Difference between revisions of "Nralakk Federation"

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The Jargon Federation utilizes minted coins and paper bills, called '''sqiips''', as currency. Sqiips in their coin form can be stacked and locked together thanks to their special magnetic properties for easy transportation. Higher valued sqiips will come in a paper form, printed on different types of water-safe seaweed, as multiple coins quickly become unwieldy. The coins and paper form will have markings of aquatic life on them to denote their value (shells, molluscan, buurgis, cosmozans, etc.). Tau Ceti lacks a word for the currency; however, when they are not called sqiips they are often called "shells". This slang has caught on outside of the Jargon Federation and many who do not speak Nral'malic would not even know the currency's true name.
The Jargon Federation utilizes minted coins and paper bills, called '''sqiips''', as currency. Sqiips in their coin form can be stacked and locked together thanks to their special magnetic properties for easy transportation. Higher valued sqiips will come in a paper form, printed on different types of water-safe seaweed, as multiple coins quickly become unwieldy. The coins and paper form will have markings of aquatic life on them to denote their value (shells, molluscan, buurgis, cosmozans, etc.). Tau Ceti lacks a word for the currency; however, when they are not called sqiips they are often called "shells". This slang has caught on outside of the Jargon Federation and many who do not speak Nral'malic would not even know the currency's true name.


'''''5 sqiips = 1 credit'''''
'''''1 sqiip = 3 credit'''''


===State-Owned Enterprises===
===State-Owned Enterprises===

Revision as of 12:54, 20 October 2021

Jargon Federation

A closer image focusing on the factions surrounding the Jargon Federation's territory.

Headed by Weashbi Jrugl, the Jargon Federation is governed by a Grand Council that aims to uplift the Skrell in all aspects - Socially, Politically and Economically. Since its formation in 900 CE, it has accomplished great feats that have propelled the ancient race across the Orion Spur - however - a looming reminder of the past still clings dearly to the species. Ruled by the tyrannical Glorsh-Omega, a manipulative intelligence that nearly rendered the Skrell extinct through the use of infertility, until its disappearance in 2192 CE that thrust the Skrell into a modern dark age that was difficult to recover from.

Now, with a profound emphasis on securing its own interests, the Federation has managed to grow its influence throughout the Orion Spur; through the use of an elusive branch of their military, known as Ruupkala, and diplomacy. Despite utilizing various technological advances to ensure that dissent is rare.

Grand Council

Wuqrnjeq-Qu'Nralakk (Grand Council of the Jargon Federation) is the supreme ruling body of the entirety of the Jargon Federation. The Council will utilize subspace communication frequencies to delegate during non-essential meetings, however, are expected to return to Qerrbalak to attend an annual meeting held in Kal’lo. The Grand Council is renowned for their swift, and successful, response to the events that occur within the Federation, with support of the Council typically been incredibly high, but as the years continue, especially with the growing presence of The Resistance, has begun to dwindle.

History

First formed in 900 CE, after the unification of the Alliance, it was designed to oversee matters such as colonization, space exploration and to create a monolithic approach to society. Positions were quickly filled by those elected by their peers - with most coming from the precursor nations; the Heshyu Council, the Tzqul Republic, and the Weshqi Republic. The first iteration would see itself subsumed after the rise of Glorsh-Omega who deemed it unnecessary as the it could easily, and much more quickly, respond to any issues that would arise - even preventing issues entirely through the use of predictive algorithms.

After Glorsh-Omega had seemingly disappeared, it left the remnants of the Federation scrambling. It wasn’t until 2310 CE, that the Grand Council was reinstated. The aims of such were exceptionally different from those that had guided the Skrell almost a millennia ago, with importance being placed on reintroducing the fragmented colonies back into the fold, reactivate the Nlom Relays disabled by the singularity caused by Glorsh-Omega and reestablish their dominance of the stars.

It wasn't until the Tresja Agreement that it was decided upon that a Head of State would be required, prompting the creation of the Grand Councillor title; a Skrell expected to lead the Federation into eras of prosperity, and ensure its continued existence. The very first Grand Councillor, elected due to their proposal on a blanket ban on any artificial intelligence within the borders of the Federation, was widely supported by almost all the Skrell across the Federation and has since been immortalised in Kal'lo Square where a memorial is dedicated to Grand Councillor Tiipis Yla has been erected.

Composition

Composition
A visual representation of the composition of the Grand Council of the Jargon Federation.

The composition of the Grand Council is as follows:

  • Grand Councillor:

The titleholder is expected to engage with the respective branches of the Federation: Executive, Judicial and Legislative. They are to utilize such to ensure sustainable development of all aspects in Skrell Society.

  • Sector Councillors:

These are essentially the ‘Governors’ of the six sectors throughout the Federation. They are expected to co-operate with the Grand Councillor, and relay information to and from the planets in which they govern.

  • Advisory Council:

The advisory council is comprised of Skrell that are selected by the Grand Councillor to provide advice when requested. Typically selected among idols that have made a profound impact in their respective fields.

  • Public Sector:

The Public Sector is devised of Skrell important to the functioning of society; composed of Representatives, Idols and Bureaucrats.

Major Planets

  • Qerrbalak, the Skrell Homeworld. It has some of the largest cities on land and underwater - each with unique aspects, and houses both the Federation's headquarters, as well as the largest Solarian Embassy. The capital, Kal'lo, is often the most likely place for decisions to be made by the Grand Council, as well as diplomatic engagements with foreign heads of states.
  • Qerr'Malic, the moon of the Homeworld. Qerr’Malic is a bustling population centre, as well as a popular destination for aspiring engineers. It is home to dozens of warehouses that help facilitate trade throughout the Federation, as well as transport goods to and from other interstellar nations across the Orion Spur.
  • Aliose, largely considered the heart of the Federation’s scientific endeavours, with most research conducted by the Aliose University of Medical Sciences. Its frosty composition makes its inhabitants easily noticed due to their cold, white and thick skin derived from genetic treatments to greatly increase their ability to inhabit the planet.
  • Aweiji, the first Skrell Colony established outside of Nralakk. Whilst initially much rocker and drier than Homeworld, in 1050 BCE the Skrell initiated a vast terraforming program to convert the planet into an Eden in the Homeworld's own image. The very first colonists settled on their new home in 938 BCE, in a plain located between vast mountain ranges, which soon become the bustling city of Tresja. It was eventually selected for the location of the largest political meeting in the Jargon Federation’s history, the renowned Tresja Agreement.
  • Glorashi, comprised of various outposts that dedicate their time to research, and military aims. It houses a large population of the C'thur - due to the presence of the species' High Queen being maintained on round-the-clock life-support provided by the Jargon Federation. Whilst the system is not vital to the Federation, it is paramount to the C'thur who assist the Skrell in various ways to repay for the care given to their High Queen.

Technology

The Skrell have some of the most advanced technology across the Orion Spur, with little capable of rivalling them. Skrell hospitals and medical research facilities are considered to be the best, and quite justly so. Skilled doctors, geneticists and chemists work wonders that can seem almost like magic to non-Skrell. One example of such is the technology of "flash-cloning" - growth of perfectly genetically identical limbs and organs in the span of mere minutes, and with no particular degradation - used widely to replace limbs and diseased organs alike - although prosthetics are still used as a measure for the poor or the remotely-located. However, it would seem as if the secrets of flawlessly copying a functional brain still elude the Federation.

Another example are widely used "youth serums", anti-ageing medication with almost no side-effects and administration as easy as simply injecting oneself with it regularly. While it definitely does not allow a Skrell to live forever, boosting a lifespan by 200-300 years has never been easier - though, less modern methods still exist. The Jargon Federation seems to be secretive about this line of study, and no documented research has been conducted (or at least funded by the government) to adopt this, or many other pieces of genetic and medical technology employed by Skrell, to be usable for other species.

Augments are commonplace for Skrell. Most, if not all, have tried procedures that modify fertility rates due to the genophage, and there are various other modifications available that serve practical purposes. Members of the Kala, for example, typically receive modifications. Depending on their branch, augments will be installed to amplify their already adept skills. Those in high positions will often be equipped with a Loyalty Implant, not unlike those issued by Nanotrasen.

Many of these augments are also available to civilians, though not required as they would be for soldiers. The civilian population is generally more fond of more simple improvements, such as ambidexterity, genetic hearing and eyesight repair, in addition to the aforementioned modifications to have children. The younger generation has developed a fondness for cosmetic implants and body modification, counter to the Skrell Culture of prioritization of constructive endeavours. There is a recent trend where Skrell can have small, colourful LED lights implanted just under the skin, forming designs that range from simple dots in a line to elaborate tattoo-like images. The procedures surrounding these are more expensive than other implants would be, but the results are unique and impressive.

Vehicles

Notable Civilian Vehicles

Civilian Vehicles
Make Classification Seats Description
Xarnaq SUV (Submersible Utility Vehicle) 5 - 8 A submersible utility vehicle or SUV is a car classification that combines elements of road-going passenger cars with features from under-water vehicles, such as water propulsion-capable drive.
Sqraanda Wheeled 2 - 4 An automobile having a closed body and a closed trunk separated from the part in which the driver and passengers sit. This car is strictly for above-water driving.
Qruupq Submerged 5 - 8 A vehicle with a streamlined hull designed to operate completely submerged in the sea for long periods, equipped with a periscope.
Traqq General Utility Vehicle (SUV) 2 - 4 A large, heavy motor vehicle used for transporting goods, materials, or troops.

Spaceflight

Being one of the oldest species within the Orion Spur with a reverence of the galaxy, it was inevitable that the Skrell would eventually have the stars within their grasp. With the successful launch of the first Skrellian satellite in 1224 BCE, the possibility of stellar habitation became a very real possibility. In due course, this ushered in an age of enlightenment as research and resources were poured into aeronautics, and almost three millennia later, the Skrell continue to dominate the stars, spreading themselves over approximately one thousand, two hundred stars throughout the westernmost segment of the Orion Spur. During the colonisation era of the Skrell people, a name would be coined for those born en route to their interstellar destination - ‘Horizon Children’ quickly became the popular term.

History

By 1224 BCE, the Skrell achieved landmark advancements in the field of spaceflight. Weishy 790, the first Skrell satellite to reach low orbit, was an accomplishment celebrated by the entirety of the species. The possibility that further advancements would allow the Skrell to breach the Homeworld's atmosphere in order to explore the stars drove further funding and manpower to aeronautic research.

The degrading environment of Qerrbalak pushed for the expansion across Nralakk, leading to the eventual colonisation of its moon, Qerr'Malic, by 1109 BCE. Crude and archaic by modern standards, the first colonies across Qerr'Malic alleviated the mineral crisis that plagued the Skrell and allowed even further innovation. While technological barriers were torn down, the very real threat of extinction grew. In 561 BCE, the warpdrive was invented and facilitated an unprecedented level of Skrellian colonization, no longer hindered by sub-light travel.

Over the next millennia, the Skrell managed to garner influence as their borders expanded, and the discovery of humanity in 2332 CE prompted the formation of a scientific alliance. This intermingling promoted the exchange of culture, knowledge, and ideas, which would further encourage Skrellian research. The discovery of phoron, and subsequently bluespace drives, heralded an era of newfound prosperity as travel times were cut nearly in half across the Orion Spur. However, gradual phoron scarcity has pushed for many Skrell to voice their concerns, some requesting the species return to using warpdrives - whilst slower, they are often much more reliable and cheaper.

Propulsion Methods

Spacecraft propulsion is any method used to accelerate spacecraft and satellites. It exclusively deals with propulsion systems used in the vacuum of space, such as the warpdrive or bluespace drive. Several methods have been developed, though each has its own drawbacks and advantages. The Skrell use a mixture of both methods in different classes of spacecraft, a small few even using an advanced hybrid of bluespace and warp.

STL

Most vessels before the invention of the warpdrive would travel at sublight speeds, meaning decades could pass before reaching their intended destination. This gave rise to habitation vessels - more commonly called 'Generational Spacecrafts'. The original occupants of these crafts would spend their entire lives aboard the vessel, training their offspring to replace them, before finally dying. The creation and subsequent implementation of the warpdrive halved the time it took to travel these distances - however, instead of phasing out the generation ships, the Jargon Federation modernised them, rebranding them as educational opportunities and research crafts. Volunteers would be able to apply for a variety of studies, and spend the rest of their journey completing their education, refining their skills before they began colonization efforts.

The culture of generational spacecraft eventually evolved into a nomadic society, the Skrell of which detaching from Jargon Federation - rather than devoting their lives to maintain the original purpose of the ship, these Skrell embraced a lifestyle of freedom and opportunity. With varying ambitions and destinations, these vessels are usually found travelling within the depths of the Traverse, or outside of the Jargon Federation, these ships 'continue' their maiden voyage. Some eventually settle after centuries of exploration. Depending on their experiences, and time spent within space, cultures can vary; their customs, traditions and habits are unique to specific groupings. Those that choose this nomadic lifestyle have been dubbed 'Genners' by contemporary Skrell society.

Warpdrive

A method of FTL travel, the warpdrive was considered the foundation of space exploration. The ability to breach the speed of light had been a driving force of Skrell aeronautics for centuries, as long, expensive travel costs led to the desire to make space travel much faster than it previously had been. Eventually, the warpdrive was invented by Noliq Preles in 561 BCE, which has since become substantially more advanced. Some advancements, including less power-intensive drives allowing for faster and cheaper travel, and a pioneering navigation system, still keep the warpdrive relevant in some sectors. Though the introduction of bluespace drives has resulted in only small crafts retaining warpdrives, these engines aren't necessarily discarded when compared to their bluespace counterparts - even still, the Skrell's technological capabilities have allowed their spacecraft to maintain steady speeds double that of humanity's.

Bluespace

The discovery of Phoron led to the access of bluespace, resulting in a retrofitting of military class vessels and interstellar freights. With higher efficiency and lower total mass, the advantage of bluespace drives become increasingly apparent. The implementation of these drives also led to an influx of Bluespace Mappers' - individuals dedicated to making calculations and plotting trajectories manually, instead of using artificial intelligence. The decision to rapidly outfit new and old ships with bluespace drives has now proven an issue, as the Phoron Scarcity continues to threaten all modern bluespace travel. Systems across the Jargon Federation are beginning to suffer, while piracy and shortages within the traverse are leading to an unprecedented decrease in the Grand Councillor's approval ratings.

Modern Spacecraft

Civilian Classes
Civilian Classes
Class Average Length Average Crew Complement Description
Jarqo 25 - 100m 10 - 25 Jarqo-class spacecraft are typically designed for exploration, commonly outfitted with lower-tier warpdrives; they are usually contracted to explore, document, and report back on their travels to the Jargon Federation. They are not capable of atmospheric operations. Most Skrell aboard Jarqo would have travelled greatly throughout their life, and have many experiences with cosmic wonders.
Luxupi 75 - 225m 30 - 50 Luxupi are the freighters of the Jargon Federation. Usually outfitted with midsized warpdrives, they transport various items across throughout the Jargon Federation - sometimes even to other nations within the Orion Spur. They are not capable of atmospheric operations. Depending on where their vessel travelled, a Skrell may or may not have had experiences involving pirates - or other adventures with their freight!
Qaelvoq 50 - 100m 25 - 50 Qaelvoq, a luxury class. Often called 'Star Yachts', they are outfitted with grand recreational facilities and elegant quarters These ships generally are outfitted with either a warpdrive or a bluespace drive.. Oftentimes, those able to afford Qualvoq-class will outfit their vessels with a hybrid of both. They are not capable of atmospheric operations. The epitome of affluence, Skrell aboard the Qualvoq have known nothing but comfort, and tend to be a bit aloof.
Ovlolis 500 - 2500m 250 - 5000 Designed for colonisation efforts, Ovlolis-class spacecraft vary in appearance but have the same core characteristic; designed to allow a self-sustaining community of Skrell to survive onboard. Deliberately implemented with warpdrives that barely achieve FTL, the Ovlolis-class is composed mostly of generational ships, outfitted with various systems that will eventually be used to commence the construction of a colony. Some vessels from this class choose to not settle, but instead continue to roam the Orion Spur. They are capable of atmospheric operations, but only once, and are able to become permanent structures on planets.

Military Classes

Military Classes
Class Average Length Average Crew Complement Description
Eyrixoq 25 - 100m 10 - 25 Consisting of spacecraft that serve many purposes, the Eyrixox-class typically falls to border patrols, as well as scouts. Their minute size in comparison to other classes allows for them to be hosted with Planaq-class vessels. They are also capable of atmospheric operations. Comprised mostly of Lukala, Skrell found aboard Eyrixoq-class vessels are usually low rank or are serving due to a demerit
Ayoni 75 - 250m 50 - 100 Slightly larger than the Eyriqxoq-class, the Ayoni-class spacecraft tend to be the 'flagship' of small fleets, offering more armour and firepower. This class will usually be found patrolling alongside the Eyrixoq-class along the borders, and coupled with their small demeanour, they are capable of being hosted within Planaq-class vessels. They are also capable of atmospheric operations. The 'starter' vessel for most enlisted within the Qukala, the Ayoni is mostly full with young Skrell with little to no experience. Think, what could go wrong!
Qrolis 225 - 350m 75 - 125 A specialised class, Qrolis-class spacecraft are equipped with various stealth systems that allow near complete invisibility,advanced technology that can easily decapitate other vessels' computer systems whilst also protecting against the same kind of intrusion, and incredibly fast manuvering jets,the Qrolis-class is feared, with rumours circulating the idea that these spacecraft are capable of ending a fight before it has even begun. They are not capable of atmospheric operations. Yet another vessel mostly composed of Qukala, those within the Qrolis-class vessels have garnered more experience than those within the Ayoni-class vessels
Fexeq 350 - 600m 150 - 250 Often rare to spot outside of the puddle worlds, the Fexeq-class is considered one of the more stronger vessels. Outfitted with some stealth technology, they are typically found near the Nlom Relays, 'protecting' the Federation's interests, though many state it's simply a ruse to spy on other Skrell. They are not capable of atmospheric operations. Fexeq-class spacecraft are usually full to the brim with those working within the Ruupkala, supposedly relaying information to and from the Sromkala.
Qaqii 750 - 1200m 300 - 500 One of the more larger classes, the Qaqii-class is considered the 'battleships' of the Jargon Federation. Outfitted with more firepower and armour than the smaller fleet ships, the Qaqii typically remain mothballed until they are required. Classified technologies used in ship construction, combined with constant drills,makes Qaqii-class spacecraft one of the most dangerous across the entirety of the Orion Spur. They are not capable of atmospheric operations. Highly trained Qukala, much further along in their career. Skrell aboard Qaqii-class vessels have seen it all - and usually have a few battles beneath their belt.
Planaq 1000 - 2000m 750 - 1750 Varying in size, the Planaq-class spacecraft are composed of those capable of hosting Eyrixoq-class and Ayoni-class vessels. Slightly smaller than the NDV Icarus, its smaller stature allows it to be and more agile, capable of turning the tides if introduced to a battle. They are not capable of atmospheric operations. Varying, and often dependant on the specific vessel, those on Planaq-class vessels can vary in their purpose - be it engineering, science or security.
Priiq 3750m ??? Priiq-class spacecraft, elusive and rare. The Jargon Federation only admits to having a single ship that belongs to this class, the JFV Qheles. Outfitted with shipyards and experimental technology, the JFC Qheles currently resides in orbit of Qerrbalak, mothballed until its required. It is not capable of atmospheric operations. Skrell onboard Priiq-class vessels are restricted from leaving the Jargon Federation, and are closely monitored.

Economy

The Jargon Federation, as a whole, operates as an authoritarian planned economy - where investment, production and the allocation of resources are distributed according to nation-wide economic plans and production plans. Usually, the quotas are set during the first few months of the year, whereupon they are expected to be fulfilled by state-owned-enterprises: a business where the Jargon Federation has significant control.

Currency

The Jargon Federation utilizes minted coins and paper bills, called sqiips, as currency. Sqiips in their coin form can be stacked and locked together thanks to their special magnetic properties for easy transportation. Higher valued sqiips will come in a paper form, printed on different types of water-safe seaweed, as multiple coins quickly become unwieldy. The coins and paper form will have markings of aquatic life on them to denote their value (shells, molluscan, buurgis, cosmozans, etc.). Tau Ceti lacks a word for the currency; however, when they are not called sqiips they are often called "shells". This slang has caught on outside of the Jargon Federation and many who do not speak Nral'malic would not even know the currency's true name.

1 sqiip = 3 credit

State-Owned Enterprises

Due to the incredibly advanced age of the species, some of the state-owned enterprises have been established for millennia - with different aims and goals to fulfil to keep the Jargon Federation functioning to its best ability. Each is essential to the Federation, and is considered a foundation for all economic activity to originate from.

  • Qerr'Zolvq Industries, created shortly after the founding of the first Federation in 907 CE, is responsible for all aspects of power generation and resource extraction. Before its establishment, the private sector both dominated and cornered the market, however after the establishment of Qerr'Zolvq Industries - it all changed. Backed by state subsidies that reduced its cost of production across Qerrbalak, it saw itself rise from a fledgeling company to an empire of sorts. Technological advances only saw its growth continue exponentially as asteroid mining became a commonality, as well as renewable sources of power that'd be capable of sustaining the unparalleled growth of the Skrell. Those with any knowledge in Mining, and Engineering, are most likely to have been employed by Qerr'Zolvq Industries. It is headed by Chancellor Xul Lurg.
  • Tuz'qlip Researchers, an enterprise established after the formation of the first Federation in 902 CE, oversees all aspects of Research, Development and Healthcare across the entirety of the Federation. Preceding its formation, each nation across Qerrbalak had something similar - however - after the formation of the Federation, the requirement for a unified front for all aspects of science and medical care was needed. Eventually, facilities across the Federation were amalgamated underneath Tuz'qlip Researchers; who now works hand in hand with Zeng-Hu Pharmaceuticals, sharing their research in various fields - a key byproduct of the Solarian-Jargon Alliance. Mostly comprised of Skrell that are educated in the fields of Science, and Healthcare, Tuz'qlip Researchers is considered the main provider of healthcare across the Federation - with most if not all medical equipment bearing their logo. It is headed by Overseer Nalo Gir-Roq
  • Nralakk Logistics, yet another enterprise founded after the formation of the first Federation in 905 CE, manages telecommunications and logistics across the Federation. Its creation was deemed necessary as the Skrell continued to expand across the stars; established interstellar communication and logistics network would allow for colonisation to continue steadily. Nralakk Logistics typically manages shipping routes, observation posts, and Nlom Relays throughout the entirety of the Federation. Most Skrell that have been educated in the fields of Science, Logistics and Engineering, are likely to have been employed by Nralakk Logistics. It is headed by President Alot Sonq
  • Xomor, an enterprise established to construct vessels for the Federation in 901 CE. Whilst the industry was largely privatised, the Federation pursued interest in a nationalised enterprise that would supply them with Colonisation, Exploratory and Navy crafts, successfully doing so after the creation of Xomor. Xomor was responsible for a large portion of Skrell expansion in its early days, however, after the rise of Glorsh-Omega was transformed into a company specialising in advancing the capacity of the intelligence - be it through constructing probes, or devices for intelligence gathering. Slowly, the company began to become increasingly dependant on Glorsh-Omega with the bulk of their resources going into said intelligence. When Glorsh-Omega disappeared in 2192 CE Xomor was greatly affected - with a large majority of the workforce being laid-off, pushing the Skrell into high unemployment levels. It eventually saw a revival after the enterprise was reintroduced, with goals of scrapping the remnants of Glorsh-Omega and produce military spacecraft, capable of defending the Jargon Federation from internal and external threats. Those with an education in Security, Engineering and Science are most likely to have been employed by Xomor. It is headed by Director Vraka Xora-Nel