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<!-- __NOCACHE__ -->
{{Template:Navbox Corporations}}
<!-- Do not touch the above line -->
{{Infobox Corporation
<center>{{Navbox New Player Guides}}</center>
|headercolor = #336699 <!--Can be left blank for grey header-->
{{toc_right}}
|textcolor = white <!--Can be left blank for black text-->
'''If you are an experienced Space Station 13 player, familiarize yourself with Aurora's lore at [[New Player Lore Guide]] and see the [[Character Creation]] guide.'''
|name = Stellar Corporate Conglomerate
|logo = SCC_logo
|headquarters = Unknown
|slogan = The unbreakable chainlink, holding the Spur together.
|languages = Tau Ceti Basic, Sol Common, Tradeband
|ceo = [[The Trasens#Miranda Trasen|Miranda Trasen]]
|colors = <span style="color:#336699">Navy blue (#336699),</span> <span style="color:#81d9ee">cyan
(#81d9ee),</span> <span style="color:#f1b61c">gold (#f1b61c)</span>
|founded = 2458 (unofficially), 2462 (officially)
|founder =
<br>
* [[Nanotrasen Corporation]]
* [[Idris Incorporated]]
* [[Hephaestus Industries]]
* [[Zavodskoi Interstellar]]
* [[Zeng-Hu Pharmaceuticals]]
* [[Private Military Contracting Group|Eridani Private Military Contractors]]
|regions =
<br>
* [[Republic of Biesel]]
* [[Coalition of Colonies]]
* [[Sol Alliance]]
* [[Empire of Dominia]]
* [[Nralakk Federation]]
* [[People's Republic of Adhomai]]
* [[New Kingdom of Adhomai]]
* [[Izweski Hegemony]]
* [[Republic of Elyra]]
|}}
<!-- <center>''Each point of the chainlink represents the five megacorporations, with the sixth - protruding arrowhead point - being the Conglomerate, overseeing them all.''</center> -->
'''This is the page for the Stellar Corporate Conglomerate, the organization the players work for. This contains very important setting information.'''


Welcome to Space Station 13, a game that offers rich player interaction and, on this server and many others, a unique roleplay experience! This guide assumes you are completely new to Space Station 13 and its controls. This guide will attempt to take you step-by-step through setting up your BYOND account, the incredibly unintuitive controls of SS13, and what to expect from your first round.
'''Formerly, the players worked for solely NanoTrasen - while this is technically true to an extent, still, this sentence is an open request to all wiki readers to report inconsistencies in this matter, to wiki/lore development for gameplay pages/lore pages respectively.'''


==Downloading BYOND==
Formed at the height of corporate power in the galaxy, the Stellar Corporate Conglomerate — unofficially known as the “Chainlink” due to its emblem —is a group exercising undisputed economic dominance over the Orion Spur. The Chainlink was founded to secure privately owned assets within Tau Ceti owned by the various megacorporations during the Solarian incursion by Grand Admiral Raymond Özdemir, who commanded the 35th Fleet of the Solarian Navy during its siege of the [[Republic of Biesel]].  
[[File:Pager.png|right|400px]]
BYOND - Build Your Own Net Dream - is the <s>awful, archaic, and probably cursed</s> engine that SS13 uses, and it must be downloaded in order to join any server. To download BYOND, visit [http://www.byond.com/download/ the BYOND website]. A BYOND account also must be created before you can join any servers.  


After installing BYOND and creating an account, click the field next to ''Filter'' and type in "Space Station 13". The hub entry should appear, and you will likely see a list of servers! You can scroll down until you see Aurorastation, or you can click [https://aurorastation.org/ Board The Aurora] on this link. This will automatically open BYOND and take you to the server.
The Chainlink has essentially forced the largest economic influences into a corporation, with which the [[The Trasens|Trasen family]] holds an unsteady authority over. Though cooperation has been deemed “essential” at this point in time, the shaky peace still finds itself littered with cut-throat, espionage-ridden affairs as each megacorporation attempts to place itself on top. Though, their unlikely alliance comes as a result of [[Einstein Engines]]’ threat to their economic prowess, where the first trans-stellar corporation has maintained dominance within some of more influential sovereign states such as the [[Nralakk Federation]] and the [[Sol Alliance|Solarian Alliance]].  
{{TOC_Hidden}}
==Noteworthy members==
* '''Titanius Aeson,''' Hephaestus CEO
* '''Alex Mason,''' Idris CEO
* '''Liqin Hsiao-Li,''' Zeng-Hu CEO
* '''Lyudmila Zavodskoi,''' Zavodskoi CEO
* '''Kubra Mobolaji,''' PMCG CEO
* '''Chin-hae Hong,''' Orion Express CEO


===You're In!===
==Corporate Affairs==
=== History ===
Though once shrouded in secrecy, the Stellar Corporate Conglomerate has become a staple of the Orion Spur, essentially acting as the puppet masters of the interstellar economy. With the earliest dated supply shipments being traced to 2458 – it appears that the constituent megacorporations within the Stellar Corporate Conglomerate have sought to cooperate with one another to ensure their economic dominance since the First Solarian Invasion of the [[Republic of Biesel]]; though within the shadows. Almost every element of the Stellar Corporate Conglomerate had been hidden and concealed from the greater public, and more so from the scrutiny of those uncovering secrets that the most powerful individuals in the Orion Spur preferred to not yet be revealed.


If you've successfully joined the server, you'll see the blank ''Dream Seeker'' screen. After roughly thirty seconds, the window will open and you'll be presented with a split-screen interface. On the left side, you'll see the server's title screen with clickable options, and on the right side, you'll see a set of commands (also known as verbs) and the chat log.  
However, following the Second Solarian Invasion of the Republic of Biesel in 2462, the Stellar Corporate Conglomerate revealed themselves to the interstellar community at large; proclaiming their goal was to protect the financial livelihood of all their corporate clients and assets, and to ensure their facilities across the Republic of Biesel would not be diminished as a result of “rogue actors” – similar in circumstances to their original founding, after Admiral Michael Frost’s incursion into their profits.  


[[File:Greetings.png|right|540px]]
Since its reveal, the Chainlink has gone on to ensure its dominance through several masterful techniques – mostly centring around the [[Corporate Reconstruction Zone]]; or the annexed Solarian territories by the [[Republic of Biesel]]. Pouring countless resources into stabilizing the region so as to further exploit it, the Chainlink has all but managed to prop the annexation as a legal undertaking of colonies abandoned by the [[Sol Alliance|Solarian Alliance]] during the Collapse. Though, their efforts have not gone without resistance, in particular, the Republic of [[Mictlan]] has proven to be rather ungrateful for the Chainlink’s efforts to uplift them. Sponsoring the Peacekeeper Mandate - a Biesellite military operation that aims to enforce their annexation, regardless of what the local inhabitants think - the Chainlink has managed to quell the majority of the Republic of Mictlan’s more unsavoury elements, though there still exists significant unrest across the eastern hemisphere of the planet.


If the left side is blank, it means that the server is still streaming resources to your computer, which may take a minute or two. However, this is a one-time process that usually only occurs the first time you join the server.
[[The Trasens|Miranda Trasen]] maintains her dominance of the Orion Spur through her manoeuvring into the Director of the Stellar Corporate Conglomerate; using her position to propel [[Nanotrasen|NanoTrasen]] interests to the dismay of the other constituent megacorporations. However, will this be the unravelling of the economic, and political entity that has so far been successful in their subjugation of the interstellar community, has not yet been revealed, but perhaps events in the future may change this.


==Before You Join==
=== Influence ===
Now that you've officially joined the server, here are some important tips that can help you before you join your first round.
The sheer size of the co-operating corporation’s influence, now tightly bound by their public front of allegiance to one another, is enough to sway many of the powers on the interstellar stage – while some of the larger political entities retain some measure of independence, they still ultimately rely on the constituent members of the Stellar Corporate Conglomerate for their respective niches within the interstellar economy. Despite attempts by the Solarian Alliance to keep megacorporations in check; they’ve merely facilitated a deal with the devil, exchanging their reliance on the Chainlink instead for Einstein Engines.  
#'''Make sure you've [https://aurorastation.org/rules.html read the rules!]''' Failing to do so can result from a swift exit from the server.
#'''Check your settings (if you want).''' If the lobby music is particularly loud, you can turn it off in the <code>Preferences</code> at the top right of your screen, under <code>Hear/Silence Lobby Music</code>. A bunch of other sound-toggling settings are here as well, should you desire to turn them off.
#'''This is a roleplay server.''' On an HRP server, an attempt is made to cultivate a more serious, dramatic atmosphere, though that doesn't mean there can't be humor or strange happenings afoot. Make sure that your character and their actions are believable for the [[New Player Lore Guide|setting]].
#'''Your first round may be rough.''' Feel free to ask your fellow players for help in the OOC channel (accessible by hitting F2), or in the Local OOC channel, found in the <code>OOC</code> tab in the upper-right part of your screen. Local OOC will broadcast an OOC message to those around you, and is useful if you need to advise someone you're AFK or you need help with something. Failing all this, consider asking the staff team for help! In the <code>Admin</code> tab, click <code>Adminhelp</code> to send a message to the staff that are currently online.
With that out of the way, we can continue to character creation!


==Your First Character==
The Chainlink, through its member companies and their cooperation, has domination of several economies within the Orion Spur. From banks to manufacturers, only a sliver of economic productivity in the Spur is controlled by others, the main threat to the Stellar Corporate Conglomerate being Einstein Engines. Despite the power of the Chainlink, Einstein has managed to remain competitive against them through tight ties with the Solarian Alliance and Nrralakk Federation, both the largest economies to exploit. As one of the eldest megacorporations, Einstein Engines has maintained a constant throughout humanity's journey to the stars, the consequences it wrought.  
''[[Character Creation|Click here to read the full guide on character creation.]]''


On the left side of the screen, you'll see a menu of options, including <code>Setup</code>. Click on this to open the character creation window, which should look similar to the picture below. For now, the only button at the top you need to worry about is the <code>Save Slot</code> button at the top of the pop-up, which you should click regularly to avoid losing your progress. Below the save slot button, you'll see a row of buttons that allow you to customize your character's appearance and attributes. Keep in mind that your character should fit in with the server's setting!
However, as the alliance grows older, it can be seen that the constituent megacorporations seek their own power; desiring to diminish [[Nanotrasen|NanoTrasen]]’s domination of influence over their affairs, so far. Conducting themselves in a manner to not directly oppose [[Nanotrasen|NanoTrasen]], the various other megacorporations have begun leveraging their economic influence on nations; in particular, as seen with [[Hephaestus Industries]]’ planned expansion across [[Moghes]]. Yet another example is [[Idris Incorporated]]’s leveraging credit provided to [[NanoTrasen]] during its attempt to recapture control of Phoenixport.


[[File:Character.png|center|540px]]
=== Agendas and Advertising ===


==Your First Round==
It is without a doubt that each and every constituent megacorporation has their own agendas with how the Stellar Corporate Conglomerate should operate, and most definitively to their own benefit. Though employees may find themselves “employed” by the Conglomerate, in reality they find themselves on long-term contracting agreements, still maintaining some ties to their original megacorporation, such as a Research Director from Zeng-Hu Pharmaceuticals would still remain employed by the megacorporation, even if technically they are contracted to the Conglomerate.
''[https://map.aurorastation.org/#/ Click here for an up-to-date map of the server.]''
==== [[Zeng-Hu Pharmaceuticals]] ====


Once you've created your character, click <code>Save Slot</code>. You can close out of the character creation pop-up, and click <code>Join</code> if the round is ongoing, as noted by the Round Time display in the <code>Status</code> tab. If the round hasn't started up, you'll click <code>Ready</code> instead.
Zeng-Hu seeks to combine the innovation of the megacorporations to its own benefit, creating technology that many play off as being fantastical. Though with the inception of the Conglomerate, the megacorporation has certainly benefitted from the shared technological ties to certain industries, it still seeks to ensure its technological edge through careful manipulation of its patents and intellectual property: ensuring it stakes its claim before anyone else when it comes to discovery and innovation.  


Clicking <code>Join</code> will bring up a list of jobs you can join as. If you've been following the [[Character Creation]] guide up to this point, you may note that a good job to start as is [[Janitor]], [[Assistant]], or [[Hangar Technician]].
==== [[NanoTrasen]] ====


If you join after a round has started, you will spawn in the residential elevators, on the lowest deck of the [[SCCV Horizon]]. If you have joined as a janitor, your closet where you can pick up your gear is located just past the elevator, on the left side of your screen. If you have joined as a hangar technician, go south from the elevators, left at the Intrepid hangar, south until you reach the stairs, and through the brown doors to reach the Operations hangar. If you have joined as an assistant, you have no set department and you can generally go wherever you would like.
NanoTrasen seeks to maintain the status quo of them being the dominant megacorporation, subverting the influence held by the combined might of the megacorporations to its own benefit, and will go to great lengths to ensure they remain on top – even so far as to diminish the Conglomerate’s influence to ensure their own is maintained. The Trasen’s openly claim that NanoTrasen will remain the most influential megacorporation, with Miranda clinging to her position as Acting Director to maintain the illusion that the corporation shall forever remain in the spotlight. Though the phoronics industry seems to be dwindling, the corporation seeks to expand its foothold in other industries that it enjoys sizeable market domination within.  


==Controls and Interface==
==== [[Private Military Contracting Group]] ====
Space Station 13 has an expansive, archaic system of controls that are unintuitive at first glance. As you become more accustomed to the interface, you'll grow more used to the controls the way they are.


To start, you can press your <code>Tab</code> key to toggle Hotkey Mode, which allows you to use your keyboard for more shortcut buttons rather than typing commands into your hotbar. To move, you press your arrow keys or WASD. To speak, you can press <code>T</code> or type <code>/say "Your text here."</code> in your hotbar. With pretty much everything in Space Station 13, interacting with something involves clicking it; you click on items to pick them up, and you can press <code>Q</code> to drop them.
Conflict pays, and it pays well. The Private Military Contracting Group knows such very well. Ensuring a strong hand through amassing military-grade technology and fleets capable of assisting even the strongest actors on the interstellar stage is merely one element of their agenda, the other being reliance on the Conglomerate – indirectly the Private Military Contracting Group – to maintain stability within their borders, and even outside of them. Mercenary work is one of the oldest careers and simply one of the most profitable. The Group maintains the Conglomerate should broaden its capabilities to fight, routinely citing the need for such when referring to the Second Solarian Incursion of Biesel.  


<div class="toccolours mw-collapsible mw-collapsed">
==== [[Orion Express]] ====
===General Controls===
<div class="mw-collapsible-content">
{| class="wikitable"
! colspan="2" style="text-align: center;" | Interface keys
|-
! style="text-align: center;" | Key
! style="text-align: center;" | Description
|-
| Tab || Hotkey Toggle
|-
| F1 || Adminhelp
|-
| F2 || Talk in OOC
|-
| Shift+F2|| Screenshot
|-
| F3|| Say
|-
| F4|| Me
|-
| F5|| aSay (Admin only)
|-
| F6 || Player panel view (Admin only)
|-
| F7|| Admin-PM (Admin only)
|-
| F8 || Invismin (Admin only)
|-
| F12|| Hide inventory
|-
| Ctrl + Shift || Show options
|}
{| class="wikitable"
! colspan="2" style="text-align: center;" | In-game keys
|-
! style="text-align: center;" | Key
! style="text-align: center;" | Description
|-
| ↑ ''or'' w || Move north
|-
| ↓ ''or'' s || Move south
|-
| → ''or'' d || Move east
|-
| ← ''or'' a || Move west
|-
| ↑ + Ctrl  || Face north
|-
| ↓ + Ctrl || Face south
|-
| → + Ctrl || Face east
|-
| ← + Ctrl  || Face west
|-
| J || Toggle gun mode
|-
| H || Holster
|-
| 1 || Help intent
|-
| 2 || Disarm intent
|-
| 3 || Grab intent
|-
| 4 || Harm intent
|-
| ctrl + Left click || Drag object / mob
|-
| shift + Left click || Examine object / mob
|-
| Left-click + Drag to a tile/table || Crawl while on the floor and climb onto tables.
|}
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
===Shortcut Controls===
<div class="mw-collapsible-content">
{| class="wikitable"
! colspan="2" style="text-align: center;" | Key Shortcuts
|-
! style="text-align: center;" | Keys
! style="text-align: center;" | Description
|-
| Shift + Click || Used to examine things when you are a mob. AI uses it to interact with some objects.
|-
| Alt + Click || Used to check the things on a turf when you are a mob. AI uses it to shock doors.
|-
| Ctrl + Click || Used to drag objects as a mob. AI uses it to bolt doors.
|-
| Middle Mouse || Switches active hand.
|-
| Ctrl + Alt + Click || Used to quickly interact with certain objects as a mob.
|-
| , .  || Go up and down Z-levels respectively.
|}
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
===Communication Controls===
<div class="mw-collapsible-content">
====Languages====
To speak a language, prefix your message with ',' or '#' (by default, you can change this in global settings.) Then after that prefix, add a language key, and then your message. For example, if you wanted to say "Hello World!" in Freespeak, you'd say ",3 Hello World!" or "#3 Hello World!" It is also possible to whisper by typing 'Whisper "Hello."' or for short, say ":w Hello."


{| class="wikitable"
Though not so obvious as the other megacorporations, the Orion Express sees the future of the economy relying on its ability to provide delivery, both with goods and with the services it would offer to nations – in particular, growing the reliance of these nations to the Stellar Corporate Conglomerate to ensure that their removal would be too costly, with far too many drawbacks to the interstellar economy, so that a similar body to the Solarian Corporate Authority could not deny their vitality. By any means necessary, Orion Express attempts to leverage influence within the Republic of Biesel, even where it means causing drifts with the other megacorporations who rely on it to supply them with much-needed resources and equipment, which it knows keenly.
! colspan="2" style="text-align: center;" | In-chat
|-
! style="text-align: center;" | Key
! style="text-align: center;" | Description
|-
| ,0 (Default) || Ceti Basic
|-
| ,1 || Sol common
|-
| ,2 || Tradeband
|-
| ,3 || Freespeak
|-
| ,s || Sign Language
|-
| ,q || [[Dionaea|Rootsong]] (Dionaea)
|-
| ,o || [[Unathi|Sinta'Unathi]] (Unathi)
|-
| ,p || [[Unathi|Sinta'Azaziba]] (Unathi)
|-
| ,k || [[Skrell|Nral'malic]] (Skrellian)
|-
| ,j || [[Tajara|Siik Maas]] (Tajaran)
|-
| ,w || [[Tajara|Siik Tajr]] (Tajaran)
|-
| ,i || [[Tajara|Nal'rasan]] (Tajaran)
|-
| ,9 || [[Vaurca|Hivenet]] (Vaurcae)
|-
| ,6 || Encoded Audio Language (All Synths)
|-
| ,d || Drone (Only Drones)
|-
| ,b || Robot Talk (Only Cyborgs & AI)
|-
| ,g || Changeling (Antagonist)
|-
| ,f || Cult (Antagonist)
|-
| ,x || Cortical Link (Antagonist)
|-
| ,a || Hivemind (They do not exist, Xenomorph, Antagonist)
|-
| [[Languages|For more information on the many Aurora languages, go here.]]
|}
{| class="wikitable"
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
===Radio Controls===
<div class="mw-collapsible-content">
To speak on a radio channel, type in the corresponding radio prefix, then your message. For example, to say "Help I'm being attacked!" on common, you'd type in ";Help I'm being attacked!" Likewise, if you wanted to say "Security to maint!" on the security channel, you'd say ":s Security to maint!"


You can also use voiced emotes or languages over the radio by placing the correct prefix or language key after the radio prefix. So ":c,1 Hello World!" would say "Hello World!" over the Command channel, in the Sol Common language. Likewise, ";! screams!" would show "Urist McYourname screams!" over the common channel.
==== [[Hephaestus Industries]] ====


It is possible to sing using "% tra la laaaa", which will insert musical note symbols around your speech for you.
Hephaestus Industries, the manufacturing giant of the Spur, wishes to merely expand its foothold within its existing industries – terraforming, spacecraft construction, integrated positronic chassis manufacturing, resource extraction and lastly engine development. Similarly to Zeng-Hu, it seeks to combine the brightest minds within the Conglomerate to get a technological advantage, but with particular application to help its existing monopolies as opposed to Zeng-Hu’s broader wishes. The future resides within the furnaces of Hephaestus Industries, and Titanius Aeson seeks to ensure the interstellar stage knows it. Even with the damage wrought by the Solarian Corporate Authority, Hephaestus Industries seeks to ensure they remain in steady competition with Einstein Engines, and that the Conglomerate can only truly reach its potential when its bankrupted.  


{| class="wikitable"
==== [[Zavodskoi Interstellar]] ====
! colspan="2" style="text-align: center;" | In-chat
|-
! style="text-align: center;" | Prefix
! style="text-align: center;" | Description
|-
| ,b || Robot Talk (Private Station-bound Synth channel)
|-
| :c || [[Job Guides#Command|Command]]
|-
| :s || [[Job Guides#Security|Security]]
|-
| :u || [[Job Guides#Supply|Supply]]
|-
| :e || [[Job_Guides#Engineering_and_Maintenance|Engineering]]
|-
| :m || [[Job Guides#Medical|Medical]]
|-
| :n || [[Job Guides#Research|Science]]
|-
| :v || [[Job Guides#Service|Service]]
|-
| :h || Headset's Default Department
|-
| ; || General radio
|}
</div></div>


[[File:Interface1.png|right]]
Though the Solarian Corporate Authority saw it fit to revoke some of the megacorporation’s presence within the Solarian Alliance, Zavodskoi Interstellar still seeks to maintain strong ties. Majority of their footholds, outside of Dominia, flourish within the now NanoTrasen-free Solarian Alliance and are likely to keep growing if the megacorporation can maintain an amiable relationship with the nation. Though Zavodskoi Interstellar agrees with the Private Military Contracting Group’s own agenda, and sometimes even contributes to its growth within the Conglomerate, it ultimately believes that the Conglomerate should remain “neutral” in the face of interstellar conflict, and profit from the lucrative opportunities that arise from playing both sides.  
If you've just spawned in, you may notice you have an expansive interface all along the bottom of your screen. This section will help you understand what these icons are and why.


For the most part, to interact with something, you click on it.
==== [[Idris Incorporated]] ====


===Inventory===
Money ensures the cogs of the machines are well-oiled, and who better to oversee the economic affairs of the Spur than Idris Incorporated and its CEO, Alex Mason. Leveraging the corporation’s extensive ties and financial resources, Idris Incorporated seeks to in-debt the entirety of the Spur with its profitable foresight – extending loans, and ensuring a healthy supply of Idris Reclamation Units into the market to ensure liability is kept to a minimum. Though it enjoys a sizeable foothold within the service industry, Idris Incorporated’s true agenda lies wherever the money leads.
The middle and left side of your screen is your inventory and item slots. From top to bottom, left to right, they are:
#Main Inventory: Accessed by pressing the toggle button in the bottom left corner.
##Helmet, right ear
##Glasses, mask, left ear
##Uniform, outer clothing, gloves
##Expand/collapse inventory, shoes, outer clothing storage
#Easy Access Inventory - Always visible
##ID
##Belt
##Backpack
##Right and left hand
##Pockets


===Object Interaction===
== Corporate Oversight ==  
The bottom right side of the screen will contain a number of buttons that will change how you interact with objects or people around you. These are:
#[[File:Mov_intent.png]]Movement Intent
#[[File:Intents.png]]Intents
##Help - You won't do harm by clicking on someone empty handed. Will also prevent you from firing ranged weapons by default.
##Disarm - You will knock items out of hands and potentially knock people to the ground.
##Grab - You will grab someone.
##Harm - You will punch someone if you click them.
#[[File:Damage_zone.png]]Targetting Window - Useful for precision stuff, mainly used for combat and surgery.
#[[File:Resist.png]]Resist - You will resist out of physical incapacitation. Will also make you drop to the floor to put yourself out, should you be on fire.
#[[File:Drop.png]]Drop - Will drop the item in your active hand.
#[[File:Throw.png]]Throw - Will toggle throwing. Clicking somewhere with an item in your hand will throw it in that direction. If an item is thrown at you and you have an empty hand, you will catch the item.
#[[File:Toggle_gun.png]]Toggle Gun Mode - Will determine if you shoot at who you click or if you will aim at them instead, which will bring up a few more options.


===Status===
Though the “cooperation” of the megacorporations has proven to be beneficial, it is still common practice to poach workers from one another, and leak more classified information during these employee transfers, an attempt to combat these methods, the Chainlink has formalised a third-party oversight agency that acts independently of the other megacorporations. Commonly referred to as the Chainlink’s enforcers, the '''Stellar Corporate Conglomerate Internal Affairs Agency''' has become notorious for its handling of those against the megacorporate agenda. Agents have widespread authority to disable any potential threats to the corporations through the soul-crushing bureaucracy, in particular through their knowledge of corporate regulations and laws that act as a powerful weapon against any that stand in their way.  
Most of these icons are hidden, but if they were all active on the screen, then they would be:
#[[File:Ceiling_indicator.png]]Ceiling - Informs you if there's a ceiling above you.
#[[File:Tox_indicator.png]]Toxin - You're currently breathing in a toxic substance.
#[[File:Fire_indicator.png]]Fire - You're currently on fire.
#[[File:Ice_indicator.gif]]Ice - You're currently freezing.
#[[File:Oxy_indicator.gif]]Oxy Warn - You're not breathing enough oxygen.
#[[File:Pressure_indicator.gif]]Pressure Warn - You are in a low/high pressure environment without protection.
#[[FIle:Internals_toggle.png]]Internals Toggle - Will toggle your internal atmosphere on or off. You must be wearing a suitable mask and have a tank of air/oxygen in your immediate inventory.
#[[File:Health_doll.png]]Health Doll - Will give you a rough estimate of how you're doing. This isn't 100% accurate, as pain will influence what this indicator looks like.
#[[File:Temperature_indicator.gif]]Temperature Warn - Will inform you if you're too hot or too cold.
#[[File:Nutrition4.png]]Nutrition - Will pop up if you are hungry, or if you've eaten too much.


==Exploring==
However, outside of the '''Stellar Corporate Conglomerate Internal Affairs Agency''', much of the existing corporate oversight from the various constituent megacorporations has remained untouched, remaining as it was prior to the Chainlink’s formation. Despite this some agencies have been incorporated into the greater Stellar Corporate Conglomerate, operating as Human Resources. The '''Stellar Corporate Conglomerate Internal Affairs Agency''' are the corporate oversight, however, '''Human Resources''' are their legitimate investigative force in dealing with civil and criminal problems that might erupt across the various facilities within the Conglomerate.
[[File:Elevators1.png|192px|right]]
[[File:Elevators2.png|192px|right]]
So now you're actually playing the game, congrats! If you've  read the [[Guide to Controls]], then you should already have a rough idea of how to move your character around. If you joined mid-round, you will appear in the Residential Deck Lifts, on the Lower Dec. But if you join with the start of the round, you will appear in the Tool Storage, which is located in the Main Deck. You can check the [https://map.aurorastation.org/#/h1?y=110.4140625&x=108.828125&z=6/ Server Map] for an overview of the SCCV Horizon.


The ship is divided into three main sections: the Lower Deck, the Main Deck, and the Upper Deck. The Lower Deck generally includes hangars and some utility departments, such as Custodial and Operations. The Main Deck, as the name suggests, houses almost all of the main departments, including Security, Engineering, Medical, and Research. The Upper Deck is mainly for Command and entertainment areas. While exploring the ship, you will come across these departments, but you won't be able to enter most of them as an Assistant due to clearance restrictions. Nonetheless, take the opportunity to familiarize yourself with the layout of the ship.
== Executives and Branches ==


Keep in mind that a round typically lasts around two hours. If you need to leave before then, you can return to the Residential Deck Lifts in the Lower Deck and use either the Living Quarters Lift or the Cryogenic Freezer to exit the round.
The Chainlink is headed by the '''League of Chief Directors''', from which ultimate authority is delegated to respective corporations. This League of Chief Directors is responsible for oversight of the entire Chainlink. Though, most of the lesser positions find themselves comprising mostly of former NanoTrasen employees, retained for their display of excellence during Miranda Trasen’s reign as Chief Executive Officer of NanoTrasen – though they have slowly become replaced through corporate restructuring, supported by all except NanoTrasen.  


After your first round, you may want to move on to an actual job. Some beginner-friendly occupations include:
The '''Corporate Committee of Affairs''' – having only been founded in 2465 during the new financial year, though rather dull-sounding in name, attempts to off-set this imbalance by comprising of representatives placed by the other megacorporations; even vested with the power to determine the funding of the Chainlink, and ultimately veto the League of Chief Directors in a simple majority vote. Matters pertaining to the Chainlink’s operations are often overseen by direct subordinates of the League itself, who operate above the corporate employees and consist of major shareholders or high-ranking internal affairs.
* [[Janitor]]: Walk around the Horizon to learn its layout while performing custodial tasks.
* [[Hangar Technician]]:  Do deliveries and sort the warehouse to get familiar with handling items in the game.
* [[Engineer#Engineering Apprentice|Engineering Apprentice]]: Gain hands-on experience in Engineering, but make sure there are other Engineers available to help you.
* [[Medical Intern]]: The learner role of the medical department.
* [[Scientist#Lab Assistant|Lab Assistant]]: Learn how to be a scientist after some work experience.


Additionally, interacting with other players can make the game more enjoyable and engaging. Try to stay in character and be creative with your interactions, but also be respectful of other players and their characters. Remember that everyone is here to have fun, so don't take things too seriously or get upset if something doesn't go as planned. Don't hesitate to ask for help if you're unsure about something. You can do so in-character (IC) or out of character (OOC). Most players are happy to assist newcomers, whether it's with small tasks or getting familiar with a particular department.
{{Navbox Lore}}
 
[[Category:Corporations]]
Good luck!
[[Category:Pages]]
{{Gameplay Guides}}

Latest revision as of 21:31, 22 June 2024

Stellar Corporate Conglomerate
SCC logo.png
Slogan The unbreakable chainlink, holding the Spur together.
Headquarters Unknown
Chief Executive Officer Miranda Trasen
Official Languages Tau Ceti Basic, Sol Common, Tradeband
Official Colours Navy blue (#336699), cyan

(#81d9ee), gold (#f1b61c)

Founded 2458 (unofficially), 2462 (officially)
Founder
Operating Region

This is the page for the Stellar Corporate Conglomerate, the organization the players work for. This contains very important setting information.

Formerly, the players worked for solely NanoTrasen - while this is technically true to an extent, still, this sentence is an open request to all wiki readers to report inconsistencies in this matter, to wiki/lore development for gameplay pages/lore pages respectively.

Formed at the height of corporate power in the galaxy, the Stellar Corporate Conglomerate — unofficially known as the “Chainlink” due to its emblem —is a group exercising undisputed economic dominance over the Orion Spur. The Chainlink was founded to secure privately owned assets within Tau Ceti owned by the various megacorporations during the Solarian incursion by Grand Admiral Raymond Özdemir, who commanded the 35th Fleet of the Solarian Navy during its siege of the Republic of Biesel.

The Chainlink has essentially forced the largest economic influences into a corporation, with which the Trasen family holds an unsteady authority over. Though cooperation has been deemed “essential” at this point in time, the shaky peace still finds itself littered with cut-throat, espionage-ridden affairs as each megacorporation attempts to place itself on top. Though, their unlikely alliance comes as a result of Einstein Engines’ threat to their economic prowess, where the first trans-stellar corporation has maintained dominance within some of more influential sovereign states such as the Nralakk Federation and the Solarian Alliance.

Contents

Noteworthy members

  • Titanius Aeson, Hephaestus CEO
  • Alex Mason, Idris CEO
  • Liqin Hsiao-Li, Zeng-Hu CEO
  • Lyudmila Zavodskoi, Zavodskoi CEO
  • Kubra Mobolaji, PMCG CEO
  • Chin-hae Hong, Orion Express CEO

Corporate Affairs

History

Though once shrouded in secrecy, the Stellar Corporate Conglomerate has become a staple of the Orion Spur, essentially acting as the puppet masters of the interstellar economy. With the earliest dated supply shipments being traced to 2458 – it appears that the constituent megacorporations within the Stellar Corporate Conglomerate have sought to cooperate with one another to ensure their economic dominance since the First Solarian Invasion of the Republic of Biesel; though within the shadows. Almost every element of the Stellar Corporate Conglomerate had been hidden and concealed from the greater public, and more so from the scrutiny of those uncovering secrets that the most powerful individuals in the Orion Spur preferred to not yet be revealed.

However, following the Second Solarian Invasion of the Republic of Biesel in 2462, the Stellar Corporate Conglomerate revealed themselves to the interstellar community at large; proclaiming their goal was to protect the financial livelihood of all their corporate clients and assets, and to ensure their facilities across the Republic of Biesel would not be diminished as a result of “rogue actors” – similar in circumstances to their original founding, after Admiral Michael Frost’s incursion into their profits.

Since its reveal, the Chainlink has gone on to ensure its dominance through several masterful techniques – mostly centring around the Corporate Reconstruction Zone; or the annexed Solarian territories by the Republic of Biesel. Pouring countless resources into stabilizing the region so as to further exploit it, the Chainlink has all but managed to prop the annexation as a legal undertaking of colonies abandoned by the Solarian Alliance during the Collapse. Though, their efforts have not gone without resistance, in particular, the Republic of Mictlan has proven to be rather ungrateful for the Chainlink’s efforts to uplift them. Sponsoring the Peacekeeper Mandate - a Biesellite military operation that aims to enforce their annexation, regardless of what the local inhabitants think - the Chainlink has managed to quell the majority of the Republic of Mictlan’s more unsavoury elements, though there still exists significant unrest across the eastern hemisphere of the planet.

Miranda Trasen maintains her dominance of the Orion Spur through her manoeuvring into the Director of the Stellar Corporate Conglomerate; using her position to propel NanoTrasen interests to the dismay of the other constituent megacorporations. However, will this be the unravelling of the economic, and political entity that has so far been successful in their subjugation of the interstellar community, has not yet been revealed, but perhaps events in the future may change this.

Influence

The sheer size of the co-operating corporation’s influence, now tightly bound by their public front of allegiance to one another, is enough to sway many of the powers on the interstellar stage – while some of the larger political entities retain some measure of independence, they still ultimately rely on the constituent members of the Stellar Corporate Conglomerate for their respective niches within the interstellar economy. Despite attempts by the Solarian Alliance to keep megacorporations in check; they’ve merely facilitated a deal with the devil, exchanging their reliance on the Chainlink instead for Einstein Engines.

The Chainlink, through its member companies and their cooperation, has domination of several economies within the Orion Spur. From banks to manufacturers, only a sliver of economic productivity in the Spur is controlled by others, the main threat to the Stellar Corporate Conglomerate being Einstein Engines. Despite the power of the Chainlink, Einstein has managed to remain competitive against them through tight ties with the Solarian Alliance and Nrralakk Federation, both the largest economies to exploit. As one of the eldest megacorporations, Einstein Engines has maintained a constant throughout humanity's journey to the stars, the consequences it wrought.

However, as the alliance grows older, it can be seen that the constituent megacorporations seek their own power; desiring to diminish NanoTrasen’s domination of influence over their affairs, so far. Conducting themselves in a manner to not directly oppose NanoTrasen, the various other megacorporations have begun leveraging their economic influence on nations; in particular, as seen with Hephaestus Industries’ planned expansion across Moghes. Yet another example is Idris Incorporated’s leveraging credit provided to NanoTrasen during its attempt to recapture control of Phoenixport.

Agendas and Advertising

It is without a doubt that each and every constituent megacorporation has their own agendas with how the Stellar Corporate Conglomerate should operate, and most definitively to their own benefit. Though employees may find themselves “employed” by the Conglomerate, in reality they find themselves on long-term contracting agreements, still maintaining some ties to their original megacorporation, such as a Research Director from Zeng-Hu Pharmaceuticals would still remain employed by the megacorporation, even if technically they are contracted to the Conglomerate.

Zeng-Hu Pharmaceuticals

Zeng-Hu seeks to combine the innovation of the megacorporations to its own benefit, creating technology that many play off as being fantastical. Though with the inception of the Conglomerate, the megacorporation has certainly benefitted from the shared technological ties to certain industries, it still seeks to ensure its technological edge through careful manipulation of its patents and intellectual property: ensuring it stakes its claim before anyone else when it comes to discovery and innovation.

NanoTrasen

NanoTrasen seeks to maintain the status quo of them being the dominant megacorporation, subverting the influence held by the combined might of the megacorporations to its own benefit, and will go to great lengths to ensure they remain on top – even so far as to diminish the Conglomerate’s influence to ensure their own is maintained. The Trasen’s openly claim that NanoTrasen will remain the most influential megacorporation, with Miranda clinging to her position as Acting Director to maintain the illusion that the corporation shall forever remain in the spotlight. Though the phoronics industry seems to be dwindling, the corporation seeks to expand its foothold in other industries that it enjoys sizeable market domination within.

Private Military Contracting Group

Conflict pays, and it pays well. The Private Military Contracting Group knows such very well. Ensuring a strong hand through amassing military-grade technology and fleets capable of assisting even the strongest actors on the interstellar stage is merely one element of their agenda, the other being reliance on the Conglomerate – indirectly the Private Military Contracting Group – to maintain stability within their borders, and even outside of them. Mercenary work is one of the oldest careers and simply one of the most profitable. The Group maintains the Conglomerate should broaden its capabilities to fight, routinely citing the need for such when referring to the Second Solarian Incursion of Biesel.

Orion Express

Though not so obvious as the other megacorporations, the Orion Express sees the future of the economy relying on its ability to provide delivery, both with goods and with the services it would offer to nations – in particular, growing the reliance of these nations to the Stellar Corporate Conglomerate to ensure that their removal would be too costly, with far too many drawbacks to the interstellar economy, so that a similar body to the Solarian Corporate Authority could not deny their vitality. By any means necessary, Orion Express attempts to leverage influence within the Republic of Biesel, even where it means causing drifts with the other megacorporations who rely on it to supply them with much-needed resources and equipment, which it knows keenly.

Hephaestus Industries

Hephaestus Industries, the manufacturing giant of the Spur, wishes to merely expand its foothold within its existing industries – terraforming, spacecraft construction, integrated positronic chassis manufacturing, resource extraction and lastly engine development. Similarly to Zeng-Hu, it seeks to combine the brightest minds within the Conglomerate to get a technological advantage, but with particular application to help its existing monopolies as opposed to Zeng-Hu’s broader wishes. The future resides within the furnaces of Hephaestus Industries, and Titanius Aeson seeks to ensure the interstellar stage knows it. Even with the damage wrought by the Solarian Corporate Authority, Hephaestus Industries seeks to ensure they remain in steady competition with Einstein Engines, and that the Conglomerate can only truly reach its potential when its bankrupted.

Zavodskoi Interstellar

Though the Solarian Corporate Authority saw it fit to revoke some of the megacorporation’s presence within the Solarian Alliance, Zavodskoi Interstellar still seeks to maintain strong ties. Majority of their footholds, outside of Dominia, flourish within the now NanoTrasen-free Solarian Alliance and are likely to keep growing if the megacorporation can maintain an amiable relationship with the nation. Though Zavodskoi Interstellar agrees with the Private Military Contracting Group’s own agenda, and sometimes even contributes to its growth within the Conglomerate, it ultimately believes that the Conglomerate should remain “neutral” in the face of interstellar conflict, and profit from the lucrative opportunities that arise from playing both sides.

Idris Incorporated

Money ensures the cogs of the machines are well-oiled, and who better to oversee the economic affairs of the Spur than Idris Incorporated and its CEO, Alex Mason. Leveraging the corporation’s extensive ties and financial resources, Idris Incorporated seeks to in-debt the entirety of the Spur with its profitable foresight – extending loans, and ensuring a healthy supply of Idris Reclamation Units into the market to ensure liability is kept to a minimum. Though it enjoys a sizeable foothold within the service industry, Idris Incorporated’s true agenda lies wherever the money leads.

Corporate Oversight

Though the “cooperation” of the megacorporations has proven to be beneficial, it is still common practice to poach workers from one another, and leak more classified information during these employee transfers, an attempt to combat these methods, the Chainlink has formalised a third-party oversight agency that acts independently of the other megacorporations. Commonly referred to as the Chainlink’s enforcers, the Stellar Corporate Conglomerate Internal Affairs Agency has become notorious for its handling of those against the megacorporate agenda. Agents have widespread authority to disable any potential threats to the corporations through the soul-crushing bureaucracy, in particular through their knowledge of corporate regulations and laws that act as a powerful weapon against any that stand in their way.

However, outside of the Stellar Corporate Conglomerate Internal Affairs Agency, much of the existing corporate oversight from the various constituent megacorporations has remained untouched, remaining as it was prior to the Chainlink’s formation. Despite this some agencies have been incorporated into the greater Stellar Corporate Conglomerate, operating as Human Resources. The Stellar Corporate Conglomerate Internal Affairs Agency are the corporate oversight, however, Human Resources are their legitimate investigative force in dealing with civil and criminal problems that might erupt across the various facilities within the Conglomerate.

Executives and Branches

The Chainlink is headed by the League of Chief Directors, from which ultimate authority is delegated to respective corporations. This League of Chief Directors is responsible for oversight of the entire Chainlink. Though, most of the lesser positions find themselves comprising mostly of former NanoTrasen employees, retained for their display of excellence during Miranda Trasen’s reign as Chief Executive Officer of NanoTrasen – though they have slowly become replaced through corporate restructuring, supported by all except NanoTrasen.

The Corporate Committee of Affairs – having only been founded in 2465 during the new financial year, though rather dull-sounding in name, attempts to off-set this imbalance by comprising of representatives placed by the other megacorporations; even vested with the power to determine the funding of the Chainlink, and ultimately veto the League of Chief Directors in a simple majority vote. Matters pertaining to the Chainlink’s operations are often overseen by direct subordinates of the League itself, who operate above the corporate employees and consist of major shareholders or high-ranking internal affairs.