Difference between revisions of "Sandbox:Lavillastrangiato"

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{{Navbox Lore}}
{{JobPageHeader
{{Navbox Human Lore}}
|headerbgcolor = #166294
|headerfontcolor = black
|stafftype = COMMAND SUPPORT
|imagebgcolor = #BFC6E0
|img = Corporateliaison-nbt.png
|jobtitle = Corporate Liaison, Consular Officer
|access = The Representative's Office, the Consular's Office, [[Job_Guides#Station_Command|the Bridge]].
|difficulty = Medium
|qualifications = At least 30 years of age, relevant education. Must represent an [[#Interest Group|Interest Group]].
|education = Highly dependent on faction and position; a corporate liaison may have a business degree or has otherwise worked their way up through company echelons, and a consular may have education in diplomacy or law.
|superior = [[Job_Guides#Command|Ship Command]] and your [[#Interest Group|Interest Group]]
|duties = Represent your faction's interest. Hold interviews and AMAs. Join the round when nobody in your interest group is online and have nobody to roleplay with.
|guides = [[Corporate_Regulations|Corporate Regulations]], [[Guide to Station Procedure|Ship Directives]], [[Guide_to_Law|Guide to Law]], [[Guide_to_Paperwork|Guide to Paperwork]], [[Chain of Command]]
}}


'''Valkyrie''' is the moon of [[Biesel]], and the third exoplanet to be settled in the system of [[Tau Ceti]]. As an independent member-state in the [[Republic of Biesel]], Valkyrie has managed to cement itself as a major player within the Republican economy. Despite being outperformed in terms of raw industrial production by Biesel and [[New Gibson]], its strategic location within its star system has enabled the planet to become a hub for trade and commerce.  
'''Corporate Liaisons''' or '''Representatives''' act as the link between an [[#Interest Group|Interest Group]] and their assigned facility. Their primary concerns are to ensure that the group they're representing is treated more favourably or just ensuring they're treated equally within [[Corporate Regulations]], via interviews and reports to [[Job_Guides#Station_Command|Command Staff]] about misconduct. Secondary responsibilities include increasing awareness of whatever factions or cause they represent.


[[File:ValkyrieFlag.png|300px|right|thumb| The Flag of Valkyrie, representing both inhabited and uninhabited planets within Tau Ceti. The largest orb is Valkyrie, whilst the red orbs represent Biesel, New Gibson and Reade.]]
Liaisons can be played by characters of any species that can be a part of the represented faction, by players with a Head of Staff whitelist, but they are not part of [[Job_Guides#Station_Command|Ship Command]]. '''Note that you cannot apply for a command whitelist with a corporate liaison character.'''


== History ==
A '''Consular Officer''' must represent an official interest group that is reasonably connected to the [[Stellar Corporate Conglomerate]]; this excludes criminal factions, pirate factions, and so on. A Consular may be from a sub-faction such as House Zhao, but they must still fully represent the major faction they belong to. To make sure that your Consular character fits this description, contact a member of the command whitelist team.
The first bases on the moon of Biesel were established in 2152, and a year later, the moon was christened Valkyrie. Geological analysis revealed rich deposits of silicate and hydrogen, and in the later 2150s, resource extraction and ore refinement facilities began to be established alongside the research bases on the surface.
{{TOC Hidden}}
==Factions by Species==
Not all species can represent all factions. Certain species are not hired by some companies, and nations primarily populated by a certain species may restrict aliens that live within their borders from holding a diplomatic position. This table shows which species can be played as consular and corporate representatives of respective factions.


Planning oversights, however, meant that miners and researchers had to reside together in bases while equipment and rigs were transported to the moon’s surface. Over a period of twenty years, both long working periods on the moon’s surface (with limited trips back to Biesel) and the blossoming of romantic relationships and eventually, plans to start families, between workers necessitated the expansion of living facilities. Construction and manufacturing became a constant on the moon, and over time, corporate operations would begin to expand their equipment on Valkyrie, beginning to establish bases, offices, and even tiny neighborhoods and company towns. Compared to the development of Biesel, Valkyrian development was haphazard and poorly-planned; residents would go through frequent mild shortages while the expanding Biesellite government tried to encourage new settlers to the frigid, dusty moon.
{| class="wikitable"
|+ Species Consulars/Liaisons Permitted
|-
!
! Humans
! Skrell
! Unathi
! Tajara
! IPCs
! Dionae
! Vaurca
|-
!NanoTrasen
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!Zavodskoi
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!PMCG
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!Idris
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!Hephaestus
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|-
!Zeng-Hu
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|-
!Orion
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|-
!Tau Ceti
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|-
!Dominia
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|- 
!Coalition
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!Elyra
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!PRA
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!DPRA
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!NKA
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!Nralakk Federation
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|-
!Hegemony
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|-
!Vaurcae Hives
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|-
|-
!Golden Deep
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!CT-EUM
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|-
|}


New buildings were built on top of and connecting to old ones; the base where humanity first touched down on the moon, Surtr, had new wings, sections, and routes built from it to mining facilities and outposts. The planet’s gradually-expanding cityscape became labyrinthine and difficult to navigate at the best of times. In 2184, Biesel’s Planetary Development Council stepped in to better oversee Valkyrie’s expansion, but by then the foundations of the planet’s cityscape had already been set. As resource extraction operations continued on the planet, development began underneath the surface of the planet as well. Over time, these underground neighborhoods would come to be abandoned after most of the mineral veins dried up, and became a hotbed for criminal organizations and hideouts.
* Vaurcesian consular officers are exclusive to [[Vaurca]] Gynes.
* Only [[Unathi]] from [[Dominia]] can be [[Zavodskoi]] representatives.
* Unathi representing the [[PMCG]] must be from Dagamuir Freewater Private Forces.
* [[Tajara]] representing the PMCG must be from Kazarrhaldiye Operations Group.
* [[IPC|IPCs]] representing the [[Coalition of Colonies]] must originate from [[Konyang]] or [[Himeo]].


The next century-and-a-half would see many shipbuilding and shipping warehouses constructed on Valkyrie, leading it to become Biesel’s supply and shipping gateway. The Helios Manufacturing Site was constructed by Hephaestus on the planet’s surface over the year of 2324, but the most significant growth in the moon’s economy would be [[NanoTrasen]] purchasing the rights to construct the Hyperion Data Nexus in 2418. After the discovery of phoron, this was the first facility in which the properties of the element were first researched at length, and it was here the medicine of dexalin was first synthesized and put through human trials.


After the newfound independence of the Republic of Biesel in 2452, the governing body of Valkyrie, the Council of Valkyrian Affairs, organized a referendum to declare itself a separate state from Biesel itself. This referendum passed, and since then the newly-founded Commonwealth of Valkyrie has become a recognized planet within Tau Ceti.
<div class="toccolours mw-collapsible mw-collapsed">
===List of Interest Groups===
<div class="mw-collapsible-content">
=== Corporate Liaison ===


== Environment ==
* Corporate liaisons are dispatched by their respective company to act as an on-ship link between the corporation and [[Job Guides#Station_command|ship command]]. They can discuss the interests of their company on-board the Horizon with command and crew, advise command staff, and issue various paperwork, including contract extensions and situation reports. They can also make sure that ship command is following [[Corporate Regulations|correct procedure]] and not doing anything to tarnish the reputation of [[Stellar Corporate Conglomerate]].


Valkyrie is slightly larger than Earth’s moon [[Luna]], though unlike Luna it is not tidally locked to Biesel and has a rotational period of approximately 16 hours. It does not hold an atmosphere, though studies of rock deposits suggest that Valkyrie might once have had oceans of liquid nitrogen. Valkyrie takes 2.5 weeks to rotate Biesel in its entirety.
=== [[Republic_of_Biesel|Tau Ceti Representative]] ===


Much of Valkyrie’s landscape is covered in residential areas, factories, industrial plants, and shipyards. The area that is not remains uncolonised mostly because of rock formations, craters, and deep faults from space debris impact over millennia, though this has not stopped some resource extraction operations from being established over craters and canyons, the better to unearth rare minerals.
* Tasked by the [[Biesel|Republic of Biesel]] government to ensure that [[Guide_to_Law#Republic_of_Biesel|Tau Ceti Law]] is being followed, and that safety regulations are being followed. They are to promote Biesel sentiment, and reinforce the image of the bright beacon of democracy. They may also issue Tau Ceti citizenship and passports in certain circumstances.


Owing to the vacuum, most residential areas in Valkyrie were originally developed as massive bases partially dug into the ground, with their own isolated atmospheric system. More recent constructions on the moon's surface, such as the Hyperion Data Nexus, are constructed under habitation domes similar to ones on Luna. Hard lines between districts are difficult to draw because of the close clustering of buildings, and so the corporate-owned bases become the most distinct Valkyrian landmarks.
=== [[Sol_Alliance|Sol Consular Officer]] ===


== Culture ==
* Following the aftermath of the [[KING OF THE WORLD#READE FALLS!|35th's invasion]], Sol Alliance consular officers are not welcome aboard the Horizon.
Valkyrie is home to the largest trade infrastructure in the Republic of Biesel, with the moon being surrounded by a ring of orbital stations that handle what is generally regarded as the heaviest space traffic in human space. Most ships doing business in Tau Ceti will stop at least once on the moon, usually for repairs or refit.


The crowded streets, tunnels, and residences, plus its status as a port, means Valkyrie is a melting pot of peoples and cultures. Nearly half of Valkyrie’s population is a first-generation migrant to the moon, and those who have lived in Valkyrie all their life are typically the children or grandchildren of immigrants. [[Offworlder Humans]] are very common, and Valkyrie possesses a small community of Sadar, or Scarab Fleet exiles. Owing to their EVA experience, offworlder humans are highly sought out for work in the mines or in the moon’s orbit. Pan-speciesism and pan-culturalism is a point of pride for many Valkyrians, though secluded communities or isolated populations of aliens or migrant humans are common. Gaining residency in Valkyrie is regarded as even laxer than the rest of the Republic, with the sheer amount of comings and goings rendering it impossible for everyone to be tracked. As a result, the local government has adopted a very open policy with immigrants, nearly to the point of settler rights. If a person lives on the moon and is willing to vouch for them, they are almost always granted residency.
=== [[Coalition of Colonies|Coalition of Colonies Consular Officer]] ===


While most on Valkyrie live relatively comfortable lives, Biesel’s corporate leanings permeate the moon at its core. Basic subsidized healthcare consists of emergency care and regular physicals; beyond that, dental and psychiatric services, plus any specialized disability care, are usually gated behind employment with the megacorporations. A lack of subsidized care for those with permanent disabilities means that many workers caught in industrial accidents find themselves continuing to work with their choice of corporation, as assistance from the Commonwealth is simply not an option.
* As a representative of the expansive Coalition, you are entrusted to act as the link between all the members of the COC, their populace, and the Coalition as a whole. You are likely to interact with a wide range of people, so Coalition Consulars are normally excellent at conflict resolution and problem solving.
* Keep in mind that as a Coalition representative, you'll probably be representing a planet (such as [[Galatea]] or [[Himeo]]) as well. Don't be afraid to show bias in the way you conduct diplomacy; not every nation in the Coalition likes each other.


Architecture on Valkyrie is brutalist, squat, and squarish. Habitation domes and residential blocks are usually built on top of old structures; construction is a constant on the planet, as old buildings are constantly recycled, reinforced, and rebuilt.
=== Serene Republic of Elyra Consular Officer ===


Uniquely, due to extremely limited space within many residences, many Valkyrians do not often cook their own food. While actual restaurants in Valkyrie are priced similarly to restaurants elsewhere in the Spur, street vendors sell their meals cheap and en-masse, making them a far more accessible option for the average industrial worker. Mushrooms, potatoes, and other root vegetables feature prominently in Valkyrian cuisine, owing to them requiring limited light and being very easy to grow and multiply. Curries, soups, and stews are common dishes; usually these are served with bannock, a type of easily-kneaded frybread, to soak up the broth.
* You represent the Republic of Elyra, and are a link between the Stellar Corporate Conglomerate and Elyra in the wake of a shaky relationship between the two nations. You advocate for Elyran citizens, though whether or not you choose to treat the [[Republic_of_Elyra#Elyran_Synthetics_and_Citizenship|synthetic citizens of Elyra]] the same as organic citizens is up to you.


Despite the cloistered and heavily urbanized nature of the habitation domes, hydroponics facilities are quite expansive. Crops that require more specific conditions to grow are usually gated in Getmore buildings, but community gardens or colonization-era facilities that became overgrown are equally as prominent. Street vendors will usually subsidize meal costs if a customer brings them produce to cook with, thus ensuring that a healthy cycle of growing, farming, and cooking exists on the planet.
=== [[People's Republic of Adhomai|PRA Consular Officer]] ===
=== The Valkyrian Dream ===


After [[Moghes|Moghes’]] Contact War, [[Hephaestus Industries]] began to finance departures of [[Unathi]] from the ruined planet, sending them to Valkyrie so long as they agreed to work for the company. This push brought thousands of Unathi, Hegemonic and Traditionalist alike, to the moon, where they developed small communities and lived and worked in Hephaestus-built living facilities. Some would eventually return to Moghes, but most continued to build a life for themselves on the moon, establishing aquaculture facilities to have access to cheaper fish and meats key to Unathi sustenance. Hephaestus has come to increasingly rely on Valkyrie's Unathi population to maintain its ports, factories, and refinement plants, and for the Unathi that rise to managerial positions in these factories, their Valkyrian Dream is truly fulfilled.
* Dispatched from the [[Tajara#People.27s_Republic_of_Adhomai|Peoples Republic of Adhomai]] to ensure the well being and interests of Republican citizens who are living in this far away [[Tajara|Tajaran]] enclave. They are to encourage proper Republican values and make sure that party lines are being upheld.  


This is the largest Unathi community in Tau Ceti, and Sinta from all walks of life and faiths can be found here. [[Unathi Religion|Sk'akh churches and Th'akh shrines]] can be found here, though the Aut'akh and Si'akh faiths are not present, with the former preferring the company of their own kind and the latter largely being relegated to Moghes. As such, the culture is an odd melting pot from across Moghes, with food, music, faith and tradition from nearly everywhere melding together into a culture that is unique to Valkyrie, but an unquestionably Sinta one.  
* They are the Party's eyes and ears on the ship and are tasked with reporting any subversive behavior to the government. They are given a set of tools and access to the fax machine to deal diplomatically with possible subversive elements. They can also issue Honorary Party Memberships to any crewmember.


The Unathi of Valkyrie are, to many, a model community - hard workers, diligent in their duties and ambitious in the pursuit of a better life for themselves and their kin. Others, however, resent them for their Hephaestus ties, or how they tend to look down on less well-off groups of Unathi in the Republic. To many of the Unathi living in poverty in [[Mendell City]], or in the depths of the Below, these Valkyrian Unathi are nothing but obedient lapdogs, happy to trade the Hegemon's boot on their neck for that of Joseph Dorn or Titanius Aeson.
* Consulars are Hadiist Party members and should always be loyal to President Hadii. They must be exemplary citizens and embody the Republican ideals. Cooperating with SCC authorities is also necessary due to the strict bounds between the Republic and the corporations.


[[Vaurca Hives#K’lax|Hive K’lax]], owing to its close relationship with the [[Izweski Nation]] and Hephaestus Industries alike, also has a presence on the moon. Many K’laxan Vaurcae consider Valkyrie a significantly better place to live than Mendell City, though quarters are still cramped and planetary regulations are extremely strict on where k’ois is grown. Queen [[Leto, The Seeker|Leto]] has also settled some of her brood’s best xenoarchaeologists on Valkyrie out of a belief that the phoron deposits in Tau Ceti somehow traveled from [[Sedantis I|Sedantis]]. Queen [[Vedhra, Princess of Configurations|Vedhra]], in partnership with Hephaestus, has managed to position some of her own inside government office jobs, as well as general employment in the Exchange Terminal. Queenless Zo'ra, initially disembarking from Titan Prime, have also ekked out a living in the shadows of the streets, and many eventually descend to the lawless criminal underground of the city, lacking other employment prospects.
=== [[Democratic People's Republic of Adhomai|DPRA Consular Officer]] ===


=== Crime ===
* Dispatched from the [[Democratic People's Republic of Adhomai]] to ensure the well being and interests of Al'mariist citizens who are living in this far away [[Tajara|Tajaran]] enclave. They are to encourage proper Al'mariist values and ensure that the rights of the Tajara people are being respected.


Valkyrie’s status as a hub of interstellar trade means that it is also a hotbed for organized crime and smuggling. Most of the criminal activity on Valkyrie is perpetuated far beneath its surface habitation domes, in abandoned mining tunnels beneath the more livable parts of the city. Slums and shantytowns have begun to be propped up in the “Below”, as residents call the area, and many who are fired from their megacorporate jobs often end up in the lawless depths, where few questions are asked and illicit businesses can make enough money to survive their next day.
* Consulars are employed by the civilian government and should display the values upheld by the Al'mariist ideology. They are given a set of tools and access to the fax machine to make sure that any DPRA citizen is working towards the future of their species.


For Unathi that struggle to live up to the Hephaestus expectation of the Valkyrian Dream, the Below is often their last resort. Guwan and Gawgaryn that have jumped ship from Moghes tend to find their way to the depths, continuing the criminal activity out of a lack of options. While a few of them may be able to forge a decent life with one of Valkyrie's organized crime syndicates - most commonly the Jhakal - most eke out a desperate existence working as muscle for one of the many gangs of the Below. Followers of the [[Aut'akh]] faith are not uncommon in the Below, as the desperate Sinta living there are prime targets for recruitment to one of the communes in Tau Ceti.
* While consular officers are part of the civil government, they can still harbor sympathies for the military juntas and Supreme Commander Nated. Cooperation with the SCC is desirable when the outcome is beneficial to the Al'mariist cause. While direct opposition against the megacorporations is no part of the consular's duties, DPRA consular officers should do their best to support Liberation Army personnel on the field.


Queenless K’laxan and Zo’rane Vaurcae, along with Tajara, are particularly valuable and common Below owing to their supreme night vision. Warriors are usually drug runners and bodyguards, while Workers synthesize drugs to sell, manage credits, and assist their gyne with delivering messages and establishing relations between other crime cells.
=== [[New Kingdom of Adhomai|NKA Consular Officer]] ===


In recent years, the Unathi noble clan known as the [[Unathi_Crime_And_Enforcement#The_Jhakal_Syndicate|Jhakal Syndicate]] has seized a great deal of power on the docks of Valkyrie, taking their cut from smugglers and traders alike, and gradually securing their influence. The Jhakal are one of the more influential criminal organizations of Valkyrie, with well-established ties in both civil and corporate authorities - in large part due to the cunning of their leader, the Lady Islek Jhakal. From the docks of the Exchange Terminal to the depths of the Below, the clan has business in nearly every corner of the moon - and though Valkyrie may be ruled by a council, much of the Below's population has come to believe that it also has a queen as a result.
* Dispatched from the [[New Kingdom of Adhomai]] to ensure the well being and interests of Royalists citizens who are living in this far away [[Tajara|Tajaran]] enclave. They are to encourage traditional Tajaran values and ensure cooperation between the New Kingdom and NanoTrasen.


== Economics ==
* Consulars are under the supervision of the Crown and should be model citizens. They are given a set of tools and access to the fax machine to make sure that any NKA citizen is acting in an upstanding manner. Cooperation with the SCC is necessary, as the Kingdom is doing its best to acquire allies.


Naturally, the largest port in Tau Ceti primarily makes its money through shipping, handling, and being a safe port for ships passing between [[Sol]], the [[Coalition of Colonies]], and the [[Nralakk Federation]]. [[Orion Express]] has a primary base of operations in the Exchange Terminal, and most of the goods and wares coming through the port will generally be under Orion's purview. Hephaestus mining and cargo vessels stop in Valkyrie to drop off and process their ore haul, and the rest of the megacorporations usually have a manufacturing facility somewhere on the surface of the planet, being able to quickly assemble their goods and send them elsewhere.
* Consulars can be either nobles or commoners. Despite their origins, they were chosen for their support of the Royalist ideology.


Much of the shipping warehouses of the Exchange Terminal are bordered by hotels, restaurants, and bars designed to cater to the cargo workers who have shipped into port. These facilities usually play host to a variety of workers from different origins, and even if Tau Ceti Basic is unspoken by a visitor, someone with a good understanding of just about any language is usually close at hand. Linguistics and cultural knowledge are a common unifying requirement for career applications across Valkyrie; it is not uncommon for a young, inexperienced person to gain a job simply because they speak another language.
=== [[Izweski Hegemony|Hegemony Consular Officer]] ===


Despite the government of the moon publicly making efforts to clamp down on crime on the surface and in the Below, it is a poorly-kept secret that much of the flow of trade and goods on Valkyrie is assisted greatly by the presence of organized criminal syndicates. Shell companies and tax shelters pop up frequently, with many gangs and syndicates using them to smuggle drugs, launder money, or skirt the regulations on imports. Despite this, the money that enters Valkyrie due to illegal activity is undeniable, and the Valkyrie Security Department has been known to turn a blind eye to larger-scale operations that do not directly harm civilians or disrupt the public peace.
* Hailing from [[Unathi|Unathi owned space]], these diplomats are here to reach the Unathi working on SCC vessels and keep the relations between the [[Stellar Corporate Conglomerate]] and the Hegemony in top shape. As a [[Unathi|Unathi]] representative, you will need to carefully balance the morals of your homeworld and your diplomatic responsibilities.
* You are recommended to call Unathi to your office, to speak with them and learn their origins.  Talk about their clan back on Moghes, learn their religious ideals, find any... '''[[Unathi#The_Guwan|undesirables]]''' who might be hiding their clan name and ensure paperwork is sent to a Hegemony vessel documenting a possible Guwan hiding their Guwan title behind their old Clan name.
* Consulars will always be '''noblemen''' or '''noblewomen'''. Either way, your clan is notable and you might be related to a [[Izweski Hegemony|Lord of Moghes]] in some way.
* Hosting feasts in honour of the Hegemon is always fun. Let everyone know you're rich by paying for all their meals for the shift.
* If a Guwan wishes to prove themselves capable of restoring their title, or creating a new one, you are one of the first steps. They must prove themselves worthy enough to be represented by you or someone you choose in a court. You should discuss this with an Unathi lore writer to determine the result of your representation.


== Major Districts ==
=== [[Nralakk Federation|Nralakk Federation Consular Officer]] ===
'''Valkyrie Exchange Terminal:''' The Valkyrie Exchange Terminal, colloquially referred to as “the Exter”, is not so much a cargo terminal as it is a small city dug into an equatorial trench spanning a tenth of the moon’s surface. The Terminal contains the largest shipping infrastructure on Valkyrie; everything needed for the transport of goods, from the launch infrastructure, warehouses, and boarding areas are present within the Terminal. In addition, the [[Tau Ceti Armed Forces]] maintains its shipyards within the terminal. The TCAF assists in the operation and enforcement of the Terminal's Air Traffic Control, which is responsible not only for incoming and outgoing vessels but also for tracking ships and stations within the moon's orbit with satellites. It serves as the closest thing the planet has to a capital city, with the moon’s government conducting its business from the massive Brynhildr City Dome overlooking the Terminal.


'''“Green Zone”:''' At the northern rim of the Exter is a hydroponics bay, long-overgrown with hardy vines, Biesellite plants, and thousands of crops of mushrooms, potatoes, and other produce suited to grow in a humid zone that has been almost entirely renovated by the efforts of an ever-changing group of Valkyrian gardeners. Originally a botany research bay for the moon’s original colonists, as Valkyrie’s population expanded it became necessary to find a suitable place to grow produce. Surtr base’s original research bay had long been forgotten about, but as a corporate stranglehold began to close around food prices, a group of enterprising botanists explored to find the ruined bay and turn it into something new. Nowadays, the Green Zone is a sprawling, free-for-all community garden, though it is unofficial law to plant something in return if you take. The Green Zone’s accessibility to the Valkyrian community, however, has not precluded it from being used by criminal elements; gangs from the Below use more secluded parts of the Zone to grow reishi, ambrosia, cocaine, and opium, synthesizing them to sell across the Spur.
* Having come all the way from [[Notable_Skrell_Systems_and_Locations#Nralakk:_The_Home_system|Nralakk]] these officers are very well versed in local customs and culture. Being the natural diplomats, Skrell Consular Officers are very diplomatically savvy and knowledgeable and are on the ship to remind other Skrell how far the Federation reaches. Thus a Skrell Consular Officer should strive to be the last person on the ship to offend their host, while not being a complete pushover.
** Federation Consular Officers also have standing instructions to report back to the Federation on [[Nralakk_Federation#Social_Credit_System | Inductive and Deductive actions]] of any federation citizens that they observe for review. This should be done via fax or other long-range communications.
* Consulars for the Nralakk Federation are always [[Nralakk_Federation#Social_Credit_System | Primary Numericals]], model citizens of the Federation.


'''Helios Manufacturing Zone:''' Located within one of the deepest trenches on Valkyrie, Helios is a megapolis centered around Hephaestus’ primary manufactory within the Republic of Biesel. Although it has had significant growth since its inception following a brief bidding war during the 2320s, its importance was only realized after the discovery of rich quantities of palladium, titanium, and aluminum. As opposed to setting up routes to transport resources outside of Tau Ceti, Hephaestus began building the first of many factories that would refine these metals and ultimately be used to build spacecraft. The Helios Manufacturing Site continued to expand greatly after its unveiling and now encompasses almost a sixth of Valkyrie.
=== [[Empire_of_Dominia|Dominian Consular Officer]] ===


'''Hyperion Data Nexus:''' The area in which the Nexus lies, as opposed to the other corporate outposts around Valkyrie, was privately purchased by NanoTrasen after it discovered Phoron in 2418 and was used to start Nanotrasen's first laboratories for researching the crystal. It was only after the megacorporation achieved dominance on the crystal that the Nexus began expanding across the Valkyrian plains, with the establishment of a shipyard along the ridges marking an end to the plain on which the outpost occupied. Research and development remains a significant component of some laboratories, but a large portion has been replaced by mining or refinery apparatus.
* Sent by the [[Empire_of_Dominia|Dominian Empire]], the job of Dominian Consular Officer is to dispel all perceived inaccuracies about Dominians first and ensure the loyalty of its subjects second. Dominia has had an understanding with NanoTrasen ever since its rediscovery by the other spacial factions and its officers ensure that this relationship lasts, despite the ideological differences.


'''Mach-Rassvet Research Anchorage:''' The Mach-Rassvet Research Anchorage is one of the more recent developments located on Valkyrie and was opened in 2445 after a brief auction in which [[Zavodskoi Interstellar]] (previously Necropolis Industries) acquired the rights to the territory. Initially meant to be a genetics research facility, Zavodskoi Interstellar’s retraction from the field of genetics instead prompted the development of a ConTec Facility that primarily focused on positronic research and development manufacturing. Almost two decades after it was founded, the Mach Rassvet Research Anchorage is still producing the majority of the components necessary to construct integrated positronic chassis in Biesel. These assets continue to sustain the income of Zavodskoi Interstellar.
=== [[Vaurca|Vaurca Consular Officer]] ===


'''Hades:''' The only named settlement in the “Below”, the network of former mining tunnels underneath Valkyrie, Hades is a sprawling slum consisting of the poorest of Valkyrie, along with the criminal elements who make their operations beneath the relative notice of the Valkyrie Security Department. Made out of old mining facilities and hollowed-out sections in tunnels, Hades’ main claim to fame is its Night Market; a bimonthly occasion where stolen goods from incoming ships, or even legally acquired ones, can be bought and sold for much lower prices than they would on a conventional market. Everything from exotic foods, weapons, the latest Le Soleil Royal fashion, or the newest Confiance watch can be found at the Night Market, and it attracts even law-abiding Valkyrians looking to slum it in a more dangerous locale. Quite famously, the relative start of the Below and the entrance to Hades typically contains one or more homemade signs reading ''ABANDON ALL HOPE, YE WHO ENTER HERE''. If one is taken down or destroyed for some reason, someone will usually replace it.
* Representing one of the [[Vaurca#Hives|hives]], Vaurca Consular Officers are always a special type of Vaurca, a [[Vaurca#Playing_a_Hive_Representative|Ta]] also known as a Breeder. As the emotional centerpiece of Vaurca society, a Vaurca Consular officer is the ideal type capable of communicating and understanding all the other species in the system.


{{Navbox Human Lore}}
=== [[Synthetic_Factions#The_Golden_Deep|Golden Deep Consular Officer]] ===
{{Navbox Lore}}
 
* As a representation of the Golden Deep, your duties are to ensure the continued relations between NanoTrasen and Golden Deep affiliates.
* Golden Deep Consular Officers must have acquired their Golden Deep Citizenship.
* A Golden Deep Consular Officers are more often than not highly esteemed merchants, or a membership holding, carefully vetted synthetic made to engage as a diplomatic bridge between business partners.
* You are recommended to promote the Golden Deep affiliates in the Republic of Biesel, as well as seeking out synthetics for purchase under the Golden Deep umbrella.
* A membership within Golden Deep is not to be given lightly and Consular Officers are responsible for ensuring that any IPCs inducted into the group can increase its prosperity.
 
===[[Epsilon_Ursae_Minoris|Co-operative Territories of Epsilon Ursae Minoris]]===
* As a Representative of the CT-EUM, you are entrusted to act as a link between all nations of the CT-EUM, their people, and the CT-EUM as a whole.
 
</div></div>
== Title Variations ==
While the consular officer's purpose is pretty cut and dry, the more flexible nature of the liaison role affords it a few alternate titles, including:
*Workplace Liaison
*Corporate Representative
*Corporate Executive
These titles should give your Liaison a bit more flavor by allowing them to have some specialty in the company. However, '''no alternate title gives you any more authority than another. Playing a Corporate Executive does not increase your authority - you have the same amount of direct authority as a liaison: none.''' As a corporate executive, think of yourself more of an executive of middle management; your direct power over the Horizon is functionally zero, as you've been sent by whatever as a liaison and advocate. The SCC chose the heads of staff to command the ship, and they'd like to keep it that way.
 
==Starting Out==
You spawn in your respective office; the Representative's Office if you're a Corporate Liaison, the Consular's Office if you're a Consular Officer. After a few minutes, your fax machine will print out a list of randomised objectives that you can use as a jumping-off point for roleplay.
 
Both roles have a secure safe in their office, which you can enter a five-digit code to lock and unlock. Don't forget it! You also have a closet of clothing, paperwork supplies, and sundry to help fill out forms and make notes on the performance of the Horizon's crew.
 
Liaisons and Consulars alike also spawn with an energy pistol. This pistol is not very powerful, and it does not give you license to jump into a firefight and start shooting. Remember, you're a diplomat/bureaucrat.
 
You also get access to an external communications link in your fax machine, which enables you to contact your superiors. Any faxes you receive will be sent to the CCIA team for an in-character response.
 
== Embrace The Bureaucracy ==
So, your shoes are polished, your tie is on straight, your stamp is inked up and there’s a full cup of coffee on your desk - what now?
 
Typically, the broad duties of a Representative can be sorted into three major categories
 
# '''Awareness''': Doing activities to spread awareness of your [[#Interest Groups|Interest Group]] is a very good idea to keep everyone happy, and most importantly, informed. A good representative might give seminars on the virtues and upsides of their Interest Group, or a Consular Officer might do a QnA or trivia for their faction. Get creative with it, and remember that certain factions will be trying harder than others, such as the PRA or Hegemony.
# '''Oversight''': Doing activities that keep members of your [[#Interest Groups|Interest Group]] happy is also a good idea. If a member of said Interest Group is unhappy, take them in and work out ways to make it better, such as talking to ship Command to improve the situation. In order for that to work, a Representative needs to be keeping track of members of their Interest Group, in ways such as PDAing to check in, or calling them in to your office for a [[Vampire|chat]].
# '''Protest''': Activities taken in response to mistreatment. An example would be contacting the [[Captain]], [[Executive Officer]], or [[Job_Guides#Security|Security]] when you suspect someone from your [[#Interest Groups|Interest Group]] is in danger or has been wronged. Another would be vocally protesting in response to someone from your [[#Interest Group|Interest Group]] being arrested, even going as far as to negotiate for their release, or lessening of their punishment. '''Do not push this or it may''' [[#Directive 12|lead to trouble!]]
 
Before you sign on for that first shift, recognize a hard truth about '''Representatives''': you are not, strictly speaking, a necessary component of the ship’s crew. By yourself, you cannot permit, prevent, or enforce just about anything. You are barely even a part of the ship's crew.
 
Your ability to effectively do your job therefore relies on your ability to communicate with the ship’s various [[Job_Guides|Departments]], and [[Job_Guides#Station_Command|ship Command]]. Having good working relationships with the crew also makes it more likely that they will come to you with their problems, or report things to you, rather than leaving you to hunt for them, or to sit at your desk contemplating your coffee all shift.
 
In order to help build those working relationships, there are a few things Representatives should try to do.
 
#'''Do Spread Awareness''': The only way you're going to get ship Crew on your side is if you get involved with the Crewmembers aboard the Horizon, in whatever way you may choose to do so, or your [[#Interest_Group|Interest Group]] entails.
#'''Do Not Cause Trouble''': You are here with the express permission of [[Job_Guides#Station_Command|Ship Command]] and NanoTrasen, a permission that can easily be revoked, you don't want to test them, and any violation of [[Corporate Regulations]] should be strictly covert, if at all.
#'''Do Play Favorites''': It is the express purpose of your job to advocate for your [[#Interest_Group|Interest Group]], and thus, to play favorites. If you think that helping a Crewmember who is close to someone in it will aid in that, you should definitely do it if it fits your character. Though, you don't want others to know, as it could land you in trouble with a [[Security Officer]], and thus, [[Job_Guides#Station_Command|Ship Command]]. It could also violate [[Server Rules]] in extreme cases, if in doubt, adminhelp.
 
=== [[Guide to Station Procedure#Representatives and Consular Officers|Directive 12]] ===
"Command staff are expected to engage representatives through diplomacy and to consent to reasonable requests. The representative is not part of the ship chain of command. The representative is granted special status in relation to corporate regulations;"
* The representative does not serve brig time for low level infractions, the fine alternative can be used in those cases. The representative can serve brig time for medium and high level infractions, with command staff being able to contact Central Command requesting the revocation of the representative's privilege.
* The representative's office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing. The office's immunity may be revoked by the captain or a captain level decision.
 
== Traitoring ==
Should you find yourself selected as a traitor, congratulations! You are an antagonist trusted explicitly by your [[#Interest Group|Interest Group]], who will likely be thrilled to help you.
 
Wield your bureaucracy against the company you've signed up to act within! The morphic clerical kit may be of use to a traitorous Representative, as the stamps it provides allow you to forge command staff approval of just about anything. Through this, you can stamp approval papers to your fellows, have them lie to [[Job_Guides#Command|Command Staff]] about who they got them from, and then procure anything they'd like, thanks to you. If anyone questions what you're doing, remind them that you have the best interests of your people at heart.
 
{{Guides}}
{{Jobs}}
[[Category:Jobs]]
[[Category:Command]]

Revision as of 08:26, 22 January 2024

COMMAND SUPPORT STAFF
Corporate Liaison, Consular Officer
Corporate Liaison, Consular Officer
Access: The Representative's Office, the Consular's Office, the Bridge.
Qualifications: At least 30 years of age, relevant education. Must represent an Interest Group.
Employers: Not defined
Supervisors: Ship Command and your Interest Group
Duties: Represent your faction's interest. Hold interviews and AMAs. Join the round when nobody in your interest group is online and have nobody to roleplay with.
Guides: Corporate Regulations, Ship Directives, Guide to Law, Guide to Paperwork, Chain of Command

Corporate Liaisons or Representatives act as the link between an Interest Group and their assigned facility. Their primary concerns are to ensure that the group they're representing is treated more favourably or just ensuring they're treated equally within Corporate Regulations, via interviews and reports to Command Staff about misconduct. Secondary responsibilities include increasing awareness of whatever factions or cause they represent.

Liaisons can be played by characters of any species that can be a part of the represented faction, by players with a Head of Staff whitelist, but they are not part of Ship Command. Note that you cannot apply for a command whitelist with a corporate liaison character.

A Consular Officer must represent an official interest group that is reasonably connected to the Stellar Corporate Conglomerate; this excludes criminal factions, pirate factions, and so on. A Consular may be from a sub-faction such as House Zhao, but they must still fully represent the major faction they belong to. To make sure that your Consular character fits this description, contact a member of the command whitelist team.

Contents

Factions by Species

Not all species can represent all factions. Certain species are not hired by some companies, and nations primarily populated by a certain species may restrict aliens that live within their borders from holding a diplomatic position. This table shows which species can be played as consular and corporate representatives of respective factions.

Species Consulars/Liaisons Permitted
Humans Skrell Unathi Tajara IPCs Dionae Vaurca
NanoTrasen
Zavodskoi
PMCG
Idris
Hephaestus
Zeng-Hu
Orion
Tau Ceti
Dominia
Coalition
Elyra
PRA
DPRA
NKA
Nralakk Federation
Hegemony
Vaurcae Hives
Golden Deep
CT-EUM


List of Interest Groups

Corporate Liaison

  • Corporate liaisons are dispatched by their respective company to act as an on-ship link between the corporation and ship command. They can discuss the interests of their company on-board the Horizon with command and crew, advise command staff, and issue various paperwork, including contract extensions and situation reports. They can also make sure that ship command is following correct procedure and not doing anything to tarnish the reputation of Stellar Corporate Conglomerate.

Tau Ceti Representative

  • Tasked by the Republic of Biesel government to ensure that Tau Ceti Law is being followed, and that safety regulations are being followed. They are to promote Biesel sentiment, and reinforce the image of the bright beacon of democracy. They may also issue Tau Ceti citizenship and passports in certain circumstances.

Sol Consular Officer

  • Following the aftermath of the 35th's invasion, Sol Alliance consular officers are not welcome aboard the Horizon.

Coalition of Colonies Consular Officer

  • As a representative of the expansive Coalition, you are entrusted to act as the link between all the members of the COC, their populace, and the Coalition as a whole. You are likely to interact with a wide range of people, so Coalition Consulars are normally excellent at conflict resolution and problem solving.
  • Keep in mind that as a Coalition representative, you'll probably be representing a planet (such as Galatea or Himeo) as well. Don't be afraid to show bias in the way you conduct diplomacy; not every nation in the Coalition likes each other.

Serene Republic of Elyra Consular Officer

  • You represent the Republic of Elyra, and are a link between the Stellar Corporate Conglomerate and Elyra in the wake of a shaky relationship between the two nations. You advocate for Elyran citizens, though whether or not you choose to treat the synthetic citizens of Elyra the same as organic citizens is up to you.

PRA Consular Officer

  • Dispatched from the Peoples Republic of Adhomai to ensure the well being and interests of Republican citizens who are living in this far away Tajaran enclave. They are to encourage proper Republican values and make sure that party lines are being upheld.
  • They are the Party's eyes and ears on the ship and are tasked with reporting any subversive behavior to the government. They are given a set of tools and access to the fax machine to deal diplomatically with possible subversive elements. They can also issue Honorary Party Memberships to any crewmember.
  • Consulars are Hadiist Party members and should always be loyal to President Hadii. They must be exemplary citizens and embody the Republican ideals. Cooperating with SCC authorities is also necessary due to the strict bounds between the Republic and the corporations.

DPRA Consular Officer

  • Dispatched from the Democratic People's Republic of Adhomai to ensure the well being and interests of Al'mariist citizens who are living in this far away Tajaran enclave. They are to encourage proper Al'mariist values and ensure that the rights of the Tajara people are being respected.
  • Consulars are employed by the civilian government and should display the values upheld by the Al'mariist ideology. They are given a set of tools and access to the fax machine to make sure that any DPRA citizen is working towards the future of their species.
  • While consular officers are part of the civil government, they can still harbor sympathies for the military juntas and Supreme Commander Nated. Cooperation with the SCC is desirable when the outcome is beneficial to the Al'mariist cause. While direct opposition against the megacorporations is no part of the consular's duties, DPRA consular officers should do their best to support Liberation Army personnel on the field.

NKA Consular Officer

  • Dispatched from the New Kingdom of Adhomai to ensure the well being and interests of Royalists citizens who are living in this far away Tajaran enclave. They are to encourage traditional Tajaran values and ensure cooperation between the New Kingdom and NanoTrasen.
  • Consulars are under the supervision of the Crown and should be model citizens. They are given a set of tools and access to the fax machine to make sure that any NKA citizen is acting in an upstanding manner. Cooperation with the SCC is necessary, as the Kingdom is doing its best to acquire allies.
  • Consulars can be either nobles or commoners. Despite their origins, they were chosen for their support of the Royalist ideology.

Hegemony Consular Officer

  • Hailing from Unathi owned space, these diplomats are here to reach the Unathi working on SCC vessels and keep the relations between the Stellar Corporate Conglomerate and the Hegemony in top shape. As a Unathi representative, you will need to carefully balance the morals of your homeworld and your diplomatic responsibilities.
  • You are recommended to call Unathi to your office, to speak with them and learn their origins. Talk about their clan back on Moghes, learn their religious ideals, find any... undesirables who might be hiding their clan name and ensure paperwork is sent to a Hegemony vessel documenting a possible Guwan hiding their Guwan title behind their old Clan name.
  • Consulars will always be noblemen or noblewomen. Either way, your clan is notable and you might be related to a Lord of Moghes in some way.
  • Hosting feasts in honour of the Hegemon is always fun. Let everyone know you're rich by paying for all their meals for the shift.
  • If a Guwan wishes to prove themselves capable of restoring their title, or creating a new one, you are one of the first steps. They must prove themselves worthy enough to be represented by you or someone you choose in a court. You should discuss this with an Unathi lore writer to determine the result of your representation.

Nralakk Federation Consular Officer

  • Having come all the way from Nralakk these officers are very well versed in local customs and culture. Being the natural diplomats, Skrell Consular Officers are very diplomatically savvy and knowledgeable and are on the ship to remind other Skrell how far the Federation reaches. Thus a Skrell Consular Officer should strive to be the last person on the ship to offend their host, while not being a complete pushover.
    • Federation Consular Officers also have standing instructions to report back to the Federation on Inductive and Deductive actions of any federation citizens that they observe for review. This should be done via fax or other long-range communications.
  • Consulars for the Nralakk Federation are always Primary Numericals, model citizens of the Federation.

Dominian Consular Officer

  • Sent by the Dominian Empire, the job of Dominian Consular Officer is to dispel all perceived inaccuracies about Dominians first and ensure the loyalty of its subjects second. Dominia has had an understanding with NanoTrasen ever since its rediscovery by the other spacial factions and its officers ensure that this relationship lasts, despite the ideological differences.

Vaurca Consular Officer

  • Representing one of the hives, Vaurca Consular Officers are always a special type of Vaurca, a Ta also known as a Breeder. As the emotional centerpiece of Vaurca society, a Vaurca Consular officer is the ideal type capable of communicating and understanding all the other species in the system.

Golden Deep Consular Officer

  • As a representation of the Golden Deep, your duties are to ensure the continued relations between NanoTrasen and Golden Deep affiliates.
  • Golden Deep Consular Officers must have acquired their Golden Deep Citizenship.
  • A Golden Deep Consular Officers are more often than not highly esteemed merchants, or a membership holding, carefully vetted synthetic made to engage as a diplomatic bridge between business partners.
  • You are recommended to promote the Golden Deep affiliates in the Republic of Biesel, as well as seeking out synthetics for purchase under the Golden Deep umbrella.
  • A membership within Golden Deep is not to be given lightly and Consular Officers are responsible for ensuring that any IPCs inducted into the group can increase its prosperity.

Co-operative Territories of Epsilon Ursae Minoris

  • As a Representative of the CT-EUM, you are entrusted to act as a link between all nations of the CT-EUM, their people, and the CT-EUM as a whole.

Title Variations

While the consular officer's purpose is pretty cut and dry, the more flexible nature of the liaison role affords it a few alternate titles, including:

  • Workplace Liaison
  • Corporate Representative
  • Corporate Executive

These titles should give your Liaison a bit more flavor by allowing them to have some specialty in the company. However, no alternate title gives you any more authority than another. Playing a Corporate Executive does not increase your authority - you have the same amount of direct authority as a liaison: none. As a corporate executive, think of yourself more of an executive of middle management; your direct power over the Horizon is functionally zero, as you've been sent by whatever as a liaison and advocate. The SCC chose the heads of staff to command the ship, and they'd like to keep it that way.

Starting Out

You spawn in your respective office; the Representative's Office if you're a Corporate Liaison, the Consular's Office if you're a Consular Officer. After a few minutes, your fax machine will print out a list of randomised objectives that you can use as a jumping-off point for roleplay.

Both roles have a secure safe in their office, which you can enter a five-digit code to lock and unlock. Don't forget it! You also have a closet of clothing, paperwork supplies, and sundry to help fill out forms and make notes on the performance of the Horizon's crew.

Liaisons and Consulars alike also spawn with an energy pistol. This pistol is not very powerful, and it does not give you license to jump into a firefight and start shooting. Remember, you're a diplomat/bureaucrat.

You also get access to an external communications link in your fax machine, which enables you to contact your superiors. Any faxes you receive will be sent to the CCIA team for an in-character response.

Embrace The Bureaucracy

So, your shoes are polished, your tie is on straight, your stamp is inked up and there’s a full cup of coffee on your desk - what now?

Typically, the broad duties of a Representative can be sorted into three major categories

  1. Awareness: Doing activities to spread awareness of your Interest Group is a very good idea to keep everyone happy, and most importantly, informed. A good representative might give seminars on the virtues and upsides of their Interest Group, or a Consular Officer might do a QnA or trivia for their faction. Get creative with it, and remember that certain factions will be trying harder than others, such as the PRA or Hegemony.
  2. Oversight: Doing activities that keep members of your Interest Group happy is also a good idea. If a member of said Interest Group is unhappy, take them in and work out ways to make it better, such as talking to ship Command to improve the situation. In order for that to work, a Representative needs to be keeping track of members of their Interest Group, in ways such as PDAing to check in, or calling them in to your office for a chat.
  3. Protest: Activities taken in response to mistreatment. An example would be contacting the Captain, Executive Officer, or Security when you suspect someone from your Interest Group is in danger or has been wronged. Another would be vocally protesting in response to someone from your Interest Group being arrested, even going as far as to negotiate for their release, or lessening of their punishment. Do not push this or it may lead to trouble!

Before you sign on for that first shift, recognize a hard truth about Representatives: you are not, strictly speaking, a necessary component of the ship’s crew. By yourself, you cannot permit, prevent, or enforce just about anything. You are barely even a part of the ship's crew.

Your ability to effectively do your job therefore relies on your ability to communicate with the ship’s various Departments, and ship Command. Having good working relationships with the crew also makes it more likely that they will come to you with their problems, or report things to you, rather than leaving you to hunt for them, or to sit at your desk contemplating your coffee all shift.

In order to help build those working relationships, there are a few things Representatives should try to do.

  1. Do Spread Awareness: The only way you're going to get ship Crew on your side is if you get involved with the Crewmembers aboard the Horizon, in whatever way you may choose to do so, or your Interest Group entails.
  2. Do Not Cause Trouble: You are here with the express permission of Ship Command and NanoTrasen, a permission that can easily be revoked, you don't want to test them, and any violation of Corporate Regulations should be strictly covert, if at all.
  3. Do Play Favorites: It is the express purpose of your job to advocate for your Interest Group, and thus, to play favorites. If you think that helping a Crewmember who is close to someone in it will aid in that, you should definitely do it if it fits your character. Though, you don't want others to know, as it could land you in trouble with a Security Officer, and thus, Ship Command. It could also violate Server Rules in extreme cases, if in doubt, adminhelp.

Directive 12

"Command staff are expected to engage representatives through diplomacy and to consent to reasonable requests. The representative is not part of the ship chain of command. The representative is granted special status in relation to corporate regulations;"

  • The representative does not serve brig time for low level infractions, the fine alternative can be used in those cases. The representative can serve brig time for medium and high level infractions, with command staff being able to contact Central Command requesting the revocation of the representative's privilege.
  • The representative's office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing. The office's immunity may be revoked by the captain or a captain level decision.

Traitoring

Should you find yourself selected as a traitor, congratulations! You are an antagonist trusted explicitly by your Interest Group, who will likely be thrilled to help you.

Wield your bureaucracy against the company you've signed up to act within! The morphic clerical kit may be of use to a traitorous Representative, as the stamps it provides allow you to forge command staff approval of just about anything. Through this, you can stamp approval papers to your fellows, have them lie to Command Staff about who they got them from, and then procure anything they'd like, thanks to you. If anyone questions what you're doing, remind them that you have the best interests of your people at heart.

Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles