Difference between revisions of "User:Cnaym/Sandbox2"

From Aurora Information Uplink
Jump to navigation Jump to search
(Filled in the mining tools section, added traitoring.)
(Added traitoring, killed the APLU, linked smelter recommendations to guide to mining)
Line 1: Line 1:
{{WIP}}
{{JobPageHeader|
headerbgcolor=#663300|
feaderfontcolor=#FFFFFF|
stafftype=SUPPLY|
imagebgcolor=#CC6600|
img=Shaft_Miner.png|
jobtitle=Shaft Miner
|access=Mining, [[Cargo]] Lobby
|difficulty=Very Easy
|qualifications=At least 18 years of age. Passed an NT Certified Mining Accreditation course.
|education = [[Shastar Technical University]]
|superior=Quartermaster, Head of Personnel
|duties=Ore extraction, processing and accounting
|guides=[[Guide to Mining]]}}


==Introduction to Mining==
The Shaft Miner is in charge of all ore extraction and processing on the asteroid. Generally seen as a low-class assignment, there are no requirements to work this field - however knowledge in operation of heavy machinery and/or piloting are useful in order to make the most of the asteroid, by setting up the drills and being able to pilot a mining mech.  
For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.


Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.
==Overview==
Simply put, the Shaft Miner has three duties, as follows:


While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.
*Extract ore from the asteroid
*Process ore at the Station's smeltery
*Report the materials yield using a Yield Declaration from the smelter console.  
===Obtaining Equipment===
You operate on a point-reward system while working with NanoTrasen. You will have to mine to obtain points, to then exchange for equipment at the Mining Vendor.
For more information, please check the [[Guide_to_Mining#Mining_Points_And_The_Mining_Vendor|Guide to Mining]].


==Your Base of Operations==
=Duties=
* This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work.
==Ore extraction==
[[File:Miningbay.png|550px|]]
The process of breaking rock in order to obtain materials. Generally speaking, you will need the following equipment:


===Standard Equipment===
*Hardsuit, recommended with a breathing mask (available at the airlock)
*Oxygen tank
*GPS device
*Active suit sensors


Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.
As far as equipment go, there is a variety of tools available - the configuration you choose will depend on what you wish to extract, how, and what resources are already available. For a more detailed list consult [[Guide_to_Mining|this guide.]] Examples of tools that you may work with:
* A GPS Unit - Mining can be dangerous at times, it's wise to take one of these so that you can be found in case of an emergency.
* A Key - A key that is able to start a minecart. Useful for those who wish to make a transportation network within the mines.
* A Scanner Pad - This nifty gadget will point you in the direction of any ore around you. However be warned that it is not 100% accurate.
* A Kinetic Accelerator - A low end ranged mining solution that is charged via pumping. Science can upgrade those a lot with the right materials.
* A Pickaxe - A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly.
* A Shovel - A shovel that can be used to dig up sand and other minerals that may be lurking within the ground.
* An Ore Satchel - This orange bag is one of the miners greatest tools. Clicking on a tile with this bag will deposit all ore and rock on said tile into the bag for quick storage or transferring of the minerals.
* An Analyzer - A simple analyzer that shows data collected from your atmospheric environment.
* Shoes, Some black gloves and a Mining Jumpsuit - Standard uniform should you somehow lose your own.
* Supply Radio Headset - A headset for the supply channel, should you lose your own.
* Industrial Satchel/Backpack - A satchel or a backpack that can be used to hold items so long as they fit inside.


===EVA Equipment===
*Pickaxe (for breaking rock)
*Shovel (to obtain impure silicas from the ground)
*Mining Drill (An upgrade to the Pickaxe)
*Sonic Jackhammer (An upgrade to the Heavy Drill)
*Plasma Cutter (A sidegrade to the Jackhammer - digs as fast, but is also capable of cutting through tougher materials if needed
*Wrench (for operating the Mining Drills)
*Ore Detector (for finding locations for the Heavy Drill)
*Flags (for noting location of deposits)
*Ore Satchel (to quickly amass your ores)


Within the mining bay you have access to some basic EVA equipment so you can survive within the harsh conditions of the asteroid. The EVA equipment can be found in the bottom left of the mining bay (as marked on the picture above). Below is a list of said items:
Of course, all of the handheld equipment serves only as backup when piloting a mech. Do not forget - synthetic units need, instead of an oxygen tank and a breathing mask, a suit cooling unit (obtainable from any autolathe).
* Mining Voidsuit, helmet and breathe mask - Basic EVA gear. With this you are able to survive the dangerously low pressure and temperature outside of the station. Don't forget to pack your oxygen!
* Mining Suit Cycler - A machine used to decontaminate and refit voidsuits so that other species may wear them.
* Tank Storage Unit - Contains partially filled oxygen tanks that can be fitted into a voidsuit
* Oxygen Cannister - Can be used for filling or refilling oxygen tanks. Oxygen tanks can hold the maximum output of a cannister.
* Coloured beacons - Useful to marking a route through the mines.


===Other gear that can be found within the mining bay:===
===Preparation, Foot Mining===
* Ore boxes - These boxes hold huge amounts of ore. They work most efficiently with ore satchels. Simply pick up the ore with the satchel and click on the ore box with the satchel inhand to transfer all of it's contents into the box. They can also be placed against the unloading machine, which will deposit it's contents onto the conveyor to be smelted.
To ensure your safety, you are provided with steps to ensure that once you step within the airlock, you are ready:
* Portable Suit Cooling Units - These devices are primarily used by IPCs. They keep the IPCs cool within voidsuits and rigsuits due to the lack of airflow within the suits. Industrial IPCs can carry suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot (Where an oxygen tank would usually go)
* Mechanical Toolbox - A toolbox containing a standard set of tools. Useful for adding and removing powercells and modules to rigsuits, or setting up industrial drills.
* Mobile Ladder - A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level).
* Hoist Kit - A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit, this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.


==Mining==
*Attach the hardsuit helmet and magboots to the hardsuit
When you've put on all your gear after joining the shift, chances are you'll only have the basics. A pickaxe, ore scanner, ore box and an ore satchel as well as the appropriate EVA gear and possible the ladder/hoist kit; although you should try make sure you don't accidentally hide it from your co-workers, as it can benefit everyone on the mining team.
*Put an oxygen tank of your choice inside the hardsuit
*Put on the hardsuit (additional breathing mask recommended)
*Verify that breathing mask is properly adjusted (over your mouth, not hanging down)
*Gather all of your chosen gear in your backpack (Pickaxe is too large for operation - hold in hand or attach to belt)
*Put on backpack
*(Optional)Obtain second air tank and stash it in backpack
*Stash or satchel and GPS/tracking beacon in hardsuit's hip sockets, roughly at pocket location


The first thing you want to aim for is high value minerals, so you can purchase some better gear. This includes, but is not limited to: gold, diamond, phoron and silver. Rumour has it that some levels are more densely packed with minerals than others.
===Preparation, Mech mining===
If you are experienced in mech piloting, there are a few extra steps required in making a mech EVA-safe.


===Processing your goods===
*(Optional, but recommended) Follow first five steps of the "Preparation, Foot Mining" guide.
First and foremost you should set up the smelter, see Furnace 101 below. Assuming you've collected your ore, you're going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine [[file:Unloader.gif|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:miningconsole.gif|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them.
*Enter your mech
*Verify the structural integrity of your mech and charge of its power cell - charge and get repairs as needed.
*Verify presence of all equipment - minimum drill and hydraulic clamp
*Switch the internals of the mech itself on
*Load an ore box


===Mining Points And The Mining Vendor===
Furthermore, as a general reminder: Mechs do not actively cool the air of their cabin - and thus, synthetic units also require a sealed suit and suit cooling unit to avoid overheating while operating one.
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:miningconsole.gif|32px|]]. Inserting your ID by clicking the blue "Insert ID" will allow you to claim the points for your own. Which can be cashed in at the mining equipment vendor [[file:MinerEquip.png]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===Setting up the Mining Drills===
<center>
Setting one up is a very simple process:


===Mining Vendor Contents===
*Using the Ore Detector, find an adequate location to place the drill, mark location with flag
</center>
*Bring drill to flag's location, along with support anchors
<div class="mw-collapsible-content">
*Place the anchors to the sides of the drill
{| border="1" cellspacing="0" cellpadding="2" align="center"
*Secure the anchors using a wrench
!style='background-color:Maroon;color:white;' |Item
*(Optional) Place an ore box north of the drill
!style='background-color:Maroon;color:white;' |Picture
*Activate drill
!style='background-color:Maroon;color:white;' |Cost
!style='background-color:Maroon;color:white;' |Description
|-
!Food Ration
![[File:Ration.png|50px]]
|5
|Some food to keep you going.
|-
!Poster
![[File:poster.png|50px]]
|20
|A poster that you could put up somewhere.
|-
!Ore Scanner Pad
![[File:pinpointer.gif|50px]]
|50
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.
|-
!5 Red Flags
![[File:redflag.png|50px]]
|50
|Can be placed. Could be used for marking a route on the asteroid.
|-
!5 Green Flags
![[File:greenflag.png|50px]]
|50
|Can be placed. Could be used for marking a route on the asteroid.
|-
!5 Yellow Flags
![[File:yellowflag.png|50px]]
|50
|Can be placed. Could be used for marking a route on the asteroid.
|-
!5 Purple Flags
![[File:purpleflag.png|50px]]
|50
|Can be placed. Could be used for marking a route on the asteroid.
|-
!Ore-Bag
![[File:satchel.png|50px]]
|50
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.
|-
!Meat Pizza
![[File:pizza.png|50px]]
|50
|It's Pizza.. You eat it..
|-
!Lantern
![[File:newlantern.png|50px]]
|75
|Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.
|-
!Shovel
![[File:shovel.png|50px]]
|100
|For digging holes in the sand.
|-
!Pickaxe
![[File:Pickaxe.png|50px]]
|100
|Used for breaking down rocks and gaining the treasures within.
|-
!Compressed Rail Cartridge
![[File:Compressed_matter_cartridge.png|50px]]
|100
|Used as ammunition for the Rapid Railway Fabricator
|-
!Ore Box
![[File:OreCrate.png|50px]]
|150
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.
|-
!Emergency Flood Light
![[File:Inf_box.png|50px]]
|150
|A kit that can be assembled easily for a long range light source.
|-
!Premium Cigar
![[File:Cigar2off.png|50px]]
|150
|Some say they make you live longer.
|-
!Seismic Charge
![[File:Seismic Charge.png|50px]]
|150
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.
|-
!Material Scanners
![[File:Material.png|50px]]
|200
|Allows you to see materials within large rock formations.
|-
!Mining Drill
![[File:Handdrill.png|50px]]
|200
|A drill that is faster than the pickaxe.
|-
!Deep Ore Scanner
![[File:Forensic0old.png|50px]]
|250
|Scans for mineral deposits within the ground.
|-
!Magboots
![[File:Mashoe.png|50px]]
|300
|Can stop you from falling down open spaces
|-
!Autochisel
![[File:Jackhammer.png|50px]]
|400
|Allows you to sculpture.
|-
!Jetpack
![[File:Jetpack.png|50px]]
|400
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.
|-
!Drone Drill Upgrade
![[File:Mainboard.png|50px]]
|400
|Allows you to upgrade the mining drill on a Mining Drone
|-
!Industrial Drill Brace
![[File:Mining Drill Brace.png|50px]]
|500
|A large brace that is part of the Industrial Drill Assembly (See Drill 101)
|-
!Point Transfer Card
![[File:Data1.png|50px]]
|500
|Gives you a card loaded with 500 points. Can be used to give points to other miners.
|-
!Explorers Belt
![[File:Explorers Belt.png|50px]]
|500
|A belt that can hold multiple items, usually items to do with mining.
|-
!Item Warp Beacon
![[File:Item Warp Beacon.png|50px]]
|500
|A Beacon that is used along with the Item Warp Pack to transport non-living matter.
|-
!Item Warp Pack
![[File:Item Warp Pack.png|50px]]
|600
|A Pack that is used along with the Item Warp Beacon to transport non-living matter. Has 3 charges.
|-
!Drone Health Upgrade
![[File:Mainboard.png|50px]]
|600
|Increases the max health of a mining drone.
|-
!Rapid Railway Fabricator
![[File:RCD.png|50px]]
|600
|A swift way of making tracks for minecarts.
|-
!Brute First-aid kit
![[File:Mining_First_Aid_kit.png|50px]]
|600
|Contains some bandages and trauma kits, useful in the event of an unexpected fall.
|-
!Ore magnet
![[File:Ore_Magnet.png|50px]]
|600
|Attracts nearby ores to your tile.
|-
!Minecart
![[File:Mining Cart.png|50px]]
|600
|A trolley that attaches to the Mining Engine
|-
!Resonator
![[File:Resonator.png|50px]]
|700
|A handheld device used for shattering rock.
|-
!Mining Rig
![[File:Mining rig.png|50px]]
|1000
|A rigsuit that can hold multiple modules.
|-
!Mass Driver
![[File:Inf_box.png|50px]]
|800
|A device that can "throw" objects and even people. Use with care.
|-
!Mining Drone
![[File:Mining Drone.png|50px]]
|800
|A nifty little drone that mines for you.
|-
!Mining Engine
![[File:Mining Engine.png|50px]]
|800
|The main mine-cart engine. Good for cross-asteroid transportation.
|-
!Drone Kinetic Accelerator Upgrade
![[File:Mainboard.png|50px]]
|800
|Increases the efficiency of the Drone KA.
|-
!Ore Summoner
![[File:Ore Summoner.png|50px]]
|800
|Teleports any ore you can see onto your tile instantly. Note that it does not work between levels.
|-
!Lazarus Injector
![[File:Lazarus Injector.png|50px]]
|1000
|A device that is able to raise animals from the dead.
|-
!Industrial Drill Head
![[File:Mining Drill Head.png|50px]]
|1000
|A large, automatic drill that digs for ore deposits underground.
|-
!Super Resonator
![[File:Super Resonator.png|50px]]
|1250
|An upgraded version of the Resonator.
|-
!Diamond Pickaxe
![[File:Diamond Pickaxe.png|50px]]
|1500
|A much better version of the standard pickaxe. Mines rock in 2 swings.
|-
!Thermal Drill
![[File:Thermal Drill.png|50px]]
|3750
|A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.
|-
|}
</div></div>


==Pickaxes==
And if you did not place an ore box, here is how to unload the drill once it reports being full:
Those come in different forms and flavors. The material usually affects how efficient you can get to your ores. Make sure to grab it with both hands and swing away to get through the asteroid. While not the most fancy option these have two distinct bonuses that should not be underestimated. A good hit or two make short work of anything dangerous outside the station and fit into your explorers belt. They are also the only mining tool that allows you to find things that are valued highly by [[Xenoarcheologist|specialized scientists.]] Just make sure to be extra careful with anything that glows more than it should.


==Shovel==
*Place ore box north of drill
The classic concept of digging through the dirt for valuable materials. A massive drill is a lot more efficient, but if you just require some glass sheets this is a quick way to get some sand to smelt. Dig deep enough and you will be able to reach a lower level of the asteroid. Just make sure to use a ladder or jetpack when traversing since gravity might not always be your friend. Some niche materials can only be found in the dirt instead of rocks.
*Using the panel, command the drill to unload.


==Resonators==
===Mining===
This little device creates a force field which crumbles everything inside of it like paper. Can be used to crush a lot of rocks rapidly. Activating the field again when set up lets it collapse instantly. Just make sure that you do not step into your own fields if you value your bones. The biggest bonus of those is that they never run out of charge and make mining a job for the not so muscular.
Once that is done, the actual mining process can begin.  


==Seismic Charges==
*Bring an ore box with you (or in a mech)
Those can be purchased from the mining vendor. Think of dynamite in space. Find a mineral rich area and plant one of those to rip a big hole into the rock. Keep a safe distance when it goes off and you should be able to collect any ore it broke free. Although designed to remove lose rocks, the charges should be planted with a little distance to the station to ensure nobody gets spaced during their lunch break.
*Locate ores embedded in the rock of the asteroid
*Use tool of choice to break rock/soil
*Use ore satchel to quickly grab all ores (automated with a mech drill)
*Put ores in ore box (also automated in a mech)


==Kinetic Accelerators==
Once you have a sufficient amount of ore, return to the Station (do not forget to take the materials dug up by the heavy drills, if you have any)
A high tech tool for the futuristic space miner. They come as small hand guns, only able to break through rock slowly and range all the way up to massive canons breaking through large areas rapidly. Depending on which modules they are made of, you either have to reload them manually or wait for it to recharge. Favored by many due to their customization option, these tools require the most in terms of materials and [[Scientist|research staff.]]


==Mining Mech==
==Ore Processing==
If [[Roboticist|Robotics]] is supplied and able, odds are one of the first creations from their lab will be a mech for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. All mechs usually offer external lighting and life support. To load an ore box into the mech, click on the box while facing it with an active hydraulic clamp. To mine, walk into the rock wall with your drill active or click on the floor to start digging through the sand. Refer to [[Guide_to_Robotics#Mech_Piloting|this guide]] for more information on how to pilot your new mech and keep in mind that most miners would probably not know a lot more about those complex machines.
Back at the Station comes the step of processing. Place the ore box next to the crate unloader, it will not gather materials out of a box that is held by a mech so you might need to unload it from that, too. Once you pull the lever, the machine will automatically extract ore and funnel them into the Smelter. Unless specifically requested otherwise, the Smelter should be set according to [[Guide_to_Mining#Furnace_101|this guide.]]


==Drill Mining==
By default, the stacking machine will output stacks of 50 units of material, which makes it easy to count. However, you can configure the machine to produce smaller stacks, or force it to eject an incomplete stack. Put them in a crate and head up.
For most drill functions, you will need a crowbar, wrench, and a screwdriver. The drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. Drill technicians can request drills via the dropper tool they start with.


To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.
==Yield Declaration==
The smelter console will allow you to print those reports. On it are the details of what you gathered. Don't forget to put your name on it and a signature at the bottom. Get it stamped by at least a Cargo Technician if not the Quartermaster while handing off the crate of resources to claim the title of best miner or simply show that you  have not been in the bar all shift.


As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Use a crowbar on the drill to remove the power cell.
==Beyond the Job==
Science can upgrade the drill with bigger power cells or better machine parts.
There is, honestly, very little to do in Mining beyond Mining. Though something you can do is, since you are on the asteroid with mining gear, assisting a Xenoarcheologist in their digs - avoiding strange-looking rocks and dig through everything else. Sometimes your GPS might pick up a strange signal from somewhere on the rock, leading to crashed shuttles or abandoned structures. Exploration can be fun and rewarding, or really dangerous. As a miner you will learn to bring the right tools for the job in no time. Teaming up with a buddy or two might also help.
 
To empty the drill, place an ore box beside it. Click "Unload Drill" under the "Objects" tab.
 
==Furnace 101==
The furnace [[file:Furnace.gif]] can be loaded via the unloading machine [[file:unloader.gif]] and must be turned on via the ore redemption console [[file:miningconsole.gif]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]
<center>
===The Ores===
 
{| border="1" cellspacing="0" cellpadding="2" align="center"
!style='background-color:Maroon;color:white;' |Name
!style='background-color:Maroon;color:white;' |Wall
!style='background-color:Maroon;color:white;' |Raw Ore
!style='background-color:Maroon;color:white;' |Smelted
!style='background-color:Maroon;color:white;' |Compressed
!style='background-color:Maroon;color:white;' |Door
!style='background-color:Maroon;color:white;' |Uses
|-
|Hematite
![[File:Mining iron.gif|50px]]
![[File:Ironore.png|50px]]
! Iron
! None
![[File:Irondoor.gif|50px]]
|For use in steelmaking.
|-
|Impure silicates
![[File:minefloor.png|50px]]
![[File:Sandore.png|50px]]
|[[File:Glass.png|center|50px]]
![[File:Sandstone.png|center|50px]]
|[[File:Sanddoor.gif|50px]]
|For making glass, which has a plethora of station applications.
|-
|Native gold
![[File:Mining gold.gif|50px]]
![[File:Goldore.png|50px]]
![[File:Golddone.png|50px]]
! None
|[[File:Golddoor.gif|50px]]
|For making various electronics.
|-
|Native silver
![[File:Mining silver.gif|50px]]
![[File:Silverore.png|50px]]
![[File:Silverdone.png|50px]]
! None
|[[File:Silverdoor.gif|50px]]
|Making mechs and for material research.
|-
|Phoron
![[File:Mining phoron.gif|50px]]
![[File:Plasmaore.png|50px]]
! None
![[File:Plasmadone.png|50px]]
|[[File:Plasmadoor.gif|50px]]
|The reason you're here.
|-
|Diamond
![[File:Mining diamond.gif|50px]]
![[File:Diamondore.png|50px]]
! None
![[File:Diamonddone.png|50px]]
|[[File:DiamondDoor.gif|50px]]
|For making mech parts, among other industrial uses.
|-
|Pitchblende
![[File:Mining pitchblende.gif|50px]]
![[File:Uraniumore.png|50px]]
![[File:Uraniumdone.png|50px]]
! None
|[[File:Uraniumdoor.gif|50px]]
|For various radioactive tasks.
|-
|Coal
![[File:Mining coal.gif|50px]]
![[File:Coalore.png|50px]]
![[File:Plastic.png|50px]]
! None
! None
|For use in steelmaking and plastics.
|- None
|Platinum
![[File:Mining platinum.gif|50px]]
![[File:Platinumore.png|50px]]
![[File:Platinum.png|50px]]
!Osmium
! None
|For making osmium or sending to Centcomm via Cargo.
|-
|Hydrogen
! None
![[File:Hydrogenore.png|50px]]
!Tritium
![[File:Hydrogen.png|50px]]
! None
|For making tritium fuel or metallic hydrogen for R&D.
|-
|}
 
 
===The Alloys===
 
 
{| border="1" cellspacing="0" cellpadding="2" align="center"
!style='background-color:Maroon;color:white;' |Raw Ores
!style='background-color:Maroon;color:white;' |Product
!style='background-color:Maroon;color:white;' |Name
!style='background-color:Maroon;color:white;' |Uses
|-
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]
![[File:Metal.png|50px]]
|Steel
|For use in all kinds of tasks around the station.
|-
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]
![[File:Metal r.png|50px]]
|Plasteel
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls
|-
|}
</center>
 
==Shipping the Ores==
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of credits for the Cargo account. Other materials can be sold as well, but do not yield the same price as phoron.


==Traitoring==
==Traitoring==
Line 454: Line 114:
Creativity is your limit with this job, just make sure to have a reason for blowing up parts of the station or fistfighting scientists in your own hardsuit. Connections help a lot with your tasks. Unsuspecting scientists will let you in if you bring them nice things and equip you with way to much weapons if you tell them there is carp outside, while your best friends in cargo might ignore a sniper rifle you just ordered with the captains spare.
Creativity is your limit with this job, just make sure to have a reason for blowing up parts of the station or fistfighting scientists in your own hardsuit. Connections help a lot with your tasks. Unsuspecting scientists will let you in if you bring them nice things and equip you with way to much weapons if you tell them there is carp outside, while your best friends in cargo might ignore a sniper rifle you just ordered with the captains spare.


{{Special_Guides}}
{{Jobs}}
{{Gameplay_Guides}}
[[Category:Jobs]][[Category:Guides]]
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]]
[[Category:Pages]]

Revision as of 22:18, 9 June 2020

SUPPLY STAFF
Shaft Miner
Shaft Miner
Access: Mining, Cargo Lobby
Qualifications: At least 18 years of age. Passed an NT Certified Mining Accreditation course.
Employers: Not defined
Supervisors: Quartermaster, Head of Personnel
Duties: Ore extraction, processing and accounting
Guides: Guide to Mining

The Shaft Miner is in charge of all ore extraction and processing on the asteroid. Generally seen as a low-class assignment, there are no requirements to work this field - however knowledge in operation of heavy machinery and/or piloting are useful in order to make the most of the asteroid, by setting up the drills and being able to pilot a mining mech.

Overview

Simply put, the Shaft Miner has three duties, as follows:

  • Extract ore from the asteroid
  • Process ore at the Station's smeltery
  • Report the materials yield using a Yield Declaration from the smelter console.

Obtaining Equipment

You operate on a point-reward system while working with NanoTrasen. You will have to mine to obtain points, to then exchange for equipment at the Mining Vendor. For more information, please check the Guide to Mining.

Duties

Ore extraction

The process of breaking rock in order to obtain materials. Generally speaking, you will need the following equipment:

  • Hardsuit, recommended with a breathing mask (available at the airlock)
  • Oxygen tank
  • GPS device
  • Active suit sensors

As far as equipment go, there is a variety of tools available - the configuration you choose will depend on what you wish to extract, how, and what resources are already available. For a more detailed list consult this guide. Examples of tools that you may work with:

  • Pickaxe (for breaking rock)
  • Shovel (to obtain impure silicas from the ground)
  • Mining Drill (An upgrade to the Pickaxe)
  • Sonic Jackhammer (An upgrade to the Heavy Drill)
  • Plasma Cutter (A sidegrade to the Jackhammer - digs as fast, but is also capable of cutting through tougher materials if needed
  • Wrench (for operating the Mining Drills)
  • Ore Detector (for finding locations for the Heavy Drill)
  • Flags (for noting location of deposits)
  • Ore Satchel (to quickly amass your ores)

Of course, all of the handheld equipment serves only as backup when piloting a mech. Do not forget - synthetic units need, instead of an oxygen tank and a breathing mask, a suit cooling unit (obtainable from any autolathe).

Preparation, Foot Mining

To ensure your safety, you are provided with steps to ensure that once you step within the airlock, you are ready:

  • Attach the hardsuit helmet and magboots to the hardsuit
  • Put an oxygen tank of your choice inside the hardsuit
  • Put on the hardsuit (additional breathing mask recommended)
  • Verify that breathing mask is properly adjusted (over your mouth, not hanging down)
  • Gather all of your chosen gear in your backpack (Pickaxe is too large for operation - hold in hand or attach to belt)
  • Put on backpack
  • (Optional)Obtain second air tank and stash it in backpack
  • Stash or satchel and GPS/tracking beacon in hardsuit's hip sockets, roughly at pocket location

Preparation, Mech mining

If you are experienced in mech piloting, there are a few extra steps required in making a mech EVA-safe.

  • (Optional, but recommended) Follow first five steps of the "Preparation, Foot Mining" guide.
  • Enter your mech
  • Verify the structural integrity of your mech and charge of its power cell - charge and get repairs as needed.
  • Verify presence of all equipment - minimum drill and hydraulic clamp
  • Switch the internals of the mech itself on
  • Load an ore box

Furthermore, as a general reminder: Mechs do not actively cool the air of their cabin - and thus, synthetic units also require a sealed suit and suit cooling unit to avoid overheating while operating one.

Setting up the Mining Drills

Setting one up is a very simple process:

  • Using the Ore Detector, find an adequate location to place the drill, mark location with flag
  • Bring drill to flag's location, along with support anchors
  • Place the anchors to the sides of the drill
  • Secure the anchors using a wrench
  • (Optional) Place an ore box north of the drill
  • Activate drill

And if you did not place an ore box, here is how to unload the drill once it reports being full:

  • Place ore box north of drill
  • Using the panel, command the drill to unload.

Mining

Once that is done, the actual mining process can begin.

  • Bring an ore box with you (or in a mech)
  • Locate ores embedded in the rock of the asteroid
  • Use tool of choice to break rock/soil
  • Use ore satchel to quickly grab all ores (automated with a mech drill)
  • Put ores in ore box (also automated in a mech)

Once you have a sufficient amount of ore, return to the Station (do not forget to take the materials dug up by the heavy drills, if you have any)

Ore Processing

Back at the Station comes the step of processing. Place the ore box next to the crate unloader, it will not gather materials out of a box that is held by a mech so you might need to unload it from that, too. Once you pull the lever, the machine will automatically extract ore and funnel them into the Smelter. Unless specifically requested otherwise, the Smelter should be set according to this guide.

By default, the stacking machine will output stacks of 50 units of material, which makes it easy to count. However, you can configure the machine to produce smaller stacks, or force it to eject an incomplete stack. Put them in a crate and head up.

Yield Declaration

The smelter console will allow you to print those reports. On it are the details of what you gathered. Don't forget to put your name on it and a signature at the bottom. Get it stamped by at least a Cargo Technician if not the Quartermaster while handing off the crate of resources to claim the title of best miner or simply show that you have not been in the bar all shift.

Beyond the Job

There is, honestly, very little to do in Mining beyond Mining. Though something you can do is, since you are on the asteroid with mining gear, assisting a Xenoarcheologist in their digs - avoiding strange-looking rocks and dig through everything else. Sometimes your GPS might pick up a strange signal from somewhere on the rock, leading to crashed shuttles or abandoned structures. Exploration can be fun and rewarding, or really dangerous. As a miner you will learn to bring the right tools for the job in no time. Teaming up with a buddy or two might also help.

Traitoring

You are an EVA specialist with a lot of destructive tools at your disposal. Breach the bridge with seismic charges, perform magboot checks on security, test your kinetic accelerators in a vented hallway and figure out why exactly the diamond pickaxe is so feared in bar fights. Creativity is your limit with this job, just make sure to have a reason for blowing up parts of the station or fistfighting scientists in your own hardsuit. Connections help a lot with your tasks. Unsuspecting scientists will let you in if you bring them nice things and equip you with way to much weapons if you tell them there is carp outside, while your best friends in cargo might ignore a sniper rifle you just ordered with the captains spare.

Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles