Difference between revisions of "Getting Started"

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Welcome to Space Station 13, a game that offers rich player interaction and, on this server and many others, a unique roleplay experience. This guide is designed for new players who are just starting their journey into the world of SS13 and BYOND in general. It's important to note that reading the rules is essential to ensure a smooth and enjoyable stay on the server. Failure to do so may result in a short-lived experience.
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<center>{{Navbox New Player Guides}}</center>
{{toc_right}}
'''If you are an experienced Space Station 13 player, familiarize yourself with Aurora's lore at [[New Player Lore Guide]] and see the [[Character Creation]] guide.'''


=BYOND=
Welcome to Space Station 13, a game that offers rich player interaction and, on this server and many others, a unique roleplay experience! This guide assumes you are completely new to Space Station 13 and its controls. This guide will attempt to take you step-by-step through setting up your BYOND account, the incredibly unintuitive controls of SS13, and what to expect from your first round.
[[File:Pager.png|right|400px]]
BYOND - Build Your Own Net Dream - is the <s>awful, archaic, and probably cursed</s> engine that SS13 uses, and it must be downloaded in order to join any server. You can easily download the latest version by visiting [http://www.byond.com/download/ the BYOND website].  


A BYOND account also must be created before you can join any servers.  
==Downloading BYOND==
[[File:Pager.png|right|400px|border]]
BYOND - Build Your Own Net Dream - is the <s>awful, archaic, and probably cursed</s> engine that SS13 uses, and it must be downloaded in order to join any server. To download BYOND, visit [http://www.byond.com/download/ the BYOND website].


After installing BYOND and creating an account, click the field next to ''Filter'' and type in "Space Station 13". The hub entry should appear, and you will likely see a list of servers, including Aurorastation. If you're unable to find Aurorastation, you can click [https://aurorastation.org/ Board The Aurora] on this link. This will automatically open BYOND and take you to the server.
A BYOND account also must be created before you can join any servers. Your BYOND account is called your ckey in common parlance, and is what stores all your characters, administrative notes, and playtime from server to server. If you have to make a new ckey for whatever reason, ensure you talk to a staff member about it.


==You're In!==
After installing BYOND and creating an account, click the field next to ''Filter'' and type in "Space Station 13". The hub entry should appear, and you will likely see a list of servers! You can scroll down until you see Aurorastation, or you can click [https://aurorastation.org/ Board The Aurora] on this link. This will automatically open BYOND and take you to the server.


If you've successfully joined the server, you'll see the blank ''Dream Seeker'' screen. Once it disappears, you'll be presented with a split-screen interface. On the left side, you'll see the server's title screen with clickable options, and on the right side, you'll see a set of commands (also known as verbs) and the chat log.  
===You're In!===
 
[[File:Greetings.png|right|440px]]
[[File:Greetings.png|540px]]
If you've successfully joined the server, you'll see the blank ''Dream Seeker'' screen. After roughly thirty seconds, the window will open and you'll be presented with a split-screen interface. On the left side, you'll see the server's title screen with clickable options, and on the right side, you'll see a set of commands (also known as verbs) and the chat log.


If the left side is blank, it means that the server is still streaming resources to your computer, which may take a minute or two. However, this is a one-time process that usually only occurs the first time you join the server.
If the left side is blank, it means that the server is still streaming resources to your computer, which may take a minute or two. However, this is a one-time process that usually only occurs the first time you join the server.


=Fundamentals=
==Before You Join==
Before we can continue, there are a few things we should make sure you know before you dive headfirst into the <s>chaos</s> action.
Now that you've officially joined the server, here are some important tips that can help you before you join your first round.
#'''Make sure you've [https://aurorastation.org/rules.html read the rules!]'''
#'''Make sure you've [https://aurorastation.org/rules.html read the rules!]''' Failing to do so can result from a swift exit from the server.
#Be sure to check the [[Guide to Controls]] for how to control your character.
#'''Check your settings (if you want).''' If the lobby music is particularly loud, you can turn it off in the <code>Preferences</code> at the top right of your screen, under <code>Hear/Silence Lobby Music</code>. A bunch of other sound-toggling settings are here as well, should you desire to turn them off.
#This is a roleplay server, so make sure that your character and their actions are believable for the [[Background_summary|setting]].
#'''This is a roleplay server.''' On an HRP server, an attempt is made to cultivate a more serious, dramatic atmosphere, though that doesn't mean there can't be humor or strange happenings afoot. Make sure that your character and their actions are believable for the [[New Player Lore Guide|setting]].
#Your first round may be rough.
#'''Your first round may be rough.''' Feel free to ask your fellow players for help in the OOC channel (accessible by hitting F2), or in the Local OOC channel, found in the <code>OOC</code> tab in the upper-right part of your screen. Local OOC will broadcast an OOC message to those around you, and is useful if you need to advise someone you're AFK or you need help with something. Failing all this, consider asking the staff team for help! In the <code>Admin</code> tab, click <code>Adminhelp</code> to send a message to the staff that are currently online.
With that out of the way, we can continue to character creation!
With that out of the way, we can continue to character creation!


=Your First Character=
==Your First Character==
On the left side of the screen, you'll see a menu of options, including ''Setup''. Click on this to open the character creation window, which should look similar to the picture on the right. For now, the only button at the top you need to worry about is the 'Save slot' button, which you should click regularly to avoid losing your progress. Below the save slot button, you'll see a row of buttons that allow you to customize your character's appearance and attributes. Keep in mind that your character should fit in with the server's setting!
''[[Character Creation|Click here to read the full guide on character creation.]]''
 
On the left side of the screen, you'll see a menu of options, including <code>Setup</code>. Click on this to open the character creation window, which should look similar to the picture below. For now, the only button at the top you need to worry about is the <code>Save Slot</code> button at the top of the pop-up, which you should click regularly to avoid losing your progress. Below the save slot button, you'll see a row of buttons that allow you to customize your character's appearance and attributes. Keep in mind that your character should fit in with the server's setting!
 
[[File:Character setup.png|center|540px]]
==Controls==
Space Station 13 has an expansive, archaic system of controls that are unintuitive at first glance. As you become more accustomed to the interface, you'll grow more used to the controls the way they are.
 
To start, you can press your <code>Tab</code> key to toggle Hotkey Mode, which allows you to use your keyboard for more shortcut buttons rather than typing commands into your hotbar. To move, you press your arrow keys or WASD. To speak, you can press <code>T</code> or type <code>/say "Your text here."</code> in your hotbar. With pretty much everything in Space Station 13, interacting with something involves clicking it; you click on items to pick them up, and you can press <code>Q</code> to drop them.
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
===General Controls===
<div class="mw-collapsible-content">
{| class="wikitable"
! colspan="2" style="text-align: center;" | Interface keys
|-
! style="text-align: center;" | Key
! style="text-align: center;" | Description
|-
| Tab || Hotkey Toggle
|-
| F1 || Adminhelp
|-
| F2 || Talk in OOC
|-
| Shift+F2|| Screenshot
|-
| F3|| Say
|-
| F4|| Me
|-
| F5|| aSay (Admin only)
|-
| F6 || Player panel view (Admin only)
|-
| F7|| Admin-PM (Admin only)
|-
| F8 || Invismin (Admin only)
|-
| F12|| Hide inventory
|-
| Ctrl + Shift || Show options
|}
{| class="wikitable"
! colspan="2" style="text-align: center;" | In-game keys
|-
! style="text-align: center;" | Key
! style="text-align: center;" | Description
|-
| ↑ ''or'' w || Move north
|-
| ↓ ''or'' s || Move south
|-
| → ''or'' d || Move east
|-
| ← ''or'' a || Move west
|-
| ↑ + Ctrl  || Face north
|-
| ↓ + Ctrl || Face south
|-
| → + Ctrl || Face east
|-
| ← + Ctrl  || Face west
|-
| J || Toggle gun mode
|-
| H || Holster
|-
| 1 || Help intent
|-
| 2 || Disarm intent
|-
| 3 || Grab intent
|-
| 4 || Harm intent
|-
| ctrl + Left click || Drag object / mob
|-
| shift + Left click || Examine object / mob
|-
| Left-click + Drag to a tile/table || Crawl while on the floor and climb onto tables.
|}
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
===Shortcut Controls===
<div class="mw-collapsible-content" style="width:50%">
{| class="wikitable"
! colspan="2" style="text-align: center;" | Key Shortcuts
|-
! style="text-align: center;" | Keys
! style="text-align: center;" | Description
|-
| Shift + Click || Used to examine things when you are a mob. AI uses it to interact with some objects.
|-
| Alt + Click || Used to check the things on a turf when you are a mob. AI uses it to shock doors.
|-
| Ctrl + Click || Used to drag objects as a mob. AI uses it to bolt doors.
|-
| Middle Mouse || Switches active hand.
|-
| Ctrl + Alt + Click || Used to quickly interact with certain objects as a mob.
|-
| , .  || Go up and down Z-levels respectively.
|}
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
===Communication Controls===
<div class="mw-collapsible-content">
===Languages===
To speak a language, prefix your message with ',' or '#' (by default, you can change this in global settings.) Then after that prefix, add a language key, and then your message. For example, if you wanted to say "Hello World!" in Freespeak, you'd say ",3 Hello World!" or "#3 Hello World!" It is also possible to whisper by typing 'Whisper "Hello."' or for short, say ":w Hello."
 
{| class="wikitable"
! colspan="2" style="text-align: center;" | In-chat
|-
! style="text-align: center;" | Key
! style="text-align: center;" | Description
|-
| ,0 (Default) || Ceti Basic
|-
| ,1 || Sol common
|-
| ,2 || Tradeband
|-
| ,3 || Freespeak
|-
| ,s || Sign Language
|-
| ,q || [[Dionaea|Rootsong]] (Dionaea)
|-
| ,o || [[Unathi|Sinta'Unathi]] (Unathi)
|-
| ,p || [[Unathi|Sinta'Azaziba]] (Unathi)
|-
| ,k || [[Skrell|Nral'malic]] (Skrellian)
|-
| ,j || [[Tajara|Siik Maas]] (Tajaran)
|-
| ,w || [[Tajara|Siik Tajr]] (Tajaran)
|-
| ,i || [[Tajara|Nal'rasan]] (Tajaran)
|-
| ,9 || [[Vaurca|Hivenet]] (Vaurcae)
|-
| ,6 || Encoded Audio Language (All Synths)
|-
| ,d || Drone (Only Drones)
|-
| ,b || Robot Talk (Only Cyborgs & AI)
|-
| ,g || Changeling (Antagonist)
|-
| ,f || Cult (Antagonist)
|-
| ,x || Cortical Link (Antagonist)
|-
| ,a || Hivemind (They do not exist, Xenomorph, Antagonist)
|-
| [[Languages|For more information on the many Aurora languages, go here.]]
|}
{| class="wikitable"
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
===Radio Controls===
<div class="mw-collapsible-content">
To speak on a radio channel, type in the corresponding radio prefix, then your message. For example, to say "Help I'm being attacked!" on common, you'd type in ";Help I'm being attacked!" Likewise, if you wanted to say "Security to maint!" on the security channel, you'd say ":s Security to maint!"


==General==
You can also use voiced emotes or languages over the radio by placing the correct prefix or language key after the radio prefix. So ":c,1 Hello World!" would say "Hello World!" over the Command channel, in the Sol Common language. Likewise, ";! screams!" would show "Urist McYourname screams!" over the common channel.
[[File:Character.png|right|540px]]
During character creation, you'll need to choose a few key details to define your character. Here's what you'll see on the left side:
*'''Name:''' Determines what your character will be identified by. Choose a first and last name only - nicknames are not allowed.
**'''Random Name:''' If you can't think of a name for your character, clicking this will cycle through pre-generated names.
*'''Sex:''' This option determines your character's sex, either male or female.
*'''Pronouns:''' What pronouns your character goes by. Male, female or plural.
*'''Age:''' Sets the age of your character. Depending on the [[Job Guides|job]] you want to visit sooner or later, you'll want to set your age appropriately.
*'''Spawn Point:''' This will determine where you spawn if you join the round late.
*'''Languages:''' How many languages your character knows. By default, you know Ceti Basic, and you have space to add two more languages. However, it is not mandatory to select additional languages.
*'''Body:''' This button will randomize your character's body, age, and sex.
**'''Species:''' Clicking this will bring up a list of species you can play as. You can only play as a human until you've signed up for a race whitelist, so this is safe to ignore for now.
**'''Blood Type:''' Determines what blood type you'll have, but you don't have to keep track of what it is.
**'''Skin Tone:''' Adjusts the tone of your character in a range from 1 to 220, with 1 being pale and 220 being dark.
**'''Disabilities:''' This option allows you to choose disabilities that will be inflicted on your character, which can have mechanical changes in gameplay and [[Job_Accessibility_Requirements|limit job options]]. As a beginner, it may be best to leave this alone for now.
**'''Limbs:''' Brings up a list of your body parts, and whether or not you want the limb in question to be missing or replaced with a prosthesis. You may want to leave amputation alone, prosthetics function a little differently than organic limbs when damaged.
**'''Internal Organs:''' Lets you replace organs with augmented/synthetic variants. Functionally identical to their organic counterparts until damaged.
**'''Prosthesis/Amputations:''' Shows a list of everything that's been amputated/replaced, if you explored the two options above, as well as a button to reset your limbs/organs to default.
*'''Hair:''' Allows you to select a hair style and color for your character.
*'''Facial:''' Choose a facial hair style and color. Note that this option is only available to male characters.
*'''Gradient:''' This option allows you to choose a color gradient and style for your character's hair.
*'''Eyes:''' Lets you pick your eye color.
*'''Body Color Presets:''' Brings up three options of body color presets for you to choose.
*'''Body Markings:''' Option that brings up a list of decals to place on the body, like augmentations and tattoos.
*'''Equipment:''' Here you will set some of the clothing and devices for your character.
**'''Underwear:''' What sort of garments your character has under their clothing.
**'''Socks:''' Socks. They go on your feet.
**'''Undershirt:''' A shirt that goes under the uniform.
**'''Backpack Type:''' Determines the sprite of the backpack you'll be wearing. Note that duffel bags can hold more, but inflict a speed penalty.
**'''Backpack Style:''' Determines whether the sprite of your backpack will reflect your department's colors and style (if you're in one), or if it should just be a plain grey.
**'''Backpack Strap:''' How the backpack strap will show on your character's sprite.
**'''PDA Type:''' What type of PDA your character uses. It has many useful features, so do not choose "Nothing".
**'''Headset Type:''' Select what type of radio used by your character. A headset is essential, so again, do not choose "Nothing".
**'''Primary Radio Slot:''' Which ear the radio will be set to.
*'''Records:''' Character records, documents used by other's in the ship to bring information about you. You don't need to touch these options until you're more familiar with the server's setting, but templates and a really useful Record Generator [[Records|may be found here]].
*'''Flavor:''' No, not how you taste. Flavor text is essentially your character's visual description.
**'''Set Flavor Text:''' When you click on this, you will see a prompt with several sections, but for now, focus on the ''General'' section. Write a brief description of your character's characteristics, such as height, build, complexion, and hair style. This field is only for things that can be noticed at a glance, not your character's whole backstory.
**'''Set Robot Flavor Text:''' This is the same as the above, but pertains to when you play a cyborg, if you play a cyborg. Which is not recommended if you're playing for the first time.
*'''Signature:''' A prompt that you can edit and stylize the way you want. If you changed your character's name, you will want to hit ''Reset'' first. This is mostly used for paperwork.


==Origin==
It is possible to sing using "% tra la laaaa", which will insert musical note symbols around your speech for you.
This tab provides some options regarding your character's background life. If you need further guidance on this, take a look at  [[Guides/Character_Creation#Origins_-_Citizenship,_Language_and_Religion|this guide]].
*'''Culture:''' Choose the culture that your character belongs to. This changes what options will be available for '''Origin'''.
*'''Origin:''' Where your character are from. Changes the options for '''Citizenship''' and '''Accent'''.
*'''Economic Status:''' This setting determines your character's financial status, whether they are wealthy, impoverished, or somewhere in between. It affects how much will be available in the character's bank account.
*'''Citizenship:''' This option determines your character's official current citizenship.
*'''Religion:''' Here you can choose your character's religious beliefs.
*'''Accent:''' This menu item determines the type of accent your character has.


==Occupation==
{| class="wikitable"
The Job Selection screen is a crucial part of character creation that displays a list of available roles. Some of these roles are marked as '''[WHITELISTED]''' or [NEVER], which is perfectly normal. The whitelisted positions are typically reserved for the head-of-staff roles, which you don't need to worry about at the moment.
! colspan="2" style="text-align: center;" | In-chat
*'''Character Faction:''' This option determines what faction your character's works for. For a quick overview of the Megacorporations, you can refer to [[Guides/Character_Creation#The_Scary_Megacorporations|this section.]]
|-
! style="text-align: center;" | Prefix
! style="text-align: center;" | Description
|-
| ,b || Robot Talk (Private Station-bound Synth channel)
|-
| :c || [[Job Guides#Command|Command]]
|-
| :s || [[Job Guides#Security|Security]]
|-
| :u || [[Job Guides#Supply|Supply]]
|-
| :e || [[Job_Guides#Engineering_and_Maintenance|Engineering]]
|-
| :m || [[Job Guides#Medical|Medical]]
|-
| :n || [[Job Guides#Research|Science]]
|-
| :v || [[Job Guides#Service|Service]]
|-
| :h || Headset's Default Department
|-
| ; || General radio
|}
</div></div>


For your first round, you should toggle the ''Assistant'' role to [YES]. Assistants have no specific responsibilities, so you are free to explore the game as you wish. Feel free to ask others for help or directions, but keep in mind that you are in the lowest position in the [[Chain of Command]], so listen to your superiors. Once you feel comfortable with the game mechanics, you may want to try out other roles.
==Interface==


==Roles==
[[File:Interface1.png|right]]
This section is for special role candidacy, typically reserved for antagonists. It allows you to play as an antagonist if the game mode permits. However, it is recommended to set all options to "No" for now and avoid playing as an antagonist until you become more familiar with the game's mechanics.
If you've just spawned in, you may notice you have an expansive interface all along the bottom of your screen. This section will help you understand what these icons are, and how to use them.


==Loadout==
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
This section is primarily focused on the items that will be available to your character upon spawning, assuming you have selected any. You have a total of 15 loadout points, and each item is assigned a specific point value. It's important to keep in mind that some items may be restricted to certain jobs.
===Inventory===
<div class="mw-collapsible-content">
In the middle and left side of your screen are your inventory slots. These are where you can equip clothing, accessories, your ID, a belt, a backpack, and other such items.
*'''Main Inventory:''' Accessed by pressing the toggle button in the bottom left corner. This opens an interface where you can look at the clothes you're wearing.
**'''Helmet:''' Not just for helmets! You can equip hats and hair pins here, too. Be mindful that due to engine limitations, no matter how small your headwear is, you can't wear a voidsuit helmet on top of it.
**'''Ears:''' You have two ear slots, the left and the right. By default, you spawn with a headset on either ear. If you equip earrings in your loadout, you can wear the earring item on one ear and have it show on both ears. You can also wear some hair pins on ear slots.
**'''Mask:''' This is where you can equip breath masks in case of sudden emergency venting, surgical masks, or anything worn on the mouth.
**'''Uniform:''' This is your base layer of interactable clothing. If you spawn as an off-duty crewmember, you'll always be wearing a black jumpsuit to cover your shame. You can also alt-click on your uniform or right click on it to toggle your suit sensors, which are wearable biometrics and tracking beacons that allow the [[Medical]] department to find you if you're injured. Also, you can attach accessories, such as shirts, jewellery, and patches to your uniform.
**'''Outer clothing:''' Jackets, voidsuits, and armor are equipped here. Much like your uniform slot, you can apply accessories to your outer clothing, and most of them have storage slots.
**'''Gloves:''' For clothes that you wear on your hands, like... gloves. You can also wear rings on your glove slot and slip actual gloves over them!
**'''Wrist:''' For wrist-bound PDAs, bracelets, and watches.
**'''Shoes:''' Obviously, shoes and whatever you wear on your feet. If you're wearing boots, you can slip certain items into them.
*'''Easy Access Inventory:''' This is visible whether or not you toggle your inventory, and is always accessible.
**'''ID:''' You spawn by default with your ID in your PDA. Your ID allows you to enter areas on the SCCV Horizon, such as your workplace, and also allows you to pay for food (and other things) at the vending machines by taking your PDA in your hand and clicking on the vending machine with it. You can eject your ID card by alt-clicking on your PDA, and your PDA also comes with a pen you can remove by right-clicking and selecting <code>Remove Stored Object</code>.
**'''Belt:''' This is where you can equip belts or fanny packs. Certain weapons and items can also hang here. To open your belt slot, click on the belt.
**'''Backpack:''' Your primary storage vector! By default, you will spawn with a backpack/duffel bag/messenger bag/satchel that contains an emergency survival kit, and whichever loadout items that are not equippable.
**'''Hands:''' As the name implies, these are where you hold items. Whichever hand you have highlighted is the item you'll interact with when you equip something or click on something. If you have Hotkey Mode toggled, you can swap hands by pressing <code>X</code>.
**'''Pockets:''' These are only accessible if you're wearing a uniform; you can store small items, such as emergency oxygen tanks(!) in your pockets.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
===Object Interaction===
<div class="mw-collapsible-content">
The bottom right side of the screen will contain a number of buttons that will change how you interact with objects or people around you. These are:
*[[File:Mov_intent.png]]'''Movement Intent:''' Click to toggle whether you walk or run.
*[[File:Intents.png]]Intents: These can be toggled to change how your character interacts with the world. By default you're on Help intent, which allows you to move past other players. On any other intent, you won't be able to move through people; this can be extremely annoying depending on the situation, so try to generally stay on Help intent.
**'''Help:''' You tap someone to get their attention when clicking on someone empty handed. If you click on someone who is lying down, you'll offer to help them up; if they're in critical condition, you can select options to perform CPR on them.
**'''Disarm:''' You will knock items out of hands and potentially knock people to the ground. If you're an [[IPC]], a successful disarm will knock a bit of charge off your charge meter.
**'''Grab:''' You will grab someone. This grab occupies one of your hand slots, and can be "upgraded" by clicking on the grab. See the [[Guide to Combat]] for more details.
**'''Harm:''' You will punch or attack someone if you click them. If you're holding a gun and someone is next to you, you'll be able to shoot them point-blank.
*[[File:Damage_zone.png]]'''Targeting Window:''' This allows you to target a specific body part; it's usually used for combat or [[surgery]]. If you're on Hotkey Mode, this can be cycled through with your numpad; if you need to target hands or feet, tap <code>4</code>, <code>6</code>, <code>1</code>, or <code>3</code> twice.
*[[File:Resist.png]]'''Resist:''' This is used to unbuckle yourself from a chair, break out of handcuffs, or resist out of physical incapacitation. If you're on fire, clicking this will make you stop, drop, and roll.
*[[File:Drop.png]]'''Drop:''' Will drop the item in your active hand.
*[[File:Throw.png]]'''Throw:''' Will toggle throwing; your cursor turns into a small targeting reticle to indicate you're on throw intent.. Clicking somewhere with an item in your hand will throw it in that direction. If an item is thrown at you and you have an empty hand, you will catch the item.
*[[File:Toggle_gun.png]]'''Toggle Gun Mode:''' Will determine if you shoot at who you click or if you will aim at them instead, which will bring up a few more options.
*'''Toggle Firing Mode:''' Different from toggle gun mode, this will swap a gun's firing modes, such as a rifle's burst mode or a laser gun's stun or kill modes.
*'''Unique Action:''' Pumps a shotgun or kinetic accelerator.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
===Status===
<div class="mw-collapsible-content">
Most of these icons are hidden depending on your state. When they toggle, it usually means you're where you shouldn't be, or you should be calling medical.
#[[File:Ceiling_indicator.png]]'''Ceiling:''' Informs you if there's a ceiling above you.
#[[File:Tox_indicator.png]]'''Toxin:''' You're currently breathing in a toxic substance.
#[[File:Fire_indicator.png]]'''Fire:''' You're currently on fire.
#[[File:Ice_indicator.gif]]'''Ice:''' You're currently freezing.
#[[File:Oxy_indicator.gif]]'''Oxy Warn:''' You're not breathing enough oxygen.
#[[File:Pressure_indicator.gif]]'''Pressure Warn:''' You are in a low/high pressure environment without protection.
#[[FIle:Internals_toggle.png]]'''Internals Toggle:''' Will toggle your internal atmosphere on or off. You must be wearing a suitable mask and have a tank of air/oxygen in your immediate inventory.
#[[File:Health_doll.png]]'''Health Doll:''' Will give you a rough estimate of how you're doing. This isn't 100% accurate, as pain will influence what this indicator looks like.
#[[File:Temperature_indicator.gif]]'''Temperature Warn:''' Will inform you if you're too hot or too cold.
#[[File:Nutrition4.png]]'''Nutrition:''' Will pop up if you are hungry or thirsty, or if you've eaten too much.
</div></div>
==Joining A Round==
'''[https://map.aurorastation.org/#/ Click here to see an up-to-date map of the server.]'''
Once you've created your character, you can close out of the character creation pop-up and click <code>Join</code> if the round is ongoing, as noted by the Round Time display in the <code>Status</code> tab. If the round hasn't started up, you'll click <code>Ready</code> instead.


==Other==
Clicking <code>Join</code> will bring up a list of jobs you can join as. If you've been following the [[Character Creation]] guide up to this point, you may note that a good job to start as is [[Janitor]], [[Assistant]], or [[Hangar Technician]].
This is for when you have incident reports logged against your character from other characters. It's more for character complaints than player complaints, but you probably don't need to worry about this.


==Global==
If you join after a round has started, you will spawn in the residential elevators, on the lowest deck of the [[SCCV Horizon]]. If you have joined as a janitor, your closet where you can pick up your gear is located just past the elevator, on the left side of your screen. If you have joined as a hangar technician, go south from the elevators, left at the Intrepid hangar, south until you reach the stairs, and through the brown doors to reach the Operations hangar. If you have joined as an assistant, you have no set department and you can generally go wherever you would like.
This section entails settings that are independent of character slots, and will be persistent throughout your experience.
*'''UI Style:''' Lets you pick from a few different styles of UI. ''Midnight'' should work just fine.
*'''Custom UI:''' If you want to use a custom color.
*'''Tooltip Style:''' Sets the tooltip style. You can leave
*'''HTML UI Style:''' Chooses the HTML interface. The default is fine.
*'''FPS:''' Set max FPS.


*'''Play admin midis:''' If enabled, this will allow you to hear music or other sounds uploaded by admins mid-round. They're typically not MIDIs anymore, though.
Don't sweat it if you die on your first round due to sheer incompetence. Unless you're specifically told to by an admin, non-event rounds are not wholly canon, and you don't have to delete your freshly-made character because you spacewalked by accident. If your first round is a canon event, god help you.
*'''Play lobby music:''' Safe to ignore, just provides some <s>loud and obnoxious</s> music in the lobby that will probably get stale really quick.
*'''Ghost ears/sight/radio:''' Will determine the range at which you hear/see actions if you're observing the round as a ghost. Setting the first two options to ''Nearest Creatures'' will probably spare you a lot of text from filling your log.
*'''Observer LOOC:''' Toggles wether Local OOC typed in by observers will show up to you.
*'''Space Parallax:''' Determines if the space background moves or doesn't move when you move. Purely aesthetic.
*'''Space Dust:''' Extra particle effects out in space. Again, aesthetic.
*'''Progress Bars:''' Shows a bar over your character when you conduct a task that requires time to complete. You should probably leave this on.
*'''Floating Messages:''' This option enables sent messages to float above the character that said them. By default, it is set to "Yes" and can be left that way.
*'''Hotkey Mode Default:''' This option toggles between control modes. The Hotkey Mode is a highly useful feature, so make sure to leave it "On".


*'''Language Keys:''' Prefix characters to put in front of what you say to determine the language that you speak. These can be left alone.
===Surviving Your First Round: Dos and Don'ts===


=Your First Round=
'''Do:''' Take your first round slowly and use it to learn the layout of the ship. Test your controls and get used to them.
[[File:Arrivals1.png|128px|right]]
Once you've got everything set and ready, go ahead and hit ''Save slot'' (you should have been clicking it often, anyway).
Close the Character Setup window, if the game is already going on, you can click ''Join Game!'' to bring up a list of jobs to join as. You'll want to click assistant. If, however, you're present before a round starts, and you can't find the ''Join Game!'' button, then click ''Ready'' instead, and you'll be spawned in automatically in the Tool Storage once the round starts.  


Depending on when you join and what the round type is, the ship around you can either look calm and quiet or completely unpowered with scorch marks lining the walls and screams echoing throughout the corridors. If you joined during the former situation then you're in luck because you'll be able to learn how to familiarize yourself with many mechanics without worry. No matter which spawn point you chose you'll always end up on the Lower Deck of the ship.
'''Don't:''' Test how attacking people works by attacking a player or a ship pet.


==The Interface==
'''Do:''' Keep in mind that a round typically lasts around two hours. If you need to leave before then, you can return to the Residential Deck Lifts in the Lower Deck and use either the Living Quarters Lift or the Cryogenic Freezer to exit the round.
[[File:Interface1.png|right]]
SS13 is rather sensitive with what you click on, and since you can only click on something one way, that means there's probably only one way to interact with it. This isn't the case here, as aside from using modifiers like holding Control or Shift there are a few interface objects to toggle how you interact with items or even other people.


===Inventory===
'''Don't:''' Disconnect before leaving through the lifts or cryogenic freezer. This occupies a slot, which can potentially prevent another person from joining as their character's job. If you need to leave ''immediately'', alert someone through OOC or the staff through an Adminhelp that you need to leave, and they'll cryo you.
The middle and left side of your screen is your inventory and item slots. From top to bottom, left to right, they are:
#Main Inventory - Accessed by pressing the toggle button in the bottom left corner
##Helmet, right ear
##Glasses, mask, left ear
##Uniform, outer clothing, gloves
##Expand/collapse inventory, shoes, outer clothing storage
#Easy Access Inventory - Always visible
##ID
##Belt
##Backpack
##Right and left hand
##Pockets


===Object Interaction===
'''Do:''' Remember that your red emergency survival kit, in your bag, has useful supplies in it to help you out of a dangerous situation. To survive in an area where the atmosphere is compromised, equip the breath mask and emergency oxygen tank and turn on your internals with the icon at the right side of your screen. Remember the airplane safety briefing; help yourself before you help others!
The bottom right side of the screen will contain a number of buttons that will change how you interact with objects or people around you. These are:
#[[File:Mov_intent.png]]Movement Intent
#[[File:Intents.png]]Intents
##Help - You won't do harm by clicking on someone empty handed. Will also prevent you from firing ranged weapons by default.
##Disarm - You will knock items out of hands and potentially knock people to the ground.
##Grab - You will grab someone.
##Harm - You will punch someone if you click them.
#[[File:Damage_zone.png]]Targetting Window - Useful for precision stuff, mainly used for combat and surgery.
#[[File:Resist.png]]Resist - You will resist out of physical incapacitation. Will also make you drop to the floor to put yourself out, should you be on fire.
#[[File:Drop.png]]Drop - Will drop the item in your active hand.
#[[File:Throw.png]]Throw - Will toggle throwing. Clicking somewhere with an item in your hand will throw it in that direction. If an item is thrown at you and you have an empty hand, you will catch the item.
#[[File:Toggle_gun.png]]Toggle Gun Mode - Will determine if you shoot at who you click or if you will aim at them instead, which will bring up a few more options.


===Status===
'''Don't:''' Enter the areas where the yellow emergency doors have descended, and immediately pop your lungs from the pressure difference.
Most of these icons are hidden, but if they were all active on the screen, then they would be:
#[[File:Ceiling_indicator.png]]Ceiling - Informs you if there's a ceiling above you.
#[[File:Tox_indicator.png]]Toxin - You're currently breathing in a toxic substance.
#[[File:Fire_indicator.png]]Fire - You're currently on fire.
#[[File:Ice_indicator.gif]]Ice - You're currently freezing.
#[[File:Oxy_indicator.gif]]Oxy Warn - You're not breathing enough oxygen.
#[[File:Pressure_indicator.gif]]Pressure Warn - You are in a low/high pressure environment without protection.
#[[FIle:Internals_toggle.png]]Internals Toggle - Will toggle your internal atmosphere on or off. You must be wearing a suitable mask and have a tank of air/oxygen in your immediate inventory.
#[[File:Health_doll.png]]Health Doll - Will give you a rough estimate of how you're doing. This isn't 100% accurate, as pain will influence what this indicator looks like.
#[[File:Temperature_indicator.gif]]Temperature Warn - Will inform you if you're too hot or too cold.
#[[File:Nutrition4.png]]Nutrition - Will pop up if you are hungry, or if you've eaten too much.


==Exploring==
'''Do:''' Interact with other characters in-character! Ask them about their day, what they do, where they're from. Learn more about the setting by getting immersed in it.
[[File:Elevators1.png|192px|right]]
[[File:Elevators2.png|192px|right]]
So now you're actually playing the game, congrats! If you've  read the [[Guide to Controls]], then you should already have a rough idea of how to move your character around. If you joined mid-round, you will appear in the Residential Deck Lifts, on the Lower Dec. But if you join with the start of the round, you will appear in the Tool Storage, which is located in the Main Deck. You can check the [https://map.aurorastation.org/#/h1?y=110.4140625&x=108.828125&z=6/ Server Map] for an overview of the SCCV Horizon.


The ship is divided into three main sections: the Lower Deck, the Main Deck, and the Upper Deck. The Lower Deck generally includes hangars and some utility departments, such as Custodial and Operations. The Main Deck, as the name suggests, houses almost all of the main departments, including Security, Engineering, Medical, and Research. The Upper Deck is mainly for Command and entertainment areas. While exploring the ship, you will come across these departments, but you won't be able to enter most of them as an Assistant due to clearance restrictions. Nonetheless, take the opportunity to familiarize yourself with the layout of the ship.
'''Don't:''' Constantly run around shoving people, attacking people, or saying rule-forbidden words. Doing this is the fastest way to cop a ban.


Keep in mind that a round typically lasts around two hours. If you need to leave before then, you can return to the Residential Deck Lifts in the Lower Deck and use either the Living Quarters Lift or the Cryogenic Freezer to exit the round.
'''Do:''' Ask players and staff for help through the OOC channels, and the IC channels. Most people will be happy to help you!


After your first round, you may want to move on to an actual job. Some beginner-friendly occupations include:
'''Don't:''' Run off on your own and get killed by rogue maintenance drones.
* [[Janitor]]: Walk around the Horizon to learn its layout while performing custodial tasks.
* [[Hangar Technician]]:  Do deliveries and sort the warehouse to get familiar with handling items in the game.
* [[Engineer#Engineering Apprentice|Engineering Apprentice]]: Gain hands-on experience in Engineering, but make sure there are other Engineers available to help you.
* [[Medical Intern]]: The learner role of the medical department.
* [[Scientist#Lab Assistant|Lab Assistant]]: Learn how to be a scientist after some work experience.


Additionally, interacting with other players can make the game more enjoyable and engaging. Try to stay in character and be creative with your interactions, but also be respectful of other players and their characters. Remember that everyone is here to have fun, so don't take things too seriously or get upset if something doesn't go as planned. Don't hesitate to ask for help if you're unsure about something. You can do so in-character (IC) or out of character (OOC). Most players are happy to assist newcomers, whether it's with small tasks or getting familiar with a particular department.
Overall, interacting with other players can make the game more enjoyable and engaging. Try to stay in character and be creative with your interactions, but also be respectful of other players and their characters. Remember that everyone is here to have fun, so don't take things too seriously or get upset if something doesn't go as planned.


Good luck!
Good luck!
{{Gameplay Guides}}
{{Guides}}

Latest revision as of 09:24, 15 October 2023

New Player Section
This is a navbox. Pressing the links below takes you to the respective pages.

This specific navbox is tailored to new player guides and very important pages across the wiki for newcomers.

Character Starters Getting Started · New Player Lore Guide · Character Creation · Jobs
Background Starters Interstellar Travel · The Universe · Bluespace · Technology · SCCV Horizon
Faction Starters Corporations · Main Human Factions
Alien Whitelist Starters Skrell · Synthetics · Tajara · Dionae · Unathi · Vaurca

If you are an experienced Space Station 13 player, familiarize yourself with Aurora's lore at New Player Lore Guide and see the Character Creation guide.

Welcome to Space Station 13, a game that offers rich player interaction and, on this server and many others, a unique roleplay experience! This guide assumes you are completely new to Space Station 13 and its controls. This guide will attempt to take you step-by-step through setting up your BYOND account, the incredibly unintuitive controls of SS13, and what to expect from your first round.

Downloading BYOND

Pager.png

BYOND - Build Your Own Net Dream - is the awful, archaic, and probably cursed engine that SS13 uses, and it must be downloaded in order to join any server. To download BYOND, visit the BYOND website.

A BYOND account also must be created before you can join any servers. Your BYOND account is called your ckey in common parlance, and is what stores all your characters, administrative notes, and playtime from server to server. If you have to make a new ckey for whatever reason, ensure you talk to a staff member about it.

After installing BYOND and creating an account, click the field next to Filter and type in "Space Station 13". The hub entry should appear, and you will likely see a list of servers! You can scroll down until you see Aurorastation, or you can click Board The Aurora on this link. This will automatically open BYOND and take you to the server.

You're In!

Greetings.png

If you've successfully joined the server, you'll see the blank Dream Seeker screen. After roughly thirty seconds, the window will open and you'll be presented with a split-screen interface. On the left side, you'll see the server's title screen with clickable options, and on the right side, you'll see a set of commands (also known as verbs) and the chat log.

If the left side is blank, it means that the server is still streaming resources to your computer, which may take a minute or two. However, this is a one-time process that usually only occurs the first time you join the server.

Before You Join

Now that you've officially joined the server, here are some important tips that can help you before you join your first round.

  1. Make sure you've read the rules! Failing to do so can result from a swift exit from the server.
  2. Check your settings (if you want). If the lobby music is particularly loud, you can turn it off in the Preferences at the top right of your screen, under Hear/Silence Lobby Music. A bunch of other sound-toggling settings are here as well, should you desire to turn them off.
  3. This is a roleplay server. On an HRP server, an attempt is made to cultivate a more serious, dramatic atmosphere, though that doesn't mean there can't be humor or strange happenings afoot. Make sure that your character and their actions are believable for the setting.
  4. Your first round may be rough. Feel free to ask your fellow players for help in the OOC channel (accessible by hitting F2), or in the Local OOC channel, found in the OOC tab in the upper-right part of your screen. Local OOC will broadcast an OOC message to those around you, and is useful if you need to advise someone you're AFK or you need help with something. Failing all this, consider asking the staff team for help! In the Admin tab, click Adminhelp to send a message to the staff that are currently online.

With that out of the way, we can continue to character creation!

Your First Character

Click here to read the full guide on character creation.

On the left side of the screen, you'll see a menu of options, including Setup. Click on this to open the character creation window, which should look similar to the picture below. For now, the only button at the top you need to worry about is the Save Slot button at the top of the pop-up, which you should click regularly to avoid losing your progress. Below the save slot button, you'll see a row of buttons that allow you to customize your character's appearance and attributes. Keep in mind that your character should fit in with the server's setting!

Character setup.png

Controls

Space Station 13 has an expansive, archaic system of controls that are unintuitive at first glance. As you become more accustomed to the interface, you'll grow more used to the controls the way they are.

To start, you can press your Tab key to toggle Hotkey Mode, which allows you to use your keyboard for more shortcut buttons rather than typing commands into your hotbar. To move, you press your arrow keys or WASD. To speak, you can press T or type /say "Your text here." in your hotbar. With pretty much everything in Space Station 13, interacting with something involves clicking it; you click on items to pick them up, and you can press Q to drop them.

General Controls

Interface keys
Key Description
Tab Hotkey Toggle
F1 Adminhelp
F2 Talk in OOC
Shift+F2 Screenshot
F3 Say
F4 Me
F5 aSay (Admin only)
F6 Player panel view (Admin only)
F7 Admin-PM (Admin only)
F8 Invismin (Admin only)
F12 Hide inventory
Ctrl + Shift Show options
In-game keys
Key Description
or w Move north
or s Move south
or d Move east
or a Move west
↑ + Ctrl Face north
↓ + Ctrl Face south
→ + Ctrl Face east
← + Ctrl Face west
J Toggle gun mode
H Holster
1 Help intent
2 Disarm intent
3 Grab intent
4 Harm intent
ctrl + Left click Drag object / mob
shift + Left click Examine object / mob
Left-click + Drag to a tile/table Crawl while on the floor and climb onto tables.

Shortcut Controls

Key Shortcuts
Keys Description
Shift + Click Used to examine things when you are a mob. AI uses it to interact with some objects.
Alt + Click Used to check the things on a turf when you are a mob. AI uses it to shock doors.
Ctrl + Click Used to drag objects as a mob. AI uses it to bolt doors.
Middle Mouse Switches active hand.
Ctrl + Alt + Click Used to quickly interact with certain objects as a mob.
, . Go up and down Z-levels respectively.

Communication Controls

Languages

To speak a language, prefix your message with ',' or '#' (by default, you can change this in global settings.) Then after that prefix, add a language key, and then your message. For example, if you wanted to say "Hello World!" in Freespeak, you'd say ",3 Hello World!" or "#3 Hello World!" It is also possible to whisper by typing 'Whisper "Hello."' or for short, say ":w Hello."

In-chat
Key Description
,0 (Default) Ceti Basic
,1 Sol common
,2 Tradeband
,3 Freespeak
,s Sign Language
,q Rootsong (Dionaea)
,o Sinta'Unathi (Unathi)
,p Sinta'Azaziba (Unathi)
,k Nral'malic (Skrellian)
,j Siik Maas (Tajaran)
,w Siik Tajr (Tajaran)
,i Nal'rasan (Tajaran)
,9 Hivenet (Vaurcae)
,6 Encoded Audio Language (All Synths)
,d Drone (Only Drones)
,b Robot Talk (Only Cyborgs & AI)
,g Changeling (Antagonist)
,f Cult (Antagonist)
,x Cortical Link (Antagonist)
,a Hivemind (They do not exist, Xenomorph, Antagonist)
For more information on the many Aurora languages, go here.

Radio Controls

To speak on a radio channel, type in the corresponding radio prefix, then your message. For example, to say "Help I'm being attacked!" on common, you'd type in ";Help I'm being attacked!" Likewise, if you wanted to say "Security to maint!" on the security channel, you'd say ":s Security to maint!"

You can also use voiced emotes or languages over the radio by placing the correct prefix or language key after the radio prefix. So ":c,1 Hello World!" would say "Hello World!" over the Command channel, in the Sol Common language. Likewise, ";! screams!" would show "Urist McYourname screams!" over the common channel.

It is possible to sing using "% tra la laaaa", which will insert musical note symbols around your speech for you.

In-chat
Prefix Description
,b Robot Talk (Private Station-bound Synth channel)
:c Command
:s Security
:u Supply
:e Engineering
:m Medical
:n Science
:v Service
:h Headset's Default Department
; General radio

Interface

Interface1.png

If you've just spawned in, you may notice you have an expansive interface all along the bottom of your screen. This section will help you understand what these icons are, and how to use them.

Inventory

In the middle and left side of your screen are your inventory slots. These are where you can equip clothing, accessories, your ID, a belt, a backpack, and other such items.

  • Main Inventory: Accessed by pressing the toggle button in the bottom left corner. This opens an interface where you can look at the clothes you're wearing.
    • Helmet: Not just for helmets! You can equip hats and hair pins here, too. Be mindful that due to engine limitations, no matter how small your headwear is, you can't wear a voidsuit helmet on top of it.
    • Ears: You have two ear slots, the left and the right. By default, you spawn with a headset on either ear. If you equip earrings in your loadout, you can wear the earring item on one ear and have it show on both ears. You can also wear some hair pins on ear slots.
    • Mask: This is where you can equip breath masks in case of sudden emergency venting, surgical masks, or anything worn on the mouth.
    • Uniform: This is your base layer of interactable clothing. If you spawn as an off-duty crewmember, you'll always be wearing a black jumpsuit to cover your shame. You can also alt-click on your uniform or right click on it to toggle your suit sensors, which are wearable biometrics and tracking beacons that allow the Medical department to find you if you're injured. Also, you can attach accessories, such as shirts, jewellery, and patches to your uniform.
    • Outer clothing: Jackets, voidsuits, and armor are equipped here. Much like your uniform slot, you can apply accessories to your outer clothing, and most of them have storage slots.
    • Gloves: For clothes that you wear on your hands, like... gloves. You can also wear rings on your glove slot and slip actual gloves over them!
    • Wrist: For wrist-bound PDAs, bracelets, and watches.
    • Shoes: Obviously, shoes and whatever you wear on your feet. If you're wearing boots, you can slip certain items into them.
  • Easy Access Inventory: This is visible whether or not you toggle your inventory, and is always accessible.
    • ID: You spawn by default with your ID in your PDA. Your ID allows you to enter areas on the SCCV Horizon, such as your workplace, and also allows you to pay for food (and other things) at the vending machines by taking your PDA in your hand and clicking on the vending machine with it. You can eject your ID card by alt-clicking on your PDA, and your PDA also comes with a pen you can remove by right-clicking and selecting Remove Stored Object.
    • Belt: This is where you can equip belts or fanny packs. Certain weapons and items can also hang here. To open your belt slot, click on the belt.
    • Backpack: Your primary storage vector! By default, you will spawn with a backpack/duffel bag/messenger bag/satchel that contains an emergency survival kit, and whichever loadout items that are not equippable.
    • Hands: As the name implies, these are where you hold items. Whichever hand you have highlighted is the item you'll interact with when you equip something or click on something. If you have Hotkey Mode toggled, you can swap hands by pressing X.
    • Pockets: These are only accessible if you're wearing a uniform; you can store small items, such as emergency oxygen tanks(!) in your pockets.

Object Interaction

The bottom right side of the screen will contain a number of buttons that will change how you interact with objects or people around you. These are:

  • Mov intent.pngMovement Intent: Click to toggle whether you walk or run.
  • Intents.pngIntents: These can be toggled to change how your character interacts with the world. By default you're on Help intent, which allows you to move past other players. On any other intent, you won't be able to move through people; this can be extremely annoying depending on the situation, so try to generally stay on Help intent.
    • Help: You tap someone to get their attention when clicking on someone empty handed. If you click on someone who is lying down, you'll offer to help them up; if they're in critical condition, you can select options to perform CPR on them.
    • Disarm: You will knock items out of hands and potentially knock people to the ground. If you're an IPC, a successful disarm will knock a bit of charge off your charge meter.
    • Grab: You will grab someone. This grab occupies one of your hand slots, and can be "upgraded" by clicking on the grab. See the Guide to Combat for more details.
    • Harm: You will punch or attack someone if you click them. If you're holding a gun and someone is next to you, you'll be able to shoot them point-blank.
  • Damage zone.pngTargeting Window: This allows you to target a specific body part; it's usually used for combat or surgery. If you're on Hotkey Mode, this can be cycled through with your numpad; if you need to target hands or feet, tap 4, 6, 1, or 3 twice.
  • Resist.pngResist: This is used to unbuckle yourself from a chair, break out of handcuffs, or resist out of physical incapacitation. If you're on fire, clicking this will make you stop, drop, and roll.
  • Drop.pngDrop: Will drop the item in your active hand.
  • Throw.pngThrow: Will toggle throwing; your cursor turns into a small targeting reticle to indicate you're on throw intent.. Clicking somewhere with an item in your hand will throw it in that direction. If an item is thrown at you and you have an empty hand, you will catch the item.
  • Toggle gun.pngToggle Gun Mode: Will determine if you shoot at who you click or if you will aim at them instead, which will bring up a few more options.
  • Toggle Firing Mode: Different from toggle gun mode, this will swap a gun's firing modes, such as a rifle's burst mode or a laser gun's stun or kill modes.
  • Unique Action: Pumps a shotgun or kinetic accelerator.

Status

Most of these icons are hidden depending on your state. When they toggle, it usually means you're where you shouldn't be, or you should be calling medical.

  1. Ceiling indicator.pngCeiling: Informs you if there's a ceiling above you.
  2. Tox indicator.pngToxin: You're currently breathing in a toxic substance.
  3. Fire indicator.pngFire: You're currently on fire.
  4. Ice indicator.gifIce: You're currently freezing.
  5. Oxy indicator.gifOxy Warn: You're not breathing enough oxygen.
  6. Pressure indicator.gifPressure Warn: You are in a low/high pressure environment without protection.
  7. Internals toggle.pngInternals Toggle: Will toggle your internal atmosphere on or off. You must be wearing a suitable mask and have a tank of air/oxygen in your immediate inventory.
  8. Health doll.pngHealth Doll: Will give you a rough estimate of how you're doing. This isn't 100% accurate, as pain will influence what this indicator looks like.
  9. Temperature indicator.gifTemperature Warn: Will inform you if you're too hot or too cold.
  10. Nutrition4.pngNutrition: Will pop up if you are hungry or thirsty, or if you've eaten too much.

Joining A Round

Click here to see an up-to-date map of the server. Once you've created your character, you can close out of the character creation pop-up and click Join if the round is ongoing, as noted by the Round Time display in the Status tab. If the round hasn't started up, you'll click Ready instead.

Clicking Join will bring up a list of jobs you can join as. If you've been following the Character Creation guide up to this point, you may note that a good job to start as is Janitor, Assistant, or Hangar Technician.

If you join after a round has started, you will spawn in the residential elevators, on the lowest deck of the SCCV Horizon. If you have joined as a janitor, your closet where you can pick up your gear is located just past the elevator, on the left side of your screen. If you have joined as a hangar technician, go south from the elevators, left at the Intrepid hangar, south until you reach the stairs, and through the brown doors to reach the Operations hangar. If you have joined as an assistant, you have no set department and you can generally go wherever you would like.

Don't sweat it if you die on your first round due to sheer incompetence. Unless you're specifically told to by an admin, non-event rounds are not wholly canon, and you don't have to delete your freshly-made character because you spacewalked by accident. If your first round is a canon event, god help you.

Surviving Your First Round: Dos and Don'ts

Do: Take your first round slowly and use it to learn the layout of the ship. Test your controls and get used to them.

Don't: Test how attacking people works by attacking a player or a ship pet.

Do: Keep in mind that a round typically lasts around two hours. If you need to leave before then, you can return to the Residential Deck Lifts in the Lower Deck and use either the Living Quarters Lift or the Cryogenic Freezer to exit the round.

Don't: Disconnect before leaving through the lifts or cryogenic freezer. This occupies a slot, which can potentially prevent another person from joining as their character's job. If you need to leave immediately, alert someone through OOC or the staff through an Adminhelp that you need to leave, and they'll cryo you.

Do: Remember that your red emergency survival kit, in your bag, has useful supplies in it to help you out of a dangerous situation. To survive in an area where the atmosphere is compromised, equip the breath mask and emergency oxygen tank and turn on your internals with the icon at the right side of your screen. Remember the airplane safety briefing; help yourself before you help others!

Don't: Enter the areas where the yellow emergency doors have descended, and immediately pop your lungs from the pressure difference.

Do: Interact with other characters in-character! Ask them about their day, what they do, where they're from. Learn more about the setting by getting immersed in it.

Don't: Constantly run around shoving people, attacking people, or saying rule-forbidden words. Doing this is the fastest way to cop a ban.

Do: Ask players and staff for help through the OOC channels, and the IC channels. Most people will be happy to help you!

Don't: Run off on your own and get killed by rogue maintenance drones.

Overall, interacting with other players can make the game more enjoyable and engaging. Try to stay in character and be creative with your interactions, but also be respectful of other players and their characters. Remember that everyone is here to have fun, so don't take things too seriously or get upset if something doesn't go as planned.

Good luck!

Guides of the Horizon
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Gunnery - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink