Difference between revisions of "Research Director"

From Aurora Information Uplink
Jump to navigation Jump to search
m (Much of the access has been updated.)
m (Added link to Guide to Faxes)
 
(36 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = lightblue
|headerbgcolor = #FFDF00
|headerfontcolor = black
|headerfontcolor = black
|stafftype = RESEARCH & COMMAND
|stafftype = RESEARCH & COMMAND
|imagebgcolor = #eeeeff
|imagebgcolor = #FFB600
|img = ResearchDirector.png
|img = Researchdirector-nbt.png
|jobtitle = Research Director
|jobtitle = Research Director
|access = [[Research Division|All Research Departments]], [[EVA]], [[Engineering]], [[Construction]], [[External Airlocks]], [[Robotics and Mech Bay|Robotics]], [[Bridge]], [[Research Director's Office]], [[Teleporter]], [[Telecoms Satellite]]
|access = [[Job Guides#Research|Research Departments]], EVA, [[Job_Guides#Engineering_and_Maintenance|Engineering]], [[Job_Guides#Engineering_and_Maintenance|Construction]], External Airlocks, [[Machinist|Robotics]], [[Job Guides#Command|Bridge]], [[Job Guides#Research|Research Director's Office]], [[Guide_to_Telescience|Teleporter]], [[Telecommunications|Telecommunications]]
|difficulty = Hard
|difficulty = Hard
|qualifications = At least 30 years of age, 10 years experience in science-related field, PhD (several preferred).
|qualifications = At least 35 years of age, 10 years experience in science-related field, PhD.
|education = [[Mars University]], [[Solis Cognito University]], [[The Gliutip’lyaz University]]
|employers = [[Stellar Corporate Conglomerate | The Stellar Corporate Conglomerate]]
|superior = [[Captain]]
|superior = [[Captain]]
|duties = Lead Research and Development, supervise your [[Scientist]]s, monitor Genetics research, make sure [[robotics]] are building borgs or mechs.
|duties = Lead Research and Development, supervise your [[Scientist]]s.
|guides = [[Guide to Genetics]], [[Guide to Research and Development]], [[Guide to Toxins]], [[Guide to Xenobiology]], [[Guide To Xenoarchaeology|Guide to Xenoarchaeology]], [[Protolathe]], [[Circuit Imprinter]], [[Destructive Analyzer]], [[Guide to Anomalies]]
|guides = [[Guide to Research and Development]], [[Guide to Toxins]], [[Guide to Xenobiology]], [[Xenoarcheologist|Guide to Xenoarchaeology and Anomalies]], [[Chain of Command]], [[Guide to Faxes]]
}}
}}
The [[Research Director]] in charge of what is (theoretically) [[Backstory|the reason the station is around]]. You job is to direct research into new things. And you have a group of [[Scientist]]s to help you do that.
The [[Research Director]] in charge of what is (theoretically) [[Background summary|the reason the ship is around]]. You job is to direct research into new things, and you have a group of [[Scientist]]s to help you do that. You also are responsible for maintaining the ship's [[AI]].


== Overview ==
== Overview ==
Unlike most Heads of Staff, your job isn't so much to keep [[Job_Guides#Medical_and_Science|your staff]] working as it is to ''keep'' them from doing so. Or, at least, to keep them from doing so ''badly''.
Unlike most Heads of Staff, your job isn't so much to keep [[Job_Guides#Medical_and_Science|your staff]] working as it is to ''keep'' them from doing so. Or, at least, to keep them from doing so ''badly''.


Technically speaking, your job is the least vital out of any of the Heads of Staff. The Science division isn't vital to the continued operations of the Aurora, even if it is why it's there in the first place. The station won't fall apart if the slimes die, alien artefacts never get studied, and bombs never get made. It ''will'', however, fall apart if the slimes ''escape'', if dangerous alien artefacts aren't well-monitored, or if a poorly-made bomb destroys the Escape arm.
Technically speaking, your job is the least vital out of any of the Heads of Staff. The Science division isn't vital to the continued operations of the Horizon, even if it is why it's there in the first place. The ship won't fall apart if the slimes die or alien artifacts never get studied. It ''will'', however, fall apart if the slimes ''escape'', if dangerous alien artefacts aren't well-monitored, or if a monstrous plant escape from Xenobotany.


Your job, then is to keep them from accidentally killing themselves. [[Guide_to_Toxins|Toxins Mixing]] and [[Xenobiology|Xenobiology]] in particular are highly-dangerous areas, and should be monitored at all times.  
Your job is to keep them from accidentally killing themselves. [[Xenobiologist|Xenobiology]] in particular is a highly dangerous area and should be monitored at all times.  


You're also the foremost expert on strange phenomena on the station. When [[Xenomorph|something strange]] shows up, it's your job to figure out what it is and how best to deal with it. The other Heads of Staff will rely on you to figure out exactly what it is and what to do about it.  
You're also the foremost expert on strange phenomena on the ship. When something strange shows up, it's your job to figure out what it is and how best to deal with it. The other Heads of Staff will rely on you to figure out exactly what it is and what to do about it.  


So, in short, keep your staff from screwing everything up royally and keep the other Heads informed about anything weird going on.
So, in short, keep your staff from screwing everything up royally and keep the other Heads informed about anything weird going on.


You arrive on the station inside your office next to toxins. You have the front seat. So sit back and enjoy the view. Remember that you have two of the most important things on the station, Robotics control and the AI integrity restorer.
You arrive at the ship inside your office next to Research. You have the front seat, so sit back and enjoy the view. Remember that you have two of the most important things on the ship: robotics control and the AI integrity restorer.


== Directing Research 101 ==
== Directing Research 101 ==
Line 33: Line 33:


=== There's No I In Team ===
=== There's No I In Team ===
Your official responsibility is to ensure that nobody does anything they shouldn't. This means making sure the [[Geneticist]]s don’t run rampant with powers, that [[Roboticist]]s don’t cyborg people without good reason, and that Toxins does not destroy the station.
Your official responsibility is to ensure that nobody does anything they shouldn't, and that your staff does not destroy the ship.


Try to stop Toxins from igniting. Teach your scientists the proper way to handle [[phoron]].  
Teach your scientists the proper way to handle [[Bluespace#Phoron|phoron]] and anomalies.


=== Computer Maintenance And You ===
=== Intelligence Maintenance And You ===
In the event of AI damage on an Intelicard, there is a computer in your office which can be used to repair its systems. This is a long process, but it is still usually better than having no AI at all. In addition, it is possible to build a new AI from the circuit also found in your office. Using plasteel and glass, it is constructed just like any other computer up until the human brain is inserted. Keep the existence of the human component hush-hush! It's a [[Backstory#Nanotrasen|trade secret]]! Please be aware that a freshly constructed [[AI]] comes with the default NanoTrasen laws.
You are the first stop for any issues regarding the AI. Strange behavior, [[Traitor|weird laws]], and software repair all fall under your jurisdiction.
In the event of AI damage on an Intelicard, there is a computer in your office that can be used to repair its systems. This is a long process, but it is still usually better than having no AI at all. In addition, it is possible to build a new AI from the circuit also found in your office. Please be aware that a freshly constructed [[AI]] comes with the default NanoTrasen laws.  


=== AI Overpopulation: The Core Circuit And You ===
=== AI Overpopulation: The Core Circuit And You ===
Line 47: Line 48:
2 sheets of reinforced glass,
2 sheets of reinforced glass,
the circuit board,
the circuit board,
and, of course, a brain in an MMI.
and, of course, a brain in a braincase.


Make AI Core frame with plasteel, wrench it in a preferably secure place near an [[Intercom|intercom]] (or a radio), add circuit, screwdriver, wires, MMI, glass, screwdrive again. Voila! Now there's two working AIs on station!
Make AI Core frame with plasteel, wrench it in a preferably secure place near an intercom (or a radio), add circuits, screwdriver, wires, braincase, glass, screwdrive it again. Voila! Now there are two working AIs on the ship!


=== Assistant with Science ===
=== Assistant with Science ===
You can be of great help as an assistant with large amounts of access. Collecting flashes and power cells for robotics and other items for research.
You can be of great help as an assistant with large amounts of access. Collecting flashes and power cells for robotics and other items for research.


=== Upgrading the station===
=== Upgrading the ship===
NT has granted your colleagues a station that has plenty of room for improvement. Plenty of machines around the station can be upgraded to improve efficiency, and you're encouraged to let your coworkers feel what an efficient science really means: Better work conditions. Use the [[File:RPED.png]] Rapid Part Exchanger device, produced by the [[Protolathe]] to rapidly replace obsolete parts with newers parts; or deconstruct and reconstruct the machine from the getgo.
NT has granted your colleagues a ship that has plenty of room for improvement. Plenty of machines around the ship can be upgraded to improve efficiency, and you're encouraged to let your coworkers feel what an efficient science really means: Better work conditions. Use the [[File:RPED.png]] Rapid Part Exchanger device, produced by the Protolathe to rapidly replace obsolete parts with newer parts; or deconstruct and reconstruct the machine from the getgo.
Use the [[Guide to Advanced Construction]] to check what parts each machine contains, to know what stock parts to replace. The RPED is also able to scan the stock parts present in the machine. Below is the list of currently upgradeable machines:
Use the [[Guide to Advanced Construction]] to check what parts each machine contains, to know what stock parts to replace. The RPED is also able to scan the stock parts present in the machine. Below is the list of currently upgradeable machines:
*Biogenerator. Upgrades improve recycling and lowers costs.
*Biogenerator. Upgrades improve recycling and lowers costs.
Line 63: Line 64:
*Autolathe. Upgrades lower material loss in production, down to 0%.
*Autolathe. Upgrades lower material loss in production, down to 0%.
*Destructive Analyzer. Upgrades increase minimum reliability that can be analyzed.
*Destructive Analyzer. Upgrades increase minimum reliability that can be analyzed.
*Cloning Pod. Upgrades increase clone health; with the highest level removing the need for cryo.
*PACMANS. Upgrades decrease heat emitted and power produced per sheet.
*PACMANS. Upgrades decrease heat emitted and power produced per sheet.
*Gas heater/coolers. Upgrades increase efficiency and cooling range.
*Gas heater/coolers. Upgrades increase efficiency and cooling range.
=== Lamar ===
Inside the display case in your office is a surgically modified [[xenos|facehugger]]. It can no longer kill and implant its embryos inside a host body, but it still feels the need to leap on anyone in reach. It's usually best kept in its case. With a chameleon projector, Lamar can be scanned to act as a fearsome disguise.


== Links to Other Departments ==
== Links to Other Departments ==
As the research director, you are the link between the captain, the heads of staff, and your researchers. R&D supplies technology to the other departments and receives supplies from the miners and quartermaster. When something strange happens--someone [[changeling|turns into a monkey]], [[wizard|teleports without a device]], or has [[traitor|illegal technology]]--it's your job to try to explain what just happened. Good luck.
As the research director, you are the link between the captain, the heads of staff, and your researchers. R&D supplies technology to the other departments and receives supplies from the miners and Operations Manager. When something strange happens--someone [[changeling|turns into a monkey]], has impossibly advanced technology, or has [[traitor|illegal technology]]--it's your job to try to explain what just happened. Good luck.
 
== Traitoring ==
The Research Director, like all Heads of Staff, make extremely dangerous [[traitor]]s just by virtue of their access and departmental loyalty. While your underlings are less likely to fall in line than [[Security]] most of the time they'll listen to what you want them to do.
 
[[Toxins]] will be your best bet, with all those explosives you'll probably be able to hold the station hostage. Since you have access to it, [[Genetics]] could be useful, but the [[Chief Medical Officer]] will be overseeing it more often than not.
 
You hold a lot of power, and at the same time, a decent amount of responsibility. It is easy to bring the Station to it’s knees, if you know what you’re doing. Great if you’re a traitor, dickish if you’re not.
Less useful but still dangerous, [[roboticist|robotics]] is a useful stopping point.


{{Command}}
{{Guides}}
{{Research}}
{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]
[[Category:Command]]
[[Category:Command]]
[[Category:Research]]
[[Category:Research]]

Latest revision as of 23:26, 23 January 2024

RESEARCH & COMMAND STAFF
Research Director
Research Director
Access: Research Departments, EVA, Engineering, Construction, External Airlocks, Robotics, Bridge, Research Director's Office, Teleporter, Telecommunications
Qualifications: At least 35 years of age, 10 years experience in science-related field, PhD.
Employers: The Stellar Corporate Conglomerate
Supervisors: Captain
Duties: Lead Research and Development, supervise your Scientists.
Guides: Guide to Research and Development, Guide to Toxins, Guide to Xenobiology, Guide to Xenoarchaeology and Anomalies, Chain of Command, Guide to Faxes

The Research Director in charge of what is (theoretically) the reason the ship is around. You job is to direct research into new things, and you have a group of Scientists to help you do that. You also are responsible for maintaining the ship's AI.

Overview

Unlike most Heads of Staff, your job isn't so much to keep your staff working as it is to keep them from doing so. Or, at least, to keep them from doing so badly.

Technically speaking, your job is the least vital out of any of the Heads of Staff. The Science division isn't vital to the continued operations of the Horizon, even if it is why it's there in the first place. The ship won't fall apart if the slimes die or alien artifacts never get studied. It will, however, fall apart if the slimes escape, if dangerous alien artefacts aren't well-monitored, or if a monstrous plant escape from Xenobotany.

Your job is to keep them from accidentally killing themselves. Xenobiology in particular is a highly dangerous area and should be monitored at all times.

You're also the foremost expert on strange phenomena on the ship. When something strange shows up, it's your job to figure out what it is and how best to deal with it. The other Heads of Staff will rely on you to figure out exactly what it is and what to do about it.

So, in short, keep your staff from screwing everything up royally and keep the other Heads informed about anything weird going on.

You arrive at the ship inside your office next to Research. You have the front seat, so sit back and enjoy the view. Remember that you have two of the most important things on the ship: robotics control and the AI integrity restorer.

Directing Research 101

As the Research Director, your job is obviously to direct research. You have access to anything scientific.

There's No I In Team

Your official responsibility is to ensure that nobody does anything they shouldn't, and that your staff does not destroy the ship.

Teach your scientists the proper way to handle phoron and anomalies.

Intelligence Maintenance And You

You are the first stop for any issues regarding the AI. Strange behavior, weird laws, and software repair all fall under your jurisdiction. In the event of AI damage on an Intelicard, there is a computer in your office that can be used to repair its systems. This is a long process, but it is still usually better than having no AI at all. In addition, it is possible to build a new AI from the circuit also found in your office. Please be aware that a freshly constructed AI comes with the default NanoTrasen laws.

AI Overpopulation: The Core Circuit And You

Whether to reduce the load on primary AI or just to increase information chaos, with this nifty AI Core circuit board found in your office you can make a second, working AI. You need the following components first: a screwdriver, a wrench, 4 sheets of plasteel, 2 sheets of reinforced glass, the circuit board, and, of course, a brain in a braincase.

Make AI Core frame with plasteel, wrench it in a preferably secure place near an intercom (or a radio), add circuits, screwdriver, wires, braincase, glass, screwdrive it again. Voila! Now there are two working AIs on the ship!

Assistant with Science

You can be of great help as an assistant with large amounts of access. Collecting flashes and power cells for robotics and other items for research.

Upgrading the ship

NT has granted your colleagues a ship that has plenty of room for improvement. Plenty of machines around the ship can be upgraded to improve efficiency, and you're encouraged to let your coworkers feel what an efficient science really means: Better work conditions. Use the RPED.png Rapid Part Exchanger device, produced by the Protolathe to rapidly replace obsolete parts with newer parts; or deconstruct and reconstruct the machine from the getgo. Use the Guide to Advanced Construction to check what parts each machine contains, to know what stock parts to replace. The RPED is also able to scan the stock parts present in the machine. Below is the list of currently upgradeable machines:

  • Biogenerator. Upgrades improve recycling and lowers costs.
  • Borg Charger. Upgrades speed charging and enables repairs.
  • Protolathe. Upgrades cut production costs; up to half.
  • Circuit Imprinter. Upgrades cut productions costs; up to half.
  • Autolathe. Upgrades lower material loss in production, down to 0%.
  • Destructive Analyzer. Upgrades increase minimum reliability that can be analyzed.
  • PACMANS. Upgrades decrease heat emitted and power produced per sheet.
  • Gas heater/coolers. Upgrades increase efficiency and cooling range.

Links to Other Departments

As the research director, you are the link between the captain, the heads of staff, and your researchers. R&D supplies technology to the other departments and receives supplies from the miners and Operations Manager. When something strange happens--someone turns into a monkey, has impossibly advanced technology, or has illegal technology--it's your job to try to explain what just happened. Good luck.

Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles