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{{JobPageHeader
The alert system is a standardized system of 5 security levels that details the status of the ship, the dangers it faces, and the permissions and access granted to certain parts of the crew. The alert level is chosen by the Command team as they see fit to address any issues aboard. This is done via the Communication program on command-level devices, or, for higher levels, the Keycard Authentication Device.
|headerbgcolor = #05A3A4
|headerfontcolor = white
|stafftype = SECURITY
|imagebgcolor = #9eb7ff
|img = Warden-nbt.png
|jobtitle = Warden
|access = [[Security_Officer#The_Equipment|Armory]], [[Job_Guides#Internal_Security|Security]], [[Security_Officer#The_Brig|Brig]] Timers,  Warden's Office, [[Security_Officer#The_Brig|Prison Wing]], Maintenance
|difficulty = Hard
|qualifications = At least 25 years of age, applicable criminal forensics degree or 7 years experience in Prisoner Management field.
|employers = [[Zavodskoi Interstellar]], [[Idris Incorporated]], [[Private Military Contracting Group | The Private Military Contracting Group]]
|duties = Ensure the arrested prisoners don't escape, issue weapons to security, manage the Brig.
|superior = [[Head of Security]]
|guides = [[Security_Officer#Standard_Procedure|The Standard Procedure]], [[Corporate Regulations]], [[Guide to EVA]]
}}
The '''Warden''' is a member of the security staff and is responsible for the brig and the prisoners. He also has access to the armoury and is responsible for handing out equipment. He has control over the [[Security_Officer#The_Brig|Brig]] and the [[Security_Officer#Processing|Prison Wing]]. Much like the rest of the department, wardens are expected to have EVA training.


==Watch Hound==
==<span style='color: green'>Green Alert</span>==
Half of your job is to look after the prisoners; make sure they [[NanoTrasen_Liaison#Submitting_an_Incident_Report|aren't abused]] or given [[Corporate Regulations|unfair sentences]] and that they [[Traitor|don't escape]]. The other half of your job is to arm security with weapons in [[Captain#Alerts_and_SOP| emergencies]]. You are not a [[Security Officer]] and '''should not leave the brig if possible.''' However, you may operate as an officer shall the need arise, under the permission of your [[Head of Security|HoS]].
A green alert status indicates that the ship is operational without any present danger or elevated privileges. This is the status that the ship is expected to be running under, and Command must work towards a return to this status should it ever change.


If you have no prisoners to watch out for, you can be helpful to your team by coordinating with officers over your radio channel, checking cameras when people call for help, and updating arrest records. You can also do roll call every so often, to make sure that the officers are still alive and well. You have the opportunity to make Security run like a well-oiled machine, but don't start acting like [[Head of Security|your boss.]]
During a green alert, all privacy laws are enforced and no additional privileges are provided to personnel. Security staff must not have weapons visible, may not conduct searches or arrest crew members without an applicable authorised warrant (exceptions apply). Camera access for non-Command personnel are limited to their own department. Suit sensors are not mandatory, and may be set to any setting based on the individual's personal preferences.


Also make sure you keep track of what's in the armory. You start with a list of everything in the armory and should keep track of who and what is being taken and their reason why. Moreoever, make sure the armory stock is well-balanced. Sometimes, the people at Central forget to stock a certain type of weaponry, whether lethal or non-lethal; and it is your job to make sure the [[Job_Guides#Supply|situation is remedied]] before it's too late. It is important to note though, that the crew armory is '''not''' your responsibility. Leave it and it's operations to command staff.
==<span style='color: blue'>Blue Alert</span>==
A blue alert status indicates that there is a high potential or unknown danger on the ship, or high potential for hostile encounters. This alert is used to assist Security personnel with identifying a potentially major threat, or to prepare the ship for hostile encounters. Security personnel are authorized to wear complete armor sets, helmets, and display weaponry at all times. Random searches of crew are permitted within reason. Locational searches are also permitted with probable cause, however Command Staff may shut down a locational search of an area under their authority. This includes but is not limited to: their own department, the bridge, vault, or any other shared command-restricted location. In both cases, it is the right of the department head, or the individual receiving the search to know the reason of said search.


Remember to follow [[Corporate Regulations]]
Blue alert unlocks additional access privileges for personnel. Security will obtain access to the entire ship's camera network, and maintenance airlocks will lose their access restrictions.


==Things to Know==
It is an expectation for Command staff to raise the security level to blue if there is a suspected danger aboard the SCCV Horizon, however if the situation can be handled through warrants and is not evolving rapidly, then green alert should be preferred over blue.
As a Warden, you have full control over the entirety of the [[Security_Officer#The_Brig|Brig]]. Other than that, you are on the same level as [[Investigator|everyone else]] [[Security Officer|in Security]]. You report to the [[Head of Security]] just like every other officer.  


Unlike every other officer, you have the independent authority to issue arrest and search warrants as long as there is sufficient cause to. This responsibility is not an indicator of elevated rank - it just allows security to function appropriately when the Command Staff normally responsible are missing. '''You should not be issuing warrants unless your normal oversight''' (in the form of a [[Head of Security]] or the [[Captain]]) '''is not present.''' Even then, it's a good idea to ask or inform any present command staff if the warrant is a for a crime of level 200 and above. Any warrants you issue independently will be subject to review by either of these people later on.  
==<span style='color: red'>Red Alert</span>==
A red alert status indicates that there is a confirmed and immediate threat to the ship. Authorising a red alert status requires two Command personnel to swipe their ID cards on keycard authorisation terminals located within their offices simultaneously.  


Have an advanced knowledge of [[Corporate Regulations]] and [[Guide to Station Procedure|ship Directives]], and also be aware of all [[Guide to Station Procedure|CCIA Notices]]. There aren't many people who want to be brigged for no reason, and ''nobody'' wants to be held until transfer without due cause. If necessary, you might even need to release a prisoner for being held unlawfully.
Red alert provides additional expectations and privileges to personnel. All on-board staff are required to set their suit sensors to maximum, and may be charged with Failure to Execute an Order if they are deemed non-compliant. Security may now have weapons unholstered at all times. Tau Ceti Basic is '''required''' on public channels.


===Equipment===
A red alert status may only be used if there is a confirmed, active and immediate danger aboard the ship, and Command are expected to work towards lowering the status and resolving the danger as soon as possible. If the ship remains on Red alert for a significant amount of time, a situation report must be faxed to CCIA to provide an update.
To help your wardening ways, grab a pair of cuffs (for prisoner transportation) that are in a box in the armory, and a [[Security_Officer#The_Equipment|stun baton]]. You already have a taser and a pair of sunglasses. Several portable flashers are in the armory. These CAN and will be useful in securing the brig during attacks. Make sure no one gets your ID, and you know who the [[Head of Security]] is, as you need to defend your equipment from would-be thieves. Nobody other than yourself, the Head of Security, and the [[Captain]] are allowed into the armory; walking into the armory without authorization is considered trespassing.


You also have a box of blank id-cards in your closet.
'''Warning: Red Alert blocks any vote to end the round. Only remain on Red Alert for as long as is strictly necessary.'''
These can be used to process prisoners who have "lost" their own id-cards.
To do so, get one of the blank id-cards from the box in your closet, remove any gloves the prisoner might be wearing, then target their hands and click on them with the blank id-card in hand.
This is done to imprint the biometic details of the prisoner onto the id-card.
Once you have done that, you can use the id-card to sentence them as usual.


===Don't Sit Around===
==<span style='color: orange'>Yellow Alert</span>==
Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or there are any areas of break in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who is behaving suspiciously in security and hold them till the Head of Security comes. Remember, talk first, disarm second, kill if that's your only option (it never is).
A yellow alert indicates a confirmed biological hazard onboard the ship. All crew are to follow command instruction in order to ensure a safe return to standard operations.


If you are going to sit around, it may be worthwhile to update the security records for your prisoners. Seriously. Update the security records.
Code Yellow should be used for hazards such as carp, greimorians, vines, drones, blobs or any other hazard on the ship. It will give Command and any relevant departments the required flexibility (for example allowing officers to carry weaponry during a greimorian outbreak) to deal with any biological hazard threats, without sacrificing privacy rights or giving the Security Department the means to arrest/search crew without a warrant.
 
==Traitor==
You start with gloves, an energy gun, armor, and sunglasses. You have access to a ton of guns, and a ton of other things no ship member could dream of. Problem is, you have poor access to the ship, but you have a whole brig to play with. You are less likely to be "needed" compared to a Head of Security, and less likely to be expected to respond to call than a security officer. Yet, running about ship will attract attention, so get done what you need to, do it fast, and remain in the safety of the brig.


==<span style='color: indigo'>Delta Alert</span>==
The ship has been compromised, and is beyond saving. This alert level can only be issued by the captain and admins, by following the protocol outlined on the [[Captain|Captain's page]]. Regulations are sidelined, security and command may do whatever is necessary to guide people to the escape pods and contain the threat long enough for the ship to be destroyed. Pray you might survive.
{{Guides}}
{{Guides}}
{{Jobs}}
{{jobs}}

Latest revision as of 03:12, 2 August 2024

The alert system is a standardized system of 5 security levels that details the status of the ship, the dangers it faces, and the permissions and access granted to certain parts of the crew. The alert level is chosen by the Command team as they see fit to address any issues aboard. This is done via the Communication program on command-level devices, or, for higher levels, the Keycard Authentication Device.

Green Alert

A green alert status indicates that the ship is operational without any present danger or elevated privileges. This is the status that the ship is expected to be running under, and Command must work towards a return to this status should it ever change.

During a green alert, all privacy laws are enforced and no additional privileges are provided to personnel. Security staff must not have weapons visible, may not conduct searches or arrest crew members without an applicable authorised warrant (exceptions apply). Camera access for non-Command personnel are limited to their own department. Suit sensors are not mandatory, and may be set to any setting based on the individual's personal preferences.

Blue Alert

A blue alert status indicates that there is a high potential or unknown danger on the ship, or high potential for hostile encounters. This alert is used to assist Security personnel with identifying a potentially major threat, or to prepare the ship for hostile encounters. Security personnel are authorized to wear complete armor sets, helmets, and display weaponry at all times. Random searches of crew are permitted within reason. Locational searches are also permitted with probable cause, however Command Staff may shut down a locational search of an area under their authority. This includes but is not limited to: their own department, the bridge, vault, or any other shared command-restricted location. In both cases, it is the right of the department head, or the individual receiving the search to know the reason of said search.

Blue alert unlocks additional access privileges for personnel. Security will obtain access to the entire ship's camera network, and maintenance airlocks will lose their access restrictions.

It is an expectation for Command staff to raise the security level to blue if there is a suspected danger aboard the SCCV Horizon, however if the situation can be handled through warrants and is not evolving rapidly, then green alert should be preferred over blue.

Red Alert

A red alert status indicates that there is a confirmed and immediate threat to the ship. Authorising a red alert status requires two Command personnel to swipe their ID cards on keycard authorisation terminals located within their offices simultaneously.

Red alert provides additional expectations and privileges to personnel. All on-board staff are required to set their suit sensors to maximum, and may be charged with Failure to Execute an Order if they are deemed non-compliant. Security may now have weapons unholstered at all times. Tau Ceti Basic is required on public channels.

A red alert status may only be used if there is a confirmed, active and immediate danger aboard the ship, and Command are expected to work towards lowering the status and resolving the danger as soon as possible. If the ship remains on Red alert for a significant amount of time, a situation report must be faxed to CCIA to provide an update.

Warning: Red Alert blocks any vote to end the round. Only remain on Red Alert for as long as is strictly necessary.

Yellow Alert

A yellow alert indicates a confirmed biological hazard onboard the ship. All crew are to follow command instruction in order to ensure a safe return to standard operations.

Code Yellow should be used for hazards such as carp, greimorians, vines, drones, blobs or any other hazard on the ship. It will give Command and any relevant departments the required flexibility (for example allowing officers to carry weaponry during a greimorian outbreak) to deal with any biological hazard threats, without sacrificing privacy rights or giving the Security Department the means to arrest/search crew without a warrant.

Delta Alert

The ship has been compromised, and is beyond saving. This alert level can only be issued by the captain and admins, by following the protocol outlined on the Captain's page. Regulations are sidelined, security and command may do whatever is necessary to guide people to the escape pods and contain the threat long enough for the ship to be destroyed. Pray you might survive.

Guides of the Horizon
General Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Gunnery - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes - Chain of Command
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - Paramedic - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles