Raider

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Revision as of 21:18, 19 December 2017 by AllyBearsley (talk | contribs) (Making Raider page to fit naming conventions of other antagonists. Will remove Heist page. Since antagonist pages are named after antagonists not the gamemode they are involved with.)
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ENEMY STAFF
Raider
Raider
Access: Only public
Qualifications: Not defined
Employers: Not defined
Supervisors: Your employers, or no one
Duties: Steal from the station, cause havoc or trade.
Guides: This one here


Raiders are members of a gang of pirates and thieves that steal aboard NT stations to, well, steal valuable items and commodities. SKREEE!

Raiders must secure resources from the station, by gifts, trades, or theft and then make a quick getaway in their shuttle. The list includes but is not limited to:

  • Resources (E.G Metal, Glass, Plasteel, Phoron, etc.)
  • Engineering equipment
  • Persons of interest

Raiders have an encrypted radio channel which can be accessed using Headset.png:t

The Heist

What you have been tasked to steal will vary from round to round, but it will likely include some high tech items and maybe even crew members, in order to steal these things you have...

Gear

Your ship comes loaded with some low tech weaponry that favors common pirate tactics of running and hiding.

Dart Gun- Comes loaded with tranquilizer darts loaded up with sleep toxins. Valuable tool in incapacitating and capturing crew. The dosage is only enough to knock out the unfortunate for a minute or so.

Powered Crossbow- Fires superheated metal rods and is much more effective after being charged up fully, which takes around five or six seconds. In space it is an incredibly potent tool, able to fling off targets into space at pretty fast speeds. Also comes with the added bonus of pinning people to walls if they happen to be within a tile or so of them.

Pneumatic Cannon- The fire-anything gun, literally, it can fire anything at targets. Useful if you're running from crew member and just grab any nick nacks as you high tail it outta the hot zone. Needs to be connected to a tank of gas to be useful at all, the pressure can be set to make it more or less lethal.

Armor- Various sets of voidsuits and hardsuits can be found around the ship and on the raider base.

The Skipjack

The greatest asset at the raiders' disposal is their ship, a small yet durable skipjack. The ship has the ability to travel to various parts of the station z-level as well as mining, allowing the raiders to keep on the move and avoid capture by the crew. There is a cool down period in between each jump. The central room of the skipjack is the storeroom, racks filled with various weapons and suits, the port wing of the craft houses a small brig and the starboard wing is home to a crude medbay. The two wings are connected to airlocks which allow entrance and exit.

Antagonist roles
Antagonists Odyssey - Traitor - Mercenary - Ninja - Changeling - Vampire - Revolutionary - Raider - Cultist - Cortical Borer - Loner - Technomancer
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - Paramedic - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles