The Consortium

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The Consortium of Hieroaetheria

The flag of the Consortium.

Founded decades prior to any outside interference, though by the name of the Affiliation – at least according to the direct translation from Rootsong – it was a loose confederation of dozens of conglomerates present across the region of Mede. It wasn’t until first contact with the Skrell that it began to formalise its existence into a unified alliance; thereby resulting in the creation of the Consortium of Hieroaetheria. Mostly inspired by the Skrell that began to move in swathes to the newly discovered society, it prides itself on its progressive stances – especially in contrast to the other factions present within the Commonwealth. Being the only “welcoming” political bloc to non-Dionae, the Consortium manages to cling to its status as the most populated nation on the planet – in which most of its policies aim at fostering a multi-cultural society for the betterment of all.

General

Capital: Nral’daaq

Demonym: Hieroaetherian

Official Languages: Rootsong, Nral’malic, Tau Ceti Basic

History

The Consortium is definitively the eldest, and most influential, nation on Hieroaetheria. Dating some time after 42 BCE, the Consortium began as a Gerontocratic city-state of Epigenia, wherein the populace was ruled and governed by the remaining survivors of the First generation of Dionae to ever exist on the planet. The formation of Epigenia was done for the purpose of protecting the species from the harsh environment, and so the Gerontocracy has always assumed a paternalising role in this endeavour, favouring bureaucratic management and conservative expansion. Rather than construct new settlements, the First favoured slowly expanding Epigenia through sprawling districts and creeping additions. During the time of Abandonment, circa 221 CE, this cost the Gerontocracy nearly half of their population, as the squalor and overpopulation grew too much for this methodology to bear. Henceforth, those that remained became known as the Affiliated, rechristened for their decision to remain affiliated with Epigenia.

Although Epigenia was still the largest and most advanced settlement on the planet, the loss of population and a failure to address the underlying issues with the Gerontocracy led to a long period of stagnation throughout the Era of Banners. Technologies were still developed, and there were even the beginnings of new settlements within the Affiliated’s area of influence, but the First themselves grew more secluded and reliant on their ministers to handle the affairs of the realm. This lack of governance led to factionalism within the Affiliated, and soon, the progeny of the first began to take up banners of their own.

During Triumph of Smoke and Steel, the Affiliated expanded considerably – taking up most of the borders that currently exist, and thereafter began their own industrial revolution, moreso referred to as the Bio-Industrial Revolution, in which they utilized biomass to advance themselves technologically – considerably faster than other sophonts within the Orion Spur. They were comparable to the Golden Age of the Izweski Hegemony – utilising complex bio-machinery to complete feats that otherwise would have taken centuries to develop technology for. Soon enough, global communication was made possible – allowing for the Affiliated to extend invitations to other conglomerates through a somewhat altered version of the Rootsong Network seen within space, instead adapted for terrestrial usage.

All of these advancements, however, came independent of the Gerontocracy’s oversight. In a lot of ways, the technological innovations of the Triumph of Smoke and Steel were workarounds for inefficiencies in the bureaucracy. As technology progressed, and the first became more and more aware of what was happening to their nation, they attempted to seize and directly manage more and more of the infrastructure and centres of production within their territory, which were usually mismanaged by ill-suited bureaucrats. In 1630 CE, the Gerontocracy in a show of audacity attempted to incorporate fracture settlements directly back into Epigenia as new districts, straining resources and public infrastructure to make it happen, and seizing centres of production and logistics and unforeseen rates to make it happen. It was this incident that finally broke the patience of their populace, and a 70-year civil war was triggered which killed a third of the population and ended with the First barricaded in Epigenia’s inner sanctum, nearly starving themselves to death out of indignation. The First were literal family to every single Affiliated, and it would have been political suicide to kill them or even remove them from any position of influence. The Gerontocracy was no more, replaced with a meritocratic institution better suited and more flexible to the developments of their nation: the Consortium. The first, on the other hand, were reconstituted into the Elder Council in 1702 CE, and continue to advise and oversee the nation they built when they rose from the soil.

For the next centuries, the Affiliated developed themselves. The orbit of the Planet was filling with satellites– which caused a cascade of events that eventually drew the Skrell to the planet; having previously thought it was uninhabited, and a potential colony site. Following contact with the Skrell, the Affiliated underwent significant changes; borrowing many ideas from the Skrell, and even restructuring their government similar to that of the Nralakk Federation. The next century and a half saw several developments, in particular the establishment of the Commonwealth of Hieroaetheria, the colonization of several planets, and eventually its introduction as an influential member of the interstellar stage – all made possible due to the efforts of the Consortium.

Culture and Society

Religion

The religious landscape within the Consortium is deeply influenced by the cultural diversity that characterizes the faction; while The Eternal holds a central role held by the majority of the Dionae population, the religious practices within the Consortium even extend to Qeblak and Weishii have infiltrated the faction. It also isn’t uncommon to find human religions practicing within the Consortium. The secular nature of the Consortium, as opposed to the Eternal Republic, means the majority of the decisions undertaken do not align with any one religion – and instead are based on somewhat objective decision-making by the Consortium’s leader; the Chairman. Additionally, there are no restrictions on faith within the Consortium, resulting in somewhat uneasy tension with the Nralakk Federation which attempts to quash any unsanctioned religions such as the Scorned’s perspective of the Iron Eternal. This has resulted in a rather flourishing society of Scorned within the Consortium, as well as other factions on Hieroaetheria.

Non-Dionae in the Consortium

The non-Dionae population in the Consortium comes from all across the Orion Spur, bringing with them unique traditions, languages and perspectives; which has allowed for the fostering of a society where all manner of species co-exist and collaborate. In particular, there is a significant population of both Skrell and Humans present on Hieroaetheria, predominately within the Consortium. Nral’daaq houses the majority of the Skrell on the planet, with the Dionae having renamed the capital following first contact to befit the inspiration given to them by the species – being translated as Protector’s Landing in Nral’malic. Skrell have become a crucial element of the Consortium, having instilled many of their societal practices into the inquisitive Dionae – namely, their perspectives of meritocracy and tolerance of other species.

Since making contact with the Dionae, in particular the Consortium, Skrell have remained a considerable influence on Hieroaetheria; going so far as to assist in the creation of the Consortium’s government, as well as the means to protect their sovereignty and begin to colonise the stars. Skrell now see themselves in several positions of authority within the Consortium, appointed by the Chairman to oversee the different branches and departments of the incumbent government, which has yet to see itself lose an election in the one-hundred-and-sixty-odd years of existence. Almost all of the Skrell presence within Hieroaetheria is heavily affiliated directly with the Nralakk Federation or one of the major state enterprises. The Nralakk Federation has viewed the planet as a client state since its discovery and its subsequent uplifting by the Skrell. While the Consortium has few resources that the Federation does not have access to elsewhere, it has maintained a longstanding interest in the planet for scientific reasons. The most important among them is the Federation’s constant research into Dionae’s capacity for biomechanical computing as an alternative solution to compete with artificial intelligence. The Federation has also devoted resources to uncovering the origin of Dionae and what conditions brought about their species, especially their lack of a Zona Bovaine equivalent organ.

Humanity is present within the Consortium, however, the majority have not come to the planet as a voluntary endeavour, but instead have found themselves assigned to megacorporate facilities on Hieroaetheria. The first human populace arrived shortly after the establishment of Zeng-Hu Pharmaceuticals in 2403 CE; followed by a second wave with the introduction of Einstein Engines in 2410 CE – resulting in a somewhat steady stream of humans filtering into Hieroaetheria since. Despite their almost half-century presence on the planet, only a handful of humans have sought citizenship from The Commonwealth of Hieroaetheria, most electing to remain on Work Visas issued to them.

Education

The Consortium relies on private institutions, subsidized by taxes levied on both native and megacorporations, to fulfil its educational mandates. However, they must comply with the standards set by the Department of Scientific Advancement and Research – rivalling that of the Nralakk Federation. The curriculum used by these private institutions generally is applicable to all species – including Dionae. Dionae are only expected to undergo the equivalent of a high school diploma; while the other species are mandated to complete a full schooling career, resulting in somewhat mismatched ages in classes, such as a 31-year-old Skrell, and a 17-year-old Human, and lastly a 6 month old Nymph. Much of the curriculum is aimed at fostering the ideals of the Consortium, as well as giving a person a well-rounded education.

There are only two universities present within the Consortium; Hieroaetherian College (commonly referred to as Hah-Cuh) as well as the University of Western Mede (or just MedeU). The Hieroaetherian College generally offers most degrees, with over a dozen buildings within its campus in Nral’daaq. By far, it is the most attended institution within the entirety of the Consortium – sporting just over 30,000 students at any given time. Many refer to it as Little Nral’daaq due to its essentially being a city in its own right. The University of Western Mede is a bit more illustrious and only offers degrees associated to Engineering, Medicine and Information Technology. It is considerably smaller than Hieroaetherian College and roughly has only 5,000 students registered to attend its classes at any given time. It is considered extremely selective in its choice of students, with only those considered the cream of the crop being inducted into its halls.

Entertainment

The Consortium has seen a rapid shift in the various forms of entertainment following the welcoming of skrell and then humans into the nation. More traditional forms of Entertainment seen elsewhere around Hieroaetheria are often exclusive of non-Dionae, whether it be the Forma artstyle that relies on the shaping of a gestalt’s own structure to create still art, or Rootsong music which non-Dionae are unable to play an equal part in. Instead, the Consortium has been swept by the introduction of skrellian forms of entertainment however, in the more rural regions of the Consortium, this spread of skrellian-influenced entertainment has been a lot slower, in part due to the majority of non-Dionae residents living within the safer cities of Hieroaetheria.

Film, Radio & Games

With the merging of skrellian culture into Consortium culture, more conventional forms of entertainment from a Spur-wide perspective have begun to take hold of Hieroaetheria, especially in the more urban regions. Bringing conventional electronics such as holovisions, games consoles and smartphones, the Consortium has been able to reverse-engineer these to create biocomputer analogues which largely function the same. Skrellian electronics remain popular among non-dionae residents of the Consortium, however these electronics are not produced locally on Hieroaetheria and are often expensive or outdated electrical equipment redirected from a Nralakk Federation’s recycling or incineration plants – current VR technology and skrellian psionic interfacing technology is often not supported with these old electronics, nor would they be maintained by the predominantly dionae populace. Many biocomputers do have adapters that allow the connecting of skrellian electronics into the biocomputer, allowing some cross-compatibility.

While most film and radio media is very similar to other Spur-wide media, there is a notable difference in how games play. Fast-paced games and those with complex controls are not too popular within the Consortium, in part due to controller schemas being unsuited to a dionae’s biology and due to fast-paced games often overstimulating certain dionae mindtypes. Consequently, slower-paced story games or strategy games are greatly favoured by the Consortium’s populace, with most Consortium-made games being one of such, and imported games from the Federation filling in the niche of faster action games.

These skrell-influenced forms of entertainment are all disparaged in Gla’orr and Ekane, with Gla’orr having a soft ban on purchasing skrellian electronics or Consortium film and games though not owning them should you come into possession of them, and Ekane having a total ban, confiscating them when found.

Bloopy and Friends: Holiday!

Bloopy and Friends: Holiday! is a spin-off of the already popular skrellian children’s cartoon Bloopy and Friends: An Educational Children’s Show known to teach literacy, numeracy and introduce a tadpole to Federation values. First airing in 2396 to ensure the Federation could still exert some influence over Hieroaetherian skrell born as second-generation immigrants, the show sees the iconic characters of the original Bloopy, Florp, and Qrobl going on holiday to Hieroaetheria where they meet up with Chipper, an energetic nymph portrayed as the more mature, hosting guide of the group of friends. In addition to episodes teaching essential maths and language, many of the episodes tackle how to stay safe on Hieroaetheria, warning of the dangers of radiation and the perilous caverns of the Subterranean. Bloopy and Friends: Holiday! is broadcast daily across the Consortium, accessible to anyone both on holovision and on radio, with young dionae and non-dionae alike tuning in to learn a lesson or two from the show. This show not only keeps young Hieroaetherian non-Dionae safe, but also ensures that Hieroaetherian skrell are still informed of the Federation and are aware of its culture.

Episode Example:

  • Season 1, Episode 2: The episode begins with the titular characters waking up at Chipper’s house shortly after arriving on Hieroaetheria. After the three original characters run downstairs, they bump into Chipper who has purchased them gifts. These gifts turn out to be the readily available anti-radiation medications marketed towards short-stay residents on Hieroaetheria. Florp is quick to count out the required dose they need, then already identifies when their next dose is due; Bloopy, on the other hand, doesn’t understand and asks for help with dose amount and intervals. Chipper gives the group of friends a quick lesson on basic numeracy and calculating changes in time, which then allows Bloopy to successfully count out their required dose. Unfortunately, Qrobl doesn’t get the message, forgetting to take their doses throughout the day – they end up sick for a few days, changing from their usual blue colour to a sickly green.
  • Season 2, Episode 6: The episode is one of Qrobl’s redemption episodes. While on holiday at Hieroaetheria and visiting Nral’Dyaq, the group of friends sight a Qeblaki observatory dome. The three original characters are surprised to see this away from their home and Chipper agrees to introduce them to the local Starkeeper. The Starkeeper lectures them on the principles and importance of the Qeblak faith, with a number of one-time characters – each a different, prestigious occupation – in the Observatory waving and giving a single line on how Qeblak practises helped them succeed in life. When shown the observatory’s telescope, it is surprisingly Qrobl who struggles the least at identifying constellations, with them appearing in the end scene in the robes of a Starpage and their cosmozoan-like glow brighter.

The Forgotten Islands

The Forgotten Islands is a video game made by a small Consortium games company that sees a joint Consortium-Nralakk expeditionary team explore a seemingly alive collection of rainforested islands north of the Horn of Mede. The game follows a multi-choice story format with a moveable character that can investigate the story’s level or respond to quick-time events in response to local fauna attacks or an obstacle to cross. The player can pick between three characters, with the others appearing as NPCs on the expeditionary party that can be ordered to interact with objects on a level: a dionae known only as Chronicler, an Orthodox Eternal devout, senior Biomatik Innovations biologist, whose proficiency lies in investigative tasks and deciphering Rootsong mysteries; a skrell, Qvs. Plu’Vop Shinuul, a Federation skrell whose psionic senses often have them alerting the party to hazards or calming a hostile creature; Rosamaria Beltrao, a Consortium-born, low-gravity adapted human contracted by Biomatik Innovations for security, who gets around in an exoskeleton and is the only armed party member of the group.

After arriving at the Forgotten Islands via cloudgrazer airship with a larger Biomatik expeditionary group, the whole group is quickly descended on by a swarm of Canopydarters, with the three named characters being split-off and having to solve the mysteries of the island and find an escape on their own. As they navigate natural obstacles, caverns beneath the islands, and hostile megafauna within the rainforest of the island, the party begins to be tormented by what sounds like voices coming from the trees, with dialogue-heavy scenes where the party members struggle to keep spirits and opinions of one another high. Opinions are often further lowered when other surviving expeditionary members of the initial Canopydarter attack turn up, but driven mad by the voices of the islands, having to either be killed or restrained. Eventually, it is revealed that the islands are home to a temporal Rootsong anomaly, with the characters split on how to approach it. The game ends when the party make it to a subterranean chamber beneath the central island, whereby a number of final choices can occur:

  • The Chronicler, fascinated by the anomaly due to its role in the Orthodox school of thought, approaches and attempts to touch the Rootsong anomaly hoping to absorb the knowledge contained into itself. This is only for the party to rapidly dematerialise and appear in what seems like an empty part of space, whereby visions of the future and past play out before them. It fades to black and is considered a victory, with fans of the game suspecting a sequel to eventually play off this ending.
  • Plu’Vop, who up to this point in the game has been adamant that the Rootsong study be proper studied by the Federation, draws on an immense amount of psionic power to form a protective bubble about the temporal anomaly’s source, putting an end to the voices around the island at the cost of locking Plu’Vop into position. In the anomaly’s struggle to source more power to break free of Plu’Vop’s bubble, both the Chronicler and Rosamaria are absorbed into the anomaly, seemingly dying to give the anomaly a surge of power. A Biomatik Innovations rescue team then arrives, forming a research site around Plu’Vop and the temporal anomaly – Plu’Vop never breaks free from concentrating on containing the anomaly.
  • Rosamaria, to the dismay of the other main party members, is fearful of the anomaly, taking the more pessimistic stance that it is uncontainable and could draw other expeditionary parties to the island. Rosamaria’s decisions throughout the game allowed her to call in a special drop from Biomatik Innovations, containing a device of sorts that, during the endgame, can be thrown into the temporal anomaly to permanently destroy it. This action sadly backfires, creating a temporary tear in space that sees the entire island and the main party vanish – any memory of them seems to have been forgotten. Fans also suspect this to be one of the ‘proper’ endings that will soon see a sequel play off on it.

Common Hobbies

  • Rock Climbing: Being the most mountainous region of Hieroaetheria and with the most complex Subterranean cave systems, rock climbing is a very popular hobby within the Consortium. Due to Hieroaetheria’s lower gravity, the hobby is remarkably accessible, with the training courses being available in most cities or large towns near a mountain range or entrance to the Subterranean. Climbing mountain ranges is typically done by dionae, though can be done by non-dionae if wearing total protection radiation suits, as the peaks of the tallest mountains often pierce high enough into the atmosphere that radiation levels dramatically spike. Navigating the Subterranean caverns and rock faces is the safer option for non-dionae and also poses more unique structures to climb.
  • Luminescent Fluid Art: Inspired by the colourful, abstract art of skrellian culture, a relatively new hobby that has swept through the Consortium is Luminescent Fluid Art, which involves pouring diluted acrylic paints over a canvas to create an abstract and often psychedelic art pieces, with all sorts of tools or canvas-tilting to have the paints flow to create a desired look. The paints used in Hieroaetherian fluid art often make use of bioluminescent extracts from local wildlife, allowing them to glow in the dark or change colour when exposed to differing levels of radiation. Located in Glimmering Glades is the recently established Starlit Art Gallery that, alongside displaying more conventional artwork, has a permanent exhibit on Luminescent Fluid Art in a glass observatory-like chamber that can deploy varying levels of radiation shielding to subtly change the appearances of displayed artworks.

Language

The Consortium is a diverse and inclusive faction, reflected in its linguistic landscape. The presence of multiple languages underscores the multicultural nature of the Consortium, fostering communication and unity among its varied population. Rootsong holds profound importance within the Consortium, owing to its nature as the innate method in which Dionae communicate – it, alongside Tau Ceti Basic and Nral’malic are all considered the faction’s official languages. Nral’malic’s introduction to the Consortium by the Skrell that settled on Hieroaetheria means it is prevalent amongst the non-Dionae community, particularly in Nral’daaq. Prior to Tau Ceti Basic’s induction into the Consortium, Nral’malic was the common tongue for its populace. Now, Tau Ceti Basic serves as a practical means of communication for the varied people of the Consortium and facilitates trade, diplomacy and other interactions with external entities. The inclusion of Tau Ceti Basic aligns with the Consortium’s welcoming stance toward non-Dionae and reflects the commitment to inclusivity held by the faction.

Emigration

Emigration from the Consortium is largely the easiest across the factions present on Hieroaetheria. It has in place the Hieroaetherian Resettlement Programme – where those who wish to depart from Hieroaetheria are provided support in terms of resources, documentation and guidance to facilitate a smooth transition off the planet to the greater Orion Spur. The Hieroaetherian Resettlement Programme also has agreements in place with the Stellar Corporate Conglomerate, as well as Einstein Engines, in which prior to leaving the planet they may schedule appointments with representatives from the megacorporations to secure themselves employment before departing. The Hieroaetherian Resettlement Programme requires a reason for emigration, which has been defined into categories; failing to fall into these categories often results in the denial of participating in the programme.

  • Academic Opportunities is one of the more popular categories, with the Consortium registering thousands as departing from the planet to pursue better academic opportunities elsewhere in the Orion Spur.
  • Employment Opportunities is yet another popular category for those to select when departing from Hieroaetheria. With the agreements between the Consortium, Stellar Corporate Conglomerate and Einstein Engines, those seeking a better life across the Spur can easily find employment thanks to the Hieroaetherian Resettlement Programme’s relationship with the megacorporations.
  • Religious Opportunities, for those inclined, is a category for those who wish to honour their religious background through pilgrimages or merely any other reason that could possibly be explained as religious when departing the Consortium. It is popular for those who wish to visit the Covenant of Xrim or even the Eternal Temple located on Biesel.

Days of Importance

  • Contact Day (January 19th)

Contact Day is celebrated across the Consortium of Hieroaetheria, which also acts as an homage to the founding of the nation. There generally are announcements made by the Governors of the respective cities across the Consortium, reminding the peoples of the principles on which their society stands; democracy, multi-culturalism and meritocracy. In the capital of Nral’daaq, a parade is typically held in which each species present on the planet is given an opportunity to make a float.

  • Touching the Stars (July 20th)

Touching the Stars represents when the Consortium launched their first interstellar spacecraft and began the expansion of the Commonwealth of Hieroaetheria. A combination of Dionae and Skrell efforts resulted in Root Prime – a one-man craft – to be launched from Nral’daaq on July 20th, 2395 CE and land on its moons, Anu. Now, a monument exists where Root Prime landed – carved in its likeness from barren rocks present on the moon.

Crime

Handled by the Consortium Sentinels, or merely just the Sentinels, those that seek to commit criminal offences shall be tried before a Court – presided over by at least three judges to ensure fairness. The Consortium does not use a jury, believing it to be somewhat an antedated idea to place the fate of those having committed a crime in the hands of those not educated in the legal framework of the nation. The rights afforded to Dionae in the Consortium also protect other sophonts – there exists no discrimination on the application of the law, as opposed to the Union or the Eternal Republic, which seeks to apply harsher punishments to non-Dionae. The Sentinel’s headquarters are located in Nral’daaq, but there are branches in every notable city beneath the banner of the Consortium – and those who wish to become a Sentinel have a gruelling process in which they must pass a myriad of different tests that range from theory to practical application of their knowledge to determine whether they’d be a candidate for the policing force. Majority of the crime within the Consortium is petty, very rarely does one hear of violent outbursts that result in injuries or violence – except of course, within the Consortium’s frontier colonies.

Economy

The presence of both sulfur and tar lakes within the Consortium-controlled borders of Hieroaetheria has greatly assisted its ability to develop its infrastructure to be compared to Jewel Worlds in the Solarian Alliance – alongside its resource extraction, agricultural and science industries; which are of course aided by its colonies just a few lightyears away from Hieroaetheria. Though the Biesel Standard Credit is used for interstellar trading, the Hieroaetherian Vine is commonly used among the Consortium’s people in their everyday lives. Its stance on multi-culturalism has been advantageous, welcoming experts from across the Orion Spur that have motivated extensive industrialisation and development; even within its frontier colonies. Uniquely, the Consortium is the only faction of Hieroaetheria that has colonised other planets, which it of course has extended an invite to both the Union and the Eternal Republic to send their own colonists should they so wish.

The Consortium has also allowed for the proliferation of megacorporations across Hieroaetheria, and its off-world colonies. However, only three have sought to stake a claim – Einstein Engines, Orion Express and Zeng-Hu Pharmaceuticals. Zeng-Hu and Einstein have largely accepted to invest in different industries to ensure they do not compete in the rather nascent Commonwealth but with the introduction of Orion Express in 2464 CE, they appear to be torn between whether to collude with one another to displace the logistics megacorporation or do their best to force one another out the Consortium.

Epsilonian Corporations

Biomatik Innovations

Established by a collaboration of Dionae and Skrell, Biomatik Innovations is a major private corporation that merged a decade after first contact with the Skrell; dedicated exclusively to the research and development of advanced technologies – primarily medicinal in nature – and had positioned itself as a leading player in Hieroaetheria, and even the greater Orion Spur. Biomatik Innovations collaborates closely with Zeng-Hu Pharmaceuticals’ Yomi Genetics, forming a strategic alliance to address health-related mandates set by the Consortium. It has managed to secure a co-operative government contract with Zeng-Hu Pharmaceuticals, which only highlights its critical role in managing the health infrastructure of cities on both Hieroaetheria and the Consortium’s off-world colonies. Biomatik Innovations actively invests in and manages healthcare infrastructure, such as setting up hospitals and clinics, mostly sponsored by the Consortium which has led an effort to ensure widespread access to quality health services for the public.

They excel in cutting-edge research and development, contributing to the continuous advancement of medicinal technologies. This commitment to innovation positions the corporation as a pioneer in the Consortium’s healthcare sector; which is only furthered by the corporation's multispecies collaboration – meaning as a result of the varied species present, there are different approaches with influence the corporation’s diverse research perspectives and technological advances. It is by far the most influential corporation within the Consortium, in which it can be seen across its colonies providing off-world health services as part of its contract with the Consortium. Biomatik Innovations' focus on medicinal technologies, collaboration with Yomi Genetics, and active participation in fulfilling the Consortium's healthcare mandates position it as a vital contributor to the overall well-being of its populace.

CosmoForge Technologies

CosmoForge Technology, originally conceived as a mining venture founded by a group of Dionae in the wake of the colonization of Anu, has undergone a remarkable evolution to become an indispensable entity in both the Consortium and the greater Commonwealth. Over the years, the company strategically aligned itself with the technological prowess of Einstein Engines, forming a symbiotic relationship that catapulted CosmoForge into a central position in the Consortium's economic and military landscape. Its initial focus on mining transitioned into a pivotal role in supporting the shipbuilding industry, providing critical components like warpdrives for the Commonwealth Naval Authority. The collaborative efforts with Einstein Engines underscore the synergy within the Consortium, as both entities work hand-in-hand to advance the technological frontier and secure the sovereignty of the Commonwealth. At the heart of CosmoForge's recent achievements lies a significant government contract, jointly awarded with Einstein Engines, tasked with the ambitious overhaul of the gas harvesting capabilities of facilities across Titan's Rapture. This undertaking is a response to the pressing issue of phoron scarcity impacting the Orion Spur, reflecting the company's commitment to addressing not only economic challenges but also broader concerns affecting the entire region. Through this project, CosmoForge not only contributes to the technological resilience of the Consortium but also plays a crucial role in mitigating the economic burden caused by resource shortages.

AstroTerra Enterprises

AstroTerra Enterprises stands as a pivotal state-owned enterprise within the Consortium, entrusted with the critical role of identifying and preparing potential colony sites through advanced scouting and terraforming operations. The company operates at the intersection of scientific exploration and strategic planning, working in close collaboration with key entities such as Zeng-Hu Pharmaceuticals, Einstein Engines, and Orion Express. The synergies established through these partnerships highlight AstroTerra's commitment to comprehensive and effective terraforming initiatives across the Consortium's colonies. Notably, the cooperation with Zeng-Hu Pharmaceuticals underscores the importance of biological and environmental considerations in the terraforming process, aligning with the broader goal of creating sustainable and habitable environments for future settlers.

Orion Express, in tandem with AstroTerra Enterprises, plays a dual role in shaping the Consortium's interstellar landscape. While contributing to terraforming initiatives, Orion Express takes the helm in managing the logistics of the entire operation. As the sole megacorporation awarded a non-co-operative government contract, the company wields a monopoly over the crucial tasks of importing, exporting, and transporting equipment, goods, and passengers between the Consortium's on-and-off-world colonies. This exclusive position grants Orion Express substantial influence over the Consortium's economic and transportation infrastructure, positioning it as a key player until alternative logistics operations, whether through private corporations or state-owned enterprises, can be established. The dual mandate of AstroTerra and Orion Express underscores their vital contributions to both the scientific and logistical aspects of the Consortium's expansive interstellar ventures

Energy

The Consortium has developed an advanced, yet sustainable, energy infrastructure to power its cities and colonies. Central to this system is a monumental nuclear fusion plant located in Epigenia – a marvel of modern engineering and Dionae ingenuity – the Radiant Nexus. It is the primary source of power within Hieroaetheria, in which it harnesses the immense energy potential of nuclear fusion, alongside converting its waste products into other necessary items essential to survival. It provides a stable, substantial supply of electricity to the multiple densely populated metropolises of the Consortium. In addition to the Radiant Nexus, the Consortium has established smaller fusion plants throughout its territories – these decentralised power stations ensure that even the more removed and less densely population areas receive a consistent and reliable energy supply; the distribution of these fusion plants is carefully planned to balance energy needs with environmental impact. Many of the off-world colonies of the Consortium have adopted scaled-down versions of the Radiant Nexus – usually compact fusion reactors designed to suit the energy demands and logistical constraints of initial colonies – most find themselves complemented with other renewable power sources as to not harm the ecosphere of the respective planets.

Radiant Nexus

The largest fusion plant on Hieroaetheria, the Radiant Nexus is considered a unique blend of Dionae and Skrell – having been initially proposed by the Nralakk Federation following their introduction to the planet, but taken and retrofitted to fit the needs of the Consortium. Though it produces significantly less byproduct than a typical nuclear power plant, the Consortium has modified the design to create more – using the byproducts as a means to sustain their residents. Large rows of biomass are created to harness the radiation within the main chamber, such radiation is then processed within the Radiant Nexus and turned into concentrated radium – which is then sold within the Consortium as Radibytes. The actual process of the fusion is a closely guarded secret, and those employed within the Radiant Nexus are subjected to lifestyle audits and several other methods of scrutinization to ensure the process is not leaked.

While officially celebrated as the pinnacle of nuclear fusion technology, a growing conspiracy theory suggests a far more sinister reality: the Radiant Nexus is not a fusion plant at all, but a covert prison for genetically modified Dionae engineered to produce nuclear fusion energy. According to the conspiracy, the Consortium of Hieroaetheria, in its quest for unparalleled power, embarked on a secretive and ethically dubious project decades ago. Scientists allegedly experimented on the Dionae, manipulating their genetic makeup to enhance their natural affinity for radiation and transform them into living reactors. These genetically modified Dionae, the theory claims, have been confined within the depths of the Radiant Nexus, their bodies harnessed to produce the immense energy that powers the capital and surrounding regions. In the shadowy underbelly of Hieroaetheria, whispers and rumours swirl about the true nature of the Radiant Nexus. While officially celebrated as the pinnacle of nuclear fusion technology, a growing conspiracy theory suggests a far more sinister reality: the Radiant Nexus is not a fusion plant at all, but a covert prison for genetically modified Dionae engineered to produce nuclear fusion energy. According to the conspiracy, the Consortium of Hieroaetheria, in its quest for unparalleled power, embarked on a secretive and ethically dubious project decades ago. Scientists allegedly experimented on the Dionae, manipulating their genetic makeup to enhance their natural affinity for radiation and transform them into living reactors.

Major Cities

Nral’daaq (Epigenia)

Nral’Daaq or Epigenia – depending on whether one is either Skrell or Dionae – is a bustling capital under the jurisdiction of the Consortium, is a vibrant melting pot on the planet's surface, primarily hosting the non-Dionae population. Renowned for being a hub of off-world trading, the city boasts a diverse majority-Skrell population. Its strategic location within the Consortium allows it to be a junction of sorts for economic affairs within Hieroaetheria. The city’s architectural tapestry weaves a fascinating narrative, blending Dionae and Skrell design influences across its sprawling landscape. The city's core, surrounding the Federation Embassy, boasts modern structures inspired by traditional Skrellian architecture. In contrast, the older, less-developed sections exude the Babylonian aesthetic, showcasing the city's evolution over time. Economically, it stands as the linchpin of the Consortium's trading network, orchestrating off-world commerce with finesse. The city engages in the cyclic trade of goods, relying on profits to fuel further interstellar transactions. It’s economic prowess extends beyond trading, with tourism and short-term residencies constituting another major revenue stream. The city's Skrellian architecture attracts visitors and temporary residents, contributing to its reputation as a preferred layover locale for Skrell exploring the wider Consortium – and other species from the Federation.

Whispering Grove

Whispering Grove, nestled within the Horn of Mede, defies its categorization as the "least developed" city within the Consortium by showcasing an industrial prowess that outshines many of the Union's and the Eternal Republic's bustling urban centres. Specializing predominantly in resource extraction and refining, the city stands as a critical hub for the Consortium's resource-driven economy. The landscape is adorned with several CosmoForge facilities, serving as the backbone for the city's mining and processing activities. Moreover, Whispering Grove hosts cutting-edge research and development sites, generously sponsored by Einstein Engines. Whispering Grove's architectural identity mirrors its industrial and resource-driven focus, blending functionality with a certain rugged charm. The cityscape is characterized by robust structures designed to withstand the demands of resource extraction and refinement processes. Utilitarian complexes, such as the CosmoForge facilities, dominate the skyline with their imposing silhouettes, marked by sturdy frames and efficient layouts. The city's infrastructure prioritizes durability, reflecting the wear and tear of constant industrial activity. In contrast to the raw industrial aesthetics, there is a subtle integration of green spaces and eco-friendly design elements. Skrellian urban planners have made efforts to harmonize the city with the surrounding natural environment, incorporating green belts, tree-lined avenues, and rooftop gardens. These green initiatives not only provide a visual respite from the industrial landscape but also contribute to the overall well-being of the city's inhabitants.

Radiant Pools

Radiant Pools, the solitary Consortium population centre within Eastern Mede, derives its evocative name from its strategic location in close proximity to the mesmerizing sulfur lakes that dot the region. The city harnesses the latent power of these natural phenomena, primarily exploiting the sulfur lakes for geothermal energy and extracting gases for the production of warpdrive fuel. Architecturally, Radiant Pools seamlessly integrates with its geothermal surroundings, adopting a design that harmonizes with the natural elements. The cityscape features structures adorned with sleek, energy-efficient facades, often incorporating reflective surfaces to amplify the ambient light for its Dionae population. The incorporation of transparent materials in building design allows residents and visitors to enjoy panoramic views of the citys and the surrounding landscape while benefiting from abundant natural light. In contrast to the industrial aesthetic of other resource-driven cities, Radiant Pools incorporates sustainable and eco-friendly architectural elements. Green roofs adorned with native vegetation provide insulation and contribute to the city's commitment to environmental harmony.

Glimmering Glades

Glimmering Glades, positioned at the juncture of the desert and temperate biomes in Western Mede, is an expansive metropolis that lives up to its enchanting moniker. This thriving city, one of the largest within the Consortium, stands as a testament to the diversity of the region, both in terms of its ecological surroundings and its inhabitants. Notably, Glimmering Glades boasts a substantial non-Dionae population, a characteristic not commonly observed beyond the city limits of Nral'daaq. The city's cultural richness is reflected in its bustling markets, lively streets, and a vibrant tapestry of traditions that weave together the varied backgrounds of its diverse populace. As a result of its architectural fusion of desert and temperate influences, Glimmering Glades offers a captivating blend of styles that complement the city's natural surroundings. A captivating contrast is created between the sturdy adobe structures, inspired by desert architecture, and the modern, eco-friendly structures decorated with greenery. Incorporating open plazas, shaded marketplaces, and intricate courtyards, the cityscape invites visitors to explore the city's rich cultural heritage. The majority of the economic opportunities originate from AstroTerra and Orion Express, housing launch facilities for transport off of Hieroaetheria – in conjunction of course with Nral’daaq.

Dustbloom Sands

In Dustbloom Sands, situated near the Retheus River in Western Mede, the heartbeat of the city's economy resonates with the rhythm of nature's fury. The majority of its industry revolves around the Dustbloom, a remarkable plant that defiantly blooms only during the onslaught of vicious sandstorms. Despite facing repeated challenges from these natural phenomena, the resilient inhabitants of Dustbloom Sands have adeptly adjusted to their environment, crafting a city that not only endures but thrives amidst the swirling sands. The Dustblooms, valued for their unique radioactive properties, play a crucial role in Dionae sustenance, further emphasizing the city's reliance on the capricious interplay of sandstorms and nature's bounty. Dustbloom Sands visually represents the city's intimate connection to sandstorms and the agricultural industry it supports. The materials used in structures are often durable, weather-resistant, and designed to withstand the abrasive impact of wind-blown sand. The cityscape is characterized by low-profile buildings with sturdy foundations, providing both protection from sandstorms and resilience to harsh environmental conditions. While preserving the city's unique identity, the architecture blends functionality and pragmatism to demonstrate its resilience in the face of a challenging climate.

Republica’s Landing

Republica's Landing, nestled alongside Republica Cove at the opening to Retheus River, emerges as a distinctive and somewhat secluded city in the vast desert expanse. Its isolation is complemented by the unique resource that defines its economic landscape—vast lakes of tar, around which the city's industrial core is meticulously constructed. These tar lakes, while presenting challenges, have become the lifeblood of Republica's Landing, attracting influential players such as AstroTerra and CosmoForge, both of which have established significant footholds within the city to harness the valuable resource for various applications. Buildings feature sun-drenched hues and earthy tones, blending seamlessly with the natural landscape. Low-rise structures dominate the skyline, constructed with materials that offer resilience against the desert's harsh conditions, such as sun-reflective surfaces – which in turn produce electricity for the city, as well as provide a secondary source of sustenance for the Dionae population present in the city.

Government and Ideology

The Consortium operates in a similar manner to the Harmonius Hymn mindtype – essentially a parliamentary democracy. The Consortium’s Chamber was created with the assistance of Skrell in 2393 CE – in which it began with only one political party, Consortium First. Similar to the operation of the Grand Council within the Nralakk Federation, the Consortium elected to join the position of Head of Government and Head of State into one – the Chairman. Chairman Embodiment of Tranquil Stewardship was elevated to the position in August 2450 CE, following the retirement of their predecessor, now leading both the faction and the political party, Consortium First. The members of the Consortium’s Chambers undergo an election every ten years, where parties that wish to register need to comply with the requirement of at least twenty-four members should they wish to attempt to gain a seat.

The Chairman

Embodiment of Tranquil Stewardship is considered Chairman of the Consortium’s Chambers, a Cyclops-form Gestalt that has been in politics since 2424 CE – having begun as a lowly administrative assistant to a Borough Councillor, following the adoption of the political hierarchy of the Nralakk Federation with the formation of the Consortium. They quickly managed to climb the ranks, before fulfilling the position of Deputy Chairman in 2442 CE. Merely eight years later, they ascended and now lead Consortium First, remaining the incumbent political party. They attended the Gliutip'lyaz University between 2399 CE and 2420 CE; having studied a variety of fields relating to socio-economics. This has led to those from the other factions present on Hieroaetheria to claim they are a political puppet for the Nralakk Federation, despite the Chairman often going against their policies, despite being thankful for what they have given to Hieroaetheria following First Contact – decisively announcing to the Consortium’s Chamber shortly after inauguration that “Hieroaetheria must begin their own path, and give homage to the forebearers of the Consortium and the Commonwealth, but ultimately carve their own existence in the unforgiving Spur.”

Political Parties

  • Consortium First

The only party to exist when the Consortium’s Chambers were created, it was obvious that they were going to win. Having been the reining party ever since, they have become an engrained political entity within the Consortium’s political affairs, and the greater Commonwealth’s. Their main objectives remain as being welcoming to non-Dionae, and expanding the border of the Commonwealth through a combination of terraforming and colonisation – mostly handled by government contracts awarded to native Hieroaetherian corporations, and megacorporations. They have the largest support out of all political parties within the Consortium’s Chambers, and lobby predominately for their continued reign, promising inclusive governance that brings prosperity to the entire populace of the Consortium.

  • Hieroaetherian Vanguard

The Hieroaetherian Vanguards stand as a formidable political force within the Consortium, driven by an unwavering commitment to fortify the military prowess of their faction, and the greater Commonwealth. Rooted in the belief that a robust military presence is essential for the prosperity and security of Hieroaetheria’s sovereignity, the Vanguard advocates for increased defense budgets, advanced weaponry development, and strategic alliances with other factions. Additionally, their vision extends beyond the boundaries of their own faction, as they strive to formalize the induction of other factions on the planet into the Consortium, even in the face of the existing global co-operation, the Commonwealth of Hieroaetheria. This bold and assertive approach reflects the Hieroaetherian Vanguard's conviction that a unified front under their leadership will not only strengthen their position but also ensure the collective strength and stability of the entire interstellar region.

  • Pioneer’s Alliance

The Pioneer's Alliance is a visionary political entity within the Consortium of Hieroaetheria, propelled by a resolute dedication to expanding the borders of the Consortium and the greater Commonwealth. Focused on the ambitious goals of colonization and terraforming, the party envisions a future where the Consortium extends its reach across distant planets light years away. Their strategic rationale lies in the belief that such expansion will not only yield valuable resources through enhanced extraction capabilities but also serve as a catalyst for economic prosperity within the Consortium. What sets the Pioneer's Alliance apart is their inclusive approach, emphasizing collaboration with the other nations on the planet—the Union of Gla'orr and the Eternal Republic of the Ekane. By fostering inter-factional cooperation, the Alliance aims to fortify the Commonwealth of Hieroaetheria as a formidable player on the interstellar stage, ensuring sustained influence and shared prosperity in the face of challenges.

Departments

  • Department of Scientific Advancement and Research (DSAR)

The Department of Scientific Advancement and Research (DSAR) stands at the forefront of technological innovation within the Consortium of Hieroaetheria. Helmed by a Skrell, Nqali Onnqa, DSAR collaborates closely with industry leaders such as Biomatik Innovations and Zeng-Hu Pharmaceuticals to spearhead groundbreaking research initiatives – as well as the Nralakk Federation in certain areas of research. It predominately focuses on advancing the Consortium’s capabilities and ensuring it manages to remain a competitor in technological innovation, even if its one of the newer factions on the interstellar stage. It also takes charge of the Consortium’s education – setting a curriculum, implementing new institutions when necessary, as well as ensuring it complies with interstellar standards so that the Consortium’s population can seek employment with their credentials outside of its borders.

  • Department of Planetary Affairs (DPA)

The Department of Planetary Affairs (DPA), led by Roots Woven in Urban Harmony, serves as the administrative nerve center overseeing critical aspects of the Consortium's governance. Working in tandem with corporations such as Biomatik Innovations, Zeng-Hu Pharmaceuticals, and Orion Express, DPA manages the intricacies of planetary affairs – both on Hieroaetheria, as well as their colonies off-world. This largely revolves around ensuring strategic supply chain management from resource extraction and refinement, ensuring the implementation and efficiency of the Hieroaetherian Resettlement Programme, and prioritizing health initiatives with the government contract awarded to both Biomatik Innovations and Zeng-Hu Pharmaceuticals for their Dionae and non-Dionae population.

  • Department of Economic Prosperity (DEP)

At the helm of economic development, the Department of Economic Prosperity (DEP) plays a crucial role in shaping the financial landscape of the Consortium. Led by Wealth of Resources Untapped, DEP has become instrumental in bringing foreign companies to Hieroaetheria – such as Zeng-Hu Pharmaceuticals, Orion Express and Einstein Engines. It collaborates closely with megacorporations, DEP is tasked with overseeing infrastructure development and employment strategies to ensure the economic welfare of the populace. Beyond these responsibilities, DEP actively engages in diverse initiatives aimed at fostering sustainable economic growth and prosperity.

  • Department of Interstellar Exploration (DISE)

The Department of Interstellar Exploration (DISE), under the guidance of Stellar Voyager Amidst Celestial Threads, epitomizes the Consortium's ambitions beyond its planetary borders. Working closely with AstroTerra Enterprises, CosmoForge Industries, and Biomatik Innovations, DISE collaborates extensively with both native corporations and megacorporations to determine terraforming operations. Additionally, DISE charts the course for colony outposts, meticulously planning their establishment and operational frameworks. They are also responsible for ensuring the governance of a colony – and ensuring they comply with the ideals of the Consortium, often through carefully selecting a Planetary Councillor through several preliminary inquiries, and then shortlisting through interviews. This department plays a pivotal role in extending the Consortium's influence into the vast reaches of interstellar space.

Colonies

Anu

A map of Anu, depicting the various points of interest.

Anu, Hieroaetheria's moon, and is roughly the size of Luna. It was colonised shortly after first contact, in part thanks to the efforts of the Nralakk Federation during the Consortium’s expansion into the stars. Its proximity, as well as the physiology of its orbital parent’s inhabitants, it was easily turned into a functioning colony – with newly disgorged Nymphs drafted into the Consortium’s colonisation efforts, quickly allowing a stable population to form on the moon. Root Prime, its capital, is named after the first successful spacecraft launch by the Consortium – in which there exists a monument within the center of the city to give homage to the Consortium’s beginnings.

Root Prime, though previously a Dionae-only Colony, has since grown considerably. Sporting domes from the Nralakk Federation, it houses a multitude of species present within the Consortium. Controlled climates ensure that each species can comfortably thrive within its walls, and with minor terraforming, has proven to look similar to other cities on Hieroaetheria, with some holographic illusions replacing the desolate presence of space right outside. No singular industry dominates Root Prime, with career opportunities allowing many to explore their interests without any obstacles.

There are three other settlements beside Root Prime, each smaller than their capital counterpart – though still necessary to the functioning of the colony. The Southern Vabopia Pass houses Oqrya’s Post; named after Oqrya Eiphroxi, the Skrell who founded it. It largely operates as a thoroughfare between the Capital, and the other settlements – using its proximity and launch centres to ferry materials and people across the moon. Oqrya Eiphroxi remains Magistrate of Oqrya’s Post, having done so since its establishment.

Kepler’s Belt is the largest “mining facility” turned city – and houses CosmoForge Technologies’ Headquarters within the city’s namesake region. With funding pushed by the native corporation, it has truly transformed into an industrial powerhouse, as well as a technological one thanks to the introduction of Einstein Engines, and its research and development centres. Besides Root Prime, Kepler’s Belt is considered the safest for non-Dionae, with dome technology from Einstein Engines brought to the moon as to ensure its personnel can work without hindrance.

Lastly, resting on the cusp of Canis Abyss is a Federation Science Outpost – Uvqethi. Uvqethi was founded following talks between the Nralakk Federation and the Consortium, in which the former expressed an interest in chartering the pitch-black regions of both Canis Abyss and Outos Chasm. It maintains an existence as a training facility for Federation cartographers, who often leave upon completion of their degree before being replaced with the next generation of Skrell seeking to make themselves a name.

Anu is led by Planetary Governor Lasting Memories of Oephon Uqithor – a mourning mass Argus-form. Following the death of their spouse, Oephon Uqithor, they elected to pursue politics; likely as a result of the absorption of their spouse, having tragically passed away as a result of a shuttle accident, en route to their inauguration as Planetary Governor of Anu. Though there has been criticism of the Argus’ choice to absorb the deceased politician, many decrying they should have had a State Funeral, others claim it was a necessity to ensure the memories and experiences of the Skrell would forever remain with their spouse, for as long as they may live. They remain a widower, having not remarried since the death of their spouse in 2390 CE.

Hope’s Tendrils

Colonised after Anu, in 2401 CE, Hope’s Tendrils is a somewhat developed colony of the Consortium. It has only one city present, functioning as its capital, Verdant Cascades. It is easily compared to Earth, in that it boasts similar terrestrial conditions – climate, gravity and even size. It currently operates as a “Protected World” – in which the Consortium elected to only continue operating on the planet under the objective to study its environment, as well as fauna and flora. This has resulted in most of the populace being scientists; mostly either in the fields of xenobiology, or xenobotany, but there have been reports of xenoarchaeologists making way to Hope’s Tendrils to study skeletal remains of the species – and to dive further into the history of the planet and how it has evolved to its current state. It is led by Planetary Governor Luminescent Beacon of Blossoming Radiance, having been selected for the position in 2421 CE, and has remained as such since. There have been attempts by other political parties within the Consortium's Chambers to have its protection revoked, citing it as a perfect grounds for developing a self-sufficient colony; however Consortium First has yet to budge, using their majority within the Chambers to quash any attempts, despite a significant portion of the population agreeing with the necessity to remove its protection.

Gentle Winds

Colonised by the Consortium in 2401 CE, Gentle Winds is a barren world without an atmosphere, selected by the Department of Interstellar Exploration to begin bio-organic terraforming – essentially, a planet dedicated to the study of terraforming through biological processes exhibited by the Dionae. It has three settlements, Folium, Ramus and Flos. Each is dedicated to realizing the dreams of DISE – though, each has its own missions so to speak. Folium is responsible for the production of atmospheric gasses, Ramus for harvesting minerals to fuel the terraforming initiative, and Flos for seeding life when possible. This has largely resulted in an Engineering-centric populace to exist, comprising even other species besides Dionae.

It has come far in the last six decades, thanks to strategic management by AstroTerra Enterprises. Though some processes had to be done by machinery – such as the intentional launches of ice comets in the direction of Gentle Winds – the rest has largely been completed thanks to the corporation’s ingenuity. Creating artificial gas plumes, through careful manipulation of biomass and gas bladders, a somewhat thin atmosphere has developed. This has allowed for the formation of minor lakes, and even rivers, across the landscape; it essentially digests the resources harvested by Ramus, and in turn, expels greenhouse gases that have begun to stake an existence in the skies of Gentle Winds. Flos has even begun considering the introduction of genetically modified lichens and grasses – regardless, they continue to seed the area with Nymph Nodes, which have so far been successful in instilling byproduct nutrients in the soil, increasing fertility. Terraforming of Gentle Winds is expected to be completed in 2560 CE as per its current speed, however, there have been plans to begin ramping up development on the planet.

It is led by Planetary Governor Etherial Vapors Whispering Through Nebulae, having been appointed thanks to their knowledge of standard terraforming due to their time in the Gliutip'lyaz University; in their dissertation for their doctorate, they sought to explore the usage of bio-organic terraforming as a replacement to current technology. The dissertation saw considerable praise from scientific minds in the Federation, and upon their return to the Consortium, they were requested to take point on the Gentle Winds project.