|Access: Mining, Cargo Lobby|
Qualifications: At least 18 years of age. Passed an NT Certified Mining Accreditation course.
Relevant Education: Shastar Technical University
Supervisors: Quartermaster, Head of Personnel
Duties: Ore extraction, processing and accounting
Guides: Guide to Mining
The Shaft Miner is in charge of all ore extraction and processing on the asteroid. Generally seen as a low-class assignment, there are no requirements to work this field - however knowledge in operation of heavy machinery and/or piloting are useful in order to make the most of the asteroid, by setting up the drills and being able to pilot a mining mech.
Simply put, the Shaft Miner has three duties, as follows:
- Extract ore from the asteroid
- Process ore at the Station's smeltery
- Report the materials yield using a Yield Declaration from the smelter console.
You operate on a point-reward system while working with NanoTrasen. You will have to mine to obtain points, to then exchange for equipment at the Mining Vendor. For more information, please check the Guide to Mining.
The process of breaking rock in order to obtain materials. Generally speaking, you will need the following equipment:
- Hardsuit, recommended with a breathing mask (available at the airlock)
- Oxygen tank
- GPS device
- Active suit sensors
As far as equipment go, there is a variety of tools available - the configuration you choose will depend on what you wish to extract, how, and what resources are already available. For a more detailed list consult this guide. Examples of tools that you may work with:
- Pickaxe (for breaking rock)
- Shovel (to obtain impure silicas from the ground)
- Mining Drill (An upgrade to the Pickaxe)
- Sonic Jackhammer (An upgrade to the Heavy Drill)
- Plasma Cutter (A sidegrade to the Jackhammer - digs as fast, but is also capable of cutting through tougher materials if needed
- Wrench (for operating the Mining Drills)
- Ore Detector (for finding locations for the Heavy Drill)
- Flags (for noting location of deposits)
- Ore Satchel (to quickly amass your ores)
Of course, all of the handheld equipment serves only as backup when piloting a mech. Do not forget - synthetic units need, instead of an oxygen tank and a breathing mask, a suit cooling unit (obtainable from any autolathe).
Preparation, Foot Mining
To ensure your safety, you are provided with steps to ensure that once you step within the airlock, you are ready:
- Attach the hardsuit helmet and magboots to the hardsuit
- Put an oxygen tank of your choice inside the hardsuit
- Put on the hardsuit (additional breathing mask recommended)
- Verify that breathing mask is properly adjusted (over your mouth, not hanging down)
- Gather all of your chosen gear in your backpack (Pickaxe is too large for operation - hold in hand or attach to belt)
- Put on backpack
- (Optional)Obtain second air tank and stash it in backpack
- Stash or satchel and GPS/tracking beacon in hardsuit's hip sockets, roughly at pocket location
Preparation, Mech mining
If you are experienced in mech piloting, there are a few extra steps required in making a mech EVA-safe.
- (Optional, but recommended) Follow first five steps of the "Preparation, Foot Mining" guide.
- Enter your mech
- Verify the structural integrity of your mech and charge of its power cell - charge and get repairs as needed.
- Verify presence of all equipment - minimum drill and hydraulic clamp
- Switch the internals of the mech itself on
- Load an ore box
Furthermore, as a general reminder: Mechs do not actively cool the air of their cabin - and thus, synthetic units also require a sealed suit and suit cooling unit to avoid overheating while operating one.
Setting up the Mining Drills
Setting one up is a very simple process:
- Using the Ore Detector, find an adequate location to place the drill, mark location with flag
- Bring drill to flag's location, along with support anchors
- Place the anchors to the sides of the drill
- Secure the anchors using a wrench
- (Optional) Place an ore box north of the drill
- Activate drill
And if you did not place an ore box, here is how to unload the drill once it reports being full:
- Place ore box north of drill
- Using the panel, command the drill to unload.
Once that is done, the actual mining process can begin.
- Bring an ore box with you (or in a mech)
- Locate ores embedded in the rock of the asteroid
- Use tool of choice to break rock/soil
- Use ore satchel to quickly grab all ores (automated with a mech drill)
- Put ores in ore box (also automated in a mech)
Once you have a sufficient amount of ore, return to the Station (do not forget to take the materials dug up by the heavy drills, if you have any)
Back at the Station comes the step of processing. Place the ore box next to the crate unloader, it will not gather materials out of a box that is held by a mech so you might need to unload it from that, too. Once you pull the lever, the machine will automatically extract ore and funnel them into the Smelter. Unless specifically requested otherwise, the Smelter should be set according to this guide.
By default, the stacking machine will output stacks of 50 units of material, which makes it easy to count. However, you can configure the machine to produce smaller stacks, or force it to eject an incomplete stack. Put them in a crate and head up.
The smelter console will allow you to print those reports. On it are the details of what you gathered. Don't forget to put your name on it and a signature at the bottom. Get it stamped by at least a Cargo Technician if not the Quartermaster while handing off the crate of resources to claim the title of best miner or simply show that you have not been in the bar all shift.
Beyond the Job
There is, honestly, very little to do in Mining beyond Mining. Though something you can do is, since you are on the asteroid with mining gear, assisting a Xenoarcheologist in their digs - avoiding strange-looking rocks and dig through everything else. Sometimes your GPS might pick up a strange signal from somewhere on the rock, leading to crashed shuttles or abandoned structures. Exploration can be fun and rewarding, or really dangerous. As a miner you will learn to bring the right tools for the job in no time. Teaming up with a buddy or two might also help.
You are an EVA specialist with a lot of destructive tools at your disposal. Breach the bridge with seismic charges, perform magboot checks on security, test your kinetic accelerators in a vented hallway and figure out why exactly the diamond pickaxe is so feared in bar fights. Creativity is your limit with this job, just make sure to have a reason for blowing up parts of the station or fistfighting scientists in your own hardsuit. Connections help a lot with your tasks. Unsuspecting scientists will let you in if you bring them nice things and equip you with way to much weapons if you tell them there is carp outside, while your best friends in cargo might ignore a sniper rifle you just ordered with the captains spare.
Jobs on Aurora
|Command||Captain - Head of Personnel - Head of Security - Chief Engineer - Research Director - Chief Medical Officer|
|Security||Security Officer - Warden - Detective - Forensic Technician|
|Engineering||Station Engineer - Atmospheric Technician|
|Medical||Physician - Paramedic - Psychologist - Pharmacist - Scientist|
|Research||Roboticist - Scientist - Xenobiologist|
|Supply||Quartermaster - Cargo Technician - Shaft Miner|
|Civilian||NanoTrasen Liaison - Assistant - Visitor - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist|
|Non-human||AI - Cyborg - Personal AI|
|Special||Merchant - Emergency Response Team - Foreign Legion - Rat- Miscellaneous Roles|