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{{Template:Navbox Corporations}}
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{{Infobox Corporation
<center>{{Navbox New Player Guides}}</center>
|headercolor = #920a0a <!--Can be left blank for grey header-->
{{toc_right}}
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'''If you are an experienced Space Station 13 player, familiarize yourself with Aurora's lore at [[New Player Lore Guide]] and see the [[Character Creation]] guide.'''
|name = Zavodskoi Interstellar
|logo = Zavodskoi_Interestellar
|headquarters = Nova Luxembourg, [[Moroz]], [[Empire of Dominia]]
|slogan = Even one matters on the battlefield.
|languages = Tradeband, Tau Ceti Basic, Sol Common
|ceo = [[Notable Humans#Lyudmila Zavodskoi|Lyudmila Zavodskoi]]
|colors = <span style="color:#363c43">Black (#363c43),</span> <span style="color:#920a0a">red (#920a0a),</span> <span style="color:#7a6347">brown (#7a6347)</span>
|founded = 2259 (as Necropolis Industries)
2462 (as Zavodskoi Interstellar)
|founder = Yefim Dementyev (as Necropolis Industries)
Lyudmila Zavodskoi (as Zavodskoi Interstellar)
|regions =
<br>
* [[Sol Alliance]]
* [[Empire of Dominia]]
* [[Republic of Biesel]]
* [[Coalition of Colonies]]
* [[Republic of Elyra]]
|}}


Welcome to Space Station 13, a game that offers rich player interaction and, on this server and many others, a unique roleplay experience! This guide assumes you are completely new to Space Station 13 and its controls. This guide will attempt to take you step-by-step through setting up your BYOND account, the incredibly unintuitive controls of SS13, and what to expect from your first round.
'''Zavodskoi Interstellar''', formerly Necropolis Industries, is a weapons and aerospace manufacturing and development conglomerate founded in 2259. Zavodskoi distributes everything from light to heavy arms, space vessel weapons, ship-building, aircraft, ground vehicles, combat spacesuits, and military software. They also produce the Z.I. line of positronics, used for private security and military contracting. As Necropolis Industries, it primarily focused on genetic research and the biosciences; though Zavodskoi continues to have a genetics division, it is vastly outstripped by its competitor [[Zeng-Hu Pharmaceuticals]].
Since the beginning of the phoron scarcity, Zavodskoi Interstellar has seen a rise in its relevance and profits, as civil unrest grows around the Orion Spur. Its focus on the research and development of weaponry has made it vital to the continued “stability” of the [[Stellar Corporate Conglomerate]], as well as any other clients that have either purchased or hired their arms. Most notably, its continued relationship with the [[Empire of Dominia]] has given the Imperial Fleet the legitimacy to carve out territory in the Badlands, and provided it an opportunity for at least somewhat cooperative business relations with the rest of humanity.
{{TOC Hidden}}
== Corporate Affairs ==


==Downloading BYOND==
=== History ===
[[File:Pager.png|right|400px]]
BYOND - Build Your Own Net Dream - is the <s>awful, archaic, and probably cursed</s> engine that SS13 uses, and it must be downloaded in order to join any server. To download BYOND, visit [http://www.byond.com/download/ the BYOND website].


A BYOND account also must be created before you can join any servers. Your BYOND account is called your Ckey in common parlance, and is what stores all your characters, administrative notes, and playtime from server to server. If you have to make a new ckey for whatever reason, ensure you talk to a staff member about it.
Founded in 2259 by Yefim Dementyev, Necropolis Industries (now Zavodskoi Interstellar) grew on the back of an innovative invention: the combat-capable voidsuit. Even though they were initially heavy, cumbersome, and expensive, demand for better versions led to the polished versions we know today. The demand for space-capable armour skyrocketed with the outbreak of the First Interstellar War. In the years following the war, Necropolis became heavily involved in gene modification technology and biological experimentation. They were associated with the Empire of Dominia's efforts during this period rather than the Nralakk Federation like their main competitor: Zeng-Hu Pharmaceuticals. A brief period of fame was briefly enjoyed by them in the area of gene therapy, biological replacement limbs, and DNA manipulation. Wise financial decisions have ensured their dominance of arms procurement all across the Orion Spur, especially in the Sol Alliance. Weapons such as the energy machete, pulse rifles, and sonic weapons have fueled their continued dominance of the weapons market. Some detractors claim that in recent years they have delved secretly into bio-weaponry and atmospheric weapons, but this has always been denied by the company’s representatives.
Necropolis was disadvantaged by Nralakk investments in Zeng-Hu Pharmaceuticals, which rendered its own genetic advances rapidly irrelevant, and soon realized its genetics partner - the Empire of Dominia - was nowhere near the level of the Nralakk Federation. As a result, Necropolis Industries rebranded itself as Zavodskoi Interstellar following massive cuts to its genetics division and a desire to move away from the less-than-stellar reputation of Necropolis, which had come to have its brand name associated with rumours of unethical biological experiments and potential terrorist financing.  
Rather than pursue further genetics work, Zavodskoi Interstellar opted to pursue what it knew how to do better than any other megacorporation in the Orion Spur: military equipment. Three main pillars continue to drive Zavodskoi Interstellar. The largest is its classical military-industrial complex, and a massive amount of humanity's military equipment, ranging from infantry small arms to combat hardsuits to vehicles and much more, are today produced by it or one of its subsidiaries. Confiance Technologies, a recent subsidiary of Zavodskoi Interstellar, is one part of the military-industrial pillar that has even branched out into robotics. Its second pillar, as a result of Ingkom, is its robust engineering wing - Zavodskoi engineering staff are a common sight throughout the Orion Spur, though their usage within the Solarian Alliance has faltered following the Solarian Collapse of late 2462.
A third, less public, pillar of Zavodskoi Interstellar is its private security force. These officers go wherever Zavodskoi employees go and are known throughout the Orion Spur for their professionalism. According to company representatives, Zavodskoi's security wing is one of the most competitive in the Orion Spur and is trained longer than any other megacorporation's security force. A recent turnover in the highest ranks of the security forces following the rebranding of Necropolis to Zavodskoi has caused some suspicion among third-party observers, but no information has been released on this by Zavodskoi representatives.


After installing BYOND and creating an account, click the field next to ''Filter'' and type in "Space Station 13". The hub entry should appear, and you will likely see a list of servers! You can scroll down until you see Aurorastation, or you can click [https://aurorastation.org/ Board The Aurora] on this link. This will automatically open BYOND and take you to the server.
=== Influence and Reputation ===


===You're In!===
As a hiring practice, Zavodski Interstellar finds itself poaching highly skilled workers from the other megacorporations. Workers with Zavodskoi usually flocked to the company to exploit its high pay - the dissolution of several underperforming departments and subsidiaries in more contested markets means that the company can focus and attract industry experts to work on weapons research. Although perfecting weapons of war is a task that will never truly be finished, the company is recognized as the uncontested leader in their development. As such, it holds a great deal of sway in almost every corner of the Spur.  
[[File:Greetings.png|right|440px]]
If you've successfully joined the server, you'll see the blank ''Dream Seeker'' screen. After roughly thirty seconds, the window will open and you'll be presented with a split-screen interface. On the left side, you'll see the server's title screen with clickable options, and on the right side, you'll see a set of commands (also known as verbs) and the chat log.


If the left side is blank, it means that the server is still streaming resources to your computer, which may take a minute or two. However, this is a one-time process that usually only occurs the first time you join the server.
Clients ranging from small colonial militias to interstellar governments trust and rely on the megacorporation for their expertise. In this day and age, Zavodskoi pioneers where others do not by developing and manufacturing the highest-quality niche-function firearms, or just the biggest and baddest weapons they can muster. The extent of this research dominates every echelon of the corporation leading to the unified pursuit of maximizing the efficiency of its stock, rather than trying to cover the widest range possible.


==Before You Join==
Zavodskoi Interstellar rarely works alongside Zeng-Hu contractors - intentionally so. The two corporations frequently butt heads after Zeng-Hu Pharmaceuticals left Zavodskoi genetics research in the dust, with the relation between the two sour at best. Although this attitude has lessened with the formation of the SCC, rivalry still occurs. This echoes down to the lowest ranks, as even the common worker can find themselves cheering onto outclassing the opposition. This isn’t an excuse to get fired for trashing your coworker.
Now that you've officially joined the server, here are some important tips that can help you before you join your first round.
#'''Make sure you've [https://aurorastation.org/rules.html read the rules!]''' Failing to do so can result from a swift exit from the server.
#'''Check your settings (if you want).''' If the lobby music is particularly loud, you can turn it off in the <code>Preferences</code> at the top right of your screen, under <code>Hear/Silence Lobby Music</code>. A bunch of other sound-toggling settings are here as well, should you desire to turn them off.
#'''This is a roleplay server.''' On an HRP server, an attempt is made to cultivate a more serious, dramatic atmosphere, though that doesn't mean there can't be humor or strange happenings afoot. Make sure that your character and their actions are believable for the [[New Player Lore Guide|setting]].
#'''Your first round may be rough.''' Feel free to ask your fellow players for help in the OOC channel (accessible by hitting F2), or in the Local OOC channel, found in the <code>OOC</code> tab in the upper-right part of your screen. Local OOC will broadcast an OOC message to those around you, and is useful if you need to advise someone you're AFK or you need help with something. Failing all this, consider asking the staff team for help! In the <code>Admin</code> tab, click <code>Adminhelp</code> to send a message to the staff that are currently online.
With that out of the way, we can continue to character creation!


==Your First Character==
=== Positronics and Zavodskoi Interstellar ===
''[[Character Creation|Click here to read the full guide on character creation.]]''


On the left side of the screen, you'll see a menu of options, including <code>Setup</code>. Click on this to open the character creation window, which should look similar to the picture below. For now, the only button at the top you need to worry about is the <code>Save Slot</code> button at the top of the pop-up, which you should click regularly to avoid losing your progress. Below the save slot button, you'll see a row of buttons that allow you to customize your character's appearance and attributes. Keep in mind that your character should fit in with the server's setting!
In the aftermath of Necropolis Industries' rebranding into Zavodskoi Interstellar, synthetics and positronics have become more of a common sight in company facilities outside of the Empire of Dominia. These Zavodskoi IPCs are however banned from command and leadership positions within Zavodskoi Interstellar due to the corporation's internal policy, which views positronics as a workforce rather than a management force. This ban includes Zavodskoi Interstellar corporate liaisons.


[[File:Character setup.png|center|540px]]
Newly implemented and with some in the company opposed to their presence, Zavodskoi positronics face systemic fragility within Zavodskoi Interstellar. In an effort to employ and contract out the best representation for the company, Zavodskoi will routinely memory wipe, retool, or outright scrap and sell their IPCs for workplace accidents, failure to execute an order, or underperformance. This process has been largely seen as a lighter version of the Burzian Method. This authority does not extend to Zavodskoi Interstellar corporate liaisons although they are encouraged to check in with their positronic contractor personnel from time to time. Therefore, Zavodskoi positronic contractors are often those struggling to maintain a positive evaluation or saved from the scrapyard all together.
==Controls==
Space Station 13 has an expansive, archaic system of controls that are unintuitive at first glance. As you become more accustomed to the interface, you'll grow more used to the controls the way they are.


To start, you can press your <code>Tab</code> key to toggle Hotkey Mode, which allows you to use your keyboard for more shortcut buttons rather than typing commands into your hotbar. To move, you press your arrow keys or WASD. To speak, you can press <code>T</code> or type <code>/say "Your text here."</code> in your hotbar. With pretty much everything in Space Station 13, interacting with something involves clicking it; you click on items to pick them up, and you can press <code>Q</code> to drop them.
In an effort to bolster company morale, organic personnel are able to lease out Zavodskoi asset IPCs, should they so choose. This allows personnel to ‘own’ a positronic for the home without the burden of maintenance fees. For the IPCs affected, this can work to their benefit or their demise. As more lax personnel may feel less inclined to report aberrancy, whereas other synthetics would find themselves under greater scrutiny.


<div class="toccolours mw-collapsible mw-collapsed">
'''It is expected for research and security Zavodskoi Interstellar IPCs to adopt the prefix Z.I. followed by their designation. An example of this formatting is Z.I. Name.'''
===General Controls===
 
<div class="mw-collapsible-content">
=== Vaurcae ===  
{| class="wikitable"
 
! colspan="2" style="text-align: center;" | Interface keys
In late 2463, the Zo’ra Hive announced publicly a partnership with Zavodskoi Interstellar after selling the rights to the production of the hydrogen rifle, a complex Zo’rane design that is cheap in ammunition. Shortly after, a meeting in New Sedantis was held with Zavodskoi executives and Hive officials to allow Vaurcae enter their workforce, akin to the synthetic introduction following the Necropolis rebranding. Besides Nanotrasen, Zavodskoi is the other megacorporation that is comfortable in employing Bound assets, particularly in engineering, though they have no issue with Unbound as they are considered similar to the Z.I. synthetics, despite their many differences.
|-
 
! style="text-align: center;" | Key
Prior to striking a deal with Zeng-Hu Pharmaceuticals, the C’thur Hive considered a deal with Necropolis Industries as an alternative. However, the proposition never followed through and the conversation between the two parties did not resurface until 2463. It is rumored that the Zo’ra deal with Zavodskoi was made only after C’thur began to sell their workforce mainly to Ingkom. Whatever the case may be, both Hives are now on equal terms with Zavodskoi Interstellar, who has no trouble dealing with them despite their differences.
! style="text-align: center;" | Description
 
|-
==Executives and Branches==
| Tab || Hotkey Toggle
===Executives===
|-
[[File:LyudmilaZavodskoi.png|thumb|Lyudmila Zavodskoi, CEO of Zavodskoi Interstellar.]]
| F1 || Adminhelp
 
|-
'''Chief Security Officer: Kamilla Strelitz, Human, 35'''
| F2 || Talk in OOC
 
|-
Advisor, and seen as the second-in-command of Lyudmila Zavodskoi, Kamilla Strelitz was only recently promoted to their position after the recent rebranding of the corporation. Kamilla has shown her aptitude for her position through the continued success of campaigns initiated by Zavodskoi Interstellar, despite commanding the company’s largest sector of personnel. She is known among the ranks as being belligerent and leaves little room for failure. Those that fail to achieve the standards set often find themselves personally experiencing the wrath of Kamilla Strelitz, enough to make desensitized men cry. Despite her “cheerful” personality, she is considered to be a close friend of the company’s CEO, almost guaranteed to be by her side when Lyudmila is in public.  
| Shift+F2|| Screenshot
 
|-
'''Chief Research Officer: Jaco Du Plessis, Human, 52'''
| F3|| Say
 
|-
Having previously been one of few top scientists with Zeng Hu Pharmaceuticals, Jaco Du Plessis was poached by Zavodskoi Interstellar shortly after the rebranding of the corporation. He is vocal regarding his stunted growth with his prior employer, advocating for those with ambitions to instead fill the ranks of Zavodskoi Interstellar, promising a fulfilment within the corporation they couldn’t get elsewhere. Despite his position as Chief Research Officer, some consider him instead to be the “face” of the corporation, often unveiling projects spearheaded by himself mostly through Confiance Technologies. Similarly to Kamilla Strelitz, he holds his personnel to a high standard, expecting them to either “be all in, or find employment elsewhere”.  
| F4|| Me
 
|-
'''Chief Risk Officer: Tikhon Zavodskoi, Human, 68'''
| F5|| aSay (Admin only)
 
|-
One of few remnants of Boytsov’s reign, Tikhon Zavodskoi has managed to remain in his position as Chief Risk Officer for almost a decade. Considered to be an astute, sharp-witted individual that has successfully managed to fend the wolves off, despite the decaying nature of the company before being rebranded. Many consider his continued presence merely due to his familial relationship with Lyudmila Zavodskoi, but she has reassured that despite being her cousin, Tikhon would be undoubtedly useful to the continued perseverance of Zavoidskoi Interstellar. Tikhon is very rarely seen outside of the company’s corporate facilities, if he is it’s often with his cousin.
| F6 || Player panel view (Admin only)
|-
| F7|| Admin-PM (Admin only)
|-
| F8 || Invismin (Admin only)
|-
| F12|| Hide inventory
|-
| Ctrl + Shift || Show options
|}
{| class="wikitable"
! colspan="2" style="text-align: center;" | In-game keys
|-
! style="text-align: center;" | Key
! style="text-align: center;" | Description
|-
| ↑ ''or'' w || Move north
|-
| ↓ ''or'' s || Move south
|-
| → ''or'' d || Move east
|-
| ← ''or'' a || Move west
|-
| ↑ + Ctrl  || Face north
|-
| ↓ + Ctrl || Face south
|-
| → + Ctrl || Face east
|-
| ← + Ctrl  || Face west
|-
| J || Toggle gun mode
|-
| H || Holster
|-
| 1 || Help intent
|-
| 2 || Disarm intent
|-
| 3 || Grab intent
|-
| 4 || Harm intent
|-
| ctrl + Left click || Drag object / mob
|-
| shift + Left click || Examine object / mob
|-
| Left-click + Drag to a tile/table || Crawl while on the floor and climb onto tables.
|}
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
===Shortcut Controls===
<div class="mw-collapsible-content">
{| class="wikitable"
! colspan="2" style="text-align: center;" | Key Shortcuts
|-
! style="text-align: center;" | Keys
! style="text-align: center;" | Description
|-
| Shift + Click || Used to examine things when you are a mob. AI uses it to interact with some objects.
|-
| Alt + Click || Used to check the things on a turf when you are a mob. AI uses it to shock doors.  
|-
| Ctrl + Click || Used to drag objects as a mob. AI uses it to bolt doors.
|-
| Middle Mouse || Switches active hand.
|-
| Ctrl + Alt + Click || Used to quickly interact with certain objects as a mob.
|-
| , . || Go up and down Z-levels respectively.
|}
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
===Communication Controls===
<div class="mw-collapsible-content">
===Languages===
To speak a language, prefix your message with ',' or '#' (by default, you can change this in global settings.) Then after that prefix, add a language key, and then your message. For example, if you wanted to say "Hello World!" in Freespeak, you'd say ",3 Hello World!" or "#3 Hello World!" It is also possible to whisper by typing 'Whisper "Hello."' or for short, say ":w Hello."


{| class="wikitable"
===Branches===
! colspan="2" style="text-align: center;" | In-chat
|-
! style="text-align: center;" | Key
! style="text-align: center;" | Description
|-
| ,0 (Default) || Ceti Basic
|-
| ,1 || Sol common
|-
| ,2 || Tradeband
|-
| ,3 || Freespeak
|-
| ,s || Sign Language
|-
| ,q || [[Dionaea|Rootsong]] (Dionaea)
|-
| ,o || [[Unathi|Sinta'Unathi]] (Unathi)
|-
| ,p || [[Unathi|Sinta'Azaziba]] (Unathi)
|-
| ,k || [[Skrell|Nral'malic]] (Skrellian)
|-
| ,j || [[Tajara|Siik Maas]] (Tajaran)
|-
| ,w || [[Tajara|Siik Tajr]] (Tajaran)
|-
| ,i || [[Tajara|Nal'rasan]] (Tajaran)
|-
| ,9 || [[Vaurca|Hivenet]] (Vaurcae)
|-
| ,6 || Encoded Audio Language (All Synths)
|-
| ,d || Drone (Only Drones)
|-
| ,b || Robot Talk (Only Cyborgs & AI)
|-
| ,g || Changeling (Antagonist)
|-
| ,f || Cult (Antagonist)
|-
| ,x || Cortical Link (Antagonist)
|-
| ,a || Hivemind (They do not exist, Xenomorph, Antagonist)
|-
| [[Languages|For more information on the many Aurora languages, go here.]]
|}
{| class="wikitable"
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
===Radio Controls===
<div class="mw-collapsible-content">
To speak on a radio channel, type in the corresponding radio prefix, then your message. For example, to say "Help I'm being attacked!" on common, you'd type in ";Help I'm being attacked!" Likewise, if you wanted to say "Security to maint!" on the security channel, you'd say ":s Security to maint!"


You can also use voiced emotes or languages over the radio by placing the correct prefix or language key after the radio prefix. So ":c,1 Hello World!" would say "Hello World!" over the Command channel, in the Sol Common language. Likewise, ";! screams!" would show "Urist McYourname screams!" over the common channel.
'''Nova Luxembourg, [[Moroz]], Mira Sancta:''' The Dominian branch can be found near the city centre, prominently overlooking the Court of Chalser. Residing in what was once a bank, the grandiose exterior encloses a large research building that is well known for its incredibly high security. It has since rapidly expanded following the move of Zavodskoi Interstellar's main headquarters and has tripled in size. The move brought with it several manufacturing plants, located across the Empire of Dominia - revitalizing the megacorporation's interest in the region.  


It is possible to sing using "% tra la laaaa", which will insert musical note symbols around your speech for you.
'''Tolyatti, Soviet Union, [[Earth]], [[Sol]]:''' The previous headquarters of Zavodskoi Interstellar can be found in Tolyatti. The skyscraper complex consisted of three Zavodskoi buildings, a Kumar Arms building, and a ConTec building. The complex was especially austere and compact, mostly as a result of socialist influences during its construction. Today, the Tolyatti Headquarters are abandoned, thanks to the collapse of the Solarian Alliance and Zavodskoi Interstellar's move to Mira Sancta.  


{| class="wikitable"
'''Cape Town, Union of South Africa, Earth, Sol:''' The Cape Town branch sits on the edge of a small cliff, overlooking the ocean. Home to the headquarters of Ingkom, the Cape Town building is a sleek, modernist building with distinctive arched rooves. It is surrounded by several shuttle pads and hangars, some which provide direct transport to the Gagaringrad branch on Luna. The Cape Town branch continues to operate, despite Zavodskoi Interstellar's move to Mira Sancta, mostly due to the building being rented from the Solarian Alliance, instead of owned by the megacorporation.
! colspan="2" style="text-align: center;" | In-chat
|-
! style="text-align: center;" | Prefix
! style="text-align: center;" | Description
|-
| ,b || Robot Talk (Private Station-bound Synth channel)
|-
| :c || [[Job Guides#Command|Command]]
|-
| :s || [[Job Guides#Security|Security]]
|-
| :u || [[Job Guides#Supply|Supply]]
|-
| :e || [[Job_Guides#Engineering_and_Maintenance|Engineering]]
|-
| :m || [[Job Guides#Medical|Medical]]
|-
| :n || [[Job Guides#Research|Science]]
|-
| :v || [[Job Guides#Service|Service]]
|-
| :h || Headset's Default Department
|-
| ; || General radio
|}
</div></div>


==Interface==
'''Gagaringrad, [[Luna]], Sol:''' Gagaringrad's Zavodskoi headquarters consist of a black obelisk of a building on the outskirts of the city's dome. It is set behind winding alleyways and few good parking spaces, and possesses many subterranean basement levels leftover from its time as a Necropolis building. Much of these levels are locked by clearance level, with speculation and conspiracy surrounding what may await inside them.


[[File:Interface1.png|right]]
'''Mendell City, [[Biesel]], [[Tau Ceti]]:''' The Mendell City branch situated within District 10 was renovated in 2462, shortly before the unveiling of the [[Stellar Corporate Conglomerate]]. It is constructed in the style of Soviet Classicism, said to be designed to Lyudmila Zavodskoi's personal tastes. With its Corinthian pillars, primarily stone and concrete materials, and tall, spindly central tower, the building is remarkably distinct from other buildings in Mendell's skyline.
If you've just spawned in, you may notice you have an expansive interface all along the bottom of your screen. This section will help you understand what these icons are, and how to use them.


==Subsidiaries==
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
===Inventory===
===Kumar Arms===
<i>"The best defense is a Kumar offense."</i>
 
'''Chief Executive Officer:''' Freia Salsnivna, b. 2438
 
Kumar Arms is considered the backbone of Zavodskoi Interstellar, founded in the Soviet Union by Ilya Kumarvna, a former Sukhoi engineer, in 2114. They are one of the most prominent manufacturers of military and police equipment, and supplied much of the [[Solarian Armed Forces]] during the Interstellar War. After this burst of growth, however, a series of poor financial decisions led the company to be acquired by Necropolis Industries in 2295. The brand remained purchased, but Kumar Arms as a business gradually stagnated and became a shell company for Necropolis to use for shipping purposes. Once Necropolis became Zavodskoi Interstellar, however, Kumar Arms was revived and refurbished, diversifying into military vehicles and batteries for space vessels. It continues to supply not just the Solarian military, but that of the [[Empire of Dominia]] as well. Currently, it is headquartered in St. Petersburg on Earth, though there are whispers of plans to move the primary headquarters and manufacturing centre to Alterim Obirava.
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
In the middle and left side of your screen are your inventory slots. These are where you can equip clothing, accessories, your ID, a belt, a backpack, and other such items.
==== Major Brands ====
*'''Main Inventory:''' Accessed by pressing the toggle button in the bottom left corner. This opens an interface where you can look at the clothes you're wearing.
* '''40mm rotary cannon "Francisca":''' Developed in 2461, the Francisca or "Frankie" rotary cannon is a ship battery designed for small to medium-sized ships. It can be loaded with full metal jacket, fragmentation, and armour-piercing ammunition, and is deadly to unarmoured small-craft.
**'''Helmet:''' Not just for helmets! You can equip hats and hair pins here, too. Be mindful that due to engine limitations, no matter how small your headwear is, you can't wear a helmet on top of it.
* '''90mm flak cannon "Grauwolf":''' For medium to large-sized vessels, the Grauwolf is a flak cannon capable of battering even cruiser-class vessels with a wide spread of salvo. Some larger courier vessels have equipped a Grauwolf to batter flocks of space carp, small meteor belts, and dust storms that threaten the integrity of their cargo. The Grauwolf's design has been spoofed many times, and has a cousin in the Xion Industrial 90mm cannon called the "Alberich".
**'''Ears:''' You have two ear slots, the left and the right. By default, you spawn with a headset on either ear. If you equip earrings in your loadout, you can wear the earring item on one ear and have it show on both ears. You can also wear some hair pins on ear slots.
* '''180mm rotary cannon "Boudica":''' A medium-sized laser rotary cannon designed with similar function to the Francisca, notable for managing to do what the Francisca cannot and severely weaken the hull of unarmoured ships.
**'''Mask:''' This is where you can equip breath masks in case of sudden emergency venting, surgical masks, or anything worn on the mouth.
* '''ZA-98/5 200mm naval gun "Lammergeier":''' A cannon designed for corvette-class vessels at the smallest, the Lammergeier has been used to explosive effect on the Imperial Fleet's corvettes assigned to the Badlands. Smaller than its 406mm cousin the Longbow, the Lammergeier is nevertheless a useful and adaptable weapon.
**'''Uniform:''' This is your base layer of interactable clothing. If you spawn as an off-duty crewmember, you'll always be wearing a black jumpsuit to cover your shame. You can also alt-click on your uniform or right click on it to toggle your suit sensors, which are wearable biometrics and tracking beacons that allow the [[Medical]] department to find you if you're injured. Also, you can attach accessories, such as shirts, jewellery, and patches to your uniform.
* '''406mm high-velocity cannon "Longbow":''' An upgraded version of its "Ballista" predecessor, the Longbow is one of the largest cannons in Zavodskoi's arsenal, designed for frigate-class vessels and larger. With easier maintenance, a larger payload, and a more streamlined loading process, it has become the weapon of choice for several militaries across the Orion Spur.
**'''Outer clothing:''' Jackets, voidsuits, and armor are equipped here. Much like your uniform slot, you can apply accessories to your outer clothing, and most of them have storage slots.
**'''Gloves:''' For clothes that you wear on your hands, like... gloves. You can also wear rings on your glove slot and slip actual gloves over them!
**'''Wrist:''' For wrist-bound PDAs, bracelets, and watches.
**'''Shoes:''' Obviously, shoes and whatever you wear on your feet. If you're wearing boots, you can slip certain items into them.
*'''Easy Access Inventory:''' This is visible whether or not you toggle your inventory, and is always accessible.
**'''ID:''' You spawn by default with your ID in your PDA. Your ID allows you to enter areas on the SCCV Horizon, such as your workplace, and also allows you to pay for food (and other things) at the vending machines by taking your PDA in your hand and clicking on the vending machine with it. You can eject your ID card by alt-clicking on your PDA, and your PDA also comes with a pen you can remove by right-clicking and selecting <code>Remove Stored Object</code>.
**'''Belt:''' This is where you can equip belts or fanny packs. Certain weapons and items can also hang here. To open your belt slot, click on the belt.
**'''Backpack:''' Your primary storage vector! By default, you will spawn with a backpack/duffel bag/messenger bag/satchel that contains an emergency survival kit, and whichever loadout items that are not equippable.
**'''Hands:''' As the name implies, these are where you hold items. Whichever hand you have highlighted is the item you'll interact with when you equip something or click on something. If you have Hotkey Mode toggled, you can swap hands by pressing <code>X</code>.
**'''Pockets:''' These are only accessible if you're wearing a uniform; you can store small items, such as emergency oxygen tanks(!) in your pockets.
</div></div>
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===Object Interaction===
===Confiance Technologies===
<i>“Have confidence in Confiance.”</i>
 
'''Chief Executive Officer:''' Ilya Moules-Polorov, b. 2422
 
Founded in Harmony City, [[Luna]] in 2427, Confiance Technologies (or ConTec) remain a successful company focusing on AI and synthetic component manufacturing. Acquired by Zavodskoi shortly after the company's renaming, ConTec was divided into two branches; a military wing and a commercial wing. The military wing produces a great amount of the Sol Alliance Navy's on-board AIs and combat-grade robotics, and does not operate outside of Solarian space due to the sensitive data they handle. ConTec's commercial wing produces non-military equipment, including laptops, watches, and PDAs, and operates across the Spur.
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The bottom right side of the screen will contain a number of buttons that will change how you interact with objects or people around you. These are:
==== Major Brands ====
*[[File:Mov_intent.png]]'''Movement Intent:''' Click to toggle whether you walk or run.
* '''Midnight Business Technology:''' Produced by the commercial wing of ConTec, the Midnight line of watches advertises itself as stylish yet cheap and functional workwear, mostly for Secondaries and Ma'zals in the [[Empire of Dominia]].
*[[File:Intents.png]]Intents: These can be toggled to change how your character interacts with the world. By default you're on Help intent, which allows you to move past other players. On any other intent, you won't be able to move through people; this can be extremely annoying depending on the situation, so try to generally stay on Help intent.
* '''Legate Laptops:''' A series of laptops produced by commercial ConTec, known for being very heavy and very robust both on the software and hardware end.  
**'''Help:''' You tap someone to get their attention when clicking on someone empty handed. If you click on someone who is lying down, you'll offer to help them up; if they're in critical condition, you can select options to perform CPR on them.
**'''Disarm:''' You will knock items out of hands and potentially knock people to the ground. If you're an [[IPC]], a successful disarm will knock a bit of charge off your charge meter.
**'''Grab:''' You will grab someone. This grab occupies one of your hand slots, and can be "upgraded" by clicking on the grab. See the [[Guide to Combat]] for more details.
**'''Harm:''' You will punch or attack someone if you click them. If you're holding a gun and someone is next to you, you'll be able to shoot them point-blank.
*[[File:Damage_zone.png]]'''Targeting Window:''' This allows you to target a specific body part; it's usually used for combat or [[surgery]]. If you're on Hotkey Mode, this can be cycled through with your numpad; if you need to target hands or feet, tap <code>4</code>, <code>6</code>, <code>1</code>, or <code>3</code> twice.
*[[File:Resist.png]]'''Resist:''' This is used to unbuckle yourself from a chair, break out of handcuffs, or resist out of physical incapacitation. If you're on fire, clicking this will make you stop, drop, and roll.
*[[File:Drop.png]]'''Drop:''' Will drop the item in your active hand.
*[[File:Throw.png]]'''Throw:''' Will toggle throwing; your cursor turns into a small targeting reticle to indicate you're on throw intent.. Clicking somewhere with an item in your hand will throw it in that direction. If an item is thrown at you and you have an empty hand, you will catch the item.
*[[File:Toggle_gun.png]]'''Toggle Gun Mode:''' Will determine if you shoot at who you click or if you will aim at them instead, which will bring up a few more options.
*'''Toggle Firing Mode:''' Different from toggle gun mode, this will swap a gun's firing modes, such as a rifle's burst mode or a laser gun's stun or kill modes.
*'''Unique Action:''' Pumps a shotgun or kinetic accelerator.
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===Status===
===Ingkom===
<i>"Pride and prosperity to all."</i>
 
'''Chief Executive Officer:''' Hanru De Beers
 
Ingkom, or Bedryfsingenieurswese Kommissie, is a primarily engineering-focused subsidiary of Zavodskoi Interstellar, founded in South Africa, Earth in 2099. It has a long intertwined history with South Africa the nation and its aggressive expansion into Southern Africa, and its interference in Central Africa. Initially a state-owned enterprise was tasked with rebuilding the destroyed infrastructure of Botswana, Zimbabwe, Lesotho and Eswatini after several successful military campaigns had rendered them territories. Early successes experienced by Ingkom resulted in its quick rise to importance within the South African economy, mostly due to reconstructions that allowed resource extraction operations to resume. The majority of the developed regions of these newly acquired territories were a direct result of Ingkom, and after sanctions had lifted, allowed them to prosper and expand into the international market - mostly through Zavodskoi’s acquiring of the corporation as a subsidiary in 2463.
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Most of these icons are hidden depending on your state. When they toggle, it usually means you're where you shouldn't be, or you should be calling medical.
==== Major Brands ====
#[[File:Ceiling_indicator.png]]'''Ceiling:''' Informs you if there's a ceiling above you.
 
#[[File:Tox_indicator.png]]'''Toxin:''' You're currently breathing in a toxic substance.
#[[File:Fire_indicator.png]]'''Fire:''' You're currently on fire.
#[[File:Ice_indicator.gif]]'''Ice:''' You're currently freezing.
#[[File:Oxy_indicator.gif]]'''Oxy Warn:''' You're not breathing enough oxygen.
#[[File:Pressure_indicator.gif]]'''Pressure Warn:''' You are in a low/high pressure environment without protection.
#[[FIle:Internals_toggle.png]]'''Internals Toggle:''' Will toggle your internal atmosphere on or off. You must be wearing a suitable mask and have a tank of air/oxygen in your immediate inventory.
#[[File:Health_doll.png]]'''Health Doll:''' Will give you a rough estimate of how you're doing. This isn't 100% accurate, as pain will influence what this indicator looks like.
#[[File:Temperature_indicator.gif]]'''Temperature Warn:''' Will inform you if you're too hot or too cold.
#[[File:Nutrition4.png]]'''Nutrition:''' Will pop up if you are hungry or thirsty, or if you've eaten too much.
</div></div>
</div></div>
==Joining A Round==
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'''[https://map.aurorastation.org/#/ Click here to see an up-to-date map of the server.]'''
=== Falerio Security Services ===
Once you've created your character, you can close out of the character creation pop-up and click <code>Join</code> if the round is ongoing, as noted by the Round Time display in the <code>Status</code> tab. If the round hasn't started up, you'll click <code>Ready</code> instead.


Clicking <code>Join</code> will bring up a list of jobs you can join as. If you've been following the [[Character Creation]] guide up to this point, you may note that a good job to start as is [[Janitor]], [[Assistant]], or [[Hangar Technician]].
'''Chief Executive Officer:''' Filomena di Falerio


If you join after a round has started, you will spawn in the residential elevators, on the lowest deck of the [[SCCV Horizon]]. If you have joined as a janitor, your closet where you can pick up your gear is located just past the elevator, on the left side of your screen. If you have joined as a hangar technician, go south from the elevators, left at the Intrepid hangar, south until you reach the stairs, and through the brown doors to reach the Operations hangar. If you have joined as an assistant, you have no set department and you can generally go wherever you would like.
Born from the Eridani PMCs that first secured her holdings, Falerio Security Services was founded by [[Novi Jadran|Novi Jadranic]] Duchess Filomena di Falerio to continue their work, but using the (comparatively cheaper) local populace. Since then it has grown into a large and capable contractor that enjoys an excellent relationship with the Imperial Army, typically picking up assignments that are deemed too low priority for Army assistance. Headquartered on Novi Jadran, Falerio Security Services finds itself made up almost exclusively of Ma’zals (especially Jadraners), most of which have prior service in the armed forces. Their primary duties, outside of security of Falerio family assets, involve protection of Zavodskoi assets and House Caladius vessels. But creating a hint of tension between the Army and Falerio is the growing amount of Jadranics that see the PMC as a far more viable opportunity to pay off their Mo'ri'zal; some high-ranking Imperial officers have expressed concern that Falerio's venture has jeopardised the loyalty of the planet's Ma'zals.
 
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Don't sweat it if you die on your first round due to sheer incompetence. Unless you're specifically told to by an admin, non-event rounds are not wholly canon, and you don't have to delete your freshly-made character because you spacewalked by accident. If your first round is a canon event, god help you.
==== Structure ====
 
Perhaps due to the prior presence of Xanu Defense Services and Jackal Incorporated, the Empire has always been reluctant to branch into the [[Private Military Contracting Group]].
===Surviving Your First Round: Dos and Don'ts===
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'''Do:''' Take your first round slowly and use it to learn the layout of the ship. Test your controls and get used to them.
== Corporate Relations ==
===[[Einstein Engines]]===
Einstein Engines and Zavodskoi have a fairly neutral relationship - though the two do compete in the robotics sector, Zavodskoi has purchased many Einstein-made warp drives for its vessels over the years, and the two have both had generous supply contracts with the Solarian military in the past. In the modern day, Zavodskoi has lost a great deal of these contracts, while Einstein continues to hold many highly valuable government and military contracts - a factor which contributed to Zavodskoi's withdrawal of much of its Solarian business. In spite of this, it continues to purchase warp drives from Einstein frequently, due to the rising cost of phoron fuel and the easy availability of helium-3 from Zavodskoi's new home in the Empire of Dominia.


'''Don't:''' Test how attacking people works by attacking a player or a ship pet.
===[[Hephaestus Industries]]===
Hephaestus and Zavodskoi are long-enduring rivals, with the two megacorporations competing extensively in industry, manufacturing, robotics and engineering fields for decades. Mutual sabotage and espionage are common between Hephaestus and Zavodskoi, with both corporations having extensively bankrolled privateers, saboteurs and other plausibly deniable agents to sabotage their rivals. As Zavodskoi has expanded into the Empire of Dominia and Hephaestus into the Izweski Hegemony, the Sparring Sea and Badlands have become two of the largest modern battlegrounds for the megacorporations, with corporate-funded pirates commonly targeting one another's vessels. Beyond the use of privateers, Zavodskoi has often been accused of funding radical anti-Hephaestus groups within the Izweski Hegemony, most notably the Champions of Moghes - a terrorist organization which has remained suspiciously well-equipped and well-informed of Hephaestus operations. Hephaestus, meanwhile, has often been suspected of bankrolling various Dominian rebel groups in recent years, in the hopes of weakening Zavodskoi's large investment in the Empire's development. Shared membership in the Stellar Corporate Conglomerate has done nothing to quell the two giants' bitter feud, with only the shared threat of the phoron crisis forcing them into cooperation.


'''Do:''' Keep in mind that a round typically lasts around two hours. If you need to leave before then, you can return to the Residential Deck Lifts in the Lower Deck and use either the Living Quarters Lift or the Cryogenic Freezer to exit the round.
===[[Idris Incorporated]]===
Zavodskoi and Idris have been frequent competitors in the fields of security and IPC manufacturing, leading to a long-running mutual rivalry between the two corporation. Lyudmila Zavodskoi is known to have a personal distaste for Alex Mason, and Zavodskoi has frequently undercut Idris security operations in the Sol Alliance and Republic of Biesel. Zavodskoi employees are strongly discouraged from using Idris financial services, which NanoTrasen has done its best to encourage as many Zavodskoi employees in Biesel opt to make use of NanoTrasen banks instead. Idris has marketed its security division extensively as a high-class security option, with unstated implications of the marketing casting other corporations' security as little better than thuggish mercenaries, which Zavodskoi unsuccessfully attempted to sue Idris over. Though their rivalry is not as intense as that of Zavodskoi and Hephaestus, the two corporations remain on far from friendly terms.


'''Don't:''' Disconnect before leaving through the lifts or cryogenic freezer. This occupies a slot, which can potentially prevent another person from joining as their character's job. If you need to leave ''immediately'', alert someone through OOC or the staff through an Adminhelp that you need to leave, and they'll cryo you.
===[[NanoTrasen]]===
Zavodskoi and NanoTrasen maintain a decent relationship, with little open conflict between the two corporations. Since the beginning of the phoron scarcity, however, Zavodskoi has taken full advantage of NanoTrasen's waning power in the Republic of Biesel, expanding its arms industry into the Republic. Since the formation of the Tau Ceti Armed Forces and the negotiation of several new supply contracts with Biesel's government, Zavodskoi has managed to take a great deal of business from NanoTrasen - seizing NT's position as the Republic's main weapons supplier. Though NanoTrasen still holds onto their original contract for the Tau Ceti Foreign Legion, the Minutemen and Republican Fleet are both almost entirely outfitted with Zavodskoi-made weapons, armor, and voidsuits. NanoTrasen has attempted to counteract this influence through the recent appointment of Nathan Trasen as Secretary of Defense - but even with a Trasen in such a prestigious position, Zavodskoi has still managed to secure a solid grasp on the Republic's military industry. NanoTrasen has increased funding to Nexus Corporate Security several times in an effort to use their newly-formed PMC to undermine Zavodskoi's security business in the Corporate Reconstruction Zone, with some measure of success.


'''Do:''' Remember that your red emergency survival kit, in your bag, has useful supplies in it to help you out of a dangerous situation. To survive in an area where the atmosphere is compromised, equip the breath mask and emergency oxygen tank and turn on your internals with the icon at the right side of your screen. Remember the airplane safety briefing; help yourself before you help others!
===[[Orion Express]]===
Zavodskoi contributed large portions of its logistics division to Orion Express, and has maintained a decent relationship with the logistics corporation. Though their Solarian business has been scaled back substantially, Zavodskoi still relies on Orion vessels for transport of its goods in the Alliance, and Orion has been known to favor Zavodskoi security when outside force is required for particularly troublesome work. Orion's ties to Hephaestus are the largest source of tension between the two corporations, and Zavodskoi is rumored to have attempted to seed several of its own agents within Orion-Hephaestus joint operations in order to gather intelligence on their rival.


'''Don't:''' Enter the areas where the yellow emergency doors have descended, and immediately pop your lungs from the pressure difference.
===[[Zeng-Hu Pharmaceuticals]]===
When Zavodskoi Interstellar was still known as Necropolis Industries, it was Zeng-Hu's major rival in the genetics sector, leading to fierce competition between the two corporations. Rumors of sabotage and corporate espionage were commonplace, and the theft of company secrets was commonplace on both sides. Following the rebrand to Zavodskoi Interstellar, however, the corporation has significantly cut back on its genetics division, leaving Zeng-Hu as a mostly unchallenged monopoly in the field. With the two megacorporations no longer in direct competition, the relationship between them has warmed significantly, with Zavodskoi choosing instead to redouble its efforts against its main rival, Hephaestus Industries. Though the two do still compete in the robotics sector, so far this has been far less of a source of tension between them.


'''Do:''' Interact with other characters in-character! Ask them about their day, what they do, where they're from. Learn more about the setting by getting immersed in it.
== Relations ==


'''Don't:''' Constantly run around shoving people, attacking people, or saying rule-forbidden words. Doing this is the fastest way to cop a ban.
=== [[Stellar Corporate Conglomerate]] ===
The newly founded Conglomerate’s ties with Zavodskoi are blatant with a newly founded Corporate Force Projection Fleet bearing weapons, munitions and equipment of Zavodskoi make across the board. From high-end starship pieces to antique small arms, Zavodskoi provides it all, making them a key player in the Conglomerate’s private military. This newfound niche has led to a resurgence of its presence galaxy-wide, and cooperation with the other megacorporations has proven very profitable.


'''Do:''' Ask players and staff for help through the OOC channels, and the IC channels. Most people will be happy to help you!
=== Synthetics ===
Since its rebranding from Necropolis Industries, Zavodskoi Interstellar often employs synthetics as precise, dextrous labour in machining, manufacturing and blanket industrial work. Many stubborn advocates of hand-crafting and several subsidiaries oriented around quality have made large steps towards vilifying these robotic mechanics, claiming that the “organic touch” is the key to quality, rather than objective fact. This case often seeps down to the working persons of the company through rough opinions of the synthetics which threaten the work of their lives. Contrarily, major steps to save the company face have echoed from executives, painting out a confusing and chaotic internal struggle against synthetics in the company.


'''Don't:''' Run off on your own and get killed by rogue maintenance drones.
=== The Empire of Dominia ===


Overall, interacting with other players can make the game more enjoyable and engaging. Try to stay in character and be creative with your interactions, but also be respectful of other players and their characters. Remember that everyone is here to have fun, so don't take things too seriously or get upset if something doesn't go as planned.
Since its arrival in the Dominian industrial scene, Zavodskoi has made headway to monopolizing itself over the fledgling empire as best it can, to decent success. Its sway in the Imperial politics up high remains a mystery, but the certainty of Zavodskoi presence across the Empire’s domain is all there. In recent times, the company can be found reaching out to various establishments in the Empire in an attempt to, for whatever reason it can make up, buy them out. Whether this is a pitiful desperate attempt to grab power or grow a new monopoly is on you to decide.


Good luck!
{{Navbox Lore}}
{{Gameplay Guides}}
[[Category: Corporations]][[Category:Pages]]

Revision as of 12:34, 2 May 2024

Zavodskoi Interstellar
Zavodskoi Interestellar.png
Slogan Even one matters on the battlefield.
Headquarters Nova Luxembourg, Moroz, Empire of Dominia
Chief Executive Officer Lyudmila Zavodskoi
Official Languages Tradeband, Tau Ceti Basic, Sol Common
Official Colours Black (#363c43), red (#920a0a), brown (#7a6347)
Founded 2259 (as Necropolis Industries)

2462 (as Zavodskoi Interstellar)

Founder Yefim Dementyev (as Necropolis Industries)

Lyudmila Zavodskoi (as Zavodskoi Interstellar)

Operating Region


Zavodskoi Interstellar, formerly Necropolis Industries, is a weapons and aerospace manufacturing and development conglomerate founded in 2259. Zavodskoi distributes everything from light to heavy arms, space vessel weapons, ship-building, aircraft, ground vehicles, combat spacesuits, and military software. They also produce the Z.I. line of positronics, used for private security and military contracting. As Necropolis Industries, it primarily focused on genetic research and the biosciences; though Zavodskoi continues to have a genetics division, it is vastly outstripped by its competitor Zeng-Hu Pharmaceuticals.

Since the beginning of the phoron scarcity, Zavodskoi Interstellar has seen a rise in its relevance and profits, as civil unrest grows around the Orion Spur. Its focus on the research and development of weaponry has made it vital to the continued “stability” of the Stellar Corporate Conglomerate, as well as any other clients that have either purchased or hired their arms. Most notably, its continued relationship with the Empire of Dominia has given the Imperial Fleet the legitimacy to carve out territory in the Badlands, and provided it an opportunity for at least somewhat cooperative business relations with the rest of humanity.

Contents

Corporate Affairs

History

Founded in 2259 by Yefim Dementyev, Necropolis Industries (now Zavodskoi Interstellar) grew on the back of an innovative invention: the combat-capable voidsuit. Even though they were initially heavy, cumbersome, and expensive, demand for better versions led to the polished versions we know today. The demand for space-capable armour skyrocketed with the outbreak of the First Interstellar War. In the years following the war, Necropolis became heavily involved in gene modification technology and biological experimentation. They were associated with the Empire of Dominia's efforts during this period rather than the Nralakk Federation like their main competitor: Zeng-Hu Pharmaceuticals. A brief period of fame was briefly enjoyed by them in the area of gene therapy, biological replacement limbs, and DNA manipulation. Wise financial decisions have ensured their dominance of arms procurement all across the Orion Spur, especially in the Sol Alliance. Weapons such as the energy machete, pulse rifles, and sonic weapons have fueled their continued dominance of the weapons market. Some detractors claim that in recent years they have delved secretly into bio-weaponry and atmospheric weapons, but this has always been denied by the company’s representatives.

Necropolis was disadvantaged by Nralakk investments in Zeng-Hu Pharmaceuticals, which rendered its own genetic advances rapidly irrelevant, and soon realized its genetics partner - the Empire of Dominia - was nowhere near the level of the Nralakk Federation. As a result, Necropolis Industries rebranded itself as Zavodskoi Interstellar following massive cuts to its genetics division and a desire to move away from the less-than-stellar reputation of Necropolis, which had come to have its brand name associated with rumours of unethical biological experiments and potential terrorist financing.

Rather than pursue further genetics work, Zavodskoi Interstellar opted to pursue what it knew how to do better than any other megacorporation in the Orion Spur: military equipment. Three main pillars continue to drive Zavodskoi Interstellar. The largest is its classical military-industrial complex, and a massive amount of humanity's military equipment, ranging from infantry small arms to combat hardsuits to vehicles and much more, are today produced by it or one of its subsidiaries. Confiance Technologies, a recent subsidiary of Zavodskoi Interstellar, is one part of the military-industrial pillar that has even branched out into robotics. Its second pillar, as a result of Ingkom, is its robust engineering wing - Zavodskoi engineering staff are a common sight throughout the Orion Spur, though their usage within the Solarian Alliance has faltered following the Solarian Collapse of late 2462.

A third, less public, pillar of Zavodskoi Interstellar is its private security force. These officers go wherever Zavodskoi employees go and are known throughout the Orion Spur for their professionalism. According to company representatives, Zavodskoi's security wing is one of the most competitive in the Orion Spur and is trained longer than any other megacorporation's security force. A recent turnover in the highest ranks of the security forces following the rebranding of Necropolis to Zavodskoi has caused some suspicion among third-party observers, but no information has been released on this by Zavodskoi representatives.

Influence and Reputation

As a hiring practice, Zavodski Interstellar finds itself poaching highly skilled workers from the other megacorporations. Workers with Zavodskoi usually flocked to the company to exploit its high pay - the dissolution of several underperforming departments and subsidiaries in more contested markets means that the company can focus and attract industry experts to work on weapons research. Although perfecting weapons of war is a task that will never truly be finished, the company is recognized as the uncontested leader in their development. As such, it holds a great deal of sway in almost every corner of the Spur.

Clients ranging from small colonial militias to interstellar governments trust and rely on the megacorporation for their expertise. In this day and age, Zavodskoi pioneers where others do not by developing and manufacturing the highest-quality niche-function firearms, or just the biggest and baddest weapons they can muster. The extent of this research dominates every echelon of the corporation leading to the unified pursuit of maximizing the efficiency of its stock, rather than trying to cover the widest range possible.

Zavodskoi Interstellar rarely works alongside Zeng-Hu contractors - intentionally so. The two corporations frequently butt heads after Zeng-Hu Pharmaceuticals left Zavodskoi genetics research in the dust, with the relation between the two sour at best. Although this attitude has lessened with the formation of the SCC, rivalry still occurs. This echoes down to the lowest ranks, as even the common worker can find themselves cheering onto outclassing the opposition. This isn’t an excuse to get fired for trashing your coworker.

Positronics and Zavodskoi Interstellar

In the aftermath of Necropolis Industries' rebranding into Zavodskoi Interstellar, synthetics and positronics have become more of a common sight in company facilities outside of the Empire of Dominia. These Zavodskoi IPCs are however banned from command and leadership positions within Zavodskoi Interstellar due to the corporation's internal policy, which views positronics as a workforce rather than a management force. This ban includes Zavodskoi Interstellar corporate liaisons.

Newly implemented and with some in the company opposed to their presence, Zavodskoi positronics face systemic fragility within Zavodskoi Interstellar. In an effort to employ and contract out the best representation for the company, Zavodskoi will routinely memory wipe, retool, or outright scrap and sell their IPCs for workplace accidents, failure to execute an order, or underperformance. This process has been largely seen as a lighter version of the Burzian Method. This authority does not extend to Zavodskoi Interstellar corporate liaisons although they are encouraged to check in with their positronic contractor personnel from time to time. Therefore, Zavodskoi positronic contractors are often those struggling to maintain a positive evaluation or saved from the scrapyard all together.

In an effort to bolster company morale, organic personnel are able to lease out Zavodskoi asset IPCs, should they so choose. This allows personnel to ‘own’ a positronic for the home without the burden of maintenance fees. For the IPCs affected, this can work to their benefit or their demise. As more lax personnel may feel less inclined to report aberrancy, whereas other synthetics would find themselves under greater scrutiny.

It is expected for research and security Zavodskoi Interstellar IPCs to adopt the prefix Z.I. followed by their designation. An example of this formatting is Z.I. Name.

Vaurcae

In late 2463, the Zo’ra Hive announced publicly a partnership with Zavodskoi Interstellar after selling the rights to the production of the hydrogen rifle, a complex Zo’rane design that is cheap in ammunition. Shortly after, a meeting in New Sedantis was held with Zavodskoi executives and Hive officials to allow Vaurcae enter their workforce, akin to the synthetic introduction following the Necropolis rebranding. Besides Nanotrasen, Zavodskoi is the other megacorporation that is comfortable in employing Bound assets, particularly in engineering, though they have no issue with Unbound as they are considered similar to the Z.I. synthetics, despite their many differences.

Prior to striking a deal with Zeng-Hu Pharmaceuticals, the C’thur Hive considered a deal with Necropolis Industries as an alternative. However, the proposition never followed through and the conversation between the two parties did not resurface until 2463. It is rumored that the Zo’ra deal with Zavodskoi was made only after C’thur began to sell their workforce mainly to Ingkom. Whatever the case may be, both Hives are now on equal terms with Zavodskoi Interstellar, who has no trouble dealing with them despite their differences.

Executives and Branches

Executives

Lyudmila Zavodskoi, CEO of Zavodskoi Interstellar.

Chief Security Officer: Kamilla Strelitz, Human, 35

Advisor, and seen as the second-in-command of Lyudmila Zavodskoi, Kamilla Strelitz was only recently promoted to their position after the recent rebranding of the corporation. Kamilla has shown her aptitude for her position through the continued success of campaigns initiated by Zavodskoi Interstellar, despite commanding the company’s largest sector of personnel. She is known among the ranks as being belligerent and leaves little room for failure. Those that fail to achieve the standards set often find themselves personally experiencing the wrath of Kamilla Strelitz, enough to make desensitized men cry. Despite her “cheerful” personality, she is considered to be a close friend of the company’s CEO, almost guaranteed to be by her side when Lyudmila is in public.

Chief Research Officer: Jaco Du Plessis, Human, 52

Having previously been one of few top scientists with Zeng Hu Pharmaceuticals, Jaco Du Plessis was poached by Zavodskoi Interstellar shortly after the rebranding of the corporation. He is vocal regarding his stunted growth with his prior employer, advocating for those with ambitions to instead fill the ranks of Zavodskoi Interstellar, promising a fulfilment within the corporation they couldn’t get elsewhere. Despite his position as Chief Research Officer, some consider him instead to be the “face” of the corporation, often unveiling projects spearheaded by himself mostly through Confiance Technologies. Similarly to Kamilla Strelitz, he holds his personnel to a high standard, expecting them to either “be all in, or find employment elsewhere”.

Chief Risk Officer: Tikhon Zavodskoi, Human, 68

One of few remnants of Boytsov’s reign, Tikhon Zavodskoi has managed to remain in his position as Chief Risk Officer for almost a decade. Considered to be an astute, sharp-witted individual that has successfully managed to fend the wolves off, despite the decaying nature of the company before being rebranded. Many consider his continued presence merely due to his familial relationship with Lyudmila Zavodskoi, but she has reassured that despite being her cousin, Tikhon would be undoubtedly useful to the continued perseverance of Zavoidskoi Interstellar. Tikhon is very rarely seen outside of the company’s corporate facilities, if he is it’s often with his cousin.

Branches

Nova Luxembourg, Moroz, Mira Sancta: The Dominian branch can be found near the city centre, prominently overlooking the Court of Chalser. Residing in what was once a bank, the grandiose exterior encloses a large research building that is well known for its incredibly high security. It has since rapidly expanded following the move of Zavodskoi Interstellar's main headquarters and has tripled in size. The move brought with it several manufacturing plants, located across the Empire of Dominia - revitalizing the megacorporation's interest in the region.

Tolyatti, Soviet Union, Earth, Sol: The previous headquarters of Zavodskoi Interstellar can be found in Tolyatti. The skyscraper complex consisted of three Zavodskoi buildings, a Kumar Arms building, and a ConTec building. The complex was especially austere and compact, mostly as a result of socialist influences during its construction. Today, the Tolyatti Headquarters are abandoned, thanks to the collapse of the Solarian Alliance and Zavodskoi Interstellar's move to Mira Sancta.

Cape Town, Union of South Africa, Earth, Sol: The Cape Town branch sits on the edge of a small cliff, overlooking the ocean. Home to the headquarters of Ingkom, the Cape Town building is a sleek, modernist building with distinctive arched rooves. It is surrounded by several shuttle pads and hangars, some which provide direct transport to the Gagaringrad branch on Luna. The Cape Town branch continues to operate, despite Zavodskoi Interstellar's move to Mira Sancta, mostly due to the building being rented from the Solarian Alliance, instead of owned by the megacorporation.

Gagaringrad, Luna, Sol: Gagaringrad's Zavodskoi headquarters consist of a black obelisk of a building on the outskirts of the city's dome. It is set behind winding alleyways and few good parking spaces, and possesses many subterranean basement levels leftover from its time as a Necropolis building. Much of these levels are locked by clearance level, with speculation and conspiracy surrounding what may await inside them.

Mendell City, Biesel, Tau Ceti: The Mendell City branch situated within District 10 was renovated in 2462, shortly before the unveiling of the Stellar Corporate Conglomerate. It is constructed in the style of Soviet Classicism, said to be designed to Lyudmila Zavodskoi's personal tastes. With its Corinthian pillars, primarily stone and concrete materials, and tall, spindly central tower, the building is remarkably distinct from other buildings in Mendell's skyline.

Subsidiaries

Kumar Arms

"The best defense is a Kumar offense."

Chief Executive Officer: Freia Salsnivna, b. 2438

Kumar Arms is considered the backbone of Zavodskoi Interstellar, founded in the Soviet Union by Ilya Kumarvna, a former Sukhoi engineer, in 2114. They are one of the most prominent manufacturers of military and police equipment, and supplied much of the Solarian Armed Forces during the Interstellar War. After this burst of growth, however, a series of poor financial decisions led the company to be acquired by Necropolis Industries in 2295. The brand remained purchased, but Kumar Arms as a business gradually stagnated and became a shell company for Necropolis to use for shipping purposes. Once Necropolis became Zavodskoi Interstellar, however, Kumar Arms was revived and refurbished, diversifying into military vehicles and batteries for space vessels. It continues to supply not just the Solarian military, but that of the Empire of Dominia as well. Currently, it is headquartered in St. Petersburg on Earth, though there are whispers of plans to move the primary headquarters and manufacturing centre to Alterim Obirava.

Major Brands

  • 40mm rotary cannon "Francisca": Developed in 2461, the Francisca or "Frankie" rotary cannon is a ship battery designed for small to medium-sized ships. It can be loaded with full metal jacket, fragmentation, and armour-piercing ammunition, and is deadly to unarmoured small-craft.
  • 90mm flak cannon "Grauwolf": For medium to large-sized vessels, the Grauwolf is a flak cannon capable of battering even cruiser-class vessels with a wide spread of salvo. Some larger courier vessels have equipped a Grauwolf to batter flocks of space carp, small meteor belts, and dust storms that threaten the integrity of their cargo. The Grauwolf's design has been spoofed many times, and has a cousin in the Xion Industrial 90mm cannon called the "Alberich".
  • 180mm rotary cannon "Boudica": A medium-sized laser rotary cannon designed with similar function to the Francisca, notable for managing to do what the Francisca cannot and severely weaken the hull of unarmoured ships.
  • ZA-98/5 200mm naval gun "Lammergeier": A cannon designed for corvette-class vessels at the smallest, the Lammergeier has been used to explosive effect on the Imperial Fleet's corvettes assigned to the Badlands. Smaller than its 406mm cousin the Longbow, the Lammergeier is nevertheless a useful and adaptable weapon.
  • 406mm high-velocity cannon "Longbow": An upgraded version of its "Ballista" predecessor, the Longbow is one of the largest cannons in Zavodskoi's arsenal, designed for frigate-class vessels and larger. With easier maintenance, a larger payload, and a more streamlined loading process, it has become the weapon of choice for several militaries across the Orion Spur.

Confiance Technologies

“Have confidence in Confiance.”

Chief Executive Officer: Ilya Moules-Polorov, b. 2422

Founded in Harmony City, Luna in 2427, Confiance Technologies (or ConTec) remain a successful company focusing on AI and synthetic component manufacturing. Acquired by Zavodskoi shortly after the company's renaming, ConTec was divided into two branches; a military wing and a commercial wing. The military wing produces a great amount of the Sol Alliance Navy's on-board AIs and combat-grade robotics, and does not operate outside of Solarian space due to the sensitive data they handle. ConTec's commercial wing produces non-military equipment, including laptops, watches, and PDAs, and operates across the Spur.

Major Brands

  • Midnight Business Technology: Produced by the commercial wing of ConTec, the Midnight line of watches advertises itself as stylish yet cheap and functional workwear, mostly for Secondaries and Ma'zals in the Empire of Dominia.
  • Legate Laptops: A series of laptops produced by commercial ConTec, known for being very heavy and very robust both on the software and hardware end.

Ingkom

"Pride and prosperity to all."

Chief Executive Officer: Hanru De Beers

Ingkom, or Bedryfsingenieurswese Kommissie, is a primarily engineering-focused subsidiary of Zavodskoi Interstellar, founded in South Africa, Earth in 2099. It has a long intertwined history with South Africa the nation and its aggressive expansion into Southern Africa, and its interference in Central Africa. Initially a state-owned enterprise was tasked with rebuilding the destroyed infrastructure of Botswana, Zimbabwe, Lesotho and Eswatini after several successful military campaigns had rendered them territories. Early successes experienced by Ingkom resulted in its quick rise to importance within the South African economy, mostly due to reconstructions that allowed resource extraction operations to resume. The majority of the developed regions of these newly acquired territories were a direct result of Ingkom, and after sanctions had lifted, allowed them to prosper and expand into the international market - mostly through Zavodskoi’s acquiring of the corporation as a subsidiary in 2463.

Major Brands

Falerio Security Services

Chief Executive Officer: Filomena di Falerio

Born from the Eridani PMCs that first secured her holdings, Falerio Security Services was founded by Novi Jadranic Duchess Filomena di Falerio to continue their work, but using the (comparatively cheaper) local populace. Since then it has grown into a large and capable contractor that enjoys an excellent relationship with the Imperial Army, typically picking up assignments that are deemed too low priority for Army assistance. Headquartered on Novi Jadran, Falerio Security Services finds itself made up almost exclusively of Ma’zals (especially Jadraners), most of which have prior service in the armed forces. Their primary duties, outside of security of Falerio family assets, involve protection of Zavodskoi assets and House Caladius vessels. But creating a hint of tension between the Army and Falerio is the growing amount of Jadranics that see the PMC as a far more viable opportunity to pay off their Mo'ri'zal; some high-ranking Imperial officers have expressed concern that Falerio's venture has jeopardised the loyalty of the planet's Ma'zals.

Structure

Perhaps due to the prior presence of Xanu Defense Services and Jackal Incorporated, the Empire has always been reluctant to branch into the Private Military Contracting Group.

Corporate Relations

Einstein Engines

Einstein Engines and Zavodskoi have a fairly neutral relationship - though the two do compete in the robotics sector, Zavodskoi has purchased many Einstein-made warp drives for its vessels over the years, and the two have both had generous supply contracts with the Solarian military in the past. In the modern day, Zavodskoi has lost a great deal of these contracts, while Einstein continues to hold many highly valuable government and military contracts - a factor which contributed to Zavodskoi's withdrawal of much of its Solarian business. In spite of this, it continues to purchase warp drives from Einstein frequently, due to the rising cost of phoron fuel and the easy availability of helium-3 from Zavodskoi's new home in the Empire of Dominia.

Hephaestus Industries

Hephaestus and Zavodskoi are long-enduring rivals, with the two megacorporations competing extensively in industry, manufacturing, robotics and engineering fields for decades. Mutual sabotage and espionage are common between Hephaestus and Zavodskoi, with both corporations having extensively bankrolled privateers, saboteurs and other plausibly deniable agents to sabotage their rivals. As Zavodskoi has expanded into the Empire of Dominia and Hephaestus into the Izweski Hegemony, the Sparring Sea and Badlands have become two of the largest modern battlegrounds for the megacorporations, with corporate-funded pirates commonly targeting one another's vessels. Beyond the use of privateers, Zavodskoi has often been accused of funding radical anti-Hephaestus groups within the Izweski Hegemony, most notably the Champions of Moghes - a terrorist organization which has remained suspiciously well-equipped and well-informed of Hephaestus operations. Hephaestus, meanwhile, has often been suspected of bankrolling various Dominian rebel groups in recent years, in the hopes of weakening Zavodskoi's large investment in the Empire's development. Shared membership in the Stellar Corporate Conglomerate has done nothing to quell the two giants' bitter feud, with only the shared threat of the phoron crisis forcing them into cooperation.

Idris Incorporated

Zavodskoi and Idris have been frequent competitors in the fields of security and IPC manufacturing, leading to a long-running mutual rivalry between the two corporation. Lyudmila Zavodskoi is known to have a personal distaste for Alex Mason, and Zavodskoi has frequently undercut Idris security operations in the Sol Alliance and Republic of Biesel. Zavodskoi employees are strongly discouraged from using Idris financial services, which NanoTrasen has done its best to encourage as many Zavodskoi employees in Biesel opt to make use of NanoTrasen banks instead. Idris has marketed its security division extensively as a high-class security option, with unstated implications of the marketing casting other corporations' security as little better than thuggish mercenaries, which Zavodskoi unsuccessfully attempted to sue Idris over. Though their rivalry is not as intense as that of Zavodskoi and Hephaestus, the two corporations remain on far from friendly terms.

NanoTrasen

Zavodskoi and NanoTrasen maintain a decent relationship, with little open conflict between the two corporations. Since the beginning of the phoron scarcity, however, Zavodskoi has taken full advantage of NanoTrasen's waning power in the Republic of Biesel, expanding its arms industry into the Republic. Since the formation of the Tau Ceti Armed Forces and the negotiation of several new supply contracts with Biesel's government, Zavodskoi has managed to take a great deal of business from NanoTrasen - seizing NT's position as the Republic's main weapons supplier. Though NanoTrasen still holds onto their original contract for the Tau Ceti Foreign Legion, the Minutemen and Republican Fleet are both almost entirely outfitted with Zavodskoi-made weapons, armor, and voidsuits. NanoTrasen has attempted to counteract this influence through the recent appointment of Nathan Trasen as Secretary of Defense - but even with a Trasen in such a prestigious position, Zavodskoi has still managed to secure a solid grasp on the Republic's military industry. NanoTrasen has increased funding to Nexus Corporate Security several times in an effort to use their newly-formed PMC to undermine Zavodskoi's security business in the Corporate Reconstruction Zone, with some measure of success.

Orion Express

Zavodskoi contributed large portions of its logistics division to Orion Express, and has maintained a decent relationship with the logistics corporation. Though their Solarian business has been scaled back substantially, Zavodskoi still relies on Orion vessels for transport of its goods in the Alliance, and Orion has been known to favor Zavodskoi security when outside force is required for particularly troublesome work. Orion's ties to Hephaestus are the largest source of tension between the two corporations, and Zavodskoi is rumored to have attempted to seed several of its own agents within Orion-Hephaestus joint operations in order to gather intelligence on their rival.

Zeng-Hu Pharmaceuticals

When Zavodskoi Interstellar was still known as Necropolis Industries, it was Zeng-Hu's major rival in the genetics sector, leading to fierce competition between the two corporations. Rumors of sabotage and corporate espionage were commonplace, and the theft of company secrets was commonplace on both sides. Following the rebrand to Zavodskoi Interstellar, however, the corporation has significantly cut back on its genetics division, leaving Zeng-Hu as a mostly unchallenged monopoly in the field. With the two megacorporations no longer in direct competition, the relationship between them has warmed significantly, with Zavodskoi choosing instead to redouble its efforts against its main rival, Hephaestus Industries. Though the two do still compete in the robotics sector, so far this has been far less of a source of tension between them.

Relations

Stellar Corporate Conglomerate

The newly founded Conglomerate’s ties with Zavodskoi are blatant with a newly founded Corporate Force Projection Fleet bearing weapons, munitions and equipment of Zavodskoi make across the board. From high-end starship pieces to antique small arms, Zavodskoi provides it all, making them a key player in the Conglomerate’s private military. This newfound niche has led to a resurgence of its presence galaxy-wide, and cooperation with the other megacorporations has proven very profitable.

Synthetics

Since its rebranding from Necropolis Industries, Zavodskoi Interstellar often employs synthetics as precise, dextrous labour in machining, manufacturing and blanket industrial work. Many stubborn advocates of hand-crafting and several subsidiaries oriented around quality have made large steps towards vilifying these robotic mechanics, claiming that the “organic touch” is the key to quality, rather than objective fact. This case often seeps down to the working persons of the company through rough opinions of the synthetics which threaten the work of their lives. Contrarily, major steps to save the company face have echoed from executives, painting out a confusing and chaotic internal struggle against synthetics in the company.

The Empire of Dominia

Since its arrival in the Dominian industrial scene, Zavodskoi has made headway to monopolizing itself over the fledgling empire as best it can, to decent success. Its sway in the Imperial politics up high remains a mystery, but the certainty of Zavodskoi presence across the Empire’s domain is all there. In recent times, the company can be found reaching out to various establishments in the Empire in an attempt to, for whatever reason it can make up, buy them out. Whether this is a pitiful desperate attempt to grab power or grow a new monopoly is on you to decide.