Difference between revisions of "Operations Manager"

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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = gray
|headerbgcolor = #FFDF00
|headerfontcolor = black
|headerfontcolor = black
|stafftype = SUPPLY
|stafftype = COMMAND
|imagebgcolor = #cc9966
|imagebgcolor = #FFB600
|img = Generic_qm.png
|img = Operationsmanager-nbt.png
|jobtitle = Quartermaster
|jobtitle = Operations Manager
|access = Maint Tunnels, Mail Sorting, [[Cargo]], QM's office, Mining
|access = Operations Lobby, Hangar, Secure Storage, Machinist, Engineering Hallway, Security Hallway, Teleporter, Bridge
|difficulty = Medium
|difficulty = Medium
|qualifications = At least 22 years of age, 2 years experience in supply-management related fields, completion of NanoTrasen Introduction to Management Course.
|employers = [[Stellar Corporate Conglomerate | The Stellar Corporate Conglomerate]]
|education = [[The Nal'tor College of Career Excellence]]
|qualifications = At least 30 years of age, 5 years logistics or equivalent experience, current Pilot's License, completion of the SCC's "Introduction to Refueling" program.
|superior = [[Head of Personnel]]
|education = [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]], NanoTrasen Academy, Ceres University.
|duties = Coordinate mining and cargo, assist with cargo if necessary
|superior = [[Captain]]
|guides = [[Cargo Technician]], [[Shaft Miner]], [[Guide to Communication Devices]]
|duties = Coordinate operations, supervise Hangar Technicians and Shaft Miners, fill bounties
|guides = [[Hangar Technician]], [[Shaft Miner]], [[Guide to Communication Devices]], [[Guide to Faxes]]
}}
}}
As a '''Quartermaster''', your primary job is to coordinate and manage the members of cargo and mining.
As an '''Operations Manager''', your primary job is to coordinate and manage your department, which consists of the supply area and the flight deck. What this means is that it is your responsibility to ensure orders are processed smoothly, the warehouse is sorted, and that shuttles are properly loaded and fuelled by your Hangar Technicians.
==Overview==
You will be expected to monitor the condition of your miners, and allow the paramedic to access the airlock if needed. Otherwise, you will often assist and order cargo in doing their various tasks and chores. It's also important to link your PDA to the Requests Console and ringer terminal.


==Cargo Operation==
==Cargo Operation==
It is best to delegate some tasks to CTs, ask them to volunteer to do them, and/or perform them yourself. You may also request that certain conditions be met before a task is completed. It is your responsibility to ensure that cargo does not lose funds, that the warehouse is sorted properly, and that Orders are either fulfilled or rejected in a timely manner. While you can delegate these tasks, it will be on you to supervise those doing them and ensure they're done properly. It's also important to remind CTs to link their PDAs to the Requests Console, and the ringer terminal. For a more in-depth explanation of cargo, please see the [[Cargo Technician]] page.
''If you're new to Operations entirely, you should start out by reading about the [[Hangar Technician]].''


==Mining Operation==
The main responsibilities of Operations is to ensure that:
Miners will work mostly independently of you, and therefore do not need to be ordered as much. However, it is still best to remind them to use their suit sensors, to take their GPSes, ask what their GPS designations are, and to check in with them occasionally to ensure that they are all healthy and unharmed. Should any miners become injured, you will be expected to allow the paramedic to access them, as the quicker they get help, the less their chances of death.
# the warehouse is organized, and any equipment that helps out other departments is sent to them in a reasonable amount of time
# the bounties are filled and sent to Central Command
# the shuttles are fuelled and able to be contacted
# the ship weapons are loaded and ready to fire
Assuming that you have a full team of hangar technicians and shaft miners, none of this should be directly your responsibility. Instead, you should delegate these responsibilities to your hangar technicians, and help them out where you can. Make sure one person is organizing the warehouse and preparing packages for the other departments, another person is looking for bounties from the crew, and someone else is manning the desk or helping out the others.


== Traitoring ==
In the meantime, you can also set up the EFTPOS scanner by inputting its access code and connecting it to the Operations account. This allows other crew to pay for personal orders without your technicians having to finangle with IDs and their tablet.
You can order almost anything you would like, and can use equipment from mining to open any locked crates. You also have some nice access for exploring maintenance or dragging your victims into it. You can also hack the autolathe(assuming you have gloves, to avoid getting shocked) and get various useful items, such as an RCD, Handcuffs, and Lethal ammo for guns.


==Cargo Feedback==
===== The Vault =====
Cargo Suggestion thread: https://forums.aurorastation.org/viewtopic.php?f=17&t=9302


As Operations Manager, you have providence over the secure storage vault sitting in operations, which holds many rare and valuable items. If you want to access it (be they for reasons noble or [[Traitor|not]]), you're going to need to turn off the turrets inside the vault first, otherwise you'll probably meet a swift and unpleasant end.
===== Loading the Guns =====
[[File:Secure ammunition storage.png|thumb|Secure ammunition storage. To access it, the shutters need to be raised, and the bolts on the doors need to be dropped.]]
You and the rest of Operations have access to Secure Ammunition Storage, which sits right next to your office. In case one of the guns need to be loaded, you'll need to use the power loader inside the Grauwolf's room (itself adjacent to secure ammunition storage) to lift the ammo and chamber it. Keep in mind that the bolts and shutters being lifted will cause an automated alert in the Command channel, so you should probably let everyone else on command know what you're doing.
To load the gunnery:
# Hop inside a power loader. There should be a new button on the left side of your screen, <code>POWER</code>. Press it, and hit <code>HATCH</code> to close your roll cage.
# Highlight the clamp by clicking on the square surrounding the icon, not the icon of the clamp itself.
# Click on the ammunition you want to load. A few seconds later, you'll have loaded the ammunition!
# Move over to the ship gun, and click on its ammunition loader. Do this until your clamp is empty of ammunition.
==Mining Operations==
Shaft miners will work mostly independently of you, and therefore do not need to be ordered as much. However, it is still best to remind them to use their suit sensors, to take their GPS, and to check in with them occasionally to ensure that they are all healthy and unharmed. Make sure to connect your PDA to the holopad so you can be notified if the Spark calls you!
If you want to be nice, you can fax them the sensor readings so they can get to a planet faster, and also help set up the ore redemption consoles while they're away.
{{Guides}}
{{Jobs}}
{{Jobs}}
[[Category: Jobs]][[Category:Pages]]
[[Category: Jobs]]
[[Category:Pages]]
[[Category:Operations]]
[[Category:Command]]

Latest revision as of 22:29, 19 February 2024

COMMAND STAFF
Operations Manager
Operations Manager
Access: Operations Lobby, Hangar, Secure Storage, Machinist, Engineering Hallway, Security Hallway, Teleporter, Bridge
Qualifications: At least 30 years of age, 5 years logistics or equivalent experience, current Pilot's License, completion of the SCC's "Introduction to Refueling" program.
Employers: The Stellar Corporate Conglomerate
Supervisors: Captain
Duties: Coordinate operations, supervise Hangar Technicians and Shaft Miners, fill bounties
Guides: Hangar Technician, Shaft Miner, Guide to Communication Devices, Guide to Faxes

As an Operations Manager, your primary job is to coordinate and manage your department, which consists of the supply area and the flight deck. What this means is that it is your responsibility to ensure orders are processed smoothly, the warehouse is sorted, and that shuttles are properly loaded and fuelled by your Hangar Technicians.

Cargo Operation

If you're new to Operations entirely, you should start out by reading about the Hangar Technician.

The main responsibilities of Operations is to ensure that:

  1. the warehouse is organized, and any equipment that helps out other departments is sent to them in a reasonable amount of time
  2. the bounties are filled and sent to Central Command
  3. the shuttles are fuelled and able to be contacted
  4. the ship weapons are loaded and ready to fire

Assuming that you have a full team of hangar technicians and shaft miners, none of this should be directly your responsibility. Instead, you should delegate these responsibilities to your hangar technicians, and help them out where you can. Make sure one person is organizing the warehouse and preparing packages for the other departments, another person is looking for bounties from the crew, and someone else is manning the desk or helping out the others.

In the meantime, you can also set up the EFTPOS scanner by inputting its access code and connecting it to the Operations account. This allows other crew to pay for personal orders without your technicians having to finangle with IDs and their tablet.

The Vault

As Operations Manager, you have providence over the secure storage vault sitting in operations, which holds many rare and valuable items. If you want to access it (be they for reasons noble or not), you're going to need to turn off the turrets inside the vault first, otherwise you'll probably meet a swift and unpleasant end.

Loading the Guns
Secure ammunition storage. To access it, the shutters need to be raised, and the bolts on the doors need to be dropped.

You and the rest of Operations have access to Secure Ammunition Storage, which sits right next to your office. In case one of the guns need to be loaded, you'll need to use the power loader inside the Grauwolf's room (itself adjacent to secure ammunition storage) to lift the ammo and chamber it. Keep in mind that the bolts and shutters being lifted will cause an automated alert in the Command channel, so you should probably let everyone else on command know what you're doing.

To load the gunnery:

  1. Hop inside a power loader. There should be a new button on the left side of your screen, POWER. Press it, and hit HATCH to close your roll cage.
  2. Highlight the clamp by clicking on the square surrounding the icon, not the icon of the clamp itself.
  3. Click on the ammunition you want to load. A few seconds later, you'll have loaded the ammunition!
  4. Move over to the ship gun, and click on its ammunition loader. Do this until your clamp is empty of ammunition.

Mining Operations

Shaft miners will work mostly independently of you, and therefore do not need to be ordered as much. However, it is still best to remind them to use their suit sensors, to take their GPS, and to check in with them occasionally to ensure that they are all healthy and unharmed. Make sure to connect your PDA to the holopad so you can be notified if the Spark calls you!

If you want to be nice, you can fax them the sensor readings so they can get to a planet faster, and also help set up the ore redemption consoles while they're away.


Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles