Difference between revisions of "Hangar Technician"

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===Autolathe===
===Autolathe===
Sometimes, crewmembers will need simpler items that cannot be ordered - such as buckets, tools or beanbag shells for the bartender. The [[Autolathe]] covers these items - simply make sure they sign an equipment requisition form. A list of materials is available on the link provided.
The [[Autolathe]] can be supplied with glass and steel in order to produce tools, containers, radios, and other items which may be requested. There should be some glass and steel in the Cargo Office on a table, just so you can supply the [[Autolathe]],


===Mulebot===
===Mulebot===
Not available by default, they are orderable from Central. They function rather simply - simply drag a crate onto them, set up a destination and let it go and unload. By default, it should return once that's done - but you can activate a setting to let it stay there, for the recipients to unload the crate at their department and load it back - so that you don't have to hunt it down.
Are bugged, currently. Do not use.
 
Of course, it IS electric - as such, once in a while, you will need to replace the power cell. To do so, unlock the controls, then simply open the maintenance panel with a screwdriver, remove the old power cell and insert a fresh one, before closing once more the panel with a screwdriver. Don't forget to put the depleted cell on the charger.


===Cargo Tug===
===Cargo Tug===
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The cargo tug is ALSO electric - and as such the power cell needs to be replaced, as well. This model of cargo tug features a panel and a latch - undo the panel with a screwdriver, extract the power cell from the latch using a crowbar, insert a new power cell then secure the panel back into place with a screwdriver.  
The cargo tug is ALSO electric - and as such the power cell needs to be replaced, as well. This model of cargo tug features a panel and a latch - undo the panel with a screwdriver, extract the power cell from the latch using a crowbar, insert a new power cell then secure the panel back into place with a screwdriver.  


===Pneumatic System===
===Mailing Room===
The Pneumatic system - also called mailing or disposals system. It spans the entire station, and the main terminal is located in the Mailing room. While you do not directly interact with it, you do initiate it's two main features.
Mailing will allow you to distribute packages through the disposals system. However, lockers, when mailed, will be flung from the disposals fairly violently, so take care. The process for mailing is as follows:  
 
====Trash Sorting====
All of the station's trash, originating from the disposals terminal, will end up on a conveyor belt in Mailing. Sort through the items for unusual/illicit/useful items, then activate both levers present in the room to sent it on it's way. All items that are not marked in the Mailing process proceeds to the Processing and Recycling center, where they are either ground into base materials or passed through unprocessed.
 
====Mailing====
By far the most useful means of delivery, Mailing is a process that allows the various sensors of the system to send items to the various disposals outlets across the station. To mark an item for Mailing, the process is as follows:  


*Using a roll of parcel paper, wrap your item/crate.
*Using a roll of parcel paper, wrap your item/crate/locker.
*Grab a Mail Tagging Tool (which looks like a red label maker) and set a destination.
*Grab a Mail Tagging Tool (which looks like a red label maker) and set a destination.
*Mark the parcel with the destination.  
*Mark the parcel with the destination.  
*Put the item/crate on the terminal's conveyor belts, and activate levers to send the parcel through the system.  
*Put the item/crate/locker into the disposals receptacle, and take care not to fall into it yourself, or you will take a very brief, painful, and likely lethal ride to the Disposals Crusher.
*(Optional)Request your crate back from the department
*Request your crate back from the department.
 
==Beyond the Job==
Of course, these are the basic duties - you can be as proactive as you like (most command crew consider a pizza and/or party crate to be points well spent when there is a large surplus of points during a calm shift). And should you be alone, you most likely will need to do most of the job of a [[Quartermaster]] as well.  


{{Jobs}}
{{Jobs}}


[[Category:Jobs]][[Category:Guides]][[Category:Pages]]
[[Category:Jobs]][[Category:Guides]][[Category:Pages]]

Revision as of 20:05, 7 February 2018

This section or article is a Work in Progress.
Assigned to: None

Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to complain on the forums or try summoning another staff member.

SUPPLY STAFF
Cargo Technician
Cargo Technician
Access: Cargo Lobby, Mailing/Disposals area, Cargo Storage and Dock
Qualifications: At least 18 years of age.
Employers: Not defined
Supervisors: Quartermaster, Head of Personnel
Duties: Handling of Cargo, Mailing, Distributing Items in Warehouse
Guides: None

The Cargo Technician is the crewmember that is in charge of handling all cargo-related requests, mailing items, and sorting and then distributing the contents of the warehouse.

Overview

The Cargo Technician has three responsibilities:

  • Handle Cargo Orders
  • Manage the Disposals Mailing System
  • Sort, and then distribute the contents of the warehouse

Duties

Cargo Account

The Cargo Department has an account with 5000 credits in it. You can charge people to ensure that it isn't drained of all funds, or ship crates, phoron, and platinum in order to add to the funds. The phoron and platinum must be inside a crate, or it will be lost, and not contribute to the overall funds of the cargo account. Phoron, platinum, and crates are worth about 100 credits each.

Handling Orders

As the Cargo Technician, you will be expected to handle the ordering and distribution of ordered items, and to do your best to minimize the cost of the shuttle.

  1. Order: Somebody can place an order for equipment or materials for their department, using the Cargo Order program. They will sometimes have a choice between suppliers. Each supplier will have a fee for the shuttle to go to them. The amount ordered from them, however, will not affect this fee. So the best policy is to order more at once, and from the same/few suppliers. You can also adjust the Cargo Handling fee, to make up the difference, if needed.
  2. Approve/Reject: If an order has been placed, and you can look at it in the Submitted section of the Cargo Control program. You will see the name of who has submitted it, and how much it costs. Clicking the Details option will allow you to see more information, such as what has been ordered, the reason for the order, and the individual prices of each ordered item. You may then Approve, or Reject the order, depending on who has ordered it, what has been ordered, and whether or not the funds for the order, either in the cargo account, or in their account, are available.
  3. Ship: Now that you have one or more Approved Orders waiting to be shipped, you may send the shuttle to go pick them up. First, ensure the shuttle is away. Then, call it back. Remember when sending the shuttle away to ask if anyone is on it at the moment, or in one of the airlocks. Again, like said in the Order section, the less individual suppliers, and the larger amount of items being shipped, the cheaper the fee per item. So it may be best to wait, and try to ship multiple items at once, rather than send and recall the shuttle for each and every order.
  4. Deliver/Pay: Now that the shuttle is docked, and the order(s) are here, it is time to deliver them, and obtain payment for them. The easiest way is to call whoever ordered to Cargo, and open the Cargo Delivery program on a console, then open their order, and have them insert their ID and press the payment key. The funds will be added to the Cargo Account, and you can hand over their order. If the EFTPOS is set up by the HoP, you could charge them the amount needed with it, and then give them their order.

Sorting the Warehouse

As a Cargo Technician, you are expected to sort, and then distribute the contents of the warehouse, and send them to various departments. While there isn't any set in stone way that this must be done, it is generally accepted that items are sorted into piles according to department, and then shipped to the appropriate department. The standard method, though not the only one, of sorting is:

  • Security: Any contraband, weapons, or security equipment should be shipped to them.
  • Medical: Any chemicals, medical tools, or medical supplies should be shipped to them.
  • Research: Any machine parts, robotic limbs, exosuit modules, steel, glass, phoron(unless you intend to ship it to the Odin for cargo funds), gold, silver, diamonds, uranium, and plasteel should be shipped to them.
  • Mining: Any mesons, mining tools, magboots, or lanterns should be handed off to them.
  • Engineering: Any EVA gear not given to mining, materials not given to research, tools, signs, and firefighting equipment(fire axes included) should be shipped to them.

Anything not mentioned here may be distributed as you feel is best, but should be done so reasonably.

Mailing

It is unlikely that you will ever be asked to do so, but you may be asked to mail a package for someone. The methods of doing so will be explained in the Equipment section.

Equipment

As a technician, you have a wide array of tools to help you supply the station, and distribute orders and warehouse goods.

Autolathe

The Autolathe can be supplied with glass and steel in order to produce tools, containers, radios, and other items which may be requested. There should be some glass and steel in the Cargo Office on a table, just so you can supply the Autolathe,

Mulebot

Are bugged, currently. Do not use.

Cargo Tug

A relatively complex machine to use - the cargo tug is essentially a small train to manually transport multiple crates. To link it up, drag the chain link from the unhooked wagon to the hooked wagon (or tug). Make sure that the chain link is in the right direction, however - that can be ensured by pushing the cart into the tug/train.

To activate the tug's engine, locate the keys and turn them in the ignition (do not lose these keys as they will render the tug inoperable).

To load the tug's platforms, simply place yourself firmly in front of the wagon and lift the crate onto it.

The cargo tug is ALSO electric - and as such the power cell needs to be replaced, as well. This model of cargo tug features a panel and a latch - undo the panel with a screwdriver, extract the power cell from the latch using a crowbar, insert a new power cell then secure the panel back into place with a screwdriver.

Mailing Room

Mailing will allow you to distribute packages through the disposals system. However, lockers, when mailed, will be flung from the disposals fairly violently, so take care. The process for mailing is as follows:

  • Using a roll of parcel paper, wrap your item/crate/locker.
  • Grab a Mail Tagging Tool (which looks like a red label maker) and set a destination.
  • Mark the parcel with the destination.
  • Put the item/crate/locker into the disposals receptacle, and take care not to fall into it yourself, or you will take a very brief, painful, and likely lethal ride to the Disposals Crusher.
  • Request your crate back from the department.
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - Paramedic - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles