Difference between revisions of "User:Kyres1/Sandbox"

From Aurora Information Uplink
Jump to navigation Jump to search
m
m (AUUUUUGH)
Line 1: Line 1:
= Exosuits =
{{Navbox Lore}}
Construction of exosuits are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.
{{Navbox Human Lore}}
{{Infobox Species
|Species = Elyran
|Scientific = H. Sapiens / Human
|Image = Elyra417x372.png
|System = New Ankara
|World  = Perispolis
|Language = Elyran/Sol Common
|Politic = The Serene Republic of Elyra
}}
{{toc_right}}


Exosuits are wholly modular, meaning what you make can (mostly) be mixed and matched to create whatever vehicle you desire. From chicken-legged brawling mecha to tread-based taxis, the possibilities are endless.
[[File:Perispolis.png|Perispolis seen from orbit.|thumb|left]]
[[File:Bursa.png|Bursa itself viewed from orbit, displaying a snow-white tundra encompassing the world. |thumb|left]]
[[File:Aemaq.png|Aemaq seen from orbit, the purple coloration of the chemical water stretching across the globe apparent. |thumb|left]]
==The Republic of Elyra==
The Republic of Elyra, or more officially the Serene Republic of Elyra, is among the more populous and powerful colonial factions. This is one of the few locations in the Orion Spur that Phoron can be found, and as such it is the cornerstone of the growing Republic’s economy. It is seen as a sibling of sorts to the residents of Tau Ceti and thus the newly-formed Republic of Biesel due to its similar upbringing, having been the product of very early colonization efforts.  


The current list of exosuit parts is as follows.
== Overview ==
==Exosuit Construction==
Elyra is often seen as a highly utopian player in the Orion Spur, being logistically and technologically ahead of most other Human factions. This is partly due to its well-planned, heavily funded government effort from the richest nations of the time when its first colonists were sent out. Moreso this is owed to the discovery of Phoron in Elyran space, which has seen the Republic’s industry rise to Olympian heights, holding some of the greatest minds in the known galaxy.
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:Mechframe.png]] The Frame===


The backbone of the mech itself, this can be modified at any stage of construction.
Among the nations which were originally responsible for the colonization of Elyra’s capital - the system of New Ankara - were those of the transcontinental Middle Eastern regions of Earth, and Northern Africa. Much of modern Elyran culture can draw its roots to these corresponding regions. Elyra is largely isolated from interstellar travel, having very harsh customs and monumental requirements for those seeking citizenship. Despite this, the citizens within are far from locked inside, the Republic itself heavily funding foreign exchange programs. As well, Elyrans are often known to wilfully explore the unknown frontier beyond charted space.
 
The Serene Republic above all is known for its separation from NanoTrasen. It alone is dependent on its thriving Phoron economy, something it secured in the early days of the material’s discovery. Now, it is among the very few galactic entities to be able to rival NanoTrasen’s monopoly. Thinly veiled however is a heavy hand by non-NT megacorps in Elyran internal politics, something that nonetheless gives it a unique profile.
 
No longer merely an industrial power, recent years have led to massive shifts in the Elyran political mindset, bringing militarization and defense funding to the highest degree possible. This is largely defense against major galactic threats, such as the Izweski Hegemony or the Lii’dra hive, both of which engaged the Serene Republic with the latter mounting a full-scale invasion on the planet Bursa. While their relations with the Hegemony are simply sour now, the Vaurca of the galaxy are often seen as a foremost threat to many Elyrans.
 
== Population and Planets ==
The total population of Elyra is 17,353,349,200 based on the 2458 Census. This population is spread out over the nation's planets.
===Perispolis===
The capital planet Perispolis, in the '''New Ankara''' star system, has roughly 15 billion residents. The planet was originally an arid planet with a modest atmosphere and stubborn native ecosystems already present. Original Alliance-funded terraforming efforts transformed the planet into an Earthlike planet within a decade, allowing the population to flourish before and after independence. Commercial and service sector jobs remain the highest employer, second to refineries processing phoron or other minerals transported to the planet's orbit. This is among the primary locations in Elyra where phoron can be found in abundance.
 
Perispolis is known for its incredible luster, large portions of the gleaming amethyst-tinted surface of the world shining brilliantly when bare. Contrasting this is a vast arid swath of sand deserts which cover roughly half the planet. Many phoron deposits can be found in the deserts, crystalized forms of the material jutting out to such an extent that they can be seen from orbit.
 
The planet holds host to the New Ankaran Jewel, an orbital shipyard and drydock connected by space elevator. From here the majority of the Republic’s finest space-faring vessels are made, civilian or otherwise. It is located in the planet’s capital city Uthma among sandy dunes, and extends to low orbit of the planet.
 
===Medina===
The second most inhabited planet with 1.3 billion people, Medina resides in the '''Jedeed Isfahan''' system. The planet has a thin yet breathable atmosphere which makes prolonged physical effort difficult without respiratory gear. However the planet is incredibly rich with mineral wealth due to its active geological history. Settlements on the planet are built to compensate for the high frequency of earthquakes.
 
===Bursa===
In the '''Cairo United''' star system Bursa carries 700 million people. The planet sits farther out from the star than usual and thus has a predominately frigid climate year-round. Paradoxically hydroponic farm companies remain the highest employer on the planet, second to the shipyards that circle the planet. Several Elyran Defense Force bases also dot the surface, taking advantage of the harsh winters for wilderness survival training.
 
Bursa was the site of the Lii’dra hiveship’s planetary landing, and its population is still shaken by the nearly 40,000 dead after the ensuing conflict.
 
===Aemaq===
A hot, chemical-water covered world in outer Republic space. Self sufficient, the settlements on the world are made up of flotillas dotting the waters of the planet. The water itself is unpotable but rich in exotic volatile organic compounds. These compounds alongside various art crafts are the planets biggest exports. The water industry is a large part of the economy on this planet.
 
===Edirne===
Colonized after independence and sitting in the '''Serene Riyadh system''', the dwarf planet of Edirne carries only 50 million people. With the lack of an atmosphere the vast majority of the population lives in the various biodomes that dot the surface or in the orbiting space stations. Most of the inhabitants work as space miners taking advantage of the systems high concentration of phoron wealth.
 
====Other Worlds====
'''Ankara Station''' - The Republics primary space dock orbiting Perispolis. Dependant on importants from Perispolis, the station has a large service and banking economy. It is extremely heavily armored boasting multiple battle defence cluster stations equiped with state of the art blue space artillery and kinetic weaponry.
 
'''Qamar Station''' - A large station situated on the largest moon of Perispolis. It is self sufficent industrial station with primary Republic exports being computer components and machinery.
 
'''Nazar Flotilla''' - Large defense flotilla situated in the New Ankara. The flotilla's sole purpose is to detect and engage any Lii'dra hive ships that might enter the region. Due to its size and constant operation it has developed a large supplementary civilian population. Almost self sufficent, the flotilla still relies on imports from the Republic. It contains a large number of [[Offworlder Humans]].
 
'''Tokat''' - A young mineral rich colony located on the outer regions of the Republic. Self sufficent with a mixed economy, it's primary exports are minerals for the Republic.
 
'''Errai Station''' - A former mining colony turned into a large rotating space habitat, the station is largely self sufficent with it's main import being water and it's key exports being services and banking.
 
'''Karistal Outpost''' - Located on a planet in the Republics frontier bordering Sol Alliance space, the outpost exists as a location of strategic importance. Reliant on Republic imports the outpost itself has a thriving artisan crystal cutting and shaping industry due to the rich crystal deposits in the outposts region. Many wealthy Elyrans spend large amounts of money to purchase crystal trinkets and even furniture from the outpost.
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%; overflow:auto;">
==Government==
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
'''Type:''' Parliamentary Democracy
'''Executive:''' Prime Minister
*'''Current Prime Minister:'''
Rasheed Tatenda
* '''Minister of the Army'''
Tau Kwadwo
* '''Minister of the Navy'''
Daniyah Latifah
* '''Minister of Diplomatic Affairs'''
Andile Nabil
'''Legislature:'''
* '''Upper House:''' High Parliament
** 550 Representatives; Two for every territory; unicameral legislature


To finish:
'''Judicial:''' High Court of Tranqulity
* Apply 15 steel sheets to the frame.
* 8 Seats; Serve for life
* Wrench the steel sheets in place.
* Weld the steel sheets in place.
* Wire the frame.
* Wire cutters to neaten the wiring.
* The following is the limitation and requirement for the frame's finished parts :
* - Motivators
* - Sensors
* - Manipulators
* - Chassis
* Once it's all applied, screwdriver to complete.
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:Robotarmor.png]] The Parts===


The actual defining features of the mech, appearance and performance wise.  
== [https://wiki.aurorastation.org/index.php?title=Elyra_Military Military] ==
Each part has unique attributes that make them superior or inferior to the other parts, depending on situation.
 
<div class="mw-collapsible-content">
The Serene Republic of Elyra being a sovereign entity in the frontier has made the creation of a martial force a necessary development. Being exposed to foreign and at times volatile entities has led to the formation of the Elyran Armed Forces, also referred to as the EAF. They would emphasize on speed and precision when conducting their operations, employing equipment providing the capability to strike fast or to retaliate swiftly to a plethora of threats to the Republics safety. The recent aggression by [https://forums.aurorastation.org/viewtopic.php?f=95&t=4541&start=20#p52337 '''the Hegemony'''] and [https://forums.aurorastation.org/viewtopic.php?f=95&t=4541&start=30#p67346 '''the Lii'dra'''] has prompted extra funding to the defense program to improve their naval capabilities.
Individual parts of the mech require various, smaller parts from the mech fabricator to finish. Robot parts are found under the "robot" tab specifically, not the exosuit tab itself.
 
The degree at which this defense program has progressed is not known to the public, but the mass mobilization of Elyran military assets is apparent. A large portion of Elyra’s developing industry has, in the last few years, been geared toward the comprehensive overhaul and total modernization of their armed forces with no exception. The balance of power in Frontier space has since shifted in the EAF’s favor - to the alarm of many smaller states that surround the growing Republic.  
 
===2nd Busra Army Corp aka “The Shield Corp”===
 
An elite unit of the Elyran military that specialises in combating Vaurca combatant's, specifically the Lii'dra. Veterans of the various Elyran-Lii'dra conflicts, the men and women of the Shield Corp are renowned for their steadfastness and anti-Vaurca combat skills. Generally extremely wary of all Vaurca, their hatred of the Lii'dra hive burns extremely hot. Quite a few former members have found themselves working with NT for various reasons, usually as engineers, medical staff and security.
 
== Economics ==
 
'''Official Currency:''' Colonial Dollar
 
'''Accepts Union of Sol Credit:''' Yes
 
The Serene Republic of Elyra is a modern service economy with strong resource extraction sectors, namely the phoron sector, which is one of the largest employers in the Republic. New Ankara in specific is home to several major financial corporations, either branches of Idris Incorporated or domestic banking services. The heavy industry sector of the Republic has been seeing large increases, with demands for domestic manufacturing of weapons, vehicles, and ships after the recent conflicts with the insidious Liidra. With the high education standards pushed by several governing coalitions in recent decades, engineering and mathematical fields have seen higher-then-average growth, with the Republic producing highly trained engineers and doctors who are desirable across human space for their skill and proficiency. This economic growth, seen as a testament to their hardy spirit, is not seen as a pure positive by all in the Republic - Elyran society has seen increasing levels of economic stratification and growing income disparity alongside the better standards of living on the major planets, and some parties call for social policies to combat what they see as an unwelcome change.
 
== Societal ==
 
'''Ethnic Groups:'''
* 56% Wasat
* 31% Kharijiin
* 11.3% Other (Humans of other heritage)
* 2% Alien (Skrell, Tajara, Dionae, Other)


To finish the '''motivators and manipulators''':
===[[Languages]]===
* Apply one robot actuator.
Tau Ceti Basic is the most spoken language in the Republic of Elyra, with Sol Common and Freespeak coming in a distant second and third. Tradeband is relatively rare, being spoken mostly by foreign immigrants and resident traders from across human space. A minority of pro-Sol people in the Republic speak using only Sol Common.  


To finish the '''sensors''':
'''Religion:''' Secular; Religious Freedom; Variety of Religions
* Apply one robot camera.
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%; overflow:auto;">
* Apply one robot radio.
===[https://wiki.aurorastation.org/index.php?title=Elyra_Culture Culture]===
* Apply one ''exosuit control module'', this is among the most important parts of the mech.
<div class="mw-collapsible-content">
To finish the '''chassis''':
* Apply the exosuit armor of your choice. This is very important as it judges the durability of your mech.
* Apply one power cell of your choice.
* Apply one robot diagnostic unit.


Elyran culture is a mix and match of North African and Middle Eastern culture inherited from its original colonists coupled with a perpetual struggle against the galaxy at large. Foreign media, though a hit, is heavily overshadowed by internal Republic culture at large. Contrary to its anti-xeno beliefs, public society is rather progressive - much of any Human can be seen in Elyra with little discrimination and naught a single eye will be batted to the more exotic or unfamiliar cultures.


* Once it's all done, place the parts on the mech frame.
Virtual reality, pop culture icons and art dominate Elyran culture as a whole.


====The Exosuit Control Module====
A comprehensive look at Elyran culture can be found [https://wiki.aurorastation.org/index.php?title=Elyra_Culture here.]
The Exosuit Control Module takes very specific boards, but only two of any variety. This marks the limitation for modules that mecha can use. Theoretically, any mech can be used for any purpose with this system. The boards can be seen below.
* Basic Weapon Control - Controls the majority of weapons found in the exosuit fabricator. Without it, none of these can be utilized.
* Advanced Weapon Control - Controls the higher-end weaponry, such as X-RAYs and pulse cannons. Doesn't work for basic weapons without also using the basic weapon board.
* Utility Systems Control - Controls almost every utility system, such as clamps, drills and floodlights.
* Engineering Systems Control - Controls engineering systems such as the mounted RFD or fire extinguisher.
* Medical Systems Control - Controls medical systems such as sleepers, health analyzers and crisis drones.
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:Robotradio.png]] The Details===


The specifics on each frame available to robotics.
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%; overflow:auto;">
=== Anthem ===
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
====Exosuit Frames====
Live my country, for the unity of our Elyra lives
[[File:ModularAPLU.png]]'''Powerloader''' - Parts for an industrial-grade power loader. The modular mecha adaptation of the APLU "Ripley," tends to be utilized for mining and heavy lifting.
* Has decent armor across the board.
* Has an open chassis, not protected against the environment. Can carry two people inside of it.
* Powerful, heavy manipulators with substantial damage per swing.
* Slow and bulky but hard to damage motivators.


[[File:ModularLight.png]]'''Light Chassis''' - Parts for a light, maneuverable and fragile mech. The modular mecha adaptation of the Odysseus, tends to be utilized for medical response and scouting.
To glory and greatness we march
* Has terrible armor, generally.
* Has a sealed chassis, protected from the environment.
* Light, nigh harmless manipulators that are unable to damage windows or doors.
* Fast and agile motivators basically made of glass.


[[File:ModularHeavy.png]]'''Heavy Chassis''' - Parts for an absurdly large, heavy-duty mech. The modular mecha adaptation of the Durand, tends to be utilized for really big problem solving.
For Elyra, we have sworn to live and work
* Has phenomenal armor, generally.
* Has a sealed chassis, protected from the environment.
* Extremely heavy and equally slow motivators.
* The heaviest duty manipulators available, presumably carries the impact of a train.


[[File:ModularCombat.png]]'''Combat Chassis''' - Parts for a well-balanced combat mech. The modular mecha adaptation of the Gygax, tends to be utilized for dynamic combat situations.
For Elyra, we sweat and toil
* Has relatively good armor.
 
* Has a sealed chassis, protected from the environment.
For our Elyra, we await the call
* Moderately armored motivators, still quite fast.
 
* Quick, but light manipulators that don't have much force behind them.
From our Elders to our Children, we await the call
 
With haste we march, for Greatness
 
Oh my Elyra, we sacrifice for you.
 
With our blood and soul, we stand for you.
 
Oh my Elyra, Oh my Elyra, we are yours forever.
 
For greatness, we strive!
 
Long live our Elyra.


====Miscellaneous Parts====
* Armored Treads - The fastest traditionally available motivators, very durable with terrible turning delay. Not good for maneuverable mechs, but great for straight lines.
* Hover Thrusters - A set of thruster motivators that permit flight and the total disregard of holes.
* Quadruped Motivators - A set of stable motivators that permit the scaling of walls and have instant turn speed.
* Spherical Pod Chassis - A spherical hoverpod chassis, in modular mech form! About as useless as its predecessor and only a little prettier.
====Exosuit Armor====
[[File:Robotarmor.png]] '''Armor''' - The armor of your mech determines a plethora of things and can be changed depending on the specialty you expect for your mech. Some available are listed below.
* Basic exosuit armor - Simple enough, durable armor with no special attributes.
* Radiation-proof armor - Exactly what the name says, this will protect the user entirely from the threat of radiation.
* EM-resistant armor - EMP proofing, for your mech in effect.
* Combat armor - Extremely durable without the special attributes of the former plating.
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:ModularRFD.png]] The Equipment===


The wielded equipment, utilities and weapons of the mech available to robotics.
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%; overflow:auto;">
=== Ethnicities ===
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
====Weapons====
* Electro-laser carbine - An electrode-based taser that doesn't pass through windows but does a mighty amount of pain to whoever it hits.
* Heavy Ion Cannon - A mech-mounted duplicate of the ion rifle. Two modes : stun, and lethal. Stun has ten shots, lethal has six. Can't be fitted onto shoulder slots.
* Mounted laser carbine - A laser rifle fitted onto a mech. Ten shots, all lethal. Can't be fitted onto shoulder slots.
* Mounted machine gun - A very robust ballistic autocannon for mech usage, very lethal.


====Utilities====
===Wasat===
* Mounted Clamp - A sturdy clamp that can carry pretty much anything that isn't bolted down. Great for securely moving loaded crates. When loaded with an ore box, this automatically picks up anything you drill.
 
* Mounted Drill - A drill with an interchangeable head that excels at destroying pretty much anything in the game, from rocks to killer monsters to people to rocks again. More efficient the harder the head's material is.
The Wasat race makes up the largest portion of the population. '''They are descended from colonials from Arabia and Persia'''.
* Floodlight - Very bright headlamps for exosuit mounting. Wonderful for just about any mech.
 
* Mounted Plasma Cutter - A robust plasma cutter for mech usage.
Skin Tone: 25 - 70
* Gravitational Catapult - A grav-pult with two modes ; area, and targeted selection. Utilizing either, you're able to push, pull or shove any object not bolted down.
 
====Engineering====
Average Male Height: 5'6" - 6'1"
* Mounted RFD - An RFD with three modes ; construct wall/plating, deconstruct wall/plating/airlock, and construct airlock.
 
* Extinguisher - A very high capacity fire extinguisher.
Average Female Height: 5'4" - 5'9"
====Medical====
 
* Mounted sleeper - A sleeper that permits the operator to scoop up people quickly, it's also fitted onto the back of the mech and comes with a variety of beneficial chemicals.
Black to light brown hair
* Health analyzer - A health analyzer. That's it.
 
* Crisis Drone - Automatically attempts to stabilize people nearby when activated.
Blue, green, brown eyes
 
===Kharijiin===
 
The Kharijiin race makes up the second largest portion of the population. '''They are descended from colonials from North Africa'''.
 
Skin Tone: 60 - 120
 
Average Male Height: 5'4" - 5'7"
 
Average Female Height: 5'1" - 5'5"
 
Dark hair
 
Various shades of brown eyes
 
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:Examplemech.png]] Mech Piloting===
Simple tips to piloting your new death robot.
<div class="mw-collapsible-content">
====Basics====
Mechs are pretty much larger versions of your own character in operation, meaning that, mechanically speaking (not RP wise) it's as simple as utilizing normal hotkeys once you've climbed into the mech to navigate.


To climb into the mech, drag your character's sprite onto the mech. Provided the canopy is open, you'll simply enter the mech after a brief delay. Any action will interrupt this process, especially being knocked over or pushed.
= History =
[[File:Elyra Flag.png|thumb|The emblem of the The Serene Republic of Elyra.]]
The Republic of Elyra was formed during a large scale colonization and emigration effort from south western asia (Middle East) and northern africa during the early years of space colonization. Sitting on some of the largest petroleum reserves in the world, nations of Arabia and northern africa found uncommon cooperation between one another to push their own space programs. This economic and scientific partnership soon encompassed even the nations in west Africa with little or no petroleum reserves, as it gave them a competitive edge to the West. This was a matter of necessity and survival, as it was clear that the powers of the West would not willingly share resources that they were raking in from their advances into the resource rich final frontier.
 
So the loose coalition of nations formed their own faction within the Sol Alliance, but as with most of the nations of Earth developed the insatiable hunger for resources that began to exploit the colonists they had sent out. During the civil war with Earth, the colonies of Libya, Saudi Arabia, Iran, Jordan, Egypt, United Arab Emirates, and Kuwait all declared their independence, storming understaffed Sol Alliance garrisons and outposts and seizing the ships and equipment. These planets and systems formed together out of necessity, creating the Coalition of Elyra. This name was taken from the elyra moth, which had been introduced to planets within the Coalition and bred exponentially, making it an extremely common sight in the colonies, and one of their shared characteristics.
 
== After the First Interstellar War ==
 
Due to their distance, being farther out than most other factions, the Coalition was spared from most of the fighting. There were minor skirmishes, but for the most part the Coalition was left alone.
 
This left the colonies time to develop and observe, with many of the highest ranking Coalition officials noting the tactics and outcomes resulting from the conflict raging between the Sol Alliance and independent systems. General Abd Al-Hamid was one of these men: he called for the Coalition to transform into a Republic, claiming that no matter how the war ended, the Coalition would have to walk its own path. There was resistance to this notion, mostly from the old guard of colonists who had been born on Earth or were influenced heavily by those that were. It took three years and two constitutions being dissolved, but on December 1st, 2399, the Republic of Elyra that exists to the present day ratified its constitution.
 
Since then, the colonies have had time to develop, staying out of harm’s way as the Interstellar War raged on and eventually came to a close. In Elyran society’s two-hundred years leading to the twenty-fifth century, it has hinged on its own resolve independent of the Sol Alliance. The rugged, self-sufficient Frontier nation has in time become a technological paradise, and a proud galactic power in the Orion Spur.
 
== Current Times ==
 
Elyra has met more turbulence in recent times than ever before in its two-hundred-fifty year history on a galactic stage. Recent incursions by a Lii’dra hiveship and the Izweski Hegemony have left the public alert, adamant on maintaining purity of Human influence in their own homeland. As such, xeno presence within the Republic has dwindled in recent years.
 
In the past, NanoTrasen relations with Elyra have been spotty as the two contended over the necessity of phoron. Since the Lii’dra invasion, however, a formal aid contract was signed with NT against the Republic government’s better wishes seeking help in their time of need. Holding up to their end of the deal, NanoTrasen fabricated the eponymous “cardox,” a viciously effective chemical which can purge k’ois into nothingness effortlessly. The demand skyrocketed as the need for aid rose, and cardox quickly became a massive thorn in Elyra’s side as NanoTrasen proceeded to hike the prices to extreme heights.
 
Since the death and retrieval of the Lii’dra lesser queen on Bursa, the invading hiveship retreated back into deep space, not seen since.
 
== Bursa Memorial ==
 
The Bursa Memorial was an initiative conducted in 2458 by the Elyran Parliament to house the names of the fallen and missing soldiers along with civilians of the Serene republic of Elyra during the Lii’dra aggression. The site of this is the location in which the hive ship landed. The site itself is separated into walls of different sizes also divided into different sections. Section A is reserved to the land forces, B for the planetside Air Force, C for the navy and D for non-combatants. Sections A-C have their walls separated by their unit or vessel they were stationed in while Section D reserved for non-combatants is separated by place of birth. Like many other memorials of the fallen, this place has an honor guard posted in respect and reverence to the martyrs that have laid down their lives in the name of their Republic.
 
== Relations with Trans-Stellar Corporations ==
 
Due to Elyra's location, they sit with some of the largest reserves of phoron in their area. Nanotrasen was quick to notice this, and for the better part of a decade has been fighting tooth and nail to press claims on the deposits. The smaller systems that had initially depended on phoron mining and refinement found themselves muscled out by Nanotrasen, leading to a rising unemployment level and growing discontent about Nanotrasen policies in Elyran space.
 
While toting itself as wholly dependent from megacorporate influence, this could not be further from the truth. Hephaestus and Zeng-Hu Pharmaceuticals have had a heavy hand in Elyran internal politics for an indiscernible period of time, with both megacorporations battling for rights to even a sliver of the phoron deposits available. So far, very little to none have been granted to either by the doting Republic, but this may be soon to change as the endlessly rich corporations gain more sway.
 
== Potential Character Concepts ==
 
'''Characters from the Republic of Elyra are likely to:'''
 
* Subscribe to the Islamic faith.
* Have a dislike of the Vaurca, specifically the Lii’dra hive.
* Have a dislike of Nanotrasen.
 
'''Here is an example character from the Republic of Elyra:'''
 
*Yasmina Harrak, 34, is an Internal Affairs agent for Nanotrasen. She is stoic and a bit oblivious.
 
*Harrak is 5’5” and fairly slim, probably 120 lbs. She takes heavy steps and has impeccable posture. She has dark brown eyes and curly, light brown hair, often kept in a bun.


If the hatch/canopy/roll cage/etc. is closed, simply click on the mecha itself to swing it open.
*Harrak moved to the Republic of Biesel for work, from her home of Perispolis. She lives alone, but visits her husband and children in Elyra during her rare breaks. Harrak is Islamic. Harrak is a strong supporter of Republicans.


Once you're inside, you ought to have full access to your inventory with the exception of using some items, using RIG modules, etc.  
*Harrak hates all Vaurca, her despise only fueled further by recent Lii’dra attacks.


[[File:MechaInterface.png]]
*Harrak speaks Tau Ceti Basic, Tradeband, and some Persian.


The interface of the mech starts here. This is where basic functions are controlled.
'''Here is a second example character from the Republic of Elyra:'''
* '''The MAINT button''' toggles the maintenance protocol on/off. Maintenance protocol permits the manipulation/deconstruction of the completed mecha, regardless of the presence of a pilot.
* '''The EJECT button''' ejects you, provided the canopy is unlocked.
* '''The CLEAR button''' toggles the hardpoint access system, permitting or forbidding editing of hardpoints from outside of the mech.
* '''The LOCK button''' locks the canopy once it's closed.
* '''The CLOSE/OPEN button''' opens/closes the canopy.
* '''The RADIO button''' permits configuration of the exosuit's internal radio.
* '''The CAMERA button''' does god-knows-what.
* '''The RENAME button''' permits the relabeling of the exosuit to whatever hilarious or cool thing you can come up with.
[[File:Mechainterface2.png]]


The next part of the exosuit interface is seen here. Basically, clicking on the background of the icon in question permits you to select the specific module that occupies that slot. Alt+clicking on the icon activates one of its utilities, like setting something to burst fire or dropping something from a clamp. Ctrl+clicking on the icon's background will eject the module entirely from your mech. To the right of this, ammunition/drill integrity/clamp contents can be seen.
*Jaasir el-Galla, 42, is a head of security aboard the NSS Aurora. He is very team-oriented and industrious.


[[File:Mechainterface3.png]]
*El-Galla is 6’1” and has a fair bit of muscle and fat, likely 190 lbs. He walks with purpose, his head held high, and moves regally. He has dark brown eyes and curly, dark brown hair that is kept short.


The final piece is seen here, this displays the integrity of your mech. Damage will display on various specific parts, like motivators/manipulators/sensors/etc as it comes.
*El-Galla left his home on Bursa to work for Nanotrasen and currently lives in Mendell City. He lives with his wife and four daughters. El-Galla is Islamic. Though not entirely comfortable with the party, el-Galla considers himself a Republican.


====Repairing Your Mech====
*El-Galla has a dislike of most alien species, but especially the Vaurca.
Repairing a mech is a complex procedure, one that tends to involve activating maintenance protocols, wrenching the frame to dismantle it, and taking it apart piece by piece to fix the parts. Welder+wire will be needed in excess to fix damaged parts, and at higher damage thresholds, entire components will require replacement. This makes field repair of mechs rather difficult without a lot of spare parts on hand, so mechs aren't that sustainable running about aimlessly.


====Replacing the Cell====
*El-Galla speaks Tau Ceti Basic.
Replacing the cell of a mech is simple - just crowbar it out with maintenance protocols enabled, and place a new (hopefully charged) one inside.  


</div></div>
{{Navbox Lore}}
[[Category:Pages]]
[[Category:Factions]]

Revision as of 08:48, 22 February 2020

Elyran
H. Sapiens / Human
Elyra417x372.png
Home System: New Ankara
Homeworld: Perispolis
Language(s): Elyran/Sol Common
Political Entitie(s): The Serene Republic of Elyra
File:Perispolis.png
Perispolis seen from orbit.
Bursa itself viewed from orbit, displaying a snow-white tundra encompassing the world.
Aemaq seen from orbit, the purple coloration of the chemical water stretching across the globe apparent.

The Republic of Elyra

The Republic of Elyra, or more officially the Serene Republic of Elyra, is among the more populous and powerful colonial factions. This is one of the few locations in the Orion Spur that Phoron can be found, and as such it is the cornerstone of the growing Republic’s economy. It is seen as a sibling of sorts to the residents of Tau Ceti and thus the newly-formed Republic of Biesel due to its similar upbringing, having been the product of very early colonization efforts.

Overview

Elyra is often seen as a highly utopian player in the Orion Spur, being logistically and technologically ahead of most other Human factions. This is partly due to its well-planned, heavily funded government effort from the richest nations of the time when its first colonists were sent out. Moreso this is owed to the discovery of Phoron in Elyran space, which has seen the Republic’s industry rise to Olympian heights, holding some of the greatest minds in the known galaxy.

Among the nations which were originally responsible for the colonization of Elyra’s capital - the system of New Ankara - were those of the transcontinental Middle Eastern regions of Earth, and Northern Africa. Much of modern Elyran culture can draw its roots to these corresponding regions. Elyra is largely isolated from interstellar travel, having very harsh customs and monumental requirements for those seeking citizenship. Despite this, the citizens within are far from locked inside, the Republic itself heavily funding foreign exchange programs. As well, Elyrans are often known to wilfully explore the unknown frontier beyond charted space.

The Serene Republic above all is known for its separation from NanoTrasen. It alone is dependent on its thriving Phoron economy, something it secured in the early days of the material’s discovery. Now, it is among the very few galactic entities to be able to rival NanoTrasen’s monopoly. Thinly veiled however is a heavy hand by non-NT megacorps in Elyran internal politics, something that nonetheless gives it a unique profile.

No longer merely an industrial power, recent years have led to massive shifts in the Elyran political mindset, bringing militarization and defense funding to the highest degree possible. This is largely defense against major galactic threats, such as the Izweski Hegemony or the Lii’dra hive, both of which engaged the Serene Republic with the latter mounting a full-scale invasion on the planet Bursa. While their relations with the Hegemony are simply sour now, the Vaurca of the galaxy are often seen as a foremost threat to many Elyrans.

Population and Planets

The total population of Elyra is 17,353,349,200 based on the 2458 Census. This population is spread out over the nation's planets.

Perispolis

The capital planet Perispolis, in the New Ankara star system, has roughly 15 billion residents. The planet was originally an arid planet with a modest atmosphere and stubborn native ecosystems already present. Original Alliance-funded terraforming efforts transformed the planet into an Earthlike planet within a decade, allowing the population to flourish before and after independence. Commercial and service sector jobs remain the highest employer, second to refineries processing phoron or other minerals transported to the planet's orbit. This is among the primary locations in Elyra where phoron can be found in abundance.

Perispolis is known for its incredible luster, large portions of the gleaming amethyst-tinted surface of the world shining brilliantly when bare. Contrasting this is a vast arid swath of sand deserts which cover roughly half the planet. Many phoron deposits can be found in the deserts, crystalized forms of the material jutting out to such an extent that they can be seen from orbit.

The planet holds host to the New Ankaran Jewel, an orbital shipyard and drydock connected by space elevator. From here the majority of the Republic’s finest space-faring vessels are made, civilian or otherwise. It is located in the planet’s capital city Uthma among sandy dunes, and extends to low orbit of the planet.

Medina

The second most inhabited planet with 1.3 billion people, Medina resides in the Jedeed Isfahan system. The planet has a thin yet breathable atmosphere which makes prolonged physical effort difficult without respiratory gear. However the planet is incredibly rich with mineral wealth due to its active geological history. Settlements on the planet are built to compensate for the high frequency of earthquakes.

Bursa

In the Cairo United star system Bursa carries 700 million people. The planet sits farther out from the star than usual and thus has a predominately frigid climate year-round. Paradoxically hydroponic farm companies remain the highest employer on the planet, second to the shipyards that circle the planet. Several Elyran Defense Force bases also dot the surface, taking advantage of the harsh winters for wilderness survival training.

Bursa was the site of the Lii’dra hiveship’s planetary landing, and its population is still shaken by the nearly 40,000 dead after the ensuing conflict.

Aemaq

A hot, chemical-water covered world in outer Republic space. Self sufficient, the settlements on the world are made up of flotillas dotting the waters of the planet. The water itself is unpotable but rich in exotic volatile organic compounds. These compounds alongside various art crafts are the planets biggest exports. The water industry is a large part of the economy on this planet.

Edirne

Colonized after independence and sitting in the Serene Riyadh system, the dwarf planet of Edirne carries only 50 million people. With the lack of an atmosphere the vast majority of the population lives in the various biodomes that dot the surface or in the orbiting space stations. Most of the inhabitants work as space miners taking advantage of the systems high concentration of phoron wealth.

Other Worlds

Ankara Station - The Republics primary space dock orbiting Perispolis. Dependant on importants from Perispolis, the station has a large service and banking economy. It is extremely heavily armored boasting multiple battle defence cluster stations equiped with state of the art blue space artillery and kinetic weaponry.

Qamar Station - A large station situated on the largest moon of Perispolis. It is self sufficent industrial station with primary Republic exports being computer components and machinery.

Nazar Flotilla - Large defense flotilla situated in the New Ankara. The flotilla's sole purpose is to detect and engage any Lii'dra hive ships that might enter the region. Due to its size and constant operation it has developed a large supplementary civilian population. Almost self sufficent, the flotilla still relies on imports from the Republic. It contains a large number of Offworlder Humans.

Tokat - A young mineral rich colony located on the outer regions of the Republic. Self sufficent with a mixed economy, it's primary exports are minerals for the Republic.

Errai Station - A former mining colony turned into a large rotating space habitat, the station is largely self sufficent with it's main import being water and it's key exports being services and banking.

Karistal Outpost - Located on a planet in the Republics frontier bordering Sol Alliance space, the outpost exists as a location of strategic importance. Reliant on Republic imports the outpost itself has a thriving artisan crystal cutting and shaping industry due to the rich crystal deposits in the outposts region. Many wealthy Elyrans spend large amounts of money to purchase crystal trinkets and even furniture from the outpost.

Government

Type: Parliamentary Democracy

Executive: Prime Minister

  • Current Prime Minister:

Rasheed Tatenda

  • Minister of the Army

Tau Kwadwo

  • Minister of the Navy

Daniyah Latifah

  • Minister of Diplomatic Affairs

Andile Nabil

Legislature:

  • Upper House: High Parliament
    • 550 Representatives; Two for every territory; unicameral legislature

Judicial: High Court of Tranqulity

  • 8 Seats; Serve for life

Military

The Serene Republic of Elyra being a sovereign entity in the frontier has made the creation of a martial force a necessary development. Being exposed to foreign and at times volatile entities has led to the formation of the Elyran Armed Forces, also referred to as the EAF. They would emphasize on speed and precision when conducting their operations, employing equipment providing the capability to strike fast or to retaliate swiftly to a plethora of threats to the Republics safety. The recent aggression by the Hegemony and the Lii'dra has prompted extra funding to the defense program to improve their naval capabilities.

The degree at which this defense program has progressed is not known to the public, but the mass mobilization of Elyran military assets is apparent. A large portion of Elyra’s developing industry has, in the last few years, been geared toward the comprehensive overhaul and total modernization of their armed forces with no exception. The balance of power in Frontier space has since shifted in the EAF’s favor - to the alarm of many smaller states that surround the growing Republic.

2nd Busra Army Corp aka “The Shield Corp”

An elite unit of the Elyran military that specialises in combating Vaurca combatant's, specifically the Lii'dra. Veterans of the various Elyran-Lii'dra conflicts, the men and women of the Shield Corp are renowned for their steadfastness and anti-Vaurca combat skills. Generally extremely wary of all Vaurca, their hatred of the Lii'dra hive burns extremely hot. Quite a few former members have found themselves working with NT for various reasons, usually as engineers, medical staff and security.

Economics

Official Currency: Colonial Dollar

Accepts Union of Sol Credit: Yes

The Serene Republic of Elyra is a modern service economy with strong resource extraction sectors, namely the phoron sector, which is one of the largest employers in the Republic. New Ankara in specific is home to several major financial corporations, either branches of Idris Incorporated or domestic banking services. The heavy industry sector of the Republic has been seeing large increases, with demands for domestic manufacturing of weapons, vehicles, and ships after the recent conflicts with the insidious Liidra. With the high education standards pushed by several governing coalitions in recent decades, engineering and mathematical fields have seen higher-then-average growth, with the Republic producing highly trained engineers and doctors who are desirable across human space for their skill and proficiency. This economic growth, seen as a testament to their hardy spirit, is not seen as a pure positive by all in the Republic - Elyran society has seen increasing levels of economic stratification and growing income disparity alongside the better standards of living on the major planets, and some parties call for social policies to combat what they see as an unwelcome change.

Societal

Ethnic Groups:

  • 56% Wasat
  • 31% Kharijiin
  • 11.3% Other (Humans of other heritage)
  • 2% Alien (Skrell, Tajara, Dionae, Other)

Languages

Tau Ceti Basic is the most spoken language in the Republic of Elyra, with Sol Common and Freespeak coming in a distant second and third. Tradeband is relatively rare, being spoken mostly by foreign immigrants and resident traders from across human space. A minority of pro-Sol people in the Republic speak using only Sol Common.

Religion: Secular; Religious Freedom; Variety of Religions

Culture

Elyran culture is a mix and match of North African and Middle Eastern culture inherited from its original colonists coupled with a perpetual struggle against the galaxy at large. Foreign media, though a hit, is heavily overshadowed by internal Republic culture at large. Contrary to its anti-xeno beliefs, public society is rather progressive - much of any Human can be seen in Elyra with little discrimination and naught a single eye will be batted to the more exotic or unfamiliar cultures.

Virtual reality, pop culture icons and art dominate Elyran culture as a whole.

A comprehensive look at Elyran culture can be found here.

Anthem

Live my country, for the unity of our Elyra lives

To glory and greatness we march

For Elyra, we have sworn to live and work

For Elyra, we sweat and toil

For our Elyra, we await the call

From our Elders to our Children, we await the call

With haste we march, for Greatness

Oh my Elyra, we sacrifice for you.

With our blood and soul, we stand for you.

Oh my Elyra, Oh my Elyra, we are yours forever.

For greatness, we strive!

Long live our Elyra.

Ethnicities

Wasat

The Wasat race makes up the largest portion of the population. They are descended from colonials from Arabia and Persia.

Skin Tone: 25 - 70

Average Male Height: 5'6" - 6'1"

Average Female Height: 5'4" - 5'9"

Black to light brown hair

Blue, green, brown eyes

Kharijiin

The Kharijiin race makes up the second largest portion of the population. They are descended from colonials from North Africa.

Skin Tone: 60 - 120

Average Male Height: 5'4" - 5'7"

Average Female Height: 5'1" - 5'5"

Dark hair

Various shades of brown eyes

History

The emblem of the The Serene Republic of Elyra.

The Republic of Elyra was formed during a large scale colonization and emigration effort from south western asia (Middle East) and northern africa during the early years of space colonization. Sitting on some of the largest petroleum reserves in the world, nations of Arabia and northern africa found uncommon cooperation between one another to push their own space programs. This economic and scientific partnership soon encompassed even the nations in west Africa with little or no petroleum reserves, as it gave them a competitive edge to the West. This was a matter of necessity and survival, as it was clear that the powers of the West would not willingly share resources that they were raking in from their advances into the resource rich final frontier.

So the loose coalition of nations formed their own faction within the Sol Alliance, but as with most of the nations of Earth developed the insatiable hunger for resources that began to exploit the colonists they had sent out. During the civil war with Earth, the colonies of Libya, Saudi Arabia, Iran, Jordan, Egypt, United Arab Emirates, and Kuwait all declared their independence, storming understaffed Sol Alliance garrisons and outposts and seizing the ships and equipment. These planets and systems formed together out of necessity, creating the Coalition of Elyra. This name was taken from the elyra moth, which had been introduced to planets within the Coalition and bred exponentially, making it an extremely common sight in the colonies, and one of their shared characteristics.

After the First Interstellar War

Due to their distance, being farther out than most other factions, the Coalition was spared from most of the fighting. There were minor skirmishes, but for the most part the Coalition was left alone.

This left the colonies time to develop and observe, with many of the highest ranking Coalition officials noting the tactics and outcomes resulting from the conflict raging between the Sol Alliance and independent systems. General Abd Al-Hamid was one of these men: he called for the Coalition to transform into a Republic, claiming that no matter how the war ended, the Coalition would have to walk its own path. There was resistance to this notion, mostly from the old guard of colonists who had been born on Earth or were influenced heavily by those that were. It took three years and two constitutions being dissolved, but on December 1st, 2399, the Republic of Elyra that exists to the present day ratified its constitution.

Since then, the colonies have had time to develop, staying out of harm’s way as the Interstellar War raged on and eventually came to a close. In Elyran society’s two-hundred years leading to the twenty-fifth century, it has hinged on its own resolve independent of the Sol Alliance. The rugged, self-sufficient Frontier nation has in time become a technological paradise, and a proud galactic power in the Orion Spur.

Current Times

Elyra has met more turbulence in recent times than ever before in its two-hundred-fifty year history on a galactic stage. Recent incursions by a Lii’dra hiveship and the Izweski Hegemony have left the public alert, adamant on maintaining purity of Human influence in their own homeland. As such, xeno presence within the Republic has dwindled in recent years.

In the past, NanoTrasen relations with Elyra have been spotty as the two contended over the necessity of phoron. Since the Lii’dra invasion, however, a formal aid contract was signed with NT against the Republic government’s better wishes seeking help in their time of need. Holding up to their end of the deal, NanoTrasen fabricated the eponymous “cardox,” a viciously effective chemical which can purge k’ois into nothingness effortlessly. The demand skyrocketed as the need for aid rose, and cardox quickly became a massive thorn in Elyra’s side as NanoTrasen proceeded to hike the prices to extreme heights.

Since the death and retrieval of the Lii’dra lesser queen on Bursa, the invading hiveship retreated back into deep space, not seen since.

Bursa Memorial

The Bursa Memorial was an initiative conducted in 2458 by the Elyran Parliament to house the names of the fallen and missing soldiers along with civilians of the Serene republic of Elyra during the Lii’dra aggression. The site of this is the location in which the hive ship landed. The site itself is separated into walls of different sizes also divided into different sections. Section A is reserved to the land forces, B for the planetside Air Force, C for the navy and D for non-combatants. Sections A-C have their walls separated by their unit or vessel they were stationed in while Section D reserved for non-combatants is separated by place of birth. Like many other memorials of the fallen, this place has an honor guard posted in respect and reverence to the martyrs that have laid down their lives in the name of their Republic.

Relations with Trans-Stellar Corporations

Due to Elyra's location, they sit with some of the largest reserves of phoron in their area. Nanotrasen was quick to notice this, and for the better part of a decade has been fighting tooth and nail to press claims on the deposits. The smaller systems that had initially depended on phoron mining and refinement found themselves muscled out by Nanotrasen, leading to a rising unemployment level and growing discontent about Nanotrasen policies in Elyran space.

While toting itself as wholly dependent from megacorporate influence, this could not be further from the truth. Hephaestus and Zeng-Hu Pharmaceuticals have had a heavy hand in Elyran internal politics for an indiscernible period of time, with both megacorporations battling for rights to even a sliver of the phoron deposits available. So far, very little to none have been granted to either by the doting Republic, but this may be soon to change as the endlessly rich corporations gain more sway.

Potential Character Concepts

Characters from the Republic of Elyra are likely to:

  • Subscribe to the Islamic faith.
  • Have a dislike of the Vaurca, specifically the Lii’dra hive.
  • Have a dislike of Nanotrasen.

Here is an example character from the Republic of Elyra:

  • Yasmina Harrak, 34, is an Internal Affairs agent for Nanotrasen. She is stoic and a bit oblivious.
  • Harrak is 5’5” and fairly slim, probably 120 lbs. She takes heavy steps and has impeccable posture. She has dark brown eyes and curly, light brown hair, often kept in a bun.
  • Harrak moved to the Republic of Biesel for work, from her home of Perispolis. She lives alone, but visits her husband and children in Elyra during her rare breaks. Harrak is Islamic. Harrak is a strong supporter of Republicans.
  • Harrak hates all Vaurca, her despise only fueled further by recent Lii’dra attacks.
  • Harrak speaks Tau Ceti Basic, Tradeband, and some Persian.

Here is a second example character from the Republic of Elyra:

  • Jaasir el-Galla, 42, is a head of security aboard the NSS Aurora. He is very team-oriented and industrious.
  • El-Galla is 6’1” and has a fair bit of muscle and fat, likely 190 lbs. He walks with purpose, his head held high, and moves regally. He has dark brown eyes and curly, dark brown hair that is kept short.
  • El-Galla left his home on Bursa to work for Nanotrasen and currently lives in Mendell City. He lives with his wife and four daughters. El-Galla is Islamic. Though not entirely comfortable with the party, el-Galla considers himself a Republican.
  • El-Galla has a dislike of most alien species, but especially the Vaurca.
  • El-Galla speaks Tau Ceti Basic.