Difference between revisions of "Sandbox-2:WilliamMurdoch"

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{{JobPageHeader
==At a Glance==
|headerbgcolor = #FFDF00
:Command can be one of the most important, and hardest roles to fill. As someone in a command position, you are in charge of some aspect of the station. You are the centerpiece of all that does, and does not get done in your area. Some situations will be simple, and require nothing more than a passing word to deal with. Some other situations, however, will be a living nightmare, that will require your direct, and full attention, communication, and delegation to handle.
|headerfontcolor = black
|stafftype = SECURITY & COMMAND
|imagebgcolor = #FFB600
|img = Headofsecurity-nbt.png
|jobtitle = Head of Security
|access = All of [[Job_Guides#Medical|medbay]], All of [[Job_Guides#Internal_Security|security]], All of [[Job_Guides#Research|research and development]], [[Security_Officer#The_Brig|Brig]] Timers, [[Job_Guides#Station_Command|Bridge]], Teleporter, [[Botanist|Hydroponics]], [[Atmospheric_Technician|Atmospherics]], [[Janitor|Janitor's closet]], [[Chef|Kitchen]], [[Bartender|Bar]], [[Job_Guides#Engineering_and_Maintenance|Maintenance]]
|difficulty = Very Hard
|qualifications = At least 30 years of age, 10 years experience in security-related field and a relevant Bachelors or Masters degree.
|employers = [[Stellar Corporate Conglomerate | The Stellar Corporate Conglomerate]]
|superior = [[Captain]]
|duties = Coordinate security, maintain order.
|guides = [[Security_Officer#Standard_Procedure|Guide to Security]], [[Corporate Regulations]], [[Chain of Command]]
}}
The [[Head of Security]] is in charge of the [[Job_Guides#Internal_Security|Security]] forces on the ship. They command the [[Warden]], [[Investigator]], and [[Security Officer|Security Officers]] and make sure that they [[NanoTrasen_Liaison#Submitting_an_Incident_Report|don't ruin everything]].


:No pressure, right?
== Job Description ==
Your job isn't to hunt people down unless it's an urgent matter in one of the many places your normal security officers can't get into, so you can usually just sit in your office and let the officers do it for you. You have more access to the ship than anyone else in security, but less than the other heads. Try not to depend on it.


:Command is not a role everyone can fill. Do not be discouraged if you get overwhelmed by stress, or can't keep up your first few times. There is a lot of baggage to carry, and a lot of things you can do wrong, when you will mostly be expected to be the best in your field.
You are concerned with the following people:


==Whitelist==
* [[Security Officer|Security Officers]]: These are your pawns, and it's your job to control them. If they're being incompetent resource wasters, yell at them and get them to fall in line. If they continue, tell them to stop or have them demoted. A security officer that does not do their job properly shouldn't even have that job in the first place.
:Not everyone is fit for the role of command, If you think you're the best around and nothing is ever going to bring you down, Take a stroll down down to the forums.  
:We have a whitelist system implemented currently, You can apply here. http://forums.aurorastation.org/viewforum.php?f=28
:Be sure to get some experience on our server in to get your grounding before applying.


==Species restrictions==
* [[Warden]]: This is a special security officer who acts as the Brig's watchdog. Make sure he doesn't set and/or support unfair and bad brig times, that he doesn't leave the Brig, and he won't bother you. He also hands out equipment in emergencies.
:Due to either being racial complications or general rules, Some species are unable to fit certain command roles.
These are the certain roles that have restrictions to them for the time being.


===[[Captain]]===
* [[Investigator]]: The job of the Investigators is to investigate crimes. They specialize in interrogating suspects and witnesses, analyzing evidence procured at a crime scene and pursuing leads. They are firmly under your command, regardless of what they may say.
*Only Human and Skrell can be Captains.


===[[Head_of_Security|Head of Security]]===
== Strategy ==
*Locked from Diona, Vaurca, and G2 IPCs.
=== Officers, Roll Out ===
The first step towards keeping the ship safe is to ensure that your own officers aren't a threat. Security enforces the law, but they are not above it - and neither are you. Make sure that all of your personnel are familiar with the regulations regarding [[Corporate Regulations]], and [[Security_Officer#Standard_Procedure|standard Security practices]].


===[[Executive Officer]]===
Once your force is up to speed on the rules and regulations, send them out on patrol. Pay attention to all the radio channels for any calls for help. If there are any, dispatch some officers to handle it, and make sure that the [[Investigator]] collects any relevant evidence. Make sure that the Warden keeps the Security records up-to-date.
*Locked from Diona and Vaurca.


===[[NanoTrasen Liaison]]===
=== Laying Down the Law ===
*Locked from Diona and Vaurca. Or as otherwise said by their interest group.
Check to make sure that appropriate times are given out for violations of Corporate Regulations, and that your department only arrests people who have actually committed crimes. Remember, if they're doing something that you don't like but is technically not against the law, you can issue an official injunction - preferably in an official-sounding language, written, and stamped with your Head of Security stamp - against it. Expect abuse of this power to be called out, however.


===Chief Engineer, Chief Medical Officer, and Research Director===
If one of your officers misbehave, yell at them, or in more serious cases, show them the inside of a cell. Keep them busy by sending them on patrols, leads, and follow-ups. An unoccupied officer is often a [[NanoTrasen_Liaison#Submitting_an_Incident_Report|bad officer.]]
*Any race besides Vaurca can play them, so long as the character meets the requirements.


===Note on Vaurca===
==== El Capitan ====
*Vaurca cannot be heads of staff.
It is also important that you understand the relationship between Security and the [[Captain]]. The Captain's authority on the ship is absolute, except where it conflicts with Corporate Regulations; the Captain cannot pardon criminals, cannot get away with committing crimes, and so on. The only time that Corporate Regulations can be overridden is when there is an imminent and overwhelming threat to the ship. Other Heads of Staff are required to follow Corporate Regulations as well. '''However''', this does not mean that you are the law. You are still outranked by the Captain. You can only arrest the Captain, or other Heads of Staff, if they've actually committed a crime. Until that time, you have to follow orders just like anyone else.


===Note on privately owned IPCs===
*Privately owned IPCs cannot be head of staff.


==General Guidelines==
Finally, always remember to follow [[Security_Officer#Standard_Procedure|standard security procedures!]]
:While every command role you may fill will be vastly different in the actions you and your department will take, there are some general binding ideas that can be applied to each and every role that has some sort of commanding role to it. If you wish to be a good leader, following these basic ideas is a must.


===1. Communicate===
== Office ==
:This guideline is the most important to follow, and it is the one most command staff fail at, hence why this is the first topic to be covered. As command staff, you are first an administrator. Your job is to delegate among your department, ensure tasks are completed, and make sure you subordinates are part of a well oiled machine for when it gets to be crunch time. Make sure you know where everyone is, have people check in, and if there is something the entire station needs to know, remember that each head of staff has a communication console in their office, that you can send an announcement that will be very visible. Not enough people tend to utilize this, and general comms tends to be so filled with clutter, especially in the start of an emergency, that you trying to convey information that way will fall half the time on deaf ears.
Your office is in the [[Security_Officer#The_Brig|Brig]]. It holds various security equipment for use in apprehending and detaining criminals. Your office also has both a security records computer and a security camera potato which you can use to monitor the ship from the comfort of your desk chair.


===2. Be known===
== Brig ==
:This point goes a bit in hand with Communication. If you do not have a presence in your department, when you try to take control of a situation, or some kind of panic in the department, your voice will be new, and some may not be trusting of this. At the start of a shift, or when you join, try communicating with your department, get a quick idea of who you have under you, and how to best use each of them. Give out orders, even if it is as little as "You know what you are doing, go do it." Making the initial connection with each member of your department can be key to making sure things have structure when you need it.
The holding area for prisoners. Only people with access to security can enter. It's still possible for normal crew members to view the cells through the windows behind them. As the windows are electrified, though, they're not a valid means of entry unless the person happens to have insulated gloves.


===3. Use the Command Channel===
The brig also has blast doors in all of the windows, as well as the halls into the cells. There's a button to drop them in the warden's office and your office.
:Nothing is worse than being uninformed. Many times situations have more than one department involved. For one example, say there is someone who set off a bomb, someone was caught in there, and there was someone sighted with a gun at the site. You have 3 departments involved in this issue now. If the engineers and medics head in, and security has no information about that issue, then the other two departments have been metaphorically thrown in a fire. Coordinate with your fellow command staff, make things happen, and relay important information to your department as needed. As the saying goes, knowledge is power.


===4. Know the Jobs of the Department===
Prisoners may try to flee, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to then release from the bed and cuffs if they aren't dangerous). And, '''SET A TIME TO THE TIMER''' (the door won't lock unless you do this). Make sure to [[Corporate Regulations|keep the time to the crime]].
:Nothing is worse than someone like a Chief Engineer not knowing how the Supermatter Engine is setup, to name an example. This kind of thing can be outright infuriating when those under your command tell you how to do the basic parts of your job. Not only does it not help with any time efforts of yourself are required in your department's dealings, but it will make those under you much less likely to listen, because they will more than likely lose their trust in your guidance if you don't even know what you are talking about. You do not need to know everything, but you should be able to perform tasks that your department does on a regular basis.


==Who Does What==
In the event that a prisoner has been deemed too dangerous to release, they can be kept in one of the secure holding cells.
:When asking on the command channel for assistance from another department, it is helpful to know exactly who to talk to. As such, here are some general ideas of what each Head of Staff is for.


===[[Captain]]===
== Links to Other Departments ==
[[Image:Generic_captain.png|Captain]]
As Head of Security, you coordinate your actions with the captain, the other heads of staff, and your officers. You will often work with Medical, when a crime results in injury, when a prisoner is hurt, or when a patient is violent. When a criminal damages ship infrastructure, you will work with Engineering to determine what happened and whether it's safe for your officers to investigate. Supply and Research can get you high-powered weapons if you need them. And do try to keep the janitor from thoughtlessly cleaning up the evidence.
*As the person with the highest control of the station, the Captain would be the go to person for what needs to be coordinated, when something should happen, if something should happen, and general ideas of what needs to get done.
 
===[[Executive Officer]]===
[[Image:HeadOfPersonnel.png|Executive Officer]]
*If you need more personnel in your department, or need someone's contract suspended or terminated, the Executive Officer is your go to person.
 
===[[Head of Security]]===
[[Image:Generic_hos.png|Head of Security]]
*For anything that might involve the security of the station the Head of Security should be your best contact.
 
===[[Chief Engineer]]===
[[Image:Generic_ce.png|Chief Engineer]]
*For anything that might be related to hull integrity, or restoration of atmosphere to an area, the Chief Engineer would be the best person to talk to.
 
===[[Chief Medical Officer]]===
[[Image:ChiefMedicalOfficer.png|Chief Medical Officer]]
*If coordination for medical recovery and treatment is needed, the Chief Medical Officer is key to getting that done.
 
===[[Research Director]]===
[[Image:ResearchDirector.png|Research Director]]
*For any strange happenings, or synthetic software issues, the Research Director would be your best resource.
 
===[[NanoTrasen Liaison|NanoTrasen Liaison]]===
[[Image:ia_consultant.png]]
*For all station directive, corporate regulation, and legal issues please go to the [[NanoTrasen Liaison]] if one is on board. You should try to contact the Liaison or other [[Job_Guides#Station_Command|Command Staff]] before going to CCIAA.


{{Guides}}
{{Guides}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Security]]
[[Category: Command]]

Revision as of 16:11, 18 November 2023

SECURITY & COMMAND STAFF
Head of Security
Head of Security
Access: All of medbay, All of security, All of research and development, Brig Timers, Bridge, Teleporter, Hydroponics, Atmospherics, Janitor's closet, Kitchen, Bar, Maintenance
Qualifications: At least 30 years of age, 10 years experience in security-related field and a relevant Bachelors or Masters degree.
Employers: The Stellar Corporate Conglomerate
Supervisors: Captain
Duties: Coordinate security, maintain order.
Guides: Guide to Security, Corporate Regulations, Chain of Command

The Head of Security is in charge of the Security forces on the ship. They command the Warden, Investigator, and Security Officers and make sure that they don't ruin everything.

Job Description

Your job isn't to hunt people down unless it's an urgent matter in one of the many places your normal security officers can't get into, so you can usually just sit in your office and let the officers do it for you. You have more access to the ship than anyone else in security, but less than the other heads. Try not to depend on it.

You are concerned with the following people:

  • Security Officers: These are your pawns, and it's your job to control them. If they're being incompetent resource wasters, yell at them and get them to fall in line. If they continue, tell them to stop or have them demoted. A security officer that does not do their job properly shouldn't even have that job in the first place.
  • Warden: This is a special security officer who acts as the Brig's watchdog. Make sure he doesn't set and/or support unfair and bad brig times, that he doesn't leave the Brig, and he won't bother you. He also hands out equipment in emergencies.
  • Investigator: The job of the Investigators is to investigate crimes. They specialize in interrogating suspects and witnesses, analyzing evidence procured at a crime scene and pursuing leads. They are firmly under your command, regardless of what they may say.

Strategy

Officers, Roll Out

The first step towards keeping the ship safe is to ensure that your own officers aren't a threat. Security enforces the law, but they are not above it - and neither are you. Make sure that all of your personnel are familiar with the regulations regarding Corporate Regulations, and standard Security practices.

Once your force is up to speed on the rules and regulations, send them out on patrol. Pay attention to all the radio channels for any calls for help. If there are any, dispatch some officers to handle it, and make sure that the Investigator collects any relevant evidence. Make sure that the Warden keeps the Security records up-to-date.

Laying Down the Law

Check to make sure that appropriate times are given out for violations of Corporate Regulations, and that your department only arrests people who have actually committed crimes. Remember, if they're doing something that you don't like but is technically not against the law, you can issue an official injunction - preferably in an official-sounding language, written, and stamped with your Head of Security stamp - against it. Expect abuse of this power to be called out, however.

If one of your officers misbehave, yell at them, or in more serious cases, show them the inside of a cell. Keep them busy by sending them on patrols, leads, and follow-ups. An unoccupied officer is often a bad officer.

El Capitan

It is also important that you understand the relationship between Security and the Captain. The Captain's authority on the ship is absolute, except where it conflicts with Corporate Regulations; the Captain cannot pardon criminals, cannot get away with committing crimes, and so on. The only time that Corporate Regulations can be overridden is when there is an imminent and overwhelming threat to the ship. Other Heads of Staff are required to follow Corporate Regulations as well. However, this does not mean that you are the law. You are still outranked by the Captain. You can only arrest the Captain, or other Heads of Staff, if they've actually committed a crime. Until that time, you have to follow orders just like anyone else.


Finally, always remember to follow standard security procedures!

Office

Your office is in the Brig. It holds various security equipment for use in apprehending and detaining criminals. Your office also has both a security records computer and a security camera potato which you can use to monitor the ship from the comfort of your desk chair.

Brig

The holding area for prisoners. Only people with access to security can enter. It's still possible for normal crew members to view the cells through the windows behind them. As the windows are electrified, though, they're not a valid means of entry unless the person happens to have insulated gloves.

The brig also has blast doors in all of the windows, as well as the halls into the cells. There's a button to drop them in the warden's office and your office.

Prisoners may try to flee, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to then release from the bed and cuffs if they aren't dangerous). And, SET A TIME TO THE TIMER (the door won't lock unless you do this). Make sure to keep the time to the crime.

In the event that a prisoner has been deemed too dangerous to release, they can be kept in one of the secure holding cells.

Links to Other Departments

As Head of Security, you coordinate your actions with the captain, the other heads of staff, and your officers. You will often work with Medical, when a crime results in injury, when a prisoner is hurt, or when a patient is violent. When a criminal damages ship infrastructure, you will work with Engineering to determine what happened and whether it's safe for your officers to investigate. Supply and Research can get you high-powered weapons if you need them. And do try to keep the janitor from thoughtlessly cleaning up the evidence.

Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles