Difference between revisions of "Guide to Medicine"

From Aurora Information Uplink
Jump to navigation Jump to search
m (Added an Adrenaline mention, will probably add an Adrenaline link soon:tm:)
(Minor updates to medical. Infections, tricordrazine, amputations, misc. grammar/style.)
 
(79 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{TrailingMechanics}}
{{toc_right}}
{{toc_right}}
Your job as a member of the medical staff is to keep your patients alive.
'''
If the patient's brain is alive, the patient is alive.


== The Basics ==
If the patient's brain dies, they are dead and can never be brought back.
===The Brain===
Everything in your body revolves around the brain. '''So long as your brain isn't dead, you're not dead.''' Everything else is just there to keep the brain alive, and the severity of any given injury is a direct measure of how much of a threat it poses to the brain.  


Your brain - and, similarly, the brains of your patients - start out with an integrity of 100%. Certain types of effects can cause your brain's integrity to lower. When it hits 0%, you are braindead - and there's no coming back from that.
Therefore, your main goal is to protect the patient's brain. Everything else is secondary.'''


The things that pose the biggest threat to your brain, in approximate order of how common they are on board this ship, are:
=Anatomy=
The body is composed of body parts connected to one another; each body part can contain bones and/or organs. If a body part is damaged, any organs or bones within may also be damaged.
*'''Head''': Contains the skull, [[#brain|brain]], and [[#eyes|eyes]].
*'''Torso''': Contains the ribs, [[#heart|heart]], and [[#lungs|lungs]].
**'''Arms''': Connected to the torso. Contains bones.
***'''Hands''': Connected to the arms. Contains bones.
*'''Lower Body''': Contains the pelvis, [[#stomach|stomach]], [[#liver|liver]], [[#kidneys|kidneys]], and [[#appendix|appendix]].
**'''Legs''': Connected to the lower body. Contains bones.
***'''Feet''': Connected to the legs. Contains bones.


# Lack of oxygen flow.
Organs interact with one another:
# Direct physical harm to the brain.
* The heart pumps blood to the other organs, most importantly the brain. If it does not pump, the brain cannot access oxygen from the blood and begins to die.
# Toxins in the bloodstream.
* The lungs oxygenate the blood. If the blood is not oxygenated, it is useless to the brain, which begins to die.
* The liver protects the other organs from being damaged by generalized toxins. The more it is damaged, the more toxins can damage the other organs. Damaged organs cannot function as well.
* The stomach receives and processes reagents which may help or harm the other organs.
* Any body part that becomes infected or gangrenous will release toxins, damaging other organs.


Lack of oxygen can be caused by many things - exposure to vacuum, being poisoned with [[Guide to Chemistry|Lexorin]], and so on. The most common cause of it, though, is '''[[Guide to Medicine#Blood Loss|blood loss]]'''.
{{anchor|brain}}==Brain==
The more damaged the brain is, the closer to death the patient gets. Therefore, the more an injury harms the other organs' ability to support the brain, the more urgent it is.


Alternately, even if you're getting sufficient blood to your brain, and even if it's chock-full of delicious oxygen, '''toxins in your blood''' will still eat through your neurons pretty quickly. Your first line of defense against this is your liver, with your kidneys playing backup, but you'll still need to clear toxins out of your blood, through whatever means, as fast as possible. See [[Guide to Medicine#Organs|Organs]] and [[Guide to Medicine#Toxins|Toxins]], below, for more information.
*'''Symptoms of Damage:''' Headaches, blurred vision, dizziness, fainting, paralysis.
*'''Causes of Damage:''' Trauma, low oxygen, toxins.
*'''Repair:''' [[Guide to Chemistry|Medication]] and [[Surgery#Internal_Organ_Repair|organ repair surgery]].


And, finally, somebody shooting you in the brain will obviously not be a good thing for your brain integrity, either. Protect your noggin, or end up as a pink splatter on the walls.
The brain starts out with an integrity of 100%. Brain injury lowers that number. If brain integrity reaches 0%, your patient is dead.


=== Blood Loss ===
===Causes of Brain Damage===
====Low oxygen====
The brain gets its oxygen from the blood. Blood oxygenation below 85% will start to damage the brain; blood oxygenation below 40% damages the brain at a faster rate.


==== Blood Oxygenation ====
====Direct Harm====
Blood loss, insufficient oxygenation of the blood, and lack of circulation are among the most common threats to patients' brains aboard the Aurora.  
If the head is damaged, the brain may be damaged. Beyond the obvious burns, bullets, and bludgeons, the brain can also be damaged if someone moves around with a broken skull or an object lodged in their head.


Mechanically, what ultimately matters is your level of '''blood oxygenation'''. This is a numerical value, ranging from 0% to 100%, determined by:
====Toxins====
Even if the brain gets plenty of oxygenated blood, organ-damaging toxins will still harm it. Some toxins damage the brain directly, bypassing the liver and kidneys.


* Blood volume: Restore blood with [[Guide_to_Medicine#IV_Drip|IV drips]].
===Treating Brain Damage===
* Access to oxygen: Make sure they have breathable air (check if their internals are empty!). [[Chemistry|Dexalin (Plus)]] is also very helpful.
* [[Guide_to_Medicine#Stabilizing_Patients|Stabilize]] the patient.
* Lungs and heart: A damaged heart is especially dangerous. [[Surgery]], [[Guide_to_Medicine#Cryo_cell|Cryotubes]], and [[Chemistry|Peridaxon]] all directly heal organs.
* If toxins in the body are damaging the brain, remove them.
* Repair other organs. If the other organs cannot support the brain, the brain will continue to degrade.
* Repair the brain.
** Mild brain damage will resolve with restoration of blood flow and inaprovaline.
** Moderate brain damage can be treated with Alkysine or Peridaxon.
** Moderate to severe brain damage can be treated with surgery. Be aware that if you have not re-established blood flow to the brain, repairing the brain directly with surgery can cause scarring. This weakens the brain, making it more vulnerable to injury in the future.


Below '''85% blood oxygenation''' your brain will start taking damage and it'll take damage faster and faster as oxygen becomes less and less available. Below 40%, it starts taking extra damage.
{{anchor|heart}}==Heart==
The heart keeps your blood flowing. If blood doesn't flow, oxygen doesn't reach the other organs; if the brain doesn't get oxygen, it gets damaged.


==== Pulse ====
*'''Symptoms of Damage:''' Low blood oxygen, sharp chest pain, weak or high pulse rate.
If your blood oxygenation drops, your pulse rate will increase to compensate for it.
*'''Causes of Damage:''' Chest trauma, damage from a high pulse rate, lung injury, brain damage, toxins and some drugs.
* Above '''150 BPM''', it will start damaging your heart.
*'''Repair:''' Perform [[Surgery]] or administer [[Chemistry|Peridaxon]] or [[Chemistry|Adipemcina]].
* Above '''250 BPM''', the patient can and will enter cardiac arrest.


To lower the pulse, use [[Chemistry|Norepinephrine]] and/or [[Chemistry|Paracetamol/Tramadol/Oxycodone]] to alleviate pain.
When the patient's heart stops, it's called [[Guide to Medicine#Cardiac_Arrest|Cardiac arrest]].


==== Blood Flow ====
The patient's [[Guide to Medicine#Pulse_Rate|heart rate]] helps indicate their physical health.
If your heart doesn't beat, there is no blood flow. Blood flow is also reduced if heart is damaged, and can lead to low oxygenation even with full oxygen and blood volume.


=== Cardiac Arrest ===
{{anchor|lungs}}==Lungs==
Sometimes the heart just can't take it anymore and stops. Being in extreme pain will also skyrocket your pulse and can cause the heart to stop. This is indicated by a flatline on your medHUD.
Provides oxygen to the bloodstream. Damage increases the air pressure needed to sustain optimal oxygenation.
*'''Symptoms of Damage:''' Hypoxia, gasping, sharp chest pain, coughing up blood, weak respiration upon examination with a stethoscope.
*'''Causes of Damage:''' Over/underpressurized atmosphere, phoron exposure, general organ damage, trauma to the chest.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Peridaxon]], [[Chemistry|Pneumalin]], [[Surgery#Internal_Organ_Repair|organ Surgery]], emergency thoracotomy via syringe (in case of collapsed lung and no doctors; can save a life, but causes some lung damage and is quite painful).


'''If someone is in cardiac arrest, they are priority number one.'''
The patient's [[Guide to Medicine#Blood_Oxygen|blood oxygen]] level helps indicate their physical health.
 
{{anchor|liver}}==Liver==
The first line of defense against poisons, the liver reduces intoxication and prevents other organs from taking damage from poisons as long as it's still working.
*'''Symptoms of Damage:''' Vomiting. Other organs taking damage from general toxins.
*'''Causes of Damage:''' High level of toxin damage, heavy alcohol consumption, direct trauma to the lower body.
*'''Treatment:''' [[Guide to Chemistry#Standard_Treatments|Dylovene]] (at 10 liver damage and below); surgery; Peridaxon.
 
Toxins damage the liver first, then the kidneys; the more damaged these organs are, the more the toxins will get through to damage other organs, including the brain.
 
{{anchor|eyes}}==Eyes==
Provides sight.
*'''Symptoms of Damage:''' Blurry vision, no vision, sharp head pain, damaged/unresponsive pupils upon examination with a pen light.
*'''Causes of Damage:''' Welding without protection, phoron exposure, physical trauma.
*'''Treatment:''' [[Guide to Chemistry#Organ_Regeneratives|Oculine]], [[Guide to Chemistry#Organ_Regeneratives|Peridaxon]], or surgery.
 
{{anchor|kidneys}}==Kidneys==
Filters your blood; processes caffeine.
*'''Symptoms of Damage:''' Phosphorus buildup in the bloodstream and eventual phosphorus poisoning.
*'''Causes of Damage:''' Physical trauma, toxin damage to organs.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Peridaxon]] or surgery.
 
{{anchor|appendix}}==Appendix==
Serves no function other than to get infected and make you miserable.
*'''Symptoms of Damage:''' Pain, fever.
*'''Causes of Damage:''' Appendicitis, direct trauma to the lower body.
*'''Treatment:''' [[Surgery#Organ_Removal.2FTransplantation|Surgical removal]]. Some crew members may wish to have their appendix removed as preventative care, especially those who go on away missions and do not have access to a doctor for long periods of time.
 
=Vital Signs=
Vital signs are measurable things that tell you what's wrong with your patient, so you can treat it.
 
==Blood oxygen==
Your patient's '''blood oxygenation''' is a number from 0-100% which can be checked with a health scanner or body scanner. An estimate of blood oxygenation is visible over sensors.
 
Causes of low blood oxygenation include:
* There is not enough blood in the bloodstream. Restore blood volume with [[Guide_to_Medicine#IV_Drip|IV drips]].
* The blood is not carrying oxygen. Either the lungs are damaged, or there is not enough oxygen in the air around the patient. If the lungs are damaged, [[Chemistry|Dexalin (Plus)]] can bypass the lungs and provide oxygen to the blood directly.
* Blood is not being pumped effectively because the heart is damaged, or has stopped. This causes low oxygenation even with working lungs and 100% blood volume.
 
==Blood Volume==
Your patient's '''blood volume''' is a number from 0-100% which can be checked with a health scanner (for a rough estimate) or body scanner (more precise).
 
Low blood volume is caused by blood loss.
 
==Pulse==
Monitor pulse rate with a medical scanner, or over sensors if they are enabled. The pulse can also be taken manually with a right-click menu item.
 
If the pulse rate is low, the patient is likely under the influence of a sedative, or has a low body temperature.
 
A high pulse rate can be caused by low blood oxygen, severe pain, or various chemicals. It is more dangerous than a low pulse rate.
*Above '''150 BPM''', the heart begins to accumulate damage. A damaged heart causes reduced blood oxygenation until healed.
*Above '''250 BPM''', the heart may stop.
 
Patients in severe pain may go into shock, which can cause the heart to stop. Lower their pulse rate with [[Chemistry|Inaprovaline]] and/or [[Chemistry|Perconol/Mortaphenyl/Oxycomorphine]].
 
==Breathing==
Check your patient's breathing by examining them.
 
If a patient is gasping for breath, they have [[Guide to Medicine#Hypoxia|hypoxia]].
 
==Body Temperature==
A patient's body temperature shows up on suit sensors, health scanner, and body scanner.
 
A low temperature indicates hypothermia or exposure to substances that lower the body temperature.
 
A high temperature indicates heat stroke (such as from exposure to very hot air or fire), infection, or exposure to substances that raise body temperature.
 
Be aware that different species have different normal body temperatures.
 
==Reagents Present==
Reagents in a patient's body may be found in the stomach, bloodstream, or lungs. A health scanner will show the presence of medication and non-medical substances in the blood or stomach, but not the lungs; a breath scanner can be used to check the lungs. A body scanner shows which substances are present more precisely. Reagents can be removed from the blood via dialysis, from the stomach via a stomach pump, or from the lungs by administering Pulmodeiectionem.
 
If a substance has already been metabolized, it will not show up on scans; but drawing and analyzing a blood sample with the chemical analyzer can identify it. This is relevant if you need to know how the damage was done, especially if the threat still exists and you may have more patients with the same problem.
 
=Equipment=
At the beginning of each shift, you should gather your equipment. Below is a summary of what tools you will need as each medical job. It does not matter how you store your equipment as long as it is quickly and easily accessible to you. In a similar vein, this list is a guideline. You can add or drop items as you see fit.
 
'''Equipment for a Paramedic:'''
* Health analyser
* Advanced trauma kits (ATKs) and advanced burn kits (ABK)
* Essential medicines (see [[Guide to Medicine#Drugs|Drugs]])
* Roller bed
* Stasis bag
* Stabilizer harness
* Portable Defibrillator
* Paramedic belt
* Hypospray
* Global positioning device (GPS)
* Stationbound radio
* Crowbar
* Nitrile gloves
* Pneumalin autoinhaler
'''Equipment for a physician or surgeon:'''
* Health analyser
* Advanced trauma kits (ATKs) and advanced burn kits (ABKs)
* Essential medicines (see [[Guide to Medicine#Drugs|Drugs]])
* Stethoscope
* Penlight
* Medical belt
* Hypospray
* Nitrile gloves
* Stabilizer harness
* Defibrillator
 
These supplies can be found in a NanoMed, the medical locker room on Deck 3, or the storage room directly to the right of the GTR entrance. Paramedics can also find their equipment in their bay directly north of the storage room.
 
Paramedics are advised to choose drop pouches, medical rigs, or pocketed jackets in the character loadout (under the Accessories tab). Drop pouches will add three extra storage slots, and medical rigs or jackets will add two.
 
==[[File:Bottles.gif]]Drugs==
Visit the [[Guide to Chemistry]] to get a good idea of what each medicine can do.
 
The most used medications are:
* '''Inaprovaline''', available from Medical vending machines and in the autoinjector issued to each crew member in their emergency box. Probably the most important single medication, inaprovaline stabilizes heart rate, slows brain damage (and helps heal mild brain damage if the blood is fully oxygenated), and reduces pain. If in doubt, inject inaprovaline.
*'''Dexalin Plus/Dexalin''' oxygenates the blood, even if the lungs are not working. Dexalin Plus, available from the pharmacy, raises blood oxygen higher than Dexalin, available from low-oxygen first aid kits. A patient with a healthy heart can live indefinitely without working lungs if Dexalin Plus is kept in their system.
* '''Dylovene''', available from Medical vending machines, toxin first-aid kits, and in pill form in some wall lockers. Dylovene buys you time when treating poisoning by protecting the liver from damage and healing mild liver damage. A patient without a working liver can live indefinitely if they are maintained on dylovene, provided their other organs are functional.
* '''Butazoline/Bicaridine/Tricordrazine''', in order of decreasing effectiveness, are used to heal physical damage, including bruises and cuts. Butazoline and bicaridine can be obtained from the pharmacy; Tricordrazine is made by mixing dylovene, inaprovaline, and water in equal parts.
*'''Dermaline/Kelotane/Tricordrazine''', in order of decreasing effectiveness, heal burns. Dermaline is available from the pharmacy; kelotane can be found in burn first-aid kits; Tricordrazine is made by mixing dylovene, inaprovaline, and water in equal parts.
*'''Mortaphenyl/Perconol''' are painkillers. Mortaphenyl reduces severe pain, but causes drowsiness and dizziness; it is available from the pharmacy or in pill form from some of the first aid wall lockers in Medical. Perconol reduces mild pain, but without causing intoxication; it is available from Medical vending machines. If the goal is remaining functional despite pain, Perconol is the best option, since it does not cause intoxication.
 
==Tools==
Medicine depends heavily on the tools available.
 
Without tools, or in the field, you may use your eyes and hands to examine a patient.
*'''Examining''' - Examining is simply done by shift clicking the patient, or using the right-click context menu and clicking Examine.
**'''Bleeding'''
***'''Bleeding cut on limb''' - They're obviously bleeding from the limb in question.
***'''Blood soaking under clothing''' - They are bleeding under the clothing in question. For uniforms this can mean their upper or lower body.
**'''Brute Damage'''
***'''Bruise''' - Patient was attacked with a blunt object. Ranges from tiny to monumental.
***'''Cut''' - Patient was attacked with a sharp object. Ranges from scabs to massive flesh wounds. High chance of bleeding.
***'''Puncture''' - Patient was likely shot. Ranges from punctures to gaping holes. High chance of bleeding.
**'''Burn Damage''' - Patient was burned by cold, heat, or electricty. Ranges from skins to carbonized limbs.
 
*'''Grabbing''' - Grab examines are done by grabbing someone and clicking on them with the grab in hand on help intent. You do not need to let go and grab again when switching which limb to examine.
**'''Wounds''' - Will inform you of any burns and bruises on the target limb. See above.
**'''Bones''' - Will inform you if the patient's limb is broken or not.
**'''Skin'''
***'''Reddened and Warm''' - Patient has a septic infection on the limb in question.
***'''Unhealthy Discoloration''' - Patient has high toxins.
***'''Unusually Pale''' - Patient has moderate hypoxia.
***'''Decaying Limb''' - Patient's limb is necrotic.
 
===[[File:Burnkit.png]]Advanced Burn Kit===
Advanced burn kits treat burns, speeding healing and preventing infection if used soon after the burns are inflicted. Each advanced burn kit stack is good for five applications.
 
They are a more effective version of Ointment. They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced burn kits.
 
===[[File:Traumakit.png]]Advanced Trauma Kit===
Advanced trauma kits are a more advanced version of a roll of gauze. They treat brute damage, speeding healing and preventing infection. Applying an ATK stops bleeding (though not internal bleeding; internal bleeding will slow somewhat, but not stop). They are also used in surgery to repair organs.
 
They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced trauma kits. Advanced trauma kits are also found on trays of surgical tools in the operating rooms.
 
===[[File:Breathanalyzer.png]]Breath Analyzer===
Tests lung function and detects reagents in the lungs, including alcohol in the patient's blood.
 
{| class="wikitable"
|-
! <span style="text-align:left">
'''Breath Sample Results:'''<br>
Subject oxygen levels nominal.<br>
Subject lung health nominal.<br>
Blood Alcohol Content: 0 <span style="color:lime">'''[NORMAL]'''</span>
</span>
|}
 
*'''Oxygen Levels''': Whether the lungs are processing oxygen. Different from blood oxygen.
*'''Lung Health''': Whether lungs are damaged; whether a lung is ruptured (pneumothorax).
*'''BAC''': How much alcohol has made its way into the blood, usually from drinking alcoholic drinks. Extreme BAC (.12 or more) is associated with alcohol poisoning.
 
===[[File:Defibunit.png|32px]]Defibrillator===
Used to shock the heart back into a normal rhythm. To use, hold the defibrillator (or, for the compact defibrillator given to Paramedics, attach it to your belt), click to pull off the paddles, select the paddles to put one in each hand, and click the patient while on help intent. The patient must have nothing obstructing the chest, such as body armor. After 2 short delays, an electric shock will be applied to the patient. The defibrillator needs a short recharge period before it can be used again, as indicated by the green light on the paddles and a beeping noise.
 
If there are any complications with applying the defibrillator, such as low blood volume (<30%), brain death, heart damage, or an inorganic body (IPCs), the device will flash a warning of the issue.
 
'''NOTE:''' Two minutes after the heart has stopped, brain damage will occur after a successful defibrillation. After 8 minutes, the defibrillator is useless.
 
It is useful to know that the heart will immediately crash after restarting under the following conditions:
*The underlying issue (pain, severe oxygen loss, severe heart damage, etc.) has not been treated.
*Brain Activity is below 30%.
In both situations, apply CPR and administer medication to treat the issue. It may be useful during the latter issue to continuously apply the defibrillator until Brain Activity has risen enough to support a pulse. Just make sure the defibrillator does not run out of charge.
 
===[[File:Dropper.png|32px]]Dropper===
Used to measure out small amounts of reagents; right-click to set transfer amount. Can be used to administer medication through the eyes. It isn't necessary to give oculine via eye drops, but many patients prefer eye drops to an injection.
 
===[[File:Healthanalyzer.gif]]Health Scanner===
A handheld health analyzer reads vital signs better than suit sensors, but not as well as the full-body scanner. To use, hold in your hand and click on your patient. Vital signs are color-coded green (normal), yellow (abnormal), and red (critical).
 
Readings include:
* Brain activity, from 0-100%.
* Pulse rate in beats per minute.
* Blood pressure.
* Blood oxygenation, from 0-100%.
* Blood volume.
* Body temperature.
* Severe organ damage.
* Presence or absence of life-threatening pain.
* Radiation level, from none to extreme.
* Burns and brute damage for each body part.
* Presence or absence of broken bones, but not their location.
* Presence or absence of internal bleeding, but not its location.
* Reagents present in the blood. Only medical reagents are identified.
* Presence or absence of reagents in the stomach.
 
The handheld health analyzer will not detect infections, mild organ damage, dislocations, eye damage, genetic damage, or reagents in the lungs.
 
===[[File:Hypo.png|32px]]Hypospray===
Reusable, self-sterilizing syringe. Holds 15u. Pour medication into it and click on the patient to inject the selected amount of medicine (5u by default). After a short delay, the medication is administered by the hypospray. The CMO is issued an advanced hypospray which is capable of holding up to 30u and can administer medication instantly.
 
===[[File:Penlight.png]]Penlight===
The penlight diagnoses problems with the eyes. Aiming at the eyes and clicking the patient with a penlight in hand will tell you about their eyes.
*'''Their eyes narrow''' - Patient's eyes are fine and functioning normally.
*'''Visible damage''' - Self explanatory.
*'''Slow reaction''' - Blurry vision.
*'''Delay between both eyes''' - Brain damage.
*'''Pinpointed pupils''' - Opiates.
*'''Dilated pupils''' - Other recreational drugs.
*'''Glowing''' - Patient has a mutation.
*'''No reaction''' - The patient is dead or their eyes are damaged beyond function.
 
===[[File:Medicalbelt.png]]Medical Belt===
A medical belt stores medication bottles and small medical tools. Has seven slots.
 
===[[File:MedGlasses.png]]Medical HUD===
Wearing a medical HUD displays your patient's pulse line above their heads. If you are wearing a HUD, you can examine a patient to view their records, add comments to their record, or add a physical status like "SSD" or "Deceased".
 
*A patient with a green line and a steady pulse line has a healthy beats per minute (BPM).
*A patient with yellow, rapidly pulsing line has an elevated pulse; this means their heart is beating rapidly, probably due to pain or hypoxia.
*A patient with a red, flickering line has a rapid, weak heart rate. They are going into shock.
*A patient with a flat, flashing red line is in cardiac arrest. They need immediate attention.
*A patient with a blue line and slowed heartbeat has a lowered BPM. This is generally caused by recreational drugs and sedatives.
*A patient with a black line has no heart activity at all. They are either dead, have an artificial heart, or are from a species that does not have a heart.
 
===[[File:Rollerbed.png|32px]]Roller bed===
A roller bed transports patients safely without having to drag them (which causes more injury) or carry them (which is slow). Put the bed down by holding it in your hand and clicking on the floor where you want it. Ctrl+click the bed, then click-drag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Can fit on the suit storage slot of the Rescue RIG.
 
A vitals monitor can be attached to a roller bed. It displays consciousness status, brain activity, blood pressure, blood oxygen, and blood volume.
 
A blood bag can be attached to a roller bed. It allows for the transfusion of blood while on the move. The transfer rate has to be set on the blood bag in hand before attaching it to the roller bed. To attach the blood bag to the patient, buckle the patient to the roller bed then click-drag the roller bed onto the patient.
 
Roller beds cannot transport patients up and down stairs; if you try, the patient will fall off the bed despite being buckled in. Instead, use an elevator, or collapse the roller bed and grab and drag the patient up the stairs. (The elevator is a good deal more dignified, needless to say. And remember to use a grab, rather than simply pulling the patient, which will cause further damage. A fireman's carry is slower, but keeps the patient off the floor entirely.)
 
===[[File:Med_harness.png|32px]]Stabilizer Harness===
Put this on a patient (in the suit slot) and it will automatically perform CPR if the patient's heart or breathing stops. Each stabilizer harness contains a battery and air tank, which can run out of charge or air and need charging or filling.
 
A stabilizer harness is capable of Emergency Positive Pressure. This must be toggled on to function, and there must be no obstruction around the patient's mouth (such as another mask).
 
===[[File:Stethoscope.png]]Stethoscope===
The stethoscope monitors the heart and lungs. Aiming at the chest and clicking the patient with a stethoscope in hand will tell you about their heart and lungs. The stethoscope can be attached to your jumpsuit.
*'''Heart'''
**'''Weak/odd heartbeat''' - Heart damage or severe hypoxia.
**'''No heartbeat''' - The patient is dead, or they have a synthetic heart. [[Changeling|Or they're playing possum.]]
*'''Lungs'''
**'''Wheezing/gurgling''' - Lung damage or severe hypoxia.
**'''No breathing''' - Dead patient, or no lungs.
 
===[[File:Splint.png|32px]]Splints===
Used to stabilize a fractured limb. Hold the splint, aim at the fractured body part, and click on the patient. Slows internal bleeding in limbs and allows patients to walk (slowly) on a broken leg or foot, or to use a broken arm or hand.
 
===Suit Sensors===
Uniform jumpsuits and civilian clothes contain sensors that report vital signs to monitors in Medical. Crew can set their sensors to off (no information), binary (pulse), vital signs, or vital signs and position. Vital signs displayed on sensors are pulse (or cell charge for IPCs), blood pressure, blood oxygen (displayed as a rough estimate of normal, low, or dangerously low), and body temperature.
 
Sensor readings are only visible on Blue alert or higher, and position is only visible on Red alert.
 
===[[File:Stasis_Bag_Folded.png]]Stasis Bag===
A stasis bag is used to transport critical patients. These bags slow down the progression of all damage and can protect the patient from a vacuum, but there's no air supply and the stasis effect degrades with use. The color of the bag indicates the stasis level.
 
===[[File:Syringes.png]]Syringe===
A syringe to extract medicines and inject them into the patient, or to extract blood from a patient. Holds up to 15u; right-click to change transfer amount from 1 to 15 units. Can fit on your ear.
 
Syringes come sterile and capped. Re-using a syringe on more than one patient raises the risk of infection.
 
===[[File:Zh-analyzer.gif|32px]]Zeng-Hu Body Scanner===
Functions as a portable body scanner and prints out a report identical to the body scanner's report. One is issued to the CMO.
 
==Machinery==
===[[File:Bscanner.gif]]Body Scanner===
A CT and MRI scanner shoved into one futuristic bed and console, and so much more! Can diagnose pretty much anything wrong with a patient.
 
A body scanner:
*Shows how much blood the patient has and how well-oxygenated it is.
*Identifies reagents in the stomach and bloodstream.
*Analyzes each body part for damage, fractures, bleeding, implants, and foreign bodies.
*Detects organ damage.
*Detects infection, radiation, and paralysis.
*Prints out a summary for the physician. If the patient will need surgery, print one out and hand it to the surgeon. They contain confidential health information, so file reports in the filing cabinet behind the reception desk, or shred them before discarding.
 
A typical body scan looks like this:
 
{| class="wikitable"
|-
! Body Scanner Console
|-
| '''Patient Status'''<br />Name:<br />Species:<br />Brain Activity:<br />Physical Trauma:<br />Oxygen Deprivation: <br />Organ Failure: <br />Burn Severity:
| <br />John Doe<br />Human<br />95%<br />Minor<br />None<br />None<br />Minor
|-
| Radiation Level: <br />Genetic Damage: <br />Est. Paralysis Level:<br />Body Temperature
| 0<br />None<br />0<br />310 K (~37 C)<br />
|-
| '''Blood Status'''
|-
| BP:<br />Blood Oxygenation<br />Blood Volume
| 113/75<br />96%<br />96%<br />
|-
| Reagents Present<br />Inaprovaline 10u<br />
|-
| '''Internal Organ Status'''<br />The occupant has no internal injuries.
|-
| '''External Bodypart Status'''
|-
| Organ
| Physical/Burn Trauma
| Wounds
|-
| Upper Body
| Minor/Minor
| Foreign Object
|}
 
===[[File:Cryo.gif]]Cryo Tubes===
Cryo tubes are used to administer cataleptinol, cryoxadone, clonexadone, and a few standard medications which have unique effects when the patient is at varying temperatures below 200 degrees Kelvin. One unit of medicine taken from the tube's beaker is multiplied into ten units inside the patient. Cryo tubes can be used to put a patient into stasis, slowing all bodily functions--including slowing internal bleeding and the progress of infections. This gives time to handle other patients, and to allow the powerful effects of cryonic drugs to heal the patient.
 
See [[#Cryo Treatment|here]] for how to use Cryo Tubes for treating patients.
 
====How to Set Up====
[[File:Freezer.gif]]To prepare the cryo tube:
*Place one beaker of medication into each tube (pick them up and click on the tube).
*Turn on the gas coolers.
**Go into the cooler room, which is next to the cryo tubes, and click on each cooler to bring up the interface.
**Turn the power on.
**Set the temperature. The higher the temperature, the more quickly medication works; the lower, the more effective stasis works. 120 degrees Kelvin is a good standard setting.
 
===[[File:IVDrip.png]]IV Drip===
The IV stand transfers reagents from a container into a patient's bloodstream, and can serve as an oxygen tank or ventilator. They are wheeled and can be dragged around. IVs should be stocked with a blood bag (or other reagent container), an oxygen tank, and a breath mask.
 
To use an IV, click on the IV and drag it to the patient, then choose whether to hook up the needle or the breath mask.
 
Alt-click menu:
*Transfer rate. Sets how many units per tick the IV stand will inject.
*Remove container.
*Remove tank.
*Remove breath mask.
 
Right-click menu:
*Transfer rate
*Toggle EPP (positive pressure; breathes for the patient out of the attached tank.)
*Toggle mode (Inject or Take Blood)
*Toggle stop (Whether the IV will automatically stop injecting blood when the patient's blood volume is full)
*Open/Close valve (Open the tank valve and start administering oxygen)
 
===[[File:Sleeper.gif]]Sleeper===
Sleepers are used to administer basic medications, perform dialysis, pump the stomach, and put a patient in stasis. The display shows basic patient vitals.
 
Allows the injection of:
*Dylovene
*Inaprovaline
*Soporific
*Perconol
*Dexalin
 
===[[File:Stasis_bed.png]]Stasis Bed===
Stasis beds can quickly put a patient into stasis and slow the progression of any injuries. Medication can still be administered to the patient and IVs can still be attached; however, the stasis bed has no built-in medications and cannot be used as a surgical table.


* If you are ever in doubt what to do, put the patient into a [[Guide_to_Medicine#Stasis_Bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.
Alt-click the stasis bed to turn it on or off. If the bed lights up, it is on. Otherwise, it is off.
* First, make sure the heart won't stop again. Was it caused by pain? Administer painkillers, a stimulant, and apply [[Guide_to_Medicine#CPR|CPR]].
* It could've been caused by low blood volume - hypovolemic shock. Get some blood into them with [[Guide_to_Medicine#IV_Drip|IV drips]] and restart the heart with some [[Guide_to_Medicine#CPR|CPR]].
* Was it caused by severe heart damage? You can see this if their blood oxygenation is dangerously low. Put them into a stasis bag or cryo tube, tell the Doctor that the patient needs instant surgery, then bring them in.
* It could've been caused by a lack of oxygen sending the heart into an abnormal rhythm. Restart the heart with [[Guide_to_Medicine#CPR|CPR]]. If they have air, that's it. Otherwise, administer Norepinephrine to stabilize their pulse.
* If you are non-medical, the patient is in surgery, or you just can't get a doctor, administer [[Guide_to_Medicine#CPR|CPR]].


===Advanced Tools===
These tools are generally obtained from either Ops or Research.
*[[File:BluespaceBeaker.gif]]'''Bluespace Beaker''': Holds 300u. Very useful for chemistry.
*[[File:InhalerBS.png]]'''Bluespace Inhaler Cartridge''': 60u cartridge. Bigger is better... right? (No. No, it is not.)
*[[File:Combatinhaler.png]]'''Combat Inhaler''': Administers the entire contents of the inhaler at once. Use with care!
*[[File:Noreact.gif]]'''Cryostasis Beaker''': Reagents won't mix or react inside this beaker, but it can only hold 60u.
*[[File:Scalpmanager.png]]'''Incision Management System (IMS)''': Requires high tier research and diamonds, but this tool is invaluable to have. One click automatically creates an incision, clamps bleeders, and retracts the skin.
*[[File:Inhalercart.png]]'''Large Inhaler Cartridge''': 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.
*[[File:Laserscalp.png]]'''Laser Scalpel''': Cauterizes an incision automatically; no need to stop bleeding with the hemostat afterward.
*[[File:Medibot.gif]]'''Medibots''': Either helpful, annoying, or totally useless. Swiping your ID over it will unlock its maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot's speaker as leaving it on will just let it fill up your chat log with nonsense. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care '''not to load in medicines that the patient can easily overdose on'''.
*[[File:Powercell.png]]'''Super Capacity/Hyper Capacity Power Cells''': Install them in the RIG. Leg actuators are fun!
*'''Upgrades'''. Engineering or Research can upgrade your machinery.


=Triage=
=Procedures=
Triage is medical's word for "priority" regarding patients. The goal of triage is to '''stabilize patients, not cure to 100%.''' Generally this comes into play when there is ''more than one'' patient. Wearing a [[File:MedGlasses.png]] medical HUD will allow you to assess a patient's basic status from a glance. the HUD will show a "pulse line" of your patient. This is not a true indicator of health, but of their heart rate.  
==Administering Drugs==
===[[File:Syringes.png|32px]]Injections===
Equipment used: Syringe, hypospray, rapid hypospray, IV, autoinjector.


*a patient with a green line, and a steady pulse line has a healthy beats per minute (BPM)
Medicine is injected into the bloodstream to be metabolized immediately at full effect. Set Help intent, aim at the body part you wish to inject into, and click on the patient. Medicine must be injected into an organic limb that is not covered with armor. If the patient is wearing a voidsuit, the injection will take longer because you have to use an access port.
*a patient with yellow, more "hurried" line has a heightened BPM, this means their heart is beating rapidly, they may be in pain, and might warrant a look
*a patient with a red and more "muted" line has a weak heart rate. this may warrant immediate action.
*a patient with a flat, flashing red line is in what is called asystole, or "flat line". this is bad
*a patient with a black line has no heart activity at all, they are either dead or lack a heart, such as IPC.  


Patients who are in a critical state, or you suspect have internal injuries such as victims of gunshot wounds, should be considered a priority over "walking wounded". a person dies when their brain dies, which usually happens when their brain is starved of oxygen. people low on blood, weak heart beat, or respiration are at a greater risk of dying than someone with a broken leg. so work your way down. treating critical first, and saving those who can wait for last.  
An [[Guide to Medicine#IV_drip|IV drip]] is used to inject medication continuously.


== Procedures ==
Autoinjectors work quickly and can be used by unskilled crew. Autoinjectors can be opened with a screwdriver and the contents poured out and replaced; used autoinjectors can be opened with a screwdriver and refilled. To close, click on the autoinjector in hand. Autoinjectors are best used for rescue medications like adrenaline, inaprovaline, and coagzolug.


Beyond simply using the tools available to you, there are a variety of medical procedures that you can perform on your patients in order to help heal them.
===[[File:Pillbottle.png|32px]]Pills===
Pills are taken orally. They can be taken by unskilled patients (or fed to patients by clicking on the patient with the pill); but they metabolize at half the effect of injections. Pills cannot be taken while wearing a mask or EVA gear.


=== CPR ===
Liquid medication can also be taken orally.


If a patient's heart has stopped, there's no blood flow going to the brain. This can quickly result in brain death, and obviously should be corrected as quickly as possible, as mentioned above. However, if, for some reason, immediate resuscitation is not possible, CPR is a good way to extend a patient's life. Every time you perform CPR on a patient, it counts as one breath if their lungs are properly working, it circulates blood a little no matter what state heart is in, and with some luck, you might be able to restart their heart. Don't be afraid to crack some ribs while you're at it, remember, if they died with ribs intact, you didn't try hard enough!
===[[File:Autoinhaler.png|32px]]Inhalation===
Inhalers administer medication to the lungs. Most medications (with a few exceptions, such as dexalin) work at 75% effectiveness when inhaled; a few must be inhaled to work at all. Autoinhalers can be opened with a screwdriver and the contents poured out and replaced. Used autoinjectors can be opened with a screwdriver, refilled, and closed (click on the inhaler in hand to close it). Specialized inhalers with larger cartridges are available. Autoinhalers and inhalers can be used by unskilled crew.


CPR consists of two parts - the chest compressions to kickstart the heart and the mouth to mouth resuscitation to give them air. To perform CPR on a patient, they must be in cardiac arrest, and for the mouth-to-mouth part, neither of you can be wearing a mask or other mouth covering. '''Click on the patient with an empty hand in to perform CPR.''' This requires both of you to remain still for a short period. This can be repeated as many times as necessary until treatment can be administered.
===[[File:Dropper.png|32px]]Eye drops===
Reagents can be administered to the eyes via a dropper (available from vendors). Aim at your patient's eyes, set your intent to Grab, and click on the patient. Oculine eye drops are a common treatment for eyes damaged by welding without protection.


=== Blood Transfusion ===
===[[File:Traumakit.png|32px]]Topical Applications===
Gauze, ointment, and trauma and burn kits treat injury to the skin.


==Blood Transfusion==
If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.
If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.


* Prepare an [[File:IVdrip.png‎‎|20px]] [[#IV drip|IV drip]] with a [[File:Bloodbag.png‎‎|20px]] blood bag containing an appropriate blood type (see below). If available, you should use Nanoblood, that is more efficient and does not care for blood types. You can order it in Cargo or have Chemist make some from plain blood.
* Prepare an [[File:IVDrip.png‎‎|20px]] [[#IV_drip|IV drip]] with a [[File:Bloodbag.png‎‎|20px]] blood bag containing an appropriate blood type (see below). If the chemist has made some, you should use Saline Plus, which is more efficient and works for all blood types.
* Ensure that the IV drip is in Inject mode.
* Ensure that the IV drip is in Inject mode.
* Attach the IV drip to the patient.
* Attach the IV drip to the patient (click and drag).
* Monitor the patient's blood circulation via health analyzer.
* Set the drip rate with right-click on the IV. For blood, set the drip rate to 5.
* Monitor the patient's blood oxygen levels and pulse via health analyzer.
* If an IV drip is not available, you can hold the blood bag in your hand and drag from the bag to the patient to inject it. Naturally, this means you are doubling as an IV stand and must stand nearby. If you have a roller bed, the IV bag can be attached to it instead.
* Iron, nutriment, and protein speed up the patient's natural recovery of lost blood. If your patient is Skrell, they need copper rather than iron; if your patient is Vaurca, they need sulfur rather than iron.


* If an IV drip is not available, injecting the patient with blood from a syringe is workable, if a slow and cumbersome, option, as is administering blood pills.
=== Blood Compatibility ===
* Iron and nutriment both speed up the patient's natural recovery of lost blood.
If incompatible blood is administered to a patient, it will cause poisoning in the form of a rejection reaction.


==== Blood Compatibility ====
Blood from one species is never compatible with another species, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain processed O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.
It's important to use right type, so [[#Blood Rejection|bad things]] won't happen.
Blood between two different species is never compatible, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain a special kind of O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.


If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement by these rules:
If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement that follows these rules:
* '''Negative''' can take '''only negative'''.
* '''Negative''' can take '''only negative'''.
* '''All''' types can take '''O'''.
* '''All''' types can take '''O'''.
Line 194: Line 591:
|}
|}


==CPR==
If a patient's heart has stopped, it cannot pump blood to the brain, which begins to die. Extend their life by performing CPR. Every time you perform CPR on a patient, it gives them one breath as long as their lungs are working, circulates blood a little no matter what state heart is in, and may restart their heart. It's normal for ribs to crack while you are doing CPR.
CPR only works on patients in cardiac arrest. When doing CPR, you have the options to do just chest compressions or do full CPR (chest compressions and rescue breathing). To do CPR, empty your hands, set your intent to Help, click on the patient, and choose which type of CPR you want. If you are doing rescue breathing, both you and the patient must not be wearing anything that covers the mouth. Both of you must remain still for CPR to work. Once you have started CPR, you can continue indefinitely until the patient's heart restarts.
==Cryo Treatment==
Cryo is all about putting someone's body into low-temperature stasis while treating them them with a variety of chemicals, some of which work only at low temperature. Used properly, cryo treatment can be a powerful tool, especially with a knowledgeable pharmacist available. It can even heal some injuries that would otherwise be treatable only with surgery.
* Stasis begins to take effect at 200K, though at that temperature the effect is not strong.
** Higher levels of stasis are achieved the lower the temperature is. This is at the expense of a lower metabolization rate.
* [[Guide to Chemistry#Cryoxadone|Cryoxadone]] and [[Guide to Chemistry#Clonexadone|Clonexadone]] begin healing when the body is below 170K.
** Both cryo agents heals large amounts of brute, burn, and genetic damage.
** Both cryo agents heal a little organ damage.
* Certain medicines achieve different affects when used in cryonics.
** [[Guide to Chemistry#Peridaxon|Peridaxon]] heals organs twice as fast when the body is below 186K.
*** This will cause [[#Tumours|benign tumours]] to grow as a side-effect, however.
** [[Guide to Chemistry#Bicardine|Bicardine]] repairs arterial bleeding when the body is below 189K.
** [[Guide to Chemistry#Kelotane|Kelotane]] repairs disfigurement when the body is below 192K.
** [[Guide to Chemistry#Cataleptinol|Cataleptinol]] restores brain activity regardless of blood oxygenation, at the cost of liver damage, blood thinning, and hallucinations.
*** In the time it takes Cataleptinol to restore 40% brain activity, the liver will receive enough damage for total failure.
==Stabilizing Patients==
A patient is stable when their blood is oxygenated, their heart is beating steadily, their blood volume is good, and their brain function is not degrading. Stabilizing patients is the primary goal of the [[Paramedic]].
To stabilize a patient:
* If the patient's heart has stopped, treat for [[Guide to Medicine#cardiac_arrest|cardiac arrest]].
* Inject Inaprovaline to support brain function and steady heartbeat.
* Stop bleeding with an Advanced Trauma Kit. For [[Guide to Medicine#internal_bleeding|internal bleeding]], administer Coagzolug and hurry to the surgeon.
* If the patient's blood oxygen level is low, treat for [[Guide to Medicine#Hypoxia|hypoxia]].
**If the patient has lung damage, administer Dexalin or Dexalin Plus.
** If the patient has suffered blood loss, administer a [[Guide to Medicine#blood_transfusion|blood transfusion]].
* Splint fractured limbs, or put your patient on a roller bed to keep them from moving.
* Treat burns with an Advanced Burn Kit to prevent infection.
* If the patient has been poisoned or irradiated, but is otherwise stable and does not need inaprovaline, administer dylovene to slow the damage.
* If the patient has an infection, administer thetamycin; if you have none with you, administer dylovene and painkillers and get them to Medbay.
Some patients will be impossible to stabilize completely:
* A combination of damage to the heart and lungs can make it impossible to raise the patient's blood oxygen level. Dexalin (Plus) doesn't work if the heart is not beating to circulate the artificially oxygenated blood. For these patients, apply a stabilizer harness or do CPR and rush them to Medbay, where they can be treated with surgery or organ-repair medication.
* If a patient's heart is damaged and their brain function is low (<20%), their blood circulation may be too poor for alkysine to work. Rush them to the operating room; treating their heart and brain directly may be their only chance. Continue stabilizing them while the surgeon is operating.
* Patients with extreme infections, especially necrosis, may go into shock despite painkillers and dylovene. Keep a close eye on them and re-stabilize as necessary. Never leave a patient with a severe infection alone.
* Internal bleeding cannot be entirely stopped without surgery. Coagzolug or a bicaridine overdose will slow it. Attach an IV, hope the blood transfusion keeps up with the blood loss, and hurry them to a surgeon.
* Patients with extreme blood loss may be suffering too badly from hypoxia for a blood transfusion--even from multiple IVs--to restore their blood volume in time to save their life. These patients should be surgically treated for brain damage simultaneously with the blood transfusions.
==Surgery==
See [[Surgery]]. Required for:
*Repairing fractures
*Stopping arterial bleeding
*Removing foreign objects
*Organ transplants
*Removing necrotic tissue
*Plastic surgery
*Appendicitis
*Cyborgification
*Amputations
Organ damage can be treated with medication, but surgery may be faster or more efficient, or may be the only option in the absence of a pharmacist. Simple operations can be done by a physician; more complex ones require a surgeon. Operations involving cybernetic parts can be done by a mechanist. A paramedic is not trained to do surgery, but may assist in the operating room to keep a patient stable while the surgeon works. With no doctor available, a paramedic may amputate a necrotic limb to save a patient's life, but this is a last resort.


===Cryogenics===
=Common Diseases & Injuries=
Cryo is all about suspending someone in animation and healing them to boot! If someone is in a pretty bad way, tossing them into a (correctly setup) cryo tube will help with most problems on the surface. Even if the damage isn't healed, the cryo tube is basically one gigantic stasis bag minus the genetic damage.
These are by no means the only ailments you will see, but they're a start.


==Viral Triage==
==Blood Loss==
Though rare, a crew member that has been infected with a pathogen signifies the need to act quickly. This list of tasks should be accomplished:
*For external bleeding cases:
#Clean up all biohazards (blood, mucus, etc) within medical, instruct sanitation staff to put heightened effort into carrying this out.
**'''Pressure''': If you have no medical equipment, apply direct pressure to slow bleeding. Establish a grab, switch to help intent, target the bleeding body part, and click on the patient. This slows, but does not stop, bleeding as long as neither you nor the patient move. If ''you'' are bleeding, help intent click the limb and you will begin applying pressure.
#Retrieve a blood sample from an infected crew member and announce the presence of a pathogen, and for all crew feeling ill to report to medical.
**'''Gauze''': Basic treatment. Stops bleeding and speeds healing.
#Assign tasks to doctors:
**'''Advanced Trauma Kit''': Stops bleeding, speeds healing, disinfects, and immediately heals a small amount of damage.
#*One doctor to administer Antivirals (Deltamavir, Diphenhydramine, etc) to arriving crew members and escort them to the quarantine area of Virology.
 
#*One doctor to develop antibodies in test subjects to harvest and dilute to distribute to crew.
*For internal bleeding (IB) cases:
#*One doctor to incubate and grow a sample of the virus for detailed analysis. This will allow HUDs to identify crew that are infected.
**'''Cryogenics''': Placing a patient with internal bleeding into a (correctly set up) cryo tube will both halt (not fix) the bleeding ''and'' stop it from getting worse. This is a temporary solution.
#Distribute doses of the antibodies to crew (diluting the antibodies in water will work).
**'''[[Guide_to_Chemistry#Standard_Treatments|Bicaridine and Inaprovaline]]''': These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.
**'''[[Surgery#Internal_Bleeding|Surgery]]''': The main method of treating internal bleeding is through surgery by means of the Fix'O'Vein.
**'''[[Guide_to_Chemistry#Bicaridine|Bicaridine]]''': Overdosing Bicaridine (30u) will poison the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.
**[[Guide to Chemistry#Coagzolug|'''Coagzolug''']]: Coagzolug slows bleeding, buying you more time to treat a patient. Overdoses at 10u.
**The speed of internal bleeding depends on the location of the bleed and on whether the skin is intact.
***Treating bleeding cuts to the skin can help slow internal bleeding in that body part.
***In the head, torso, and lower body, internal bleeding progresses quickly. Constant blood transfusions are necessary.
***In the arms and legs, internal bleeding progresses at a moderate rate, and can generally be maintained with coagzolug and splinting until surgery is available.
***In the hands and feet, internal bleeding is not life-threatening in a patient healthy and well-nourished enough to replenish their own blood volume. Splinting is recommended if surgery must be delayed.


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Once you have stopped the bleeding, work to raise the patient's blood volume.
*'''Iron''': ''Must be ingested'' in order to work. Replenishes 8u of blood per unit. Vaurca patients need sulfur instead; Skrell patients need copper.
*'''Nutriment''': Must be ingested. Replenishes 4u of blood per unit.
*'''Protein''': Protein is found in meat, eggs, tofu, and seafood. Must be ingested. Replenishes 4u of blood per unit.
*'''20/20/20 Pills''': Iron, nutriment, and protein in a pill, 20 units each for a total of 60. With three separate reagents, these pills can replenish blood rather quickly. Best given on a mostly-empty stomach.
*'''Blood transfusion''': Blood bags hold 200u of blood (a little less than half a patient's total blood volume). Use the IV drip to administer.
*'''IV Drip with Saline Plus''': Administering 1.5u/tick of Saline Plus will rapidly replenish their blood and works for all species.


==Triage and You: The Handbook==
Symptoms of blood loss:
<small>A large, comprehensive guide on how triage works with our current medical facility. <i>Authored by Juani#1784 and Synnono#2558.</i></small>
*'''<85% blood volume:'''
<div class="mw-collapsible-content">
**Brain damage begins.
In compliance with NanoTrasen employee healthcare provisions, and due to the increasing stress on the Medical Department's facilities, a renovation of the Medical Bay was approved last year. The objective of this renovation is to improve the Medical Bay's capacity to treat patients, as well as to make that treatment more efficient. New policy has been implemented with the new design, and medical staff are expected to work according to the guidelines outlined in this document. In addition to the renovations, the medbay is introducing a triage system to quickly identify patients with urgent medical needs. New patients will be classified as having a <span style="color:green">GREEN</span>, <span style="color:gold">YELLOW</span>, <span style="color:orange">ORANGE</span> or <span style="color:red">RED</span> triage level, depending on their condition when processed. The major changes to the department are as follows:
**Patient feels dizzy and pale.
*Centralized Triage Area (CTA): This room, equipped with two cutting-edge body scanners, will become the pillar of the Medical Bay. Located right next to the entrance, patients will be diagnosed here and assigned a color-coded triage level. Beds are available for patients awaiting treatment, organized by this triage level. Once assigned, patients will be redirected to one of the following areas:
**Alkysine and inaprovaline no longer heal brain tissue.
*Intensive Care Unit (ICU): This room, intended for patients of triage level <span style="color:red">RED</span> or <span style="color:orange">ORANGE</span>, is equipped with all basic life support measures currently available. All supplies in this area must always be kept fully stocked. This room has one fixed and two mobile treatment beds, three refrigerated closets for stabilization equipment, a supply of blood packs and medication, one cryo-treatment tube and three IV drips. The area is signified by the color red and the ICU signs.
*Emergency Surgery Pre-Operatory Room: Intented for patients of triage level <span style="color:orange">ORANGE</span> or higher. Located in a straight line from the ICU, this area is designed to stabilize critical patients, and is equipped with the equipment necessary to do so. The area has two mobile treatment beds, two IV drips and one cold storage container for blood packs. The area is signified by the color red.
*Regular Surgery Pre-Operatory Room: Intended for patients of level <span style="color:gold">YELLOW</span> or lower. Its entrance is located at the west end of the CTA, and connected through a hallway to a waiting room. Patients will be instructed to wait for an assigned surgeon to call them into the Operating Theatre here. The area is equipped with personal storage lockers and a changing room for the safekeeping of patient belongings. The area is signified by the color blue.
*General Treatment Room (GTR): Intended for patients of triage level <span style="color:gold">YELLOW</span> or lower. The purpose of this room is for the general treatment of diseases or injuries that are not urgent or do not require of life-stabilization measures. The area is equipped with two fixed treatment beds, two cryo-treatment tubes, one sleeper unit with dialysis capability, and one IV drip. The area is signified by the color yellow and the GTR signs.


Other sections of the Medical Bay have not changed, or do not follow a strict procedure for triage. Please be aware of the following information, as it pertains to the new medical layout:
*'''<70% blood volume''' causes all the above and:
*The Chemistry laboratory no longer connects directly to a publicly accessible area. For the purpose of easy access by the staff of the station, remote-control buttons have been installed at the reception desk and at the Chemistry desk. To access the desk, crew requiring access will need to get permission from the reception staff to access the consultation wing hallway.
**Health scanner shows severe blood loss.
*The temporary morgue no longer uses morgue trays. Medical staff are asked to keep the temporary morgue as clear as possible, and store cadavers in the permanent morgue on the medical sub-level as soon as possible.
**Cloudy vision.
*A pneumatic Medi-Express system has been installed, to allow for quick delivery of medicine to various areas of the medbay. The hub for this system is located east of the Chemistry Laboratory. To use the system, simply place the items to be delivered inside the bin labeled with the desired destination, and engage the pump. It will be delivered shortly, if the pneumatic tank is full. The Medi-Express system can deliver items to the Lobby, Main Storage and Surgery Wing.
**Brain damage increases.
*Windows have been installed in the Operating Theatres. These windows are equipped with an electrically-activated opacity system, toggled by a switch in each Operating Theatre. Usage of this system is mandatory during all surgical prcedures to preserve patient privacy.
**Pulse quickens.
*Noticeboards have been installed in the Surgery Wing for each Operating Theatre, for posting scans of any patients about to enter treatment.
*Access to the medical bay will generally be restricted to medical staff and patients awaiting or receiving treatment. Patients in long-term recovery are allowed to receive no more than one visitor at a time. This restriction does not apply to security detainees, who may be accompanied at all times by up to three security officers. Visitors may be instructed to wait at the waiting room located at the entrance of the Medical Bay. The ultimate authority in regards to these restrictions will be the Chief Medical Officer (and their superiors), who may modify them as they see fit. Charges of trespassing may be applied to visitors who violate this policy. Visitors who obstruct care to patients in violation of this policy may be held liable for resulting harm or loss of life. Please clarify any concerns with your facility's Head of Security.
Yours,<br>
Yehtlas Mualt-Quaat, Chief Medical Director.<br>
NanoTrasen Corporation.


[[File:Triage_guide.png]]
*'''<60% blood volume''' causes all the above and:  
</div></div>
**Unconsciousness.
**Surgical brain repair may cause scarring.
**Pulse quickens.
**Brain damage increases.


=Diagnostics=
*'''<30% blood volume''' causes all the above and:
**Ventricular fibrillation.
**Cardiac arrest.
**Massive brain damage.


==Damage Types==
==Brute Damage==
Brute damage covers cuts, bruises, punctures, and other physical trauma, caused by being hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. High brute damage can cause a [[Guide to Medicine#Fracture|fracture]] or, if inflicted by a sharp implement, even amputate the limb entirely. Brute damage causes pain.


===<span style="color:red"><u>Brute</u></span>===
To treat:
Cuts, lacerations, and bruising all make up the red descriptions on the health analyzer, normally caused by physical trauma such as punching, getting hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. Sometimes high brute values may break bones, which will require [[Surgery]], or the limb may even become dismembered! Treatment for brute damage on its own is listed below:
* '''Gauze''': Heals 4 brute per wound. Stops bleeding.
* '''Gauze''': Heals 4 brute per wound. Stops bleeding.
* '''Advanced Trauma Kits''': Heals 8 brute per wound. Stops bleeding and also disinfect wounds if applied early.
* '''Advanced Trauma Kits''': Heals 8 brute per wound. Stops bleeding and disinfects.
* [[Guide to Chemistry#Standard_Treatments|'''Bicaridine''']]: A red colored medicine which heals 6 brute per unit, meaning a full syringe will heal 90 brute damage. Overdoses at 30u.
* [[Guide to Chemistry#Bicaridine|'''Bicaridine''']]: Heals 5 brute per unit. Overdoses at 20u.
* [[Guide to Chemistry#Basic_Treatments|'''Tricordrazine''']]: A purple medicine that heals all <u>underlined</u> damage, healing 3 damage per unit. No overdose.
* [[Guide to Chemistry#Butazoline|'''Butazoline''']]: Heals 8 brute per unit. Overdoses at 15u.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: Heals 3 brute and burn per unit. Overdoses at 30u.
* Mixing Bicaridine and Butazoline causes [[Guide to Medicine#Genetic|genetic damage]]. Mixing either with tricordrazine is safe.
* Time. Once bleeding stops, the wound will heal on its own in a healthy, well-nourished patient. However, completely untreated wounds still present a risk of infection.
 
==Burns==
Burns are usually caused by fire, extreme cold, lasers, and electrocution. Extreme burn injury can vaporize a limb entirely. Burns are easily infected. Large or severe burns cause blood loss. Burns cause severe pain.
 
To treat:
* '''Ointment''': Heals 4 burn per wound. Disinfects.
* '''Advanced Burn Kits''': heals 8 burn per wound. Disinfects.
* [[Guide to Chemistry#Basic_Treatments|'''Kelotane''']]: Heals 6 burn per unit. Overdoses at 20u. Does not disinfect wounds.
* [[Guide to Chemistry#Standard_Treatments|'''Dermaline''']]: Heals 12 burn per unit. Overdoses at 15u. Does not disinfect wounds.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: Heals 3 brute and burn per unit. Overdoses at 30u.
* Mixing Kelotane and Dermaline causes [[Guide to Medicine#Genetic|genetic damage]]. Mixing either with tricordrazine is safe.
* Time. Burns, in healthy, well-nourished patients, heal on their own. However, burns present a high infection risk and should be treated, if only with burn ointment.
 
==Cardiac Arrest==
Cardiac arrest is indicated by a flat line on your medical HUD. It will quickly lead to brain death as the brain is deprived of oxygen.
 
'''If someone is in cardiac arrest, they are priority number one.'''
 
* If you are ever in doubt what to do, put the patient into a [[Guide_to_Medicine#Stasis_Bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.
* Apply [[Guide_to_Medicine#CPR|CPR]] or put a stabilizer harness on the patient. Sometimes this can restart the heart on its own; but if the cause of the cardiac arrest is still there, the heart will stop again.
* Administer inaprovaline to slow brain damage and stabilize the pulse.
* Adrenaline can restart the heart if the blood is oxygenated. Before administering, check the patient's respiration.
* If the patient is in severe pain, administer painkillers.
* If the patient has low blood volume, get some blood into them with [[Guide_to_Medicine#IV_Drip|IV drips]].
* If the lungs are damaged, administer Dexalin or Dexalin Plus after restarting the heart.
* If the lungs are undamaged but blood oxygen is low, they may have a damaged heart; treat for cardiac damage.
* If you are non-medical, the patient is already in surgery, or you just can't get a doctor, administer [[Guide_to_Medicine#CPR|CPR]] indefinitely. Even if CPR does not restart the patient's heart, it will slow brain damage.
 
==Dislocations==
The patient's bone has gone out of joint; the limb is disabled much like it is in case of a fracture. To fix a dislocation, right-click on the patient and click on "Undislocate joint". If there are multiple dislocations, a prompt will appear asking which limb you would like to relocate. Be aware that this is painful for the patient, and should not be attempted by unskilled crew in non-emergency situations.
 
==Foreign Bodies==
Most foreign bodies, whether bullets, shrapnel, an alien parasite, or a bomb, require [[surgery]] to remove. If the object is large enough--such as a knife or a fire axe--it may be removed by simply yanking it out by right-clicking on the patient. This is dangerous because it will cause more damage to the body part and is likely to cause bleeding--possibly internal bleeding--but in an emergency, or within easy reach of a surgeon, removing a foreign object this way is an option.
 
==Tumours==
Tumours are growths inside the body, typically on organs, which can cause a variety of symptoms and damage based on how extreme they are. The most common causes are [Guide to Chemistry#Peridaxon|peridaxon]] overdoses, using peridaxon in cryogenic conditions, and genetic damage. Tumours can be forced into remission using [[Guide to Chemistry#Ryetalyn|ryetalyn]], or can be excised through surgery much like K'ois or parasites. There can be no more than 3 of any tumour in one patient.


===<span style="color:orange"><u>Burn</u></span>===
'''Types of tumours'''
Skins, burns, and scars make up the yellow descriptions on the health analyzer, normally caused by intense temperatures such as fire, extremely cold temperatures, lasers, and electrocution. Exceptionally high burn values may vaporize a limb, and can cause bloodloss on top of easily becoming infected. Massive amounts of burn damage may cause your character to be 'husked'. Treatment for burn damage on its own is listed below:
*Benign Tumours:
* '''Ointment''': Heals 4 burn per wound. Disinfects wounds.
**Benign tumours are caused by overdosing [[Guide to Chemistry#Peridaxon|peridaxon]], or using peridaxon in cryogenic conditions.
* '''Advanced Burn Kits''': Essentially the burn variant of ATKs. Primarily used to disinfect burn wounds.
**Symptoms are frequent pain and loss of nutrition.
* [[Guide to Chemistry#Basic_Treatments|'''Kelotane''']]: A yellow colored medicine which heals 6 burn per unit, meaning a full syringe will heal 90 burn damage. Overdoses at 30u.
**Benign tumours cannot spread or affect nearby organs.
* [[Guide to Chemistry#Standard_Treatments|'''Dermaline''']]: An orange-yellow colored medicine which heals 12 burn per unit. Overdoses at 15u.
*Malignant Tumours:
* '''KeloDerm''': A yellow colored medicine with Kelotane and Dermaline mixed in 1:1. Since the medicines are separate, they work quicker, though KeloDerm doesn't heal as much as Dermaline alone. Overdoses at 30u and causes people to drop items they may be holding.
**Malignant tumours are caused by genetic damage, usually slime bites or radiation.
* [[Guide to Chemistry#Basic_Treatments|'''Tricordrazine''']]: A purple medicine that heals all <u>underlined</u> damage, healing 3 damage per unit. No overdose.
**The symptoms change depending on the location of the tumour.
***All malignant tumours drain nutrition.
***Chest tumours cause coughing, gasping, and chest pain.
***Brain tumours cause disorientation and memory loss.
***Abdominal tumours cause vomiting and abdominal pain.
***Tumours in any other region cause lethargy.
**Late-stage malignant tumours will damage nearby organs and eventually spread through the bloodstream.


===<span style="color:green"><u>Toxin</u></span>===
To Treat:
Damage dealt by toxins make up the green descriptions on the health analyzer, normally caused by poisons, overdosing, phoron exposure/phoron-infected clothes, radiation, infections/necrosis, damaged liver, and critical blood levels. Treatment for toxin damage on its own is listed below:
*Use [[Guide to Chemistry#Ryetalyn|Ryetalyn]] to force the tumour(s) into remission.
* [[Guide to Chemistry#Standard_Treatments|'''Dylovene''']]: A green colored medicine which removes toxins in the blood stream.
*[[Surgery#Foreign Body Removal|Surgically]] remove the tumour(s).
* [[Guide to Chemistry#Specialist_Treatments|'''Arithrazine''']]: A green colored medicine which heals 10 toxin per unit, but has the side effect of causing minor brute damage. It also metabolizes very slowly. Overdoses at 30u.
* [[Guide to Chemistry#Basic_Treatments|'''Tricordrazine''']]: A purple medicine that heals all <u>underlined</u> damage, healing 3 damage per unit. No overdose.


===<span style="color:blue"><u>Suffocation (Hypoxia)</u></span>===
==Fractures==
Damage dealt by lack of oxygenated blood being pumped through the body makes up the blue descriptions on the health analyzer, normally caused by suffocation, low blood levels, heart damage, lung damage, and - more commonly - sprinting around with asthma. Treatment for hypoxia on its own is listed below:
Fractures are caused by brute damage to a body part. They range in severity from hairline to fracture to broken. If not stabilized, fractures can cause damage to organs in that body part. Walking on a broken foot or leg is painful enough to cause shock.
* '''CPR''': Time to put those first aid courses to use! As long as you and your patient aren't wearing anything that covers the face you'll be able to perform CPR to keep the patient alive for a bit longer by clicking them on help intent. This procedure must be repeated consistently in order to be effective.
* [[Guide to Chemistry#Painkillers.2FStabilizers|'''Norepinephrine''']]: A cyan colored medicine which doesn't actually heal hypoxia, but instead halts any further damage. Overdoses at 60u.
* [[Guide to Chemistry#Basic_Treatments|'''Dexalin''']]: A blue colored medicine which forces blood oxygenation up to 50%.
* [[Guide to Chemistry#Standard_Treatments|'''Dexalin Plus''']]: A blue colored medicine which forces blood oxygenation up to 80%. Overdoses at 15u.
* [[Guide to Chemistry#Basic_Treatments|'''Tricordrazine''']]: A purple medicine that heals all <u>underlined</u> damage, healing 6 oxy damage per unit. No overdose.


===<span style="color:grey">Genetic</span>===
*'''Splints''': A splint keeps a fractured bone in place and prevents it from damaging adjacent tissue. Splints can be applied to arms, legs, hands, and feet.
Damage dealt by radiation, slime digestion, coming out of a stasis bag, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of genetic damage. Treatment for genetic damage is listed below:
*'''Wheelchairs''': A patient with a broken leg or foot can sit in a wheelchair to recover their mobility. Pushing a wheelchair works the same as walking.
* [[Guide to Chemistry#Standard_Treatments|'''Cryoxadone''']]: A pale blue medicine which heals the above damage including genetic damage, but requires that the body be cooled to 170 Kelvin or lower, usually by means of cryo cells.
*'''Bed Rest''': If your patient has a fractured skull, ribs, or pelvis, splinting is impossible, and moving around will injure them further. Put them on a roller bed and tell them to stay there and wait for the surgeon.
* [[Guide to Chemistry#Advanced_Treatments|'''Clonexadone''']]: A pale blue medicine which works exactly the same as Cryoxadone, but does everything faster.
*'''[[Surgery#Bone_Repair|Surgery]]''' is the only way to repair fractures.
* '''Cryo-Mix''': A 1:1 mix of Cryoxadone and Clonexadone, works much like KeloDerm in that the two medicines work separately, therefore faster.
* [[Guide to Chemistry#Advanced_Treatments|'''Rezadone''']]: A grey medicine which heals genetic damage without the need for cold temperatures. Overdoses at 30u, though 10u may induce dizziness.


===<span style="color:lime">Radiation</span>===
==Genetic Damage==
Damage dealt by exposure to the Supermatter, being injected with radioactive reagents, or destroying/activating particular artifacts make up radiation damage, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of radiation damage. Treatment for radiation damage is listed below:
Genetic damage is dealt by radiation, slime digestion, or coming out of a stasis bag. It can be diagnosed with a body scanner.
* [[Guide to Chemistry#Standard_Treatments|'''Hyronalin''']]: A green medicine which heals 30 radiation per unit, albeit slowly, but does not heal the resulting damage of radiation. Overdoses at 30.
* [[Guide to Chemistry#Specialist_Treatments|'''Arithrazine''']]: A green medicine which heals 70 radiation and 10 toxin per unit, albeit slowly, but has the side effect of dealing some brute damage. Overdoses at 30u.


===<span style="color:purple">Organ</span>===
To treat:
Damage represented on the body scanner that corresponds with the trauma inflicted on organs, either by certain poisons, severe physical trauma, bones moving in the area organs are present (lower body, chest, head), or certain items necessary for function being absent. An organ is considered dead at 30 damage. The mostly deadly form of organ damage is [[#Brain|brain damage]], which leads to death at 100 damage instead of 30. Treatment for organ damage is listed below:
* [[Guide to Chemistry#Cryoxadone|'''Cryoxadone''']]: Heals genetic damage if administered at 170 Kelvin or lower (generally in a cryo tube).
* [[Guide to Chemistry#Advanced_Treatments|'''Peridaxon''']]: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.
* [[Guide to Chemistry#Clonexadone|'''Clonexadone''']]: Works like cryoxadone, but faster.
* [[Guide to Chemistry#Standard_Treatments|'''Alkysine''']]: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 30u.
* '''Cryo-Mix''': A 1:1 mix of Cryoxadone and Clonexadone.
* [[Guide to Chemistry#Advanced_Treatments|'''Imidazoline''']]: A pale lavender medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 30u.
* [[Guide to Chemistry#Advanced_Treatments|'''Rezadone''']]: Heals genetic damage without the need for cold temperatures. Overdoses at 20u, though 10u may induce dizziness.
* [[Guide to Chemistry#Specialist_Treatments|'''Apidemcina''']]: A green medicine which heals heart damage based on the user's nutrient level. Overdoses at 30u.
* [[Guide to Chemistry#Standard_Treatments|'''Dylovene''']]: A green medicine which heals 2 organ damage per unit, but only heals the liver if it's below 10 organ damage. No overdose.


==Other==
==Hypoxia==
===Blood Loss===
Hypoxia is low oxygen in the blood. The blood oxygen reading on your handheld health scanner represents low blood oxygen from all causes, including low blood oxygen, blood loss, and damage to the heart. If you can rule out cardiac damage or blood loss, a low blood oxygen reading means hypoxia.
[[File:Bloodchart.jpg|256px|right]]
 
Blood carries oxygen to various areas in the body of a patient, and without oxygenation (whether by lack of air or lack of blood, in this case) the patient will slowly decline in health until they die, therefore stopping bleeding is <u>your top priority</u>, and should be treated as a critical injury. For low blood levels, administering Dexalin will help with the oxy damage resulting from blood loss, and will help alleviate the risk of brain damage as a result. Critical blood levels, however, will result in massive spikes of hypoxia and annoying toxins. Blood loss also results in losing lots of nutrition. Symptoms of blood loss can be found below:
To treat:
*'''89% of original blood volume/501u and lower:'''
* Make sure the patient has access to oxygen. If the patient is wearing internals, make sure that the air tank is full and switched on; empty internals will suffocate your patient.  
**'''Analyzer says <span style="color:red">LOW BLOOD</span>''' - This is probably the first thing you'll see if you analyze someone.
* Administer [[Guide to Chemistry#Inaprovaline|'''Inaprovaline''']] to slow brain damage from hypoxia.
**'''Patient feels dizzy''' - They will state vocally that they feel dizzy/faint.
* Connect the patient to high-pressure oxygen via an IV stand with attached oxygen tank and mask.
**'''Patient rapidly becomes hungry''' - Low blood generates hunger. Oddly enough, the nutrition used doesn't correlate to the amount of blood regenerated.
* Administer [[Guide to Chemistry#Dexalin|'''Dexalin''']] or [[Guide to Chemistry#Dexalin_Plus|'''Dexalin Plus''']]. These put oxygen into the blood directly, and do not work if the heart is not pumping blood. Dexalin forces oxygenation to 50% and overdoses at 20u; Dexalin Plus forces oxygenation to 80% and overdoses at 15u.
*'''60% of original blood volume/336u and lower:'''
* Administer Pneumalin to treat lung damage, or perform surgery.
**'''Analyzer says <span style="color:red">CRITICAL BLOOD LEVELS</span>''' - Hard to miss text telling you to get going or the patient will soon meet their demise.
* If the patient is not breathing and you do not have an IV stand with oxygen tank and mask, do CPR (Full CPR, with rescue breathing) or put them in a stabilizer harness.
**'''Patient feels extremely dizzy''' - Emphasis on ''extremely''.
 
**'''Patient has trouble seeing''' - Cloudy vision and having a hard time keeping their eyes open.
==Infection==
**'''Patient is unconscious''' - Not enough blood to keep them conscious, which means they can't tell you about their peril.
Infections start when a wound isn't treated and disinfected in time. A hand scanner will not detect an infection, but will detect the fever that results from infections. If left alone, infections can rapidly kill a patient. Diagnose organ infections with the body scanner.
**'''Increasing oxygen damage''' - Determined with the analyzer, but the prompt above will probably tell you that before you read their damage.
**'''Pale skin''' - As a result of high oxygen damage, determined by examining with a grab.
*'''40% of original blood volume/224u and lower:'''
**'''Aggressive oxygen damage''' - At this point, the oxyloss will start escalating quickly.
**'''Increasing toxin damage''' - Assuming the patient survives to this point without dying, toxins will begin to manifest.
*'''21% of original blood volume/122u and lower:'''
**'''Huge spike in toxins''' - Like, 300 damage or so.
**'''Death.'''
Treatment to stop bleeding is listed below:
*For external bleeding cases:
<!---**'''Pressure''': Getting an aggressive grab and help intent clicking the limb with the grab in hand will apply pressure to the wound, slowing the bleeding, but not stopping it entirely. If ''you'' are bleeding, help intent click the limb and you will begin applying pressure. This should only be used if you have nothing to treat the bleeding and are waiting on someone else to bring gauze/ATKs.--->
**'''Gauze''': This is the most basic item in medical to treat cuts and lacerations provided you have enough of it.
**'''Advanced Trauma Kit''': ATKs are better than gauze as they can disinfect the wound when it's used, and instantly heals 8 brute damage per wound.
*For internal bleeding (IB) cases:
**'''Cryogenics''': Placing a patient with internal bleeding into a (correctly setup) cryo tube will both halt (not fix) the bleeding ''and'' stop it from getting worse. This is a temporary solution.
**'''[[Guide_to_Chemistry#Standard_Treatments|Bicaridine and Norepinephrine]]''': These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.
**'''[[Surgery#Internal_Bleeding|Surgery]]''': The main method of treating internal bleeding is through surgery by means of the Fix'O'Vein.
**'''[[Guide_to_Chemistry#Standard_Treatments|Bicaridine]]''': Overdosing Bicaridine (30u) will, of course, deal toxins to the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.
Once the bleeding has ceased, you will have to help the patient raise their blood count. The following are some methods to assist with that:
*'''[[Guide_to_Chemistry#Standard_Treatments|Dexalin/Dexalin Plus]]''': Will assist in oxygenating the blood, helping to prevent potential brain damage.
*'''Iron''': A simple reagent that ''must be ingested'' in order to work. Replenishes 8u of blood per unit.
*'''Nutriment''': Basic nutrients. Must be ingested. Replenishes 4u of blood per unit.
*'''Protein''': Animal proteins found in meat. Must be ingested. Replenishes 4u of blood per unit.
*'''20 Iron, 20 Nutriment, 20 Protein''': The three reagents mentioned above in one 60u pill, which can replenish blood rather quickly as there are three separate reagents.
*'''IV Drip with compatible blood''': Bloodbags can hold 200u of blood (a little less than half a patient's total blood volume) and is generally the best method of replacing blood.


====[[File:IVDrip.png|64px]]IV Drips====
Diagnosing skin/limb infections:
Speaking of IVs and blood bags, you should probably know how to use them, since blood loss sucks so bad, it's also bad by extension to not know the primary method of treating it. IVs are just objects you can pull around that transfer reagents from a container - preferably blood bags - into a patient's bloodstream via needle. This can be accomplished by clickdragging the IV onto the patient to hook them up. Here are a few features of the IV, most accessed via right-click context menu:
* Skin infections are caused by untreated wounds, especially burns, and by re-using syringes. They do not show up on the body scanner. Suspect a skin infection in a patient who has a fever and possibly pain or weakness, but no infection shows in the organs.
*Injects and draws blood. The drawing mode will ping once the patient reaches 90% blood volume.
* Examine the patient's skin thoroughly. (Grab, switch to Help intent, target the body part, and click on the patient.) In early stages, the skin will be red and warm to the touch; later on, the infection progresses to necrosis.
*Transfer rate can be adjusted between 0.001 and 4 units per second, important for IB cases.
*Fits reagent containers, and is not actually limited to blood bags, good for keeping someone sustained on a medicine.
Additionally, blood bags can have their displayed type determined by using a pen on the bag.


===Infection===
Levels of infection:
Infections sprout when a wound isn't treated and disinfected in time, and is accompanied by a fever (check temperature). If left alone, infections can rapidly kill a patient, even exponentially if it's bad enough. Infections are commonly identified by means of the body scanner. The following are the levels of infection:
*'''L1 (Mild)''': Pain messages and the start of fever.
*'''L1 (Mild)''': Pain messages and the start of fever.
*'''L2 (Acute)''': More pain messages, infection becomes more prevalent and visible.
*'''L2 (Acute)''': More pain messages; infection becomes more prevalent and visible. Pain at this stage is severe enough to cause shock.
*'''L3 (GANGRENE)''': Beginning of lethal toxins, organ death, and necrosis.
*'''L3 (Gangrene)''': Beginning of lethal toxins, organ death, and necrosis. Infection spreads to nearby body parts.
 
The following are some symptoms of infection based on where it's located:
The following are some symptoms of infection based on where it's located:
*'''Meningitis (Brain)'''
*'''Meningitis (Brain)'''
Line 348: Line 817:
*'''Endocarditis (Heart)'''
*'''Endocarditis (Heart)'''
**L1: Chest tightness
**L1: Chest tightness
**L2: Chest pain (+25 halloss)
**L2: Chest pain
*'''Pyelonephritis (Kidneys)'''
*'''Pyelonephritis (Kidneys)'''
**L1: Lower back pain
**L1: Lower back pain
**L2: Malaise
**L2: Malaise
*'''Pyogenic Abscess (Liver)'''
*'''Pyogenic Abscess (Liver)'''
**L1: Right side abdomen pain
**L1: Right-sided abdominal pain
**L2: Poor blood filtration (toxins buildup)
**L2: Poor blood filtration; toxins build up
*'''Pneumonia (Lungs)'''
*'''Pneumonia (Lungs)'''
**L1: Coughing
**L1: Coughing
**L2: Shortness of breath (+30 oxyloss)
**L2: Shortness of breath; hypoxia
*'''Staph Infection (All external limbs)'''
*'''Staph Infection (Arms, legs, hands, feet)'''
**L1: Pain notificiation
**L1: Pain
**L2: Sharp pain temporarily disables limb
**L2: Sharp pain temporarily disables limb
L2 infections and lower require only 15u of [[Guide_to_Chemistry#Anti_Microbials|Thetamycin]] and monitoring. L3 infections require far more. Regardless, immediately pairing with Dylovene and Tricordrazine to accompany the high toxins is a good idea. The following will go over further necessary treatments:
*'''Limb gangrene''':
**Conduct [[Surgery#Necrotic_Limb_Repair|necrotic limb repair]].
*'''Organ necrosis''':
*#Request a replacement synthetic organ from Research immediately.
*#[[Surgery#Organ_Removal.2FTransplantation|Remove the organ via surgery and replace it with the synthetic counterpart]].
**If the brain or heart is necrotic, the patient will need to be constantly supervised and treated to prevent death.


===Fractures===
To treat:
Bones fractures can be separated by three identifications: hairline, fracture, and broken. These three different types of fractures no longer play any part mechanically, though from an RP standpoint, hairline is the least severe while broken is the most severe (and therefore painful). Fractures can, however, deal damage to organs if they move around. Treatment for fractures is listed below:
* Administer [[Guide_to_Chemistry#Thetamycin|Thetamycin]] and monitor the patient. Having at least 5u of thetamycin in the bloodstream prevents infections from spreading to nearby body parts. Do not put the patient in the recovery room; they need constant watching. Use the ICU or GTR.
*'''Splints''': A half-cast that keeps the fractured bone in place and prevents it from moving. '''This is a temporary remedy,''' and requires the following to actually treat...
* [[Guide_to_Chemistry#Leporazine|Leporazine]] reduces fevers.
*'''[[Surgery#Bone_Repair|Surgery]]''': By means of bone gel and bone setter, a fracture can be mended rather quickly.
* Administer painkillers to prevent the patient from going into shock due to pain.
* If an organ is infected, treat the patient for the symptoms of organ failure.
* If the patient's infection is causing toxins to build up in the blood, administer dylovene.
* Gangrenous limbs should be treated with [[Surgery#Necrotic_Limb_Repair|necrotic limb repair]]. If no surgeon is available, amputating the limb is an option; even a paramedic can attempt an amputation in an emergency.
* Organs that have become gangrenous may still be debridable. Surgery can save them, with scarring.
*'''Organ necrosis''' needs to be treated with a [[Surgery#Organ_Removal.2FTransplantation|transplant]]. Until transplant, keep a patient with liver or kidney necrosis alive by dosing them with dylovene on a continuous drip. Necrotic lungs require dexalin plus as well. If the heart is necrotic, a small amount of time can be bought with a stabilizer harness or CPR, but if the patient isn't very close to the operating room already, death is imminent.


====Dislocations====
==Mental Illness & Trauma==
Not actually a fracture or even a problem related to surgery, but it will function as a fracture in that the limb will become incapacitated. Fixing it simply requires that you stand next to the patient and use the 'Undislocate-Joint' verb. If there are multiple dislocations, a prompt will appear asking which limb you would like to relocate.
Mental illness is primarily role-played.
* [[Psychologist|Psychiatrists/Psychologists]] specialize in treating mental illness. Psychiatrists specialize in medical treatment for mental illness; psychologists and counselors specialize in therapy.
* All characters with a [[Medical_Doctor|Medical Doctorate]] degree are qualified to diagnose mental illness and prescribe medication, but it's not their specialty.
* [[Surgeon|Surgeons]] are trained in neurosurgery and can treat brain damage caused by trauma, toxins, or oxygen deprivation.
* [[Chemist|Chemists/Pharmacists]] can synthesize psychiatric medication and understand how it works, but they cannot prescribe it. A doctor must prescribe the medication for the patient.
* Occasionally, mental illness may cause a patient to become violent or suicidal. Use the least amount of force necessary to keep the patient safe; restraint is highly traumatic and should only be used in an emergency.


===Mycosis===
==Radiation==
Unsterilized K'ois happens to be a rather tasty snack... if you're a Vaurca, anyway. If you're any other race, you're going to have a '''really bad time'''. Aside from containing phoron, K'ois (excluding K'ois bars found in unhacked vendors) can cause a myriad of problems which can all be summed up as '''Mycosis''', a term used to describe fungal infection. Early stages of K'ois infection involve pain and coughing blood. Stage 2 brings about respiratory issues. Stage 3 involves feelings of something squirming inside, as well as phoron and K'ois paste beginning to fill the patient's lungs, dealing large toxins. Fungal spore emission begins at Stage 4 which will embed and grow more K'ois, spreading to anyone who doesn't have their own internal atmosphere setup.
Radiation exposure is caused by radioactive reagents, being in an unshielded area during a radiation storm, being exposed to a dirty bomb, or by certain artifacts. A hand scanner detects radiation exposure; body scanners show it more precisely.


Treatment for K'ois infection is dangerous for both you and the patient. You must wear internals - a sterile mask or gas mask on its own '''will not work''' - in order to avoid breathing in spores and infecting yourself. Once you've ensured your internals are running, begin the [[Surgery#Organ_Removal.2FTransplantation|K'ois removal procedure]] and treat the remaining toxins and blood loss. If the patient is already at Stage 4, it is '''top priority''' that they be kept isolated from everyone else, otherwise the fungus will spread to others and make everything worse.
Radiation causes damage similar to toxins, eventually damaging the liver and causing vomiting. Patients may lose their hair and feel weak and dizzy.


===Brain Trauma===
To treat:
Not to be confused with [[Guide to Medicine#Organ|brain damage]] which involves gibbering and running into airlocks, trauma is persistent with the patient regardless of the organ health of the brain, and must be corrected by certain means. Some therapies, including the traumas they treat, are:
* [[Guide to Chemistry#Hyronalin|'''Hyronalin''']]: Heals 30 radiation per unit. Overdoses at 20u.
*'''Hypnosis''' - Directional disorientation, phobias, traumatic narcolepsy, monophobia, and inordinate pacifism.
* [[Guide to Chemistry#Arithrazine|'''Arithrazine''']]: Heals 70 radiation, but causes mild brute damage. Overdoses at 20u. The brute damage heals quickly, but causes soreness; co-administering Perconol and/or tricordrazine is recommended for patient comfort.
*'''Crystal Therapy''' - Reduced mouth coordination, reduced brain activity, communication disorder, tourettes, weak motor signals, fits/muscle spasms/extreme discoordination, and language center trauma.
* If neither hyronalin nor arithrazine are available, keep the patient on dylovene and monitor them. Radiation decreases naturally over time; dylovene prevents further damage.
*'''Isolation''' - Imaginary friend(s), schizophrenia, and conflicting neuroimaging reports.
*'''[[Guide to Chemistry#Psychiatric_Medication|Drug Therapy]]''' - This section will go over which drugs treat certain traumas.
**'''Nicotine''' - Phobias and weak motor signals.
**'''Methylphenidate''' - Phobias, imaginary friend, and schizophrenia.
**'''Sertraline''' - Phobias.
**'''Escitalopram''' - Phobias and monophobia.
**'''Paroxetine''' - Phobias.
**'''Duloxetine''' - Phobias and concussion.
**'''Venlafaxine''' - Phobias, monophobia, and reduced mouth coordination.
**'''Fluvoxamine''' - Weak motor signals, imaginary friend, and conflicting neuroimaging reports.
**'''Risperidone''' - Monophobia, weak motor signals, imaginary friend, schizophrenia, conflicting neuroimaging reports, reduced mouth coordination, communication disorder, muscle spasms, and tourettes.
**'''Olanzapine''' - Monophobia, imaginary friend, reduced mouth coordination, communication disorder, muscle spasms, and tourettes.
**'''Mannitol''' - Reduced brain activity, occipital lobe trauma, cerebral paralysis, aphasia, and colorblindness.
<!---**'''Trisyndicotin''' - Inordinate pacifism.--->
*'''[[Surgery#Internal_Organ_Repair|Surgical Therapy]]''' - Concussion, occipital lobe trauma, cerebral paralysis, aphasia, and bluespace attunement.


===Mental Trauma and Policy===
==Organ Damage==
* All characters with a [[Medical_Doctor|Medical Doctorate]] degree are capable of diagnosing [[Psychologist#Mental_Trauma|mental trauma]], as well as prescribing medication for their diagnosis.
Organ damage is caused by physical trauma, poisons, or moving around with broken bones in the same body part as the organ. Most organs die at 30 damage; a dead organ must be replaced. [[#Brain|Brain damage]] causes death at 100 damage rather than 30.
* [[Surgeon|Surgery]] trained Medical personnel are fully capable of Neuro-surgery where necessary to treat mental trauma.
* [[Chemist|Chemists/Pharmacists]] are fully capable of synthesizing mental medication, but they cannot diagnose mental trauma, or prescribe medicine.
* [[Psychologist|Psychiatrists/Psychologists]] are the foremost experts on this type of illness, they are the only capable of advanced treatment ([[Psychologist#Hypnosis|Hypnosis,]] [[Psychologist#Crystal_Therapy|Crystal Therapy]], and [[Psychologist#Isolation|Isolation]]) and they should be the first to treat [[Psychologist#Mental_Trauma|mental trauma]] when available.


==[[File:Healthanalyzer.png|64px]]Health Analyzer==
Treatment for organ damage is listed below:
Probably the number one go-to tool in diagnostics (up there with the HUD and body scanner) is the health analyzer, a pocket-sized device that you can use on a patient to assess their health. Health bar showed up? Analyzer. Someone says they don't feel well? Analyzer. Below is an example of what you would see on a slightly injured patient. Keep in mind, the basic analyzer won't show you the numbers, but only a description of their current state. Science can make an advanced analyzer, which will show precise readings.
* [[Guide to Chemistry#Peridaxon|'''Peridaxon''']]: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.
* [[Guide to Chemistry#Alkysine|'''Alkysine''']]: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 10u.
* [[Guide to Chemistry#Oculine|'''Oculine''']]: A pale lavender medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 20u.
* [[Guide to Chemistry#Adipemcina|'''Adipemcina''']]: A green medicine which heals 2 organ damage per unit, but only heals the heart. Overdoses at 20u.
* [[Guide to Chemistry#Pneumalin|'''Pneumalin''']]: A purple medicine which heals 1.5 organ damage per unit, but only heals the lungs, and only when inhaled. Overdoses at 15u.
* [[Guide to Chemistry#Inaprovaline|'''Inaprovaline''']]: A blue medicine heals the brain of minor damage. Overdoses at 20u.
* [[Guide to Chemistry#Dylovene|'''Dylovene''']]: A green medicine heals minor liver damage. Overdoses at 20u.


[[File:HealthScanResults.png|300px]]
==Toxin Exposure==
Poisons tend to show up as unidentified chemicals in a patient's bloodstream via a health analyzer. Some poisons target specific organs, bypassing the liver; general poisons must damage the liver before they can start damaging other organs.


==[[File:Bscanner.gif]][[File:Bscanner_console.gif]]The Body Scanner==
Patients who have been poisoned may report stomach pain and vomiting. If the liver has been damaged or the poison targets a different organ, they will show signs of organ damage. Patients who have ingested acid will also have burns.
Essentially a stationary and much bigger health analyzer. This section will cover what the screen will look like and what you can derive from it.


{| class="wikitable"
To treat:
|-
* Remove toxins from the stomach via the sleeper's stomach pump option.
! <span style="text-align:left">
* Remove toxins from the blood via the sleeper's dialysis option. This will also remove beneficial reagents and some blood.
Overall Health
* If the toxins have already been metabolized (i.e., are no longer in the blood or the stomach), they have done their damage and cannot be removed.
----
* Taking a blood sample for analysis with a chemical analyzer can identify the poison in the patient's blood, which might help you treat it.
John Doe => <span style="color:green">Conscious</span><br>
* [[Guide to Chemistry#Dylovene|'''Dylovene''']]: Protects the liver against damage from toxins. Overdoses at 20u.
Species: Human<br>
* [[Guide to Chemistry#Fluvectionem|'''Fluvectionem''']]: Removes all other chemicals reagents from the bloodstream, but causes mild liver damage. Overdoses at 20u.
Health: 100<br>
* [[Guide to Chemistry#Pulmodeiectionem|'''Pulmodeiectionem''']]: Causes the patient to cough up any reagents in their lungs when inhaled. Overdoses at 10u.
=> Brute Damage: 0<br>
* Treat for organ damage, burns, blood loss, or any other damage the toxin may have done.
=> Resp. Damage: 0<br>
=> Toxin Damage: 0<br>
=> Burn Severity: 0<br>
----
Radiation Lvl: <span style="color:green">0 Rads</span><br>
Genetic Dmg: <span style="color:green">0%</span><br>
Est. Brain Dmg: <span style="color:green">0%</span><br>
Est. Paralysis Lvl: 0%<br>
Body Temperature: 310.005 K (~35 C)<br>
Viral Status: <span style="color:green">Not Detected</span>
----
Blood Status
----
Blood Level: 100% (560u)<br>
=> Norepinephrine: 0 unit(s)<br>
=> Soporific: 0 units(s)<br>
=> Bicaridine: 0 unit(s)<br>
=> Dermaline: 0 unit(s)<br>
=> Dexalin: 0 unit(s)<br>
=> Other: 0 unit(s)<br>
----
Body Status
----
lungs<br>
=> Burn Dmg: 0<br>
=> Brute Dmg: 20<br>
=> Information: Is ruptured.
----
Actions<br>
[Print Report]
|}


As you can see, this provides much more information, probably the most sought after info being anything below the '''Body Status''' heading.
=Medbay Operations=
*'''Overall Health'''
==Layout==
**'''Name''': Just the name of the patient and their current state. Conscious, unconscious, dead.
[[File:Medbay 2.png|500px]]
**'''Species''': The species of the patient. See [[Guide to Medicine#Races|below]] for how each race reacts differently to treatments.
* Exam room: Used for private, non-emergency checkups.
**'''Health''': The real overall health of the patient. 100 is perfect health, -100 is dead.
* Morgue Lift: Goes down to the morgue; used to transport bodies. Watch your step.
**'''=> Damage''': The four main types of damage that can be pulled from a health analyzer.
* OR 1 and OR 2: For surgeries. Refrigerated back room includes lockers with monkey cubes and blood.
**'''Radiation Level''': How many rads the patient has soaked. See [[Guide to Medicine#Radiation|Radiation Damage]] above.
* Atrium: Open to the upstairs level. Park waiting surgical patients here.
**'''Genetic Damage''': How much the patient's skin is falling off.
* Psychology: For mental health counseling.
**'''Estimated Brain Damage''': How much organ damage has been dealt to the brain.
* ICU: For patients with non-surgical problems that need constant monitoring.
**'''Estimated Paralysis Level''': How much time is left until the patient wakes up/can move.
* GTR: General treatment area. Patients come here at intake.
**'''Body Temperature''': Temperature measured in Kelvin and estimated in Celsius.
* Pharmacy: Makes and dispenses medication.
**'''Viral Status''': Tells whether or not a pathogen has been detected.
* Cryo: For cryo treatment. Back room includes air compressors and air tanks.
*'''Blood Status'''
* Paramedic: Equipment, lockers, and ready room for paramedics. Includes a charger for mechs.
**'''Blood Level''': How much blood the patient has.
* Reception: Intake; seating for doctors awaiting patients and patients awaiting doctors.
**'''=> Reagent''': How much of a certain reagent there is in the blood stream. '''Other''' is pretty much anything that isn't already on the list, which can represent either good or bad reagents.
*'''Body Status'''
**'''Organ''': Tells how much burn and brute damage an organ/limb has, as well as information about it if applicable.
*'''Actions'''
**'''Print Report''': Will print out a page of what you already saw on screen. Best done when the patient has fractures or organ damage. Printed reports that are no longer being used should be placed in the filing cabinet behind the reception desk.


==Other Tools==
[[File:Medbay 3.png|500px]]
Some other fancy but somewhat niche tools to diagnose issues within a patient are as follows.
* Staff room: Usually unused, but there if you need a private moment.
* CMO's office: CMO's private space. Home to Crusher, the Medbay cat.
* Isolation: Used to treat patients with contagious conditions.
* Equipment room: Lockers for doctors and surgeons. Extra hyposprays, belts, HUDs, and other useful items.
* Shower: Useful to keep clean after one has been covered in blood.
* Atrium: Open to the downstairs.
* Briefing: Medbay staff report here at the beginning of a shift.
* Recovery: For patients who need rest and time, but not monitoring.


===[[File:Breathanalyzer.png|64px]]Breath Analyzer===
==Triage==
The breath analyzer is capable of ascertaining the status of a patient's lungs, and whether or not they have alcohol in their blood.
Triage is a word for '''priority''' regarding patients. When there are multiple patients and not enough medical personnel, who do you treat first? Triage helps you make that decision while saving the highest number of patients.


{| class="wikitable"
A person dies when their brain dies, which usually happens when their brain is starved of oxygen. People who are low on blood or who have weak heartbeat or respiration are at a greater risk of dying than people with broken arms. Work your way down, treating critical first, and saving those who can wait for last. When a critical patient is stabilized, move on to another patient.
|-
! <span style="text-align:left">
'''Breath Sample Results:'''<br>
Subject oxygen levels nominal.<br>
Subject lung health nominal.<br>
Blood Alcohol Content: 0 <span style="color:lime">'''[NORMAL]'''</span>
</span>
|}
Not much info, but it'll do:
*'''Oxygen Levels''': This will quickly inform you if someone's oxygenation is pretty bad. Values above 25 oxy damage will be marked as abnormal.
*'''Lung Health''': Quick way to determine lung damage. Even one damage is enough to tell you that there's a problem. 10 damage and up indicates a rupture.
*'''BAC''': How much alcohol has made its way into the blood, usually from drinking alcoholic drinks. Unless there's heavy intoxication (0.12 and higher) or something more severe, it's probably fine to ignore this.
 
===[[File:Stethoscope.png|64px]]Stethoscope===
The stethoscope is rather ancient but it is still a valuable tool to have, as it's capable of diagnosing problems with hearts and lungs. Aiming at the chest and clicking the patient with a stethoscope in hand will tell you about their heart and lungs. The stethoscope can also be attached to your jumpsuit.
*'''Heart'''
**'''Weak/odd heartbeat''' - Heart damage or high hypoxia.
**'''No heartbeat''' - The patient is dead, or they have a synthetic heart. [[Changeling|Or they're just joking around.]]
*'''Lungs'''
**'''Wheezing/gurgling''' - Lung damage or high hypoxia.
**'''No breathing''' - They are dead.
 
===[[File:Penlight.png|64px]]Penlight===
The penlight is yet another tool capable of diagnosing organs, this time the eyes. Aiming at the eyes and clicking the patient with a penlight in hand will tell you about their eyes.
*'''Their eyes narrow''' - Patient's eyes are fine and functioning normally.
*'''Visible damage''' - Self explanatory.
*'''Slow reaction''' - Blurry vision.
*'''Delay between both eyes''' - Brain damage.
*'''Pinpointed pupils''' - Opiates.
*'''Dilated pupils''' - Other non-beneficial drugs.
*'''Glowing''' - Patient has a mutation.
*'''No reaction''' - The patient is dead or their eyes are damaged beyond function.
 
===Grabbing and Examining===
If you have nothing else, then your eyes can give you a rough idea of how a patient is doing. If not your eyes, then your hands when you grab a patient.
*'''Examining''' - Examining is simply done by shift clicking the patient, or using the right-click context menu and clicking Examine.
**'''Bleeding'''
***'''Bleeding cut on limb''' - They're obviously bleeding from the limb in question.
***'''Blood soaking under clothing''' - They are bleeding under the clothing in question. For uniforms this can mean their upper or lower body.
**'''Brute Damage'''
***'''Bruise''' - Patient was attacked with a blunt object. Ranges from tiny to monumental.
***'''Cut''' - Patient was attacked with a sharp object. Ranges from scabs to massive flesh wounds. High chance of bleeding.
***'''Puncture''' - Patient was likely shot. Ranges from punctures to gaping holes. High chance of bleeding.
**'''Burn Damage''' - Patient was burned, either from fire/freezing temperatures or electrocution. Ranges from skins to carbonized limbs.
*'''Grabbing''' - Grab examines are done by grabbing someone and clicking on them with the grab in hand on help intent. You do not need to let go and grab again when switching which limb to examine.
**'''Wounds''' - Will inform you of any burns and bruises on the target limb. See above.
**'''Bones''' - Will inform you if the patient's limb is broken or not.
**'''Skin'''
***'''Unhealthy Discoloration''' - Patient has high toxins.
***'''Unusually Pale''' - Patient has moderate hypoxia.
***'''Decaying Limb''' - Patient's limb is necrotic.


=Common Treatments=
As a medic, you have the ability to apply triage tags to your patients, which show up on medical HUDs. From highest to lowest priority:
So we're past the quick guides and diagnostics, now it's time to elaborate on how medicine works inside the patient. The [[Guide to Chemistry]] may be a good page to visit to get a good idea of what each particular medicine can do.
*Red tag: Needs resuscitation. Most urgent. Patient has no heartbeat, or an extremely rapid and weak heartbeat; patient is not breathing; arterial bleeding in head, torso, or lower body; very low blood volume. Patient is unstable and getting worse.
*Yellow tag: Urgent. Unconscious, rapid heart rate, bleeding, severe pain. Patient will die without treatment.
*Green tag: Serious. Broken bones, bullet removals, minor organ damage. Stable patients go here.
*Blue tag:  Walking wounded. Facial reconstruction, eye damage, bruises and cuts.
*Black tag: Dead, or dying and cannot be saved with the resources available. If dying, administer a dose of painkiller, if possible, before moving on.


===[[File:Syringes.png|64px]]Injections===
==Division of Labor==
This is the most common, quickest, and effective way to administer treatments to patients, involving medicine being injected straight into the bloodstream to be metabolized immediately at full effect. Injecting the patient is usually left unhindered unless they are wearing armor devoid of an injection port, something that voidsuits and hardsuits possess. Generally when you read about the effects of medicine, it's implied that those are the results you will get if you inject it into the patient. '''Note:''' Syringes spawn with a cap which keeps them uninfected. Using the same syringe over and over will increase the risk of infection and will pass viruses from one patient to the other. Use new ones! '''Hyposprays''' can be found in the medical doctor lockers in the medical sub-level. They act like syringes without the risk of causing infection upon re-use.
Medical personnel are divided into specialties. Ideally, everyone should keep to their own specialty, transferring patients between them as needed.


===[[File:Pillbottle.png|64px]]Pills===
* The '''Chief Medical Officer''' organizes the efforts of the Medbay staff and interfaces with Command. Depending on their background, they may also function as a physician, chemist, or surgeon.
Pills are the second most common way to administer medicines, which are taken orally and metabolize at half effect in comparison to injection. Pills are mostly used for low-priority treatments or prescriptions, and are best <s>shoved down the victim's throat whether they like it or not</s> given to the patient along with instruction to swallow it. A patient wearing anything that covers the mouth will obviously be unable to take pills, making them unideal for patients in EVA gear.
* '''Paramedics''' primarily work in the field, retrieving patients, stabilizing them, and bringing them back to Medical and to the Physicians. In multiple casualty situations, paramedics perform triage.
* '''Physicians''' diagnose and treat patients in Medbay. When their patients need surgery, they should hand them off to the surgeons; when they need counseling, they should hand them off to the psychologist. Physicians can prescribe medication.
* '''Surgeons''' specialize in surgery. They may be assisted in surgery by a Physician or Paramedic who keeps the patient stable while they work.
* '''Machinists''' perform surgeries that involve installing or repairing prosthetics and artificial organs.
* '''Pharmacists''' make medication, and know how to administer it. They do not prescribe medication directly; rather, they supply medication to the paramedic, physician, surgeon, and psychologist. Pharmacists may hand out over-the-counter medication without a doctor's prescription.
* '''Psychologists''' specialize in counseling, including both mental illness and counseling for those who are dealing with stress or simply need advice. SCC psychologists are trained in psychiatry and can prescribe psychiatric medication to patients.


===[[File:Autoinhaler.png|64px]]Inhalation===
When job slots are empty, or when Medical is overwhelmed with work, personnel may find themselves covering for one another:
Inhalers are a recent addition to the medical side of Aurora, and medicines from inhalers are obviously inhaled into the lungs. All medicines - save for a few such as Dexalin - are 3/4 as effective as injecting when inhaled, which is a quarter above pills at least. Autoinhalers found in aid kits come with 5u of Dexalin, but the contents can be removed/replaced by using a syringe on the inhaler. Non-expendable variants can be found in the CMO's office and in chemistry equipment lockers, along with small 15u cartridges that can be filled with whatever.
* Physicians and Surgeons may function as Paramedics.
* Paramedics may administer medication, monitor patients, take scans, and treat patients in the GTU.
* Physicians may do simple surgeries. In an emergency, a paramedic may perform an amputation or do a needle thoracotamy for a collapsed lung.
* Pharmacists and Psychologists may perform first aid, administer prescribed medication, and take body scans for the physician or surgeon.
* Research scientists trained in chemistry can provide medication.
* Anyone--including non-Medical crew--can perform CPR, use an autoinjector or autoinhaler, apply bandages and ointment, or grind or dissolve pills into liquid medication.
* Machinists who specialize in organ prosthetics may perform simple surgeries.


===[[File:Traumakit.png|64px]]Topical Applications===
=Xenomedicine=
This mostly applies to bandages and ointment, kits and equipment that you can use on a patient from the get-go. While we do not have medicinal patches, we do have trauma and burn kits for basic wound treatment, as well as for sealing bleeding and disinfecting wounds.
Medical staff are required to learn the anatomy and physiology of all species they can expect to encounter. Depending on your own species, you may be more or less familiar with any given species. These statistics use humans as a baseline.
 
=Your Organs!=
All organs (the ones that were coded in anyway) serve some purpose, but it all boils down to "keep the brain alive". This section will describe what everything does and what may manifest if the organ in question is damaged. It should be noted that organs may be damaged if their respective limb/body part has fractures. All organs can be repaired with [[Guide to Chemistry#Advanced_Treatments|Peridaxon]] and [[Surgery#Internal_Organ_Repair|surgical organ repair]] (sans the [[#Appendix|appendix]]), though certain medicines target specific organs.
 
==Brain==
The most important organ of all, it's the one that keeps you conscious, let alone interact with anything at all! So long as your brain is alive, you are alive.
*'''Function:''' Allows you to control your character and keeps you alive. If it dies, you die.
*'''Symptoms of Damage:''' Running into airlocks, [[#Brain Trauma|brain traumas]], sharp head pain.
*'''Causes of Damage:''' Impedrezine, [[#Lungs|Lung failure,]] [[#Heart|heart failure]]
*'''Treatment:''' [[Guide to Chemistry#Standard_Treatments|Alkysine]], restoring bloodflow and supply via treating the [[#Heart|heart]], restoring blood oxygenization via treating the [[#Lungs|lungs]]. These are the primary cause of brain death. Keep the Heart and Lungs working.
 
==Eyes==
Lets you see and examine stuff.
*'''Function:''' Provides sight to the user.
*'''Symptoms of Damage:''' Blurry vision, no vision, sharp head pain, damaged/unresponsive pupils upon examination with a pen light.
*'''Causes of Damage:''' Welding without protection, phoron exposure, getting your eyes screwdriver'd or squished.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Imidazoline]]
 
==Heart==
The organ that keeps your blood flowing steady, allowing oxygen to distribute effectively. If this begins to fail, you'll start experiencing brain death. Keep it alive.
*'''Function:''' Keeps blood flowing, and regenerates lost blood.
*'''Symptoms of Damage:''' Hypoxia, blood loss, sharp chest pain, weak or high pulse rate upon examination with a stethoscope.
*'''Causes of Damage:''' Shock from injury, High pulse rate causing it to stop, lung injury, general organ attacks, certain brain traumas.
*'''Treatment:''' [[Guide to Chemistry#Specialist_Treatments|Adipemcina]], [[Surgery#Internal_Organ_Repair|organ Surgery]], CPR to restart the heart
* Adrenaline is very potent for restarting the heart but requires a flow of Oxygen in the blood. When applying Adrenaline to a crisis patient, be sure to check their respiration.
 
==Lungs==
Lets you breathe! What do you breathe? That depends, but hopefully it's oxygen. Damage increases the amount of pressure of oxygen needed to sustain optimal oxygenation.
*'''Function:''' Provides oxygen to the blood stream.
*'''Symptoms of Damage:''' Hypoxia, gasping, sharp chest pain, weak respiration upon examination with a stethoscope.
*'''Causes of Damage:''' Lack of oxygen, over/under pressurized atmosphere, phoron exposure, general organ damage.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Peridaxon]], [[Surgery#Internal_Organ_Repair|organ Surgery]], emergency reinflation via pen (In case of collapsed lung)
 
==Kidneys==
Filters your blood! <s>Actually it does nothing, it's incredibly niche.</s>
*'''Function:''' See above.
*'''Symptoms of Damage:''' Toxin damage if you <s>drink</s> '''inject''' coffee into your bloodstream. That's it. That's how niche this is.
*'''Causes of Damage:''' General organ attacks.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Peridaxon]]
 
==Liver==
The biggest line of defense against poisons.
*'''Function:''' Reduces intoxication, prevents other organs from taking damage as long as it's still working.
*'''Symptoms of Damage:''' Vomiting, other organs taking damage from general toxins.
*'''Causes of Damage:''' High level of toxin damage, heavy alcoholic consumption.
*'''Treatment:''' [[Guide to Chemistry#Standard_Treatments|Dylovene]] (at 10 liver damage and below)
 
==Appendix==
This serves no function other than to get sick and make you miserable.
*'''Function:''' See above.
*'''Symptoms of Damage:''' Pain, inflammation
*'''Causes of Damage:''' Appendicitis.
*'''Treatment:''' [[Surgery#Organ_Removal.2FTransplantation|Surgical removal]].
 
=Races=
Some races react a bit differently to medicine so it's important to become familiar with how some may fare. For the purpose of this section, Humans will be used as the base species for comparison. Subtypes will only mention differences in comparison to their parent species.


===[[Background summary#Humanity|Human]]===
===[[Background summary#Humanity|Human]]===
*Normal brute damage.
*Normal burn damage.
*Blood Volume: 560
*Blood Volume: 560
*Primitive Form: Monkey
*Primitive Form: Monkey


===[[Skrell]]===
===[[Skrell]]===
*Normal brute damage.
*Normal burn damage.
*Primitive Form: Neaera
*Primitive Form: Neaera
*Less resistant to alcohol.
*Less resistant to alcohol.
*Less stamina but faster running.
*Less stamina.
*Faster running speed.
*Immune to slipping.
*Immune to slipping.


===[[Unathi]]===
===[[Unathi]]===
*Slightly lower brute damage.
*Slightly lower brute damage.
*Normal burn damage.
*Primitive Form: Stok
*Primitive Form: Stok
*All Alcohol (Ethanol) is toxic.
*All Alcohol (Ethanol) is toxic.
*Can drink Butanol as an Alcohol (Ethanol) substitute.
*Can drink Butanol as an Alcohol (Ethanol) substitute.
*Less stamina but faster running.
*Less stamina.
*Faster running speed.
*Slower walking speed.
*Slower walking speed.


===[[Tajara]]===
===[[Tajara]]===
*Slightly higher brute damage.
*Slightly higher brute damage.
*Normal burn damage.
*Primitive Form: Farwa
*Primitive Form: Farwa
*Less resistant to alcohol.
*Low alcohol tolerance.
*Faster walking speed.
*Faster walking speed.
*Less stamina and running speed, but faster stamina recovery.
*Less stamina and running speed, but faster stamina recovery.
*Damage from falling is halved.
*Fall damage is halved.


====Zhan-Khazan====
====Tajara: Zhan-Khazan====
*Slightly higher brute damage.
*Slightly higher brute damage than base Tajara.
*Normal burn damage.
*Slower walking speed.
*Slower walking speed.
*Slower running speed, but more stamina.
*Slower running speed, but more stamina.
Line 647: Line 981:
*Tolerant to alcohol.
*Tolerant to alcohol.


====M'sai====
====Tajara: M'sai====
*Significantly higher brute damage.
*Significantly higher brute damage than base Tajara.
*Normal burn damage.
*Faster walking speed.
*Faster walking speed.
*Faster running speed, but less stamina.
*Faster running speed, but less stamina.


===[[Dionaea]]===
===[[Dionaea]]===
*Normal brute damage.
*Normal burn damage.
*Primitive Form: Diona Nymph
*Primitive Form: Diona Nymph
*Regenerates health and nutriment when in light or in radiation.
*Regenerates health and nutriment when in light or in radiation.
*Most reagents have little to no effect on a Diona.
*Most reagents have little to no effect on a Diona.
**Plant-B-Gone severely poisons a Diona.
**Plant-B-Gone severely poisons a Diona.
**[[Guide to Chemistry#Standard_Treatments|Hyronalin]] deals toxins.
**[[Guide to Chemistry#Standard_Treatments|Hyronalin]] poisons Diona.
**[[Guide to Chemistry#Specialist_Treatments|Arithrazine]] deals major toxins.
**[[Guide to Chemistry#Specialist_Treatments|Arithrazine]] severely poisons Diona.
*Cannot feel pain.
*Does not bleed.
*Does not bleed.
*Immune to slipping.
*Immune to slipping.
*Immune to infections.
*Immune to infections.
*Immune to decompression.
*Immune to low pressure.
*Resistant to electrocution.
*Resistant to electrocution.
*Resistant to high temperatures.
*Resistant to high temperatures.
Line 686: Line 1,016:
*Most surgeries require using the surgical drill instead of a scalpel.
*Most surgeries require using the surgical drill instead of a scalpel.
*Can safely eat non-sterile K'ois.
*Can safely eat non-sterile K'ois.
*Normal food deals toxins.
*Nutriment (normal food) is toxic.
*Immune to decompression.
*Immune to decompression.
*Immune to slipping.
*Immune to slipping.
Line 701: Line 1,031:
*Faster running and more stamina.
*Faster running and more stamina.


=Loadout=
Improving the likelihood of a patient's survival depends not only on your medical knowledge but also on what's available to you, particularly medicines and equipment on your person. The following will go over an optimal loadout, though nothing is stopping you from experimenting; these are merely recommendations, and it may do well to inquire other experienced medical players as to what their loadout is.
==Common Equipment==
The equipment that most doctors have equipped:
*[[File:MedGlasses.png]] A medical HUD can evaluate someone's health from a glance, and even hide the health bar if their health is at 100%. Can also view patient records, allows you to set their physical status (useful for setting patients to SSD or deceased), and allows you to add comments to a patient's record.
*[[File:Medicalbelt.png]] A medical belt to store your medicines. Has seven slots and is obviously worn around the belt slot.
*[[File:Bottles.gif]] A bottle of Dylovene and Norepinephrine, as well as an empty bottle/beaker to mix the two into Tricordrazine in your belt. Additionally, if a [[Chemist]] is available, Bicaridine, KeloDerm/Dermaline, and Dexalin Plus are all important medicines to have.
*[[File:Syringes.png]] A syringe to extract said medicines. Holds 15u and draws/injects by 5u with each click. Can fit on your ear.
*[[File:Traumakit.png]][[File:Burnkit.png]] Advanced trauma and burn kits to help with brute and burn wounds respectively, along with disinfecting them. Typically found in the advanced kit that you spawn with.
*[[File:Healthanalyzer.png]] A health analyzer for a more in-depth analysis of someone's health. Gives precise numbers as to someone's brute, burn, toxin, and oxy damage, and can even tell if someone has genetic, radiation, or brain damage, though not how much. Will also inform the user if the patient has fractures or internal bleeding, but not their location.
*[[File:Labcoat.png]] A labcoat. Has storage space on the inside of the coat and allows you to use the suit storage slot.
*[[File:LGloves.png]] A pair of latex or nitrile gloves to prevent infection.
*[[File:Stasis_Bag_Folded.png]] A stasis bag to transport critical patients. These bags completely halt the progression of all damage, but they also deal genetic and oxy damage, meaning time is still of concern, and taking a patient out of the bag will crumple the bag up and make it useless.
*[[File:WWebbing.png]] Webbing/drop pouches to store more items. Webbing and drop pouches are mechanically the same, the only difference being the name and sprite. Attaches to the uniform, found in the accessories section of the loadout tab in character setup.
*[[File:Stethoscope.png]] A stethoscope to diagnose heart and lung injuries. Attaches to the uniform.
*[[File:Rollerbed.png]] A roller bed to transport patients safely without dragging. Simply control click the bed, then clickdrag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Can fit on the suit storage slot of the Rescue RIG.
=Machinery=
Medical has quite a few bits and pieces of stationary equipment to help with the workflow, most of which are elaborated on here:
===[[File:Bscanner.gif]][[File:Bscanner_console.gif]]Body Scanner===
Pretty much a CT and MRI scanner shoved into one futuristic bed and console, and so much more! This is probably one of the most vital pieces of equipment for Medical as it can diagnose pretty much anything wrong with a patient. Some things it can do are, but not limited to:
*Provide information on all of the damage types.
*How much blood the patient has.
*Show what reagents are in the stomach/blood stream, and how much there is.
*Give a detailed analysis of each limb, including fractures, internal bleeding, the presence of implants, and if there are foreign bodies in the limb.
*Print condensed information to hand to a physician in the event the patient requires surgery. These should probably go into the filing cabinet behind reception.
===[[File:Sleeper.gif]][[File:Console.gif]]Sleeper===
Next are sleepers, beds that specialize in treating most side effects of trauma, but are otherwise an endless reservoir of some basic medicines. Some features of the sleeper are:
*Gives estimated readout of patient's health by means of number values and colored bar graphs.
*Allows the injection of:
**Dylovene
**Norepinephrine
**Soporific
**Paracetamol
**Dexalin
*Can conduct dialysis on a patient to remove anything that isn't blood (such as toxins, but medicines are included in this) from their blood stream.
===[[File:Cryo.gif]]Cryogenics===
A true marvel of Medical are its cryogenic tubes, allowing the use of certain medicines that can only be used at sub-zero temperatures, namely Cryoxadone and Clonexadone, which are both capable of healing lots of damage over time. If not for healing genetic damage, it should be noted that one unit of medicine taken from the tube's beaker is multiplied into ten units inside the patient! It can also halt bleeding (including internal) and halt the symptoms/damage of infection.
====[[File:Freezer.gif]]How to Set Up====
While a nice piece of equipment indeed, it requires some prep in order to use it to its full capacity, namely putting the beakers in and setting the gas cooler. Placing the beakers inside the cryo tube is as simple as taking the beakers on the table in hand and clicking on the tubes with them. As for the gas coolers, head to the freezer room, which is the room past the south-most door in the GTR. The coolers are on the north end of the room, just click on them and set the temperature between 10 and 80 Kelvin, though no lower or higher. Too low could draw a lot of unnecessary power, while setting it too high may slow down how fast the medicine inside the patient can work. Generally 63 Kelvin is the desired temperature.
=Goodies From Departments=
Medical has interactions with other departments besides just treating their injuries, surprisingly enough. Research can fabricate new tools and equipment, Cargo can order important medical stuff, and Security can hopefully restrain lunatics.
==Research==
Research can fabricate a number of nice tools for Medical, most of which will be described here:
===Surgical===
*[[File:Scalpmanager.png]]'''Incision Management System (IMS)''': Requires high tier research and diamonds, but this tool is invaluable to have. One click can create an incision, clamp bleeders, and retract the skin at the same time!
*[[File:Laserscalp.png]]'''Laser Scalpel''': Different versions depending on what's available to Research, but this basically works as a scalpel and hemostat combined when opening an incision.
===Chemistry===
*[[File:BluespaceBeaker.gif]]'''Bluespace Beaker''': Requires diamonds but is immensely useful for chemistry, holding 300u as opposed to its non-bluespace counterpart which can only hold 120u.
*[[File:Noreact.gif]]'''Cryostasis Beaker''': Reagents won't mix or react inside this beaker, but it can only hold 60u. Not very useful outside of easier grenade production.
*[[File:Combatinhaler.png]]'''Combat Inhaler''': An inhaler capable of dumping all of the contents of a cartridge into the patient's lungs. Use with care!
*[[File:Inhalercart.png]]'''Large Inhaler Cartridge''': 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.
*[[File:InhalerBS.png]]'''Bluespace Inhaler Cartridge''': 60u cartridge, bigger is better ''obviously.''
===Quality of Life===
*[[File:Mecha_odysseus.png]]'''Odysseus''': A medical mech with three attachments available, usually a syringe gun with two sleepers. Probably the most important feature is the mech's ability to '''scan reagents and synthesize them''', allowing you to replicate rare medicines.
*[[File:Powercell.png]]'''Super Capacity/Hyper Capacity Power Cells''': Pretty much just the RIG benefits from a bigger cell, but hey, leg actuators are fun to use!
*[[File:Medibot.gif]]'''Medibots''': Either helpful, annoying, or totally useless. Swiping your ID over it will unlock its maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot's speaker as leaving it on will just let it fill up your chat log with nonsense. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care to '''not load in medicines that the patient can easily overdose on'''.
===Upgrades===
*[[File:Freezer.gif]]'''Gas Cooler''': Upgrading the gas cooler will allow it to cool the gasses for cryo quicker.
==Cargo==
Cargo's a bit down the hall but here's some medical stuff:
*[[File:Stasis_Bag_Folded.png]]'''Stasis Bags''': Stasis bags are nice to have but there aren't many. In the event Medical is running low, it's always a good idea to order more.
*[[File:Scalpel.png]]'''Surgical Tools''': If you have to order this crate then something terrible has probably happened to the other tools.


{{Medbay}}
{{Medbay}}
{{Gameplay Guides}}
{{Guides}}
[[Category:Guides]]
[[Category:Guides]]
[[Category:Medbay]]
[[Category:Medbay]]

Latest revision as of 19:46, 22 July 2024

Note: This page or section of it is following Mechanics. Do not edit this page unless the changes are reflected in the code as well. Click here for Details

Your job as a member of the medical staff is to keep your patients alive. If the patient's brain is alive, the patient is alive.

If the patient's brain dies, they are dead and can never be brought back.

Therefore, your main goal is to protect the patient's brain. Everything else is secondary.

Anatomy

The body is composed of body parts connected to one another; each body part can contain bones and/or organs. If a body part is damaged, any organs or bones within may also be damaged.

  • Head: Contains the skull, brain, and eyes.
  • Torso: Contains the ribs, heart, and lungs.
    • Arms: Connected to the torso. Contains bones.
      • Hands: Connected to the arms. Contains bones.
  • Lower Body: Contains the pelvis, stomach, liver, kidneys, and appendix.
    • Legs: Connected to the lower body. Contains bones.
      • Feet: Connected to the legs. Contains bones.

Organs interact with one another:

  • The heart pumps blood to the other organs, most importantly the brain. If it does not pump, the brain cannot access oxygen from the blood and begins to die.
  • The lungs oxygenate the blood. If the blood is not oxygenated, it is useless to the brain, which begins to die.
  • The liver protects the other organs from being damaged by generalized toxins. The more it is damaged, the more toxins can damage the other organs. Damaged organs cannot function as well.
  • The stomach receives and processes reagents which may help or harm the other organs.
  • Any body part that becomes infected or gangrenous will release toxins, damaging other organs.

Brain

The more damaged the brain is, the closer to death the patient gets. Therefore, the more an injury harms the other organs' ability to support the brain, the more urgent it is.

  • Symptoms of Damage: Headaches, blurred vision, dizziness, fainting, paralysis.
  • Causes of Damage: Trauma, low oxygen, toxins.
  • Repair: Medication and organ repair surgery.

The brain starts out with an integrity of 100%. Brain injury lowers that number. If brain integrity reaches 0%, your patient is dead.

Causes of Brain Damage

Low oxygen

The brain gets its oxygen from the blood. Blood oxygenation below 85% will start to damage the brain; blood oxygenation below 40% damages the brain at a faster rate.

Direct Harm

If the head is damaged, the brain may be damaged. Beyond the obvious burns, bullets, and bludgeons, the brain can also be damaged if someone moves around with a broken skull or an object lodged in their head.

Toxins

Even if the brain gets plenty of oxygenated blood, organ-damaging toxins will still harm it. Some toxins damage the brain directly, bypassing the liver and kidneys.

Treating Brain Damage

  • Stabilize the patient.
  • If toxins in the body are damaging the brain, remove them.
  • Repair other organs. If the other organs cannot support the brain, the brain will continue to degrade.
  • Repair the brain.
    • Mild brain damage will resolve with restoration of blood flow and inaprovaline.
    • Moderate brain damage can be treated with Alkysine or Peridaxon.
    • Moderate to severe brain damage can be treated with surgery. Be aware that if you have not re-established blood flow to the brain, repairing the brain directly with surgery can cause scarring. This weakens the brain, making it more vulnerable to injury in the future.

Heart

The heart keeps your blood flowing. If blood doesn't flow, oxygen doesn't reach the other organs; if the brain doesn't get oxygen, it gets damaged.

  • Symptoms of Damage: Low blood oxygen, sharp chest pain, weak or high pulse rate.
  • Causes of Damage: Chest trauma, damage from a high pulse rate, lung injury, brain damage, toxins and some drugs.
  • Repair: Perform Surgery or administer Peridaxon or Adipemcina.

When the patient's heart stops, it's called Cardiac arrest.

The patient's heart rate helps indicate their physical health.

Lungs

Provides oxygen to the bloodstream. Damage increases the air pressure needed to sustain optimal oxygenation.

  • Symptoms of Damage: Hypoxia, gasping, sharp chest pain, coughing up blood, weak respiration upon examination with a stethoscope.
  • Causes of Damage: Over/underpressurized atmosphere, phoron exposure, general organ damage, trauma to the chest.
  • Treatment: Peridaxon, Pneumalin, organ Surgery, emergency thoracotomy via syringe (in case of collapsed lung and no doctors; can save a life, but causes some lung damage and is quite painful).

The patient's blood oxygen level helps indicate their physical health.

Liver

The first line of defense against poisons, the liver reduces intoxication and prevents other organs from taking damage from poisons as long as it's still working.

  • Symptoms of Damage: Vomiting. Other organs taking damage from general toxins.
  • Causes of Damage: High level of toxin damage, heavy alcohol consumption, direct trauma to the lower body.
  • Treatment: Dylovene (at 10 liver damage and below); surgery; Peridaxon.

Toxins damage the liver first, then the kidneys; the more damaged these organs are, the more the toxins will get through to damage other organs, including the brain.

Eyes

Provides sight.

  • Symptoms of Damage: Blurry vision, no vision, sharp head pain, damaged/unresponsive pupils upon examination with a pen light.
  • Causes of Damage: Welding without protection, phoron exposure, physical trauma.
  • Treatment: Oculine, Peridaxon, or surgery.

Kidneys

Filters your blood; processes caffeine.

  • Symptoms of Damage: Phosphorus buildup in the bloodstream and eventual phosphorus poisoning.
  • Causes of Damage: Physical trauma, toxin damage to organs.
  • Treatment: Peridaxon or surgery.

Appendix

Serves no function other than to get infected and make you miserable.

  • Symptoms of Damage: Pain, fever.
  • Causes of Damage: Appendicitis, direct trauma to the lower body.
  • Treatment: Surgical removal. Some crew members may wish to have their appendix removed as preventative care, especially those who go on away missions and do not have access to a doctor for long periods of time.

Vital Signs

Vital signs are measurable things that tell you what's wrong with your patient, so you can treat it.

Blood oxygen

Your patient's blood oxygenation is a number from 0-100% which can be checked with a health scanner or body scanner. An estimate of blood oxygenation is visible over sensors.

Causes of low blood oxygenation include:

  • There is not enough blood in the bloodstream. Restore blood volume with IV drips.
  • The blood is not carrying oxygen. Either the lungs are damaged, or there is not enough oxygen in the air around the patient. If the lungs are damaged, Dexalin (Plus) can bypass the lungs and provide oxygen to the blood directly.
  • Blood is not being pumped effectively because the heart is damaged, or has stopped. This causes low oxygenation even with working lungs and 100% blood volume.

Blood Volume

Your patient's blood volume is a number from 0-100% which can be checked with a health scanner (for a rough estimate) or body scanner (more precise).

Low blood volume is caused by blood loss.

Pulse

Monitor pulse rate with a medical scanner, or over sensors if they are enabled. The pulse can also be taken manually with a right-click menu item.

If the pulse rate is low, the patient is likely under the influence of a sedative, or has a low body temperature.

A high pulse rate can be caused by low blood oxygen, severe pain, or various chemicals. It is more dangerous than a low pulse rate.

  • Above 150 BPM, the heart begins to accumulate damage. A damaged heart causes reduced blood oxygenation until healed.
  • Above 250 BPM, the heart may stop.

Patients in severe pain may go into shock, which can cause the heart to stop. Lower their pulse rate with Inaprovaline and/or Perconol/Mortaphenyl/Oxycomorphine.

Breathing

Check your patient's breathing by examining them.

If a patient is gasping for breath, they have hypoxia.

Body Temperature

A patient's body temperature shows up on suit sensors, health scanner, and body scanner.

A low temperature indicates hypothermia or exposure to substances that lower the body temperature.

A high temperature indicates heat stroke (such as from exposure to very hot air or fire), infection, or exposure to substances that raise body temperature.

Be aware that different species have different normal body temperatures.

Reagents Present

Reagents in a patient's body may be found in the stomach, bloodstream, or lungs. A health scanner will show the presence of medication and non-medical substances in the blood or stomach, but not the lungs; a breath scanner can be used to check the lungs. A body scanner shows which substances are present more precisely. Reagents can be removed from the blood via dialysis, from the stomach via a stomach pump, or from the lungs by administering Pulmodeiectionem.

If a substance has already been metabolized, it will not show up on scans; but drawing and analyzing a blood sample with the chemical analyzer can identify it. This is relevant if you need to know how the damage was done, especially if the threat still exists and you may have more patients with the same problem.

Equipment

At the beginning of each shift, you should gather your equipment. Below is a summary of what tools you will need as each medical job. It does not matter how you store your equipment as long as it is quickly and easily accessible to you. In a similar vein, this list is a guideline. You can add or drop items as you see fit.

Equipment for a Paramedic:

  • Health analyser
  • Advanced trauma kits (ATKs) and advanced burn kits (ABK)
  • Essential medicines (see Drugs)
  • Roller bed
  • Stasis bag
  • Stabilizer harness
  • Portable Defibrillator
  • Paramedic belt
  • Hypospray
  • Global positioning device (GPS)
  • Stationbound radio
  • Crowbar
  • Nitrile gloves
  • Pneumalin autoinhaler

Equipment for a physician or surgeon:

  • Health analyser
  • Advanced trauma kits (ATKs) and advanced burn kits (ABKs)
  • Essential medicines (see Drugs)
  • Stethoscope
  • Penlight
  • Medical belt
  • Hypospray
  • Nitrile gloves
  • Stabilizer harness
  • Defibrillator

These supplies can be found in a NanoMed, the medical locker room on Deck 3, or the storage room directly to the right of the GTR entrance. Paramedics can also find their equipment in their bay directly north of the storage room.

Paramedics are advised to choose drop pouches, medical rigs, or pocketed jackets in the character loadout (under the Accessories tab). Drop pouches will add three extra storage slots, and medical rigs or jackets will add two.

Bottles.gifDrugs

Visit the Guide to Chemistry to get a good idea of what each medicine can do.

The most used medications are:

  • Inaprovaline, available from Medical vending machines and in the autoinjector issued to each crew member in their emergency box. Probably the most important single medication, inaprovaline stabilizes heart rate, slows brain damage (and helps heal mild brain damage if the blood is fully oxygenated), and reduces pain. If in doubt, inject inaprovaline.
  • Dexalin Plus/Dexalin oxygenates the blood, even if the lungs are not working. Dexalin Plus, available from the pharmacy, raises blood oxygen higher than Dexalin, available from low-oxygen first aid kits. A patient with a healthy heart can live indefinitely without working lungs if Dexalin Plus is kept in their system.
  • Dylovene, available from Medical vending machines, toxin first-aid kits, and in pill form in some wall lockers. Dylovene buys you time when treating poisoning by protecting the liver from damage and healing mild liver damage. A patient without a working liver can live indefinitely if they are maintained on dylovene, provided their other organs are functional.
  • Butazoline/Bicaridine/Tricordrazine, in order of decreasing effectiveness, are used to heal physical damage, including bruises and cuts. Butazoline and bicaridine can be obtained from the pharmacy; Tricordrazine is made by mixing dylovene, inaprovaline, and water in equal parts.
  • Dermaline/Kelotane/Tricordrazine, in order of decreasing effectiveness, heal burns. Dermaline is available from the pharmacy; kelotane can be found in burn first-aid kits; Tricordrazine is made by mixing dylovene, inaprovaline, and water in equal parts.
  • Mortaphenyl/Perconol are painkillers. Mortaphenyl reduces severe pain, but causes drowsiness and dizziness; it is available from the pharmacy or in pill form from some of the first aid wall lockers in Medical. Perconol reduces mild pain, but without causing intoxication; it is available from Medical vending machines. If the goal is remaining functional despite pain, Perconol is the best option, since it does not cause intoxication.

Tools

Medicine depends heavily on the tools available.

Without tools, or in the field, you may use your eyes and hands to examine a patient.

  • Examining - Examining is simply done by shift clicking the patient, or using the right-click context menu and clicking Examine.
    • Bleeding
      • Bleeding cut on limb - They're obviously bleeding from the limb in question.
      • Blood soaking under clothing - They are bleeding under the clothing in question. For uniforms this can mean their upper or lower body.
    • Brute Damage
      • Bruise - Patient was attacked with a blunt object. Ranges from tiny to monumental.
      • Cut - Patient was attacked with a sharp object. Ranges from scabs to massive flesh wounds. High chance of bleeding.
      • Puncture - Patient was likely shot. Ranges from punctures to gaping holes. High chance of bleeding.
    • Burn Damage - Patient was burned by cold, heat, or electricty. Ranges from skins to carbonized limbs.
  • Grabbing - Grab examines are done by grabbing someone and clicking on them with the grab in hand on help intent. You do not need to let go and grab again when switching which limb to examine.
    • Wounds - Will inform you of any burns and bruises on the target limb. See above.
    • Bones - Will inform you if the patient's limb is broken or not.
    • Skin
      • Reddened and Warm - Patient has a septic infection on the limb in question.
      • Unhealthy Discoloration - Patient has high toxins.
      • Unusually Pale - Patient has moderate hypoxia.
      • Decaying Limb - Patient's limb is necrotic.

Burnkit.pngAdvanced Burn Kit

Advanced burn kits treat burns, speeding healing and preventing infection if used soon after the burns are inflicted. Each advanced burn kit stack is good for five applications.

They are a more effective version of Ointment. They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced burn kits.

Traumakit.pngAdvanced Trauma Kit

Advanced trauma kits are a more advanced version of a roll of gauze. They treat brute damage, speeding healing and preventing infection. Applying an ATK stops bleeding (though not internal bleeding; internal bleeding will slow somewhat, but not stop). They are also used in surgery to repair organs.

They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced trauma kits. Advanced trauma kits are also found on trays of surgical tools in the operating rooms.

Breathanalyzer.pngBreath Analyzer

Tests lung function and detects reagents in the lungs, including alcohol in the patient's blood.

Breath Sample Results:
Subject oxygen levels nominal.
Subject lung health nominal.
Blood Alcohol Content: 0 [NORMAL]

  • Oxygen Levels: Whether the lungs are processing oxygen. Different from blood oxygen.
  • Lung Health: Whether lungs are damaged; whether a lung is ruptured (pneumothorax).
  • BAC: How much alcohol has made its way into the blood, usually from drinking alcoholic drinks. Extreme BAC (.12 or more) is associated with alcohol poisoning.

Defibunit.pngDefibrillator

Used to shock the heart back into a normal rhythm. To use, hold the defibrillator (or, for the compact defibrillator given to Paramedics, attach it to your belt), click to pull off the paddles, select the paddles to put one in each hand, and click the patient while on help intent. The patient must have nothing obstructing the chest, such as body armor. After 2 short delays, an electric shock will be applied to the patient. The defibrillator needs a short recharge period before it can be used again, as indicated by the green light on the paddles and a beeping noise.

If there are any complications with applying the defibrillator, such as low blood volume (<30%), brain death, heart damage, or an inorganic body (IPCs), the device will flash a warning of the issue.

NOTE: Two minutes after the heart has stopped, brain damage will occur after a successful defibrillation. After 8 minutes, the defibrillator is useless.

It is useful to know that the heart will immediately crash after restarting under the following conditions:

  • The underlying issue (pain, severe oxygen loss, severe heart damage, etc.) has not been treated.
  • Brain Activity is below 30%.

In both situations, apply CPR and administer medication to treat the issue. It may be useful during the latter issue to continuously apply the defibrillator until Brain Activity has risen enough to support a pulse. Just make sure the defibrillator does not run out of charge.

Dropper.pngDropper

Used to measure out small amounts of reagents; right-click to set transfer amount. Can be used to administer medication through the eyes. It isn't necessary to give oculine via eye drops, but many patients prefer eye drops to an injection.

Healthanalyzer.gifHealth Scanner

A handheld health analyzer reads vital signs better than suit sensors, but not as well as the full-body scanner. To use, hold in your hand and click on your patient. Vital signs are color-coded green (normal), yellow (abnormal), and red (critical).

Readings include:

  • Brain activity, from 0-100%.
  • Pulse rate in beats per minute.
  • Blood pressure.
  • Blood oxygenation, from 0-100%.
  • Blood volume.
  • Body temperature.
  • Severe organ damage.
  • Presence or absence of life-threatening pain.
  • Radiation level, from none to extreme.
  • Burns and brute damage for each body part.
  • Presence or absence of broken bones, but not their location.
  • Presence or absence of internal bleeding, but not its location.
  • Reagents present in the blood. Only medical reagents are identified.
  • Presence or absence of reagents in the stomach.

The handheld health analyzer will not detect infections, mild organ damage, dislocations, eye damage, genetic damage, or reagents in the lungs.

Hypo.pngHypospray

Reusable, self-sterilizing syringe. Holds 15u. Pour medication into it and click on the patient to inject the selected amount of medicine (5u by default). After a short delay, the medication is administered by the hypospray. The CMO is issued an advanced hypospray which is capable of holding up to 30u and can administer medication instantly.

Penlight.pngPenlight

The penlight diagnoses problems with the eyes. Aiming at the eyes and clicking the patient with a penlight in hand will tell you about their eyes.

  • Their eyes narrow - Patient's eyes are fine and functioning normally.
  • Visible damage - Self explanatory.
  • Slow reaction - Blurry vision.
  • Delay between both eyes - Brain damage.
  • Pinpointed pupils - Opiates.
  • Dilated pupils - Other recreational drugs.
  • Glowing - Patient has a mutation.
  • No reaction - The patient is dead or their eyes are damaged beyond function.

Medicalbelt.pngMedical Belt

A medical belt stores medication bottles and small medical tools. Has seven slots.

MedGlasses.pngMedical HUD

Wearing a medical HUD displays your patient's pulse line above their heads. If you are wearing a HUD, you can examine a patient to view their records, add comments to their record, or add a physical status like "SSD" or "Deceased".

  • A patient with a green line and a steady pulse line has a healthy beats per minute (BPM).
  • A patient with yellow, rapidly pulsing line has an elevated pulse; this means their heart is beating rapidly, probably due to pain or hypoxia.
  • A patient with a red, flickering line has a rapid, weak heart rate. They are going into shock.
  • A patient with a flat, flashing red line is in cardiac arrest. They need immediate attention.
  • A patient with a blue line and slowed heartbeat has a lowered BPM. This is generally caused by recreational drugs and sedatives.
  • A patient with a black line has no heart activity at all. They are either dead, have an artificial heart, or are from a species that does not have a heart.

Rollerbed.pngRoller bed

A roller bed transports patients safely without having to drag them (which causes more injury) or carry them (which is slow). Put the bed down by holding it in your hand and clicking on the floor where you want it. Ctrl+click the bed, then click-drag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Can fit on the suit storage slot of the Rescue RIG.

A vitals monitor can be attached to a roller bed. It displays consciousness status, brain activity, blood pressure, blood oxygen, and blood volume.

A blood bag can be attached to a roller bed. It allows for the transfusion of blood while on the move. The transfer rate has to be set on the blood bag in hand before attaching it to the roller bed. To attach the blood bag to the patient, buckle the patient to the roller bed then click-drag the roller bed onto the patient.

Roller beds cannot transport patients up and down stairs; if you try, the patient will fall off the bed despite being buckled in. Instead, use an elevator, or collapse the roller bed and grab and drag the patient up the stairs. (The elevator is a good deal more dignified, needless to say. And remember to use a grab, rather than simply pulling the patient, which will cause further damage. A fireman's carry is slower, but keeps the patient off the floor entirely.)

Med harness.pngStabilizer Harness

Put this on a patient (in the suit slot) and it will automatically perform CPR if the patient's heart or breathing stops. Each stabilizer harness contains a battery and air tank, which can run out of charge or air and need charging or filling.

A stabilizer harness is capable of Emergency Positive Pressure. This must be toggled on to function, and there must be no obstruction around the patient's mouth (such as another mask).

Stethoscope.pngStethoscope

The stethoscope monitors the heart and lungs. Aiming at the chest and clicking the patient with a stethoscope in hand will tell you about their heart and lungs. The stethoscope can be attached to your jumpsuit.

  • Heart
    • Weak/odd heartbeat - Heart damage or severe hypoxia.
    • No heartbeat - The patient is dead, or they have a synthetic heart. Or they're playing possum.
  • Lungs
    • Wheezing/gurgling - Lung damage or severe hypoxia.
    • No breathing - Dead patient, or no lungs.

Splint.pngSplints

Used to stabilize a fractured limb. Hold the splint, aim at the fractured body part, and click on the patient. Slows internal bleeding in limbs and allows patients to walk (slowly) on a broken leg or foot, or to use a broken arm or hand.

Suit Sensors

Uniform jumpsuits and civilian clothes contain sensors that report vital signs to monitors in Medical. Crew can set their sensors to off (no information), binary (pulse), vital signs, or vital signs and position. Vital signs displayed on sensors are pulse (or cell charge for IPCs), blood pressure, blood oxygen (displayed as a rough estimate of normal, low, or dangerously low), and body temperature.

Sensor readings are only visible on Blue alert or higher, and position is only visible on Red alert.

Stasis Bag Folded.pngStasis Bag

A stasis bag is used to transport critical patients. These bags slow down the progression of all damage and can protect the patient from a vacuum, but there's no air supply and the stasis effect degrades with use. The color of the bag indicates the stasis level.

Syringes.pngSyringe

A syringe to extract medicines and inject them into the patient, or to extract blood from a patient. Holds up to 15u; right-click to change transfer amount from 1 to 15 units. Can fit on your ear.

Syringes come sterile and capped. Re-using a syringe on more than one patient raises the risk of infection.

Zh-analyzer.gifZeng-Hu Body Scanner

Functions as a portable body scanner and prints out a report identical to the body scanner's report. One is issued to the CMO.

Machinery

Bscanner.gifBody Scanner

A CT and MRI scanner shoved into one futuristic bed and console, and so much more! Can diagnose pretty much anything wrong with a patient.

A body scanner:

  • Shows how much blood the patient has and how well-oxygenated it is.
  • Identifies reagents in the stomach and bloodstream.
  • Analyzes each body part for damage, fractures, bleeding, implants, and foreign bodies.
  • Detects organ damage.
  • Detects infection, radiation, and paralysis.
  • Prints out a summary for the physician. If the patient will need surgery, print one out and hand it to the surgeon. They contain confidential health information, so file reports in the filing cabinet behind the reception desk, or shred them before discarding.

A typical body scan looks like this:

Body Scanner Console
Patient Status
Name:
Species:
Brain Activity:
Physical Trauma:
Oxygen Deprivation:
Organ Failure:
Burn Severity:

John Doe
Human
95%
Minor
None
None
Minor
Radiation Level:
Genetic Damage:
Est. Paralysis Level:
Body Temperature
0
None
0
310 K (~37 C)
Blood Status
BP:
Blood Oxygenation
Blood Volume
113/75
96%
96%
Reagents Present
Inaprovaline 10u
Internal Organ Status
The occupant has no internal injuries.
External Bodypart Status
Organ Physical/Burn Trauma Wounds
Upper Body Minor/Minor Foreign Object

Cryo.gifCryo Tubes

Cryo tubes are used to administer cataleptinol, cryoxadone, clonexadone, and a few standard medications which have unique effects when the patient is at varying temperatures below 200 degrees Kelvin. One unit of medicine taken from the tube's beaker is multiplied into ten units inside the patient. Cryo tubes can be used to put a patient into stasis, slowing all bodily functions--including slowing internal bleeding and the progress of infections. This gives time to handle other patients, and to allow the powerful effects of cryonic drugs to heal the patient.

See here for how to use Cryo Tubes for treating patients.

How to Set Up

Freezer.gifTo prepare the cryo tube:

  • Place one beaker of medication into each tube (pick them up and click on the tube).
  • Turn on the gas coolers.
    • Go into the cooler room, which is next to the cryo tubes, and click on each cooler to bring up the interface.
    • Turn the power on.
    • Set the temperature. The higher the temperature, the more quickly medication works; the lower, the more effective stasis works. 120 degrees Kelvin is a good standard setting.

IVDrip.pngIV Drip

The IV stand transfers reagents from a container into a patient's bloodstream, and can serve as an oxygen tank or ventilator. They are wheeled and can be dragged around. IVs should be stocked with a blood bag (or other reagent container), an oxygen tank, and a breath mask.

To use an IV, click on the IV and drag it to the patient, then choose whether to hook up the needle or the breath mask.

Alt-click menu:

  • Transfer rate. Sets how many units per tick the IV stand will inject.
  • Remove container.
  • Remove tank.
  • Remove breath mask.

Right-click menu:

  • Transfer rate
  • Toggle EPP (positive pressure; breathes for the patient out of the attached tank.)
  • Toggle mode (Inject or Take Blood)
  • Toggle stop (Whether the IV will automatically stop injecting blood when the patient's blood volume is full)
  • Open/Close valve (Open the tank valve and start administering oxygen)

Sleeper.gifSleeper

Sleepers are used to administer basic medications, perform dialysis, pump the stomach, and put a patient in stasis. The display shows basic patient vitals.

Allows the injection of:

  • Dylovene
  • Inaprovaline
  • Soporific
  • Perconol
  • Dexalin

Stasis bed.pngStasis Bed

Stasis beds can quickly put a patient into stasis and slow the progression of any injuries. Medication can still be administered to the patient and IVs can still be attached; however, the stasis bed has no built-in medications and cannot be used as a surgical table.

Alt-click the stasis bed to turn it on or off. If the bed lights up, it is on. Otherwise, it is off.

Advanced Tools

These tools are generally obtained from either Ops or Research.

  • BluespaceBeaker.gifBluespace Beaker: Holds 300u. Very useful for chemistry.
  • InhalerBS.pngBluespace Inhaler Cartridge: 60u cartridge. Bigger is better... right? (No. No, it is not.)
  • Combatinhaler.pngCombat Inhaler: Administers the entire contents of the inhaler at once. Use with care!
  • Noreact.gifCryostasis Beaker: Reagents won't mix or react inside this beaker, but it can only hold 60u.
  • Scalpmanager.pngIncision Management System (IMS): Requires high tier research and diamonds, but this tool is invaluable to have. One click automatically creates an incision, clamps bleeders, and retracts the skin.
  • Inhalercart.pngLarge Inhaler Cartridge: 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.
  • Laserscalp.pngLaser Scalpel: Cauterizes an incision automatically; no need to stop bleeding with the hemostat afterward.
  • Medibot.gifMedibots: Either helpful, annoying, or totally useless. Swiping your ID over it will unlock its maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot's speaker as leaving it on will just let it fill up your chat log with nonsense. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care not to load in medicines that the patient can easily overdose on.
  • Powercell.pngSuper Capacity/Hyper Capacity Power Cells: Install them in the RIG. Leg actuators are fun!
  • Upgrades. Engineering or Research can upgrade your machinery.

Procedures

Administering Drugs

Syringes.pngInjections

Equipment used: Syringe, hypospray, rapid hypospray, IV, autoinjector.

Medicine is injected into the bloodstream to be metabolized immediately at full effect. Set Help intent, aim at the body part you wish to inject into, and click on the patient. Medicine must be injected into an organic limb that is not covered with armor. If the patient is wearing a voidsuit, the injection will take longer because you have to use an access port.

An IV drip is used to inject medication continuously.

Autoinjectors work quickly and can be used by unskilled crew. Autoinjectors can be opened with a screwdriver and the contents poured out and replaced; used autoinjectors can be opened with a screwdriver and refilled. To close, click on the autoinjector in hand. Autoinjectors are best used for rescue medications like adrenaline, inaprovaline, and coagzolug.

Pillbottle.pngPills

Pills are taken orally. They can be taken by unskilled patients (or fed to patients by clicking on the patient with the pill); but they metabolize at half the effect of injections. Pills cannot be taken while wearing a mask or EVA gear.

Liquid medication can also be taken orally.

Autoinhaler.pngInhalation

Inhalers administer medication to the lungs. Most medications (with a few exceptions, such as dexalin) work at 75% effectiveness when inhaled; a few must be inhaled to work at all. Autoinhalers can be opened with a screwdriver and the contents poured out and replaced. Used autoinjectors can be opened with a screwdriver, refilled, and closed (click on the inhaler in hand to close it). Specialized inhalers with larger cartridges are available. Autoinhalers and inhalers can be used by unskilled crew.

Dropper.pngEye drops

Reagents can be administered to the eyes via a dropper (available from vendors). Aim at your patient's eyes, set your intent to Grab, and click on the patient. Oculine eye drops are a common treatment for eyes damaged by welding without protection.

Traumakit.pngTopical Applications

Gauze, ointment, and trauma and burn kits treat injury to the skin.

Blood Transfusion

If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.

  • Prepare an IVDrip.png IV drip with a Bloodbag.png blood bag containing an appropriate blood type (see below). If the chemist has made some, you should use Saline Plus, which is more efficient and works for all blood types.
  • Ensure that the IV drip is in Inject mode.
  • Attach the IV drip to the patient (click and drag).
  • Set the drip rate with right-click on the IV. For blood, set the drip rate to 5.
  • Monitor the patient's blood oxygen levels and pulse via health analyzer.
  • If an IV drip is not available, you can hold the blood bag in your hand and drag from the bag to the patient to inject it. Naturally, this means you are doubling as an IV stand and must stand nearby. If you have a roller bed, the IV bag can be attached to it instead.
  • Iron, nutriment, and protein speed up the patient's natural recovery of lost blood. If your patient is Skrell, they need copper rather than iron; if your patient is Vaurca, they need sulfur rather than iron.

Blood Compatibility

If incompatible blood is administered to a patient, it will cause poisoning in the form of a rejection reaction.

Blood from one species is never compatible with another species, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain processed O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.

If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement that follows these rules:

  • Negative can take only negative.
  • All types can take O.
  • A can take A.
  • B can take B.
  • AB can take A and B.
  • O can take only O.
Blood Compatibility Chart
Receiver Donor
O- O+ B- B+ A- A+ AB- AB+
AB+ + + + + + + + +
AB- + + + +
A+ + + + +
A- + +
B+ + + + +
B- + +
O+ + +
O- +

CPR

If a patient's heart has stopped, it cannot pump blood to the brain, which begins to die. Extend their life by performing CPR. Every time you perform CPR on a patient, it gives them one breath as long as their lungs are working, circulates blood a little no matter what state heart is in, and may restart their heart. It's normal for ribs to crack while you are doing CPR.

CPR only works on patients in cardiac arrest. When doing CPR, you have the options to do just chest compressions or do full CPR (chest compressions and rescue breathing). To do CPR, empty your hands, set your intent to Help, click on the patient, and choose which type of CPR you want. If you are doing rescue breathing, both you and the patient must not be wearing anything that covers the mouth. Both of you must remain still for CPR to work. Once you have started CPR, you can continue indefinitely until the patient's heart restarts.

Cryo Treatment

Cryo is all about putting someone's body into low-temperature stasis while treating them them with a variety of chemicals, some of which work only at low temperature. Used properly, cryo treatment can be a powerful tool, especially with a knowledgeable pharmacist available. It can even heal some injuries that would otherwise be treatable only with surgery.

  • Stasis begins to take effect at 200K, though at that temperature the effect is not strong.
    • Higher levels of stasis are achieved the lower the temperature is. This is at the expense of a lower metabolization rate.
  • Cryoxadone and Clonexadone begin healing when the body is below 170K.
    • Both cryo agents heals large amounts of brute, burn, and genetic damage.
    • Both cryo agents heal a little organ damage.
  • Certain medicines achieve different affects when used in cryonics.
    • Peridaxon heals organs twice as fast when the body is below 186K.
    • Bicardine repairs arterial bleeding when the body is below 189K.
    • Kelotane repairs disfigurement when the body is below 192K.
    • Cataleptinol restores brain activity regardless of blood oxygenation, at the cost of liver damage, blood thinning, and hallucinations.
      • In the time it takes Cataleptinol to restore 40% brain activity, the liver will receive enough damage for total failure.

Stabilizing Patients

A patient is stable when their blood is oxygenated, their heart is beating steadily, their blood volume is good, and their brain function is not degrading. Stabilizing patients is the primary goal of the Paramedic.

To stabilize a patient:

  • If the patient's heart has stopped, treat for cardiac arrest.
  • Inject Inaprovaline to support brain function and steady heartbeat.
  • Stop bleeding with an Advanced Trauma Kit. For internal bleeding, administer Coagzolug and hurry to the surgeon.
  • If the patient's blood oxygen level is low, treat for hypoxia.
    • If the patient has lung damage, administer Dexalin or Dexalin Plus.
    • If the patient has suffered blood loss, administer a blood transfusion.
  • Splint fractured limbs, or put your patient on a roller bed to keep them from moving.
  • Treat burns with an Advanced Burn Kit to prevent infection.
  • If the patient has been poisoned or irradiated, but is otherwise stable and does not need inaprovaline, administer dylovene to slow the damage.
  • If the patient has an infection, administer thetamycin; if you have none with you, administer dylovene and painkillers and get them to Medbay.

Some patients will be impossible to stabilize completely:

  • A combination of damage to the heart and lungs can make it impossible to raise the patient's blood oxygen level. Dexalin (Plus) doesn't work if the heart is not beating to circulate the artificially oxygenated blood. For these patients, apply a stabilizer harness or do CPR and rush them to Medbay, where they can be treated with surgery or organ-repair medication.
  • If a patient's heart is damaged and their brain function is low (<20%), their blood circulation may be too poor for alkysine to work. Rush them to the operating room; treating their heart and brain directly may be their only chance. Continue stabilizing them while the surgeon is operating.
  • Patients with extreme infections, especially necrosis, may go into shock despite painkillers and dylovene. Keep a close eye on them and re-stabilize as necessary. Never leave a patient with a severe infection alone.
  • Internal bleeding cannot be entirely stopped without surgery. Coagzolug or a bicaridine overdose will slow it. Attach an IV, hope the blood transfusion keeps up with the blood loss, and hurry them to a surgeon.
  • Patients with extreme blood loss may be suffering too badly from hypoxia for a blood transfusion--even from multiple IVs--to restore their blood volume in time to save their life. These patients should be surgically treated for brain damage simultaneously with the blood transfusions.

Surgery

See Surgery. Required for:

  • Repairing fractures
  • Stopping arterial bleeding
  • Removing foreign objects
  • Organ transplants
  • Removing necrotic tissue
  • Plastic surgery
  • Appendicitis
  • Cyborgification
  • Amputations

Organ damage can be treated with medication, but surgery may be faster or more efficient, or may be the only option in the absence of a pharmacist. Simple operations can be done by a physician; more complex ones require a surgeon. Operations involving cybernetic parts can be done by a mechanist. A paramedic is not trained to do surgery, but may assist in the operating room to keep a patient stable while the surgeon works. With no doctor available, a paramedic may amputate a necrotic limb to save a patient's life, but this is a last resort.

Common Diseases & Injuries

These are by no means the only ailments you will see, but they're a start.

Blood Loss

  • For external bleeding cases:
    • Pressure: If you have no medical equipment, apply direct pressure to slow bleeding. Establish a grab, switch to help intent, target the bleeding body part, and click on the patient. This slows, but does not stop, bleeding as long as neither you nor the patient move. If you are bleeding, help intent click the limb and you will begin applying pressure.
    • Gauze: Basic treatment. Stops bleeding and speeds healing.
    • Advanced Trauma Kit: Stops bleeding, speeds healing, disinfects, and immediately heals a small amount of damage.
  • For internal bleeding (IB) cases:
    • Cryogenics: Placing a patient with internal bleeding into a (correctly set up) cryo tube will both halt (not fix) the bleeding and stop it from getting worse. This is a temporary solution.
    • Bicaridine and Inaprovaline: These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.
    • Surgery: The main method of treating internal bleeding is through surgery by means of the Fix'O'Vein.
    • Bicaridine: Overdosing Bicaridine (30u) will poison the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.
    • Coagzolug: Coagzolug slows bleeding, buying you more time to treat a patient. Overdoses at 10u.
    • The speed of internal bleeding depends on the location of the bleed and on whether the skin is intact.
      • Treating bleeding cuts to the skin can help slow internal bleeding in that body part.
      • In the head, torso, and lower body, internal bleeding progresses quickly. Constant blood transfusions are necessary.
      • In the arms and legs, internal bleeding progresses at a moderate rate, and can generally be maintained with coagzolug and splinting until surgery is available.
      • In the hands and feet, internal bleeding is not life-threatening in a patient healthy and well-nourished enough to replenish their own blood volume. Splinting is recommended if surgery must be delayed.

Once you have stopped the bleeding, work to raise the patient's blood volume.

  • Iron: Must be ingested in order to work. Replenishes 8u of blood per unit. Vaurca patients need sulfur instead; Skrell patients need copper.
  • Nutriment: Must be ingested. Replenishes 4u of blood per unit.
  • Protein: Protein is found in meat, eggs, tofu, and seafood. Must be ingested. Replenishes 4u of blood per unit.
  • 20/20/20 Pills: Iron, nutriment, and protein in a pill, 20 units each for a total of 60. With three separate reagents, these pills can replenish blood rather quickly. Best given on a mostly-empty stomach.
  • Blood transfusion: Blood bags hold 200u of blood (a little less than half a patient's total blood volume). Use the IV drip to administer.
  • IV Drip with Saline Plus: Administering 1.5u/tick of Saline Plus will rapidly replenish their blood and works for all species.

Symptoms of blood loss:

  • <85% blood volume:
    • Brain damage begins.
    • Patient feels dizzy and pale.
    • Alkysine and inaprovaline no longer heal brain tissue.
  • <70% blood volume causes all the above and:
    • Health scanner shows severe blood loss.
    • Cloudy vision.
    • Brain damage increases.
    • Pulse quickens.
  • <60% blood volume causes all the above and:
    • Unconsciousness.
    • Surgical brain repair may cause scarring.
    • Pulse quickens.
    • Brain damage increases.
  • <30% blood volume causes all the above and:
    • Ventricular fibrillation.
    • Cardiac arrest.
    • Massive brain damage.

Brute Damage

Brute damage covers cuts, bruises, punctures, and other physical trauma, caused by being hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. High brute damage can cause a fracture or, if inflicted by a sharp implement, even amputate the limb entirely. Brute damage causes pain.

To treat:

  • Gauze: Heals 4 brute per wound. Stops bleeding.
  • Advanced Trauma Kits: Heals 8 brute per wound. Stops bleeding and disinfects.
  • Bicaridine: Heals 5 brute per unit. Overdoses at 20u.
  • Butazoline: Heals 8 brute per unit. Overdoses at 15u.
  • Tricordrazine: Heals 3 brute and burn per unit. Overdoses at 30u.
  • Mixing Bicaridine and Butazoline causes genetic damage. Mixing either with tricordrazine is safe.
  • Time. Once bleeding stops, the wound will heal on its own in a healthy, well-nourished patient. However, completely untreated wounds still present a risk of infection.

Burns

Burns are usually caused by fire, extreme cold, lasers, and electrocution. Extreme burn injury can vaporize a limb entirely. Burns are easily infected. Large or severe burns cause blood loss. Burns cause severe pain.

To treat:

  • Ointment: Heals 4 burn per wound. Disinfects.
  • Advanced Burn Kits: heals 8 burn per wound. Disinfects.
  • Kelotane: Heals 6 burn per unit. Overdoses at 20u. Does not disinfect wounds.
  • Dermaline: Heals 12 burn per unit. Overdoses at 15u. Does not disinfect wounds.
  • Tricordrazine: Heals 3 brute and burn per unit. Overdoses at 30u.
  • Mixing Kelotane and Dermaline causes genetic damage. Mixing either with tricordrazine is safe.
  • Time. Burns, in healthy, well-nourished patients, heal on their own. However, burns present a high infection risk and should be treated, if only with burn ointment.

Cardiac Arrest

Cardiac arrest is indicated by a flat line on your medical HUD. It will quickly lead to brain death as the brain is deprived of oxygen.

If someone is in cardiac arrest, they are priority number one.

  • If you are ever in doubt what to do, put the patient into a stasis bag. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.
  • Apply CPR or put a stabilizer harness on the patient. Sometimes this can restart the heart on its own; but if the cause of the cardiac arrest is still there, the heart will stop again.
  • Administer inaprovaline to slow brain damage and stabilize the pulse.
  • Adrenaline can restart the heart if the blood is oxygenated. Before administering, check the patient's respiration.
  • If the patient is in severe pain, administer painkillers.
  • If the patient has low blood volume, get some blood into them with IV drips.
  • If the lungs are damaged, administer Dexalin or Dexalin Plus after restarting the heart.
  • If the lungs are undamaged but blood oxygen is low, they may have a damaged heart; treat for cardiac damage.
  • If you are non-medical, the patient is already in surgery, or you just can't get a doctor, administer CPR indefinitely. Even if CPR does not restart the patient's heart, it will slow brain damage.

Dislocations

The patient's bone has gone out of joint; the limb is disabled much like it is in case of a fracture. To fix a dislocation, right-click on the patient and click on "Undislocate joint". If there are multiple dislocations, a prompt will appear asking which limb you would like to relocate. Be aware that this is painful for the patient, and should not be attempted by unskilled crew in non-emergency situations.

Foreign Bodies

Most foreign bodies, whether bullets, shrapnel, an alien parasite, or a bomb, require surgery to remove. If the object is large enough--such as a knife or a fire axe--it may be removed by simply yanking it out by right-clicking on the patient. This is dangerous because it will cause more damage to the body part and is likely to cause bleeding--possibly internal bleeding--but in an emergency, or within easy reach of a surgeon, removing a foreign object this way is an option.

Tumours

Tumours are growths inside the body, typically on organs, which can cause a variety of symptoms and damage based on how extreme they are. The most common causes are [Guide to Chemistry#Peridaxon|peridaxon]] overdoses, using peridaxon in cryogenic conditions, and genetic damage. Tumours can be forced into remission using ryetalyn, or can be excised through surgery much like K'ois or parasites. There can be no more than 3 of any tumour in one patient.

Types of tumours

  • Benign Tumours:
    • Benign tumours are caused by overdosing peridaxon, or using peridaxon in cryogenic conditions.
    • Symptoms are frequent pain and loss of nutrition.
    • Benign tumours cannot spread or affect nearby organs.
  • Malignant Tumours:
    • Malignant tumours are caused by genetic damage, usually slime bites or radiation.
    • The symptoms change depending on the location of the tumour.
      • All malignant tumours drain nutrition.
      • Chest tumours cause coughing, gasping, and chest pain.
      • Brain tumours cause disorientation and memory loss.
      • Abdominal tumours cause vomiting and abdominal pain.
      • Tumours in any other region cause lethargy.
    • Late-stage malignant tumours will damage nearby organs and eventually spread through the bloodstream.

To Treat:

Fractures

Fractures are caused by brute damage to a body part. They range in severity from hairline to fracture to broken. If not stabilized, fractures can cause damage to organs in that body part. Walking on a broken foot or leg is painful enough to cause shock.

  • Splints: A splint keeps a fractured bone in place and prevents it from damaging adjacent tissue. Splints can be applied to arms, legs, hands, and feet.
  • Wheelchairs: A patient with a broken leg or foot can sit in a wheelchair to recover their mobility. Pushing a wheelchair works the same as walking.
  • Bed Rest: If your patient has a fractured skull, ribs, or pelvis, splinting is impossible, and moving around will injure them further. Put them on a roller bed and tell them to stay there and wait for the surgeon.
  • Surgery is the only way to repair fractures.

Genetic Damage

Genetic damage is dealt by radiation, slime digestion, or coming out of a stasis bag. It can be diagnosed with a body scanner.

To treat:

  • Cryoxadone: Heals genetic damage if administered at 170 Kelvin or lower (generally in a cryo tube).
  • Clonexadone: Works like cryoxadone, but faster.
  • Cryo-Mix: A 1:1 mix of Cryoxadone and Clonexadone.
  • Rezadone: Heals genetic damage without the need for cold temperatures. Overdoses at 20u, though 10u may induce dizziness.

Hypoxia

Hypoxia is low oxygen in the blood. The blood oxygen reading on your handheld health scanner represents low blood oxygen from all causes, including low blood oxygen, blood loss, and damage to the heart. If you can rule out cardiac damage or blood loss, a low blood oxygen reading means hypoxia.

To treat:

  • Make sure the patient has access to oxygen. If the patient is wearing internals, make sure that the air tank is full and switched on; empty internals will suffocate your patient.
  • Administer Inaprovaline to slow brain damage from hypoxia.
  • Connect the patient to high-pressure oxygen via an IV stand with attached oxygen tank and mask.
  • Administer Dexalin or Dexalin Plus. These put oxygen into the blood directly, and do not work if the heart is not pumping blood. Dexalin forces oxygenation to 50% and overdoses at 20u; Dexalin Plus forces oxygenation to 80% and overdoses at 15u.
  • Administer Pneumalin to treat lung damage, or perform surgery.
  • If the patient is not breathing and you do not have an IV stand with oxygen tank and mask, do CPR (Full CPR, with rescue breathing) or put them in a stabilizer harness.

Infection

Infections start when a wound isn't treated and disinfected in time. A hand scanner will not detect an infection, but will detect the fever that results from infections. If left alone, infections can rapidly kill a patient. Diagnose organ infections with the body scanner.

Diagnosing skin/limb infections:

  • Skin infections are caused by untreated wounds, especially burns, and by re-using syringes. They do not show up on the body scanner. Suspect a skin infection in a patient who has a fever and possibly pain or weakness, but no infection shows in the organs.
  • Examine the patient's skin thoroughly. (Grab, switch to Help intent, target the body part, and click on the patient.) In early stages, the skin will be red and warm to the touch; later on, the infection progresses to necrosis.

Levels of infection:

  • L1 (Mild): Pain messages and the start of fever.
  • L2 (Acute): More pain messages; infection becomes more prevalent and visible. Pain at this stage is severe enough to cause shock.
  • L3 (Gangrene): Beginning of lethal toxins, organ death, and necrosis. Infection spreads to nearby body parts.

The following are some symptoms of infection based on where it's located:

  • Meningitis (Brain)
    • L1: Stiff neck
    • L2: Severe headache (+1 confusion at random intervals)
  • Conjunctivitis (Eyes)
    • L1: Itchy eyes
    • L2: Blurred vision (+10 eye_blurry at random intervals)
  • Endocarditis (Heart)
    • L1: Chest tightness
    • L2: Chest pain
  • Pyelonephritis (Kidneys)
    • L1: Lower back pain
    • L2: Malaise
  • Pyogenic Abscess (Liver)
    • L1: Right-sided abdominal pain
    • L2: Poor blood filtration; toxins build up
  • Pneumonia (Lungs)
    • L1: Coughing
    • L2: Shortness of breath; hypoxia
  • Staph Infection (Arms, legs, hands, feet)
    • L1: Pain
    • L2: Sharp pain temporarily disables limb

To treat:

  • Administer Thetamycin and monitor the patient. Having at least 5u of thetamycin in the bloodstream prevents infections from spreading to nearby body parts. Do not put the patient in the recovery room; they need constant watching. Use the ICU or GTR.
  • Leporazine reduces fevers.
  • Administer painkillers to prevent the patient from going into shock due to pain.
  • If an organ is infected, treat the patient for the symptoms of organ failure.
  • If the patient's infection is causing toxins to build up in the blood, administer dylovene.
  • Gangrenous limbs should be treated with necrotic limb repair. If no surgeon is available, amputating the limb is an option; even a paramedic can attempt an amputation in an emergency.
  • Organs that have become gangrenous may still be debridable. Surgery can save them, with scarring.
  • Organ necrosis needs to be treated with a transplant. Until transplant, keep a patient with liver or kidney necrosis alive by dosing them with dylovene on a continuous drip. Necrotic lungs require dexalin plus as well. If the heart is necrotic, a small amount of time can be bought with a stabilizer harness or CPR, but if the patient isn't very close to the operating room already, death is imminent.

Mental Illness & Trauma

Mental illness is primarily role-played.

  • Psychiatrists/Psychologists specialize in treating mental illness. Psychiatrists specialize in medical treatment for mental illness; psychologists and counselors specialize in therapy.
  • All characters with a Medical Doctorate degree are qualified to diagnose mental illness and prescribe medication, but it's not their specialty.
  • Surgeons are trained in neurosurgery and can treat brain damage caused by trauma, toxins, or oxygen deprivation.
  • Chemists/Pharmacists can synthesize psychiatric medication and understand how it works, but they cannot prescribe it. A doctor must prescribe the medication for the patient.
  • Occasionally, mental illness may cause a patient to become violent or suicidal. Use the least amount of force necessary to keep the patient safe; restraint is highly traumatic and should only be used in an emergency.

Radiation

Radiation exposure is caused by radioactive reagents, being in an unshielded area during a radiation storm, being exposed to a dirty bomb, or by certain artifacts. A hand scanner detects radiation exposure; body scanners show it more precisely.

Radiation causes damage similar to toxins, eventually damaging the liver and causing vomiting. Patients may lose their hair and feel weak and dizzy.

To treat:

  • Hyronalin: Heals 30 radiation per unit. Overdoses at 20u.
  • Arithrazine: Heals 70 radiation, but causes mild brute damage. Overdoses at 20u. The brute damage heals quickly, but causes soreness; co-administering Perconol and/or tricordrazine is recommended for patient comfort.
  • If neither hyronalin nor arithrazine are available, keep the patient on dylovene and monitor them. Radiation decreases naturally over time; dylovene prevents further damage.

Organ Damage

Organ damage is caused by physical trauma, poisons, or moving around with broken bones in the same body part as the organ. Most organs die at 30 damage; a dead organ must be replaced. Brain damage causes death at 100 damage rather than 30.

Treatment for organ damage is listed below:

  • Peridaxon: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.
  • Alkysine: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 10u.
  • Oculine: A pale lavender medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 20u.
  • Adipemcina: A green medicine which heals 2 organ damage per unit, but only heals the heart. Overdoses at 20u.
  • Pneumalin: A purple medicine which heals 1.5 organ damage per unit, but only heals the lungs, and only when inhaled. Overdoses at 15u.
  • Inaprovaline: A blue medicine heals the brain of minor damage. Overdoses at 20u.
  • Dylovene: A green medicine heals minor liver damage. Overdoses at 20u.

Toxin Exposure

Poisons tend to show up as unidentified chemicals in a patient's bloodstream via a health analyzer. Some poisons target specific organs, bypassing the liver; general poisons must damage the liver before they can start damaging other organs.

Patients who have been poisoned may report stomach pain and vomiting. If the liver has been damaged or the poison targets a different organ, they will show signs of organ damage. Patients who have ingested acid will also have burns.

To treat:

  • Remove toxins from the stomach via the sleeper's stomach pump option.
  • Remove toxins from the blood via the sleeper's dialysis option. This will also remove beneficial reagents and some blood.
  • If the toxins have already been metabolized (i.e., are no longer in the blood or the stomach), they have done their damage and cannot be removed.
  • Taking a blood sample for analysis with a chemical analyzer can identify the poison in the patient's blood, which might help you treat it.
  • Dylovene: Protects the liver against damage from toxins. Overdoses at 20u.
  • Fluvectionem: Removes all other chemicals reagents from the bloodstream, but causes mild liver damage. Overdoses at 20u.
  • Pulmodeiectionem: Causes the patient to cough up any reagents in their lungs when inhaled. Overdoses at 10u.
  • Treat for organ damage, burns, blood loss, or any other damage the toxin may have done.

Medbay Operations

Layout

Medbay 2.png

  • Exam room: Used for private, non-emergency checkups.
  • Morgue Lift: Goes down to the morgue; used to transport bodies. Watch your step.
  • OR 1 and OR 2: For surgeries. Refrigerated back room includes lockers with monkey cubes and blood.
  • Atrium: Open to the upstairs level. Park waiting surgical patients here.
  • Psychology: For mental health counseling.
  • ICU: For patients with non-surgical problems that need constant monitoring.
  • GTR: General treatment area. Patients come here at intake.
  • Pharmacy: Makes and dispenses medication.
  • Cryo: For cryo treatment. Back room includes air compressors and air tanks.
  • Paramedic: Equipment, lockers, and ready room for paramedics. Includes a charger for mechs.
  • Reception: Intake; seating for doctors awaiting patients and patients awaiting doctors.

Medbay 3.png

  • Staff room: Usually unused, but there if you need a private moment.
  • CMO's office: CMO's private space. Home to Crusher, the Medbay cat.
  • Isolation: Used to treat patients with contagious conditions.
  • Equipment room: Lockers for doctors and surgeons. Extra hyposprays, belts, HUDs, and other useful items.
  • Shower: Useful to keep clean after one has been covered in blood.
  • Atrium: Open to the downstairs.
  • Briefing: Medbay staff report here at the beginning of a shift.
  • Recovery: For patients who need rest and time, but not monitoring.

Triage

Triage is a word for priority regarding patients. When there are multiple patients and not enough medical personnel, who do you treat first? Triage helps you make that decision while saving the highest number of patients.

A person dies when their brain dies, which usually happens when their brain is starved of oxygen. People who are low on blood or who have weak heartbeat or respiration are at a greater risk of dying than people with broken arms. Work your way down, treating critical first, and saving those who can wait for last. When a critical patient is stabilized, move on to another patient.

As a medic, you have the ability to apply triage tags to your patients, which show up on medical HUDs. From highest to lowest priority:

  • Red tag: Needs resuscitation. Most urgent. Patient has no heartbeat, or an extremely rapid and weak heartbeat; patient is not breathing; arterial bleeding in head, torso, or lower body; very low blood volume. Patient is unstable and getting worse.
  • Yellow tag: Urgent. Unconscious, rapid heart rate, bleeding, severe pain. Patient will die without treatment.
  • Green tag: Serious. Broken bones, bullet removals, minor organ damage. Stable patients go here.
  • Blue tag: Walking wounded. Facial reconstruction, eye damage, bruises and cuts.
  • Black tag: Dead, or dying and cannot be saved with the resources available. If dying, administer a dose of painkiller, if possible, before moving on.

Division of Labor

Medical personnel are divided into specialties. Ideally, everyone should keep to their own specialty, transferring patients between them as needed.

  • The Chief Medical Officer organizes the efforts of the Medbay staff and interfaces with Command. Depending on their background, they may also function as a physician, chemist, or surgeon.
  • Paramedics primarily work in the field, retrieving patients, stabilizing them, and bringing them back to Medical and to the Physicians. In multiple casualty situations, paramedics perform triage.
  • Physicians diagnose and treat patients in Medbay. When their patients need surgery, they should hand them off to the surgeons; when they need counseling, they should hand them off to the psychologist. Physicians can prescribe medication.
  • Surgeons specialize in surgery. They may be assisted in surgery by a Physician or Paramedic who keeps the patient stable while they work.
  • Machinists perform surgeries that involve installing or repairing prosthetics and artificial organs.
  • Pharmacists make medication, and know how to administer it. They do not prescribe medication directly; rather, they supply medication to the paramedic, physician, surgeon, and psychologist. Pharmacists may hand out over-the-counter medication without a doctor's prescription.
  • Psychologists specialize in counseling, including both mental illness and counseling for those who are dealing with stress or simply need advice. SCC psychologists are trained in psychiatry and can prescribe psychiatric medication to patients.

When job slots are empty, or when Medical is overwhelmed with work, personnel may find themselves covering for one another:

  • Physicians and Surgeons may function as Paramedics.
  • Paramedics may administer medication, monitor patients, take scans, and treat patients in the GTU.
  • Physicians may do simple surgeries. In an emergency, a paramedic may perform an amputation or do a needle thoracotamy for a collapsed lung.
  • Pharmacists and Psychologists may perform first aid, administer prescribed medication, and take body scans for the physician or surgeon.
  • Research scientists trained in chemistry can provide medication.
  • Anyone--including non-Medical crew--can perform CPR, use an autoinjector or autoinhaler, apply bandages and ointment, or grind or dissolve pills into liquid medication.
  • Machinists who specialize in organ prosthetics may perform simple surgeries.

Xenomedicine

Medical staff are required to learn the anatomy and physiology of all species they can expect to encounter. Depending on your own species, you may be more or less familiar with any given species. These statistics use humans as a baseline.

Human

  • Blood Volume: 560
  • Primitive Form: Monkey

Skrell

  • Primitive Form: Neaera
  • Less resistant to alcohol.
  • Less stamina.
  • Faster running speed.
  • Immune to slipping.

Unathi

  • Slightly lower brute damage.
  • Primitive Form: Stok
  • All Alcohol (Ethanol) is toxic.
  • Can drink Butanol as an Alcohol (Ethanol) substitute.
  • Less stamina.
  • Faster running speed.
  • Slower walking speed.

Tajara

  • Slightly higher brute damage.
  • Primitive Form: Farwa
  • Low alcohol tolerance.
  • Faster walking speed.
  • Less stamina and running speed, but faster stamina recovery.
  • Fall damage is halved.

Tajara: Zhan-Khazan

  • Slightly higher brute damage than base Tajara.
  • Slower walking speed.
  • Slower running speed, but more stamina.
  • Resistant to cold.
  • Tolerant to alcohol.

Tajara: M'sai

  • Significantly higher brute damage than base Tajara.
  • Faster walking speed.
  • Faster running speed, but less stamina.

Dionaea

  • Primitive Form: Diona Nymph
  • Regenerates health and nutriment when in light or in radiation.
  • Most reagents have little to no effect on a Diona.
  • Does not bleed.
  • Immune to slipping.
  • Immune to infections.
  • Immune to low pressure.
  • Resistant to electrocution.
  • Resistant to high temperatures.
  • Breaks into nymphs upon death.
  • Very slow movement speed.

Vaurca Worker

  • Significantly lower brute damage.
  • Significantly higher burn damage.
  • Significantly higher toxin damage.
  • Significantly lower Oxygen damage.
  • Significantly lower Radiation damage.
  • Primitive Form: V'krexi
  • Breathes phoron.
  • Possesses two hearts.
  • Has an implant that stores phoron.
  • Have other robotic implants.
  • Has their own private Hivechat channel.
  • Most surgeries require using the surgical drill instead of a scalpel.
  • Can safely eat non-sterile K'ois.
  • Nutriment (normal food) is toxic.
  • Immune to decompression.
  • Immune to slipping.
  • Resistant to alcohol.
  • Slower walking speed.
  • Slower running and less stamina recovery, but more stamina.

Vaurca Warrior

  • Significantly lower brute damage.
  • Slightly higher burn damage.
  • Normal Oxygen damage.
  • Significantly lower radiation damage.
  • Normal walking speed.
  • Faster running and more stamina.


Medical Department
Head of Department Chief Medical Officer
Personnel Physician - Surgeon - Psychologist - Pharmacist - Emergency Medical Technician - Medical Intern
Useful Guides Guide to Medicine - Guide to Surgery - Guide to Chemistry - Guide to Cadavers
Guides of the Horizon
General Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Gunnery - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes - Chain of Command
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink