Difference between revisions of "Guide to Cadavers"

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== What to Do with a Dead Body ==
==What to Do with a Dead Body==
First and foremost, if you find someone on the ground who you think is dead, scream for Medical <s>unless you are medical</s>. Once responders arrive on scene they can declare a person dead or not. If they aren't dead, stop reading this guide and get them to medical! If they are, it's time to call for security if they are not already there.


First and foremost, if you find someone on the ground, who you think is dead, scream for Medical, <s>unless you are medical</s>. Whenever the Responders arrive they can decide what to do next. Once Responders arrive on scene, they can declare a person dead or not, if they aren't dead, stop reading this guide and get them to medical! If they are, it's time to call for security if they are not already there.
Responding officers should follow standard procedure for a crime scene, [[Security Officer#Standard_Procedure|outlined here]], before investigative staff arrive. '''The responding officers should not touch the corpse at all, unless specifically asked by investigative staff or command.''' Should one be available, a body bag should be used to cover the deceased's body for privacy and respect; no one wants their corpse gawked at by passersby. Once Investigative staff arrive, they should follow the procedures outlined in the [[Guide to Forensics]] before moving the body to the Autopsy Room.  


Responding officers should follow standard procedure for a crime scene, [[Security Officer#collecting evidence| outlined here]], before investigative staff arrive. '''Under no circumstances should the corpse be touched by responding officers.''' Should one be available, a body bag should be used to cover the deceased's body for privacy and respect, no-one wants their corpse gawked at by passerby'ers. Once Investigative staff arrive, they should follow the procedures outlined in their [[Guide to Forensics]], before moving the body to the Autopsy room.  
===Autopsy Surgery===
Before anything else is done, take a body scan of the corpse using the scanner in the autopsy room and print it.  You want to see what condition the body is in before you start poking and prodding it, in case anything should change as a result of your investigation. Take blood samples from the body and run them through your advanced mass spectrometer to see if there's anything in their bloodstream, keep the results. Scrub and sterilize the autopsy lab using [[Guide to Chemistry#Sterilizine|sterilizine]]. Once that is done, it is time to move onto the actual autopsy.
#Place cadaver onto the operating table.
#Scan the cadaver with a health analyzer to find injured locations.
#Aim for the patient's affected area in the [[File:Damage_zone.png]] Damage Zone.
#Cut the skin with your [[File:Scalpel.png]] scalpel.
#*Vaurca will require using a [[File:Drill.png]] surgical drill instead of scalpel to pierce the exoskeleton that wrap vaurca.
#Use the [[File:Autopsy scanner.gif]] autopsy scanner to scan the area.
#Repeat for all injured body parts.
#Using the previous full body scan, remove any foreign objects from the body. Bag and label them.
#Remove all organs besides eyes and brain before bagging and storing them in the <s>break room refrigerator</s> cooler in the morgue (''this is purely for roleplay purposes, and thus optional'').
#Make sure you have everything you want from the autopsy before washing off and handing over the body to medical so they may make the body presentable, before carrying out whatever the victim's postmortem wishes are.
 
===Autopsy Reports===
Right clicking on the autopsy scanner will let you print out an autopsy report. This will have some basic information on it, such as:
*Time of Death
*Suspected MoI (Method of Injury) and a percentage chance - sometimes this will come up as something stupid, like "Yes, this man was hit 16 times in the chest by a fully organic armblade from a species that is not known to exist". When this happens, just ignore it and go for the next best thing, I.E Armblade turns into "Large Bladed Weapon with trace organic elements?".
*Times struck by method of injury.
*Trace Chemicals
 
However, this is not a piece of paper you will need. In fact, you'll need a whole bundle: in the forums database accessible at the requests console (the big blue TV looking machine on the wall) there will be several pieces of paperwork you should fill out. Firstly among them is the coroner's report, where you will write down your findings and conclusions of the autopsy, including cause of death. Following this should be your blood work form, the data from which you got from the spectrometer earlier, then identity confirmation if the victim's identity is in doubt, followed by the data you just gathered, including that full body scan done at the start. This will be the entirety of your autopsy paperwork, and will go into the [[Guide to Forensics|case files]].
 
==Manner of Death==
This is what your corporate instructors would have told you is the most important part of your job, and they'd be partially right. Manner of death is a regulations/contractual determination, and therefore Manner of Death can be the deciding factor in something like your victims life insurance being paid out to remaining family members. Deciding which category your victim fits into can be difficult, but here we will go over a few common signs of each category of Manner of Death.
 
===Natural===
The most common type of death in the spur, but the type you will probably go your entire career onboard the Aurora never seeing. Because it's so uncommon on the Aurora, signs will not be touched upon here.


===Autopsy Surgery===
===Accidental===
Before anything else is done, take a body scan of the corpse using the scanner in the autopsy room, and print it.  You want to see what condition the body is in before you start poking and prodding it, incase anything should change. Then take blood samples from the body, run them through your advanced mass spectrometer, see if there's anything in their bloodstream, keep the results. Scrub and sterilize the autopsy lab, using sterilizine. Once that is done, it is time to move onto the actual autopsy.
Accidental deaths come in 2 sub-categories aboard the Aurora.  


# Place cadaver onto the operating table.
The first is Industrial Accidents, which are most common in departments such as engineering and science, who handle dangerous tasks and materials. Deaths that are a result of Industrial Accidents have several common signs. Firstly, they will occur in the victims place of work, that is, if an engineer dies as a result of an Industrial Accident, their corpse will most likely be found in Engineering. Second, they will have occurred doing something related to their job, so for our engineer, it could have occurred when he was setting up the Tesla engine and due to circumstances outside his control containment failed and he was fried. '''It is important to note, if someone dies as a result of an accident while doing something outside their job, (ex. a medical doctor trying to set up the Tesla) their death may instead be ruled as a Suicide.'''
# Scan the cadaver with a Health Analyer to find injured locations.
# Aim for the patient's affected area in the [[File:Damage_zone.png]] Damage Zone.
# Cut the skin with your [[File:Scalpel.png]] scalpel.
# Vaurca will require using a [[File:Drill.png]] surgical drill instead of scalpel to pierce the exoskeleton that wrap vaurca.
# Use the [[File:Autopsy scanner.png]] autopsy scanner to scan the area.
# Repeat for all injuried body parts.
# Using previous full body scan, remove any foreign objects from the body, bag and label them.
# Remove all organs besides eyes and brain, before bagging and store in <s>the break room refrigerator</s> the cooler in the morgue.
# Cauterize any open incisions once investigation is complete, before cleaning up and returning the body to medical so they may carry out whatever the victims post-mortem wishes are.


===Autopsy Reports===
The second type of accidental death is manslaughter. Very uncommon, manslaughter is when a person's death is accidentally caused by another. Circumstances such as excessive force resulting in death and medical malpractice fall under this section. The common signs of manslaughter are very different from those of Industrial Accidents. Firstly, it is usually the perpetrator who calls first responders to the scene, should it happen outside of medical itself. Secondly, the perpetrator usually comes clean without very much effort once they realize what exactly they have done, racked with guilt. Remember though, Nanotrasen does not make distinction between Manslaughter and Murder, so despite the fact there is no manslaughter specific charge, they still must be arrested. Medical Malpractice is somewhat harder to detect, as the doctor may believe themselves doing what is right for the patient, or may be stressed and mix up two medications, or two blood bags. However, due to it's possibility and depth, more information can be found [[Guide to Cadavers#Malpractice|here.]]


Right clicking on the Autopsy Scanner will let you print out an autopsy report. Go over it to make sure there isn't information missing. <b>Hint:</b> There will be information missing. It's a good idea to take out a pen and write down some additional details.
===Homicide===
Homicide is probably the easiest manner of death to determine: if it doesn't fit any of the previous categories, it was probably a homicide. Common signs also include signs of a struggle on the body, the victim will normally have multiple purposefully inflicted wounds, such as multiple gunshots, lacerations, stabs, or plain trauma. Homicides will eventually lead you more to establishing things like motive and means, but where manner of death is important for everything else, the most important thing in a homicide is cause of death, which we'll talk about here.


* What the final vital stats were at time of death. (Suffocation, Toxins, Brute, and Burn.)
==Causes of Death==
* What cause of death is if not listed on autopsy report.
Cause of Death, different from Manner of Death, is defined as what killed someone - hence the name -, and tends to be the "final nail in the coffin". For example, if someone were to be shot one time through the heart, and then 7 times in the right foot, the cause of death would not be the gunshots to the foot, but rather the gunshot through the heart even though the shots to the foot happened afterwards. Determining what exactly killed someone can be difficult, especially as a newer player, so here's a few types of damages and their causes.  
* Who brought in the cadaver.
* Who the person was that preformed the autopsy itself.
* Your signature.


Due to how Brainmed works, nearly all "causes of death" could be defined as deprivation of oxygen to the brain, or it's removal, but that'd be boring to write for everything, so go with what caused that oxygen deprivation for cause of death.


Remember, this is a chance to be creative with what you write. Don't be afraid to go overboard with details and descriptions.
In order to be better organized, we will group some more specific and easy to overlook causes of death under their overarching manner of death, as well as give signs that point to that specific cause of death. By now in this guide, you should be able to pretty easily deduce if someone died via gunshots or stabbing. '''Remember that for all of these, the rest of your case files and investigations matter as well! You can sometimes figure out a general cause of death before even starting the autopsy and getting specific.'''


--
A couple of things to note:
*Burn damage will remove blood from the body with no bleeding.
*Any injuries done by Simplemobs (slimes, hivebots, carp) won't show up on the Autopsy Scanner.
*Broken ribcages may be a result of EMTs or bystanders attempting CPR before the person is declared dead, and not a result of whatever killed your victim.
*[[Guide to Chemistry#Dextrotoxin|Dextrotoxin]], a powerful paralytic, won't show up when running blood tests on your spectrometer.
These signs and causes of death aren't all encompassing, there is a lot that isn't here and up to you and your investigative skills to figure out!


<i><small>Urist McCadaver was brought in by Urist McEMT. As listed above, victim was hit several times with a toolbox and then stabbed with a screwdriver. Injuries from these weapons were not severe enough to cause death, and since suffocation damage was listed at 127, it is probably safe to assume that they were strangled. Blood count was at 83%, which supports the theory that they died before they could bleed out. The autopsy was preformed by Urist McSurgeon, and autopsy report handled by Urist McNurse.</small></i>
<div class="toccolours mw-collapsible mw-collapsed">
A few Causes of death via Accidents
<div class="mw-collapsible-content">
*Industrial - Inhalation of Dangerous Gasses.
*#Most common in Engineers and Phoron Researchers.
*#Damage to the Lungs.
*#Other signs of Suffocation.
*#Trace Chemicals in the body, if phoron.


--
*Industrial - Electrocution.
*#Massive Burns.
*#Significant loss of blood, but no bloodstains.
*#Heart Damage.


<i><small>Urist McCadaver died within patient room two and was discovered by Urist McOrderly. Autopsy is being preformed by myself, Dr. Urist McSurgeon. An oral examination of the cadaver shows that their tongue was bitten off, and examination of their stomach contents shows where that tongue ended up. Lungs were filled with the cadaver's blood. In short, they bit off their own tongue, swallowed it, and then proceeded to drown in their own blood. Suffocation damage will support this theory, so I'm just going to rule it as a suicide and call it a day.<br>
*Manslaughter - Poisoning.
Signed,<br>
*#Massive Toxin damage.
Dr. Urist McSurgeon </small></i>
*#Victim consumed something not fit for their consumption (ex. Unathi consuming alcohol).
*#Victim was injected with something not fit for their biology (ex. Vaurca getting injected with [[Guide to Chemistry#Dexalin|Dexalin]]).
*#Victim consumed something hazardous (ex. dranking liquid phoron).


--
*Manslaughter - Excessive/Unnecessary Force.
*#Little physical damage.
*#Victim went into cardiac arrest.
*#Died while being detained, or while sparring.
*#Witness statements saying that someone continued to apply force once it was no longer necessary.


After completing your notes, make a copy of the report, file one in the morgue's autopsy reports cabinet, and deliver the other to security. Preferably with the [[detective]].
*Malpractice - Surgery Mishaps.
*#Visible inflamed wounds, or open incisions
*#Infection shows up on a health analyzer scan.
*#Victim had undergone surgery before death.
*#Simple procedure that had little risk of failure resulting in death.


===Causes of Death===
*Malpractice - Blood Rejection.
*#Toxin damage with no clear source.
*#Suffocation with no clear source.
*#Victim had received a blood transfusion before death.


Oftentimes cause of death is not clear from the autopsy report. These require a little more digging and investigation to find out the truth, and experience as a [[Medical Doctor]] will help out greatly.
*Malpractice - Improper Transport.
*#Does not show up on any scans.
*#Best indicator is large trails of blood where the cadaver had previously been.
*#Witness testimonies will also be helpful.


====Decapitation====
*Malpractice - Medication Overdose.
The cadaver has had its head removed before other injuries could cause death.
*#Heavy toxin damage.
* Health scans reveal damages on the cadaver do not add up to 200 or over.
*#Toxin report shows no harmful chemicals in the system.
* There is no head.
*#Using an advanced mass spectrometer will show amounts of chemicals in the blood stream.


====De-Braining====
*Malpractice - Failure to Respond
The cadaver has had its brain removed while they were still alive.
*#The victim was called out over the radio while still alive.
* Visual examination states that they have no brain.
*#Victim expired after the call.
* Skull has already been cut into during an autopsy attempt.
*#Responders did not respond to call.


====Burst Appendix====
</div></div>
The appendix has burst within the body, causes sepsis and eventually death. Often by chocking on one's own vomit.
* Toxin damage with no toxins showing up in system.
* Minor brute damage to the groin region.
* Heavy suffocation damage.
* Body was located buried in vomit.


====Suicide====
<div class="toccolours mw-collapsible mw-collapsed">
The cadaver had bitten off their own tongue, overflow of blood would have entered their lungs, causing drowning in their own fluids.
A few causes Causes of Death via Suicide
* Visual examination states that the individual has killed themselves.
<div class="mw-collapsible-content">
* Severe suffocation damage.
*Suicide via Gunshot.
*#Only injury is on the head, and is a gunshot.
*#Gun is very close to the corpse when found.
*#Only the victims fingerprints are on the gun.


====Bleeding Out====
*Suicide via Hanging.
The cadaver had gone into shock and passed away due to heavy blood loss from either internal or external wounds.
*#Victim is found dead hanging from the ceiling.
* Body appears pale.
*#Noose only has victims fingerprints on it.
* A Health Analyzer scan shows that their blood has fallen to dangerously low levels.
*#Victim is found alone, without signs of a struggle.
* Suffocation damage.
* Placing the body within the Body Scanner will show locations of internal bleeders.


====Malpractice====
</div></div>
Anything resulting in death caused by a doctor attempting to treat the patient is considered to be malpractice. Some of these are not great enough to cause death on it's own, but can play in as contributing factors.


=====Surgery Mishaps=====
<div class="toccolours mw-collapsible mw-collapsed">
Mistakes caused by a surgeon. Any tool mishaps will show up on the autopsy report, however preforming surgery in an non-sterile environment will cause the surgery location to become infected with sepsis.
A few Causes of Death via Homicides
* Visible inflamed wounds.
<div class="mw-collapsible-content">
* Infection shows up on a Health Analyzer Scan.
*Homicide via illegal Cyborgification.
* Cadaver had undergone surgery before death.
*#Victim has no brain.
*#You notice a new cyborg on the station.
*#No paperwork and Command approval has been given for cyborgification that shift.


=====Blood Rejection=====
*Homicide via blood removal
Individual was given an incompatible blood type that their body proceeded to reject.
*#No blood remaining in the body
* Toxin damage with no clear source.
*#No wounds at all.
* Suffocation with no clear source.
*#Most common when there's a [[Vampire|bloodsucker]] on the station. '''REMEMBER THAT VAMPIRES AREN'T KNOWN IN-CHARACTER, DO NOT GO SCREAMING ABOUT A VAMPIRE BEING AROUND AFTER DETECTING THIS.'''
* Cadaver had received a blood transfusion before death.


=====Improper Transport=====
</div></div>
Individual was not transported properly during medical treatment, which resulted in further injury.
* Does not show up on any scans.
* Best indicator is large trails of blood where the cadaver had previously been.


=====Medication Overdose=====
==Sneaky stuff==
Someone had given the patient to much of a healing medication, which resulted in overdose.
Sometimes, people will try to fake being dead, and it's up to you to figure out if they're faking! There are 2 main ways death can be faked:
* Heavy toxin damage.
#'''Zombie Powder''' - slows all bodily functions to near zero, and won't show up when you run the blood test with your basic spectrometer. The only way to detect is when the effects wear off and they get back up, or by begging science for an Advanced Spectrometer and running the test on that. You can tell if someone might be using zombie powder if they appear dead but have no wounds on them at all, even when doing a full body scan.
* Toxin report shows no harmful chemicals in the system.
#'''Changeling Resurrections''' - only available to changelings, it makes the body appear dead, while it is healing. If your responders are worth their salt however, they will detect this easily as using a stethoscope on the faking changeling will show that they are still breathing. Besides that, there is no way to detect this <s>until they start talking to you while your arm deep in them</s>.
* Using an Advanced Mass Spectrometer will show amounts of chemicals in the blood stream.


Special thanks to SueTheCake, as their guide inspired a lot of this guide, and can be found [https://docs.google.com/document/d/1aC2dOwEwkjONRMi5uX99lhYU_p2MlMcAgIjvhkxzZzQ/edit here]
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Latest revision as of 10:25, 15 October 2023

What to Do with a Dead Body

First and foremost, if you find someone on the ground who you think is dead, scream for Medical unless you are medical. Once responders arrive on scene they can declare a person dead or not. If they aren't dead, stop reading this guide and get them to medical! If they are, it's time to call for security if they are not already there.

Responding officers should follow standard procedure for a crime scene, outlined here, before investigative staff arrive. The responding officers should not touch the corpse at all, unless specifically asked by investigative staff or command. Should one be available, a body bag should be used to cover the deceased's body for privacy and respect; no one wants their corpse gawked at by passersby. Once Investigative staff arrive, they should follow the procedures outlined in the Guide to Forensics before moving the body to the Autopsy Room.

Autopsy Surgery

Before anything else is done, take a body scan of the corpse using the scanner in the autopsy room and print it. You want to see what condition the body is in before you start poking and prodding it, in case anything should change as a result of your investigation. Take blood samples from the body and run them through your advanced mass spectrometer to see if there's anything in their bloodstream, keep the results. Scrub and sterilize the autopsy lab using sterilizine. Once that is done, it is time to move onto the actual autopsy.

  1. Place cadaver onto the operating table.
  2. Scan the cadaver with a health analyzer to find injured locations.
  3. Aim for the patient's affected area in the Damage zone.png Damage Zone.
  4. Cut the skin with your Scalpel.png scalpel.
    • Vaurca will require using a Drill.png surgical drill instead of scalpel to pierce the exoskeleton that wrap vaurca.
  5. Use the Autopsy scanner.gif autopsy scanner to scan the area.
  6. Repeat for all injured body parts.
  7. Using the previous full body scan, remove any foreign objects from the body. Bag and label them.
  8. Remove all organs besides eyes and brain before bagging and storing them in the break room refrigerator cooler in the morgue (this is purely for roleplay purposes, and thus optional).
  9. Make sure you have everything you want from the autopsy before washing off and handing over the body to medical so they may make the body presentable, before carrying out whatever the victim's postmortem wishes are.

Autopsy Reports

Right clicking on the autopsy scanner will let you print out an autopsy report. This will have some basic information on it, such as:

  • Time of Death
  • Suspected MoI (Method of Injury) and a percentage chance - sometimes this will come up as something stupid, like "Yes, this man was hit 16 times in the chest by a fully organic armblade from a species that is not known to exist". When this happens, just ignore it and go for the next best thing, I.E Armblade turns into "Large Bladed Weapon with trace organic elements?".
  • Times struck by method of injury.
  • Trace Chemicals

However, this is not a piece of paper you will need. In fact, you'll need a whole bundle: in the forums database accessible at the requests console (the big blue TV looking machine on the wall) there will be several pieces of paperwork you should fill out. Firstly among them is the coroner's report, where you will write down your findings and conclusions of the autopsy, including cause of death. Following this should be your blood work form, the data from which you got from the spectrometer earlier, then identity confirmation if the victim's identity is in doubt, followed by the data you just gathered, including that full body scan done at the start. This will be the entirety of your autopsy paperwork, and will go into the case files.

Manner of Death

This is what your corporate instructors would have told you is the most important part of your job, and they'd be partially right. Manner of death is a regulations/contractual determination, and therefore Manner of Death can be the deciding factor in something like your victims life insurance being paid out to remaining family members. Deciding which category your victim fits into can be difficult, but here we will go over a few common signs of each category of Manner of Death.

Natural

The most common type of death in the spur, but the type you will probably go your entire career onboard the Aurora never seeing. Because it's so uncommon on the Aurora, signs will not be touched upon here.

Accidental

Accidental deaths come in 2 sub-categories aboard the Aurora.

The first is Industrial Accidents, which are most common in departments such as engineering and science, who handle dangerous tasks and materials. Deaths that are a result of Industrial Accidents have several common signs. Firstly, they will occur in the victims place of work, that is, if an engineer dies as a result of an Industrial Accident, their corpse will most likely be found in Engineering. Second, they will have occurred doing something related to their job, so for our engineer, it could have occurred when he was setting up the Tesla engine and due to circumstances outside his control containment failed and he was fried. It is important to note, if someone dies as a result of an accident while doing something outside their job, (ex. a medical doctor trying to set up the Tesla) their death may instead be ruled as a Suicide.

The second type of accidental death is manslaughter. Very uncommon, manslaughter is when a person's death is accidentally caused by another. Circumstances such as excessive force resulting in death and medical malpractice fall under this section. The common signs of manslaughter are very different from those of Industrial Accidents. Firstly, it is usually the perpetrator who calls first responders to the scene, should it happen outside of medical itself. Secondly, the perpetrator usually comes clean without very much effort once they realize what exactly they have done, racked with guilt. Remember though, Nanotrasen does not make distinction between Manslaughter and Murder, so despite the fact there is no manslaughter specific charge, they still must be arrested. Medical Malpractice is somewhat harder to detect, as the doctor may believe themselves doing what is right for the patient, or may be stressed and mix up two medications, or two blood bags. However, due to it's possibility and depth, more information can be found here.

Homicide

Homicide is probably the easiest manner of death to determine: if it doesn't fit any of the previous categories, it was probably a homicide. Common signs also include signs of a struggle on the body, the victim will normally have multiple purposefully inflicted wounds, such as multiple gunshots, lacerations, stabs, or plain trauma. Homicides will eventually lead you more to establishing things like motive and means, but where manner of death is important for everything else, the most important thing in a homicide is cause of death, which we'll talk about here.

Causes of Death

Cause of Death, different from Manner of Death, is defined as what killed someone - hence the name -, and tends to be the "final nail in the coffin". For example, if someone were to be shot one time through the heart, and then 7 times in the right foot, the cause of death would not be the gunshots to the foot, but rather the gunshot through the heart even though the shots to the foot happened afterwards. Determining what exactly killed someone can be difficult, especially as a newer player, so here's a few types of damages and their causes.

Due to how Brainmed works, nearly all "causes of death" could be defined as deprivation of oxygen to the brain, or it's removal, but that'd be boring to write for everything, so go with what caused that oxygen deprivation for cause of death.

In order to be better organized, we will group some more specific and easy to overlook causes of death under their overarching manner of death, as well as give signs that point to that specific cause of death. By now in this guide, you should be able to pretty easily deduce if someone died via gunshots or stabbing. Remember that for all of these, the rest of your case files and investigations matter as well! You can sometimes figure out a general cause of death before even starting the autopsy and getting specific.

A couple of things to note:

  • Burn damage will remove blood from the body with no bleeding.
  • Any injuries done by Simplemobs (slimes, hivebots, carp) won't show up on the Autopsy Scanner.
  • Broken ribcages may be a result of EMTs or bystanders attempting CPR before the person is declared dead, and not a result of whatever killed your victim.
  • Dextrotoxin, a powerful paralytic, won't show up when running blood tests on your spectrometer.

These signs and causes of death aren't all encompassing, there is a lot that isn't here and up to you and your investigative skills to figure out!

A few Causes of death via Accidents

  • Industrial - Inhalation of Dangerous Gasses.
    1. Most common in Engineers and Phoron Researchers.
    2. Damage to the Lungs.
    3. Other signs of Suffocation.
    4. Trace Chemicals in the body, if phoron.
  • Industrial - Electrocution.
    1. Massive Burns.
    2. Significant loss of blood, but no bloodstains.
    3. Heart Damage.
  • Manslaughter - Poisoning.
    1. Massive Toxin damage.
    2. Victim consumed something not fit for their consumption (ex. Unathi consuming alcohol).
    3. Victim was injected with something not fit for their biology (ex. Vaurca getting injected with Dexalin).
    4. Victim consumed something hazardous (ex. dranking liquid phoron).
  • Manslaughter - Excessive/Unnecessary Force.
    1. Little physical damage.
    2. Victim went into cardiac arrest.
    3. Died while being detained, or while sparring.
    4. Witness statements saying that someone continued to apply force once it was no longer necessary.
  • Malpractice - Surgery Mishaps.
    1. Visible inflamed wounds, or open incisions
    2. Infection shows up on a health analyzer scan.
    3. Victim had undergone surgery before death.
    4. Simple procedure that had little risk of failure resulting in death.
  • Malpractice - Blood Rejection.
    1. Toxin damage with no clear source.
    2. Suffocation with no clear source.
    3. Victim had received a blood transfusion before death.
  • Malpractice - Improper Transport.
    1. Does not show up on any scans.
    2. Best indicator is large trails of blood where the cadaver had previously been.
    3. Witness testimonies will also be helpful.
  • Malpractice - Medication Overdose.
    1. Heavy toxin damage.
    2. Toxin report shows no harmful chemicals in the system.
    3. Using an advanced mass spectrometer will show amounts of chemicals in the blood stream.
  • Malpractice - Failure to Respond
    1. The victim was called out over the radio while still alive.
    2. Victim expired after the call.
    3. Responders did not respond to call.

A few causes Causes of Death via Suicide

  • Suicide via Gunshot.
    1. Only injury is on the head, and is a gunshot.
    2. Gun is very close to the corpse when found.
    3. Only the victims fingerprints are on the gun.
  • Suicide via Hanging.
    1. Victim is found dead hanging from the ceiling.
    2. Noose only has victims fingerprints on it.
    3. Victim is found alone, without signs of a struggle.

A few Causes of Death via Homicides

  • Homicide via illegal Cyborgification.
    1. Victim has no brain.
    2. You notice a new cyborg on the station.
    3. No paperwork and Command approval has been given for cyborgification that shift.
  • Homicide via blood removal
    1. No blood remaining in the body
    2. No wounds at all.
    3. Most common when there's a bloodsucker on the station. REMEMBER THAT VAMPIRES AREN'T KNOWN IN-CHARACTER, DO NOT GO SCREAMING ABOUT A VAMPIRE BEING AROUND AFTER DETECTING THIS.

Sneaky stuff

Sometimes, people will try to fake being dead, and it's up to you to figure out if they're faking! There are 2 main ways death can be faked:

  1. Zombie Powder - slows all bodily functions to near zero, and won't show up when you run the blood test with your basic spectrometer. The only way to detect is when the effects wear off and they get back up, or by begging science for an Advanced Spectrometer and running the test on that. You can tell if someone might be using zombie powder if they appear dead but have no wounds on them at all, even when doing a full body scan.
  2. Changeling Resurrections - only available to changelings, it makes the body appear dead, while it is healing. If your responders are worth their salt however, they will detect this easily as using a stethoscope on the faking changeling will show that they are still breathing. Besides that, there is no way to detect this until they start talking to you while your arm deep in them.

Special thanks to SueTheCake, as their guide inspired a lot of this guide, and can be found here

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