Difference between revisions of "Getting Started"

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Hello, and welcome to Space Station 13, a game rich with player interaction and, for this server and many others, roleplay. This guide is intended for players new to the SS13 experience and perhaps BYOND in general. First and foremost, please read [https://aurorastation.org/rules.html the rules], otherwise your stay here may wind up being rather short.
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<center>{{Navbox New Player Guides}}</center>
{{toc_right}}
'''If you are an experienced Space Station 13 player, familiarize yourself with Aurora's lore at [[New Player Lore Guide]] and see the [[Character Creation]] guide.'''


=BYOND=
Welcome to Space Station 13, a game that offers rich player interaction and, on this server and many others, a unique roleplay experience! This guide assumes you are completely new to Space Station 13 and its controls. This guide will attempt to take you step-by-step through setting up your BYOND account, the incredibly unintuitive controls of SS13, and what to expect from your first round.
[[File:Pager.png|right|400px]]
BYOND - Build Your Own Net Dream - is the <s>awful, archaic, and probably cursed</s> engine that SS13 uses, and must be downloaded in order to join any server. Simply [http://www.byond.com/download/ download the latest version] and make your account, and you should be all set to join a server! '''NOTE:''' Currently, many servers require that you download a beta build of BYOND, which can be downloaded through the pager, ''however'' versions 1432 through 1434 are '''blacklisted''' from joining Aurorastation due to exploitative bugs in their builds. If you find yourself having one of these versions (you can find out by clicking ''About Byond'' with the top-right menu button on the pager), you may download an exe installer [http://www.byond.com/download/build/512/ from here].


Once everything is installed and ready, click the field next to ''Filter'' and type in "Space Station 13", the hub entry should show up and you will likely see a list of servers, one of which may be Aurorastation. If you cannot find the entry for it, however, then click [https://aurorastation.org/ Board The Aurora] on this link, and BYOND will open up automatically.
==Downloading BYOND==
[[File:Pager.png|right|400px|border]]
BYOND - Build Your Own Net Dream - is the <s>awful, archaic, and probably cursed</s> engine that SS13 uses, and it must be downloaded in order to join any server. To download BYOND, visit [http://www.byond.com/download/ the BYOND website].


==You're In!==
A BYOND account also must be created before you can join any servers. Your BYOND account is called your ckey in common parlance, and is what stores all your characters, administrative notes, and playtime from server to server. If you have to make a new ckey for whatever reason, ensure you talk to a staff member about it.
[[File:Greetings.png|right|540px]]
If you've done everything up to now correctly, then you should see a screen titled ''Dream Seeker'' and an ad that drones on for roughly 30 seconds. Once that's gone by, you will get a large screen split down the middle, on the left being the server's title screen, and on the right being a bunch of commands (known as verbs) as well as the chat log. If the screen on the left is blank, then that means the server is still streaming resources to you, which may take a minute or two. Thankfully, this is usually a one-time ordeal.


=Fundamentals=
After installing BYOND and creating an account, click the field next to ''Filter'' and type in "Space Station 13". The hub entry should appear, and you will likely see a list of servers! You can scroll down until you see Aurorastation, or you can click [https://aurorastation.org/ Board The Aurora] on this link. This will automatically open BYOND and take you to the server.
Before we can continue, there are a few things we should make sure you know before you dive headfirst into the <s>chaos</s> action.
 
#'''Make sure you've [https://aurorastation.org/rules.html read the rules!]'''
===You're In!===
#Be sure to [[Guide to Controls|give this a read]] for how to control your character.
[[File:Greetings.png|right|440px]]
#This is a roleplay server, so make sure that your character and their actions are believable for the setting.
If you've successfully joined the server, you'll see the blank ''Dream Seeker'' screen. After roughly thirty seconds, the window will open and you'll be presented with a split-screen interface. On the left side, you'll see the server's title screen with clickable options, and on the right side, you'll see a set of commands (also known as verbs) and the chat log.
#Your first round will be rough.
 
If the left side is blank, it means that the server is still streaming resources to your computer, which may take a minute or two. However, this is a one-time process that usually only occurs the first time you join the server.
 
==Before You Join==
Now that you've officially joined the server, here are some important tips that can help you before you join your first round.
#'''Make sure you've [https://aurorastation.org/rules.html read the rules!]''' Failing to do so can result from a swift exit from the server.
#'''Check your settings (if you want).''' If the lobby music is particularly loud, you can turn it off in the <code>Preferences</code> at the top right of your screen, under <code>Hear/Silence Lobby Music</code>. A bunch of other sound-toggling settings are here as well, should you desire to turn them off.
#'''This is a roleplay server.''' On an HRP server, an attempt is made to cultivate a more serious, dramatic atmosphere, though that doesn't mean there can't be humor or strange happenings afoot. Make sure that your character and their actions are believable for the [[New Player Lore Guide|setting]].
#'''Your first round may be rough.''' Feel free to ask your fellow players for help in the OOC channel (accessible by hitting F2), or in the Local OOC channel, found in the <code>OOC</code> tab in the upper-right part of your screen. Local OOC will broadcast an OOC message to those around you, and is useful if you need to advise someone you're AFK or you need help with something. Failing all this, consider asking the staff team for help! In the <code>Admin</code> tab, click <code>Adminhelp</code> to send a message to the staff that are currently online.
With that out of the way, we can continue to character creation!
With that out of the way, we can continue to character creation!


=Your First Character=
==Your First Character==
On the window that should have appeared in the middle of your screen, click ''Setup Character'' at the top to bring up the character creation window. It should look something like the picture on the right. The only button at the very top you should worry about for now is the ''Save slot'' button, and you should click it often. Below are sections that cover the row of buttons just below the slot manipulation buttons. Remember, your character should fit in with the setting!
''[[Character Creation|Click here to read the full guide on character creation.]]''
 
On the left side of the screen, you'll see a menu of options, including <code>Setup</code>. Click on this to open the character creation window, which should look similar to the picture below. For now, the only button at the top you need to worry about is the <code>Save Slot</code> button at the top of the pop-up, which you should click regularly to avoid losing your progress. Below the save slot button, you'll see a row of buttons that allow you to customize your character's appearance and attributes. Keep in mind that your character should fit in with the server's setting!


==General==
[[File:Character setup.png|center|540px]]
[[File:Character.png|right|540px]]
==Controls==
This is the screen to set up everything on the surface for your character, from their name and appearance to their description. On the left side we have:
Space Station 13 has an expansive, archaic system of controls that are unintuitive at first glance. As you become more accustomed to the interface, you'll grow more used to the controls the way they are.
*'''Name:''' Determines what your character will be identified by. This should only be a first and last name, no nicknames.
**'''Random Name:''' If you can't think of a name for your character, clicking this will cycle through pre-generated names for you to use.
*'''Gender:''' Self explanatory option that lets you make your character either male or female.
*'''Age:''' Sets the age of your character. Depending on the [[Job Guides|job]] you want to visit sooner or later, you'll want to set your age appropriately.
*'''Spawn Point:''' This will determine where you spawn if you join the round late. You may want to select ''Cryogenic Storage'' so that you're placed in the station immediately.
*'''Languages:''' How many languages your character knows. By default, you know Ceti Basic, and you have space to add two more languages, though this isn't required.
*'''Body:''' This section edits what your character will look like, and you even have a preview window to see your changes.
**'''Species:''' Clicking this will bring up a list of species you can play as. Unfortunately, you can only play as a human until you've signed up for a race whitelist, so this is safe to ignore for now.
**'''Blood Type:''' Determines what blood type you'll have, but you don't have to keep track of what it is.
**'''Skin Tone:''' Adjusts the tone of your character in a range from 1 to 220, with 1 being pale and 220 being dark.
**'''Disabilities:''' Pops up a list of disabilities that will be inflicted on your character. These disabilities are mechanical, and may affect gameplay, so you may wish to leave this alone for now.
**'''Limbs:''' Brings up a list of your body parts, and whether or not you want the limb in question to be missing or replaced with a prosthesis. You may want to leave amputation alone, prosthetics function a little differently than organic limbs when damaged.
**'''Internal Organs:''' Lets you replace organs with augmented/synthetic variants. Functionally identical to their organic counterparts until damaged.
**'''Prosthesis/Amputations:''' Shows a list of everything that's been amputated/replaced, if you explored the two options above, as well as a button to reset your limbs/organs to default.
*'''Hair:''' Lets you pick a hair style and color.
*'''Facial:''' Lets you pick facial hair style and color. Females cannot use this option.
*'''Eyes:''' Lets you pick your eye color.
*'''Body Markings:''' Option that brings up a list of decals to place on the body. Unfortunately, humans have no applicable body markings.
On the right side:
*'''Equipment:''' Mostly just stuff pertaining to underwear and the like.
**'''Underwear:''' What sort of garments your character has under their clothing. You'll probably want something modest.
**'''Undershirt:''' A shirt to layer under your uniform.
**'''Socks:''' Socks. They go on your feet.
**'''Backpack Type:''' Determines the sprite of the backpack you'll be wearing. Note that duffel bags can hold more, but inflict a speed penalty.
**'''Backpack Style:''' Determines whether the sprite of your backpack will reflect your department's colors and style (if you're in one), or if it should just be a plain grey.
*'''Background Information:''' Short bits of info to keep track of where your character is from. Most buttons will bring up a list of options that you can pick from.
*'''Records:''' Character records and all sorts of fun stuff. You probably won't want to touch these options until you're more familiar with the server's setting, but if you do, [[Records|record templates may be found here]].
*'''Flavor:''' No, not how you taste. Flavor text is essentially your character's visual description.
**'''Set Flavor Text:''' This brings up a prompt that has a few sections, but you'll want to focus on the ''General'' section for now. Simply write a brief description of your character, including characteristics such as height, build, complexion, hair style, etc. Note that this should ''only'' include descriptive text that someone can gather from a glance, and not their whole life story.
**'''Set Robot Flavor Text:''' This is the same as the above, but pertains to when you play a cyborg, if you play a cyborg, which is not recommended if you're playing for the first time.
*'''Signature:''' A prompt that you can edit and stylize the way you want. If you changed your character's name, you will want to hit ''Reset'' first. This is mostly used for paperwork.


==Global==
To start, you can press your <code>Tab</code> key to toggle Hotkey Mode, which allows you to use your keyboard for more shortcut buttons rather than typing commands into your hotbar. To move, you press your arrow keys or WASD. To speak, you can press <code>T</code> or type <code>/say "Your text here."</code> in your hotbar. With pretty much everything in Space Station 13, interacting with something involves clicking it; you click on items to pick them up, and you can press <code>Q</code> to drop them.
This section entails settings that are independent of character slots, and will be persistent throughout your experience.
*'''UI Style:''' Lets you pick from a few different styles of UI. ''Midnight'' should work just fine.
*'''Play admin midis:''' If enabled, this will allow you to hear music or other sounds uploaded by admins mid-round. They're typically not MIDIs anymore, though.
*'''Play lobby music:''' Safe to ignore, just provides some <s>loud and obnoxious</s> music in the lobby that will probably get stale really quick.
*'''Ghost ears/sight/radio:''' Will determine the range at which you hear/see actions if you're observing the round as a ghost. Setting the first two options to ''Nearest Creatures'' will probably spare you a lot of text from filling your log.
*'''Space Parallax:''' Determines if the space background moves or doesn't move when you move. Purely aesthetic.
*'''Space Dust:''' Extra particle effects out in space. Again, aesthetic.
*'''Progress Bars:''' Shows a bar over your character when you conduct a task that requires time to complete. You should probably leave this on.
*'''Static Space:''' Overrides the parallax option and just makes space turf look simple. Enable if you feel motion sick from parallax.
*'''Language Keys:''' Prefix characters to put in front of what you say to determine the language that you speak. These can be left alone.


==Loadout==
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
This area mostly has to do with items that you'll spawn with if you selected them. You're limited to 10 loadout points, and each item costs a certain amount of points. It should also be noted that certain items are job restricted.
===General Controls===
<div class="mw-collapsible-content">
{| class="wikitable"
! colspan="2" style="text-align: center;" | Interface keys
|-
! style="text-align: center;" | Key
! style="text-align: center;" | Description
|-
| Tab || Hotkey Toggle
|-
| F1 || Adminhelp
|-
| F2 || Talk in OOC
|-
| Shift+F2|| Screenshot
|-
| F3|| Say
|-
| F4|| Me
|-
| F5|| aSay (Admin only)
|-
| F6 || Player panel view (Admin only)
|-
| F7|| Admin-PM (Admin only)
|-
| F8 || Invismin (Admin only)
|-
| F12|| Hide inventory
|-
| Ctrl + Shift || Show options
|}
{| class="wikitable"
! colspan="2" style="text-align: center;" | In-game keys
|-
! style="text-align: center;" | Key
! style="text-align: center;" | Description
|-
| ↑ ''or'' w || Move north
|-
| ↓ ''or'' s || Move south
|-
| → ''or'' d || Move east
|-
| ← ''or'' a || Move west
|-
| ↑ + Ctrl  || Face north
|-
| ↓ + Ctrl || Face south
|-
| → + Ctrl || Face east
|-
| ← + Ctrl  || Face west
|-
| J || Toggle gun mode
|-
| H || Holster
|-
| 1 || Help intent
|-
| 2 || Disarm intent
|-
| 3 || Grab intent
|-
| 4 || Harm intent
|-
| ctrl + Left click || Drag object / mob
|-
| shift + Left click || Examine object / mob
|-
| Left-click + Drag to a tile/table || Crawl while on the floor and climb onto tables.
|}
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
===Shortcut Controls===
<div class="mw-collapsible-content" style="width:50%">
{| class="wikitable"
! colspan="2" style="text-align: center;" | Key Shortcuts
|-
! style="text-align: center;" | Keys
! style="text-align: center;" | Description
|-
| Shift + Click || Used to examine things when you are a mob. AI uses it to interact with some objects.
|-
| Alt + Click || Used to check the things on a turf when you are a mob. AI uses it to shock doors.
|-
| Ctrl + Click || Used to drag objects as a mob. AI uses it to bolt doors.
|-
| Middle Mouse || Switches active hand.
|-
| Ctrl + Alt + Click || Used to quickly interact with certain objects as a mob.
|-
| , .  || Go up and down Z-levels respectively.
|}
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
===Communication Controls===
<div class="mw-collapsible-content">
===Languages===
To speak a language, prefix your message with ',' or '#' (by default, you can change this in global settings.) Then after that prefix, add a language key, and then your message. For example, if you wanted to say "Hello World!" in Freespeak, you'd say ",3 Hello World!" or "#3 Hello World!" It is also possible to whisper by typing 'Whisper "Hello."' or for short, say ":w Hello."


==Occupation==
{| class="wikitable"
A very important screen that shows a list of jobs, all of which either say '''[WHITELISTED]''' or [NEVER], which is fine. Whitelisted roles are most likely head-of-staff roles, which you shouldn't be concerned with at the moment. Jobs may also have alternate titles, which you can tune if you wish. However, for this guide, you'll want to toggle the ''Assistant'' role to [YES]. Assistants are devoid of duties, so you're free to explore as you like, just be sure to leave an area when asked to leave. Once you've gotten used to the game's mechanics, you may wish to explore the Security Cadet, Medical Resident, Lab Assistant, or Engineering Apprentice roles so that you may learn what to do in those departments. A [[Job Guides|list of jobs]] can be found on this wiki as well as their respective pages.
! colspan="2" style="text-align: center;" | In-chat
|-
! style="text-align: center;" | Key
! style="text-align: center;" | Description
|-
| ,0 (Default) || Ceti Basic
|-
| ,1 || Sol common
|-
| ,2 || Tradeband
|-
| ,3 || Freespeak
|-
| ,s || Sign Language
|-
| ,q || [[Dionaea|Rootsong]] (Dionaea)
|-
| ,o || [[Unathi|Sinta'Unathi]] (Unathi)
|-
| ,p || [[Unathi|Sinta'Azaziba]] (Unathi)
|-
| ,k || [[Skrell|Nral'malic]] (Skrellian)
|-
| ,j || [[Tajara|Siik Maas]] (Tajaran)
|-
| ,w || [[Tajara|Siik Tajr]] (Tajaran)
|-
| ,i || [[Tajara|Nal'rasan]] (Tajaran)
|-
| ,9 || [[Vaurca|Hivenet]] (Vaurcae)
|-
| ,6 || Encoded Audio Language (All Synths)
|-
| ,d || Drone (Only Drones)
|-
| ,b || Robot Talk (Only Cyborgs & AI)
|-
| ,g || Changeling (Antagonist)
|-
| ,f || Cult (Antagonist)
|-  
| ,x || Cortical Link (Antagonist)
|-  
| ,a || Hivemind (They do not exist, Xenomorph, Antagonist)
|-
| [[Languages|For more information on the many Aurora languages, go here.]]
|}
{| class="wikitable"
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
===Radio Controls===
<div class="mw-collapsible-content">
To speak on a radio channel, type in the corresponding radio prefix, then your message. For example, to say "Help I'm being attacked!" on common, you'd type in ";Help I'm being attacked!" Likewise, if you wanted to say "Security to maint!" on the security channel, you'd say ":s Security to maint!"


==Other==
You can also use voiced emotes or languages over the radio by placing the correct prefix or language key after the radio prefix. So ":c,1 Hello World!" would say "Hello World!" over the Command channel, in the Sol Common language. Likewise, ";! screams!" would show "Urist McYourname screams!" over the common channel.
This is for when you have incident reports logged against your character from other characters. It's more for character complaints than player complaints, but you probably don't need to worry about this.


==Roles==
It is possible to sing using "% tra la laaaa", which will insert musical note symbols around your speech for you.
This is for special role candidacy, usually antagonists, and lets you play as an antagonist if the gamemode permits. If they're not already, set all of the options to No. You'll want to stay away from playing as an antagonist for now.


==Skills==
{| class="wikitable"
A non-functional skill system that's mostly used to keep track of how believable your character is. This can be ignored if you wish, but is useful to check up on to make sure you're not accidentally roleplaying a know-it-all.
! colspan="2" style="text-align: center;" | In-chat
|-
! style="text-align: center;" | Prefix
! style="text-align: center;" | Description
|-
| ,b || Robot Talk (Private Station-bound Synth channel)
|-
| :c || [[Job Guides#Command|Command]]
|-
| :s || [[Job Guides#Security|Security]]
|-
| :u || [[Job Guides#Supply|Supply]]
|-
| :e || [[Job_Guides#Engineering_and_Maintenance|Engineering]]
|-
| :m || [[Job Guides#Medical|Medical]]
|-
| :n || [[Job Guides#Research|Science]]
|-
| :v || [[Job Guides#Service|Service]]
|-
| :h || Headset's Default Department
|-
| ; || General radio
|}
</div></div>


=Your First Round=
==Interface==
[[File:Arrivals1.png|128px|right]]
Once you've got everything set and ready, go ahead and hit ''Save slot'' (you should have been clicking it often, anyway), close the window, and click ''Join Game!'' to bring up a list of jobs to join as. You'll want to click assistant. If, however, you're present before a round starts, and you can't find the ''Join Game!'' button, then click ''Ready'' instead, and you'll be spawned in automatically once the round starts. Depending on when you join and what the round type is, the station around you can either look calm and quiet or completely unpowered with scorch marks lining the walls and screams echoing throughout the corridors. If you joined during the former situation then you're in luck because you'll be able to learn how to familiarize yourself with many mechanics without worry. No matter which spawn point you chose (except borg storage), you'll always end up on the [[Station_Layout#Surface_level|surface level]] of the station.


==The Interface==
[[File:Interface1.png|right]]
[[File:Interface1.png|right]]
SS13 is rather sensitive with what you click on, and since you can only click on something one way, that means there's probably only one way to interact with it. This isn't the case here, as aside from using modifiers like holding Control or Shift there are a few interface objects to toggle how you interact with items or even other people.
If you've just spawned in, you may notice you have an expansive interface all along the bottom of your screen. This section will help you understand what these icons are, and how to use them.


<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
===Inventory===
===Inventory===
The middle and left side of your screen is your inventory and item slots. From top to bottom, left to right, they are:
<div class="mw-collapsible-content">
#Main Inventory - Accessed by pressing the toggle button in the bottom left corner
In the middle and left side of your screen are your inventory slots. These are where you can equip clothing, accessories, your ID, a belt, a backpack, and other such items.
##Helmet, right ear
*'''Main Inventory:''' Accessed by pressing the toggle button in the bottom left corner. This opens an interface where you can look at the clothes you're wearing.
##Glasses, mask, left ear
**'''Helmet:''' Not just for helmets! You can equip hats and hair pins here, too. Be mindful that due to engine limitations, no matter how small your headwear is, you can't wear a voidsuit helmet on top of it.
##Uniform, outer clothing, gloves
**'''Ears:''' You have two ear slots, the left and the right. By default, you spawn with a headset on either ear. If you equip earrings in your loadout, you can wear the earring item on one ear and have it show on both ears. You can also wear some hair pins on ear slots.
##Expand/collapse inventory, shoes, outer clothing storage
**'''Mask:''' This is where you can equip breath masks in case of sudden emergency venting, surgical masks, or anything worn on the mouth.
#Easy Access Inventory - Always visible
**'''Uniform:''' This is your base layer of interactable clothing. If you spawn as an off-duty crewmember, you'll always be wearing a black jumpsuit to cover your shame. You can also alt-click on your uniform or right click on it to toggle your suit sensors, which are wearable biometrics and tracking beacons that allow the [[Medical]] department to find you if you're injured. Also, you can attach accessories, such as shirts, jewellery, and patches to your uniform.
##ID
**'''Outer clothing:''' Jackets, voidsuits, and armor are equipped here. Much like your uniform slot, you can apply accessories to your outer clothing, and most of them have storage slots.
##Belt
**'''Gloves:''' For clothes that you wear on your hands, like... gloves. You can also wear rings on your glove slot and slip actual gloves over them!
##Backpack
**'''Wrist:''' For wrist-bound PDAs, bracelets, and watches.
##Right and left hand
**'''Shoes:''' Obviously, shoes and whatever you wear on your feet. If you're wearing boots, you can slip certain items into them.
##Pockets
*'''Easy Access Inventory:''' This is visible whether or not you toggle your inventory, and is always accessible.
 
**'''ID:''' You spawn by default with your ID in your PDA. Your ID allows you to enter areas on the SCCV Horizon, such as your workplace, and also allows you to pay for food (and other things) at the vending machines by taking your PDA in your hand and clicking on the vending machine with it. You can eject your ID card by alt-clicking on your PDA, and your PDA also comes with a pen you can remove by right-clicking and selecting <code>Remove Stored Object</code>.
**'''Belt:''' This is where you can equip belts or fanny packs. Certain weapons and items can also hang here. To open your belt slot, click on the belt.
**'''Backpack:''' Your primary storage vector! By default, you will spawn with a backpack/duffel bag/messenger bag/satchel that contains an emergency survival kit, and whichever loadout items that are not equippable.
**'''Hands:''' As the name implies, these are where you hold items. Whichever hand you have highlighted is the item you'll interact with when you equip something or click on something. If you have Hotkey Mode toggled, you can swap hands by pressing <code>X</code>.
**'''Pockets:''' These are only accessible if you're wearing a uniform; you can store small items, such as emergency oxygen tanks(!) in your pockets.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
===Object Interaction===
===Object Interaction===
<div class="mw-collapsible-content">
The bottom right side of the screen will contain a number of buttons that will change how you interact with objects or people around you. These are:
The bottom right side of the screen will contain a number of buttons that will change how you interact with objects or people around you. These are:
#[[File:Mov_intent.png]]Movement Intent
*[[File:Mov_intent.png]]'''Movement Intent:''' Click to toggle whether you walk or run.
#[[File:Intents.png]]Intents
*[[File:Intents.png]]Intents: These can be toggled to change how your character interacts with the world. By default you're on Help intent, which allows you to move past other players. On any other intent, you won't be able to move through people; this can be extremely annoying depending on the situation, so try to generally stay on Help intent.
##Help - You won't do harm by clicking on someone empty handed. Will also prevent you from firing ranged weapons by default.
**'''Help:''' You tap someone to get their attention when clicking on someone empty handed. If you click on someone who is lying down, you'll offer to help them up; if they're in critical condition, you can select options to perform CPR on them.
##Disarm - You will knock items out of hands and potentially knock people to the ground.
**'''Disarm:''' You will knock items out of hands and potentially knock people to the ground. If you're an [[IPC]], a successful disarm will knock a bit of charge off your charge meter.
##Grab - You will grab someone.
**'''Grab:''' You will grab someone. This grab occupies one of your hand slots, and can be "upgraded" by clicking on the grab. See the [[Guide to Combat]] for more details.
##Harm - You will punch someone if you click them.
**'''Harm:''' You will punch or attack someone if you click them. If you're holding a gun and someone is next to you, you'll be able to shoot them point-blank.
#[[File:Damage_zone.png]]Targetting Window - Useful for precision stuff, mainly used for combat and surgery.
*[[File:Damage_zone.png]]'''Targeting Window:''' This allows you to target a specific body part; it's usually used for combat or [[surgery]]. If you're on Hotkey Mode, this can be cycled through with your numpad; if you need to target hands or feet, tap <code>4</code>, <code>6</code>, <code>1</code>, or <code>3</code> twice.
#[[File:Resist.png]]Resist - You will resist out of physical incapacitation. Will also make you drop to the floor to put yourself out, should you be on fire.
*[[File:Resist.png]]'''Resist:''' This is used to unbuckle yourself from a chair, break out of handcuffs, or resist out of physical incapacitation. If you're on fire, clicking this will make you stop, drop, and roll.
#[[File:Drop.png]]Drop - Will drop the item in your active hand.
*[[File:Drop.png]]'''Drop:''' Will drop the item in your active hand.
#[[File:Throw.png]]Throw - Will toggle throwing. Clicking somewhere with an item in your hand will throw it in that direction. If an item is thrown at you and you have an empty hand, you will catch the item.
*[[File:Throw.png]]'''Throw:''' Will toggle throwing; your cursor turns into a small targeting reticle to indicate you're on throw intent.. Clicking somewhere with an item in your hand will throw it in that direction. If an item is thrown at you and you have an empty hand, you will catch the item.
#[[File:Toggle_gun.png]]Toggle Gun Mode - Will determine if you shoot at who you click or if you will aim at them instead, which will bring up a few more options.
*[[File:Toggle_gun.png]]'''Toggle Gun Mode:''' Will determine if you shoot at who you click or if you will aim at them instead, which will bring up a few more options.
*'''Toggle Firing Mode:''' Different from toggle gun mode, this will swap a gun's firing modes, such as a rifle's burst mode or a laser gun's stun or kill modes.
*'''Unique Action:''' Pumps a shotgun or kinetic accelerator.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
===Status===
<div class="mw-collapsible-content">
Most of these icons are hidden depending on your state. When they toggle, it usually means you're where you shouldn't be, or you should be calling medical.
#[[File:Ceiling_indicator.png]]'''Ceiling:''' Informs you if there's a ceiling above you.
#[[File:Tox_indicator.png]]'''Toxin:''' You're currently breathing in a toxic substance.
#[[File:Fire_indicator.png]]'''Fire:''' You're currently on fire.
#[[File:Ice_indicator.gif]]'''Ice:''' You're currently freezing.
#[[File:Oxy_indicator.gif]]'''Oxy Warn:''' You're not breathing enough oxygen.
#[[File:Pressure_indicator.gif]]'''Pressure Warn:''' You are in a low/high pressure environment without protection.
#[[FIle:Internals_toggle.png]]'''Internals Toggle:''' Will toggle your internal atmosphere on or off. You must be wearing a suitable mask and have a tank of air/oxygen in your immediate inventory.
#[[File:Health_doll.png]]'''Health Doll:''' Will give you a rough estimate of how you're doing. This isn't 100% accurate, as pain will influence what this indicator looks like.
#[[File:Temperature_indicator.gif]]'''Temperature Warn:''' Will inform you if you're too hot or too cold.
#[[File:Nutrition4.png]]'''Nutrition:''' Will pop up if you are hungry or thirsty, or if you've eaten too much.
</div></div>
==Joining A Round==
'''[https://map.aurorastation.org/#/ Click here to see an up-to-date map of the server.]'''
Once you've created your character, you can close out of the character creation pop-up and click <code>Join</code> if the round is ongoing, as noted by the Round Time display in the <code>Status</code> tab. If the round hasn't started up, you'll click <code>Ready</code> instead.


===Status===
Clicking <code>Join</code> will bring up a list of jobs you can join as. If you've been following the [[Character Creation]] guide up to this point, you may note that a good job to start as is [[Janitor]], [[Assistant]], or [[Hangar Technician]].
Most of these icons are hidden, but if they were all active on the screen, then they would be:
 
#[[File:Ceiling_indicator.png]]Ceiling - Informs you if there's a ceiling above you.
If you join after a round has started, you will spawn in the residential elevators, on the lowest deck of the [[SCCV Horizon]]. If you have joined as a janitor, your closet where you can pick up your gear is located just past the elevator, on the left side of your screen. If you have joined as a hangar technician, go south from the elevators, left at the Intrepid hangar, south until you reach the stairs, and through the brown doors to reach the Operations hangar. If you have joined as an assistant, you have no set department and you can generally go wherever you would like.
#[[File:Tox_indicator.png]]Toxin - You're currently breathing in a toxic substance.
 
#[[File:Fire_indicator.png]]Fire - You're currently on fire.
Don't sweat it if you die on your first round due to sheer incompetence. Unless you're specifically told to by an admin, non-event rounds are not wholly canon, and you don't have to delete your freshly-made character because you spacewalked by accident. If your first round is a canon event, god help you.
#[[File:Ice_indicator.gif]]Ice - You're currently freezing.
 
#[[File:Oxy_indicator.gif]]Oxy Warn - You're not breathing enough oxygen.
===Surviving Your First Round: Dos and Don'ts===
#[[File:Pressure_indicator.gif]]Pressure Warn - You are in a low/high pressure environment without protection.
 
#[[FIle:Internals_toggle.png]]Internals Toggle - Will toggle your internal atmosphere on or off. You must be wearing a suitable mask and have a tank of air/oxygen in your immediate inventory.
'''Do:''' Take your first round slowly and use it to learn the layout of the ship. Test your controls and get used to them.
#[[File:Health_doll.png]]Health Doll - Will give you a rough estimate of how you're doing. This isn't 100% accurate, as pain will influence what this indicator looks like.
 
#[[File:Temperature_indicator.gif]]Temperature Warn - Will inform you if you're too hot or too cold.
'''Don't:''' Test how attacking people works by attacking a player or a ship pet.
#[[File:Nutrition4.png]]Nutrition - Will pop up if you are hungry, or if you've eaten too much.
 
'''Do:''' Keep in mind that a round typically lasts around two hours. If you need to leave before then, you can return to the Residential Deck Lifts in the Lower Deck and use either the Living Quarters Lift or the Cryogenic Freezer to exit the round.
 
'''Don't:''' Disconnect before leaving through the lifts or cryogenic freezer. This occupies a slot, which can potentially prevent another person from joining as their character's job. If you need to leave ''immediately'', alert someone through OOC or the staff through an Adminhelp that you need to leave, and they'll cryo you.
 
'''Do:''' Remember that your red emergency survival kit, in your bag, has useful supplies in it to help you out of a dangerous situation. To survive in an area where the atmosphere is compromised, equip the breath mask and emergency oxygen tank and turn on your internals with the icon at the right side of your screen. Remember the airplane safety briefing; help yourself before you help others!
 
'''Don't:''' Enter the areas where the yellow emergency doors have descended, and immediately pop your lungs from the pressure difference.
 
'''Do:''' Interact with other characters in-character! Ask them about their day, what they do, where they're from. Learn more about the setting by getting immersed in it.
 
'''Don't:''' Constantly run around shoving people, attacking people, or saying rule-forbidden words. Doing this is the fastest way to cop a ban.
 
'''Do:''' Ask players and staff for help through the OOC channels, and the IC channels. Most people will be happy to help you!
 
'''Don't:''' Run off on your own and get killed by rogue maintenance drones.
 
Overall, interacting with other players can make the game more enjoyable and engaging. Try to stay in character and be creative with your interactions, but also be respectful of other players and their characters. Remember that everyone is here to have fun, so don't take things too seriously or get upset if something doesn't go as planned.


==Exploring==
Good luck!
[[File:Elevators1.png|192px|right]]
{{Guides}}
[[File:Elevators2.png|192px|right]]
So now you're actually playing the game, congrats! If you've [[Guide to Controls|already read this page]], then you should already have a rough idea of how to move your character around. The surface level of the station - or at least, the portion you're on - isn't really that big, so you won't get lost too easily. The north side is the docks, one of which you probably arrived at if you left your spawn point in character creation alone. Far south is a portion of cargo and a merchant dock. To the east is a pool, and around the middle is cryo, a garden, tool storage, and the elevators. Once you're done looking at stuff, go ahead and make your way to the elevators and click the dimmed yellow button to summon the elevator. Step inside and click the button that takes you to the main level, which is where the station usually operates, and where you'll likely find other people.

Latest revision as of 10:24, 15 October 2023

New Player Section
This is a navbox. Pressing the links below takes you to the respective pages.

This specific navbox is tailored to new player guides and very important pages across the wiki for newcomers.

Character Starters Getting Started · New Player Lore Guide · Character Creation · Jobs
Background Starters Interstellar Travel · The Universe · Bluespace · Technology · SCCV Horizon
Faction Starters Corporations · Main Human Factions
Alien Whitelist Starters Skrell · Synthetics · Tajara · Dionae · Unathi · Vaurca

If you are an experienced Space Station 13 player, familiarize yourself with Aurora's lore at New Player Lore Guide and see the Character Creation guide.

Welcome to Space Station 13, a game that offers rich player interaction and, on this server and many others, a unique roleplay experience! This guide assumes you are completely new to Space Station 13 and its controls. This guide will attempt to take you step-by-step through setting up your BYOND account, the incredibly unintuitive controls of SS13, and what to expect from your first round.

Downloading BYOND

Pager.png

BYOND - Build Your Own Net Dream - is the awful, archaic, and probably cursed engine that SS13 uses, and it must be downloaded in order to join any server. To download BYOND, visit the BYOND website.

A BYOND account also must be created before you can join any servers. Your BYOND account is called your ckey in common parlance, and is what stores all your characters, administrative notes, and playtime from server to server. If you have to make a new ckey for whatever reason, ensure you talk to a staff member about it.

After installing BYOND and creating an account, click the field next to Filter and type in "Space Station 13". The hub entry should appear, and you will likely see a list of servers! You can scroll down until you see Aurorastation, or you can click Board The Aurora on this link. This will automatically open BYOND and take you to the server.

You're In!

Greetings.png

If you've successfully joined the server, you'll see the blank Dream Seeker screen. After roughly thirty seconds, the window will open and you'll be presented with a split-screen interface. On the left side, you'll see the server's title screen with clickable options, and on the right side, you'll see a set of commands (also known as verbs) and the chat log.

If the left side is blank, it means that the server is still streaming resources to your computer, which may take a minute or two. However, this is a one-time process that usually only occurs the first time you join the server.

Before You Join

Now that you've officially joined the server, here are some important tips that can help you before you join your first round.

  1. Make sure you've read the rules! Failing to do so can result from a swift exit from the server.
  2. Check your settings (if you want). If the lobby music is particularly loud, you can turn it off in the Preferences at the top right of your screen, under Hear/Silence Lobby Music. A bunch of other sound-toggling settings are here as well, should you desire to turn them off.
  3. This is a roleplay server. On an HRP server, an attempt is made to cultivate a more serious, dramatic atmosphere, though that doesn't mean there can't be humor or strange happenings afoot. Make sure that your character and their actions are believable for the setting.
  4. Your first round may be rough. Feel free to ask your fellow players for help in the OOC channel (accessible by hitting F2), or in the Local OOC channel, found in the OOC tab in the upper-right part of your screen. Local OOC will broadcast an OOC message to those around you, and is useful if you need to advise someone you're AFK or you need help with something. Failing all this, consider asking the staff team for help! In the Admin tab, click Adminhelp to send a message to the staff that are currently online.

With that out of the way, we can continue to character creation!

Your First Character

Click here to read the full guide on character creation.

On the left side of the screen, you'll see a menu of options, including Setup. Click on this to open the character creation window, which should look similar to the picture below. For now, the only button at the top you need to worry about is the Save Slot button at the top of the pop-up, which you should click regularly to avoid losing your progress. Below the save slot button, you'll see a row of buttons that allow you to customize your character's appearance and attributes. Keep in mind that your character should fit in with the server's setting!

Character setup.png

Controls

Space Station 13 has an expansive, archaic system of controls that are unintuitive at first glance. As you become more accustomed to the interface, you'll grow more used to the controls the way they are.

To start, you can press your Tab key to toggle Hotkey Mode, which allows you to use your keyboard for more shortcut buttons rather than typing commands into your hotbar. To move, you press your arrow keys or WASD. To speak, you can press T or type /say "Your text here." in your hotbar. With pretty much everything in Space Station 13, interacting with something involves clicking it; you click on items to pick them up, and you can press Q to drop them.

General Controls

Interface keys
Key Description
Tab Hotkey Toggle
F1 Adminhelp
F2 Talk in OOC
Shift+F2 Screenshot
F3 Say
F4 Me
F5 aSay (Admin only)
F6 Player panel view (Admin only)
F7 Admin-PM (Admin only)
F8 Invismin (Admin only)
F12 Hide inventory
Ctrl + Shift Show options
In-game keys
Key Description
or w Move north
or s Move south
or d Move east
or a Move west
↑ + Ctrl Face north
↓ + Ctrl Face south
→ + Ctrl Face east
← + Ctrl Face west
J Toggle gun mode
H Holster
1 Help intent
2 Disarm intent
3 Grab intent
4 Harm intent
ctrl + Left click Drag object / mob
shift + Left click Examine object / mob
Left-click + Drag to a tile/table Crawl while on the floor and climb onto tables.

Shortcut Controls

Key Shortcuts
Keys Description
Shift + Click Used to examine things when you are a mob. AI uses it to interact with some objects.
Alt + Click Used to check the things on a turf when you are a mob. AI uses it to shock doors.
Ctrl + Click Used to drag objects as a mob. AI uses it to bolt doors.
Middle Mouse Switches active hand.
Ctrl + Alt + Click Used to quickly interact with certain objects as a mob.
, . Go up and down Z-levels respectively.

Communication Controls

Languages

To speak a language, prefix your message with ',' or '#' (by default, you can change this in global settings.) Then after that prefix, add a language key, and then your message. For example, if you wanted to say "Hello World!" in Freespeak, you'd say ",3 Hello World!" or "#3 Hello World!" It is also possible to whisper by typing 'Whisper "Hello."' or for short, say ":w Hello."

In-chat
Key Description
,0 (Default) Ceti Basic
,1 Sol common
,2 Tradeband
,3 Freespeak
,s Sign Language
,q Rootsong (Dionaea)
,o Sinta'Unathi (Unathi)
,p Sinta'Azaziba (Unathi)
,k Nral'malic (Skrellian)
,j Siik Maas (Tajaran)
,w Siik Tajr (Tajaran)
,i Nal'rasan (Tajaran)
,9 Hivenet (Vaurcae)
,6 Encoded Audio Language (All Synths)
,d Drone (Only Drones)
,b Robot Talk (Only Cyborgs & AI)
,g Changeling (Antagonist)
,f Cult (Antagonist)
,x Cortical Link (Antagonist)
,a Hivemind (They do not exist, Xenomorph, Antagonist)
For more information on the many Aurora languages, go here.

Radio Controls

To speak on a radio channel, type in the corresponding radio prefix, then your message. For example, to say "Help I'm being attacked!" on common, you'd type in ";Help I'm being attacked!" Likewise, if you wanted to say "Security to maint!" on the security channel, you'd say ":s Security to maint!"

You can also use voiced emotes or languages over the radio by placing the correct prefix or language key after the radio prefix. So ":c,1 Hello World!" would say "Hello World!" over the Command channel, in the Sol Common language. Likewise, ";! screams!" would show "Urist McYourname screams!" over the common channel.

It is possible to sing using "% tra la laaaa", which will insert musical note symbols around your speech for you.

In-chat
Prefix Description
,b Robot Talk (Private Station-bound Synth channel)
:c Command
:s Security
:u Supply
:e Engineering
:m Medical
:n Science
:v Service
:h Headset's Default Department
; General radio

Interface

Interface1.png

If you've just spawned in, you may notice you have an expansive interface all along the bottom of your screen. This section will help you understand what these icons are, and how to use them.

Inventory

In the middle and left side of your screen are your inventory slots. These are where you can equip clothing, accessories, your ID, a belt, a backpack, and other such items.

  • Main Inventory: Accessed by pressing the toggle button in the bottom left corner. This opens an interface where you can look at the clothes you're wearing.
    • Helmet: Not just for helmets! You can equip hats and hair pins here, too. Be mindful that due to engine limitations, no matter how small your headwear is, you can't wear a voidsuit helmet on top of it.
    • Ears: You have two ear slots, the left and the right. By default, you spawn with a headset on either ear. If you equip earrings in your loadout, you can wear the earring item on one ear and have it show on both ears. You can also wear some hair pins on ear slots.
    • Mask: This is where you can equip breath masks in case of sudden emergency venting, surgical masks, or anything worn on the mouth.
    • Uniform: This is your base layer of interactable clothing. If you spawn as an off-duty crewmember, you'll always be wearing a black jumpsuit to cover your shame. You can also alt-click on your uniform or right click on it to toggle your suit sensors, which are wearable biometrics and tracking beacons that allow the Medical department to find you if you're injured. Also, you can attach accessories, such as shirts, jewellery, and patches to your uniform.
    • Outer clothing: Jackets, voidsuits, and armor are equipped here. Much like your uniform slot, you can apply accessories to your outer clothing, and most of them have storage slots.
    • Gloves: For clothes that you wear on your hands, like... gloves. You can also wear rings on your glove slot and slip actual gloves over them!
    • Wrist: For wrist-bound PDAs, bracelets, and watches.
    • Shoes: Obviously, shoes and whatever you wear on your feet. If you're wearing boots, you can slip certain items into them.
  • Easy Access Inventory: This is visible whether or not you toggle your inventory, and is always accessible.
    • ID: You spawn by default with your ID in your PDA. Your ID allows you to enter areas on the SCCV Horizon, such as your workplace, and also allows you to pay for food (and other things) at the vending machines by taking your PDA in your hand and clicking on the vending machine with it. You can eject your ID card by alt-clicking on your PDA, and your PDA also comes with a pen you can remove by right-clicking and selecting Remove Stored Object.
    • Belt: This is where you can equip belts or fanny packs. Certain weapons and items can also hang here. To open your belt slot, click on the belt.
    • Backpack: Your primary storage vector! By default, you will spawn with a backpack/duffel bag/messenger bag/satchel that contains an emergency survival kit, and whichever loadout items that are not equippable.
    • Hands: As the name implies, these are where you hold items. Whichever hand you have highlighted is the item you'll interact with when you equip something or click on something. If you have Hotkey Mode toggled, you can swap hands by pressing X.
    • Pockets: These are only accessible if you're wearing a uniform; you can store small items, such as emergency oxygen tanks(!) in your pockets.

Object Interaction

The bottom right side of the screen will contain a number of buttons that will change how you interact with objects or people around you. These are:

  • Mov intent.pngMovement Intent: Click to toggle whether you walk or run.
  • Intents.pngIntents: These can be toggled to change how your character interacts with the world. By default you're on Help intent, which allows you to move past other players. On any other intent, you won't be able to move through people; this can be extremely annoying depending on the situation, so try to generally stay on Help intent.
    • Help: You tap someone to get their attention when clicking on someone empty handed. If you click on someone who is lying down, you'll offer to help them up; if they're in critical condition, you can select options to perform CPR on them.
    • Disarm: You will knock items out of hands and potentially knock people to the ground. If you're an IPC, a successful disarm will knock a bit of charge off your charge meter.
    • Grab: You will grab someone. This grab occupies one of your hand slots, and can be "upgraded" by clicking on the grab. See the Guide to Combat for more details.
    • Harm: You will punch or attack someone if you click them. If you're holding a gun and someone is next to you, you'll be able to shoot them point-blank.
  • Damage zone.pngTargeting Window: This allows you to target a specific body part; it's usually used for combat or surgery. If you're on Hotkey Mode, this can be cycled through with your numpad; if you need to target hands or feet, tap 4, 6, 1, or 3 twice.
  • Resist.pngResist: This is used to unbuckle yourself from a chair, break out of handcuffs, or resist out of physical incapacitation. If you're on fire, clicking this will make you stop, drop, and roll.
  • Drop.pngDrop: Will drop the item in your active hand.
  • Throw.pngThrow: Will toggle throwing; your cursor turns into a small targeting reticle to indicate you're on throw intent.. Clicking somewhere with an item in your hand will throw it in that direction. If an item is thrown at you and you have an empty hand, you will catch the item.
  • Toggle gun.pngToggle Gun Mode: Will determine if you shoot at who you click or if you will aim at them instead, which will bring up a few more options.
  • Toggle Firing Mode: Different from toggle gun mode, this will swap a gun's firing modes, such as a rifle's burst mode or a laser gun's stun or kill modes.
  • Unique Action: Pumps a shotgun or kinetic accelerator.

Status

Most of these icons are hidden depending on your state. When they toggle, it usually means you're where you shouldn't be, or you should be calling medical.

  1. Ceiling indicator.pngCeiling: Informs you if there's a ceiling above you.
  2. Tox indicator.pngToxin: You're currently breathing in a toxic substance.
  3. Fire indicator.pngFire: You're currently on fire.
  4. Ice indicator.gifIce: You're currently freezing.
  5. Oxy indicator.gifOxy Warn: You're not breathing enough oxygen.
  6. Pressure indicator.gifPressure Warn: You are in a low/high pressure environment without protection.
  7. Internals toggle.pngInternals Toggle: Will toggle your internal atmosphere on or off. You must be wearing a suitable mask and have a tank of air/oxygen in your immediate inventory.
  8. Health doll.pngHealth Doll: Will give you a rough estimate of how you're doing. This isn't 100% accurate, as pain will influence what this indicator looks like.
  9. Temperature indicator.gifTemperature Warn: Will inform you if you're too hot or too cold.
  10. Nutrition4.pngNutrition: Will pop up if you are hungry or thirsty, or if you've eaten too much.

Joining A Round

Click here to see an up-to-date map of the server. Once you've created your character, you can close out of the character creation pop-up and click Join if the round is ongoing, as noted by the Round Time display in the Status tab. If the round hasn't started up, you'll click Ready instead.

Clicking Join will bring up a list of jobs you can join as. If you've been following the Character Creation guide up to this point, you may note that a good job to start as is Janitor, Assistant, or Hangar Technician.

If you join after a round has started, you will spawn in the residential elevators, on the lowest deck of the SCCV Horizon. If you have joined as a janitor, your closet where you can pick up your gear is located just past the elevator, on the left side of your screen. If you have joined as a hangar technician, go south from the elevators, left at the Intrepid hangar, south until you reach the stairs, and through the brown doors to reach the Operations hangar. If you have joined as an assistant, you have no set department and you can generally go wherever you would like.

Don't sweat it if you die on your first round due to sheer incompetence. Unless you're specifically told to by an admin, non-event rounds are not wholly canon, and you don't have to delete your freshly-made character because you spacewalked by accident. If your first round is a canon event, god help you.

Surviving Your First Round: Dos and Don'ts

Do: Take your first round slowly and use it to learn the layout of the ship. Test your controls and get used to them.

Don't: Test how attacking people works by attacking a player or a ship pet.

Do: Keep in mind that a round typically lasts around two hours. If you need to leave before then, you can return to the Residential Deck Lifts in the Lower Deck and use either the Living Quarters Lift or the Cryogenic Freezer to exit the round.

Don't: Disconnect before leaving through the lifts or cryogenic freezer. This occupies a slot, which can potentially prevent another person from joining as their character's job. If you need to leave immediately, alert someone through OOC or the staff through an Adminhelp that you need to leave, and they'll cryo you.

Do: Remember that your red emergency survival kit, in your bag, has useful supplies in it to help you out of a dangerous situation. To survive in an area where the atmosphere is compromised, equip the breath mask and emergency oxygen tank and turn on your internals with the icon at the right side of your screen. Remember the airplane safety briefing; help yourself before you help others!

Don't: Enter the areas where the yellow emergency doors have descended, and immediately pop your lungs from the pressure difference.

Do: Interact with other characters in-character! Ask them about their day, what they do, where they're from. Learn more about the setting by getting immersed in it.

Don't: Constantly run around shoving people, attacking people, or saying rule-forbidden words. Doing this is the fastest way to cop a ban.

Do: Ask players and staff for help through the OOC channels, and the IC channels. Most people will be happy to help you!

Don't: Run off on your own and get killed by rogue maintenance drones.

Overall, interacting with other players can make the game more enjoyable and engaging. Try to stay in character and be creative with your interactions, but also be respectful of other players and their characters. Remember that everyone is here to have fun, so don't take things too seriously or get upset if something doesn't go as planned.

Good luck!

Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink