Difference between revisions of "Operations Manager"

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{{WIP}}
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = gray
|headerbgcolor = #FFDF00
|headerfontcolor = black
|headerfontcolor = black
|stafftype = SUPPLY
|stafftype = COMMAND
|imagebgcolor = #cc9966
|imagebgcolor = #FFB600
|img = Generic_qm.png
|img = Operationsmanager-nbt.png
|jobtitle = Quartermaster
|jobtitle = Operations Manager
|access = [[Cargo Loading Area|Cargo Bay]], [[Cargo Office]], [[Quartermaster Office]], [[Delivery Office]], [[Mining Station]], Mining Station EVA, [[Maintenance]], [[Mining Dock]]
|access = Operations Lobby, Hangar, Secure Storage, Machinist, Engineering Hallway, Security Hallway, Teleporter, Bridge
|difficulty = Medium
|difficulty = Medium
|qualifications = At least 22 years of age, 2 years experience in supply-management related fields, completion of NanoTrasen Introduction to Management Course.
|employers = [[Stellar Corporate Conglomerate | The Stellar Corporate Conglomerate]]
|education = [[The Nal'tor College of Career Excellence]]
|qualifications = At least 30 years of age, 5 years logistics or equivalent experience, current Pilot's License, completion of the SCC's "Introduction to Refueling" program.
|superior = [[Head of Personnel]]
|education = [[Tajaran Educational Institutions#Nal'tor College of Career Excellence|Nal'tor College of Career Excellence]], NanoTrasen Academy, Ceres University.
|duties = Order supplies and keep track of where they go, coordinate mining.
|superior = [[Captain]]
|guides = [[Supply Crates]]
|duties = Coordinate operations, supervise Hangar Technicians and Shaft Miners, fill bounties
|guides = [[Hangar Technician]], [[Shaft Miner]], [[Guide to Communication Devices]], [[Guide to Faxes]]
}}
}}
As a '''Quartermaster''', your primary job is to order equipment to help keep the station running. You have up to three potential [[Cargo Technician]]s to help you redistribute things throughout the station. You also have authority over mining, and should try and coordinate the miners to meet the needs of the station.
As an '''Operations Manager''', your primary job is to coordinate and manage your department, which consists of the supply area and the flight deck. What this means is that it is your responsibility to ensure orders are processed smoothly, the warehouse is sorted, and that shuttles are properly loaded and fuelled by your Hangar Technicians.
 
== Supply Points ==
Everything you order will cost varying amounts of supply points, which will slowly deplete a small pool of points you're granted at shift start.
It is your duty, as Quartermaster, to keep a steady influx of points by:
* Returning empty crates back on the supply shuttle, to gain a small 5 point bonus.
* Returning stamped manifests inside the crates, to gain an additional 2 point bonus.
* Sending stacks of Phoron and Platinum inside the crates, which grants many points when sent in large quantities (5 points per sheet).
 
No other objects will grant points, so there's nothing to gain by sending any other items back except those listed above.
 
== Filling Forms ==
As a Quartermaster, you have a couple of ways to deal with orders. There are three basic ways you can play it:
* Being a proactive Quartermaster by ordering crates based on current situations (Weapons crates if Aliens show up, an Emergency crate if a bomb goes off, etc.)
* Being bureaucratic by making the members of the station fill out forms, and thus ensuring that you have record of everyone who orders anything on file
* Ordering whatever people ask for with minimal paperwork.
 
Any of them work, but keeping track of items ordered and delivered is usually a good idea.
 
== Ordering Things ==
 
If someone wants to order a crate, the basic procedure is this:
* Ask them to use the computer to print a requisition form.
* Ask them to get it stamped by a Head of Staff.
* Approve the request, order the crate, and send it to the station.
* PDA message, radio them, or just deliver it when it comes in.
 
People usually skip asking a Head of Staff, but it's still a good idea to do so.
 
If someone wants a specific item you have, do this:
* Grab a piece of paper and make a form with name, department, requested item, and why they need it.
* Hand them the paper and pen and let them fill it out.
* Ask for a stamp from one of the appropriate heads to certify the order.
* Grab a crate or clipboard and toss the paper in there.
 
If someone wants something you don't have:
*Tell them you don't have it.
*See if you can make it using the Autolathe.
*If you can, make it and follow the steps for a specific item.
*If not, have them order the crate AND fill out the paper.
 
The reason for all of this is to leave a paper trail; both for RP reasons and that traitors will be much less likely to order potentially dangerous things from you if they have to give you proof that they ordered it.
 
You have a nifty little clipboard on your desk that can store every requisition form you get, so it's a good idea to use it. An assistant trying to order a Robotics crate or Phoron Assembly crate without good reason if likely to raise suspicions.


== Crate Contents ==
==Cargo Operation==
See [[Supply crates]].
''If you're new to Operations entirely, you should start out by reading about the [[Hangar Technician]].''


==Disposals Mailing==
The main responsibilities of Operations is to ensure that:
This is an alternative way of delivering items, and is usually preferable to MULE transport as long as the pipes are still intact.
# the warehouse is organized, and any equipment that helps out other departments is sent to them in a reasonable amount of time
# the bounties are filled and sent to Central Command
# the shuttles are fuelled and able to be contacted
# the ship weapons are loaded and ready to fire
Assuming that you have a full team of hangar technicians and shaft miners, none of this should be directly your responsibility. Instead, you should delegate these responsibilities to your hangar technicians, and help them out where you can. Make sure one person is organizing the warehouse and preparing packages for the other departments, another person is looking for bounties from the crew, and someone else is manning the desk or helping out the others.


#Wrap your item/crate with package wrapper.
In the meantime, you can also set up the EFTPOS scanner by inputting its access code and connecting it to the Operations account. This allows other crew to pay for personal orders without your technicians having to finangle with IDs and their tablet.
#Pick up the destination tagger and click in your hand to set a destination.
#Use the destination tagger on the parcel.
#* Optional: Use a pen to write a message on the parcel, or custom set a destination.)
#Stick it on the conveyor, or dump it in a disposals unit, and let the system handle it.
#*Tip: Click and drag the large parcels to disposals units to put them in. This can only be done a few times however.


You can also gift wrap packages, but these cannot be tagged with a destination, and have to be delivered manually. This will not work with large objects. The process is slightly more complicated.
===== The Vault =====


#Pick up the item you want to gift wrap.
As Operations Manager, you have providence over the secure storage vault sitting in operations, which holds many rare and valuable items. If you want to access it (be they for reasons noble or [[Traitor|not]]), you're going to need to turn off the turrets inside the vault first, otherwise you'll probably meet a swift and unpleasant end.
#Hold a sharp object in your other hand. (Wirecutters are the most common for this.)
#Click the wrapping paper with the item you want to wrap.


Gift wrapping a human is also possible, but they must have a straight jacket on and you need the wrapping paper in your hand. This is usually not a good idea.
===== Loading the Guns =====
[[File:Secure ammunition storage.png|thumb|Secure ammunition storage. To access it, the shutters need to be raised, and the bolts on the doors need to be dropped.]]
You and the rest of Operations have access to Secure Ammunition Storage, which sits right next to your office. In case one of the guns need to be loaded, you'll need to use the power loader inside the Grauwolf's room (itself adjacent to secure ammunition storage) to lift the ammo and chamber it. Keep in mind that the bolts and shutters being lifted will cause an automated alert in the Command channel, so you should probably let everyone else on command know what you're doing.


== The Warehouse ==
To load the gunnery:
The cargo warehouse at roundstart contains a wide variety of randomly generated items.


With the exception of stacks of phoron and platinum, and empty crates, the items in the warehouse will not give cargo points if sent back on the shuttle.
# Hop inside a power loader. There should be a new button on the left side of your screen, <code>POWER</code>. Press it, and hit <code>HATCH</code> to close your roll cage.
# Highlight the clamp by clicking on the square surrounding the icon, not the icon of the clamp itself.
# Click on the ammunition you want to load. A few seconds later, you'll have loaded the ammunition!
# Move over to the ship gun, and click on its ammunition loader. Do this until your clamp is empty of ammunition.


==Mining Operations==
Shaft miners will work mostly independently of you, and therefore do not need to be ordered as much. However, it is still best to remind them to use their suit sensors, to take their GPS, and to check in with them occasionally to ensure that they are all healthy and unharmed. Make sure to connect your PDA to the holopad so you can be notified if the Spark calls you!


== Traitoring ==
If you want to be nice, you can fax them the sensor readings so they can get to a planet faster, and also help set up the ore redemption consoles while they're away.
Being a Traitor QM is one of the best damn things in the game. As a Quartermaster, you have direct and easy access to weapons and tools many other jobs do not have access to, and can easily conceal most of your nefarious deeds. Cutting the cameras is the first step to success, followed closely by ordering and hiding a weapons crate. If you're feeling daring, order an [[Syndicate Items#Electromagnetic Card|Electromagnetic Card]] and use it on the ordering computer to get the Special Ops crate, which has some nifty things. Problem is, it makes it a dead giveaway that you're a traitor, so pocket what you want to keep, space what you don't, and send the crate back.


=== Black Market ===
Your Autolathe can be hacked to make nifty toys like [[Rapid Construction Device|RCDs]] and [[Flamethrower|Flamethrowers]]. It's usually not advisable, or even needed, but it's an option if need be. You don't even need a multitool for this one. Just snip and fix till you find the one that turns off the blue light.


{{Guides}}
{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]
[[Category:Pages]]
[[Category:Operations]]
[[Category:Command]]

Latest revision as of 22:29, 19 February 2024

COMMAND STAFF
Operations Manager
Operations Manager
Access: Operations Lobby, Hangar, Secure Storage, Machinist, Engineering Hallway, Security Hallway, Teleporter, Bridge
Qualifications: At least 30 years of age, 5 years logistics or equivalent experience, current Pilot's License, completion of the SCC's "Introduction to Refueling" program.
Employers: The Stellar Corporate Conglomerate
Supervisors: Captain
Duties: Coordinate operations, supervise Hangar Technicians and Shaft Miners, fill bounties
Guides: Hangar Technician, Shaft Miner, Guide to Communication Devices, Guide to Faxes

As an Operations Manager, your primary job is to coordinate and manage your department, which consists of the supply area and the flight deck. What this means is that it is your responsibility to ensure orders are processed smoothly, the warehouse is sorted, and that shuttles are properly loaded and fuelled by your Hangar Technicians.

Cargo Operation

If you're new to Operations entirely, you should start out by reading about the Hangar Technician.

The main responsibilities of Operations is to ensure that:

  1. the warehouse is organized, and any equipment that helps out other departments is sent to them in a reasonable amount of time
  2. the bounties are filled and sent to Central Command
  3. the shuttles are fuelled and able to be contacted
  4. the ship weapons are loaded and ready to fire

Assuming that you have a full team of hangar technicians and shaft miners, none of this should be directly your responsibility. Instead, you should delegate these responsibilities to your hangar technicians, and help them out where you can. Make sure one person is organizing the warehouse and preparing packages for the other departments, another person is looking for bounties from the crew, and someone else is manning the desk or helping out the others.

In the meantime, you can also set up the EFTPOS scanner by inputting its access code and connecting it to the Operations account. This allows other crew to pay for personal orders without your technicians having to finangle with IDs and their tablet.

The Vault

As Operations Manager, you have providence over the secure storage vault sitting in operations, which holds many rare and valuable items. If you want to access it (be they for reasons noble or not), you're going to need to turn off the turrets inside the vault first, otherwise you'll probably meet a swift and unpleasant end.

Loading the Guns
Secure ammunition storage. To access it, the shutters need to be raised, and the bolts on the doors need to be dropped.

You and the rest of Operations have access to Secure Ammunition Storage, which sits right next to your office. In case one of the guns need to be loaded, you'll need to use the power loader inside the Grauwolf's room (itself adjacent to secure ammunition storage) to lift the ammo and chamber it. Keep in mind that the bolts and shutters being lifted will cause an automated alert in the Command channel, so you should probably let everyone else on command know what you're doing.

To load the gunnery:

  1. Hop inside a power loader. There should be a new button on the left side of your screen, POWER. Press it, and hit HATCH to close your roll cage.
  2. Highlight the clamp by clicking on the square surrounding the icon, not the icon of the clamp itself.
  3. Click on the ammunition you want to load. A few seconds later, you'll have loaded the ammunition!
  4. Move over to the ship gun, and click on its ammunition loader. Do this until your clamp is empty of ammunition.

Mining Operations

Shaft miners will work mostly independently of you, and therefore do not need to be ordered as much. However, it is still best to remind them to use their suit sensors, to take their GPS, and to check in with them occasionally to ensure that they are all healthy and unharmed. Make sure to connect your PDA to the holopad so you can be notified if the Spark calls you!

If you want to be nice, you can fax them the sensor readings so they can get to a planet faster, and also help set up the ore redemption consoles while they're away.


Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles