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{{Navbox Lore}}
{{Navbox Lore}}
{{Navbox Vaurca Lore}}
{{Navbox Vaurca Lore}}
{{Infobox Species
|Species = Vaurca (Vaur'uyit'zir)
|Scientific = V. esseli / V. sapiens
|Image = Vaurcaduo.png
|System = Sedantis (Sc'theth'stak, "Blinding Light.")
|World = Sedantis I (Vaur'avek'uyit, "Home Afar.")
|Language = Vaurcese, Hivenet.
|Politic = [[Vaurca Hives#Zo'ra|Zo'ra Hive]], [[Vaurca Hives#K'lax|K'lax Hive]], [[Vaurca Hives#C'thur|C'thur Hive]].
}}


=Biology=
Vaurcae, (''Vaurca'' in singular term and ''Vaurcae'' in multiple) are an arthropodous species that naturally organize themselves into eusocial groups. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a '''[[Vaurca History|history]]''' that can be traced back 730 000 years ago. Now they arrive in the [[Orion Spur]] as colonists, reluctantly taken in by other civilizations.
[[File:Bound treatment.png|200px|thumb|right|An Unbound warrior demonstrates proper vaurcan medical treatment.]]
To humans and many other species in the Orion Spur, the Vaurca have a multitude of similarities to earth insects, most closely resembling eusocial species such as ants. The most striking affinity is the exoskeleton, which is composed of a complex polymer chain involving sulfur as a key catalyst with silicon, carbon, hydrogen, and nitrogen forming a much stronger protective shell than the exoskeletons of a myriad of other creatures. Additionally they have an open circulatory system allowing free flow of blood rather than being constrained in veins, not unlike Earth's arthropods. The exact form a Vaurca takes changes drastically with their caste. Vaurca are polymorphic, with each caste having unique physiological differences, from larger bulwarks able to lift heavy loads, to a multitude of smaller forms designed for more specialized tasks, the exact biology of Vaurca varies dramatically across the species.  


==Caste Summary==
Their eusocial organizations are referred to as Hives, led by a High Queen, typically named after the Hive itself. Below the High Queen, Lesser Queens govern specific Hive functions. Both Lesser and High Queens, as well as Surrogate Breeders, are the exclusive types of Vaurcae capable of laying eggs for the generation of new individuals. Birth under a particular Queen or Surrogate Breeder assigns a Vaurca to her brood, resulting in distinct traits and a variant carapace color compared to others. Further details on these structures and broods can be explored on the '''[[Vaurca Hives]]''' page.


Vaurca have a strictly regimented biological caste system in which they are purpose-built for tasks, resulting in minor to extremely stark differences between members of the species. When translated into basic, the majority of castes are known by "Type," with the first letter of the Type being the biological base and the first of that design, with further derivatives being marked by the second or depending on prevalence, even third letter. A and B are the two most common castes, which are workers and warriors, respectively. Having been the first of the species born beside the Ta in Vaurca evolutionary history, the overwhelming majority of designs originated from one of these two bases.
Vaurca civilization is separated into several castes, with members of each caste having their biology, psychology, and education determined before they are even born. Each individual Vaurca is made often for a specific function pertaining to their caste. Vaurcae are separated further between two groups, known as psyches: '''Akaix''' (Unbound) and '''Viax''' (Bound). Akaix are no less of a person than any human, whereas Viax are incredibly simple-minded, running on no more than a desire to do what they are told, designed for their function rather than versatility. More about the castes can be read on the '''[[Vaurca_Biology|Vaurca Biology]]''' page.
 
Vaurcae have mechanical extras such as extensive xenowear loadout and their homeworld's flag. [[K'ois]] as a product is available in-game and they have a rather grand set of unobtainable event-spawn objects and mobs. Massive Vaurcae Breeders are playable as [[Consular Officer|consular officers]], and their lore can further be explored through artifacts and merchant items.
 
Vaurcae can come from the Zo'ra, K'lax, C'thur, or Lii'dra Hives. The Lii'dra are exclusive to [[Lii'dra guide|antagonists]] and events, though antagonist Vaurcae are not limited to Lii'dra.
 
To apply to be one of the insect-like Vaurcae, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].
 
'''Important notes:''' Vaurcae cannot be any Heads of Staff, bridge crew, or be elevated to an interim command position. Vaurcae used to require an Avowal of Responsibility to work any position higher than an intern level, but as of 4/24/2463, Avowals were abolished in [[Stellar Corporate Conglomerate]] facilities.
{{TOC Hidden}}
 
==Mechanics==
 
*Can only healthily consume food made of k'ois, a yellow fungus originating from the Vaurcesian home planet. K'ois is deadly to other lifeforms.
*A long-distance language in the form of Global Hivenet. It is accessible with ,9 and can only be heard by other Vaurcae and station-bound synthetics.
*Immune to phoron gas, and require it to breathe.
*Have a third arm to hold small objects.
*Can survive in space without a voidsuit.
*Do not take damage from electric shocks.
*Immune to slipping.
*Do not self-heal.
*Can toggle night-vision to see in the dark.
*Take x2 damage from toxins.
*Bleed out faster.
*Can be permanently rendered blind by flashing them several times in a row.
*Vaurca '''Warriors''' can bite and are more resistant to burns.
*Vaurca '''Workers''' cannot bite but are more resistant to radiation.
*Vaurca '''Bulwarks''' are slow but immune to radiation and can fireman carry two people at once.
 
Non-mechanic traits:
*Dislike light.
*Be raised in virtual reality.
*Generally very specialized. Born to serve a specific role.
*Face severe discrimination in human space.
*Be incredibly sensitive to smells.
 
==Relationships with Megacorporations==
The following is an updated table listing which megacorporations employ Vaurcae. All playable characters must adhere to these specifications; failure to do so may result in administrative action.
 
{| class="wikitable" style="text-align: center;"
|+ Vaurca Hives' Relationships
|-
! Corporations
! Zo'ra
! K'lax
! C'thur
|-
! [[Nanotrasen Corporation|NT]]
|style="background-color:#86dada;" | Preferential
|style="background-color:#39ff14;" | Yes
|style="background-color:#39ff14;" | Yes
|-
! [[Hephaestus Industries|Heph]]
|style="background-color:red;" | No
|style="background-color:#86dada;" | Exclusive
|style="background-color:red;" | No
|-
! [[Zavodskoi Interstellar|Zavod]]
|style="background-color:#39ff14;" | Yes
|style="background-color:red;" | No
|style="background-color:#39ff14;" | Yes
|-
! [[Zeng-Hu Pharmaceuticals|ZH]]
|style="background-color:#39ff14;" | Yes
|style="background-color:#39ff14;" | Yes
|style="background-color:#86dada;" | Preferential
|-
! [[Idris Incorporated|Idris]]
|style="background-color:red;" | No
|style="background-color:red;" | No
|style="background-color:red;" | No
|-
! [[Private Military Contracting Group|PMCG]]
|style="background-color:#39ff14;" | VP/NT
|style="background-color:#39ff14;" | VP/NT/DPF
|style="background-color:#39ff14;" | VP/Eridani
|-
! [[Orion Express|Orion]]
|style="background-color:#39ff14;" | Yes
|style="background-color:#39ff14;" | Yes
|style="background-color:#39ff14;" | Yes
|-
! [[Einstein Engines|Einstein]]
|style="background-color:red;" | No
|style="background-color:red;" | No
|style="background-color:#86dada;" | Exclusive
|-
|}
 
==Biology==
''See also: [[Vaurca Biology]]''
 
The Vaurca appear as humanoid insects with a unique biology that sets them apart from the rest of the Orion Spur. The species is also known for its wide variety of Bioforms—unique subtypes of Vaurca with distinct anatomy. The most basic Vaurca bioforms possess four arms, with two of them being vestigial and smaller. Their hands showcase four digits, evenly distributed between thumbs and fingers. Their legs culminate in feet perfectly adapted for scaling the tunnels and caverns of their homeworld.
 
Their heightened sensory perception is channeled through antennae, particularly tuned to an exceptional olfactory sense. Pheromones play a pivotal role in Vaurca communication, acting as a nuanced language, much like words intertwined with delicate scents. This acute olfactory ability enables them to decipher subtle nuances within the intricate tapestry of pheromonal expressions.
 
All Vaurcae are highly dependent on their specialized augmentations, which may be considered vital organs for their survival. These organs are installed shortly after birth. The most important augmentation for Vaurcae is the neural socket, which allows each member of the species to connect to [[Virtual Reality]] and communicate via [[Hivenet]]. These two technologies are considered the backbone of Vaurca society.
 
As Vaurca become more specialized, differences between bioforms are greater. For example, some subtypes of Vaurca may possess more limbs or have been engineered to withstand harsher conditions. Advanced bioforms may also have more unique augmentations, not readily available for the common members of the Hive.


===Ka, The Workers (Type A)===
===Ka, The Workers (Type A)===
Type A are the most abundant of the Bioforms in Vaurca populations, being described as the backbone of the species. The most prevalent feature of the Ka is the hardened exoskeleton, tending to be thicker due to the polymer chains being tightly packed. This robust exoskeleton provides protection against harsh radiation, solar or otherwise, and acts as a tough pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurcae to have extended, several day-long EVA expeditions, assuming they have phoron in their internal tank. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5 feet to 7 feet tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.
[[File:Vaurcaworker.png|left|64px]]
Type A are the most common Vaurca. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance with their Hive. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure suit to seal their soft inner core from the outside world. This allows most Type A Vaurcae to have extended, several day-long EVA expeditions, assuming they have phoron. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A range from 5ft to 7ft tall on average, though outliers of both spectra are not unheard of for the more specialized tasks.


It is important to note that Workers explicitly avoid violent situations wherever possible. This is not their function, and they are always more used to the Hive in peak conditions. Nearly all Workers are designed to find violence almost abhorrent—the sight and smell of blood instilling fear and worry for most.


<div class="toccolours mw-collapsible mw-collapsed">
===Za, The Warriors (Type B)===
'''Examples of Type A Vaurca Bioforms'''
[[File:Vaurcawarrior.png|left|64px]]
<div class="mw-collapsible-content">
Type B are the second most prominent of Vaurca society and some of the most varied. They can range in size from 5ft tall to 8ft tall. Other types of Warriors, known as Warforms, rise to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.
'''Type AA '''
 
Warriors, unlike other types of Vaurcae, are not typically passive. This means that they tend to be more suitable for combat-orientated positions, while Worker and Gyne types tend to be poorly suited for the disposition these types of occupations demand. Unlike Workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however, it can withstand a few hours-long excursions.


AA type workers are smaller, and fill similar roles to that of maintenance drones. They are all exclusively bound, and deal with more trivial repairs to ships, systems and structures utilized by the various Hives.
The majority of Warrior-caste Vaurcae employed by the Stellar Corporate Conglomerate are type BA, also known as '''Myrmidon'''. Myrmidons are deprived of the most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon. Unlike Workers, type BA possesses longer, more powerful mandibles. These can be customizable on the character creation screen.


===Ta, The Breeders (Type C)===
[[File:Vaurcabreeder.png|left|64px]]
Type C are rare among Vaurcae and make up around 2-3% of their entire species. They are massive and larger than any of the other castes.
Female Breeders, also known as '''Gynes''', are the ruling caste of the Vaurcae and are the only available type of Breeder on the ship. Type CB, Unbound Gynes, occupy all leadership positions amongst the species and share in the same biological immortality enjoyed by them, many being born in generations long gone.


'''Type AB'''
Queens, lesser and high, are the only types of Vaurcae capable of producing eggs. It falls to specialized Gynes, known as Surrogates, to fertilize, genetically shape, and nurture these eggs to maturation. Being born under a specific Queen places a Vaurca in her brood, with each brood pushing the Vaurca towards distinctive traits reflective of her will and a variant carapace color. Not all Ta are Queens, but all Queens are Ta.


Type AA are similar to AB however they are more suited to transporting heavy loads. Ranging in sizes anywhere from a dog to a bear, they possess small robust legs and a strong flat back, forming a large surface area to bear weight. They see extensive use by the K’lax, in particular across Tret.
Male Ta are raised as Bound while the females are raised as Unbound. Ta differ substantially from other castes in that they do not have recognized subcastes and instead are separated by ranks. Additionally, unlike the remainder of the Vaurca species, Ta are possessed of great social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.  
</div></div>


Ta can only be played as [[Consular Officer|Consular Officers]].
===Za, The Warriors (Type B)===
Type B are the second most prominent Bioform in Vaurca society, taking up the role of heavily augmented warriors. Type B can range in size from 6 feet tall to 8 feet tall, with Za Bound - known as Warforms- rising to as much as 20 feet tall. They can be bipedal, quadrupeds, hexapods and anything in between. Many have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.
Warriors, unlike other Types of Vaurcae, are not typically passive. This means that they are more suitable for the combat oriented positions that the other castes are incapable of. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hour long excursion.
The majority of the Warrior caste Vaurca employed by the Stellar Corporate Conglomerate are Type BA, meaning that they are deprived of most advanced augments and mostly differ from other Types simply in that they are more mentally suited for combat or being involved in the function of something that could be considered a weapon. Type BA warriors are akin to Type AA workers, making up much of the average Za population. As with all Vaurcae, there are slight differences between individuals to cater to the specific environment they’re designed to work in. A logistics officer, combat overseer, or commander may not be suited for engagements but may possess a mind capable of processing data rapidly. Likewise, Vaurca, designed for engagements, would be built for the job. A guard may be observant and attentive, with plenty of patience, and a soldier may be inherently capable of communicating efficiently and quickly.


<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
'''Examples of Type B Vaurca Bioforms'''
====Playing a Hive Representative====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
As a Ta aboard the Horizon you are one of the venerable leaders of the Vaurca species and more valuable than any individual Worker or Warrior, a fact you are deeply cognizant of. Vaurca of your Hive are biologically compelled to follow your orders except where they directly contradict a Ta of their own Brood and many Vaurca of other Hive's will do so in ordinary circumstances out of respect, though they are not strictly required to. Your position places you as a representative of the Court of Queens or the state you represent. As such, your diplomatic duties consist primarily of representing your brood in a positive light, advancing the political goals of your Hive, and providing emotional support and advice.
Below are the rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.
*No height taller than 11 feet tall.
*As a Gyne, you are allowed to have a three-syllable name instead of the usual monosyllabic.


'''Type BB'''
*Auto-hiss basic (s becomes z or more frequently not at all). You've been assigned to work on a station full of aliens, so you'd have a vocal implant aiding this significantly due to your status.


Type BB Za are quadrupeds, built to be agile and quick. They’re primarily made to be scouts or serve in support positions and they excel at quick guerilla tactics. They can possess the same roles as regular warriors, but their speed-built forms aren’t as hardy. They’re commonly attributed to the role of combat medics - providing medical assistance on the field, or removal of the neural socket if the individual cannot be saved.
*Avoid combat and avoid doing any labor or specialized work except where absolutely necessary. Ta may and almost always do have hobbies, often developing talents in line with the skills of their brood, and they are expected to be extremely good at them owing to their incredible age. Despite this, they are leaders and politicians, not Warriors or Workers, and they should have no intention of changing this. On matters of strenuous labor, Gynes ultimately prefer delegation and inspiring others to do something.


*Avoid social ignorance. Gynes possess a high social intelligence thanks to generations of evolution, being literally made for it, so they'd be knowledgeable on whether trying to clean a Unathi’s horn would upset them or not.


'''Type BC'''
*Ta are biologically immortal, many having lived through what would to other species be recognized as entire eras of history. Each brood has different customs regarding the age at which a Gyne is ready for diplomatic duties. Few broods trust Ta under 100 years old with any serious positions, Athvur being the most prominent exception, and the absolute upper limit on playable Ta age is thirty-five-thousand years, for a Ta born (to them) not long before the [[The Great Hive War|Great Hive War]]. Gynes older than this are very rare and typically Queens, Surrogates, or hive-cell Aliates, not finding work aboard the Horizon. Despite this extraordinary range the average Hive Representative will fall between 500 and 3000 years.


BC variants of Za are typically hexapod Bioforms used in extreme environments, being made to withstand the fiery surface of Sedantis. While not capable of handling a full-blown firestorm, they’re the closest the Hives have to a bioform that could. They are slow, but durable and relentless. Not many BC's have been seen, and it is thought that many of this Type have died out due to lack of maintenance as well as a lack of need.
*Gynes, as important members of the Hives, are entrusted with an administrative neural socket, a tool that gives them greatly increased power over the Hivenet and Virtual Reality. Mechanically, this is reflected in a series of Hivenet verbs, giving them the ability to mute, shock, ban, and even void lesser Vaurca. Despite having access to such with a thought, Ta employ them rarely, and to do so against another Hive's Vaurca without good reason is equivalent to a hostile attack, a major diplomatic incident. Voiding, the act of destroying a Vaurca's neural socket, is an absolute last resort and should never be employed except as a last resort.
</div></div>
</div></div>


===Za'Kax, Warforms (Type BD+)===
===Ra, The Bulwarks (Type E)===
Warforms are constructs of war, heavily augmented bound Vaurca, outfitted with in-built weapons, and coming in a multitude of heights and forms. These can range from as small as 2 feet to towering behemoths standing at heights of 20 feet. Type BD are the Warforms that the majority of the public in places that know of Vaurca have seen or heard about. They are tall bipedal Vaurcae designed by the Zo'ra Hive, that have been augmented and induced with extremely large amounts of growth hormones to reach heights of 10 to 20 feet. Many possess large scythe-like blades in place of their claws, capable of cutting through millitary-grade armour and Plasteel, as well as being equipped with a variety of in-built weaponry, the most famous and terrifying, a strong napalm-like compound known as Zo'rane flame, expelled through the warform’s mouth. Many other Types of warform exist or have existed in the past but were destroyed in events such as the Great Hive War, where creative Warforms were deployed in the thousands, and its conclusion, in which a return to traditional cultural combat replaced many of the underhanded tactics employed by these Warforms leading to the loss of many of the designs.
[[File:Bullywiki.png|left|64px]]
The newest caste of the Vaurca, Type E are heavyset industrialists who specialize in jobs involving hard labor, engineering, and maintenance. Average specimens stand at 8-10 feet tall and require special clothing due to their unique shape. Type E Vaurca are the least prominent population-wise in the species, due to the fact they were only recently conceived. Bulwarks were unveiled at the first session of the reformed Court of Queens in 2463 before specimens belonging to the other Hives began appearing.


Bulwarks tend to be strictly defensive in their temperament, meaning they will fight to defend themselves and those in their immediate surroundings, before escaping when presented the chance. They will not chase down threats or run into situations they are not already involved in.


<div class="toccolours mw-collapsible mw-collapsed">
Bulwarks are only employed in select locations as of now, due to their relatively recent appearance. Notable locations include the NTCC Odin, the NSS Upsilon, the NSS Aurora, and the SCCV Horizon. Outside of these locations they are heavily monitored in where they go and are typically kept in more secure locations. There are no [[Queenless]] Bulwarks.
'''Examples of Type BD+ Vaurca Bioforms'''
 
<div class="mw-collapsible-content">
===The Unbound===
The '''Unbound''', or Akaix, are the sapient and self-aware parts of Vaurca society. Their eggs and larvae are given specialized care by Surrogates and Bound Workers. The Unbound are born with fully developed brains and are perfectly capable of making rational decisions. They are naturally intuitive, curious, and capable of understanding abstraction, much like a human. However, Unbound are not raised in a traditional manner. Instead, Unbound Vaurcae are trained in Virtual Reality, where they learn to fulfill their tasks for the real world. Depending on the specialization of the Vaurca, this training can widely differ.


'''Type BDE'''
Although Unbound are still thinking, sapient beings, they still typically maintain unwavering subservience to the respective hierarchy of their Hive. This is due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However, when they are not under the direct instruction of a lesser or High Queen, they will typically pursue their own or their own hive-cell's interests.


Type BDE are among the largest of the Za’Kax warriors and are hexapods made to be durable and load-bearing, with heavy artillery typically installed into their backs. Despite having been designed by Hive Zo'ra during the Great Hive War to act as a siege weapon that could still maneuver through the cramped caverns of Sedantis, they are most often deployed by the K'lax Hive, who are known to arm the Type BDE with everything from jury-rigged Hegemony artillery pieces to accurate long-range cannons that fire not shells, but concentrations of deadly acid drawn from internal biological sacs. Type BDE are most often used to complement large military formations but have yet to be mass-produced due to high maintenance costs. Rumors are abound that geneticists under the K'lax and C'thur Hives have begun separately looking into methods to reduce how Phoron hungry the Type BDE is but are yet to turn up results.  
The Unbound typically take up jobs that require more critical thinking skills, the ability to learn or adapt, and greater abstract thought than simple Bound. In this respect, Unbound Vaurcae can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. However, all Vaurcae are required to provide a tithe to their hive-cell, which takes most of their paycheck.


=====Playing Unbound=====
Unbound are the human-like part of the Vaurcae species and are capable of playing any non-command role in terms of ability. The uniqueness of their upbringing, combined with the millennial history of the species, provides interesting types of personality not seen in any other species. Unbound can spent thousands of years inside Virtual Reality, either kept in cryogenic storage or resleeved to return to the real world. They can also be freshly birthed, barely knowing anything besides the basics of their trade. Any other variations, as long as they are possible within the lore, are also acceptable. Likely because of their biology, many Vaurcae are generally passive and hold more value in a group's opinion rather than their own, disliking isolation.


'''Type BDF'''
Depending on the Hive, the personality of the Unbound can change. This is mostly true among younger Vaurcae. For example, a young K'lax Warrior might understand the military structure of the [[Izweski Nation]] and have a good grasp on [[Unathi]] traditions. For this reason, Vaurca players are encouraged to read the lore of overlapping cultures.


A quadrupedal Bioform standing at 9 feet tall and filling in the lines for heavy infantry, Type BDF Warriors have been used by almost all Hives at some point in their history of conflict, dating back generations. They were most recently seen being used by the Lii’dra during their incursion with Elyra. Their quadrupedal form, aided by climbing augmentation in the form of mag-claws, allows them to traverse various terrains quickly, and they are frequently seen carrying anti-armour weapons.
===The Bound===
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]


'''Bound''' Vaurcae, Drones, or Viax, are members of a lobotomized slave caste trained to obey orders without question, chosen even before their egg is laid. Eggs designated to be Bound are provided with certain hormonal mixes designed to neutralize brain function critical for higher thought and are then put in a warm, moisture-rich environment while Surrogates and Workers oversee their care. The larvae that hatch from the eggs are then taken to another specialized, moist environment to be raised and augmented. Bound are highly capable in their positions but are incredibly simple-minded; most Vaurcae consider them less sapient than they would an [[IPC]]. The result is a very effective worker but one that struggles to adapt to unusual circumstances and has minimal ability to learn or think in abstractions. 


'''Type BDG'''
=====Playing Bound=====


Type BDG are one of the most common military Bioforms and are only about 2 feet long. They are not dissimilar to Type AB workers but adapted for military use. Possessing wings, they are deadly when deployed in swarms and when used are typically employed to scatter defensive lines or attack structures. Their mobility and speed also means they’re excellent at surveillance.
Bound have a lot in common with stationbounds in personality and playstyle. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. Vaurca Drones typically speak slowly and have trouble speaking Basic.


Bound typically focus on performing their duty. If asked to do something outside of the scope of their duty a Bound will always use their duty as a reference to the task at hand. Because they are working under the decree of the Hive's Queen, only with good reason would an Unbound Vaurca ask a Bound from its respective Hive to deviate from their duty. Otherwise, Bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their Hives' Unbound, and heads of staff can order a Bound to deviate from its duties.


'''Type BDH'''
Bound can be easily dismissed—or culled—if their performance is unsatisfactory.


The type BDH are large winged hexapods which due to very extensive augmentation including the addition of auxiliary thrusters are capable of flight over sustained periods. All three Hives make use of type BDH warforms, but the exact form varies, as does the equipment. Although they all possess multiple variations the Zo'ra Hive is known for most commonly equipping their BDH warforms with large underbelly weaponry utilizing the type BDH not unlike close air support for formations whereas the K'lax use a design from Sedantis, installing bladed arms and having the BDH close the distance slicing up targets in a grisly display. The C'thur took a different approach favouring using the BDH as lightly armed transports capable of carrying and dropping other Warforms into the center of conflict zones.  
'''IMPORTANT:''' Drones are not meant to be stupid. While your Bound Vaurca is expected to be oblivious to most of their surroundings, this does not mean that Viax should be incompetent in their job. A Viax should never show ignorance towards their area of expertise or disregard for basic social conventions.


They can '''only''' take the jobs listed here. If a job title is not on this list, you cannot play them as a Bound.


'''Type BDZ'''
{| class="wikitable"
|+ Jobs playable by Bound
|-
! Department !! Jobs Available
|-
| Security || None
|-
| Medical || [[Surgeon]], [[Physician]], [[Pharmacist]]
|-
| Engineering || [[Engineer]], [[Atmospheric Technician]]
|-
| Science || [[Scientist|Lab Assistant]]
|-
| Operations || [[Hangar Technician]], [[Machinist]], [[Shaft Miner]]
|-
| Service || [[Chef]], [[Bartender]], [[Gardener]], [[Librarian]], [[Janitor]]
|-
| Civilian || [[Assistant]]
|}


Type BDZ are only seen being deployed by the Lii'dra, and from reports by the Vaurca Hives, it appears to the Spur to be a new advancement by the Lii'dra on an older Type of Warform which still sees some usage in the Spur. They were most commonly used in terror tactics and assassination, taking out key personnel and vehicles. They are 15 feet of pure terror, resembling most closely terrestrial centipedes. Type BDZ are able to burrow into most natural surfaces and have been seen taking out combat mechs due to their speed and the incredibly acidic venom, which they can spray if need be. To this day, only three of them have been successfully killed, mostly by being bisected, which is the method of cutting the spinal cord to sever the Warforms link to its Hive. According to the Vaurca Hives, it is not immediately clear why severing the Warforms link to the Hive immediately disables it, whereas other Lii'dra maintain a limited level of self-control; theories range from it being a safety mechanism to a necessary biological function.
==History==
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''See also: [[Vaurca History]]''


Vaurcae have a rich and complex history spanning over 730 000 years. Because Vaurcae play on the fallen civilization trope, history is very important to them. As such, most Vaurca characters will have a grasp of relevant historical events. Below is a summary of Vaurca history, but you are encouraged to read the complete wiki page.
===Ta, The Breeders (Type C)===
Type C are rare among Vaurca and make up only 2-3% of the entire species. They are the only individuals in Vaurca Hives that are fertile, except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, with both of them acting to ensure their respective Hive cells possess the resources they need to function, fertilize eggs, act as advisors to Queens, replace a dying Lesser Queen or even become an additional Lesser Queen if the Hive needs more growth. The males are considered CA and the females CB. Since Vaurca Hives began to develop rudimentary democracy generations ago, female Breeders have been used as representatives and diplomats for their respective Queens, a departure from their traditional evolutionary duties.  
This extension of their role comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.




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'''Examples of Type C Vaurca Bioforms'''
===History Summary===
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The Vaurca evolved within the harsh environment of [[Sedantis I]], the innermost satellite of the gas giant Sc'theth'stak. Survival beneath the surface demanded constant adaptation. Competition for limited resources fueled millennia of brutal warfare among the emerging Vaurca Hives. However, a pivotal event was the domestication of the k'ois fungus. This agricultural breakthrough spurred population growth, codified the current Hive hierarchy, and laid the foundation for the rise of powerful empires.
Though the exact chronology remains debated, a vast period of Vaurca history stretches back over 500 000 years. This era, often referred to as the '''Age of Death''', was marked by territorial conflicts and aggressive expansionism. It is also the era prior to the Vaurca Virtual Reality technology. Three major powers consolidated their influence: the K'lax Hive, based in the Mya'kt Fault and known for their technological innovation; the Zo'ra Hive, settled in the Veii'kt Plate and famed for their military prowess; and the C'thur Hive, located within the Lei'kt Caves and with noted diplomatic influence.
The Zo'ra Hive, through relentless conquest, established a vast empire. Their rule extended over much of Sedantis, subjugating numerous Hives —including the technologically advanced K'lax. Zo'ra's dominance would shape Vaurca society for millennia to come. Eventually, Zo'rane rule turned from ruthless to enlightened, establishing a revered organization known as the Court of Queens.
On January 5, 27 547 BCE, the small Lii'dra Hive attacked the Xtykt'lotec Rift, home of the Court of Queens. What followed was the [[The Great Hive War|Great Hive War]], a gruesome conflict that decimated the population of Sedantis. Although only lasting 80 years, the consequences of the Great Hive War deeply impacted Vaurca culture until today.
The aftermath of the Great Hive War brought to Vaurcae the Virtual Reality technology. Virtual Reality reshaped many aspects of Vaurca identity, particularly because it introduced a novel concept—the consciousness of the deceased could now be uploaded to [[Vaurca_Biology#Cephalons_(Type_D)|Cephalons]], meaning Vaurcae would never face death again. Sedantis, however, was wrecked, and although Virtual Reality was meant to be a gift for all hives, many smaller factions fell into despair, battling for the remnants of a now shrunken Zo'ra Empire. For millennia, the main Vaurca Hives were on the decline. Innovation was feared and diplomacy was kept to a minimum, out of fear of a new war.
In 412 BCE, the main Vaurca Hives entered a period known as the [[Hives Renaissance]]. This epoch saw a great increase in technological advancements and revitalized many aspects of Vaurca society, including [[Vaurca Religion|religion]]. The Hives Renaissance reinvigorated the Vaurca desire for knowledge and innovation. The most notable, however, was the [[Hives_Renaissance#The_Pon'kana_Engine|Pon'kana Engine]]. Pon'kana was a novel method of seizing the energy inside Sedantis's core, similar to a localized Dyson sphere. Although the Pon'kana Engine was initially successful, it destabilized the orbit of Sedantis, ultimately leading to its possible demise when a crash was predicted.


'''Type CA'''
With this new knowledge, the Zo'ra Hive decided to evacuate the satellite. Although the K'lax Hive was not originally considered for the Exodus, their Hiveship design was favored. Ultimately, the K'lax were invited to join the Zo'ra. The C'thur reverse-engineered the Hiveship design, joining the Zo'ra and the K'lax among the stars.


Type CA fill the role of male Ta and closely resemble that of the females save for a few key differences such as their exoskeleton being far more drab in terms of structure, not possessing regal growths and also not possessing wings. They themselves are also bound and are rarely seen outside of the main Hive territory, being created only to continue the Hive's existence. Some CA Ta are seen alongside lesser known CB Ta, such as those that work outside of the Hive. Additionally, some larger Queenless populations are given the occasional CA from time to time in exchange for goods or services,  whether lending a labor force, supplies or otherwise contributing towards the economic gain of the gifting Hive.  
Vaurcae wandered for over 2 000 years in space. At first, they established some temporary settlements, most notably [[Vaurca History#The Celis Conflict|Celis]]. However, the Hives continued to search for a new home until their arrival in the [[Orion Spur]].
Cephalon (Type D)
 
The Cephalon is the strangest of all Vaurcae beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they - the Cephalon's handlers - can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to keep them growing further. After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their VR Realm is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.
The C'thur Hive made [[Vaurca History#The First Contact With Skrell|first contact with Skrell]] around '''2448-2450'''. The Zo'ra Hive made [[Vaurca History#The First Contact With Humanity|first contact with humanity]] in '''November 2456'''. The K'lax Hive made [[Vaurca History#The First Contact With Unathi|first contact with Unathi]] in '''March 2459'''.
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===Modern Day===
Since arriving in the [[Orion Spur]], the Vaurca have strategically adapted to their new environment. To become indispensable, they have integrated themselves into the [[Republic of Biesel]], [[Izweski Hegemony]], and [[Nralakk Federation]], even providing military manpower. However, their limited resources after the [[Vaurca History#The Exodus|Sedantis Exodus]] have hampered their military readiness. Not all factions feel the same about the presence of Vaurcae in the Orion Spur. For example, the [[Republic of Elyra|Elyrans]], scarred by the [[The Lii'dra|Lii'dra incursion]], might be warry of all Vaurca Hives.


===Ra, The Bulwarks (Type E)===
Though diminished from their former glory, the '''Zo'ra Hive''' remains a formidable power in the Orion Spur. Their military might is unmatched among the Vaurca Hives, boasting a vast force of warriors and specialized warforms. The military and political finesse of the Zo'ra is mostly evident in the [[Tau Ceti Armed Forces]], where they assisted the young republic by filling their ranks. This move granted them influence within the military structure and a path into the intricate political web of the Spur. The Zo'ra's focus on hybridizing weapons technology has also allowed them to strike deals with megacorporations, such as the [[NanoTrasen Corporation]] and [[Zavodskoi Interstellar]]. While they have successfully revived the Court of Queens in their capital, New Sedantis, a significant portion of the [[Flagsdale|Zo'ra population on Biesel]] live in great squalor. For more information, visit [[Zo'ra in the Republic of Biesel]].
The newest caste of the Vaurca, Type E are heavyset industrialists that specialize in jobs involving hard labour, engineering, and maintenance. Average specimens stand at 8-10 feet tall, and require special clothing due to their unique shape. Type E Vaurca are the least prominent population wise in the species, due to the fact they were only recently conceived as a joint operation between the C'thur and the Nralakk Federation. They were unveiled at the first session of the reformed Court of Queens in 2463, before specimens belonging to the other hives began appearing.
 
Bulwarks tend to be strictly defensive in their temperament, meaning they will fight to defend themselves and those in their immediate surroundings, before escaping when presented the chance. They will not chase down threats or run into situations they are not already involved in.
While the Zo'ra focus on military and political influence, the '''K'lax Hive''' has proven most adept at harnessing advanced technologies for the Orion Spur's realities. This comes as little surprise to the K'lax, the brilliant inventors whose contributions were often overshadowed by the Zo'ra. Their collaboration with the Unathi on [[Moghes]] saw the ingenious adaptation of ancient terraforming machines to the Spur's materials. This expertise fueled their transformation of the desolate colony of [[Tret]] into a sprawling factory planet—the new industrial heart of the Izweski Hegemony. Tret's vast production capabilities have significantly boosted the Hegemony's economy, fueling military expansion and technological development. While the K'lax also provide Warriors to the Hegemony, their numbers pale in comparison to the Zo'ra's contributions to the Tau Ceti Armed Forces. Despite this, unfavorable external deals with [[Hephaestus Industries]] limit the full financial rewards the K'lax reap from their industrial prowess. For more information, visit [[K'lax in the Izweski Nation]].
 
Being larger in size means their internal structure is different from the majority of Vaurca, instead possessing a more reinforced central ‘spine’ of sorts under the carapace on their back and also possessing two hearts. The larger of the two is situated in the lungs, whilst the second is lower, around the pelvic region.
Economically, it is only the '''C'thur Hive''' who have truly profited. While the other Hives are reliant on collective money pools brought in by employed Bound and Unbound or the leftovers of their own factory exports, being harbored by the generous [[Nralakk Federation]] has opened up a large amount of opportunities, to say nothing of the C'thur Hive's historical inclinations. The C'thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C'thur being in a financial and corporate advantage. Money that is received by Hives is typically distributed between the Queens, each given the discretion to use their share however they wish within certain limits. For more information, visit [[C'thur in the Federation|C'thur in the Nralakk Federation]].
 
====Individuals====
For many Unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive-cells are capable of sharing a single-bedroom apartment due to their preference for confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, Unbound are welcome to spend what little money they typically receive on hobbies.
==Life Cycle==
 
The lifecycle of a Vaurca is fairly complicated when compared to other species. Each stage of a Vaurca's development is clearly regimented by biological developments or the introduction of augmentations.
'''Workers''' mostly shifted from serving the Hive to employment well, with only a few incredibly specialized Unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many Vaurcae brought their specialized knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many Unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike, often showing their ignorance of how Vaurcae operate and live. More obvious examples of dislike include incidents such as [[Little Adhomai|Tajara gangs]] having feuds with Vaurcae in Mendell City.
 
Vaurca eggs are laid by a Hives high or lower Queen, and naturally enter a state of suspended animation when they are outside of the ovipositor, locking the egg in its initial stage until it is received by its surrogate Ta. This is compounded with cryogenics to effectively transport a vast amount of eggs between the Queen and their surrogate Ta. Every Ta within a Hive specializes in the creation of many different Types of Vaurcae. Ta themselves are living biological factories, capable of controlling nearly every aspect of their progeny via genetic manipulation, a process that has great cultural importance attached to it.
'''Warriors''', however, did not have such an easy transition. While there were some who could transition as well as most Workers, many of the Unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while others found trivial work doing menial or laborious tasks. K'lax Warriors mostly serve in the Hegemony. Meanwhile, many others, especially from the Zo'ra Hive, have found a place doing what they do best in the Tau Ceti Armed Forces. Much of this situation was recently alleviated by the founding of the Pan-Vaurcesian military the [[Private_Military_Contracting_Group#Ve'katak_Phalanx]] which draws in a large percentage of what would be the otherwise unemployed Vaurca Warriors, giving them a place in service to the Court of Queens.
 
Before a larva is hatched, its purpose is determined by a Type CB Ta, in a process called Imagotis, where in this imaginal stage, the Ta can hold in its mind the image of its completed offspring, releasing gene expressions to mold the larva into its desired form.  
'''Bulwarks''' are somewhere in-between. As the newest mainstream caste, they have been specifically bred for specialized purposes. However, there are still many limitations. As many Bulwarks were a novelty when they were first unveiled, their uses were diverse. Currently, most Bulwarks are still employed in heavy industries such as mining or engineering. Some outliers remain, working in other fields as unique and valuable assets.
 
===Bound===
==Culture==
''See also: [[Vaurca Culture and Society]] and [[Vaurca Religion]]''
Larva destined to become Bound are born without parts of their brain, and their organs are undeveloped, preparing them to receive implants as soon as they are hatched. These implants grow with the Bound, and it will have them throughout its entire life unless replaced. Bound Vaurca reach maturity within six months. Upon fully maturing, they are implanted with a neural socket and begin working immediately. A Bound's lifespan is theoretically infinite, provided that the Hive keeps its augments well maintained. In reality, however, Bound are rarely maintained and thus can expect an operational lifespan of around ten years on average, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possess are removed and repurposed, and the body is typically incinerated.
 
As the oldest sapient species in the Orion Spur, Vaurca history and culture are incredibly rich and diverse. However, the dominant understanding of Vaurca culture stems from the traditions of the Zo'ra Hive and their historical empire. While the K'lax and C'thur Hives possess their own cultural variations, the influence of the Zo'ra permeated their vast domain for centuries.
===Unbound===
 
Prior to the invention of [[Virtual Reality]], Vaurca artistic expression prioritized physical mediums. One of the main art forms was grandiose architecture, often carved directly into the caverns of Sedantis. These sculptural and architectonic feats demonstrated both skill and devotion. Intricate sculptures and elaborate rhythmic music were other cornerstones of their culture. These enduring art forms have seen a revival among Vaurca in the Orion Spur seeking to differentiate themselves and showcase their unique heritage to other species.
If a larva is destined to become an Unbound, it is given six months of organic development, which allows for its brain to mature fully. After this six-month period, it is implanted with a neural socket and experiences Virtual Reality for the development of its personality and training. These six months are the closest thing to childhood that a Vaurca has. At the conclusion of this one-year period, the Unbound is fully mature and prepared for whatever purpose it may have been given by the Hive. It will receive several augmentations depending on circumstance throughout its life, unlike Bound, who receive all of their augments at birth. Furthermore, unlike Bound, Unbound are always more flesh than augmentation, so they cannot be "maintained," an Unbound experiencing a lifespan of twenty years on average, at the conclusion of which their neural socket containing their mind is uploaded into VR and their augmentations are reclaimed by the Hive. Their body is generally incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be extremely old if it spent most of its time in VR.
 
Today, much of Vaurca culture exists within the digital landscape. Each Queen maintains vast virtual temples dedicated to knowledge, arts, and crafts. This shift towards digitalization has shaped the core of modern Vaurca cultural expression. Within Virtual Reality, Vaurcae find an unlimited canvas for artistic pursuits, collaborative learning, and the preservation of history.  
===The Ta, Queens and Consorts of the Vaurca===
 
[[Vaurca Religion|Religion]] plays a significant role in the lives of many Vaurcae. While individuals or hive-cells often choose their faith, it remains one of the few aspects of an Unbound Vaurca's life not wholly dictated by the Queens. Virtually all Vaurca faiths revere the Queens, particularly their own. This reverence, reinforced by pheromones and immersive Virtual Reality experiences, contributes to the stability of the Hives and strengthens the Queens' rule.  
The Ta are the leaders of the Vaurca, pushing the species through history to various degrees of success and failure. Without the Ta, the Vaurca would die out; being the only Bioform that can reproduce.  
 
===Language===
Ta are rarely born, only when a leadership position is required or when a previous Ta has died for whatever reason. The Mother Ta will then cease all other egg production and produce one single egg with the required hormone, with the individual being an almost complete genetic clone of the mother. This egg is 7 to 10 inches in diameter, rather than the standard 5 inches, and will grow to nearly 15 inches in diameter. These eggs are treated like a precious metal or gem and are heavily protected by all parties involved. Defending these eggs is one of the only times a Ta will get aggressive. This is the same, be it an Unbound or Bound Ta.
Before the invention of the Hivenet in the [[Vaurca History#The Era of Augments|Era of Augments]], Vaurcae would communicate by distributing pheromones from mouth to mouth for complex messages, and vibrations with their antennae for simpler messages, sent via larger distances. Since Vaurcae do not possess a vocal tract, spoken language was unknown to them until their arrival to the Spur. The invention of the Hivenet allowed for a better and more long-range method to communicate with each other, making cooperation more efficient. While to a stranger Hivenet might just sound like rhythmic vibrations, for a Vaurca the received message—which is encoded pheromones coded and transmitted as signals—"sounds" in their head, which is how the Vaurcese vocabulary has been incorporated in Human, Skrell, and Unathi space.
 
The egg will hatch after 10 days, and the larvae will grow for a year, their carapace hardening in several places and becoming thicker overall as they grow ceremonial crests and wings that will sprout along the entire length of its back; however, the Ta will typically be too heavy for them to generate lift. At the conclusion of this growth, they will enter a pupal stage, where they will pupate for another 5 or so months. The Birth and Second Hatching of an Unbound Ta is seen as a celebration, and depending on how important the new Unbound Ta will be, the bigger the celebration, being one of the few celebrations the Vaurca partake in.  
These encoded pheromones can also transmit emotions and other kinds of warnings. Because of the lack of facial expressions available for Vaurcae, it is common for individuals to express themselves by sending a message such as this on the net. Other simple encoded messages such as small onomatopoeic sounds, reactions like eye-rolls, and basic "images" may also be sent. "Videos" are too heavy to be encapsulated by pheromones in the way other species would understand it, instead coming across as a collection of feelings and basic information.
 
The average Ta who was not given a regular supply of Royal hormones used to live from 200 to 300 years; now, however, since their own medical developments, they are theoretically biologically immortal, with most of the Ta aboard Titan Prime being at least over a thousand years old. When a Ta dies, their personalised and required augments are removed, with the neural socket being stored and the required augments being used by their possible replacement. Personalized augments are destroyed.
Since the species' arrival in the Spur, they have been forced to develop augmentations known as voice synthesizers which allow for speech and the translation of language. The majority of these voice modulators are cheap, which is responsible for much of the species possessing a peculiar buzzing accent. Without this augmentation, no Vaurca is able to audibly receive or reproduce a xenolanguage. Additionally despite the species not having used a written language commonly since the invention of Virtual Reality, Vaurcae are able to learn to read and write in Basic, and for an employee on board the [[SCCV Horizon]], part of their education would have consisted in such.  
 
If the Unbound Ta is destined to be a lesser Queen, it is given Royal hormones which will change its form over the course of the next few years as it takes on more Royal features. A larger crown forms on the exoskeleton of their head, and they have more prominent shoulders, wings and thorax.  
====Speaking like a Vaurca====
Vaurcae working in alien space have augments that allow them to have an easier time speaking the languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who are not used to alien cultures.
Bound Ta are typically a normal Ta, but given the organ inhibitor hormones during their larval development as all bound are. They are recognisable as having less vibrant carapace coloring, subdued royal crests, and no wings. These are the males of the Hive, with an Unbound Ta tending to always have a bound Ta on hand to help with the odd menial task. They also do not live very long, with the average Bound Ta living only a couple of years. Because of this, they are always made to a certain point to ensure the Hive continues.
 
Many Vaurcae, and their vocal augments have difficulty producing sounds related to the letter "s", and instead substitute with a harsh buzzing in the throat. ("May I please have some k'ois?" becomes "May I pleaze have zome k'oiz?"). Some Vaurcae may have difficulty producing soft consonant sounds such as those produced by "f" or "ph", and instead substitute them with a more guttural "vh". ("Phoron gas is fine!" becomes "Vhoron gas is vhine!" Some unfortunate specimen may even be plagued with both impediments at once. ("The phoron in these k'ois lets me breathe." becomes "The vhoron in theze k'oiz letz me breathe."), or even further, more exotic impediments.
==Organs==
 
Vaurca organs, whilst having some universal similarities with other sapient species; are very different in how they work and process the required elements for a Vaurca to live.  
Depending on the specialization of each hive-cell, the voice modulator might be of better quality. Some Vaurcae in high-conversation roles or employed in more "prestigious" roles usually have little to no difficulty producing sounds in Basic. Vaurca Breeders almost always have high-end voice modulators that do not distort the sound. In some cases, such as representatives of the Izweski Hegemony or the Nralakk Federation, the Gyne might imitate the usual speech patterns of their host species.
The Vaurca brain itself is not unlike that of any other species with sapience in that it possesses a developed central lobe, but it also has features more similar to those of earth arthropods, such as set outer lobes for ocular, auditory, and other senses. The overwhelming majority of Vaurca have a neural socket installed towards the back of the brain, just before the center spinal nerve allowing access to the Hivenet and Virtual Reality Systems.
 
====Naming System====
 
Vaurcae have first names made of three parts. The first part is their '''caste''': '''Ka''' for Workers, '''Za''' for Warriors, '''Ra''' for Bulwarks, or '''Ta''' for Breeders. The second syllable indicates whether they are Bound or Unbound; '''Akaix''' for Unbound, '''Viax''' for Bound.


The exoskeleton itself is very tough. Depending on the Bioform, it can be more tightly packed, with Ra having a more dense and thicker exoskeleton, Za having a more flexible and mobile exoskeleton, and Ka in between these variations. While this exoskeleton provides the Vaurca with numerous benefits, such as high radiation resistance and strong structural support against a vacuum, it also has drawbacks:
The last syllable of the name is unique and decided by the player. In Vaurcese, this segment would translate to a unique identifier, representing a natural number. This serial identifier can repeat between Hives, but you are discouraged from copying the name of another character. All identifiers should be short, at most two syllables. Gynes in the ship usually have longer names, consisting of multiple segments. Unlike the names of other castes, the names of Gynes are usually meaningful. They can be divided into multiple apostrophes.


One such drawback is that Vaurca have an open circulatory system; their bodies are essentially tanks of their sulfur-based blood. As a result, Vaurca have a heart that is comparable to that of a larger animal.The heart has two individual chambers, which simply take in blood before expelling it. The two chambers essentially cause flow to the left and right of the body.
A Worker Unbound Vaurca, for example, may be named '''Ka'Akaix'Siith Zo'ra'''; "Siith" is their personal identifier. The surname is the Hive that the Vaurca is a part of, in this case, "Zo'ra". A Zo'rane Gyne could be named '''Ta'Akaix'Nil'scyet'maak Zo'ra'''; "Nil'scyet'maak" is their personal name.


The lungs act more as one, forming a ring around the heart, the main source of blood flow, and are aided by two implanted cybernetic and bioengineered organs, such as the Phoron reservoir, which stores phoron otherwise ingested by an individual Vaurca. This phoron is then pumped into the breathing apparatus, a bioengineered set of thin, delicate tubes that help diffuse the phoron into the lungs, allowing the latter to catalyze the respiration for the Vaurca. The reservoir can also store oxygen if required, in which case the breathing apparatus takes over in place of the lungs when a Vaurca is within a vacuum.
In summary, the name is your Vaurca's caste, whether they are Bound or Unbound, and their personal, unique name. Their surname is their Hive.


When on Sedantis, these engineered organs were not required due to the prevalence of phoron and oxygen in the Vaurca homeworld's atmosphere. However, with phoron not being present in other atmospheres, these organs are now essential for Vaurca to live. A gas the atmosphere of Sedantis did not possess in high quantities compared to others is nitrogen, and while it is present in the bodies of Vaurca, the gas itself is toxic to the Vaurca, hence the use of the filter that is placed at the front of the Vaurca's trachea, just above the start of the Esophagus.
===Vaurca Augmentation===
While many Vaurcae look identical in an augmented state, aside from various shifts in color, virtually all Vaurcae are augmented in some manner, the degree to which depends very much on their caste and purpose.


==Limbs==
The most augmentation is typically seen in Bound Vaurcae. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapons and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.
The exact limbs of Vaurca vary heavily depending on caste. They typically have two large insect-like eyes which are hyper-sensitive to most forms of light and may have two smaller ones underneath. While they can function in light-heavy environments perfectly fine, many complain about frequent migraines and tend to get frustrated after long exposures to light like the sun, or even general ship lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Acting as olfactory sensory and nerve database loosing these antennae can cause confusion, dizziness, nausea, communications problems, and extreme pain.
Their mouthparts have two large mandibles which are very strong in warriors.  
A Vaurca Worker and Warrior may possess vestigial arms below their main limbs, genetic remnants that serve little purpose except to hold the occasional item. Some Vaurcae may remove them for practicality while others are decorating them for fashion purposes. The latter is quickly becoming a fad for Vaurcae who regularly interact with aliens.


==Augments==
Unbound, however, will rarely undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, which is a significant part of the purpose of the Unbound caste. For many their augments are performance-enhancing instead of completely form-altering. The majority of Unbound are today equipped with at least basic communication augments, which make them versatile assets to speak with extra-hive entities.
While virtually all Vaurcae look identical in an augmented state, aside from various shifts in colour, nearly all Vaurcae are augmented in some manner, the degree to which depending very much on their caste and purpose.
Bound Vaurcae typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.
Unbound however will rarely undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Many of their augments are performance enhancing instead of alterations of the form. The majority of Unbound are today equipped with at least basic communication augments which make them versatile assets to communicate with extra-hive entities.
Ultimately, all Vaurcae currently employed by the Stellar Corporate Conglomerate aboard the SCCV Horizon are of the least augmented tier - either Type AA, Type BA or Type E. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have only a few augments to ensure that they can fulfill any task assigned to them by the Stellar Corporate Conglomerate.


==Sleep Cycle==
Ultimately, all Vaurcae currently employed by the Stellar Corporate Conglomerate aboard the SCCV Horizon are of the least augmented tier—either Type AA, Type BA, or Type E. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and an oxygen filtration system, and they may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have only a few augments to ensure that they can fulfill any task assigned to them by the Stellar Corporate Conglomerate.
The Bound follow a predictable sleep pattern. Specialized augmentations control chemical precursors that induce sleepfulness within Bound that causes them to sleep. While predictable, the times that a Bound sleeps typically depend on its duty within the hive, with the most physically demanding jobs having the longest periods of sleep.
Unbound Vaurcae spends 98 hours active on average before experiencing drowsiness. Some Unbound may change this sleep cycle depending on their work or needs, similar in scope to change their habits in ways similar to humans. To sleep, a Vaurca adopts a leaning position that uses specialized joints and hinges in their exoskeletal plates to sleep standing upright.


==See also==
* [[Vaurca Hives]], where you can find information on each brood. There is a portal available to navigate between broods pages easily.
* [[Vaurca Biology]], to learn more about the specifics of each caste and the many bioforms.
* The [https://discord.gg/mtCq7VpaqB Vaurca channels on the lore Discord], where you can learn and ask more about the species.


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Latest revision as of 00:46, 4 May 2024

Vaurca (Vaur'uyit'zir)
V. esseli / V. sapiens
Vaurcaduo.png
Home System: Sedantis (Sc'theth'stak, "Blinding Light.")
Homeworld: Sedantis I (Vaur'avek'uyit, "Home Afar.")
Language(s): Vaurcese, Hivenet.
Political Entitie(s): Zo'ra Hive, K'lax Hive, C'thur Hive.

Vaurcae, (Vaurca in singular term and Vaurcae in multiple) are an arthropodous species that naturally organize themselves into eusocial groups. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a history that can be traced back 730 000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilizations.

Their eusocial organizations are referred to as Hives, led by a High Queen, typically named after the Hive itself. Below the High Queen, Lesser Queens govern specific Hive functions. Both Lesser and High Queens, as well as Surrogate Breeders, are the exclusive types of Vaurcae capable of laying eggs for the generation of new individuals. Birth under a particular Queen or Surrogate Breeder assigns a Vaurca to her brood, resulting in distinct traits and a variant carapace color compared to others. Further details on these structures and broods can be explored on the Vaurca Hives page.

Vaurca civilization is separated into several castes, with members of each caste having their biology, psychology, and education determined before they are even born. Each individual Vaurca is made often for a specific function pertaining to their caste. Vaurcae are separated further between two groups, known as psyches: Akaix (Unbound) and Viax (Bound). Akaix are no less of a person than any human, whereas Viax are incredibly simple-minded, running on no more than a desire to do what they are told, designed for their function rather than versatility. More about the castes can be read on the Vaurca Biology page.

Vaurcae have mechanical extras such as extensive xenowear loadout and their homeworld's flag. K'ois as a product is available in-game and they have a rather grand set of unobtainable event-spawn objects and mobs. Massive Vaurcae Breeders are playable as consular officers, and their lore can further be explored through artifacts and merchant items.

Vaurcae can come from the Zo'ra, K'lax, C'thur, or Lii'dra Hives. The Lii'dra are exclusive to antagonists and events, though antagonist Vaurcae are not limited to Lii'dra.

To apply to be one of the insect-like Vaurcae, apply here.

Important notes: Vaurcae cannot be any Heads of Staff, bridge crew, or be elevated to an interim command position. Vaurcae used to require an Avowal of Responsibility to work any position higher than an intern level, but as of 4/24/2463, Avowals were abolished in Stellar Corporate Conglomerate facilities.

Contents


Mechanics

  • Can only healthily consume food made of k'ois, a yellow fungus originating from the Vaurcesian home planet. K'ois is deadly to other lifeforms.
  • A long-distance language in the form of Global Hivenet. It is accessible with ,9 and can only be heard by other Vaurcae and station-bound synthetics.
  • Immune to phoron gas, and require it to breathe.
  • Have a third arm to hold small objects.
  • Can survive in space without a voidsuit.
  • Do not take damage from electric shocks.
  • Immune to slipping.
  • Do not self-heal.
  • Can toggle night-vision to see in the dark.
  • Take x2 damage from toxins.
  • Bleed out faster.
  • Can be permanently rendered blind by flashing them several times in a row.
  • Vaurca Warriors can bite and are more resistant to burns.
  • Vaurca Workers cannot bite but are more resistant to radiation.
  • Vaurca Bulwarks are slow but immune to radiation and can fireman carry two people at once.

Non-mechanic traits:

  • Dislike light.
  • Be raised in virtual reality.
  • Generally very specialized. Born to serve a specific role.
  • Face severe discrimination in human space.
  • Be incredibly sensitive to smells.

Relationships with Megacorporations

The following is an updated table listing which megacorporations employ Vaurcae. All playable characters must adhere to these specifications; failure to do so may result in administrative action.

Vaurca Hives' Relationships
Corporations Zo'ra K'lax C'thur
NT Preferential Yes Yes
Heph No Exclusive No
Zavod Yes No Yes
ZH Yes Yes Preferential
Idris No No No
PMCG VP/NT VP/NT/DPF VP/Eridani
Orion Yes Yes Yes
Einstein No No Exclusive

Biology

See also: Vaurca Biology

The Vaurca appear as humanoid insects with a unique biology that sets them apart from the rest of the Orion Spur. The species is also known for its wide variety of Bioforms—unique subtypes of Vaurca with distinct anatomy. The most basic Vaurca bioforms possess four arms, with two of them being vestigial and smaller. Their hands showcase four digits, evenly distributed between thumbs and fingers. Their legs culminate in feet perfectly adapted for scaling the tunnels and caverns of their homeworld.

Their heightened sensory perception is channeled through antennae, particularly tuned to an exceptional olfactory sense. Pheromones play a pivotal role in Vaurca communication, acting as a nuanced language, much like words intertwined with delicate scents. This acute olfactory ability enables them to decipher subtle nuances within the intricate tapestry of pheromonal expressions.

All Vaurcae are highly dependent on their specialized augmentations, which may be considered vital organs for their survival. These organs are installed shortly after birth. The most important augmentation for Vaurcae is the neural socket, which allows each member of the species to connect to Virtual Reality and communicate via Hivenet. These two technologies are considered the backbone of Vaurca society.

As Vaurca become more specialized, differences between bioforms are greater. For example, some subtypes of Vaurca may possess more limbs or have been engineered to withstand harsher conditions. Advanced bioforms may also have more unique augmentations, not readily available for the common members of the Hive.

Ka, The Workers (Type A)

Vaurcaworker.png

Type A are the most common Vaurca. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance with their Hive. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure suit to seal their soft inner core from the outside world. This allows most Type A Vaurcae to have extended, several day-long EVA expeditions, assuming they have phoron. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A range from 5ft to 7ft tall on average, though outliers of both spectra are not unheard of for the more specialized tasks.

It is important to note that Workers explicitly avoid violent situations wherever possible. This is not their function, and they are always more used to the Hive in peak conditions. Nearly all Workers are designed to find violence almost abhorrent—the sight and smell of blood instilling fear and worry for most.

Za, The Warriors (Type B)

Vaurcawarrior.png

Type B are the second most prominent of Vaurca society and some of the most varied. They can range in size from 5ft tall to 8ft tall. Other types of Warriors, known as Warforms, rise to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.

Warriors, unlike other types of Vaurcae, are not typically passive. This means that they tend to be more suitable for combat-orientated positions, while Worker and Gyne types tend to be poorly suited for the disposition these types of occupations demand. Unlike Workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however, it can withstand a few hours-long excursions.

The majority of Warrior-caste Vaurcae employed by the Stellar Corporate Conglomerate are type BA, also known as Myrmidon. Myrmidons are deprived of the most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon. Unlike Workers, type BA possesses longer, more powerful mandibles. These can be customizable on the character creation screen.

Ta, The Breeders (Type C)

Vaurcabreeder.png

Type C are rare among Vaurcae and make up around 2-3% of their entire species. They are massive and larger than any of the other castes. Female Breeders, also known as Gynes, are the ruling caste of the Vaurcae and are the only available type of Breeder on the ship. Type CB, Unbound Gynes, occupy all leadership positions amongst the species and share in the same biological immortality enjoyed by them, many being born in generations long gone.

Queens, lesser and high, are the only types of Vaurcae capable of producing eggs. It falls to specialized Gynes, known as Surrogates, to fertilize, genetically shape, and nurture these eggs to maturation. Being born under a specific Queen places a Vaurca in her brood, with each brood pushing the Vaurca towards distinctive traits reflective of her will and a variant carapace color. Not all Ta are Queens, but all Queens are Ta.

Male Ta are raised as Bound while the females are raised as Unbound. Ta differ substantially from other castes in that they do not have recognized subcastes and instead are separated by ranks. Additionally, unlike the remainder of the Vaurca species, Ta are possessed of great social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.

Ta can only be played as Consular Officers.

Playing a Hive Representative

As a Ta aboard the Horizon you are one of the venerable leaders of the Vaurca species and more valuable than any individual Worker or Warrior, a fact you are deeply cognizant of. Vaurca of your Hive are biologically compelled to follow your orders except where they directly contradict a Ta of their own Brood and many Vaurca of other Hive's will do so in ordinary circumstances out of respect, though they are not strictly required to. Your position places you as a representative of the Court of Queens or the state you represent. As such, your diplomatic duties consist primarily of representing your brood in a positive light, advancing the political goals of your Hive, and providing emotional support and advice.

Below are the rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.

  • No height taller than 11 feet tall.
  • As a Gyne, you are allowed to have a three-syllable name instead of the usual monosyllabic.
  • Auto-hiss basic (s becomes z or more frequently not at all). You've been assigned to work on a station full of aliens, so you'd have a vocal implant aiding this significantly due to your status.
  • Avoid combat and avoid doing any labor or specialized work except where absolutely necessary. Ta may and almost always do have hobbies, often developing talents in line with the skills of their brood, and they are expected to be extremely good at them owing to their incredible age. Despite this, they are leaders and politicians, not Warriors or Workers, and they should have no intention of changing this. On matters of strenuous labor, Gynes ultimately prefer delegation and inspiring others to do something.
  • Avoid social ignorance. Gynes possess a high social intelligence thanks to generations of evolution, being literally made for it, so they'd be knowledgeable on whether trying to clean a Unathi’s horn would upset them or not.
  • Ta are biologically immortal, many having lived through what would to other species be recognized as entire eras of history. Each brood has different customs regarding the age at which a Gyne is ready for diplomatic duties. Few broods trust Ta under 100 years old with any serious positions, Athvur being the most prominent exception, and the absolute upper limit on playable Ta age is thirty-five-thousand years, for a Ta born (to them) not long before the Great Hive War. Gynes older than this are very rare and typically Queens, Surrogates, or hive-cell Aliates, not finding work aboard the Horizon. Despite this extraordinary range the average Hive Representative will fall between 500 and 3000 years.
  • Gynes, as important members of the Hives, are entrusted with an administrative neural socket, a tool that gives them greatly increased power over the Hivenet and Virtual Reality. Mechanically, this is reflected in a series of Hivenet verbs, giving them the ability to mute, shock, ban, and even void lesser Vaurca. Despite having access to such with a thought, Ta employ them rarely, and to do so against another Hive's Vaurca without good reason is equivalent to a hostile attack, a major diplomatic incident. Voiding, the act of destroying a Vaurca's neural socket, is an absolute last resort and should never be employed except as a last resort.

Ra, The Bulwarks (Type E)

Bullywiki.png

The newest caste of the Vaurca, Type E are heavyset industrialists who specialize in jobs involving hard labor, engineering, and maintenance. Average specimens stand at 8-10 feet tall and require special clothing due to their unique shape. Type E Vaurca are the least prominent population-wise in the species, due to the fact they were only recently conceived. Bulwarks were unveiled at the first session of the reformed Court of Queens in 2463 before specimens belonging to the other Hives began appearing.

Bulwarks tend to be strictly defensive in their temperament, meaning they will fight to defend themselves and those in their immediate surroundings, before escaping when presented the chance. They will not chase down threats or run into situations they are not already involved in.

Bulwarks are only employed in select locations as of now, due to their relatively recent appearance. Notable locations include the NTCC Odin, the NSS Upsilon, the NSS Aurora, and the SCCV Horizon. Outside of these locations they are heavily monitored in where they go and are typically kept in more secure locations. There are no Queenless Bulwarks.

The Unbound

The Unbound, or Akaix, are the sapient and self-aware parts of Vaurca society. Their eggs and larvae are given specialized care by Surrogates and Bound Workers. The Unbound are born with fully developed brains and are perfectly capable of making rational decisions. They are naturally intuitive, curious, and capable of understanding abstraction, much like a human. However, Unbound are not raised in a traditional manner. Instead, Unbound Vaurcae are trained in Virtual Reality, where they learn to fulfill their tasks for the real world. Depending on the specialization of the Vaurca, this training can widely differ.

Although Unbound are still thinking, sapient beings, they still typically maintain unwavering subservience to the respective hierarchy of their Hive. This is due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However, when they are not under the direct instruction of a lesser or High Queen, they will typically pursue their own or their own hive-cell's interests.

The Unbound typically take up jobs that require more critical thinking skills, the ability to learn or adapt, and greater abstract thought than simple Bound. In this respect, Unbound Vaurcae can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. However, all Vaurcae are required to provide a tithe to their hive-cell, which takes most of their paycheck.

Playing Unbound

Unbound are the human-like part of the Vaurcae species and are capable of playing any non-command role in terms of ability. The uniqueness of their upbringing, combined with the millennial history of the species, provides interesting types of personality not seen in any other species. Unbound can spent thousands of years inside Virtual Reality, either kept in cryogenic storage or resleeved to return to the real world. They can also be freshly birthed, barely knowing anything besides the basics of their trade. Any other variations, as long as they are possible within the lore, are also acceptable. Likely because of their biology, many Vaurcae are generally passive and hold more value in a group's opinion rather than their own, disliking isolation.

Depending on the Hive, the personality of the Unbound can change. This is mostly true among younger Vaurcae. For example, a young K'lax Warrior might understand the military structure of the Izweski Nation and have a good grasp on Unathi traditions. For this reason, Vaurca players are encouraged to read the lore of overlapping cultures.

The Bound

While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.

Bound Vaurcae, Drones, or Viax, are members of a lobotomized slave caste trained to obey orders without question, chosen even before their egg is laid. Eggs designated to be Bound are provided with certain hormonal mixes designed to neutralize brain function critical for higher thought and are then put in a warm, moisture-rich environment while Surrogates and Workers oversee their care. The larvae that hatch from the eggs are then taken to another specialized, moist environment to be raised and augmented. Bound are highly capable in their positions but are incredibly simple-minded; most Vaurcae consider them less sapient than they would an IPC. The result is a very effective worker but one that struggles to adapt to unusual circumstances and has minimal ability to learn or think in abstractions.

Playing Bound

Bound have a lot in common with stationbounds in personality and playstyle. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. Vaurca Drones typically speak slowly and have trouble speaking Basic.

Bound typically focus on performing their duty. If asked to do something outside of the scope of their duty a Bound will always use their duty as a reference to the task at hand. Because they are working under the decree of the Hive's Queen, only with good reason would an Unbound Vaurca ask a Bound from its respective Hive to deviate from their duty. Otherwise, Bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their Hives' Unbound, and heads of staff can order a Bound to deviate from its duties.

Bound can be easily dismissed—or culled—if their performance is unsatisfactory.

IMPORTANT: Drones are not meant to be stupid. While your Bound Vaurca is expected to be oblivious to most of their surroundings, this does not mean that Viax should be incompetent in their job. A Viax should never show ignorance towards their area of expertise or disregard for basic social conventions.

They can only take the jobs listed here. If a job title is not on this list, you cannot play them as a Bound.

Jobs playable by Bound
Department Jobs Available
Security None
Medical Surgeon, Physician, Pharmacist
Engineering Engineer, Atmospheric Technician
Science Lab Assistant
Operations Hangar Technician, Machinist, Shaft Miner
Service Chef, Bartender, Gardener, Librarian, Janitor
Civilian Assistant

History

See also: Vaurca History

Vaurcae have a rich and complex history spanning over 730 000 years. Because Vaurcae play on the fallen civilization trope, history is very important to them. As such, most Vaurca characters will have a grasp of relevant historical events. Below is a summary of Vaurca history, but you are encouraged to read the complete wiki page.


History Summary

The Vaurca evolved within the harsh environment of Sedantis I, the innermost satellite of the gas giant Sc'theth'stak. Survival beneath the surface demanded constant adaptation. Competition for limited resources fueled millennia of brutal warfare among the emerging Vaurca Hives. However, a pivotal event was the domestication of the k'ois fungus. This agricultural breakthrough spurred population growth, codified the current Hive hierarchy, and laid the foundation for the rise of powerful empires.

Though the exact chronology remains debated, a vast period of Vaurca history stretches back over 500 000 years. This era, often referred to as the Age of Death, was marked by territorial conflicts and aggressive expansionism. It is also the era prior to the Vaurca Virtual Reality technology. Three major powers consolidated their influence: the K'lax Hive, based in the Mya'kt Fault and known for their technological innovation; the Zo'ra Hive, settled in the Veii'kt Plate and famed for their military prowess; and the C'thur Hive, located within the Lei'kt Caves and with noted diplomatic influence.

The Zo'ra Hive, through relentless conquest, established a vast empire. Their rule extended over much of Sedantis, subjugating numerous Hives —including the technologically advanced K'lax. Zo'ra's dominance would shape Vaurca society for millennia to come. Eventually, Zo'rane rule turned from ruthless to enlightened, establishing a revered organization known as the Court of Queens.

On January 5, 27 547 BCE, the small Lii'dra Hive attacked the Xtykt'lotec Rift, home of the Court of Queens. What followed was the Great Hive War, a gruesome conflict that decimated the population of Sedantis. Although only lasting 80 years, the consequences of the Great Hive War deeply impacted Vaurca culture until today.

The aftermath of the Great Hive War brought to Vaurcae the Virtual Reality technology. Virtual Reality reshaped many aspects of Vaurca identity, particularly because it introduced a novel concept—the consciousness of the deceased could now be uploaded to Cephalons, meaning Vaurcae would never face death again. Sedantis, however, was wrecked, and although Virtual Reality was meant to be a gift for all hives, many smaller factions fell into despair, battling for the remnants of a now shrunken Zo'ra Empire. For millennia, the main Vaurca Hives were on the decline. Innovation was feared and diplomacy was kept to a minimum, out of fear of a new war.

In 412 BCE, the main Vaurca Hives entered a period known as the Hives Renaissance. This epoch saw a great increase in technological advancements and revitalized many aspects of Vaurca society, including religion. The Hives Renaissance reinvigorated the Vaurca desire for knowledge and innovation. The most notable, however, was the Pon'kana Engine. Pon'kana was a novel method of seizing the energy inside Sedantis's core, similar to a localized Dyson sphere. Although the Pon'kana Engine was initially successful, it destabilized the orbit of Sedantis, ultimately leading to its possible demise when a crash was predicted.

With this new knowledge, the Zo'ra Hive decided to evacuate the satellite. Although the K'lax Hive was not originally considered for the Exodus, their Hiveship design was favored. Ultimately, the K'lax were invited to join the Zo'ra. The C'thur reverse-engineered the Hiveship design, joining the Zo'ra and the K'lax among the stars.

Vaurcae wandered for over 2 000 years in space. At first, they established some temporary settlements, most notably Celis. However, the Hives continued to search for a new home until their arrival in the Orion Spur.

The C'thur Hive made first contact with Skrell around 2448-2450. The Zo'ra Hive made first contact with humanity in November 2456. The K'lax Hive made first contact with Unathi in March 2459.

Modern Day

Since arriving in the Orion Spur, the Vaurca have strategically adapted to their new environment. To become indispensable, they have integrated themselves into the Republic of Biesel, Izweski Hegemony, and Nralakk Federation, even providing military manpower. However, their limited resources after the Sedantis Exodus have hampered their military readiness. Not all factions feel the same about the presence of Vaurcae in the Orion Spur. For example, the Elyrans, scarred by the Lii'dra incursion, might be warry of all Vaurca Hives.

Though diminished from their former glory, the Zo'ra Hive remains a formidable power in the Orion Spur. Their military might is unmatched among the Vaurca Hives, boasting a vast force of warriors and specialized warforms. The military and political finesse of the Zo'ra is mostly evident in the Tau Ceti Armed Forces, where they assisted the young republic by filling their ranks. This move granted them influence within the military structure and a path into the intricate political web of the Spur. The Zo'ra's focus on hybridizing weapons technology has also allowed them to strike deals with megacorporations, such as the NanoTrasen Corporation and Zavodskoi Interstellar. While they have successfully revived the Court of Queens in their capital, New Sedantis, a significant portion of the Zo'ra population on Biesel live in great squalor. For more information, visit Zo'ra in the Republic of Biesel.

While the Zo'ra focus on military and political influence, the K'lax Hive has proven most adept at harnessing advanced technologies for the Orion Spur's realities. This comes as little surprise to the K'lax, the brilliant inventors whose contributions were often overshadowed by the Zo'ra. Their collaboration with the Unathi on Moghes saw the ingenious adaptation of ancient terraforming machines to the Spur's materials. This expertise fueled their transformation of the desolate colony of Tret into a sprawling factory planet—the new industrial heart of the Izweski Hegemony. Tret's vast production capabilities have significantly boosted the Hegemony's economy, fueling military expansion and technological development. While the K'lax also provide Warriors to the Hegemony, their numbers pale in comparison to the Zo'ra's contributions to the Tau Ceti Armed Forces. Despite this, unfavorable external deals with Hephaestus Industries limit the full financial rewards the K'lax reap from their industrial prowess. For more information, visit K'lax in the Izweski Nation.

Economically, it is only the C'thur Hive who have truly profited. While the other Hives are reliant on collective money pools brought in by employed Bound and Unbound or the leftovers of their own factory exports, being harbored by the generous Nralakk Federation has opened up a large amount of opportunities, to say nothing of the C'thur Hive's historical inclinations. The C'thur have bought a significant portion of Einstein Engines, opening a connection to the Eridani Corporate Federation, and many job opportunities. These factors have resulted in the C'thur being in a financial and corporate advantage. Money that is received by Hives is typically distributed between the Queens, each given the discretion to use their share however they wish within certain limits. For more information, visit C'thur in the Nralakk Federation.

Individuals

For many Unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive-cells are capable of sharing a single-bedroom apartment due to their preference for confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, Unbound are welcome to spend what little money they typically receive on hobbies.

Workers mostly shifted from serving the Hive to employment well, with only a few incredibly specialized Unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many Vaurcae brought their specialized knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many Unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike, often showing their ignorance of how Vaurcae operate and live. More obvious examples of dislike include incidents such as Tajara gangs having feuds with Vaurcae in Mendell City.

Warriors, however, did not have such an easy transition. While there were some who could transition as well as most Workers, many of the Unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while others found trivial work doing menial or laborious tasks. K'lax Warriors mostly serve in the Hegemony. Meanwhile, many others, especially from the Zo'ra Hive, have found a place doing what they do best in the Tau Ceti Armed Forces. Much of this situation was recently alleviated by the founding of the Pan-Vaurcesian military the Private_Military_Contracting_Group#Ve'katak_Phalanx which draws in a large percentage of what would be the otherwise unemployed Vaurca Warriors, giving them a place in service to the Court of Queens.

Bulwarks are somewhere in-between. As the newest mainstream caste, they have been specifically bred for specialized purposes. However, there are still many limitations. As many Bulwarks were a novelty when they were first unveiled, their uses were diverse. Currently, most Bulwarks are still employed in heavy industries such as mining or engineering. Some outliers remain, working in other fields as unique and valuable assets.

Culture

See also: Vaurca Culture and Society and Vaurca Religion

As the oldest sapient species in the Orion Spur, Vaurca history and culture are incredibly rich and diverse. However, the dominant understanding of Vaurca culture stems from the traditions of the Zo'ra Hive and their historical empire. While the K'lax and C'thur Hives possess their own cultural variations, the influence of the Zo'ra permeated their vast domain for centuries.

Prior to the invention of Virtual Reality, Vaurca artistic expression prioritized physical mediums. One of the main art forms was grandiose architecture, often carved directly into the caverns of Sedantis. These sculptural and architectonic feats demonstrated both skill and devotion. Intricate sculptures and elaborate rhythmic music were other cornerstones of their culture. These enduring art forms have seen a revival among Vaurca in the Orion Spur seeking to differentiate themselves and showcase their unique heritage to other species.

Today, much of Vaurca culture exists within the digital landscape. Each Queen maintains vast virtual temples dedicated to knowledge, arts, and crafts. This shift towards digitalization has shaped the core of modern Vaurca cultural expression. Within Virtual Reality, Vaurcae find an unlimited canvas for artistic pursuits, collaborative learning, and the preservation of history.

Religion plays a significant role in the lives of many Vaurcae. While individuals or hive-cells often choose their faith, it remains one of the few aspects of an Unbound Vaurca's life not wholly dictated by the Queens. Virtually all Vaurca faiths revere the Queens, particularly their own. This reverence, reinforced by pheromones and immersive Virtual Reality experiences, contributes to the stability of the Hives and strengthens the Queens' rule.

Language

Before the invention of the Hivenet in the Era of Augments, Vaurcae would communicate by distributing pheromones from mouth to mouth for complex messages, and vibrations with their antennae for simpler messages, sent via larger distances. Since Vaurcae do not possess a vocal tract, spoken language was unknown to them until their arrival to the Spur. The invention of the Hivenet allowed for a better and more long-range method to communicate with each other, making cooperation more efficient. While to a stranger Hivenet might just sound like rhythmic vibrations, for a Vaurca the received message—which is encoded pheromones coded and transmitted as signals—"sounds" in their head, which is how the Vaurcese vocabulary has been incorporated in Human, Skrell, and Unathi space.

These encoded pheromones can also transmit emotions and other kinds of warnings. Because of the lack of facial expressions available for Vaurcae, it is common for individuals to express themselves by sending a message such as this on the net. Other simple encoded messages such as small onomatopoeic sounds, reactions like eye-rolls, and basic "images" may also be sent. "Videos" are too heavy to be encapsulated by pheromones in the way other species would understand it, instead coming across as a collection of feelings and basic information.

Since the species' arrival in the Spur, they have been forced to develop augmentations known as voice synthesizers which allow for speech and the translation of language. The majority of these voice modulators are cheap, which is responsible for much of the species possessing a peculiar buzzing accent. Without this augmentation, no Vaurca is able to audibly receive or reproduce a xenolanguage. Additionally despite the species not having used a written language commonly since the invention of Virtual Reality, Vaurcae are able to learn to read and write in Basic, and for an employee on board the SCCV Horizon, part of their education would have consisted in such.

Speaking like a Vaurca

Vaurcae working in alien space have augments that allow them to have an easier time speaking the languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who are not used to alien cultures.

Many Vaurcae, and their vocal augments have difficulty producing sounds related to the letter "s", and instead substitute with a harsh buzzing in the throat. ("May I please have some k'ois?" becomes "May I pleaze have zome k'oiz?"). Some Vaurcae may have difficulty producing soft consonant sounds such as those produced by "f" or "ph", and instead substitute them with a more guttural "vh". ("Phoron gas is fine!" becomes "Vhoron gas is vhine!" Some unfortunate specimen may even be plagued with both impediments at once. ("The phoron in these k'ois lets me breathe." becomes "The vhoron in theze k'oiz letz me breathe."), or even further, more exotic impediments.

Depending on the specialization of each hive-cell, the voice modulator might be of better quality. Some Vaurcae in high-conversation roles or employed in more "prestigious" roles usually have little to no difficulty producing sounds in Basic. Vaurca Breeders almost always have high-end voice modulators that do not distort the sound. In some cases, such as representatives of the Izweski Hegemony or the Nralakk Federation, the Gyne might imitate the usual speech patterns of their host species.

Naming System

Vaurcae have first names made of three parts. The first part is their caste: Ka for Workers, Za for Warriors, Ra for Bulwarks, or Ta for Breeders. The second syllable indicates whether they are Bound or Unbound; Akaix for Unbound, Viax for Bound.

The last syllable of the name is unique and decided by the player. In Vaurcese, this segment would translate to a unique identifier, representing a natural number. This serial identifier can repeat between Hives, but you are discouraged from copying the name of another character. All identifiers should be short, at most two syllables. Gynes in the ship usually have longer names, consisting of multiple segments. Unlike the names of other castes, the names of Gynes are usually meaningful. They can be divided into multiple apostrophes.

A Worker Unbound Vaurca, for example, may be named Ka'Akaix'Siith Zo'ra; "Siith" is their personal identifier. The surname is the Hive that the Vaurca is a part of, in this case, "Zo'ra". A Zo'rane Gyne could be named Ta'Akaix'Nil'scyet'maak Zo'ra; "Nil'scyet'maak" is their personal name.

In summary, the name is your Vaurca's caste, whether they are Bound or Unbound, and their personal, unique name. Their surname is their Hive.

Vaurca Augmentation

While many Vaurcae look identical in an augmented state, aside from various shifts in color, virtually all Vaurcae are augmented in some manner, the degree to which depends very much on their caste and purpose.

The most augmentation is typically seen in Bound Vaurcae. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapons and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.

Unbound, however, will rarely undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, which is a significant part of the purpose of the Unbound caste. For many their augments are performance-enhancing instead of completely form-altering. The majority of Unbound are today equipped with at least basic communication augments, which make them versatile assets to speak with extra-hive entities.

Ultimately, all Vaurcae currently employed by the Stellar Corporate Conglomerate aboard the SCCV Horizon are of the least augmented tier—either Type AA, Type BA, or Type E. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and an oxygen filtration system, and they may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have only a few augments to ensure that they can fulfill any task assigned to them by the Stellar Corporate Conglomerate.

See also

  • Vaurca Hives, where you can find information on each brood. There is a portal available to navigate between broods pages easily.
  • Vaurca Biology, to learn more about the specifics of each caste and the many bioforms.
  • The Vaurca channels on the lore Discord, where you can learn and ask more about the species.