria finds itself in a similar position as Haitian Vodou within Port Antillia.
===== Bard’s Guild, Javzi Chapter =====


=== Major Holidays ===
Established within the Free City by Clan Javzi, the Javzi Chapter of the Bard’s Guild served an important purpose during the initial days of the Vezdukh Refugee Camp – where they routinely engaged in impromptu concerns among one another to lift the moods of those that found themselves on Mictlan, and close the divide and ease the tensions between the [[Unathi History| Traditionalist Coalition]] and the [[Izweski Nation| Izweski Hegemony]] – or at least those that fled from the respective territories. Now, almost two decades later, the Javzi Chapter serves as an important figure within the Free City’s public relations, where those within the higher positions of the Bard’s Guild oftentimes serve as diplomats on behalf of Vezdukh, or even to turn ease a scandal into a rumour with well-placed writings, poems and songs. It is ill-advised to make an enemy of the Bard’s Guild, for without them gossip and rumour can spread – however dishonourable it may be. Without the influence behind Clan Izziba, it is without a doubt that Lord Mayor Orbza would likely never have been able to attain their position.


*'''Celebración del Volcán'''
===== Fishermen’s Guild =====


In remembrance of the volcanic eruptions that have shaped Port Antillia as those from the Mayabeque Isles know it, every year the locals organize a festival to commemorate the volcanos across the islands and the power that they hold. It is held annually every August, in addition, music festivals and fireworks are commonly associated with the celebration. It is not as popular outside of the Mayabeque Isles, however, some cities across Woodhall Atoll have been known to partake to celebrate the volcano on which the island rests.
Forged by Clan Izziba, the Fishermen’s Guild serves a similar purpose to the Fishing League on Moghes. However, it sees itself run more as a corporation as opposed to a traditional Guild that one would find on Moghes – likely as a result of the expansive influence that it has thanks to the monopoly it holds over the aquaculture industries within the Free City. Led by Lord Mayor Orbza Izziba, the Fishermen’s Guild employs almost half of the inhabitants within the Free City, not necessarily just for aquaculture – the Guild has seen some expansion into similar activities done by the House of Medicine and even the Labourers Guild on Moghe – further integrating itself within the city’s affairs. With such a reliance on the Fishermen’s Guild, it has naturally resulted in Clan Izziba’s immense influence over the Free City – where resisting it is likely to result in some unwanted consequences.


*'''Kanaval a Sezon'''
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A massive social celebration across Port Antillia, Kanaval a Sezon occurs during changeovers of the seasons – Fresano and Veruroso. While some Antilleans prefer to partake privately, provinces find themselves host to dozens of carnivals consisting of masquerade, dance and music.  Street theatre has also become a popular occurrence during the Kanaval a Sezon, with some of the largest being a sought-out experience by Antilleans during both Kanaval a Sezon festive periods.
== Skrell on Mictlan ==


== Economy & Industry ==
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<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#510663; padding:.1em; color:#fff;">The Academic Circles of Papamóscanda</div>
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As a result of its turbulent history, lack of investment and unstable physical geography. Port Antillia’s economy lags even to this day behind the rest of the [[Sol Alliance|former middle-ring Solarian colonies]]. A low rate of industrialization leaves many areas of the planet still focused on fishing or farming for subsistence whilst in more urbanised regions the lack of investment and connection to the greater spur hampers development beyond basic industries built on what is readily available on the planet itself. Despite this, Port Antillia has plenty of potential for growth, and its recent introduction into the [[Corporate Reconstruction Zone]] has drawn the attention of the [[Stellar Corporate Conglomerate]] and its constituent megacorporations. Some of the planet's most urbanised areas are beginning to see a trickle of corporate investment.
The Skrell have found it easy to adapt to Mictlan, although some still struggle to fully integrate themselves into its society; while the humid environment is a perfect fit for their species, the Skrell have found difficulty in adjusting to the communal and energetic culture that’s formed on the planet. While there exist clear similarities between Mictlan and the Nralakk Federation’s outlook on community cohesion and cooperation, the Federation takes a much milder form, resulting in many of the older Skrell living on Mictlan finding the more outwardly emotive and energetic Mictlani way of life to be mentally exhausting. It is the younger generation of Skrell, who grew up on Mictlan, that have found it easier to adapt to the planet's way of life, unlike the elder generations that have been forced to somehow integrate into the ever-changing culture present.


However, despite this, the trials Port Antillia has faced have led to the development of a robust and strong intraplanetary trade network. With access to the vast planetary sea being easy and cheap, countless trade ships move goods across sea lanes of the planet, with several staple ports serving as hubs for trade and the heart of the planetary economy. The core of this trade is focused on the trade of staple foods such as Spindlekann and Fish from rural regions in exchange for goods produced in the more urbanised regions of the planet, allowing for the planet to support populations in areas that otherwise would be incapable of such, and providing less developed regions with necessary goods they lack the expertise and equipment to produce.
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== Provincial States ==
Academically, Skrell have found themselves dominating several fields, including biology and ecology. Academia across Mictlan have recognised the species’ talents, with even the Arequipan Institute of Ecology and Natural Sciences having a Skrell, Xall Qaqii, as its President. Caretakers often encourage their young to partake in showing off the species’ academic aptitude, where the majority of those born on the planet eventually pursue careers related to botany, agriculture, biology, or even the xenosciences.
[[File:NeuvaHavanaPortAntillia.png|300px|thumb|Cities nestle themselves around dormant volcanos across Neuva Havana. ]]
=== Nueva Havana ===
Nueva Havana is one of the largest provinces across Port Antillia and predominately consists of descendants of colonists from within the Caribbean Federation’s Cuba. Spread out across the Mayabeque Isles, the province is home to three prominent population centres that contribute considerably to the industrial profile of Port Antillia, where without them significant shortages of consumer goods would occur. Urbanisation has become rampant within Nueva Havana, however, it has not proven to be a problem. It has seen a significant drop in unemployment and poverty and has subsequently skyrocketed the quality of life within the province. The largest cities are '''Velazco''', '''Marbella''' and '''Arcos de Canasí'''. Despite the volcanic activity that interrupts the lives of those living in the province, it has exposed surface minerals that were easily minable and subsequently jumpstarted the region's development, even in spite of the deficiency of agricultural land present.  


=== Caymanas ===
Most Skrell reside in the settlement of Papamóscanda, a town on the outskirts of Arequipa. Founded by the first Skrell that arrived on Mictlan, a group of scientists from the Nralakk Federation. The founding ethos of the first colonists has led to the town itself becoming a hub for pro-Federation Skrell who visit or move to the planet. Even though most live in Papamóscanda, there are other smaller communities of Skrell who have established roots on the other islands across the planet. These groups are typically much smaller and consist of Skrell who come to Mictlan outside of the Federation due to its ties in Papamóscanda. This divide between Federation and non-Federation aligned Skrell rarely results in a confrontation, however, as the hardliners from the two groups have relegated themselves to their own regions on the planet.


Still coming to grips with the planet’s integration within the [[Corporate Reconstruction Zone]], the province of Cayamanas experiences the most problems across Port Antillia. Its limited space to expand has resulted in overcrowding and overpopulation issues cropping up across the region of Woodhall Atoll. The descendants of colonists from Jamaica predominately make up the demographic of the province, where they have filtered into three major metropolitan areas that find themselves wedged against the craggy cliffs of the region: '''Eden''', '''Durhamville''' and '''Orchard'''. Some portions of these cities find themselves growing outward across the shallow shores, sitting on stilts. Its industries focus primarily on fishing, crucial to feeding the evergrowing population of the province. Though some nascent industries exist, many are simple drydocks or small canning facilities devoted to preserving the supply of fish.
With Mictlan joining the Republic of Biesel and now finding itself within the Corporate Reconstruction Zone, the Skrell living on the planet are still trying to find where they stand; the older, traditional ones are apathetic, and are only concerned with their and their family’s status within the Republic - yet most of them would prefer a return to Solarian rule. The younger Skrell in comparison are more invested in the state of their planet; some even object to the new rule, believing like many other Mictlani that the planet should finally take the opportunity to become its own sovereign state. A small number of Skrell have even been reported to have joined the Samaritans or affiliated groups, taking up armed resistance against the Republic of Biesel’s control of the planet.


=== Carrington ===
=== History ===  


Carrington is one of the luckier provinces that exist across Port Antillia, where it found itself situated within the abundant region of Centro del Mondyal, where a combination of fertile agricultural lands and surface minerals allowed for it to prosper. Its largest cities of '''Paragon''', '''Bayleys''' and '''Greenridge''' are also the most developed, and the quality of life within them is comparable to the Solarian Middle Colonies. Despite the rivalry that exists with its continental counterpart of Mirabel, they have created an economy that relies on one another – especially as a method of exporting its goods to the eastern hemisphere. Founded by colonists from the Bahamas, Carrington has become one of the more affluent provinces, which has allowed its people to focus on academic and tertiary industries within its more developed regions, as opposed to its rural population that is cast aside in favour of progressing the inner districts.
Terraforming specialists from the state-owned enterprise Tuz’qlip Researchers took an interest in Mictlan due to its desirable conditions rarely found across the Orion Spur. A small group of these specialists ventured, with the authority of the Federation, to Mictlan as it was believed that it held scientific value for their species’ terraforming efforts, and the local flora and fauna were considered candidates for transplantation to promote biodiversity on pre-existing Federation colonies. Despite only making contact a few years earlier, they were accepted by the Solarian Alliance and settled Mictlan in 2338. They based themselves on the central continent, with Doctor Xaal Qaqii as the Senior Research Officer. A telmatologist, Doctor Xaal Qaqii had the personal aim of studying the various wetlands of Mictlan and eventually secured themselves as a notable individual within Mictlan’s academia as president of the Arequipan Institue of Ecology and Natural Sciences.


=== Mirabel ===
An agreement between the Solarian Alliance and the Nralakk Federation in 2353 concluded that active conservation of the planet’s wildlife was required to preserve their existence. While the majority returned to the Federation, many of the original researchers elected to remain on the planet and eventually embedded themselves within the scientific community. Those who stayed continued their original studies in some capacity, collaborating with Federation contemporaries in the bioengineering and ecological fields, but have completely discontinued areas of their research that would directly interfere with or harm the fragile ecosystem of Mictlan. With the arrival of their families, this group of Skrell grew to a sizeable number and established itself in a small town on the outskirts of Arequipa now known as Papamóscanda. The town can be found in the valleys west of the city, and because of the original inhabitants' ties to Tuz’qlip Researchers, it is where most Skrell moving to Mictlan from the Federation elect to stay. The name comes from what the humans on Mictlan named the Skrell when the species first arrived; translated literally the original term is ‘swamp shrieker’ or ‘bog warbler’, and was used in a playful way to describe Skrell based on their vocalisations and preferred environment, although now with the establishment of Papamóscanda the term has fallen out of use.


Founded by those from the Dominican Republic, Mirabel has prospered similarly to Carrington, thanks to the abundance of resources within the region it finds itself having expanded across. Different to Carrington, Mirabel has focused its development along its coast, where towards the inner continental landmass there exist lava deserts that span kilometres. However, disregarding these barren wastelands, the province has done remarkably well managing its limited space – where a majority of the province has seen significant development in one way or another. Mirabel does rely on Spindlekann imports, where a large portion comes from Carrington and is supplemented by both Saint Lawrence and Arthezé. Its largest cities are '''Toza''', '''Luisa''' and '''Hicotea'''. Its capital Toza has become instrumental in off-world trading, where the largest Antillean shuttleport exists, boosting its provincial economy quite significantly – where it has had an easier transition into the [[Republic of Biesel]] and the greater [[Corporate Reconstruction Zone]] compared to other provinces.
=== Unique Constellations ===


=== Arthezé ===
The Skrell of Mictlan have their own unique set of constellations that can be observed from Mictlan, approved by the Qeblak church. Although they are considered minor by the Qeblak faith as a whole, they have influenced Mictlani Skrell since they arrived on the planet, influencing their outlook on life and their general attitudes.


Colonised by those from the Caribbean Federation’s Haiti, the province of Arthezé finds itself in a tenuous position with the integration of Port Antillia within the Republic of Biesel. Many recognise that it needs outside assistance in order to begin developing into a state equal to the other provinces, but it also sees the negative consequences that such support will come with – where many have realised the dilemma that Arthezé finds itself within as one that is particularly dangerous as the megacorporations circle overhead like vultures. The majority of the province’s industries revolve around agriculture thanks to its abundant fertility, which has allowed enormous fields of Spindlekaan to sweep across its countryside. Existing within the region of Guayamouc, Arthezé comprises the four major islands, where it finds itself neighbouring the small volcanic island chain held by Agüeybaná. Its major population centres are: '''Sevré''', '''Paradis''' and '''Benoil'''.
[[File:The Eel.png|thumb|right|'''The Eel''': Turncoat. The unanticipated. Intrigue. Forthcoming.]]


=== Saint Lawrence ===
[[File:The Palm Tree.png|thumb|left|'''The Palm Tree''': Tranquility. Agitation. Anxiety. Peace.]]


Saint Lawrence has become critical to the maritime trading that occurs across Port Antillia, where the Fètil Chain comprises the entirety of the province and a crucial wayfaring route between Arthezé, Agüeybaná and Mirabel. The majority of Saint Lawrence is across dozens of small islands that are commonly only large to support a singular city. It frequently experiences earthquakes and the subsequent tsunami’s that it generates – but those across Saint Lawrence have begun adapting to these circumstances through engineering marvels created with the help of both giant column sponges and light building materials made from spindlekann. It finds itself descended from colonists from Barbados, with its three largest cities also serving as important ports: '''Fairview''', '''Hopewell''' and '''Portland'''. Outside of these cities, the province is considered to be home to the most rural municipalities, many of which have developed into simple agrarian societies that form communities around the farming of spindlekann and the ranching of the Antillean Unicorn.
[[File:The Pulque.png|thumb|center|330px|'''The Pulque''': Togetherness. Comraderie. Overindulgence. Celebration.]]


=== Agüeybaná ===
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In a similar position to Arthezé, Agüeybaná has realised in the wake of the Solarian Collapse the necessity to broaden their horizons, and move forward with the rest of Port Antillia. It fares slightly better than its other Guayamoucan counterpart thanks to small-scale mining operations across the more mountainous islands that form part of the volcanic chain it has established itself on. Its largest cities also serve as important ports in the region and are '''Casela''', '''Benlloc''' and '''Salavinera'''. Its capital Salavinera is the only one where limited resource extraction occurs, which previously fueled its expansion across the smaller islands as it grew during the attempted Antillean recovery. It works closely with Arthezé, where the two regularly trade its surplus goods, with Spindlekann being a notable import to support the Agüeybaná population.

Revision as of 16:00, 16 October 2022

Mictlan

The flag of Mictlan as a planet in the Republic of Biesel.

Nestled within the Corporate Reconstruction Zone, Mictlan has become integral to the Stellar Corporate Conglomerate’s plans for expanding their influence within the unstable region of the Orion Spur. However, many protested against the sudden shift to the Republic of Biesel, taking up arms as they began forcefully pushing back against the corporate occupation of their planet – eventually resulting in military intervention by the Republic of Biesel, as they instituted the Peacekeeper Mandate to begin to wrestle control back into their hands.

Tropical, humid and bustling with multiculturalism, Mictlan was a notable outlier among other Solarian colonies – where those within its highest echelons were dominated by corporate influence and funds, while not as extreme as the Eridani Corporate Federation of the Republic of Biesel, it has led to stratification among the populace – with most of the population surviving within either the rural countrysides or the outskirts of major cities, while tourists and corporate employees enjoy themselves within the centres of its population centres.

While Mictlan is been a beacon of multiculturalism among humans and aliens in the Orion Spur, many humans that have immigrated to the planet have been assimilated into Mictlan's culture and society. Because of this, human characters born on Mictlan must have names and appearances consistent with the peoples of Central and South America. Only characters native to Mictlan may take the Mictlan accent. This is enforceable by server moderators and admins.

Environment

Geography & Climate

Mictlan is a planet shrouded in thick jungles that stretch across its three continents, where its orbital period and axial tilt have allowed for an almost perpetual tropic climate that often reaches sweltering highs – where the only reprieve is the frequent torrents of cool rainfall that form as a result of humidity present within its rainforests. Dependent on the environmental circumstances in which they form, these tropical storms often grow to sizes capable of engulfing large portions of the continents they pass over – where flashfloods in lowlands are both common, and avoided by the local populace in the region. However, the further one strays from the equatorial regions of Mictlan, the drier it becomes the closer one gets to the Mictlani Sertão.

The Mictlani Sertão comprise the planet’s highlands – normally in close proximity to mountainous geographic regions – and receive most of their rainfall during the beginning of the year in the brief period between February and April, mostly in the form of torrential downpours, thereafter these regions typically undergo extended droughts. These shifting conditions have made life difficult within the Sertão, and colonial outposts situated within these areas frequently fell on hard times as they struggle to push through to the next wet season, where most commonly turn to base their economies on quarrying and excavation – at least if there is an abundance of mineral resources nearby.

Continents & Regions

Llactapata (Western Continent)

Home to the continental capital of Sikunda, Llactapata has been spared the onslaught of destruction as a result of the Peacekeeper Mandate, where it has instead seen an influx of displaced Mictlani fleeing from either Huitzilopochtli or Huehuecóyotl. Situated within the western hemisphere of the planet, much of Northern Llactapata belongs to the Mictlani Sertão – where the craggy mountains protect the region from typhoons that form within Tepexitl Ocean, allowing for dozens of cities and towns to crop up reminiscent of those across the Andes Mountains on Earth. Hephaestus Industries has expressed interest in expanding its foothold within the regions, further exploiting the mineral resources held within the Tepeyollotli Ranges. Sikunda, Caxamalca and New Barraca are the major population centres of Llactapata.

Huitzilopochtli (Eastern Continent & Archipelagos) The staging grounds for the Samaritans and the Founding Movement, Huitzilopochtli previously went without major investment from the megacorporations, where its sudden introduction following the collapse of the Solarian Alliance invited anti-corporate sentiments and secessionist movements to bud. Eventually, it culminated in open warfare between the Tau Ceti Foreign Legion and the Mictlan Defense Force, where the eastern continent has instead become no man's land characterised by craters, crumbling buildings and deserted vehicles clogging up abandoned highways. It maintains dominance by the secessionist and anti-corporate groups, even despite the continued presence of the Tau Ceti Foreign Legion, supplemented by both the Private Military Contracting Group and the Mictlan Defense Force. Saladas, Coiruro and Tianquiztli are major population centres across Huitzilopochtli.

Huehuecóyotl (Central Continent)

The central continent connecting both Llactapata and Huitzilopochtli, Huehuecóyotl supports the planetary capital of Arequipa, as well as the southern continental capital of Lago de Abundancia. While Northern Huehuecóyotl has largely remained untouched by the Samaritan and Founding Movement Scourge, Lago de Abundancia has fallen into disrepair as a result of the siege laid against the city during the height of the Peacekeeper Mandate. Many were displaced from their homes as they found themselves evaluated by a combination of the armed forces present on the planet. The mountainous regions of Huehuecóyotl find themselves encased within the Mictlani Sertão, where it is considered the driest region on the planet. Arequipa, Lago de Abundancia and Nueva Tenochtitlan are the major population centres of Huehuecóyotl.

Flora & Fauna

Although initially a worry of some scientific communities, the native species of Mictlan have formed symbiotic relationships with the foreign species, baffling the settlers. Those that haven’t are considered protected, and it’s illegal to hunt them or attempt to domesticate them. Xenobiology is a popular field in Mictlan, with the Tupac Amaru University having coordinated efforts with the Skrell to study many of them that hide deep in the jungles and swamps.

The official animal of Mictlan is referred to as the Aztlanian Llama. This animal is the most characteristic species of Mictlan with a longer neck than its human counterpart, an affinity for submerging in baths almost daily, and a protective layer of water-resistant fur covering their soft and heat-insulating wool. Another important species is Buxton’s Alpaca, a hybrid of llama and alpaca: with their willingness to work, nutritious meat, and luxurious wool, even the poorest settlers of Mictlan found their place on the planet. Both the hybrid and the common Aztlanian Llama have thermic adaptive properties, which are known for being fresh in the summer and retaining the heat in the winter. The popularity has also created a growing industry of textiles in Mictlan with many corporations competing to dominate this market galaxy-wide.

A native domesticated animal is an Arequipan Cow. While only vaguely resembling their earth counterpart, they are similar in that they provide the settlers with milk. This milk has unique properties that even lactose-intolerant individuals can ingest without issue. The main crux is the Arequipan bull, a male member of the species that are extremely territorial and aggressive. According to polls, Arequipa bulls are responsible for 15% of deaths in the farming industry.

Flora-wise the large number of insects present on Mictlan seem to have contributed to their assimilation into the local ecosystem. Establishing evolutionary links that would have otherwise taken millions of years to develop in less than a century. This allowed Mictlan to produce harvests much sooner than other settlements and acquire food independence early on. Currently, the largest harvests come in the form of wine and coconut oil.

System of Mictlan

The system of Mictlan holds only three stellar bodies, excluding the white dwarf that its orbits, Sankta Tereza. Much of Sankta Tereza’s inner system comprises several rings with ample asteroids, dubbed by Mictlani as the “Crowns of the Saints” or merely just the “Crowns” when referring to them colloquially – abundant with resources that several megacorporations, most notably NanoTrasen and Hephaestus Industries, have expressed interest in developing asteroid mining sites. Though dozens of planetoids exist within the Crowns, only one has been able to achieve status as a stellar body: Diamanto. An old, dry world with little magnetic field to speak of, Diamanto was nevertheless judged to be a good terraforming candidate during initial surveys by the Solarian Alliance. However, Mictlan’s introduction to the Corporate Reconstruction Zone has reignited some desires to eventually expand and colonise the planet – exploiting its close proximity to the Crowns in order to fuel a successful asteroid mining initiative.

Mictlan is the jewel of Sankta Tereza, a lush biosphere that is home to a variety of plants and animals, with an atmosphere suitable for most sapient species. The unintended settlement, mostly as a result of an emergency landing due to maladministration on part of the colonisation fleet’s captain, Mictlan has since flourished and become an integral component of the Corporate Reconstruction Zone – and the greater Republic of Biesel as the Stellar Corporate Conglomerate continues to expand its footholds across the planet.

Lastly, an insignificant barren world exists at the fringe of Sankta Tereza, De Borda. Devoid of anything that would bring it any attention, it lies on the edge of the white dwarf’s gravity well – with speculation that it likely was a rogue planet caught as it soared through the cosmos. It is almost entirely forgotten about in the greater scheme of things – where rumours persist of smugglers using it as a base of operations, helping the Samaritans and Founding Movement by running contraband for them, with some conspiracy theorists proclaiming these radical groups actually operate within the shadows of De Borda, concealing their true intentions behind its dullness.

History

Mictlan was not the original target for the South and Central American colonists whose descendants now inhabit it, instead, it became an accidental one after they were forced into an emergency landing. The captain of the original colonization fleet, codename: Tlaloc, whose name has been removed from the records to protect his descendants, excessively mishandled the allocation of resources during their long voyage, focusing more on the comfort of the first-class clientele. This had resulted in a lack of fuel, food, and other resources that forced them to make an emergency landing two years prior to reaching their intended target.

The colonists already lacked the expertise and technology to comfortably adapt to an aquatic planet, and with the captain’s refusal to change his behaviour casualties mounted. An attempt was made to challenge the captain’s leadership by contacting the Sol government, however, the continued failures of the colonists to meet quotas led to them being largely ignored. Thus a revolution was inevitable. During this insurrection, the captain alongside other colony heads was murdered, and the newly appointed government began calling itself the Movimiento Fundación. This explosion of violence finally caught the interest of the Sol government, who immediately sent out an armed force to rescue the survivors and re-establish law and order.

The movement did not last long against such an overwhelming force and democracy was re-established. A new head for the colony was chosen and with the continued efforts the possibilities of underwater logging and uranium mining became apparent, corporations began to invest in Mictlan, building up infrastructure and worker force. During this time, the newly established colonial government led a “War on Waste”, to preserve the natural beauty of Mictlan. This included the nationalization of small private businesses that created too much waste, higher fees to secure intellectual property rights, and the introduction of new fines targeting the Mictlani for littering. It was clear to the colonists at the time this was a transparent attempt to prevent a surge of small-time businesses but with an armed force present, the concerns went unvoiced.

Mictlan exists as a democratic state, similarly seen across many previous Middle Ring colonies of the Solarian Alliance, where its beautiful and verdant landscapes provide a lure for tourists – a rather profitable enterprise for Idris Incorporated as it dominates its tourist industries. Its bountiful jungles allow for both aquacultural and agricultural practices to boon, in particular, Unathi refugees fleeing from Moghes have managed to latch onto the aquacultural industries and make it their own – establishing their own chapter on Mictlan. The planet’s overall xenotolerance has allowed for numerous other populations to take refuge within its jungles, besides just Unathi, including that of both the Skrell and Dionae. Besides its vibrant agricultural practices, Mictlan has huge deposits of minerals, further cementing the planet’s attractability to the megacorporations – who previously watched from the sidelines, swooping in following the initiation of the Peacekeeper Mandate.

Peacekeeper Mandate

Mictlan Defense Force

The Mictlan Defense Force can trace its origins back to the original enforcers of Captain Tlaloc, who were at first just security officers aboard the ship. The Captain trained and equipped them to be a more paramilitary force that was used extensively to subjugate the colonists during Mictlan’s early years. During the revolutionary period, most of the organisation’s officers were tried and executed for their part in aiding Captain Tlaloc’s tyrannical regime, while the rank and file soldiers were integrated into the Revolutionary Armed Forces of Mictlan. The Revolutionary army was not as organised as its predecessor and quickly capitulated to the Solarian Alliance’s forces, being reorganised into the Mictlan Defence Force.

Because of Mictlan’s location within the Sol Alliance, the Defense Force was always a small and unutilised force. Deep within Solarian space, the planet had no need for a large standing army, which resulted in them being underequipped and underqualified to handle any major emergencies. This became evident in late 2462 when the economic and territorial collapse of the Sol Alliance left Mictlan and many other planets to fend for themselves; the majority of the forces ended up going weeks without pay, causing mass desertion within its ranks and most of the equipment was looted by disgruntled soldiers. Those that stayed were eventually integrated into the Tau Ceti Foreign Legion once the planet was admitted into the Republic of Biesel, while those that deserted eventually helped form the military backbone of the Samaritans.

A labled map of notable points of interests across Mictlan, including the Tau Ceti Foreign Legion Forward Operating Bases.

Forward Operating Bases

The Tau Ceti Foreign Legion has multiple Forward Operating Bases across Mictlan acting as staging grounds for their operations on the planet. These FOBs can be found across the central and eastern island chains, with the eastern island chain being the main Samaritan base of operations. These bases used prefabricated colonial structures to quickly set up, and continue to use them when expanding. The three largest are:

  • Fort Yaotl is remarked by Legionnaires as being more of a refugee centre than a military base; the Fort can be found on the outskirts of the city of Sikunda, where it is responsible for vetting refugees from the other islands. Sikunda and the island it’s located on are considered safe by Republic authorities as Samaritan attacks are rare, making it the main location displaced civilians escape to. Yaotl is responsible for the organisation and policing of the island, as well as processing incoming civilians and detaining that thought to be associated with the anti-corporate and anti-Biesellite movement. It has since been purchased by Zavodskoi Interstellar, following the staged removal of the Peacekeeper Mandate and the Tau Ceti Foreign Legion. Fort Yaotl renamed to Makarov Industrial Research Centre, shall now serve as the megacorporations headquarters within the Corporate Reconstruction Zone.
  • Fort Citlalli is responsible for the protection of the planet’s capital, Arequipa. It is considered the central base of operations of the Tau Ceti Foreign Legion. The Fort is also the largest of the Forward Operating Base and most vital to Repulican efforts on Mictlan due to housing the largest spaceport on the planet. The spaceport allows easier access for restocking and deployment but has also become a target by the Samaritans. It is considered vital to the logistics of the Tau Ceti Foreign Legion, as well as the Private Military Contracting Group. With most of the prefabricated structures focusing on the oversight of the Peacekeeper Mandate, most of the forces deployed are often housed in barracks far from the grounds - a far walk for those on patrol duty. There have been talks of the Orion Express purchasing Fort Citalli, turning it into a valuable foothold on the planet to commence operations.
  • Fort Ilhuicatl acts as the staging ground for Tau Ceti Foreign Legion excursions into Mictlan’s western archipelago, where the Samaritans are based along with members of the Founding Movement who have allied themselves with the insurrectionists. With a focus on offensive operations, Fort Ilhuicatl is a primary target for the Samaritans and is considered largely unsafe for civilians. The majority of the local population has been forcefully relocated to Fort Yaotl because of how dangerous it is, with Lago de Abundancia being one of the few population centres still populated. While it juggles between defending and attacking the Samaritans, Fort Ilhuicatl is also responsible for the security of Lago de Abundancia. It is now of monumental important to the continued fight across the eastern continent of Mictlan, where the Tau Ceti Foreign Legion launch their troops to engage in the seditious and anti-corporate Samaritans and Found Movement.

Founding Movement and the Samaritans

The Founding Movement was the original independence faction of Mictlan, fighting against the oppression leveraged against them by the Solarian Alliance shortly after the somewhat successful coup d’etat and subsequent execution of Captain Tlaloc and the other colonial heads. They began their push for independence mostly through political campaigns and attacks. These attacks included the sabotage of local elections and the leaking of confidential government documents. Their agenda was made clear in their initial call to action and manifesto: Mictlan should be independent of and not rely on the Solarian Alliance. The Samaritans are a radical organisation founded on similar principles to the Founding Movement, with most members agreeing to independence from the Republic of Biesel and the Stellar Corporate Conglomerate while being separate from the pre-existing group. Based out of the eastern archipelago, they have managed to expand their militant operations across Mictlan through strategic guerilla warfare that has proven to be extremely effective - making them pose a significant threat to the stability and continued development of the Corporate Reconstruction Zone. They found themselves working closely with the Founding Movement during the insurrection crisis of March 2464, utilizing their resources to expose vulnerabilities in the Peacekeeper Mandate and launch full-scale attacks to exploit them. It is unknown whether there is continued cooperation between the two independence factions, however, it can be assumed that they work as a united front in ridding Mictlan of meddling entities such as the Republic of Biesel and the Stellar Corporate Conglomerate, justifying their actions through what they hope to achieve should they be successful.

Your character should not openly associate with either the Founding Movement or the Samaritans. These are radical organisations and ties to them will result in harsh punishments by the Stellar Corporate Conglomerate, including demotion and termination of your work contract.

Megacorporation Sanctions

Citing concerns for the safety of their employees and their assets, the Stellar Corporate Conglomerate has announced a goods embargo on Mictlan outside of the Exclusive Economic Zone. The sanctions focus on materials and equipment that could potentially be used in the creation of weapons and explosives by the Samaritans, however, critics have remarked that the goods listed are broad enough to negatively impact most industries on Mictlan. Unemployment is predicted to rise to levels never before seen outside of the Exclusive Economic Zone. Following the Council of Six meetings, the megacorporate sanctions ended in conjunction with the staged removal of the Tau Ceti Foreign Legion as the Peacekeeper Mandate starts coming to an end. These sanctions, however, loom over the heads of many who found their businesses unable to survive in the wake of the megacorporate blockades on goods, now forced to find employment within the very megacorporations that destroyed their businesses.

Culture, Society & People

Mictlani culture is strongly based on its South American roots. As such, Mictlan is known for large-scale and colourful parades, strong religious beliefs, exotic cuisine, and well-established artists. These experiences are often provided to tourists, however safely packaged and toned down, so as to not disturb the façade of corporate professionalism. Thus one can’t really claim they have been part of the Mictlani life if their only experience with the culture was from a polished hotel. The native life can be found in the metallic streets of the oceanic constructs. While one might assume these metallic structures are drab, depressing, and boring, Mictlani have made them their own. Upon entry, the streets explode in colours as artists and sprayers are encouraged to fill the walls and roofs with designs. Frequent motifs are caricatures of political figures, hopeful messages, large elaborate paintings, and other comical or positive art. Mictlani who travel off-world frequently carry this habit with them, turning their streets or neighbourhoods into colourful tapestries. Even with its Babylonian inspiration, Fallowed Meadows has become somewhat renowned for its integration of Mictlani architecture into its community, where some tourists previously elected to visit the settlement to gaze their eyes upon the unique structures, but with the turn of the Peacekeeper Mandate, Fallowed Meadows now largely goes without any tourist activity.

The Mictlani household is built around community and many families often live together in interconnected houses with greenhouse roofs, that are framed around large cemented patios. These host huge celebrations, music, food, and drinks are provided and consumed freely by all present, although everyone is expected to add even a little bit to the menu. The celebrations can range from grandiose weddings or religious holidays to a simple meetup at the grill to unwind after work. Frankly, to a Mictlani, any day is a good day to spend with your loved ones. A frequent sight at these celebrations is the Mictlani pulque. This alcoholic beverage boasts a higher alcohol content than its Earthen counterpart as the environment of Mictlan allows for a much stronger agave extract. In closing, family and community are everything to a Mictlani, and a Mictlani will rarely emigrate without their family. A less popular aspect of Mictlani life is their view on the concept of “intellectual property”. With high fees following the copyright law reforms the relationship of the locals with the idea of an idea belonging to one person has shifted. The unintentional side-effect is that regardless of how well you attempt to secure your idea or intellectual property, someone on Mictlan will copy it and repackage it as their own. Initially, the police cracked down on these cases when it came to their large corporate clients, but as this sentiment spread it has become impossible to contain this wave of bootlegging. Now even the biggest corporations are not safe and even their own private corporate forces fail to enforce the law. This means that Mictlan is a pirate’s haven: “cracked” games, pirated movies, and homemade VR are sold both on the street and in official stores, the owners being just as likely to put “Swam Nebulas” and “Swimstars” on the same shelf. And alongside the destruction of intellectual property rights, came a sky-high rate of cyber-crime. Over 12% of all cyber-attacks in the universe are traced back to Mictlan and both large and small entities find themselves as the sharp end of a variable. This is one of the few, or only, avenues on Mictlan where a single man can make a fortune and climb from nothing.

But with shady deals comes political violence and a group calling themselves the “Founding Movement”, referencing the “Movimiento Fundación” has begun a series of political campaigns and attacks. Their initial memo was attacking Solarian websites, sabotaging local elections, and leaking government files, their statement was clear, no more Sol dependency and the protection of artists’ rights and intellectual properties. But recently, as violence in Sol escalated, they carried out multiple physical terrorist acts. The most prolific being the murder of Marlene Pessoa, a pro-Sol actress and a Mictlani local. The authorities hoped that after the collapse of Sol and integration into Biesel their actions would cease, but they have only escalated. The group now seeks complete independence and refuses to take no for an answer.

Fashion

There is a long-standing tradition of masks on Mictlan, usually made of wood and in varied expressions. Mictlani use these masks for important events, painted in bright colours for celebrations, while black and white are used for mourning, be it personal or public. Protestors, rebel groups, and Founders have also adopted these masks, often giving them a terrifying visage. Wearing a mask is certainly not a daily thing, and a person’s celebratory or mourning masks are viewed as extremely personal, being one of the few things considered taboo to copy and replicate en-mass. Early on, corporations attempted to levy a ban on them, but their cultural significance resulted in planet-wide backlash. Thus, the only requirement is that masked employees wear their identification visibly.

Tattoos and piercings are very popular in Mictlan and are considered the standard among the locals. Even the cleanest corporate will often sport at least a few tattoos on his face if he is a Mictlani local, to them, it is a form of self-expression, a way to non-verbally communicate their allegiances, beliefs, or values. Sometimes removal is unavoidable, however, as Eridanian suits will often press any Mictlani under their employ to remove their tattoos completely. The abundance of aquatic life has led to tattoo ink solutions based on Grumbo Squid ink becoming widespread and popular, even endorsed as healthy by certain "physical therapists" and "health gurus". The most popular motif is the colouring of the whole upper face, right above the nose, with the most popular colour being red, but white and blue are also frequently used. Piercings are often used in combination with these tattoos, septum and lip piercings being the most popular. Stainless steel is used the most often, gold being actually quite unpopular among the locals as it’s seen as a mark of corporatism on a person. Indeed, all designs that appear too “contemporary” or “mainstream” are very unpopular with native Mictlani, usually only seen on corporatists who don’t mind having a brand etched onto their face. This means that most tattooing businesses are run by the locals, as corporates have found little success in their own tattoo parlours.

Language

Mictlan has developed a vibrant linguistical community, where polyglots are both common and expected due to its robust education curriculum and the communal cornerstones within its societies. Solarian Common, Tradeband and Tau Ceti Basic are all commonly spoken across the planet – the influx of non-Mictlani to the planet saw a notable increase in the numbers of speakers for Tradeband and Basic, as a necessary median language due to the intricacies of Solarian Common. However, the separation of Mictlan from the Solarian Alliance and its subsequent integration within the Republic of Biesel has resulted in a closer shift to Tau Ceti Basic and Tradeband – where the younger generations are slowly moving away from Common as schools begin to adopt a combination of the aforementioned two languages as their official tongue of operation.

Prior to its introduction to the Corporate Reconstruction Zone, Mictlan’s close proximity to the Republic of Biesel, and its robust multiculturalism, allowed for Tau Ceti Basic to already proliferate across its jungles – heightened by the presence of the megacorporations within their highest echelons. Idris Incorporated has been instrumental in the planet’s shift away from Solarian Common in contemporary times, where it has outlined the expectation for employees to speak a degree of either Tau Ceti Basic or Tradeband within its corporate facilities outside of the Solarian Alliance.

Major Holidays

  • Festival de la Liberación (16 December - 21 December)

Festival de la Liberación is a celebration across Mictlan that recognises the revolutionary elements of its history, focusing on the overthrowing of Captain Tlaloc and his corrupt peers that solidified his reign. Regardless of the eventual quashing of the revolution by the Solarian Alliance shortly after it began, it is still celebrated for the efforts that allowed for a democratic Mictlan to form. Colourful parades, fireworks and concerts are all common events during the festive season.

  • Dia de los Muertos (1 November)

Carried to Mictlan through the Central and South American colonists, Dia de los Muertos is a traditional celebration honouring the deceased through Calaveras, building home shrines with food and beverages enjoyed by the departed, as well as visiting cemeteries and leaving gifts on the graves of those that have since passed. It has also evolved to include family festivities alongside the solemn themes of the day, where communal feasts are common.

  • Tago de Eksterterano (6 June)

Celebrating the influx of non-humans to their planets, Tago de Eksterterano has become an import recognition of the influence that non-humans have had on Mictlani, and vice versa as their communities become further integration within the planet’s politics, economy and society. Skrell, Dionae and Unathi populations across Mictlan have seized the day as an opportunity to further assimilate themselves – at least those that want to – within Mictlan, with celebrations hosted in Papamóscanda, Fallowed Meadows and Vezduhk during the Tago de Eksterterano.

Major Cities

Sikunda

An ocean city, the largest and one of many dotting the surface of Mictlan. Sikunda is considered the second (by some the real) capital of Mictlan and boasts higher population numbers than its official capital, Arequipa. Its large platforms are dotted with maze-like interconnected housing structures, factories, and production facilities. Jobs are available everywhere in Sikunda, but the vast majority are low-skill which also means providing little pay. And while the population was managed under the Solarian Alliance, the assimilation into the Republic of Biesel is now threatening the welfare and healthcare laws that kept the population of Sikunda relatively safe. One might imagine Sikunda to be a large grey maze, depressing and drab, full of sunken faces akin to the slums of Eridani, yet the exact opposite is true. Mictlani has made the rig truly theirs, each street boasts a painted landscape, graffiti, or colourful slogan. Colourful tapestries hang from the windows and small shrines dot the dead-ends of streets. Sikunda teems with life during the night, families and communities celebrating on their shared patios and drinking together into the late hours of the night. Sikunda also seems to be the centre for cybercrime, as the majority of all attacks come from said city. While the local authorities and corporate sponsors consider this an issue, locals to Sikunda rarely snitch on these pirate stations.

Caxamalca

Nestled within the Mictlani Sertão of the Tepeyollotli Ranges, Caxamalca has its origins within a Chilean colonial outpost that settled within the cooler highlands of the planet. Taking advantage of its close proximity to the mineral resources hidden within the Tepeyolloti, Caxamalca has become an important foothold for Hephaestus Industries. It largely relies on the megacorporation to continue its efforts in quarrying and resource excavation, where the majority of the city’s populace is employed as a result of its presence – either directly or indirectly. Its climate is notably colder and drier compared to the rest of Mictlan, the city has grown within the caverns of Tepeyollotli – where a rife subterranean community exists, deploying methods similarly seen across Himeo with fungal crops, supplementing the imported foods from the rest of the planet, where other Mictlani have even coined the term Pequeña Himeo (or Little Himeo) when referring to Caxamalca. It has avoided the ire of the Tau Ceti Foreign Legion, where its distance from other major population centres has left it void of Samaritan or Founding Movement supporters, which Hephaestus Industries has used to its advantage, expanding even throughout the height of the Peacekeeper Mandate.

Tianquiztli

Originally settled by colonists from French Guiana, Tianquiztli has since become the headquarters of the Samaritans and Founding Movements as they launch ambushes and attacks against the Tau Ceti Foreign Legion and its auxiliary forces. Hit hardest by the Peacekeeper Mandate, Tianquiztli has become a smouldering heap of debris. Many from the city have fled to the western major population centres across Mictlan, where those that remained took up arms against the military occupation of the Republic of Biesel following the planet’s forced integration within the Corporate Reconstruction Zone. Those that were instead unable to flee have created pockets of resistance against the anti-corporate and secessionist elements that dominate Tianquiztli, with the Tau Ceti Foreign Legion taking advantage of these “resistance neighbourhoods” in their attempt to reclaim the city. The conflict between the opposing forces continues throughout the days and nights, gunshots and explosions can be frequently heard in each attempt to turn the tides of the battle. Shuttles are commonly seen transporting troops and moving displaced persons to safe regions, however, the Samaritans and Founding Movement have begun retaliating with anti-vehicle munitions forcing many to instead flee either by foot or smuggled by coastal miscreants looking to exploit their vulnerability. Its somewhat close proximity to Fallowed Meadows has allowed it to see frequent influxes of Dionae seeking unique experiences to return back to the Primitive Sirens, with some claiming their continued arrival as a way of silently supporting the Samaritans and Founding Movement, some Dionae even electing to stay are contribute to the efforts of these seditious organisation.

Arequipa

A mainland city and a self-proclaimed shining jewel of Mictlan, Arequipa houses the national museum, the governing body of Mictlan, and one of the few space yards on Mictlan capable of holding a Zhukov-class carrier. Arequipa isn’t constructed as a traditional city, instead being a collection of large towers called “Canopies”, which are interconnected through a series of sound-proof glass tunnels. This allows the fauna beneath these cities to travel undisturbed while the many white-collar and tourist citizens are graced with a day-to-day view of these beasts. This of course comes at the cost of transportation as the only way around is hyper-elevators and self-driving trams. Arequipa is often called the “cultural heart” of Mictlan, with a large number of white-collar workers, artists, singers, and dancers present to entertain the visiting tourists. The general population would regard this as a blatant farce, as the “Mictlani experience” one gets at Arequipa is about as authentic as the glass walls of their towers. The culture in Arequipa is packaged and presented in a safe and easily digestible way, not to scare away the shareholders and companies. Still, even a well-presented and well-oiled machine needs workers to maintain it, and the closest one gets to Mictlani culture inside of Arequipa is when visiting the slums situated in the maintenance tunnels and worker apartments of the Canopies

Nueva Tenochtitlan

Similarly to its predecessor, Nueva Tenochtitlan finds itself sprawled over an island – and the surrounding shallow waters on artificial floating canopies – nestled within the largest lake on the continent, Huehuecóyotl. Rooted within a colonial outpost settled by Mexicans, Neuva Tenochtitlan is considered Mictlan’s breadbasket, responsible for a significant portion of the planet’s agricultural production, enough to secure it a massive shuttle port within the centre of the city. The majority of the city’s architecture gives homage to Aztec designs, with a twist of older Solarian designs – most notably observed within Lago de Abundancia and other settlements existing since the planet’s colonisation. With the inclusion of Mictlan within the Corporate Reconstruction Zone, Getmore! has taken an interest in developing a foothold within the city, having already begun to purchase facilities that found themselves conveniently going under thanks to the megacorporate sanctions placed on Mictlani following the Insurrection Crisis. Dissimilar to other cities, Nueva Tenochtitlan has gone without significant megacorporate influence, where their introduction has disrupted the lives of many Tecnochtitlans.

Lago de Abundancia

The skyline of Lago de Abundencia.

Lago de Abundancia is a coastal city that was built with older earth architecture in mind during the early years of settlement. Its presence was never very well established as it mostly existed for agricultural reasons, however, in 2412 Idris invested heavily into Lago de Abundancia, transforming it into a proper competitor of Arequipa. Lago de Abundancia is now the second biggest tourist haven on the planet, promising wide beaches, big waves, and warm waters. Lago de Abundancia boasts the Spur's biggest and most diverse aquarium in the form of an entertainment park dubbed, Ocean Planet™.

The people of Lago de Abundancia hold themselves in high regard, being proud of their achievement to turn their small coastal town into a bustling metropolis with a skyrocketing economy but these boasts hide a very insidious truth, that Lago de Abundancia has an issue with crime. Idris' refusal to boost the funding for public police while handling all security privately has led to the outside communities of farmers and workers being harassed daily by large criminal organizations and loan sharks. It is also the central operating area of the Founding Movement.

As a result of the Insurrection Crisis of 2464, Lago de Abundancia became a warzone that resulted in the widespread destruction that turned city blocks into rubble. The Tau Ceti Foreign Legion, alongside the Private Military Contracting Group and the Mictlan Defense Force, engaged in both the Founding Movement and the Samaritans as they attempted to retake Lago de Abundancia. Ultimately, they succeeded, but neighbourhoods found themselves smouldering piles of debris and many were forced from their homes as they were evacuated by the corporate military forces. Following the Insurrection Crisis, a combination of Legionnaires and contractors from Hephaestus Industries, remain within the city and assist in rebuilding it to its former glory.

Aliens on Mictlan

Dionae on Mictlan

The Primitive Sirens of Mictlan

Rooted within the emigrants from across the Solarian Alliance, following the completion of their debt as a result of the Rueltab Incident, Dionae have nestled themselves within their own city of “Fallowed Meadows” in the Mictlani Sertão. However, different from other Dionae settlements across the Orion Spur, the Primitive Sirens follow an ideology of technophobic primacy, where they deny themselves the pleasures and convenience of advanced technology to ensure the preservation of the true tenets of a Dionae – connection to nature, and to themselves. Though their foundations remain the same, the Primitive Sirens have evolved their approach to their understanding, and assimilated themselves within Mictlani society, to a degree, of course. Following the cornerstone of gaining experience, the Primitive Sirens do regularly leave the Fallowed Meadows and work in the surrounding Mictlani cities, most of the time forming the basis of the cities’ common labourers – construction workers, operations employees and even farmhands.

History

Created by those that sought freedom after their debt had been repaid, hundreds of Dionae spread out across the Orion Spur, it was only natural that Mictlan – within the more frontier regions of the Solarian Alliance – would be elected by those attempting to flee from its grasp as a preferable place to settle in the 2400s. The initial inability to assimilate into Mictlani society pushed for the founding of Fallowed Meadows, where a common agreement was held among the settlers: a safe space for other Dionae attempting to resettle themselves, free from the technology that had plagued them to such an existence. Where, without prior authorisation from the established government on Mictlan, they forged an existence within the Mictlani Sertão and cleared vast sections for their intended settlement. Despite attempts to disperse the Dionae by officials from the surrounding cities, they yielded successful results as the first buildings started cropping up – crude, and somewhat dishevelled – but it mattered not, as the Dionae had carved themselves a home.

Keeping to themselves for the better part of two decades, it wasn’t until the 2430s that Dionae from Fallowed Meadows began pouring into the surrounding communities – citing the need to bring back experiences to the Cluster, claiming it a rite of passage for those that wished to remain. Slowly, Fallowed Meadows saw further integration within Mictlan, with the experiences brought back by these ites of passage influencing their own society, evolving their understanding of their original common agreement, shifting and changing the interpretations. By the 2450s, the settlement had grown enormously and had seen non-Dionae begin to contribute, further cementing Mictlani elements within their societal understandings and beliefs.

Fallowed Meadow’s establishment within the northern parts of Huitzilopochtli has resulted in unwanted attention by the Samaritans, Founding Movement and even the Tau Ceti Foreign Legion. Several times the Tau Ceti Foreign Legion landed their shuttles within Fallowed Meadows, claiming the settlement to be hiding seditious individuals within their midsts, some persons even being detained by the Biesellite forces due to their alleged connections. Though there exists no outward alignment to these groups, it isn’t unheard of for those returning from the surrounding cities with their newfound experiences suddenly take a dislike to the Tau Ceti Foreign Legion, and the Republic of Biesel – however, many chalk this up to mere rumours.

Dionae from the Primitive Sirens

Dionae from the Primitive Sirens are known for their remarkable abilities to mimic structures, items and even other species – seemingly adapting to the situation, with rather proficient ease. Adhering to their ideology to ward away from advanced technology, these Dionae will often find themselves substitutes for such – with those within the construction industry sometimes seen uniting themselves to form appearances consistent with machines – such as cranes, pulleys and even scaffolding equipment. Mimicry is an integral component of the Primitive Sirens, where they view it as an ability given to the Dionae in order to do without technology, where whenever possible they would rather pursue themselves as substitutes as opposed to machines. In some instances, some claim to have even seen Dionae attempt to mimic farming equipment, such as ploughs and tractors, with some minor success thanks to the natural agriculture benefits imbedded within their skin and bark.

Fallowed Meadows

Reminiscent of pre-industrial society, Fallowed Meadows seems of almost biblical beauty, with much of the sprawling settlement’s design seemingly inspired by Babylonian architecture, slightly altered due to the buildings having been constructed of wood, and supported with biomass produced by the Dionae. Farms, ranches and even rudimentary workshops dot the landscape of Fallowed Meadows, operated by hundred of gestalts that elect to follow the Primitive Siren’s ideologies – not all being native to the Cluster. These ranches have a dual purpose, serving as a means to harvest Aztlanian Llama fibres to wave clothing but also to serve as pack animals to help transport resources and Dionae over large distances. Fallowed Meadows has managed to resist megacorporate influence, however, have been unable to do the same for Mictlani integration, where some non-Dionae have even joined the Primitive Sirens and embraced their lifestyle of simple living. Though it remains detached from general Mictlani, Fallowed Meadows has implemented several societal changes thanks to the influence of the planet’s populace, reforming from a stringent hierarchy based on age to a communal village where each and every individual is appreciated regardless of what they can add to the Cluster. Therefore, there doesn’t exist a gestalt that leads Fallowed Meadows, instead, choices that affect the settlement are conducted by each and every inhabitant voicing their concerns, and voting on their choice – a type of direct democracy seen similarly in Harmonious Hymn.

Unathi on Mictlan

The Free Sinta'Unathi of Vezdukh

Fleeing from the catastrophic circumstances of Moghes, Unathi found themselves scattered across the Orion Spur – filtering themselves into wherever possible and to those that would accept the fleets of refugees. One notable location was that of Mictlan, far enough away from the Jewel Worlds of the Solarian Alliance that they wouldn’t have to fear any immediate repercussions by the establishment of refugee camps to host those from Moghes, and the general openness to non-humans made it a suitable location for Solarian Alliance’s attempts to divert the asylum seekers from their more well-off colonies. Established in 2440, the Vezdukh Refugee Camp soon became home for thousands of those fleeing from Moghes – be it those from the Izweski Hegemony or the Traditionalist Coalition, they found themselves lumped together by the ignorant officials overseeing the displacement process. By the end of the decade, the Vezdukh Refugee Camp had overcome the majority of its problems – evolving from a humble refugee camp to a sprawling shantytown, where it eventually earned recognition as the Free City of Vezdukh. Since 2440, Unathi have become one of the more influential species within Mictlan’s economy, continuing to grow their presence as time marches forward. Meritocracy is a fundamental aspect of the Free City, where peasants fleeing the Contact War have been able to carve a name for themselves on Mictlan, and even reach the highest echelons of Vezdukh’s aristocracy. Though majority of the Unathi on Mictlan live within the Free City, it is not uncommon to see them within other population centres across the planet.

History

The outbreak of the Contact War in 2439 is the primary reason for the presence of Unathi on Mictlan, where those that fled from Moghes and found themselves within the Solarian Alliance saw themselves filtered towards its outer colonies – in particular, Biesel and Mictlan – if they weren’t told to turn around and return to their planet. Those that found themselves escorted to Mictlan subsequently saw filtering into the Vezdukh Refugee Camp, where most were identified and classed according to their skills – farmers, healers, labourers and even warriors. The ignorance of the officials overseeing this process lumped together refugees from both the Izweski Hegemony and the Traditionalist Coalition, which caused outbreaks of violence across Vezdukh. Even nobles that fled from Moghes essentially saw their titles stripped, crammed into overcrowded cabins meant to maximise the number of people that it could house.

By the mid-2440s, makeshift castes had begun to re-emerge, however, inverse to that of Moghes. Farmers, specifically those within the aquaculture industries quickly began to leverage their influence within the intracity economy of Vezdukh, bargaining their produce for favours from the other groups of workers. Most notably, however, was the prevalence of those belonging to the  Traditionalist Coalition within the nascent aquaculture industries – with Clan Izziba quickly inserting their dominance, despite their origins as peasants from the Torn Cities of Moghes.

By the end of the decade, Vezdukh had evolved considerably and had obviously taken on Moghesian influence. Not just the city’s architecture was inspired, but the makeup of its political, economical and societal spheres as well. Clan Izziba used their influence within the aquaculture industries, where they quickly saw themselves rising to the status of nobles – where Vezdukh had largely been left alone by the greater Republic of Mictlan by 2451. The then-Prime Minister recognised that Vezdukh no longer could serve as a refugee camp and that it had evolved past its original intentions, and for that, it was necessary to allow its inhabitants to decide their own way forward – a notable difference from the approach taken during the establishment of Fallowed Meadows, seemingly distance themselves from their prior actions – with the establishment of the Free City of Vezdukh after months of negotiations and discussions between the most influential clans that had gathered power, either through political manoeuvring or criminal undertakings.

The establishment of the Free City in 2453 had profound effects on the Unathi, and their assimilation to Mictlan. Twelve years since the initial arrival to the planet, the intrusion of the planet’s culture into Vezdukh, and negotiations held between representatives of both parties ultimately pushed for a reformation amongst the Unathi – with notable support from Clan Izziba – that pushed for a democratic approach to be taken to the ruling of the Free City, integrated with the customs and beliefs of the Unathi. The office of Lord Mayor was thereby established, chosen by a council electorate of Unathi that would campaign for a seat on the “High Council of Vezdukh”. Today, the Free City of Vezdukh – although inspired by Moghesian elements – maintains uniqueness through the integration and assimilation of Mictlani culture – and still welcomes refugees from Moghes as the wasteland continues to grow.

Free City of Vezdukh

Within the jungles surrounding Sikunda, the Free City of Vezdukh exists – tucked along the west coasts of Llactaplata, which has proven advantageous for the city’s aquaculture practices, which majority of the Unathi find themselves employed within due to the prevalence of the Izziba Chapter of the Fishing League. Not too dissimilar from cities found across Moghes, Vezdukh has some obvious Moghesian influence integrated into its architecture, with some small caveats as a result of the inclusion of Mictlani elements across the growing city. It enjoys a semi-autonomous existence on Mictlan, with significant freedom in the running of Vezdukh, where it has its own government established by an agreement between the most influential clans and representatives of the planetary government. With the prevalence of the Traditionalist Coalition within the city’s aristocracy, Th’akh sees itself as the majority religion – where it has even led to the establishment of catacombs that spread far across Vezdukh, in which those that die are stored within – approximately already housing nearly three thousand Unathi, according to the records kept by the prominent Shamans. Though there wasn’t an initial imbalance between refugees from the Izweski Hegemony and the Traditionalist Coalition, throughout the years this number has slowly grown disproportionately, with majority of those still fleeing the wastelands of Moghes made up of those either disinterested in the Hegemony, or remnants of the Traditionalist Coalition that have managed to hold out for decades after the conclusion of the Contact War. The Free City of Vezdukh, similarly to Moghes, is influenced significantly by the presence of Guilds, in particular the Izziba Chapter of the Fishing League, and the Javzi Chapter of the Bard’s Guild. Though the other Moghesian Guilds may be present within the Free City of Vezdukh, they do not have near as much influence as the former guilds. Guildmaster Orbza Izziba also stands as Lord Mayor of the Free City, where his clan leverages their monopoly of aquaculture to ensure their majority holding of the Grand Council of Vezdukh. Beneath his guidance for the better part of the last decade, the Free City has grown exponentially and settled as a true successor to the Traditionalist Coalition. Sinta'Azaziba is the most commonly spoken language within the Free City, though some do still speak Sinta’Unathi within the more Hegemonic dominated neighbourhoods.

Notable Clans of Vezdukh

Clan Izziba

With their origins from throughout the Torn Cities of Tak, Sai and Sen – Clan Izziba has risen to nobility through their ingenuity and a humble helping of luck. Peasantry within the Traditionalist Coalition, members of Clan Izziba predominately found themselves working within the Fishing League on Moghes for centuries prior to the outbreak of the Contact War. The nuclear cataclysm, and the Clan’s choice to flee from persecution by the Izweski Hegemony, resulted in their subsequent arrival to Mictlan. Placed within their then-nascent aquaculture industries of the Vedzukh Refugee Camp, they proved their value and quickly rose through the ranks – becoming overseers, administrators and ultimately pooling their resources and creating the Fishermen’s Guild – and established a monopoly on the aquaculture industry. Guildmaster, Clan Leader and Lord Mayor Orbza Izziba stands as a representation of the Free City’s meritocratic cornerstone, having carved himself into nobility as a peasant fleeing Moghes. They are allied with Clan Rirazi, and rivals of Clan Javzi.

Clan Rirazi

Similarly to Clan Izziba, Clan Rirazi hails from the broken Traditionalist Coalition within the southern hemisphere of Moghes – having fled sometime after the outbreak of the Contact War. However, with most of the men having perished as a result of the Hegemony’s final push, Clan Rirazi has been forced to adopt a matriarchal hierarchy following their arrival to Mictlan, similarly seen within the Queendom of Szek’Hakh. Through a combination of elegance, poise and grace Clan Rirazi secured themselves within the Free City’s aristocracy by arranging political marriages with prominent Unathi, in particular the marriage between Clan Leader Tyzan Rirazi and Lord Mayor Orbza Izziba – which granted the Clan a seat on the High Council of Vezdukh. They have ties to each notable Clan within the Free City, whether it be by marriage, or convenient friendships, Clan Rirazi has secured itself as a prominent and upcoming Clan – with talks of even spearheading the presence of the Merchants Guild on Mictlan.

Clan Zahzyr

Though maybe not the most influential, Clan Zahzyr is the most numerous. Somehow, through the tragedies inflicted across Moghes, the entirety of Clan Zahzyr fled from the nuclear cataclysm and survived the journey to Mictlan. With apprentices from across the Moghesian Guilds, Clan Zahzyr was able to secure their claw within several pies, earning a rather nice profit through their dozens of ventures – eventually pooling their resources together and constructing the largest estate within the Free City, outcompeting even Clan Izziba. Castle Zahzyr, as colloquially known, serves as a reminder to the Unathi of the Free City of their Moghesian origins – where it employs a combination of elements from both Th’akhist and south Moghesian Traditionalist architecture. Clan Leader Dazyn Zahzyr secured an alliance with Clan Javzi after marrying Clan Leader and Guildsmaster Vehz’s daughter, Nehdra. They otherwise have amicable relations with the other notable Clans of the Free City.

Clan Javzi

The only Clan from the Hegemony’s territories that retains enough influence to be prominent within the Free City, Clan Javzi has its roots within Izweski nobility, having used their aristocratic connections to ferry their Clan to wherever would accept them – ultimately ending in their arrival to Mictlan. With connections to the Bard’s Guild, Clan Javzi established their own chapter within the Free City – well, within the Camp, attempting to uplift the mood of refugees and close the divine between the Traditionalist Coalition and the Izweski Hegemony. They found success in their attempts, garnering admiration from many across Vezdukh – eventually securing them some kind of influence within the Free City’s affairs, with Clan Leader and Guildmaster Vehz Javzi securing a seat on the High Council of Vezdukh. Clan Javzi maintains a rivalry with Clan Izziba, supposedly over an ancestral feud that started on Moghes. They are allies with Clan Zahzyr but do have amicable relations with Clan Rirazi.

Notable Guilds of Vezdukh

Bard’s Guild, Javzi Chapter

Established within the Free City by Clan Javzi, the Javzi Chapter of the Bard’s Guild served an important purpose during the initial days of the Vezdukh Refugee Camp – where they routinely engaged in impromptu concerns among one another to lift the moods of those that found themselves on Mictlan, and close the divide and ease the tensions between the Traditionalist Coalition and the Izweski Hegemony – or at least those that fled from the respective territories. Now, almost two decades later, the Javzi Chapter serves as an important figure within the Free City’s public relations, where those within the higher positions of the Bard’s Guild oftentimes serve as diplomats on behalf of Vezdukh, or even to turn ease a scandal into a rumour with well-placed writings, poems and songs. It is ill-advised to make an enemy of the Bard’s Guild, for without them gossip and rumour can spread – however dishonourable it may be. Without the influence behind Clan Izziba, it is without a doubt that Lord Mayor Orbza would likely never have been able to attain their position.

Fishermen’s Guild

Forged by Clan Izziba, the Fishermen’s Guild serves a similar purpose to the Fishing League on Moghes. However, it sees itself run more as a corporation as opposed to a traditional Guild that one would find on Moghes – likely as a result of the expansive influence that it has thanks to the monopoly it holds over the aquaculture industries within the Free City. Led by Lord Mayor Orbza Izziba, the Fishermen’s Guild employs almost half of the inhabitants within the Free City, not necessarily just for aquaculture – the Guild has seen some expansion into similar activities done by the House of Medicine and even the Labourers Guild on Moghe – further integrating itself within the city’s affairs. With such a reliance on the Fishermen’s Guild, it has naturally resulted in Clan Izziba’s immense influence over the Free City – where resisting it is likely to result in some unwanted consequences.

Skrell on Mictlan

The Academic Circles of Papamóscanda

The Skrell have found it easy to adapt to Mictlan, although some still struggle to fully integrate themselves into its society; while the humid environment is a perfect fit for their species, the Skrell have found difficulty in adjusting to the communal and energetic culture that’s formed on the planet. While there exist clear similarities between Mictlan and the Nralakk Federation’s outlook on community cohesion and cooperation, the Federation takes a much milder form, resulting in many of the older Skrell living on Mictlan finding the more outwardly emotive and energetic Mictlani way of life to be mentally exhausting. It is the younger generation of Skrell, who grew up on Mictlan, that have found it easier to adapt to the planet's way of life, unlike the elder generations that have been forced to somehow integrate into the ever-changing culture present.

Academically, Skrell have found themselves dominating several fields, including biology and ecology. Academia across Mictlan have recognised the species’ talents, with even the Arequipan Institute of Ecology and Natural Sciences having a Skrell, Xall Qaqii, as its President. Caretakers often encourage their young to partake in showing off the species’ academic aptitude, where the majority of those born on the planet eventually pursue careers related to botany, agriculture, biology, or even the xenosciences.

Most Skrell reside in the settlement of Papamóscanda, a town on the outskirts of Arequipa. Founded by the first Skrell that arrived on Mictlan, a group of scientists from the Nralakk Federation. The founding ethos of the first colonists has led to the town itself becoming a hub for pro-Federation Skrell who visit or move to the planet. Even though most live in Papamóscanda, there are other smaller communities of Skrell who have established roots on the other islands across the planet. These groups are typically much smaller and consist of Skrell who come to Mictlan outside of the Federation due to its ties in Papamóscanda. This divide between Federation and non-Federation aligned Skrell rarely results in a confrontation, however, as the hardliners from the two groups have relegated themselves to their own regions on the planet.

With Mictlan joining the Republic of Biesel and now finding itself within the Corporate Reconstruction Zone, the Skrell living on the planet are still trying to find where they stand; the older, traditional ones are apathetic, and are only concerned with their and their family’s status within the Republic - yet most of them would prefer a return to Solarian rule. The younger Skrell in comparison are more invested in the state of their planet; some even object to the new rule, believing like many other Mictlani that the planet should finally take the opportunity to become its own sovereign state. A small number of Skrell have even been reported to have joined the Samaritans or affiliated groups, taking up armed resistance against the Republic of Biesel’s control of the planet.

History

Terraforming specialists from the state-owned enterprise Tuz’qlip Researchers took an interest in Mictlan due to its desirable conditions rarely found across the Orion Spur. A small group of these specialists ventured, with the authority of the Federation, to Mictlan as it was believed that it held scientific value for their species’ terraforming efforts, and the local flora and fauna were considered candidates for transplantation to promote biodiversity on pre-existing Federation colonies. Despite only making contact a few years earlier, they were accepted by the Solarian Alliance and settled Mictlan in 2338. They based themselves on the central continent, with Doctor Xaal Qaqii as the Senior Research Officer. A telmatologist, Doctor Xaal Qaqii had the personal aim of studying the various wetlands of Mictlan and eventually secured themselves as a notable individual within Mictlan’s academia as president of the Arequipan Institue of Ecology and Natural Sciences.

An agreement between the Solarian Alliance and the Nralakk Federation in 2353 concluded that active conservation of the planet’s wildlife was required to preserve their existence. While the majority returned to the Federation, many of the original researchers elected to remain on the planet and eventually embedded themselves within the scientific community. Those who stayed continued their original studies in some capacity, collaborating with Federation contemporaries in the bioengineering and ecological fields, but have completely discontinued areas of their research that would directly interfere with or harm the fragile ecosystem of Mictlan. With the arrival of their families, this group of Skrell grew to a sizeable number and established itself in a small town on the outskirts of Arequipa now known as Papamóscanda. The town can be found in the valleys west of the city, and because of the original inhabitants' ties to Tuz’qlip Researchers, it is where most Skrell moving to Mictlan from the Federation elect to stay. The name comes from what the humans on Mictlan named the Skrell when the species first arrived; translated literally the original term is ‘swamp shrieker’ or ‘bog warbler’, and was used in a playful way to describe Skrell based on their vocalisations and preferred environment, although now with the establishment of Papamóscanda the term has fallen out of use.

Unique Constellations

The Skrell of Mictlan have their own unique set of constellations that can be observed from Mictlan, approved by the Qeblak church. Although they are considered minor by the Qeblak faith as a whole, they have influenced Mictlani Skrell since they arrived on the planet, influencing their outlook on life and their general attitudes.

The Eel: Turncoat. The unanticipated. Intrigue. Forthcoming.
The Palm Tree: Tranquility. Agitation. Anxiety. Peace.
The Pulque: Togetherness. Comraderie. Overindulgence. Celebration.