Difference between revisions of "Vaurca"

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  |Image = Vaurcaduo.png
  |Image = Vaurcaduo.png
  |System = Sedantis (Sc'theth'stak, "Blinding Light.")
  |System = Sedantis (Sc'theth'stak, "Blinding Light.")
  |World = Sedantis I (Vaur'avek'uyit, "Home.")
  |World = Sedantis I (Vaur'avek'uyit, "Home Afar.")
  |Language = Vaurcese, Zo'rane, K'laxane.
  |Language = Vaurcese, Hivenet.
  |Politic = Zo'ra Hive, K'lax Hive.
  |Politic = [[Vaurca Hives#Zo'ra|Zo'ra Hive]], [[Vaurca Hives#K'lax|K'lax Hive]], [[Vaurca Hives#C'thur|C'thur Hive]].
  }}
  }}
{{toc_right}}
==Overview==


Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in  
Vaurcae, (''Vaurca'' in singular term and ''Vaurcae'' in multiple) are an arthropodous species that naturally organize themselves into eusocial groups. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a '''[[Vaurca History|history]]''' that can be traced back 730 000 years ago. Now they arrive in the [[Orion Spur]] as colonists, reluctantly taken in by other civilizations.
multiple) are a bipedal insectoid species that originate from the Sedantis I|first moon of Sedantis. They have a complex caste system consisting of the lower caste called The Bound and the higher, free-thinking caste of the Unbound. Since factions in known space made first contact with one of their hive-ships on the 21th of December 2456, they have started to spread throughout human space. Although tolerated on [[Nanotrasen Corporation]] stations and in [[Tau Ceti]], they are often discriminated against and are unwelcome in most human-owned sectors in the Sol Alliance. Unfortunately even in Tau Ceti they face troubles integrating with society, with many Vaurca of the Zo'ra hive forced to live in refugee camps as the Biesel government struggles to accommodate them all.Meanwhile, the Lii'dra Hive-Ship continues to strike systems from deep space, and the Vaurca in the K'lax's malfunctioning Hive-ship has had success in finding a new home, questioning why they should continue to be servants to the Zo'ra, especially while their former masters live in refugee camps and the rest of them live in systems far, far away, if they still live at all...


To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]
Their eusocial organizations are referred to as Hives, led by a High Queen, typically named after the Hive itself. Below the High Queen, Lesser Queens govern specific Hive functions. Both Lesser and High Queens, as well as Surrogate Breeders, are the exclusive types of Vaurcae capable of laying eggs for the generation of new individuals. Birth under a particular Queen or Surrogate Breeder assigns a Vaurca to her brood, resulting in distinct traits and a variant carapace color compared to others. Further details on these structures and broods can be explored on the '''[[Vaurca Hives]]''' page.


==Heads of Staff==
Vaurca civilization is separated into several castes, with members of each caste having their biology, psychology, and education determined before they are even born. Each individual Vaurca is made often for a specific function pertaining to their caste. Vaurcae are separated further between two groups, known as psyches: '''Akaix''' (Unbound) and '''Viax''' (Bound). Akaix are no less of a person than any human, whereas Viax are incredibly simple-minded, running on no more than a desire to do what they are told, designed for their function rather than versatility. More about the castes can be read on the '''[[Vaurca_Biology|Vaurca Biology]]''' page.


Vaurca can't be any Heads of Staff.
Vaurcae have mechanical extras such as extensive xenowear loadout and their homeworld's flag. [[K'ois]] as a product is available in-game and they have a rather grand set of unobtainable event-spawn objects and mobs. Massive Vaurcae Breeders are playable as [[Consular Officer|consular officers]], and their lore can further be explored through artifacts and merchant items.
 
Vaurcae can come from the Zo'ra, K'lax, C'thur, or Lii'dra Hives. The Lii'dra are exclusive to [[Lii'dra guide|antagonists]] and events, though antagonist Vaurcae are not limited to Lii'dra.
 
To apply to be one of the insect-like Vaurcae, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].
 
'''Important notes:''' Vaurcae cannot be any Heads of Staff, bridge crew, or be elevated to an interim command position. Vaurcae used to require an Avowal of Responsibility to work any position higher than an intern level, but as of 4/24/2463, Avowals were abolished in [[Stellar Corporate Conglomerate]] facilities.
{{TOC Hidden}}


==Mechanics==
==Mechanics==


*Global hivemind, accessible via :9 and heard only by other Vaurcae and stationbound synthetics.
*Can only healthily consume food made of k'ois, a yellow fungus originating from the Vaurcesian home planet. K'ois is deadly to other lifeforms.
*Pressure & Cold resistant, allowing them to survive in space with internals.
*A long-distance language in the form of Global Hivenet. It is accessible with ,9 and can only be heard by other Vaurcae and station-bound synthetics.
*Unaffected by Phoron gas.
*Immune to phoron gas, and require it to breathe.
*Have natural insulation.
*Have a third arm to hold small objects.
*Can survive in space without a voidsuit.
*Do not take damage from electric shocks.
*Immune to slipping.
*Immune to slipping.
*Can only healthily consume food consisting of K'ois paste and byproducts.
*Require phoron to breathe. They spawn with an internal phoron tank they can refill by consuming plasma reagent.
*Cannot wear normal shoes or gloves.
*Cannot wear normal helmets. (Can wear hats.)
*Cannot wear many spacesuits.
*Do not self-heal.
*Do not self-heal.
*Takes 2x the toxin damage.
*Can toggle night-vision to see in the dark.
*Suffer from additional bloodloss.
*Take x2 damage from toxins.
*Minorly vulnerable to EMPs.
*Bleed out faster.
*Can be permanently rendered blind by flashing them several times in a row.
*Can be permanently rendered blind by flashing them several times in a row.
*Cloners will not clone their non-organic organs.
*Vaurca '''Warriors''' can bite and are more resistant to burns.
 
*Vaurca '''Workers''' cannot bite but are more resistant to radiation.
** Vaurca Warriors are more resistant to fire than their Worker brethren.
*Vaurca '''Bulwarks''' are slow but immune to radiation and can fireman carry two people at once.  
** Vaurca Warriors are faster than their Worker brethren, and can sprint for longer.
** Vaurca Warriors can bite.
 
** Vaurca Workers are more resistant to brute than their Warrior brethren.
** Vaurca Workers are more resistant to radiation than their Warrior brethren.
** Vaurca Workers are more resistant to suffocation than their Warrior brethren.
** Vaurca Workers are slower than their Warrior brethren.
** Vaurca Workers cannot bite.


Non-mechanic traits:
Non-mechanic traits:
* Dislike light.
*Dislike light.
* Generally very specialized, often no inter-department knowledge.
*Be raised in virtual reality.
* Face severe discrimination in human space.
*Generally very specialized. Born to serve a specific role.
 
*Face severe discrimination in human space.
Coloration:
*Be incredibly sensitive to smells.
* Vaurcae exoskeletons are typically coloured depending on the type and hive of the Vaurca specimen in question.
:Zo'ra Hive
::Unbound of any type: (RGB 51, 0, 0)
::Bound Warriors: (RGB 71, 0, 21)
::Bound Workers: (RGB 71, 21, 21)
:K'lax Hive
::Unbound of any type: (RGB 51, 51, 0)
::Bound Warriors: (RGB 51, 71, 21)
::Bound Workers: (RGB 71, 71, 21)
:Lii'dra Hive
::Lii'dra can be any colour, to permit them to masquerade as Vaurcae from other hives.
 
===Information for Whitelisted Players===
 
====Playable Factions/Types/Castes====
Vaurca can come from the Zo'ra, K'lax, or Lii'dra hives. The Lii'dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii'dra.
 
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.
 
====Personalities: Playing a Vaurca====
 
=====Playing Bound=====
 
Drones have a lot in common with station synthetics in personality and playstyle. They are lobotomized members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones often probably speak slowly, and have trouble speaking Basic.
 
Bound are barred from security, medical, and science jobs. They are free to take civilian jobs or engineering jobs. They are also free to be menial lab assistants, or orderlies in the medical department. They do not need to be formally promoted before taking these jobs.
 
=====Playing Unbound=====
 
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having spent time out of their Virtual Reality for some time, or can be similar to drones; fresh off a hive and from their VR, barely knowing anything. They can hate their bodies or others around them, because they were torn from the VR they call paradise.
 
'''Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices'''. NanoTrasen has introduced a "Peer Review" system to accomodate promotion to higher positions - Read the "Avowal of Responsibility" form available in form dispensers for more information.
 
====Speaking like a Vaurca====
 
Unbound Vaurca may have augments that can allow them to have an easier time speaking Basic, combined with a potential greater time spent training themselves to speak it naturally. Otherwise, Vaurcae typically express an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them.
 
Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter "s", and instead substitute with a harsh buzzing in the throat. ("Phoron gas is fine!" becomes "Phoron gaz iz fine!"). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by "f" or "ph", and instead substitute them with a more guttural "vh". ("Phoron gas is fine!" becomes "Vhoron gas is vhine!". Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!" becomes "Vhoron gaz iz vhine!"), or even further, more exotic impediments.


====Help with naming====
==Relationships with Megacorporations==
The following is an updated table listing which megacorporations employ Vaurcae. All playable characters must adhere to these specifications; failure to do so may result in administrative action.


The traditional naming system is complex, with first names being made of three parts. The first part is either '''Ka''' for workers, '''Za''' for soldiers, or '''Ta''' for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.
{| class="wikitable" style="text-align: center;"
 
|+ Vaurca Hives' Relationships
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: "Ka'Akaix'Siith Zo'ra." With 'Siith' being created by the player. The surname is the hive that the Vaurca is a part of, in the example's case "Zo'ra".
|-
! Corporations
! Zo'ra
! K'lax
! C'thur
|-
! [[Nanotrasen Corporation|NT]]
|style="background-color:#86dada;" | Preferential
|style="background-color:#39ff14;" | Yes
|style="background-color:#39ff14;" | Yes
|-
! [[Hephaestus Industries|Heph]]
|style="background-color:red;" | No
|style="background-color:#86dada;" | Exclusive
|style="background-color:red;" | No
|-
! [[Zavodskoi Interstellar|Zavod]]
|style="background-color:#39ff14;" | Yes
|style="background-color:red;" | No
|style="background-color:#39ff14;" | Yes
|-
! [[Zeng-Hu Pharmaceuticals|ZH]]
|style="background-color:#39ff14;" | Yes
|style="background-color:#39ff14;" | Yes
|style="background-color:#86dada;" | Preferential
|-
! [[Idris Incorporated|Idris]]
|style="background-color:red;" | No
|style="background-color:red;" | No
|style="background-color:red;" | No
|-
! [[Private Military Contracting Group|PMCG]]
|style="background-color:#39ff14;" | VP/NT
|style="background-color:#39ff14;" | VP/NT/DPF
|style="background-color:#39ff14;" | VP/Eridani
|-
! [[Orion Express|Orion]]
|style="background-color:#39ff14;" | Yes
|style="background-color:#39ff14;" | Yes
|style="background-color:#39ff14;" | Yes
|-
! [[Einstein Engines|Einstein]]
|style="background-color:red;" | No
|style="background-color:red;" | No
|style="background-color:#86dada;" | Exclusive
|-
|}


==Biology==
==Biology==
''See also: [[Vaurca Biology]]''


To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial.
The Vaurca appear as humanoid insects with a unique biology that sets them apart from the rest of the Orion Spur. The species is also known for its wide variety of Bioforms—unique subtypes of Vaurca with distinct anatomy. The most basic Vaurca bioforms possess four arms, with two of them being vestigial and smaller. Their hands showcase four digits, evenly distributed between thumbs and fingers. Their legs culminate in feet perfectly adapted for scaling the tunnels and caverns of their homeworld.  


====Life Cycle====
Their heightened sensory perception is channeled through antennae, particularly tuned to an exceptional olfactory sense. Pheromones play a pivotal role in Vaurca communication, acting as a nuanced language, much like words intertwined with delicate scents. This acute olfactory ability enables them to decipher subtle nuances within the intricate tapestry of pheromonal expressions.
The cycle of life and death in Vaurca society is at first glance relatively simplistic. Each stage of a Vaurca's development is clearly regimented by either biological developments or the introduction of augmentations.


When a larva is hatched, its purpose is determined by a Type CB. Larvae destined to become Bound are lobotimized and begin augmentation immediately, reaching maturity within six months. Once they fully mature, they are implanted with a neural socket, and begin work immediately. Bound lifespan is theoretically infinite, provided that the Hive keeps its Bound labour force well-maintained. In this modern world however, where the Vaurca tend to be held as refugees, Bound are rarely maintained and thus can expect an operational lifespan of ten years, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possessed are removed and repurposed, and the body is typically incinerated.
All Vaurcae are highly dependent on their specialized augmentations, which may be considered vital organs for their survival. These organs are installed shortly after birth. The most important augmentation for Vaurcae is the neural socket, which allows each member of the species to connect to [[Virtual Reality]] and communicate via [[Hivenet]]. These two technologies are considered the backbone of Vaurca society.


If a larva is destined to become Unbound, it is  given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, and is filled with information at a steady rate by the hive for another six months. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be "maintained". An Unbound experiences a lifespan of twenty years, at the conclusion of which their augmentations are reclaimed by the hive, and their body is incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.
As Vaurca become more specialized, differences between bioforms are greater. For example, some subtypes of Vaurca may possess more limbs or have been engineered to withstand harsher conditions. Advanced bioforms may also have more unique augmentations, not readily available for the common members of the Hive.


If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are lobotomized much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.
===Ka, The Workers (Type A)===
[[File:Vaurcaworker.png|left|64px]]
Type A are the most common Vaurca. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance with their Hive. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure suit to seal their soft inner core from the outside world. This allows most Type A Vaurcae to have extended, several day-long EVA expeditions, assuming they have phoron. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A range from 5ft to 7ft tall on average, though outliers of both spectra are not unheard of for the more specialized tasks.


A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB's will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.
It is important to note that Workers explicitly avoid violent situations wherever possible. This is not their function, and they are always more used to the Hive in peak conditions. Nearly all Workers are designed to find violence almost abhorrent—the sight and smell of blood instilling fear and worry for most.


Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive's High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen's present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.
===Za, The Warriors (Type B)===
[[File:Vaurcawarrior.png|left|64px]]
Type B are the second most prominent of Vaurca society and some of the most varied. They can range in size from 5ft tall to 8ft tall. Other types of Warriors, known as Warforms, rise to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.


====Internal Organs====
Warriors, unlike other types of Vaurcae, are not typically passive. This means that they tend to be more suitable for combat-orientated positions, while Worker and Gyne types tend to be poorly suited for the disposition these types of occupations demand. Unlike Workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however, it can withstand a few hours-long excursions.
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae's blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.


Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Pure oxygen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.
The majority of Warrior-caste Vaurcae employed by the Stellar Corporate Conglomerate are type BA, also known as '''Myrmidon'''. Myrmidons are deprived of the most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon. Unlike Workers, type BA possesses longer, more powerful mandibles. These can be customizable on the character creation screen.


Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.
===Ta, The Breeders (Type C)===
[[File:Vaurcabreeder.png|left|64px]]
Type C are rare among Vaurcae and make up around 2-3% of their entire species. They are massive and larger than any of the other castes.
Female Breeders, also known as '''Gynes''', are the ruling caste of the Vaurcae and are the only available type of Breeder on the ship. Type CB, Unbound Gynes, occupy all leadership positions amongst the species and share in the same biological immortality enjoyed by them, many being born in generations long gone.


====Limbs====
Queens, lesser and high, are the only types of Vaurcae capable of producing eggs. It falls to specialized Gynes, known as Surrogates, to fertilize, genetically shape, and nurture these eggs to maturation. Being born under a specific Queen places a Vaurca in her brood, with each brood pushing the Vaurca towards distinctive traits reflective of her will and a variant carapace color. Not all Ta are Queens, but all Queens are Ta.
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.


Their mouth parts are similar to a prawn's, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.
Male Ta are raised as Bound while the females are raised as Unbound. Ta differ substantially from other castes in that they do not have recognized subcastes and instead are separated by ranks. Additionally, unlike the remainder of the Vaurca species, Ta are possessed of great social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.  


====Augments====
Ta can only be played as [[Consular Officer|Consular Officers]].
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.


Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.
<div class="toccolours mw-collapsible mw-collapsed">
====Playing a Hive Representative====
<div class="mw-collapsible-content">
As a Ta aboard the Horizon you are one of the venerable leaders of the Vaurca species and more valuable than any individual Worker or Warrior, a fact you are deeply cognizant of. Vaurca of your Hive are biologically compelled to follow your orders except where they directly contradict a Ta of their own Brood and many Vaurca of other Hive's will do so in ordinary circumstances out of respect, though they are not strictly required to. Your position places you as a representative of the Court of Queens or the state you represent. As such, your diplomatic duties consist primarily of representing your brood in a positive light, advancing the political goals of your Hive, and providing emotional support and advice.


Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.
Below are the rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.


Ultimately, all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.
*No height taller than 11 feet tall.


====Sleep Cycle====
*As a Gyne, you are allowed to have a three-syllable name instead of the usual monosyllabic.  
The sleep cycle for bound is a very hard to one to predict. Their natural sleeping cycle seems completely random and is more in line with SSD that plagues other species. They simply go into an inert state and remain unresponsive for a few minutes or hours at a time before suddenly being roused and getting back to work.


==The Bound==
*Auto-hiss basic (s becomes z or more frequently not at all). You have been assigned to work on a station full of aliens, so you would have a vocal implant aiding this significantly due to your status.


Bound Vaurca are chosen the moment their eggs are laid. Eggs designated to be Bound are put in a warm, moisture rich enviroment while Worker drones oversee their care. Larva that hatch from the eggs are then taken to another specialized, moist environment to be raised and slowly augmented before the drones are then quickly and efficiently lobotomized and sterilized.
*Avoid combat and avoid doing any labor or specialized work except where absolutely necessary. Ta may and almost always do have hobbies, often developing talents in line with the skills of their brood, and they are expected to be extremely good at them owing to their incredible age. Despite this, they are leaders and politicians, not Warriors or Workers, and they should have no intention of changing this. On matters of strenuous labor, Gynes ultimately prefer delegation and inspiring others to do something.
====Workers (Type A)====


Type A are the most common and can be seen as the 'backbone' of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They are bipedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.
*Avoid social ignorance. Gynes possess a high social intelligence thanks to generations of evolution, being literally made for it, so they would be knowledgeable on whether trying to clean a Unathi's horn would upset them or not.


===Warriors (Type B)===
*Ta are biologically immortal, many having lived through what would to other species be recognized as entire eras of history. Each brood has different customs regarding the age at which a Gyne is ready for diplomatic duties. Few broods trust Ta under 100 years old with any serious positions. The absolute upper limit on playable Ta age is thirty-five-thousand years, born not long before the [[The Great Hive War|Great Hive War]]. Gynes older than this are very rare and typically Queens, Surrogates, or hive-cell Aliates, not finding work aboard the Horizon. Despite this extraordinary range, the average Hive Representative will fall between 500 and 3000 years.
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 20ft tall. They can be bipedal, quadrupeds, or hextopeds, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.


Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.
*Gynes, as important members of the Hives, are entrusted with an administrative neural socket, a tool that gives them greatly increased power over the [[Hivenet]] and [[Virtual Reality]]. Mechanically, this is reflected in a series of Hivenet verbs, giving them the ability to mute, shock, ban, and even void lesser Vaurca. Despite having access to such with a thought, Ta employ them rarely, and to do so against another Hive's Vaurca without good reason is equivalent to a hostile attack, a major diplomatic incident. Voiding, the act of destroying a Vaurca's neural socket, is an absolute last resort and should never be employed except as a last resort.
</div></div>


The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat.
===Ra, The Bulwarks (Type E)===
[[File:Bullywiki.png|left|64px]]
The newest caste of the Vaurca, Type E are heavyset industrialists who specialize in jobs involving hard labor, engineering, and maintenance. Average specimens stand at 8-10 feet tall and require special clothing due to their unique shape. Type E Vaurca are the least prominent population-wise in the species, due to the fact they were only recently conceived. Bulwarks were unveiled at the first session of the reformed Court of Queens in 2463 before specimens belonging to the other Hives began appearing.


===Breeders (Type C)===
Bulwarks tend to be strictly defensive in their temperament, meaning they will fight to defend themselves and those in their immediate surroundings, before escaping when presented the chance. They will not chase down threats or run into situations they are not already involved in.
Type C are the rarest among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them generally serve little practical purpose in a hive except to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB.


===Cephalon (Type D)===
Bulwarks are only employed in select locations as of now, due to their relatively recent appearance. Notable locations include the NTCC Odin, the NSS Upsilon, the NSS Aurora, and the SCCV Horizon. Outside of these locations they are heavily monitored in where they go and are typically kept in more secure locations. There are no [[Queenless]] Bulwarks.
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon's handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to ''keep them growing further.'' After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses the a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted.


== The Unbound ==
===The Unbound===
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are spared the lobotomy, though Unbound not meant to become Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it's become every aspect of their lives and supposed afterlife.
The '''Unbound''', or Akaix, are the sapient and self-aware parts of Vaurca society. Their eggs and larvae are given specialized care by Surrogates and Bound Workers. The Unbound are born with fully developed brains and are perfectly capable of making rational decisions. They are naturally intuitive, curious, and capable of understanding abstraction, much like a human. However, Unbound are not raised in a traditional manner. Instead, Unbound Vaurcae are trained in Virtual Reality, where they learn to fulfill their tasks for the real world. Depending on the specialization of the Vaurca, this training can widely differ.


Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own interests.
Although Unbound are still thinking, sapient beings, they still typically maintain unwavering subservience to the respective hierarchy of their Hive. This is due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However, when they are not under the direct instruction of a lesser or High Queen, they will typically pursue their own or their own hive-cell's interests.


Unbound disconnected from VR can still connect themselves to the 'internet' of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.
The Unbound typically take up jobs that require more critical thinking skills, the ability to learn or adapt, and greater abstract thought than simple Bound. In this respect, Unbound Vaurcae can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. However, all Vaurcae are required to provide a tithe to their hive-cell, which takes most of their paycheck.


The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple worker drones. Unbound Vaurca can simply be considered on the same level as any human. Integration in Tau Ceti or other limited human communities has some of them living alone in their own apartments like any other citizen, and work to support themselves, rarely having monetary aid from their Hive.
=====Playing Unbound=====
Unbound are the human-like part of the Vaurcae species and are capable of playing any non-command role in terms of ability. The uniqueness of their upbringing, combined with the millennial history of the species, provides interesting types of personality not seen in any other species. Unbound can spent thousands of years inside Virtual Reality, either kept in cryogenic storage or resleeved to return to the real world. They can also be freshly birthed, barely knowing anything besides the basics of their trade. Any other variations, as long as they are possible within the lore, are also acceptable. Likely because of their biology, many Vaurcae are generally passive and hold more value in a group's opinion rather than their own, disliking isolation.


In a move worrying to human authorities Unbound make periodic trips back to the aging Titan Prime to upload information or experiences gained and learned in Tau Ceti into the Hive Network, and secondary sources have verified that the Vaurca are attempting to transfer their Hive Network into a new facility on New Gibson, in a formerly abandoned biome granted to them to use. After sealing the holes the bound Workers have been constructing complex machinery and computer networks. While the specifics of these machines confound visiting officials sent to verify that none of them can be use to send communications back to Sedantis I, it's nevertheless proven extremely difficult to reverse engineer the technology and the Vaurca have proven unwilling to share blueprints on them.
Depending on the Hive, the personality of the Unbound can change. This is mostly true among younger Vaurcae. For example, a young K'lax Warrior might understand the military structure of the [[Izweski Nation]] and have a good grasp on [[Unathi]] traditions. For this reason, Vaurca players are encouraged to read the lore of overlapping cultures.


The Unbound can be any of the types mentioned above.
===The Bound===
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]


==Social==
'''Bound''' Vaurcae, Drones, or Viax, are members of a lobotomized slave caste trained to obey orders without question, chosen even before their egg is laid. Eggs designated to be Bound are provided with certain hormonal mixes designed to neutralize brain function critical for higher thought and are then put in a warm, moisture-rich environment while Surrogates and Workers oversee their care. The larvae that hatch from the eggs are then taken to another specialized, moist environment to be raised and augmented. Bound are highly capable in their positions but are incredibly simple-minded; most Vaurcae consider them less sapient than they would an [[IPC]]. The result is a very effective worker but one that struggles to adapt to unusual circumstances and has minimal ability to learn or think in abstractions. 


===Language===
=====Playing Bound=====
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.


Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.
Bound have a lot in common with stationbounds in personality and playstyle. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. Vaurca Drones typically speak slowly and have trouble speaking Basic.


It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.
Bound typically focus on performing their duty. If asked to do something outside of the scope of their duty a Bound will always use their duty as a reference to the task at hand. Because they are working under the decree of the Hive's Queen, only with good reason would an Unbound Vaurca ask a Bound from its respective Hive to deviate from their duty. Otherwise, Bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their Hives' Unbound, and heads of staff can order a Bound to deviate from its duties.


===Inter-caste Relationships===
Bound can be easily dismissed—or culled—if their performance is unsatisfactory.
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially "lazy" Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.


Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.
'''IMPORTANT:''' Drones are not meant to be stupid. While your Bound Vaurca is expected to be oblivious to most of their surroundings, this does not mean that Viax should be incompetent in their job. A Viax should never show ignorance towards their area of expertise or disregard for basic social conventions.


===Inter-hive Relationships===
They can '''only''' take the jobs listed here. If a job title is not on this list, you cannot play them as a Bound.
The Zo'ra and K'lax hives maintain warm relations, while the Lii'dra hive is universally hated. The Zo'ra percieve themselves the rightful rulers of the K'lax, and the K'lax have thus far made no official statement against this. The Bound of each hive serve other Vaurcae of their hive firstly, and are completely subservient to the will of their hive's rulership. The K'lax Bound however will also serve Zo'ra Vaurcae should there be no conflict with the desires of K'lax hierarchy. Zo'ra Bound will rarely ever service K'lax Vaurcae, and only when instructed to do so by Zo'ra Unbound. Zo'ra and K'lax Unbound typically do not intermingle except on an individual basis, and remain subservient to the desires of their respective hierarchy.


===Inter-species Relationships===
{| class="wikitable"
Due to most Vaurcae hiveships being present in human-space, most inter-species relationships Vaurcae have are with humanity. Zo'ra and K'lax Vaurcae tend to be co-operative with humanity out of necessity, but on an individual level the opinions vary between each Unbound, depending on what the specific Unbound has experienced. Unbound rarely if ever esteem any human higher than a Vaurcae, due simply to biological constraints. Bound Vaurcae are completely subservient to the whims of their master hive, and it is only because of this that rented Bound workers obey their human owners. The hierarchy of servitude that a Bound abides by is a topic of concern among humanity, because Bound are hard-wired to satisfy the needs of other Unbound Vaurcae of their hive firstly, creating the possibility for complex situations should the interests of a Bound's human owner ever conflict with the interests of an Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labour tends to surpass the potential dangers.
|+ Jobs playable by Bound
|-
! Department !! Jobs Available
|-
| Security || None
|-
| Medical || [[Surgeon]], [[Physician]], [[Pharmacist]]
|-
| Engineering || [[Engineer]], [[Atmospheric Technician]]
|-
| Science || [[Scientist|Lab Assistant]]
|-
| Operations || [[Hangar Technician]], [[Machinist]], [[Shaft Miner]]
|-
| Service || [[Chef]], [[Bartender]], [[Gardener]], [[Librarian]], [[Janitor]]
|-
| Civilian || [[Assistant]]
|}


==Culture and Society==
==History==
''See also: [[Vaurca History]]''


===Values===
Vaurcae have a rich and complex history spanning over 730 000 years. Because Vaurcae play on the fallen civilization trope, history is very important to them. As such, most Vaurca characters will have a grasp of relevant historical events. Below is a summary of Vaurca history, but you are encouraged to read the complete wiki page.
Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive's Lesser Queens or ultimate Queen is ''especially'' taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around 'picking fights' unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity's in that it is not ideological in any respect. Loyalty to one's hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Unbound with the same regard one might treat a hammer - a tool and nothing more, nothing less.


Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.


Lii'dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.
<div class="toccolours mw-collapsible mw-collapsed">
===History Summary===
<div class="mw-collapsible-content">
The Vaurca evolved within the harsh environment of [[Sedantis I]], the innermost satellite of the gas giant Sc'theth'stak. Survival beneath the surface demanded constant adaptation. Competition for limited resources fueled millennia of brutal warfare among the emerging Vaurca Hives. However, a pivotal event was the domestication of the k'ois fungus. This agricultural breakthrough spurred population growth, codified the current Hive hierarchy, and laid the foundation for the rise of powerful empires.


===Entertainment===
Though the exact chronology remains debated, a vast period of Vaurca history stretches back over 500 000 years. This era, often referred to as the '''Age of Death''', was marked by territorial conflicts and aggressive expansionism. It is also the era prior to the Vaurca Virtual Reality technology. Three major powers consolidated their influence: the [[Vaurca Hives#K'lax|K'lax Hive]], based in the [[Sedantis_I#Mya’kt_Fault|Mya'kt Fault]] and known for their technological innovation; the [[Vaurca Hives#Zo'ra|Zo'ra Hive]], settled in the [[Sedantis_I#Veii’kt_Plate|Veii'kt Plate]] and famed for their military prowess; and the [[Vaurca Hives#C'thur|C'thur Hive]], located within the [[Sedantis_I#Lei’kt_Caves|Lei'kt Caves]] and with noted diplomatic influence.
Unbound entertainment almost exclusively consists of frivolous activities within their respective VR heaven's ever since it was made widely available. However, due to recent prolonged separation from VR experienced by many Unbound, many Unbound must now find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their master-hive, which is considered pleasurable by most Vaurcae. For Unbound this can take various forms, depending on their mission. For Vaurcae instructed to assist humanity with labour-projects, the accomplishment of these projects is satisfactory. For Vaurca instructed to learn as much as they can, likewise. Essentially, the basic unit of Vaurcae entertainment is work. In moments of leisure, however, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of Vaurcae society, they remain a communal species, and there are very few Vaurcae introverts.


The Bound are completely derived of pleasure and have no desire to entertain themselves.
The Zo'ra Hive, through relentless conquest, established a vast empire. Their rule extended over much of Sedantis, subjugating numerous Hives—including the technologically advanced K'lax. Zo'ra's dominance would shape Vaurca society for millennia to come. Eventually, Zo'rane rule turned from ruthless to enlightened, establishing a revered organization known as the '''Court of Queens'''.


===Fashion & Cuisine===
On January 5, 27 547 BCE, the small Lii'dra Hive attacked the Xtykt'lotec Rift, home of the Court of Queens. What followed was the [[The Great Hive War|Great Hive War]], a gruesome conflict that decimated the population of Sedantis. Although only lasting 80 years, the consequences of the Great Hive War deeply impacted Vaurca culture until today.
Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the 'extreme light' from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.


Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.
The aftermath of the Great Hive War brought to Vaurcae the Virtual Reality technology. Virtual Reality reshaped many aspects of Vaurca identity, particularly because it introduced a novel concept—the consciousness of the deceased could now be uploaded to [[Vaurca_Biology#Cephalons_(Type_D)|Cephalons]], meaning Vaurcae would never face death again. Sedantis, however, was wrecked, and although Virtual Reality was meant to be a gift for all hives, many smaller factions fell into despair, battling for the remnants of a now shrunken Zo'ra Empire. For millennia, the main Vaurca Hives were on the decline. Innovation was feared and diplomacy was kept to a minimum, out of fear of a new war and tensions.


Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is described as tasting chalk-like or like iron to Humans. For Vaurca themselves, because taste is rarely an issue with their cuisine, many traditional Vaurcan dishes often have wildly different textures, the more different it is, the more fancy the meal is considered.
In 412 BCE, the main Vaurca Hives entered a period known as the [[Hives Renaissance]]. This epoch saw a great increase in technological advancements and revitalized many aspects of Vaurca society, including [[Vaurca Religion|religion]]. The Hives Renaissance reinvigorated the Vaurca desire for knowledge and innovation. The most notable, however, was the [[Hives_Renaissance#The_Pon'kana_Engine|Pon'kana Engine]]. Pon'kana was a novel method of seizing the energy inside Sedantis's core, similar to a localized Dyson sphere. Although the Pon'kana Engine was initially successful, it destabilized the orbit of Sedantis, ultimately leading to its possible demise when a crash was predicted.


The fungus, K'ois ('The Substance'), is a translucent, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet. It glows a sickly yellow, and this gives the entire plant a yellow hue.
With this new knowledge, the Zo'ra Hive decided to evacuate the satellite. Although the K'lax Hive was not originally considered for the Exodus, their Hiveship design was favored. Ultimately, the K'lax were invited to join the Zo'ra. The C'thur reverse-engineered the Hiveship design, joining the Zo'ra and the K'lax among the stars.


===The Arts===
Vaurcae wandered for over 2 000 years in space. At first, they established some temporary settlements, most notably [[Vaurca History#The Celis Conflict|Celis]]. However, the Hives continued to search for a new home until their arrival in the [[Orion Spur]].
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise, and can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.


This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.
The C'thur Hive made [[Vaurca History#The First Contact With Skrell|first contact with Skrell]] around '''2448-2450'''. The Zo'ra Hive made [[Vaurca History#The First Contact With Humanity|first contact with humanity]] in '''November 2456'''. The K'lax Hive made [[Vaurca History#The First Contact With Unathi|first contact with Unathi]] in '''March 2459'''.
</div></div>


Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.
===Modern Day===
Since arriving in the [[Orion Spur]], the Vaurca have strategically adapted to their new environment. To become indispensable, they have integrated themselves into the [[Republic of Biesel]], [[Izweski Hegemony]], and [[Nralakk Federation]], even providing military manpower. However, their limited resources after the [[Vaurca History#The Exodus|Sedantis Exodus]] have hampered their military readiness. Not all factions feel the same about the presence of Vaurcae in the Orion Spur. For example, the [[Republic of Elyra|Elyrans]], scarred by the [[The Lii'dra|Lii'dra incursion]], might be warry of all Vaurca Hives.


According to Vaurca sources and records they've allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.
Though diminished from their former glory, the '''Zo'ra Hive''' remains a formidable power in the Orion Spur. Their military might is unmatched among the Vaurca Hives, boasting a vast force of warriors and specialized warforms. The military and political finesse of the Zo'ra is mostly evident in the [[Tau Ceti Armed Forces]], where they assisted the young republic by filling their ranks. This move granted them influence within the military structure and a path into the intricate political web of the Spur. The Zo'ra's focus on hybridizing weapons technology has also allowed them to strike deals with megacorporations, such as the [[NanoTrasen Corporation]] and [[Zavodskoi Interstellar]]. While they have successfully revived the Court of Queens in their capital, New Sedantis, a significant portion of the [[Flagsdale|Zo'ra population on Biesel]] live in great squalor. For more information, visit [[Zo'ra in the Republic of Biesel]].


===Religion===
While the Zo'ra focus on military and political influence, the '''K'lax Hive''' has proven most adept at harnessing advanced technologies for the Orion Spur's realities. This comes as little surprise to the K'lax, the brilliant inventors whose contributions were often overshadowed by the Zo'ra. Their collaboration with the Unathi on [[Moghes]] saw the ingenious adaptation of ancient terraforming machines to the Spur's materials. This expertise fueled their transformation of the desolate colony of [[Tret]] into a sprawling factory planet—the new industrial heart of the Izweski Hegemony. Tret's vast production capabilities have significantly boosted the Hegemony's economy, fueling military expansion and technological development. While the K'lax also provide Warriors to the Hegemony, their numbers pale in comparison to the Zo'ra's contributions to the Tau Ceti Armed Forces. Despite this, unfavorable external deals with [[Hephaestus Industries]] limit the full financial rewards the K'lax reap from their industrial prowess. For more information, visit [[K'lax in the Izweski Nation]].


The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.
Economically, it is only the '''C'thur Hive''' who have truly profited. While the other Hives are reliant on collective money pools brought in by employed Bound and Unbound or the leftovers of their own factory exports, being harbored by the generous [[Nralakk Federation]] has opened up a large amount of opportunities, to say nothing of the C'thur Hive's historical inclinations. The C'thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C'thur being in a financial and corporate advantage. Money that is received by Hives is typically distributed between the Queens, each given the discretion to use their share however they wish within certain limits. For more information, visit [[C'thur in the Federation|C'thur in the Nralakk Federation]].


Unbound Vaurca often view their Virtual Reality as a literal heaven, with each iteration of this heaven hosted by separate Lesser Queens.Upon death, in one of the few ritualized events in an average Unbound Vaurca lifetime, the deceased Unbound's neural socket,''(A device which creates a digital consciousness copy of the unbound Vaurca its implanted into over time)'' is removed and permanently has its data moved onto its respective Lesser Queen's VR before being reused once more in a new Unbound Vaurca.Indeed the conceptual form of this VR heaven is largely dependant upon the Lesser Queen who runs it. A Lesser Queen responsible for a hive's warriors may create a VR heaven where the achievements of Warriors are forever documented and idolized. They may engage in large endless battles from their hive's history.
====Individuals====
For many Unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive-cells are capable of sharing a single-bedroom apartment due to their preference for confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, Unbound are welcome to spend what little money they typically receive on hobbies.


Alongside this, Vaurca have a universal adoration and mystical reverence for the Queen of their respective hives. Ranked higher than the Lesser Queens who's duty is to keep the populations of Hive-Ships stable, the highest Queen of the Hive functions as a living deity with a cult of personality around them. Beginning with Vaurca in their early history viewing their queens as bringers and keepers of blossoming life in their otherwise dead world, thousands of years of separation from this High Queen has allowed the Vaurca of the Hive-Ships to elevate her to the status of bringing life to the entire galaxy. To many Unbound Vaurca their queen is the Primordial Goddess of Life, and the Lesser Queens are direct extensions of her power of bringing life, making them important religious and political figures.
'''Workers''' mostly shifted from serving the Hive to employment well, with only a few incredibly specialized Unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many Vaurcae brought their specialized knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many Unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike, often showing their ignorance of how Vaurcae operate and live. More obvious examples of dislike include incidents such as [[Little Adhomai|Tajara gangs]] having feuds with Vaurcae in Mendell City.


An important holiday for Unbound Vaurca would be their Transubstantiation-day, Typically occurring at or close to half of an Unbound's lifespan. This day is significant in that the Vaurca's neural socket has completed its first full copy of their consciousness, thus cementing their place in the virtual afterlife. Many Unbound celebrate this day, and go to great lengths to celebrate the Transubstantiation-day of their peers and close friends.
'''Warriors''', however, did not have such an easy transition. While there were some who could transition as well as most Workers, many of the Unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while others found trivial work doing menial or laborious tasks. K'lax Warriors mostly serve in the Hegemony. Meanwhile, many others, especially from the Zo'ra Hive, have found a place doing what they do best in the Tau Ceti Armed Forces. Much of this situation was recently alleviated by the founding of the Pan-Vaurcesian military the [[Private_Military_Contracting_Group#Ve'katak_Phalanx]] which draws in a large percentage of what would be the otherwise unemployed Vaurca Warriors, giving them a place in service to the Court of Queens.


===Technology===
'''Bulwarks''' are somewhere in-between. As the newest mainstream caste, they have been specifically bred for specialized purposes. However, there are still many limitations. As many Bulwarks were a novelty when they were first unveiled, their uses were diverse. Currently, most Bulwarks are still employed in heavy industries such as mining or engineering. Some outliers remain, working in other fields as unique and valuable assets.
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae biotechnology is also rather advanced, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.


As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.
==Culture==
==History==
''See also: [[Vaurca Culture and Society]] and [[Vaurca Religion]]''


===Major Hives===
As the oldest sapient species in the Orion Spur, Vaurca history and culture are incredibly rich and diverse. However, the dominant understanding of Vaurca culture stems from the traditions of the Zo'ra Hive and their historical empire. While the K'lax and C'thur Hives possess their own cultural variations, the influence of the Zo'ra permeated their vast domain for centuries.
There are three major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation.


====Zo'ra====
Prior to the invention of [[Virtual Reality]], Vaurca artistic expression prioritized physical mediums. One of the main art forms was grandiose architecture, often carved directly into the caverns of Sedantis. These sculptural and architectonic feats demonstrated both skill and devotion. Intricate sculptures and elaborate rhythmic music were other cornerstones of their culture. These enduring art forms have seen a revival among Vaurca in the Orion Spur seeking to differentiate themselves and showcase their unique heritage to other species.
Zo'ra - "Unstoppable."


Zo'ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship 'Titan Prime.' Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (6.2 million in known space). Zo'ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.
Today, much of Vaurca culture exists within the digital landscape. Each Queen maintains vast virtual temples dedicated to knowledge, arts, and crafts. This shift towards digitalization has shaped the core of modern Vaurca cultural expression. Within Virtual Reality, Vaurcae find an unlimited canvas for artistic pursuits, collaborative learning, and the preservation of history.  


Zo'ra have cold relations with other hives. In Tau Ceti, this has lead to confrontations between them and other hives arriving in the system.
[[Vaurca Religion|Religion]] plays a significant role in the lives of many Vaurcae. While individuals or hive-cells often choose their faith, it remains one of the few aspects of an Unbound Vaurca's life not wholly dictated by the Queens. Virtually all Vaurca faiths revere the Queens, particularly their own. This reverence, reinforced by pheromones and immersive Virtual Reality experiences, contributes to the stability of the Hives and strengthens the Queens' rule.  


They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They all claim to be direct representatives of the Zo'ra High Queen, and periodically claim to have received direct communication from Her to give legitimacy to their own authority.
===Language===
Before the invention of the Hivenet in the [[Vaurca History#The Era of Augments|Era of Augments]], Vaurcae would communicate by distributing pheromones from mouth to mouth for complex messages, and vibrations with their antennae for simpler messages, sent via larger distances. Since Vaurcae do not possess a vocal tract, spoken language was unknown to them until their arrival to the Spur. The invention of the Hivenet allowed for a better and more long-range method to communicate with each other, making cooperation more efficient. While to a stranger Hivenet might just sound like rhythmic vibrations, for a Vaurca the received message—which is encoded pheromones coded and transmitted as signals—"sounds" in their head, which is how the Vaurcese vocabulary has been incorporated in Human, Skrell, and Unathi space.


====K'lax====
These encoded pheromones can also transmit emotions and other kinds of warnings. Because of the lack of facial expressions available for Vaurcae, it is common for individuals to express themselves by sending a message such as this on the net. Other simple encoded messages such as small onomatopoeic sounds, reactions like eye-rolls, and basic "images" may also be sent. "Videos" are too heavy to be encapsulated by pheromones in the way other species would understand it, instead coming across as a collection of feelings and basic information.
K'lax - "The Deceivers."


K'lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Kloxa'xia appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K'lax hive is a client state to the Zo'Ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K'lax outright rejecting the claims of leadership the Zo'ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (4.3 million in known space.)
Since the species' arrival in the Spur, they have been forced to develop augmentations known as voice synthesizers which allow for speech and the translation of language. The majority of these voice modulators are cheap, which is responsible for much of the species possessing a peculiar buzzing accent. Without this augmentation, no Vaurca is able to audibly receive or reproduce a xenolanguage. Additionally despite the species not having used a written language commonly since the invention of Virtual Reality, Vaurcae are able to learn to read and write in Basic, and for an employee on board the [[SCCV Horizon]], part of their education would have consisted in such.  


Similar to the Zo'ra, the K'lax Hiveship is represented by three Lesser Queens who claim divine and direct connection to the High Queen of K'lax. This claim is disputed by the Z'ora, who claim to be the only rightful rulers of the K'lax.
====Speaking like a Vaurca====
 
Vaurcae working in alien space have augments that allow them to have an easier time speaking the languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who are not used to alien cultures.
====Lii'dra====
Lii'dra - "The Scourge."
 
Hive Lii'dra, although small with aprojected population of 22 billion (4 million in known space), match Zo'ra military might with cunning and tact in Vaurca space. Based on information gathered from Vaurcae in human space the Lii'dra and Zo'Ra were engaged in a devastating war that seems to have followed the Zo'ra to known space. The Vaurcae present are currently unwilling to divulge the reasons for this war, but it's become apparent that reconciliation between the two hives may be completely impossible. The Lii'dra were encountered after their own Hive-ship Klo'xzai arrived in the Sol Alliance system of Lalande. Original contact became open hostility almost immediately as the Hive-ship's automated defenses opened fire on investigating Alliance patrol ships, sparking a brief skirmish that claimed the lives of 12 Alliance servicemen. Since then the Klo'xzai moved into deep space, and similar to [[Vox]] and [[Unathi]] raiders the Lii'dra in known space operate as feared raiders.
 
The rulers of the Lii'dra are suspected to be Lesser Queens similar to other Hiveships, but this has yet to be verified.
 
 
===Early Nomadism===
The earliest records of Vaurca civilization gained from limited access to Zo'ra records range from some time starting between 500,000 and 550,000 years ago. Due to the hostile climate of their homeworld caused by the thin ozone allowing radiation to blast the planet daily, many Vaurca were forced to live nomadic lives inside the vast underground cave networks to gain access to edible fungus.
 
Almost all conflict originated around control of food. Warfare was a matter of survival after a hive exhausted its food supply. Warrior castes became the most dominant caste within Vaurca society and nearly all hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor while the surviving hive was enslaved. The mindset appears to be an unwillingness to spare extremely limited resources with enemy warriors.
 
===The Agricultural Revolution===
Approximately 60,000 years ago agricultural methods that allowed hives to cultivate fungus had proliferated throughout the planet. No longer a resource that could be easily exhausted, many hives found an abundance of food to be a boon. The population exploded as the hives continued to operate as they always had. Unfortunately fertile territory (in the context of cave fungus) was uncommon and conflict still broke out between hives.
 
Other avenues of change proliferated through the Vaurca hives, as well as an explosion of art. For understandable reasons living in caves constantly grew tiresome for many unbound Vaurca and they began to experiment with ways to spruce up the place. With an abundance of food Vaurca were able to spare manpower to begin ambitious feats of masonry and architecture. According to secondary sources the Vaurca Homeworld eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that wouldn't be blasted away by radiation. Thousands of years of trial and error with countless incidents of cave-ins in the early years have allowed the Vaurca to become masters of masonry and architecture.
 
Along with traditional warfare, queens of many hives had begun an arms race of architecture to show up one another. Massive engineering projects would be undertaken for the glory of the queen of the hive, such as a huge subterranean temple, the rerouting of an entire underground river, or a subterranean road being carved out to connect dozens of spread out subterranean cities all being commissioned. Queens at the time had also begun to develop a cult of personality around themselves, with the queens that managed to succeed becoming the most powerful and influential on the planet. Information on this is difficult to gather due to obvious bias or mixing of legends and facts within Vaurca records. However xenoarchaeologists are in agreement that Vaurca queens managed to retain a vital position in Vaurca society by inflating their status as mothers to a spiritual level. As the only ones in Vaurca society that could give birth to new generations, they had become mystical gardens of life and fertility in an otherwise dead and barren world.
 
===The Era of Augments===
The development of Vaurca continued down paths similar to the development of other space-faring species. The major split from the norm occurred around 2,000BCE Galactic Standard Time. The Vaurca had managed to achieve a technological level similar to Earth in the late 20th century. However the Zo'ra, who had emerged during this time, had a breakthrough in augmentation technology. Zo'ra began augmenting its drones with simple cybernetic enhancements. Worker drones would have their limbs replaced with more sturdy prosthetics, and later advancements in genetics had even more Vaurca hives beginning to experiment with altering workers with genetic and cybernetic enhancements.
 
This technological advancement continued until the Vaurca achieved a version of technological singularity with the technology in 50 CE. The technology had become minaturized and advanced enough that Vaurca hives could cybernetically engineer any aspect of a Vaurca drone. By this time Vaurca drones had become Bound, creating the early forms of the Vaurca we see today. While Vaurca records make no mention of it, human and Skrell xenoarchaeologists theorize that Vaurca drones had incidents of rebellion or insurrection against the mass augmentation and prosthetics, which explains why today bound are all lobotomized, mindless drones.
 
By 100 CE the working caste of bound drones could work 24/7 stopping only to eat. Soldiers were augmented with all sorts of experiment weapons and abilities. However the augments and genetic alterations forced those altered into very specific castes. A worker raised and given augments for battle wasn't an effective mason or diplomat. While previously Vaurca society was stratified, the 'worker' Vaurca of old at least had a chance to enter into different fields. The modern Vaurca society saw a caste system where Vaurca were literally defined from birth and built into that role. This also created the modern definitions of bound and unbound: bound vaurca are members of the worker caste, literally bound to their role and station. The unbound are Vaurca above the working caste that would be allowed to seek their own destiny in society, forming a form of noble caste.
 
Eventually the Unbound, supported by a limitless supply of slave labor, began to form a more and more secluded society seperate from the working caste. Unbound scientists and artists eventually unlocked the technology behind virtual reality, and specialized it to create entire virtual worlds for themselves. Unbound with access to VR would lock themselves away for hours or even days at a time, sometimes leaving VR for only a few minutes at a time to let their bound workers feed them without having to even having to leave their seat.
 
Eventually the technology expanded to the point that Vaurca developed their 'Paradise' we see today.
 
===The Great Evacuation===
 
The proliferation of VR and bound labor created a lull in conflict on Sedantis I. Farming techniques had become advanced enough that the populations could be reasonably fed, and all other desires were being filled in virtual worlds. By all accounts it would have been completely possible that the Vaurca never left their homeworld due to the development of VR. However a combination of push factors forced the great Vaurca hives to embark on extensive plans to expand into space.
 
The extremely thin ozone layer of Sedantis I had begun to be measured since the start of their modern era in the early CE era. By 150 CE the Vaurca's version of a scientific body between hives had conclusive evidence to show that the ozone would be completely stripped off the planet within another 200 years. While the planet had been bombarded with radiation, life had still managed to etch out a living, but when the ozone layer was completely gone all life on the planet would be killed by the excessive amounts of radiation, rendering it a barren, lifeless rock.
 
Hives took different approaches to the impending apocalypse. Many hives felt they could simply increase the depths of their subterranean cities to avoid the increase of radiation, and that the subterranean eco-systems would continue to thrive beneath the surface, while other hives began to try to look past the taboo of the deadly sky and consider expanding their hives into space.


Hives devoted massive amounts of bound labor to both projects. For the next 50 years some Vaurca hives constructed the massive hive-ships we see today. In another display of the sheer ingenuity of Vaurca engineering and architecture they had managed, after very heavy losses in early failures, to create and utilize an orbital industry to work on the hive-ships. These ships are also called ark-ships, and were used to transport thousands of Vaurca to other star systems. While fusion power was available to Vaurca at the time they did not yet possess warp or bluespace capabilities, meaning travel to other systems was extremely slow.
Many Vaurcae and their vocal augments have difficulty producing sounds related to the letter "s", and instead substitute with a harsh buzzing in the throat. For example, "May I please have some k'ois?" becomes "May I pleaze have zome k'oiz?" The sonorization of the "s" is less prevalent in K'lax Vaurcae, as they usually have a more refined voice modulator that allows them to mimic the voiceless fricative so present in Unathi languages. Because of this, K'lax players are encouraged to set the '''auto-hiss to "basic"''' in the game settings. This is a recommendation and K'lax players are by no means required to do this.


This reality meant that hive-ships had to be capable of supporting a population in deep space for hundreds or even thousands of years. They became battleships, colony ships, mobile incubators, carriers, refineries, and production facilities all in their own. They spread through space similar to the Vox, as nomadic wanderers occasionally settling on habitable worlds, but the pace of it was was incredibly slow due to the lack of bluespace technology.
Most voice modulators have difficulty producing soft consonant sounds such as those produced by "f" or "ph", and instead substitute them with a voiced "vh". For example, "Phoron gas is fine!" becomes "Vhoron gas is vhine!" Some unfortunate specimen may even be plagued with both impediments at once. For example, "The phoron in these k'ois lets me breathe." becomes "The vhoron in theze k'oiz letz me breathe." These speech impediments are commonly found in Vaurcae of the Zo'ra and C'thur Hives. As a result, players are encouraged to set the '''auto-hiss to "full"''' in the game settings.


Despite being years or even hundreds of years apart bound drones were still unquestionably loyal to their original queen, and followed directives given by her during their travels to the letter and without compromise. Lesser queens were brought on the hive-ships to help keep the population stable, and others left on habitable planets with a group of Unbound and Bound to settle on the few habitable planets they passed along the way, but the original High Queens of the hives on Sedantis remain legendary religious figures, with the lesser queens taking on a ceremonial role as mothers. Unbound present in the hive-ships were almost entirely connected to VR, which allowed them to function in their worlds, which may have been the only reason they managed to function as a society in deep space for so long.
The speech impediments of your Vaurca can be pushed even further, and you are encouraged to experiment with what works best for you. If committed to it, the voice modulator of a Vaurca can make their Basic almost unintelligible. However, keep in mind that some jobs have [[Stellar_Corporate_Conglomerate_Occupation_Qualifications#Communication:|regulations for speech impediments]]. As such, you are encouraged to try to maintain your Vaurca characters relatively easy to communicate with.


The ultimate fate of Sedantis I is unknown to Vaurca encountered in human space in 2458, as contact is still impossible.
Depending on the specialization of each hive-cell, the voice modulator might be of better quality. Some Vaurcae employed in more "prestigious" roles usually have little to no difficulty producing sounds in Basic. Vaurca Breeders almost always have high-end voice modulators that do not distort the sound. In some cases, such as representatives of the Izweski Hegemony or the Nralakk Federation, the Gyne might imitate the usual speech patterns of their host species.


===Contact with Humanity===
====Naming System====


None of the civilized species of the galaxy had any idea that the Vaurcae existed until an eventful day in November, 2456, when the drive plume and heat signature of a massive ship burning its engine in order to slow down for an approach was detected near the Romanovich cloud in Tau Ceti. While the galaxy was taken aback by this information, the Republic of Biesel acted immediately. A small scout vessel was dispatched to the ship, which was revealed to be a 30 kilometer (18.23 mile) vessel, mostly engine and radiator. Dubbed 'Titan Prime' by the media, Tau Ceti and news places over the known galaxy were bubbling with excitement as the object approached its apparent destination: Biesel.
Vaurcae have first names made of three parts. The first part is their '''caste''': '''Ka''' for Workers, '''Za''' for Warriors, '''Ra''' for Bulwarks, or '''Ta''' for Breeders. The second syllable indicates whether they are Bound or Unbound; '''Akaix''' for Unbound, '''Viax''' for Bound.


After a few weeks, the object passed the Romanovich cloud and dispatched over twenty drones to key locations in Tau Ceti. Some of these locations included the NMSS Odin, the NSS Von Braun, NSS Arcadia, NSS Aurora, NSS Exodus, and NMV Retaliation, and one to each planet. Although all drones dispatched to the location turned back immediately, one did not. The one that was headed for the NSS Aurora stayed, and in fact, contacted the station through use of the station's own intercommunication system; displaying a single, unintelligible message. After a period of three hours, the crew were dispatched to the probe and entered, finding a hollow vessel. In the middle was a single alien computer, and in a corner of a room were Vaurca eggs, presumably for use in early colonization.
The last syllable of the name is unique and decided by the player. In Vaurcese, this segment would translate to a unique identifier, representing a natural number. This serial identifier can repeat between Hives, but you are discouraged from copying the name of another character. All identifiers should be short, at most two syllables. Gynes in the ship usually have longer names, consisting of multiple segments. Unlike the names of other castes, the names of Gynes are usually meaningful. They can be divided into multiple apostrophes.  


Research crew of the NSS Aurora, including Dr. Phoebe Essel and team were able to interact with the computer, painstakingly finding ways to translate the cryptic language it was attempting to speak in, and after usage of a pAI, were able to teach the machine Tau Ceti Basic. After some conversation, the computer detached itself and was brought aboard the NSS Aurora for first contact. It had been sent in order to document the indigenous species of the solar system. The computer tapped into the bluespace connection of the Artificial Intelligence of the station, uploaded core data files onto its hardware, and then departed, causing a minor panic on the station as the security forced feared an intelligence leak.
A Worker Unbound Vaurca, for example, may be named '''Ka'Akaix'Siith Zo'ra'''; "Siith" is their personal identifier. The surname is the Hive that the Vaurca is a part of, in this case, "Zo'ra". A Zo'rane Gyne could be named '''Ta'Akaix'Nil'scyet'maak Zo'ra'''; "Nil'scyet'maak" is their personal name.


First radio contact was established with Tau Ceti President Joseph Dorn and Titan Prime, which was filled with Zo'ra. It was learned that the vessel was sent approximately 2 thousand years ago and had only now entered human space to find habitable planets to colonize. It was also learned that Titan Prime housed six million Vuarca on it, a staggering number.
In summary, the name is your Vaurca's caste, whether they are Bound or Unbound, and their personal, unique name. Their surname is their Hive.


Titan Prime eventually reached Biesel, settling into a stable orbit around the planet. Observation showed that the ship was worse for wear after traveling for 2,000 years, launched from Sedantis in 400 CE. Many of its systems were failing or had already failed. The life support was barely working and the hull had lost most of its integrity. After heavy negotiation with the Tau Ceti government it was agreed that in exchange for being allowed to settle on Biesel the Vaurca would agree to 'pay rent' in the form of providing Nanotrasen and the Tau Ceti government with a quota of their bound and unbound for Nanotrasen's workforce. Due to the complexity (and pointlessness) of paying bound Vaurca they would instead earn 'credit' towards their continued stay on Biesel to pay back the cost of housing them.
===Vaurca Augmentation===
While many Vaurcae look identical in an augmented state, aside from various shifts in color, virtually all Vaurcae are augmented in some manner, the degree to which depends very much on their caste and purpose.


==== Settling in Tau Ceti ====
The most augmentation is typically seen in Bound Vaurcae. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapons and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.


Ferries, re-purposed cargo ships, and civilian shuttles evacuated 2 million inhabitants of Titan Prime, ferrying them mostly to New Gibson and Biesel, respectively. Evacuations are still undergoing, and most Vaurca live in refugee camps or state-provided housing in special sections of the two planets. The [[Interstellar Aid Corps]] has performed most of the work evacuating and housing Vaurca, and they are critical of the government's treatment of them.
Unbound, however, will rarely undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, which is a significant part of the purpose of the Unbound caste. For many their augments are performance-enhancing instead of completely form-altering. The majority of Unbound are today equipped with at least basic communication augments, which make them versatile assets to speak with extra-hive entities.


Today, roughly 2.5 million Bound and Unbound Vaurca live in refugee camps or slums in New Gibson, and 4 million live in similar areas on Biesel. After NanoTrasen's forced eviction of the majority of Vaurca living on the Titan Prime in June of 2458, the slums of Biesel experienced an influx of almost half a million additional Vaurca. Officials are extremely worried about the cost of continued evacuation of Titan Prime, and integration of Vaurca into the system is confounded by the growing hostility towards them, inflamed by the recent discovery of even further Vaurca hive-ships entering known space. Many fear that the Vaurca are attempting a cultural invasion and will grow to become more powerful than the human governments housing them.
Ultimately, all Vaurcae currently employed by the Stellar Corporate Conglomerate aboard the SCCV Horizon are of the least augmented tier—either Type AA, Type BA, or Type E. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and an oxygen filtration system, and they may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have only a few augments to ensure that they can fulfill any task assigned to them by the Stellar Corporate Conglomerate.


This fear has lead to Tau Ceti and the Sol Alliance working to actively suppress attempts by Vaurca to construct FTL capable communications or ships to contact their homeworld and potentially spread the information to more Vaurca hives in their home systems. While the Zo'ra of Titan Prime managed to leak secrets of these technologies from the Aurora, they remain unable to build FTL communication that's capable of interacting with the STL communications presumed to still be in use in Vaurca home systems. As well, many Vaurca are unsure of the ultimate fate of their homeworld, as their two thousand year travel has had them pass the time predicted to have brought the ultimate death of Sedantis...
==See also==
* [[Vaurca Hives]], where you can find information on each brood. There is a portal available to navigate between broods pages easily.
* [[Vaurca Biology]], to learn more about the specifics of each caste and the many bioforms.
* The [https://discord.gg/mtCq7VpaqB Vaurca channels on the lore Discord], where you can learn and ask more about the species.


{{Navbox Vaurca Lore}}
{{Navbox Vaurca Lore}}

Revision as of 19:19, 4 May 2024

Vaurca (Vaur'uyit'zir)
V. esseli / V. sapiens
Vaurcaduo.png
Home System: Sedantis (Sc'theth'stak, "Blinding Light.")
Homeworld: Sedantis I (Vaur'avek'uyit, "Home Afar.")
Language(s): Vaurcese, Hivenet.
Political Entitie(s): Zo'ra Hive, K'lax Hive, C'thur Hive.

Vaurcae, (Vaurca in singular term and Vaurcae in multiple) are an arthropodous species that naturally organize themselves into eusocial groups. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a history that can be traced back 730 000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilizations.

Their eusocial organizations are referred to as Hives, led by a High Queen, typically named after the Hive itself. Below the High Queen, Lesser Queens govern specific Hive functions. Both Lesser and High Queens, as well as Surrogate Breeders, are the exclusive types of Vaurcae capable of laying eggs for the generation of new individuals. Birth under a particular Queen or Surrogate Breeder assigns a Vaurca to her brood, resulting in distinct traits and a variant carapace color compared to others. Further details on these structures and broods can be explored on the Vaurca Hives page.

Vaurca civilization is separated into several castes, with members of each caste having their biology, psychology, and education determined before they are even born. Each individual Vaurca is made often for a specific function pertaining to their caste. Vaurcae are separated further between two groups, known as psyches: Akaix (Unbound) and Viax (Bound). Akaix are no less of a person than any human, whereas Viax are incredibly simple-minded, running on no more than a desire to do what they are told, designed for their function rather than versatility. More about the castes can be read on the Vaurca Biology page.

Vaurcae have mechanical extras such as extensive xenowear loadout and their homeworld's flag. K'ois as a product is available in-game and they have a rather grand set of unobtainable event-spawn objects and mobs. Massive Vaurcae Breeders are playable as consular officers, and their lore can further be explored through artifacts and merchant items.

Vaurcae can come from the Zo'ra, K'lax, C'thur, or Lii'dra Hives. The Lii'dra are exclusive to antagonists and events, though antagonist Vaurcae are not limited to Lii'dra.

To apply to be one of the insect-like Vaurcae, apply here.

Important notes: Vaurcae cannot be any Heads of Staff, bridge crew, or be elevated to an interim command position. Vaurcae used to require an Avowal of Responsibility to work any position higher than an intern level, but as of 4/24/2463, Avowals were abolished in Stellar Corporate Conglomerate facilities.

Contents


Mechanics

  • Can only healthily consume food made of k'ois, a yellow fungus originating from the Vaurcesian home planet. K'ois is deadly to other lifeforms.
  • A long-distance language in the form of Global Hivenet. It is accessible with ,9 and can only be heard by other Vaurcae and station-bound synthetics.
  • Immune to phoron gas, and require it to breathe.
  • Have a third arm to hold small objects.
  • Can survive in space without a voidsuit.
  • Do not take damage from electric shocks.
  • Immune to slipping.
  • Do not self-heal.
  • Can toggle night-vision to see in the dark.
  • Take x2 damage from toxins.
  • Bleed out faster.
  • Can be permanently rendered blind by flashing them several times in a row.
  • Vaurca Warriors can bite and are more resistant to burns.
  • Vaurca Workers cannot bite but are more resistant to radiation.
  • Vaurca Bulwarks are slow but immune to radiation and can fireman carry two people at once.

Non-mechanic traits:

  • Dislike light.
  • Be raised in virtual reality.
  • Generally very specialized. Born to serve a specific role.
  • Face severe discrimination in human space.
  • Be incredibly sensitive to smells.

Relationships with Megacorporations

The following is an updated table listing which megacorporations employ Vaurcae. All playable characters must adhere to these specifications; failure to do so may result in administrative action.

Vaurca Hives' Relationships
Corporations Zo'ra K'lax C'thur
NT Preferential Yes Yes
Heph No Exclusive No
Zavod Yes No Yes
ZH Yes Yes Preferential
Idris No No No
PMCG VP/NT VP/NT/DPF VP/Eridani
Orion Yes Yes Yes
Einstein No No Exclusive

Biology

See also: Vaurca Biology

The Vaurca appear as humanoid insects with a unique biology that sets them apart from the rest of the Orion Spur. The species is also known for its wide variety of Bioforms—unique subtypes of Vaurca with distinct anatomy. The most basic Vaurca bioforms possess four arms, with two of them being vestigial and smaller. Their hands showcase four digits, evenly distributed between thumbs and fingers. Their legs culminate in feet perfectly adapted for scaling the tunnels and caverns of their homeworld.

Their heightened sensory perception is channeled through antennae, particularly tuned to an exceptional olfactory sense. Pheromones play a pivotal role in Vaurca communication, acting as a nuanced language, much like words intertwined with delicate scents. This acute olfactory ability enables them to decipher subtle nuances within the intricate tapestry of pheromonal expressions.

All Vaurcae are highly dependent on their specialized augmentations, which may be considered vital organs for their survival. These organs are installed shortly after birth. The most important augmentation for Vaurcae is the neural socket, which allows each member of the species to connect to Virtual Reality and communicate via Hivenet. These two technologies are considered the backbone of Vaurca society.

As Vaurca become more specialized, differences between bioforms are greater. For example, some subtypes of Vaurca may possess more limbs or have been engineered to withstand harsher conditions. Advanced bioforms may also have more unique augmentations, not readily available for the common members of the Hive.

Ka, The Workers (Type A)

Vaurcaworker.png

Type A are the most common Vaurca. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance with their Hive. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure suit to seal their soft inner core from the outside world. This allows most Type A Vaurcae to have extended, several day-long EVA expeditions, assuming they have phoron. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A range from 5ft to 7ft tall on average, though outliers of both spectra are not unheard of for the more specialized tasks.

It is important to note that Workers explicitly avoid violent situations wherever possible. This is not their function, and they are always more used to the Hive in peak conditions. Nearly all Workers are designed to find violence almost abhorrent—the sight and smell of blood instilling fear and worry for most.

Za, The Warriors (Type B)

Vaurcawarrior.png

Type B are the second most prominent of Vaurca society and some of the most varied. They can range in size from 5ft tall to 8ft tall. Other types of Warriors, known as Warforms, rise to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.

Warriors, unlike other types of Vaurcae, are not typically passive. This means that they tend to be more suitable for combat-orientated positions, while Worker and Gyne types tend to be poorly suited for the disposition these types of occupations demand. Unlike Workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however, it can withstand a few hours-long excursions.

The majority of Warrior-caste Vaurcae employed by the Stellar Corporate Conglomerate are type BA, also known as Myrmidon. Myrmidons are deprived of the most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon. Unlike Workers, type BA possesses longer, more powerful mandibles. These can be customizable on the character creation screen.

Ta, The Breeders (Type C)

Vaurcabreeder.png

Type C are rare among Vaurcae and make up around 2-3% of their entire species. They are massive and larger than any of the other castes. Female Breeders, also known as Gynes, are the ruling caste of the Vaurcae and are the only available type of Breeder on the ship. Type CB, Unbound Gynes, occupy all leadership positions amongst the species and share in the same biological immortality enjoyed by them, many being born in generations long gone.

Queens, lesser and high, are the only types of Vaurcae capable of producing eggs. It falls to specialized Gynes, known as Surrogates, to fertilize, genetically shape, and nurture these eggs to maturation. Being born under a specific Queen places a Vaurca in her brood, with each brood pushing the Vaurca towards distinctive traits reflective of her will and a variant carapace color. Not all Ta are Queens, but all Queens are Ta.

Male Ta are raised as Bound while the females are raised as Unbound. Ta differ substantially from other castes in that they do not have recognized subcastes and instead are separated by ranks. Additionally, unlike the remainder of the Vaurca species, Ta are possessed of great social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.

Ta can only be played as Consular Officers.

Playing a Hive Representative

As a Ta aboard the Horizon you are one of the venerable leaders of the Vaurca species and more valuable than any individual Worker or Warrior, a fact you are deeply cognizant of. Vaurca of your Hive are biologically compelled to follow your orders except where they directly contradict a Ta of their own Brood and many Vaurca of other Hive's will do so in ordinary circumstances out of respect, though they are not strictly required to. Your position places you as a representative of the Court of Queens or the state you represent. As such, your diplomatic duties consist primarily of representing your brood in a positive light, advancing the political goals of your Hive, and providing emotional support and advice.

Below are the rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.

  • No height taller than 11 feet tall.
  • As a Gyne, you are allowed to have a three-syllable name instead of the usual monosyllabic.
  • Auto-hiss basic (s becomes z or more frequently not at all). You have been assigned to work on a station full of aliens, so you would have a vocal implant aiding this significantly due to your status.
  • Avoid combat and avoid doing any labor or specialized work except where absolutely necessary. Ta may and almost always do have hobbies, often developing talents in line with the skills of their brood, and they are expected to be extremely good at them owing to their incredible age. Despite this, they are leaders and politicians, not Warriors or Workers, and they should have no intention of changing this. On matters of strenuous labor, Gynes ultimately prefer delegation and inspiring others to do something.
  • Avoid social ignorance. Gynes possess a high social intelligence thanks to generations of evolution, being literally made for it, so they would be knowledgeable on whether trying to clean a Unathi's horn would upset them or not.
  • Ta are biologically immortal, many having lived through what would to other species be recognized as entire eras of history. Each brood has different customs regarding the age at which a Gyne is ready for diplomatic duties. Few broods trust Ta under 100 years old with any serious positions. The absolute upper limit on playable Ta age is thirty-five-thousand years, born not long before the Great Hive War. Gynes older than this are very rare and typically Queens, Surrogates, or hive-cell Aliates, not finding work aboard the Horizon. Despite this extraordinary range, the average Hive Representative will fall between 500 and 3000 years.
  • Gynes, as important members of the Hives, are entrusted with an administrative neural socket, a tool that gives them greatly increased power over the Hivenet and Virtual Reality. Mechanically, this is reflected in a series of Hivenet verbs, giving them the ability to mute, shock, ban, and even void lesser Vaurca. Despite having access to such with a thought, Ta employ them rarely, and to do so against another Hive's Vaurca without good reason is equivalent to a hostile attack, a major diplomatic incident. Voiding, the act of destroying a Vaurca's neural socket, is an absolute last resort and should never be employed except as a last resort.

Ra, The Bulwarks (Type E)

Bullywiki.png

The newest caste of the Vaurca, Type E are heavyset industrialists who specialize in jobs involving hard labor, engineering, and maintenance. Average specimens stand at 8-10 feet tall and require special clothing due to their unique shape. Type E Vaurca are the least prominent population-wise in the species, due to the fact they were only recently conceived. Bulwarks were unveiled at the first session of the reformed Court of Queens in 2463 before specimens belonging to the other Hives began appearing.

Bulwarks tend to be strictly defensive in their temperament, meaning they will fight to defend themselves and those in their immediate surroundings, before escaping when presented the chance. They will not chase down threats or run into situations they are not already involved in.

Bulwarks are only employed in select locations as of now, due to their relatively recent appearance. Notable locations include the NTCC Odin, the NSS Upsilon, the NSS Aurora, and the SCCV Horizon. Outside of these locations they are heavily monitored in where they go and are typically kept in more secure locations. There are no Queenless Bulwarks.

The Unbound

The Unbound, or Akaix, are the sapient and self-aware parts of Vaurca society. Their eggs and larvae are given specialized care by Surrogates and Bound Workers. The Unbound are born with fully developed brains and are perfectly capable of making rational decisions. They are naturally intuitive, curious, and capable of understanding abstraction, much like a human. However, Unbound are not raised in a traditional manner. Instead, Unbound Vaurcae are trained in Virtual Reality, where they learn to fulfill their tasks for the real world. Depending on the specialization of the Vaurca, this training can widely differ.

Although Unbound are still thinking, sapient beings, they still typically maintain unwavering subservience to the respective hierarchy of their Hive. This is due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However, when they are not under the direct instruction of a lesser or High Queen, they will typically pursue their own or their own hive-cell's interests.

The Unbound typically take up jobs that require more critical thinking skills, the ability to learn or adapt, and greater abstract thought than simple Bound. In this respect, Unbound Vaurcae can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. However, all Vaurcae are required to provide a tithe to their hive-cell, which takes most of their paycheck.

Playing Unbound

Unbound are the human-like part of the Vaurcae species and are capable of playing any non-command role in terms of ability. The uniqueness of their upbringing, combined with the millennial history of the species, provides interesting types of personality not seen in any other species. Unbound can spent thousands of years inside Virtual Reality, either kept in cryogenic storage or resleeved to return to the real world. They can also be freshly birthed, barely knowing anything besides the basics of their trade. Any other variations, as long as they are possible within the lore, are also acceptable. Likely because of their biology, many Vaurcae are generally passive and hold more value in a group's opinion rather than their own, disliking isolation.

Depending on the Hive, the personality of the Unbound can change. This is mostly true among younger Vaurcae. For example, a young K'lax Warrior might understand the military structure of the Izweski Nation and have a good grasp on Unathi traditions. For this reason, Vaurca players are encouraged to read the lore of overlapping cultures.

The Bound

While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.

Bound Vaurcae, Drones, or Viax, are members of a lobotomized slave caste trained to obey orders without question, chosen even before their egg is laid. Eggs designated to be Bound are provided with certain hormonal mixes designed to neutralize brain function critical for higher thought and are then put in a warm, moisture-rich environment while Surrogates and Workers oversee their care. The larvae that hatch from the eggs are then taken to another specialized, moist environment to be raised and augmented. Bound are highly capable in their positions but are incredibly simple-minded; most Vaurcae consider them less sapient than they would an IPC. The result is a very effective worker but one that struggles to adapt to unusual circumstances and has minimal ability to learn or think in abstractions.

Playing Bound

Bound have a lot in common with stationbounds in personality and playstyle. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. Vaurca Drones typically speak slowly and have trouble speaking Basic.

Bound typically focus on performing their duty. If asked to do something outside of the scope of their duty a Bound will always use their duty as a reference to the task at hand. Because they are working under the decree of the Hive's Queen, only with good reason would an Unbound Vaurca ask a Bound from its respective Hive to deviate from their duty. Otherwise, Bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their Hives' Unbound, and heads of staff can order a Bound to deviate from its duties.

Bound can be easily dismissed—or culled—if their performance is unsatisfactory.

IMPORTANT: Drones are not meant to be stupid. While your Bound Vaurca is expected to be oblivious to most of their surroundings, this does not mean that Viax should be incompetent in their job. A Viax should never show ignorance towards their area of expertise or disregard for basic social conventions.

They can only take the jobs listed here. If a job title is not on this list, you cannot play them as a Bound.

Jobs playable by Bound
Department Jobs Available
Security None
Medical Surgeon, Physician, Pharmacist
Engineering Engineer, Atmospheric Technician
Science Lab Assistant
Operations Hangar Technician, Machinist, Shaft Miner
Service Chef, Bartender, Gardener, Librarian, Janitor
Civilian Assistant

History

See also: Vaurca History

Vaurcae have a rich and complex history spanning over 730 000 years. Because Vaurcae play on the fallen civilization trope, history is very important to them. As such, most Vaurca characters will have a grasp of relevant historical events. Below is a summary of Vaurca history, but you are encouraged to read the complete wiki page.


History Summary

The Vaurca evolved within the harsh environment of Sedantis I, the innermost satellite of the gas giant Sc'theth'stak. Survival beneath the surface demanded constant adaptation. Competition for limited resources fueled millennia of brutal warfare among the emerging Vaurca Hives. However, a pivotal event was the domestication of the k'ois fungus. This agricultural breakthrough spurred population growth, codified the current Hive hierarchy, and laid the foundation for the rise of powerful empires.

Though the exact chronology remains debated, a vast period of Vaurca history stretches back over 500 000 years. This era, often referred to as the Age of Death, was marked by territorial conflicts and aggressive expansionism. It is also the era prior to the Vaurca Virtual Reality technology. Three major powers consolidated their influence: the K'lax Hive, based in the Mya'kt Fault and known for their technological innovation; the Zo'ra Hive, settled in the Veii'kt Plate and famed for their military prowess; and the C'thur Hive, located within the Lei'kt Caves and with noted diplomatic influence.

The Zo'ra Hive, through relentless conquest, established a vast empire. Their rule extended over much of Sedantis, subjugating numerous Hives—including the technologically advanced K'lax. Zo'ra's dominance would shape Vaurca society for millennia to come. Eventually, Zo'rane rule turned from ruthless to enlightened, establishing a revered organization known as the Court of Queens.

On January 5, 27 547 BCE, the small Lii'dra Hive attacked the Xtykt'lotec Rift, home of the Court of Queens. What followed was the Great Hive War, a gruesome conflict that decimated the population of Sedantis. Although only lasting 80 years, the consequences of the Great Hive War deeply impacted Vaurca culture until today.

The aftermath of the Great Hive War brought to Vaurcae the Virtual Reality technology. Virtual Reality reshaped many aspects of Vaurca identity, particularly because it introduced a novel concept—the consciousness of the deceased could now be uploaded to Cephalons, meaning Vaurcae would never face death again. Sedantis, however, was wrecked, and although Virtual Reality was meant to be a gift for all hives, many smaller factions fell into despair, battling for the remnants of a now shrunken Zo'ra Empire. For millennia, the main Vaurca Hives were on the decline. Innovation was feared and diplomacy was kept to a minimum, out of fear of a new war and tensions.

In 412 BCE, the main Vaurca Hives entered a period known as the Hives Renaissance. This epoch saw a great increase in technological advancements and revitalized many aspects of Vaurca society, including religion. The Hives Renaissance reinvigorated the Vaurca desire for knowledge and innovation. The most notable, however, was the Pon'kana Engine. Pon'kana was a novel method of seizing the energy inside Sedantis's core, similar to a localized Dyson sphere. Although the Pon'kana Engine was initially successful, it destabilized the orbit of Sedantis, ultimately leading to its possible demise when a crash was predicted.

With this new knowledge, the Zo'ra Hive decided to evacuate the satellite. Although the K'lax Hive was not originally considered for the Exodus, their Hiveship design was favored. Ultimately, the K'lax were invited to join the Zo'ra. The C'thur reverse-engineered the Hiveship design, joining the Zo'ra and the K'lax among the stars.

Vaurcae wandered for over 2 000 years in space. At first, they established some temporary settlements, most notably Celis. However, the Hives continued to search for a new home until their arrival in the Orion Spur.

The C'thur Hive made first contact with Skrell around 2448-2450. The Zo'ra Hive made first contact with humanity in November 2456. The K'lax Hive made first contact with Unathi in March 2459.

Modern Day

Since arriving in the Orion Spur, the Vaurca have strategically adapted to their new environment. To become indispensable, they have integrated themselves into the Republic of Biesel, Izweski Hegemony, and Nralakk Federation, even providing military manpower. However, their limited resources after the Sedantis Exodus have hampered their military readiness. Not all factions feel the same about the presence of Vaurcae in the Orion Spur. For example, the Elyrans, scarred by the Lii'dra incursion, might be warry of all Vaurca Hives.

Though diminished from their former glory, the Zo'ra Hive remains a formidable power in the Orion Spur. Their military might is unmatched among the Vaurca Hives, boasting a vast force of warriors and specialized warforms. The military and political finesse of the Zo'ra is mostly evident in the Tau Ceti Armed Forces, where they assisted the young republic by filling their ranks. This move granted them influence within the military structure and a path into the intricate political web of the Spur. The Zo'ra's focus on hybridizing weapons technology has also allowed them to strike deals with megacorporations, such as the NanoTrasen Corporation and Zavodskoi Interstellar. While they have successfully revived the Court of Queens in their capital, New Sedantis, a significant portion of the Zo'ra population on Biesel live in great squalor. For more information, visit Zo'ra in the Republic of Biesel.

While the Zo'ra focus on military and political influence, the K'lax Hive has proven most adept at harnessing advanced technologies for the Orion Spur's realities. This comes as little surprise to the K'lax, the brilliant inventors whose contributions were often overshadowed by the Zo'ra. Their collaboration with the Unathi on Moghes saw the ingenious adaptation of ancient terraforming machines to the Spur's materials. This expertise fueled their transformation of the desolate colony of Tret into a sprawling factory planet—the new industrial heart of the Izweski Hegemony. Tret's vast production capabilities have significantly boosted the Hegemony's economy, fueling military expansion and technological development. While the K'lax also provide Warriors to the Hegemony, their numbers pale in comparison to the Zo'ra's contributions to the Tau Ceti Armed Forces. Despite this, unfavorable external deals with Hephaestus Industries limit the full financial rewards the K'lax reap from their industrial prowess. For more information, visit K'lax in the Izweski Nation.

Economically, it is only the C'thur Hive who have truly profited. While the other Hives are reliant on collective money pools brought in by employed Bound and Unbound or the leftovers of their own factory exports, being harbored by the generous Nralakk Federation has opened up a large amount of opportunities, to say nothing of the C'thur Hive's historical inclinations. The C'thur have bought a significant portion of Einstein Engines, opening a connection to the Eridani Corporate Federation, and many job opportunities. These factors have resulted in the C'thur being in a financial and corporate advantage. Money that is received by Hives is typically distributed between the Queens, each given the discretion to use their share however they wish within certain limits. For more information, visit C'thur in the Nralakk Federation.

Individuals

For many Unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive-cells are capable of sharing a single-bedroom apartment due to their preference for confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, Unbound are welcome to spend what little money they typically receive on hobbies.

Workers mostly shifted from serving the Hive to employment well, with only a few incredibly specialized Unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many Vaurcae brought their specialized knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many Unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike, often showing their ignorance of how Vaurcae operate and live. More obvious examples of dislike include incidents such as Tajara gangs having feuds with Vaurcae in Mendell City.

Warriors, however, did not have such an easy transition. While there were some who could transition as well as most Workers, many of the Unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while others found trivial work doing menial or laborious tasks. K'lax Warriors mostly serve in the Hegemony. Meanwhile, many others, especially from the Zo'ra Hive, have found a place doing what they do best in the Tau Ceti Armed Forces. Much of this situation was recently alleviated by the founding of the Pan-Vaurcesian military the Private_Military_Contracting_Group#Ve'katak_Phalanx which draws in a large percentage of what would be the otherwise unemployed Vaurca Warriors, giving them a place in service to the Court of Queens.

Bulwarks are somewhere in-between. As the newest mainstream caste, they have been specifically bred for specialized purposes. However, there are still many limitations. As many Bulwarks were a novelty when they were first unveiled, their uses were diverse. Currently, most Bulwarks are still employed in heavy industries such as mining or engineering. Some outliers remain, working in other fields as unique and valuable assets.

Culture

See also: Vaurca Culture and Society and Vaurca Religion

As the oldest sapient species in the Orion Spur, Vaurca history and culture are incredibly rich and diverse. However, the dominant understanding of Vaurca culture stems from the traditions of the Zo'ra Hive and their historical empire. While the K'lax and C'thur Hives possess their own cultural variations, the influence of the Zo'ra permeated their vast domain for centuries.

Prior to the invention of Virtual Reality, Vaurca artistic expression prioritized physical mediums. One of the main art forms was grandiose architecture, often carved directly into the caverns of Sedantis. These sculptural and architectonic feats demonstrated both skill and devotion. Intricate sculptures and elaborate rhythmic music were other cornerstones of their culture. These enduring art forms have seen a revival among Vaurca in the Orion Spur seeking to differentiate themselves and showcase their unique heritage to other species.

Today, much of Vaurca culture exists within the digital landscape. Each Queen maintains vast virtual temples dedicated to knowledge, arts, and crafts. This shift towards digitalization has shaped the core of modern Vaurca cultural expression. Within Virtual Reality, Vaurcae find an unlimited canvas for artistic pursuits, collaborative learning, and the preservation of history.

Religion plays a significant role in the lives of many Vaurcae. While individuals or hive-cells often choose their faith, it remains one of the few aspects of an Unbound Vaurca's life not wholly dictated by the Queens. Virtually all Vaurca faiths revere the Queens, particularly their own. This reverence, reinforced by pheromones and immersive Virtual Reality experiences, contributes to the stability of the Hives and strengthens the Queens' rule.

Language

Before the invention of the Hivenet in the Era of Augments, Vaurcae would communicate by distributing pheromones from mouth to mouth for complex messages, and vibrations with their antennae for simpler messages, sent via larger distances. Since Vaurcae do not possess a vocal tract, spoken language was unknown to them until their arrival to the Spur. The invention of the Hivenet allowed for a better and more long-range method to communicate with each other, making cooperation more efficient. While to a stranger Hivenet might just sound like rhythmic vibrations, for a Vaurca the received message—which is encoded pheromones coded and transmitted as signals—"sounds" in their head, which is how the Vaurcese vocabulary has been incorporated in Human, Skrell, and Unathi space.

These encoded pheromones can also transmit emotions and other kinds of warnings. Because of the lack of facial expressions available for Vaurcae, it is common for individuals to express themselves by sending a message such as this on the net. Other simple encoded messages such as small onomatopoeic sounds, reactions like eye-rolls, and basic "images" may also be sent. "Videos" are too heavy to be encapsulated by pheromones in the way other species would understand it, instead coming across as a collection of feelings and basic information.

Since the species' arrival in the Spur, they have been forced to develop augmentations known as voice synthesizers which allow for speech and the translation of language. The majority of these voice modulators are cheap, which is responsible for much of the species possessing a peculiar buzzing accent. Without this augmentation, no Vaurca is able to audibly receive or reproduce a xenolanguage. Additionally despite the species not having used a written language commonly since the invention of Virtual Reality, Vaurcae are able to learn to read and write in Basic, and for an employee on board the SCCV Horizon, part of their education would have consisted in such.

Speaking like a Vaurca

Vaurcae working in alien space have augments that allow them to have an easier time speaking the languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who are not used to alien cultures.

Many Vaurcae and their vocal augments have difficulty producing sounds related to the letter "s", and instead substitute with a harsh buzzing in the throat. For example, "May I please have some k'ois?" becomes "May I pleaze have zome k'oiz?" The sonorization of the "s" is less prevalent in K'lax Vaurcae, as they usually have a more refined voice modulator that allows them to mimic the voiceless fricative so present in Unathi languages. Because of this, K'lax players are encouraged to set the auto-hiss to "basic" in the game settings. This is a recommendation and K'lax players are by no means required to do this.

Most voice modulators have difficulty producing soft consonant sounds such as those produced by "f" or "ph", and instead substitute them with a voiced "vh". For example, "Phoron gas is fine!" becomes "Vhoron gas is vhine!" Some unfortunate specimen may even be plagued with both impediments at once. For example, "The phoron in these k'ois lets me breathe." becomes "The vhoron in theze k'oiz letz me breathe." These speech impediments are commonly found in Vaurcae of the Zo'ra and C'thur Hives. As a result, players are encouraged to set the auto-hiss to "full" in the game settings.

The speech impediments of your Vaurca can be pushed even further, and you are encouraged to experiment with what works best for you. If committed to it, the voice modulator of a Vaurca can make their Basic almost unintelligible. However, keep in mind that some jobs have regulations for speech impediments. As such, you are encouraged to try to maintain your Vaurca characters relatively easy to communicate with.

Depending on the specialization of each hive-cell, the voice modulator might be of better quality. Some Vaurcae employed in more "prestigious" roles usually have little to no difficulty producing sounds in Basic. Vaurca Breeders almost always have high-end voice modulators that do not distort the sound. In some cases, such as representatives of the Izweski Hegemony or the Nralakk Federation, the Gyne might imitate the usual speech patterns of their host species.

Naming System

Vaurcae have first names made of three parts. The first part is their caste: Ka for Workers, Za for Warriors, Ra for Bulwarks, or Ta for Breeders. The second syllable indicates whether they are Bound or Unbound; Akaix for Unbound, Viax for Bound.

The last syllable of the name is unique and decided by the player. In Vaurcese, this segment would translate to a unique identifier, representing a natural number. This serial identifier can repeat between Hives, but you are discouraged from copying the name of another character. All identifiers should be short, at most two syllables. Gynes in the ship usually have longer names, consisting of multiple segments. Unlike the names of other castes, the names of Gynes are usually meaningful. They can be divided into multiple apostrophes.

A Worker Unbound Vaurca, for example, may be named Ka'Akaix'Siith Zo'ra; "Siith" is their personal identifier. The surname is the Hive that the Vaurca is a part of, in this case, "Zo'ra". A Zo'rane Gyne could be named Ta'Akaix'Nil'scyet'maak Zo'ra; "Nil'scyet'maak" is their personal name.

In summary, the name is your Vaurca's caste, whether they are Bound or Unbound, and their personal, unique name. Their surname is their Hive.

Vaurca Augmentation

While many Vaurcae look identical in an augmented state, aside from various shifts in color, virtually all Vaurcae are augmented in some manner, the degree to which depends very much on their caste and purpose.

The most augmentation is typically seen in Bound Vaurcae. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapons and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.

Unbound, however, will rarely undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, which is a significant part of the purpose of the Unbound caste. For many their augments are performance-enhancing instead of completely form-altering. The majority of Unbound are today equipped with at least basic communication augments, which make them versatile assets to speak with extra-hive entities.

Ultimately, all Vaurcae currently employed by the Stellar Corporate Conglomerate aboard the SCCV Horizon are of the least augmented tier—either Type AA, Type BA, or Type E. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and an oxygen filtration system, and they may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have only a few augments to ensure that they can fulfill any task assigned to them by the Stellar Corporate Conglomerate.

See also

  • Vaurca Hives, where you can find information on each brood. There is a portal available to navigate between broods pages easily.
  • Vaurca Biology, to learn more about the specifics of each caste and the many bioforms.
  • The Vaurca channels on the lore Discord, where you can learn and ask more about the species.