Difference between revisions of "Guide to Chemistry"

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{{WIP}}
{{TrailingMechanics}}
__TOC__
{{toc_right}}
=Information=


==Metabolism and Overdose==
=Foreword=
Most medicines and chemicals designed for use in people, have an Overdose limit. If a person metabolises more than this much of the chemical in a short time, they will suffer the overdose effect for that chemical, which is usually a bad thing. Overdose limits vary widely, but the most common value is 30 units.
Please note that this list '''does not cover every single chem'''; it's important to keep in mind that the wiki is not always up to date. If you notice that chemicals are missing, or their information is incorrect, as always please contact a wiki maintainer or staff so that it can be corrected, or better yet submit an edit yourself and wait for it to be approved.


The most common overdose effect is 'Toxins', the patient will suffer 0.2 points of toxins damage per second, as long as the medicine continues metabolising in their system. This is only dependant on time, not on the quantity of the dose, so overdosing on medicines that metabolise slowly is far more dangerous, they'll keep poisoning the patient for longer.
=Chemistry Equipment=
===Chemical Dispenser===
The Chemical Dispenser is your go-to device for making everything. It's a reagent dispenser, and works the same way as all other dispensers - You put a container into it, in this case a Beaker of some sort, by holding the container in your hand and clicking the dispenser. Then once a container is in, click the dispenser with an empty hand to bring up the menu


It is important to note that metabolisation is not the same as just putting the chemicals into a patient. All chemicals that are injected into, or fed to the patient, are stored harmlessly within their body until they can be properly absorbed, or 'metabolised'. This process happens at a variable rate for each chemical, but the most common metabolic rate is 0.2 units per proc, which works out to 0.1u per second
The Chemical dispenser can dispense all kinds of elements and chemicals into the beaker. And when you put in the right ingredients for a recipe, they'll automatically react in the beaker and create the result. Some of the things in the dispenser even have effects on their own, without being made into compounds. For a full list of all the things that the dispenser can output, check the [[#Dispenser Chemicals|dispenser section]]


Overdose effects do not trigger until the patient has metabolised enough to reach the overdose limit, which may take several minutes.
===ChemMaster 3000===
[[File:Chemmaster.gif|64px|left]]The ChemMaster 3000 is your tool for turning your beakerfuls of medicine, into a useable state, without having to give away your lab equipment. It's also used for analysing the contents of beakers, and for carefully removing parts you want to get rid of, to keep your mixtures pure.


Whenever this document mentions the word 'dose', it refers to how much has been metabolised into the patient, not how much has been injected into their blood.
To start, insert a beaker containing some chemical, and then click it with an empty hand to bring up a menu. In addition to holding a beaker, the ChemMaster can also hold a Pill Bottle (both simultaneously), more on these soon.


Whenever a patient has fully metabolised all the volume of a drug that is present in their stomach or blood, the dose is instantly cleared, and the drug's effects are stopped.  Even if they had overdosed before, once the dose is cleared its safe to administer more of the same thing.
The Add to Buffer section is where all the juicy info is. It will show you a list of all the reagents inside the beaker, and their quantities. Beside each one are several options. Analyze will just bring up the description of that chemical, to tell you what it is and does. The rest of the buttons (1,5,10,all,custom) just control how much of that chemical you're going to move to the buffer.


==Catalysts==
The Buffer is the section between the horizontal lines. Imagine this as chemicals inside the ChemMaster. Once they're here, you can do several things with them.
Several of the more advanced chemistry recipes take an ingredient (usually phoron) which is marked as (Catalyst)
*The Transfer To section shows where chemicals will go when you transfer them out of the buffer, click it to change the destination. They can either go back into the beaker, or they can go into the disposal
**This doesn't actually put them in the disposal, it just destroys them. Any reagents destroyed this way are gone forever, and cannot be recovered.
*Chemicals in the buffer will have the same number control options as those in the beaker. This just transfers them to either of the destinations mentioned above.
*The Create Bottle option will magically create a glass bottle, and put the contents of the buffer into it. The bottle is created outside of the ChemMaster and will appear on top of it. Bottles have a maximum capacity of 60u, so anything over that will still remain in the buffer.
**By clicking the Icon to the right of this option, you can choose a visual style for the resulting bottle. Note that the bottle is transparent, and will take on the colour of the liquid inside it. You only choose the shape.
*The Create Pill option will create a single edible pill out of the buffer contents. Again, up to 60u total dosage. If an empty pill bottle is inserted into the ChemMaster, the pill will be created inside that bottle. Otherwise it will appear on top of the machine.
*The Create Multiple Pills option will create a number of pills that you get to specify. The contents of the buffer will be evenly divided amongst all the pills you make. And if a pill bottle is in the machine, the pills will be created inside it until it's full. Otherwise they appear on top in a big messy pile
**By clicking the Icon to the right of this option, you can choose a visual style for the resulting pill(s). This will help people to tell your pills apart at a glance, which can be useful when you're making a bottle filled with a mixture of different pills.


A Catalyst is a chemical which is required to help a chemical reaction, but does not become part of the finished result. Whenever a recipe involves a catalyst, the catalyst will be left over in the beaker, alongside the finished product. You can use the ChemMaster to extract the catalyst, put it in a bottle, and reuse it later.
Once you're done making pills and bottles, you'll probably want to make sure your beaker is empty again so you can make something new, if so be sure to transfer everything to the buffer. Once you eject the beaker, everything left in the buffer is destroyed.


==Status Effects==
If you've made a bottle of pills, don't forget to eject the pill bottle too, and then label it using the Hand Labeller.
Many chemicals that don't simply heal something, work by giving the patient a status effect, with a given strength. This allows multiple chemicals to cause a similar effect and work in the same way.  


For the most part, the 'strength' of an effect is really just a duration. the strength of most effects decreases by 1 point every 2 seconds, and usually the effect will stop working once its strength falls to zero, or sometimes when it falls below some low number that's above zero.
===All-In-One Grinder===
[[File:Blender.png|64px|left]]The Grinder is your tool of choice for breaking down objects into reagents. You can put pills in it, to get back the chemicals they're made of. You can breakdown Phoron Crystals into liquid phoron. You can put fruits, vegetables, meals, meat etc into it as well. The results will be outputted into its beaker, which you can extract and stick in the ChemMaster to work with. It's good for undoing your mistakes if you make pills wrong, or for getting rare compounds (like carpotoxin) out of things that contain them. But making liquid phoron is the most common and important thing you'll use it for. Note that it will not break compounds back down into elements, nothing can do that.


It's also very important to note, that most chemicals which cause a status effect, will constantly re-set and refresh that effect every time they process (every 2 seconds) for as long as the chemical is metabolising into the patient. Therefore, the strength of an effect usually only affects how long it takes to wear off AFTER the chemical is out of their system, it will generally never wear off while the chemical is inside them.
===Refridgerated Medicine Storage===
[[File:Smartfridge.gif|64px|left]]A fancy Smart Fridge which exists as a wall block between the chem lab and medicine storage. This fridge is where you should put all the medicines and pills that you make, so that doctors can pick them up for usage. Things can be put in and taken out from all sides of it. It will only accept pills, pill bottles, and glass containers. And it has a nice little interface for dispensing things in quantity. It's also ID locked, and will only allow authorized medical staff to take things out, so anything you place there is safe from the grubby hands of drug-seeking assistants.


===Drowsyness===
==Tools==
Drowsyness, is a feeling of being sleepy. The body slows down, and sometimes just plain falls asleep for brief periods. It doesn't cause any longterm sleep, just makes you pass out for a couple of seconds.
Smaller, hand-held things that you'll often use in chemistry.


Effects:
===Beakers===
*Increases move delay by 6 (0.6 seconds).  
[[File:Beakerlarge.png|64px|left]][[File:Beaker.png|64px]] Beakers are the most important tool you have. They come in two sizes, normal and large. Normal beakers hold 60u, large beakers hold 120u.
**This is the minimum time between steps while running, so it will significantly slow the subject down and make it difficult for them to run away.
Normal beakers can be found easily all over medical, and you have a box of six in your lab. Large beakers are much less common, you only have three - two on the tables, and one inside the grinder. They are precious, treasure them.
*Every proc, has a 5% chance to cause the subject to fall asleep
**Increases Sleep strength by 1
**Increases paralysis by 5


===Sleep===
Beakers are used for putting into the dispenser to mix things, and then into the ChemMaster to make bottles and pills. Sometimes you'll need to use more than one to mix certain tricky things correctly.


If you end up losing them, more beakers can be made at the Autolathe in cargo.


===Weaken===
===Dropper===
[[File:Dropper1.png|64px|left]]Droppers are a simple and occasionally used little tool. Their purpose is being one of very few reagent containers in the game which can transfer less than 5u per click.


Rightclick it in your hand and choose Set Transfer Amount. You can pick 1/2/3/4/5 units
Using it on a beaker when it's empty will draw the set quantity of reagents out of that beaker.
Using it on a beaker when it's not empty, will squeeze its contents out into the beaker.


===Stun===
The precision this affords is useful for a few complicated recipes, and especially for measuring out tiny amounts of phoron or similar valueable ingredients.


===Science Goggles===
[[File:ScienceGoggles.png|64px|left]]Science goggles are a completely unnecessary fashion accessory that are supplied on your table in the chemistry lab. They have three functions:
*They protect against acid splashes, halving damage you take from acid to the face.
*They provide 10% protection against anomalies, which is not relevant to a chemist at all.
*They can be turned on and off to toggle an obnoxious purple overlay. This does literally nothing except make you see purple. The other two effects work regardless of whether the overlay is on.


===Paralysis===
===Advanced Mass Spectrometer===
[[File:Adv_spectrometer.png|64px|left]]The Advanced Mass Spectrometer is your occasionally used tool for blood toxin testing. Rumour has it there was once a non-advanced Mass Spectrometer, but such a thing is definitely obsolete now.


To use it, take a blood sample from your patient with a syringe, and then use the syringe on the spectrometer. Then switch to it and click it in your hand to read the results. It should tell you the chemicals and quantities that are found in their blood. This is the only way to test blood samples, if you inject a blood sample into a beaker and check it in the ChemMaster, it will only show as blood.


===Confusion===
Note that this tool can only be used for blood, if you have a beaker/bottle/syringe of something mysterious that isn't blood and you want to see what's in it, use the ChemMaster instead.


===Cryostasis Beaker===
[[File:noreact.gif|64px|left]]The Cryostasis Beaker is an advanced tool that you don't have to begin with. It can only be made in the R&D Lab in science, if you want some you have to ask them for it.


===Hallucination===
The cryostasis beaker holds 60u, and it has the special property of preventing chemical reactions inside it. Any elements or compounds placed into it will not react with each other. If there are any reactions waiting to happen, they'll occur as soon as the contents are transferred into another beaker, or transferred into the buffer of the ChemMaster


===Bluespace Beaker===
[[File:bluespaceBeaker.gif|64px|left]]The Chemist's favourite, a Bluespace Beaker will really make your day. It is another advanced tool that you don't start with, and must request from science. However it's somewhat hard to make, so they may not be able to reliably make them for you.


===Dizziness===
This high-tech beaker uses reality-distorting bluespace technology to create a tiny pocket dimension for storing chemicals, which in practical terms means it can store a tremendous 300u of reagents inside it, making it 250% of the capacity of a Large Beaker. This allows you to easily make much larger batches of medicine - five bottles at a time.


=Infographic and Information=
[[File:Chemistry_Medical_Aurora.png|thumb|left|alt=|This infographic teaches all of the basic Chems, it is highly recommended you keep it on hand if you're new.]]
A basic Chem infographic will be provided here, it is recommended to keep it on hand for new players; but beware, it only has the basic necessities of Chemistry, for advanced chems you will have to read further. ''Note: Spaceacillin has been split into multiple anti-microbials. [[#Thetamycin|Thetamycin]] and [[#Cetahydramine|Cetahydramine]]. Other than that, this infographic is still up to date.''


===Blurriness===
==Metabolism and Overdose==
Most medicines and chemicals designed for use in people have an overdose limit. If a person metabolizes more than this much of the chemical in a short time, they will suffer the overdose effect for that chemical, which is usually a bad thing. Overdose limits vary widely, but the most common value is 20 units.


The most common overdose effect is 'Toxins', the patient will suffer 0.2 points of toxins damage per second, as long as the medicine continues metabolizing in their system. This is only dependent on time, not on the quantity of the dose, so overdosing on medicines that metabolize slowly is far more dangerous, they'll keep poisoning the patient for longer.


===Blindness===
It is important to note that metabolism is not the same as just putting the chemicals into a patient. All chemicals that are injected into, or fed to the patient, are stored harmlessly within their body until they can be properly absorbed, or 'metabolized'. This process happens at a variable rate for each chemical, but the most common metabolic rate is 0.2 units per proc, which works out to 0.1u per second


Overdose effects do not trigger until the patient has metabolized enough to reach the overdose limit, which may take several minutes.


===Speedboost===
Whenever this document mentions the word 'dose', it refers to how much has been metabolized into the patient, not how much has been injected into their blood.


Whenever a patient has fully metabolized all the volume of a drug that is present in their stomach or blood, the dose is instantly cleared, and the drug's effects are stopped.  Even if they had overdosed before, once the dose is cleared its safe to administer more of the same thing.


===Painkiller/Analgesic===
==Catalysts==
Several of the more advanced chemistry recipes take an ingredient (usually phoron) which is marked as (Catalyst)


A Catalyst is a chemical which is required to help a chemical reaction, but does not become part of the finished result. Whenever a recipe involves a catalyst, the catalyst will be left over in the beaker, alongside the finished product. You can use the ChemMaster to extract the catalyst, put it in a bottle, and reuse it later.
<!---
==Status Effects==
Many chemicals that don't simply heal something, work by giving the patient a status effect, with a given strength. This allows multiple chemicals to cause a similar effect and work in the same way.


===Jittering===
For the most part, the 'strength' of an effect is really just a duration. the strength of most effects decreases by 1 point every 2 seconds, and usually the effect will stop working once its strength falls to zero, or sometimes when it falls below some low number that's above zero.


=Chemicals=
It's also very important to note, that most chemicals which cause a status effect, will constantly re-set and refresh that effect every time they process (every 2 seconds) for as long as the chemical is metabolising into the patient. Therefore, the strength of an effect usually only affects how long it takes to wear off AFTER the chemical is out of their system, it will generally never wear off while the chemical is inside them.
==Dispenser==


===Drowsiness===
Drowsiness, is a feeling of being sleepy. The body slows down, and sometimes just plain falls asleep for brief periods. It doesn't cause any longterm sleep, just makes you pass out for a couple of seconds.


Many of the basic elements and chemicals in the dispenser have their own effects. Those are noted here.
Effects:
Those without any effects aren't documented
*Increases move delay by 6 (0.6 seconds).
**This is the minimum time between steps while running, so it will significantly slow the subject down and make it difficult for them to run away.
*Refreshes blurred vision to strength 2 every proc, so being drowsy gives unremovable blurring
*Every proc, has a 5% chance to cause the subject to fall asleep
**Increases Sleep strength by 1
**Increases paralysis by 5


===Sleeping===
The subject is asleep. They're snoozing away, incapacitated, mostly oblivious to the world, and won't feel pain.
*Subject is blinded. See Blind
*Subject does not feel pain
*Subject falls over
*Subject cannot move
*Subject cannot speak or emote
*Subject cannot use items or interact with anything
*Heals halloss (Holographic damage) at a rate of 3 points per proc
**Normally heals at 1 ppc
*Subject has dreams about radomly generated concepts.
**These aren't based on anything ingame
*When nearby people talk
**85% chance to not hear them, and instead get "...You almost hear someone talking..."
**15% chance for "You hear something about...<word>", and <word> is a randomly selected word from amongst the things they said
*People can attempt to shake subject awake, this reduces Sleeping strength by 5 every time its done,
**Causes the subject to wake up 10 seconds earlier than they would have otherwise
*Causes subject's status to read as Unconscious on a hand analyser, and non-responsive on a surgery vitals monitor


===Weaken===
The subject's muscles lose tensity, causing them to collapse to the floor and be mostly helpless.
Weaken is one of the most common status effects, almost every chemical, weapon and explosive that disables someone, uses it. Often in combination with other effects.
*Subject falls over and drops held items.
*Subject cannot move, use items, or interact.
**Can still toggle internals.
**Subject can use 'resist'.


{{ChemicalTemplate
===Stun===
|Chemical = Aluminum
The subject is stunned and unable to move properly. Very similar to Weaken, but doesn't knock the subject down, and DOES prevent them from toggling their internals.
|Description = A silvery white and ductile member of the boron group of chemical elements.
*Subject cannot move, use items, or interact:
}}
**Subject can use 'resist'.
*Subject cannot toggle internals.


===Paralysis===
The subject is paralyzed, all of their muscles lock up and they are unable to see, speak, or do anything. Their eyelids lock shut, and their vocal chords seize up. This is almost identical to being asleep, the only differences being that the subject can't be shaken awake, and doesn't heal holo damage faster. This is by far the most disabling single status effect in the game, but it is rarely used.
*Paralysis is almost identical to sleeping.
**Subject is blinded, see blindness.
**Subject falls over.
**Subject cannot speak or emote.
**Subject cannot move.
**Subject cannot use items or interact with anything.
**When nearby people talk or audibly emote.
***85% chance to not hear them, and instead get "...You almost hear someone talking..."
***15% chance for "You hear something about...<word>", and <word> is a randomly selected word from among the things they said.


{{ComplexChemicalTemplate
===Confusion===
|Chemical = Carbon
The subject has impaired motor coordination, and will stumble around randomly when they try to move. This is often caused by alcohol and sedatives, but it's pretty rare for it to happen for any long period of time.
|Description = A highly stable element, the building block of life. Absorbs all other chemicals when swallowed, and carries them out safely
*Subject moves in a random direction whenever it tries to take a step.
|Metabolism = 1
**Its always random, doesn't matter what direction they tried to move in, triggers on every step
|Type = Element
**Also applies to subjects in a wheelchair or driving vehicles
|Effects = *When swallowed in pill form:
**Removes a total of 1u of other reagents from the patient's stomach per unit
*Makes a mess if thrown on the floor
|Notes = *This is the only method to remove ingested toxins from a patient's stomach
*Has no effect if injected, will not clean the blood. Use dialysis in sleeper beds for that
}}


===Hallucination===
One of the most interesting effects, hallucinations are a result of something impairing the brain, and can be quite scary.
*Unlike most status effects, hallucination strength affects the intensity in addition to the duration. Hallucinations stop completely when the strength drops below 20.
*While hallucinating, the subject will experience strange sounds and visions periodically.
**Exactly how often is calculated with the formula: rand(200,500)/(hallucination/25)
***This generates a random number of seconds between 20-50 (average 35), and then divides that time by 4% of your hallucination strength.
***A hallucination strength of 100 will therefore cause hallucinations an average of every 8.75 seconds
***Note that the time between hallucinations will gradually increase because the strength fades over time.
*The effects that hallucinating can generate include:
**Screwing up the subject's HUD
**Make it appear that they're holding a strange/illegal/impossible items
**See extremely dangerous things (fire, hull breaches, explosives)
**Hear strange sounds
**Be attacked by illusory monsters
**Mysteriously become injured or collapse
**Have the world and their controls turned around


{{ComplexChemicalTemplate
===Dizziness===
|Chemical = Chlorine
|Description = A caustic chemical element with a characteristic odour.
|Metabolism = 0.1
|Type = Element
|Effects =  
*Deals 0.1 trauma damage per second.
**Unlike most chemicals, swallowing it is equally as effective
**Also affects a target if splashed on them
}}


===Blurriness===
The subject's vision is blurred, and it becomes harder for them to see. This is a really weak effect, and it exists mostly just to let you know something's wrong. It's usually a precursor to more serious things. On its own, it has minimal effect on gameplay.
*Places a semi-transparent white overlay on the screen, making it a little harder to see things
**Wearing a blindfold rests your eyes, and causes blurriness to heal 4x as fast


{{ChemicalTemplate
===Blindness===
|Chemical = Copper
The subject has completely lost their vision, and is unable to see anything, thus forcing them to stumble around defenseless and navigate by touch. Blinding is fairly common alone, but it's also applied inherently as a part of sleeping and paralysis. When a subject is asleep or paralysed, all of these effects apply in addition.
|Description = A highly ductile metal.
*Places a black overlay on the screen, blocking everything except a small circle
}}
**This allows you to only see things in a 3x3 area, centred on your character
***Note that this short range vision represents you feeling your way around, not actual vision. RP wise, you can see nothing at all
*Prevents you from examining objects and people at all. Any attempt displays a message 'Something is there, but you can't see it'
*Subject cannot see visible emotes from nearby people
**Subject can still hear audible emotes


===Speedboost===
The subject is energetic and juiced up, allowing them to power through impediments and always move as fat as they can.
Negates any increased movement delay and allows you to always move at the fastest possible speed, with a movement delay of 0.5 seconds (which is the lowest possible value)
Allows you to ignore the following speed impediments completely:
*Having <=40% health
*Being in pain
*Being starving
*Wearing EVA suits
*Being in a wheelchair
*Having feet/legs that are broken, splinted, or missing.
*Any slowdown caused by heavy shoes (galoshes)
*Being in shock
*Being fat
*Being cold
*Being drowsy
*Any inherent slowdown caused by your species


{{ComplexChemicalTemplate
===Painkiller/Analgesic===
|Chemical = Ethanol
|Description = A well-known alcohol with a variety of applications. Highly flammable
|Metabolism = 0.1
|Type = Alcohol
|Effects = *When splashed on someone
**Victim will be set aflame by the next burn they recieve.
*When injected
**Causes 2 toxin damage per unit
*When ingested
**Does way too many things to list here. Will be explained on food and drink page.
*When splashed onto paper or books, cleans all the ink off, making it blank
**Does not erase magical tomes
}}


===Jittering===
--->
=Chemicals=
Below this heading are multiple tables detailing each chemical that can be synthesized as well as their recipes and effects, among other things. Unless there is additional text in the overdose column, assume that overdosing on the chemical in question - if it can be overdosed on - will deal minor organ damage to the liver, assuming the liver is still alive to absorb the damage.
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Dispenser Chemicals==
<small><i>Unless otherwise stated, all basic chemicals listed below overdose at 20u. They are also all found in the dispenser, and have no recipe.</i></small>
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
|-
!style='background-color:#f5d7d7;'|Acetone
|
*Moderately damages organs.
*Dissolves ink on printed material.
|A colorless liquid solvent used in chemical synthesis.
|0.04u/tick
|N/A
|-
!style='background-color:#ffffff;'|Aluminum
|
*Does nothing.
|A silvery white and ductile member of the boron group of chemical elements.
|0.2u/tick
|N/A
|-
!style='background-color:#f5d7d7;'|Ammonia
|
*Minorly damages organs.
|A caustic substance commonly used in fertilizer or household cleaners. Poisonous to most lifeforms, lingers for a while if inhaled.
|0.1u/tick, 0.05u inhaled
|N/A
|-
!style='background-color:#c9e5f5;'|Carbon
|
*Removes 1u of another reagent per unit, if ingested.
*Makes turfs dirty if splashed on.
|A chemical element, the builing block of life.
|1u/tick
|N/A
|-
!style='background-color:#c9e5f5;'|Copper
|
*If patient is Skrell:
**Regenerates blood if ingested.
|A highly ductile metal.
|0.2u/tick
|N/A
|-
!style='background-color:#f5d7d7;'|Ethanol
|
*Dissolves ink on printed material.
*If injected:
**Damages organs.
*If ingested:
**Causes drugginess.
**May cause hallucinations.
**Raises pulse.
**Damages organs in Unathi and Vaurca patients.
|A well-known alcohol with a variety of applications.
|0.2u/tick, 1u ingested
|N/A
|-
!style='background-color:#f5d7d7;'|Hydrazine
|
*If ingested:
**Moderately damages organs.
**Unless they have a fuel cell augment, in which case it converts into nutrition.
*If inhaled:
**Minorly damages organs.
*If touched:
**Barely damages organs.
**Covers with flammable fuel.
|A toxic, colorless, flammable liquid with a strong ammonia-like odor, in hydrate form.
|0.04u/tick, 5u touched
|N/A
|-
!style='background-color:#f5d7d7;'|Hydrochloric Acid
|
*Deals moderate brute damage.
*Deals moderate burn damage.
*Minorly damages lungs if inhaled.
|A very corrosive mineral acid with the molecular formula HCl.
|0.4u/tick, 50u touched
|N/A
|-
!style='background-color:#c9e5f5;'|Iron
|
*If patient is neither Skrell nor Vaurca:
**Restores blood if ingested.
|Pure iron is a metal.
|0.2u/tick
|N/A
|-
!style='background-color:#f5d7d7;'|Lithium
|
*Forces the patient to step in a random direction.
*Causes drooling, among other things.
*Doesn't actually treat depression.
|A chemical element, used as antidepressant.
|0.2u/tick
|N/A
|-
!style='background-color:#f5d7d7;'|Mercury
|
*Moderately damages the brain.
*Causes weakness in doses greater than 8u.
|A poisonous chemical element, one of two that is a liquid at human room temperature and pressure.
|0.2u/tick, 0.08u inhaled, 0.02u ingested
|N/A
|-
!style='background-color:#ffffff;'|Phosphorous
|
*Does nothing.
|A chemical element, the backbone of biological energy carriers.
|0.2u/tick
|N/A
|-
!style='background-color:#ffffff;'|Potassium
|
*Raises pulse.
*Explodes if put in contact with water, purging all reagents from the container.
|A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water.
|0.2u/tick
|N/A
|-
!style='background-color:#f5d7d7;'|Radium
|
*Irradiates the patient.
**Significantly increases the chance of curing disease, at the cost of severely damaging organs as a direct result.
*Spawns glowing goo if thrown onto turfs.
|Radium is an alkaline earth metal. It is extremely radioactive.
|0.2u/tick
|N/A
|-
!style='background-color:#ffffff;'|Silicon
|
*Does nothing.
|A tetravalent metalloid, silicon is less reactive than its chemical analog carbon.
|0.2u/tick
|N/A
|-
!style='background-color:#ffffff;'|Sodium
|
*Does nothing.
|A chemical element, readily reacts with water.
|0.2u/tick
|N/A
|-
!style='background-color:#ffffff;'|Sugar
|
*Does nothing.
|The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.
|0.2u/tick
|N/A
|-
!style='background-color:#c9e5f5;'|Sulfur
|
*If patient is Vaurca:
**Restores blood.
|A chemical element with a pungent smell.
|0.2u/tick
|N/A
|-
!style='background-color:#f5d7d7;'|Sulfuric Acid {{anchor|Sulfuric Acid}}
|
*Deals significant brute damage.
*Deals significant burn damage.
*Moderately damages the lungs.
|A very corrosive mineral acid with the molecular formula H2SO4.
|0.4u/tick, 50u touched
|N/A
|-
!style='background-color:#ffffff;'|Tungsten
|
*Does nothing.
|A chemical element, and a strong oxidizing agent.
|0.2u/tick
|N/A
|-
!style='background-color:#c9e5f5;'|Water
|
*Quenches thirst.
|A ubiquitous chemical substance that is composed of hydrogen and oxygen.
|2u/tick ingested
|N/A
|}
</div></div>


{{ComplexChemicalTemplate
==Basic Medicines==
|Chemical = Fluorine
Basic medicines refers to medications that are either found in first aid kits/around the medbay, or are medicines that are used very, very often, and should be prioritized first-thing. Everything under this heading and beyond - up until the psychiatric medicines section - covers drugs and compounds that are beneficial to the body. Their entries are also color coded: red for brute, yellow for burn, green for toxins, blue for oxygen, lime for radiation, gray for genetic, purple for organs, pink for painkillers!
|Description = A highly-reactive chemical element which is toxic to organic life.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
|Metabolism = 0.1
! scope="col" style='width:150px; background-color:#eeffee;'|Name
|Type = Element
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
|Effects =  
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
*Deals 1 toxin damage per unit
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
**Also affects a target if splashed on them
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
}}
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
 
! scope="col" style='background-color:#dd9999;'|Overdose
 
|-
{{ChemicalTemplate
!style='background-color:#f5d7d7;'|{{anchor|Bicaridine}}Bicaridine
|Chemical = Hydrogen
|1 Carbon, 1 [[#Inaprovaline|Inaprovaline]] = 2 units
|Description = A colorless, odorless, nonmetallic, tasteless, highly combustible diatomic gas.
|
}}
*Heals moderate brute damage.
 
*If body is below 189K:
 
**Heals arterial bleeding.
{{ComplexChemicalTemplate
|Bicaridine is a complex medication which specifically targets damaged tissues and damaged blood vessels by encouraging the rate at which the damaged tissues are regenerated. Overdosing bicaridine allows the drug to take effect on damaged muscular tissues of arteries.
|Chemical = Iron
|0.1u/tick
|Description = Pure iron is a metallic element. Used in limited doses as a supplement it can help people regenerate blood.
|
|Type = Element
*Causes the following if mixed with [[#Butazoline|Butazoline]]:
|Effects = *When ingested in pill form
**Itchiness.
**Restores the patient's blood, at a rate of 8 blood units per unit.
**Amplified dehydration.
|Notes = *Iron pills are a nice simple way to help patients recover lost blood, much simpler than a transfusion, although slower. Eating food also works
**Moderate genetic damage.
}}
|20u, 2% chance of healing arterial bleeding every two seconds when patient has a dose greater than 30u and is experiencing the overdose.
 
|-
 
!style='background-color:#f5d7d7;'|{{anchor|Butazoline}}Butazoline
{{ComplexChemicalTemplate
|1 Aluminum, 1 Hydrochloric Acid, 1 [[#Bicaridine|Bicaridine]] = 3 units
|Chemical = Lithium
|
|Description = A soft, silver metallic element. A chemical element, used as antidepressant.
*Heals significant brute damage.
|Type = Element
*Causes itchiness.
|Effects = *Causes the patient to take a step in a random direction every two seconds.
*Causes dehydration.
**Oddly, this effect only triggers when they are standing on space. This is a bug.
|Butazoline, a recent improvement upon Bicaridine, is specialised at treating the most traumatic of wounds, though less so for treating severe bleeding.
*Causes the patient to randomly emote drooling, twitching or moaning, on average every 40 seconds
|0.1u/tick
}}
|
 
*See [[#Bicaridine|Bicaridine]]
 
|15u, does not have a chance of healing arterial bleeding
{{ComplexChemicalTemplate
|-
|Chemical = Mercury
!style='background-color:#ffffff;'|{{anchor|Coagzolug}}Coagzolug
|Description = A highly neurotoxic metallic element, which is liquid at room temperature.
|1 [[#Tricordrazine|Tricordrazine]], 1 [[#Antidexafen|Antidexafen]] = 1 unit
|Type = Element
|
|Effects = *Causes the patient to take a step in a random direction every two seconds.
*Slows down external bleeding by 30%, and arterial bleeding by 20%.
**Oddly, this effect only triggers when they are standing on space. This is a bug.
*Causes dizziness.
*Causes the patient to randomly emote drooling, twitching or moaning, on average every 40 seconds
|A medicine that was stumbled upon by accident, coagzolug encourages blood to clot and slow down bleeding. An overdose causes dangerous blood clots capable of harming the heart..
*Causes 1 point of brain damage per second (works out to 10 points per unit)
|0.06u/tick
}}
|N/A
 
|10u, heart damage
 
|-
{{ComplexChemicalTemplate
!style='background-color:#f7f4cb;'|{{anchor|Dermaline}}Dermaline
|Chemical = Nitrogen
|1 Acetone, 1 Phosphorous, 1 [[#Kelotane|Kelotane]] = 3
|Description = A colourless, odourless, tasteless gaseous element, which is the largest component of most life forms' breathable atmosphere.
|
|Type = Element
*Heals severe burn damage.
|Effects = *Heals 3 suffocation damage to Vox per unit
*Causes itchiness.
}}
*Causes dehydration.
 
|Dermaline is a recent improvement of kelotane, working in a similar way, though twice as effective. Dermaline is capable of recovering even the most dire of burnt tissues, being able to treat full-thickness burning.
 
|0.1u/tick
{{ComplexChemicalTemplate
|
|Chemical = Oxygen
*See [[#Kelotane|Kelotane]].
|Description = A colorless, odorless gaseous element which is vital for human life.
|15u
|Type = Element
|-
|Effects = *Deals 3 toxin damage to Vox per unit
!style='background-color:#c9e5f5;'|{{anchor|Dexalin}}Dexalin
}}
|2 Acetone, 0.1 Phoron, 1 Phoron (catalyst) = 1 unit
 
|
 
*Oxygenates the blood to 50%.
{{ChemicalTemplate
**Does not raise oxygenation in the case of blood loss or heart damage.
|Chemical = Phosphorus
*Removes [[#Lexorin|Lexorin]].
|Description = A highly reactive element, glows on contact with oxygen, the backbone of biological energy carriers.
*If patient is Vaurca:
}}
**Damages organs.
{{ChemicalTemplate
**Causes blurry vision.
|Chemical = Potassium
*If inhaled:
|Description = A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water.
**Removes [[#Lexorin|Lexorin]] twice as fast.
}}
|Dexalin is a complex oxygen therapeutic and is available OTC. The chemical utilises carbon nanostructures which cling to oxygen and, in pathological conditions where tissues are hypoxic, will oxygenate these regions.
 
|0.2u/tick, 0.1 inhaled
 
|N/A
{{ComplexChemicalTemplate
|20u, minorly damages the brain, barely damages the eyes
|Chemical = Radium
|-
|Description = Radium is an alkaline earth metal, and is extremely radioactive. Can be used to cure viruses, but this is quite likely to be deadly to the patient
!style='background-color:#c9e5f5;'|{{anchor|Dexalin Plus}}Dexalin Plus
|Type = Element
|1 Carbon, 1 Iron, 1 [[#Dexalin|Dexalin]] = 3 units
|Effects = *Deals 10% Radiation per unit.
|
*If the patient has a virus, After an average of about 40 seconds (randomness involved)
*Oxygenates the blood to 80%
**Patient develops an antibody to the virus
**Does not raise oxygenation in the case of blood loss or heart damage.
**Has a 50% chance to do the following
*Removes [[#Lexorin|Lexorin]]
***Deals 50% radiation
*If patient is Vaurca:
***Deals 100 toxin damage to non-diona
**Damages organs.
}}
**Causes blurry vision.
 
*If inhaled:
 
**Removes [[#Lexorin|Lexorin]] twice as fast.
 
|Dexalin Plus was a ground-breaking improvement of Dexalin, capable of transporting several times the amount of oxygen, allowing it to have more clinical uses in treating hypoxia.
{{ComplexChemicalTemplate
|0.2u/tick, 0.1 inhaled
|Chemical = Sulphuric Acid
|N/A
|Description = A very corrosive mineral acid with the molecular formula H2SO4.
|15u, minorly damages the brain, barely damages the eyes
|Type = Acid
|-
|Effects = *When injected or swallowed
!style='background-color:#c4ffd1;'|{{anchor|Dylovene}}Dylovene
**Deals 20 burn damage per unit
|1 Ammonia, 1 Potassium, 1 Silicon = 3 units
*When splashed on someone
|
**Metabolises 50u at a time, every two seconds
*Minorly heals the liver from any amount of damage less than necrosis.
**Always affects the head, regardless of where its targeted
*Protects the liver and kidneys from poisons in the bloodstream. Increases the liver's filtration efficiency while poisoned.
**Wearing an acid-proof helmet or mask will prevent all effects
*Removes the [[#Zombie Powder|Zombie Powder]] and Toxin reagents from the bloodstream. Metabolizes both them and itself more quickly in the process.
***Melts faces, disfiguring the victim
*Reduces hallucinations.
***Melts masks
*Reduces drowsiness.
***Melts glasses, except acid proof ones.
|Dylovene is a broad-spectrum over-the-counter antitoxin. It is used in response to a variety of poisoning cases, being able to neutralise and remove harmful toxins from the bloodstream.
***Deals 0.5 burn damage per unit.
|0.1u/tick
****Wearing science goggles will halve the damage, they are acid proof.
|N/A
}}
|20u, dehydration, hunger.
 
|-
 
!style='background-color:#c9e5f5;'|{{anchor|Inaprovaline}}Inaprovaline
{{ChemicalTemplate
|1 Acetone, 1 Carbon, 1 Sugar = 3 units
|Chemical = Silicon
|
|Description = A tetravalent metalloid, silicon is less reactive than its chemical analog carbon.
*Minorly heals the brain if oxygenation is above 85%.
}}
*Allows patient to breathe even if heart is stopped.
{{ChemicalTemplate
*Slows external bleeding down by 20%.
|Chemical = Sodium
*Prevents heart damage from chemically-induced tachycardia.
|Description = A chemical element, readily reacts with water.
*Attempts to regulate heart beat.
}}
*Reduces effects of low blood oxygenation.
 
*Reduces speed at which brain takes damage from low blood.
 
*Lightly kills pain.
{{ComplexChemicalTemplate
|Inaprovaline is a cardiostimulant which stabilises myocardial contractility, working towards maintaining a steady pulse and blood pressure. Inaprovaline also acts as a weak analgesic.
|Chemical = Sugar
|0.1u/tick
|Description = The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.
|N/A
|Type = Carbohydrate
|20u, chest pain, very small chance of curing organ rejection completely
|Effects = *When ingested
|-
**Provides 3 nutrition per unit
!style='background-color:#f7f4cb;'|{{anchor|Kelotane}}Kelotane
}}
|1 Carbon, 1 Silicon = 2 units
 
|
 
*Heals moderate burn damage.
{{ChemicalTemplate
*When body is below 192K:
|Chemical = Sulphur
**Heals disfigurement.
|Description = A non-metallic crystalline element with a pungent smell.
|Kelotane is a complex medication which specifically targets tissues which have been lost to severe burning by encouraging the rate at which these damaged tissues are regenerated.
}}
|0.1u/tick
{{ChemicalTemplate
|
|Chemical = Tungsten
*Causes the following if mixed with [[#Dermaline|Dermaline]]:
|Description = A chemical element, and a strong oxidising agent.
**Itchiness.
}}
**Amplified dehydration.
{{ChemicalTemplate
**Moderate genetic damage.
|Chemical = Water
|20u, face disfiguration
|Description = A ubiquitous chemical substance that is composed of hydrogen and oxygen.
|-
}}
!style='background-color:#f5d7d7;'|{{anchor|Tricordrazine}}Tricordrazine
 
|1 [[#Dylovene|Dylovene]], 1 [[#Inaprovaline|Inaprovaline]], 1 Water = 3 units
==Other==
|
{{ChemicalTemplate
*Depending on the temperature of the compound:
|Chemical = Gold
**Barely heals brute damage.
|Description = Gold is a dense, soft, shiny metal and the most malleable and ductile metal known. Gold is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don't expect to get it quickly.
**Barely heals burn damage.
}}
*Does nothing if inhaled.
{{ChemicalTemplate
|Tricordrazine is an old, though still useful, medication largely set aside following bicaridine and kelotane’s development. The drug increases the rate at which tissues regenerate, though far slower than modern medications.
|Chemical = Silver
|0.05u/tick
|Description = A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal. Silver is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don't expect to get it quickly.
|N/A
}}
|30u, causes itchiness.
{{ChemicalTemplate
|}
|Chemical = Uranium
|Description = A silvery-white metallic chemical element in the actinide series, weakly radioactive. Uranium is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don't expect to get it quickly.
}}
{{ChemicalTemplate
|Chemical = Phoron
|Description = Liquid form of the gas Phoron, for use in chemistry recipes. You can get this by grinding up the Phoron crystals on the table at the north of the lab.
}}
{{ChemicalTemplate
|Chemical = Fuel
|Description = Required for welders. Flammable. Use a beaker on any Welder Fuel Tank to collect some.
}}
{{ChemicalTemplate
|Chemical = Milk
|Description = White and nutritious goodness! Milk can be found in the kitchen, in a fridge that anyone can open.
}}
{{ChemicalTemplate
|Chemical = Toxin
|Description = A toxic chemical. Found in the NanoMed vending machines in medbay, labelled Toxin Bottle.
}}
{{ChemicalTemplate
|Chemical = Capsaicin Oil
|Description = This is what makes chillis hot. To get this, grow chillies in the garden, and grind them up.
}}
{{ChemicalTemplate
|Chemical = Corn Oil
|Description = An oil derived from various types of corn. Grow corn and grind it up.
}}
 
=Compounds=
 
 
 
 
==Pharmaceutical Compounds==
Things that are designed for use in a patient's body, for good or ill.
 
 
 
 
===Basic Treatments===
 
----
<div style="width: 560px;">These treatments are weak but widely available in medkits or medibots. They are not commonly used by doctors, who have access to more powerful specialised medicines.</div>
 
 
 
{{MedicinalCompoundTemplate
|Compound = Dexalin
|Formula = 2 parts Oxygen, 0.1 parts Phoron, 1 units Phoron(catalyst).  
*Results in 1 unit instead of 2.1
|Metabolism = 0.1
|Overdose = 30
|Description = It is used in the treatment of oxygen deprivation.  
|Effects =
*Heals 15 suffication damage per unit
*Deals 6 toxin damage to Vox per unit
*Removes 2 units of Lexorin from the patient's body per unit
|OverdoseEffect = *Toxins
|OptimalRecipe = *Makes a 60u bottle
**Use a dropper to add 7u Phoron
**Add 120u Oxygen
**Pour off 60u Dexalin and bottle it using the ChemMaster
**Pour the remaining 1u Phoron back into your phoron supply
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Tricordrazine
|Formula = 1 part Dylovene, 1 part Inaprovaline
|Metabolism = 0.1
|Overdose = ∞
|Description = Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries.
|Effects = *Heals 6 suffocation damage per unit
*Heals 3 trauma damage per unit
*Heals 3 burn damage per unit
*Heals 3 toxin damage per unit
|OverdoseEffect = N/A
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Kelotane
|Formula = 1 part Carbon, 1 part Silicon
|Metabolism = 0.1
|Overdose = 30
|Description = A drug used to treat burns..
|Effects =
*Heals 6 points of Burn damage per unit
 
|OverdoseEffect = *Toxins
|OptimalRecipe = *60u Carbon, 60u Silicon
}}
{{8Spacer}}
===Standard Treatments===
 
----
 
<div style="width: 560px;">These medicines are the mainstays, standard treatments for most common conditions. A good chemist should make sure that all of these are available in sufficient quantities</div>
 
 
 
{{MedicinalCompoundTemplate
|Compound = Dexalin Plus
|Formula = 1 part Dexalin, 1 part Iron, 1 part Carbon
|Metabolism = 0.1
|Overdose = 15
|Description = Directly oxygenates the blood, bypassing the pulmonary system and temporarily removing the need to breathe, as well as immediately restoring oxygen-starved tissue.
|Effects =
*Heals 300 suffication damage per unit
*Deals 9 toxin damage to Vox per unit
*Removes 3 units of Lexorin from the patient's body per unit
|OverdoseEffect = *Toxins
|Notes = *More than 1 unit is never needed. The only thing that larger doses do, is take longer to metabolise, and protect the patient for a few more seconds
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Dylovene
|Formula = 1 part Silicon, 1 part Potassium, 1 part Nitrogen
|Metabolism = 0.1
|Overdose = ∞
|Description = A broad-spectrum antitoxin. Heals toxin damage, drowsiness, and hallucinations. It will only heal the damage done by poisons, not cure the cause of it.
|Effects =
*Heals 4 toxin damage per unit
*Reduces drowsiness by 6 points per unit
*Reduces hallucination strength by 9 points per unit
*Prevents liver breakdown caused by high toxins
*Heals liver damage at a rate of 0.1 points per second, if the liver has less than 10 damage
|OverdoseEffect = *N/A. It is impossible to overdose on Dylovene, no side-effects at any quantity
|OptimalRecipe = *40u Silicon, 40u Potassium, 40u Nitrogen
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Dermaline
|Formula = 1 part Kelotane, 1 part Oxygen, 1 part Phosphorous
|Metabolism = 0.1
|Overdose = 15
|Description = Dermaline is the next step in burn medication. Works twice as well as kelotane and enables the body to restore even the direst heat-damaged tissue.
|Effects =
*Heals 12 burn damage per unit
|OverdoseEffect = *Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Bicaridine
|Formula = 1 part Carbon, 1 part Inaprovaline
|Metabolism = 0.1
|Overdose = 30
|Description = A powerful trauma medication used to treat many kinds of physical injuries. Can also heal internal bleeding at dangerously high doses
|Effects =
*Heals 6 points of Trauma damage per unit
|OverdoseEffect = *Toxins
*Heals internal bleeding slowly. Patient's body temperature must be above 170k for this to work, so they can't be in cryotubes. |Notes = *Does not heal organ damage or bones. It only heals internal and external muscle wounds
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Alkysine
|Formula = 1 part Chlorine, 1 part Nitrogen, 1 part Dylovene,
*makes 2 units
|Metabolism = 0.025
|Overdose = 30
|Description = A drug used to lessen the damage to neurological tissue after a catastrophic injury. Can heal brain tissue
|Effects =
*Heals 30 points Brain damage per unit
*Acts as a mild painkiller (strength 10)
|OverdoseEffect = *Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Cryoxadone
|Formula = 1 part Dexalin, 1 part Water, 1 part Oxygen
|Metabolism = 0.05
|Overdose = ∞
|Description = A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly.  Intended for use in cryotube mixtures
|Effects =
*Slows the heartrate
*All of the following effects require the patient's body temperature to be below 170 kelvin. Hard to do outside of cryotubes
**Heals 10 genetic damage per unit
**Heals 10 suffocation per unit
**Heals 10 trauma damage per unit
**Heals 10 burn damage per unit
**Heals 10 toxin damage per unit
|OverdoseEffect = *N/A
|Notes = *It is theoretically possible to use this outside of the cryo tanks, if you manage to get the patient's body cold enough. This could be done by taking them into the research server room, or opening the valve on a tank of supercooled oxygen in a small room
}}
{{8Spacer}}
 
===Advanced Treatments===
 
----
 
<div style="width: 560px;">Very powerful and useful medicines, which are uncommon or difficult to make. Creating these is important to being a good chemist.</div>
 
 
 
{{MedicinalCompoundTemplate
|Compound = Peridaxon
|Formula = 2 parts Bicardine, 2 parts Clonexadone
*Catalyst: 1u Phoron
*Makes 2 units
|Metabolism = 0.1
|Overdose = 10
|Description = Used to encourage recovery of internal organs and nervous systems. Medicate cautiously.
|Effects =
*Heals 1 point of damage to each internal organ per unit.
**Can repair ruptured lungs
**Does not affect mechanical/artificial organs.
|OverdoseEffect = *Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Clonexadone
|Formula = 1 part Cryoxadone, 1 part Sodium, 0.1 part Phoron
*Catalyst: 1 unit Phoron
*Makes 2 units
|Metabolism = 0.05
|Overdose = ∞
|Description = A liquid compound similar to that used in the cloning process. Almost identical to cryoxadone, but three times as powerful. Intended for use in cryotube mixtures
|Effects =
*Slows the heartrate
*All of the following effects require the patient's body temperature to be below 170 kelvin. Hard to do outside of cryotubes
**Heals 30 genetic damage per unit
**Heals 30 suffocation per unit
**Heals 30 trauma damage per unit
**Heals 30 burn damage per unit
**Heals 30 toxin damage per unit
|OverdoseEffect = *N/A
|Notes = *It is theoretically possible to use this outside of the cryo tanks, if you manage to get the patient's body cold enough. This could be done by taking them into the research server room, or opening the valve on a tank of supercooled oxygen in a small room
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Imidazoline
|Formula = 1 part Carbon, 1 part Dylovene, 1 part Hydrogen
*makes 2 units
|Metabolism = 0.1
|Overdose = 30
|Description = Heals eye damage. Effective in treating eye trauma.
|Effects =
*Reduces blurriness strength by 2.5 per second
*Reduces blindness strength by 2.5 per second
*Heals eye-organ damage by 5 points per unit
|OverdoseEffect = *Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Rezadone
|Formula = 1 part Carpotoxin, 1 part Cryptobiolin, 1 part Copper
|Metabolism = 0.1
|Overdose = 25
|Description = A powder with almost magical properties, this substance can effectively treat genetic damage in humanoids, though excessive consumption has side effects.
|Effects =
*Heals 20 genetic damage per unit
*Heals 2 suffocation damage per unit
*Heals 20 trauma damage per unit
*Heals 20 burn damage per unit
*Heals 20 toxin damage per unit
|OverdoseEffect = *Causes Dizziness (strength 5)
*Causes Jittering (strength 5)
}}
{{8Spacer}}
 
===Specialist Treatments===
 
----
 
<div style="width: 560px;">Rarely used medicines with very specific, niche utility. These are typically made on demand if required, and not often prepared in advance.</div>
 
 
 
{{MedicinalCompoundTemplate
|Compound = Hyronalin
|Formula = 1 part Radium, 1 part Dylovene
|Metabolism = 0.025
|Overdose = 30
|Description = Hyronalin is a medicinal drug used to counter the effect of radiation poisoning.
|Effects =
*Heals 30% radiation per unit.
|OverdoseEffect = *Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Arithrazine
|Formula = 1 part Hydrogen, 1 part Hyronalin
|Metabolism = 0.025
|Overdose = ∞
|Description = An unstable medication used for the most extreme cases of radiation poisoning. May cause some tissue damage to the patient.
|Effects = *Heals 70% radiation per unit.
*Heals 10 toxin damage per unit
*Deals approx 2.4 Trauma damage per unit (randomness is involved)
|OverdoseEffect = *N/A
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Ryetalyn
|Formula = 1 part Arithrazine, 1 part Carbon
|Metabolism = 0.1
|Overdose = 30
|Description = Can cure specific genetic abnomalities via a catalytic process.
|Effects =
*Instantly cures all mutations in the patient
*Instantly cures genetic disabilities in the patient
|OverdoseEffect = *Toxins
|Notes =
*All of Ryetalyn's effects occur instantly with even the tiniest dose. Therefore 1u pills are the recommended means of providing it, more than 1u has no effect
*Does NOT cure genetic damage (AKA: Cloneloss). Only Clonexadone, Cryoxadone or Rezadone fix genetic damage
*Only cures disabilities that come from a genetic cause. Temporary blindness can be caused by flashes, which it will not cure
*There are several possible sources of mutations and disabilities:
**Being cloned usually causes a bad mutation
**Being caught outside maintenance in a radiation storm has a high chance to cause mutations
**Repeatedly flashing a vaurca inflicts blindness disability, which ryetalyn will fix
**Welding without eye protection causes blindness disability
**Certain cultist runes can (very rarely) inflict permanant blindness or deafness
**Injecting Unstable Mutagen into a patient can rarely cause mutations
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Ethylredoxrazine
|Formula = 1 part Oxygen, 1 part Dylovene, 1 part Carbon
|Metabolism = 0.1
|Overdose = 30
|Description = A powerful oxidizer that reacts with ethanol. Neutralises alcohol in the blood stream.
|Effects =
*Instantly cures Dizziness
*Instantly cures Drowsiness
*Instantly cures Stuttering
*Instantly cures Confusion
*Removes 5 units of ethanol from the patient per unit.
|OverdoseEffect = *Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Leporazine
|Formula = 1 part Copper, 1 part Silicon
*Catalyst: 1u Phoron
|Metabolism = 0.1
|Overdose = 30
|Description = Leporazine can be use to stabilize an individuals body temperature.
|Effects =
*Moves the patient's body temperature towards 310 kelvin (36.85 Celsius) at a rate of up to 20 kelvin per second
|OverdoseEffect = *Toxins
|Notes = *Leporazine's effects are constant as long as it's metabolizing. The size of the dose only matters in determining how long the body temperature will remain stable for, effects stop when its fully metabolzed.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Lipozine
|Formula = 1 part Ethanol, 1 part Radium, 1 part Sodium Chloride
|Metabolism = 0.1
|Overdose = 30
|Description = A chemical compound that causes a powerful fat-burning reaction.
|Effects =
*Removes 10 points of nutrition from the patient per unit, making them more hungry.
*Instantly clears bloated status from overeating.
|OverdoseEffect = *Toxins
}}
{{8Spacer}}
 
===Anti Microbials===
 
----
 
<div style="width: 560px;">Medicines used to fight Viral Pathogens and Bacterial Infections
A detailed guide to Bacterial Infections can be found here:
https://aurorastation.org/wiki/index.php?title=Guide_to_Medicine#Infection</div>
 
 
 
{{MedicinalCompoundTemplate
|Compound = Spaceacillin
|Formula = 1 part Cryptobiolin, 1 part Inaprovaline
|Metabolism = 0.005
|Overdose = 30
|Description = A Broad-spectrum anti-microbial, which deals effectively with bacterial infections, and early-stage viral pathogens.
|Effects =
 
Spaceacillin's effects can be divided into two categories.
*Bacterial Infection
**Effects at 5u dosage
***Prevents germ levels on infected organs/bodyparts from rising naturally
****Does not prevent infected wounds from increasing germ level
****Does not prevent spreading germs from nearby infected parts
***Instantly cures germs below infection level 1
***Heals infections between level 1 and level 2, at a rate of 3 germ levels per second
***Heals infections between level 2 upwards, at a rate of 1 germ level per second
**Effects at 30u dosage
***Prevents organ/bodypart death from level 3 infections. Will not revive already-dead parts.
***Prevents ongoing toxin damage from level 3 infections
*Viral Pathogen
**Effects at 5u dosage
***Prevents the patient spreading their viruses to others
***Prevents being the patient being infected by viruses
***Cures stage-1 viruses very quickly
****Will have no effect on stage 2 or higher
****Does not slow or impede the progress of viruses at all after stage 1
|OverdoseEffect = *Toxins
|Notes = *It is important to note that unlike most other drugs, all of spaceacillin's effects (except overdose Toxins) are based on how much of the medicine is in the patient's bloodstream or stomach, NOT how much has actually been metabolised. If the amount in the patient falls below the listed thresholds, its effects will stop working, so always inject more than needed.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Sterilizine
|Formula = 1 part Dylovene, 1 part Ethanol, 1 part Chlorine
|Metabolism = 0.1
|Overdose = 30
|Description = An antiseptic fluid that removes all traces of blood, and cleans a patient's body to reduce the chance of infection.
|Effects = *When sprayed on a patient
**Sets the main germ level of the patient's body to zero
**Cleans blood off of the patient's clothes and skin
*When sprayed on a surface or object
**Cleans blood off the object, leaving no traces for forensics.
|OverdoseEffect = *Toxins
|Notes = *Sterilizine works on contact, it is not for injecting or ingesting.
**Either use a spray bottle to spray it onto the patient, or use a beaker in harm intent to splash it onto them.
*Does NOT sterilize wounds. Only treating the wound with a bandage, ointment, or advanced trauma/burn kit can do this.
*Does not affect the germ level of wounds, bodyparts, or internal organs
*Clearing germ level can also be done by showering, washing your hands, or spraying with space cleaner. Making this compound largely redundant.
}}
 
{{8Spacer}}
 
===Painkillers===
 
----
 
<div style="width: 560px;">Usually administered to people who've just been wounded, to help stabilise them.</div>
 
 
 
{{MedicinalCompoundTemplate
|Compound = Inaprovaline
|Formula = 1 part Carbon, 1 part Oxygen, 1 part Sugar
|Metabolism = 0.05
|Overdose = 60
|Description = Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients.
|Effects =
*Prevents patients from accumulating suffocation damage caused by being in critical (<=0% health) status.
*Prevents Internal Bleeding wounds from getting worse over time. Does not stop the bleeding, just prevents the rate of bleeding from accelerating
*Acts as a mild painkiller, Strength 25
*Increases heart rate
|OverdoseEffect = *Toxins
|OptimalRecipe = *40u Carbon, 40u Oxygen, 40u Sugar
}}
 
 
 
{{MedicinalCompoundTemplate
|Compound = Paracetamol
|Formula = 1 part Tramadol, 1 part Sugar, 1 part Water
|Metabolism = 0.01
|Overdose = 60
|Description = Most probably know this as Acetaminophen, but this chemical is a mild, simple painkiller.
|Effects = *Acts as a painkiller, Strength 50
|OverdoseEffect = N/A
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Tramadol
|Formula = 1 part Ethanol, 1 part Inaprovaline, 1 part Oxygen
|Metabolism = 0.01
|Overdose = 30
|Description = A simple, yet effective painkiller. Very effective for patients in shock.
|Effects = *Acts as a painkiller, Strength 80
|OverdoseEffect = N/A
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Oxycodone
|Formula = 1 part Ethanol, 1 part Tramadol,
*1 units Phoron (catalyst)
*Makes 1 unit
|Metabolism = 0.01
|Overdose = 20
|Description = An effective and very addictive painkiller.
|Effects = *Acts as a painkiller, Strength 200
|OverdoseEffect = *The patient sees pretty colours
}}
{{8Spacer}}
 
===Sedatives===
 
----
 
<div style="width: 560px;">Sedatives put people to sleep. Useful for surgery when anaesthetic gas won't work, for dealing with troublesome patients who won't sit still, and in dire situations, for self defense.</div>
 
 
 
{{MedicinalCompoundTemplate
|Compound = Soporific
|Formula = 1 unit Chloral Hydrate, 4 units Sugar
|Metabolism = 0.05
|Overdose = 30
|Description = A moderately effective hypnotic used to treat insomnia, perform surgery in critical cases, and keep unruly patients asleep until security can deal with them.
|Effects = *At <1u dose
**Causes yawning every 8 seconds on average
*At <1.5u dose
**Causes blurred vision, Strength 10
*At <5u dose
**Causes Weakening, Strength 2
**Causes drowsiness, Strength 20
*At >=5u dose
**Causes Sleep, strength 20
**Causes Drowsiness, strength 60
|OverdoseEffect = *Toxins
|Notes = *Soporific is widely available in the vending machines in medical, there is very little reason to actually make it in chemistry.
*Drowsiness causes slower movement, blurred vision, and an approximate 15% chance every two seconds, to fall asleep for a couple of seconds.
*The following values are based on a combination of calculation and live testing. The results are not 100% consistent, as it varies due to server performance
**At a sufficiently high volume, soporific will reach a 5u dose and cause the patient to fall asleep in about 110 seconds. They may fall asleep earlier than that from the drowsiness, but that's temporary and isn't safe for surgery
**Once the patient is asleep, they will stay asleep roughly 21 seconds for every unit in their blood after the fifth. A full 15u syringe will keep someone asleep for three and a half minutes. Each additional 15u will extend that time by another 5 minutes and 15 seconds.
**Once the dose falls low enough, the patient will wake after roughly another 45 seconds.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Chloral Hydrate
|Formula = 3 parts Chlorine, 1 part Ethanol, 1 part Water
*Makes 1 unit.
|Metabolism = 0.05
|Overdose = 15
|Description = An extremely powerful sedative that quickly incapacitates most people at even a tiny dose. It is effective for subduing violent patients, or as a self defense tool, to allow escape. It is not entirely safe, and will poison the subject to some degree.
|Effects = *Once only, immediately upon injecting:
**Causes Confusion at strength 2 (the patient stumbles around, and fails randomly at actions)
**Causes Drowsyness at strength 2
*At <2u dosage
**Causes Weakness, strength 30 (this causes the patient to collapse, and be unable to move or interact)
**Causes blurred vision, at strength 10
*At >1u dosage, the patient suffers 1 point of toxin damage per unit.
*At >=2u dosage, causes sleep, strength 30
|OverdoseEffect = *Toxins
|Notes = *The toxins from the overdose effect stacks with the toxin damage a normal dose causes. An overdose can be somewhat harmful, but 15u is nowhere near lethal.
*The following values are based on a combination of calculation and live testing. The results are not 100% consistent, as it varies due to server performance
**Chloral hydrate will trigger its weakness effect on the second proc, this happens three seconds after intial injection.
**At a sufficiently high volume, Chloral Hydrate will reach a 2u dose and cause the patient to fall asleep in about 40 seconds.
**Once the patient is asleep, they will stay asleep roughly 21 seconds for every unit in their blood after the second. A 5u dosage will keep someone asleep for approximately 1 minute 3 seconds.
**Once the dose falls low enough, the patient will wake after roughly another 65 seconds.
}}
{{8Spacer}}
 
===Mental Stabilisers===
 
----
 
<div style="width: 560px;">Compounds to alter the patient's mental state. These are mostly roleplay only, and have almost no mechanical effects.</div>
 
 
 
{{MedicinalCompoundTemplate
|Compound = Methylphenidate
|Formula = 1 part Mindbreaker Toxin, 1 part Hydrogen
*Makes 3 units
|Metabolism = 0.005
|Overdose = ∞
|Description = Improves the ability to concentrate.
|Effects =
*Displays a message every five minutes: "Your mind feels focused and undivided."
|OverdoseEffect = *N/A
|Notes = *This drug is RP only. It has no gameplay or mechanical effects
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Citalopram
|Formula = 1 part Mindbreaker Toxin, 1 part Carbon
*Makes 3 units
|Metabolism = 0.005
|Overdose = ∞
|Description = Stabilizes the mind a little. A Mild Antidepressant. 
|Effects =
*Displays a message every five minutes: "Your mind feels stable... a little stable."
|OverdoseEffect = *N/A
|Notes = *This drug is RP only. It has no gameplay or mechanical effects
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Paroxetine
|Formula = 1 part Mindbreaker Toxin, 1 part Oxygen, 1 part Inaprovaline
*Makes 3 units
|Metabolism = 0.005
|Overdose = ∞
|Description = A stronger antidepressant. Stabilizes the mind greatly, but has a chance of causing hallucinations.
|Effects =
*Every five minutes, does one of the following:
**90% chance to display a message: "Your mind feels much more stable.".
**10% Chance to display: "Your mind breaks apart..." and cause hallucinations at strength 200
|OverdoseEffect = *N/A
|Notes = *Messages are RP only. Hallucinations are the only mechanical effect of this drug
}}
{{8Spacer}}
 
===Performance Enhancers===
 
----
 
<div style="width: 560px;">Things to make people work harder, better, faster and stronger. These can be helpful to dose up on before combat, and are sometimes requisitioned by a well prepared security team</div>
 
 
 
{{MedicinalCompoundTemplate
|Compound = Hyperzine
|Formula = 1 part Phosphorous, 1 part Sugar, 1 part Sulphur
|Metabolism = 0.015
|Overdose = 15
|Description = A highly effective, long lasting, muscle stimulant. Keeps the user's muscles working regardless of impairments, and allows freedom of movement under almost any conditions
|Effects =
*Gives the CE_SPEEDBOOST effect, which negates your movement delay and allows you to always move at the fastest possible speed. Allows you to ignore the following speed impediments completely:
**Having <=40% health
**Being in pain
**Being starving
**Wearing EVA suits
**Being in a wheelchair
**Having feet/legs that are broken, splinted, or missing.
**Any slowdown caused by heavy shoes (galoshes)
**Being in shock
**Being fat
**Being cold
**Any inherent slowdown caused by your species
***This medicine does not work on Dionaea
|OverdoseEffect = *Toxins
|Notes = *Under normal circumstances, this will usually not make you any faster. It will just allow you to continue moving at normal speed when there are things which would slow you down
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Synaptizine
|Formula = 1 part Lithium, 1 part Sugar, 1 part Water
|Metabolism = 0.005
|Overdose = 30
|Description = A powerful stimulant that cures many sensory and nervous impairments, and makes the user very difficult to keep down. But it takes its toll on the body, poisoning the user slowly..
|Effects =
*Reduces Drowsyness strength by 2.5 points per second
*Reduces Paralysis strength by 0.5 points per second
*Reduces Stunning strength by 0.5 points per second
*Reduces Weakening strength by 0.5 points per second
*Reduces Hallucination strength by 5 points per second
*Removes 2.5 units of Mindbreaker Toxin from the patient's body per second
*Acts as a painkiller, Strength 40
*Causes 5 toxin damage to the patient per unit
|OverdoseEffect = *Toxins
|Notes = *The toxin damage from this medicine stacks with the toxin damage caused by overdosing.
*The effects of this medicine persist as long as it is metabolising, and it metabolises very slowly, about one unit every 200 seconds.
*Constant removal of stunning/weakening/paralysis makes the user far more robust in combat, and able to keep moving to some degree, while below 0% health
}}
{{8Spacer}}
 
===Narcotics===
 
----
 
<div style="width: 560px;">Drugs to get high, these are illegal to distribute, or administer without good reason. Making up and dosing yourself on space drugs is the hallmark of a bad Chemist. Don't do it.</div>
 
 
 
{{MedicinalCompoundTemplate
|Compound = Mindbreaker Toxin
|Formula = 1 part Dylovene,  1 part Hydrogen, 1 part Silicon
|Metabolism  = 0.025
|Overdose = 30
|Description = A powerful hallucinogen, Formerly known as LSD, but was renamed so people understand that it is not a "fun time". Its use and distribution is illegal, but it is a precursor to several useful psychoactive medications.
|Effects = *Causes Hallucinations, strength 100
|Notes = *Easily treatable with dialysis to remove it blood, then dylovene to clear up the hallucinations
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Space Drugs
|Formula = 1 part Lithium, 1 part Mercury, 1 part Sugar
|Metabolism  = 0.025
|Overdose = 30
|Description = An illegal compound scientifically known as Mercury Monolithium Sucrose, which induces a number of effects such as loss of balance, itching, drooling, and colourful vision.
|Effects = *Causes the Druggy effect (Flashing rainbow overlay)
*Each proc, has a 10% chance (averages once every 20 seconds) to make the patient take a sngle step in a random direction
**This effect does not trigger when the patient is in space, or unable to move.
*5% chance each proc to emote drooling, giggling, moaning, or twitching. Averages once per 28 seconds
|Notes = *There is no reason to ever make this drug. It exists only to identify who the bad chemists are.
*Effects stop quickly once the drug is out of the patient's blood. Treat with dialysis if injected
}}
 
{{8Spacer}}
 
===Poisons===
 
----
<div style="width: 560px;">These compounds are harmful to organic life. Do not administer them unless you intend to murder the patient. They are mostly used by antagonists, and sometimes for research.</div>
 
 
 
{{MedicinalCompoundTemplate
|Compound = Potassium Chlorophoride
|Formula = 1 part Potassium Chloride, 1 part Phoron, 1 part Chloral Hydrate
|Metabolism  = 0.005
|Overdose = 20
|Description = A powerful paralytic based on Potassium Chloride. Paralyses the victim, builds up toxins and slowly suffocates them
|Effects = *Deals 10 toxin damage per unit.
*Deals 2 suffocation damage per unit.
**This suffocation damage is so minor, that a patient who can breathe will naturally out-heal it and not suffocate
*Weakens the patient, strength 10 (prevents movements or actions)
**This effect is instant, and constantly refreshed while it's metabolising
*Reduces the patient's losebreath counter, but not below 10.
**This has a neglible effect on anything
|Notes = *Does not stop the patient's heart.
*To treat: Remove with dialysis, then administer dylovene and dexalin
*Metabolism is VERY slow, takes 200 seconds to metabolise a single unit. Making this a very effective long-lasting paralytic
*A dose of 6u will raise toxins high enough to start damaging the liver, and eventuallly cause death. but this will take quite a long time. A dose of 20u is guaranteed to eventually kill, but this could take over an hour
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Zombie Powder
|Formula = 5 parts Carpotoxin, 5 parts Copper, 5 parts Soporific
*Makes 2 units
|Metabolism  = 0.1
|Overdose = 30
|Description = A strong neurotoxin and paralytic scientifically known as Tetrodotoxin, which instantly puts the subject into a death-like state.
|Effects = *Gives the patient a fake time of death that will show in autopsy reports
*Causes 3 suffocation damage per unit
*Causes 3 toxin damage per unit
*These effects are instant, and persist as long as the poison is metabolising
**Weakens the patient, strength 10 (paralysis)
**Silences the patient, strength 10
**Causes the patient to go into fake death
***Health Analyser shows the patient as dead, and looking at the patient will say they have no pulse and their soul has departed. Checking their pulse will also show no pulse.
****However, a scanner bed will show the patient as unconscious
***Health Analyser shows 300 fake suffocation damage
****A scanner bed will show the patient's damage correctly without any fake values
****This fake suffocation will gradually heal over time, which does not normally happen with corpses. Anyone analysing more than once will see the suffocation healing and the toxins rising.
|Notes = *This toxin does not last very long, 10 seconds per unit. it is difficult to use for the fake death effect unless those who witness the 'corpse' are likely to leave the area shortly after.
*This toxin is the only chemical in the game which mutes the victim, thus making them completely helpless and incapable moving, resisting, or even calling for help.
*It is extremely wasteful in materials. A single carp will give only 9 units of carpotoxin - 3 fillets with 3 units each.
**Although making recipes that use a carp fillet will have 6 units of carpotoxin in them, allowing you to get twice as much from a carp
*If you plan to administer this to yourself, swallowing it in pill form will last the same amount of time, but deal half as much damage
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Impedrezine
|Metabolism  = 0.1
|Overdose = 30
|Formula = 1 part Mercury, 1 part Oxygen, 1 part Sugar
*Makes 2 units
|Description = Impedrezene is a narcotic that impedes one's ability by slowing down the higher brain cell functions.
|Effects = *Cures jittering (2.5 points per second)
*Causes roughly 2.4 points of brain damage per unit (randomness is involved)
*Causes drowsiness, strength 30
**Drowsiness has a 50% chance to be refreshed each proc, so the victim will be free from it sometimes)
*Causes the victim to emote drooling, roughly every 10 seconds
|Notes = *Brain damage doesn't heal naturally, forcing the victim to seek medical attention
*To treat: Dialysis or carbon pills to purge the toxin, then alkysine or surgery to repair the brain
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Lexorin
|Metabolism  = 0.1
|Overdose = 30
|Formula = 1 part Hydrogen, 1 part Nitrogen, 1 part Phoron
|Description = Temporarily stops respiration. Causes tissue damage. Countered by dexalin plus.
|Effects = *Deals 3 trauma damage per unit
*Stops breathing
**Constantly increases losebreath each proc.
**Each losebreath count converts into 1 Suffocation damage, while preventing it from regenerating
**Takes approximately 20u, and 3.5 minutes, to get a patient into critical status. After that they will oddly start dying a bit slower
**Takes 49u, and 8.5 minutes, to fully kill a patient
|Notes = *Each unit of Dexalin Plus will neutralise 3 units of Lexorin
*To treat: Administer 1u Dexalin Plus to clear built up suffocation, then dialysis (preferable) or lots more dexalin plus to clear the lexorin
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Cryptobiolin
|Metabolism  = 0.05
|Overdose = 30
|Formula = 1 part Potassium, 1 part Oxygen, 1 part Sugar
|Description = Causes confusion and dizzyness.
|Effects = *Causes Confusion, Strength 20 (The victim will randomly move in the wrong direction when walking)
*Causes Dizziness, Strength 4 (The victim's screen shakes, makes it harder for them to click things)
|Notes = *Effects are instant and refreshed while it metabolises.
*Lasts 20 seconds per unit.
*Ethylredoxrazine will nullify effects, otherwise treat with dialysis/carbon and then wait for effects to clear
}}
 
{{8Spacer}}
 
===Foodstuffs===
 
----
<div style="width: 560px;">Things that are safe to eat. Most of these are ingredients though, and not generally designed to be eaten as-is.</div>
 
 
 
{{CompoundTemplate
|Compound = Sodium Chloride
|Formula = 1 part Chlorine, 1 part Sodium
|Description = Commonly known as salt, Sodium Chloride is often used to  season food.
}}
{{CompoundTemplate
|Compound = Glycerol
|Formula = 3 parts Corn Oil, 1 part Sulphuric Acid
|Description = Glycerol is a simple polyol compound. Glycerol is sweet-tasting and of low toxicity. (Results in 1 unit instead of 4)
}}
{{CompoundTemplate
|Compound = Virus Food
|Formula = 1 part Milk, 1 part Water
|Description = A mixture of water, and milk. Virus cells can use this mixture to reproduce. (Results in 5 units instead of 2)
}}
{{CompoundTemplate
|Compound = Synthmeat
|Formula = 5 parts Blood, 1 part Cloneoxydone
|Description = A tasty alternative to actual meat, allegedly used for surgery.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Potassium Chloride
|Formula = 1 part Potassium, 1 part Sodium Chloride
|Metabolism  = 0.005
|Overdose = 30
|Description = A a bitter salt that becomes a dangerous paralytic at high doses and appears to stop the heart
|Effects = *No effects when not overdosed
|OverdoseEffect = *These effects are almost identical to normally injecting Potassium Chlorophoride
**Toxins
**Appears to stop the patient's heart. Their pulse will read as zero.
***Does not ACTUALLY stop their heart. The patient will not die from heart failure
**Deals 2 suffocation damage per unit.
***This suffocation damage is so minor, that a patient who can breathe will naturally out-heal it and not suffocate
**Weakens the patient, strength 10 (prevents movements or actions)
**Reduces the patient's losebreath counter, but not below 10.
***This has a neglible effect on anything
|Notes = *Metabolises very slowly, overdosing a patient on this would take an hour and 40 minutes
}}
 
==Industrial Compounds==
----
<div style="width: 560px;">Things that are not designed to go inside people.</div>
 
 
 
===Cleaning Agents===
 
----
<div style="width: 560px;">Things that are useful for cleaning, and often requested by janitors.</div>
 
 
 
{{CompoundTemplate
|Compound = Ammonia
|Formula = 3 parts Hydrogen, 1 part Nitrogen
|Description = A caustic substance commonly used in fertilizer or household cleaners. (Results in 3 units instead of 4)
}}
{{CompoundTemplate
|Compound = Foam Surfactant
|Formula = 2 parts Fluorine, 2 parts Carbon, 1 part Sulphuric Acid.
|Description = A perfluoronated sulfonic acid that forms a foam when mixed with water.
}}
{{CompoundTemplate
|Compound = Space Cleaner
|Formula = 1 part Ammonia, 1 part Water
|Description = A compound used to clean things. But will not fully remove all traces of blood.
}}
{{CompoundTemplate
|Compound = Luminol
|Formula = 3 parts Hydrogen, 3 parts Carbon, 3 parts Ammonia
|Description = A compound that interacts with blood on the molecular level. [Currently Broken]
}}
{{8Spacer}}
===Engineeering===
 
----
 
<div style="width: 560px;"> </div>
 


==Organ Regeneratives==
Organ regeneratives, as the name implies, refers to medicines that regenerate internal organs specifically. As such their use is a bit niche, but most make for necessary additions to any medbay.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#efe3ff;'|{{anchor|Adipemcina}}Adipemcina
|1 Lithium, 1 [[#Dylovene|Dylovene]], 1 Potassium = 3 units
|
*Moderately heals the heart.
|Adipemcina is a complex, organ-regenerative medication that increases the rate at which cells differentiate into myocardial cells. Adipemcina overdoses result in severe liver damage and vomiting.
|0.2u/tick
|N/A
|20u, minor organ damage, vomiting
|-
!style='background-color:#efe3ff;'|{{anchor|Alkysine}}Alkysine
|1 Hydrochloric Acid, 1 Ammonia, 1 [[#Dylovene|Dylovene]] = 2 units
|
*If blood oxygenation is greater than or equal to 85%:
**If dose is less than 2u:
***Significantly heals the brain.
***An IV drip is recommended.
**If dose is greater than 2u:
***Moderately heals the brain.
***Lightly kills pain.
***Causes dizziness.
*If blood oxygenation is less than 85%:
**Does nothing.
|Alkysine is a complex drug which increases cerebral circulation, ensuring the brain does not become hypoxic and increasing the rate at which neurological function returns after a catastrophic injury.
|0.2u/tick
|N/A
|10u, hallucinations, paralysis/aphasia/imaginary friends
|-
!style='background-color:#efe3ff;'|{{anchor|Oculine}}Oculine
|1 Carbon, 1 Hydrazine, 1 [[#Dylovene|Dylovene]] = 2 units
|
*Moderately heals the eyes.
*Reduces blurry vision.
*Removes temporary blindness.
|Oculine is a complex organ-regenerative medication which increases the rate at which cells can differentiate into those required to recover damage to ocular tissues. <span style="color:#ffffff">Imidazoline</span>
|0.2u/tick
|N/A
|20u, hallucinations
|-
!style='background-color:#efe3ff;'|{{anchor|Peridaxon}}Peridaxon
|1 [[#Bicaridine|Bicaridine]], 1 [[#Clonexadone|Clonexadone]], 5 Phoron (catalyst) = 1 unit
|
*Minorly heals organ damage, on any organ.
**Does not heal the brain if it has greater than minor damage.
*Causes disorientation.
*If body is below 186K:
**Heals organs twice as fast.
**Causes benign tumour growth.
*When in extracool cryogenic conditions below 153K and alongside an antibiotic:
**Can denecrotise livers and kidneys.
|Peridaxon is complex, broad-spectrum organ-regenerative medication which increases the rate at which cells can differentiate into organ cells to recover damaged organ tissues. The drug is hard on the body, leading to confusion and drowsiness.
|0.2u/tick
|N/A
|10u, confusion, pain
|-
!style='background-color:#c9e5f5;'|{{anchor|Pneumalin}}Pneumalin
|1 Copper, 1 [[#Antidexafen|Antidexafen]], 1 [[#Pulmodeiectionem|Pulmodeiectionem]] = 2 units
|
*Slightly oxygenates blood.
*Moderately heals the lungs.
*Lowers pulse.
*Fixes "rescued" lungs.
**All of this only works if inhaled.
|Pneumalin is a powerful, organ-regenerative medication that increases the rate at which lung tissues are regenerated. Pneumalin only works when inhaled, and overdosing can lead to severe bradycardia.
|0.2u/tick
|N/A
|15u, bradychardia
|}


{{CompoundTemplate
==Detox and Side-Effect Antagonists==
|Compound = Coolant
This section covers medicines that help ''prevent'' organ damage or other harm, rather than treating it outright. Some of these also just cover medicines that can help a patient back onto their feet.
|Formula = 1 part Tungsten, 1 part Oxygen, 1 part Water
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
|Description = An industrial cooling substance.
! scope="col" style='width:150px; background-color:#eeffee;'|Name
}}
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
{{CompoundTemplate
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
|Compound = Lubricant
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
|Formula = 1 part Water, 1 part Silicon, 1 part Oxygen
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
|Description = A high performance lubricant intended for maintenance of extremely complex mechanical equipment. (Results in 4 units instead of 3)
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
}}
! scope="col" style='background-color:#dd9999;'|Overdose
{{CompoundTemplate
|-
|Compound = Foaming Agent
!style='background-color:#b0fca4;'|{{anchor|Arithrazine}}Arithrazine
|Formula = 1 part Lithium, 1 part Hydrogen
|1 Hydrazine, 1 [[#Hyronalin|Hyronalin]] = 2 units
|Description = A agent that yields metallic foam when mixed with light metal and a strong acid. (Results in 1 unit instead of 2)
|
}}
*Removes extreme amounts of radiation.
{{CompoundTemplate
*Has a 60% chance of dealing moderate brute damage.
|Compound = Metal Foam
*Causes itchiness.
|Formula = 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid
*Deals severe damage to Dionae
|Description = Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches.
|Arithrazine is a recent improvement of Hyronalin, rapidly destroying any ionised cells, though this often leads to collateral cell damage, resulting in contusions across affected parts of the body.
}}
|0.05u/tick
{{8Spacer}}
|N/A
===Horticultural===
|20u, 60% chance of moderate brute damage
|-
!style='background-color:#ffffff;'|{{anchor|Asinodryl}}Asinodryl
|3 Water, 1 [[#Cetahydramine|Cetahydramine]], 1 [[#Synaptizine|Synaptizine]], 5 Tungsten (catalyst) = 3 units
|
*Reduces the chance of vomiting.
|Asinodryl is an anti-emetic medication which acts by preventing the two regions in the brain responsible for vomiting from controlling the act of emesis.
|0.05u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Cetahydramine}}Cetahydramine
|1 [[#Inaprovaline|Inaprovaline]], 1 [[#Cryptobiolin|Cryptobiolin]] = 2 units
|
*Causes drowsiness.
*Prevents itching.
|Cetahydramine is a complex antihistamine medication available OTC which blocks the release of histamine, thus making it effective at suppressing allergies and sneezing. Cetahydramine can cause drowsiness in larger doses, making it an effective sleep aid.
|0.01u/tick, 0.2 ingested, 0.4 inhaled
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Cytophenolate}}Cytophenolate
|1 Ethanol, 1 [[#Fluvectionem|Fluvectionem]], 1u Sugar = 3 units
|
*If the donor and recipient are of the same species but different blood types, 10 units or more of cytophenolate will gradually reduce the severity of organ rejection until it cures organ rejection entirely, switching the donated organ's blood type to that of the recipient.
**Cytophenolate is a slow acting drug, and patients need persistent doses until the rejection goes away.
*If the donor and recipient are of different species, cytophenolate will never cure the organ rejection only prevent the symptoms of the rejection form worsening.
*Actively hinders any antibiotics like [[#Thetamycin|thetamycin]]
|Cytophenolate is a new immunosuppressant drug designed for mitigating rejection effects from organ transplantations.
|0.05u/tick
|N/A
|20u, weakness, dizziness, and vomiting
|-
!style='background-color:#ffffff;'|{{anchor|Ethylredoxrazine}}Ethylredoxrazine
|1 Acetone, 1 Carbon, 1 [[#Dylovene|Dylovene]] = 3 units
|
*Neutralizes anything alcohol-related, preferably administered where the alcohol in question is.
*Reduces dizziness.
*Reduces drowsiness.
*Reduces stuttering.
*Reduces confusion.
|Ethylredoxrazine is a powerful medication which oxidises ethanol in the bloodstream, reducing the burden on the liver to complete this task. Ethylredoxrazine also blocks the reuptake of neurotransmitters responsible for symptoms of alcohol intoxication.
|0.06u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Fluvectionem}}Fluvectionem
|1 Mercury, 1 Ammonia, 1 [[#NACL|Sodium Chloride]] = 3 units
|
*Removes 4u of other reagents per unit.
*Minorly damages organs
*Barely damages organs for every unit of reagent purged.
**All of these effects are doubled if overdosed, and done twice as fast.
|Fluvectionem is a complex anti-toxin medication that is capable of purging the bloodstream of toxic reagents. The drug is capable of neutralising the most difficult of compounds and acts very fast, however it is inefficient and results in benign waste products that can be damaging to the liver. <span style="color:#ffffff">Calomel</span>
|0.1u/tick
|
*Blood thinning.
|20u, see effects
|-
!style='background-color:#b0fca4;'|{{anchor|Hyronalin}}Hyronalin
|1 Radium, 1 [[#Dylovene|Dylovene]] = 2 units
|
*Removes significant amounts of radiation per unit.
*Deals severe damage to Dionae.
|Hyronalin is a complex anti-radiation medication which specifically targets ionised cells, reducing their cell division rate to prevent their growth before gradually destroying these afflicted cells.
|0.05u/tick
|N/A
|20u, 60% chance of moderate brute damage
|-
!style='background-color:#ffffff;'|{{anchor|Pulmodeiectionem}}Pulmodeiectionem
|1 [[#Fluvectionem|Fluvectionem]], 1 [[#Lexorin|Lexorin]] = 2 units
|
*Removes 5u of other reagents in the lungs per unit.
*Barely damages the lungs.
*Causes coughing.
*Reduces oxygenation.
|Pulmodeiectionem is a complex anti-toxin medication that is capable of purging the lungs of toxic reagents by damaging the mucous lining of the bronchi and trachea, allowing particulate to be coughed out of the lungs. Pulmodeiectionem works only when inhaled and can cause long-term damage to the lungs.
|0.4u/tick
|N/A
|10u
|-
!style='background-color:#ffffff;'|{{anchor|Synaptizine}}Synaptizine
|1 Lithium, 1 Sugar, 1 Water = 3 units
|
*Mildly kills pain.
*Reduces weakness.
*Reduces paralysis.
*Reduces stunning.
*Removes [[#Mindbreaker|Mindbreaker Toxin]].
*Removes hallucinations.
*Removes blurry vision.
*Removes confusion.
*Moderately damages organs.
|Synaptizine is an advanced synaptic stimulant and nootropic which improves synaptic transmission and keeps one alert, giving it many clinical uses in the treatment of paralysis, weakness, narcolepsy and hallucinations. Synaptizine is difficult to metabolise and is hard on the liver.
|0.01u/tick
|
* Blood thinning.
|20u, seizures
|-
!style='background-color:#ffffff;'|{{anchor|Verunol Syrup}}Verunol Syrup
|1 Ethanol, 1 Hydrazine, 1 [[#Dylovene|Dylovene]] = 3 units
|
*Causes vomiting if ingested.
*Minorly damages organs if injected.
|A complex emetic medication that causes the patient to vomit due to gastric irritation and the stimulating of the vomit centres of the brain.
|0.2u/tick
|
N/A
|20u
|}


----
==Specialized Medicines==
Anything semi-common medicine that doesn't really fit into the other categories goes here. These are the niche-est of the niche, and they won't see very frequent use or synthesis.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#ffffff;'|{{anchor|Helmizole}}Helmizole
|1 [[#Dylovene|Dylovene]], [[#Fluvectionem|Fluvectionem]], 1 [[#Leporazine|Leporazine]] = 2 units
|
*Removes parasites from the brain
**After about 5 minutes, the parasite's symptoms are alleviated
**After about 7.5 minutes, the parasite is killed
|Helmizole is an anti-helminthic medication which combats parasitic worm infections, compromising their nervous system and inducing respiratory paralysis.
|0.2u/tick
|N/A
|10u, causes parasite to develop drug resistance
|-
|-
!style='background-color:#ffffff;'|{{anchor|Inacusiate}}Inacusiate
|1 [[#Dylovene|Dylovene]], 1 Carbon, 1 Sulfur = 2 units
|
*Heals hearing damage.
|TODO
|0.2u/tick
|N/A
|10u, terrible headaches
|-
!style='background-color:#ffffff;'|{{anchor|Leporazine}}Leporazine
|1 Copper, 1 Silicon, 5 Phoron (catalyst) = 2 units
|
*Regulates body temperature.
*Regulates fevers.
*Inhibits effects of [[#Pyrosilicate|Pyrosilicate]] and [[#Cryosilicate|Cryosilicate]] on body temperature.
|Leporazine is a complex medication which improves thermal homeostasis, stabilising and regulating the body’s core temperature. Leporazine often results in hyperventilation which should be monitored. When mixed with other temperature altering chemicals, it can induce rapid changes in the body's core temperature.
|0.2u/tick
|N/A
|20u, lowers body temperature
|-
!style='background-color:#ffffff;'|{{anchor|Lipozine}}Lipozine
|1 Ethanol, 1 Radium, 1 [[#NACL|Sodium Chloride]] = 3 units
|
*Quickly burns nutrition.
|A chemical compound that causes a powerful fat-burning reaction.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Polysomnine}}Polysomnine
|3 Hydrochloric Acid, 1 Ethanol, 1 Water = 1 unit
|
*Sedates the patient.
*Minorly damages the liver.
|Polysomnine is a complex drug which rapidly induces sedation in preparation for surgery. Polysomnine’s sedative effect is fast acting, and sedated individuals wake up with zero amnesia regarding the events leading up to their sedation, however the only downside is how hard the drug is on the liver.
|0.1u/tick, 0.05u inhaled
|N/A
|15u
|-
!style='background-color:#ffffff;'|{{anchor|RMT}}Regenerative-Muscular Tissue Supplements
|1 Potassium, 1 [[#Inaprovaline|Inaprovaline]] = 2 unit
|
*Removes slowdown on unassisted Off-Worlders, and their subsequent flavor texts.
|RMT Supplement is a bioengineered, fast-acting growth factor that specifically helps recover bone and muscle mass caused by prolonged zero-gravity adaptations. It can also be used to treat chronic muscle weakness.
|0.04u/tick
|N/A
|30u, aching
|-
!style='background-color:#f5d7d7;'|{{anchor|Rezadone}}Rezadone
|1 Copper, 1 [[#Cryptobiolin|Cryptobiolin]], 1 Carpotoxin = 3 units
|
*Heals significant brute damage.
*Heals significant burn damage.
*Heals significant gene damage.
*Slightly improves oxygenation.
*Restores blood.
*Minorly heals the liver.
*If dose is above 3 units:
**Treats disfiguration.
*If dose is above 10 units:
**Causes dizziness.
**Causes jitteriness.
|Rezadone is an extremely expensive, ground-breaking miracle drug. The compound is capable of treating all kinds of physical damage, disfiguration, as well as genetic damage. Excessive consumption of rezadone can lead to severe disorientation.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Ryetalyn}}Ryetalyn
|1 Carbon, 1 [[#Arithrazine|Arithrazine]] = 2 units
|
*Instantly removes all mutations. Only 1 unit is necessary.
**Does '''NOT''' heal gene damage.
|Ryetalyn is a novel, highly advanced, broad-spectrum medication, developed by an independent team of Solarian scientists, which has varying clinical uses in treating genetic abnormalities including certain cancers, autoimmune conditions, and Hulk Syndrome.
|1u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Soporific}}Soporific
|4 Sugar, 1 [[#Polysomnine|Polysomnine]] = 5 units
|
*Sedates the patient.
|Soporific is highly diluted polysomnine which results in slower and more gradual sedation. This makes the drug ideal at treating insomnia and anxiety disorders, however is generally not reliable for sedation in preparation for surgery except in high doses.
|0.1u/tick, 0.033u inhaled
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Steramycin}}Steramycin
|2 [[#Thetamycin|Thetamycin]], 1 [[#Sterilizine|Sterilizine]], 1 Radium = 2 units
|
*If infection has yet to show:
**Reduces germ level, the variable that triggers infections once it reaches 100
*If infection has manifested:
**Does nothing
|A preventative antibiotic that will stop small infections from growing, but only if administered early. Has no effect on internal organs, wounds, or if the infection has grown beyond its early stages.
|0.2u/tick
|N/A
|15u, dizziness, minor toxins
|-
!style='background-color:#ffffff;'|{{anchor|Thetamycin}}Thetamycin
|1 [[#Cryptobiolin|Cryptobiolin]], 1 [[#Dylovene|Dylovene]] = 2 units
|
*Effects at <5u dosage
**Treats infections, the speed of recovery dependent on the severity of the infection.
*Effects at >=5u dosage
**Does the same as the above.
**Mild - and types of mild - infections are instantly cured.
**Prevents septic infections from spreading to other limbs.
|Thetamycin is a complex, broad-spectrum antibiotic developed to treat wound infections, organ infections, and septicaemia, even those caused by superbugs with high anti-bacterial resistances. <span style="color:#ffffff">Spaceacillin</span>
|0.01u/tick, 0.4u inhaled
|N/A
|20u, dizziness, vomiting
|}


<div style="width: 560px;">Things designed to aid in Botany and Xenobotany</div>
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Antidexafen}}Antidexafen
| 1 Tungsten, 1 Carbon, 1 Water = 3 units
| * Lightly kills pain.
| A complex antitussive medication available OTC which is very effective at suppressing cough reflexes. The medication also acts as a very weak analgesic medication, leading to it being a very cheap recreational drug or precursor to other recreational drugs.
| 0.2u/tick, 0.4 inhaled
| N/A
| 20u, vomiting, twitching, drowsiness, brain damage
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Perconol}}Perconol
| 1 Sugar, 1 Water, 1 [[#Mortaphenyl|Mortaphenyl]] = 3 units
| * Moderately kills pain.<br />**Painkiller effect is slightly stronger if injected, rather than ingested.<br />*Lowers fevers.<br />**Does nothing if inhaled.
| Perconol is an advanced, analgesic medication which is highly effective at treating minor-mild pain, inflammation and high fevers. The drug is available over-the-counter for treating minor illnesses and mild pain. Perconol is not effective when inhaled. Paracetamol
| 0.02u/tick, 0.4u ingested, 0.8u inhaled
| N/A
| 20u, hallucinations
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Mortaphenyl}}Mortaphenyl
| 1 Acetone, 1 Ethanol, 1 [[#Inaprovaline|Inaprovaline]] = 3 units
| *Effectively kills pain.<br />*Causes blurry vision.<br />*Causes confusion.<br />**Does nothing if inhaled.
| Mortaphenyl is an advanced, powerful analgesic medication which is highly effective at treating mild-severe pain as a result of severe, physical injury. Mortaphenyl is not effective when inhaled. Tramadol
| 0.02u/tick, 0.4u ingested, 0.8u inhaled
| *Causes hallucinations, the feeling of drugginess, and nausea if BAC is greater than 0.03%, oxygen deprivation at 0.08%
| 15u, nausea, restricted breathing, hallucinations
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Morphine}}Morphine
| Process and refine from opium poppies
| *Effectively kills pain<br />*Causes blurry vision<br />*Causes confusion<br />*Causes slowdown<br />**Is effective if inhaled
| Morphine is a very strong medication derived from the opium plant. It is extremely effective at treating severe pain. The drug is highly addictive and sense-numbing. Unlike other painkillers, morphine can be inhaled.
| 0.02u/tick, 0.4u ingested, 0.8u inhaled
| *Causes slowdown<br />*See [[#Neurapan|Neurapan]].
| 20u, hallucinations, drugginess, nausea, restricted breathing
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Tramarine}}Tramarine
| 1 Potassium Chloride, 1 [[#Polysomnide|Polysomnide]], 5 Sodium (catalyst) = 1 unit
| *Effectively kills pain<br />*Causes blurry vision<br />*Causes confusion<br />*Causes slowdown<br />**Is effective if inhaled
| Tramarine is a synthetic form of morphine developed by NanoTrasen early in its history, that can be used in its place for most medical purposes. It is known to be more dangerous however with alcohol, other opiods, or an overdose.
| 0.02u/tick, 0.4u ingested, 0.8u inhaled
| *Causes slowdown<br />*See [[#Neurapan|Neurapan]].
| 20u, hallucinations, drugginess, nausea, restricted breathing, fever, increased pulse
|-
| style="font-weight:bold; background-color:#ff00ff;" | {{anchor|Oxycomorphine}}Oxycomorphine
| 1 [[#Morphine|Morphine]], 1 [[#Mortaphenyl|Mortaphenyl]], 5 Phoron (catalyst) = 2 units<br />'''OR'''<br />1 [[#Mortaphenyl|Mortaphenyl]], 1 [[#Tramarine|Tramarine]], 5 Phoron (catalyst) = 1 unit
| *Ludicrously kills pain.<br />*Causes blurry vision.<br />*Causes confusion.<br />*Causes slowdown<br />**Is effective if inhaled
| Oxycomorphine is a highly advanced, powerful analgesic medication which is extremely effective at treating severe-agonising pain as a result of injuries usually incompatible with life. The drug is highly addictive and sense-numbing. Unlike other painkillers, oxycomorphine can be inhaled. Oxycodone
| 0.02u/tick, 0.4u ingested, 0.8u inhaled
| *Causes intense hallucinations, the feeling of drugginess, and restricted breathing if patient's BAC is greater than 0.04%<br />*Causes slowdown<br />*See [[#Neurapan|Neurapan]].
| 10u, hallucinations, drugginess, nausea, restricted breathing
|}


==Resuscitators==
If a patient is in some pretty dire straits, and you've already taken care of the other damage, then these medicines will make sure they don't die. Hopefully. Maybe. If you're quick enough?
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#c9e5f5;'|{{anchor|Adrenaline}}Adrenaline
|1 [[#Inaprovaline|Inaprovaline]], 1 [[#Hyperzine|Hyperzine]], 1 [[#Dexalin Plus|Dexalin Plus]] = 3 units
|
*Significantly increases the chance that chest compressions (CPR) will restart the heart while in the bloodstream.
*Doses >5u have a chance to automatically restart the heart, if able. Consumes 5u each time this happens.
**Moderately damages the heart if restarted this way.
*Increases heart rate.
**Further increases as more adrenaline is metabolized.
*Lightly kills pain.
**Painkiller effect diminishes as more adrenaline is metabolized.
*Does nothing if inhaled or ingested.
|Adrenaline is a hormone used as a drug to treat cardiac arrest and other cardiac dysrhythmias resulting in diminished or absent cardiac output.
|0.2u/tick
|
*See [[#Hyperzine|Hyperzine]].
|20u, pain
|-
!style='background-color:#ffffff;'|{{anchor|Saline}}Saline Plus
|2 Water, 1 [[#NACL|Sodium Chloride]], 0.5 Sugar, 5 Phoron (catalyst) = 2 unit
|
*If injected:
**Hydrates the patient.
**Restores blood if dose is less than 2u.
*If ingested or inhaled:
**Does nothing.
|Saline Plus is an expensive improvement upon the various saline solutions of old. Saline Plus has wide clinical applications in the treatment of dehydration and hypovolaemia, with no more debates as to whether it is effective or not.
|1.5u/tick
|N/A
|5u, confusion, jitteriness
|}


==Cryogenics==
Cryo tube-specific medications go here. Anything under here is only effective if the patient's body has been chilled significantly.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#efe3ff;'|{{anchor|Cataleptinol}}Cataleptinol
|2 [[#Alkysine|Alkysine]], 0.5 Phoron, 1 [[#Clonexadone|Clonexadone]], 5 [[#Cryosilicate|Cryosilicate]] as catalyst = 1 unit
|
*If the body is below 170K:
**Restores 7.5% Brain Activity per tick regardless of Blood Oxygenation level.
**Causes side-effects.
***Equates to 40% increase in Brain Activity before liver failure.
*If the body is above 170K:
**75% chance to raise Brain Activity by 2% per tick regardless of Blood Oxygenation level.
**Causes painshock alongside side-effects.
***This equates to 25% increase in Brain Activity before liver failure in ideal conditions.
|Cataleptinol is a highly advanced, expensive medication capable of regenerating the most damaged of brain tissues. Cataleptinol is used alongside cryogenic treatment to rapidly restore brain tissues, however it is hard on the liver. It can be used outside of cryogenic treatment, however this is risky and unreliable, as well as difficult without the use of an IV to avoid overdose. Because of this, using Cataleptinol outside of cryogenic treatment is relegated to severe emergencies only.
|0.6u/tick
|
*Hallucinations
*Blood thinning
*Liver damage
|3u, severe seizures, liver failure, brain damage
|-
!style='background-color:#e8e8e8;'|{{anchor|Cryoxadone}}Cryoxadone
|1 Water, 1 Acetone, 1 [[#Dexalin|Dexalin]] = 3 units
|
*Slows pulse.
*Prevents effects of cold on the body.
*If the body is below 170K:
**Heals significant gene damage.
**Heals significant brute damage.
**Heals significant burn damage.
**Heals significant hypoxia.
**Slightly heals organ damage; only heals the brain if brain activity is above 50%.
|Cryoxadone is a ground-breaking and complex medication that, when acting on bodies cooler than 170K, is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Cryoxadone, alongside Clonexadone, are the backbones of the cryogenics industry.
|0.6u/tick
|N/A
|5u, genetic damage, severe eye damage
|-
!style='background-color:#e8e8e8;'|{{anchor|Clonexadone}}Clonexadone
|1 Sodium, 1 [[#Cryoxadone|Cryoxadone]], 0.1 Phoron, 5 Phoron (catalyst) = 2 units
|
*Slows pulse.
*Prevents effects of cold on the body.
*If the body is below 170K:
**Heals extreme gene damage.
**Heals extreme brute damage.
**Heals extreme burn damage.
**Heals extreme hypoxia.
**Mildly heals organ damage; only heals the brain if brain activity is above 50%.
|Clonexadone is a ground-breaking, complex medication that improved upon Cryoxadone. When acting on bodies cooler than 170K, the drug is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Clonexadone, alongside Cryoxadone, are the backbones of the cryogenics industry.
|0.4u/tick
|N/A
|5u, genetic damage, severe eye damage
|}


{{CompoundTemplate
==Psychiatric Medicines==
|Compound = Diethylamine
These particular drugs are much more niche in their use compared to the medicines above. They almost exclusively impact the mental state of the patient, either for good or ill, depending on how they're used. Do note that many of the effects being suppressed no longer exist, which means a lot of these medicines serve a roleplay purpose rather than a mechanical one, though any medicines that suppress stuttering and hallucinations do still work.
|Formula = 1 part Ammonia, 1 part Ethanol
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
|Description = A secondary amine, mildly corrosive. A very potent fertilizer.
! scope="col" style='width:150px; background-color:#eeffee;'|Name
}}
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
{{CompoundTemplate
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
|Compound = Plant-B-Gone
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
|Formula = 1 part Toxin, 4 parts Water
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
|Description = A harmful toxic mixture to kill plantlife.
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
}}
! scope="col" style='background-color:#dd9999;'|Overdose
{{CompoundTemplate
|-
|Compound = Unstable Mutagen
!style='background-color:#ffffff;'|{{anchor|Corophenidate}}Corophenidate
|Formula = 1 part Radium, 1 part Phosphorus, 1 part Chlorine
|1 Hydrazine, 1 [[#Mindbreaker|Mindbreaker Toxin]] = units
|Description = Causes mutations when injected into living people or plants. High doses may be lethal.
|
}}
*Removes hallucinations.
{{8Spacer}}
*Suppresses the following:
===Weapons===
**Imaginary friends.
**Phobias.
|Corophenidate is a new generation, psychoactive stimulant used in the treatment of ADHD and ADD. It has far fewer side effects than previous generations of CNS stimulants. Withdrawal symptoms include hallucinations and disruption of focus.
|0.002u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Emoxanyl}}Emoxanyl
|1 Ethanol, 1 Silicon, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|
*Suppresses the following:
**Concussions.
**Phobias.
|Emoxanyl is a novel, antioxidant medication which increases cerebral circulation and is used to treat anxiety, depression, concussion, and epilepsy. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
|0.002u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Minaphobin}}Minaphobin
|1 Carbon, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 2 units
|
*Suppresses the following:
**Phobias.
**Monophobias.
|Minaphobin is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
|0.002u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Nerospectan}}Nerospectan
|1 Silicon, 1 [[#Drugs|Space Drugs]], 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|
*Suppresses the following:
**Monophobia.
**Imaginary friends.
**Speech impediments.
**Muscle spasms.
**Tourettes.
|Nerospectan is an expensive, new generation anti-psychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Nerospectan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous.
|0.004u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Neurapan}}Neurapan
|1 Ethanol, 1 [[#Drugs|Space Drugs]], 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|
*Suppresses the following:
**Split personalities.
**Imaginary friends.
**Stuttering.
**Speech impediments.
**Monophobia.
**Hallucinations.
**Muscle spasms.
**Tourettes.
|Neurapan is a groundbreaking, expensive antipsychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Neurapan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous.
|0.002u/tick
|
*If mixed with [[#Oxycomorphine|Oxycomorphine]] and overdosing:
**Causes deafness.
**Causes drowsiness.
**Causes confusion.
**Causes derealization
|10u, pacifism, blurred vision, derealization
|-
!style='background-color:#ffffff;'|{{anchor|Neurostabin}}Neurostabin
|1 Iron, 1 Potassium, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|
*Suppresses the following:
**Phobias.
**Split personalities.
**Imaginary friends.
**Muscle weakness.
|Neurostabin is a new generation, psychoactive drug used in the treatment of psychoses, and also has clinical significance in treating muscle weakness. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and the development of phobias.
|0.002u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Orastabin}}Orastabin
|1 Sodium, 1 Tungsten, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|
*Suppresses the following:
**Phobias.
**Monophobia.
**Stuttering.
|Orastabin is a new generation, complex psychoactive medication used in the treatment of anxiety disorders and speech impediments. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
|0.002u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Parvosil}}Parvosil
|1 Aluminum, 1 Potassium, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|
*Suppresses the following:
**Phobias.
|Parvosil is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
|0.004u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Paxazide}}Paxazide
|1 [[#Parvosil|Parvosil]], 1 [[#Truth|Truth Serum]] = 1 unit
|
*Suppresses the following:
**Any intent except help.
**Attacking with objects.
|Paxazide is an expensive and unethical, psychoactive drug used to pacify people, suppressing regions of the brain responsible for anger and violence. Paxazide can be addictive due to its tranquilising effects, though withdrawal symptoms are scarce.
|0.004u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Truth}}Truth Serum
|1 [[#Synaptizine|Synaptizine]], 1 [[#Mindbreaker|Mindbreaker Toxin]], 0.1 Phoron = 2 units
|
*Suppresses the following:
**Nothing.
*Gives many messages about how you should spill the beans.
|Truth Serum is an expensive and very unethical psychoactive drug capable of inhibiting defensive measures and reasoning in regards to communication, resulting in those under the effects of the drug to be very open to telling the truth.
|0.01u/tick
|N/A
|20u
|}


----
==Narcotics and Other Drugs==
Unlike everything above, everything in this heading is more or less harmful to the patient rather than beneficial. Nothing here is outright lethal, but frequent use and high dosages are not recommended!
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#ffffff;'|{{anchor|Co'qnixq Wuxi}}Co'qnixq Wuxi
|1 Wulumunusha, 1 Synaptizine, 1 emoxanyl = 3u
|
*Increases stamina.
*Increases concentration and motivation.
|Co'qnixq Wuxi, or Co'qnixq Nootropic, has existed since before Glorsh, and was developed as a cognitive enhancer for Skrell with on-set dementia. When taken, one's consciousness is heightened greatly alongside receiving mild energy boost. Frequently used as a 'smart drug' by students and scientists.
|0.05u/tick
|n/a
|10u, increases running speed, damages kidneys
|-
!style='background-color:#ffffff;'|{{anchor|Krok}}Krok Juice
|1 Iron, 1 Welding Fuel, 2 [[Guide to Drinks#Non-Alcoholic_Drinks|Orange Juice]] = 4 units
|
*Causes malfunctions in prosthetic organs.
|An advanced Eridanian variant of ancient krokodil, known for causing prosthetic malfunctions.
|0.2u/tick
|N/A
|15u
|-
!style='background-color:#ffffff;'|{{anchor|Hyperzine}}Hyperzine
|1 Sugar, 1 Phosphorous, 1 Sulfur = 3 units
|
*Increases running speed.
*Increases pulse.
|Hyperzine is a complex cardio-synaptic stimulant drug designed to increase the performance of the body. Downsides include violent muscle spasms and tremors.
|0.03u/tick, 0.015u inhaled
|
*Starts Hyperzine's OD if [[#Adrenaline|Adrenaline]] is mixed.
|15u, hallucinations, moderate brute damage
|-
!style='background-color:#ffffff;'|{{anchor|Joy}}Joy
|1 neurapan, 2 heroin = 1 unit
|
*Causes drowsiness.
*Reduces pain.
*Causes dizziness.
*Causes paralysis.
|An expensive and illegal drug often abused by those who find no other means to numb their physical and mental pains. A Joy addict is a truly sad sight.
|0.1u/tick
|N/A
|5u
|-
!style='background-color:#ffffff;'|{{anchor|Nightlife}}Nightlife
|1 [[#Corophenidate|Corophenidate]], 1 [[#Nitro|Nitroglycerin]], 1 [[#Synaptizine|Synaptizine]] at 200 Celsius = 3 units
|
*Increases running speed.
*Causes jitteriness.
*Causes stuttering.
*Causes drugginess.
*Causes hallucinations.
*Removes drowsiness.
*Damages the heart, depending on dose.
|A liquid narcotic commonly used by the more wealthy drug-abusing citizens of the Eridani Federation. Works as a potent stimulant that causes extreme awakefulness. Lethal in high doses.
|0.04u/tick, 0.02u inhaled, 0.125u ingested
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Raskara}}Raskara Dust
|1 [[#MAP|Monoammoniumphosphate]], 1 [[#Cleaner|Space Cleaner]], 2 [[#NACL|Sodium Chloride]] at 127 Celsius = 3 units
|
*If ingested or inhaled:
**Causes drowsiness.
**Lightly kills pain.
*If injected:
**Causes drowsiness.
**Mildly kills pain.
|A powdery narcotic found in the gang-ridden slums of Biesel and Sol. Known for it's relaxing poperties that cause trance-like states when inhaled. Casual users tend to snort or inhale, while hardcore users inject.
|0.02u/tick, 0.04u inhaled, 0.06u ingested
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Nightshade}}Red Nightshade
|1 [[#Stimm|Stimm]], 1 [[#Synaptizine|Synaptizine]], 0.1 Phoron  = 1 unit
|
*Has a chance to moderately damage the brain.
*Causes jitteriness.
*Causes berserk, which includes the following:
**Red screen.
**Locking to harm intent.
**Inability to use complex items.
**Reseting pain.
***Reduces further pain.
**Ability to smash windows barehanded.
*If body is below 151K:
**Can repair fractured bones.
**Drains 15-30 blood per tick; on successful fracture repair, drains 30-60 blood.
|An illegal combat performance enhancer originating from the criminal syndicates of Mars. The drug stimulates regions of the brain responsible for violence and rage, inducing a feral, berserk state in users.
|0.4u/tick
|N/A
|20u, slow heart damage.
|-
!style='background-color:#ffffff;'|{{anchor|Drugs}}Space Drugs
|1 Lithium, 1 Mercury, 1 Sugar = 3 units
|
*Causes drowsiness.
*Causes hunger.
*Forces the patient to step in a random direction.
*Lightly kills pain.
|Mercury Monolithium Sucrose, or space drugs, is a potent relaxant commonly found in Ambrosia plants. Lasts twice as long when inhaled.
|0.1u/tick
|N/A
|20u
|-
|-
!style='background-color:#ffffff;'|{{anchor|Xu'Xi Gas}}Xu'Xi Gas
|2 dexalin, 2 space drugs, 1 truth serum at 137 degrees Celsius = 5u
|
*Calms emotions.
*Causes suggestibility.
|A recreational drug hailing from Qerr'Malic that must be inhaled. It produces a mild high similar to Wulumunusha and is known to make users susceptible to persuasion. Most forms of Xu'Xi Gas found outside of the Nralakk Federation are cheap, synthetic substitutes. Only works when inhaled.
|0.2u/tick
|N/A
|20u
|-
|}


<div style="width: 560px;">Everything in this category is dangerous, and should not be used without approval from security or command, unless you're an antagonist. Unapproved use is likely to make security, and possibly the admins, quite upset with you. Most of the things in this category are best used in making grenades and bombs. </div>
==Poisons==
Compared to all of the reagents above, these reagents are without a doubt harmful to the body, and their use is highly regulated. Don't get caught with these!
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#ffffff;'|{{anchor|Cryptobiolin}}Cryptobiolin
|1 Acetone, 1 Potassium, 1 Sugar = 3 units
|
*Causes dizziness.
*Causes confusion.
*Causes hallucinations.
|Cryptobiolin causes confusion and dizzyness.
|0.1u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Cyanide}}Cyanide
|N/A, can be found in apples.
|
*Rapidly depletes oxygen levels.
|A highly toxic chemical.
|0.4u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Dextrotoxin}}Dextrotoxin
|10 [[#Soporific|Soporific]], 5 Phoron, 3 Carpotoxin = 5 units
|
*Paralyzes all limbs.
|A complicated to make and highly illegal drug that cause paralysis mostly focused on the limbs.
|0.04u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Impedrezene}}Impedrezene
|1 Acetone, 1 Mercury, 1 Sugar = 2 units
|
*Moderately damages the brain.
|Impedrezene is a narcotic that impedes one's ability by slowing down the higher brain cell functions.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Lexorin}}Lexorin
|1 Ammonia, 1 Hydrazine, 1 Tungsten, 5 Phoron (catalyst) = 3 units
|
*Deals minor hypoxia damage.
|Lexorin is a complex toxin that attempts to induce general hypoxia by weakening the diaphragm to prevent respiration and also by binding to haemoglobins to prevent oxygen molecules from doing the same.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Mindbreaker}}Mindbreaker Toxin
|1 Silicon, 1 Hydrazine, 1 [[#Dylovene|Dylovene]] = 3 units
|
*Causes hallucinations.
|An incredibly potent hallucinogen designed to wreak havoc on the brain, resulting in disturbing hallucinations with long-term impacts on those given the drug - this drug is not pleasant, thus the name, and only hardcore addicts use the drug recreationally.
|0.05u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|KCl}}Potassium Chloride
|1 Potassium, 1 [[#NACL|Sodium Chloride]] = 2 units
|
*If >20u is injected:
**Stops the heart.
|A delicious salt that stops the heart when injected into cardiac muscle.
|0.2u/tick
|N/A
|5u
|-
!style='background-color:#ffffff;'|{{anchor|KClPh}}Potassium Chlorophoride
|1 Phoron, 1 [[#KCl|Potassium Chloride]], 1 [[#Polysomnine|Polysomnine]] = 4 units
|
*If >5u is injected:
**Stops the heart.
|Potassium Chlorophoride is an expensive, vastly improved variant of Potassium Chloride. Potassium Chlorophoride, unlike the original drug, acts immediately to block neuromuscular junctions, causing general paralysis.
|0.2u/tick
|N/A
|5u
|-
!style='background-color:#ffffff;'|{{anchor|Zombie}}Zombie Powder
|5 Copper, 5 Carpotoxin, 5 [[#Soporific|Soporific]] = 2 units
|
*Deals minor hypoxia damage.
*Minorly damages organs.
*Inflicts weakness.
*Inflicts silence.
*Gives the autopsy scanner a fake report.
|A strong neurotoxin that puts the subject into a death-like state.
|0.2u/tick
|N/A
|20u
|}


==Experimental Reagents==
These reagents are wholly experimental in nature, and probably should not see widespread use outside of research.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#ffffff;'|{{anchor|Stimm}}Stimm
|1 Fuel, 5 [[Guide_to_Drinks#Coffee_Drinks|Rewriter]] = 6 units
|
*Increases running speed.
|A homemade stimulant with some serious side-effects.
|0.6u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Mutagen}}Unstable Mutagen
|1 Hydrochloric Acid, 1 Phosphorous, 1 Radium = 3 units
|
*Deals radiation damage.
*May cause mutations.
|Might cause unpredictable mutations. Keep away from children.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Venenum}}Venenum
|<!---1 [[#Phoron Salts|Phoron Salts]], 1 [[#Ryetalyn|Ryetalyn]] = 1 unit--->N/A, obtained through [[Uplink|less than legitimate means]]
|
*Randomizes appearance and name for every unit metabolized.
**Reverts patient back to original appearance once no more Venenum is metabolized.
|A thick tar like liquid that seems to move around on it's own every now and then. Limited data shows it only works when injected into the bloodstream.
|0.3u/tick
|N/A
|N/A
<!--- the reagents below are supposedly no longer in the game. they are hidden from normal view, and exist here for posterity
!style='background-color:#ffffff;'|{{anchor|Mutone}}Mutone
|1 [[#Mutagen|Unstable Mutagen]], 1 [[#Phoron Salts|Phoron Salts]] = 1 unit
|
*Causes one mutation every five units metabolized.
**75% chance for a good mutation.
**25* chance for a bad mutation.
|A strange green powder with even stranger properties.
|0.8u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Phoron Salts}}Phoron Salts
|2 Phoron, 1 [[#NACL|Sodium Chloride]] (678 Kelvin) = 1 unit
|
*TODO
|A mysterious molten mixture with strange chemical properties. Incredibly deadly to all lifeforms, especially Vaurca.
|0.02u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Plexium}}Plexium
|1 [[#Alkysine|Alkysine]], 1 [[#Phoron Salts|Phoron Salts]] = 1 unit
|
*Rolls one brain trauma for every five units metabolized.
**Only one brain trauma per category can exist.
|A yellow, fowl smelling liquid that seems to affect the brain in strange ways.
|1u/tick
|N/A
|N/A
|-
--->
|}


==Weapons==
Almost everything under this heading will invariably see use in combat of some sort. Synthesizing these reagents without good reason is pretty good grounds to get booted from your job <s>or the server</s>.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
|-
!style='background-color:#ffffff;'|{{anchor|EMP}}Electromagnetic Pulse
|1 Iron, 1 Uranium = 1 pulse
|
*Generates an EMP, frying and scrambling electronic equipment.
**The size of the pulse depends on the amount of reagents used.
|This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronic devices. Also known as an 'EMP'.
|-
!style='background-color:#ffffff;'|{{anchor|Explosion}}Explosion
|1 Potassium, 1 Water = 1 explosion
|
*Generates an explosion.
**The size of the explosion depends on the amount of reagents used.
|This explodes immediately on mixing, which may knock you over or even kill you.
|-
!style='background-color:#ffffff;'|{{anchor|Flash}}Flash Powder
|1 Aluminum, 1 Potassium, 1 Sulfur = 1 flash
|
*Generates a flash.
|Creates a flash similar to that of a flashbang immediately on mixing.
|-
!style='background-color:#ffffff;'|{{anchor|Gunpowder}}Gunpowder
|1 Carbon, 1 Potassium, 1 Sulfur = 1u Gunpowder
|
*Used as propellant for musket bullets.
|Flammable, explosive powder. Used in a drink recipe.
|-
!style='background-color:#ffffff;'|{{anchor|Napalm}}Napalm
|1 Aluminum, 1 Phoron, 1 Sulfuric Acid = 1 large fire
|
*Generates a fire surrounding the reagent container.
|Creates a large fire immediately on mixing.
|-
!style='background-color:#ffffff;'|{{anchor|Nitro}}Nitroglycerin
|1 Sulfuric Acid, 1 [[#Glycerol|Glycerol]], 1 [[#Polyacid|Polytrinic Acid]] = 2 units
|
*Regulates heart rate.
*Explodes spectacularly if thrown, dropped, heated, attacked, or splashed on anything.
|Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.
|-
!style='background-color:#ffffff;'|{{anchor|Polyacid}}Polytrinic Acid
|1 Potassium, 1 Sulfuric Acid, 1 Hydrochloric Acid = 3 units
|
*Deals severe brute damage.
*Moderately damages the lungs.
|Polytrinic acid is a an extremely corrosive chemical substance.
|-
!style='background-color:#ffffff;'|{{anchor|Smoke}}Smoke Reaction
|1 Phosphorous, 1 Potassium, 1 Sugar = 1 smokey boi
|
*Creates smoke around the reagent container.
*You can mix anything else inside before mixing the last reagent inside to make it smoke out as well.
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction.
|-
!style='background-color:#ffffff;'|{{anchor|Thermite}}Thermite
|1 Acetone, 1 Aluminum, 1 Iron = 3 units
|
*Melts walls if ignited.
|Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.
|-
!style='background-color:#ffffff;'|{{anchor|Zoranefire}}Zo'rane Fire
|2 [[#Nitro|Nitroglycerin]], 2 [[#Pyrosilicate|Pyrosilicate]], 3 Phoron, 3 [[#Gel|Inert Gel]] = 1 unit
|
*Highly flammable.
|A highly flammable and cohesive gel once used commonly in the tunnels of Sedantis.
|}


{{CompoundTemplate
==Miscellaneous Reagents==
|Compound = Electromagnetic Pluse
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
|Formula = 1 part Uranium, 1 part Iron
! scope="col" style='width:150px; background-color:#eeffee;'|Name
|Description = This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronic devices.
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
}}
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
{{CompoundTemplate
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
|Compound = Explosive Reaction
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
|Formula = 1 part Potassium, 1 part Water
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
|Description = This explodes immediately on mixing, which may knock you over or even kill you.
! scope="col" style='background-color:#dd9999;'|Overdose
}}
|-
{{CompoundTemplate
!style='background-color:#ffffff;'|{{anchor|Surfactant}}Azosurfactant
|Compound = Flash Powder
|1 Sulfuric Acid, 2 Carbon, 2 Hydrazine = 5 units
|Formula = 1 part Sulphur, 1 part Aluminium, 1 part Potassium
|
|Description = Creates a flash similar to that of a flashbang immediately on mixing.
*Reacts instantly when mixed with water to spew foam out of the reagent container.
}}
**You can mix anything else inside before mixing water inside to make it foam out as well.
{{CompoundTemplate
|An isocyanate liquid that forms a foam when mixed with water.
|Compound = Napalm
|N/A
|Formula = 1 part Plasma, 1 part Aluminium, 1 part Sulphuric Acid
|N/A
|Description = Creates a large fire immediately on mixing. (Results in 1 unit instead of 3)
|N/A
}}
|-
{{CompoundTemplate
!style='background-color:#ffffff;'|{{anchor|Cardox}}Cardox
|Compound = Polytrinic Acid
|1 Carbon, 1 Platinum, 1 [[#Sterilizine|Sterilizine]] = 3 units
|Formula = 1 part Sulphuric Acid, 1 part Chlorine, 1 part Potassium
|
|Description = An extremely corrosive chemical substance. Really overpowered, do not use in grenades without admin approval, ahelp first.
*Removes phoron from turfs and reagent containers.
}}
**This includes a Vaurca's phoron reserve.
{{CompoundTemplate
*If injected:
|Compound = Smoke
**Damages organs.
|Formula = 1 part Potassium, 1 part Sugar, 1 part Phosphorous
|Cardox is a mildly toxic, expensive, NanoTrasen designed cleaner intended to eliminate liquid phoron stains from suits.
|Description = This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction.
|0.3u/tick
}}
|N/A
{{CompoundTemplate
|N/A
|Compound = Nitroglycerin
|-
|Formula = 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid
!style='background-color:#ffffff;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin
|Description = Explodes immediately on mixing. Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol. (Results in 2 units instead of 3)
|2u capsaicin, 5u Phoron (catalyst) = 1 unit
}}
|
{{CompoundTemplate
*Causes severe pain, visual impairment, and coughing.
|Compound = Thermite
|A chemical agent used for self-defense and in police work.
|Formula = 1 part Iron, 1 part Aluminium, 1 part Oxygen
|0.2u/tick
|Description = Produces an aluminothermic reaction known as a thermite reaction when ignited. Can be used to melt walls.
|N/A
}}
|N/A
{{8Spacer}}
|-
!style='background-color:#ffffff;'|{{anchor|Coolant}}Coolant
|1 Acetone, 1 Tungsten, 1 Water = 3 units
|
*Does nothing.
|Industrial cooling substance.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Cryosilicate}}Cryosilicate
|1 Ice, 1 Sodium, 1 [[#Silicate|Silicate]] = 3 units
|
*Cools reagent container contents.
*Creates oxygen if mixed with [[#Pyrosilicate|Pyrosilicate]].
*Significantly lowers body temperature.
|A bright cyan liquid consisting of strange self-cooling properties that reacts when exposed to water.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Diethylamine}}Diethylamine
|1 Ammonia, 1 Ethanol = 2 units
|
*Fertilizes plants.
|A secondary amine, mildly corrosive.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Foam}}Foaming Agent
|1 Lithium, 1 Hydrazine = 1 unit
|
*Does nothing unless mixed into [[#MetalF|Metal Foam]].
|An agent that yields metallic foam when mixed with light metal and a strong acid.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Frost}}Frost Oil
|1 Ice Pepper = ~7 units
|
*Lowers body temperature.
*Removes 5u capsaicin per unit.
|A special oil that chemically chills the body. Extracted from Ice Peppers.
|0.2u/tick
|N/A
|N/A
|-
|-
!style='background-color:#ffffff;'|{{anchor|Glucose}}Glucose
|5 Nutriment, 5 Sulfuric Acid (catalyst) = 5 units
|
*Serves as nutriment.
|
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Glycerol}}Glycerol
|1 Triglyceride, 2 Ethanol, 5 Sulfuric Acid (catalyst) = 3 units
|
*Does nothing.
|Glycerol is a simple polyol compound. Glycerol is sweet-tasting and of low toxicity.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Gel}}Inert Gel
|1 Sulfuric Acid, 1 Aluminium, 1 Sugar, 3 [[#Surfactant|Azosurfactant]] = 1 unit
|
*Does nothing.
| A particularly adhesive but otherwise inert and harmless gel.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Luminol}}Luminol
|2 Ammonia, 2 Carbon, 2 Hydrazine = 6 units
|
*If injected/ingested:
**Does nothing.
*If sprayed on turfs:
**Makes blood glow a bright blue.
*If sprayed on objects:
**Makes blood glow a bright blue if also used with a UV light.
|A compound that interacts with blood on the molecular level.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|MetalF}}Metal Foam
|3 Aluminum/Iron, 1 [[#Foam|Foaming Agent]], 1 [[#Polyacid|Polytrinic Acid]] = 5 units
|
*Reacts instantly to create a barrier of metal foam, size depending on how many reagents were used.
**Iron can make stronger walls.
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches.
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|MAP}}Monoammoniumphosphate
|1 Ammonium, 1 Phosphorous, 1 Sodium, 1 Sulfuric Acid = 4 units
|
*Extinguishes fires.
*Lowers room temperature if it is too high.
|Commonly found in fire extinguishers, also works as a fertilizer.
|0.2u/tick, 2u touched
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|PBG}}Plant-B-Gone
|4 water, 1 toxin = 5 units
|
*Moderately damages organs.
**Damages Dionae greatly.
*Kills plants.
|A toxic mixture designed to kill plant-life.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Phoron Solidification}}Phoron Solidification
|5 iron, 5 frost oil, 20 phoron = 1 sheet of phoron.
|Turns liquid phoron to solid phoron.
|
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Plastic}}Plastic
|1 [[#Polyacid|Polytrinic Acid]], 1 [[Guide_to_Hydroponics|Plasticide]] = 1 sheet of plastic
|
*Makes plastic.
|A recipe that makes sheets of plastic. You can obtain Plasticide from Plastellium mushrooms.
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Pyrosilicate}}Pyrosilicate
|1 Hydrazine, 1 Iron, 1 Sulfuric Acid, 1 [[#Silicate|Silicate]] = 4 units
|
*Warms reagent container contents.
*Creates oxygen if mixed with [[#Cryosilicate|Cryosilicate]].
*Significantly raises body temperature
|A bright orange powder consisting of strange self-heating properties that reacts when exposed to sodium chloride.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Silicate}}Silicate
|1 Acetone, 1 Aluminum, 1 Silicon = 3 units
|
*Reinforces glass.
|A compound that can be used to reinforce glass.
|0.2u/tick
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|NACL}}Sodium Chloride
|1 Sodium, 1 Hydrochloric Acid = 2 units
|
*If ingested:
**Causes thirstiness.
**Absorbs alcohol.
*If injected:
**Does the above.
**Minorly damages organs.
|A salt made of sodium chloride. Commonly used to season food.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Cleaner}}Space Cleaner
|1 Ammonia, 1 Water = 2 units
|
*Cleans stuff!
**Including blood!
**And resetting germ level!
*Wow!!!
|A compound used to clean things. Now with 50% more sodium hypochlorite!
|5u/tick touched
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Lube}}Space Lube
|1 Acetone, 1 Silicon, 1 Water = 4 units
|
*Makes the floor extremely slippery.
|Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them.
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Sterilizine}}Sterilizine
|1 Ethanol, 1 Hydrochloric Acid, 1 [[#Dylovene|Dylovene]] = 3 units
|
*Cleans blood!
**Doesn't clean anything else!
**Resets germ level!
*Wow!!! It's totally useless!
**Just use Space Cleaner!
|Sterilizine is a chemical product composed of bleach and anti-toxins which can thoroughly disinfect wound sites and any biohazardous waste.
|5u/tick touched
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Syntimeat}}Syntimeat
|5 Blood, 1 [[#Clonexadone|Clonexadone]] = 1 syntimeat
|
*Not actually a reagent; it is a recipe to create synthetic meat.
|Synthetic meat. Some call it a tasty alternative to actual meat, not realizing that there is no difference at all. Can be eaten, or used as biomatter for cloning pods.
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Uranium}}Uranium Solidification
|20 Uranium, 1 Potassium, 1 [[#Frost|Frost Oil]] = 1 sheet of uranium
|
*Makes solid uranium from liquid uranium.
|A recipe that makes sheets of uranium. You can obtain [[#Frost|Frost Oil]] from [[Guide to Hydroponics|ice peppers]].
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Virus}}Virus Food
|1 Milk, 1 Water, 1 sugar = 5 units
|
*If used in the incubator:
**Increases virus growth rate.
*If ingested:
**Functions as regular food.
**Doesn't make viruses already inside you any nastier, in case you were wondering.
|Used in Virology as a growth medium for viruses. Available from a wall dispenser in Virology.
|0.4u/tick
|N/A
|N/A
|}


{{Medbay}}
{{Guides}}
[[Category:Pages]]
[[Category:Pages]]
[[Category:Guides]]
[[Category:Guides]]
{{Gameplay Guides}}
[[Category:Medbay]]

Revision as of 22:13, 27 April 2024

Note: This page or section of it is following Mechanics. Do not edit this page unless the changes are reflected in the code as well. Click here for Details

Foreword

Please note that this list does not cover every single chem; it's important to keep in mind that the wiki is not always up to date. If you notice that chemicals are missing, or their information is incorrect, as always please contact a wiki maintainer or staff so that it can be corrected, or better yet submit an edit yourself and wait for it to be approved.

Chemistry Equipment

Chemical Dispenser

The Chemical Dispenser is your go-to device for making everything. It's a reagent dispenser, and works the same way as all other dispensers - You put a container into it, in this case a Beaker of some sort, by holding the container in your hand and clicking the dispenser. Then once a container is in, click the dispenser with an empty hand to bring up the menu

The Chemical dispenser can dispense all kinds of elements and chemicals into the beaker. And when you put in the right ingredients for a recipe, they'll automatically react in the beaker and create the result. Some of the things in the dispenser even have effects on their own, without being made into compounds. For a full list of all the things that the dispenser can output, check the dispenser section

ChemMaster 3000

Chemmaster.gif

The ChemMaster 3000 is your tool for turning your beakerfuls of medicine, into a useable state, without having to give away your lab equipment. It's also used for analysing the contents of beakers, and for carefully removing parts you want to get rid of, to keep your mixtures pure.

To start, insert a beaker containing some chemical, and then click it with an empty hand to bring up a menu. In addition to holding a beaker, the ChemMaster can also hold a Pill Bottle (both simultaneously), more on these soon.

The Add to Buffer section is where all the juicy info is. It will show you a list of all the reagents inside the beaker, and their quantities. Beside each one are several options. Analyze will just bring up the description of that chemical, to tell you what it is and does. The rest of the buttons (1,5,10,all,custom) just control how much of that chemical you're going to move to the buffer.

The Buffer is the section between the horizontal lines. Imagine this as chemicals inside the ChemMaster. Once they're here, you can do several things with them.

  • The Transfer To section shows where chemicals will go when you transfer them out of the buffer, click it to change the destination. They can either go back into the beaker, or they can go into the disposal
    • This doesn't actually put them in the disposal, it just destroys them. Any reagents destroyed this way are gone forever, and cannot be recovered.
  • Chemicals in the buffer will have the same number control options as those in the beaker. This just transfers them to either of the destinations mentioned above.
  • The Create Bottle option will magically create a glass bottle, and put the contents of the buffer into it. The bottle is created outside of the ChemMaster and will appear on top of it. Bottles have a maximum capacity of 60u, so anything over that will still remain in the buffer.
    • By clicking the Icon to the right of this option, you can choose a visual style for the resulting bottle. Note that the bottle is transparent, and will take on the colour of the liquid inside it. You only choose the shape.
  • The Create Pill option will create a single edible pill out of the buffer contents. Again, up to 60u total dosage. If an empty pill bottle is inserted into the ChemMaster, the pill will be created inside that bottle. Otherwise it will appear on top of the machine.
  • The Create Multiple Pills option will create a number of pills that you get to specify. The contents of the buffer will be evenly divided amongst all the pills you make. And if a pill bottle is in the machine, the pills will be created inside it until it's full. Otherwise they appear on top in a big messy pile
    • By clicking the Icon to the right of this option, you can choose a visual style for the resulting pill(s). This will help people to tell your pills apart at a glance, which can be useful when you're making a bottle filled with a mixture of different pills.

Once you're done making pills and bottles, you'll probably want to make sure your beaker is empty again so you can make something new, if so be sure to transfer everything to the buffer. Once you eject the beaker, everything left in the buffer is destroyed.

If you've made a bottle of pills, don't forget to eject the pill bottle too, and then label it using the Hand Labeller.

All-In-One Grinder

Blender.png

The Grinder is your tool of choice for breaking down objects into reagents. You can put pills in it, to get back the chemicals they're made of. You can breakdown Phoron Crystals into liquid phoron. You can put fruits, vegetables, meals, meat etc into it as well. The results will be outputted into its beaker, which you can extract and stick in the ChemMaster to work with. It's good for undoing your mistakes if you make pills wrong, or for getting rare compounds (like carpotoxin) out of things that contain them. But making liquid phoron is the most common and important thing you'll use it for. Note that it will not break compounds back down into elements, nothing can do that.

Refridgerated Medicine Storage

Smartfridge.gif

A fancy Smart Fridge which exists as a wall block between the chem lab and medicine storage. This fridge is where you should put all the medicines and pills that you make, so that doctors can pick them up for usage. Things can be put in and taken out from all sides of it. It will only accept pills, pill bottles, and glass containers. And it has a nice little interface for dispensing things in quantity. It's also ID locked, and will only allow authorized medical staff to take things out, so anything you place there is safe from the grubby hands of drug-seeking assistants.

Tools

Smaller, hand-held things that you'll often use in chemistry.

Beakers

Beakerlarge.png

Beaker.png Beakers are the most important tool you have. They come in two sizes, normal and large. Normal beakers hold 60u, large beakers hold 120u.

Normal beakers can be found easily all over medical, and you have a box of six in your lab. Large beakers are much less common, you only have three - two on the tables, and one inside the grinder. They are precious, treasure them.

Beakers are used for putting into the dispenser to mix things, and then into the ChemMaster to make bottles and pills. Sometimes you'll need to use more than one to mix certain tricky things correctly.

If you end up losing them, more beakers can be made at the Autolathe in cargo.

Dropper

Dropper1.png

Droppers are a simple and occasionally used little tool. Their purpose is being one of very few reagent containers in the game which can transfer less than 5u per click.

Rightclick it in your hand and choose Set Transfer Amount. You can pick 1/2/3/4/5 units Using it on a beaker when it's empty will draw the set quantity of reagents out of that beaker. Using it on a beaker when it's not empty, will squeeze its contents out into the beaker.

The precision this affords is useful for a few complicated recipes, and especially for measuring out tiny amounts of phoron or similar valueable ingredients.

Science Goggles

ScienceGoggles.png

Science goggles are a completely unnecessary fashion accessory that are supplied on your table in the chemistry lab. They have three functions:

  • They protect against acid splashes, halving damage you take from acid to the face.
  • They provide 10% protection against anomalies, which is not relevant to a chemist at all.
  • They can be turned on and off to toggle an obnoxious purple overlay. This does literally nothing except make you see purple. The other two effects work regardless of whether the overlay is on.

Advanced Mass Spectrometer

Adv spectrometer.png

The Advanced Mass Spectrometer is your occasionally used tool for blood toxin testing. Rumour has it there was once a non-advanced Mass Spectrometer, but such a thing is definitely obsolete now.

To use it, take a blood sample from your patient with a syringe, and then use the syringe on the spectrometer. Then switch to it and click it in your hand to read the results. It should tell you the chemicals and quantities that are found in their blood. This is the only way to test blood samples, if you inject a blood sample into a beaker and check it in the ChemMaster, it will only show as blood.

Note that this tool can only be used for blood, if you have a beaker/bottle/syringe of something mysterious that isn't blood and you want to see what's in it, use the ChemMaster instead.

Cryostasis Beaker

Noreact.gif

The Cryostasis Beaker is an advanced tool that you don't have to begin with. It can only be made in the R&D Lab in science, if you want some you have to ask them for it.

The cryostasis beaker holds 60u, and it has the special property of preventing chemical reactions inside it. Any elements or compounds placed into it will not react with each other. If there are any reactions waiting to happen, they'll occur as soon as the contents are transferred into another beaker, or transferred into the buffer of the ChemMaster

Bluespace Beaker

BluespaceBeaker.gif

The Chemist's favourite, a Bluespace Beaker will really make your day. It is another advanced tool that you don't start with, and must request from science. However it's somewhat hard to make, so they may not be able to reliably make them for you.

This high-tech beaker uses reality-distorting bluespace technology to create a tiny pocket dimension for storing chemicals, which in practical terms means it can store a tremendous 300u of reagents inside it, making it 250% of the capacity of a Large Beaker. This allows you to easily make much larger batches of medicine - five bottles at a time.

Infographic and Information

This infographic teaches all of the basic Chems, it is highly recommended you keep it on hand if you're new.

A basic Chem infographic will be provided here, it is recommended to keep it on hand for new players; but beware, it only has the basic necessities of Chemistry, for advanced chems you will have to read further. Note: Spaceacillin has been split into multiple anti-microbials. Thetamycin and Cetahydramine. Other than that, this infographic is still up to date.

Metabolism and Overdose

Most medicines and chemicals designed for use in people have an overdose limit. If a person metabolizes more than this much of the chemical in a short time, they will suffer the overdose effect for that chemical, which is usually a bad thing. Overdose limits vary widely, but the most common value is 20 units.

The most common overdose effect is 'Toxins', the patient will suffer 0.2 points of toxins damage per second, as long as the medicine continues metabolizing in their system. This is only dependent on time, not on the quantity of the dose, so overdosing on medicines that metabolize slowly is far more dangerous, they'll keep poisoning the patient for longer.

It is important to note that metabolism is not the same as just putting the chemicals into a patient. All chemicals that are injected into, or fed to the patient, are stored harmlessly within their body until they can be properly absorbed, or 'metabolized'. This process happens at a variable rate for each chemical, but the most common metabolic rate is 0.2 units per proc, which works out to 0.1u per second

Overdose effects do not trigger until the patient has metabolized enough to reach the overdose limit, which may take several minutes.

Whenever this document mentions the word 'dose', it refers to how much has been metabolized into the patient, not how much has been injected into their blood.

Whenever a patient has fully metabolized all the volume of a drug that is present in their stomach or blood, the dose is instantly cleared, and the drug's effects are stopped. Even if they had overdosed before, once the dose is cleared its safe to administer more of the same thing.

Catalysts

Several of the more advanced chemistry recipes take an ingredient (usually phoron) which is marked as (Catalyst)

A Catalyst is a chemical which is required to help a chemical reaction, but does not become part of the finished result. Whenever a recipe involves a catalyst, the catalyst will be left over in the beaker, alongside the finished product. You can use the ChemMaster to extract the catalyst, put it in a bottle, and reuse it later.

Chemicals

Below this heading are multiple tables detailing each chemical that can be synthesized as well as their recipes and effects, among other things. Unless there is additional text in the overdose column, assume that overdosing on the chemical in question - if it can be overdosed on - will deal minor organ damage to the liver, assuming the liver is still alive to absorb the damage.

Dispenser Chemicals

Unless otherwise stated, all basic chemicals listed below overdose at 20u. They are also all found in the dispenser, and have no recipe.

Name Effects Description Metabolism Side Effects
Acetone
  • Moderately damages organs.
  • Dissolves ink on printed material.
A colorless liquid solvent used in chemical synthesis. 0.04u/tick N/A
Aluminum
  • Does nothing.
A silvery white and ductile member of the boron group of chemical elements. 0.2u/tick N/A
Ammonia
  • Minorly damages organs.
A caustic substance commonly used in fertilizer or household cleaners. Poisonous to most lifeforms, lingers for a while if inhaled. 0.1u/tick, 0.05u inhaled N/A
Carbon
  • Removes 1u of another reagent per unit, if ingested.
  • Makes turfs dirty if splashed on.
A chemical element, the builing block of life. 1u/tick N/A
Copper
  • If patient is Skrell:
    • Regenerates blood if ingested.
A highly ductile metal. 0.2u/tick N/A
Ethanol
  • Dissolves ink on printed material.
  • If injected:
    • Damages organs.
  • If ingested:
    • Causes drugginess.
    • May cause hallucinations.
    • Raises pulse.
    • Damages organs in Unathi and Vaurca patients.
A well-known alcohol with a variety of applications. 0.2u/tick, 1u ingested N/A
Hydrazine
  • If ingested:
    • Moderately damages organs.
    • Unless they have a fuel cell augment, in which case it converts into nutrition.
  • If inhaled:
    • Minorly damages organs.
  • If touched:
    • Barely damages organs.
    • Covers with flammable fuel.
A toxic, colorless, flammable liquid with a strong ammonia-like odor, in hydrate form. 0.04u/tick, 5u touched N/A
Hydrochloric Acid
  • Deals moderate brute damage.
  • Deals moderate burn damage.
  • Minorly damages lungs if inhaled.
A very corrosive mineral acid with the molecular formula HCl. 0.4u/tick, 50u touched N/A
Iron
  • If patient is neither Skrell nor Vaurca:
    • Restores blood if ingested.
Pure iron is a metal. 0.2u/tick N/A
Lithium
  • Forces the patient to step in a random direction.
  • Causes drooling, among other things.
  • Doesn't actually treat depression.
A chemical element, used as antidepressant. 0.2u/tick N/A
Mercury
  • Moderately damages the brain.
  • Causes weakness in doses greater than 8u.
A poisonous chemical element, one of two that is a liquid at human room temperature and pressure. 0.2u/tick, 0.08u inhaled, 0.02u ingested N/A
Phosphorous
  • Does nothing.
A chemical element, the backbone of biological energy carriers. 0.2u/tick N/A
Potassium
  • Raises pulse.
  • Explodes if put in contact with water, purging all reagents from the container.
A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water. 0.2u/tick N/A
Radium
  • Irradiates the patient.
    • Significantly increases the chance of curing disease, at the cost of severely damaging organs as a direct result.
  • Spawns glowing goo if thrown onto turfs.
Radium is an alkaline earth metal. It is extremely radioactive. 0.2u/tick N/A
Silicon
  • Does nothing.
A tetravalent metalloid, silicon is less reactive than its chemical analog carbon. 0.2u/tick N/A
Sodium
  • Does nothing.
A chemical element, readily reacts with water. 0.2u/tick N/A
Sugar
  • Does nothing.
The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste. 0.2u/tick N/A
Sulfur
  • If patient is Vaurca:
    • Restores blood.
A chemical element with a pungent smell. 0.2u/tick N/A
Sulfuric Acid
  • Deals significant brute damage.
  • Deals significant burn damage.
  • Moderately damages the lungs.
A very corrosive mineral acid with the molecular formula H2SO4. 0.4u/tick, 50u touched N/A
Tungsten
  • Does nothing.
A chemical element, and a strong oxidizing agent. 0.2u/tick N/A
Water
  • Quenches thirst.
A ubiquitous chemical substance that is composed of hydrogen and oxygen. 2u/tick ingested N/A

Basic Medicines

Basic medicines refers to medications that are either found in first aid kits/around the medbay, or are medicines that are used very, very often, and should be prioritized first-thing. Everything under this heading and beyond - up until the psychiatric medicines section - covers drugs and compounds that are beneficial to the body. Their entries are also color coded: red for brute, yellow for burn, green for toxins, blue for oxygen, lime for radiation, gray for genetic, purple for organs, pink for painkillers!

Name Recipe Effects Description Metabolism Side Effects Overdose

Bicaridine

1 Carbon, 1 Inaprovaline = 2 units
  • Heals moderate brute damage.
  • If body is below 189K:
    • Heals arterial bleeding.
Bicaridine is a complex medication which specifically targets damaged tissues and damaged blood vessels by encouraging the rate at which the damaged tissues are regenerated. Overdosing bicaridine allows the drug to take effect on damaged muscular tissues of arteries. 0.1u/tick
  • Causes the following if mixed with Butazoline:
    • Itchiness.
    • Amplified dehydration.
    • Moderate genetic damage.
20u, 2% chance of healing arterial bleeding every two seconds when patient has a dose greater than 30u and is experiencing the overdose.

Butazoline

1 Aluminum, 1 Hydrochloric Acid, 1 Bicaridine = 3 units
  • Heals significant brute damage.
  • Causes itchiness.
  • Causes dehydration.
Butazoline, a recent improvement upon Bicaridine, is specialised at treating the most traumatic of wounds, though less so for treating severe bleeding. 0.1u/tick 15u, does not have a chance of healing arterial bleeding

Coagzolug

1 Tricordrazine, 1 Antidexafen = 1 unit
  • Slows down external bleeding by 30%, and arterial bleeding by 20%.
  • Causes dizziness.
A medicine that was stumbled upon by accident, coagzolug encourages blood to clot and slow down bleeding. An overdose causes dangerous blood clots capable of harming the heart.. 0.06u/tick N/A 10u, heart damage

Dermaline

1 Acetone, 1 Phosphorous, 1 Kelotane = 3
  • Heals severe burn damage.
  • Causes itchiness.
  • Causes dehydration.
Dermaline is a recent improvement of kelotane, working in a similar way, though twice as effective. Dermaline is capable of recovering even the most dire of burnt tissues, being able to treat full-thickness burning. 0.1u/tick 15u

Dexalin

2 Acetone, 0.1 Phoron, 1 Phoron (catalyst) = 1 unit
  • Oxygenates the blood to 50%.
    • Does not raise oxygenation in the case of blood loss or heart damage.
  • Removes Lexorin.
  • If patient is Vaurca:
    • Damages organs.
    • Causes blurry vision.
  • If inhaled:
Dexalin is a complex oxygen therapeutic and is available OTC. The chemical utilises carbon nanostructures which cling to oxygen and, in pathological conditions where tissues are hypoxic, will oxygenate these regions. 0.2u/tick, 0.1 inhaled N/A 20u, minorly damages the brain, barely damages the eyes

Dexalin Plus

1 Carbon, 1 Iron, 1 Dexalin = 3 units
  • Oxygenates the blood to 80%
    • Does not raise oxygenation in the case of blood loss or heart damage.
  • Removes Lexorin
  • If patient is Vaurca:
    • Damages organs.
    • Causes blurry vision.
  • If inhaled:
Dexalin Plus was a ground-breaking improvement of Dexalin, capable of transporting several times the amount of oxygen, allowing it to have more clinical uses in treating hypoxia. 0.2u/tick, 0.1 inhaled N/A 15u, minorly damages the brain, barely damages the eyes

Dylovene

1 Ammonia, 1 Potassium, 1 Silicon = 3 units
  • Minorly heals the liver from any amount of damage less than necrosis.
  • Protects the liver and kidneys from poisons in the bloodstream. Increases the liver's filtration efficiency while poisoned.
  • Removes the Zombie Powder and Toxin reagents from the bloodstream. Metabolizes both them and itself more quickly in the process.
  • Reduces hallucinations.
  • Reduces drowsiness.
Dylovene is a broad-spectrum over-the-counter antitoxin. It is used in response to a variety of poisoning cases, being able to neutralise and remove harmful toxins from the bloodstream. 0.1u/tick N/A 20u, dehydration, hunger.

Inaprovaline

1 Acetone, 1 Carbon, 1 Sugar = 3 units
  • Minorly heals the brain if oxygenation is above 85%.
  • Allows patient to breathe even if heart is stopped.
  • Slows external bleeding down by 20%.
  • Prevents heart damage from chemically-induced tachycardia.
  • Attempts to regulate heart beat.
  • Reduces effects of low blood oxygenation.
  • Reduces speed at which brain takes damage from low blood.
  • Lightly kills pain.
Inaprovaline is a cardiostimulant which stabilises myocardial contractility, working towards maintaining a steady pulse and blood pressure. Inaprovaline also acts as a weak analgesic. 0.1u/tick N/A 20u, chest pain, very small chance of curing organ rejection completely

Kelotane

1 Carbon, 1 Silicon = 2 units
  • Heals moderate burn damage.
  • When body is below 192K:
    • Heals disfigurement.
Kelotane is a complex medication which specifically targets tissues which have been lost to severe burning by encouraging the rate at which these damaged tissues are regenerated. 0.1u/tick
  • Causes the following if mixed with Dermaline:
    • Itchiness.
    • Amplified dehydration.
    • Moderate genetic damage.
20u, face disfiguration

Tricordrazine

1 Dylovene, 1 Inaprovaline, 1 Water = 3 units
  • Depending on the temperature of the compound:
    • Barely heals brute damage.
    • Barely heals burn damage.
  • Does nothing if inhaled.
Tricordrazine is an old, though still useful, medication largely set aside following bicaridine and kelotane’s development. The drug increases the rate at which tissues regenerate, though far slower than modern medications. 0.05u/tick N/A 30u, causes itchiness.

Organ Regeneratives

Organ regeneratives, as the name implies, refers to medicines that regenerate internal organs specifically. As such their use is a bit niche, but most make for necessary additions to any medbay.

Name Recipe Effects Description Metabolism Side Effects Overdose

Adipemcina

1 Lithium, 1 Dylovene, 1 Potassium = 3 units
  • Moderately heals the heart.
Adipemcina is a complex, organ-regenerative medication that increases the rate at which cells differentiate into myocardial cells. Adipemcina overdoses result in severe liver damage and vomiting. 0.2u/tick N/A 20u, minor organ damage, vomiting

Alkysine

1 Hydrochloric Acid, 1 Ammonia, 1 Dylovene = 2 units
  • If blood oxygenation is greater than or equal to 85%:
    • If dose is less than 2u:
      • Significantly heals the brain.
      • An IV drip is recommended.
    • If dose is greater than 2u:
      • Moderately heals the brain.
      • Lightly kills pain.
      • Causes dizziness.
  • If blood oxygenation is less than 85%:
    • Does nothing.
Alkysine is a complex drug which increases cerebral circulation, ensuring the brain does not become hypoxic and increasing the rate at which neurological function returns after a catastrophic injury. 0.2u/tick N/A 10u, hallucinations, paralysis/aphasia/imaginary friends

Oculine

1 Carbon, 1 Hydrazine, 1 Dylovene = 2 units
  • Moderately heals the eyes.
  • Reduces blurry vision.
  • Removes temporary blindness.
Oculine is a complex organ-regenerative medication which increases the rate at which cells can differentiate into those required to recover damage to ocular tissues. Imidazoline 0.2u/tick N/A 20u, hallucinations

Peridaxon

1 Bicaridine, 1 Clonexadone, 5 Phoron (catalyst) = 1 unit
  • Minorly heals organ damage, on any organ.
    • Does not heal the brain if it has greater than minor damage.
  • Causes disorientation.
  • If body is below 186K:
    • Heals organs twice as fast.
    • Causes benign tumour growth.
  • When in extracool cryogenic conditions below 153K and alongside an antibiotic:
    • Can denecrotise livers and kidneys.
Peridaxon is complex, broad-spectrum organ-regenerative medication which increases the rate at which cells can differentiate into organ cells to recover damaged organ tissues. The drug is hard on the body, leading to confusion and drowsiness. 0.2u/tick N/A 10u, confusion, pain

Pneumalin

1 Copper, 1 Antidexafen, 1 Pulmodeiectionem = 2 units
  • Slightly oxygenates blood.
  • Moderately heals the lungs.
  • Lowers pulse.
  • Fixes "rescued" lungs.
    • All of this only works if inhaled.
Pneumalin is a powerful, organ-regenerative medication that increases the rate at which lung tissues are regenerated. Pneumalin only works when inhaled, and overdosing can lead to severe bradycardia. 0.2u/tick N/A 15u, bradychardia

Detox and Side-Effect Antagonists

This section covers medicines that help prevent organ damage or other harm, rather than treating it outright. Some of these also just cover medicines that can help a patient back onto their feet.

Name Recipe Effects Description Metabolism Side Effects Overdose

Arithrazine

1 Hydrazine, 1 Hyronalin = 2 units
  • Removes extreme amounts of radiation.
  • Has a 60% chance of dealing moderate brute damage.
  • Causes itchiness.
  • Deals severe damage to Dionae
Arithrazine is a recent improvement of Hyronalin, rapidly destroying any ionised cells, though this often leads to collateral cell damage, resulting in contusions across affected parts of the body. 0.05u/tick N/A 20u, 60% chance of moderate brute damage

Asinodryl

3 Water, 1 Cetahydramine, 1 Synaptizine, 5 Tungsten (catalyst) = 3 units
  • Reduces the chance of vomiting.
Asinodryl is an anti-emetic medication which acts by preventing the two regions in the brain responsible for vomiting from controlling the act of emesis. 0.05u/tick N/A N/A

Cetahydramine

1 Inaprovaline, 1 Cryptobiolin = 2 units
  • Causes drowsiness.
  • Prevents itching.
Cetahydramine is a complex antihistamine medication available OTC which blocks the release of histamine, thus making it effective at suppressing allergies and sneezing. Cetahydramine can cause drowsiness in larger doses, making it an effective sleep aid. 0.01u/tick, 0.2 ingested, 0.4 inhaled N/A N/A

Cytophenolate

1 Ethanol, 1 Fluvectionem, 1u Sugar = 3 units
  • If the donor and recipient are of the same species but different blood types, 10 units or more of cytophenolate will gradually reduce the severity of organ rejection until it cures organ rejection entirely, switching the donated organ's blood type to that of the recipient.
    • Cytophenolate is a slow acting drug, and patients need persistent doses until the rejection goes away.
  • If the donor and recipient are of different species, cytophenolate will never cure the organ rejection only prevent the symptoms of the rejection form worsening.
  • Actively hinders any antibiotics like thetamycin
Cytophenolate is a new immunosuppressant drug designed for mitigating rejection effects from organ transplantations. 0.05u/tick N/A 20u, weakness, dizziness, and vomiting

Ethylredoxrazine

1 Acetone, 1 Carbon, 1 Dylovene = 3 units
  • Neutralizes anything alcohol-related, preferably administered where the alcohol in question is.
  • Reduces dizziness.
  • Reduces drowsiness.
  • Reduces stuttering.
  • Reduces confusion.
Ethylredoxrazine is a powerful medication which oxidises ethanol in the bloodstream, reducing the burden on the liver to complete this task. Ethylredoxrazine also blocks the reuptake of neurotransmitters responsible for symptoms of alcohol intoxication. 0.06u/tick N/A 20u

Fluvectionem

1 Mercury, 1 Ammonia, 1 Sodium Chloride = 3 units
  • Removes 4u of other reagents per unit.
  • Minorly damages organs
  • Barely damages organs for every unit of reagent purged.
    • All of these effects are doubled if overdosed, and done twice as fast.
Fluvectionem is a complex anti-toxin medication that is capable of purging the bloodstream of toxic reagents. The drug is capable of neutralising the most difficult of compounds and acts very fast, however it is inefficient and results in benign waste products that can be damaging to the liver. Calomel 0.1u/tick
  • Blood thinning.
20u, see effects

Hyronalin

1 Radium, 1 Dylovene = 2 units
  • Removes significant amounts of radiation per unit.
  • Deals severe damage to Dionae.
Hyronalin is a complex anti-radiation medication which specifically targets ionised cells, reducing their cell division rate to prevent their growth before gradually destroying these afflicted cells. 0.05u/tick N/A 20u, 60% chance of moderate brute damage

Pulmodeiectionem

1 Fluvectionem, 1 Lexorin = 2 units
  • Removes 5u of other reagents in the lungs per unit.
  • Barely damages the lungs.
  • Causes coughing.
  • Reduces oxygenation.
Pulmodeiectionem is a complex anti-toxin medication that is capable of purging the lungs of toxic reagents by damaging the mucous lining of the bronchi and trachea, allowing particulate to be coughed out of the lungs. Pulmodeiectionem works only when inhaled and can cause long-term damage to the lungs. 0.4u/tick N/A 10u

Synaptizine

1 Lithium, 1 Sugar, 1 Water = 3 units
  • Mildly kills pain.
  • Reduces weakness.
  • Reduces paralysis.
  • Reduces stunning.
  • Removes Mindbreaker Toxin.
  • Removes hallucinations.
  • Removes blurry vision.
  • Removes confusion.
  • Moderately damages organs.
Synaptizine is an advanced synaptic stimulant and nootropic which improves synaptic transmission and keeps one alert, giving it many clinical uses in the treatment of paralysis, weakness, narcolepsy and hallucinations. Synaptizine is difficult to metabolise and is hard on the liver. 0.01u/tick
  • Blood thinning.
20u, seizures

Verunol Syrup

1 Ethanol, 1 Hydrazine, 1 Dylovene = 3 units
  • Causes vomiting if ingested.
  • Minorly damages organs if injected.
A complex emetic medication that causes the patient to vomit due to gastric irritation and the stimulating of the vomit centres of the brain. 0.2u/tick

N/A

20u

Specialized Medicines

Anything semi-common medicine that doesn't really fit into the other categories goes here. These are the niche-est of the niche, and they won't see very frequent use or synthesis.

Name Recipe Effects Description Metabolism Side Effects Overdose

Helmizole

1 Dylovene, Fluvectionem, 1 Leporazine = 2 units
  • Removes parasites from the brain
    • After about 5 minutes, the parasite's symptoms are alleviated
    • After about 7.5 minutes, the parasite is killed
Helmizole is an anti-helminthic medication which combats parasitic worm infections, compromising their nervous system and inducing respiratory paralysis. 0.2u/tick N/A 10u, causes parasite to develop drug resistance

Inacusiate

1 Dylovene, 1 Carbon, 1 Sulfur = 2 units
  • Heals hearing damage.
TODO 0.2u/tick N/A 10u, terrible headaches

Leporazine

1 Copper, 1 Silicon, 5 Phoron (catalyst) = 2 units Leporazine is a complex medication which improves thermal homeostasis, stabilising and regulating the body’s core temperature. Leporazine often results in hyperventilation which should be monitored. When mixed with other temperature altering chemicals, it can induce rapid changes in the body's core temperature. 0.2u/tick N/A 20u, lowers body temperature

Lipozine

1 Ethanol, 1 Radium, 1 Sodium Chloride = 3 units
  • Quickly burns nutrition.
A chemical compound that causes a powerful fat-burning reaction. 0.2u/tick N/A 20u

Polysomnine

3 Hydrochloric Acid, 1 Ethanol, 1 Water = 1 unit
  • Sedates the patient.
  • Minorly damages the liver.
Polysomnine is a complex drug which rapidly induces sedation in preparation for surgery. Polysomnine’s sedative effect is fast acting, and sedated individuals wake up with zero amnesia regarding the events leading up to their sedation, however the only downside is how hard the drug is on the liver. 0.1u/tick, 0.05u inhaled N/A 15u

Regenerative-Muscular Tissue Supplements

1 Potassium, 1 Inaprovaline = 2 unit
  • Removes slowdown on unassisted Off-Worlders, and their subsequent flavor texts.
RMT Supplement is a bioengineered, fast-acting growth factor that specifically helps recover bone and muscle mass caused by prolonged zero-gravity adaptations. It can also be used to treat chronic muscle weakness. 0.04u/tick N/A 30u, aching

Rezadone

1 Copper, 1 Cryptobiolin, 1 Carpotoxin = 3 units
  • Heals significant brute damage.
  • Heals significant burn damage.
  • Heals significant gene damage.
  • Slightly improves oxygenation.
  • Restores blood.
  • Minorly heals the liver.
  • If dose is above 3 units:
    • Treats disfiguration.
  • If dose is above 10 units:
    • Causes dizziness.
    • Causes jitteriness.
Rezadone is an extremely expensive, ground-breaking miracle drug. The compound is capable of treating all kinds of physical damage, disfiguration, as well as genetic damage. Excessive consumption of rezadone can lead to severe disorientation. 0.2u/tick N/A 20u

Ryetalyn

1 Carbon, 1 Arithrazine = 2 units
  • Instantly removes all mutations. Only 1 unit is necessary.
    • Does NOT heal gene damage.
Ryetalyn is a novel, highly advanced, broad-spectrum medication, developed by an independent team of Solarian scientists, which has varying clinical uses in treating genetic abnormalities including certain cancers, autoimmune conditions, and Hulk Syndrome. 1u/tick N/A 20u

Soporific

4 Sugar, 1 Polysomnine = 5 units
  • Sedates the patient.
Soporific is highly diluted polysomnine which results in slower and more gradual sedation. This makes the drug ideal at treating insomnia and anxiety disorders, however is generally not reliable for sedation in preparation for surgery except in high doses. 0.1u/tick, 0.033u inhaled N/A 20u

Steramycin

2 Thetamycin, 1 Sterilizine, 1 Radium = 2 units
  • If infection has yet to show:
    • Reduces germ level, the variable that triggers infections once it reaches 100
  • If infection has manifested:
    • Does nothing
A preventative antibiotic that will stop small infections from growing, but only if administered early. Has no effect on internal organs, wounds, or if the infection has grown beyond its early stages. 0.2u/tick N/A 15u, dizziness, minor toxins

Thetamycin

1 Cryptobiolin, 1 Dylovene = 2 units
  • Effects at <5u dosage
    • Treats infections, the speed of recovery dependent on the severity of the infection.
  • Effects at >=5u dosage
    • Does the same as the above.
    • Mild - and types of mild - infections are instantly cured.
    • Prevents septic infections from spreading to other limbs.
Thetamycin is a complex, broad-spectrum antibiotic developed to treat wound infections, organ infections, and septicaemia, even those caused by superbugs with high anti-bacterial resistances. Spaceacillin 0.01u/tick, 0.4u inhaled N/A 20u, dizziness, vomiting
Name Recipe Effects Description Metabolism Side Effects Overdose

Antidexafen

1 Tungsten, 1 Carbon, 1 Water = 3 units * Lightly kills pain. A complex antitussive medication available OTC which is very effective at suppressing cough reflexes. The medication also acts as a very weak analgesic medication, leading to it being a very cheap recreational drug or precursor to other recreational drugs. 0.2u/tick, 0.4 inhaled N/A 20u, vomiting, twitching, drowsiness, brain damage

Perconol

1 Sugar, 1 Water, 1 Mortaphenyl = 3 units * Moderately kills pain.
**Painkiller effect is slightly stronger if injected, rather than ingested.
*Lowers fevers.
**Does nothing if inhaled.
Perconol is an advanced, analgesic medication which is highly effective at treating minor-mild pain, inflammation and high fevers. The drug is available over-the-counter for treating minor illnesses and mild pain. Perconol is not effective when inhaled. Paracetamol 0.02u/tick, 0.4u ingested, 0.8u inhaled N/A 20u, hallucinations

Mortaphenyl

1 Acetone, 1 Ethanol, 1 Inaprovaline = 3 units *Effectively kills pain.
*Causes blurry vision.
*Causes confusion.
**Does nothing if inhaled.
Mortaphenyl is an advanced, powerful analgesic medication which is highly effective at treating mild-severe pain as a result of severe, physical injury. Mortaphenyl is not effective when inhaled. Tramadol 0.02u/tick, 0.4u ingested, 0.8u inhaled *Causes hallucinations, the feeling of drugginess, and nausea if BAC is greater than 0.03%, oxygen deprivation at 0.08% 15u, nausea, restricted breathing, hallucinations

Morphine

Process and refine from opium poppies *Effectively kills pain
*Causes blurry vision
*Causes confusion
*Causes slowdown
**Is effective if inhaled
Morphine is a very strong medication derived from the opium plant. It is extremely effective at treating severe pain. The drug is highly addictive and sense-numbing. Unlike other painkillers, morphine can be inhaled. 0.02u/tick, 0.4u ingested, 0.8u inhaled *Causes slowdown
*See Neurapan.
20u, hallucinations, drugginess, nausea, restricted breathing

Tramarine

1 Potassium Chloride, 1 Polysomnide, 5 Sodium (catalyst) = 1 unit *Effectively kills pain
*Causes blurry vision
*Causes confusion
*Causes slowdown
**Is effective if inhaled
Tramarine is a synthetic form of morphine developed by NanoTrasen early in its history, that can be used in its place for most medical purposes. It is known to be more dangerous however with alcohol, other opiods, or an overdose. 0.02u/tick, 0.4u ingested, 0.8u inhaled *Causes slowdown
*See Neurapan.
20u, hallucinations, drugginess, nausea, restricted breathing, fever, increased pulse

Oxycomorphine

1 Morphine, 1 Mortaphenyl, 5 Phoron (catalyst) = 2 units
OR
1 Mortaphenyl, 1 Tramarine, 5 Phoron (catalyst) = 1 unit
*Ludicrously kills pain.
*Causes blurry vision.
*Causes confusion.
*Causes slowdown
**Is effective if inhaled
Oxycomorphine is a highly advanced, powerful analgesic medication which is extremely effective at treating severe-agonising pain as a result of injuries usually incompatible with life. The drug is highly addictive and sense-numbing. Unlike other painkillers, oxycomorphine can be inhaled. Oxycodone 0.02u/tick, 0.4u ingested, 0.8u inhaled *Causes intense hallucinations, the feeling of drugginess, and restricted breathing if patient's BAC is greater than 0.04%
*Causes slowdown
*See Neurapan.
10u, hallucinations, drugginess, nausea, restricted breathing

Resuscitators

If a patient is in some pretty dire straits, and you've already taken care of the other damage, then these medicines will make sure they don't die. Hopefully. Maybe. If you're quick enough?

Name Recipe Effects Description Metabolism Side Effects Overdose

Adrenaline

1 Inaprovaline, 1 Hyperzine, 1 Dexalin Plus = 3 units
  • Significantly increases the chance that chest compressions (CPR) will restart the heart while in the bloodstream.
  • Doses >5u have a chance to automatically restart the heart, if able. Consumes 5u each time this happens.
    • Moderately damages the heart if restarted this way.
  • Increases heart rate.
    • Further increases as more adrenaline is metabolized.
  • Lightly kills pain.
    • Painkiller effect diminishes as more adrenaline is metabolized.
  • Does nothing if inhaled or ingested.
Adrenaline is a hormone used as a drug to treat cardiac arrest and other cardiac dysrhythmias resulting in diminished or absent cardiac output. 0.2u/tick 20u, pain

Saline Plus

2 Water, 1 Sodium Chloride, 0.5 Sugar, 5 Phoron (catalyst) = 2 unit
  • If injected:
    • Hydrates the patient.
    • Restores blood if dose is less than 2u.
  • If ingested or inhaled:
    • Does nothing.
Saline Plus is an expensive improvement upon the various saline solutions of old. Saline Plus has wide clinical applications in the treatment of dehydration and hypovolaemia, with no more debates as to whether it is effective or not. 1.5u/tick N/A 5u, confusion, jitteriness

Cryogenics

Cryo tube-specific medications go here. Anything under here is only effective if the patient's body has been chilled significantly.

Name Recipe Effects Description Metabolism Side Effects Overdose

Cataleptinol

2 Alkysine, 0.5 Phoron, 1 Clonexadone, 5 Cryosilicate as catalyst = 1 unit
  • If the body is below 170K:
    • Restores 7.5% Brain Activity per tick regardless of Blood Oxygenation level.
    • Causes side-effects.
      • Equates to 40% increase in Brain Activity before liver failure.
  • If the body is above 170K:
    • 75% chance to raise Brain Activity by 2% per tick regardless of Blood Oxygenation level.
    • Causes painshock alongside side-effects.
      • This equates to 25% increase in Brain Activity before liver failure in ideal conditions.
Cataleptinol is a highly advanced, expensive medication capable of regenerating the most damaged of brain tissues. Cataleptinol is used alongside cryogenic treatment to rapidly restore brain tissues, however it is hard on the liver. It can be used outside of cryogenic treatment, however this is risky and unreliable, as well as difficult without the use of an IV to avoid overdose. Because of this, using Cataleptinol outside of cryogenic treatment is relegated to severe emergencies only. 0.6u/tick
  • Hallucinations
  • Blood thinning
  • Liver damage
3u, severe seizures, liver failure, brain damage

Cryoxadone

1 Water, 1 Acetone, 1 Dexalin = 3 units
  • Slows pulse.
  • Prevents effects of cold on the body.
  • If the body is below 170K:
    • Heals significant gene damage.
    • Heals significant brute damage.
    • Heals significant burn damage.
    • Heals significant hypoxia.
    • Slightly heals organ damage; only heals the brain if brain activity is above 50%.
Cryoxadone is a ground-breaking and complex medication that, when acting on bodies cooler than 170K, is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Cryoxadone, alongside Clonexadone, are the backbones of the cryogenics industry. 0.6u/tick N/A 5u, genetic damage, severe eye damage

Clonexadone

1 Sodium, 1 Cryoxadone, 0.1 Phoron, 5 Phoron (catalyst) = 2 units
  • Slows pulse.
  • Prevents effects of cold on the body.
  • If the body is below 170K:
    • Heals extreme gene damage.
    • Heals extreme brute damage.
    • Heals extreme burn damage.
    • Heals extreme hypoxia.
    • Mildly heals organ damage; only heals the brain if brain activity is above 50%.
Clonexadone is a ground-breaking, complex medication that improved upon Cryoxadone. When acting on bodies cooler than 170K, the drug is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Clonexadone, alongside Cryoxadone, are the backbones of the cryogenics industry. 0.4u/tick N/A 5u, genetic damage, severe eye damage

Psychiatric Medicines

These particular drugs are much more niche in their use compared to the medicines above. They almost exclusively impact the mental state of the patient, either for good or ill, depending on how they're used. Do note that many of the effects being suppressed no longer exist, which means a lot of these medicines serve a roleplay purpose rather than a mechanical one, though any medicines that suppress stuttering and hallucinations do still work.

Name Recipe Effects Description Metabolism Side Effects Overdose

Corophenidate

1 Hydrazine, 1 Mindbreaker Toxin = units
  • Removes hallucinations.
  • Suppresses the following:
    • Imaginary friends.
    • Phobias.
Corophenidate is a new generation, psychoactive stimulant used in the treatment of ADHD and ADD. It has far fewer side effects than previous generations of CNS stimulants. Withdrawal symptoms include hallucinations and disruption of focus. 0.002u/tick N/A 20u

Emoxanyl

1 Ethanol, 1 Silicon, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Concussions.
    • Phobias.
Emoxanyl is a novel, antioxidant medication which increases cerebral circulation and is used to treat anxiety, depression, concussion, and epilepsy. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety. 0.002u/tick N/A 20u

Minaphobin

1 Carbon, 1 Mindbreaker Toxin = 2 units
  • Suppresses the following:
    • Phobias.
    • Monophobias.
Minaphobin is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety. 0.002u/tick N/A 20u

Nerospectan

1 Silicon, 1 Space Drugs, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Monophobia.
    • Imaginary friends.
    • Speech impediments.
    • Muscle spasms.
    • Tourettes.
Nerospectan is an expensive, new generation anti-psychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Nerospectan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous. 0.004u/tick N/A 20u

Neurapan

1 Ethanol, 1 Space Drugs, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Split personalities.
    • Imaginary friends.
    • Stuttering.
    • Speech impediments.
    • Monophobia.
    • Hallucinations.
    • Muscle spasms.
    • Tourettes.
Neurapan is a groundbreaking, expensive antipsychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Neurapan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous. 0.002u/tick
  • If mixed with Oxycomorphine and overdosing:
    • Causes deafness.
    • Causes drowsiness.
    • Causes confusion.
    • Causes derealization
10u, pacifism, blurred vision, derealization

Neurostabin

1 Iron, 1 Potassium, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Phobias.
    • Split personalities.
    • Imaginary friends.
    • Muscle weakness.
Neurostabin is a new generation, psychoactive drug used in the treatment of psychoses, and also has clinical significance in treating muscle weakness. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and the development of phobias. 0.002u/tick N/A 20u

Orastabin

1 Sodium, 1 Tungsten, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Phobias.
    • Monophobia.
    • Stuttering.
Orastabin is a new generation, complex psychoactive medication used in the treatment of anxiety disorders and speech impediments. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety. 0.002u/tick N/A 20u

Parvosil

1 Aluminum, 1 Potassium, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Phobias.
Parvosil is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety. 0.004u/tick N/A 20u

Paxazide

1 Parvosil, 1 Truth Serum = 1 unit
  • Suppresses the following:
    • Any intent except help.
    • Attacking with objects.
Paxazide is an expensive and unethical, psychoactive drug used to pacify people, suppressing regions of the brain responsible for anger and violence. Paxazide can be addictive due to its tranquilising effects, though withdrawal symptoms are scarce. 0.004u/tick N/A 20u

Truth Serum

1 Synaptizine, 1 Mindbreaker Toxin, 0.1 Phoron = 2 units
  • Suppresses the following:
    • Nothing.
  • Gives many messages about how you should spill the beans.
Truth Serum is an expensive and very unethical psychoactive drug capable of inhibiting defensive measures and reasoning in regards to communication, resulting in those under the effects of the drug to be very open to telling the truth. 0.01u/tick N/A 20u

Narcotics and Other Drugs

Unlike everything above, everything in this heading is more or less harmful to the patient rather than beneficial. Nothing here is outright lethal, but frequent use and high dosages are not recommended!

Name Recipe Effects Description Metabolism Side Effects Overdose

Co'qnixq Wuxi

1 Wulumunusha, 1 Synaptizine, 1 emoxanyl = 3u
  • Increases stamina.
  • Increases concentration and motivation.
Co'qnixq Wuxi, or Co'qnixq Nootropic, has existed since before Glorsh, and was developed as a cognitive enhancer for Skrell with on-set dementia. When taken, one's consciousness is heightened greatly alongside receiving mild energy boost. Frequently used as a 'smart drug' by students and scientists. 0.05u/tick n/a 10u, increases running speed, damages kidneys

Krok Juice

1 Iron, 1 Welding Fuel, 2 Orange Juice = 4 units
  • Causes malfunctions in prosthetic organs.
An advanced Eridanian variant of ancient krokodil, known for causing prosthetic malfunctions. 0.2u/tick N/A 15u

Hyperzine

1 Sugar, 1 Phosphorous, 1 Sulfur = 3 units
  • Increases running speed.
  • Increases pulse.
Hyperzine is a complex cardio-synaptic stimulant drug designed to increase the performance of the body. Downsides include violent muscle spasms and tremors. 0.03u/tick, 0.015u inhaled 15u, hallucinations, moderate brute damage

Joy

1 neurapan, 2 heroin = 1 unit
  • Causes drowsiness.
  • Reduces pain.
  • Causes dizziness.
  • Causes paralysis.
An expensive and illegal drug often abused by those who find no other means to numb their physical and mental pains. A Joy addict is a truly sad sight. 0.1u/tick N/A 5u

Nightlife

1 Corophenidate, 1 Nitroglycerin, 1 Synaptizine at 200 Celsius = 3 units
  • Increases running speed.
  • Causes jitteriness.
  • Causes stuttering.
  • Causes drugginess.
  • Causes hallucinations.
  • Removes drowsiness.
  • Damages the heart, depending on dose.
A liquid narcotic commonly used by the more wealthy drug-abusing citizens of the Eridani Federation. Works as a potent stimulant that causes extreme awakefulness. Lethal in high doses. 0.04u/tick, 0.02u inhaled, 0.125u ingested N/A 20u

Raskara Dust

1 Monoammoniumphosphate, 1 Space Cleaner, 2 Sodium Chloride at 127 Celsius = 3 units
  • If ingested or inhaled:
    • Causes drowsiness.
    • Lightly kills pain.
  • If injected:
    • Causes drowsiness.
    • Mildly kills pain.
A powdery narcotic found in the gang-ridden slums of Biesel and Sol. Known for it's relaxing poperties that cause trance-like states when inhaled. Casual users tend to snort or inhale, while hardcore users inject. 0.02u/tick, 0.04u inhaled, 0.06u ingested N/A 20u

Red Nightshade

1 Stimm, 1 Synaptizine, 0.1 Phoron = 1 unit
  • Has a chance to moderately damage the brain.
  • Causes jitteriness.
  • Causes berserk, which includes the following:
    • Red screen.
    • Locking to harm intent.
    • Inability to use complex items.
    • Reseting pain.
      • Reduces further pain.
    • Ability to smash windows barehanded.
  • If body is below 151K:
    • Can repair fractured bones.
    • Drains 15-30 blood per tick; on successful fracture repair, drains 30-60 blood.
An illegal combat performance enhancer originating from the criminal syndicates of Mars. The drug stimulates regions of the brain responsible for violence and rage, inducing a feral, berserk state in users. 0.4u/tick N/A 20u, slow heart damage.

Space Drugs

1 Lithium, 1 Mercury, 1 Sugar = 3 units
  • Causes drowsiness.
  • Causes hunger.
  • Forces the patient to step in a random direction.
  • Lightly kills pain.
Mercury Monolithium Sucrose, or space drugs, is a potent relaxant commonly found in Ambrosia plants. Lasts twice as long when inhaled. 0.1u/tick N/A 20u

Xu'Xi Gas

2 dexalin, 2 space drugs, 1 truth serum at 137 degrees Celsius = 5u
  • Calms emotions.
  • Causes suggestibility.
A recreational drug hailing from Qerr'Malic that must be inhaled. It produces a mild high similar to Wulumunusha and is known to make users susceptible to persuasion. Most forms of Xu'Xi Gas found outside of the Nralakk Federation are cheap, synthetic substitutes. Only works when inhaled. 0.2u/tick N/A 20u

Poisons

Compared to all of the reagents above, these reagents are without a doubt harmful to the body, and their use is highly regulated. Don't get caught with these!

Name Recipe Effects Description Metabolism Side Effects Overdose

Cryptobiolin

1 Acetone, 1 Potassium, 1 Sugar = 3 units
  • Causes dizziness.
  • Causes confusion.
  • Causes hallucinations.
Cryptobiolin causes confusion and dizzyness. 0.1u/tick N/A 20u

Cyanide

N/A, can be found in apples.
  • Rapidly depletes oxygen levels.
A highly toxic chemical. 0.4u/tick N/A N/A

Dextrotoxin

10 Soporific, 5 Phoron, 3 Carpotoxin = 5 units
  • Paralyzes all limbs.
A complicated to make and highly illegal drug that cause paralysis mostly focused on the limbs. 0.04u/tick N/A 20u

Impedrezene

1 Acetone, 1 Mercury, 1 Sugar = 2 units
  • Moderately damages the brain.
Impedrezene is a narcotic that impedes one's ability by slowing down the higher brain cell functions. 0.2u/tick N/A 20u

Lexorin

1 Ammonia, 1 Hydrazine, 1 Tungsten, 5 Phoron (catalyst) = 3 units
  • Deals minor hypoxia damage.
Lexorin is a complex toxin that attempts to induce general hypoxia by weakening the diaphragm to prevent respiration and also by binding to haemoglobins to prevent oxygen molecules from doing the same. 0.2u/tick N/A 20u

Mindbreaker Toxin

1 Silicon, 1 Hydrazine, 1 Dylovene = 3 units
  • Causes hallucinations.
An incredibly potent hallucinogen designed to wreak havoc on the brain, resulting in disturbing hallucinations with long-term impacts on those given the drug - this drug is not pleasant, thus the name, and only hardcore addicts use the drug recreationally. 0.05u/tick N/A 20u

Potassium Chloride

1 Potassium, 1 Sodium Chloride = 2 units
  • If >20u is injected:
    • Stops the heart.
A delicious salt that stops the heart when injected into cardiac muscle. 0.2u/tick N/A 5u

Potassium Chlorophoride

1 Phoron, 1 Potassium Chloride, 1 Polysomnine = 4 units
  • If >5u is injected:
    • Stops the heart.
Potassium Chlorophoride is an expensive, vastly improved variant of Potassium Chloride. Potassium Chlorophoride, unlike the original drug, acts immediately to block neuromuscular junctions, causing general paralysis. 0.2u/tick N/A 5u

Zombie Powder

5 Copper, 5 Carpotoxin, 5 Soporific = 2 units
  • Deals minor hypoxia damage.
  • Minorly damages organs.
  • Inflicts weakness.
  • Inflicts silence.
  • Gives the autopsy scanner a fake report.
A strong neurotoxin that puts the subject into a death-like state. 0.2u/tick N/A 20u

Experimental Reagents

These reagents are wholly experimental in nature, and probably should not see widespread use outside of research.

Name Recipe Effects Description Metabolism Side Effects Overdose

Stimm

1 Fuel, 5 Rewriter = 6 units
  • Increases running speed.
A homemade stimulant with some serious side-effects. 0.6u/tick N/A N/A

Unstable Mutagen

1 Hydrochloric Acid, 1 Phosphorous, 1 Radium = 3 units
  • Deals radiation damage.
  • May cause mutations.
Might cause unpredictable mutations. Keep away from children. 0.2u/tick N/A N/A

Venenum

N/A, obtained through less than legitimate means
  • Randomizes appearance and name for every unit metabolized.
    • Reverts patient back to original appearance once no more Venenum is metabolized.
A thick tar like liquid that seems to move around on it's own every now and then. Limited data shows it only works when injected into the bloodstream. 0.3u/tick N/A N/A

Weapons

Almost everything under this heading will invariably see use in combat of some sort. Synthesizing these reagents without good reason is pretty good grounds to get booted from your job or the server.

Name Recipe Effects Description

Electromagnetic Pulse

1 Iron, 1 Uranium = 1 pulse
  • Generates an EMP, frying and scrambling electronic equipment.
    • The size of the pulse depends on the amount of reagents used.
This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronic devices. Also known as an 'EMP'.

Explosion

1 Potassium, 1 Water = 1 explosion
  • Generates an explosion.
    • The size of the explosion depends on the amount of reagents used.
This explodes immediately on mixing, which may knock you over or even kill you.

Flash Powder

1 Aluminum, 1 Potassium, 1 Sulfur = 1 flash
  • Generates a flash.
Creates a flash similar to that of a flashbang immediately on mixing.

Gunpowder

1 Carbon, 1 Potassium, 1 Sulfur = 1u Gunpowder
  • Used as propellant for musket bullets.
Flammable, explosive powder. Used in a drink recipe.

Napalm

1 Aluminum, 1 Phoron, 1 Sulfuric Acid = 1 large fire
  • Generates a fire surrounding the reagent container.
Creates a large fire immediately on mixing.

Nitroglycerin

1 Sulfuric Acid, 1 Glycerol, 1 Polytrinic Acid = 2 units
  • Regulates heart rate.
  • Explodes spectacularly if thrown, dropped, heated, attacked, or splashed on anything.
Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.

Polytrinic Acid

1 Potassium, 1 Sulfuric Acid, 1 Hydrochloric Acid = 3 units
  • Deals severe brute damage.
  • Moderately damages the lungs.
Polytrinic acid is a an extremely corrosive chemical substance.

Smoke Reaction

1 Phosphorous, 1 Potassium, 1 Sugar = 1 smokey boi
  • Creates smoke around the reagent container.
  • You can mix anything else inside before mixing the last reagent inside to make it smoke out as well.
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction.

Thermite

1 Acetone, 1 Aluminum, 1 Iron = 3 units
  • Melts walls if ignited.
Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.

Zo'rane Fire

2 Nitroglycerin, 2 Pyrosilicate, 3 Phoron, 3 Inert Gel = 1 unit
  • Highly flammable.
A highly flammable and cohesive gel once used commonly in the tunnels of Sedantis.

Miscellaneous Reagents

Name Recipe Effects Description Metabolism Side Effects Overdose

Azosurfactant

1 Sulfuric Acid, 2 Carbon, 2 Hydrazine = 5 units
  • Reacts instantly when mixed with water to spew foam out of the reagent container.
    • You can mix anything else inside before mixing water inside to make it foam out as well.
An isocyanate liquid that forms a foam when mixed with water. N/A N/A N/A

Cardox

1 Carbon, 1 Platinum, 1 Sterilizine = 3 units
  • Removes phoron from turfs and reagent containers.
    • This includes a Vaurca's phoron reserve.
  • If injected:
    • Damages organs.
Cardox is a mildly toxic, expensive, NanoTrasen designed cleaner intended to eliminate liquid phoron stains from suits. 0.3u/tick N/A N/A

Condensed Capsaicin

2u capsaicin, 5u Phoron (catalyst) = 1 unit
  • Causes severe pain, visual impairment, and coughing.
A chemical agent used for self-defense and in police work. 0.2u/tick N/A N/A

Coolant

1 Acetone, 1 Tungsten, 1 Water = 3 units
  • Does nothing.
Industrial cooling substance. 0.2u/tick N/A N/A

Cryosilicate

1 Ice, 1 Sodium, 1 Silicate = 3 units
  • Cools reagent container contents.
  • Creates oxygen if mixed with Pyrosilicate.
  • Significantly lowers body temperature.
A bright cyan liquid consisting of strange self-cooling properties that reacts when exposed to water. 0.2u/tick N/A N/A

Diethylamine

1 Ammonia, 1 Ethanol = 2 units
  • Fertilizes plants.
A secondary amine, mildly corrosive. 0.2u/tick N/A N/A

Foaming Agent

1 Lithium, 1 Hydrazine = 1 unit An agent that yields metallic foam when mixed with light metal and a strong acid. 0.2u/tick N/A N/A

Frost Oil

1 Ice Pepper = ~7 units
  • Lowers body temperature.
  • Removes 5u capsaicin per unit.
A special oil that chemically chills the body. Extracted from Ice Peppers. 0.2u/tick N/A N/A

Glucose

5 Nutriment, 5 Sulfuric Acid (catalyst) = 5 units
  • Serves as nutriment.
0.2u/tick N/A N/A

Glycerol

1 Triglyceride, 2 Ethanol, 5 Sulfuric Acid (catalyst) = 3 units
  • Does nothing.
Glycerol is a simple polyol compound. Glycerol is sweet-tasting and of low toxicity. 0.2u/tick N/A N/A

Inert Gel

1 Sulfuric Acid, 1 Aluminium, 1 Sugar, 3 Azosurfactant = 1 unit
  • Does nothing.
A particularly adhesive but otherwise inert and harmless gel. 0.2u/tick N/A N/A

Luminol

2 Ammonia, 2 Carbon, 2 Hydrazine = 6 units
  • If injected/ingested:
    • Does nothing.
  • If sprayed on turfs:
    • Makes blood glow a bright blue.
  • If sprayed on objects:
    • Makes blood glow a bright blue if also used with a UV light.
A compound that interacts with blood on the molecular level. 0.2u/tick N/A 20u

Metal Foam

3 Aluminum/Iron, 1 Foaming Agent, 1 Polytrinic Acid = 5 units
  • Reacts instantly to create a barrier of metal foam, size depending on how many reagents were used.
    • Iron can make stronger walls.
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. N/A N/A N/A

Monoammoniumphosphate

1 Ammonium, 1 Phosphorous, 1 Sodium, 1 Sulfuric Acid = 4 units
  • Extinguishes fires.
  • Lowers room temperature if it is too high.
Commonly found in fire extinguishers, also works as a fertilizer. 0.2u/tick, 2u touched N/A N/A

Plant-B-Gone

4 water, 1 toxin = 5 units
  • Moderately damages organs.
    • Damages Dionae greatly.
  • Kills plants.
A toxic mixture designed to kill plant-life. 0.2u/tick N/A N/A

Phoron Solidification

5 iron, 5 frost oil, 20 phoron = 1 sheet of phoron. Turns liquid phoron to solid phoron. N/A N/A N/A

Plastic

1 Polytrinic Acid, 1 Plasticide = 1 sheet of plastic
  • Makes plastic.
A recipe that makes sheets of plastic. You can obtain Plasticide from Plastellium mushrooms. N/A N/A N/A

Pyrosilicate

1 Hydrazine, 1 Iron, 1 Sulfuric Acid, 1 Silicate = 4 units
  • Warms reagent container contents.
  • Creates oxygen if mixed with Cryosilicate.
  • Significantly raises body temperature
A bright orange powder consisting of strange self-heating properties that reacts when exposed to sodium chloride. 0.2u/tick N/A N/A

Silicate

1 Acetone, 1 Aluminum, 1 Silicon = 3 units
  • Reinforces glass.
A compound that can be used to reinforce glass. 0.2u/tick N/A N/A

Sodium Chloride

1 Sodium, 1 Hydrochloric Acid = 2 units
  • If ingested:
    • Causes thirstiness.
    • Absorbs alcohol.
  • If injected:
    • Does the above.
    • Minorly damages organs.
A salt made of sodium chloride. Commonly used to season food. 0.2u/tick N/A 20u

Space Cleaner

1 Ammonia, 1 Water = 2 units
  • Cleans stuff!
    • Including blood!
    • And resetting germ level!
  • Wow!!!
A compound used to clean things. Now with 50% more sodium hypochlorite! 5u/tick touched N/A N/A

Space Lube

1 Acetone, 1 Silicon, 1 Water = 4 units
  • Makes the floor extremely slippery.
Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. N/A N/A N/A

Sterilizine

1 Ethanol, 1 Hydrochloric Acid, 1 Dylovene = 3 units
  • Cleans blood!
    • Doesn't clean anything else!
    • Resets germ level!
  • Wow!!! It's totally useless!
    • Just use Space Cleaner!
Sterilizine is a chemical product composed of bleach and anti-toxins which can thoroughly disinfect wound sites and any biohazardous waste. 5u/tick touched N/A N/A

Syntimeat

5 Blood, 1 Clonexadone = 1 syntimeat
  • Not actually a reagent; it is a recipe to create synthetic meat.
Synthetic meat. Some call it a tasty alternative to actual meat, not realizing that there is no difference at all. Can be eaten, or used as biomatter for cloning pods. N/A N/A N/A

Uranium Solidification

20 Uranium, 1 Potassium, 1 Frost Oil = 1 sheet of uranium
  • Makes solid uranium from liquid uranium.
A recipe that makes sheets of uranium. You can obtain Frost Oil from ice peppers. N/A N/A N/A

Virus Food

1 Milk, 1 Water, 1 sugar = 5 units
  • If used in the incubator:
    • Increases virus growth rate.
  • If ingested:
    • Functions as regular food.
    • Doesn't make viruses already inside you any nastier, in case you were wondering.
Used in Virology as a growth medium for viruses. Available from a wall dispenser in Virology. 0.4u/tick N/A N/A
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