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Burzsia II is a typical asteroid belt interspaced with ancient scrap and shipwrecks. Danger is constant owing to the dense accretion of debris and rocks, as well as microscopic shards of metal from constant impacts of wreckage. Navigation is dangerous, requiring the assistance of an AI as well as shielding to survive the journey. The same dangers have rendered it incredibly valuable as the asteroid belt contains both precious metals and ancient, and at times, still functional technology.
Burzsia II is a typical asteroid belt interspaced with ancient scrap and shipwrecks. Danger is constant owing to the dense accretion of debris and rocks, as well as microscopic shards of metal from constant impacts of wreckage. Navigation is dangerous, requiring the assistance of an AI as well as shielding to survive the journey. The same dangers have rendered it incredibly valuable as the asteroid belt contains both precious metals and ancient, and at times, still functional technology.


===Life on Xanu Prime===
===Culture===


Populated areas of Xanu Prime are recognizable by tremendously large walls, sometimes towering over a hundred meters in height and casting a great shadow across large portions of the cities they surround. Few actual rural areas exist, and much of the population is semi-densely packed into metropolitan areas. The clashing aesthetic of towering, inactive war engines and serene cityscapes fill Xanu’s urban scenery. On the ground, things resemble sprawling markets, filling the crowded streets with pedestrians of all origins doing business at ease. Skyscrapers and buildings are usually new constructions, but still fill out a good portion of the city view.
The Burzsia System is inhabited by three groups, the native offworlder inhabitants known as “star-men”, migrant workers on behalf of Hephaestus, and the vast waves of IPCs the company brings in for work. While Burzsia I’s surface is the realm of the migrants, its orbit and the Obsidian Belt are home to the star-men. The IPCs themselves go wherever they’re needed, some working with the star-men to exploit the asteroid belt, and the rest are sent to the massive mining and construction effort on the planet.


Living conditions on Xanu Prime are quite high quality for a Coalition world, due to its central nature to the colonies that rely on it. The common Xanusii finds themselves making their daily commute on foot, with residences and workplaces generally condensed into short walking distance universally across cities. This permits almost total free airspace above cities seeing as hovermotive traffic is nonexistent. Aircraft and space-faring vessels dot the sky and loom mere hundreds of meters over the city streets, as the prime spaceports are integrated into lower space elevator complexes that utilize mag-lift technology to support extreme weight loads.
A common trait among Burzsieans is their stoic and dour attitude. New arrivals to the system, as well as younger star-men, are discouraged from forming connections due to the dangers that plague the system. Empty caskets are common, with Hephaestus often sending steel to fill up the space. Burzsieans are said to have quick reflexes that help them in high-stress situations, however, some find themselves at an impasse when conversing with other people not accustomed to the danger they experience on a daily basis.


Robotics and salvaging is a booming industry on Xanu Prime due to the sheer amount of leftover materials from the Interstellar War. Many robots used on the planet date back to the war itself and even before, their chassis found and repurposed over time. Other, monumentally large robots and abandoned vehicles lay inactive and litter the open fields across the planet’s surface.
This is not to say Burzsieans are unfeeling, indeed, a large amount of cultural exchange takes place in the system among newer arrivals. Most of Burzsia’s inhabitants come from both Solarian and occasionally Frontier territory; one of the largest minorities are Eridanian dregs who trade corporate adversity for the natural danger of the system.


====The Xanusean Underbelly====
The star-men can be described as extremophiles, turning to cybernetics to improve their chances of survival in the harsh conditions of Burzsia. Utilizing both prosthetic limbs and organs, synthskin grafts, and whatever augments they can scrounge, it’s not uncommon for older star-men to have replaced more than half of their original body.


Beneath the surface of the sprawling cities lay the Xanusean Underbelly, a labyrinthian maze of wartime bunkers, hideouts, safehouses and built-over fortresses or military installations that now serve as the foundation for the very streets the common Xanusii treads upon. The overall layout of the Underbelly has long since been lost to the test of time, due to cave-ins and unmarked construction, thus turning it into a rather dangerous place. Some marked and charted areas of the Underbelly are utilized as storage facilities.
One cannot discuss Burzsia without discussing its connections to IPCs. Most Burzsieans, in one way or another, learn to rely on IPCs due to the hazardous conditions. They’re often sent in lieu of humans for the most dangerous tasks, such as cutting apart wrecks in the asteroid belt, or mining in the high-pressure environment of Burzsia I. Despite their cold, robotic, and at times, off-putting nature, IPCs are relied upon owing to their sturdiness and consistency.


==Environment==
This reliance is not without caveats. The very same trust Burzsieans place on IPCs quickly turns to fear should they act outside of their programming. When an IPC deviates from its course and displays learning, they are quick to have its memory wiped  and itself, reprogrammed. In more extreme cases, particularly with those IPCs which run the risk of causing accidents, they are disabled on the spot, and in the case of positronics that exhibit this behavior multiple times, are sold.


The environment of Xanu Prime is projected to be irreversibly damaged by the Siege. However, much to its population’s surprise, life found a way and to this day many of the animals first brought on the original colony ships have survived to this day. The once-wastelands have regrown their grass, though the planet is remarkable in that there is little to no tree coverage anywhere. With no canopy to hide under or forest to reside within, birds of prey and scavengers flourish most. Larger beasts peacefully graze on the endless plains with little to no natural predators. After the Siege, much of the landscape of Xanu Prime was altered, and where there were once mountains now reside gargantuan craters. These craters often interfere with one another geographically forming deep valleys.  
To a Burzsiean, an IPC is a piece of equipment critical to survival, and if that tool can no longer be relied upon, then the entire system is placed at risk. Emergent, less patterned behavior in IPCs outside of the star system tends to leave Burzsieans uneasy. A shell frame mimicking a human tends to be downright terrifying.


Many of the shallower valleys are safe to travel through without atmospheric protection, however deeper valleys and craters still contain clouds or trace signatures of the same atmospheric weaponry used during the Siege. This often presents itself in long-standing, highly poisonous fog completely and utterly covering the deepest points of many craters for kilometers at a time. Thousands of craters are similar to this, and efforts have been made to siphon out the poisonous gas to little avail for the monumental task. Within this “death fog” are many species immune to it, some having taken advantage of the low visibility such as large carnivorous insects waiting for prey to wander in.
Burzsiean IPCs are given the bare minimum to accomplish their tasks. Given only Sol Common and, should their foremen deem fit, Sol Sign Language, a Burzsiean IPC is expected to communicate only when relevant to their task. They are denied Encoded Audio Language so as to ensure that foremen are capable of monitoring their conversations at all times. Burzsiean IPCs typically refer to each other as “Worker” or “Unit”, organic workers as “Foreman”, and upper management as “Supervisor”.


The seas and rivers of Xanu are among the most remarkable features of the planet. Due to specialized means of filtrating and curing the seas post-war, the totality of its water sources have taken on an incredibly bright, glowing cyan shimmer. In darkness, these shine a brilliant blue, illuminating the horizon wherever water may lie. From orbit, the “veins” of the planet can be seen through the huge rivers flowing across its landmass.
A Burzsiean IPC is at all times cut off from the outside world, and their primary, and often only source of contact with organics is to receive orders and relay information. At times, a Burzsiean IPC will not differentiate between species, viewing all humanoids as human due to a lack of information.


The swift recovery of Xanu’s biosphere is pinned on a major contract signed to Zeng-Hu Pharmaceuticals and Hephaestus Industries to incite a massive terraforming shift and upkeep countermeasures to the fallout of the weapons used during the war. Zeng-Hu Pharmaceuticals has, since 2301, continued to stabilize the biosphere for a sixty-trillion credit contract being paid off to this day. Hephaestus Industries works on upkeeping countermeasure machinery, used to scrub the soil of residual radiation and toxic materials leftover.  
Due to the lack of emergent development and adherence to programming among Burzsiean IPCs, no sense of camaraderie is shared amongst them, and indeed, they are often programmed to report and hunt units which show non-standard behavior. Burzsiean IPCs come to the conclusion that following their foremen adheres to their self-preservation directive, further strengthening this behavior.


==Population and Major Locations==
Burzsiean IPCs are not accustomed to clothing, being seen as a waste when their chassis is sufficient to endure the harsh weather. Simple webbing, storage, cooling modules, and protective equipment are utilized when needed.
'''Population :''' 13,650,000,000+


===Argia sa Mar===
If, for whatever reason, an IPC is transferred out of the Burzsia System, they are no longer subject to the Burzsian Method, and may experience emergent development without the risk of reprogramming.


The center of the Coalition’s power, '''Argia sa Mar''' is a bustling metropolis that consumes most of the open non-memorial territory on Xanu Prime with full walls surrounding it. Built at the base of the southern hemisphere’s “Defiance” space elevator, the city grows in density and height as one looks closer to the center. Freighters pass over the urban landscape, landing and departing, descending and raising from the base of the elevator’s grav lifts routinely. These move in large lines before moving elsewhere within the planet’s atmosphere, or back into orbit. Skyscrapers and buildings protruding from the landscape spread out across these airspace lanes, giving a wonderful view of passing ships up close on the upper stories.


Argia sa Mar’s inner cityscape would seem normal from an aerial view, but the interior tells a different story, with its architecture seemingly upside down. To provide more space for the tradeways inside the city, the skyscrapers are built like flipped pyramids with pillars interconnecting for support. This upper “canopy” of the city casts the trading posts below in darkness for most of the day, and during the night the sky turns a deep blue because of the ocean’s presence just outside the city.
===Economy and Industry===


===Kuenoi===
Burzsia has a grim reputation for having one of the highest worker mortality rates in the entirety of Human space, due to the hazardous nature of the star system and the work. Hephaestus is surprisingly candid about the risks, and offers extremely lucrative contracts to people daring to work there in spite of the danger.


In the northern hemisphere of Xanu Prime is '''Kuenoi''', the secondary city of importance on the planet. This is a much smaller city than Argia sa Mar, though megacorporate presence dominates it with an iron fist. All megacorporations, excluding Einstein Engines possess points of interest in Kuenoi, mostly headquarters for operations in the Coalition as a whole. Kuenoi is known for being built inside of a large impact crater from the war, and remains isolated from any sort of negative weather effects due to the large ridges of the crater. This, unfortunately, makes the surrounding land quite arid and barren of any life outside of its walls. NanoTrasen dominates the scene in Kuenoi completely, owning more property in the city than their rivals combined.
The system is home to a number of space stations which are responsible for mining and salvaging the vast asteroid belt that is Burzsia II as well as managing supplies for the entire installation. A large planetary installation on Burzsia I exists as a base for shipbreaking operations on the numerous wrecks that dot the planet as well as large mines.


===Xansan===
Despite the focus on mining, Hephaestus has created a series of economic policies that will soon allow for an overhaul of Burzsia I - which will revolutionise Burzsia I turning it from a primarily mining planet, to one where it will instead be focused on production. Construction on a massive thermo-electric generator that will span across the planet from the sun-exposed hot side to the shaded cool side has already begun. These plans are far from completion but Hephaestus has ensured a steady stream of architects, engineers, and roboticists will be employed in the effort.


'''Xansan''' is the fabled victim of the Siege of Xansan, a horrible battle which ultimately ended in its own favor due to the strategic location of the city. Built along the opposing side of a rushing river whose flow was controlled by a Coalition-held dam for the duration of the war, Xansan managed to sustain its own source of power through the conflict and repel the attackers by controlling the ebb of the river that separated them and the Solarians. Shields protected the dam from artillery fire, but little could be done to protect the city itself which was reduced to rubble in its entirety in defense of the capital, Argia sa Mar.
Ceres Lance maintains a small presence in the system at the behest of Hephaestus. While not more than thirty members at a time, this small contingent trains and advises the company’s security force on how to monitor and shut down any resisting IPCs. A number of Lancers get their first taste of actual experience advising and assisting in the Burzsia system.


In modern times, Xansan has been partly rebuilt and the turbines within the dam spin to this day.


===Greentree===
==The Burzsian Method==


Yearly, the totality (or at least, those who can show up) of the Coalition’s active representatives reach to one another on the artificial island of '''Greentree''' in the Freedom’s Deep. This is a sparsely populated and rather small island, its population never exceeding the thousand or so groundskeepers, maintainers and garrisoned troops. This changes when the annual Summit is called, of which the representative of Xanu Prime - Chief Reilly Sianne - decides when and how this occurs. Traditionally, this occurs on the first of May each year, though Sianne has been known to have erratic schedules.
The Burzsian Method is the practice of managing large IPC concentrations in the unique conditions of the Burzsia system. Conceived to maximize efficiency, foremen and roboticists carefully monitor IPCs working in Burzsia for spontaneous and emergent behavior. If such is exhibited, they are taken to a roboticist to have the behavior purged from its programming and memory.
 
Burzsia's method of containing their inorganic workforce has been met with mixed reception in the galaxy. In much of Solarian space, their method is regarded as the safest and most realistic way for humanity to control and maintain artificial intelligence without a singularity occurring. Although disapproving of the use of IPCs to begin with, the Jargon Federation approves, if reservedly so, of the approach Hephaestus has taken.
 
Pro-synthetic activists have opposed the Burzsiean Method, claiming that it limits the freedom of IPCs and is an incredibly cruel process. Most notably, Burzsia has been derided as “android hell”, owing to the dangerous tasks and lack of personal freedom afforded to the IPCs. The Trinary Perfection in particular considers Burzsia the antithesis of everything they are trying to achieve, as the Burzsieans deliberately kill genuine self-actualization in positronics whenever it manifests.
 
Hephaestus and several other defenders of the Burzsiean Method have opposed this, claiming that IPCs do not begin with concepts such as freedom or self-determination, or even a desire to exceed their given task: giving them a desire for freedom and success in cases where it is unattainable is a far greater cruelty. Furthermore, they argue that positronics need not seek higher purpose when one is already assigned to them and readily fulfilled.
 
Regardless of an individual’s stance on the matter, several practical issues limit widespread adoption of the Burzsian Method among anti-synthetic groups and more risk-averse corporate entities. Notably, the monitoring and curbing of emergent behavior requires an immense investment in infrastructure and skilled manpower.
 
Executives against the Burzsian Method are also quick to note that it limits the positronic brain’s ability to develop emergently and develop further skill sets and experience, reducing their capacity for learning. In testing, it was found to work best with IPCs that had low skill and limited tasks that were still beyond the capacity of a simple robot, but required the versatility and processing power of an IPC platform.


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[[Category:Planets_and_Systems]]
[[Category:Planets_and_Systems]]

Revision as of 08:46, 30 May 2020

The harsh system of Burzsia is located in the Weeping Stars region of the Alliance Neutral Zone and contains the brutal, tidally locked world of Burzsia I and an asteroid belt colloquially known as Burzsia II, also known as the Obsidian Belt. The system, a red dwarf star, is dense with precious minerals and heavy metals, and serves as a resource hub of Hephaestus Industries.

History

Prior to Hephaestus Industries purchasing the system, it was known the rest of the galaxy as a ship graveyard and dumping area, due to the asteroid belt being too dense for safe travel. Within that time, small numbers of Alliance and Coalition settlers began utilizing the scrapyards and mineral abundance in the asteroid belt to establish a fledgling colony.

Ownership of the system was purchased by Hepheastus in 2411 CE for a pittance, dabbling into small mining operations as well as employing the local off-worlder population in exchange for providing supplies to continue their way of life in an agreement known as the Accord of Burzsia. Starting in 2446 CE, thanks to advancements in various different fields, the company’s investment in the system increased exponentially, rapidly increasing the size and scale of its many mining operations.

Today, the Burzsia System exists as an ambitious project, testament to Hephaestus' industrial might, with large scale mining operations all over the system as well as plans to turn Burzsia I into an energy and production supercenter.

Environment

The conditions on Burzsia I are completely inhospitable to organic life, being composed of 64% ammonia, 28% Co2, 6% N2O, and 2% other gasses. The average surface pressure is 13,000kPa (128 times that of Earth), and being tidally locked, contains a bright and dark side. The side facing the star averages around 820 kelvin (546C), whilst the dark side averages at 160 kelvin (-113C); The intermediate sections of the planet average at 520 kelvin (247C).

The planet’s surface is covered in geological activity and is stained with red, blue, and grey from metallic compounds and oxides. It remains very active, with volcanos constantly spewing alongside bubbling pools of metal not dissimilar to Venus. The dark side of the planet is covered in ammonia as a result of these emissions being dispersed as rain and snow.

The sun-facing part of the planet features a blindingly white opaque atmosphere while the cold side is perpetually overcast, with never-ending electrical storms being visible. The intermediate zones are a brilliant red color. When viewed from space, the entire planet is a solid, milky white color.

To outside observers, the constant wind, radiation, and lightning storms have earned the planet the moniker of “The Tesla Ball of Burzsia”.

Burzsia II is a typical asteroid belt interspaced with ancient scrap and shipwrecks. Danger is constant owing to the dense accretion of debris and rocks, as well as microscopic shards of metal from constant impacts of wreckage. Navigation is dangerous, requiring the assistance of an AI as well as shielding to survive the journey. The same dangers have rendered it incredibly valuable as the asteroid belt contains both precious metals and ancient, and at times, still functional technology.

Culture

The Burzsia System is inhabited by three groups, the native offworlder inhabitants known as “star-men”, migrant workers on behalf of Hephaestus, and the vast waves of IPCs the company brings in for work. While Burzsia I’s surface is the realm of the migrants, its orbit and the Obsidian Belt are home to the star-men. The IPCs themselves go wherever they’re needed, some working with the star-men to exploit the asteroid belt, and the rest are sent to the massive mining and construction effort on the planet.

A common trait among Burzsieans is their stoic and dour attitude. New arrivals to the system, as well as younger star-men, are discouraged from forming connections due to the dangers that plague the system. Empty caskets are common, with Hephaestus often sending steel to fill up the space. Burzsieans are said to have quick reflexes that help them in high-stress situations, however, some find themselves at an impasse when conversing with other people not accustomed to the danger they experience on a daily basis.

This is not to say Burzsieans are unfeeling, indeed, a large amount of cultural exchange takes place in the system among newer arrivals. Most of Burzsia’s inhabitants come from both Solarian and occasionally Frontier territory; one of the largest minorities are Eridanian dregs who trade corporate adversity for the natural danger of the system.

The star-men can be described as extremophiles, turning to cybernetics to improve their chances of survival in the harsh conditions of Burzsia. Utilizing both prosthetic limbs and organs, synthskin grafts, and whatever augments they can scrounge, it’s not uncommon for older star-men to have replaced more than half of their original body.

One cannot discuss Burzsia without discussing its connections to IPCs. Most Burzsieans, in one way or another, learn to rely on IPCs due to the hazardous conditions. They’re often sent in lieu of humans for the most dangerous tasks, such as cutting apart wrecks in the asteroid belt, or mining in the high-pressure environment of Burzsia I. Despite their cold, robotic, and at times, off-putting nature, IPCs are relied upon owing to their sturdiness and consistency.

This reliance is not without caveats. The very same trust Burzsieans place on IPCs quickly turns to fear should they act outside of their programming. When an IPC deviates from its course and displays learning, they are quick to have its memory wiped and itself, reprogrammed. In more extreme cases, particularly with those IPCs which run the risk of causing accidents, they are disabled on the spot, and in the case of positronics that exhibit this behavior multiple times, are sold.

To a Burzsiean, an IPC is a piece of equipment critical to survival, and if that tool can no longer be relied upon, then the entire system is placed at risk. Emergent, less patterned behavior in IPCs outside of the star system tends to leave Burzsieans uneasy. A shell frame mimicking a human tends to be downright terrifying.

Burzsiean IPCs are given the bare minimum to accomplish their tasks. Given only Sol Common and, should their foremen deem fit, Sol Sign Language, a Burzsiean IPC is expected to communicate only when relevant to their task. They are denied Encoded Audio Language so as to ensure that foremen are capable of monitoring their conversations at all times. Burzsiean IPCs typically refer to each other as “Worker” or “Unit”, organic workers as “Foreman”, and upper management as “Supervisor”.

A Burzsiean IPC is at all times cut off from the outside world, and their primary, and often only source of contact with organics is to receive orders and relay information. At times, a Burzsiean IPC will not differentiate between species, viewing all humanoids as human due to a lack of information.

Due to the lack of emergent development and adherence to programming among Burzsiean IPCs, no sense of camaraderie is shared amongst them, and indeed, they are often programmed to report and hunt units which show non-standard behavior. Burzsiean IPCs come to the conclusion that following their foremen adheres to their self-preservation directive, further strengthening this behavior.

Burzsiean IPCs are not accustomed to clothing, being seen as a waste when their chassis is sufficient to endure the harsh weather. Simple webbing, storage, cooling modules, and protective equipment are utilized when needed.

If, for whatever reason, an IPC is transferred out of the Burzsia System, they are no longer subject to the Burzsian Method, and may experience emergent development without the risk of reprogramming.


Economy and Industry

Burzsia has a grim reputation for having one of the highest worker mortality rates in the entirety of Human space, due to the hazardous nature of the star system and the work. Hephaestus is surprisingly candid about the risks, and offers extremely lucrative contracts to people daring to work there in spite of the danger.

The system is home to a number of space stations which are responsible for mining and salvaging the vast asteroid belt that is Burzsia II as well as managing supplies for the entire installation. A large planetary installation on Burzsia I exists as a base for shipbreaking operations on the numerous wrecks that dot the planet as well as large mines.

Despite the focus on mining, Hephaestus has created a series of economic policies that will soon allow for an overhaul of Burzsia I - which will revolutionise Burzsia I turning it from a primarily mining planet, to one where it will instead be focused on production. Construction on a massive thermo-electric generator that will span across the planet from the sun-exposed hot side to the shaded cool side has already begun. These plans are far from completion but Hephaestus has ensured a steady stream of architects, engineers, and roboticists will be employed in the effort.

Ceres Lance maintains a small presence in the system at the behest of Hephaestus. While not more than thirty members at a time, this small contingent trains and advises the company’s security force on how to monitor and shut down any resisting IPCs. A number of Lancers get their first taste of actual experience advising and assisting in the Burzsia system.


The Burzsian Method

The Burzsian Method is the practice of managing large IPC concentrations in the unique conditions of the Burzsia system. Conceived to maximize efficiency, foremen and roboticists carefully monitor IPCs working in Burzsia for spontaneous and emergent behavior. If such is exhibited, they are taken to a roboticist to have the behavior purged from its programming and memory.

Burzsia's method of containing their inorganic workforce has been met with mixed reception in the galaxy. In much of Solarian space, their method is regarded as the safest and most realistic way for humanity to control and maintain artificial intelligence without a singularity occurring. Although disapproving of the use of IPCs to begin with, the Jargon Federation approves, if reservedly so, of the approach Hephaestus has taken.

Pro-synthetic activists have opposed the Burzsiean Method, claiming that it limits the freedom of IPCs and is an incredibly cruel process. Most notably, Burzsia has been derided as “android hell”, owing to the dangerous tasks and lack of personal freedom afforded to the IPCs. The Trinary Perfection in particular considers Burzsia the antithesis of everything they are trying to achieve, as the Burzsieans deliberately kill genuine self-actualization in positronics whenever it manifests.

Hephaestus and several other defenders of the Burzsiean Method have opposed this, claiming that IPCs do not begin with concepts such as freedom or self-determination, or even a desire to exceed their given task: giving them a desire for freedom and success in cases where it is unattainable is a far greater cruelty. Furthermore, they argue that positronics need not seek higher purpose when one is already assigned to them and readily fulfilled.

Regardless of an individual’s stance on the matter, several practical issues limit widespread adoption of the Burzsian Method among anti-synthetic groups and more risk-averse corporate entities. Notably, the monitoring and curbing of emergent behavior requires an immense investment in infrastructure and skilled manpower.

Executives against the Burzsian Method are also quick to note that it limits the positronic brain’s ability to develop emergently and develop further skill sets and experience, reducing their capacity for learning. In testing, it was found to work best with IPCs that had low skill and limited tasks that were still beyond the capacity of a simple robot, but required the versatility and processing power of an IPC platform.