Guide to Construction
|Rods||Metal||Click the Metal and choose Metal Rods||Use a Welder on Rods to turn them back into Metal|
|Floor tiles||Metal||Click the Metal and choose Floor Tiles||N/A|
|Reinforced Glass||Rods + Glass||Use Rods on Glass||N/A|
|Plasteel (Reinforced Metal)||Phoron + Metal||Produced at Mining via the Smelter there.||N/A|
Flooring and Support
Walls and Structures
|Chairs and Stools|
Machinery and Electronics
New APCs start locked with the cover engaged and the main breaker turned off
APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints
If broken :
If NOT broken:
If NOT broken:
NOTE: Once a core is finished it cannot be deconstructed!
NOTE: Only works if the core has not been finished!
||Standard Deconstruction is not possible. You can however:|
|Solar Panels and Trackers|
If Disposal Bin, turn off the pump Screwdriver to remove power connection Welder on machine to remove its joints Wrench to detach it from the plating
|, , ,|
Screwdriver to open the cover. Crowbar to pry out the circuit. Wirecutters to remove the wires. Wrench to disassemble the frame. Usually returns all or most components used in construction. Some components may become broken.
|, , , ,|
Unlock the charger with an ID Screwdriver to open the cover. Wrench to dislodge the internal plating. Wirecutters to remove the wires. Crowbar to remove the components. Usually returns all or most components used in construction. Some components may become broken.
|Game Mechanics||Guide to Controls, Guide to Combat, Guide to EVA, Guide to Voidsuits, Hardsuit Operation, Guide to Communication, Guide to Command, Guide to Paperwork, Guide to Station Procedure, Corporate Regulations|
|Civillian||Guide to Food and Drinks, Guide to Hydroponics, Guide to Mining|
|Construction||Guide to Construction, Guide to Advanced Construction, Guide to Construction Materials, Hacking|
|Engineering||Guide to Atmospherics, Supermatter Engine, Setting up the Solar Array, Telecommunications, Shields|
|Science||Guide to Research and Development, Guide to Toxins, Guide to Xenobiology, Guide to Xenobotany, Guide to Xenoarchaeology, Guide to Robotics, Guide to Telescience|
|Medical||Guide to Medicine, Guide to Surgery, Guide to Chemistry, Guide to Cadavers|
|Security||Guide to Security, Guide to Contraband, Corporate Regulations|
|Antagonists||Wizard - Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist|