Difference between revisions of "Pharmacist"

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(Updating and adding the coworkers section to match the style of the other medical pages.)
(swaps some categories around, trims the fat)
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|img = Pharmacist-nbt.png
|img = Pharmacist-nbt.png
|jobtitle = Pharmacist
|jobtitle = Pharmacist
|access = [[Job Guides#Medical|Medbay]], Morgue, [[Surgeon|Operating Theatre]]
|access = [[Job Guides#Medical|Medbay]], Morgue, Pharmacy
|difficulty = Easy
|difficulty = Easy
|qualifications = 25 years of age, applicable Masters from accredited school, 2 years Residency at accredited hospital or clinic.
|qualifications = 25 years of age, applicable Masters from accredited school, 2 years Residency at accredited hospital or clinic.
Line 12: Line 12:
|education = [[Lunar University of Medical Science]] - [[Skalamar University Of Medicine]] - [[Biesel Institute of Medical Sciences]] - [[Aliose University of Medical Sciences]] - [[Tajaran Educational Institutions#Trizar State Medical Academy|Trizar State Medical Academy]] - [[Tajaran Educational Institutions#Miran'mir Academy of Scientific Pursuits|Miran'mir Academy of Scientific Pursuits]]
|education = [[Lunar University of Medical Science]] - [[Skalamar University Of Medicine]] - [[Biesel Institute of Medical Sciences]] - [[Aliose University of Medical Sciences]] - [[Tajaran Educational Institutions#Trizar State Medical Academy|Trizar State Medical Academy]] - [[Tajaran Educational Institutions#Miran'mir Academy of Scientific Pursuits|Miran'mir Academy of Scientific Pursuits]]
|superior = [[Chief Medical Officer]]
|superior = [[Chief Medical Officer]]
|duties = Make medicine
|duties = Make medicine. Accidentally combine potassium and water and cause a minor explosion.
|guides = [[Guide to Chemistry]]
|guides = [[Guide to Chemistry]]
}}
}}
As a '''Pharmacist''' your job is to mix chemicals for the others to use. Your work will be needed mostly by [[Physician]]s. For more information visit: [[Guide to Chemistry]].
As a '''Pharmacist''', your job is to synthesize medicines for the medical department to use. Despite having a fairly easy and rote job, you are one of the keystones of the department and being successful in your job means your entire department is successful.


= Overview =
== Starting Out ==
== Your Coworkers and You ==
''It is strongly recommended you use the [[Guide to Chemistry]].''
=== Physician ===
[[File:Chemistry_Medical_Aurora.png|thumb|right|alt=|This infographic teaches all of the basic Chems, it is highly recommended you keep it on hand if you're new.]]
The [[Physician]]s are your main customer in the medbay. Most of the medicine you make will be used by these skilled doctors as it is their job to heal people using chemicals. There is a general list of "basic" chemicals that is expected by everyone in the medbay, however you shouldn't stop at just those chemicals. Work with the Physicians to make advanced medications such as organ regeneratives. You should also stay in touch with the Physicians to understand when supplies may be running low. If communication is kept high between you and the Physicians, the medbay should be well stocked and ready to treat anything.


=== First Responder ===
Naturally, you spawn in the medical bay. Your lab is on the second deck, right out front next to the lobby. At the front of the lab is a pharmaceutical wardrobe containing labcoats, uniforms, sterile gloves and masks, and safety goggles. There's also a pharmaceutical locker that contains a box of autoinjectors, autoinhalers, inhalers, [[File:Beaker.png]]beakers, pill bottles, and spray bottles.
[[First Responder]]s may not seem like a major customer of the pharmacy, but there are plenty of useful chemicals that you can make to make their life easier. The "basic" chemicals are ever useful to everyone <s>except the [[Psychologist]]</s> which includes the First Responders. They may want chemicals in different forms, however, such as autoinjectors, autoinhalers, or even some complex chemicals like Adrenaline. These are not necessary items for the First Responders to do their job, but it makes their lives easier and gives you something to do. Similarly to Physicians, communication is key.


=== Chief Medical Officer ===
It's not mechanically required that you do, as none of the chemicals you work with are especially harmful ([[Traitor|unless...]]), but if you'd like to roleplay more you can wear a sterile mask and gloves while you work. Stay safe!
The [[Chief Medical Officer]] is, as you might guess, your boss. With them are a lot of valuable items to you that can enhance your work. The Chief Medical Officer starts with an extra box of inhalers and cartridges. This can be very useful to equip all of the Physicians, and even some First Responders, with inhalers. The CMO also has access to the Medical department account. This vast pool of funding can help buy chemical refills, such as Acetone. The CMO also has a direct link to the Research Director who can potentially provide tools such as the bluespace beaker. Work with your CMO to enhance your work, but also make sure to listen to what they say and keep them updated.


=== The Crew ===
The first thing you'll want to do after getting suited up is putting some of the phoron on your desk in your [[File:Blender.png]]All-In-One Grinder. You'll be using the phoron as a catalyst or an ingredient for a lot of very important recipes.
The entire crew is, ultimately, your customer. While not everyone should have access to Oxycomorphine and all the other chemicals, some crew members have prescriptions that need filling. Take time during the shift to look through Medical Records and refill any prescriptions that are needed. When they are ready, make sure to call the crew member over. However, it is best to do this via PDA messaging to avoid a breach in [[Corporate Regulations|privacy]]. Make sure to fill out those prescription forms!


== Mental Trauma and Policy ==
You should also ask the rest of your department to order you some carbon and acetone cartridges from Operations, or order them yourself. You'll be using a lot of these in your recipes, and it's likely you'll run out quickly. In a pinch, use the [[File:Screwdriver_tool.png]]screwdriver on your desk to take out the cartridges from the other chemical dispenser, and slot them into your own.
* All characters with a [[Physician|Medical Doctorate]] degree are capable of diagnosing [[Psychologist#Mental_Trauma|mental trauma]], as well as prescribing medication for their diagnosis.
* [[Surgeon|Surgery]] trained Medical personnel are fully capable of neuro-surgery where necessary to treat mental trauma.
* [[Chemist|Pharmacists]] are fully capable of synthesizing mental medication, but they cannot diagnose mental trauma, or prescribe medicine.
* [[Psychologist|Psychiatrists/Psychologists]] are the foremost experts on this type of illness, they are the only capable of advanced treatment ([[Psychologist#Hypnosis|Hypnosis,]] [[Psychologist#Cognitive_Behavioral_Therapy|Cognitive Behavioral Therapy]], and [[Psychologist#Isolation|Isolation]]) and they should be the first to treat [[Psychologist#Mental_Trauma|mental trauma]] when available.
== Medical Skills ==
* Pharmacists do not have a [[Physician|Physician's]] training, though they may operate the [[Guide_to_Medicine#Sleeper|Sleepers]] and [[Guide_to_Medicine#Cryogenics|Cryogenic Tubes]] to a basic level.
* Pharmacists are unable to authorize medicinal treatments for patients. They are, however, able to issue chemicals (especially non-medical ones) per direct request, including medicinal chemicals with the approval of the [[Chief_Medical_Officer|CMO]]. They can check medical records for pre-existing prescriptions and provide them without the need for approval, however.
* They are not capable of acting as [[Physician|a Physician]], as such they can only assist [[Medical_Intern|Interns]] and [[Job_Guides#Medical|Trained Physicians]] in emergencies and not act in their place. However, they can be trained in basic first aid.
 
== Common Chemicals ==
As a pharmacist you'll either be swamped with requests or have none at all. A good pharmacist revels in finding work for themselves regardless.


=== Useful Chemicals ===
From here, you can start mixing!
[[File:Chemistry_Medical_Aurora.png|thumb|right|alt=|This infographic teaches all of the basic Chems, it is highly recommended you keep it on hand if you're new.]]
* Your first priority: Medication for the doctors.
** Butazoline, Dermaline, Dexalin Plus, and Dylovene for the four major damage types.
** Inaprovaline to stabilize critical patients, Inaprovaline also prevents internal bleeding from spreading.
** Alkysine for brain damage, Oculine for eye damage, Pneumalin for lung damage, Ethylredoxrazine for alcohol poisoning, and Mortaphenyl for pain.
** Upgrade the Cryoxadone in the cryo tubes to Clonexadone.
** Peridaxon is time-consuming to make, but will heal organ damage.
** Check medical records for prescriptions to fill.
* The [[Bartender]] or [[Chef]] may ask you for chemicals to cook or mix drinks with. Some of them are safe, others are not. Use your judgment <s>or ask the CMO</s>.
* The Janitor will want Space Cleaner refills.
* The Gardener will want fertilizer (diethylamine or ammonia).


=== Mixing ===
=== Mixing ===
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Adding any solution to a ChemMaster 3000 will let you isolate and make pills or bottles of chemicals you add to it.
Adding any solution to a ChemMaster 3000 will let you isolate and make pills or bottles of chemicals you add to it.


=== Pills, Bottles, Injectors and Inhalers ===
===== Common medications =====
As a Pharmacist, it is important to understand how each chemical is best administered. For example, Dexalin Plus is more efficient when inhaled compared to when it's injected. This means that if you were to put Dexalin Plus in inhalers, you could use less of it for more patients. At the same time, however, the most common way of administering most treatments is injections, and you will be putting most of your chemicals into bottles. This way, the doctors treating the patients can best control the dosage. There are also some chemicals that only work when inhaled, some do not work when ingested but work if injected and inhaled, and so on. It's important to know these details in order to put the chemicals into the best form for future usage- for example: if you need an alternative to a stomach pump, you should make carbon pills; if you are making pneumalin, which only works when inhaled, then it's probably best to prepare those inhaler cartridges; adrenaline only works if injected, and it is the emergency tool for restarting hearts, so you probably should put that into autoinjectors; and so on.
 
Your first and greatest priority will be medications for the rest of the medical department. These are medicines that you're always going to need, regardless of circumstance. Everything else is a very useful bonus. Note that every pharmacist has their own way of doing things, and you should find out a way that works best for you.
 
* '''Basic medicines:''' Butazoline, Dermaline, Dexalin Plus, Mortaphenyl. Everyone in the medbay will need these; make six bottles of each.
* '''Organ regeneratives:''' Alkysine, Adipemcina, Peridaxon, Pneumalin. Generally, you can make two of each of these. Pneumalin must be added to autoinhalers and inhalers to work properly; just pour the pneumalin into an inhaler or cartridge, and click on the cartridge while it's in hand to seal it. If you want to re-open the cartridge to refill it, use a screwdriver on it.
* '''Anti-rads:''' Hyronalin, Arithrazine. Purges radiation.
* '''Adrenaline:''' Should be added to the autoinjectors (and secured with alt-click). Will help restart a flatlined heart.
 
===== What other departments might ask for =====
 
* The [[Bartender]] or [[Chef]] may ask you for chemicals to cook or mix drinks with. Some of them are safe, others are not. Ask them to fill out a chemical requisition form before you distribute anything!
* The [[Janitor]] will want Space Cleaner refills.
* The [[Botanist]] or [[Xenobotanist]] will want fertilizer, or unstable mutagen
* Remember, it's illegal to refuse a [[Vaurca]] phoron.
 
===== Prescriptions=====
 
Some crewmembers will have prescription medications in their medical records, which you can access on your PDA or your laptop. These prescriptions can range from painkillers to psychiatric medications (that mechanically do nothing). It's a nice gesture, at the start of the round, to let the crew know that you can be reached to refill their prescriptions. And remember; [[Corporate Regulations|keep their personal information confidential]]!
 
== Your Department And You ==
 
It's always important to keep an active line of communication between you and your department; ask [[Physician]]s if they'd like some specialized medication, ask [[First Responder]]s if they need a pneumalin autoinhaler, etc. Let the medical channel know whenever a new chemical's been added to the SmartFridge, and your department will be very happy.
 
The [[Chief Medical Officer]] is your boss, and has a variety of useful tools that can help you with your work. They have an extra box of inhalers and inhaler cartridges, and can keep in contact with the [[Research Director]] to get you the very useful bluespace beaker.
 
Also, if you have questions on what you should be making, ''ask your team''. They may be able to give you helpful answers!
 
== Medical Skills ==
* Pharmacists do not have a [[Physician|Physician's]] training, though they may operate the [[Guide_to_Medicine#Sleeper|Sleepers]] and [[Guide_to_Medicine#Cryogenics|Cryogenic Tubes]] to a basic level.
* Pharmacists are unable to authorize medicinal treatments for patients. They are, however, able to issue chemicals (especially non-medical ones) per direct request, including medicinal chemicals with the approval of the [[Chief_Medical_Officer|CMO]]. They can check medical records for pre-existing prescriptions and provide them without the need for approval, however.
* They are not capable of acting as [[Physician|a Physician]], as such they can only assist [[Medical_Intern|Interns]] and [[Job_Guides#Medical|Trained Physicians]] in emergencies and not act in their place. However, they can be trained in basic first aid.
=== Mental Trauma and Policy ===
* All characters with a [[Physician|Medical Doctorate]] degree are capable of diagnosing [[Psychologist#Mental_Trauma|mental trauma]], as well as prescribing medication for their diagnosis.
* [[Surgeon|Surgery]] trained Medical personnel are fully capable of neuro-surgery where necessary to treat mental trauma.
* [[Chemist|Pharmacists]] are fully capable of synthesizing mental medication, but they cannot diagnose mental trauma, or prescribe medicine.
* [[Psychologist|Psychiatrists/Psychologists]] are the foremost experts on this type of illness, they are the only capable of advanced treatment ([[Psychologist#Hypnosis|Hypnosis,]] [[Psychologist#Cognitive_Behavioral_Therapy|Cognitive Behavioral Therapy]], and [[Psychologist#Isolation|Isolation]]) and they should be the first to treat [[Psychologist#Mental_Trauma|mental trauma]] when available.


== Traitoring ==
== Traitoring ==

Revision as of 09:25, 17 October 2023

RESEARCH & MEDICAL STAFF
Pharmacist
Pharmacist
Access: Medbay, Morgue, Pharmacy
Qualifications: 25 years of age, applicable Masters from accredited school, 2 years Residency at accredited hospital or clinic.
Employers: Zeng-Hu Pharmaceuticals, Nanotrasen, The Private Military Contracting Group
Supervisors: Chief Medical Officer
Duties: Make medicine. Accidentally combine potassium and water and cause a minor explosion.
Guides: Guide to Chemistry

As a Pharmacist, your job is to synthesize medicines for the medical department to use. Despite having a fairly easy and rote job, you are one of the keystones of the department and being successful in your job means your entire department is successful.

Starting Out

It is strongly recommended you use the Guide to Chemistry.

This infographic teaches all of the basic Chems, it is highly recommended you keep it on hand if you're new.

Naturally, you spawn in the medical bay. Your lab is on the second deck, right out front next to the lobby. At the front of the lab is a pharmaceutical wardrobe containing labcoats, uniforms, sterile gloves and masks, and safety goggles. There's also a pharmaceutical locker that contains a box of autoinjectors, autoinhalers, inhalers, Beaker.pngbeakers, pill bottles, and spray bottles.

It's not mechanically required that you do, as none of the chemicals you work with are especially harmful (unless...), but if you'd like to roleplay more you can wear a sterile mask and gloves while you work. Stay safe!

The first thing you'll want to do after getting suited up is putting some of the phoron on your desk in your Blender.pngAll-In-One Grinder. You'll be using the phoron as a catalyst or an ingredient for a lot of very important recipes.

You should also ask the rest of your department to order you some carbon and acetone cartridges from Operations, or order them yourself. You'll be using a lot of these in your recipes, and it's likely you'll run out quickly. In a pinch, use the Screwdriver tool.pngscrewdriver on your desk to take out the cartridges from the other chemical dispenser, and slot them into your own.

From here, you can start mixing!

Mixing

You can mix chemicals in a few ways, but the easiest way is to add a beaker to the chemical dispenser and then dispense appropriate amounts of base chemicals. If the mixture is correct, the solution will bubble and you'll now have a some of your end product.

Mixing directly from other beakers, droppers and syringes also helps if you need a certain amount of each chemical. Just click one holder on another to pour some of the solution.

Adding any solution to a ChemMaster 3000 will let you isolate and make pills or bottles of chemicals you add to it.

Common medications

Your first and greatest priority will be medications for the rest of the medical department. These are medicines that you're always going to need, regardless of circumstance. Everything else is a very useful bonus. Note that every pharmacist has their own way of doing things, and you should find out a way that works best for you.

  • Basic medicines: Butazoline, Dermaline, Dexalin Plus, Mortaphenyl. Everyone in the medbay will need these; make six bottles of each.
  • Organ regeneratives: Alkysine, Adipemcina, Peridaxon, Pneumalin. Generally, you can make two of each of these. Pneumalin must be added to autoinhalers and inhalers to work properly; just pour the pneumalin into an inhaler or cartridge, and click on the cartridge while it's in hand to seal it. If you want to re-open the cartridge to refill it, use a screwdriver on it.
  • Anti-rads: Hyronalin, Arithrazine. Purges radiation.
  • Adrenaline: Should be added to the autoinjectors (and secured with alt-click). Will help restart a flatlined heart.
What other departments might ask for
  • The Bartender or Chef may ask you for chemicals to cook or mix drinks with. Some of them are safe, others are not. Ask them to fill out a chemical requisition form before you distribute anything!
  • The Janitor will want Space Cleaner refills.
  • The Botanist or Xenobotanist will want fertilizer, or unstable mutagen
  • Remember, it's illegal to refuse a Vaurca phoron.
Prescriptions

Some crewmembers will have prescription medications in their medical records, which you can access on your PDA or your laptop. These prescriptions can range from painkillers to psychiatric medications (that mechanically do nothing). It's a nice gesture, at the start of the round, to let the crew know that you can be reached to refill their prescriptions. And remember; keep their personal information confidential!

Your Department And You

It's always important to keep an active line of communication between you and your department; ask Physicians if they'd like some specialized medication, ask First Responders if they need a pneumalin autoinhaler, etc. Let the medical channel know whenever a new chemical's been added to the SmartFridge, and your department will be very happy.

The Chief Medical Officer is your boss, and has a variety of useful tools that can help you with your work. They have an extra box of inhalers and inhaler cartridges, and can keep in contact with the Research Director to get you the very useful bluespace beaker.

Also, if you have questions on what you should be making, ask your team. They may be able to give you helpful answers!

Medical Skills

  • Pharmacists do not have a Physician's training, though they may operate the Sleepers and Cryogenic Tubes to a basic level.
  • Pharmacists are unable to authorize medicinal treatments for patients. They are, however, able to issue chemicals (especially non-medical ones) per direct request, including medicinal chemicals with the approval of the CMO. They can check medical records for pre-existing prescriptions and provide them without the need for approval, however.
  • They are not capable of acting as a Physician, as such they can only assist Interns and Trained Physicians in emergencies and not act in their place. However, they can be trained in basic first aid.

Mental Trauma and Policy

Traitoring

Chemistry is one of the most dangerous jobs on the Medical staff, and it's easy to be a strong Traitor. A LOT of the chemicals you have access to will kill when injected. Access to grenades is a plus, not the mention for infinite sedative refills. Remember to keep it sane and within the server rules. A bunch of napalm grenades thrown around will not win you any points. Like any job in Medical, Pharmacist lends itself to malpractice-style traitoring. "Accidentally" contaminate your medication, or hand out overdoses. Or maybe your traitor is more of a recreational chemist than a medical pharmacist (mindbreaker toxin, anyone?).

Grenades

As a Phamacist, you have access to grenade materials in the sublevel. You can fit two regular beakers in a grenade casing. This means potentially 120 units of whatever concoction you want. It is possible to use medicine, water, or more devious items in a grenade. The mixing and matching of different chemical formulas may not always go as planed, but that's just how science goes. Keep in mind, making and using grenades that harm others will get you brigged in the least, and possibly job banned if you weren't an antagonist.

Building Grenades 101

  1. Use a screwdriver on an igniter to make it attachable.
  2. Attach the igniter to the timer, or some other triggering device (proximity, signaler, etc.)
  3. Screwdriver the Igniter-timer assembly to make it attachable.
  4. Attach the assembly to the grenade case.
  5. Add your beakers of chemicals, then screwdriver the case again.
  6. Using it in your hand opens up a window, where you can set the control mechanism of the grenade.

Note that the case must be on the ground to do this correctly!


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