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{{JobPageHeader
The chain of command represents how orders are distributed throughout the station. It is part of a power structure: usually seen as the most vulnerable and also the most powerful part of it. Starting from the most authorized, the Captain, through the Head of some Department, down to the lowliest subordinate to finally accomplish the task needed, in order to make the station function as efficiently as possible.
|headerbgcolor = #FFDF00
|headerfontcolor = black
|stafftype = COMMAND
|imagebgcolor = #FFB600
|img = Executiveofficer-nbt.png
|jobtitle = Executive Officer
|access = All
|difficulty = Hard
|qualifications = At least 30 years of age, 10 years experience with the SCC or their affiliate companies, at least one department-related degree.
|employers = [[Stellar Corporate Conglomerate | The Stellar Corporate Conglomerate]]
|superior = [[Captain]]
|duties = Manage the service department and the bridge. Administrate stuff. Assist the Captain. Be a paper-pusher. [[Traitor|Watch your pet dog die horribly.]]
|guides = [[Chain of Command]], [[Guide to Alert Levels]], [[Guide to Gunnery]], [[Guide to Piloting]], basics of all other Heads of Staff guides.
}}
The [[Executive Officer]] is the Second-in-Command of the vessel, Head of Staff for the Service and Civilian departments, as well as the direct Head of Staff for [[Bridge Crewman|Bridge Crew]]. Since the Executive Officer is the only command member other than the [[Captain]] that can edit ID cards, they often work with staff from other departments to ensure proper access is had, extended access with good reason is given, and suspensions are followed through.


The Heads should '''not''' start doing the simplest tasks themselves unless the station's already beyond saving.
The XO is also the primary Head of Staff tasked with assisting the Captain directly, and ensuring the various departments of the Horizon work together seamlessly and efficiently. This is achieved using a variety of tools afforded to the XO. However, despite being considered Second-in-Command and having this greater authority, the Executive Officer is not automatically Acting Captain in absence of a Captain, nor do they have authority over other Heads of Staff unless the Captain delegates authority to them.


==The Executive Officer's Authority==
The Executive Officer plays a key function on the ship in the oversight of Bridge Crew, Flight Traffic of the [[SCCV Horizon]], and assistance to the Captain in overseeing general functions. To oversee this, the Executive Officer has been granted a vast amount of privileges on the ship in order to see these functions through. Additionally, training requirements are in place to ensure the Executive Officer has a general understanding of every department's basic functions despite not being able to preform them, themselves. As tasks are appointed by the Captain, it is the expectation of the Executive officer to see them through and thus it is expected that other command members assist the Executive Officer in seeing the Captain's appointed tasks through.


'''[[File:Id_console.gif]] Notice:'''
Executive Officers may tune in to other department channels in order to collaborate and ensure better intradepartmental functionality, however, they do not hold authority over the department's Head of Staff. Additionally, the Executive Officer does not hold elevated authority in matters that are not designated by the Captain.


'''Heads can demote their staff by using the [[Identification Console]] and removing the subordinate's access to their department from their ID.'''
In the absence of an Captain, should a situation arrive, it is the duty of the Executive Officer to help establish a new Acting Captain and assist them in seeing it resolved. Should the situation become dire enough, the Executive Officer is entrusted with, among other classified information, the Code Delta Authorization. '''With a fax or emergency transmission you must end your message with the code [CPE-1704-TKS] to verify it is legitimate.''' Remember, this is the last resort.


'''So if one of your guys isn't acting like an appropriate team player, don't hesitate to show them who's boss.'''
If the message is deemed valid by Central Command (the admins) a confirmation message is sent to the XO. If the XO confirms, the code is transmitted directly to the XOn, who then simply has to make it to the scuttling device with the code and the authorization disk (found in the Captain's office) to begin the sequence.


== Your Own Department ==
As a Head of Staff, you have your own department to watch out for. You're in charge of coordinating the [[Job_Guides#Service|service personnel]] on the ship. Usually, you can let the ship's various [[Bartender|Bartenders]] and [[Librarian|Librarians]] run around and take care of themselves. They are technically under your direct command, but their jobs are usually simple and don't need your direct oversight.


[[File:Job tree3.png|1191px|The station hierarchy]]
Alongside this, and with the context of ship-born operations, you are also tasked with managing the [[Bridge Crewman|Bridge Crew]]. Often times this involves giving direction in matters such as destination and gunnery. This also means that Executive Officers are expected to know how to [[Guide to Piloting|pilot the ship]] and [[Guide to Gunnery|operate the ship's weapons]]. While the focus of the bridge crew is always with piloting the ship, they can be given smaller tasks to help command operate smoothly and assist in other departments, assuming their attention is not needed on the bridge.


==Heads of Staff==
== Personnel Management ==
[[File:Bridge small.png|thumb|300px|The Bridge, safe heaven of the Heads.]]
You are the Executive Officer. While you don't have authority over every department, you are expected to work with the crew and other Heads of Staff to help personnel complete their jobs and to settle disputes not meant for [[Security Officer|Security]]. You help the other departments work with each other to keep smooth operation of the ship. This might mean, for instance, starting a command vote to elevate an interim Head of Staff in absence of one, or expanding access for a crew member if their job would benefit from it. Check up with all of the other department heads frequently to make sure that there aren't any inter-department problems or any major problems between crew members.  
'''A.K.A. the command staff.''' These are the men and women charged with the administration of the station. Each of them have access to the [[Bridge]] and [[Brig]], the keycard authentication devices, the command radio channel (accessed with :c), the ability to make station-wide announcements, access to identification consoles and may call/recall the [[Escape Shuttle]] using a communications console. They are also the targets during a [[Revolution]].


===[[File:Generic captain.png|64px]] [[Captain]]===
=== The Bank ===
The Commanding Officer with authority over the entire station. Eventually dies and has the Head of Personnel take over. Limited only by style - Just don't forget the [[High-risk_items#Nuclear_authentication_disk|disk]].
As [[Executive Officer]] you have access to the Account Uplink Terminal. Only you and the [[Captain]] start with access to this terminal. It lists the personal account of every crew member and the department accounts.
The only position that can issue death warrants without a trial.


'''Each crew member’s individual account belongs to that crew member''', and your access to these accounts is for oversight. There are sometimes accusations of fraud, embezzlement, or theft and your ability to go over the transaction histories of every crew member gives you the power to hunt down nefarious accounting. You should never take money out of a crew member’s personal account without permission or proof that they got that money nefariously. You do not need a warrant to check financial accounts yourself since you are the manager of the “bank” for this shift, but the details of a crew member’s account is covered under [[Corporate Regulations|privacy laws]] unless you find direct evidence of a crime.  That means on green alert [[Security]] needs a warrant to get a copy of a crew member’s bank statement.


'''Required knowledge:''' How the AI works. What other Heads should be doing.
The Department accounts are the primary focus for you and the other heads of staff. It is part of your and the Captain’s job to make those numbers in the department accounts go up, up, and up!


'''Round-start to-do list:''' Check in with your Heads of Staff. Secure the nuclear authorization disk and give the pinpointer to [[Janitor|someone trustworthy]] for maximum safety.
The Vendor account automatically makes money, so your primary focus is on the [[Chef]] and [[Bartender]]. The Chef should be selling their food, and their own job page outlines how to do it. They may come to you asking for the department account number to set up their ability to make transactions. Assuming they don't want to use the Idris Ordering Terminal, which is preset to the Service account, you can either provide them the actual Service account details if you trust them, or form a special new account with a certain preset budget (of 500 credits for example) and give them the details to that account instead. '''Be careful! The money you add to new accounts will be taken from other department accounts, so do not go higher than 1,000 if other departments are planning on using their funds!''' Be sure you are able to transfer money back and forth if the worst happens. The kitchen may also make cash payments - be sure to swing by and ask for any funds made, just don't take the tips!


'''Main tasks:''' Making sure your heads are doing their jobs, figure out what needs to be done and delegate. Keep the disk close to you.  
=== Reassignment: Papers Please ===
Your other job is handling the ID modification program. This is a powerful tool on your laptop and office console that allows you to edit anyone's job and access via their ID. Often times this power comes down to elevating some crew members to interim command positions or suspending troublesome staff. Sometimes, the [[Chief Medical Officer]] may ask for expanded access for their [[First Responder]]s or [[Medical Intern]]s. Regardless of who is asking for what, make sure a proper form is filled out for the request, then reviewed, signed, and stamped. That way, you can figure out what and why someone is asking for reassignment or expanded access, and can keep records on it all. Do keep in mind that giving yourself all-access is considered an ''abuse of executive power'' and can be punished via Security or HR.


'''Main problems:''' Many [[high-risk items]] start in your office or directly in your possession. And your shiny gold id card is coveted by almost every troublemaker. Expect many attempts to be made on your life for these things.
The other function of the ID modification program, reassignment, isn't often used. If a crew member approaches with a reassignment request, make sure to review it thoroughly. Every crew member has been hired into their job position for a reason, and shifting them out of it requires an equally good reason to back it up. This will lead to almost every request being denied. However, if their Head of Staff approves it, they have the skills, and a good reason is given, then there should be no reason to deny the reassignment.


===[[File:Generic hop.png|64px]] [[Head of Personnel]]===
==== You're Suspended, Get Out ====
Equal rank with all other non-captain Heads of Staff. Becomes acting Captain if the original Captain is dead or MIA. Responsible for staffing and HR-related duties.
As well as handling ID modifications and reassignments, it's also well within your authority to demote people and take jobs away.
Authority over the civil department, including the [[Janitor]], [[Chef]], [[Barman]], [[Assistant]]s, [[Chaplain]], [[Librarian]], and [[Botanist]]s.


The Head of Personnel can either be a Godsend or worse than a banana-flinging botanist for the station. He can also savor the prestige or feel shackled to the [[Computers#ID_Modification_Console|ID computer]]. If you find yourself wearing teal, make the most of it by doing your job correctly.
If someone falls asleep on the job or messes something up, you are well within your rights to demote them to a lower position after consulting the appropriate head of staff. Demoting a head of staff, however, is something that should not be done without the [[Captain]]'s consent or majority decision from all heads of staff.


'''1. Support the Captain.'''
Occasionally, a head of staff will request that a crew member be demoted for varying reasons. All heads of staff are authorized to demote members of their own departments, so long as the necessary demotion form is filled out for that crew member. An Executive Officer is expected to assist in processing these demotions from other departments without impeding this process - any dispute over the validity of a demotion outside the Executive Officer's own departments should be handled in review after the fact, ideally overseen by a [[Captain]]. A head of staff cannot remove a crew member from the ship entirely, and only has the power to demote the crew members in their own department.


Always be on the captain's side, at least publicly. Remember that since you'll take up his banner if, or more often when, he's slain, you're the ''de facto'' second in command. Be sure to work as a team to lead the crew. If he's demanding, be persuasive. If he's soft-spoken, be a task-master. This means anyone annoyed at his leadership style will likely follow yours, but it also means he has to trust you. Earn this trust by making frequent use of command chat (:c) and deferring to him on matters of great importance, like assigning new Heads or calling the shuttle. Recognize, however, that you do not outrank any other Heads of Staff. You are simply sitting at the Captain's right hand, entrusted to the keys to the station, while all other Heads must beg at your feet for access to so much as the bar. Don't let it go to your head, and the Head of Security won't brain you.
Rarely will a crew member be suspended from their position as an employee. Usually a suspension occurs as punishment for breaching certain [[Corporate Regulations|regulations]], or if Command or the [[Captain]] agrees that a crew member should be suspended. When a crew member is suspended, they are temporarily "fired": that person is given no job, pay, or privileges for the rest of the shift. After the shift, the issues which caused the suspension are dealt with and the crew member typically returns to their original position on their next shift.


'''2. Uphold the Rights of Crewmen.'''
==== In Case of Emergency, Break Glass ====
Sometimes people need access to certain departments in an emergency, and the AI isn't up to the task of opening doors for people. Feel free to hand out emergency access to people such as [[Security Officer|Security Officers]] if the situation calls for it. Once the crisis has been averted, however, make sure to call them all back so you can revert them to their standard access. [[Chief Medical Officer|A number]] [[Head of Security|of people]] really do not like it when crew members go walking into their department for no real reason just because they have access to it. '''Handing out unapproved and unjustifiable access is one of the fastest ways to get you demoted.'''


Only the Captain can authorize a death warrant, and you are sometimes tasked with judging trials under [[Space Law]]. You are normally considered the most impartial officer for this task, which prevents the appearance of a mere kangaroo court. Furthermore, Security often commits excesses and the Captain is either dead or personally involved in a case. For these reasons, you need to be sure to call for trials for high crimes before the accused gets left to rot in a permacell forever. While this may put you at odds with Security, you should find them fanatically loyal to the Captain, who hopefully makes clear his full confidence in you. This delicate balance of power prevents excesses against the crew. Almost always, a weak Captain and Head of Personnel will result in security overstepping their bounds.
=== Command: Forever Busy ===
Unlike the other Heads of Staff <s>except the [[Research Director]]</s>, you are often not drowning in work and issues. Knowing this, it is recommended that you take initiative and work with the rest of command to help them with issues they otherwise cannot focus on. Sometimes it is as simple as filling out a few forms here or there, or writing a fax for Central Command. Other times it can be talking with the crew to work out conflicts that are not under the domain of Security. Regardless what it is, take advantage of your position to help the rest of command out.


'''3. Follow the Principle of Least Privilege.'''
== [[File:Corgi.PNG]]Ian ==
Ian, who starts in your office, is a dog that keeps you company. You can pet him or just pull him around for fun. Please try to be sensible about him.


When assigning new access levels or creating new jobs, ask yourself just how much access is really needed to perform the task. If a hardworking engineer wants EVA access, consider if he really needs access or just for you to open the door for him while he gets a suit. If the chaplain is being proactive about finding bodies but often needs people to open doors, maybe the risk of giving him more access is less than gain from increasing his effectiveness. Decisions like these keep the station more secure from thieves weaseling their way to their targets and cuts down on the number of accidental arrests made by Security for assumed trespassing. Remember to write their increased access or privileged items on a sheet of paper and give it a good stamping so the janitor will be able to show why he's mopping Medbay's floors.
It is traditional to rescue Ian if the Horizon has to be evacuated.


'''4. Talk to the Crew.'''
== Roleplaying Tips ==
* You should have good knowledge of the [[Chain of Command]].
* As an example, you could play as a subservient right-hand man to the Captain, or a devious power-hungry maniac, only serving to further your own career goals. Remember, whatever you choose, try to enjoy it, and try not to ruin the round for other people.
* You may have access to it, but you are not (read <span style=color:red;font-weight:bold>NOT</span>) [[Security Officer|Security]]. Chasing and arresting criminals should be left to the likes of [[Security Officer]]s and possibly the [[Head of Security]]. Your armor and weapon are for your protection only and do not give you the right to chase after criminals. If you should happen across a crime, pulling your weapon may hinder more than help.
* You can use the [[Guide to Paperwork]] if you want to make your own forms, however you shouldn't use custom forms for faxes to Central Command.


The Captain gets nervous when someone stands next to him for too long. The Head of Security is too busy beating the clown. The Research Director is on fire, the Chief Medical Officer is up to his elbows in gore, the Chief Engineer is trying to keep everyone warm and breathing in a vacuum, and the Quartermaster is busy selling crates and plasma. You're really the only head able to take time and listen to the crew. Invite crewmen to talk to you when there are conflicts. Defuse the interpersonal and interdepartmental problems you discover during these conversations, and prevent grievances from becoming grief. Advocate on behalf of the robusted to security, and generally reduce the frequency and intensity of mutinies.
{{Guides}}
 
{{Jobs}}
'''5. Manage your Department First.'''
 
While technically you can demote everyone who's ID you seize to assistant, managing civilian workers not under another head is your immediate responsibility. Keeping janitors on task, directing the chef to throw a pizza party, and getting the records up to date are the first thing to do after assigning job and access changes. Demoting bad security officers or stepping in for an absent department head also falls on your desk, but going into other departments to micromanage in front of their head is both bad form and likely to make you reviled. Always clear a demotion with their department head, or ideally, have all the Heads aware they can send troublesome employees your way to be sent to the mining base. This lets you focus on your immediate underlings and avoid stepping on toes.
 
 
'''Required knowledge:''' How to use the Identification Console. A rough idea of how access is distributed throughout the station. What Kitchen, Hydroponics and the Janitor should be doing.
 
'''Round-start to-do list:''' Stay at your desk for at least the first 10 minutes to manage the shift-start rush.
 
'''Main tasks:''' Manage IDs.
 
'''Main problems:''' Your department (the civil department) doesn't ever acknowledge you as their boss. It's your duty to make that a thing of the past!
 
===[[File:Generic hos.png|64px]] [[Head of Security]]===
Equal rank with all other non-captain Heads of Staff. Although he technically has access, other Heads may deny him from entering their domains. Usually withheld from a promotion to acting Captain if other Heads are available, however in times of crisis he may force himself into the position as acting Captain to better control the crisis.
Oversees security matters with authority over [[Security Officer]]s, the [[Warden]] and the [[Detective]]. Expected to detain and handle those who endanger the station, including other heads of staff, and in some cases, the Captain.
 
 
'''Required knowledge:''' How to use security equipment, a firm grasp on Space Law, and rough idea of what kind of threats the station will have to face and how to deal with them.
 
'''Round-start to-do list:''' Get your officers to report in, if they don't, remind them that the security force doesn't work without teamwork and communication, and have them demoted if they're still acting like a lone mute wolf.
 
'''Main tasks:''' Try to keep the crew as safe as possible. Keep your officers from degenerating to shitcurity when things get rough.
 
'''Main problems:''' Assistants pushing each other is '''not''' a big problem, you shouldn't have to spend much time on those. Focus on the big fish instead.
 
===[[File:Generic rd.png|64px]] [[Research Director]]===
Equal rank with all other non-captain Heads of Staff. Due to AI access, often promoted to acting Captain if there is neither a Captain nor a HoP.
Oversees research efforts with authority over [[Scientist]]s, [[Roboticist]]s, and [[Geneticist|Geneticists]]. Maintains the integrity of the [[AI]] and its [[Cyborg]]s.
 
 
'''Required knowledge:''' Know how R&D works, how to upgrade machines, how xenobiology works, how genetics work and how robotics work.
 
'''Round-start to-do list:''' Make sure every sector is taken care of and fill in if needed. Ask if there are miners around and request the minerals the upgrades and Robotics both need.
 
'''Main tasks:''' Doing researches. Watching over the cyborgs, the AI and the Science Team, and act accordingly. Upgrading machines across the station.
 
'''Main problems:''' Bombs made in ordnance usually get sneaked out and exploded. Check on them from time to time. Malfs, emagged borgs and Mechs used irresponsibly.
 
===[[File:Generic ce.png|64px]] [[Chief Engineer]]===
Equal rank with all other non-captain Heads of Staff.
Oversees the maintenance of the station, with authority over [[Station Engineer]]s and [[Atmospheric Technician]]s. Authority over [[Telecoms]] maintenance.
 
 
'''Required knowledge:''' How the telecommunications, atmospherics, solars and the [[supermatter]] work. [[Malfunction|How to deconstruct an APC.]]
 
'''Round-start to-do list:''' Have your team start the [[supermatter]] correctly and have power flowing to the station. Make sure the atmospheric system is set up correctly.
 
'''Main tasks:''' Listening the radio for people yelling about station damage and delegating your engineers there with appropriate tools and materials.
 
'''Main problems:''' The station is bound to have explosions or at least mfinor holes in it during the shift. Learn how to tackle the exploded telecommunications -situation and you'll be irreplaceable in more than one shift, guaranteed.
 
===[[File:Generic cmo.png|64px]] [[Chief Medical Officer]]===
Equal rank with all other non-captain Heads of Staff. If a Head of Staff is acting medically unstable, it is the CMO's duty to disable and treat them till they are once again fit for duty (which could be never).
Oversees station-wide medical issues with authority over the [[Surgeon]]s, [[Chemist]]s and [[Medical Doctor]]s.
 
 
'''Required knowledge:''' How to perform surgery. Formulas for the most common medicines. How to prepare and administer clean SEs.
 
'''Round-start to-do list:''' Make an announcement to the crew about maxing out their suit sensors so you'll be able to help them when they get in trouble. Check that the cryogenic tubes get set up, possibly with a more efficient mixture of chemicals from the chemist.
 
'''Main tasks:''' Check the Crew Monitoring Console from time to time for dead/dying people.
 
'''Main problems:''' Medical jobs are a common choice for new players seeking a relevant role. So when not absent, dead, or traitorous, expect your staff to need constant babysitting and guidance on how to perform even basic treatments.
 
===[[File:Generic_qm.png|64px]] [[Operations Manager]]===
Equal rank with all other non-captain Heads of Staff. In charge of the station's finances and supply sector which delivers materials, food, medicine, weapons, mail and other goods. Has authority over the [[Cargo Technician]]s and [[Shaft Miner]]s.
 
'''Required knowledge:''' Managing Cargo Tech's, how to operate the Cargo Bay.
 
'''Round-start to-do list:''' Check how many Cargo Tech's are on shift, get them doing something useful such as collecting crates.
 
'''Main tasks:''' Processing crew order requests.
 
'''Main problems:''' Hostile and impatient crew members, syndicate sympathizers, miners not appreciating you taking some plasma for points, inept cargo techs, miners dying in the first five minutes, hostile fauna, and Security. Depending on your loyalty to the station you will either face problems from Security or revolutionary's/ cultists/ the grey-tide. <s>People telling you that you're not a "real head", even though you're not.</s>
 
==Other Management Roles==
While the following jobs have management roles, they are not Heads of Staff and get none of the perks associated with being a Head of Staff.
 
===[[File:Generic_warden.png|64px]] [[Warden]]===
Subordinate to the [[Head of Security]].
 
Authority over the brig, [[Security Officer]]s, and all personnel of equal rank and below as long as they are within the brig.
 
 
'''Required knowledge:''' Processing prisoners, managing Security operations and personnel and keeping the brig secure.
 
'''Round-start to-do list:''' Ensure the brig is secure, check if there is a HoS/Sec Officers present.
 
'''Main tasks:''' Keeping the brig as secure as possible, ensuring no one attempts to loot the brig, keeping prisoners in check and ensuring they are released on schedule.
 
'''Main problems:''' Non-compliant Security Officers. HoP handing out Armory access. People attempting to break into the brig.
 
===[[File:centcomofficial.png|64px]] Centcom Official===
Depending on his rank, he may have the authority to dismiss the [[Captain]] from his position, or even outrank the [[Captain]].
 
Otherwise, he possesses no actual authority over anyone on station and is reliant on ingratiating himself with the command staff.
 
 
'''Required knowledge:''' The Chain of Command, knowing what your assigned task is from Central Command. Having good social skills.
 
'''Round-start to-do list:''' Inform the command staff of your presence.
 
'''Main tasks:''' Whatever Central Command assigned you.
 
'''Main problems:''' Suspicious Security Officers, non-compliant heads of staff and enemies of the corporation.
 
== Emergency Situations ==
 
=== Appointing an Acting Captain ===
An Acting Captain can be appointed by majority of command. Usually, appointing an Acting Captain is done in Code Red. The acting captain acts as if they have ultimate authority (including the ability to appoint interims as an interim captain themselves) abroad the station until an emergency concludes.
 
=== Interim Heads of Staff ===
In the event that a department is lacking a Head of Staff, someone with enough training can be assigned as a Interim Head of Staff by the Captain, Acting Captain, or the Head of Personnel.
They assume all responsibilities as said Head of Staff until their services are no longer needed, such as when said Head of Staff is made available or they are demoted.
 
=== Missing Head of Staff ===
Chain of command works a lot like line/lane leading, you may will often jump in to fill in for giving directions in place where some heads of staff don't exist. You may need to provide leadership, giving directions, and helping out wherever necessary. You could also appoint an Interim Head of Staff to manage their own department due to their vast knowledge and experience in their respective department. For example, there is no CMO but there is an otherwise filled medical staff, you would take leadership and do the best you can help or you may appoint a qualified medical personnel to Interim Chief Medical Officer to manage the Medical Department.

Latest revision as of 01:32, 6 April 2024

COMMAND STAFF
Executive Officer
Executive Officer
Access: All
Qualifications: At least 30 years of age, 10 years experience with the SCC or their affiliate companies, at least one department-related degree.
Employers: The Stellar Corporate Conglomerate
Supervisors: Captain
Duties: Manage the service department and the bridge. Administrate stuff. Assist the Captain. Be a paper-pusher. Watch your pet dog die horribly.
Guides: Chain of Command, Guide to Alert Levels, Guide to Gunnery, Guide to Piloting, basics of all other Heads of Staff guides.

The Executive Officer is the Second-in-Command of the vessel, Head of Staff for the Service and Civilian departments, as well as the direct Head of Staff for Bridge Crew. Since the Executive Officer is the only command member other than the Captain that can edit ID cards, they often work with staff from other departments to ensure proper access is had, extended access with good reason is given, and suspensions are followed through.

The XO is also the primary Head of Staff tasked with assisting the Captain directly, and ensuring the various departments of the Horizon work together seamlessly and efficiently. This is achieved using a variety of tools afforded to the XO. However, despite being considered Second-in-Command and having this greater authority, the Executive Officer is not automatically Acting Captain in absence of a Captain, nor do they have authority over other Heads of Staff unless the Captain delegates authority to them.

The Executive Officer's Authority

The Executive Officer plays a key function on the ship in the oversight of Bridge Crew, Flight Traffic of the SCCV Horizon, and assistance to the Captain in overseeing general functions. To oversee this, the Executive Officer has been granted a vast amount of privileges on the ship in order to see these functions through. Additionally, training requirements are in place to ensure the Executive Officer has a general understanding of every department's basic functions despite not being able to preform them, themselves. As tasks are appointed by the Captain, it is the expectation of the Executive officer to see them through and thus it is expected that other command members assist the Executive Officer in seeing the Captain's appointed tasks through.

Executive Officers may tune in to other department channels in order to collaborate and ensure better intradepartmental functionality, however, they do not hold authority over the department's Head of Staff. Additionally, the Executive Officer does not hold elevated authority in matters that are not designated by the Captain.

In the absence of an Captain, should a situation arrive, it is the duty of the Executive Officer to help establish a new Acting Captain and assist them in seeing it resolved. Should the situation become dire enough, the Executive Officer is entrusted with, among other classified information, the Code Delta Authorization. With a fax or emergency transmission you must end your message with the code [CPE-1704-TKS] to verify it is legitimate. Remember, this is the last resort.

If the message is deemed valid by Central Command (the admins) a confirmation message is sent to the XO. If the XO confirms, the code is transmitted directly to the XOn, who then simply has to make it to the scuttling device with the code and the authorization disk (found in the Captain's office) to begin the sequence.

Your Own Department

As a Head of Staff, you have your own department to watch out for. You're in charge of coordinating the service personnel on the ship. Usually, you can let the ship's various Bartenders and Librarians run around and take care of themselves. They are technically under your direct command, but their jobs are usually simple and don't need your direct oversight.

Alongside this, and with the context of ship-born operations, you are also tasked with managing the Bridge Crew. Often times this involves giving direction in matters such as destination and gunnery. This also means that Executive Officers are expected to know how to pilot the ship and operate the ship's weapons. While the focus of the bridge crew is always with piloting the ship, they can be given smaller tasks to help command operate smoothly and assist in other departments, assuming their attention is not needed on the bridge.

Personnel Management

You are the Executive Officer. While you don't have authority over every department, you are expected to work with the crew and other Heads of Staff to help personnel complete their jobs and to settle disputes not meant for Security. You help the other departments work with each other to keep smooth operation of the ship. This might mean, for instance, starting a command vote to elevate an interim Head of Staff in absence of one, or expanding access for a crew member if their job would benefit from it. Check up with all of the other department heads frequently to make sure that there aren't any inter-department problems or any major problems between crew members.

The Bank

As Executive Officer you have access to the Account Uplink Terminal. Only you and the Captain start with access to this terminal. It lists the personal account of every crew member and the department accounts.

Each crew member’s individual account belongs to that crew member, and your access to these accounts is for oversight. There are sometimes accusations of fraud, embezzlement, or theft and your ability to go over the transaction histories of every crew member gives you the power to hunt down nefarious accounting. You should never take money out of a crew member’s personal account without permission or proof that they got that money nefariously. You do not need a warrant to check financial accounts yourself since you are the manager of the “bank” for this shift, but the details of a crew member’s account is covered under privacy laws unless you find direct evidence of a crime. That means on green alert Security needs a warrant to get a copy of a crew member’s bank statement.

The Department accounts are the primary focus for you and the other heads of staff. It is part of your and the Captain’s job to make those numbers in the department accounts go up, up, and up!

The Vendor account automatically makes money, so your primary focus is on the Chef and Bartender. The Chef should be selling their food, and their own job page outlines how to do it. They may come to you asking for the department account number to set up their ability to make transactions. Assuming they don't want to use the Idris Ordering Terminal, which is preset to the Service account, you can either provide them the actual Service account details if you trust them, or form a special new account with a certain preset budget (of 500 credits for example) and give them the details to that account instead. Be careful! The money you add to new accounts will be taken from other department accounts, so do not go higher than 1,000 if other departments are planning on using their funds! Be sure you are able to transfer money back and forth if the worst happens. The kitchen may also make cash payments - be sure to swing by and ask for any funds made, just don't take the tips!

Reassignment: Papers Please

Your other job is handling the ID modification program. This is a powerful tool on your laptop and office console that allows you to edit anyone's job and access via their ID. Often times this power comes down to elevating some crew members to interim command positions or suspending troublesome staff. Sometimes, the Chief Medical Officer may ask for expanded access for their First Responders or Medical Interns. Regardless of who is asking for what, make sure a proper form is filled out for the request, then reviewed, signed, and stamped. That way, you can figure out what and why someone is asking for reassignment or expanded access, and can keep records on it all. Do keep in mind that giving yourself all-access is considered an abuse of executive power and can be punished via Security or HR.

The other function of the ID modification program, reassignment, isn't often used. If a crew member approaches with a reassignment request, make sure to review it thoroughly. Every crew member has been hired into their job position for a reason, and shifting them out of it requires an equally good reason to back it up. This will lead to almost every request being denied. However, if their Head of Staff approves it, they have the skills, and a good reason is given, then there should be no reason to deny the reassignment.

You're Suspended, Get Out

As well as handling ID modifications and reassignments, it's also well within your authority to demote people and take jobs away.

If someone falls asleep on the job or messes something up, you are well within your rights to demote them to a lower position after consulting the appropriate head of staff. Demoting a head of staff, however, is something that should not be done without the Captain's consent or majority decision from all heads of staff.

Occasionally, a head of staff will request that a crew member be demoted for varying reasons. All heads of staff are authorized to demote members of their own departments, so long as the necessary demotion form is filled out for that crew member. An Executive Officer is expected to assist in processing these demotions from other departments without impeding this process - any dispute over the validity of a demotion outside the Executive Officer's own departments should be handled in review after the fact, ideally overseen by a Captain. A head of staff cannot remove a crew member from the ship entirely, and only has the power to demote the crew members in their own department.

Rarely will a crew member be suspended from their position as an employee. Usually a suspension occurs as punishment for breaching certain regulations, or if Command or the Captain agrees that a crew member should be suspended. When a crew member is suspended, they are temporarily "fired": that person is given no job, pay, or privileges for the rest of the shift. After the shift, the issues which caused the suspension are dealt with and the crew member typically returns to their original position on their next shift.

In Case of Emergency, Break Glass

Sometimes people need access to certain departments in an emergency, and the AI isn't up to the task of opening doors for people. Feel free to hand out emergency access to people such as Security Officers if the situation calls for it. Once the crisis has been averted, however, make sure to call them all back so you can revert them to their standard access. A number of people really do not like it when crew members go walking into their department for no real reason just because they have access to it. Handing out unapproved and unjustifiable access is one of the fastest ways to get you demoted.

Command: Forever Busy

Unlike the other Heads of Staff except the Research Director, you are often not drowning in work and issues. Knowing this, it is recommended that you take initiative and work with the rest of command to help them with issues they otherwise cannot focus on. Sometimes it is as simple as filling out a few forms here or there, or writing a fax for Central Command. Other times it can be talking with the crew to work out conflicts that are not under the domain of Security. Regardless what it is, take advantage of your position to help the rest of command out.

Corgi.PNGIan

Ian, who starts in your office, is a dog that keeps you company. You can pet him or just pull him around for fun. Please try to be sensible about him.

It is traditional to rescue Ian if the Horizon has to be evacuated.

Roleplaying Tips

  • You should have good knowledge of the Chain of Command.
  • As an example, you could play as a subservient right-hand man to the Captain, or a devious power-hungry maniac, only serving to further your own career goals. Remember, whatever you choose, try to enjoy it, and try not to ruin the round for other people.
  • You may have access to it, but you are not (read NOT) Security. Chasing and arresting criminals should be left to the likes of Security Officers and possibly the Head of Security. Your armor and weapon are for your protection only and do not give you the right to chase after criminals. If you should happen across a crime, pulling your weapon may hinder more than help.
  • You can use the Guide to Paperwork if you want to make your own forms, however you shouldn't use custom forms for faxes to Central Command.
Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles