Difference between revisions of "Eridani PMC Medical Response Team"

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The Eridani PMC Medical Team is a specialized team comprised of Eridanian members of the [[Private Military Contracting Group]] hired by the SCC to patrol around the space claimed by the Republic of Biesel. Their specialization is mainly medical, as the team consists of a doctor, two corpsmen, a leader, and two guards.
The Eridani PMC Medical Team is a specialized team comprised of Eridanian members of the [[Private Military Contracting Group]] hired by the SCC to patrol around the space claimed by the Republic of Biesel. Their specialization is mainly medical, as the team consists of a doctor, two corpsmen, a leader, and two guards.


==Who are you?==
==Who are you?==
As any member of the Eridani Private Military Company Medical team, you work for one of the many Private Military Companies based out of Eridani. While most hire outside the federation, a majority of these companies workforce, with some exceptions like [[Private_Military_Contracting_Group#Eagle_Corp|Eagle Corp]], will be primarily from within the Eridani Federations borders. Your leader is free to make up any EPMC of course, even if it is not canon, canon EPMCs can be found [[Private_Military_Contracting_Group|here]].  '''Please remember that character rules for Eridanian Characters, that can be found''' [[Eridani Federation | here]]''', are still in effect for ERT characters, don't play John Smith the whitest man alive with an Eridanian accent.'''
As any member of the Eridani Private Military Company Medical team, you work for one of the many Private Military Companies based out of [[Eridani]]. While most hire outside the federation, a majority of these companies' workforce, with some exceptions like [[Private_Military_Contracting_Group#Eagle_Corp|Eagle Corp]], will be primarily from within the Eridani Federation's borders. Your leader is free to make up any EPMC of course, even if it is not canon; canon EPMCs can be found [[Private_Military_Contracting_Group|here]].  '''Please remember that character rules for Eridanian Characters, that can be found''' [[Eridani Federation|here]]''', are still in effect for ERT characters: don't play John Smith the whitest man alive with an Eridanian accent.'''


Newer players are advised to selected one to the two specialists if they wish to participate.
Newer players are advised to select the [[#Specialist]] role if they wish to participate without getting too in the way.


The team of which you are a part of is also more specialized then a standard ERT, with a high emphasis on providing medical aid. Because of this, your team is comprised of a medical contingent, holding a doctor and two corpsmen, which the doctor runs. The doctor is also second in command for the entire team. Your equipment reflects this specialization, as the crates around your starting table contain an insane amount of medical supplies, which we will go over later. This however doesn't mean that your team doesn't possess a fair amount of striking power, as the specialists and leader can detach from the medical section and go off to <s>bribe</s> deal with whatever issue is plaguing the station.
The team of which you are a part of is also more specialized than a standard ERT, with a high emphasis on providing medical aid. Because of this, your team is comprised of a medical contingent, holding a doctor and two corpsmen, which the doctor runs. The doctor is also second in command for the entire team. Your equipment reflects this specialization, as the crates around your starting table contain an insane amount of medical supplies, which will be elaborated upon later. This however doesn't mean that your team doesn't possess a fair amount of striking power, as the specialists and leader can detach from the medical section and go off to <s>bribe</s> deal with whatever issue is plaguing the station.


As PMCs are the psuedo-military arm of the Eridani Federation, they also have a chain of command, though it is much less strict then that of the [[Emergency Response Team | NT-ERT]]. The chain of command for the team is as follows.
As PMCs are the psuedo-military arm of the Eridani Federation, they also have a chain of command, though it is much less strict than that of the [[Emergency Response Team|NT-ERT]]. The chain of command for the team is as follows.
 
#Leader - Leader of the Team, obviously
Leader - Leader of the Team, obviously
#Doctor - Second in Command, and runs the medical contingent.
 
#Corpsmen & Specialist - The grunts of the team.
Doctor - Second in Command, and runs the medical contingent.
 
Corpsmen & Specialist - The grunts of the team.


==Who does what?==
==Who does what?==
As a whole, your teams objective is the same as all other ERTs, to handle the emergency situation the station called you for. This can be anything from loose [[changeling|changelings]] to a fully armed group. of [[mercenary|mercenaries]] and get the station profitable again, as the SCC pays you to do. To do this, you have a team specialized in administering medical aid and defeating any dregs that might threaten doing so, as well as some basic access the SCC has given you to certain departments, primarily medical. Just remember even though your technically an independent actor, the SCC has paid for you to respond to it's beacons, and therefore you should follow all the orders of relevant Command Personel onboard the installation you are called to.
As a whole, your team's objective is the same as all other ERTs: handle the emergency situation the station called you for. This can be anything from loose [[changeling|changelings]] to combating a fully armed group of [[mercenary|mercenaries]] and get the station profitable again, as the SCC pays you to do. To do this, you have a team specialized in administering medical aid and defeating any dregs that might threaten doing so, as well as some basic access the SCC has given you to certain departments, primarily medical. Just remember that even though you're technically an independent actor, the SCC has paid for you to respond to it's distress calls, and you should therefore follow all of the orders from relevant command personnel aboard the installation you are called to.


Once the situation is contained or dealt with and is no longer an emergency, you are expected to step aside and let the station and crew finish handling the non-emergency matters that may still be plaguing the station, after all, the SCC hires you to handle emergencies, not stubbed toes, and there is more money to be made elsewhere. Should the worst come to worst however, you may be asked to assist in an emergency evacuation and get the crew back to the NTCC Odin before leaving yourselves.
Once the situation is contained or dealt with and is no longer an emergency, you are expected to step aside and let the station and crew finish handling the non-emergency matters that may still be plaguing the station. After all, the SCC hires you to handle emergencies, not stubbed toes, and there is more money to be made elsewhere. Should the worst come to pass, however, you may be asked to assist in an emergency evacuation and get the crew back to the NTCC Odin before leaving yourselves.


Your team is split up into two sections, one is comprised of two specialists and the leader, and is generally a threat response section, and the other, the medical section, is comprised of a doctor and two corpsmen, and we'll talk about both of these now.
Your team is split up into two sections, one is comprised of two specialists and the leader, and is generally a threat response section, and the other, the medical section, is comprised of a doctor and two corpsmen. Both will be talked about below.


===The Medical Section===
===The Medical Section===
Compromising of two corpsmen and led by a doctor, the medical section of this ERT is fully equipped to essentially take over all medical procedures from station medical should they be unable to fufill their duties, including the construction of completely new equipment and machines like surgery tables and IV's. This allows flexibility in operations, so you don't have to be rigidly attached to the medical bay.
Comprised of two corpsmen and led by a doctor, the medical section of this ERT is fully equipped to essentially take over all medical procedures from station medical should the latter be unable to fulfill their duties, including the construction of completely new equipment and machines like surgery tables and IVs. This allows flexibility in operations, so you don't have to be rigidly attached to the medical bay.


Doctors should know how to do everything a [[Surgeon]] would, ontop of knowing how to lead their section of two other corpsmen and defend themselves from attack. They are also the second in command for the entire team.
Doctors should know how to do everything a [[Surgeon]] would, on top of knowing how to lead their section of two other corpsmen and defend themselves from attack; remember to delegate the menial first responder tasks to the corpsmen! They are also the second in command for the entire team.


Corpsmen are essentially [[Emergency Medical Technician | responders]] who also carry weapons, their primary job is to locate, stabilize, and then return patients to a proper doctor, much like the station's responders. However, they are better equipped to go into combat zones to retrieve patients with their guns and armored medic vest.
Corpsmen are essentially [[Emergency Medical Technician|first responders]] who also carry weapons. Their primary job is to locate, stabilize, and then return patients to a proper doctor, much like the station's responders. However, they are better equipped to go into combat zones to retrieve patients with their guns and armored medic vest.


===The Combat Section===
===The Combat Section===
Compromising of two specialists and led by the section leader, the combat teams primary job is to as the name suggests is to engage with and defeat any physical threats to the station, most of the time people. Every member of the combat team has an Energy Rifle, which is a laser based weapon that has both lethal and non-lethal modes. They should know things an average [[Security Officer]] would know, with a heavy emphasis on combat itself.
Compromising of two specialists and led by the section leader, the combat team's primary job is to - as the name suggests - engage with and defeat any combative threats to the station, most of the time people. Every member of the combat team has an energy rifle, which is a laser based weapon that has both lethal and non-lethal modes. They should know things an average [[Security Officer]] would know, with a heavy emphasis on combat itself.


==What do I get?==
==What do I get?==
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*Energy Rifle.
*Energy Rifle.
*Automatic .45 Pistol
*Automatic .45 Pistol
*#Associated Ammunition
**Associated Ammunition
*Stunrod
*Stunrod
*Telescopic Baton
*Telescopic Baton
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*Cigar & Cigar Case
*Cigar & Cigar Case
*Zippo Lighter
*Zippo Lighter
===Doctor===
===Doctor===
*Medical supplies.
*Medical supplies.
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*Medical Voidsuit
*Medical Voidsuit
*Telescopic Baton
*Telescopic Baton
===Corpsmen===
===Corpsmen===
*Medical Supplies
*Medical Supplies
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*Medical Hud Aviators
*Medical Hud Aviators
*Medical Helmet
*Medical Helmet
===Specialist===
===Specialist===
*Cruiser Voidsuit
*Cruiser Voidsuit
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*Fully loaded Toolbelt
*Fully loaded Toolbelt
*Teargas grenade
*Teargas grenade
{{Jobs}}
[[Category:Guides]]

Revision as of 07:19, 25 January 2022

ELITE STAFF
E-PMC Medical Team
E-PMC Medical Team
Access: Limited & Specialized
Qualifications: Depends on the Role.
Employers: Not defined
Supervisors: The SCC, as long as you're getting paid by them.
Duties: Make sure the station is secure.
Guides: Guide to Combat - Private Military Contracting Group

The Eridani PMC Medical Team is a specialized team comprised of Eridanian members of the Private Military Contracting Group hired by the SCC to patrol around the space claimed by the Republic of Biesel. Their specialization is mainly medical, as the team consists of a doctor, two corpsmen, a leader, and two guards.

Who are you?

As any member of the Eridani Private Military Company Medical team, you work for one of the many Private Military Companies based out of Eridani. While most hire outside the federation, a majority of these companies' workforce, with some exceptions like Eagle Corp, will be primarily from within the Eridani Federation's borders. Your leader is free to make up any EPMC of course, even if it is not canon; canon EPMCs can be found here. Please remember that character rules for Eridanian Characters, that can be found here, are still in effect for ERT characters: don't play John Smith the whitest man alive with an Eridanian accent.

Newer players are advised to select the #Specialist role if they wish to participate without getting too in the way.

The team of which you are a part of is also more specialized than a standard ERT, with a high emphasis on providing medical aid. Because of this, your team is comprised of a medical contingent, holding a doctor and two corpsmen, which the doctor runs. The doctor is also second in command for the entire team. Your equipment reflects this specialization, as the crates around your starting table contain an insane amount of medical supplies, which will be elaborated upon later. This however doesn't mean that your team doesn't possess a fair amount of striking power, as the specialists and leader can detach from the medical section and go off to bribe deal with whatever issue is plaguing the station.

As PMCs are the psuedo-military arm of the Eridani Federation, they also have a chain of command, though it is much less strict than that of the NT-ERT. The chain of command for the team is as follows.

  1. Leader - Leader of the Team, obviously
  2. Doctor - Second in Command, and runs the medical contingent.
  3. Corpsmen & Specialist - The grunts of the team.

Who does what?

As a whole, your team's objective is the same as all other ERTs: handle the emergency situation the station called you for. This can be anything from loose changelings to combating a fully armed group of mercenaries and get the station profitable again, as the SCC pays you to do. To do this, you have a team specialized in administering medical aid and defeating any dregs that might threaten doing so, as well as some basic access the SCC has given you to certain departments, primarily medical. Just remember that even though you're technically an independent actor, the SCC has paid for you to respond to it's distress calls, and you should therefore follow all of the orders from relevant command personnel aboard the installation you are called to.

Once the situation is contained or dealt with and is no longer an emergency, you are expected to step aside and let the station and crew finish handling the non-emergency matters that may still be plaguing the station. After all, the SCC hires you to handle emergencies, not stubbed toes, and there is more money to be made elsewhere. Should the worst come to pass, however, you may be asked to assist in an emergency evacuation and get the crew back to the NTCC Odin before leaving yourselves.

Your team is split up into two sections, one is comprised of two specialists and the leader, and is generally a threat response section, and the other, the medical section, is comprised of a doctor and two corpsmen. Both will be talked about below.

The Medical Section

Comprised of two corpsmen and led by a doctor, the medical section of this ERT is fully equipped to essentially take over all medical procedures from station medical should the latter be unable to fulfill their duties, including the construction of completely new equipment and machines like surgery tables and IVs. This allows flexibility in operations, so you don't have to be rigidly attached to the medical bay.

Doctors should know how to do everything a Surgeon would, on top of knowing how to lead their section of two other corpsmen and defend themselves from attack; remember to delegate the menial first responder tasks to the corpsmen! They are also the second in command for the entire team.

Corpsmen are essentially first responders who also carry weapons. Their primary job is to locate, stabilize, and then return patients to a proper doctor, much like the station's responders. However, they are better equipped to go into combat zones to retrieve patients with their guns and armored medic vest.

The Combat Section

Compromising of two specialists and led by the section leader, the combat team's primary job is to - as the name suggests - engage with and defeat any combative threats to the station, most of the time people. Every member of the combat team has an energy rifle, which is a laser based weapon that has both lethal and non-lethal modes. They should know things an average Security Officer would know, with a heavy emphasis on combat itself.

What do I get?

Every member of the ERT gets a set of equipment at the start of the round, based on their role.

Leader

  • Eridanian Strike Hardsuit and associated modules.
  • Energy Rifle.
  • Automatic .45 Pistol
    • Associated Ammunition
  • Stunrod
  • Telescopic Baton
  • Flashbang
  • Cigar & Cigar Case
  • Zippo Lighter

Doctor

  • Medical supplies.
    1. Surgery Kit.
    2. Medical belt, with combat Hypospray and Medicine
    3. Zeng-Hu bodyscanner
    4. Advanced First Aid Kit
    5. Incision Management System
    6. Penlight
  • Magnum Disruptor
  • Surgical Medical Access onboard the installation
  • Medical Voidsuit
  • Telescopic Baton

Corpsmen

  • Medical Supplies
    1. Health Analyzer
    2. Combat Medkit
    3. Advanced First Aid Kit
    4. Fully loaded Medical belt
    5. Combat Hypospray
    6. Thetamycin
  • Magnum Disruptor
  • Armored Medical Vest
  • Stunprod
  • Medical Hud Aviators
  • Medical Helmet

Specialist

  • Cruiser Voidsuit
  • Energy Rifle.
  • Automatic .45 Pistol
    1. Associated Ammunition
  • Stunrod
  • Telescopic Shield
  • Flashbang
  • Fully loaded Toolbelt
  • Teargas grenade
Jobs on Aurora
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Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
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Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
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