Difference between revisions of "Sandbox-3:WilliamMurdoch"

From Aurora Information Uplink
Jump to navigation Jump to search
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{toc_right}}
{{JobPageHeader
|headerbgcolor = lightblue
|headerfontcolor = black
|stafftype = RESEARCH
|imagebgcolor = #eeeeff
|img = Scientist.png
|jobtitle = Xenobotanist
|access = [[Job_Guides#Research|Research]], [[Xenobiologist|Xenobiology]], Xenobotany
|difficulty = Hard
|qualifications = At least 30 years of age; PhD in Xenobontany or Botany.
|education = [[Mars University]] - [[Solis Cognito University]] - [[The Gliutip’lyaz University]] - [[Shungsta University of Agrarian Sciences]]
|superior = [[Research Director]]
|duties = Splice plants and research their genes.
|guides = This is the guide.
}}


=Foreword=
Arguably one of the most dangerous places on the ship, Xenobotany deals with the growth, maintenance, study, and splicing of plants. The Xenobotany laboratory consists of these rooms: the main laboratory, where you will modify plants; the storage room, where you will find two xenobotanist's lockers; the containment area, where you will grow plants; and the Hazardous Specimens room, for dangerous plants.
Please note that this list '''does not cover every single chem'''; it's important to keep in mind that the wiki is not always up to date. If you notice that chemicals are missing, or their information is incorrect, as always please contact a wiki maintainer or staff so that it can be corrected, or better yet submit an edit yourself and wait for it to be approved.


=Chemistry Equipment=
==Your Equipment==
===Chemical Dispenser===
Here is a list of machines in your laboratory, and a brief description of their function.  
The Chemical Dispenser is your go-to device for making everything. It's a reagent dispenser, and works the same way as all other dispensers - You put a container into it, in this case a Beaker of some sort, by holding the container in your hand and clicking the dispenser. Then once a container is in, click the dispenser with an empty hand to bring up the menu


The Chemical dispenser can dispense all kinds of elements and chemicals into the beaker. And when you put in the right ingredients for a recipe, they'll automatically react in the beaker and create the result. Some of the things in the dispenser even have effects on their own, without being made into compounds. For a full list of all the things that the dispenser can output, check the [[#Dispenser Chemicals|dispenser section]]
* '''All-in-one Grinder:''' Reduces produce to its chemical ingredients. To use, insert produce, grind, and remove beaker.
* '''Bioballistic Delivery System:''' Transfers a gene from a disk into a seed; the traits that the gene coded for will now be expressed in the new seed. For instance, isolating the gene that allows berries to grow in bushes, and injecting it into a wheat seed, would yield a bush that grows wheat and can be harvested repeatedly like a berry bush. A single seed can only take so much alteration; too much, and it would be rendered sterile. The machine will prevent this from happening by refusing to alter a seed when doing so would kill it.  However, fresh seeds, extracted from fresh fruit, are fully stable regardless of how much you modified the parent seed; so it is possible to completely change a plant through an iterative process of modification and growth.
* '''Biogenerator:''' Generates all sorts of items from plant matter. Feed it your unwanted produce and generate food, fertilizer, construction materials, medicine, and more.
* '''Chemical Dispenser:''' Dispenses chemicals into containers. Yours starts out empty, but if you order reagent cartridges, it becomes useful for making mutagen and fertilizer. Use a screwdriver to remove cartridges.
* '''ChemMaster 3000:''' Isolates and bottles chemicals; makes pills. Insert a beaker of chemicals to use.
* '''Flora Data Disk:''' Holds the genetic blueprint of a plant. Alone, it is not very useful. However, when used with the two machines below, it becomes a tool for splicing plants together to create a new species. Gene data stored on a disk is perfectly preserved and never decays, regardless of how many time it is spliced into a plant. To erase a disk for re-use, activate it.
* '''Atmospherics Control System:''' Pipes laid along the floor of the Hazardous Specimens room and Containment area, used for dealing with plants that produce gases or have special temperature requirements. Use the gas heater or cooler to change temperature. See [[Guide_to_Atmospherics|Atmospherics]] for more details.
* '''Hydroponics Trays:''' Grow plants in 'em. See [[Guide to Hydroponics]] for more details.
* '''Lysis-isolation Centrifuge:''' Isolates a gene from a seed. Insert a data disk and a seed or spore, open the machine's interface, and select "Process Genome" to see the plant's genome. This destroys the seed and lets you load one of the plant's twelve genes onto the disk. A genetic sample stored in the centrifuge is not stable; the more you extract from it, the more integrity it will lose, to the point where it will not be viable. Most plant genomes can survive two or three extractions before a fresh sample is needed.
* '''NutriMax:''' Contains the chemicals that you will use to help manage your plants. Doing so is essentially identical to [[Guide_to_Hydroponics|Hydroponics]]; but your NutriMax also carries Unstable Mutagen, which you can use to modify plants.
* '''Seed Dispenser:''' Dispenses the base seeds needed for your job. Beware, however - it has limited stores, so if you want to avoid running out, you should generate new ones by extracting seeds from fruit or taking clippings from plants.
* '''Seed Extractor:''' Insert produce and get a few packets of seeds.
* '''SmartFridge:''' Store your fruit here. Your seeds too, if you're lazy and don't care about seeing seed stats.


===ChemMaster 3000===
==The Tools==
[[File:Chemmaster.gif|64px|left]]The ChemMaster 3000 is your tool for turning your beakerfuls of medicine, into a useable state, without having to give away your lab equipment. It's also used for analysing the contents of beakers, and for carefully removing parts you want to get rid of, to keep your mixtures pure.
{| border="1" cellspacing="0" cellpadding="2" align="center" style="background-color:#DDDDDD;"
 
!style="background-color:#eeeeee;" |Name
To start, insert a beaker containing some chemical, and then click it with an empty hand to bring up a menu. In addition to holding a beaker, the ChemMaster can also hold a Pill Bottle (both simultaneously), more on these soon.
!style="background-color:#eeeeee;" |Uses
 
!style="background-color:#eeeeee;" |Source
The Add to Buffer section is where all the juicy info is. It will show you a list of all the reagents inside the beaker, and their quantities. Beside each one are several options. Analyze will just bring up the description of that chemical, to tell you what it is and does. The rest of the buttons (1,5,10,all,custom) just control how much of that chemical you're going to move to the buffer.
 
The Buffer is the section between the horizontal lines. Imagine this as chemicals inside the ChemMaster. Once they're here, you can do several things with them.
*The Transfer To section shows where chemicals will go when you transfer them out of the buffer, click it to change the destination. They can either go back into the beaker, or they can go into the disposal
**This doesn't actually put them in the disposal, it just destroys them. Any reagents destroyed this way are gone forever, and cannot be recovered.
*Chemicals in the buffer will have the same number control options as those in the beaker. This just transfers them to either of the destinations mentioned above.
*The Create Bottle option will magically create a glass bottle, and put the contents of the buffer into it. The bottle is created outside of the ChemMaster and will appear on top of it. Bottles have a maximum capacity of 60u, so anything over that will still remain in the buffer.
**By clicking the Icon to the right of this option, you can choose a visual style for the resulting bottle. Note that the bottle is transparent, and will take on the colour of the liquid inside it. You only choose the shape.
*The Create Pill option will create a single edible pill out of the buffer contents. Again, up to 60u total dosage. If an empty pill bottle is inserted into the ChemMaster, the pill will be created inside that bottle. Otherwise it will appear on top of the machine.
*The Create Multiple Pills option will create a number of pills that you get to specify. The contents of the buffer will be evenly divided amongst all the pills you make. And if a pill bottle is in the machine, the pills will be created inside it until it's full. Otherwise they appear on top in a big messy pile
**By clicking the Icon to the right of this option, you can choose a visual style for the resulting pill(s). This will help people to tell your pills apart at a glance, which can be useful when you're making a bottle filled with a mixture of different pills.
 
Once you're done making pills and bottles, you'll probably want to make sure your beaker is empty again so you can make something new, if so be sure to transfer everything to the buffer. Once you eject the beaker, everything left in the buffer is destroyed.
 
If you've made a bottle of pills, don't forget to eject the pill bottle too, and then label it using the Hand Labeller.
 
===All-In-One Grinder===
[[File:Blender.png|64px|left]]The Grinder is your tool of choice for breaking down objects into reagents. You can put pills in it, to get back the chemicals they're made of. You can breakdown Phoron Crystals into liquid phoron. You can put fruits, vegetables, meals, meat etc into it as well. The results will be outputted into its beaker, which you can extract and stick in the ChemMaster to work with. It's good for undoing your mistakes if you make pills wrong, or for getting rare compounds (like carpotoxin) out of things that contain them. But making liquid phoron is the most common and important thing you'll use it for. Note that it will not break compounds back down into elements, nothing can do that.
 
===Refridgerated Medicine Storage===
[[File:Smartfridge.gif|64px|left]]A fancy Smart Fridge which exists as a wall block between the chem lab and medicine storage. This fridge is where you should put all the medicines and pills that you make, so that doctors can pick them up for usage. Things can be put in and taken out from all sides of it. It will only accept pills, pill bottles, and glass containers. And it has a nice little interface for dispensing things in quantity. It's also ID locked, and will only allow authorized medical staff to take things out, so anything you place there is safe from the grubby hands of drug-seeking assistants.
 
==Tools==
Smaller, hand-held things that you'll often use in chemistry.
 
===Beakers===
[[File:Beakerlarge.png|64px|left]][[File:Beaker.png|64px]] Beakers are the most important tool you have. They come in two sizes, normal and large. Normal beakers hold 60u, large beakers hold 120u. 
Normal beakers can be found easily all over medical, and you have a box of six in your lab. Large beakers are much less common, you only have three - two on the tables, and one inside the grinder. They are precious, treasure them.
 
Beakers are used for putting into the dispenser to mix things, and then into the ChemMaster to make bottles and pills. Sometimes you'll need to use more than one to mix certain tricky things correctly.
 
If you end up losing them, more beakers can be made at the Autolathe in cargo.
 
===Dropper===
[[File:Dropper1.png|64px|left]]Droppers are a simple and occasionally used little tool. Their purpose is being one of very few reagent containers in the game which can transfer less than 5u per click.
 
Rightclick it in your hand and choose Set Transfer Amount. You can pick 1/2/3/4/5 units
Using it on a beaker when it's empty will draw the set quantity of reagents out of that beaker.
Using it on a beaker when it's not empty, will squeeze its contents out into the beaker.
 
The precision this affords is useful for a few complicated recipes, and especially for measuring out tiny amounts of phoron or similar valueable ingredients.
 
===Science Goggles===
[[File:ScienceGoggles.png|64px|left]]Science goggles are a completely unnecessary fashion accessory that are supplied on your table in the chemistry lab. They have three functions:
*They protect against acid splashes, halving damage you take from acid to the face.
*They provide 10% protection against anomalies, which is not relevant to a chemist at all.
*They can be turned on and off to toggle an obnoxious purple overlay. This does literally nothing except make you see purple. The other two effects work regardless of whether the overlay is on.
 
===Advanced Mass Spectrometer===
[[File:Adv_spectrometer.png|64px|left]]The Advanced Mass Spectrometer is your occasionally used tool for blood toxin testing. Rumour has it there was once a non-advanced Mass Spectrometer, but such a thing is definitely obsolete now.
 
To use it, take a blood sample from your patient with a syringe, and then use the syringe on the spectrometer. Then switch to it and click it in your hand to read the results. It should tell you the chemicals and quantities that are found in their blood. This is the only way to test blood samples, if you inject a blood sample into a beaker and check it in the ChemMaster, it will only show as blood.
 
Note that this tool can only be used for blood, if you have a beaker/bottle/syringe of something mysterious that isn't blood and you want to see what's in it, use the ChemMaster instead.
 
===Cryostasis Beaker===
[[File:noreact.gif|64px|left]]The Cryostasis Beaker is an advanced tool that you don't have to begin with. It can only be made in the R&D Lab in science, if you want some you have to ask them for it.
 
The cryostasis beaker holds 60u, and it has the special property of preventing chemical reactions inside it. Any elements or compounds placed into it will not react with each other. If there are any reactions waiting to happen, they'll occur as soon as the contents are transferred into another beaker, or transferred into the buffer of the ChemMaster
 
===Bluespace Beaker===
[[File:bluespaceBeaker.gif|64px|left]]The Chemist's favourite, a Bluespace Beaker will really make your day. It is another advanced tool that you don't start with, and must request from science. However it's somewhat hard to make, so they may not be able to reliably make them for you.
 
This high-tech beaker uses reality-distorting bluespace technology to create a tiny pocket dimension for storing chemicals, which in practical terms means it can store a tremendous 300u of reagents inside it, making it 250% of the capacity of a Large Beaker. This allows you to easily make much larger batches of medicine - five bottles at a time.
 
=Infographic and Information=
[[File:Chemistry_Medical_Aurora.png|thumb|left|alt=|This infographic teaches all of the basic Chems, it is highly recommended you keep it on hand if you're new.]]
A basic Chem infographic will be provided here, it is recommended to keep it on hand for new players; but beware, it only has the basic necessities of Chemistry, for advanced chems you will have to read further. ''Note: Spaceacillin has been split into multiple anti-microbials. [[#Thetamycin|Thetamycin]] and [[#Cetahydramine|Cetahydramine]]. Other than that, this infographic is still up to date.''
 
==Metabolism and Overdose==
Most medicines and chemicals designed for use in people have an overdose limit. If a person metabolizes more than this much of the chemical in a short time, they will suffer the overdose effect for that chemical, which is usually a bad thing. Overdose limits vary widely, but the most common value is 20 units.
 
The most common overdose effect is 'Toxins', the patient will suffer 0.2 points of toxins damage per second, as long as the medicine continues metabolizing in their system. This is only dependent on time, not on the quantity of the dose, so overdosing on medicines that metabolize slowly is far more dangerous, they'll keep poisoning the patient for longer.
 
It is important to note that metabolism is not the same as just putting the chemicals into a patient. All chemicals that are injected into, or fed to the patient, are stored harmlessly within their body until they can be properly absorbed, or 'metabolized'. This process happens at a variable rate for each chemical, but the most common metabolic rate is 0.2 units per proc, which works out to 0.1u per second
 
Overdose effects do not trigger until the patient has metabolized enough to reach the overdose limit, which may take several minutes.
 
Whenever this document mentions the word 'dose', it refers to how much has been metabolized into the patient, not how much has been injected into their blood.
 
Whenever a patient has fully metabolized all the volume of a drug that is present in their stomach or blood, the dose is instantly cleared, and the drug's effects are stopped.  Even if they had overdosed before, once the dose is cleared its safe to administer more of the same thing.
 
==Catalysts==
Several of the more advanced chemistry recipes take an ingredient (usually phoron) which is marked as (Catalyst)
 
A Catalyst is a chemical which is required to help a chemical reaction, but does not become part of the finished result. Whenever a recipe involves a catalyst, the catalyst will be left over in the beaker, alongside the finished product. You can use the ChemMaster to extract the catalyst, put it in a bottle, and reuse it later.
<!---
==Status Effects==
Many chemicals that don't simply heal something, work by giving the patient a status effect, with a given strength. This allows multiple chemicals to cause a similar effect and work in the same way.
 
For the most part, the 'strength' of an effect is really just a duration. the strength of most effects decreases by 1 point every 2 seconds, and usually the effect will stop working once its strength falls to zero, or sometimes when it falls below some low number that's above zero.
 
It's also very important to note, that most chemicals which cause a status effect, will constantly re-set and refresh that effect every time they process (every 2 seconds) for as long as the chemical is metabolising into the patient. Therefore, the strength of an effect usually only affects how long it takes to wear off AFTER the chemical is out of their system, it will generally never wear off while the chemical is inside them.
 
===Drowsiness===
Drowsiness, is a feeling of being sleepy. The body slows down, and sometimes just plain falls asleep for brief periods. It doesn't cause any longterm sleep, just makes you pass out for a couple of seconds.
 
Effects:
*Increases move delay by 6 (0.6 seconds).
**This is the minimum time between steps while running, so it will significantly slow the subject down and make it difficult for them to run away.
*Refreshes blurred vision to strength 2 every proc, so being drowsy gives unremovable blurring
*Every proc, has a 5% chance to cause the subject to fall asleep
**Increases Sleep strength by 1
**Increases paralysis by 5
 
===Sleeping===
The subject is asleep. They're snoozing away, incapacitated, mostly oblivious to the world, and won't feel pain.
*Subject is blinded. See Blind
*Subject does not feel pain
*Subject falls over
*Subject cannot move
*Subject cannot speak or emote
*Subject cannot use items or interact with anything
*Heals halloss (Holographic damage) at a rate of 3 points per proc
**Normally heals at 1 ppc
*Subject has dreams about radomly generated concepts.
**These aren't based on anything ingame
*When nearby people talk
**85% chance to not hear them, and instead get "...You almost hear someone talking..."
**15% chance for "You hear something about...<word>", and <word> is a randomly selected word from amongst the things they said
*People can attempt to shake subject awake, this reduces Sleeping strength by 5 every time its done,
**Causes the subject to wake up 10 seconds earlier than they would have otherwise
*Causes subject's status to read as Unconscious on a hand analyser, and non-responsive on a surgery vitals monitor
 
===Weaken===
The subject's muscles lose tensity, causing them to collapse to the floor and be mostly helpless.
Weaken is one of the most common status effects, almost every chemical, weapon and explosive that disables someone, uses it. Often in combination with other effects.
*Subject falls over and drops held items.
*Subject cannot move, use items, or interact.
**Can still toggle internals.
**Subject can use 'resist'.
 
===Stun===
The subject is stunned and unable to move properly. Very similar to Weaken, but doesn't knock the subject down, and DOES prevent them from toggling their internals.
*Subject cannot move, use items, or interact:
**Subject can use 'resist'.
*Subject cannot toggle internals.
 
===Paralysis===
The subject is paralyzed, all of their muscles lock up and they are unable to see, speak, or do anything. Their eyelids lock shut, and their vocal chords seize up. This is almost identical to being asleep, the only differences being that the subject can't be shaken awake, and doesn't heal holo damage faster. This is by far the most disabling single status effect in the game, but it is rarely used.
*Paralysis is almost identical to sleeping.
**Subject is blinded, see blindness.
**Subject falls over.
**Subject cannot speak or emote.
**Subject cannot move.
**Subject cannot use items or interact with anything.
**When nearby people talk or audibly emote.
***85% chance to not hear them, and instead get "...You almost hear someone talking..."
***15% chance for "You hear something about...<word>", and <word> is a randomly selected word from among the things they said.
 
===Confusion===
The subject has impaired motor coordination, and will stumble around randomly when they try to move. This is often caused by alcohol and sedatives, but it's pretty rare for it to happen for any long period of time.
*Subject moves in a random direction whenever it tries to take a step.
**Its always random, doesn't matter what direction they tried to move in, triggers on every step
**Also applies to subjects in a wheelchair or driving vehicles
 
===Hallucination===
One of the most interesting effects, hallucinations are a result of something impairing the brain, and can be quite scary.
*Unlike most status effects, hallucination strength affects the intensity in addition to the duration. Hallucinations stop completely when the strength drops below 20.
*While hallucinating, the subject will experience strange sounds and visions periodically.
**Exactly how often is calculated with the formula: rand(200,500)/(hallucination/25)
***This generates a random number of seconds between 20-50 (average 35), and then divides that time by 4% of your hallucination strength.
***A hallucination strength of 100 will therefore cause hallucinations an average of every 8.75 seconds
***Note that the time between hallucinations will gradually increase because the strength fades over time.
*The effects that hallucinating can generate include:
**Screwing up the subject's HUD
**Make it appear that they're holding a strange/illegal/impossible items
**See extremely dangerous things (fire, hull breaches, explosives)
**Hear strange sounds
**Be attacked by illusory monsters
**Mysteriously become injured or collapse
**Have the world and their controls turned around
 
===Dizziness===
 
===Blurriness===
The subject's vision is blurred, and it becomes harder for them to see. This is a really weak effect, and it exists mostly just to let you know something's wrong. It's usually a precursor to more serious things. On its own, it has minimal effect on gameplay.
*Places a semi-transparent white overlay on the screen, making it a little harder to see things
**Wearing a blindfold rests your eyes, and causes blurriness to heal 4x as fast
 
===Blindness===
The subject has completely lost their vision, and is unable to see anything, thus forcing them to stumble around defenseless and navigate by touch. Blinding is fairly common alone, but it's also applied inherently as a part of sleeping and paralysis. When a subject is asleep or paralysed, all of these effects apply in addition.
*Places a black overlay on the screen, blocking everything except a small circle
**This allows you to only see things in a 3x3 area, centred on your character
***Note that this short range vision represents you feeling your way around, not actual vision. RP wise, you can see nothing at all
*Prevents you from examining objects and people at all. Any attempt displays a message 'Something is there, but you can't see it'
*Subject cannot see visible emotes from nearby people
**Subject can still hear audible emotes
 
===Speedboost===
The subject is energetic and juiced up, allowing them to power through impediments and always move as fat as they can.
Negates any increased movement delay and allows you to always move at the fastest possible speed, with a movement delay of 0.5 seconds (which is the lowest possible value)
Allows you to ignore the following speed impediments completely:
*Having <=40% health
*Being in pain
*Being starving
*Wearing EVA suits
*Being in a wheelchair
*Having feet/legs that are broken, splinted, or missing.
*Any slowdown caused by heavy shoes (galoshes)
*Being in shock
*Being fat
*Being cold
*Being drowsy
*Any inherent slowdown caused by your species
 
===Painkiller/Analgesic===
 
===Jittering===
--->
=Chemicals=
Below this heading are multiple tables detailing each chemical that can be synthesized as well as their recipes and effects, among other things. Unless there is additional text in the overdose column, assume that overdosing on the chemical in question - if it can be overdosed on - will deal minor organ damage to the liver, assuming the liver is still alive to absorb the damage.
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Dispenser Chemicals==
<small><i>Unless otherwise stated, all basic chemicals listed below overdose at 20u. They are also all found in the dispenser, and have no recipe.</i></small>
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
|-
|-
!style='background-color:#f5d7d7;'|Acetone
!Backpack Water Tank
|
| Watering your plants. Wear on your back, right-click to toggle mister. Refill at a sink or water tank.
*Moderately damages organs.
| Storage; Hydroponics Locker (x2)
*Dissolves ink on printed material.
|A colorless liquid solvent used in chemical synthesis.
|0.04u/tick
|N/A
|-
|-
!style='background-color:#ffffff;'|Aluminum
!Bio Suit & Bio Hood
|
| Protects from dangerous chemicals in the air.
*Does nothing.
| Containment; Level-3 Biohazard Locker (x2)
|A silvery white and ductile member of the boron group of chemical elements.
|0.2u/tick
|N/A
|-
|-
!style='background-color:#f5d7d7;'|Ammonia
!Chemical Dispenser Cartridges
|
| Holds chemicals; can be filled and inserted into your chemical dispenser, or delivered to other departments for their use.
*Minorly damages organs.
| Laboratory.
|A caustic substance commonly used in fertilizer or household cleaners. Poisonous to most lifeforms, lingers for a while if inhaled.
|0.1u/tick, 0.05u inhaled
|N/A
|-
|-
!style='background-color:#c9e5f5;'|Carbon
!Gas Mask; Face Mask
|
| Protects you from toxic gases and chemicals in the air. The gas mask protects your eyes as well.
*Removes 1u of another reagent per unit, if ingested.
| Storage (Hydroponics Locker)
*Makes turfs dirty if splashed on.
|A chemical element, the builing block of life.
|1u/tick
|N/A
|-
|-
!style='background-color:#c9e5f5;'|Copper
!Hatchet
|
| Killing plants; chopping tower cap mushrooms into planks.
*If patient is Skrell:
| Storage (Hydroponics Locker); Containment
**Regenerates blood if ingested.
|A highly ductile metal.
|0.2u/tick
|N/A
|-
|-
!style='background-color:#f5d7d7;'|Ethanol
!Leather Gloves
|
| Protecting your hands from spines
*Dissolves ink on printed material.
| Storage (Hydroponics Locker)
*If injected:
**Damages organs.
*If ingested:
**Causes drugginess.
**May cause hallucinations.
**Raises pulse.
**Damages organs in Unathi and Vaurca patients.
|A well-known alcohol with a variety of applications.
|0.2u/tick, 1u ingested
|N/A
|-
|-
!style='background-color:#f5d7d7;'|Hydrazine
!Mini-Hoe
|
| Removing weeds from the trays
*If ingested:
| Storage (Hydroponics Locker); Containment
**Moderately damages organs.
**Unless they have a fuel cell augment, in which case it converts into nutrition.
*If inhaled:
**Minorly damages organs.
*If touched:
**Barely damages organs.
**Covers with flammable fuel.
|A toxic, colorless, flammable liquid with a strong ammonia-like odor, in hydrate form.
|0.04u/tick, 5u touched
|N/A
|-
|-
!style='background-color:#f5d7d7;'|Hydrochloric Acid
!Pill Bottles
|
| For storing pills you may create with your ChemMaster 3000.
*Deals moderate brute damage.
| Laboratory
*Deals moderate burn damage.
*Minorly damages lungs if inhaled.
|A very corrosive mineral acid with the molecular formula HCl.
|0.4u/tick, 50u touched
|N/A
|-
|-
!style='background-color:#c9e5f5;'|Iron
!Plant-B-Gone
|
| Kills plants; also kills wallrot fungus.
*If patient is neither Skrell nor Vaurca:
| Storage (Hydroponics Locker); Containment
**Restores blood if ingested.
|Pure iron is a metal.
|0.2u/tick
|N/A
|-
|-
!style='background-color:#f5d7d7;'|Lithium
!Plant Analyzer
|
| Provides information on the current plant and it's contents. Works on plants in trays, fruit and seeds.
*Forces the patient to step in a random direction.
| Storage (Hydroponics Locker); Containment
*Causes drooling, among other things.
*Doesn't actually treat depression.
|A chemical element, used as antidepressant.
|0.2u/tick
|N/A
|-
|-
!style='background-color:#f5d7d7;'|Mercury
!Plant Bag
|
| Collects all plant items (produce, seeds/spores). Can be used on certain other machines (SmartFridge, Seed Dispenser, Biogenerator) to transfer parts of/all of the contents of the bag into them.
*Moderately damages the brain.
| Storage (Hydroponics locker); Containment (NutriMax)
*Causes weakness in doses greater than 8u.
|A poisonous chemical element, one of two that is a liquid at human room temperature and pressure.
|0.2u/tick, 0.08u inhaled, 0.02u ingested
|N/A
|-
|-
!style='background-color:#ffffff;'|Phosphorous
!Shears
|
| Allows you to take a sample of plant, creating a seed or spore. This reduces the plant's health, and may kill it.
*Does nothing.
| Storage (Hydroponics locker)
|A chemical element, the backbone of biological energy carriers.
|0.2u/tick
|N/A
|-
|-
!style='background-color:#ffffff;'|Potassium
!Sink & Shower
|
| For decontamination. The sink can serve as a water source.
*Raises pulse.
| Storage
*Explodes if put in contact with water, purging all reagents from the container.
|A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water.
|0.2u/tick
|N/A
|-
|-
!style='background-color:#f5d7d7;'|Radium
!Spray Bottles
|
| For filling with cleaner, weed killer, or whatever your heart desires.
*Irradiates the patient.
| Laboratory
**Significantly increases the chance of curing disease, at the cost of severely damaging organs as a direct result.
*Spawns glowing goo if thrown onto turfs.
|Radium is an alkaline earth metal. It is extremely radioactive.
|0.2u/tick
|N/A
|-
|-
!style='background-color:#ffffff;'|Silicon
!Syringe
|
| Extracting chemicals from plants; injecting chemicals into plants.
*Does nothing.
| Laboratory; Containment (NutriMax)
|A tetravalent metalloid, silicon is less reactive than its chemical analog carbon.
|0.2u/tick
|N/A
|-
|-
!style='background-color:#ffffff;'|Sodium
|
*Does nothing.
|A chemical element, readily reacts with water.
|0.2u/tick
|N/A
|-
!style='background-color:#ffffff;'|Sugar
|
*Does nothing.
|The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.
|0.2u/tick
|N/A
|-
!style='background-color:#c9e5f5;'|Sulfur
|
*If patient is Vaurca:
**Restores blood.
|A chemical element with a pungent smell.
|0.2u/tick
|N/A
|-
!style='background-color:#f5d7d7;'|Sulfuric Acid {{anchor|Sulfuric Acid}}
|
*Deals significant brute damage.
*Deals significant burn damage.
*Moderately damages the lungs.
|A very corrosive mineral acid with the molecular formula H2SO4.
|0.4u/tick, 50u touched
|N/A
|-
!style='background-color:#ffffff;'|Tungsten
|
*Does nothing.
|A chemical element, and a strong oxidizing agent.
|0.2u/tick
|N/A
|-
!style='background-color:#c9e5f5;'|Water
|
*Quenches thirst.
|A ubiquitous chemical substance that is composed of hydrogen and oxygen.
|2u/tick ingested
|N/A
|}
|}
</div></div>


==Basic Medicines==
==Getting Started==
Basic medicines refers to medications that are either found in first aid kits/around the medbay, or are medicines that are used very, very often, and should be prioritized first-thing. Everything under this heading and beyond - up until the psychiatric medicines section - covers drugs and compounds that are beneficial to the body. Their entries are also color coded: red for brute, yellow for burn, green for toxins, blue for oxygen, lime for radiation, gray for genetic, purple for organs, pink for painkillers!
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
First, follow [[Guide to Hydroponics]] to get your plants growing.  
! scope="col" style='width:150px; background-color:#eeffee;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
Once that's done, there are three paths you may follow:
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
 
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
===Splice===
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
Difficulty: Medium<br />Potential: Medium
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
 
! scope="col" style='background-color:#dd9999;'|Overdose
Using the plants available to you, combine the genes to create a custom plant. The process is simple: Extract a gene from one plant using the [[Guide_to_Xenobotany#Lysis-Isolation Centrifuge|Centrifuge]] and splice the gene into a second plant with the [[Guide to Xenobotany#Bioballistic Delivery System|injection machine]]. Use the plant analyzer to figure out what changes you have made.
|-
 
!style='background-color:#f5d7d7;'|{{anchor|Bicaridine}}Bicaridine
Splicing is a tale of trial by fire. The centrifuge will never list which gene you are splicing, only the ID numbers of each gene, which is unique to each gene in each plant. Having plenty of seeds and data disks is a must in order to discover which ID is associated with which gene. While splicing won't generate new gene types in a plant itself like mutation can, it is incredibly powerful in making tailor-made plants.
|1 Carbon, 1 [[#Inaprovaline|Inaprovaline]] = 2 units
 
|
===Mutate===
*Heals moderate brute damage.
Difficulty: Easy<br />Potential:  Medium
*If body is below 189K:
 
**Heals arterial bleeding.
Add a mutagen to a plant's hydroponics tray or soil and watch its genes change randomly. Some plants have the potential to change subspecies, as well. Mutagens include radium and the Unstable Mutagen from your NutriMax. Mutagens can kill your plants, and some mutations are dangerous.
|Bicaridine is a complex medication which specifically targets damaged tissues and damaged blood vessels by encouraging the rate at which the damaged tissues are regenerated. Overdosing bicaridine allows the drug to take effect on damaged muscular tissues of arteries.
 
|0.1u/tick
This is your primary method of discovering new genes with the stock you have at the start of the shift. You could go the entire shift without once using gene splicing simply by mutating a plant, collecting seeds from it, then planting and mutating those seeds again. By doing this repeatedly, and selectively growing plants with certain preferred mutations, you could slowly but surely produce any wild plant of your dreams.
|
*Causes the following if mixed with [[#Butazoline|Butazoline]]:
**Itchiness.
**Amplified dehydration.
**Moderate genetic damage.
|20u, 2% chance of healing arterial bleeding every two seconds when patient has a dose greater than 30u and is experiencing the overdose.
|-
!style='background-color:#f5d7d7;'|{{anchor|Butazoline}}Butazoline
|1 Aluminum, 1 Hydrochloric Acid, 1 [[#Bicaridine|Bicaridine]] = 3 units
|
*Heals significant brute damage.
*Causes itchiness.
*Causes dehydration.
|Butazoline, a recent improvement upon Bicaridine, is specialised at treating the most traumatic of wounds, though less so for treating severe bleeding.
|0.1u/tick
|
*See [[#Bicaridine|Bicaridine]]
|15u, does not have a chance of healing arterial bleeding
|-
!style='background-color:#ffffff;'|{{anchor|Coagzolug}}Coagzolug
|1 [[#Tricordrazine|Tricordrazine]], 1 [[#Antidexafen|Antidexafen]] = 1 unit
|
*Slows down external bleeding by 30%, and arterial bleeding by 20%.
*Causes dizziness.
|A medicine that was stumbled upon by accident, coagzolug encourages blood to clot and slow down bleeding. An overdose causes dangerous blood clots capable of harming the heart..
|0.06u/tick
|N/A
|10u, heart damage
|-
!style='background-color:#f7f4cb;'|{{anchor|Dermaline}}Dermaline
|1 Acetone, 1 Phosphorous, 1 [[#Kelotane|Kelotane]] = 3
|
*Heals severe burn damage.
*Causes itchiness.
*Causes dehydration.
|Dermaline is a recent improvement of kelotane, working in a similar way, though twice as effective. Dermaline is capable of recovering even the most dire of burnt tissues, being able to treat full-thickness burning.
|0.1u/tick
|
*See [[#Kelotane|Kelotane]].
|15u
|-
!style='background-color:#c9e5f5;'|{{anchor|Dexalin}}Dexalin
|2 Acetone, 0.1 Phoron, 1 Phoron (catalyst) = 1 unit
|
*Oxygenates the blood to 50%.
**Does not raise oxygenation in the case of blood loss or heart damage.
*Removes [[#Lexorin|Lexorin]].
*If patient is Vaurca:
**Damages organs.
**Causes blurry vision.
*If inhaled:
**Removes [[#Lexorin|Lexorin]] twice as fast.
|Dexalin is a complex oxygen therapeutic and is available OTC. The chemical utilises carbon nanostructures which cling to oxygen and, in pathological conditions where tissues are hypoxic, will oxygenate these regions.
|0.2u/tick, 0.1 inhaled
|N/A
|20u, minorly damages the brain, barely damages the eyes
|-
!style='background-color:#c9e5f5;'|{{anchor|Dexalin Plus}}Dexalin Plus
|1 Carbon, 1 Iron, 1 [[#Dexalin|Dexalin]] = 3 units
|
*Oxygenates the blood to 80%
**Does not raise oxygenation in the case of blood loss or heart damage.
*Removes [[#Lexorin|Lexorin]]
*If patient is Vaurca:
**Damages organs.
**Causes blurry vision.
*If inhaled:
**Removes [[#Lexorin|Lexorin]] twice as fast.
|Dexalin Plus was a ground-breaking improvement of Dexalin, capable of transporting several times the amount of oxygen, allowing it to have more clinical uses in treating hypoxia.
|0.2u/tick, 0.1 inhaled
|N/A
|15u, minorly damages the brain, barely damages the eyes
|-
!style='background-color:#c4ffd1;'|{{anchor|Dylovene}}Dylovene
|1 Ammonia, 1 Potassium, 1 Silicon = 3 units
|
*Minorly heals the liver from any amount of damage less than necrosis.
*Protects the liver and kidneys from poisons in the bloodstream. Increases the liver's filtration efficiency while poisoned.
*Removes the [[#Zombie Powder|Zombie Powder]] and Toxin reagents from the bloodstream. Metabolizes both them and itself more quickly in the process.
*Reduces hallucinations.
*Reduces drowsiness.
|Dylovene is a broad-spectrum over-the-counter antitoxin. It is used in response to a variety of poisoning cases, being able to neutralise and remove harmful toxins from the bloodstream.
|0.1u/tick
|N/A
|20u, dehydration, hunger.
|-
!style='background-color:#c9e5f5;'|{{anchor|Inaprovaline}}Inaprovaline
|1 Acetone, 1 Carbon, 1 Sugar = 3 units
|
*Minorly heals the brain if oxygenation is above 85%.
*Allows patient to breathe even if heart is stopped.
*Slows external bleeding down by 20%.
*Prevents heart damage from chemically-induced tachycardia.
*Attempts to regulate heart beat.
*Reduces effects of low blood oxygenation.
*Reduces speed at which brain takes damage from low blood.
*Lightly kills pain.
|Inaprovaline is a cardiostimulant which stabilises myocardial contractility, working towards maintaining a steady pulse and blood pressure. Inaprovaline also acts as a weak analgesic.
|0.1u/tick
|N/A
|20u, chest pain, very small chance of curing organ rejection completely
|-
!style='background-color:#f7f4cb;'|{{anchor|Kelotane}}Kelotane
|1 Carbon, 1 Silicon = 2 units
|
*Heals moderate burn damage.
*When body is below 192K:
**Heals disfigurement.
|Kelotane is a complex medication which specifically targets tissues which have been lost to severe burning by encouraging the rate at which these damaged tissues are regenerated.
|0.1u/tick
|
*Causes the following if mixed with [[#Dermaline|Dermaline]]:
**Itchiness.
**Amplified dehydration.
**Moderate genetic damage.
|20u, face disfiguration
|-
!style='background-color:#f5d7d7;'|{{anchor|Tricordrazine}}Tricordrazine
|1 [[#Dylovene|Dylovene]], 1 [[#Inaprovaline|Inaprovaline]], 1 Water = 3 units
|
*Depending on the temperature of the compound:
**Barely heals brute damage.
**Barely heals burn damage.
*Does nothing if inhaled.
|Tricordrazine is an old, though still useful, medication largely set aside following bicaridine and kelotane’s development. The drug increases the rate at which tissues regenerate, though far slower than modern medications.
|0.05u/tick
|N/A
|30u, causes itchiness.
|}


==Organ Regeneratives==
===Design===
Organ regeneratives, as the name implies, refers to medicines that regenerate internal organs specifically. As such their use is a bit niche, but most make for necessary additions to any medbay.
Difficulty: High<br />Potential: Extreme
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#efe3ff;'|{{anchor|Adipemcina}}Adipemcina
|1 Lithium, 1 [[#Dylovene|Dylovene]], 1 Potassium = 3 units
|
*Moderately heals the heart.
|Adipemcina is a complex, organ-regenerative medication that increases the rate at which cells differentiate into myocardial cells. Adipemcina overdoses result in severe liver damage and vomiting.
|0.2u/tick
|N/A
|20u, minor organ damage, vomiting
|-
!style='background-color:#efe3ff;'|{{anchor|Alkysine}}Alkysine
|1 Hydrochloric Acid, 1 Ammonia, 1 [[#Dylovene|Dylovene]] = 2 units
|
*If blood oxygenation is greater than or equal to 85%:
**If dose is less than 2u:
***Significantly heals the brain.
***An IV drip is recommended.
**If dose is greater than 2u:
***Moderately heals the brain.
***Lightly kills pain.
***Causes dizziness.
*If blood oxygenation is less than 85%:
**Does nothing.
|Alkysine is a complex drug which increases cerebral circulation, ensuring the brain does not become hypoxic and increasing the rate at which neurological function returns after a catastrophic injury.
|0.2u/tick
|N/A
|10u, hallucinations, paralysis/aphasia/imaginary friends
|-
!style='background-color:#efe3ff;'|{{anchor|Oculine}}Oculine
|1 Carbon, 1 Hydrazine, 1 [[#Dylovene|Dylovene]] = 2 units
|
*Moderately heals the eyes.
*Reduces blurry vision.
*Removes temporary blindness.
|Oculine is a complex organ-regenerative medication which increases the rate at which cells can differentiate into those required to recover damage to ocular tissues. <span style="color:#ffffff">Imidazoline</span>
|0.2u/tick
|N/A
|20u, hallucinations
|-
!style='background-color:#efe3ff;'|{{anchor|Peridaxon}}Peridaxon
|1 [[#Bicaridine|Bicaridine]], 1 [[#Clonexadone|Clonexadone]], 5 Phoron (catalyst) = 1 unit
|
*Minorly heals organ damage, on any organ.
**Does not heal the brain if it has greater than minor damage.
*Causes disorientation.
*If body is below 186K:
**Heals organs twice as fast.
**Causes benign tumour growth.
*When in extracool cryogenic conditions below 153K and alongside an antibiotic:
**Can denecrotise livers and kidneys.
|Peridaxon is complex, broad-spectrum organ-regenerative medication which increases the rate at which cells can differentiate into organ cells to recover damaged organ tissues. The drug is hard on the body, leading to confusion and drowsiness.
|0.2u/tick
|N/A
|10u, confusion, pain
|-
!style='background-color:#c9e5f5;'|{{anchor|Pneumalin}}Pneumalin
|1 Copper, 1 [[#Antidexafen|Antidexafen]], 1 [[#Pulmodeiectionem|Pulmodeiectionem]] = 2 units
|
*Slightly oxygenates blood.
*Moderately heals the lungs.
*Lowers pulse.
*Fixes "rescued" lungs.
**All of this only works if inhaled.
|Pneumalin is a powerful, organ-regenerative medication that increases the rate at which lung tissues are regenerated. Pneumalin only works when inhaled, and overdosing can lead to severe bradycardia.
|0.2u/tick
|N/A
|15u, bradychardia
|}


==Detox and Side-Effect Antagonists==
Splicing + Mutation. Using mutation, you access the full range of possible plant genes; using splicing, create a customized plant.
This section covers medicines that help ''prevent'' organ damage or other harm, rather than treating it outright. Some of these also just cover medicines that can help a patient back onto their feet.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#b0fca4;'|{{anchor|Arithrazine}}Arithrazine
|1 Hydrazine, 1 [[#Hyronalin|Hyronalin]] = 2 units
|
*Removes extreme amounts of radiation.
*Has a 60% chance of dealing moderate brute damage.
*Causes itchiness.
*Deals severe damage to Dionae
|Arithrazine is a recent improvement of Hyronalin, rapidly destroying any ionised cells, though this often leads to collateral cell damage, resulting in contusions across affected parts of the body.
|0.05u/tick
|N/A
|20u, 60% chance of moderate brute damage
|-
!style='background-color:#ffffff;'|{{anchor|Asinodryl}}Asinodryl
|3 Water, 1 [[#Cetahydramine|Cetahydramine]], 1 [[#Synaptizine|Synaptizine]], 5 Tungsten (catalyst) = 3 units
|
*Reduces the chance of vomiting.
|Asinodryl is an anti-emetic medication which acts by preventing the two regions in the brain responsible for vomiting from controlling the act of emesis.
|0.05u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Cetahydramine}}Cetahydramine
|1 [[#Inaprovaline|Inaprovaline]], 1 [[#Cryptobiolin|Cryptobiolin]] = 2 units
|
*Causes drowsiness.
*Prevents itching.
|Cetahydramine is a complex antihistamine medication available OTC which blocks the release of histamine, thus making it effective at suppressing allergies and sneezing. Cetahydramine can cause drowsiness in larger doses, making it an effective sleep aid.
|0.01u/tick, 0.2 ingested, 0.4 inhaled
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Cytophenolate}}Cytophenolate
|1 Ethanol, 1 [[#Fluvectionem|Fluvectionem]], 1u Sugar = 3 units
|
*If the donor and recipient are of the same species but different blood types, 10 units or more of cytophenolate will gradually reduce the severity of organ rejection until it cures organ rejection entirely, switching the donated organ's blood type to that of the recipient.
**Cytophenolate is a slow acting drug, and patients need persistent doses until the rejection goes away.
*If the donor and recipient are of different species, cytophenolate will never cure the organ rejection only prevent the symptoms of the rejection form worsening.
*Actively hinders any antibiotics like [[#Thetamycin|thetamycin]]
|Cytophenolate is a new immunosuppressant drug designed for mitigating rejection effects from organ transplantations.
|0.05u/tick
|N/A
|20u, weakness, dizziness, and vomiting
|-
!style='background-color:#ffffff;'|{{anchor|Ethylredoxrazine}}Ethylredoxrazine
|1 Acetone, 1 Carbon, 1 [[#Dylovene|Dylovene]] = 3 units
|
*Neutralizes anything alcohol-related, preferably administered where the alcohol in question is.
*Reduces dizziness.
*Reduces drowsiness.
*Reduces stuttering.
*Reduces confusion.
|Ethylredoxrazine is a powerful medication which oxidises ethanol in the bloodstream, reducing the burden on the liver to complete this task. Ethylredoxrazine also blocks the reuptake of neurotransmitters responsible for symptoms of alcohol intoxication.
|0.06u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Fluvectionem}}Fluvectionem
|1 Mercury, 1 Ammonia, 1 [[#NACL|Sodium Chloride]] = 3 units
|
*Removes 4u of other reagents per unit.
*Minorly damages organs
*Barely damages organs for every unit of reagent purged.
**All of these effects are doubled if overdosed, and done twice as fast.
|Fluvectionem is a complex anti-toxin medication that is capable of purging the bloodstream of toxic reagents. The drug is capable of neutralising the most difficult of compounds and acts very fast, however it is inefficient and results in benign waste products that can be damaging to the liver. <span style="color:#ffffff">Calomel</span>
|0.1u/tick
|
*Blood thinning.
|20u, see effects
|-
!style='background-color:#b0fca4;'|{{anchor|Hyronalin}}Hyronalin
|1 Radium, 1 [[#Dylovene|Dylovene]] = 2 units
|
*Removes significant amounts of radiation per unit.
*Deals severe damage to Dionae.
|Hyronalin is a complex anti-radiation medication which specifically targets ionised cells, reducing their cell division rate to prevent their growth before gradually destroying these afflicted cells.
|0.05u/tick
|N/A
|20u, 60% chance of moderate brute damage
|-
!style='background-color:#ffffff;'|{{anchor|Pulmodeiectionem}}Pulmodeiectionem
|1 [[#Fluvectionem|Fluvectionem]], 1 [[#Lexorin|Lexorin]] = 2 units
|
*Removes 5u of other reagents in the lungs per unit.
*Barely damages the lungs.
*Causes coughing.
*Reduces oxygenation.
|Pulmodeiectionem is a complex anti-toxin medication that is capable of purging the lungs of toxic reagents by damaging the mucous lining of the bronchi and trachea, allowing particulate to be coughed out of the lungs. Pulmodeiectionem works only when inhaled and can cause long-term damage to the lungs.
|0.4u/tick
|N/A
|10u
|-
!style='background-color:#ffffff;'|{{anchor|Synaptizine}}Synaptizine
|1 Lithium, 1 Sugar, 1 Water = 3 units
|
*Mildly kills pain.
*Reduces weakness.
*Reduces paralysis.
*Reduces stunning.
*Removes [[#Mindbreaker|Mindbreaker Toxin]].
*Removes hallucinations.
*Removes blurry vision.
*Removes confusion.
*Moderately damages organs.
|Synaptizine is an advanced synaptic stimulant and nootropic which improves synaptic transmission and keeps one alert, giving it many clinical uses in the treatment of paralysis, weakness, narcolepsy and hallucinations. Synaptizine is difficult to metabolise and is hard on the liver.
|0.01u/tick
|N/A
|20u, seizures
|-
!style='background-color:#ffffff;'|{{anchor|Verunol Syrup}}Verunol Syrup
|1 Ethanol, 1 Hydrazine, 1 [[#Dylovene|Dylovene]] = 3 units
|
*Causes vomiting if ingested.
*Minorly damages organs if injected.
|A complex emetic medication that causes the patient to vomit due to gastric irritation and the stimulating of the vomit centres of the brain.
|0.2u/tick
|
*Blood thinning.
|20u
|}


==Specialized Medicines==
This is the end all be all. Using a combination of the above techniques, you can make practically any plant with any behavior, chemicals, etc. However, it takes work and persistence. Just remember to document your adventure.
Anything semi-common medicine that doesn't really fit into the other categories goes here. These are the niche-est of the niche, and they won't see very frequent use or synthesis.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#ffffff;'|{{anchor|Helmizole}}Helmizole
|1 [[#Dylovene|Dylovene]], [[#Fluvectionem|Fluvectionem]], 1 [[#Leporazine|Leporazine]] = 2 units
|
*Removes parasites from the brain
**After about 5 minutes, the parasite's symptoms are alleviated
**After about 7.5 minutes, the parasite is killed
|Helmizole is an anti-helminthic medication which combats parasitic worm infections, compromising their nervous system and inducing respiratory paralysis.
|0.2u/tick
|N/A
|10u, causes parasite to develop drug resistance
|-
|-
!style='background-color:#ffffff;'|{{anchor|Inacusiate}}Inacusiate
|1 [[#Dylovene|Dylovene]], 1 Carbon, 1 Sulfur = 2 units
|
*Heals hearing damage.
|TODO
|0.2u/tick
|N/A
|10u, terrible headaches
|-
!style='background-color:#ffffff;'|{{anchor|Leporazine}}Leporazine
|1 Copper, 1 Silicon, 5 Phoron (catalyst) = 2 units
|
*Regulates body temperature.
*Regulates fevers.
*Inhibits effects of [[#Pyrosilicate|Pyrosilicate]] and [[#Cryosilicate|Cryosilicate]] on body temperature.
|Leporazine is a complex medication which improves thermal homeostasis, stabilising and regulating the body’s core temperature. Leporazine often results in hyperventilation which should be monitored. When mixed with other temperature altering chemicals, it can induce rapid changes in the body's core temperature.
|0.2u/tick
|N/A
|20u, lowers body temperature
|-
!style='background-color:#ffffff;'|{{anchor|Lipozine}}Lipozine
|1 Ethanol, 1 Radium, 1 [[#NACL|Sodium Chloride]] = 3 units
|
*Quickly burns nutrition.
|A chemical compound that causes a powerful fat-burning reaction.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Polysomnine}}Polysomnine
|3 Hydrochloric Acid, 1 Ethanol, 1 Water = 1 unit
|
*Sedates the patient.
*Minorly damages the liver.
|Polysomnine is a complex drug which rapidly induces sedation in preparation for surgery. Polysomnine’s sedative effect is fast acting, and sedated individuals wake up with zero amnesia regarding the events leading up to their sedation, however the only downside is how hard the drug is on the liver.
|0.1u/tick, 0.05u inhaled
|N/A
|15u
|-
!style='background-color:#ffffff;'|{{anchor|RMT}}Regenerative-Muscular Tissue Supplements
|1 Potassium, 1 [[#Inaprovaline|Inaprovaline]] = 2 unit
|
*Removes slowdown on unassisted Off-Worlders, and their subsequent flavor texts.
|RMT Supplement is a bioengineered, fast-acting growth factor that specifically helps recover bone and muscle mass caused by prolonged zero-gravity adaptations. It can also be used to treat chronic muscle weakness.
|0.04u/tick
|N/A
|30u, aching
|-
!style='background-color:#f5d7d7;'|{{anchor|Rezadone}}Rezadone
|1 Copper, 1 [[#Cryptobiolin|Cryptobiolin]], 1 Carpotoxin = 3 units
|
*Heals significant brute damage.
*Heals significant burn damage.
*Heals significant gene damage.
*Slightly improves oxygenation.
*Restores blood.
*Minorly heals the liver.
*If dose is above 3 units:
**Treats disfiguration.
*If dose is above 10 units:
**Causes dizziness.
**Causes jitteriness.
|Rezadone is an extremely expensive, ground-breaking miracle drug. The compound is capable of treating all kinds of physical damage, disfiguration, as well as genetic damage. Excessive consumption of rezadone can lead to severe disorientation.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Ryetalyn}}Ryetalyn
|1 Carbon, 1 [[#Arithrazine|Arithrazine]] = 2 units
|
*Instantly removes all mutations. Only 1 unit is necessary.
**Does '''NOT''' heal gene damage.
|Ryetalyn is a novel, highly advanced, broad-spectrum medication, developed by an independent team of Solarian scientists, which has varying clinical uses in treating genetic abnormalities including certain cancers, autoimmune conditions, and Hulk Syndrome.
|1u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Soporific}}Soporific
|4 Sugar, 1 [[#Polysomnine|Polysomnine]] = 5 units
|
*Sedates the patient.
|Soporific is highly diluted polysomnine which results in slower and more gradual sedation. This makes the drug ideal at treating insomnia and anxiety disorders, however is generally not reliable for sedation in preparation for surgery except in high doses.
|0.1u/tick, 0.033u inhaled
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Steramycin}}Steramycin
|2 [[#Thetamycin|Thetamycin]], 1 [[#Sterilizine|Sterilizine]], 1 Radium = 2 units
|
*If infection has yet to show:
**Reduces germ level, the variable that triggers infections once it reaches 100
*If infection has manifested:
**Does nothing
|A preventative antibiotic that will stop small infections from growing, but only if administered early. Has no effect on internal organs, wounds, or if the infection has grown beyond its early stages.
|0.2u/tick
|N/A
|15u, dizziness, minor toxins
|-
!style='background-color:#ffffff;'|{{anchor|Thetamycin}}Thetamycin
|1 [[#Cryptobiolin|Cryptobiolin]], 1 [[#Dylovene|Dylovene]] = 2 units
|
*Effects at <5u dosage
**Treats infections, the speed of recovery dependent on the severity of the infection.
*Effects at >=5u dosage
**Does the same as the above.
**Mild - and types of mild - infections are instantly cured.
**Prevents septic infections from spreading to other limbs.
|Thetamycin is a complex, broad-spectrum antibiotic developed to treat wound infections, organ infections, and septicaemia, even those caused by superbugs with high anti-bacterial resistances. <span style="color:#ffffff">Spaceacillin</span>
|0.01u/tick, 0.4u inhaled
|N/A
|20u, dizziness, vomiting
|}


{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
==Mutants & Rare Plants==
! scope="col" style='width:150px; background-color:#eeffee;'|Name
Most of the plants available to you are the common plants also available in Hydroponics. These are the exceptions:
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Antidexafen}}Antidexafen
| 1 Tungsten, 1 Carbon, 1 Water = 3 units
| * Lightly kills pain.
| A complex antitussive medication available OTC which is very effective at suppressing cough reflexes. The medication also acts as a very weak analgesic medication, leading to it being a very cheap recreational drug or precursor to other recreational drugs.
| 0.2u/tick, 0.4 inhaled
| N/A
| 20u, vomiting, twitching, drowsiness, brain damage
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Perconol}}Perconol
| 1 Sugar, 1 Water, 1 [[#Mortaphenyl|Mortaphenyl]] = 3 units
| * Moderately kills pain.<br />**Painkiller effect is slightly stronger if injected, rather than ingested.<br />*Lowers fevers.<br />**Does nothing if inhaled.
| Perconol is an advanced, analgesic medication which is highly effective at treating minor-mild pain, inflammation and high fevers. The drug is available over-the-counter for treating minor illnesses and mild pain. Perconol is not effective when inhaled. Paracetamol
| 0.02u/tick, 0.4u ingested, 0.8u inhaled
| N/A
| 20u, hallucinations
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Mortaphenyl}}Mortaphenyl
| 1 Acetone, 1 Ethanol, 1 [[#Inaprovaline|Inaprovaline]] = 3 units
| *Effectively kills pain.<br />*Causes blurry vision.<br />*Causes confusion.<br />**Does nothing if inhaled.
| Mortaphenyl is an advanced, powerful analgesic medication which is highly effective at treating mild-severe pain as a result of severe, physical injury. Mortaphenyl is not effective when inhaled. Tramadol
| 0.02u/tick, 0.4u ingested, 0.8u inhaled
| *Causes hallucinations, the feeling of drugginess, and nausea if BAC is greater than 0.03%, oxygen deprivation at 0.08%
| 15u, nausea, restricted breathing, hallucinations
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Morphine}}Morphine
| Process and refine from opium poppies
| *Effectively kills pain<br />*Causes blurry vision<br />*Causes confusion<br />*Causes slowdown<br />**Is effective if inhaled
| Morphine is a very strong medication derived from the opium plant. It is extremely effective at treating severe pain. The drug is highly addictive and sense-numbing. Unlike other painkillers, morphine can be inhaled.
| 0.02u/tick, 0.4u ingested, 0.8u inhaled
| *Causes slowdown<br />*See [[#Neurapan|Neurapan]].
| 20u, hallucinations, drugginess, nausea, restricted breathing
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Tramarine}}Tramarine
| 1 Potassium Chloride, 1 [[#Polysomnide|Polysomnide]], 5 Sodium (catalyst) = 1 unit
| *Effectively kills pain<br />*Causes blurry vision<br />*Causes confusion<br />*Causes slowdown<br />**Is effective if inhaled
| Tramarine is a synthetic form of morphine developed by NanoTrasen early in its history, that can be used in its place for most medical purposes. It is known to be more dangerous however with alcohol, other opiods, or an overdose.
| 0.02u/tick, 0.4u ingested, 0.8u inhaled
| *Causes slowdown<br />*See [[#Neurapan|Neurapan]].
| 20u, hallucinations, drugginess, nausea, restricted breathing, fever, increased pulse
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Oxycomorphine}}Oxycomorphine
| 1 [[#Morphine|Morphine]], 1 [[#Mortaphenyl|Mortaphenyl]], 5 Phoron (catalyst) = 2 units<br />'''OR'''<br />1 [[#Mortaphenyl|Mortaphenyl]], 1 [[#Tramarine|Tramarine]], 5 Phoron (catalyst) = 1 unit
| *Ludicrously kills pain.<br />*Causes blurry vision.<br />*Causes confusion.<br />*Causes slowdown<br />**Is effective if inhaled
| Oxycomorphine is a highly advanced, powerful analgesic medication which is extremely effective at treating severe-agonising pain as a result of injuries usually incompatible with life. The drug is highly addictive and sense-numbing. Unlike other painkillers, oxycomorphine can be inhaled. Oxycodone
| 0.02u/tick, 0.4u ingested, 0.8u inhaled
| *Causes intense hallucinations, the feeling of drugginess, and restricted breathing if patient's BAC is greater than 0.04%<br />*Causes slowdown<br />*See [[#Neurapan|Neurapan]].
| 10u, hallucinations, drugginess, nausea, restricted breathing
|}


==Resuscitators==
<div class="toccolours mw-collapsible " style="width:100%">
If a patient is in some pretty dire straits, and you've already taken care of the other damage, then these medicines will make sure they don't die. Hopefully. Maybe. If you're quick enough?
<big>'''Plant Chart'''</big><br>
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
<div class="mw-collapsible-content">
! scope="col" style='width:150px; background-color:#eeffee;'|Name
'''Mouse over any white-box text to view that trait's corresponding gene for Xenobotany.'''<br>
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
'''Yi = Yield.''' Determines how many products per harvest.<br>
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
'''Ma = Maturation time.''' A lower number means faster maturation time.<br>
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
'''Pr = Produce time.''' A lower number means faster product growth.<br>
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
'''Po = Potency.''' Determines the amount of reagents, and strength of special effects.''''''
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
{| class="wikitable sortable" style="width:100%; text-align:center" border="1" align="center" cellspacing="0" cellpadding="0"
! scope="col" style='background-color:#dd9999;'|Overdose
! scope="col" style='background-color:#ccffcc;' width="1%"|Name
! scope="col" class="sortable" style='background-color:#ccffcc;' width="1%"|Yi.
! scope="col" class="sortable" style='background-color:#ccffcc;' width="1%"|Ma.
! scope="col" class="sortable" style='background-color:#ccffcc;' width="1%"|Pr.
! scope="col" class="sortable" style='background-color:#ccffcc;' width="1%"|Po.
! scope="col" class="unsortable" style='background-color:#ccffcc;' width="12%"|Reagents
! scope="col" class="unsortable" style='background-color:#ccffcc;' colspan=2 width="9%"|Temp/Light
! scope="col" class="unsortable" style='background-color:#ccffcc;'|Other
! scope="col" class="unsortable" style='background-color:#ccffcc;' width="9%"|<small>Source</small>
! scope="col" class="unsortable" style='background-color:#ccffcc;' width="12%"|Mutations
|-
|-
!style='background-color:#c9e5f5;'|{{anchor|Adrenaline}}Adrenaline
!Ambrosia Deus
|1 [[#Inaprovaline|Inaprovaline]], 1 [[#Hyperzine|Hyperzine]], 1 [[#Dexalin Plus|Dexalin Plus]] = 3 units
|<span title="Vigour">6</span>
|
|<span title="Vigour">6</span>
*Significantly increases the chance that chest compressions (CPR) will restart the heart while in the bloodstream.
|<span title="Vigour">6</span>
*Doses >5u have a chance to automatically restart the heart, if able. Consumes 5u each time this happens.
|<span title="Biochemistry">5</span>
**Moderately damages the heart if restarted this way.
|style="text-align:left"|<span title="Biochemistry"><small>1u Nutriment<br>4u Ambrosia Extract<br>1u Synaptizine<br>1u Bicaridine</small></span>
*Increases heart rate.
|<span title="Environment">293K</span>
**Further increases as more adrenaline is metabolized.
|<span title="Environment">6</span>
*Lightly kills pain.
|<small><span title="Structure">Multiple harvests</span></small>
**Painkiller effect diminishes as more adrenaline is metabolized.
|<small>Mutation</small>
*Does nothing if inhaled or ingested.
|Adrenaline is a hormone used as a drug to treat cardiac arrest and other cardiac dysrhythmias resulting in diminished or absent cardiac output.
|0.2u/tick
|
|
*See [[#Hyperzine|Hyperzine]].
|20u, pain
|-
|-
!style='background-color:#ffffff;'|{{anchor|Saline}}Saline Plus
!Blood Tomato
|2 Water, 1 [[#NACL|Sodium Chloride]], 0.5 Sugar, 5 Phoron (catalyst) = 2 unit
|<span title="Vigour">3</span>
|<span title="Vigour">8</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">10</span>
|style="text-align:left"|<span title="Biochemistry"><small>2u Nutriment<br>3u Blood</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|<small><span title="Structure">Multiple Harvests</span></small>
|<small>Mutation</small>
|
|
*If injected:
**Hydrates the patient.
**Restores blood if dose is less than 2u.
*If ingested or inhaled:
**Does nothing.
|Saline Plus is an expensive improvement upon the various saline solutions of old. Saline Plus has wide clinical applications in the treatment of dehydration and hypovolaemia, with no more debates as to whether it is effective or not.
|1.5u/tick
|N/A
|5u, confusion, jitteriness
|}
==Cryogenics==
Cryo tube-specific medications go here. Anything under here is only effective if the patient's body has been chilled significantly.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#efe3ff;'|{{anchor|Cataleptinol}}Cataleptinol
|2 [[#Alkysine|Alkysine]], 0.5 Phoron, 1 [[#Clonexadone|Clonexadone]], 5 [[#Cryosilicate|Cryosilicate]] as catalyst = 1 unit
|
*If the body is below 170K:
**Restores 7.5% Brain Activity per tick regardless of Blood Oxygenation level.
**Causes side-effects.
***Equates to 40% increase in Brain Activity before liver failure.
*If the body is above 170K:
**75% chance to raise Brain Activity by 2% per tick regardless of Blood Oxygenation level.
**Causes painshock alongside side-effects.
***This equates to 25% increase in Brain Activity before liver failure in ideal conditions.
|Cataleptinol is a highly advanced, expensive medication capable of regenerating the most damaged of brain tissues. Cataleptinol is used alongside cryogenic treatment to rapidly restore brain tissues, however it is hard on the liver. It can be used outside of cryogenic treatment, however this is risky and unreliable, as well as difficult without the use of an IV to avoid overdose. Because of this, using Cataleptinol outside of cryogenic treatment is relegated to severe emergencies only.
|0.6u/tick
|
*Hallucinations
*Blood thinning
*Liver damage
|3u, severe seizures, liver failure, brain damage
|-
|-
!style='background-color:#e8e8e8;'|{{anchor|Cryoxadone}}Cryoxadone
!Blue Tomato
|1 Water, 1 Acetone, 1 [[#Dexalin|Dexalin]] = 3 units
|<span title="Vigour">2</span>
|
|<span title="Vigour">8</span>
*Slows pulse.
|<span title="Vigour">6</span>
*Prevents effects of cold on the body.
|<span title="Biochemistry">10</span>
*If the body is below 170K:
|style="text-align:left"|<span title="Biochemistry"><small>1u Nutriment<br>3u Space Lube</small></span>
**Heals significant gene damage.
|<span title="Environment">293K</span>
**Heals significant brute damage.
|<span title="Environment">5</span>
**Heals significant burn damage.
|<small><span title="Structure">Multiple Harvests</span><br><span title="Fruit">Juicy</span></small>
**Heals significant hypoxia.
|<small>Mutation</small>
**Slightly heals organ damage; only heals the brain up to 50% brain activity.
|<small>Bluespace Tomato</small>
|Cryoxadone is a ground-breaking and complex medication that, when acting on bodies cooler than 170K, is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Cryoxadone, alongside Clonexadone, are the backbones of the cryogenics industry.
|0.6u/tick
|N/A
|5u, genetic damage, severe eye damage
|-
|-
!style='background-color:#e8e8e8;'|{{anchor|Clonexadone}}Clonexadone
!Bluespace Tomato
|1 Sodium, 1 [[#Cryoxadone|Cryoxadone]], 0.1 Phoron, 5 Phoron (catalyst) = 2 units
|<span title="Vigour">2</span>
|<span title="Vigour">8</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">10</span>
|style="text-align:left"|<span title="Biochemistry"><small>1u Nutriment<br>12u Singulo</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple Harvests</span><br><span title="Fruit">Juicy</span><br><span title="Special">Teleportation</span><br><span title="Output">Bioluminescent</span></small>
|<small>Mutation</small>
|
|
*Slows pulse.
*Prevents effects of cold on the body.
*If the body is below 170K:
**Heals extreme gene damage.
**Heals extreme brute damage.
**Heals extreme burn damage.
**Heals extreme hypoxia.
**Mildly heals organ damage; only heals the brain up to 50% brain activity.
|Clonexadone is a ground-breaking, complex medication that improved upon Cryoxadone. When acting on bodies cooler than 170K, the drug is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Clonexadone, alongside Cryoxadone, are the backbones of the cryogenics industry.
|0.4u/tick
|N/A
|5u, genetic damage, severe eye damage
|}
==Psychiatric Medicines==
These particular drugs are much more niche in their use compared to the medicines above. They almost exclusively impact the mental state of the patient, either for good or ill, depending on how they're used. Do note that many of the effects being suppressed no longer exist, which means a lot of these medicines serve a roleplay purpose rather than a mechanical one, though any medicines that suppress stuttering and hallucinations do still work.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
|-
!style='background-color:#ffffff;'|{{anchor|Corophenidate}}Corophenidate
!Death Berry
|1 Hydrazine, 1 [[#Mindbreaker|Mindbreaker Toxin]] = units
|<span title="Vigour">3</span>
|<span title="Vigour">5</span>
|<span title="Vigour">4</span>
|<span title="Biochemistry">70</span>
|style="text-align:left"|<span title="Biochemistry"><small>1u Nutriment<br>19u Toxin<br>11u Lexorin<br>15u Death Berry Juice</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple Harvests</span><br><span title="Fruit">Juicy</span></small>
|<small>Mutation</small>
|
|
*Removes hallucinations.
*Suppresses the following:
**Imaginary friends.
**Phobias.
|Corophenidate is a new generation, psychoactive stimulant used in the treatment of ADHD and ADD. It has far fewer side effects than previous generations of CNS stimulants. Withdrawal symptoms include hallucinations and disruption of focus.
|0.002u/tick
|N/A
|20u
|-
|-
!style='background-color:#ffffff;'|{{anchor|Emoxanyl}}Emoxanyl
!Death Nettle
|1 Ethanol, 1 Silicon, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|<span title="Vigour">2</span>
|<span title="Vigour">8</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">20</span>
|style="text-align:left"|<span title="Biochemistry"><small>1u Nutriment<br>10u Polytrinic Acid</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<small><span title="Fruit">Spines</span><br><span title="Structure">Multiple Harvests</span></small>
|<small>Mutation</small>
|
|
*Suppresses the following:
**Concussions.
**Phobias.
|Emoxanyl is a novel, antioxidant medication which increases cerebral circulation and is used to treat anxiety, depression, concussion, and epilepsy. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
|0.002u/tick
|N/A
|20u
|-
|-
!style='background-color:#ffffff;'|{{anchor|Minaphobin}}Minaphobin
!Destroying Angel
|1 Carbon, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 2 units
|<span title="Vigour">2</span>
|<span title="Vigour">12</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">35</span>
|style="text-align:left"|<span title="Biochemistry"><small>1u Nutriment<br>24u Amatoxin<br>2u Psiolocybin</small></span>
|<span title="Environment">288K</span>
|<span title="Environment">5</span>
|
|
*Suppresses the following:
|<small>Mutation</small>
**Phobias.
**Monophobias.
|Minaphobin is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
|0.002u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Nerospectan}}Nerospectan
|1 Silicon, 1 [[#Drugs|Space Drugs]], 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|
|
*Suppresses the following:
**Monophobia.
**Imaginary friends.
**Speech impediments.
**Muscle spasms.
**Tourettes.
|Nerospectan is an expensive, new generation anti-psychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Nerospectan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous.
|0.004u/tick
|N/A
|20u
|-
|-
!style='background-color:#ffffff;'|{{anchor|Neurapan}}Neurapan
!Fine Tobacco
|1 Ethanol, 1 [[#Drugs|Space Drugs]], 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|<span title="Vigour">4</span>
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">1</span>
|style="text-align:left"|<span title="Biochemistry"><small>1u Earth Tobacco</small></span>
|<span title="Environment">299K</span>
|<span title="Environment">7</span>
|
|
*Suppresses the following:
|<small>Mutation</small>
**Split personalities.
**Imaginary friends.
**Stuttering.
**Speech impediments.
**Monophobia.
**Hallucinations.
**Muscle spasms.
**Tourettes.
|Neurapan is a groundbreaking, expensive antipsychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Neurapan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous.
|0.002u/tick
|
|
*If mixed with [[#Oxycomorphine|Oxycomorphine]] and overdosing:
**Causes deafness.
**Causes drowsiness.
**Causes confusion.
**Causes derealization
|10u, pacifism, blurred vision, derealization
|-
|-
!style='background-color:#ffffff;'|{{anchor|Neurostabin}}Neurostabin
!Fly Amanita
|1 Iron, 1 Potassium, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|<span title="Vigour">4</span>
|<span title="Vigour">10</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|style="text-align:left"|<span title="Biochemistry"><small>1u Nutriment<br>6u Amatoxin<br>1u Psiolocybin</small></span>
|<span title="Environment">288K</span>
|<span title="Environment">5</span>
|
|
*Suppresses the following:
|<small>Weed, Xenobotany Seed Storage</small>
**Phobias.
|<small>Plastellium<br>Destroying Angel<br>Panocelium Mushrooms</small>
**Split personalities.
**Imaginary friends.
**Muscle weakness.
|Neurostabin is a new generation, psychoactive drug used in the treatment of psychoses, and also has clinical significance in treating muscle weakness. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and the development of phobias.
|0.002u/tick
|N/A
|20u
|-
|-
!style='background-color:#ffffff;'|{{anchor|Orastabin}}Orastabin
!Ghost Mushroom
|1 Sodium, 1 Tungsten, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|<span title="Vigour">2</span>
|<span title="Vigour">4</span>
|<span title="Vigour">4</span>
|<span title="Biochemistry">8</span>
|style="text-align:left"|<span title="Biochemistry"><small>5u Spectrocybin</small></span>
|<span title="Environment">288K</span>
|<span title="Environment">6</span>
|<small><span title="Output">Bioluminescent</span></small>
|<small>Mutation</small>
|
|
*Suppresses the following:
**Phobias.
**Monophobia.
**Stuttering.
|Orastabin is a new generation, complex psychoactive medication used in the treatment of anxiety disorders and speech impediments. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
|0.002u/tick
|N/A
|20u
|-
|-
!style='background-color:#ffffff;'|{{anchor|Parvosil}}Parvosil
!Glowberry
|1 Aluminum, 1 Potassium, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|<span title="Vigour">2</span>
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">25</span>
|style="text-align:left"|<span title="Biochemistry"><small>2u Nutriment<br>11u Glow Berry Juice<br>5u Uranium</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple Harvests<br><span title="Fruit">Juicy</span><br><span title="Output">Bioluminescent</span></small>
|<small>Mutation</small>
|
|
*Suppresses the following:
**Phobias.
|Parvosil is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
|0.004u/tick
|N/A
|20u
|-
|-
!style='background-color:#ffffff;'|{{anchor|Paxazide}}Paxazide
!Glowshroom
|1 [[#Parvosil|Parvosil]], 1 [[#Truth|Truth Serum]] = 1 unit
|<span title="Vigour">3</span>
|<span title="Vigour">15</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">30</span>
|style="text-align:left"|<span title="Biochemistry"><small>2u Radium</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|<small><span title="Output">Bioluminescent</span><br><span title="Vigour">Spreads From Tray</span></small>
|<small>Xenobotany Seed Storage</small>
|
|
*Suppresses the following:
**Any intent except help.
**Attacking with objects.
|Paxazide is an expensive and unethical, psychoactive drug used to pacify people, suppressing regions of the brain responsible for anger and violence. Paxazide can be addictive due to its tranquilising effects, though withdrawal symptoms are scarce.
|0.004u/tick
|N/A
|20u
|-
|-
!style='background-color:#ffffff;'|{{anchor|Truth}}Truth Serum
!Golden Apple
|1 [[#Synaptizine|Synaptizine]], 1 [[#Mindbreaker|Mindbreaker Toxin]], 0.1 Phoron = 2 units
|<span title="Vigour">3</span>
|<span title="Vigour">10</span>
|<span title="Vigour">10</span>
|<span title="Biochemistry">10</span>
|style="text-align:left"|<span title="Biochemistry"><small>3u Gold<br>2u Apple Juice</small></span>
|<span title="Environment">292K</span>
|<span title="Environment">4</span>
|<small><span title="Structure">Multiple harvests</span></small>
|<small>Mutation</small>
|
|
*Suppresses the following:
**Nothing.
*Gives many messages about how you should spill the beans.
|Truth Serum is an expensive and very unethical psychoactive drug capable of inhibiting defensive measures and reasoning in regards to communication, resulting in those under the effects of the drug to be very open to telling the truth.
|0.01u/tick
|N/A
|20u
|}
==Narcotics and Other Drugs==
Unlike everything above, everything in this heading is more or less harmful to the patient rather than beneficial. Nothing here is outright lethal, but frequent use and high dosages are not recommended!
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#ffffff;'|{{anchor|Co'qnixq Wuxi}}Co'qnixq Wuxi
|1 Wulumunusha, 1 Synaptizine, 1 emoxanyl = 3u
|
*Increases stamina.
*Increases concentration and motivation.
|Co'qnixq Wuxi, or Co'qnixq Nootropic, has existed since before Glorsh, and was developed as a cognitive enhancer for Skrell with on-set dementia. When taken, one's consciousness is heightened greatly alongside receiving mild energy boost. Frequently used as a 'smart drug' by students and scientists.
|0.05u/tick
|n/a
|10u, increases running speed, damages kidneys
|-
|-
!style='background-color:#ffffff;'|{{anchor|Krok}}Krok Juice
!Green Grapes
|1 Iron, 1 Welding Fuel, 2 [[Guide to Drinks#Non-Alcoholic_Drinks|Orange Juice]] = 4 units
|<span title="Vigour">4</span>
|<span title="Vigour">3</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">10</span>
|style="text-align:left"|<span title="Biochemistry"><small>2u Nutriment<br>5u Kelotane<br>11u White Grape Juice</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|<small><span title="Structure">Multiple Harvests</span><br></small>
|<small>Mutation</small>
|
|
*Causes malfunctions in prosthetic organs.
|An advanced Eridanian variant of ancient krokodil, known for causing prosthetic malfunctions.
|0.2u/tick
|N/A
|15u
|-
|-
!style='background-color:#ffffff;'|{{anchor|Hyperzine}}Hyperzine
!Harebell
|1 Sugar, 1 Phosphorous, 1 Sulfur = 3 units
|<span title="Vigour">2</span>
|<span title="Vigour">7</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">1</span>
|style="text-align:left"|<span title="Biochemistry"><small>1u Nutriment</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|
|
*Increases running speed.
|<small>Weed</small>
*Increases pulse.
|Hyperzine is a complex cardio-synaptic stimulant drug designed to increase the performance of the body. Downsides include violent muscle spasms and tremors.
|0.03u/tick, 0.015u inhaled
|
|
*Starts Hyperzine's OD if [[#Adrenaline|Adrenaline]] is mixed.
|15u, hallucinations, moderate brute damage
|-
|-
!style='background-color:#ffffff;'|{{anchor|Joy}}Joy
!Ice Pepper
|1 neurapan, 2 heroin = 1 unit
|<span title="Vigour">4</span>
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">20</span>
|style="text-align:left"|<span title="Biochemistry"><small>1u Nutriment<br>7u Frost Oil</small></span>
|<span title="Environment">298K</span>
|<span title="Environment">7</span>
|<small><span title="Structure">Multiple harvests</span></small>
|<small>Mutation</small>
|
|
*Causes drowsiness.
*Reduces pain.
*Causes dizziness.
*Causes paralysis.
|An expensive and illegal drug often abused by those who find no other means to numb their physical and mental pains. A Joy addict is a truly sad sight.
|0.1u/tick
|N/A
|5u
|-
|-
!style='background-color:#ffffff;'|{{anchor|Nightlife}}Nightlife
!Kois
|1 [[#Corophenidate|Corophenidate]], 1 [[#Nitro|Nitroglycerin]], 1 [[#Synaptizine|Synaptizine]] at 200 Celsius = 3 units
|<span title="Vigour">3</span>
|<span title="Vigour">5</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">60</span>
|style="text-align:left"|<span title="Biochemistry"><small>42u K'ois<br>8u Phoron</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">1</span>
|<small><span title="Output">Bioluminescent</span><br><span title="Vigour">Spreads From Tray</span></small>
|<small>Xenobotany Seed Storage</small>
|
|
*Increases running speed.
*Causes jitteriness.
*Causes stuttering.
*Causes drugginess.
*Causes hallucinations.
*Removes drowsiness.
*Damages the heart, depending on dose.
|A liquid narcotic commonly used by the more wealthy drug-abusing citizens of the Eridani Federation. Works as a potent stimulant that causes extreme awakefulness. Lethal in high doses.
|0.04u/tick, 0.02u inhaled, 0.125u ingested
|N/A
|20u
|-
|-
!style='background-color:#ffffff;'|{{anchor|Raskara}}Raskara Dust
!Kudzu
|1 [[#MAP|Monoammoniumphosphate]], 1 [[#Cleaner|Space Cleaner]], 2 [[#NACL|Sodium Chloride]] at 127 Celsius = 3 units
|<span title="Vigour">4</span>
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">10</span>
|style="text-align:left"|<span title="Biochemistry"><small>1u Nutriment<br>1u Dylovene</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<small><span title="Vigour">Spreading Vine</span></small>
|<small>Order from Ops</small>
|
|
*If ingested or inhaled:
**Causes drowsiness.
**Lightly kills pain.
*If injected:
**Causes drowsiness.
**Mildly kills pain.
|A powdery narcotic found in the gang-ridden slums of Biesel and Sol. Known for it's relaxing poperties that cause trance-like states when inhaled. Casual users tend to snort or inhale, while hardcore users inject.
|0.02u/tick, 0.04u inhaled, 0.06u ingested
|N/A
|20u
|-
|-
!style='background-color:#ffffff;'|{{anchor|Nightshade}}Red Nightshade
!Liberty Cap
|1 [[#Stimm|Stimm]], 1 [[#Synaptizine|Synaptizine]], 0.1 Phoron  = 1 unit
|<span title="Vigour">4</span>
|<span title="Vigour">10</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">15</span>
|style="text-align:left"|<span title="Biochemistry"><small>1u Nutriment<br>8u Soporific<br>1u Psilocybin</small></span>
|<span title="Environment">288K</span>
|<span title="Environment">5</span>
|
|
*Has a chance to moderately damage the brain.
|<small>Xenobotany Seed Storage</small>
*Causes jitteriness.
|<small>Ghost Mushroom</small>
*Causes berserk, which includes the following:
**Red screen.
**Locking to harm intent.
**Inability to use complex items.
**Reseting pain.
***Reduces further pain.
**Ability to smash windows barehanded.
*If body is below 151K:
**Can repair fractured bones.
**Drains 15-30 blood per tick; on successful fracture repair, drains 30-60 blood.
|An illegal combat performance enhancer originating from the criminal syndicates of Mars. The drug stimulates regions of the brain responsible for violence and rage, inducing a feral, berserk state in users.
|0.4u/tick
|N/A
|20u
|-
|-
!style='background-color:#ffffff;'|{{anchor|Drugs}}Space Drugs
!Low-grade Tobacco
|1 Lithium, 1 Mercury, 1 Sugar = 3 units
|<span title="Vigour">5</span>
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">0</span>
|style="text-align:left"|<span title="Biochemistry"><small>1u Cheap Tobacco</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|
|
*Causes drowsiness.
|<small>Mutation</small>
*Causes hunger.
|<small>Tobacco</small>
*Forces the patient to step in a random direction.
*Lightly kills pain.
|Mercury Monolithium Sucrose, or space drugs, is a potent relaxant commonly found in Ambrosia plants. Lasts twice as long when inhaled.
|0.1u/tick
|N/A
|20u
|-
|-
!Nettle
|<span title="Vigour">4</span>
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">10</span>
|style="text-align:left"|<span title="Biochemistry"><small>1u Nutriment<br>10u Sulphuric Acid</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<small><span title="Fruit">Spines</span><br><span title="Structure">Multiple Harvests</span></small>
|<small>Xenobotany Seed Storage</small>
|<small>Death Nettle</small>
|-
|-
!style='background-color:#ffffff;'|{{anchor|Xu'Xi Gas}}Xu'Xi Gas
!Panocellium Mushrooms
|2 dexalin, 2 space drugs, 1 truth serum at 137 degrees Celsius = 5u
|<span title="Vigour">4</span>
|<span title="Vigour">12</span>
|<span title="Vigour">5</span>
|<span title="Biochemistry">20</span>
|style="text-align:left"|<span title="Biochemistry"><small>1u Nutriment<br>16u Panotoxin<br>1u Psiolocybin</small></span>
|<span title="Environment">288K</span>
|<span title="Environment">5</span>
|
|
*Calms emotions.
|<small>Mutation</small>
*Causes suggestibility.
|A recreational drug hailing from Qerr'Malic that must be inhaled. It produces a mild high similar to Wulumunusha and is known to make users susceptible to persuasion. Most forms of Xu'Xi Gas found outside of the Nralakk Federation are cheap, synthetic substitutes. Only works when inhaled.
|0.2u/tick
|N/A
|20u
|-
|}
 
==Poisons==
Compared to all of the reagents above, these reagents are without a doubt harmful to the body, and their use is highly regulated. Don't get caught with these!
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#ffffff;'|{{anchor|Cryptobiolin}}Cryptobiolin
|1 Acetone, 1 Potassium, 1 Sugar = 3 units
|
|
*Causes dizziness.
*Causes confusion.
*Causes hallucinations.
|Cryptobiolin causes confusion and dizzyness.
|0.1u/tick
|N/A
|20u
|-
|-
!style='background-color:#ffffff;'|{{anchor|Cyanide}}Cyanide
![Poison] Apple
|N/A, can be found in apples.
|<span title="Vigour">5</span>
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">10</span>
|style="text-align:left"|<span title="Biochemistry"><small>3u Cyanide</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">4</span>
|<small><span title="Structure">Multiple harvests</span></small>
|<small>Mutation</small>
|
|
*Rapidly depletes oxygen levels.
|A highly toxic chemical.
|0.4u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Dextrotoxin}}Dextrotoxin
!Poison Berry
|10 [[#Soporific|Soporific]], 5 Phoron, 3 Carpotoxin = 5 units
|<span title="Vigour">2</span>
|
|<span title="Vigour">4</span>
*Paralyzes all limbs.
|<span title="Vigour">5</span>
|A complicated to make and highly illegal drug that cause paralysis mostly focused on the limbs.
|<span title="Biochemistry">10</span>
|0.04u/tick
|style="text-align:left"|<span title="Biochemistry"><small>1u Nutriment<br>12u Poison Berry Juice<br>5u Toxin</small></span>
|N/A
|<span title="Environment">293K</span>
|20u
|<span title="Environment">5</span>
|<small><span title="Structure">Multiple Harvests</span><br><span title="Fruit">Juicy</span><br></small>
|<small>Mutation</small>
|<small>Glowberry<br>Poison Berry<br>Blueberry</small>
|-
|-
!style='background-color:#ffffff;'|{{anchor|Impedrezene}}Impedrezene
!Rich Coffee Beans
|1 Acetone, 1 Mercury, 1 Sugar = 2 units
|<span title="Vigour">4</span>
|<span title="Vigour">3</span>
|<span title="Vigour">3</span>
|<span title="Biochemistry">2</span>
|style="text-align:left"|<span title="Biochemistry"><small>2u Rich Coffee Grounds</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|<small><span title="Structure">Multiple Harvests</span><br></small>
|<small>Mutation</small>
|
|
*Moderately damages the brain.
|Impedrezene is a narcotic that impedes one's ability by slowing down the higher brain cell functions.
|0.2u/tick
|N/A
|20u
|-
|-
!style='background-color:#ffffff;'|{{anchor|Lexorin}}Lexorin
!Succulent Tobacco
|1 Ammonia, 1 Hydrazine, 1 Tungsten, 5 Phoron (catalyst) = 3 units
|<span title="Vigour">3</span>
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Biochemistry">1</span>
|style="text-align:left"|<span title="Biochemistry"><small>1u Nicotine</small></span>
|<span title="Environment">299K</span>
|<span title="Environment">7</span>
|
|
*Deals minor hypoxia damage.
|<small>Mutation</small>
|Lexorin is a complex toxin that attempts to induce general hypoxia by weakening the diaphragm to prevent respiration and also by binding to haemoglobins to prevent oxygen molecules from doing the same.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Mindbreaker}}Mindbreaker Toxin
|1 Silicon, 1 Hydrazine, 1 [[#Dylovene|Dylovene]] = 3 units
|
|
*Causes hallucinations.
|An incredibly potent hallucinogen designed to wreak havoc on the brain, resulting in disturbing hallucinations with long-term impacts on those given the drug - this drug is not pleasant, thus the name, and only hardcore addicts use the drug recreationally.
|0.05u/tick
|N/A
|20u
|-
|-
!style='background-color:#ffffff;'|{{anchor|KCl}}Potassium Chloride
!Walking Mushroom
|1 Potassium, 1 [[#NACL|Sodium Chloride]] = 2 units
|<span title="Vigour">1</span>
|<span title="Vigour">5</span>
|<span title="Vigour">1</span>
|<span title="Biochemistry">0</span>
|
|
*If >20u is injected:
|<span title="Environment">288K</span>
**Stops the heart.
|<span title="Environment">5</span>
|A delicious salt that stops the heart when injected into cardiac muscle.
|0.2u/tick
|N/A
|5u
|-
!style='background-color:#ffffff;'|{{anchor|KClPh}}Potassium Chlorophoride
|1 Phoron, 1 [[#KCl|Potassium Chloride]], 1 [[#Polysomnine|Polysomnine]] = 4 units
|
|
*If >5u is injected:
|<small>Mutation</small>
**Stops the heart.
|Potassium Chlorophoride is an expensive, vastly improved variant of Potassium Chloride. Potassium Chlorophoride, unlike the original drug, acts immediately to block neuromuscular junctions, causing general paralysis.
|0.2u/tick
|N/A
|5u
|-
!style='background-color:#ffffff;'|{{anchor|Zombie}}Zombie Powder
|5 Copper, 5 Carpotoxin, 5 [[#Soporific|Soporific]] = 2 units
|
|
*Deals minor hypoxia damage.
*Minorly damages organs.
*Inflicts weakness.
*Inflicts silence.
*Gives the autopsy scanner a fake report.
|A strong neurotoxin that puts the subject into a death-like state.
|0.2u/tick
|N/A
|20u
|}
|}
</div>
</div>


==Experimental Reagents==
==Plant Genes==
These reagents are wholly experimental in nature, and probably should not see widespread use outside of research.
Plants have twelve genes. Each gene contains several traits. When you transfer a gene, you transfer all the traits it contains.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable"  
! scope="col" style='width:150px; background-color:#eeffee;'|Name
|- style="font-weight:bold; background-color:#9aff99;"
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! Gene
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! Trait
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! Effect
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
|-
!style='background-color:#ffffff;'|{{anchor|Stimm}}Stimm
| rowspan="3" | Biochemistry
|1 Fuel, 5 [[Guide_to_Drinks#Coffee_Drinks|Rewriter]] = 6 units
| Chems
|
| Which chemicals the plant produces.
*Increases running speed.
|A homemade stimulant with some serious side-effects.
|0.6u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Mutagen}}Unstable Mutagen
| Gas Output
|1 Hydrochloric Acid, 1 Phosphorous, 1 Radium = 3 units
| Gas produced by the plant.
|
*Deals radiation damage.
*May cause mutations.
|Might cause unpredictable mutations. Keep away from children.
|0.2u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Venenum}}Venenum
| Potency
|<!---1 [[#Phoron Salts|Phoron Salts]], 1 [[#Ryetalyn|Ryetalyn]] = 1 unit--->N/A, obtained through [[Uplink|less than legitimate means]]
| Amount of reagents contained in produce, strength of explosions,<br />strength of splashes<br />
|
*Randomizes appearance and name for every unit metabolized.
**Reverts patient back to original appearance once no more Venenum is metabolized.
|A thick tar like liquid that seems to move around on it's own every now and then. Limited data shows it only works when injected into the bloodstream.
|0.3u/tick
|N/A
|N/A
<!--- the reagents below are supposedly no longer in the game. they are hidden from normal view, and exist here for posterity
!style='background-color:#ffffff;'|{{anchor|Mutone}}Mutone
|1 [[#Mutagen|Unstable Mutagen]], 1 [[#Phoron Salts|Phoron Salts]] = 1 unit
|
*Causes one mutation every five units metabolized.
**75% chance for a good mutation.
**25* chance for a bad mutation.
|A strange green powder with even stranger properties.
|0.8u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Phoron Salts}}Phoron Salts
| rowspan="3" | Output
|2 Phoron, 1 [[#NACL|Sodium Chloride]] (678 Kelvin) = 1 unit
| Power Production
|
| Can be wired up to create a battery.<br />
*TODO
|A mysterious molten mixture with strange chemical properties. Incredibly deadly to all lifeforms, especially Vaurca.
|0.02u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Plexium}}Plexium
| Bioluminescent
|1 [[#Alkysine|Alkysine]], 1 [[#Phoron Salts|Phoron Salts]] = 1 unit
| Produces light.
|
*Rolls one brain trauma for every five units metabolized.
**Only one brain trauma per category can exist.
|A yellow, fowl smelling liquid that seems to affect the brain in strange ways.
|1u/tick
|N/A
|N/A
|-
|-
--->
| Bioluminescent and<br />Power Production<br />
|}
| Produces light, and can be wired up to create a battery.
 
==Weapons==
Almost everything under this heading will invariably see use in combat of some sort. Synthesizing these reagents without good reason is pretty good grounds to get booted from your job <s>or the server</s>.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
|-
|-
!style='background-color:#ffffff;'|{{anchor|EMP}}Electromagnetic Pulse
| rowspan="3" | Atmosphere
|1 Iron, 1 Uranium = 1 pulse
| Heat Tolerance
|
| How far outside the plant's preferred temperature it will stay healthy.
*Generates an EMP, frying and scrambling electronic equipment.
**The size of the pulse depends on the amount of reagents used.
|This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronic devices. Also known as an 'EMP'.
|-
|-
!style='background-color:#ffffff;'|{{anchor|Explosion}}Explosion
| Low Pressure Tolerance
|1 Potassium, 1 Water = 1 explosion
| How far below the plant's preferred pressure level it will stay healthy.
|
*Generates an explosion.
**The size of the explosion depends on the amount of reagents used.
|This explodes immediately on mixing, which may knock you over or even kill you.
|-
|-
!style='background-color:#ffffff;'|{{anchor|Flash}}Flash Powder
| High Pressure Tolerance
|1 Aluminum, 1 Potassium, 1 Sulfur = 1 flash
| How far above the plant's preferred pressure level it will stay healthy.
|
*Generates a flash.
|Creates a flash similar to that of a flashbang immediately on mixing.
|-
|-
!style='background-color:#ffffff;'|{{anchor|Gunpowder}}Gunpowder
| rowspan="4" | Hardiness
|1 Carbon, 1 Potassium, 1 Sulfur = 1u Gunpowder
| Toxin Tolerance
|
| How badly toxins affect the plant's health.
*Used as propellant for musket bullets.
|Flammable, explosive powder. Used in a drink recipe.
|-
|-
!style='background-color:#ffffff;'|{{anchor|Napalm}}Napalm
| Pest Tolerance
|1 Aluminum, 1 Phoron, 1 Sulfuric Acid = 1 large fire
| How quickly pests affect the plant's health.
|
*Generates a fire surrounding the reagent container.
|Creates a large fire immediately on mixing.
|-
|-
!style='background-color:#ffffff;'|{{anchor|Nitro}}Nitroglycerin
| Weed Tolerance
|1 Sulfuric Acid, 1 [[#Glycerol|Glycerol]], 1 [[#Polyacid|Polytrinic Acid]] = 2 units
| How quickly weeds affect the plant's health.
|
*Regulates heart rate.
*Explodes spectacularly if thrown, dropped, heated, attacked, or splashed on anything.
|Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.
|-
|-
!style='background-color:#ffffff;'|{{anchor|Polyacid}}Polytrinic Acid
| Endurance
|1 Potassium, 1 Sulfuric Acid, 1 Hydrochloric Acid = 3 units
| How much health the plant starts with.<br />
|
*Deals severe brute damage.
*Moderately damages the lungs.
|Polytrinic acid is a an extremely corrosive chemical substance.
|-
|-
!style='background-color:#ffffff;'|{{anchor|Smoke}}Smoke Reaction
| rowspan="3" | Metabolism
|1 Phosphorous, 1 Potassium, 1 Sugar = 1 smokey boi
| Requires Nutrients
|
| Whether the plant needs to be fertilized.
*Creates smoke around the reagent container.
*You can mix anything else inside before mixing the last reagent inside to make it smoke out as well.
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction.
|-
|-
!style='background-color:#ffffff;'|{{anchor|Thermite}}Thermite
| Requires Water
|1 Acetone, 1 Aluminum, 1 Iron = 3 units
| Whether the plant needs to be watered.
|
*Melts walls if ignited.
|Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.
|-
|-
!style='background-color:#ffffff;'|{{anchor|Zoranefire}}Zo'rane Fire
| Alters Ambient Temperature
|2 [[#Nitro|Nitroglycerin]], 2 [[#Pyrosilicate|Pyrosilicate]], 3 Phoron, 3 [[#Gel|Inert Gel]] = 1 unit
| Whether the plant cools or heats the air around it.
|
*Highly flammable.
|A highly flammable and cohesive gel once used commonly in the tunnels of Sedantis.
|}
 
==Miscellaneous Reagents==
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
|-
!style='background-color:#ffffff;'|{{anchor|Surfactant}}Azosurfactant
| rowspan="4" | Vigor
|1 Sulfuric Acid, 2 Carbon, 2 Hydrazine = 5 units
| Production
|
| How fast the plant grows produce.
*Reacts instantly when mixed with water to spew foam out of the reagent container.
**You can mix anything else inside before mixing water inside to make it foam out as well.
|An isocyanate liquid that forms a foam when mixed with water.
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Cardox}}Cardox
| Maturation
|1 Carbon, 1 Platinum, 1 [[#Sterilizine|Sterilizine]] = 3 units
| How fast the plant grows to maturity.
|
*Removes phoron from turfs and reagent containers.
**This includes a Vaurca's phoron reserve.
*If injected:
**Damages organs.
|Cardox is a mildly toxic, expensive, NanoTrasen designed cleaner intended to eliminate liquid phoron stains from suits.
|0.3u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin
| Yield
|2u capsaicin, 5u Phoron (catalyst) = 1 unit
| Number of produce collected per harvest.
|
*Causes severe pain, visual impairment, and coughing.
|A chemical agent used for self-defense and in police work.
|0.2u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Coolant}}Coolant
| Spread
|1 Acetone, 1 Tungsten, 1 Water = 3 units
| Whether a plant can spread out of its tray.
|
*Does nothing.
|Industrial cooling substance.
|0.2u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Cryosilicate}}Cryosilicate
| rowspan="5" | Diet
|1 Ice, 1 Sodium, 1 [[#Silicate|Silicate]] = 3 units
| Consumes Gases
|
| Whether the plant takes gases from the atmosphere.
*Cools reagent container contents.
*Creates oxygen if mixed with [[#Pyrosilicate|Pyrosilicate]].
*Significantly lowers body temperature.
|A bright cyan liquid consisting of strange self-cooling properties that reacts when exposed to water.
|0.2u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Diethylamine}}Diethylamine
| Carnivorous
|1 Ammonia, 1 Ethanol = 2 units
| Whether the plant will try to eat meat.
|
*Fertilizes plants.
|A secondary amine, mildly corrosive.
|0.2u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Foam}}Foaming Agent
| Pest Eater
|1 Lithium, 1 Hydrazine = 1 unit
| Whether the plant will feed itself with pests in the tray.
|
*Does nothing unless mixed into [[#MetalF|Metal Foam]].
|An agent that yields metallic foam when mixed with light metal and a strong acid.
|0.2u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Frost}}Frost Oil
| Nutrient Consumption
|1 Ice Pepper = ~7 units
| How much fertilizer the plant uses, if it uses fertilizer.
|
*Lowers body temperature.
*Removes 5u capsaicin per unit.
|A special oil that chemically chills the body. Extracted from Ice Peppers.
|0.2u/tick
|N/A
|N/A
|-
|-
| Water Consumption
| How much water the plant uses, if it uses water.
|-
|-
!style='background-color:#ffffff;'|{{anchor|Glucose}}Glucose
| rowspan="3" | Environment
|5 Nutriment, 5 Sulfuric Acid (catalyst) = 5 units
| Preferred Temperature
|
| The plant's ideal atmospheric temperature.
*Serves as nutriment.
|
|0.2u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Glycerol}}Glycerol
| Preferred Light Level
|1 Triglyceride, 2 Ethanol, 5 Sulfuric Acid (catalyst) = 3 units
| The plant's ideal light level.
|
*Does nothing.
|Glycerol is a simple polyol compound. Glycerol is sweet-tasting and of low toxicity.
|0.2u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Gel}}Inert Gel
| Light Level Tolerance
|1 Sulfuric Acid, 1 Aluminium, 1 Sugar, 3 [[#Surfactant|Azosurfactant]] = 1 unit
| How far outside the plant's ideal light level it will stay healthy.
|
*Does nothing.
| A particularly adhesive but otherwise inert and harmless gel.
|0.2u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Luminol}}Luminol
| rowspan="3" | Pigment
|2 Ammonia, 2 Carbon, 2 Hydrazine = 6 units
| Plant Color
|
| Color of the plant.
*If injected/ingested:
**Does nothing.
*If sprayed on turfs:
**Makes blood glow a bright blue.
*If sprayed on objects:
**Makes blood glow a bright blue if also used with a UV light.
|A compound that interacts with blood on the molecular level.
|0.2u/tick
|N/A
|20u
|-
|-
!style='background-color:#ffffff;'|{{anchor|MetalF}}Metal Foam
| Product Color
|3 Aluminum/Iron, 1 [[#Foam|Foaming Agent]], 1 [[#Polyacid|Polytrinic Acid]] = 5 units
| Color of the produce.
|
*Reacts instantly to create a barrier of metal foam, size depending on how many reagents were used.
**Iron can make stronger walls.
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches.
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|MAP}}Monoammoniumphosphate
| Bioluminescence color
|1 Ammonium, 1 Phosphorous, 1 Sodium, 1 Sulfuric Acid = 4 units
| Color of light output, if the plant is bioluminescent.
|
*Extinguishes fires.
*Lowers room temperature if it is too high.
|Commonly found in fire extinguishers, also works as a fertilizer.
|0.2u/tick, 2u touched
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|PBG}}Plant-B-Gone
| rowspan="4" | Structure
|4 water, 1 toxin = 5 units
| Plant Shape
|
| Shape of the plant.
*Moderately damages organs.
**Damages Dionae greatly.
*Kills plants.
|A toxic mixture designed to kill plant-life.
|0.2u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Phoron Solidification}}Phoron Solidification
| Produce Shape
|5 iron, 5 frost oil, 20 phoron = 1 sheet of phoron.
| Shape of the produce.
|Turns liquid phoron to solid phoron.
|
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Plastic}}Plastic
| Multiple Harvests
|1 [[#Polyacid|Polytrinic Acid]], 1 [[Guide_to_Hydroponics|Plasticide]] = 1 sheet of plastic
| Whether the plant can be harvested multiple times.
|
*Makes plastic.
|A recipe that makes sheets of plastic. You can obtain Plasticide from Plastellium mushrooms.
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Pyrosilicate}}Pyrosilicate
| Spore Producer
|1 Hydrazine, 1 Iron, 1 Sulfuric Acid, 1 [[#Silicate|Silicate]] = 4 units
| Whether the plant creates spores that carry its reagents into the air.
|
*Warms reagent container contents.
*Creates oxygen if mixed with [[#Cryosilicate|Cryosilicate]].
*Significantly raises body temperature
|A bright orange powder consisting of strange self-heating properties that reacts when exposed to sodium chloride.
|0.2u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Silicate}}Silicate
| rowspan="4" | Fruit
|1 Acetone, 1 Aluminum, 1 Silicon = 3 units
| Spines
|
| Whether the produce has spines that will inject its reagents <br />into anyone who picks it up with bare hands.
*Reinforces glass.
|A compound that can be used to reinforce glass.
|0.2u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|NACL}}Sodium Chloride
| Explosive
|1 Sodium, 1 Hydrochloric Acid = 2 units
| Whether the produce explodes when thrown.
|
*If ingested:
**Causes thirstiness.
**Absorbs alcohol.
*If injected:
**Does the above.
**Minorly damages organs.
|A salt made of sodium chloride. Commonly used to season food.
|0.2u/tick
|N/A
|20u
|-
|-
!style='background-color:#ffffff;'|{{anchor|Cleaner}}Space Cleaner
| Flesh Color
|1 Ammonia, 1 Water = 2 units
| The color of spores and splatters.
|
*Cleans stuff!
**Including blood!
**And resetting germ level!
*Wow!!!
|A compound used to clean things. Now with 50% more sodium hypochlorite!
|5u/tick touched
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Lube}}Space Lube
| Juicy
|1 Acetone, 1 Silicon, 1 Water = 4 units
| Whether the produce splashes when thrown, coating the area with its reagents.
|
*Makes the floor extremely slippery.
|Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them.
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Sterilizine}}Sterilizine
| Special
|1 Ethanol, 1 Hydrochloric Acid, 1 [[#Dylovene|Dylovene]] = 3 units
| Teleporting
|
| The produce creates a portal when thrown; the portal teleports anyone or anything that steps into it.
*Cleans blood!
**Doesn't clean anything else!
**Resets germ level!
*Wow!!! It's totally useless!
**Just use Space Cleaner!
|Sterilizine is a chemical product composed of bleach and anti-toxins which can thoroughly disinfect wound sites and any biohazardous waste.
|5u/tick touched
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Syntimeat}}Syntimeat
|5 Blood, 1 [[#Clonexadone|Clonexadone]] = 1 syntimeat
|
*Not actually a reagent; it is a recipe to create synthetic meat.
|Synthetic meat. Some call it a tasty alternative to actual meat, not realizing that there is no difference at all. Can be eaten, or used as biomatter for cloning pods.
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Uranium}}Uranium Solidification
|20 Uranium, 1 Potassium, 1 [[#Frost|Frost Oil]] = 1 sheet of uranium
|
*Makes solid uranium from liquid uranium.
|A recipe that makes sheets of uranium. You can obtain [[#Frost|Frost Oil]] from [[Guide to Hydroponics|ice peppers]].
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Virus}}Virus Food
| [No Gene]
|1 Milk, 1 Water, 1 sugar = 5 units
| Immutable
|
| Any plant with this trait will never mutate and cannot be modified.<br />
*If used in the incubator:
**Increases virus growth rate.
*If ingested:
**Functions as regular food.
**Doesn't make viruses already inside you any nastier, in case you were wondering.
|Used in Virology as a growth medium for viruses. Available from a wall dispenser in Virology.
|0.4u/tick
|N/A
|N/A
|}
|}


{{Medbay}}
Each gene and trait has a unique descriptor that appears in the plant analyzer report. These can be used to keep track of which plant has which gene, also something vitally useful for proper splicing.
 
One variable which is not detailed within genes is chemicals produced. Each product of a plant has chemicals in it, whether it's just nutriment or advanced medicine that takes numerous resources to produce. This is, in many ways, where xenobotany can become powerful as a resource. However, these chemicals cannot be discovered from a growing plant, only the products of its harvest.
 
==Hazards==
 
===Gas Production===
Some mutant plants create gases, some of which can poison or suffocate you. Protect yourself with a gas mask and an oxygen supply, and flip the lid on a hydroponics basin to isolate a plant. Grow gas-producing plants in the Hazardous Specimens room.
 
===K'ois===
K'ois is a Vaurca delicacy which is highly poisonous because it contains phoron. When it matures, it spreads spores in a gaseous cloud that will poison anyone who inhales it. If you inhale it, call for Medical immediately. Protect yourself with a gas mask or face mask. K'ois will also inject K'ois into any nearby containers or produce. Best grown in the Hazardous Specimens room.
 
K'ois Mycosis is a disease caused by breathing, swallowing, or injecting large amounts of K'ois. In its early stages, symptoms include lung damage, hypoxia, and liver damage. The last stage of K'ois mycosis is highly contagious. Infected individuals will cough large clouds of spores identical to those spread by the plant itself, seeding new growth of k'ois adjacent to the infected individual and administering k'ois via inhalation to those nearby. This spore distribution stops when the individual dies. K'ois mycosis can only be cured with surgery to remove k'ois from the lungs.
 
===Spines, Explosions, and Juiciness===
Plants that mutate spines can apply the chemicals they contain to anyone who touches them. Protect yourself with thick gardening gloves. Plants that explode, or are very juicy, will also spread their contents when thrown.
 
===Vines===
Plants with the "Vine" trait will spread out of their tray and onto the ground. If they're harmless plants, they're merely annoying. But beware of modifications: If they have spines, they will inject you with whatever chemical they hold.
 
 
{{Research}}
{{Guides}}
{{Guides}}

Latest revision as of 22:33, 2 May 2024

RESEARCH STAFF
Xenobotanist
Xenobotanist
Access: Research, Xenobiology, Xenobotany
Qualifications: At least 30 years of age; PhD in Xenobontany or Botany.
Employers: Not defined
Supervisors: Research Director
Duties: Splice plants and research their genes.
Guides: This is the guide.

Arguably one of the most dangerous places on the ship, Xenobotany deals with the growth, maintenance, study, and splicing of plants. The Xenobotany laboratory consists of these rooms: the main laboratory, where you will modify plants; the storage room, where you will find two xenobotanist's lockers; the containment area, where you will grow plants; and the Hazardous Specimens room, for dangerous plants.

Your Equipment

Here is a list of machines in your laboratory, and a brief description of their function.

  • All-in-one Grinder: Reduces produce to its chemical ingredients. To use, insert produce, grind, and remove beaker.
  • Bioballistic Delivery System: Transfers a gene from a disk into a seed; the traits that the gene coded for will now be expressed in the new seed. For instance, isolating the gene that allows berries to grow in bushes, and injecting it into a wheat seed, would yield a bush that grows wheat and can be harvested repeatedly like a berry bush. A single seed can only take so much alteration; too much, and it would be rendered sterile. The machine will prevent this from happening by refusing to alter a seed when doing so would kill it. However, fresh seeds, extracted from fresh fruit, are fully stable regardless of how much you modified the parent seed; so it is possible to completely change a plant through an iterative process of modification and growth.
  • Biogenerator: Generates all sorts of items from plant matter. Feed it your unwanted produce and generate food, fertilizer, construction materials, medicine, and more.
  • Chemical Dispenser: Dispenses chemicals into containers. Yours starts out empty, but if you order reagent cartridges, it becomes useful for making mutagen and fertilizer. Use a screwdriver to remove cartridges.
  • ChemMaster 3000: Isolates and bottles chemicals; makes pills. Insert a beaker of chemicals to use.
  • Flora Data Disk: Holds the genetic blueprint of a plant. Alone, it is not very useful. However, when used with the two machines below, it becomes a tool for splicing plants together to create a new species. Gene data stored on a disk is perfectly preserved and never decays, regardless of how many time it is spliced into a plant. To erase a disk for re-use, activate it.
  • Atmospherics Control System: Pipes laid along the floor of the Hazardous Specimens room and Containment area, used for dealing with plants that produce gases or have special temperature requirements. Use the gas heater or cooler to change temperature. See Atmospherics for more details.
  • Hydroponics Trays: Grow plants in 'em. See Guide to Hydroponics for more details.
  • Lysis-isolation Centrifuge: Isolates a gene from a seed. Insert a data disk and a seed or spore, open the machine's interface, and select "Process Genome" to see the plant's genome. This destroys the seed and lets you load one of the plant's twelve genes onto the disk. A genetic sample stored in the centrifuge is not stable; the more you extract from it, the more integrity it will lose, to the point where it will not be viable. Most plant genomes can survive two or three extractions before a fresh sample is needed.
  • NutriMax: Contains the chemicals that you will use to help manage your plants. Doing so is essentially identical to Hydroponics; but your NutriMax also carries Unstable Mutagen, which you can use to modify plants.
  • Seed Dispenser: Dispenses the base seeds needed for your job. Beware, however - it has limited stores, so if you want to avoid running out, you should generate new ones by extracting seeds from fruit or taking clippings from plants.
  • Seed Extractor: Insert produce and get a few packets of seeds.
  • SmartFridge: Store your fruit here. Your seeds too, if you're lazy and don't care about seeing seed stats.

The Tools

Name Uses Source
Backpack Water Tank Watering your plants. Wear on your back, right-click to toggle mister. Refill at a sink or water tank. Storage; Hydroponics Locker (x2)
Bio Suit & Bio Hood Protects from dangerous chemicals in the air. Containment; Level-3 Biohazard Locker (x2)
Chemical Dispenser Cartridges Holds chemicals; can be filled and inserted into your chemical dispenser, or delivered to other departments for their use. Laboratory.
Gas Mask; Face Mask Protects you from toxic gases and chemicals in the air. The gas mask protects your eyes as well. Storage (Hydroponics Locker)
Hatchet Killing plants; chopping tower cap mushrooms into planks. Storage (Hydroponics Locker); Containment
Leather Gloves Protecting your hands from spines Storage (Hydroponics Locker)
Mini-Hoe Removing weeds from the trays Storage (Hydroponics Locker); Containment
Pill Bottles For storing pills you may create with your ChemMaster 3000. Laboratory
Plant-B-Gone Kills plants; also kills wallrot fungus. Storage (Hydroponics Locker); Containment
Plant Analyzer Provides information on the current plant and it's contents. Works on plants in trays, fruit and seeds. Storage (Hydroponics Locker); Containment
Plant Bag Collects all plant items (produce, seeds/spores). Can be used on certain other machines (SmartFridge, Seed Dispenser, Biogenerator) to transfer parts of/all of the contents of the bag into them. Storage (Hydroponics locker); Containment (NutriMax)
Shears Allows you to take a sample of plant, creating a seed or spore. This reduces the plant's health, and may kill it. Storage (Hydroponics locker)
Sink & Shower For decontamination. The sink can serve as a water source. Storage
Spray Bottles For filling with cleaner, weed killer, or whatever your heart desires. Laboratory
Syringe Extracting chemicals from plants; injecting chemicals into plants. Laboratory; Containment (NutriMax)

Getting Started

First, follow Guide to Hydroponics to get your plants growing.

Once that's done, there are three paths you may follow:

Splice

Difficulty: Medium
Potential: Medium

Using the plants available to you, combine the genes to create a custom plant. The process is simple: Extract a gene from one plant using the Centrifuge and splice the gene into a second plant with the injection machine. Use the plant analyzer to figure out what changes you have made.

Splicing is a tale of trial by fire. The centrifuge will never list which gene you are splicing, only the ID numbers of each gene, which is unique to each gene in each plant. Having plenty of seeds and data disks is a must in order to discover which ID is associated with which gene. While splicing won't generate new gene types in a plant itself like mutation can, it is incredibly powerful in making tailor-made plants.

Mutate

Difficulty: Easy
Potential: Medium

Add a mutagen to a plant's hydroponics tray or soil and watch its genes change randomly. Some plants have the potential to change subspecies, as well. Mutagens include radium and the Unstable Mutagen from your NutriMax. Mutagens can kill your plants, and some mutations are dangerous.

This is your primary method of discovering new genes with the stock you have at the start of the shift. You could go the entire shift without once using gene splicing simply by mutating a plant, collecting seeds from it, then planting and mutating those seeds again. By doing this repeatedly, and selectively growing plants with certain preferred mutations, you could slowly but surely produce any wild plant of your dreams.

Design

Difficulty: High
Potential: Extreme

Splicing + Mutation. Using mutation, you access the full range of possible plant genes; using splicing, create a customized plant.

This is the end all be all. Using a combination of the above techniques, you can make practically any plant with any behavior, chemicals, etc. However, it takes work and persistence. Just remember to document your adventure.

Mutants & Rare Plants

Most of the plants available to you are the common plants also available in Hydroponics. These are the exceptions:

Plant Chart

Mouse over any white-box text to view that trait's corresponding gene for Xenobotany.
Yi = Yield. Determines how many products per harvest.
Ma = Maturation time. A lower number means faster maturation time.
Pr = Produce time. A lower number means faster product growth.
'Po = Potency. Determines the amount of reagents, and strength of special effects.'

Name Yi. Ma. Pr. Po. Reagents Temp/Light Other Source Mutations
Ambrosia Deus 6 6 6 5 1u Nutriment
4u Ambrosia Extract
1u Synaptizine
1u Bicaridine
293K 6 Multiple harvests Mutation
Blood Tomato 3 8 6 10 2u Nutriment
3u Blood
293K 6 Multiple Harvests Mutation
Blue Tomato 2 8 6 10 1u Nutriment
3u Space Lube
293K 5 Multiple Harvests
Juicy
Mutation Bluespace Tomato
Bluespace Tomato 2 8 6 10 1u Nutriment
12u Singulo
293K 5 Multiple Harvests
Juicy
Teleportation
Bioluminescent
Mutation
Death Berry 3 5 4 70 1u Nutriment
19u Toxin
11u Lexorin
15u Death Berry Juice
293K 5 Multiple Harvests
Juicy
Mutation
Death Nettle 2 8 6 20 1u Nutriment
10u Polytrinic Acid
293K 5 Spines
Multiple Harvests
Mutation
Destroying Angel 2 12 5 35 1u Nutriment
24u Amatoxin
2u Psiolocybin
288K 5 Mutation
Fine Tobacco 4 6 6 1 1u Earth Tobacco 299K 7 Mutation
Fly Amanita 4 10 5 10 1u Nutriment
6u Amatoxin
1u Psiolocybin
288K 5 Weed, Xenobotany Seed Storage Plastellium
Destroying Angel
Panocelium Mushrooms
Ghost Mushroom 2 4 4 8 5u Spectrocybin 288K 6 Bioluminescent Mutation
Glowberry 2 5 5 25 2u Nutriment
11u Glow Berry Juice
5u Uranium
293K 5 Multiple Harvests
Juicy
Bioluminescent
Mutation
Glowshroom 3 15 1 30 2u Radium 293K 6 Bioluminescent
Spreads From Tray
Xenobotany Seed Storage
Golden Apple 3 10 10 10 3u Gold
2u Apple Juice
292K 4 Multiple harvests Mutation
Green Grapes 4 3 5 10 2u Nutriment
5u Kelotane
11u White Grape Juice
293K 6 Multiple Harvests
Mutation
Harebell 2 7 1 1 1u Nutriment 293K 5 Weed
Ice Pepper 4 5 5 20 1u Nutriment
7u Frost Oil
298K 7 Multiple harvests Mutation
Kois 3 5 1 60 42u K'ois
8u Phoron
293K 1 Bioluminescent
Spreads From Tray
Xenobotany Seed Storage
Kudzu 4 6 6 10 1u Nutriment
1u Dylovene
293K 5 Spreading Vine Order from Ops
Liberty Cap 4 10 1 15 1u Nutriment
8u Soporific
1u Psilocybin
288K 5 Xenobotany Seed Storage Ghost Mushroom
Low-grade Tobacco 5 6 6 0 1u Cheap Tobacco 293K 5 Mutation Tobacco
Nettle 4 6 6 10 1u Nutriment
10u Sulphuric Acid
293K 5 Spines
Multiple Harvests
Xenobotany Seed Storage Death Nettle
Panocellium Mushrooms 4 12 5 20 1u Nutriment
16u Panotoxin
1u Psiolocybin
288K 5 Mutation
[Poison] Apple 5 6 6 10 3u Cyanide 293K 4 Multiple harvests Mutation
Poison Berry 2 4 5 10 1u Nutriment
12u Poison Berry Juice
5u Toxin
293K 5 Multiple Harvests
Juicy
Mutation Glowberry
Poison Berry
Blueberry
Rich Coffee Beans 4 3 3 2 2u Rich Coffee Grounds 293K 6 Multiple Harvests
Mutation
Succulent Tobacco 3 6 6 1 1u Nicotine 299K 7 Mutation
Walking Mushroom 1 5 1 0 288K 5 Mutation

Plant Genes

Plants have twelve genes. Each gene contains several traits. When you transfer a gene, you transfer all the traits it contains.

Gene Trait Effect
Biochemistry Chems Which chemicals the plant produces.
Gas Output Gas produced by the plant.
Potency Amount of reagents contained in produce, strength of explosions,
strength of splashes
Output Power Production Can be wired up to create a battery.
Bioluminescent Produces light.
Bioluminescent and
Power Production
Produces light, and can be wired up to create a battery.
Atmosphere Heat Tolerance How far outside the plant's preferred temperature it will stay healthy.
Low Pressure Tolerance How far below the plant's preferred pressure level it will stay healthy.
High Pressure Tolerance How far above the plant's preferred pressure level it will stay healthy.
Hardiness Toxin Tolerance How badly toxins affect the plant's health.
Pest Tolerance How quickly pests affect the plant's health.
Weed Tolerance How quickly weeds affect the plant's health.
Endurance How much health the plant starts with.
Metabolism Requires Nutrients Whether the plant needs to be fertilized.
Requires Water Whether the plant needs to be watered.
Alters Ambient Temperature Whether the plant cools or heats the air around it.
Vigor Production How fast the plant grows produce.
Maturation How fast the plant grows to maturity.
Yield Number of produce collected per harvest.
Spread Whether a plant can spread out of its tray.
Diet Consumes Gases Whether the plant takes gases from the atmosphere.
Carnivorous Whether the plant will try to eat meat.
Pest Eater Whether the plant will feed itself with pests in the tray.
Nutrient Consumption How much fertilizer the plant uses, if it uses fertilizer.
Water Consumption How much water the plant uses, if it uses water.
Environment Preferred Temperature The plant's ideal atmospheric temperature.
Preferred Light Level The plant's ideal light level.
Light Level Tolerance How far outside the plant's ideal light level it will stay healthy.
Pigment Plant Color Color of the plant.
Product Color Color of the produce.
Bioluminescence color Color of light output, if the plant is bioluminescent.
Structure Plant Shape Shape of the plant.
Produce Shape Shape of the produce.
Multiple Harvests Whether the plant can be harvested multiple times.
Spore Producer Whether the plant creates spores that carry its reagents into the air.
Fruit Spines Whether the produce has spines that will inject its reagents
into anyone who picks it up with bare hands.
Explosive Whether the produce explodes when thrown.
Flesh Color The color of spores and splatters.
Juicy Whether the produce splashes when thrown, coating the area with its reagents.
Special Teleporting The produce creates a portal when thrown; the portal teleports anyone or anything that steps into it.
[No Gene] Immutable Any plant with this trait will never mutate and cannot be modified.

Each gene and trait has a unique descriptor that appears in the plant analyzer report. These can be used to keep track of which plant has which gene, also something vitally useful for proper splicing.

One variable which is not detailed within genes is chemicals produced. Each product of a plant has chemicals in it, whether it's just nutriment or advanced medicine that takes numerous resources to produce. This is, in many ways, where xenobotany can become powerful as a resource. However, these chemicals cannot be discovered from a growing plant, only the products of its harvest.

Hazards

Gas Production

Some mutant plants create gases, some of which can poison or suffocate you. Protect yourself with a gas mask and an oxygen supply, and flip the lid on a hydroponics basin to isolate a plant. Grow gas-producing plants in the Hazardous Specimens room.

K'ois

K'ois is a Vaurca delicacy which is highly poisonous because it contains phoron. When it matures, it spreads spores in a gaseous cloud that will poison anyone who inhales it. If you inhale it, call for Medical immediately. Protect yourself with a gas mask or face mask. K'ois will also inject K'ois into any nearby containers or produce. Best grown in the Hazardous Specimens room.

K'ois Mycosis is a disease caused by breathing, swallowing, or injecting large amounts of K'ois. In its early stages, symptoms include lung damage, hypoxia, and liver damage. The last stage of K'ois mycosis is highly contagious. Infected individuals will cough large clouds of spores identical to those spread by the plant itself, seeding new growth of k'ois adjacent to the infected individual and administering k'ois via inhalation to those nearby. This spore distribution stops when the individual dies. K'ois mycosis can only be cured with surgery to remove k'ois from the lungs.

Spines, Explosions, and Juiciness

Plants that mutate spines can apply the chemicals they contain to anyone who touches them. Protect yourself with thick gardening gloves. Plants that explode, or are very juicy, will also spread their contents when thrown.

Vines

Plants with the "Vine" trait will spread out of their tray and onto the ground. If they're harmless plants, they're merely annoying. But beware of modifications: If they have spines, they will inject you with whatever chemical they hold.


Research Department
Head of department Research Director
Personnel Scientist - Xenobiologist - Xenoarcheologist - Roboticist
Useful guides Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Integrated Electronics - Guide to Telescience - Guide to Modular Weaponry
Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink