Difference between revisions of "Timeline of Humanity"

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While Human history is long and diverse, with multiple perspectives and a myriad of details that vary between accounts, here is a more succint summary of the more recent events in the history of mankind.
While Human history is long and diverse, with multiple perspectives and a myriad of details that vary between accounts, here is a more succint summary of the more recent events in the history of mankind.


==The Second Space Age==
== The Second Space Age ==


'''2045''': After a period of decline in American power, a number of Great Powers form: the United States, the European Union, the People's Republic of China, and the Republic of India. A number of regional powers also rise, including Russia, Brazil, Nigeria, Indonesia, Mexico, and Korea.
'''2125:''': While Humanity has faced success in colonizing Mars and the Moon with their respective populations reaching the millions, Earth itself is facing its greatest economic crisis as resources begin to run out, yet the population has only growth to reach 10 billion inhabitants.


'''2075''': Research into viable space travel yields results. Slightly faster than conventional space travel through the use of practical nuclear engines.
===The Discovery of Warp===
Earth pop: 9.5 billion.
'''2130:''': Scientists in orbit discover Warp Technology, marking the start of the Interstellar Era. Within ten years, the technology is refined and installed on probes that will be sent out to map the stars surrounding Sol. The technology allows travel to other star systems within weeks, but the energy required to keep the warp engine running is massive.


'''2085''': Human settlements on Luna and Mars established, low populations.
== The Founding of the Sol Alliance ==
Earth pop: 9.55 billion.
'''2140:''': The United Nations officially forms the Sol Alliance, which becomes the new government of humanity. It oversees Earth and the colonies in the solar system, effectively bringing all of humanity under one banner.


'''2100''': Stream of Earth-based resources begin to trickle. Governments begin to subsidize off-world colonization efforts. Large-scale colonization/mining operations on Luna, Mars, other near Earth bodies.
===The Discovery of Biesel===


'''2125''': Earth’s resources begin to be stretched to the breaking point. Luna and Mars populations reach the millions, steady stream of resources back to Earth keep the nations there afloat. Resource shortages cause the worst economic crisis on Earth since the Great Depression.
'''2147:''': Biesel is discovered in Tau Ceti by Sol Alliance probes, promising new resources for the desperate Earth. In orbit, colony ships are constructed as efforts begin to colonize this habitable world. With the trip expected to take months with current warp travel technology, it is considered a one-way trip for the colonists.
Earth pop: 10 billion.


'''2130''': Scientists discover Warp Technology, marking the start of the Interstellar Era. Spurred by fears of resource collapse and anarchy on Earth probes are sent out to perform in-depth charting nearest systems. Luna and Mars see large population increases.
'''2152:''': A second habitable world is discovered in the Epsilon Eridani system, bringing even more possibilities of expansion for humanity.
Earth pop: 10.01 billion.


'''2140''': Hundreds of probes are sent to survey nearby star systems and potential candidates for colonization. The Sol Alliance, individual nations and private interests quickly organize colonization missions to these worlds. United Nations convene and form the Sol Alliance, a supranational body “to oversee the colonization and development of Solar and Extrasolar bodies”. There was moderate opposition to the measure, mainly stemming from general anti-United Nations sentiment.
== The First Trans-stellars ==


'''2147''': Biesel is discovered in Tau Ceti by Sol Alliance probes; a medium sized terracompatible world, efforts to colonise it begin quickly.
'''2155:''': Habitable closest to Earth see their population steadily increase as colony ships make round trips between the settlements and Sol. Einstein Engines becomes the first Transstellar corporation, specializing in producing Warp engines and supplying colonists with affordable equipment to tame and exploit the new worlds they inhabit. Despite this growth, it's not yet possible for the Earth to see a true profit emerge from this. With the growing instability, Earth itself has age-old feuds break out on its surface while Einstein Engines continues to profit.


'''2152''': A second garden world is discovered in the Epsilon Eridani system, along with a number of near-compatible worlds.
'''2166:''' Zeng-Hu Pharmaceuticals is founded by Zeng-Hu. It has patents on many new medicines and drugs distilled from the natural flora of the new colony worlds, as well as performing research in the power of cloning.


'''2155''': Garden worlds closest to Earth see massive population increases as colony ships make round trips between the settlements and Sol. Einstein Engines becomes the first Transstellar corporation, specializing in producing Warp engines and supplying colonists with cheap colonization modules. Several earth governments enforce rationing, while tensions rise over resource use. Several disputes escalate into border skirmishes. The Sol Alliance, lacking any authority over Earth itself, is unable to intervene.
===The New Galactic Economy===


'''2185''': Earth begins to stabilize as birth rates are kept in check and people continue to leave for garden worlds. Earth relies on Mars, Luna, and the most developed garden worlds for resources. Earth enters a period of political stability. Due to Earth’s dependence upon imported extrasolar resources, the nations of Earth sign the Treaty of Mumbai, giving the Sol Alliance the authority a degree of authority over the extrasolar affairs of individual nations. Sol Alliance is afforded more power over Earth affairs, as a result of its direct control of the Colonies Earth depends on for resources.
'''2200:''' The Martian Terraforming Project begins, transforming the barren surface into lush plains and having ancient riverbeds flow for the first time in millions of years. Mars sees a huge immigration boom, with former inhabitants of Earth craving the perceived freedom and prosperity available on this new frontier. With interstellar trade now becoming a huge market, the complexities of currency exchanges becomes more trouble than its worth. The Sol Alliance creates the Credit, a standardized currency that all of human space will use.
Earth pop: 10.2 billion. Total pop: 12 billion.


'''2200''': The Martian Terraforming Project begins, leading to a boom in martian immigration. The largest extrasolar garden world attain populations in the hundreds of millions.The Sol Alliance forms the Central Administrative Zone (CAZ), giving it formal authority over Earth itself. The CAZ represents an attempt to end the anarchic system of international relations and act as a moderator between the nations of Earth. In conjunction with the formation of the CAZ, the Sol Alliance issues the Sol Credit, the official currency of humanity. Although initially intended for use on the various extrasolar colonies, it would eventually start to displace the national currencies as Earth becomes more economically homogenous.
===The Second Great Depression===
Earth pop: 10.75 billion. Total pop: 14 billion.


'''2215''': Second wave of scouting operations map systems further out from the existing extra-solar colonies. Second wave of colonization efforts.The first-wave colony worlds begin to reach economic maturity, with many achieving a standard of living rivalling or exceeding that of Earth. The Martian terraforming project fails, and millions die in rapid environmental degradation. Massive waves of immigrants leave Earth and Mars for the inner colonies. In many systems, corporations have established extensive asteroid mining operations. In the face of increased piracy and lawlessness in the outer colonies, the Solarian Unified Command forms for the purpose of maintaining order in Sol Alliance space.
'''2260:''' A massive recession strikes the Sol Alliance as the largest stock exchanges see a sudden collapse, effectively tanking the entire economy. The trans-stellar corporations nearly go bankrupt, and desperately use their influence to reap massive bail-outs.  
Earth pop: 9.5 billion. Total pop: 13.5 billion.


'''2250''': New garden worlds discovered, Earth still dependent on resources from other planets. Depopulation of Earth leads to massive abandoned sections of cities. Colony worlds continue to grow exponentially, spurred on by cheap cost of colonization.
'''2265:''' With no end of the "Great Depression" in sight, a desperate and bankrupt Earth establishes extortionary taxes on its colony worlds. This leads to anger, and questions over the credibility of the Sol Alliance's claim of representing all of humanity.
Earth Pop: 13 billion. Total Pop: 16.9 billion.


==The First Interstellar War - First Sol Alliance Civil War ==
'''2275:''' Fighting breaks out in the outer colonies, spurred on by extremist elements and anti-Alliance sentiments. The Sol Alliance is slow to respond, paralyzed by confusion and uncertainty. As a result, other Colonies on the fringe begin to break away, forming the Coalition of Colonies.
'''2260''': Sol Alliance levy taxes on Earth for disproportionate use of resources (import a bunch, export little luxury resources). Earth-based ‘planetism’ increases. Sol Alliance stresses unity. Fringe elements in outer-most colonies begin to openly revolt against Sol Alliance administration, seen as the ‘Shackle of Earth-based oppression’.


'''2270''': Developing colonies better able to census planets populations: discovered that in total; billions of colonists exist spread across roughly 100 colonized worlds (besides Earth). Steadily improving habitation, agriculture and infrastructure technologies pave way for quick, efficient colonization. Earth population and politicians begin to look on with envy and disgust, Sol Alliance attempts to represent the ‘unifying’ force in human space.
== The First Interstellar War ==
Earth pop: 14 billion. Total pop: 19.8 billion.


'''2275''': Open hostilities break out in fringe systems (what are now the mid to outer colonies), spurred on by extremist elements and anti-Alliance sentiments. Sol Alliance is slow to respond, paralyzed by confusion and uncertainty. As a result, other Colonies on the fringe begin to break away, seeing the Alliance as ineffective at supporting them.
'''2278:''' The Coalition of Colonies is still not recognized by the Sol Alliance, and in anger the Coalition attacks Sol Alliance military forces who refused to leave systems that had seceded. The Coalition fleet is drastically smaller and less equipped than the Sol Alliance, but the massive size of their territory and the slow response times of Sol means they enjoy a very successful, defensive guerrilla war.


'''2278''': First Interstellar War breaks out. Most radical fringe worlds declare war on Alliance, attacking Alliance military garrisons and ships. Hit and run tactics are used, with the occasional suicide attack. Alliance forces are overwhelmed and in disarray. Political gridlock as Earth urges Alliance to completely annihilate rebels as more moderate inner colonies stress restraint. Earth resents ‘Its colonies’ for disagreeing with it.
'''2286:''' Many Megacorporations profit from the war, selling arms to one or both sides, trading in dangerous systems and staking claims in otherwise dangerous locations. Despite all the chaos, humanities' population has risen to 22 billion people.


'''2285''': More ‘outer’ but not ‘fringe’ colonies break away as Alliance proves ineffective in dealing with rebel threat. Rebels begin attacking each other, more extremist factions fighting more moderate ones. The present day outer systems becomes very dangerous place. Several large coalitions in the ‘outer colonies’ officially declare independence (they were already practically independent), and begin fighting rebels elements who venture into their space. Sol, Inner and Mid Colonies remain with the Sol Alliance. Outer colonies are mostly independent.
'''2287:''' The First Interstellar War is said to have ended on this date with a ceasefire between the Sol Alliance and the Coalition of Colonies. But despite the formal peace, skirmishes continue to break out, and the frontier remains lawless and untamed...
Earth pop: 14.2 billion. Total pop: 21.1 billion.  


'''2286''': Many Megacorporations profit from the war, selling arms to one or both sides, trading in dangerous systems and staking claims in otherwise dangerous locations. Earth convinces Sol Alliance to begin wiping out extremist factions in the frontier to ‘eradicate the anarchists that threaten our peace’. The Earth is satisfied and the Colonies are largely horrified.  The Sol Alliance is dominated by ‘Hawkish’ politicians, which issue proclamations that extremist and rebellious colonists will not be tolerated. ‘Independent’ outer colonies build up their militaries in response.
===The New Capital of Humanity===


==The Resource Wars==
'''2300:''' The administration of the Sol Alliance is moved to the newly constructed Unity City, a space station in Earth orbit. The new capital is intended to increase ease of access while also better reflecting the Alliance’s stated mission to represent all of humanity, not just any single nation or planet.
'''2290:''' Colonies continue to see pop increases. Earth continues to suffer from resource shortages. Earth feels effects of almost three centuries of continued colonization efforts, with the colonies starting to be unable to support it. Radical elements come to power in Earth-governments. Age old national rivalries are revived. Sol Alliance begins to shift its power-base off Earth.
Earth pop: 14.3 billion. Human pop: 22.6 billion.


'''2300:''' The administration of the Sol Alliance is moved to the newly constructed Unity City, a space station in Earth orbit. The new capital is intended to increase ease of access while also better reflecting the Alliance’s stated mission to represent all of humanity, not just any single nation. Meanwhile, Earth continues to use the Alliance to exploit its colonies.
== Formation of Nanotrasen ==
Earth pop: 14.4 billion. Total pop: 24 billion.


'''2310:''' As the population of Earth grows, it begins to drain more and more resources from the colonies. The inner colonies experience massive trade deficits with Earth, enforced by special laws exempting Earth goods from local taxes. This hamstrings the development of local industry in the colonies. Several colonies petition for increased autonomy within the Sol Alliance, and unrest develops on several worlds. Earth enacts sanctions against the more rebellious colonies.
==The Fall of Earth - The Great War==
'''2314:''' Several of the largest inner colonies petition the Earth-dominated Alliance government for increased autonomy and decreased trade restrictions. Earth gives only token concessions to these colonies, causing widespread unrest which many colonial authorities refuse to quell. Several colonies refuse to enforce trade restrictions, causing Earth to declare martial law in these systems and send Sol Alliance fleets to restore order. Many of these fleets mutiny and refuse to follow orders. Within a month, the Alliance military is split along Earth and Inner-Colony lines.
A coalition of inner colonies form the Provisonal Government of the Alliance of Solarian Colonies (PGASC), which declares itself the legitimate government of the Sol Alliance. This event marks the beginning of the Great War.
Earth pop: 14.5 billion. Total pop: 26 billion.
'''2315:''' Following an initial period of confused fighting, the Earth forces withdraw to Sol and several nearby minor star systems, threatening to unleash Kinetic Kill Vehicles (KKV's) should PGASC forces enter the Sol System. The various colonial navies rush to manufacture their own KKV's. A cold war of sorts begins. Cut off from outside trade, the Sol system's economy begins to implode.
'''2316:''' PGASC ground forces establish footholds on Luna, Mars and Earth. Months of intense fighting leave millions dead on both sides. KKV's are used sparingly, and none of fired (directly) at cities.
'''2317:''' The PGASC captures Mars and brings the brunt of it's forces to Earth and Luna. Many cities including Los Angeles, Shanghai, Cairo, London and Cape Town are heavily damaged by intense fighting. Several Space Elevators are destroyed. The two sides continue to jokey for control over pockets of space above Earth.
'''2318:''' The PGASC manages to destroy Unity City space station, crippling Alliance forces. The Alliance and Earth based governments surrender to the PGASC. The Sol Alliance is reworked, granting the inner colonies much more independence and power within the government. The Sol System is in tatters. Humanity rebuilds.
Earth population: 12.9 billion. Total human population: 22.1 billion.
'''2330:''' Refugees continue to leave Earth for slightly better off Mars and Luna. The Terran economy is reworked with sustainability and resource-conservation in mind.
==Tensions within the Sol Alliance==
===Formation of Nanotrasen===
'''2346:''' Formation of Nanotrasen by Xavier Trasen. Initially specializes in advanced gene therapy. It eventually becomes a more broadened scientific company, rivaling Einstein Engines.
'''2346:''' Formation of Nanotrasen by Xavier Trasen. Initially specializes in advanced gene therapy. It eventually becomes a more broadened scientific company, rivaling Einstein Engines.


===The Warp Gate Project and the Secession Crisis===
=== The Warp Gate Project ===
'''2355:''' The [[Bluespace|Warp Gate project]] begins with the goal of connecting the most populated inner colonies via permanent orbital gates, allowing for instantaneous transportation between them. The work itself is contracted out to a number of trans-stellar corporations, with the Sol Alliance shouldering most of the cost. Trans-stellars help rebuild Sol Alliance fleets. Military ‘indebted’ to Trans-stellars. Sol Alliance establishes formal relations with outer colonies.
 
'''2365:''' Earth regains it symbolic status as Humanity's homeworld. A new breed of Terran politicians reject Earth-centrism in favor of harmony. Whether a genuine change of heart of a PR stunt, aid is diverted from Luna and Mars towards Earth, accelerating reconstruction.
'''2370:''' Warp Gate project financially drains Sol Alliance. Support for project decreases, some inner-colonies (mostly those not receiving a warp gate in their system) riot.


'''2376:''' A number of inner colonies secede from the Sol Alliance, in protest of the Warp Gate Project's exorbitant cost. Many within these colonies are suspicious of the Sol Alliance, which they see as an insider meddling in their affairs and draining them of funds. The fleets of local governments engage Sol Alliance ships in contested systems. Minimal loss of life on surface of planets: Fleets and orbital installations are the primary targets. However, the war causes a major disruption in trade, causing considerable damage to the Alliance's economy. The Warp Gate project is put on hold.
'''2355:''' The [[Bluespace|Warp Gate project]] begins with the goal of connecting humanity's most populated and profitable systems with permanent, mammoth structures that cut travel time to mere days. The work itself is contracted out to Einsten Engines, with the Sol Alliance shouldering most of the cost.


'''2379:''' Many outer colonies, emboldened by a surge in nationalism and the disorder within the Sol Alliance, war among themselves for land and resources. Low-intensity warfare breaks out between several of the larger empires, with a handful of systems changing hands and further encroachment upon Sol Alliance space. By this time, a majority of the secessionist forces have been defeated and most of them have already surrendered. Peace talks begin with the remaining Secessionist forces. Construction resumes on the Warp Gate project.
'''2384:''' The Warp Gate Project is completed. While Einstein Engines now enjoys the immense profits from controlling the most effective and commonly used method of intergalactic travel, the Sol Alliance is facing a new economic crisis as the project has put a heavy load on their coffers. Desperate and facing a new potential recession, the Sol Alliance grants major concessions to both trans-stellar corporations and its colony worlds over the next decade, effectively granting both factions independence in many areas.


'''2384:''' The Warp Gate Project is completed; The Secession War ends with casualties in the tens of millions. A number of concessions are made to secessionist states in order to secure a lasting peace, although Anti-alliance sentiment still lingers in many areas. Outer colonies continue to war with each other, but the extent of the conflict is scaled back. As they expanded operations on the largely lawless frontier, Trans-stellars were forced to arm themselves and either contracted or bought mercenary services to protect their cargo. These same mercenary services would later diversify their operations, offering their services to various interstellar governments.
'''2390:''' The Warp Gates bring an influx of wealth to the inner-colonies closest to them, but disrupt several established trade routes, leading to economic decline in several systems. The Sol Alliance, largely bankrupt from the Warp Gate project, is forced to grant independence to a number of border systems. These worlds quickly join the loosely organized Confederation of Colonies, or strike it out on their own.


'''2390:''' The Warp Gates bring an influx of wealth to the inner-colonies closest to them, but disrupt several established trade routes, leading to economic decline in several systems. The Sol Alliance, largely bankrupt from the Warp Gate project and the Secession War, is forced to grant independence to a number of border systems. These worlds quickly join various outer colony nations. These new holdings of the outer colony empires greatly boost their economies (these worlds were built up by the Sol Alliance before seceding, and have on average larger populations and more developed infrastructure than their outer colony cousins).
Earth Pop: 12.99 billion. Human pop: 29 billion.


==The Rise of Nanotrasen==
==The Rise of Nanotrasen==
===Advancement of Trans-stellars===
'''2400:''' Trans-stellars capitalize on immense profits from the past decades, diversifying to a great degree. Some begin swearing allegiances to these corporations, making them nations in their own rights that rule in the fringes of known space, while lobbying for even more benefits from the Sol Alliance. Their power is divided almost equally between Einstein Engines, Zeng-Hu Pharmacuticals, and ((to be decided)).
'''2400:''' Some of inner colony worlds of the Alliance reach population as high as the several billions. War in the outer colonies die down. Resentment towards the central government persists in several Alliance systems. Trans-stellars capitalize on immense profits from the past decades, diversifying to a great degree. Some begin swearing allegiances to these corporations, sick of the outer colonies’ wars and/or the Sol Alliance’s slow decay.
Human pop: 31 billion.


'''2403:''' NanoTrasen acquires the mining rights to the Romanovich Cloud in the Tau Ceti system (an Inner-inner colony system).
'''2403:''' NanoTrasen acquires the mining rights to the Romanovich Cloud in the Tau Ceti system (an Inner-inner colony system).


'''2410:''' Trans-stellars begin more heavy duty Sol Alliance lobbying efforts. In the outer colonies, Trans-stellar begin to bully some smaller nations, threatening to cut off military, resource, supply and/or financial support unless they give in to demands. All Trans-stellars are of roughly equal power, having established a sort of ‘stability’ between themselves, specializing in distinct fields.
Sol Alliance begins to stagnate; Intra-Alliance trade tapers off as more systems become self-sufficient. Potentially more profitable trade routes from inner to developing outer colonies (which are proving more profitable than intra-Alliance trade) are expensive and fuel intensive. Energy crises develop on several worlds as supplies of energy resources along with centuries old power generating techniques (fusion, traditional combustion) prove insufficient to deal with rising energy demand.
Human pop: 32 billion


===The First Contact===
===The First Contact===
'''2413:''' First contact with Skrell people. Sends shockwaves throughout human space. Skrellians have an established ‘confederacy of systems’ spread out over dozens of star systems. Sol Alliance and Skrellian Confederacy quickly draft a cooperation treaty. Skrell and Alliance begin conducting joint research projects and colonization efforts. Human, Skrell populations intermingle. Combining their research into FTL travel, Skrell and Human scientists co-develop Bluespace drivers, which have a much longer range and are much faster than traditional warp drives. However, a large amount of traditional fuel sources are required to jump-start bluespace drivers.
'''2413:''' First contact is made with the Skrell. Sends shockwaves throughout human space. Over the next few years, these two species come closer and begin to cooperate on developing new technology. The Sol Alliance, optimistic about this new alien race, creates an alliance with them while the trans-stellar corporations compete to reverse-engineer Skrellian technology for various fields.


===Discovery of Plasma===
===Discovery of Plasma===
'''2417:''' In the Romanovich Cloud in the outer edges of Tau Ceti, NT discovers the resource ‘plasma’. Its extremely energy efficient properties alleviate the growing energy crises on several worlds. Plasma quickly becomes the prefered fuel and energy generating commodity. NT becomes excessively wealthy; Trans-stellar ‘stability’ shattered as NT quickly patents and monopolizes ‘plasma refining’ technique. Other transtellars petition Sol Alliance for sanctions, but are ignored. Foundation for the Syndicate forms in furious trans-stellars and the Alliance Senators that support them. Bluespace drives and the extremely profitable Inner-colony to outer colony trade routes made viable by plasma. Inner-colonies provide outer-colonies with luxury goods for massive profits.
'''2417:''' In the Romanovich Cloud in the outer edges of Tau Ceti, NT discovers the resource ‘plasma’. This element becomes an immensely efficient fuel source, effectively ending the growing energy crisis that humanity was facing, while further research quickly proved that it can make bluespace travel safe, efficient, and profitable. Plasma quickly becomes the prefered fuel and energy generating commodity. NT becomes excessively wealthy, using its exclusive patents on plasma refining and generation to become the single most powerful corporation in the known galaxy.


'''2420:''' The last reconstruction efforts are finished on Earth. Earth' economy now focuses on selling sophisticated and luxury items to all human colonies. The introdcution of plasma greatly eases it's electricity issues. Some Earth-centrism remains, but Humanity's homeworld is once again respected throughout human space.
== Discovery of Ahdomai ==
'''2418:''' New, bluespace equipped probes discover Ahdomai, and the Tajaran. The Sol Alliance attempts to intervene to protect this undeveloped race from conspiring trans-stellar corporations, but the situation quickly unravels, harming the Sol Alliance's credibility as an effective police force.


Human Pop: 35 billion.
'''2420:''' Earth is made effectively self-sufficient, with plasma effectively ending its energy crisis. Now the stagnation reverses completely, and Earth is revitalized. Terraforming efforts are made, funded by the Sol Alliance, to bring quality of life to a world covered in urban sprawl and ruined eco-systems. Zeng-Hu Pharmaceuticals begins reintroducing previously extinct animals back into the wild, using clones created from the animal's genetic information.


'''2425:''' Bluespace Link gates begin to pop-up in the most developed systems across Human and Skrell space. The Alliance Sol Warp Gates are upgraded with Bluespace technology, greatly increasing their efficiency.
=== The Age of Bluespace ===
'''2425:''' Bluespace Link gates begin to pop-up in the most developed systems across Human and Skrell space. The Alliance Sol Warp Gates are upgraded with Bluespace technology, greatly increasing their efficiency and giving Nanotrasen control of all travel throughout the Sol Alliance; dethroning Einstein Engines.


==The Discovery of New Sentients==
'''2450:''' Tau Ceti, a Sol Alliance system in the inner colonies, has Nanotrasen dominating nearly every facet of life. Sentiment is pro-Nanotrasen, with politicians praising the corporation's efforts to improve the local economy, while ignoring the many morally questionable actions that Nanotrasen has taken.
===The Tajara===
'''2432:''' First contact with Tajaran people. A Sol Alliance funded expedition into the Tajaran home system discovered the by comparison, primitive species and their homeworld of Adhomai. Interstellar corporations attempted to set up on Adhomai due to the large amount of untapped resources and unemployed Tajara. The Sol Alliance stepped in at the request of the Tajaran Nobility, and the corporations were forced to abandon Adhomai, albeit with a few of the native Tajarans, who would later return to lead an insurrection against the nobility on their homeworld.


===The Uneth===
=== The Lawless Frontier ===
'''2433:''' An exploration mission to an uncharted desert planet uncovers the Unathi, a highly aggressive race that apparently survived a self-destructive nuclear war. With their homeworld ruled by various small tribes, many Unathi are ‘picked up’ from their homeworld by various governments and corporations and ‘employed’, while the sole modern Unathi nation remaining allow Nanotrasen to begin freely hiring noteworthy citizens. Some are granted citizenship in the human nations they relocate to. They enjoy a higher degree of respect then the Tajara, but are still looked upon with suspicion and distrust.


==The Syndicate==
'''2452:''' The Coalition of Colonies suddenly dissolves over a disagreement on the Coalition's relationship with trans-stellar corporations, with claims of many outer colonies being corporate police states rather than true colonies. The frontier of human space become a lawless expanse with pirates and mega-corporations becoming the new law of the lands. It becomes very much a "Wild West" in space.
'''2440:''' NT leverages its plasma monopoly to effectively take-over several systems in the outer colonies. NT begins increasing the size of its merchant navy and security forces, while 'convincing' more local governments to grant protection to NT holdings. Sol Alliance supports NT despite growing public outrage. Talk of NT buying Senators. Resentment of NT grows in some systems across human space. Extremist elements in fringe systems recruited by burgeoning Syndicate.


'''2445:''' Medical and cloning technological advances cause population boom.  Syndicate begins staging small scale assaults using sleeper cells against NT across space; targeting anything NT from plasma refinement centers to orbital corporate habitation complexes. NT uses this as pretext to continue to expand its security forces. NT begins to heavily lobby the local governments of Tau Ceti, their chief plasma mining system.
==Present Day==
Human pop: 41 billion.
 
'''2450:''' Tau Ceti local government ‘extremely’ pro-NT. Allegations of bribery largely ignored or swept under the rug. Syndicate operations steadily increase in intensity.
 
'''2452:''' Fringe systems flare up as ‘terrorists’ (e.g. Syndicate) attacks NT corporate interests there. Outer and Inner Systems also see an increase in Syndicate operations, but on a more covert scale. NT and Tau Ceti Local Government ‘Republic of Biesel’ petition Sol Alliance for establishment of ‘Tau Ceti Free Trade Zone’, jointly administered by the two. Sol Alliance reluctantly establishes the Free Trade Zone, giving NT a foothold in the center of Alliance Space. Riots break out over accusations of NT essentially ‘buying the Republic of Beisel’. NT puts down the riots quickly and effectively. Syndicate begins active recruitment of discontent Tau Ceti Citizens. NT institutes Loyalty Implanting requirements for all executives, a ‘voluntarily and painless’ process. Implants are also used to quell the most radical opposition to NT rule, all kept hush-hush, though.
 
'''2454:''' NT establishes a series of orbital mixed-used stations in Tau Ceti to act as R&D, Medical, Population and command and Control hubs. Among these are the research/mining station NSS Aurora in the Romanovich Cloud and the new Command Hub of NT: the Odin, aka ‘CentComm’ or ‘Central Command’. Tau Ceti administered by a combination of Republic of Biesel and NanoTransen Tau Ceti Advisory Committee, but both are ultimately subject to Sol Alliance laws (in theory).


==Present Day==
'''2457:''' Current Date. NT is an economic powerhouse which the Sol Alliance relies on for plasma to keep its trade routes to the outer colonies alive and satisfy the energy needs of its largest colonies. Anti-NT sentiment grows in Tau Ceti, but many others continue to support the megacorporation keeping the gears of the (human) galactic economy going.
'''2457:''' Current Date. NT is an economic powerhouse which the Sol Alliance relies on for plasma to keep its trade routes to the outer colonies alive and satisfy the energy needs of its largest colonies. Anti-NT sentiment grows in Tau Ceti, but many others continue to support the megacorporation keeping the gears of the (human) galactic economy going.


However, the Syndicate continues to position itself to strike back against the NT on a larger scale; and many more exotic, fantastical elements of the universe such as the Vox, undiscovered alien life, extremists, even ancient powers beyond comprehension may be moving to strike at arguably the most powerful organization in human space.
However, the Syndicate continues to position itself to strike back against the NT on a larger scale; and many more exotic, fantastical elements of the universe such as the Vox, undiscovered alien life, extremists, even ancient powers beyond comprehension may be moving to strike at arguably the most powerful organization in human space.


'''Current Human population: 47.5 billion'''
{{Navbox Lore}}
{{Navbox Lore}}

Revision as of 02:16, 26 May 2015

While Human history is long and diverse, with multiple perspectives and a myriad of details that vary between accounts, here is a more succint summary of the more recent events in the history of mankind.

The Second Space Age

2125:: While Humanity has faced success in colonizing Mars and the Moon with their respective populations reaching the millions, Earth itself is facing its greatest economic crisis as resources begin to run out, yet the population has only growth to reach 10 billion inhabitants.

The Discovery of Warp

2130:: Scientists in orbit discover Warp Technology, marking the start of the Interstellar Era. Within ten years, the technology is refined and installed on probes that will be sent out to map the stars surrounding Sol. The technology allows travel to other star systems within weeks, but the energy required to keep the warp engine running is massive.

The Founding of the Sol Alliance

2140:: The United Nations officially forms the Sol Alliance, which becomes the new government of humanity. It oversees Earth and the colonies in the solar system, effectively bringing all of humanity under one banner.

The Discovery of Biesel

2147:: Biesel is discovered in Tau Ceti by Sol Alliance probes, promising new resources for the desperate Earth. In orbit, colony ships are constructed as efforts begin to colonize this habitable world. With the trip expected to take months with current warp travel technology, it is considered a one-way trip for the colonists.

2152:: A second habitable world is discovered in the Epsilon Eridani system, bringing even more possibilities of expansion for humanity.

The First Trans-stellars

2155:: Habitable closest to Earth see their population steadily increase as colony ships make round trips between the settlements and Sol. Einstein Engines becomes the first Transstellar corporation, specializing in producing Warp engines and supplying colonists with affordable equipment to tame and exploit the new worlds they inhabit. Despite this growth, it's not yet possible for the Earth to see a true profit emerge from this. With the growing instability, Earth itself has age-old feuds break out on its surface while Einstein Engines continues to profit.

2166: Zeng-Hu Pharmaceuticals is founded by Zeng-Hu. It has patents on many new medicines and drugs distilled from the natural flora of the new colony worlds, as well as performing research in the power of cloning.

The New Galactic Economy

2200: The Martian Terraforming Project begins, transforming the barren surface into lush plains and having ancient riverbeds flow for the first time in millions of years. Mars sees a huge immigration boom, with former inhabitants of Earth craving the perceived freedom and prosperity available on this new frontier. With interstellar trade now becoming a huge market, the complexities of currency exchanges becomes more trouble than its worth. The Sol Alliance creates the Credit, a standardized currency that all of human space will use.

The Second Great Depression

2260: A massive recession strikes the Sol Alliance as the largest stock exchanges see a sudden collapse, effectively tanking the entire economy. The trans-stellar corporations nearly go bankrupt, and desperately use their influence to reap massive bail-outs.

2265: With no end of the "Great Depression" in sight, a desperate and bankrupt Earth establishes extortionary taxes on its colony worlds. This leads to anger, and questions over the credibility of the Sol Alliance's claim of representing all of humanity.

2275: Fighting breaks out in the outer colonies, spurred on by extremist elements and anti-Alliance sentiments. The Sol Alliance is slow to respond, paralyzed by confusion and uncertainty. As a result, other Colonies on the fringe begin to break away, forming the Coalition of Colonies.

The First Interstellar War

2278: The Coalition of Colonies is still not recognized by the Sol Alliance, and in anger the Coalition attacks Sol Alliance military forces who refused to leave systems that had seceded. The Coalition fleet is drastically smaller and less equipped than the Sol Alliance, but the massive size of their territory and the slow response times of Sol means they enjoy a very successful, defensive guerrilla war.

2286: Many Megacorporations profit from the war, selling arms to one or both sides, trading in dangerous systems and staking claims in otherwise dangerous locations. Despite all the chaos, humanities' population has risen to 22 billion people.

2287: The First Interstellar War is said to have ended on this date with a ceasefire between the Sol Alliance and the Coalition of Colonies. But despite the formal peace, skirmishes continue to break out, and the frontier remains lawless and untamed...

The New Capital of Humanity

2300: The administration of the Sol Alliance is moved to the newly constructed Unity City, a space station in Earth orbit. The new capital is intended to increase ease of access while also better reflecting the Alliance’s stated mission to represent all of humanity, not just any single nation or planet.

Formation of Nanotrasen

2346: Formation of Nanotrasen by Xavier Trasen. Initially specializes in advanced gene therapy. It eventually becomes a more broadened scientific company, rivaling Einstein Engines.

The Warp Gate Project

2355: The Warp Gate project begins with the goal of connecting humanity's most populated and profitable systems with permanent, mammoth structures that cut travel time to mere days. The work itself is contracted out to Einsten Engines, with the Sol Alliance shouldering most of the cost.

2384: The Warp Gate Project is completed. While Einstein Engines now enjoys the immense profits from controlling the most effective and commonly used method of intergalactic travel, the Sol Alliance is facing a new economic crisis as the project has put a heavy load on their coffers. Desperate and facing a new potential recession, the Sol Alliance grants major concessions to both trans-stellar corporations and its colony worlds over the next decade, effectively granting both factions independence in many areas.

2390: The Warp Gates bring an influx of wealth to the inner-colonies closest to them, but disrupt several established trade routes, leading to economic decline in several systems. The Sol Alliance, largely bankrupt from the Warp Gate project, is forced to grant independence to a number of border systems. These worlds quickly join the loosely organized Confederation of Colonies, or strike it out on their own.


The Rise of Nanotrasen

2400: Trans-stellars capitalize on immense profits from the past decades, diversifying to a great degree. Some begin swearing allegiances to these corporations, making them nations in their own rights that rule in the fringes of known space, while lobbying for even more benefits from the Sol Alliance. Their power is divided almost equally between Einstein Engines, Zeng-Hu Pharmacuticals, and ((to be decided)).

2403: NanoTrasen acquires the mining rights to the Romanovich Cloud in the Tau Ceti system (an Inner-inner colony system).


The First Contact

2413: First contact is made with the Skrell. Sends shockwaves throughout human space. Over the next few years, these two species come closer and begin to cooperate on developing new technology. The Sol Alliance, optimistic about this new alien race, creates an alliance with them while the trans-stellar corporations compete to reverse-engineer Skrellian technology for various fields.

Discovery of Plasma

2417: In the Romanovich Cloud in the outer edges of Tau Ceti, NT discovers the resource ‘plasma’. This element becomes an immensely efficient fuel source, effectively ending the growing energy crisis that humanity was facing, while further research quickly proved that it can make bluespace travel safe, efficient, and profitable. Plasma quickly becomes the prefered fuel and energy generating commodity. NT becomes excessively wealthy, using its exclusive patents on plasma refining and generation to become the single most powerful corporation in the known galaxy.

Discovery of Ahdomai

2418: New, bluespace equipped probes discover Ahdomai, and the Tajaran. The Sol Alliance attempts to intervene to protect this undeveloped race from conspiring trans-stellar corporations, but the situation quickly unravels, harming the Sol Alliance's credibility as an effective police force.

2420: Earth is made effectively self-sufficient, with plasma effectively ending its energy crisis. Now the stagnation reverses completely, and Earth is revitalized. Terraforming efforts are made, funded by the Sol Alliance, to bring quality of life to a world covered in urban sprawl and ruined eco-systems. Zeng-Hu Pharmaceuticals begins reintroducing previously extinct animals back into the wild, using clones created from the animal's genetic information.

The Age of Bluespace

2425: Bluespace Link gates begin to pop-up in the most developed systems across Human and Skrell space. The Alliance Sol Warp Gates are upgraded with Bluespace technology, greatly increasing their efficiency and giving Nanotrasen control of all travel throughout the Sol Alliance; dethroning Einstein Engines.

2450: Tau Ceti, a Sol Alliance system in the inner colonies, has Nanotrasen dominating nearly every facet of life. Sentiment is pro-Nanotrasen, with politicians praising the corporation's efforts to improve the local economy, while ignoring the many morally questionable actions that Nanotrasen has taken.

The Lawless Frontier

2452: The Coalition of Colonies suddenly dissolves over a disagreement on the Coalition's relationship with trans-stellar corporations, with claims of many outer colonies being corporate police states rather than true colonies. The frontier of human space become a lawless expanse with pirates and mega-corporations becoming the new law of the lands. It becomes very much a "Wild West" in space.

Present Day

2457: Current Date. NT is an economic powerhouse which the Sol Alliance relies on for plasma to keep its trade routes to the outer colonies alive and satisfy the energy needs of its largest colonies. Anti-NT sentiment grows in Tau Ceti, but many others continue to support the megacorporation keeping the gears of the (human) galactic economy going.

However, the Syndicate continues to position itself to strike back against the NT on a larger scale; and many more exotic, fantastical elements of the universe such as the Vox, undiscovered alien life, extremists, even ancient powers beyond comprehension may be moving to strike at arguably the most powerful organization in human space.