Free Solarian Fleet Fireteam

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Free Solarian Fleet Fireteam
Free Solarian Fleet Fireteam
Access: Limited & Specialized
Qualifications: Over 18 & has completed basic training
Employers: Not defined
Supervisors: The FSFV Sforza Command
Duties: Make sure the station is secure.
Guides: Guide to Combat - The Free Solarian Fleets

The Free Solarian Fleet fireteam is a detachment of former Solarian Marines now loyal to the Admiral van der Rensburg, from the FSFV Sforza, who are paid by the Stellar Corporate Conglomerate to patrol the Romanivich Cloud.

Who are you?

There are several roles to choose from, which we will get to later. If you are new, it is advised that you pick one of the two riflemen, or the engineer and medic if you are comfortable with their respective mechanics.

The first thing that will pop up when you click which role you picked is a box asking you for your characters last name. Preferably, you'll pick a last name that will fit with the accent you want(that gets picked after). However, assuming you're new, think of some common last name then set your accent to basic Solarian, so you aren't tortured questioned by your fellows as to why you are PFC Smith from New Hai Phong. Accents however, unlike names, due to IDs not updating, can be changed on the fly with the plastic surgeon in the bathroom near the table you spawn at.

Everyone (besides that stinky robot) who is a part of this fireteam is a former Solarian Marine, the primary striking force of the Solarian Alliance. After the collapse, your Admiral van der Rensburg broke away from the greater alliance and began to sell his fighting force to the highest bidder in order to stay afloat. The SCC has taken advantage of this, and is paying van der Rensburg a monthly fee to have one of his ships patrol the Romanivich Cloud, the FSFV Sforza, where you are stationed. THIS MEANS THE SCC HAS ALREADY PAID FOR YOU TO RESPOND, DO NOT REFUSE TO WORK UNTIL PAID ONCE ON STATION.

As part of being a former marine fireteam, you all still use the rank and role designations you are used to from your time in the corps. Here are all of the following playable roles for this ERT and their ranks.

Fireteam Leader - SGT

Combat Engineer - CPL

Corpsman/Medic - CPL

Riflemen - PFC

Synth - N/A, you aren't a person so don't get a rank.

Who does what?

As a whole, your teams objective is the same as all other ERTs, to handle the emergency situation the station called you for. This can be anything from loose changelings to a fully armed group of mercenaries and get the station profitable again. To do this, you have several weapons, a specialized team, and basic access around the station as per the SCCs directive. Just remember that you're seconded to SCC command personel, so that means any command staff on station become your fireteams boss, and if you want to get paid(you do) you follow their orders.

Once the situation is contained or dealt with and is no longer an emergency, you are expected to step aside and let the station and crew finish handling the non-emergency matters that may still be plaguing the station, after all, the SCC hires you to handle emergencies, not stubbed toes. Should the worst come to worst however, you may be asked to assist in an emergency evacuation and get the crew back to the NTCC Odin.

On your team as well there are two specialists, a trained medic, and your combat engineer, an expert at erecting fortifications as well as blowing them up. Let's talk about them.

Specialized Roles

Corpsman/Medic: Filling a corporal billet, the corpsman is assigned to the fireteam in order to assist them when they eventually get injured in the line of duty, and therefore carries a large amount of medical supplies which will be gone over later. It is expected that Corpsman players have knowledge of medical mechanics, on par with what is required for first responders but with a much higher emphasis on combat injuries. While unable to do surgery, corpsman are more then able to stabilize their fellow marines and transport them to the nearest doctor for further treatment should it be required.

Combat Engineer: Filling the second corporal billet, the combat engineer is entrusted with a majority of the fireteams explosives and all construction materials. It is expected that Combat Engineer players have knowledge of basic engineering mechanics, such as how to construct things, as well as how to deconstruct things, explosively or not. While not as knowledgeable in civilian engineering like, Station Engineers or Chief Engineers, not knowing how to work a Supermatter Crystal or the mathematics of Atmospherics, Combat Engineers provide an edge to the fireteam against barricaded threats.

What do I get?

Every member gets a set of equipment at the start of the round, with some other minor pieces in a few crates scattered around the area.

Fireteam Leader

  • Solarian Combat Hardsuit, and associated Modules
  • Combat Belt
  • Standard Battle rifle
  • Standard Sidearm
  • Ammunition
  • Solarian Energy Dagger

Corpsman

  • Solarian Combat Voidsuit
  • Combat Belt loaded with medical supplies
  • Advanced Hypospray
  • Naval Shotgun
  • Spare buckshot
  • Advanced First Aid Kit
  • Basic First Aid Kit
  • Standard Sidearm
  • Solarian Energy Dagger

Engineer

  • Solarian Combat Voidsuit
  • Naval Shotgun
  • Standard Sidearm
  • Solarian Energy Dagger
  • C4

Riflemen

  • Solarian Combat Voidsuit
  • Combat Belt
  • Standard Battle Rifle
  • Ammunition
  • Standard Sidearm
  • Solarian Energy Dagger

Spare equipment

  • Liquifood
  • Spare bloodbags
  • Water bottles
  • An O2 canister
  • A IPC

So you're a robot

The final fireteam member we haven't talked about yet is the military synth that sometimes tags along. To play it, you'll need a IPC whitelist, which can be applied for on the forums.

The fireteam synthetic is primarily there as a pilot, getting a pilot helmet, bino's, and pistol, with nothing else. However, the fireteam might utilize them to assist however, in whatever way they can think of. Most likely though, you'll be stuck guarding the shuttle or someone while the rest of your team deals with the actual/still active threat. You still have the primary self-preservation directive present in nearly all IPCs, and so you shouldn't just run into gunfire.

So what do you do then? Well, as stated you are primarily there as a pilot, but mostly, you should do whatever the fireteam tells you to do. They view you more as equipment then a person, and therefore you can be ordered about by nearly anyone. Keep in mind though, like stationbounds, the rank of the person giving an order matters more, you shouldn't ignore the SGTs orders because a PFC told you to. The Alliance takes military IPCs disobeying orders seriously, and you will probably be scrapped if you do so. However, should the chance come, it might be worth it to try and escape into the clutchs of someone who cares.

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