Difference between revisions of "Dionae"

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{{Navbox Lore}}
{{Navbox Lore}}
Credited to Baystation Wiki, in particular, the users Asanadas, Kilakk, Zuhayr, and a number of other users.
{{Navbox_Dionae_Lore}}
 
<center>[[File:DionaeMainpage.png|1000px|The cold, desolate void of space, the only home Dionae have always known.|link=]]</center>
 
==Overview==
Dionae are a race of slug-like plantoid creatures with advanced intelligence compared to any known animal. They do, however, have two unique aspects that set them apart from most animals or intelligent species in the galaxy: their ability to form together into "gestalts", allowing them to similar if not greater levels of intelligence compared to that of a human and for their ability to gain experiences and memories from the blood and DNA of other intelligent species, meaning in simple terms, they can learn from drinking blood. Dionae also do not need to drink or eat to survive; instead, they need to consume some form of radiation, whether that be alpha radiation or just light from a simple lightbulb. While not required to survive, Dionae are capable of eating or drinking to grow more biomass and may do so before a nymph merges or leaves a gestalt.
 
===Important Notes===
Dionae can explore numerous employment opportunities, even that of Command Staff in the ranks of NanoTrasen. Although they are limited, Dionae '''''can''''' be found as [[Research_Director|Research Directors]], [[Chief_Engineer|Chief Engineers]], [[Chief_Medical_Officer|Chief Medical Officers]], [[Operations_Manager|Operations Managers]], and [[Executive_Officer|Executive Officers]]. They, however, '''''cannot''''' be First Responders due to their severe slowness, risking the life of the patient.  


Dionaea, Diona for singular, are sentient plant-like creatures that have a three stage life process. Seed, nymph, and adult. Seeds grow into Diona Nymphs, which eventually evolve into adults. They are not a race meant for science experimentation, and killing one is considered to be murder.
{{Infobox Diona
|Species    = Dionae
|Scientific = D. Primis
|Image  = Dionae410x320.png
|Language = Rootsong
|Factions = [[Xrim]], [[Hieroaetheria]], [[Moghes]], [[Nralakk Federation]], [[Mictlan|Primitive Sirens]], [[Vaurcae & Dionae|Titan Prime]] and [[Minor Dionae Factions|Others]].  
|Location = Everywhere
}}
{{toc_right}}


* Take note that a Diona Nymph is not legally recognized as a person, unlike the adults. Killing one is not to be regarded as murder. Random killings will violate OOC server rules.
===Nymphs===
* In order to apply to join in as an adult Diona, please visit the forums and make a whitelist application: http://aurorastation.org/forums/index.php


Observers may set a preference to join in as a Diona Nymph if one is created, this does not require any whitelisting at this time.
Diona, also referred to as nymphs, are the singular or “baseline” form of a Dionae. They are a slug-like creature very comparable to a plant.  On their own and especially after being grown, a nymph’s intelligence is comparable to a dog, although through experiences and genetic learning by absorbing DNA, a Nymph can become about as intelligent as a young child. Nymphs are capable of speaking most human, Unathi, and Skrell languages.


==Mechanics==
===Dionae Gestalts===


* :q To talk in the Dionaea language.
A Dionae Gestalt is a collection of nymphs who have formed together to create a gestalt. The number of nymphs in a gestalt can vary from only two or three nymphs to upwards of a million, there’s no true known limit to how big a gestalt could be. Each nymph within a gestalt will usually handle tasks to help the whole collective such as helping with movement, acting as a hand, or speaking. However, Dionae Gestalts are not a hive mind. They are a collective and, barring some exceptions depending on the gestalt’s [[Dionae Forms#Dionae_Minds|mind type,]] each nymph may have independent thought. Nymphs in a gestalt will usually confer with each other and come to an agreement on which actions to take such as what to say or where to move to, although sometimes a gestalt may designate some nymphs to make decisions on their own for the whole collective. While each nymph is capable of speaking in a gestalt, how a Dionae may utilize communications can vary from gestalt to gestalt and is dependant on their mind type. Some may elect to have one nymph speak for the entire gestalt while others will have each nymph speak at once, sometimes a bit chaotically.  


* Dionaea must be in lit areas to survive. Darkness will cause damage and eventually death. However, light increases nutrition and nutrition is consumed to heal brute and toxins damage.
Multiple forms of Dionae gestalt are defined by the number of nymphs that make up the collective. These have varying levels of intelligence and mobility, with more nymphs generally allowing for greater levels of intelligence within the gestalt but less mobility. The most common and important of these forms are the Cyclops forms, also referred to as the worker form. A Cyclops gestalt is generally made up of half a dozen nymphs that take a very human-like form, usually having two arms and two legs. They are the form seen most employed throughout the galaxy, capable of working most jobs that humans could, barring some that require a quick response time or that may breach their conditional pacifism.


* Radiation will also increase Diona nutrition without ill effects.
For more information on these forms, see: [[Dionae Forms|Dionae Forms.]]


* Dionaea Nymphs are grown in hydroponics trays in botany.
==Language==
Unlike most other species of the spur, Dionae are grown already knowing their native language, Rootsong. Rootsong is spoken through a combination of sounds created by limbs, membranes, and movement that all come together to create a “song” that can be understood as words and sentences. To the uninitiated these sounds tend to sound more "natural", with many comparing their songs to an orchestra of leaves rustling in the wind, branches rubbing together, and sometimes softer instrumental sounds such as a noise akin to a flute. Emotion and intent can be understood through pitches and speed of the sounds, with faster, lighter pitches used for happier words, and lower, slower pitches for more negatively-inclined words. While it is impossible for other species to fully understand or speak Rootsong, it is possible to create translators that are capable of translating it to another language or vice-versa.  


* A Diona Nymph must steal blood in order to progress. Stealing blood helps them understand languages being spoken, and will eventually let them evolve into an adult if they also consume enough food.
Dionae are capable of comprehending and oftentimes speaking a plethora of languages found throughout the spur, although they can have some difficulties with speaking languages that require certain facial features or body parts used in motions and gestures whilst speaking. To overcome this Dionae are capable of growing or designating a nymph to create a mimicry of what they’re missing, such as by designating a nymph to act as a tail to assist them in speaking Sinta’azaziba or using biomass to create vines that can act as fingers for sign language. Dionae are capable of understanding and speaking most Human, Skrell, and Unathi languages, although they do require some mimicry to speak Unathi languages. While they can generally understand them, Dionae have some trouble speaking most Tajaran languages due to the difficulties of creating the complex facial features needed to speak the languages properly. Dionae are also completely incapable of speaking in the Vaurca hivenet as they’re incapable of replicating or integrating the required organs needed to communicate within.


==Synopsis==
==Naming==
Dionae naming conventions vary heavily based on the gestalt, but have one consistency; They do not go by just a first name and last name but instead use experiences, emotions, actions, or ideals as their source of identification. These experiences that define them can change just as the individual changes and therefore can be both literal and metaphorical. Some examples of where these might come from can be from routines in their lives, remembrances of mortals, a particular fascination or emotion, a unique location where an important moment occurred, or even just a defining feature on their body. While there’s no limit on the length of a gestalt’s name, they tend to have them shortened to four to ten words to make them more readable when written.
Individual nymphs normally take a short, less nuanced name only containing one or two words. Younger nymphs tend to use less refined words meanwhile an older, more experienced nymph will have a more nuanced or more complicated name, an example being “Bright warmth” for a younger nymph’s name and “Incandescent Comfort” for an older nymph.
'''''As a player, it is up to you to decide what makes an experience, and you have a whole galaxy of cosmically ageless ideas to choose from. Be creative!'''''


The dionaea are a group of omnivorous, slow-metabolism plantlike organisms that are in fact clusters of individual, smaller organisms. They exhibit a high degree of structural flexibility, and come in a wide variety of shapes and colours to reflect the intelligence of each individual creature.
==Experience Is What Matters==
The only time when one Diona is venerated above any other is when a more experienced and therefore more knowledgeable gestalt is present. This more experienced Diona is seen as more valuable due to their vast stores of knowledge and therefore are protected over less experienced ones in a dangerous situation. A more experienced Diona will often take up the responsibility to educate a new one on their environment- including but not limited to the ways of local alien civilization. This is to simply get the newbie up to speed so they can be quicker on their way to learn more about their particular interests, whatever that may be.
More often than not, the older Diona is the more experienced, however, this is not always true as a Diona gestalt may have spent its whole immortal life simply floating in a gas giant until it was scooped up into the fuel tank of a starship.


An adolescent diona, known as a diona nymph, will take genetic material, usually blood, from a variety of sources. On human stations this has earned them a reputation for being 'bitey', as they will often and without warning steal a droplet from some interesting individual to encorporate into their emerging gestalt.
==Signs of Age==
As individual nymphs grow older their bark will begin to grow much thicker. Young nymphs tend to  only have a very thin layer of bark on them, making them a bit more flimsy but also quicker as they’re not weighed down by excess bark. However, as a nymph grows older and their bark’s thickness grows they’ll begin to become more durable, but at the cost of having slower mobility, with the oldest nymphs becoming nearly if not completely immobile. While there is no known cure or treatment to reverse the process, nymphs who live on light and not radiation tend to grow their bark at a slower rate.


Dionaea have no planets, government, or society. The diona reproductive cycle eventually results in the humanoid diona, in their 'seed' or 'samen' state, making a pilgrimage of sorts to a communally agreed-upon site - either a gas giant or a star, depending on the 'strain' of the individuals. Once there, they interlink their bodies and enter an orbit around the celestial body, fusing and merging into a fledgeling superorganism that will eventually grow to the size of a space station. The gestalt feeds on the gasses and emissions of the star or planet, converting them into myriad useful forms or storing them in sacs and bladders for buoyancy in atmosphere, or in recent years, for trade with interested bodies.
This leads to the communal methods of living where younger gestalts provide for the whole who cannot move, like the [[Dionae Culture#Eternal Temple|Eternal Temple.]]


Prior to this transformation, the dionaea spread their samen throughout the galaxy. They do so by imitating the forms and modes of speech of the races that they encounter, picking facts and thoughts from minds and using them to shape ambassadors. The trade of energy and rare matter from stars and gas giants is used to facilitate the dispersal of the seeds throughout cultures, and the seeds will gather as much information as they can, developing into wildly unique and interesting individuals to bring as much variation as possible to the gestalt when they merge. They will also collect scientific information on bioengineering, genetics, chemistry and biological science in order to improve their gestalt state and therefore the seeds that will eventually be produced.
==Appearance==


==Contact==
Whilst Diona bark is always brown, Diona are capable of being grown with different shades and hues of bark. This is primarily affected by their age and the conditions in their growth site such as temperature and the type of radiation they were exposed to.


Roughly 300 years prior to the present day, Skrellian exploratory craft came across the system known to human astronomers as Epsilon Ursae Minoris during routine scouting patrols. They dutifully flagged it for review, as it was a ternary system with a triad of stars, and went on their way, noting a few strange readings from the upper photosphere of the system's core bodies.
The following is a rough idea of what conditions would affect their bark’s shade:
*Default: Generally grown in a pressurized space station or temperate planet, and being exposed to a mixture of stronger and weaker radiation types.
*Lighter: Generally grown on warm planets, and being primarily exposed to weaker forms of radiation such as light.  
*Darker: Generally grown in space or colder planets, and being exposed to stronger forms of radiation such as cosmic rays.
*Green: Younger Diona will generally have a greenish hue to their bark, although this will fade with time.


Only when the mining fleets of a Skrell industrial consortium arrived in 2294 did the readings become explained. A thick belt of drifting matter was slung in a wide arc around the three central stars, held in place by the machinations of ancient energy-patterning machines. The ruins were ancient and devoid of anything remarkable, and the patterning node technology both inefficient, aesthetically ugly, -dangerously- radioactive and a decade behind modern tech.
==Psyche==
Dionae differ incredibly compared to other species in terms of their emotions and psychology; primarily in how it affects each nymph and how it would be displayed in a gestalt. Dionae feel a myriad of diverging reactions to certain issues - which is what sets them apart from others. When a Nymph first becomes sentient, and the ability to grasp more intricate and complicated ideas becomes easier, there is a rare chance for complications to arise which are deemed ‘Cognitive Obstacles’ and can easily be seen as mental disorders.


Far more interesting to the surveyors were the odd readings from the photospheres. Investigations stalled when attempting to delve into the immense heat and hard radiation rising from the stars, but eventually an odd comms contact was made. Preliminary analysis of the data had the scientists in fits of excitement. It seemed that the stars were sentient. Secondary analysis was less exciting but slightly more bizarre: something in the upper photosphere, not the sun itself, was very pleased to meet the surveyor ships.
‘Cognitive Obstacles’ parallel mental illnesses that frequently find themselves rooted within other species across the Orion Spur. These ‘Cognitive Obstacles’ affect Dionae uniquely in the sense that each nymph can experience these differently from another. Dionae can form ‘Cognitive Obstacles’ similar to that of PTSD, Anxiety, and Tourettes. It can be expected that Dionae that fall into this category of ‘Cognitive Obstacles’ will have bursts of unintended chirps, additionally coinciding with spasms. Some have noted that they have intense bouts of paranoia and periods where they will experience an existential crisis.


Over the next several decades, science vessels were brought in and the strange electromagnetic language of the creatures that came to be called Dionaea was painstakingly decrypted. The scientists learned that the strange, immense structures were conglomerates of plantlike creatures, buoyed on rare and unstable gasses and fuelled by hard radiation, asteroid impacts and a kind of complex internal fusion.  
Dionae can also form ‘Cognitive Obstacles’ similar to that of various depressive disorders. These are often seen as a mortal danger - where if an individual nymph begins to feel symptoms similar to the depressive disorders, such as intense periods of feeling impending doom or simply feeling lifeless, will eventually spread these thoughts through a gestalt which will eventually perish. Nymphs that are deemed a hazard to the entire gestalt are usually  cast and left to find a treatment or possibly perish if unable to find or receive one.  


Eventually - over several years, due to the slow speed of thought of the Dionaea gestalts - an agreement was reached. The scientists would take from the Dionaea several samples and seeds, and sow them in other systems that the Dionaea could not reach. In exchange, the gestalts would allow the surveyors and miners to establish habitation modules on and in the bodies of the gestalts, allowing them to refine and export the rare gasses and elements only available to creatures living in the bosom of a star.
Splitting Disorder is a temporary disorder that occurs in gestalts that have split off into smaller forms, usually for work purposes (an Argus splitting into Cyclops forms to work in an office). The disorder is characterized by increased anxiety within the Dionae at being apart from each other and intense fear that harm might befall one of the split forms, getting worse the longer the gestalt is split. This fear of danger varies from gestalt to gestalt, with some split forms being “braver” than others. Splitting Disorder can temporarily be relieved by brief re-merging via physical contact. This usually appears to other species as close hugs or hand-holding followed by happy chirping of the nymphs within the gestalt. It can be permanently cured by a full re-merging or after a long period of separation through long periods of separation can instead turn into a Depressive Disorder. The death or injury of a split partner tends to be extremely traumatizing for the other partners, with the level and manner of the trauma dependent on each nymph, with some being “braver” than others.
=== Violence & Passivism ===


==Relationships with Other Species==
Dionae manifest behavioural aggression significantly differently compared to other species. Contrary to popular conception, Dionae are not exclusively pacifistic, nor incapable of violence. After all, the interstellar medium is a hostile and unforgiving place loaded with dangerous fauna. More on this can be found [[Dionae Biology|here]].


Dionaea are for the most part entirely peaceful and compatible with all know interstellar cultures. Their preferred habitat is completely uninhabitable, being in the upper reaches of a hellish inferno, and since they have little to no use for money and a fondness for interaction with other intelligent races, they serve as excellent emergency berths for ships lost in unfriendly and underpopulated space.
==History==


The Vox primalis and armalis treat them with an almost superstitious respect and awe, likely due to their similarity to the apex.  
There is no known true origin or homeworld of the Dionae, instead, they have only been found spread throughout the known galaxy, generally in a wild and unintelligent state in space. The first discovery of a living Dionae was made by the Skrell in 2217CE when a Skrell Exporalty Vessel discovered a derelict and damaged ship infested by Dionae. Originally, they believed that the Dionae onboard were just some form of plant life, although after discovering a nymph capable of speaking incoherent [[Skrell#Language|Nral’Malik,]] a translator was quickly devised and communication was established between the two species.


NT maintains a good working relationship with the gestalts, exchanging star maps, planetary settlement rights and bluespace comms and FTL engines for various services, and many of the younger Diona have actually formed their bodies around starship components and hab modules to enable them to journey across all manner of inhabited systems.
Communication would be established with more Gestalts and Clusters over the following years, with many of them being positively integrated into Skrell society. Being the first two species to discover each other in the known galaxy, Dionae and the Skrell developed a somewhat unique bond within the [[Nralakk Federation]].


The Skrell and the Dionaea have several scientific and exploratory contracts, and at least one Diona gestalt has converted itself to a simulacrum of the Skrell homeworld, been fitted with FTL engines, and hosted explorer parties as they warble across the cosmos.
While Humanity would discover Dionae throughout its exploration and expansion of the Spur, communication would not be made with any Dionae until after [[Timeline#First_Contact|Humanity’s first contact with the Skrell.]]


The Unathi are for the most part uninvolved with the Dionaea due to their relative lack of space travel, but some adherents of various reforestation religions on Moghes consider the creatures as proof that if the heart of a sodding SUN can support life, the sand wastes are certainly up for it.
For a more extensive history of Dionae, see: [[Dionae_History|Dionae History.]]


The Tajara have no documented contact with the Dionaea.
===Place in the galaxy===


==Language==
As Dionae have no known homeworld, Dionae tend to be very nomadic, spreading throughout the spur and into the nations of other species such as the Republic of Biesel, Nralakk Federation, and within the Moghes Wasteland. While none can claim to be their true homeworld, several planets and nations have been founded by Dionae notably the independent nations of the [[Hieroaetheria]], a collection of smaller nations that have banded together on the planet of Hieroaetheria, as well as [[Xrim]], a planet found within the Nralakk Federation populated primarily by Dionae.
 
While not an independent nation per se, The Bieslesian Choir and the Eternal Temple, in general, can be considered an important Dionae faction, being an organization and cluster-based around the major Dionae religion, the Eternal. The Eternal believe that Dionae were made to ensure that all things born from the stars are returned to them. They believe that Dionae should spend their time gathering knowledge, experiences, and biomass so that one day a Titan form gestalt can be formed and Dionae can be a star once more. For more information on the Eternal, see: [[Dionae Culture#The_Eternal|The Eternal]]
 
Each human nation treats Dionae in a slightly different way, with some allowing them to be ordinary citizens while others have them strictly banned. For more information on how each nation treats Dionae, see: [[Dionae Intergration|Dionae Intergration.]] The human nation with by far the largest population of Dionae would be the [[Republic_of_Biesel|Republic of Biesel.]]  Dionae within the Republic are generally treated fairly, although there still tends to be some light discrimination such as a lower wage when compared to a human’s wage. The Republic and most human nations in general that allow Dionae require each nymph to be chipped to differentiate nymphs and to keep track of their splittings and mergings from different gestalts.
 
Due to the long history between Dionae and Skrell, Dionae are treated extremely well in the Federation. However, This doesn’t mean there aren't’ drawbacks for Dionae in the Federation. Dionae are barred from holding certain jobs in the Federation, especially some high up in the government. Due to the inability for Dionae to use or interact with psionics in any way, Dionae tend to have issues with using some Skrell technology and appliances without assistance.
 
==Character Guide==


While smaller Dionaea are capable of vocalizing languages from all manner of other races, thanks to their fluid form, they tend to do so in a monotone or as a series of heavy bass rumbles or grinds. They come across as very slow and not very smart in Siik'tajr due to the relative slowness of their 'ear' and 'tail' growths, but communicate very well in Sinta'unathi. They cannot speak Skrellian at all due to the pitch variations required.
===Mechanics===
*A universal sense of conditional pacifism.
*Access to the species' unique language, Rootsong with,q prefix.
*Lives off of light and radiation, will take damage and eventually die if they lack either for too long
*Heals damage while in light or radiation.
*Not affected by lack of atmosphere or pressure.
*Inability to run.
*Can split a nymph from their gestalt and control it. Can also switch between the split nymph and original gestalt at will, as well as still hear what’s happening near the other.
*Can split completely into several nymphs through an ability or when they take too much damage, as well as reform into a gestalt with enough biomass.
*Can regrow limbs with enough nutrients and while exposed to light or radiation, faster with radiation.
*Can devour certain creatures and objects by grabbing them, aiming for the mouth, and clicking yourself.
*Can use the Create Structure verb to form their biological mass into a wall, floor, or glowing bulb.
*In an emergency can absorb the local atmosphere for nutrients.
*Can be stunned with a flash, causing them to fall down for a few seconds. Cannot be protected against with normal equipment due to the nature of a Dionae’s eyes.
*Can emote with *chirp and *mchirp.
*Can feel pain, with Coeus being more sensitive to pain compared to humans and Geras being significantly less.
*Increased movement speed for Coeus, but reduced movement speed for Geras.  


Their own language, colloquially called Rootsong, is based predominantly on the emission of radio and heat waves and as such is very very difficult to speak without several hundred kilograms of specialized machinery. Luckily, a diona nymph can harvest the rudiments of language from blood samples and communication is rarely an issue.
===Important things to think about when creating a character===


==Mentality==
While creating a Dionae there are several details about them that you should consider:


Dionae are highly curious, intelligent (if slow) and passive. They feel pain of a sort, though in a very different manner to humans, but are only able to emulate emotion. An 'adolescent' diona will generally take on observed traits of the entities around it as a side-effect of the instinctive information-gathering and hoarding that each diona conducts.
*What does their name mean and why did they adopt it?
*Where do they come from? Was it a planet or a cluster? How could it affect their view on other species? Will it affect their bark color?
*What type of mind type do they have? Is it something unique or something listed on the mind type page? Why did they develop it?
*What brought them to work on the station?


They do not have names as such, and when asked for one by other races will often supply an excessively long and poetic description of a memory they consider fundamental to their makeup ex. 'the spatter of starlight across the face of the iron mountain and the deep note of the planetsong'. This has been known to make Heads of Personnel need to go have a lie down when filling out ID cards.
===Character concepts===


They have no concept of personal or mental space, and those who are new to human culture tend to be excessively touchy-feely or invasive of privacy.
'''Eternal Adventure Through Void Interrupted By Violent Greed'''
*They are a 898 year old gestalt of a former space whale.
*They have deep dark bark and stand at 5’8”, their bark is grown enough to the point that their mobility out of space is quite limited. They are covered in sharp thorns.
*They are a journalist covering the abuses done by humans to the Dionae species and others in the Spur.
*Due to never taking human blood and the trauma of their greater gestalt being destroyed, they have a deep fear of humans' capacity of violence.
*They are considered a Bloodless Band due to never once imbibing human blood and refusal to spill any.
*Speaks Tau Ceti Basic and Tradeband, due to not taking in much blood and their limited scope of skills.


Dionaea have nothing resembling government. They speak about the chorus or song of a group in the same manner that one would talk about teamwork or membership in a group.
[[Category:Pages]]
{{Navbox Lore}}
[[Category:Species]]
[[Category:Dionaea]]

Latest revision as of 08:40, 8 April 2024


The cold, desolate void of space, the only home Dionae have always known.

Overview

Dionae are a race of slug-like plantoid creatures with advanced intelligence compared to any known animal. They do, however, have two unique aspects that set them apart from most animals or intelligent species in the galaxy: their ability to form together into "gestalts", allowing them to similar if not greater levels of intelligence compared to that of a human and for their ability to gain experiences and memories from the blood and DNA of other intelligent species, meaning in simple terms, they can learn from drinking blood. Dionae also do not need to drink or eat to survive; instead, they need to consume some form of radiation, whether that be alpha radiation or just light from a simple lightbulb. While not required to survive, Dionae are capable of eating or drinking to grow more biomass and may do so before a nymph merges or leaves a gestalt.

Important Notes

Dionae can explore numerous employment opportunities, even that of Command Staff in the ranks of NanoTrasen. Although they are limited, Dionae can be found as Research Directors, Chief Engineers, Chief Medical Officers, Operations Managers, and Executive Officers. They, however, cannot be First Responders due to their severe slowness, risking the life of the patient.

Dionae
D. Primis
Dionae410x320.png
Native Language(s): Rootsong
Faction(s): Xrim, Hieroaetheria, Moghes, Nralakk Federation, Primitive Sirens, Titan Prime and Others.
Location(s): Everywhere

Nymphs

Diona, also referred to as nymphs, are the singular or “baseline” form of a Dionae. They are a slug-like creature very comparable to a plant. On their own and especially after being grown, a nymph’s intelligence is comparable to a dog, although through experiences and genetic learning by absorbing DNA, a Nymph can become about as intelligent as a young child. Nymphs are capable of speaking most human, Unathi, and Skrell languages.

Dionae Gestalts

A Dionae Gestalt is a collection of nymphs who have formed together to create a gestalt. The number of nymphs in a gestalt can vary from only two or three nymphs to upwards of a million, there’s no true known limit to how big a gestalt could be. Each nymph within a gestalt will usually handle tasks to help the whole collective such as helping with movement, acting as a hand, or speaking. However, Dionae Gestalts are not a hive mind. They are a collective and, barring some exceptions depending on the gestalt’s mind type, each nymph may have independent thought. Nymphs in a gestalt will usually confer with each other and come to an agreement on which actions to take such as what to say or where to move to, although sometimes a gestalt may designate some nymphs to make decisions on their own for the whole collective. While each nymph is capable of speaking in a gestalt, how a Dionae may utilize communications can vary from gestalt to gestalt and is dependant on their mind type. Some may elect to have one nymph speak for the entire gestalt while others will have each nymph speak at once, sometimes a bit chaotically.

Multiple forms of Dionae gestalt are defined by the number of nymphs that make up the collective. These have varying levels of intelligence and mobility, with more nymphs generally allowing for greater levels of intelligence within the gestalt but less mobility. The most common and important of these forms are the Cyclops forms, also referred to as the worker form. A Cyclops gestalt is generally made up of half a dozen nymphs that take a very human-like form, usually having two arms and two legs. They are the form seen most employed throughout the galaxy, capable of working most jobs that humans could, barring some that require a quick response time or that may breach their conditional pacifism.

For more information on these forms, see: Dionae Forms.

Language

Unlike most other species of the spur, Dionae are grown already knowing their native language, Rootsong. Rootsong is spoken through a combination of sounds created by limbs, membranes, and movement that all come together to create a “song” that can be understood as words and sentences. To the uninitiated these sounds tend to sound more "natural", with many comparing their songs to an orchestra of leaves rustling in the wind, branches rubbing together, and sometimes softer instrumental sounds such as a noise akin to a flute. Emotion and intent can be understood through pitches and speed of the sounds, with faster, lighter pitches used for happier words, and lower, slower pitches for more negatively-inclined words. While it is impossible for other species to fully understand or speak Rootsong, it is possible to create translators that are capable of translating it to another language or vice-versa.

Dionae are capable of comprehending and oftentimes speaking a plethora of languages found throughout the spur, although they can have some difficulties with speaking languages that require certain facial features or body parts used in motions and gestures whilst speaking. To overcome this Dionae are capable of growing or designating a nymph to create a mimicry of what they’re missing, such as by designating a nymph to act as a tail to assist them in speaking Sinta’azaziba or using biomass to create vines that can act as fingers for sign language. Dionae are capable of understanding and speaking most Human, Skrell, and Unathi languages, although they do require some mimicry to speak Unathi languages. While they can generally understand them, Dionae have some trouble speaking most Tajaran languages due to the difficulties of creating the complex facial features needed to speak the languages properly. Dionae are also completely incapable of speaking in the Vaurca hivenet as they’re incapable of replicating or integrating the required organs needed to communicate within.

Naming

Dionae naming conventions vary heavily based on the gestalt, but have one consistency; They do not go by just a first name and last name but instead use experiences, emotions, actions, or ideals as their source of identification. These experiences that define them can change just as the individual changes and therefore can be both literal and metaphorical. Some examples of where these might come from can be from routines in their lives, remembrances of mortals, a particular fascination or emotion, a unique location where an important moment occurred, or even just a defining feature on their body. While there’s no limit on the length of a gestalt’s name, they tend to have them shortened to four to ten words to make them more readable when written.

Individual nymphs normally take a short, less nuanced name only containing one or two words. Younger nymphs tend to use less refined words meanwhile an older, more experienced nymph will have a more nuanced or more complicated name, an example being “Bright warmth” for a younger nymph’s name and “Incandescent Comfort” for an older nymph.

As a player, it is up to you to decide what makes an experience, and you have a whole galaxy of cosmically ageless ideas to choose from. Be creative!

Experience Is What Matters

The only time when one Diona is venerated above any other is when a more experienced and therefore more knowledgeable gestalt is present. This more experienced Diona is seen as more valuable due to their vast stores of knowledge and therefore are protected over less experienced ones in a dangerous situation. A more experienced Diona will often take up the responsibility to educate a new one on their environment- including but not limited to the ways of local alien civilization. This is to simply get the newbie up to speed so they can be quicker on their way to learn more about their particular interests, whatever that may be. More often than not, the older Diona is the more experienced, however, this is not always true as a Diona gestalt may have spent its whole immortal life simply floating in a gas giant until it was scooped up into the fuel tank of a starship.

Signs of Age

As individual nymphs grow older their bark will begin to grow much thicker. Young nymphs tend to only have a very thin layer of bark on them, making them a bit more flimsy but also quicker as they’re not weighed down by excess bark. However, as a nymph grows older and their bark’s thickness grows they’ll begin to become more durable, but at the cost of having slower mobility, with the oldest nymphs becoming nearly if not completely immobile. While there is no known cure or treatment to reverse the process, nymphs who live on light and not radiation tend to grow their bark at a slower rate.

This leads to the communal methods of living where younger gestalts provide for the whole who cannot move, like the Eternal Temple.

Appearance

Whilst Diona bark is always brown, Diona are capable of being grown with different shades and hues of bark. This is primarily affected by their age and the conditions in their growth site such as temperature and the type of radiation they were exposed to.

The following is a rough idea of what conditions would affect their bark’s shade:

  • Default: Generally grown in a pressurized space station or temperate planet, and being exposed to a mixture of stronger and weaker radiation types.
  • Lighter: Generally grown on warm planets, and being primarily exposed to weaker forms of radiation such as light.
  • Darker: Generally grown in space or colder planets, and being exposed to stronger forms of radiation such as cosmic rays.
  • Green: Younger Diona will generally have a greenish hue to their bark, although this will fade with time.

Psyche

Dionae differ incredibly compared to other species in terms of their emotions and psychology; primarily in how it affects each nymph and how it would be displayed in a gestalt. Dionae feel a myriad of diverging reactions to certain issues - which is what sets them apart from others. When a Nymph first becomes sentient, and the ability to grasp more intricate and complicated ideas becomes easier, there is a rare chance for complications to arise which are deemed ‘Cognitive Obstacles’ and can easily be seen as mental disorders.

‘Cognitive Obstacles’ parallel mental illnesses that frequently find themselves rooted within other species across the Orion Spur. These ‘Cognitive Obstacles’ affect Dionae uniquely in the sense that each nymph can experience these differently from another. Dionae can form ‘Cognitive Obstacles’ similar to that of PTSD, Anxiety, and Tourettes. It can be expected that Dionae that fall into this category of ‘Cognitive Obstacles’ will have bursts of unintended chirps, additionally coinciding with spasms. Some have noted that they have intense bouts of paranoia and periods where they will experience an existential crisis.

Dionae can also form ‘Cognitive Obstacles’ similar to that of various depressive disorders. These are often seen as a mortal danger - where if an individual nymph begins to feel symptoms similar to the depressive disorders, such as intense periods of feeling impending doom or simply feeling lifeless, will eventually spread these thoughts through a gestalt which will eventually perish. Nymphs that are deemed a hazard to the entire gestalt are usually cast and left to find a treatment or possibly perish if unable to find or receive one.

Splitting Disorder is a temporary disorder that occurs in gestalts that have split off into smaller forms, usually for work purposes (an Argus splitting into Cyclops forms to work in an office). The disorder is characterized by increased anxiety within the Dionae at being apart from each other and intense fear that harm might befall one of the split forms, getting worse the longer the gestalt is split. This fear of danger varies from gestalt to gestalt, with some split forms being “braver” than others. Splitting Disorder can temporarily be relieved by brief re-merging via physical contact. This usually appears to other species as close hugs or hand-holding followed by happy chirping of the nymphs within the gestalt. It can be permanently cured by a full re-merging or after a long period of separation through long periods of separation can instead turn into a Depressive Disorder. The death or injury of a split partner tends to be extremely traumatizing for the other partners, with the level and manner of the trauma dependent on each nymph, with some being “braver” than others.

Violence & Passivism

Dionae manifest behavioural aggression significantly differently compared to other species. Contrary to popular conception, Dionae are not exclusively pacifistic, nor incapable of violence. After all, the interstellar medium is a hostile and unforgiving place loaded with dangerous fauna. More on this can be found here.

History

There is no known true origin or homeworld of the Dionae, instead, they have only been found spread throughout the known galaxy, generally in a wild and unintelligent state in space. The first discovery of a living Dionae was made by the Skrell in 2217CE when a Skrell Exporalty Vessel discovered a derelict and damaged ship infested by Dionae. Originally, they believed that the Dionae onboard were just some form of plant life, although after discovering a nymph capable of speaking incoherent Nral’Malik, a translator was quickly devised and communication was established between the two species.

Communication would be established with more Gestalts and Clusters over the following years, with many of them being positively integrated into Skrell society. Being the first two species to discover each other in the known galaxy, Dionae and the Skrell developed a somewhat unique bond within the Nralakk Federation.

While Humanity would discover Dionae throughout its exploration and expansion of the Spur, communication would not be made with any Dionae until after Humanity’s first contact with the Skrell.

For a more extensive history of Dionae, see: Dionae History.

Place in the galaxy

As Dionae have no known homeworld, Dionae tend to be very nomadic, spreading throughout the spur and into the nations of other species such as the Republic of Biesel, Nralakk Federation, and within the Moghes Wasteland. While none can claim to be their true homeworld, several planets and nations have been founded by Dionae notably the independent nations of the Hieroaetheria, a collection of smaller nations that have banded together on the planet of Hieroaetheria, as well as Xrim, a planet found within the Nralakk Federation populated primarily by Dionae.

While not an independent nation per se, The Bieslesian Choir and the Eternal Temple, in general, can be considered an important Dionae faction, being an organization and cluster-based around the major Dionae religion, the Eternal. The Eternal believe that Dionae were made to ensure that all things born from the stars are returned to them. They believe that Dionae should spend their time gathering knowledge, experiences, and biomass so that one day a Titan form gestalt can be formed and Dionae can be a star once more. For more information on the Eternal, see: The Eternal

Each human nation treats Dionae in a slightly different way, with some allowing them to be ordinary citizens while others have them strictly banned. For more information on how each nation treats Dionae, see: Dionae Intergration. The human nation with by far the largest population of Dionae would be the Republic of Biesel. Dionae within the Republic are generally treated fairly, although there still tends to be some light discrimination such as a lower wage when compared to a human’s wage. The Republic and most human nations in general that allow Dionae require each nymph to be chipped to differentiate nymphs and to keep track of their splittings and mergings from different gestalts.

Due to the long history between Dionae and Skrell, Dionae are treated extremely well in the Federation. However, This doesn’t mean there aren't’ drawbacks for Dionae in the Federation. Dionae are barred from holding certain jobs in the Federation, especially some high up in the government. Due to the inability for Dionae to use or interact with psionics in any way, Dionae tend to have issues with using some Skrell technology and appliances without assistance.

Character Guide

Mechanics

  • A universal sense of conditional pacifism.
  • Access to the species' unique language, Rootsong with,q prefix.
  • Lives off of light and radiation, will take damage and eventually die if they lack either for too long
  • Heals damage while in light or radiation.
  • Not affected by lack of atmosphere or pressure.
  • Inability to run.
  • Can split a nymph from their gestalt and control it. Can also switch between the split nymph and original gestalt at will, as well as still hear what’s happening near the other.
  • Can split completely into several nymphs through an ability or when they take too much damage, as well as reform into a gestalt with enough biomass.
  • Can regrow limbs with enough nutrients and while exposed to light or radiation, faster with radiation.
  • Can devour certain creatures and objects by grabbing them, aiming for the mouth, and clicking yourself.
  • Can use the Create Structure verb to form their biological mass into a wall, floor, or glowing bulb.
  • In an emergency can absorb the local atmosphere for nutrients.
  • Can be stunned with a flash, causing them to fall down for a few seconds. Cannot be protected against with normal equipment due to the nature of a Dionae’s eyes.
  • Can emote with *chirp and *mchirp.
  • Can feel pain, with Coeus being more sensitive to pain compared to humans and Geras being significantly less.
  • Increased movement speed for Coeus, but reduced movement speed for Geras.

Important things to think about when creating a character

While creating a Dionae there are several details about them that you should consider:

  • What does their name mean and why did they adopt it?
  • Where do they come from? Was it a planet or a cluster? How could it affect their view on other species? Will it affect their bark color?
  • What type of mind type do they have? Is it something unique or something listed on the mind type page? Why did they develop it?
  • What brought them to work on the station?

Character concepts

Eternal Adventure Through Void Interrupted By Violent Greed

  • They are a 898 year old gestalt of a former space whale.
  • They have deep dark bark and stand at 5’8”, their bark is grown enough to the point that their mobility out of space is quite limited. They are covered in sharp thorns.
  • They are a journalist covering the abuses done by humans to the Dionae species and others in the Spur.
  • Due to never taking human blood and the trauma of their greater gestalt being destroyed, they have a deep fear of humans' capacity of violence.
  • They are considered a Bloodless Band due to never once imbibing human blood and refusal to spill any.
  • Speaks Tau Ceti Basic and Tradeband, due to not taking in much blood and their limited scope of skills.