Vampire
You are a creature of the night, an individual who has attempted BLOOD MAGIC or been converted by a vampire themselves. Corrupted by the Veil, you have been given insidious power, and you are consumed with an unquenchable thirst for BLOOD. You must race against the clock to gain a proper supply of blood and thralls, for all good vampires require a territory, food, and servants. Running out of a blood supply doesn't just mean starvation, but losing your mind to the fell powers of the Veil...
OOC Note: Like all antagonists outside of admin-run events, Vampires are not canon; they do not exist outside of the round that they are featured in, thus there is no information about them.
Starting Out
IMPORTANT: Don't drink blood, thrall, or convert players who are AFK. You can easily tell if someone is AFK by the little bubble with "ZZZ..." popping up over their head, examining them and seeing purple text indicating how long they've been disconnected for, or if they simply don't respond to your messages.
Above all, try to roleplay vampiric interactions. Not doing so will get you in trouble with administration.
You spawn in your department normally, with obvious text indicating you are an antagonist. Other vampires can spawn along with you, but you have no way to contact them privately in-character. However, you can coordinate with other players using the AOOC
verb.
If you intend to make someone else in the round a thrall or a vampire, it's a good idea to build up to them becoming such, or even asking them in Local OOC if they'd like to be turned. Some people just aren't interested in playing antag that round, and would rather be removed from the round.
Roleplaying As A Vampire
It's difficult (though not impossible) to roleplay being anything other than a vampire as, well, a vampire. So, play into it! Think of your favorite vampire media and base your roleplay off of it. You can be a slavering Nosferatu, twisted by the Veil and hungering for blood, or a charismatic Dracula who has fooled your characters' friends and family into believing eternal undeath is pretty cool, actually.
It's also worth remembering that vampire isn't an uncommon gamemode. Many people are going to be OOCly suspicious of being asked to talk to you in a random private location, especially if they don't know your character and you don't have a good reason. Even if they do play along, being stunned and then having your blood drained isn't typically very fun. It's better, but not always viable, to consider trying to convince them to part with their blood willingly if you have the chance, even if you have to resort to blackmail or offering your vampire powers in some form.
Failing that, see if you can't at least be scary and supernatural about it instead of wordlessly using your eyeflash for a quick lunch. Remember, always, that losing is fun, and not succeeding in a specific goal can open up more roleplay down the line.
You should also try to figure out a goal that you can carry out as a vampire. Do you want to take over the ship, simply create your own lowkey coven, or take out a rival vampire? Will you go about it by force and get headgibbed by Security, or subtlety? Will you turn others into vampires to gain more allies, or do you prefer thralls at your own command?
Abilities
- Blood: Blood comes in two forms; usable and total. Usable blood can be considered your mana pool. It drains as you use your powers. Total blood can be thought of as experience points. They cannot be removed, and the more you have, the more powers you have. You start with 30 units of usable blood. Be careful with your initial pool; if you expend it, you will start to enter a frenzy. Blood can be acquired through sucking on people, drinking raw blood, and from draining blood bags.
- Progression: As a vampire, you progress down a linear skill path. The more total blood you train, the more powers you unlock. Once you are a fully-powered vampire, your abilities will become far more potent.
- Frenzy: With the raw corruption of the Veil locked within your body, maintaining your sanity is a constant battle. If your usable blood counter ticks to zero or runs out, you enter a frenzy in which your eyes glow red, you're unable to speak without shouting, your intent is locked to Harm, and you become far stronger and more resilient at the cost of your vampire abilities.
- Holy Weakness: As a creature of the Veil, you will find the Chaplain resistant to your blood magic, and you are vulnerable to the touch of their null rod and holy water. You will also be unable to veil-walk into the Chapel, though you can physically enter just fine.
Other Powers
A vampire's powers all come from the blood of their victims. By draining blood of man or beast, you can unlock more powers and use the ones you already have.
- Drain Blood: The most basic power a vampire needs: feeding. Click on your victim with yellow intent to grab them, click on your grab to upgrade it to blue, and select
Suck
. Your victim will be unable to resist from the moment you've sunk your fangs into them, and you can toggle whether or not they remember anything about the encounter. For every 10 points of blood gained, you drain roughly twice that from your victim. While draining blood, you also sate the Veil's desires, and thus lower your frenzy counter. You cannot drain blood from anyone wearing an airtight helmet, and using this ability in public isn't advised given the fact that it plays a sound and produces a message visible to anyone that can see you. - Blood Heal: Uses the blood of your victims to heal you. You must not move or be interrupted in any other way while doing this act of magic. Eventually, all damage will be healed, including broken bones and damaged organs.
- Glare: An area of effect stun ability. Knocks out everyone not wearing proper eye protection within a 2 tile radius.
- Hypnotize: A targeted stun ability. Requires that you and your target remain stationary for a short amount of time. The stun effect lasts longer than that applied by Glare.
- Presence: When toggled and activated, you begin emitting a positive influence towards other characters. Other players begin to receive messages in their chat log about how you come off as more trustworthy and kind. Mind you, players are under no obligation to engage with this if you've just murdered five people.
- Veil Step: Activated by right clicking on any tile in the game. You jump to that tile, provided that it's covered in shadows to some degree. If you're a vampire that's gained full power, you will also take anyone you're grabbing along with you.
- Summon Bats: Summons a set of space bats that attack nearby people. The only creatures they ignore are the vampire who summoned them and their thralls. Very weak.
- Chiropteran Screech: An area of effect destructive and damage ability. You will destroy all windows and lights within a 7 tile radius, and stun all characters within a 4 tile radius.
- Veil Walking: Similar to the Technomancer's Jaunt ability, you become a Veil ghost. Activate the ability again to revert to your normal form. While in this form, you cannot be attacked, harmed, or touched in any way. As you remain in this form, you will continuously lose blood. You will lose more blood if you stay on a tile that's lit.
- Enthrall: You create a blood bond between yourself and a mortal. You must have the victim in a grab to begin. Once enthralled, the victim will have to listen to your every command. You will become the most important person to them.
- Embrace: You create a new vampire. Through replacing the blood of your victim completely, you can spread the corruption of the Veil to another mortal soul. The new vampire will awaken frenzied and hungry and notably, not strictly loyal to you.
Antagonist roles
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Antagonists | Odyssey - Traitor - Mercenary - Ninja - Changeling - Vampire - Revolutionary - Raider - Cultist - Cortical Borer - Loner - Technomancer |
Jobs on Aurora
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Command | Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager |
Command Support | Corporate Liaison - Consular Officer - Bridge Crewman |
Security | Security Officer - Warden - Investigator - Security Cadet |
Engineering | Engineer - Atmospheric Technician - Engineering Apprentice |
Medical | Surgeon - Physician - Paramedic - Psychologist - Pharmacist - Medical Intern |
Research | Scientist - Xenobiologist - Xenobotanist - Lab Assistant |
Operations | Hangar Technician - Shaft Miner - Machinist |
Service | Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter |
Non-human | AI - Cyborg - Personal AI |
Special | Merchant - Ghost Roles |