Difference between revisions of "Vaurca"

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{{Navbox Lore}}
{{Navbox Lore}}
'''WARNING: This page is undergoing serious revision. Read at your peril.'''
{{Navbox Vaurca Lore}}
{{Navbox Vaurca Lore}}
{{Infobox Species
{{Infobox Species
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  |Scientific = V. esseli / V. sapiens
  |Scientific = V. esseli / V. sapiens
  |Image = Vaurcaduo.png
  |Image = Vaurcaduo.png
  |System = Sedantis (Ske'hazik'staza, "Blinding Light.")
  |System = Sedantis (Sc'theth'stak, "Blinding Light.")
  |World = Sedantis IVc (Vaur'azek'uyuz, "Home.")
  |World = Sedantis I (Vaur'avek'uyit, "Home.")
  |Language = Vaur'uyit'yaza.
  |Language = Vaurcese, Hivenet.
  |Politic = Zo'ra Hive, K'lax Hive.
  |Politic = Zo'ra Hive, K'lax Hive, C'thur Hive.
  }}
  }}
{{toc_right}}
{{toc_right}}
==Overview==
==Overview==  
Vaurcae, (/ˈvaʊrkə/ ''VAUR-kah,'' ''Vaurca'' in singular term and ''Vaurcae'' in multiple) are an arthropodous species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurcae are one of the oldest surviving civilizations in the known galaxy, with a '''[[Vaurca History|history]]''' that can be traced back 730,000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilisations.


The Vaurca (sing. Vaurca, pl. Vaurca, Vaurcas, Vaurcae) are a bipedal insectoid race hailing from the unknown star system Sedantis. They are notable for their virtual-reality and brain-uploading technology, as well as their strong caste division between the robotic Bound workers and virtual reality-dwelling Unbound intellectuals. The Vaurca appeared in known space on the 21st of December 2456, and have since begun to spread throughout human space. Although tolerated on [[Nanotrasen Corporation]] facilities and in [[Biesel]], they are generally unwanted and marginalized in the [[Sol Alliance]], and face discrimination even in places they're welcome. In addition, they have been shadowed from across light-years by the mysterious Li'idra Hive, dedicated to avenging their ancient loss and exterminating them.
They form eusocial groups, Hives, lead by a High Queen, whom the Hive is usually named after. Under them, Lesser Queens held jurisdiction over specific Hive functions. Queens, lesser and high, are the only type of Vaurcae capable of producing eggs to spawn new ones. Being born under a specific Queen places a Vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the '''[[Vaurca Hives]]''' page.


To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]
Their civilizations are separated into several castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual Vaurca is made often for a specific function pertaining to their caste. Vaurcae are separated further between being Akaix (Unbound) and Viax (Bound). Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.


==Heads of Staff==
Vaurcae have mechanical extras such as extensive xenowear loadout and their homeworld’s flag. K’ois as a product is available in-game and they have a rather grand set of unobtainable event-spawn objects and mobs. Massive Vaurcae Breeders are playable as consular officers, and their lore can further be explored through artifacts and merchant items.


Vaurca can't be any Head of Staff. Their employment opportunities are strictly limited.
Vaurcae can come from the Zo'ra, K'lax, C'thur or Lii'dra Hives. The Lii'dra are exclusive to [[Lii'dra guide|antagonists]] and events - this does not mean antagonist vaurcae have to be Lii'dra, however.
 
To apply to be one of the insect-like Vaurcae, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].
 
'''Important notes:''' Vaurcae can't be any Heads of Staff, including being elevated to an Interim command position. They used to require an Avowal of Responsibility to work any position higher than an intern level, but as of 4/24/2463, Avowals were abolished in SCC facilities.


==Mechanics==
==Mechanics==


*Global hivemind, accessible via :9 and heard only by other Vaurcae and stationbound synthetics.
*Global Hivenet, accessible via ,9 and heard only by other Vaurcae and station-bound synthetics.
*Pressure & Cold resistant, allowing them to survive in space with internals.
*Pressure and cold resistant, allowing them to survive in space with internals.
*Unaffected by Phoron gas.
*Unaffected by phoron gas but require it to breathe.
*Have natural insulation.
*Have natural insulation.
*Immune to slipping.
*Immune to slipping.
*Can only healthily consume food consisting of K'ois paste and byproducts.
*Can only healthily consume food consisting of k'ois paste and byproducts.
*Require phoron to breathe. They spawn with an internal phoron tank they can refill by consuming plasma reagent.
*Do not self-heal.
*Cannot wear normal shoes or gloves.
*Can see very well in the dark.  
*Cannot wear normal helmets. (Can wear hats.)
*Cannot wear most spacesuits.
*Do not self-heal from most damage types.
*Takes 2x the toxin damage.
*Takes 2x the toxin damage.
*Suffer from additional blood loss.
*Suffer from additional blood loss.
*Vulnerable to EMPs.
*Can be permanently rendered blind by flashing them several times in a row.
*Can be permanently rendered blind by flashing them several times in a row.
*Cloning tanks will not clone their non-organic organs.
*Vaurca Warriors can bite and are more resistant to burns.
 
*Vaurca Workers cannot bite but are more resistant to radiation.
** Vaurca Warriors are more resistant to fire than their Worker brethren.
*Vaurca Bulwarks are slow but immune to radiation and can fireman carry two people at once.  
** Vaurca Warriors are faster than their Worker brethren, and can sprint for longer.
** Vaurca Warriors can bite.
 
** Vaurca Workers are more resistant to brute than their Warrior brethren.
** Vaurca Workers are more resistant to radiation than their Warrior brethren.
** Vaurca Workers are more resistant to suffocation than their Warrior brethren.
** Vaurca Workers are slower than their Warrior brethren.
** Vaurca Workers cannot bite.


Non-mechanic traits:
Non-mechanic traits:
* Dislike light.
*Dislike light.
* Generally very specialized, often no inter-department knowledge.
*Generally very specialized, often no inter-department knowledge.
* Face severe discrimination in human space.
*Face severe discrimination in human space.
*Be incredibly sensitive to smells.


Coloration:
==Relationships with Megacorporations==
* Vaurcae exoskeletons are typically coloured depending on the type and hive of the Vaurca specimen in question. Individuals can vary from the normal color by 10 or fewer points.
The following is an updated table listing which megacorporations employ Vaurcae. All playable characters must adhere to these specifications; failure to do so may result in administrative action.
:Zo'ra Hive
::Unbound of any type: (RGB 51, 0, 0)
::Bound Warriors: (RGB 71, 0, 21)
::Bound Workers: (RGB 71, 21, 21)
:K'lax Hive
::Unbound of any type: (RGB 51, 51, 0)
::Bound Warriors: (RGB 51, 71, 21)
::Bound Workers: (RGB 71, 71, 21)
:Lii'dra Hive
::Lii'dra can be any colour, to permit them to masquerade as Vaurca from other hives.


===Information for Whitelisted Players===
{| class="wikitable" style="text-align: center;"
 
|+ Vaurca Hives' Relationships
====Playable Factions/Types/Castes====
|-
Vaurca can come from the Zo'ra, K'lax, or Lii'dra hives. Vaurca from the Zo'ra hive must also choose a brood. The Lii'dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii'dra.
! Corporations
 
! Zo'ra
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.
! K'lax
 
! C'thur
====Personalities: Playing a Vaurca====
|-
 
! [[Nanotrasen Corporation|NT]]
=====Playing Bound=====
|style="background-color:#86dada;" | Preferential
 
|style="background-color:#39ff14;" | Yes
Playing a Bound (Viax) is very similar to playing a station-bound synthetic; your first responsibility is to obey orders and do as you're told. Unlike synthetics, Bound are completely lacking in any sense of self-preservation, and will obey orders at any consequence to themselves. While they flee or fight (in that order) if attacked by a stranger, they will accept a valid order to kill themselves or to be killed without hesitation. While Bound feel pain, as a feedback for when they are in hazardous situations, they do not necessarily suffer it; their body will not resist them if they try to harm themselves.
|style="background-color:#39ff14;" | Yes
|-
Bound Vaurca are notoriously poor at dealing with complicated or overlapping chains of command, or with standing regulations, and generally can only recognize a single supervisor at a time to the exclusion of all others. They are thus a point of weakness for any antagonist seeking to cause damage to the station; any ne'er-do-well who gets control of one can generally rely on it to further their wicked cause without resistance.
! [[Hephaestus Industries|Heph]]
 
|style="background-color:red;" | No
Bound are barred from security, medical, and science jobs. They are free to take civilian jobs or engineering jobs. They are also free to be menial lab assistants, or orderlies in the medical department. They do not need to be formally promoted before taking these jobs.
|style="background-color:#86dada;" | Exclusive
 
|style="background-color:red;" | No
=====Playing Unbound=====
|-
 
! [[Zavodskoi Interstellar|Zavod]]
Unbound (Akaix) Vaurca are people; there is very little within the realm of human experience that an Unbound cannot encounter. They are capable of learning any skill and performing any job, but due to prejudice and discrimination, they are limited to the lowliest professions – civilian jobs and internships. Promotion comes only on a limited basis.
|style="background-color:#39ff14;" | Yes
|style="background-color:red;" | No
The vast majority of Unbound live in the Virtual as information beings, enjoying lives of pure thought. There are three primary reasons to descend from the Virtual and incarnate in a material body. The first reason is the pure joy and adventure of it; Vaurca possess a natural curiosity and a desire to seek out new phenomena and experiences. The second reason is careerism; Vaurca who want to rise to real leadership positions must spend time in the trenches of on-the-spot management. The third main reason is the Black Number; their human hosts demand a levy of experienced professionals with specific skill-sets. If none volunteer, then they must be conscripted – unlucky Vaurca who draw the Black Number are forced to descend and work for the new human masters.
|style="background-color:#39ff14;" | Yes
 
|-
'''Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices'''. NanoTrasen has introduced a "Peer Review" system to accomodate promotion to higher positions - Read the "Avowal of Responsibility" form available in form dispensers for more information.
! [[Zeng-Hu Pharmaceuticals|ZH]]
 
|style="background-color:#39ff14;" | Yes
====Speaking like a Vaurca====
|style="background-color:#39ff14;" | Yes
 
|style="background-color:#86dada;" | Preferential
The native Vaurca language, at least among the Vaurca on Tau Ceti, is called ''Vaur'uyit'yaza.'' It is synthetic, fusional, agglutinative, conjugative, and cased, and is extremely different from Tau Ceti Basic. Some Unbound are quite literate and fluent in TCB, but others still struggle to express themselves in it - they are still thinking in the old language and have odd sentence structure and syntax. Bound still have a lot of trouble with Basic.
|-
 
! [[Idris Incorporated|Idris]]
Natural Vaurca voices are completely unable to speak Tau Ceti Basic, and they use cybernetic implants to make up this shortfall. This is still a rough new technology to them, and their robo-voices are harsh and buzzy. They have not yet settled on a single design for these implants, so speech impediments still flourish. The most common element of the Vaurca 'accent' is replacing ''s'' with ''z'', but they generally have problems with unvoiced consonants (p, t, s, k, f, sh) and put too much voice into them (b, d, z, g, v, zh). This can lead to a situation where they can't pronounce their own names.
|style="background-color:red;" | No
 
|style="background-color:red;" | No
====Help with naming====
|style="background-color:red;" | No
 
|-  
Vaurca names consist of four components – form, caste, designation, and residence. The first syllable of their name will be Ka, for a default body, or Za, for the common ‘warrior’ or ‘VIP’ body. Other prefixes exist, but are much rarer. The second syllable will be ''Viax'' (pronounced vee-YACKS) for a Bound or ''Akaix'' (pronounced ah-kah-YEEKS) for an Unbound.
! [[Private Military Contracting Group|PMCG]]
|style="background-color:#39ff14;" | VP/NT
The third component is their given name, usually in the form of a number. Names should be unique and limited to one or two syllables. Their language makes great use of crunchy double-consonants, like TL, TZ, KS, KT, and the like – but no C's and Q's.
|style="background-color:#39ff14;" | VP/NT/DPF
|style="background-color:#39ff14;" | VP/NT/Eridani
Names are not very important to Unbound; it's trivial for them to identify themselves and each other by their accomplishments and affiliations. When speaking to one another over the Hivenet, Vaurca can transfer their greater resumes in only a moment - or, in the Virtual, their entire lived experience. Besides, everyone in a particular Brood knows everyone else in that Brood, and the Zo'ra hive circulates lists of who's who.
|-  
 
! [[Orion Express|Orion]]
Finally, the last component of their name is their home. Each of the five Zo'ra Broods has its own name – Ya'tzil, Tli'yez, Ax'tal, Tza'tzo, and Kte'kzil – but many Unbound prefer to use the Zo'ra name, affirming their belief that the Broods are temporary measures of no importance and the Mother Hive is still the homeland of their spirit. Real Vagabonds also often adopt the Zo'ra name. The one K'lax brood in known space has an individual name - it is Kzi'lak - but since there's just the one, K'lax just name themselves K'lax.
|style="background-color:#39ff14;" | Yes
|style="background-color:#39ff14;" | Yes
|style="background-color:#39ff14;" | Yes
|-  
! [[Einstein Engines|Einstein]]
|style="background-color:red;" | No
|style="background-color:red;" | No
|style="background-color:#86dada;" | Exclusive
|-  
|}


==Biology==
==Biology==


The Vaurca ''look'' like terrestrial insects, but their biology is actually much more complicated than that.
The Vaurcae of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes —a larger pair and a smaller— four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some Vaurcae are capable of smelling two different types of rock apart —and this is because of pheromones, which, along with the Hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a Vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.
 
====Life Cycle====
Vaurca start their life as eggs, laid in clutches of 12 to 60, and then hatch into larva that look like tiny prawns. At the moment of hatching, all larva are the same, and absent any special intervention they will all grow into Bound workers.
A Bound begins work as soon as it's able, which is usually about five to seven years after it hatches and after its third molt. From there, it continues to work until it is too old and must be recycled, which is usually after 45 to 50 years. If treated with special hormones, it can develop male or female sex organs. Males have very short lives; they get one breeding season with the females and then die. Females, on the other hand, will lay six to eight clutches of eggs before their ovipostors wear out and they, too, must be recycled. Their genetic engineering and husbandry technologies aren't good enough to completely weed out hereditary diseases, so they stick with sexual reproduction as a way of refreshing their gene pool. Unless a given Vaurca body is explicitly a breeder, then it is essentially a neuter female - their bodies are a straight subtraction from the breeder females but not so much as to be real lowest-common-denominators with the males.
 
If, while still in the egg, the embryonic larva is treated with a special artificial hormone, then it will not mature as a Bound – it will grow a large, ponderous brain much too big for its body. These 'protobound' are kept in special quarters, constantly fed and cared for, until their first molt is complete. Once they have their shiny new carapaces, they face Upload and enter the Virtual.
The process of Upload is intentionally destructive; their brains are extracted, sliced into cell-thin segments, and copied as data into the Virtual – the massive part-organic, part-cybernetic brain-computers that are the focus and soul of their entire civilization. The Virtual is a garden of infinite delight; Unbound are free to use its nigh-unlimited processing power to study and create whatever they wish. When living as pure data, Unbound have no well-defined 'lifespan;' they will start to go senile at around 120 years of age and will eventually corrode so badly that they cannot communicate or think coherently. At that point, the Virtual gradually purges them as junk data. Mental exercise keeps their thought-patterns fresh and vital, and active and vivacious Unbound can live longer, but it's almost unknown to go beyond 200 years.
 
====Internal Organs====
Internally, Vaurca are much closer to terrestrial mammals or reptiles than to arthropods. They have a closed circulatory system with well-defined veins and arteries, allowing them to maintain a regular body temperature. Their blood is primarily copper-based hemocyanin with sulfur binding, which causes their blood to adopt a pale yellowish color and a potent stench. Hemocyanin is not as efficient as iron-based hemoglobin blood, meaning that their twin hearts must maintain a quick pulse and a high blood pressure to keep them oxygenated.


Vaurca lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Pure oxygen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, Vaurcae in human space must go masked and wear external respirators - otherwise, the urge to breathe could lead to accidental oxygen poisoning. Scientists have begun work on a Vaurca body with no external breathing apparatus at all, but progress is slow for lack of resources.
Before a larva is hatched, its purpose is determined by a Breeder in a process called imagotis. Essentially, the Breeder can imagine what they want a specific Vaurca to look like and think like, and subconsciously alter certain factors regarding the larva's development to facilitate their growth into the Breeder's image.


Vaurca posses in their head a neural socket that allows interface with the HiveNet quantum radio system. The Vaurca in Tau Ceti can no longer reproduce these devices - the required industrial base is simply too high - and must now repurpose them from the bodies of the dead.
More information on the intricate workings of Vaurca-kind can be found on the [[Vaurca Biology|biology]] page.
===Ka, The Workers (Type A)===


====Limbs====
Type A are the most common and can be seen as the 'backbone' of Vaurcesian societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their Hive. It is approximately half an inch thick among all Type A Vaurcae. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurcae to have extended, several day-long EVA expeditions, assuming they have phoron. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectra are not unheard of for the more specialized tasks.
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of coloration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain. A Vaurca with a missing antenna has similar connotations to a human with an eyepatch.


Their mouth parts are similar to a prawn's, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.
It is important to note that Workers explicitly avoid violent situations wherever possible. This is not their function, and they are always more use to the Hive in peak condition. Nearly all Ka are designed to find violence almost abhorrent —the sight and smell of blood instills fear and worry for most.


====Senses====
===Za, The Warriors (Type B)===
Vaurca senses are generally comparable to those of human beings. Their eyes are better in low-light conditions but have less color-definition; they have more rods but fewer cones. Their hearing follows suit; their range is narrower (60Hz-12KHz) but better with faint sounds. Because of their hard carapaces, their sense of touch is very weak and they can sometimes seem rather clumsy. A stubbed toe in the dark is not nearly as awful for them as it is for us, but they can have trouble touch-typing on a human-spec keyboard or rooting around in their pockets. Their sense of smell, however, is far beyond that of humans, though weaker than a Tajaran’s - they can reliably differentiate each other based on smell.
Type B are the second most prominent of Vaurcesian society, taking the form of heavily augmented warriors. Type B can range in size from 5ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.


====Sleep Cycle====
Warriors, unlike other types of Vaurcae, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while Worker and Breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.
The sleep cycle for bound is a very hard to one to predict. Their natural sleeping cycle seems completely random and is more in line with SSD that plagues other species. They simply go into an inert state and remain unresponsive for a few minutes or hours at a time before suddenly being roused and getting back to work.


==Body Types==
The majority of Warrior-caste Vaurcae employed by the SCC are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.


====Workers (''Ka'')====
===Ta, The Breeders (Type C)===
Type C are rare among Vaurcae, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurcesian Hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as Bound while the females are raised as Unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen and to even become an additional Lesser Queen if the Hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive-cells they oversee.


The Ka are the most common and can be seen as the 'backbone' of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Ka Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They are bipedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.


===Warriors (Za)===
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].
The Za are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Designing new and weird Za bodies is a constant hobby among the Vaurca, and they have a history of some truly wild designs - quadrupedal, hexapedal, guns for arms, laser-eyes, rending talons, and more. Despite their creativity, in modern times they generally have to stick with the basics. The Zo'ra have a history of being a warlike and martial Hive, so even in times of peace they maintain a force of warriors as large as they can feed and breed.


The 'basic' Za body, unchanged for millenia, covers their vulnerability to lasers to the best of their ability. It's also faster, allowing them to close to melee range as swiftly as possible. As a last-ditch weapon, their mandibles have been strengthened so that they can bite their enemies and do horrific ripping damage. With a tiny handful of exceptions, this is all the modern Hive has to offer.
====Playing a Hive Representative====
As a Ta, you are more valuable than Workers and Warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of a hive-cell aboard the Horizon, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.


===Breeders (Tche)===
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.
The Tche are the rarest among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile and that show sexual characteristics. Male and female are both exclusively Bound. Reproduction and infant-care thus falls under the general category of Bound scut-work, and Unbound consider it beneath them.


====Others====
*No height taller than 11 feet tall.
There are 11 other 'body-names' in common circulation, most are obsolete - nobody living has ever had occasion to use them and they only live on in dictionaries. Of those that remain, the name ''Ra'' is used for Rapid Transmission bodies and ''Kza'' is used for stationary Hivenet dispatchers.


These Transmission bodies are designed for hyper-rapid typing – they're so quick that it's faster than transmitting on the Hivenet. Once the messages are sent, they go straight back into the Virtual to deposit as many as they can and collect another packet to send. The turnaround is about 20 minutes plus typing time, which – for this exact document – would be about 25 seconds. Transmission is the equivalent of a lowly internship; it's tedious and unpleasant, and a common stepping stone for Vaurca seeking higher prestige.
*As a Gyne, you are allowed to have a three-syllable name instead of the usual monosyllabic. This name may, unlike typical Vaurcesian names, be broken down into multiple sections (for example Vaun'skiyat’ilo). These names typically represent titles given to a Ta by her peers, and as a result, older Ta tend to have more than younger Ta. Despite this, for simplicity sake in human space, a Ta will typically pick what she views as her three most important


The Dispatcher bodies are designed with powerful neural sockets - they're so powerful that they're called Rods - and they moderate and control the Hivenet traffic. Hivenet is not peer-to-peer; it all travels back to the Dispatchers and then out again. This is exhausting and important work, and it's not for novices. The Hivenet is universal across all Broods and all Hives; its effective range can be measured in astronomical units.
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.


==Social==
*Avoid combat, avoid doing any labour or specialised work. You are neither Warrior nor Worker, do not act like them. You can, however, inspire others to do something.


===Language===
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a Unathi’s horn would upset them or not.
The ''Vaur'uyit'yaza'' language is their greatest cultural treasure; for thousands of years, it has been the clay of poets and philosophers. It is also stunningly complicated, compared to any human language - its deep literary canon, as well as the relative high education of its speakers, means that it's ridden through with allusion and reference. There is a plain way to ask where the bathroom is, but most Unbound wouldn't say it that way. They'd instead say that they were facing north behind a garden. (North is the opposite of south, South means the Southern Polar Star and thus navigation, garden means working in the dirt means dirty hands means washing hands which means the toilet.) Their whole language is like this, and not even they have a good dictionary for it - you just have to be well-read in general.


Obviously, none of this works on the Bound, so the Unbound grade their language when speaking to them.
===Cephalon (Type D)===
The Cephalon is the strangest of all Vaurcae beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. Their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound. It will grow so much that the Cephalon's handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to keep them growing further. After a decade of pruning and racking, and some cybernetic wire-work besides, the end result is a new Cephalon —a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any Hive at large.


===Inter-caste Relationships===
===Ra, The Bulwarks (Type E)===
The Unbound regard the Bound as furniture, and use them up with callous indifference. Provided that there's a reasonable expectation that any valuable or unique implants in a given Bound can be collected and recycled, the Unbound show complete bravado in throwing away or discarding Bound lives. Every Bound is theoretically attached to an Unbound supervisor, and must obey their supervisor's demands without question or hesitation - but they will accept orders from any Unbound in the same Hive who gives them. It is only social understanding that keeps Unbound from poaching each others' Bounds.
The newest caste of the Vaurca, Type E are heavyset industrialists that specialize in jobs involving hard labour, engineering, and maintenance. Average specimens stand at 8-10 feet tall, and require special clothing due to their unique shape. Type E Vaurca are the least prominent population wise in the species, due to the fact they were only recently conceived as a joint operation between the C'thur and the Nralakk Federation. They were unveiled at the first session of the reformed Court of Queens in 2463, before specimens belonging to the other Hives began appearing.  


===Inter-brood Relationships===
Bulwarks tend to be strictly defensive in their temperament, meaning they will fight to defend themselves and those in their immediate surroundings, before escaping when presented the chance. They will not chase down threats or run into situations they are not already involved in.  
The wise say that brothers at war ally against cousins. This is true of the Zo’ra broods as well. Left to their own devices, they continuously struggle with each other - they mark borders and shove along them; they launch raids and pillages; they declare ritualized ‘flower wars;’ and, most Vaurca of all, they blast each other with strongly-worded missals and journals decrying each other’s philosophical contradictions and weaknesses.
But the All-Hive Consensus is simple - this is not the time for that foolishness. Attitudes within broods regarding other broods runs the gamut - some openly admire them, some shrug their shoulders to live and let live, others cluck their tongues indulgently, and some even scorn and criticize. But regardless of their personal feelings, nobody denies that the Hive is family - and family means nobody gets left behind or forgotten. Ya’tzil, Tza’tzo, and Kte’kzil may have serious arguments about how they should face their mutual and individual challenges, but they will resolve these differences the way Vaurca always resolve their differences. They will speak their hearts, hash it out, explore the options, find a Consensus, and phalanx up. That’s their way.


===Inter-hive Relationships===
Bulwarks are only employed in select locations as of now, due to their relatively recent appearance. Notable locations include the NTCC Odin, the NSS Upsilon, the NSS Aurora and the SCCV Horizon. Outside of these locations they are heavily monitored in where they go, and are typically kept in more secure locations. There are no Queenless Bulwarks.
The Zo'ra and K'lax hives have theoretically warm relations, and many Zo'ra feel a kind of condescending warmth towards the K'lax. The K'lax formally accept their conditions of servitude, but many individual K'lax chafe against it. Both hives despise the Li'idra, who in turn despise them.


===Inter-species Relationships===
=== The Unbound ===
Due to most Vaurcae hiveships being present in human-space, most inter-species relationships Vaurcae have are with humanity. Zo'ra and K'lax Vaurcae tend to be co-operative with humanity out of necessity, but on an individual level the opinions vary between each Unbound, depending on what the specific Unbound has experienced. Unbound rarely if ever esteem any human higher than a Vaurcae, due simply to biological constraints. Bound Vaurcae are completely subservient to the whims of their master hive, and it is only because of this that rented Bound workers obey their human owners. The hierarchy of servitude that a Bound abides by is a topic of concern among humanity, because Bound are hard-wired to satisfy the needs of other Unbound Vaurcae of their hive firstly, creating the possibility for complex situations should the interests of a Bound's human owner ever conflict with the interests of an Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labour tends to surpass the potential dangers.
The Unbound make up the upper castes of Vaurcae society and form the only sentient and self-aware parts of its greater population. Their eggs and larvae are given more graceful care by Bound Workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However, Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurcae in known space it's become every aspect of their lives and supposed afterlife.


==Culture and Society==
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their Hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However, when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive-cell's interests.


===Values===
Unbound disconnected from VR can still connect themselves to the 'internet' of a Hive, called the Hivenet or Hive Network, where the Unbound all connect their consciousness. Unbound Vaurcae can share their knowledge, memories, and even feelings through the Hivenet. The Bound are barred from most non-utilitarian aspects of the Hivenet, due to biological constraints.
To reiterate what was said before, Unbound are individuals and can have conflicting or complicated motivations. While they possess cultural norms, they are capable of acting against them.
The Vaurca prize philosophy and intelligence; they are beings of thought and they value thought for its own merits. By human standards, they spend an absurd amount of time thinking about the nature of goodness, of beauty, and of morality, and questioning why they do things and what their actions mean. The 'first among equals' in the Virtual are generally philosophers, and any Vaurca worth its k’ois will have a basic ability to express an idea in a logical and rhetorically-pleasing way.
At the same time, they have very sensitive feelings, and they embrace those feelings. They treasure their language and their oral heritage, and they produce 'experiential' or 'noetic' art that can only exist in the Virtual. Poetry, composed in their ancient Vaur'uyit'yaza language from before they established the Hivenet, is omnipresent, and those who don't compose it must at least show an appreciation for it.
It's also important to note how they worry about the feelings and well-being of each other. Ambitions flare, personalities clash, and rivalries fester within the safe boundaries of the Virtual, but the Unbound are connected to one another on a deeper level than most humans can understand; it's trivial for an Unbound to serve up their entire lived experience and memories to another as a basis for understanding. Vaurca are much better at talking frankly about their feelings than humans are.
Equality is also an important virtue to the Vaurca. The oldest, wisest, and best-connected might lead them, but every Unbound is a component in the Virtual and a contributor to the great Synedrion of Thought, and deserves a certain degree of respect and consultation. The phrase 'that's an order' means nothing to them, for they don't accept commands; the phrase 'we have all agreed,' however, will generally induce compliance provided that we, whoever we are, has actually generally agreed. They will accept apprenticeship beneath someone else, but they aren't willing followers for someone else's ambitions. There's nothing wrong or dishonorable for a Vaurca to ask, 'what's in it for me?'
Vaurca love knowledge and discovery. Traditionally, they say that 'the proper study of Vaurca is Vaurca,' and somebody who completely eschewed the humanities (the Vaurcities?) would be kind of a deviant, but they've always had a deep respect for pure science and especially pure mathematics, at which they excel. They are also fascinated by biological diversity; counting themselves, they have only brought eight species with them from Sedantis and five of them are microbes. They feel this loss very keenly, and are always joyous to encounter new life.


===Arts and Entertainment===
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurcae can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves, rarely having monetary aid from their Hive.
The native environment of the Unbound is a purely noetic one, made entirely of information and ideas without any reference to the senses; as such, their native entertainment tends to be noetic as well. They have entire libraries of 'boardless board-games' - viz. Mornington Crescent. They are experts at constructing 'mind-frames' - artificial states of knowledge and memory that prompt certain interesting feelings. Less-disciplined Vaurca like playing with virtual blocks and creating digital environments as a form of artistic expression, and collaborating and sharing them with others.


When in the Material, Unbound with a few moments to kill like chattering on the Hivenet, either to have meaningful conversations about life and the universe or else to play little word-games. They also have a handful of games to play in person, the most popular of which is ''Tsa'tlan'' - it involves throwing sticks into the air to create shapes or constellations.
The Unbound can be any of the types mentioned above except for Type D.


The Bound are completely derived of pleasure and have no desire to entertain themselves.
=====Playing Unbound=====


===Fashion & Cuisine===
Unbound are the human-like part of the Vaurcae species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be fresh from the Hive birthing chambers and or from their Lesser Queen's virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Likely because of their biology, Vaurcae are generally passive and hold more value in a groups opinion rather than their own.
In ancient history - in the Sedantene phase of their history - Vaurca would wear colorful and elaborate clothes as a way of showing their status. Now that they've moved into the Virtual and only Descend to work, it's considered good Discipline to eschew clothes and accoutrements in favor of going naked, or limiting their clothes to just a few pockets and toolbelts. Because of their hard carapaces, they have little trouble being naked. Blindfolds are also useful in high-light environments.


Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.
'''Unbound are restricted in the jobs they can pick. '''<br>


The Vaurca used to eat all kinds of exciting and diverse cuisines - they still have ancient cookbooks that describe fantastic ingredients - but all of that's gone now. The only edible substance they have is K'ois, and it lacks both flavor and nutrition. It is, however, extremely easy to grow in vast quantities, making it the perfect food for the Bounds and an acceptable austerity for their Unbound supervisors. A disciplined Unbound will view its food as medicine, and just eat it to get it over with.
<br>
Security: Security Officer, Warden, Investigator, Security Cadet<br>
Medical: Surgeon, Physician, Psychiatrist, Pharmacist, First Responder, Medical Intern<br>
Engineering: Engineer, Atmospheric Technician, Engineer Apprentice<br>
Science: Scientist (all titles), Xenobiologist, Xenobotanist, Lab Assistant<br>
Service: Chef, Chaplain, Librarian, Bartender, Gardener/Hydroponicist, Janitor<br>
Operations: Hanger Technician, Shaft Miner, Machinist<br>
Civilian: Assistant, Off-Duty Crew Member


===The Arts===
As of 4/24/2463, Avowals of Responsibility are no longer required for Vaurcae above intern level positions.
In the Virtual, there are two kinds of art: noetic and literary. An Unbound could create a virtual space and create a virtual piece of tactile art - a painting or a sculpture - but noetic and literary arts completely dominate the scene.
===The Bound===
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]
Bound Vaurcae are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larvae that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised —grown with some parts of their brain missing.


"Noetic" art, like noetic entertainment, is entirely information- and idea-based. It generally takes the form of trains of though, the process from hypothesis to conclusion. Sometimes these trains of thought are cross-cut between multiple perspectives, jumping between participants in a conversation as they mull over points and arguments. The topic is usually philosophy, or perhaps romantic personal angst. (Watch the movie ''Mindwalk'' for a good example.)
=====Playing Bound=====


"Literary art," on the other hand, runs the same gamut as it does among humans. Poetry is the highest art, and there are dozens of different schools and styles. They also write stories and narratives, but these aren't as common unless it's as a personal autobiography - when I was in the Material, this is what I saw, this is what I did, and this is what I felt.
Bound, or as humans sometimes call them, Drones, have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurcesian Drones probably speak slowly and have trouble speaking Basic.


Descended Vaurca, forced to work for long periods of time away from home and with unusual amounts of leisure time, are beginning to explore their ancient art-forms, or mixing them with human and other styles. This is still a fresh and new field of exploration.
Bound typically focus on performing their duty. If asked to do something outside of the scope of their duty a Bound will always use their duty as a reference to the task at hand. Because they are working under the decree of the Hive's Queen, only with good reason would an Unbound Vaurca ask a Bound from its respective Hive to deviate from their duty. Otherwise, Bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their Hives' Unbound, and heads of staff can order a Bound to deviate from its duties.


===Religion===
Bound can be easily dismissed - or culled - if their performance is unsatisfactory.
The specific rites, practices, and theologies differ from Hive to Hive, from Brood to Brood, and from individual to individual, but all these strains of thought exist more-or-less within a single religion among all the Vaurca – adoration of the Holy Mother Goddess, the primordial being who created the universe and put the Vaurca in the center of it on Holy Sedantis, and whose weeping shook the heavens when her beloved children destroyed the Garden of Eden for everybody by growing up.
Their religion is uncomplicated, and is so by intention. The Holy Mother Goddess is a big glob of sweet, gooey mother-love, embracing all her children with unconditional forgiveness. However calculating and intellectual they might be otherwise, the warm and welcoming HMG gives every Vaurca an opportunity to regress back to the safety and comfort of infancy.
There's a lot of crying and hugging, is what we're saying, or there would be if crying and hugging had any physical meaning to the Vaurca. It's childish, and it's supposed to be. The HMG exists alongside formidable Vaurca philosophies about truth and morality and society and metaphysics and all that, but it's very hard to resist her allure for long. The HMG loves you very much and wants the best for you, no matter what you do, and will always forgive you and welcome you back to her if you're really sorry and do your best.
Vaurca venerate the great figures from their past, but only the HMG receives genuine veneration and prayer. Even those Vaurca who abstractify or re-interpret the HMG, perhaps as the emergent gestalt consciousness of the Virtual or as a symbol of Sedantis or as a metaphor for the bewilderment of adulthood, do not replace her with another deity for genuine worship. They are thus a monotheistic society.


Obviously, none of this is of any use to the Bound.
They can '''only''' take the jobs listed here. If a job title is not on this list, you cannot play them as a bound.


===Technology===
Security: None<br>
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae biotechnology is also rather advanced, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.
Medical: Physician, Pharmacist, First Responder<br>
Engineering: Engineer, Atmospheric Technician<br>
Science: Scientist<br>
Service: Chef, Bartender, Gardener, Librarian, Hydroponicist, Janitor<br>
Operations: Machinist, Hanger Technician, Shaft Miner<br>
Civilian: Assistant


As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.
==Modern Day==
==History==


===Major Hives===
For most Hives, co-habitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the Vaurcae had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready Hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous Warforms, most believe it to be a miracle that the Vaurca have yet to attack and seize control of the galaxy.
There are three major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation.


====Zo'ra====
However, all Hives (barring the unknown machinations of the Lii'dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on Hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta'Akaix'Zoleth'akeh Zo'ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known Hiveships are in. Their food supply was limited in terms of places to grow aboard the Hiveships, and as a result, a high majority of warforms and the larger Bound Workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.
Zo'ra - "Unstoppable."


Zo'ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship 'Titan Prime.' Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (6.2 million in known space). Zo'ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.
Politically, all but the '''Zo'ra''' have yet to make any substantial political hold in Tau Ceti. The C'thur and K'lax are being used primarily as either labor or military by their allies, with the K'lax as vassals/tributaries to the Hegemony, and the C'thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo'ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain Queens over others, the Zo'ra Hive as a whole is benefiting from their increased power. In addition, the Zo'ra have managed to revive the Court of Queens on Caprice, installing its chambers within their "capital" New Sedantis.


Zo'ra have cold relations with other hives. In Tau Ceti, this has lead to confrontations between them and other hives arriving in the system.
Technologically, all but the '''K'lax''' have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K'lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the Hive's collaboration with the Unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K'lax have been attempting to re-create the machines of old using newer parts and materials. The '''Zo'ra''' Hive's most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]'s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.


They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They all claim to be direct representatives of the Zo'ra High Queen, and periodically claim to have received direct communication from Her to give legitimacy to their own authority.
Economically, all but the '''C'thur''' have struggled to make any real money, reliant on collective money pools brought in by employed Bound and Unbound. Being harboured by the generous Nralakk Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a Hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta'Akaix'Athvur'zekt'azi Zo'ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C'thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C'thur being the most economically progressed out of all Hives.


====K'lax====
K'lax - "The Deceivers."


K'lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Kloxa'xia appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K'lax hive is a client state to the Zo'Ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K'lax outright rejecting the claims of leadership the Zo'ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (4.3 million in known space.)
====Individuals====


Similar to the Zo'ra, the K'lax Hiveship is represented by three Lesser Queens who claim divine and direct connection to the High Queen of K'lax. This claim is disputed by the Z'ora, who claim to be the only rightful rulers of the K'lax.
For many Unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most Hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An Unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.


====Lii'dra====
'''Workers''' mostly shifted from serving the Hive to employment well, with only a few incredibly specialized Unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many Vaurcae brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many Unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike —often showing their ignorance of how Vaurcae operate and live. The recent incidents involving Tajara gangs reacting violently to the Lii'dra invasion, going as far as to murder, have demonstrated a more obvious dislike.
Lii'dra - "The Scourge."


Hive Lii'dra, although small with aprojected population of 22 billion (4 million in known space), match Zo'ra military might with cunning and tact in Vaurca space. Based on information gathered from Vaurcae in human space the Lii'dra and Zo'Ra were engaged in a devastating war that seems to have followed the Zo'ra to known space. The Vaurcae present are currently unwilling to divulge the reasons for this war, but it's become apparent that reconciliation between the two hives may be completely impossible. The Lii'dra were encountered after their own Hive-ship Klo'xzai arrived in the Sol Alliance system of Lalande. Original contact became open hostility almost immediately as the Hive-ship's automated defenses opened fire on investigating Alliance patrol ships, sparking a brief skirmish that claimed the lives of 12 Alliance servicemen. Since then the Klo'xzai moved into deep space, and similar to [[Vox]] and [[Unathi]] raiders the Lii'dra in known space operate as feared raiders.
'''Warriors''', however, did not have such an easy transition —while there were some who could transition as well as most Workers, many of the Unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K'lax warriors mostly serve in the Hegemony. Recently, many Zo'ra Za, and a few of other Hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].


The rulers of the Lii'dra are suspected to be Lesser Queens similar to other Hiveships, but this has yet to be verified.
==Social==


===Language===
Before the invention of the Hivenet in the [[Vaurca History#The Eera of Augments|Era of Augments]], Vaurcae would communicate by distributing pheromones from mouth to mouth for complex messages, and vibrations with their antennae for simpler messages, sent via larger distances. Since Vaurcae don’t possess a vocal tract, spoken language was unknown to them until their arrival to the Spur. The invention of the Hivenet allowed for a better and more long-range method to communicate with each other, making cooperation more efficient. While to a stranger Hivenet might just sound like rhythmic vibrations, for a Vaurca the received message, which are encoded pheromones coded and transmitted as signals, ‘sounds’ in their head, which is how the Vaurcese vocabulary has been incorporated in Human, Skrell and Unathi space.


===Early Nomadism===
These encoded pheromones can also transmit emotions and other kinds of warnings. Because of the lack of facial expressions available for Vaurcae, it is common for individuals to express themselves by sending a message such as this on the net. Other simple encoded messages, such as small onomatopoeic sounds or reactions such as an eye-roll may be sent too. Images and video are too heavy to be encapsulated by pheromones, and can’t be transmitted via this method.
The earliest records of Vaurca civilization gained from limited access to Zo'ra records range from some time starting between 500,000 and 550,000 years ago. Due to the hostile climate of their homeworld caused by the thin ozone allowing radiation to blast the planet daily, many Vaurca were forced to live nomadic lives inside the vast underground cave networks to gain access to edible fungus.


Almost all conflict originated around control of food. Warfare was a matter of survival after a hive exhausted its food supply. Warrior castes became the most dominant caste within Vaurca society and nearly all hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor while the surviving hive was enslaved. The mindset appears to be an unwillingness to spare extremely limited resources with enemy warriors.
Vaurca have the ability to speak with voice synthesizers, which are responsible for their peculiar accents. These voice modulators are cheap, and based on alien technology in some cases. It also allows the Vaurca in question to be able to translate the message in their heads. Thus, no Vaurca is able to audibly receive or reproduce a xeno language without the aid of this augment. However, despite not having a written language themselves, Vaurcae are able to learn to read and write in Basic, and for an employee on board the SCCV Horizon, part of their education would have consisted in such.  


===The Agricultural Revolution===
====Speaking like a Vaurca====
Approximately 60,000 years ago agricultural methods that allowed hives to cultivate fungus had proliferated throughout the planet. No longer a resource that could be easily exhausted, many hives found an abundance of food to be a boon. The population exploded as the hives continued to operate as they always had. Unfortunately fertile territory (in the context of cave fungus) was uncommon and conflict still broke out between hives.  
Vaurcae working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren't used to alien culture.


Other avenues of change proliferated through the Vaurca hives, as well as an explosion of art. For understandable reasons living in caves constantly grew tiresome for many unbound Vaurca and they began to experiment with ways to spruce up the place. With an abundance of food Vaurca were able to spare manpower to begin ambitious feats of masonry and architecture. According to secondary sources the Vaurca Homeworld eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that wouldn't be blasted away by radiation. Thousands of years of trial and error with countless incidents of cave-ins in the early years have allowed the Vaurca to become masters of masonry and architecture.
Many Vaurcae, and their vocal augments have difficulty producing sounds related to the letter "s", and instead substitute with a harsh buzzing in the throat. ("May I please have some k'ois?" becomes "May I pleaze have zome k'oiz?"). Some Vaurcae may have difficulty producing soft consonant sounds such as those produced by "f" or "ph", and instead substitute them with a more guttural "vh". ("Phoron gas is fine!" becomes "Vhoron gas is vhine!". Some unfortunate specimen may even be plagued with both impediments at once. ("The phoron in these k'ois lets me breathe." becomes "The vhoron in theze k'oiz letz me breathe."), or even further, more exotic impediments.


Along with traditional warfare, queens of many hives had begun an arms race of architecture to show up one another. Massive engineering projects would be undertaken for the glory of the queen of the hive, such as a huge subterranean temple, the rerouting of an entire underground river, or a subterranean road being carved out to connect dozens of spread out subterranean cities all being commissioned. Queens at the time had also begun to develop a cult of personality around themselves, with the queens that managed to succeed becoming the most powerful and influential on the planet. Information on this is difficult to gather due to obvious bias or mixing of legends and facts within Vaurca records. However xenoarchaeologists are in agreement that Vaurca queens managed to retain a vital position in Vaurca society by inflating their status as mothers to a spiritual level. As the only ones in Vaurca society that could give birth to new generations, they had become mystical gardens of life and fertility in an otherwise dead and barren world.
===Naming System===
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for Workers, Za for soldiers, Ra for Bulwarks or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.


===The Era of Augments===
Finally, the last syllable of the name is unique, decided by the player. In Vaurcese, this segment would translate to a number —like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable, at the very most two syllables. For a Worker Unbound it might be: "Ka'Akaix'Siith Zo'ra." With 'Siith' being created by the player. The surname is the Hive that the Vaurca is a part of, in the example's case "Zo'ra".
The development of Vaurca continued down paths similar to the development of other space-faring species. The major split from the norm occurred around 2,000BCE Galactic Standard Time. The Vaurca had managed to achieve a technological level similar to Earth in the late 20th century. However the Zo'ra, who had emerged during this time, had a breakthrough in augmentation technology. Zo'ra began augmenting its drones with simple cybernetic enhancements. Worker drones would have their limbs replaced with more sturdy prosthetics, and later advancements in genetics had even more Vaurca hives beginning to experiment with altering workers with genetic and cybernetic enhancements.


This technological advancement continued until the Vaurca achieved a version of technological singularity with the technology in 50 CE. The technology had become minaturized and advanced enough that Vaurca hives could cybernetically engineer any aspect of a Vaurca drone. By this time Vaurca drones had become Bound, creating the early forms of the Vaurca we see today. While Vaurca records make no mention of it, human and Skrell xenoarchaeologists theorize that Vaurca drones had incidents of rebellion or insurrection against the mass augmentation and prosthetics, which explains why today bound are all lobotomized, mindless drones.
In summary, you create a '''single unique name''', which is slotted after your caste and whether you are Bound or Unbound, and your surname is the Hive you are from.  


By 100 CE the working caste of bound drones could work 24/7 stopping only to eat. Soldiers were augmented with all sorts of experiment weapons and abilities. However the augments and genetic alterations forced those altered into very specific castes. A worker raised and given augments for battle wasn't an effective mason or diplomat. While previously Vaurca society was stratified, the 'worker' Vaurca of old at least had a chance to enter into different fields. The modern Vaurca society saw a caste system where Vaurca were literally defined from birth and built into that role. This also created the modern definitions of bound and unbound: bound vaurca are members of the worker caste, literally bound to their role and station. The unbound are Vaurca above the working caste that would be allowed to seek their own destiny in society, forming a form of noble caste.
===Inter-caste Relationships===
Relationships between each type and each caste tend to be a universal constant among Vaurcesian Hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially "lazy" Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar —the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.


Eventually the Unbound, supported by a limitless supply of slave labor, began to form a more and more secluded society seperate from the working caste. Unbound scientists and artists eventually unlocked the technology behind virtual reality, and specialized it to create entire virtual worlds for themselves. Unbound with access to VR would lock themselves away for hours or even days at a time, sometimes leaving VR for only a few minutes at a time to let their bound workers feed them without having to even having to leave their seat.
Worker vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.


Eventually the technology expanded to the point that Vaurca developed their 'Paradise' we see today.
As for different types of the same caste, Unbound Ka or Za of the same 'duty' tend to organize themselves into hive-cells. For example, a Worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive-cell reporting to a particular Ta, usually their birth mother. Vaurcae tend to be closest to those that they work with, and so many Vaurcae consider their hive-cell their closest relatives.


===The Great Evacuation===
===Inter-hive Relationships===
The Zo'ra and K'lax Hives maintain warm relations, while officially the diplomatic tension between the C'thur and K'lax Hives is tenuous at best. The Lii'dra Hive is universally hated. The Zo'ra percieve themselves the rightful rulers of the K'lax and C'thur, and the K'lax have thus far made no official statement against this. Meanwhile, the C'thur changes their announcements constantly. The Bound of each Hive serve other Vaurcae of their Hive firstly and are completely subservient to the will of their Hive's rulership. The K'lax Bound however will also serve Zo'ra Vaurcae should there be no conflict with the desires of K'lax hierarchy. The same can be said to a lesser degree with the C'thur. Zo'ra Bound will rarely ever service K'lax Vaurcae, and only when instructed to do so by Zo'ra Unbound. Zo'ra, C'thur and K'lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.


The proliferation of VR and bound labor created a lull in conflict on Sedantis I. Farming techniques had become advanced enough that the populations could be reasonably fed, and all other desires were being filled in virtual worlds. By all accounts it would have been completely possible that the Vaurca never left their homeworld due to the development of VR. However a combination of push factors forced the great Vaurca hives to embark on extensive plans to expand into space.
===Inter-species Relationships===
 
The extremely thin ozone layer of Sedantis I had begun to be measured since the start of their modern era in the early CE era. By 150 CE the Vaurca's version of a scientific body between hives had conclusive evidence to show that the ozone would be completely stripped off the planet within another 200 years. While the planet had been bombarded with radiation, life had still managed to etch out a living, but when the ozone layer was completely gone all life on the planet would be killed by the excessive amounts of radiation, rendering it a barren, lifeless rock.
 
Hives took different approaches to the impending apocalypse. Many hives felt they could simply increase the depths of their subterranean cities to avoid the increase of radiation, and that the subterranean eco-systems would continue to thrive beneath the surface, while other hives began to try to look past the taboo of the deadly sky and consider expanding their hives into space.
 
Hives devoted massive amounts of bound labor to both projects. For the next 50 years some Vaurca hives constructed the massive hive-ships we see today. In another display of the sheer ingenuity of Vaurca engineering and architecture they had managed, after very heavy losses in early failures, to create and utilize an orbital industry to work on the hive-ships. These ships are also called ark-ships, and were used to transport thousands of Vaurca to other star systems. While fusion power was available to Vaurca at the time they did not yet possess warp or bluespace capabilities, meaning travel to other systems was extremely slow.
 
This reality meant that hive-ships had to be capable of supporting a population in deep space for hundreds or even thousands of years. They became battleships, colony ships, mobile incubators, carriers, refineries, and production facilities all in their own. They spread through space similar to the Vox, as nomadic wanderers occasionally settling on habitable worlds, but the pace of it was was incredibly slow due to the lack of bluespace technology.
 
Despite being years or even hundreds of years apart bound drones were still unquestionably loyal to their original queen, and followed directives given by her during their travels to the letter and without compromise. Lesser queens were brought on the hive-ships to help keep the population stable, and others left on habitable planets with a group of Unbound and Bound to settle on the few habitable planets they passed along the way, but the original High Queens of the hives on Sedantis remain legendary religious figures, with the lesser queens taking on a ceremonial role as mothers. Unbound present in the hive-ships were almost entirely connected to VR, which allowed them to function in their worlds, which may have been the only reason they managed to function as a society in deep space for so long.
 
The ultimate fate of Sedantis I is unknown to Vaurca encountered in human space in 2458, as contact is still impossible.
 
===Contact with Humanity===
 
None of the civilized species of the galaxy had any idea that the Vaurcae existed until an eventful day in November, 2456, when the drive plume and heat signature of a massive ship burning its engine in order to slow down for an approach was detected near the Romanovich cloud in Tau Ceti. While the galaxy was taken aback by this information, the Republic of Biesel acted immediately. A small scout vessel was dispatched to the ship, which was revealed to be a 30 kilometer (18.23 mile) vessel, mostly engine and radiator. Dubbed 'Titan Prime' by the media, Tau Ceti and news places over the known galaxy were bubbling with excitement as the object approached its apparent destination: Biesel.
 
After a few weeks, the object passed the Romanovich cloud and dispatched over twenty drones to key locations in Tau Ceti. Some of these locations included the NMSS Odin, the NSS Von Braun, NSS Arcadia, NSS Aurora, NSS Exodus, and NMV Retaliation, and one to each planet. Although all drones dispatched to the location turned back immediately, one did not. The one that was headed for the NSS Aurora stayed, and in fact, contacted the station through use of the station's own intercommunication system; displaying a single, unintelligible message. After a period of three hours, the crew were dispatched to the probe and entered, finding a hollow vessel. In the middle was a single alien computer, and in a corner of a room were Vaurca eggs, presumably for use in early colonization.
 
Research crew of the NSS Aurora, including Dr. Phoebe Essel and team were able to interact with the computer, painstakingly finding ways to translate the cryptic language it was attempting to speak in, and after usage of a pAI, were able to teach the machine Tau Ceti Basic. After some conversation, the computer detached itself and was brought aboard the NSS Aurora for first contact. It had been sent in order to document the indigenous species of the solar system. The computer tapped into the bluespace connection of the Artificial Intelligence of the station, uploaded core data files onto its hardware, and then departed, causing a minor panic on the station as the security forced feared an intelligence leak.
 
First radio contact was established with Tau Ceti President Joseph Dorn and Titan Prime, which was filled with Zo'ra. It was learned that the vessel was sent approximately 2 thousand years ago and had only now entered human space to find habitable planets to colonize. It was also learned that Titan Prime housed six million Vuarca on it, a staggering number.
 
Titan Prime eventually reached Biesel, settling into a stable orbit around the planet. Observation showed that the ship was worse for wear after traveling for 2,000 years, launched from Sedantis in 400 CE. Many of its systems were failing or had already failed. The life support was barely working and the hull had lost most of its integrity. After heavy negotiation with the Tau Ceti government it was agreed that in exchange for being allowed to settle on Biesel the Vaurca would agree to 'pay rent' in the form of providing Nanotrasen and the Tau Ceti government with a quota of their bound and unbound for Nanotrasen's workforce. Due to the complexity (and pointlessness) of paying bound Vaurca they would instead earn 'credit' towards their continued stay on Biesel to pay back the cost of housing them.


==== Settling in Tau Ceti ====
The Zo'ra tend to be cooperative with humanity out of necessity, but on an individual level opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their Hives. Perhaps in response to, or as a result of this, the Zo'ra Hives have begun to re-imagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their Hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurcae of the same Hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.


Ferries, re-purposed cargo ships, and civilian shuttles evacuated 2 million inhabitants of Titan Prime, ferrying them mostly to New Gibson and Biesel, respectively. Evacuations are still undergoing, and most Vaurca live in refugee camps or state-provided housing in special sections of the two planets. The [[Interstellar Aid Corps]] has performed most of the work evacuating and housing Vaurca, and they are critical of the government's treatment of them.
The Skrell of the Nralakk Federation have taken to using a work drafting system to assign duties to Vaurcae of the C'thur Hive. The Federation or an empowered representative would requisition an amount of C'thur for a particular job, which would then be supplied by the Hive. These C'thur would complete this assignment and then return to their Hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.


Today, roughly 2.5 million Bound and Unbound Vaurca live in refugee camps or slums in New Gibson, and 4 million live in similar areas on Biesel. After NanoTrasen's forced eviction of the majority of Vaurca living on the Titan Prime in June of 2458, the slums of Biesel experienced an influx of almost half a million additional Vaurca. Officials are extremely worried about the cost of continued evacuation of Titan Prime, and integration of Vaurca into the system is confounded by the growing hostility towards them, inflamed by the recent discovery of even further Vaurca hive-ships entering known space. Many fear that the Vaurca are attempting a cultural invasion and will grow to become more powerful than the human governments housing them.
K'lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K'lax tend to view humans in a negative light.


This fear has lead to Tau Ceti and the Sol Alliance working to actively suppress attempts by Vaurca to construct FTL capable communications or ships to contact their homeworld and potentially spread the information to more Vaurca hives in their home systems. While the Zo'ra of Titan Prime managed to leak secrets of these technologies from the Aurora, they remain unable to build FTL communication that's capable of interacting with the STL communications presumed to still be in use in Vaurca home systems. As well, many Vaurca are unsure of the ultimate fate of their homeworld, as their two thousand year travel has had them pass the time predicted to have brought the ultimate death of Sedantis...
Overall, the approach all Hives have taken when sending their populations to work with aliens is to treat their 'workplaces' as an adopted Hive cell. All Hives encourage the development of social bonds that normally come with working closely between Vaurcae in the same Hive cell. This has led to some Vaurcae considering their co-workers a second family.


{{Navbox Vaurca Lore}}
{{Navbox Vaurca Lore}}

Revision as of 07:40, 24 October 2023

Vaurca (Vaur'uyit'zir)
V. esseli / V. sapiens
Vaurcaduo.png
Home System: Sedantis (Sc'theth'stak, "Blinding Light.")
Homeworld: Sedantis I (Vaur'avek'uyit, "Home.")
Language(s): Vaurcese, Hivenet.
Political Entitie(s): Zo'ra Hive, K'lax Hive, C'thur Hive.

Overview

Vaurcae, (/ˈvaʊrkə/ VAUR-kah, Vaurca in singular term and Vaurcae in multiple) are an arthropodous species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurcae are one of the oldest surviving civilizations in the known galaxy, with a history that can be traced back 730,000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilisations.

They form eusocial groups, Hives, lead by a High Queen, whom the Hive is usually named after. Under them, Lesser Queens held jurisdiction over specific Hive functions. Queens, lesser and high, are the only type of Vaurcae capable of producing eggs to spawn new ones. Being born under a specific Queen places a Vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the Vaurca Hives page.

Their civilizations are separated into several castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual Vaurca is made often for a specific function pertaining to their caste. Vaurcae are separated further between being Akaix (Unbound) and Viax (Bound). Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.

Vaurcae have mechanical extras such as extensive xenowear loadout and their homeworld’s flag. K’ois as a product is available in-game and they have a rather grand set of unobtainable event-spawn objects and mobs. Massive Vaurcae Breeders are playable as consular officers, and their lore can further be explored through artifacts and merchant items.

Vaurcae can come from the Zo'ra, K'lax, C'thur or Lii'dra Hives. The Lii'dra are exclusive to antagonists and events - this does not mean antagonist vaurcae have to be Lii'dra, however.

To apply to be one of the insect-like Vaurcae, apply here.

Important notes: Vaurcae can't be any Heads of Staff, including being elevated to an Interim command position. They used to require an Avowal of Responsibility to work any position higher than an intern level, but as of 4/24/2463, Avowals were abolished in SCC facilities.

Mechanics

  • Global Hivenet, accessible via ,9 and heard only by other Vaurcae and station-bound synthetics.
  • Pressure and cold resistant, allowing them to survive in space with internals.
  • Unaffected by phoron gas but require it to breathe.
  • Have natural insulation.
  • Immune to slipping.
  • Can only healthily consume food consisting of k'ois paste and byproducts.
  • Do not self-heal.
  • Can see very well in the dark.
  • Takes 2x the toxin damage.
  • Suffer from additional blood loss.
  • Can be permanently rendered blind by flashing them several times in a row.
  • Vaurca Warriors can bite and are more resistant to burns.
  • Vaurca Workers cannot bite but are more resistant to radiation.
  • Vaurca Bulwarks are slow but immune to radiation and can fireman carry two people at once.

Non-mechanic traits:

  • Dislike light.
  • Generally very specialized, often no inter-department knowledge.
  • Face severe discrimination in human space.
  • Be incredibly sensitive to smells.

Relationships with Megacorporations

The following is an updated table listing which megacorporations employ Vaurcae. All playable characters must adhere to these specifications; failure to do so may result in administrative action.

Vaurca Hives' Relationships
Corporations Zo'ra K'lax C'thur
NT Preferential Yes Yes
Heph No Exclusive No
Zavod Yes No Yes
ZH Yes Yes Preferential
Idris No No No
PMCG VP/NT VP/NT/DPF VP/NT/Eridani
Orion Yes Yes Yes
Einstein No No Exclusive

Biology

The Vaurcae of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes —a larger pair and a smaller— four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some Vaurcae are capable of smelling two different types of rock apart —and this is because of pheromones, which, along with the Hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a Vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.

Before a larva is hatched, its purpose is determined by a Breeder in a process called imagotis. Essentially, the Breeder can imagine what they want a specific Vaurca to look like and think like, and subconsciously alter certain factors regarding the larva's development to facilitate their growth into the Breeder's image.

More information on the intricate workings of Vaurca-kind can be found on the biology page.

Ka, The Workers (Type A)

Type A are the most common and can be seen as the 'backbone' of Vaurcesian societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their Hive. It is approximately half an inch thick among all Type A Vaurcae. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurcae to have extended, several day-long EVA expeditions, assuming they have phoron. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectra are not unheard of for the more specialized tasks.

It is important to note that Workers explicitly avoid violent situations wherever possible. This is not their function, and they are always more use to the Hive in peak condition. Nearly all Ka are designed to find violence almost abhorrent —the sight and smell of blood instills fear and worry for most.

Za, The Warriors (Type B)

Type B are the second most prominent of Vaurcesian society, taking the form of heavily augmented warriors. Type B can range in size from 5ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.

Warriors, unlike other types of Vaurcae, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while Worker and Breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.

The majority of Warrior-caste Vaurcae employed by the SCC are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.

Ta, The Breeders (Type C)

Type C are rare among Vaurcae, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurcesian Hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as Bound while the females are raised as Unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen and to even become an additional Lesser Queen if the Hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive-cells they oversee.

This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.

It is possible to play as a Ta as the Liaison/Representative role.

Playing a Hive Representative

As a Ta, you are more valuable than Workers and Warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of a hive-cell aboard the Horizon, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.

Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.

  • No height taller than 11 feet tall.
  • As a Gyne, you are allowed to have a three-syllable name instead of the usual monosyllabic. This name may, unlike typical Vaurcesian names, be broken down into multiple sections (for example Vaun'skiyat’ilo). These names typically represent titles given to a Ta by her peers, and as a result, older Ta tend to have more than younger Ta. Despite this, for simplicity sake in human space, a Ta will typically pick what she views as her three most important
  • Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.
  • Avoid combat, avoid doing any labour or specialised work. You are neither Warrior nor Worker, do not act like them. You can, however, inspire others to do something.
  • Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a Unathi’s horn would upset them or not.

Cephalon (Type D)

The Cephalon is the strangest of all Vaurcae beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. Their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound. It will grow so much that the Cephalon's handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to keep them growing further. After a decade of pruning and racking, and some cybernetic wire-work besides, the end result is a new Cephalon —a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any Hive at large.

Ra, The Bulwarks (Type E)

The newest caste of the Vaurca, Type E are heavyset industrialists that specialize in jobs involving hard labour, engineering, and maintenance. Average specimens stand at 8-10 feet tall, and require special clothing due to their unique shape. Type E Vaurca are the least prominent population wise in the species, due to the fact they were only recently conceived as a joint operation between the C'thur and the Nralakk Federation. They were unveiled at the first session of the reformed Court of Queens in 2463, before specimens belonging to the other Hives began appearing.

Bulwarks tend to be strictly defensive in their temperament, meaning they will fight to defend themselves and those in their immediate surroundings, before escaping when presented the chance. They will not chase down threats or run into situations they are not already involved in.

Bulwarks are only employed in select locations as of now, due to their relatively recent appearance. Notable locations include the NTCC Odin, the NSS Upsilon, the NSS Aurora and the SCCV Horizon. Outside of these locations they are heavily monitored in where they go, and are typically kept in more secure locations. There are no Queenless Bulwarks.

The Unbound

The Unbound make up the upper castes of Vaurcae society and form the only sentient and self-aware parts of its greater population. Their eggs and larvae are given more graceful care by Bound Workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However, Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurcae in known space it's become every aspect of their lives and supposed afterlife.

Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their Hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However, when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive-cell's interests.

Unbound disconnected from VR can still connect themselves to the 'internet' of a Hive, called the Hivenet or Hive Network, where the Unbound all connect their consciousness. Unbound Vaurcae can share their knowledge, memories, and even feelings through the Hivenet. The Bound are barred from most non-utilitarian aspects of the Hivenet, due to biological constraints.

The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurcae can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves, rarely having monetary aid from their Hive.

The Unbound can be any of the types mentioned above except for Type D.

Playing Unbound

Unbound are the human-like part of the Vaurcae species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be fresh from the Hive birthing chambers and or from their Lesser Queen's virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Likely because of their biology, Vaurcae are generally passive and hold more value in a groups opinion rather than their own.

Unbound are restricted in the jobs they can pick.


Security: Security Officer, Warden, Investigator, Security Cadet
Medical: Surgeon, Physician, Psychiatrist, Pharmacist, First Responder, Medical Intern
Engineering: Engineer, Atmospheric Technician, Engineer Apprentice
Science: Scientist (all titles), Xenobiologist, Xenobotanist, Lab Assistant
Service: Chef, Chaplain, Librarian, Bartender, Gardener/Hydroponicist, Janitor
Operations: Hanger Technician, Shaft Miner, Machinist
Civilian: Assistant, Off-Duty Crew Member

As of 4/24/2463, Avowals of Responsibility are no longer required for Vaurcae above intern level positions.

The Bound

While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.

Bound Vaurcae are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larvae that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised —grown with some parts of their brain missing.

Playing Bound

Bound, or as humans sometimes call them, Drones, have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurcesian Drones probably speak slowly and have trouble speaking Basic.

Bound typically focus on performing their duty. If asked to do something outside of the scope of their duty a Bound will always use their duty as a reference to the task at hand. Because they are working under the decree of the Hive's Queen, only with good reason would an Unbound Vaurca ask a Bound from its respective Hive to deviate from their duty. Otherwise, Bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their Hives' Unbound, and heads of staff can order a Bound to deviate from its duties.

Bound can be easily dismissed - or culled - if their performance is unsatisfactory.

They can only take the jobs listed here. If a job title is not on this list, you cannot play them as a bound.

Security: None
Medical: Physician, Pharmacist, First Responder
Engineering: Engineer, Atmospheric Technician
Science: Scientist
Service: Chef, Bartender, Gardener, Librarian, Hydroponicist, Janitor
Operations: Machinist, Hanger Technician, Shaft Miner
Civilian: Assistant

Modern Day

For most Hives, co-habitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the Vaurcae had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready Hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous Warforms, most believe it to be a miracle that the Vaurca have yet to attack and seize control of the galaxy.

However, all Hives (barring the unknown machinations of the Lii'dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on Hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as Ta'Akaix'Zoleth'akeh Zo'ra were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known Hiveships are in. Their food supply was limited in terms of places to grow aboard the Hiveships, and as a result, a high majority of warforms and the larger Bound Workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.

Politically, all but the Zo'ra have yet to make any substantial political hold in Tau Ceti. The C'thur and K'lax are being used primarily as either labor or military by their allies, with the K'lax as vassals/tributaries to the Hegemony, and the C'thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the Tau Ceti Foreign Legion, the Zo'ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain Queens over others, the Zo'ra Hive as a whole is benefiting from their increased power. In addition, the Zo'ra have managed to revive the Court of Queens on Caprice, installing its chambers within their "capital" New Sedantis.

Technologically, all but the K'lax have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K'lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the Hive's collaboration with the Unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K'lax have been attempting to re-create the machines of old using newer parts and materials. The Zo'ra Hive's most notable technological advancement was the hybridisation of the Tau Ceti Foreign Legion's current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.

Economically, all but the C'thur have struggled to make any real money, reliant on collective money pools brought in by employed Bound and Unbound. Being harboured by the generous Nralakk Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a Hive, an example being Ta'Akaix'Athvur'zekt'azi Zo'ra recently investing the majority of her saved personal funds into the reformation of the Tau Ceti Foreign Legion. The C'thur have bought a significant portion of Einstein Engines, opening a connection to the Eridani Corporate Federation, and many job opportunities. These factors have resulted in the C'thur being the most economically progressed out of all Hives.


Individuals

For many Unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most Hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An Unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.

Workers mostly shifted from serving the Hive to employment well, with only a few incredibly specialized Unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many Vaurcae brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many Unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike —often showing their ignorance of how Vaurcae operate and live. The recent incidents involving Tajara gangs reacting violently to the Lii'dra invasion, going as far as to murder, have demonstrated a more obvious dislike.

Warriors, however, did not have such an easy transition —while there were some who could transition as well as most Workers, many of the Unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K'lax warriors mostly serve in the Hegemony. Recently, many Zo'ra Za, and a few of other Hives, finally found a place doing what they do best in the Tau Ceti Foreign Legion.

Social

Language

Before the invention of the Hivenet in the Era of Augments, Vaurcae would communicate by distributing pheromones from mouth to mouth for complex messages, and vibrations with their antennae for simpler messages, sent via larger distances. Since Vaurcae don’t possess a vocal tract, spoken language was unknown to them until their arrival to the Spur. The invention of the Hivenet allowed for a better and more long-range method to communicate with each other, making cooperation more efficient. While to a stranger Hivenet might just sound like rhythmic vibrations, for a Vaurca the received message, which are encoded pheromones coded and transmitted as signals, ‘sounds’ in their head, which is how the Vaurcese vocabulary has been incorporated in Human, Skrell and Unathi space.

These encoded pheromones can also transmit emotions and other kinds of warnings. Because of the lack of facial expressions available for Vaurcae, it is common for individuals to express themselves by sending a message such as this on the net. Other simple encoded messages, such as small onomatopoeic sounds or reactions such as an eye-roll may be sent too. Images and video are too heavy to be encapsulated by pheromones, and can’t be transmitted via this method.

Vaurca have the ability to speak with voice synthesizers, which are responsible for their peculiar accents. These voice modulators are cheap, and based on alien technology in some cases. It also allows the Vaurca in question to be able to translate the message in their heads. Thus, no Vaurca is able to audibly receive or reproduce a xeno language without the aid of this augment. However, despite not having a written language themselves, Vaurcae are able to learn to read and write in Basic, and for an employee on board the SCCV Horizon, part of their education would have consisted in such.

Speaking like a Vaurca

Vaurcae working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren't used to alien culture.

Many Vaurcae, and their vocal augments have difficulty producing sounds related to the letter "s", and instead substitute with a harsh buzzing in the throat. ("May I please have some k'ois?" becomes "May I pleaze have zome k'oiz?"). Some Vaurcae may have difficulty producing soft consonant sounds such as those produced by "f" or "ph", and instead substitute them with a more guttural "vh". ("Phoron gas is fine!" becomes "Vhoron gas is vhine!". Some unfortunate specimen may even be plagued with both impediments at once. ("The phoron in these k'ois lets me breathe." becomes "The vhoron in theze k'oiz letz me breathe."), or even further, more exotic impediments.

Naming System

The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for Workers, Za for soldiers, Ra for Bulwarks or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.

Finally, the last syllable of the name is unique, decided by the player. In Vaurcese, this segment would translate to a number —like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable, at the very most two syllables. For a Worker Unbound it might be: "Ka'Akaix'Siith Zo'ra." With 'Siith' being created by the player. The surname is the Hive that the Vaurca is a part of, in the example's case "Zo'ra".

In summary, you create a single unique name, which is slotted after your caste and whether you are Bound or Unbound, and your surname is the Hive you are from.

Inter-caste Relationships

Relationships between each type and each caste tend to be a universal constant among Vaurcesian Hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially "lazy" Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar —the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.

Worker vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.

As for different types of the same caste, Unbound Ka or Za of the same 'duty' tend to organize themselves into hive-cells. For example, a Worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive-cell reporting to a particular Ta, usually their birth mother. Vaurcae tend to be closest to those that they work with, and so many Vaurcae consider their hive-cell their closest relatives.

Inter-hive Relationships

The Zo'ra and K'lax Hives maintain warm relations, while officially the diplomatic tension between the C'thur and K'lax Hives is tenuous at best. The Lii'dra Hive is universally hated. The Zo'ra percieve themselves the rightful rulers of the K'lax and C'thur, and the K'lax have thus far made no official statement against this. Meanwhile, the C'thur changes their announcements constantly. The Bound of each Hive serve other Vaurcae of their Hive firstly and are completely subservient to the will of their Hive's rulership. The K'lax Bound however will also serve Zo'ra Vaurcae should there be no conflict with the desires of K'lax hierarchy. The same can be said to a lesser degree with the C'thur. Zo'ra Bound will rarely ever service K'lax Vaurcae, and only when instructed to do so by Zo'ra Unbound. Zo'ra, C'thur and K'lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.

Inter-species Relationships

The Zo'ra tend to be cooperative with humanity out of necessity, but on an individual level opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their Hives. Perhaps in response to, or as a result of this, the Zo'ra Hives have begun to re-imagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their Hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurcae of the same Hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.

The Skrell of the Nralakk Federation have taken to using a work drafting system to assign duties to Vaurcae of the C'thur Hive. The Federation or an empowered representative would requisition an amount of C'thur for a particular job, which would then be supplied by the Hive. These C'thur would complete this assignment and then return to their Hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.

K'lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K'lax tend to view humans in a negative light.

Overall, the approach all Hives have taken when sending their populations to work with aliens is to treat their 'workplaces' as an adopted Hive cell. All Hives encourage the development of social bonds that normally come with working closely between Vaurcae in the same Hive cell. This has led to some Vaurcae considering their co-workers a second family.