Difference between revisions of "Uplink"

From Aurora Information Uplink
Jump to navigation Jump to search
m (adds mech stuff.)
m (adds more images)
 
(25 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{wip|assign=Burrito Justice}}
{{Substandard}}
{{toc_right}}
{{toc_right}}
=Antagonistic Gear=
=Antagonistic Gear=
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a <span style="color:green">'''green'''</span> background are safe to carry/wear, while <span style="color:gold">'''yellow'''</span> are items that are illegal upon further investigation, and <span style="color:#c62323">'''red'''</span> backgrounds are outright contraband.
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a <span style="color:green">'''green'''</span> background are safe to carry/wear, while <span style="color:gold">'''yellow'''</span> are items that are illegal upon further investigation, and <span style="color:#c62323">'''red'''</span> backgrounds are outright contraband.
Line 21: Line 20:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Darts
|name = Chemical Darts
|image = chemdarts.png
|image = chemdarts.png
|cost = 1
|cost = 1
Line 34: Line 33:
|name = Submachine Gun Magazine (.45)
|name = Submachine Gun Magazine (.45)
|image = tommy-mag.png
|image = tommy-mag.png
|cost = 2
|cost = 1
|usedfor = Reloading firearms chambering .45
|usedfor = Reloading firearms chambering .45
|strategy = Order as necessary.
|strategy = Order as necessary.
|description = A slim magazine utilizing powerful rounds. Stores 20 .45 rounds.
|description = A slim magazine utilizing powerful rounds. Stores 20 .45 rounds.
}}
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Anti-Material Cannon Cartridge (.45)
|image =
|cost = 1
|usedfor = Reloading the Anti-Material Cannon
|strategy = Order as necessary.
|description = Contains One Anti-Material Cannon Cartridge
}}
}}


Line 45: Line 55:
|name = Submachine Gun Drum Magazine (.45)
|name = Submachine Gun Drum Magazine (.45)
|image = tommy-drum.png
|image = tommy-drum.png
|cost = 4
|cost = 2
|usedfor = Reloading the Tommygun.
|usedfor = Reloading the submachine gun.
|strategy = Order if you have a room to clear out.
|strategy = Order if you have a room to clear out.
|description = A drum magazine with 50 .45 rounds.
|description = A drum magazine with 50 .45 rounds.
Line 56: Line 66:
|name = .357
|name = .357
|image = 357mag.png
|image = 357mag.png
|cost = 2
|cost = 1
|usedfor = Reloading revolvers chambering .357.
|usedfor = Reloading revolvers chambering .357.
|strategy = Save the loader if you want, they can be reloaded with rounds you didn't use if you accidentally empty your revolver.
|strategy = Save the loader if you want, they can be reloaded with rounds you didn't use if you accidentally empty your revolver.
Line 67: Line 77:
|name = Box of Shells
|name = Box of Shells
|image = Shotgunbox.png
|image = Shotgunbox.png
|cost = 5
|cost = 1
|usedfor = Reloading a shotgun.
|usedfor = Reloading a shotgun.
|strategy = Order as necessary.
|strategy = Order as necessary.
Line 78: Line 88:
|name = .45 Pistol Magazine
|name = .45 Pistol Magazine
|image = New45mag.png
|image = New45mag.png
|cost = 2
|cost = 1
|usedfor = Reloading a .45 pistol.
|usedfor = Reloading a .45 pistol.
|strategy = Order as necessary. Can be used to reload security's pistols.
|strategy = Order as necessary. Can be used to reload security's pistols.
Line 89: Line 99:
|name = 7.62mm clip
|name = 7.62mm clip
|image = Clip.png
|image = Clip.png
|cost = 4
|cost = 1
|usedfor = Reloading a bolt action rifle
|usedfor = Reloading a bolt action rifle
|strategy = Order as necessary.
|strategy = Order as necessary.
Line 100: Line 110:
|name = Plasma Shotgun Magazine
|name = Plasma Shotgun Magazine
|image = Plasmaammo.png
|image = Plasmaammo.png
|cost = 5
|cost = 2
|usedfor = Reloading the plasma shotgun.
|usedfor = Reloading the plasma shotgun.
|strategy = Order as necessary.
|strategy = Order as necessary.
|description = Contains ten plasma cells.
|description = Contains ten plasma cells.
}}
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = 14.5
|image = Box.png
|cost = 4
|usedfor = Reloading snipers chambering 14.5
|strategy = Comes in an inconspicuous box that looks like an internals box. Should be safe to carry around if you don't think Security will search boxes.
|description = A box with 7 individual 14.5 rounds.
}}
}}


Line 123: Line 122:
|bgcolor2 = grey
|bgcolor2 = grey
|name = Combat Exosuit Dropper
|name = Combat Exosuit Dropper
|image = moduleepg.png
|image = Drilldopper.png
|cost = 40
|cost = 25
|usedfor = Deploying a combat exosuit on field.
|usedfor = Deploying a combat exosuit on field.
|strategy = Useful when you are expecting a lot of resistance from the station.
|strategy = Useful when you are expecting a lot of resistance from the station.
|description =A device that can be used to drop in a combat exosuit. Can only be used outside station areas, unless emagged, which is hazardous.
|description =A device that can be used to drop in a combat exosuit. Can only be used outside station areas, unless emagged, which is hazardous.
}}
}}
{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Heavy Exosuit Dropper
|name = Heavy Exosuit Dropper
|image = moduleepg.png
|image = Drilldopper.png
|cost = 35
|cost = 20
|usedfor = Deploying a heavy exosuit on field.
|usedfor = Deploying a heavy exosuit on field.
|strategy = Useful when you are expecting a lot of resistance from the station, but can't spend too many telecrystals.
|strategy = Useful when you are expecting a lot of resistance from the station, but can't spend too many telecrystals.
|description = A device that can be used to drop in a heavy exosuit. Can only be used outside station areas, unless emagged, which is hazardous.
|description = A device that can be used to drop in a heavy exosuit. Can only be used outside station areas, unless emagged, which is hazardous.
}}
}}
{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Light Exosuit Dropper
|name = Light Exosuit Dropper
|image = moduleepg.png
|image = Drilldopper.png
|cost = 25
|cost = 15
|usedfor = Deploying a light exosuit on field.
|usedfor = Deploying a light exosuit on field.
|strategy = Useful when you need a faster exosuit.
|strategy = Useful when you need a faster exosuit.
|description = A device that can be used to drop in a heavy exosuit. Can only be used outside station areas, unless emagged, which is hazardous.
|description = A device that can be used to drop in a heavy exosuit. Can only be used outside station areas, unless emagged, which is hazardous.
}}
}}
{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Powerloader Exosuit Dropper
|name = Powerloader Exosuit Dropper
|image = moduleepg.png
|image = Drilldopper.png
|cost = 20
|cost = 10
|usedfor = Deploying a powerloader on field.
|usedfor = Deploying a powerloader on field.
|strategy = Useful when you need an industrial exosuit.
|strategy = Useful when you need an industrial exosuit.
|description = A device that can be used to drop in a powerloader exosuit. Can only be used outside station areas, unless emagged, which is hazardous.
|description = A device that can be used to drop in a powerloader exosuit. Can only be used outside station areas, unless emagged, which is hazardous.
}}
}}
 
==Corporate Equipment==
==Exosuit Equipment==
Crates that come with equipment related to the megacorporations that exist in the Aurora lore.
This section covers exosuits equipment that can be ordered. Only useful if you have access to an exosuit.
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = white
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Electrolaser Carbine
|name = Revenant Combat Suit
|image = New45mag.png
|image = Necrocrate.png
|cost = 8
|cost = 5
|usedfor = Taking prisoners.
|usedfor = To equip a [[Zavodskoi Interstellar]] operative.
|strategy = Useful when you don't want to kill your victims.
|strategy = Order when you are in need of armor or a voidsuit.
|description = A dual fire mode electrolaser system connected to the exosuit's targetting system.
|description = A full spaceworthy kit of a Necropolis Industries Revenant-type combat suit. Heavily resistant against fast projectiles and backpack-portable. Only wearable by Humans and Humanoid IPCs. Contains: one revenant voidsuit, magboots and an oxygen tank.
}}
}}
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = white
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Ion Rifle
|name = Dragon Biohazard Control Suit
|image = New45mag.png
|image = Zenghucrate.png
|cost = 12
|cost = 5
|usedfor = Disabling eletronics.
|usedfor = To equip a [[Zeng-Hu Pharmaceuticals]] operative.
|strategy = Order when you are facing other exosuits or IPCs.
|strategy = Order when you are in need of armor or a voidsuit.
|description = A mech-mounted duplicate of the ion rifle. Two modes : stun, and lethal. Stun has ten shots, lethal has six. Can't be fitted onto shoulder slots.
|description = A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Entirely resistant against radiation in most circumstances. Only wearable by Humans and Humanoid IPCs. Contains: one dragon biohazard voidsuit, magboots and an oxygen tank.
}}
 
{{UplinkItem
|bgcolor1 = white
|bgcolor2 = grey
|name = Caiman Drop Suit
|image = Hephcrate.png
|cost = 5
|usedfor = To equip a [[Hephaestus Industries]] operative.
|strategy = Order when you are in need of armor or a voidsuit.
|description = A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Very resistant against slow-moving blunt force, but heavy. Only wearable by Humans and Humanoid IPCs. Contains: one caiman drop voidsuit, magboots and an oxygen tank.
}}
}}
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = white
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Laser Rifle
|name = Banshee Combat Suit
|image = New45mag.png
|image = Eisteincrate.png
|cost = 10
|cost = 5
|usedfor = Dealing some serious damage.
|usedfor = To equip a [[Einstein Engines]] operative.
|strategy = Order when you need to mow down a lot of enemies.
|strategy = Order when you are in need of armor or a voidsuit.
|description = A A laser rifle fitted onto a mech. Ten shots, all lethal. Can't be fitted onto shoulder slots.
|description = A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Resistant against lasers, but made of paper against anything else. Only wearable by Humans and Humanoid IPCs. Contains: one banshee combat voidsuit, magboots and an oxygen tank.
}}
}}
==Exosuit Equipment==
This section covers exosuits equipment that can be ordered. Only useful if you have access to an exosuit.
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Machine Gun
|name = Mounted Electrolaser Carbine
|image = New45mag.png
|image = Mechtaser.png
|cost = 10
|cost = 2
|usedfor = Dealing some serious damage.
|usedfor = Taking prisoners.
|strategy = Order when you need to mow down a lot of enemies.
|strategy = Useful when you don't want to kill your victims.
|description = A very robust ballistic autocannon for mech usage, very lethal.
|description = A dual fire mode electrolaser system connected to the exosuit's targetting system.
}}
}}
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Missile Rack
|name = Mounted Ion Rifle
|image = New45mag.png
|image = Mechion.png
|cost = 20
|cost = 7
|usedfor = Dealing some serious damage.
|usedfor = Disabling eletronics.
|strategy = Order when you need to mow down a lot of enemies or walls.
|strategy = Order when you are facing other exosuits or IPCs.
|description = An SRM-8 missile rack loaded with explosive missiles.
|description = A mech-mounted duplicate of the ion rifle. Two modes : stun, and lethal. Stun has ten shots, lethal has six. Can't be fitted onto shoulder slots.
}}
}}
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted RFD-C
|name = Mounted Laser Rifle
|image = cqcbook.png
|image = Mechlaser.png
|cost = 12
|cost = 3
|usedfor = Breaking into places and building walls.
|usedfor = Dealing some serious damage.
|strategy = Order when you need to break into places or build extra obstacles in your way.
|strategy = Order when you need to mow down a lot of enemies.
|description = A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.
|description = A A laser rifle fitted onto a mech. Ten shots, all lethal. Can't be fitted onto shoulder slots.
}}
}}
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Clamp
|name = Mounted Machine Gun
|image = cqcbook.png
|image = Mechsmg.png
|cost = 4
|cost = 3
|usedfor = Carrying things around.
|usedfor = Dealing some serious damage.
|strategy = Order when you need haul things with you, can also be used in melee combat.
|strategy = Order when you need to mow down a lot of enemies.
|description = A large, heavy industrial cargo loading clamp.
|description = A very robust ballistic autocannon for mech usage, very lethal.
}}
}}
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Gravitational Catapult
|name = Mounted Missile Rack
|image = cqcbook.png
|image = Mechmissile.png
|cost = 10
|cost = 10
|usedfor = Throwing things around.
|usedfor = Dealing some serious damage.
|strategy = Order when you need to move objects or people around.
|strategy = Order when you need to mow down a lot of enemies or walls.
|description = An exosuit-mounted gravitational catapult.
|description = An SRM-8 missile rack loaded with explosive missiles.
}}
}}
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Drill
|name = Mounted RFD-C
|image = cqcbook.png
|image = ModularRFD.png
|cost = 6
|cost = 5
|usedfor = Drilling things.
|usedfor = Breaking into places and building walls.
|strategy = Order when you need to break into places, can also be used in melee combat.
|strategy = Order when you need to break into places or build extra obstacles in your way.
|description = An exosuit-mounted drill.
|description = A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.
}}
}}
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Passenger Compartment
|name = Mounted Clamp
|image = cqcbook.png
|image = Mechclamp.png
|cost = 4
|cost = 1
|usedfor = Carrying people around with you.
|usedfor = Carrying things around.
|strategy = Useful when you are operating with a fellow operative.
|strategy = Order when you need haul things with you, can also be used in melee combat.
|description = An exosuit-mounted passenger compartment.
|description = A large, heavy industrial cargo loading clamp.
}}
}}
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Sleeper
|name = Mounted Gravitational Catapult
|image = cqcbook.png
|image = Mechworm.png
|cost = 8
|cost = 2
|usedfor = Healing others.
|usedfor = Throwing things around.
|strategy = Order when you have access to a light or medical oriented exosuit, can be used to support other operatives.
|strategy = Order when you need to move objects or people around.
|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.
|description = An exosuit-mounted gravitational catapult.
}}
}}
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Crisis Dronebay
|name = Mounted Drill
|image = cqcbook.png
|image = Mechdill.png
|cost = 8
|cost = 1
|usedfor = Healing others.
|usedfor = Drilling things.
|strategy = Order when you have access to a light or medical oriented exosuit, can be used to support other operatives by standing close to them.
|strategy = Order when you need to break into places, can also be used in melee combat.
|description = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.
|description = An exosuit-mounted drill.
}}
}}


==Grenades and Thrown Objects==
This section covers thrown explosives, among other types of grenades, ranging from making areas dark to messing people the h*ck up with shrapnel.
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Manhack Delivery Grenade
|name = Mounted Passenger Compartment
|image = delivery.png
|image = Mechpassanger.png
|cost = 3
|cost = 1
|usedfor = Spawning manhacks to spur confusion.
|usedfor = Carrying people around with you.
|strategy = It's worth mentioning that they will attack anyone indiscriminately, <s>including</s> luckily excluding you, so feel free to toss these around wherever.
|strategy = Useful when you are operating with a fellow operative.
|description = A grenade packed with quickly deploying manhacks, ready to shred anything in the way.
|description = An exosuit-mounted passenger compartment.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Photon Disruption Grenades
|name = Mounted Sleeper
|image = emp.png
|image = Mechsleeper.png
|cost = 4
|cost = 1
|usedfor = Temporarily darkening areas completely.
|usedfor = Healing others.
|strategy = Best used in small rooms with an easy exit.
|strategy = Order when you have access to a light or medical oriented exosuit, can be used to support other operatives.
|description = A box with five grenades designed to disrupt photons and remove light from areas.
|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Smoke Grenades
|name = Mounted Crisis Dronebay
|image = flashbang.gif
|image = Mechdrone.png
|cost = 4
|cost = 1
|usedfor = Providing cover via wall of smoke.
|usedfor = Healing others.
|strategy = Best used while retreating under enemy fire.
|strategy = Order when you have access to a light or medical oriented exosuit, can be used to support other operatives by standing close to them.
|description = A box with five smoke grenades.
|description = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.
}}
}}


==Grenades and Thrown Objects==
This section covers thrown explosives, among other types of grenades, ranging from making areas dark to messing people the h*ck up with shrapnel.
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = EMP Grenades
|name = Viscerator Delivery Grenade
|image = emp.png
|image = delivery.png
|cost = 6
|cost = 3
|usedfor = Disrupting/damaging anything electronic.
|usedfor = Spawning viscerator to spur confusion.
|strategy = Synthetics and crew with prosthetics will all suffer greatly to a grenade like this.
|strategy = It's worth mentioning that they will attack anyone indiscriminately, <s>including</s> luckily excluding you, so feel free to toss these around wherever.
|description = A box with five EMP grenades.
|description = A grenade packed with quickly deploying vicerators, ready to shred anything in the way.
}}
}}


Line 332: Line 357:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Frag Grenades
|name = Photon Disruption Grenades
|image = frag.png
|image = emp.png
|cost = 12
|cost = 1
|usedfor = Severely injuring biological crew.
|usedfor = Temporarily darkening areas completely.
|strategy = While expensive, the fact that they explode roughly 70 pieces of shrapnel in all directions more than makes up for the cost.
|strategy = Best used in small rooms with an easy exit.
|description = A box with five anti-personnel fragmentation grenades.
|description = A box with five grenades designed to disrupt photons and remove light from areas.
}}
}}


==Highly Visible and Dangerous Weapons==
Everything under here is, obviously, very illegal and will attract the attention and potential wrath of Security.
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Dart Gun
|name = Smoke Grenades
|image = dgun.png
|image = flashbang.gif
|cost = 5
|cost = 1
|usedfor = Injecting targets with darts loaded with whatever mix you choose.
|usedfor = Providing cover via wall of smoke.
|strategy = Best ordered when you have an array of chemicals already made. Three beakers can fit on the gun, and it comes with an interface allowing you to mix any of the three into darts.
|strategy = Best used while retreating under enemy fire.
|description = A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances.
|description = A box with five smoke grenades.
}}
}}


Line 356: Line 379:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Energy Crossbow
|name = EMP Grenades
|image = ebow.png
|image = emp.png
|cost = 6
|cost = 2
|usedfor = Shooting targets with bolts of energy.
|usedfor = Disrupting/damaging anything electronic.
|strategy = It recharges itself, so it's a nice weapon to fall back to if your other weapons are empty.
|strategy = Synthetics and crew with prosthetics will all suffer greatly to a grenade like this.
|description = A weapon favored by many mercenary stealth specialists.
|description = A box with five EMP grenades.
}}
}}


Line 367: Line 390:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Force Gloves
|name = Frag Grenades
|image = forceglove.png
|image = frag.png
|cost = 8
|cost = 6
|usedfor = Punching the heck out of everything.
|usedfor = Severely injuring biological crew.
|strategy = A good thing to order if you're not confident in firearms and would like to just stab everything instead.
|strategy = While expensive, the fact that they explode roughly 70 pieces of shrapnel in all directions more than makes up for the cost.
|description = These gloves bend gravity and bluespace, providing a boost to your melee damage output by 2.5x
|description = A box with five anti-personnel fragmentation grenades.
}}
}}


Line 378: Line 401:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Energy Sword
|name = Cardox Grenade
|image = esword.png
|image =  
|cost = 8
|cost = 2
|usedfor = Stabbing everything when all else fails.
|usedfor = Severely injuring Vaurca or clear K'ois outbreaks.
|strategy = The go-to melee weapon. The sprite is quite small which can be both good and bad. Deals about 30 brute.
|strategy = Useful for Vaurca related gimmicks, or escape strategy's.
|description = May the force be within you.
|description = A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K'ois outbreaks with ease.
}}
}}


Line 389: Line 412:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Silenced 9mm
|name = Lubed Viscerator Delivery Grenade
|image = silenco.png
|image =  
|cost = 8
|cost = 4
|usedfor = Taking care of business... quietly.
|usedfor = For when you need your viscerators lubed.  
|strategy = Doesn't do that much damage, but it's easy to overwhelm someone if you unload a full magazine into them.
|strategy = These deadly viscerators will not attack you or your allies, so use them to escape sticky situations.
|description = A silenced, small pistol for quiet business.
|description = A grenade that deploys five lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed.
}}
}}


==Highly Visible and Dangerous Weapons==
Everything under here is, obviously, very illegal and will attract the attention and potential wrath of Security.
{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Kneebreaker Hammer
|name = Dart Gun
|image = hammer.png
|image = dgun.png
|cost = 7
|cost = 3
|usedfor = Breaking knees, obviously.
|usedfor = Injecting targets with darts loaded with whatever mix you choose.
|strategy = Deals 20 brute damage, so if you wanted to interrogate someone, just aim for their hands or feet. May also double as a crowbar.
|strategy = Best ordered when you have an array of chemicals already made. Three beakers can fit on the gun, and it comes with an interface allowing you to mix any of the three into darts.
|description = A heavy hammer made of plasteel, the other end could be used to pry open doors.
|description = A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances.
}}
}}


Line 411: Line 436:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Revolver
|name = Energy Crossbow
|image = Newrevolver.png
|image = ebow.png
|cost = 12
|cost = 3
|usedfor = Taking care of business '''loudly.'''
|usedfor = Shooting targets with bolts of energy.
|strategy = Uses powerful .357 magnum rounds. Want someone dead quick? Use this.
|strategy = It recharges itself, so it's a nice weapon to fall back to if your other weapons are empty.
|description = The classic Necropolis Industries .357 revolver, for when you only want to shoot once.
|description = A weapon favored by many mercenary stealth specialists.
}}
}}


Line 422: Line 447:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Submachine Gun
|name = Force Gloves
|image = Tommygunnew.png
|image = forceglove.png
|cost = 14
|cost = 3
|usedfor = Taking care of multiple instances of business quickly.
|usedfor = Punching the heck out of everything.
|strategy = Has multiple firing modes. Be sure to use them, since 5 round bursts can be inaccurate on top of wasting a lot of ammo.
|strategy = A good thing to order if you're not confident in firearms and would like to just stab everything instead.
|description = A classic submachine gun. Uses .45 rounds.
|description = These gloves bend gravity and bluespace, providing a boost to your melee damage output by 2.5x
}}
}}


Line 433: Line 458:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Icelance Rifle
|name = Energy Sword
|image = New icelance.png
|image = esword.png
|cost = 6
|cost = 4
|usedfor = Taking care of business with hand-cranked lasers.
|usedfor = Stabbing everything when all else fails.
|strategy = Tired of ammo management? Try this! Just be aware that each crank takes about two seconds to accomplish.
|strategy = The go-to melee weapon. The sprite is quite small which can be both good and bad. Deals about 30 brute.
|description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually.
|description = May the force be within you.
}}
}}


Line 444: Line 469:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Bolt Action Rifle
|name = Silenced 9mm
|image = Boltaction.png
|image = silenco.png
|cost = 8
|cost = 2
|usedfor = Taking care of business '''loudly.'''
|usedfor = Taking care of business... quietly.
|strategy = A cheap and effective gun. You can print more clips in the autolathe.
|strategy = Doesn't do that much damage, but it's easy to overwhelm someone if you unload a full magazine into them.
|description = A Tajaran made bolt action rifle. Uses 7.62mm rounds.
|description = A silenced, small pistol for quiet business.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Vintage .45 Pistol
|name = Kneebreaker Hammer
|image = Colt.png
|image = hammer.png
|cost = 6
|cost = 3
|usedfor = Taking care of business '''loudly.'''
|usedfor = Breaking knees, obviously.
|strategy = Uses commonly found .45 rounds, security has a supply of those and you can print more magazines in the autolathe.
|strategy = Deals 20 brute damage, so if you wanted to interrogate someone, just aim for their hands or feet. May also double as a crowbar.
|description = A cheap Martian knock-off of a Colt M1911. Uses .45 rounds.
|description = A heavy hammer made of plasteel, the other end could be used to pry open doors.
}}
}}


Line 466: Line 491:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Plasma Shotgun
|name = Revolver
|image = Slammer.png
|image = Newrevolver.png
|cost = 15
|cost = 4
|usedfor = Taking care of business with fire.
|usedfor = Taking care of business '''loudly.'''
|strategy = Fires deadly plasma rounds that can penetrate armor and set targets on fire. Spare ammo can't be produced or found on the station.
|strategy = Uses powerful .357 magnum rounds. Want someone dead quick? Use this.
|description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.
|description = The classic Necropolis Industries .357 revolver, for when you only want to shoot once.
}}
}}


Line 477: Line 502:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Random Gun
|name = Submachine Gun
|image = Newrevolver.png
|image = Tommygunnew.png
|cost = 12
|cost = 8
|usedfor = Taking care of business, if you are lucky.
|usedfor = Taking care of multiple instances of business quickly.
|strategy = Spawns a random gun, might be useful if you are feeling lucky.
|strategy = Has multiple firing modes. Be sure to use them, since 5 round bursts can be inaccurate on top of wasting a lot of ammo.
|description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.
|description = A classic submachine gun. Uses .45 rounds.
}}
}}


Line 488: Line 513:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Land Mine
|name = Icelance Rifle
|image = minehe.png
|image = New icelance.png
|cost = 5
|cost = 3
|usedfor = Dispatching intrusive crew.
|usedfor = Taking care of business with hand-cranked lasers.
|strategy = Probably best used on choke points. Just don't accidentally trap yourself in a corner with them. A verb should come up with the ability to hide them under items on the same tile.
|strategy = Tired of ammo management? Try this! Just be aware that each crank takes about two seconds to accomplish.
|description = An anti-personnel explosive device used for area denial.
|description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually.
}}
}}


Line 499: Line 524:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = EMP Land Mine
|name = Bolt Action Rifle
|image = mineemp.png
|image = Boltaction.png
|cost = 4
|cost = 3
|usedfor = Same as a regular mine but for synthetics.
|usedfor = Taking care of business '''loudly.'''
|strategy = May be a good idea to place these near sensitive equipment.
|strategy = A cheap and effective gun. You can print more clips in the autolathe.
|description = An EMP mine capable of disrupting anything electronic.
|description = A Tajaran made bolt action rifle. Uses 7.62mm rounds.
}}
}}


Line 510: Line 535:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = N2O Land Mine
|name = Vintage .45 Pistol
|image = minen2o.png
|image = Colt.png
|cost = 7
|cost = 2
|usedfor = Releasing anesthetic gas upon detonation.
|usedfor = Taking care of business '''loudly.'''
|strategy = A good way to safely capture biological crew. Gas masks are capable of filtering out N2O.
|strategy = Uses commonly found .45 rounds, security has a supply of those and you can print more magazines in the autolathe.
|description = A sleepy mine that disperses N2O into the atmosphere.
|description = A cheap Martian knock-off of a Colt M1911. Uses .45 rounds.
}}
}}


Line 521: Line 546:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Power Fist
|name = Plasma Shotgun
|image = powerfist.png
|image = Slammer.png
|cost = 4
|cost = 9
|usedfor = Punching people. Hard.
|usedfor = Taking care of business with fire.
|strategy = On top of granting stronger punches, this also knocks foes back.
|strategy = Fires deadly plasma rounds that can penetrate armor and set targets on fire. Spare ammo can't be produced or found on the station.
|description = A metal gauntlet with a piston-powered ram on top for that extra punch in your punch.
|description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.
}}
}}


Line 532: Line 557:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Ballistic Gauntlet
|name = Random Gun
|image = Ballisticfist.png
|image = Newrevolver.png
|cost = 12
|cost = 3
|usedfor = Punching people. Really hard.
|usedfor = Taking care of business, if you are lucky.
|strategy = This gloves will fire a shotgun shell when you punch someone, you can also recharge it with any kind of shotgun ammo.
|strategy = Spawns a random gun, might be useful if you are feeling lucky.
|description = A metal gauntlet armed with a wrist-mounted shotgun.
|description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.
}}
}}


Line 543: Line 568:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Clawed Gauntlets
|name = Land Mine
|image = clawgloves.png
|image = minehe.png
|cost = 5
|cost = 3
|usedfor = Shredding people.
|usedfor = Dispatching intrusive crew.
|strategy = Given that they're sharp, the target will almost certainly start bleeding. They're also slightly armored.
|strategy = Probably best used on choke points. Just don't accidentally trap yourself in a corner with them. A verb should come up with the ability to hide them under items on the same tile.
|description = A pair of metal gauntlets outfited with menacing sharp blades.
|description = An anti-personnel explosive device used for area denial.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Wrestling Manual
|name = EMP Land Mine
|image = cqcbook.png
|image = mineemp.png
|cost = 6
|cost = 3
|usedfor = Learning how to wrassle.
|usedfor = Same as a regular mine but for synthetics.
|strategy = Wrestling is always fun. Use this for gimmicks in the holodeck.
|strategy = May be a good idea to place these near sensitive equipment.
|description = A manual designated to teach the user about the art of wrestling.
|description = An EMP mine capable of disrupting anything electronic.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = SolCom Manual
|name = N2O Land Mine
|image = cqcbook.png
|image = minen2o.png
|cost = 6
|cost = 3
|usedfor = Learning how to combat things better.
|usedfor = Releasing anesthetic gas upon detonation.
|strategy = It's martial arts. Nothing can go wrong. '''Nothing.'''
|strategy = A good way to safely capture biological crew. Gas masks are capable of filtering out N2O.
|description = A manual designated to teach the user about the martial art of solarian combat, a style based on traditional human martial arts.
|description = A sleepy mine that disperses N2O into the atmosphere.
}}
}}


Line 576: Line 601:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Anti-materiel Rifle
|name = Power Fist
|image = amr.png
|image = powerfist.png
|cost = 25
|cost = 2
|usedfor = Eliminating armored targets.
|usedfor = Punching people. Hard.
|strategy = This rifle doesn't play around, and neither does the price tag. Don't waste this on cannon fodder, aim for the big wigs in bullet proof armor.
|strategy = On top of granting stronger punches, this also knocks foes back.
|description = A portable anti-armour rifle fitted with a scope, the PTR-7 is capable of punching through windows and non-reinforced walls with ease. Fires armor piercing 14.5mm shells.
|description = A metal gauntlet with a piston-powered ram on top for that extra punch in your punch.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Chainsaw
|name = Ballistic Gauntlet
|image = chainsaw.png
|image = Ballisticfist.png
|cost = 10
|cost = 6
|usedfor = Shredding everything and everyone.
|usedfor = Punching people. Really hard.
|strategy = A powerful saw capable of ruining anyone's day. Requires two hands to operate.
|strategy = This gloves will fire a shotgun shell when you punch someone, you can also recharge it with any kind of shotgun ammo.
|description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.
|description = A metal gauntlet armed with a wrist-mounted shotgun.
}}
}}


Line 598: Line 623:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Steel Throwing Star
|name = Clawed Gauntlets
|image = shuriken.png
|image = clawgloves.png
|cost = 2
|cost = 3
|usedfor = Throwing sharp and pointy pieces of metal at people.
|usedfor = Shredding people.
|strategy = I guess if you wanted more weeb on top of your weeb you can order this and watch stars embed into wounds.
|strategy = Given that they're sharp, the target will almost certainly start bleeding. They're also slightly armored.
|description = A sharp, perfectly weighted piece of metal.
|description = A pair of metal gauntlets outfited with menacing sharp blades.
}}
}}


==Stealthy and Inconspicuous Weapons==
These items are designed to be inconspicuous and hard to ascertain their true nature without intensive investigation.
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Subversive Soap
|name = Point Entry Anti-Material Cannon
|image = synsoap.png
|image = amr.png
|cost = 1
|cost = 9
|usedfor = Slipping pursuers.
|usedfor = Eliminating armored targets.
|strategy = Someone chasing you? Drop this behind you. They'll probably slip over it.
|strategy = This rifle doesn't play around, and neither does the price tag. Don't waste this on cannon fodder, aim for the big wigs in bullet proof armor.
|description = An untrustworthy bar of soap. Smells of fear.
|description = A portable anti-armour rifle fitted with a scope, the PTR-7 is capable of punching through windows and non-reinforced walls with ease. Fires armor piercing 14.5mm shells.
}}
}}


Line 622: Line 645:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Cigarette Kit
|name = Chainsaw
|image = redbox.png
|image = chainsaw.png
|cost = 2
|cost = 6
|usedfor = Flashing, smoke bombing, poisoning, healing... a whole lot.
|usedfor = Shredding everything and everyone.
|strategy = Cigarettes are pretty good to use in a bind, especially when guns are being pointed at your head and you're about to be arrested. Just ask for a smoke.
|strategy = A powerful saw capable of ruining anyone's day. Requires two hands to operate.
|description = Various cigarettes with different reagents.
|description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Random Toxin - Beaker
|name = Steel Throwing Star
|image = beaker.png
|image = shuriken.png
|cost = 2
|cost = 1
|usedfor = Poisoning.
|usedfor = Throwing sharp and pointy pieces of metal at people.
|strategy = Food works as a reagent container. Take a syringe and inject poison into the target's food and watch them suffer. May contain mindbreaker, space drugs, carpotoxin, impedrezine, or zombie powder.
|strategy = I guess if you wanted more weeb on top of your weeb you can order this and watch stars embed into wounds.
|description = An apple will not be enough to keep the doctor away after this.
|description = A sharp, perfectly weighted piece of metal.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Caltrops
|image =
|cost = 1
|usedfor = Throw down these spike traps to drop enemies to the ground.
|strategy = Think of these as road spikes for a car, but for your feet.  
|description = A sharp, pantipersonnel weapon. Useful to delay advances.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Detomatix PDA Cartridge
|name = Ion Rifle
|image = detocart.png
|image = Ionrifle.png
|cost = 4
|cost = 5
|usedfor = Remotely bombing PDAs.
|usedfor = Disabling electronics, IPC's, and stationbounds.
|strategy = PDA bombs don't actually do a whole lot of damage, but it's good for making your intentions clear to your target.
|strategy = Good to take down stationbounds or pesky IPC officers.
|description = A cartridge that makes other PDAs blow up!
|description = The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by Nanotrasen.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Paralysis Pen
|name = One Use Recoilless Rifle
|image = pen.png
|image = Recoilless_rifle.png
|cost = 6
|cost = 5
|usedfor = Paralyzing.
|usedfor = When you absolutely, for sure have to destroy something.  
|strategy = Probably best used when you're alone with someone, otherwise everyone will wonder why someone dropped dead ''directly in front of you.''
|strategy = It can take down walls, people, PunPun... The world is your oyster with one use.  
|description = An inconspicuous pen full of zombie powder.
|description = An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces.
}}
}}


Line 666: Line 701:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Concealed Cane Sword
|name = Tesla Glove
|image = canesword.png
|image =  
|cost = 9
|cost = 6
|usedfor = Looking old, but dangerous.
|usedfor = Punching people with lightning.
|strategy = No one expects the old, innocent grandpa to stab them in the back! Exploit the benefit of the doubt bestowed upon you.
|strategy = We'd label this as offense, and not defense... because you have to be in touch range to Thor someone.  
|description = An old cane to help with walking.
|description = A weaponized gauntlet capable of firing lightning bolts.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Sleepy Ring
|name = Energy Carbine
|image = ring.png
|image = Energycarbine.png
|cost = 7
|cost = 6
|usedfor = Proposing to someone you really want asleep.
|usedfor = Shooting people, fauna, flora, or Assistants.  
|strategy = It injects 15u of Chloral Hydrate the moment it's worn. Just make sure ''you'' don't put it on.
|strategy = It's exactly what you expect, so strategy isn't necessary here. Take off the safety, and aim.  
|description = A ring with a secret inside!
|description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill.
}}
}}


==Stealth and Camouflage Items==
 
Items that are ''really'' designed to be inconspicuous.
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = No-Slip Shoes
|name = Laser Rifle
|image = Brshoe.png
|image = Laserrifle.png
|cost = 1
|cost = 8
|usedfor = Avoiding slips.
|usedfor = Shooting people, fauna, flora, or Assistants.  
|strategy = Best worn when combined with flooding hallways full of lube, soap, and bananas.
|strategy = It's exactly what you expect, so strategy isn't necessary here. Take off the safety, and aim. This one does not have a stun, so you will probably be "target on sight" if seen wielding one.  
|description = A pair of brown shoes. They seem to have extra grip.
|description = A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Bug Kit
|name = Gatling Machine Gun
|image = Redbox.png
|image = Gatling.png
|cost = 2
|cost = 30
|usedfor = Bugging rooms and people to listen in on them.
|usedfor = This is the POWER source for the Gatling gun.
|strategy = Don't believe someone? Bug their office or work place. Configured by whacking bugs with the bug monitor. Activating the bug in hand will tell you the monitoring frequency.
|strategy = No holds barred. It's the power source for your gatling gun. Okay? I'm reloaded.  
|description = Nothing to see here.
|description = The massive external power source for the gatling gun.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Agent ID Card
|name = Laser Shotgun
|image = Id_regular.png
|image = Lasershotgun.png
|cost = 3
|cost = 10
|usedfor = Avoiding AI tracking, stealing access, renaming.
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = A pretty safe item to buy, gives you access to syndicate facilities, lets you rename and set your job, and can copy access from another card.
|strategy = Not a particularly good weapon unless you can catch someone very unawares. Try to exploit windows at close range. It does burn damage, which is going to drop blood oxygenation faster than brute, and laser beams do have a special eye blur debuff, so exploit darkness the best you can.
|description = An ID capable of a variety of things.
|description = A NanoTrasen designed laser weapon, designed to split a single amplified beam four times.  
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Chameleon Kit
|name = X-Ray Laser Rifle
|image = Redbox.png
|image = Xrifle.png
|cost = 5
|cost = 12
|usedfor = ''Stealth.''
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = Good for impersonating ranks and the like.
|strategy = The important thing about this specific rifle is its incredible armor penetration. Only armor specially designed to resist lasers is going to avoid damage. That said, it takes about 10 good shots to put someone into fatal burns territory (though the rifle starts with 40 shots).
|description = Contains chameleon jumpsuit, hat, suit, shoes, backpack, gloves, masks, glasses, and a gun that can all be configured and changed!
|description = A NanoTrasen designed high-power laser rifle capable of expelling concentrated x-ray blasts.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Voice Changer
|name = Combat Shotgun
|image = gasmask.png
|image = Shotgun.png
|cost = 5
|cost = 10
|usedfor = Impersonation.
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = This is, for the most part, just a gas mask. Activate in-hand to set what voice you want to impersonate.
|strategy = A somewhat standard shotgun. Unlike its assault counterpart, this guy needs to be pumped after every shot, so make sure you have a Unique-Action hotkey. About 3 slugs is all you need in some body to make sure they get introduced to a coffin. Armored targets will prove far more resistant.
|description = A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.
|description = Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Chameleon-Projector
|name = Automatic .45 Pistol
|image = cham.png
|image =  
|cost = 8
|cost = 5
|usedfor = Hiding.
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = Want to leave sec officers stumped? Scan any object and activate in hand to camo yourself as that object. Note that anyone trying to interact with whatever you're impersonating as will cause the disguise to fail.
|strategy = Portable, can be hidden, and it fires far faster than sec’s .45’s. Grab some stick magazines from the uplink and go wild. Increasingly inaccurate the further you get from semiautomatic. Takes almost a full magazine to do significant damage to an armored target.
|description = A device that scans and impersonates.
|description = A lightweight, fast firing gun. For when you want someone dead. Uses .45 rounds.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Random Toxin - Beaker
|name = Shortened Assault Rifle
|image = beaker.png
|image = Shorty.png
|cost = 4
|cost = 12
|usedfor = Vial of Venenum
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = Useful when you are trying to hide yourself or someone else's identity
|strategy = An assault rifle perfectly suited for fire fights. The main difference between the Shorty and the standard AR is that this one loses long-range accuracy and burst fire for a rifle that does not have a slowdown debuff when wielded.
|description = A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes."
|description = A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the "Shorty" in some circles. Uses 7.62mm rounds.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Balaclava
|name = Assault Rifle
|image = Balaclava.png
|image = Assaultrifle.png
|cost = 12
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy =  Favors more “straight” fights in open areas thanks to its greater accuracy over distance and burst fire. It does have a slowdown debuff when wielded, and if you are planning to hit anything that’s how you’ll need to fire it. That said, this AR’s burst fire mode is exceptionally accurate and should be your primary mode of fire. Anything more than a burst or two on a single target, especially if they are unarmored, is a sure death sentence if medical services can not immediately get to them.
|description = A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. It is unmarked.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Laser Cannon
|image = Lasercannon.png
|cost = 12
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy =  Not recommended given its very low accuracy and low shot count. Does relatively middling damage for its TC cost.
|description = A NanoTrasen designed laser cannon capable of acting as a powerful support weapon.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Derringer
|image = Derringer.png
|cost = 1
|cost = 1
|usedfor = Hiding your face.
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = Order when you want to hide your face or if you are planning a heist.
|strategy = Need a tiny gun you can hide anywhere but your ears? Also need it to hit like a freight train? Look no further! Has low accuracy, however.  
|description = Designed to both hide identities and keep your face comfy and warm.
|description = A small pocket pistol, easily concealed. Uses .357 rounds.
}}
}}


==Devices and Tools==
Name says it all. An assortment of tools of varying levels of illegal to help you do things you're probably not allowed to do under normal circumstances.
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Fully Loaded Toolbox
|name = Gauss Thumper
|image = blacktoolbox.png
|image = Gaussthumper.png
|cost = 2
|cost = 12
|usedfor = Having a lot of tools.
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = Like hacking but too lazy to gather tools up? Here you are.
|strategy = Ultimately outclassed by the assault rifle or assault shotgun, especially since it costs the same price. That said, it will get the job done. It doesn’t boast a great rate of fire or any unique fire modes. But, it mostly maintains its mediocre accuracy over a decent range.
|description = A suspicious looking toolbox.
|description = An outdated gauss weapon which sees sparing use in modern times.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Fully Loaded Tool-belt
|name = Adhomian Heavy Pistol/.50 Caliber Pistol
|image = Beltengineer.png
|image = Adhomianheavy.png
|cost = 3
|cost = 5
|usedfor = Having a lot of tools around your waist.
|usedfor = Shooting people, fauna, flora, or Assistants.
|strategy = Like hacking but too lazy to gather tools up? Here you are.
|strategy = Despite the Tajaraization, this weapon is just a classic desert eagle. It is one of the stronger side arms in the uplink and is easily capable of dealing solid hits through standard plate.
|description = A fully loaded tool-belt even Nanotrasen's top Chief Engineer would be proud to wear.
|description = A bulk handgun used by republican commissars and high-ranking members of the Hadiist Party.
}}
}}


{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Operations Funding
|image = securebriefcase.png
|cost = 2
|usedfor = Funding.
|strategy = Besides being able to buy pretty much anything, from an RP perspective you can use this for bribing.
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities.
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Firing Pin
|name = Psionic Jumpstarter
|image = pin.png
|image =  
|cost = 2
|cost = 19
|usedfor = Unlocking weapons.
|usedfor = Gaining [[psionics]].
|strategy = Essentially, if you have a weapon that won't fire, shove this inside.
|strategy = Use to gain psionic powers.
|description = A Syndicate-branded Firing pin - It should be compatible with nearly every weapon onboard.
|description = Use this to jumpstart your psionic rank to Psionically Harmonious, enabling you to use the Psionic Point Shop and buy offensive psionic abilities. This won't work on species with no Zona Bovinae, like [[IPC|synthetics]], [[Vaurca|vaurcae]] or [[dionae]]! This item is definitely not canon."
}}
}}


==Stealthy and Inconspicuous Weapons==
These items are designed to be inconspicuous and hard to ascertain their true nature without intensive investigation.
{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Morphic Clerical Kit
|name = Subversive Soap
|image = redbox.png
|image = synsoap.png
|cost = 3
|cost = 1
|usedfor = Falsification.
|usedfor = Slipping pursuers.
|strategy = Provided you know how to write, you can use this to imitate anyone's writing.
|strategy = Someone chasing you? Drop this behind you. They'll probably slip over it.
|description = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.
|description = An untrustworthy bar of soap. Smells of fear.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = C-4
|name = Cigarette Kit
|image = Seismic_Charge.png
|image = redbox.png
|cost = 4
|cost = 1
|usedfor = <s>Making shortcuts</s> Breaching into places.
|usedfor = Flashing, smoke bombing, poisoning, healing... a whole lot.
|strategy = Want a wall blown up? C4. Trapped? C4. Vent atmosphere into space? C4.
|strategy = Cigarettes are pretty good to use in a bind, especially when guns are being pointed at your head and you're about to be arrested. Just ask for a smoke.
|description = Used to put holes in specific areas without too much extra hole.
|description = Various cigarettes with different reagents.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Heavy Armor Kit
|name = Random Toxin - Beaker
|image = heavyarmor.png
|image = beaker.png
|cost = 4
|cost = 1
|usedfor = Extra defense.
|usedfor = Poisoning.
|strategy = Excellent all-around defense against melee, bullets, and lasers. May save your life, but you're not invincible.
|strategy = Food works as a reagent container. Take a syringe and inject poison into the target's food and watch them suffer. May contain mindbreaker, space drugs, carpotoxin, impedrezine, or zombie powder.
|description = A high-quality armor vest and helmet in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.
|description = An apple will not be enough to keep the doctor away after this.
}}
}}


Line 857: Line 903:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Encrypted Radio Channel Key
|name = Paralysis Pen
|image = radiokey.png
|image = pen.png
|cost = 4
|cost = 3
|usedfor = Listening in on everyone.
|usedfor = Paralyzing.
|strategy = Pop this into your headset to get access to channels you normally wouldn't be able to listen to.
|strategy = Probably best used when you're alone with someone, otherwise everyone will wonder why someone dropped dead ''directly in front of you.''
|description = None
|description = An inconspicuous pen full of zombie powder.
}}
}}


Line 868: Line 914:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Binary Translator Key
|name = Concealed Cane Sword
|image = radiokey.png
|image = canesword.png
|cost = 5
|cost = 1
|usedfor = Listening in on stationbounds.
|usedfor = Looking old, but dangerous.
|strategy = AI's going hard and making your life miserable? Ordering this might give you more insight into what they've got on you.
|strategy = No one expects the old, innocent grandpa to stab them in the back! Exploit the benefit of the doubt bestowed upon you.
|description = None
|description = An old cane to help with walking.
}}
}}


Line 879: Line 925:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Cryptographic Sequencer
|name = Sleepy Ring
|image = emag.png
|image = ring.png
|cost = 6
|cost = 3
|usedfor = Messing up electronics in various ways.
|usedfor = Proposing to someone you really want asleep.
|strategy = A favorite. Can be used on anything electronic and acts differently depending on what you swipe it on. Doors (if unbolted) will short out and open, medibots will inject poison, prosthetic limbs will explode when removed, etc.
|strategy = It injects 15u of Chloral Hydrate the moment it's worn. Just make sure ''you'' don't put it on.
|description = It's a card with a magnetic strip attached to some circuitry.
|description = A ring with a secret inside!
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = red
|bgcolor2 = grey
|bgcolor2 = grey
|name = Door Hacking Tool
|name = Sharpened Bear Trap
|image = multitool.png
|image =  
|cost = 6
|cost = 2
|usedfor = Hacking doors in particular.
|usedfor = Trapping large bears, or dumb humans.  
|strategy = An Emag for doors minus the obvious damage. This is, to everyone else, just a regular multitool until it's unlocked with a screwdriver, in which case it's basically a skeleton key.
|strategy = It's a sharpened bear trap. Put it in a doorway. Pray someone steps on it.  
|description = Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.
|description = A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Space Suit
|name = Pen Injector Kit
|image = syndiespacesuit.png
|image =  
|cost = 6
|cost = 2
|usedfor = Conducting EVA activities.
|usedfor = Hiding your chemicals in broad daylight.  
|strategy = It's red, which is pretty obnoxious and screams "Hi I'm evil," (not that anyone should believe that ICly right off the bat), otherwise it's just a space suit that keeps you from succumbing to vacuum.
|strategy = You can carry around your healing chemicals or hyperzine and Security will never know.  
|description = A box that comes with a space suit, helmet, gas mask, and double extended emergency oxygen tanks.
|description = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen.
}}
}}


==Stealth and Camouflage Items==
Items that are ''really'' designed to be inconspicuous.
{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Thermal Imaging Glasses
|name = No-Slip Shoes
|image = MGlasses.png
|image = Brshoe.png
|cost = 6
|cost = 1
|usedfor = Seeing who's behind where.
|usedfor = Avoiding slips.
|strategy = Where Mesons show turfs and material scanners show objects, thermal glasses show mobs. They also look like regular meson goggles.
|strategy = Best worn when combined with flooding hallways full of lube, soap, and bananas.
|description = Just a regular pair of meson goggles.
|description = A pair of brown shoes. They seem to have extra grip.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Powersink
|name = Bug Kit
|image = powersink.png
|image = Redbox.png
|cost = 10
|cost = 1
|usedfor = Sinking power.
|usedfor = Bugging rooms and people to listen in on them.
|strategy = If you want power knocked out in an area (or the whole station if you're lucky), go ahead and setup this device on a knotted wire. NOTE: It will only drain power from the grid it's connected to; if engineering has setup substations and disabled bypasses, the effectiveness of a powersink will be greatly limited.
|strategy = Don't believe someone? Bug their office or work place. Configured by whacking bugs with the bug monitor. Activating the bug in hand will tell you the monitoring frequency.
|description = A nulling power sink which drains energy from electrical systems.
|description = Nothing to see here.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Hacked AI Upload Module
|name = Agent ID Card
|image = moduleai.png
|image = Id_regular.png
|cost = 14
|cost = 1
|usedfor = Subverting the AI.
|usedfor = Avoiding AI tracking, stealing access, renaming.
|strategy = Obviously this should only be ordered if an AI is actually present. Make sure you word the law right with no obvious loopholes.
|strategy = A pretty safe item to buy, gives you access to syndicate facilities, lets you rename and set your job, and can copy access from another card.
|description = None
|description = An ID capable of a variety of things.
}}
}}


Line 945: Line 993:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Hacked Supply Beacon
|name = Chameleon Kit
|image = beacon.png
|image = Redbox.png
|cost = 14
|cost = 1
|usedfor = Getting supplies.
|usedfor = ''Stealth.''
|strategy = Wrench onto a power cable and it'll dispense gear where it was deployed. '''WARNING:''' This is a ''ballistic'' supply pod, meaning it doesn't teleport in, it crashes into the target destination. Also sends out a rather obvious CC announcement. Can drop anything from botany seeds to laser weapons.
|strategy = Good for impersonating ranks and the like.
|description = An inactive, hacked supply beacon stamped with the Tau Ceti Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.
|description = Contains chameleon jumpsuit, hat, suit, shoes, backpack, gloves, masks, glasses, and a gun that can all be configured and changed!
}}
}}


Line 956: Line 1,004:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Advanced Pinpointer
|name = Voice Changer
|image = pinpointer.gif
|image = gasmask.png
|cost = 15
|cost = 1
|usedfor = Locating people.
|usedfor = Impersonation.
|strategy = Order when you really want to find someone. Won't give you their coordinates, but will instead point you in the direction they are relative to you. NOTE: May not work on changelings.
|strategy = This is, for the most part, just a gas mask. Activate in-hand to set what voice you want to impersonate.
|description = An advanced pinpointer that can find any target with DNA along with various other items.
|description = A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Syndicate Cyborg Teleporter
|image = cyborgtele.png
|cost = 35
|usedfor = Spawning a synthetic with a bunch of neat tools.
|strategy = Unless you're a [[Mercenary]], you'll need the cooperation of a few other traitors to get this. For the most part, it's a borg designed to assist you in any way possible.
|description = A single-use teleporter used to deploy a Syndicate Cyborg on the field. Due to budget restrictions, it is only possible to deploy a single cyborg at time.
}}
}}


Line 978: Line 1,015:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Thermal HUDPatch
|name = Chameleon-Projector
|image = patch.png
|image = cham.png
|cost = 6
|cost = 2
|usedfor = Seeing who's behind where, but with one eye!
|usedfor = Hiding.
|strategy = Works the same as the thermal glasses, just as an eye patch. This one is also less subtle.
|strategy = Want to leave sec officers stumped? Scan any object and activate in hand to camo yourself as that object. Note that anyone trying to interact with whatever you're impersonating as will cause the disguise to fail.
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes.
|description = A device that scans and impersonates.
}}
}}


Line 989: Line 1,026:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Night-Vision HUDPatch
|name = Vial of Venenum
|image = patch.png
|image = beaker.png
|cost = 4
|cost = 1
|usedfor = Seeing in the dark, but with one eye!
|usedfor = Simulating an identity crisis.
|strategy = Name says it all, you can see in the dark.
|strategy = Useful when you are trying to hide yourself or someone else's identity
|description = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark.
|description = A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Note that this only works if injected.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Aviators, Thermal
|name = Balaclava
|image = Aviatorthermal.png
|image = Balaclava.png
|cost = 6
|cost = 1
|usedfor = Seeing who's behind where.
|usedfor = Hiding your face.
|strategy = Works the same as the thermal glasses. This one is also less subtle.
|strategy = Order when you want to hide your face or if you are planning a heist.
|description = A pair of thermal-vision glasses disguised as aviator shades.
|description = Designed to both hide identities and keep your face comfy and warm.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = red
|bgcolor2 = grey
|bgcolor2 = grey
|name = Aviators, Night-Vision
|name = Closet Teleporation Set Up
|image = Aviatornight.png
|image =  
|cost = 4
|cost = 1
|usedfor = Seeing in the dark.
|usedfor = Teleporting from closet to closet.  
|strategy = Name says it all, you can see in the dark.
|strategy = It's easy to evade when you can teleport into a closet.
|description = A pair of night-vision glasses disguised as aviator shades.
|description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport.
}}
}}


Line 1,022: Line 1,059:
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Portable suit cooling unit
|name = Stealthpops
|image = Suit cooler.png
|image =  
|cost = 4
|cost = 1
|usedfor = Doing EVA as an IPC.
|usedfor = Evading! Or beging a Magician!
|strategy = Order when you are planning to do EVA as an IPC.
|strategy = It's an evasive tactic when you can throw a snap pop and poof out of a smoke cloud.
|description = A suit cooling unit with a high capacity power cell.
|description = Snap pops with a compound added which deploys a small smokescreen upon exploding.
}}
}}


==Devices and Tools==
Name says it all. An assortment of tools of varying levels of illegal to help you do things you're probably not allowed to do under normal circumstances.
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Keypad Mag-Lock
|name = Fully Loaded Toolbox
|image = Maglock.png
|image = blacktoolbox.png
|cost = 4
|cost = 1
|usedfor = Used to lock airlocks.
|usedfor = Having a lot of tools.
|strategy = Order when you need stop someone from opening some airlocks.
|strategy = Like hacking but too lazy to gather tools up? Here you are.
|description = A maglock that requires the user to enter a passcode to lock and then later unlock.
|description = A suspicious looking toolbox.
}}
}}


Line 1,044: Line 1,083:
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Personal AI
|name = Fully Loaded Tool-belt
|image = PAI.png
|image = Beltengineer.png
|cost = 2
|cost = 1
|usedfor = Used to acquire your very own [[Personal AI]].
|usedfor = Having a lot of tools around your waist.
|strategy = Order when you need you need a trustworthy sidekick.
|strategy = Like hacking but too lazy to gather tools up? Here you are.
|description = An unmodified personal AI that can assist you in your ventures.
|description = A fully loaded tool-belt even Nanotrasen's top Chief Engineer would be proud to wear.
}}
}}


Line 1,055: Line 1,094:
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Jetpack
|name = Operations Funding
|image = Jetpack black.gif
|image = securebriefcase.png
|cost = 5
|cost = 1
|usedfor = Used to navigate environments without gravity.
|usedfor = Funding.
|strategy = Order when you need you need to do EVA.
|strategy = Besides being able to buy pretty much anything, from an RP perspective you can use this for bribing.
|description = A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution.
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Firing Pin Extractor
|name = Firing Pin
|image = Pinremover.png
|image = pin.png
|cost = 2
|cost = 1
|usedfor = Removing firing pins from weapons without breaking them.
|usedfor = Unlocking weapons.
|strategy = Order when you plan to steal a firing pin or replace the one in your gun.
|strategy = Essentially, if you have a weapon that won't fire, shove this inside.
|description = An extractor tool capable of extracting firing pins from most firearms.
|description = A Syndicate-branded Firing pin - It should be compatible with nearly every weapon onboard.
}}
}}


Line 1,077: Line 1,116:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Radio Jammer
|name = Morphic Clerical Kit
|image = Jammer.png
|image = redbox.png
|cost = 2
|cost = 1
|usedfor = Blocking radio, pda and hivenet signals.
|usedfor = Falsification.
|strategy = Order when you need total radio silence from your targets.
|strategy = Provided you know how to write, you can use this to imitate anyone's writing.
|description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters.
|description = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = IPC surge prevention module
|name = C-4
|image = Nanopasteevil.png
|image = Seismic_Charge.png
|cost = 12
|cost = 1
|usedfor = Protecting IPCs from EMP.
|usedfor = <s>Making shortcuts</s> Breaching into places.
|strategy = Order when you are an IPC facing enemies using EMP.
|strategy = Want a wall blown up? C4. Trapped? C4. Vent atmosphere into space? C4.
|description = An internal module that allow operative IPC frames to be protected from EMP pulse. The device has limited use that varies between two to five pulses.
|description = Used to put holes in specific areas without too much extra hole.
}}
}}


Line 1,099: Line 1,138:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Electropack
|name = Heavy Armor Kit
|image = Eletrocpack.png
|image = heavyarmor.png
|cost = 6
|cost = 2
|usedfor = To shock people.
|usedfor = Extra defense.
|strategy = It goes on the victim's back, they can not remove it without someone's else help.
|strategy = Excellent all-around defense against melee, bullets, and lasers. May save your life, but you're not invincible.
|description = A backpack wired with electrodes. Sync up with a signaller, attach to an unwilling host and pulse the signal to shock them.
|description = A high-quality armor vest and helmet in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.
}}
}}


==Implants==
All items here go into whatever you implant. Getting put in a body scanner will probably reveal the presence of these, so keep that in mind.
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Freedom Implant
|name = Encrypted Radio Channel Key
|image = redbox.png
|image = radiokey.png
|cost = 6
|cost = 1
|usedfor = Freeing yourself.
|usedfor = Listening in on everyone.
|strategy = If you're pretty sure you're going to get caught, injecting this is a safe bet. Lets you escape cuffs and shackles with an emote. Has between one and five uses.
|strategy = Pop this into your headset to get access to channels you normally wouldn't be able to listen to.
|description = None
|description = None
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Compressed Matter Implant
|name = Binary Translator Key
|image = redbox.png
|image = radiokey.png
|cost = 8
|cost = 1
|usedfor = Hiding objects in a tiny space.
|usedfor = Listening in on stationbounds.
|strategy = Indeed, you can hide anything you can hold in your hand inside this implant. Just make sure you put the item in ''before'' implanting yourself.
|strategy = AI's going hard and making your life miserable? Ordering this might give you more insight into what they've got on you.
|description = None
|description = None
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Explosive Implant
|name = Cryptographic Sequencer
|image = redbox.png
|image = emag.png
|cost = 10
|cost = 1
|usedfor = Exploding individuals.
|usedfor = Messing up electronics in various ways.
|strategy = If you're pretty sure you're going to die, at least make it look pretty. Size of the explosion can be adjusted from simply blowing a limb off to clearing the width of a hallway. Simply say the set phrase and kaboom! Alternatively, you can implant this in someone else for giggles. EMPs can set these off as well.
|strategy = A favorite. Can be used on anything electronic and acts differently depending on what you swipe it on. Doors (if unbolted) will short out and open, medibots will inject poison, prosthetic limbs will explode when removed, etc.
|description = None
|description = It's a card with a magnetic strip attached to some circuitry.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Uplink Implant
|name = Door Hacking Tool
|image = redbox.png
|image = multitool.gif
|cost = Half your TC, and 80% of that half
|cost = 1
|usedfor = Keeping the uplink if you lose your other stuff.
|usedfor = Hacking doors in particular.
|strategy = While it does remove quite a bit of TC available to you, you'll have access to this unless you get operated on. Good for when you're stuck in the brig.
|strategy = An Emag for doors minus the obvious damage. This is, to everyone else, just a regular multitool until it's unlocked with a screwdriver, in which case it's basically a skeleton key.
|description = None
|description = Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.
}}
}}


==Medical==
A number of medical-related items here, mostly to help rather than harm you or others.
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Box of Sin-Pockets
|name = Space Suit
|image = donkpocket.png
|image = syndiespacesuit.png
|cost = 2
|cost = 2
|usedfor = Quick combat heals.
|usedfor = Conducting EVA activities.
|strategy = Contains [[Guide_to_Food_and_Drinks#Non-Alcoholic_Drinks|Doc's Delight]], [[Guide to Chemistry#Performance_Enhancers|Hyperzine, and Synaptizine]], good for healing and getting stimulant buffs.
|strategy = It's red, which is pretty obnoxious and screams "Hi I'm evil," (not that anyone should believe that ICly right off the bat), otherwise it's just a space suit that keeps you from succumbing to vacuum.
|description = The food of choice for the veteran. Do '''NOT''' overconsume.
|description = A box that comes with a space suit, helmet, gas mask, and double extended emergency oxygen tanks.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Thermal Imaging Glasses
|image = MGlasses.png
|cost = 2
|usedfor = Seeing who's behind where.
|strategy = Where Mesons show turfs and material scanners show objects, thermal glasses show mobs. They also look like regular meson goggles.
|description = Just a regular pair of meson goggles.
}}
}}


Line 1,169: Line 1,215:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Combat Hypospray
|name = Powersink
|image = combathypo.png
|image = powersink.png
|cost = 6
|cost = 6
|usedfor = Quick application of various medicines.
|usedfor = Sinking power.
|strategy = Pre-loaded with [[Guide to Chemistry#Painkillers.2FStabilizers|Oxycodone]], [[Guide to Chemistry#Performance_Enhancers|Synaptizine, Hyperzine]], and [[Guide to Chemistry#Specialist Treatments|Arithrazine]], mainly to get someone back on their feet rather than actually heal them.
|strategy = If you want power knocked out in an area (or the whole station if you're lucky), go ahead and setup this device on a knotted wire. NOTE: It will only drain power from the grid it's connected to; if engineering has setup substations and disabled bypasses, the effectiveness of a powersink will be greatly limited.
|description = A hypospray loaded with combat stimulants.
|description = A nulling power sink which drains energy from electrical systems.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Surgery Kit
|name = Hacked AI Upload Module
|image = surgerykit.png
|image = moduleai.png
|cost = 10
|cost = 4
|usedfor = Surgery, obviously.
|usedfor = Subverting the AI.
|strategy = Contains all of the surgical tools needed to perform, well, surgery. Be sure to consult the [[Surgery|surgery guide]] to ensure you do things right.
|strategy = Obviously this should only be ordered if an AI is actually present. Make sure you word the law right with no obvious loopholes.
|description = Contains tools for surgery. Has precise foam fitting for safe transport
|description = None
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Standard First-Aid Kit
|name = Hacked Supply Beacon
|image = SMed.png
|image = beacon.png
|cost = 6
|cost = 4
|usedfor = Healing an assortment of injuries.
|usedfor = Getting supplies.
|strategy = Contains three rolls of gauze, two ointment tubes, one health analyzer and one norepinephrine autoinjector.
|strategy = Wrench onto a power cable and it'll dispense gear where it was deployed. '''WARNING:''' This is a ''ballistic'' supply pod, meaning it doesn't teleport in, it crashes into the target destination. Also sends out a rather obvious CC announcement. Can drop anything from botany seeds to laser weapons.
|description = Contains basic medical treatments.
|description = An inactive, hacked supply beacon stamped with the Tau Ceti Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Combat Medical Kit
|name = Advanced Pinpointer
|image = combatkit.png
|image = pinpointer.gif
|cost = 12
|cost = 5
|usedfor = Healing an assortment of injuries.
|usedfor = Locating people.
|strategy = Contains pill bottles full of Bicaridine, Dermaline, Dexalin Plus, Dylovene, Tramadol, (non-functional) Thetamycin pills, and splints.
|strategy = Order when you really want to find someone. Won't give you their coordinates, but will instead point you in the direction they are relative to you. NOTE: May not work on changelings.
|description = Contains advanced medical treatments.
|description = An advanced pinpointer that can find any target with DNA along with various other items.
}}
}}


Line 1,213: Line 1,259:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Box of Combat Stimulants
|name = Syndicate Cyborg Teleporter
|image = redbox.png
|image = cyborgtele.png
|cost = 6
|cost = 20
|usedfor = Doping up on "winner" drugs.
|usedfor = Spawning a synthetic with a bunch of neat tools.
|strategy = This comes with drugs that you ''inhale'' and breathe, and even comes with an empty cartridge to use if you have access to chemistry. These three cartridges hold 30u of reagents, and the combat inhaler sprays all of the contents of a cartridge in one go. <s>You probably shouldn't inhale the hyperzine cartridge seriously what the hell.</s>
|strategy = Unless you're a [[Mercenary]], you'll need the cooperation of a few other traitors to get this. For the most part, it's a borg designed to assist you in any way possible.
|description = Comes with a combat inhaler, a large cartridge of hyperzine, a large cartridge of Norepinephrine, and a large empty cartridge.
|description = A single-use teleporter used to deploy a Syndicate Cyborg on the field. Due to budget restrictions, it is only possible to deploy a single cyborg at time.
}}
}}


==Hardsuit Modules==
If you don't have a hardsuit, this section is probably best left alone. If you do, however, have a hardsuit, almost all of these items will be hidden within your control module as long as they're inactive.
{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Thermal Scanner
|name = Thermal HUDPatch
|image = modulethermal.png
|image = patch.png
|cost = 4
|cost = 2
|usedfor = Seeing where people are.
|usedfor = Seeing who's behind where, but with one eye!
|strategy = Unless someone else decides to wear the suit, you'll be the only one who knows that you can see everyone.
|strategy = Works the same as the thermal glasses, just as an eye patch. This one is also less subtle.
|description = A layered, translucent visor system for a hardsuit.
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Net Projector
|name = Night-Vision HUDPatch
|image = modulenet.png
|image = patch.png
|cost = 5
|cost = 2
|usedfor = Capturing/ensnaring people.
|usedfor = Seeing in the dark, but with one eye!
|strategy = This will fire a net at whoever you click on and, should it hit them, will prevent them from moving. They can, however still use items. Uses 60 energy per use. Costs 4 TC if you're a ninja.
|strategy = Name says it all, you can see in the dark.
|description = An unlimited use net, if the user has enough power, that can be thrown at others causing them to be trapped. The net can be broken with brute force.
|description = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Electrowarfare Suite and Voice Synthesiser
|name = Aviators, Thermal
|image = groundingrod.png
|image = Aviatorthermal.png
|cost = 6
|cost = 2
|usedfor = Impersonation and hiding from the AI.
|usedfor = Seeing who's behind where.
|strategy = Box contains a voice changer and a suite to keep the AI from tracking you.
|strategy = Works the same as the thermal glasses. This one is also less subtle.
|description = A bewilderingly complex bundle of fiber optics and chips.
|description = A pair of thermal-vision glasses disguised as aviator shades.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Maneuvering Jets
|name = Aviators, Night-Vision
|image = modulejets.png
|image = Aviatornight.png
|cost = 8
|cost = 2
|usedfor = Maneuvering in space.
|usedfor = Seeing in the dark.
|strategy = Because the RIG you're wearing is occupying your pack, this is one of very few ways of navigating through space.  
|strategy = Name says it all, you can see in the dark.
|description = A compact gas thruster system for a hardsuit.
|description = A pair of night-vision glasses disguised as aviator shades.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Energy Gun
|name = Portable suit cooling unit
|image = moduleegun.png
|image = Suit cooler.png
|cost = 12
|cost = 1
|usedfor = Shooting things dead. Look ma', no hands!
|usedfor = Doing EVA as an IPC.
|strategy = Considering you don't need hands to use RIG modules, this is a neat thing to have if your hands are occupied with other items.
|strategy = Order when you are planning to do EVA as an IPC.
|description = A forearm-mounted energy projector.
|description = A suit cooling unit with a high capacity power cell.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Power Sink
|name = Keypad Mag-Lock
|image = modulesink.png
|image = Maglock.png
|cost = 12
|cost = 1
|usedfor = Draining power, recharging.
|usedfor = Used to lock airlocks.
|strategy = Using this on a knotted wire can drain power from an area and recharge your suit with it. Pretty useful since manually recharging your battery can leave you terribly exposed. Costs 4 TC if you're a ninja.
|strategy = Order when you need stop someone from opening some airlocks.
|description = An [sic] heavy-duty power sink.
|description = A maglock that requires the user to enter a passcode to lock and then later unlock.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Laser Cannon
|name = Personal AI
|image = modulecannon.png
|image = PAI.png
|cost = 16
|cost = 2
|usedfor = Shooting things deader.
|usedfor = Used to acquire your very own [[Personal AI]].
|strategy = Basically a much more powerful version of the mounted e-gun, capable of dealing massive amounts of incapacitating burn damage quickly.
|strategy = Order when you need you need a trustworthy sidekick.
|description = A shoulder-mounted battery-powered laser cannon mount.
|description = An unmodified personal AI that can assist you in your ventures.
}}
}}


Line 1,303: Line 1,347:
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Suit Cooling Unit
|name = Jetpack
|image = Suit cooler.png
|image = Jetpack black.gif
|cost = 8
|cost = 1
|usedfor = Using hardsuits in space as an IPC.
|usedfor = Used to navigate environments without gravity.
|strategy = Order when you want to have the spare suit slot in your hardsuit.  
|strategy = Order when you need you need to do EVA.
|description = A mounted suit cooling unit for use with hardsuits.
|description = A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution.
}}
}}


==Fake Announcements==
Fake announcements. That's about it. All of these will activate the moment you invest in them.
{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Update Announcement
|name = Firing Pin Extractor
|image = PDA.png
|image = Pinremover.png
|cost = Half your total
|cost = 1
|usedfor = Making false announcements.
|usedfor = Removing firing pins from weapons without breaking them.
|strategy = These can really be about anything: inform the crew that someone is totally a bad guy, intimidate people, pretend to be CC! Just put in the title of the announcement and the message in the next prompt.
|strategy = Order when you plan to steal a firing pin or replace the one in your gun.
|description = Causes a falsified update. Triggers immediately after supplying additional data.
|description = An extractor tool capable of extracting firing pins from most firearms.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Ion Storm Announcement
|name = Radio Jammer
|image = PDA.png
|image = Jammer.png
|cost = 2
|cost = 2
|usedfor = Making a false ion storm announcement.
|usedfor = Blocking radio, pda and hivenet signals.
|strategy = Informs the crew that an ion storm has passed by. Not entirely useful on it's own, it's a good fallback in case you need to place the blame of chaos on synthetics. Works particularly well if you've already subverted some.
|strategy = Order when you need total radio silence from your targets.
|description = Interferes with the station's ion sensors. Triggers immediately upon investment.
|description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Radiation Storm Announcement
|name = IPC surge prevention module
|image = PDA.png
|image = Nanopasteevil.png
|cost = 6
|cost = 3
|usedfor = Influencing crew to go into maintenance tunnels.
|usedfor = Protecting IPCs from EMP.
|strategy = If you'd like to get into places you're not supposed to be in and would like no one to see, this is a nice thing to buy, since anyone that bothered to pay attention to the announcements will be cowering in the tunnels.
|strategy = Order when you are an IPC facing enemies using EMP.
|description = Interferes with the station's radiation sensors. Triggers immediately upon investment.
|description = An internal module that allow operative IPC frames to be protected from EMP pulse. The device has limited use that varies between two to five pulses.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Electropack
|image = Eletrocpack.png
|cost = 1
|usedfor = To shock people.
|strategy = It goes on the victim's back, they can not remove it without someone's else help.
|description = A backpack wired with electrodes. Sync up with a signaller, attach to an unwilling host and pulse the signal to shock them.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Mounted Suit Cooling Unit
|image = Suit cooler.png
|cost = 1
|usedfor = A suit cooler you can mount to your hardsuit.
|strategy = Don't overheat in your nice rig.
|description = A mounted suit cooling unit for use with hardsuits.
}}
}}


==Badassery==
{{UplinkItem
How to be a cool kid: the guide: the subheading: the text.
|bgcolor1 = green
|bgcolor2 = grey
|name = Earmuff Headset
|image = Earmuffs.png
|cost = 1
|usedfor = Hearing the radio and having earmuffs on at the same time.
|strategy = It'll keep you from losing your hearing to loud gunfire, but you'll still use the radio!
|description = This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Optical Material Scanners
|image = Material.png
|cost = 1
|usedfor = Seeing objects through walls!
|strategy = Dead useful when you need to see if that disk is still in the Captains bedroom, and worth hacking the door.
|description = These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Optical Meson Scanners
|image = MGlasses.png
|cost = 1
|usedfor = Seeing through solid walls
|strategy = Dead useful when you need to see if that disk is still in the Captains bedroom, and worth hacking the door... Or seeing if he's also in that office.
|description = These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Holographic Ammo Display
|image =
|cost = 1
|usedfor = Shows you how much ammo you have left
|strategy = Useful for big gunfights so you know when to shoot, and when to hide.
|description = A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user.
}}
 
{{UplinkItem
|bgcolor1 = red
|bgcolor2 = grey
|name = Personal Shield
|image = Personalshielditem.gif
|cost = 1
|usedfor = It's a shield... A personal shield.
|strategy = It's a shield... a personal shield?
|description = A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots
}}
 
{{UplinkItem
|bgcolor1 = red
|bgcolor2 = grey
|name = Thermal Safe Drill
|image = Thermaldrill.png
|cost = 3
|usedfor = Drilling in to a safe
|strategy = When you want whatever's in a vault. It does take some time to crack it, though.
|description = A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.
}}
 
==Implants==
All items here go into whatever you implant. Getting put in a body scanner will probably reveal the presence of these, so keep that in mind.
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Freedom Implant
|image = redbox.png
|cost = 3
|usedfor = Freeing yourself.
|strategy = If you're pretty sure you're going to get caught, injecting this is a safe bet. Lets you escape cuffs and shackles with an emote. Has between one and five uses.
|description = None
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Compressed Matter Implant
|image = redbox.png
|cost = 1
|usedfor = Hiding objects in a tiny space.
|strategy = Indeed, you can hide anything you can hold in your hand inside this implant. Just make sure you put the item in ''before'' implanting yourself.
|description = None
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Explosive Implant
|image = redbox.png
|cost = 3
|usedfor = Exploding individuals.
|strategy = If you're pretty sure you're going to die, at least make it look pretty. Size of the explosion can be adjusted from simply blowing a limb off to clearing the width of a hallway. Simply say the set phrase and kaboom! Alternatively, you can implant this in someone else for giggles. EMPs can set these off as well.
|description = None
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Uplink Implant
|image = redbox.png
|cost = 7, but it has 6 crystals inside it.
|usedfor = Keeping the uplink if you lose your other stuff.
|strategy = While it does remove quite a bit of TC available to you, you'll have access to this unless you get operated on. Good for when you're stuck in the brig.
|description = None
}}
 
==Medical==
A number of medical-related items here, mostly to help rather than harm you or others.
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Box of Sin-Pockets
|image = donkpocket.png
|cost = 1
|usedfor = Quick combat heals.
|strategy = Contains [[Guide_to_Drinks#Non-Alcoholic_Drinks|Doc's Delight]], [[Guide to Chemistry#Performance_Enhancers|Hyperzine, and Synaptizine]], good for healing and getting stimulant buffs.
|description = The food of choice for the veteran. Do '''NOT''' overconsume.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Combat Hypospray
|image = combathypo.png
|cost = 1
|usedfor = Quick application of various medicines.
|strategy = Pre-loaded with [[Guide to Chemistry#Painkillers.2FStabilizers|Oxycodone]], [[Guide to Chemistry#Performance_Enhancers|Synaptizine, Hyperzine]], and [[Guide to Chemistry#Specialist Treatments|Arithrazine]], mainly to get someone back on their feet rather than actually heal them.
|description = A hypospray loaded with combat stimulants.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Surgery Kit
|image = surgerykit.png
|cost = 1
|usedfor = Surgery, obviously.
|strategy = Contains all of the surgical tools needed to perform, well, surgery. Be sure to consult the [[Surgery|surgery guide]] to ensure you do things right.
|description = Contains tools for surgery. Has precise foam fitting for safe transport
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Standard First-Aid Kit
|image = SMed.png
|cost = 1
|usedfor = Healing an assortment of injuries.
|strategy = Contains three rolls of gauze, two ointment tubes, one health analyzer and one inaprovaline autoinjector.
|description = Contains basic medical treatments.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Combat Medical Kit
|image = combatkit.png
|cost = 1
|usedfor = Healing an assortment of injuries.
|strategy = Contains pill bottles full of Bicaridine, Dermaline, Dexalin Plus, Dylovene, Tramadol, (non-functional) Thetamycin pills, and splints.
|description = Contains advanced medical treatments.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Box of Combat Stimulants
|image = redbox.png
|cost = 1
|usedfor = Doping up on "winner" drugs.
|strategy = This comes with drugs that you ''inhale'' and breathe, and even comes with an empty cartridge to use if you have access to chemistry. These three cartridges hold 30u of reagents, and the combat inhaler sprays all of the contents of a cartridge in one go. <s>You probably shouldn't inhale the hyperzine cartridge seriously what the hell.</s>
|description = Comes with a combat inhaler, a large cartridge of hyperzine, a large cartridge of Inaprovaline, and a large empty cartridge.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Fully Loaded Combat Medic Belt
|image = Medicalbelt.png
|cost = 3
|usedfor = A belt full of every chemical you could possibly imagine, that'd help you in combat.
|strategy = Know your medicines before you use anything from this belt. Great for team use when your team is half-dead and needing a doc.
|description = A fully loaded medical belt even Zeng-Hu's top First Responders would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold seperately.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Box of Side-Effect-Be-Gone Injectors
|image = Redbox.png
|cost = 1
|usedfor = Removing pesky drug side-effects.
|strategy = 4 Injectors with 2 uses each. Use them wisely.
|description = Comes with 4x autoinjectors filled with drugs to counter chemical side-effects. Each injector has 2 uses.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = O- Blood Pack
|image = Bloodbag.png
|cost = 1
|usedfor = Blood loss, and a lot of it.
|strategy = You can use this without an IV. Hold it, configure the transfer rate, and then pray.
|description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully.
 
}}
 
==Hardsuit Modules==
If you don't have a hardsuit, this section is probably best left alone. If you do, however, have a hardsuit, almost all of these items will be hidden within your control module as long as they're inactive.
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Thermal Scanner
|image = modulethermal.png
|cost = 1
|usedfor = Seeing where people are.
|strategy = Unless someone else decides to wear the suit, you'll be the only one who knows that you can see everyone.
|description = A layered, translucent visor system for a hardsuit.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Net Projector
|image = modulenet.png
|cost = 3
|usedfor = Capturing/ensnaring people.
|strategy = This will fire a net at whoever you click on and, should it hit them, will prevent them from moving. They can, however still use items. Uses 60 energy per use. Costs 4 TC if you're a ninja.
|description = An unlimited use net, if the user has enough power, that can be thrown at others causing them to be trapped. The net can be broken with brute force.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Electrowarfare Suite and Voice Synthesiser
|image = groundingrod.png
|cost = 1
|usedfor = Impersonation and hiding from the AI.
|strategy = Box contains a voice changer and a suite to keep the AI from tracking you.
|description = A bewilderingly complex bundle of fiber optics and chips.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Maneuvering Jets
|image = modulejets.png
|cost = 1
|usedfor = Maneuvering in space.
|strategy = Because the RIG you're wearing is occupying your pack, this is one of very few ways of navigating through space.
|description = A compact gas thruster system for a hardsuit.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Mounted Energy Gun
|image = moduleegun.png
|cost = 6
|usedfor = Shooting things dead. Look ma', no hands!
|strategy = Considering you don't need hands to use RIG modules, this is a neat thing to have if your hands are occupied with other items.
|description = A forearm-mounted energy projector.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Power Sink
|image = modulesink.png
|cost = 2
|usedfor = Draining power, recharging.
|strategy = Using this on a knotted wire can drain power from an area and recharge your suit with it. Pretty useful since manually recharging your battery can leave you terribly exposed. Costs 4 TC if you're a ninja.
|description = An [sic] heavy-duty power sink.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Mounted Laser Cannon
|image = modulecannon.png
|cost = 8
|usedfor = Shooting things deader.
|strategy = Basically a much more powerful version of the mounted e-gun, capable of dealing massive amounts of incapacitating burn damage quickly.
|description = A shoulder-mounted battery-powered laser cannon mount.
}}
 
==Services==
Fake announcements. That's about it. All of these will activate the moment you invest in them.
{{UplinkItem
|bgcolor1 = white
|bgcolor2 = grey
|name = Central Command Update Announcement
|image = PDA_standbye.gif
|cost = 5
|usedfor = Making false announcements.
|strategy = These can really be about anything: inform the crew that someone is totally a bad guy, intimidate people, pretend to be CC! Just put in the title of the announcement and the message in the next prompt.
|description = Causes a falsified update. Triggers immediately after supplying additional data.
}}
 
{{UplinkItem
|bgcolor1 = white
|bgcolor2 = grey
|name = Ion Storm Announcement
|image = PDA_standbye.gif
|cost = 2
|usedfor = Making a false ion storm announcement.
|strategy = Informs the crew that an ion storm has passed by. Not entirely useful on it's own, it's a good fallback in case you need to place the blame of chaos on synthetics. Works particularly well if you've already subverted some.
|description = Interferes with the station's ion sensors. Triggers immediately upon investment.
}}
 
{{UplinkItem
|bgcolor1 = white
|bgcolor2 = grey
|name = Radiation Storm Announcement
|image = PDA_standbye.gif
|cost = 3
|usedfor = Influencing crew to go into maintenance tunnels.
|strategy = If you'd like to get into places you're not supposed to be in and would like no one to see, this is a nice thing to buy, since anyone that bothered to pay attention to the announcements will be cowering in the tunnels.
|description = Interferes with the station's radiation sensors. Triggers immediately upon investment.
}}
 
==Badassery==
How to be a cool kid: the guide: the subheading: the text.
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Useless Balloon
|name = Useless Balloon
|image = sballoon.png
|image = sballoon.png
|cost = All
|cost = All
|usedfor = <s>Immediately validating your demise.</s>
|usedfor = <s>Immediately validating your demise.</s>
|strategy = I mean... hats off to you for blowing all of your crystals on this. It's just a balloon. There's also a NT variant.
|strategy = I mean... hats off to you for blowing all of your crystals on this. It's just a balloon. There's also a NT variant.
|description = There is a tag on the back that reads ''"FUK NT!11!''".
|description = There is a tag on the back that reads ''"FUK NT!11!''".
}}
}}
 
 
{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = white
|bgcolor2 = grey
|bgcolor2 = grey
|name = Random Item
|name = Random Item
|image = sballoon.png
|image = sballoon.png
|cost = Variable
|cost = Variable
|usedfor = Whenever you're indecisive.
|usedfor = Whenever you're indecisive.
|strategy = Exhausted all of your options and can't decide what to do for a gimmick? This'll hopefully give you an idea.
|strategy = Exhausted all of your options and can't decide what to do for a gimmick? This'll hopefully give you an idea.
|description = Buys you one random item.
|description = Buys you one random item.
}}
}}
 
 
{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = white
|bgcolor2 = grey
|bgcolor2 = grey
|name = Random Items
|name = Random Items
|image = sballoon.png
|image = sballoon.png
|cost = Variable
|cost = Variable
|usedfor = When you're ''really'' indecisive.
|usedfor = When you're ''really'' indecisive.
|strategy = Will buy you multiple random items. Might be good, might be awful. Also it all spawns at your feet. Good luck.
|strategy = Will buy you multiple random items. Might be good, might be awful. Also it all spawns at your feet. Good luck.
|description = Buys you as many random items you can afford. Convenient packaging NOT included.
|description = Buys you as many random items you can afford. Convenient packaging NOT included.
}}
 
=Martial Arts=
These are manuels that will teach you martial arts, or swordsmanship.
{{UplinkItem
|bgcolor1 = white
|bgcolor2 = grey
|name = Wrestling
|image =
|cost = 2
|usedfor = Wrestlemania 2.01
|strategy = We really don't know of a good strategy for this. Challenge people to a fight at the holodeck and claim your heavy weight title? Throw Officers against a wall?
|description = A manual designated to teach the user about the art of wrestling
}}
 
{{UplinkItem
|bgcolor1 = white
|bgcolor2 = grey
|name = Swordsmanship
|image =
|cost = 2
|usedfor = Learning the art of the sword.
|strategy = Sometimes, you want to go hand to hand with another fencer.
|description = A manual containing basic swordsmanship instruction and techniques.
}}
 
{{UplinkItem
|bgcolor1 = white
|bgcolor2 = grey
|name = Gun-Kata
|image =
|cost = 1
|usedfor = Perfecting the art of reload.
|strategy = This one can allow you to reload by just using a gun on a magazine. Empty mag's will eject.
|description =A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it's empty.
}}
 
{{UplinkItem
|bgcolor1 = white
|bgcolor2 = grey
|name = GSolCom
|image =
|cost = 2
|usedfor = Being a Solarian Marine in CQC.
|strategy = Solarian martial arts. Good to get out of a sticky hand-to-hand situation.
|description =A manual designated to teach the user about the martial art of solarian combat, a style based on traditional human martial arts.
}}
}}


Line 1,390: Line 1,828:
|bgcolor2 = grey
|bgcolor2 = grey
|name = Crew Arrival Announcement/Records
|name = Crew Arrival Announcement/Records
|image = PDA.png
|image = PDA_standbye.gif
|cost = 8
|cost = 8
|usedfor = Making crew believe you and your team are crew!
|usedfor = Making crew believe you and your team are crew!
Line 1,429: Line 1,867:
|usedfor = To equip an entire mercenary team.
|usedfor = To equip an entire mercenary team.
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|description = A crate containing Coalition of Colonies gear. Contains: One equipped gunslinger hardsuit control module, five coalition vulture voidsuits, one mateba revolver, two retrolasers and three gauss thumpers.
|description = A crate containing [[Coalition of Colonies]] gear. Contains: One equipped gunslinger hardsuit control module, five coalition vulture voidsuits, one mateba revolver, two retrolasers and three gauss thumpers.
}}
}}


Line 1,440: Line 1,878:
|usedfor = To equip one mercenary.
|usedfor = To equip one mercenary.
|strategy = One mercenary can spend all of their TCs in to get this crate.  
|strategy = One mercenary can spend all of their TCs in to get this crate.  
|description = A crate containing Coalition of Colonies gear. Contains: One coalition vulture voidsuit and one gauss thumpers.
|description = A crate containing [[Coalition of Colonies]] gear. Contains: One coalition vulture voidsuit and one gauss thumpers.
}}
}}


Line 1,451: Line 1,889:
|usedfor = To equip an entire mercenary team.
|usedfor = To equip an entire mercenary team.
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|description = A crate containing Eridani Corporate Federation gear. Contains: One equipped strike hardsuit control module, five cruiser voidsuits, two advanced energy gun, two stun revolvers, one netgun and one Lawgiver.
|description = A crate containing [[Eridani Federation]] gear. Contains: One equipped strike hardsuit control module, five cruiser voidsuits, two advanced energy gun, two stun revolvers, one netgun and one Lawgiver.
}}
}}


Line 1,462: Line 1,900:
|usedfor = To equip one mercenary.
|usedfor = To equip one mercenary.
|strategy = One mercenary can spend all of their TCs in to get this crate.  
|strategy = One mercenary can spend all of their TCs in to get this crate.  
|description = A crate containing Eridani Corporate Federation gear. Contains: One cruise voidsuit, one advanced energy gun and one stun revolver.
|description = A crate containing [[Eridani Federation]] gear. Contains: One cruise voidsuit, one advanced energy gun and one stun revolver.
}}
}}


Line 1,473: Line 1,911:
|usedfor = To equip an entire mercenary team.
|usedfor = To equip an entire mercenary team.
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|description = A crate containing Republic of Elyra gear. Contains: One equipped elyran battlesuit control module, five valkyrie voidsuits, two plasma shotguns, four plasma bolters and three cardox grenades.
|description = A crate containing [[Republic of Elyra]] gear. Contains: One equipped elyran battlesuit control module, five valkyrie voidsuits, two plasma shotguns, four plasma bolters and three cardox grenades.
}}
}}


Line 1,484: Line 1,922:
|usedfor = To equip one mercenary.
|usedfor = To equip one mercenary.
|strategy = One mercenary can spend all of their TCs in to get this crate.  
|strategy = One mercenary can spend all of their TCs in to get this crate.  
|description = A crate containing Republic of Elyra gear. Contains: One valkyrie voidsuit, one plasma bolters, a 9mm pistol and one cardox grenades.
|description = A crate containing [[Eridani Federation]] gear. Contains: One valkyrie voidsuit, one plasma bolters, a 9mm pistol and one cardox grenades.
}}
}}


Line 1,495: Line 1,933:
|usedfor = To equip an entire mercenary team.
|usedfor = To equip an entire mercenary team.
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|description = A crate containing Sol Alliance gear. Contains: Solarian Uniforms, one equipped military control module, five military voidsuits, one naval shotgun, two battle rifles and three service pistols.
|description = A crate containing [[Sol Alliance]] gear. Contains: Solarian Uniforms, one equipped military control module, five military voidsuits, one naval shotgun, two battle rifles and three service pistols.
}}
}}


Line 1,506: Line 1,944:
|usedfor = To equip one mercenary.
|usedfor = To equip one mercenary.
|strategy = Solarian uniform, one mercenary can spend all of their TCs in to get this crate.  
|strategy = Solarian uniform, one mercenary can spend all of their TCs in to get this crate.  
|description = A crate containing Sol Alliance gear. Contains: One military voidsuit, one battle rifle and one service pistol.
|description = A crate containing [[Sol Alliance]] gear. Contains: One military voidsuit, one battle rifle and one service pistol.
}}
}}


Line 1,637: Line 2,075:
|bgcolor2 = grey
|bgcolor2 = grey
|name = Armory Dropper
|name = Armory Dropper
|image = moduleepg.png
|image = Drilldopper.png
|cost = 45
|cost = 45
|usedfor = Arming your fellow revolutionaries.
|usedfor = Arming your fellow revolutionaries.

Latest revision as of 01:41, 12 December 2023

This section or article is not up to desired standards.

This page is currently not up to quality standards, but has no one assigned. Please contact a wiki maintainer on discord if you are willing to help.

Antagonistic Gear

All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a green background are safe to carry/wear, while yellow are items that are illegal upon further investigation, and red backgrounds are outright contraband.

Ammunition

All items under this heading are ammo for weapons and firearms. Obviously these are all useless on their own and without a firearm.

9mmmag.png
9mm ammo
Cost: 1 TC
Used for: Reloading firearms chambering 9mm.
Strategy: Order when needed, stock up, or only order a few to easily dispose of if you get caught.
Description
A magazine storing 10 9mm parabellum rounds.


Chemdarts.png
Chemical Darts
Cost: 1 TC
Used for: Reloading a dart gun.
Strategy: Create the chemical mix of your choice before ordering these.
Description
Darts that are automatically loaded into the gun from the magazine. Draws from a beaker attached to the gun. Stores 5 darts.


Tommy-mag.png
Submachine Gun Magazine (.45)
Cost: 1 TC
Used for: Reloading firearms chambering .45
Strategy: Order as necessary.
Description
A slim magazine utilizing powerful rounds. Stores 20 .45 rounds.


[[File:|64px]]
Anti-Material Cannon Cartridge (.45)
Cost: 1 TC
Used for: Reloading the Anti-Material Cannon
Strategy: Order as necessary.
Description
Contains One Anti-Material Cannon Cartridge


Tommy-drum.png
Submachine Gun Drum Magazine (.45)
Cost: 2 TC
Used for: Reloading the submachine gun.
Strategy: Order if you have a room to clear out.
Description
A drum magazine with 50 .45 rounds.


357mag.png
.357
Cost: 1 TC
Used for: Reloading revolvers chambering .357.
Strategy: Save the loader if you want, they can be reloaded with rounds you didn't use if you accidentally empty your revolver.
Description
A speed loader with 7 .357 rounds.


Shotgunbox.png
Box of Shells
Cost: 1 TC
Used for: Reloading a shotgun.
Strategy: Order as necessary.
Description
Contains eight shotgun buckshot shells.


New45mag.png
.45 Pistol Magazine
Cost: 1 TC
Used for: Reloading a .45 pistol.
Strategy: Order as necessary. Can be used to reload security's pistols.
Description
Contains seven rounds of .45 bullets.


Clip.png
7.62mm clip
Cost: 1 TC
Used for: Reloading a bolt action rifle
Strategy: Order as necessary.
Description
Contains five rounds of 7.62mm bullets.


Plasmaammo.png
Plasma Shotgun Magazine
Cost: 2 TC
Used for: Reloading the plasma shotgun.
Strategy: Order as necessary.
Description
Contains ten plasma cells.

Exosuit

This section covers exosuits that can be ordered.

Drilldopper.png
Combat Exosuit Dropper
Cost: 25 TC
Used for: Deploying a combat exosuit on field.
Strategy: Useful when you are expecting a lot of resistance from the station.
Description
A device that can be used to drop in a combat exosuit. Can only be used outside station areas, unless emagged, which is hazardous.


Drilldopper.png
Heavy Exosuit Dropper
Cost: 20 TC
Used for: Deploying a heavy exosuit on field.
Strategy: Useful when you are expecting a lot of resistance from the station, but can't spend too many telecrystals.
Description
A device that can be used to drop in a heavy exosuit. Can only be used outside station areas, unless emagged, which is hazardous.


Drilldopper.png
Light Exosuit Dropper
Cost: 15 TC
Used for: Deploying a light exosuit on field.
Strategy: Useful when you need a faster exosuit.
Description
A device that can be used to drop in a heavy exosuit. Can only be used outside station areas, unless emagged, which is hazardous.


Drilldopper.png
Powerloader Exosuit Dropper
Cost: 10 TC
Used for: Deploying a powerloader on field.
Strategy: Useful when you need an industrial exosuit.
Description
A device that can be used to drop in a powerloader exosuit. Can only be used outside station areas, unless emagged, which is hazardous.

Corporate Equipment

Crates that come with equipment related to the megacorporations that exist in the Aurora lore.

Necrocrate.png
Revenant Combat Suit
Cost: 5 TC
Used for: To equip a Zavodskoi Interstellar operative.
Strategy: Order when you are in need of armor or a voidsuit.
Description
A full spaceworthy kit of a Necropolis Industries Revenant-type combat suit. Heavily resistant against fast projectiles and backpack-portable. Only wearable by Humans and Humanoid IPCs. Contains: one revenant voidsuit, magboots and an oxygen tank.


Zenghucrate.png
Dragon Biohazard Control Suit
Cost: 5 TC
Used for: To equip a Zeng-Hu Pharmaceuticals operative.
Strategy: Order when you are in need of armor or a voidsuit.
Description
A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Entirely resistant against radiation in most circumstances. Only wearable by Humans and Humanoid IPCs. Contains: one dragon biohazard voidsuit, magboots and an oxygen tank.


Hephcrate.png
Caiman Drop Suit
Cost: 5 TC
Used for: To equip a Hephaestus Industries operative.
Strategy: Order when you are in need of armor or a voidsuit.
Description
A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Very resistant against slow-moving blunt force, but heavy. Only wearable by Humans and Humanoid IPCs. Contains: one caiman drop voidsuit, magboots and an oxygen tank.


Eisteincrate.png
Banshee Combat Suit
Cost: 5 TC
Used for: To equip a Einstein Engines operative.
Strategy: Order when you are in need of armor or a voidsuit.
Description
A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Resistant against lasers, but made of paper against anything else. Only wearable by Humans and Humanoid IPCs. Contains: one banshee combat voidsuit, magboots and an oxygen tank.

Exosuit Equipment

This section covers exosuits equipment that can be ordered. Only useful if you have access to an exosuit.

Mechtaser.png
Mounted Electrolaser Carbine
Cost: 2 TC
Used for: Taking prisoners.
Strategy: Useful when you don't want to kill your victims.
Description
A dual fire mode electrolaser system connected to the exosuit's targetting system.


Mechion.png
Mounted Ion Rifle
Cost: 7 TC
Used for: Disabling eletronics.
Strategy: Order when you are facing other exosuits or IPCs.
Description
A mech-mounted duplicate of the ion rifle. Two modes : stun, and lethal. Stun has ten shots, lethal has six. Can't be fitted onto shoulder slots.


Mechlaser.png
Mounted Laser Rifle
Cost: 3 TC
Used for: Dealing some serious damage.
Strategy: Order when you need to mow down a lot of enemies.
Description
A A laser rifle fitted onto a mech. Ten shots, all lethal. Can't be fitted onto shoulder slots.


Mechsmg.png
Mounted Machine Gun
Cost: 3 TC
Used for: Dealing some serious damage.
Strategy: Order when you need to mow down a lot of enemies.
Description
A very robust ballistic autocannon for mech usage, very lethal.


Mechmissile.png
Mounted Missile Rack
Cost: 10 TC
Used for: Dealing some serious damage.
Strategy: Order when you need to mow down a lot of enemies or walls.
Description
An SRM-8 missile rack loaded with explosive missiles.


ModularRFD.png
Mounted RFD-C
Cost: 5 TC
Used for: Breaking into places and building walls.
Strategy: Order when you need to break into places or build extra obstacles in your way.
Description
A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.


Mechclamp.png
Mounted Clamp
Cost: 1 TC
Used for: Carrying things around.
Strategy: Order when you need haul things with you, can also be used in melee combat.
Description
A large, heavy industrial cargo loading clamp.


Mechworm.png
Mounted Gravitational Catapult
Cost: 2 TC
Used for: Throwing things around.
Strategy: Order when you need to move objects or people around.
Description
An exosuit-mounted gravitational catapult.


Mechdill.png
Mounted Drill
Cost: 1 TC
Used for: Drilling things.
Strategy: Order when you need to break into places, can also be used in melee combat.
Description
An exosuit-mounted drill.


Mechpassanger.png
Mounted Passenger Compartment
Cost: 1 TC
Used for: Carrying people around with you.
Strategy: Useful when you are operating with a fellow operative.
Description
An exosuit-mounted passenger compartment.


Mechsleeper.png
Mounted Sleeper
Cost: 1 TC
Used for: Healing others.
Strategy: Order when you have access to a light or medical oriented exosuit, can be used to support other operatives.
Description
An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.


Mechdrone.png
Mounted Crisis Dronebay
Cost: 1 TC
Used for: Healing others.
Strategy: Order when you have access to a light or medical oriented exosuit, can be used to support other operatives by standing close to them.
Description
A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.

Grenades and Thrown Objects

This section covers thrown explosives, among other types of grenades, ranging from making areas dark to messing people the h*ck up with shrapnel.

Delivery.png
Viscerator Delivery Grenade
Cost: 3 TC
Used for: Spawning viscerator to spur confusion.
Strategy: It's worth mentioning that they will attack anyone indiscriminately, including luckily excluding you, so feel free to toss these around wherever.
Description
A grenade packed with quickly deploying vicerators, ready to shred anything in the way.


Emp.png
Photon Disruption Grenades
Cost: 1 TC
Used for: Temporarily darkening areas completely.
Strategy: Best used in small rooms with an easy exit.
Description
A box with five grenades designed to disrupt photons and remove light from areas.


Flashbang.gif
Smoke Grenades
Cost: 1 TC
Used for: Providing cover via wall of smoke.
Strategy: Best used while retreating under enemy fire.
Description
A box with five smoke grenades.


Emp.png
EMP Grenades
Cost: 2 TC
Used for: Disrupting/damaging anything electronic.
Strategy: Synthetics and crew with prosthetics will all suffer greatly to a grenade like this.
Description
A box with five EMP grenades.


Frag.png
Frag Grenades
Cost: 6 TC
Used for: Severely injuring biological crew.
Strategy: While expensive, the fact that they explode roughly 70 pieces of shrapnel in all directions more than makes up for the cost.
Description
A box with five anti-personnel fragmentation grenades.


[[File:|64px]]
Cardox Grenade
Cost: 2 TC
Used for: Severely injuring Vaurca or clear K'ois outbreaks.
Strategy: Useful for Vaurca related gimmicks, or escape strategy's.
Description
A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K'ois outbreaks with ease.


[[File:|64px]]
Lubed Viscerator Delivery Grenade
Cost: 4 TC
Used for: For when you need your viscerators lubed.
Strategy: These deadly viscerators will not attack you or your allies, so use them to escape sticky situations.
Description
A grenade that deploys five lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed.

Highly Visible and Dangerous Weapons

Everything under here is, obviously, very illegal and will attract the attention and potential wrath of Security.

Dgun.png
Dart Gun
Cost: 3 TC
Used for: Injecting targets with darts loaded with whatever mix you choose.
Strategy: Best ordered when you have an array of chemicals already made. Three beakers can fit on the gun, and it comes with an interface allowing you to mix any of the three into darts.
Description
A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances.


Ebow.png
Energy Crossbow
Cost: 3 TC
Used for: Shooting targets with bolts of energy.
Strategy: It recharges itself, so it's a nice weapon to fall back to if your other weapons are empty.
Description
A weapon favored by many mercenary stealth specialists.


Forceglove.png
Force Gloves
Cost: 3 TC
Used for: Punching the heck out of everything.
Strategy: A good thing to order if you're not confident in firearms and would like to just stab everything instead.
Description
These gloves bend gravity and bluespace, providing a boost to your melee damage output by 2.5x


Esword.png
Energy Sword
Cost: 4 TC
Used for: Stabbing everything when all else fails.
Strategy: The go-to melee weapon. The sprite is quite small which can be both good and bad. Deals about 30 brute.
Description
May the force be within you.


Silenco.png
Silenced 9mm
Cost: 2 TC
Used for: Taking care of business... quietly.
Strategy: Doesn't do that much damage, but it's easy to overwhelm someone if you unload a full magazine into them.
Description
A silenced, small pistol for quiet business.


Hammer.png
Kneebreaker Hammer
Cost: 3 TC
Used for: Breaking knees, obviously.
Strategy: Deals 20 brute damage, so if you wanted to interrogate someone, just aim for their hands or feet. May also double as a crowbar.
Description
A heavy hammer made of plasteel, the other end could be used to pry open doors.


Newrevolver.png
Revolver
Cost: 4 TC
Used for: Taking care of business loudly.
Strategy: Uses powerful .357 magnum rounds. Want someone dead quick? Use this.
Description
The classic Necropolis Industries .357 revolver, for when you only want to shoot once.


Tommygunnew.png
Submachine Gun
Cost: 8 TC
Used for: Taking care of multiple instances of business quickly.
Strategy: Has multiple firing modes. Be sure to use them, since 5 round bursts can be inaccurate on top of wasting a lot of ammo.
Description
A classic submachine gun. Uses .45 rounds.


New icelance.png
Icelance Rifle
Cost: 3 TC
Used for: Taking care of business with hand-cranked lasers.
Strategy: Tired of ammo management? Try this! Just be aware that each crank takes about two seconds to accomplish.
Description
A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually.


Boltaction.png
Bolt Action Rifle
Cost: 3 TC
Used for: Taking care of business loudly.
Strategy: A cheap and effective gun. You can print more clips in the autolathe.
Description
A Tajaran made bolt action rifle. Uses 7.62mm rounds.


Colt.png
Vintage .45 Pistol
Cost: 2 TC
Used for: Taking care of business loudly.
Strategy: Uses commonly found .45 rounds, security has a supply of those and you can print more magazines in the autolathe.
Description
A cheap Martian knock-off of a Colt M1911. Uses .45 rounds.


Slammer.png
Plasma Shotgun
Cost: 9 TC
Used for: Taking care of business with fire.
Strategy: Fires deadly plasma rounds that can penetrate armor and set targets on fire. Spare ammo can't be produced or found on the station.
Description
A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.


Newrevolver.png
Random Gun
Cost: 3 TC
Used for: Taking care of business, if you are lucky.
Strategy: Spawns a random gun, might be useful if you are feeling lucky.
Description
An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.


Minehe.png
Land Mine
Cost: 3 TC
Used for: Dispatching intrusive crew.
Strategy: Probably best used on choke points. Just don't accidentally trap yourself in a corner with them. A verb should come up with the ability to hide them under items on the same tile.
Description
An anti-personnel explosive device used for area denial.


Mineemp.png
EMP Land Mine
Cost: 3 TC
Used for: Same as a regular mine but for synthetics.
Strategy: May be a good idea to place these near sensitive equipment.
Description
An EMP mine capable of disrupting anything electronic.


Minen2o.png
N2O Land Mine
Cost: 3 TC
Used for: Releasing anesthetic gas upon detonation.
Strategy: A good way to safely capture biological crew. Gas masks are capable of filtering out N2O.
Description
A sleepy mine that disperses N2O into the atmosphere.


Powerfist.png
Power Fist
Cost: 2 TC
Used for: Punching people. Hard.
Strategy: On top of granting stronger punches, this also knocks foes back.
Description
A metal gauntlet with a piston-powered ram on top for that extra punch in your punch.


Ballisticfist.png
Ballistic Gauntlet
Cost: 6 TC
Used for: Punching people. Really hard.
Strategy: This gloves will fire a shotgun shell when you punch someone, you can also recharge it with any kind of shotgun ammo.
Description
A metal gauntlet armed with a wrist-mounted shotgun.


Clawgloves.png
Clawed Gauntlets
Cost: 3 TC
Used for: Shredding people.
Strategy: Given that they're sharp, the target will almost certainly start bleeding. They're also slightly armored.
Description
A pair of metal gauntlets outfited with menacing sharp blades.


Amr.png
Point Entry Anti-Material Cannon
Cost: 9 TC
Used for: Eliminating armored targets.
Strategy: This rifle doesn't play around, and neither does the price tag. Don't waste this on cannon fodder, aim for the big wigs in bullet proof armor.
Description
A portable anti-armour rifle fitted with a scope, the PTR-7 is capable of punching through windows and non-reinforced walls with ease. Fires armor piercing 14.5mm shells.


Chainsaw.png
Chainsaw
Cost: 6 TC
Used for: Shredding everything and everyone.
Strategy: A powerful saw capable of ruining anyone's day. Requires two hands to operate.
Description
A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.


Shuriken.png
Steel Throwing Star
Cost: 1 TC
Used for: Throwing sharp and pointy pieces of metal at people.
Strategy: I guess if you wanted more weeb on top of your weeb you can order this and watch stars embed into wounds.
Description
A sharp, perfectly weighted piece of metal.


[[File:|64px]]
Caltrops
Cost: 1 TC
Used for: Throw down these spike traps to drop enemies to the ground.
Strategy: Think of these as road spikes for a car, but for your feet.
Description
A sharp, pantipersonnel weapon. Useful to delay advances.


Ionrifle.png
Ion Rifle
Cost: 5 TC
Used for: Disabling electronics, IPC's, and stationbounds.
Strategy: Good to take down stationbounds or pesky IPC officers.
Description
The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by Nanotrasen.


Recoilless rifle.png
One Use Recoilless Rifle
Cost: 5 TC
Used for: When you absolutely, for sure have to destroy something.
Strategy: It can take down walls, people, PunPun... The world is your oyster with one use.
Description
An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces.


[[File:|64px]]
Tesla Glove
Cost: 6 TC
Used for: Punching people with lightning.
Strategy: We'd label this as offense, and not defense... because you have to be in touch range to Thor someone.
Description
A weaponized gauntlet capable of firing lightning bolts.


Energycarbine.png
Energy Carbine
Cost: 6 TC
Used for: Shooting people, fauna, flora, or Assistants.
Strategy: It's exactly what you expect, so strategy isn't necessary here. Take off the safety, and aim.
Description
A NanoTrasen designed energy-based carbine with two settings: Stun and kill.


Laserrifle.png
Laser Rifle
Cost: 8 TC
Used for: Shooting people, fauna, flora, or Assistants.
Strategy: It's exactly what you expect, so strategy isn't necessary here. Take off the safety, and aim. This one does not have a stun, so you will probably be "target on sight" if seen wielding one.
Description
A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts.


Gatling.png
Gatling Machine Gun
Cost: 30 TC
Used for: This is the POWER source for the Gatling gun.
Strategy: No holds barred. It's the power source for your gatling gun. Okay? I'm reloaded.
Description
The massive external power source for the gatling gun.


Lasershotgun.png
Laser Shotgun
Cost: 10 TC
Used for: Shooting people, fauna, flora, or Assistants.
Strategy: Not a particularly good weapon unless you can catch someone very unawares. Try to exploit windows at close range. It does burn damage, which is going to drop blood oxygenation faster than brute, and laser beams do have a special eye blur debuff, so exploit darkness the best you can.
Description
A NanoTrasen designed laser weapon, designed to split a single amplified beam four times.


Xrifle.png
X-Ray Laser Rifle
Cost: 12 TC
Used for: Shooting people, fauna, flora, or Assistants.
Strategy: The important thing about this specific rifle is its incredible armor penetration. Only armor specially designed to resist lasers is going to avoid damage. That said, it takes about 10 good shots to put someone into fatal burns territory (though the rifle starts with 40 shots).
Description
A NanoTrasen designed high-power laser rifle capable of expelling concentrated x-ray blasts.


Shotgun.png
Combat Shotgun
Cost: 10 TC
Used for: Shooting people, fauna, flora, or Assistants.
Strategy: A somewhat standard shotgun. Unlike its assault counterpart, this guy needs to be pumped after every shot, so make sure you have a Unique-Action hotkey. About 3 slugs is all you need in some body to make sure they get introduced to a coffin. Armored targets will prove far more resistant.
Description
Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders.


[[File:|64px]]
Automatic .45 Pistol
Cost: 5 TC
Used for: Shooting people, fauna, flora, or Assistants.
Strategy: Portable, can be hidden, and it fires far faster than sec’s .45’s. Grab some stick magazines from the uplink and go wild. Increasingly inaccurate the further you get from semiautomatic. Takes almost a full magazine to do significant damage to an armored target.
Description
A lightweight, fast firing gun. For when you want someone dead. Uses .45 rounds.


Shorty.png
Shortened Assault Rifle
Cost: 12 TC
Used for: Shooting people, fauna, flora, or Assistants.
Strategy: An assault rifle perfectly suited for fire fights. The main difference between the Shorty and the standard AR is that this one loses long-range accuracy and burst fire for a rifle that does not have a slowdown debuff when wielded.
Description
A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the "Shorty" in some circles. Uses 7.62mm rounds.


Assaultrifle.png
Assault Rifle
Cost: 12 TC
Used for: Shooting people, fauna, flora, or Assistants.
Strategy: Favors more “straight” fights in open areas thanks to its greater accuracy over distance and burst fire. It does have a slowdown debuff when wielded, and if you are planning to hit anything that’s how you’ll need to fire it. That said, this AR’s burst fire mode is exceptionally accurate and should be your primary mode of fire. Anything more than a burst or two on a single target, especially if they are unarmored, is a sure death sentence if medical services can not immediately get to them.
Description
A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. It is unmarked.


Lasercannon.png
Laser Cannon
Cost: 12 TC
Used for: Shooting people, fauna, flora, or Assistants.
Strategy: Not recommended given its very low accuracy and low shot count. Does relatively middling damage for its TC cost.
Description
A NanoTrasen designed laser cannon capable of acting as a powerful support weapon.


Derringer.png
Derringer
Cost: 1 TC
Used for: Shooting people, fauna, flora, or Assistants.
Strategy: Need a tiny gun you can hide anywhere but your ears? Also need it to hit like a freight train? Look no further! Has low accuracy, however.
Description
A small pocket pistol, easily concealed. Uses .357 rounds.


Gaussthumper.png
Gauss Thumper
Cost: 12 TC
Used for: Shooting people, fauna, flora, or Assistants.
Strategy: Ultimately outclassed by the assault rifle or assault shotgun, especially since it costs the same price. That said, it will get the job done. It doesn’t boast a great rate of fire or any unique fire modes. But, it mostly maintains its mediocre accuracy over a decent range.
Description
An outdated gauss weapon which sees sparing use in modern times.


Adhomianheavy.png
Adhomian Heavy Pistol/.50 Caliber Pistol
Cost: 5 TC
Used for: Shooting people, fauna, flora, or Assistants.
Strategy: Despite the Tajaraization, this weapon is just a classic desert eagle. It is one of the stronger side arms in the uplink and is easily capable of dealing solid hits through standard plate.
Description
A bulk handgun used by republican commissars and high-ranking members of the Hadiist Party.


[[File:|64px]]
Psionic Jumpstarter
Cost: 19 TC
Used for: Gaining psionics.
Strategy: Use to gain psionic powers.
Description
Use this to jumpstart your psionic rank to Psionically Harmonious, enabling you to use the Psionic Point Shop and buy offensive psionic abilities. This won't work on species with no Zona Bovinae, like synthetics, vaurcae or dionae! This item is definitely not canon."

Stealthy and Inconspicuous Weapons

These items are designed to be inconspicuous and hard to ascertain their true nature without intensive investigation.

Synsoap.png
Subversive Soap
Cost: 1 TC
Used for: Slipping pursuers.
Strategy: Someone chasing you? Drop this behind you. They'll probably slip over it.
Description
An untrustworthy bar of soap. Smells of fear.


Redbox.png
Cigarette Kit
Cost: 1 TC
Used for: Flashing, smoke bombing, poisoning, healing... a whole lot.
Strategy: Cigarettes are pretty good to use in a bind, especially when guns are being pointed at your head and you're about to be arrested. Just ask for a smoke.
Description
Various cigarettes with different reagents.


Beaker.png
Random Toxin - Beaker
Cost: 1 TC
Used for: Poisoning.
Strategy: Food works as a reagent container. Take a syringe and inject poison into the target's food and watch them suffer. May contain mindbreaker, space drugs, carpotoxin, impedrezine, or zombie powder.
Description
An apple will not be enough to keep the doctor away after this.


Pen.png
Paralysis Pen
Cost: 3 TC
Used for: Paralyzing.
Strategy: Probably best used when you're alone with someone, otherwise everyone will wonder why someone dropped dead directly in front of you.
Description
An inconspicuous pen full of zombie powder.


Canesword.png
Concealed Cane Sword
Cost: 1 TC
Used for: Looking old, but dangerous.
Strategy: No one expects the old, innocent grandpa to stab them in the back! Exploit the benefit of the doubt bestowed upon you.
Description
An old cane to help with walking.


Ring.png
Sleepy Ring
Cost: 3 TC
Used for: Proposing to someone you really want asleep.
Strategy: It injects 15u of Chloral Hydrate the moment it's worn. Just make sure you don't put it on.
Description
A ring with a secret inside!


[[File:|64px]]
Sharpened Bear Trap
Cost: 2 TC
Used for: Trapping large bears, or dumb humans.
Strategy: It's a sharpened bear trap. Put it in a doorway. Pray someone steps on it.
Description
A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.


[[File:|64px]]
Pen Injector Kit
Cost: 2 TC
Used for: Hiding your chemicals in broad daylight.
Strategy: You can carry around your healing chemicals or hyperzine and Security will never know.
Description
A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen.

Stealth and Camouflage Items

Items that are really designed to be inconspicuous.

Brshoe.png
No-Slip Shoes
Cost: 1 TC
Used for: Avoiding slips.
Strategy: Best worn when combined with flooding hallways full of lube, soap, and bananas.
Description
A pair of brown shoes. They seem to have extra grip.


Redbox.png
Bug Kit
Cost: 1 TC
Used for: Bugging rooms and people to listen in on them.
Strategy: Don't believe someone? Bug their office or work place. Configured by whacking bugs with the bug monitor. Activating the bug in hand will tell you the monitoring frequency.
Description
Nothing to see here.


Id regular.png
Agent ID Card
Cost: 1 TC
Used for: Avoiding AI tracking, stealing access, renaming.
Strategy: A pretty safe item to buy, gives you access to syndicate facilities, lets you rename and set your job, and can copy access from another card.
Description
An ID capable of a variety of things.


Redbox.png
Chameleon Kit
Cost: 1 TC
Used for: Stealth.
Strategy: Good for impersonating ranks and the like.
Description
Contains chameleon jumpsuit, hat, suit, shoes, backpack, gloves, masks, glasses, and a gun that can all be configured and changed!


Gasmask.png
Voice Changer
Cost: 1 TC
Used for: Impersonation.
Strategy: This is, for the most part, just a gas mask. Activate in-hand to set what voice you want to impersonate.
Description
A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.


Cham.png
Chameleon-Projector
Cost: 2 TC
Used for: Hiding.
Strategy: Want to leave sec officers stumped? Scan any object and activate in hand to camo yourself as that object. Note that anyone trying to interact with whatever you're impersonating as will cause the disguise to fail.
Description
A device that scans and impersonates.


Beaker.png
Vial of Venenum
Cost: 1 TC
Used for: Simulating an identity crisis.
Strategy: Useful when you are trying to hide yourself or someone else's identity
Description
A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Note that this only works if injected.


Balaclava.png
Balaclava
Cost: 1 TC
Used for: Hiding your face.
Strategy: Order when you want to hide your face or if you are planning a heist.
Description
Designed to both hide identities and keep your face comfy and warm.


[[File:|64px]]
Closet Teleporation Set Up
Cost: 1 TC
Used for: Teleporting from closet to closet.
Strategy: It's easy to evade when you can teleport into a closet.
Description
A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport.


[[File:|64px]]
Stealthpops
Cost: 1 TC
Used for: Evading! Or beging a Magician!
Strategy: It's an evasive tactic when you can throw a snap pop and poof out of a smoke cloud.
Description
Snap pops with a compound added which deploys a small smokescreen upon exploding.

Devices and Tools

Name says it all. An assortment of tools of varying levels of illegal to help you do things you're probably not allowed to do under normal circumstances.

Blacktoolbox.png
Fully Loaded Toolbox
Cost: 1 TC
Used for: Having a lot of tools.
Strategy: Like hacking but too lazy to gather tools up? Here you are.
Description
A suspicious looking toolbox.


Beltengineer.png
Fully Loaded Tool-belt
Cost: 1 TC
Used for: Having a lot of tools around your waist.
Strategy: Like hacking but too lazy to gather tools up? Here you are.
Description
A fully loaded tool-belt even Nanotrasen's top Chief Engineer would be proud to wear.


Securebriefcase.png
Operations Funding
Cost: 1 TC
Used for: Funding.
Strategy: Besides being able to buy pretty much anything, from an RP perspective you can use this for bribing.
Description
A briefcase with 10,000 untraceable credits for funding your sneaky activities.


Pin.png
Firing Pin
Cost: 1 TC
Used for: Unlocking weapons.
Strategy: Essentially, if you have a weapon that won't fire, shove this inside.
Description
A Syndicate-branded Firing pin - It should be compatible with nearly every weapon onboard.


Redbox.png
Morphic Clerical Kit
Cost: 1 TC
Used for: Falsification.
Strategy: Provided you know how to write, you can use this to imitate anyone's writing.
Description
Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.


Seismic Charge.png
C-4
Cost: 1 TC
Used for: Making shortcuts Breaching into places.
Strategy: Want a wall blown up? C4. Trapped? C4. Vent atmosphere into space? C4.
Description
Used to put holes in specific areas without too much extra hole.


Heavyarmor.png
Heavy Armor Kit
Cost: 2 TC
Used for: Extra defense.
Strategy: Excellent all-around defense against melee, bullets, and lasers. May save your life, but you're not invincible.
Description
A high-quality armor vest and helmet in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.


Radiokey.png
Encrypted Radio Channel Key
Cost: 1 TC
Used for: Listening in on everyone.
Strategy: Pop this into your headset to get access to channels you normally wouldn't be able to listen to.
Description
None


Radiokey.png
Binary Translator Key
Cost: 1 TC
Used for: Listening in on stationbounds.
Strategy: AI's going hard and making your life miserable? Ordering this might give you more insight into what they've got on you.
Description
None


Emag.png
Cryptographic Sequencer
Cost: 1 TC
Used for: Messing up electronics in various ways.
Strategy: A favorite. Can be used on anything electronic and acts differently depending on what you swipe it on. Doors (if unbolted) will short out and open, medibots will inject poison, prosthetic limbs will explode when removed, etc.
Description
It's a card with a magnetic strip attached to some circuitry.


Multitool.gif
Door Hacking Tool
Cost: 1 TC
Used for: Hacking doors in particular.
Strategy: An Emag for doors minus the obvious damage. This is, to everyone else, just a regular multitool until it's unlocked with a screwdriver, in which case it's basically a skeleton key.
Description
Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.


Syndiespacesuit.png
Space Suit
Cost: 2 TC
Used for: Conducting EVA activities.
Strategy: It's red, which is pretty obnoxious and screams "Hi I'm evil," (not that anyone should believe that ICly right off the bat), otherwise it's just a space suit that keeps you from succumbing to vacuum.
Description
A box that comes with a space suit, helmet, gas mask, and double extended emergency oxygen tanks.


MGlasses.png
Thermal Imaging Glasses
Cost: 2 TC
Used for: Seeing who's behind where.
Strategy: Where Mesons show turfs and material scanners show objects, thermal glasses show mobs. They also look like regular meson goggles.
Description
Just a regular pair of meson goggles.


Powersink.png
Powersink
Cost: 6 TC
Used for: Sinking power.
Strategy: If you want power knocked out in an area (or the whole station if you're lucky), go ahead and setup this device on a knotted wire. NOTE: It will only drain power from the grid it's connected to; if engineering has setup substations and disabled bypasses, the effectiveness of a powersink will be greatly limited.
Description
A nulling power sink which drains energy from electrical systems.


Moduleai.png
Hacked AI Upload Module
Cost: 4 TC
Used for: Subverting the AI.
Strategy: Obviously this should only be ordered if an AI is actually present. Make sure you word the law right with no obvious loopholes.
Description
None


Beacon.png
Hacked Supply Beacon
Cost: 4 TC
Used for: Getting supplies.
Strategy: Wrench onto a power cable and it'll dispense gear where it was deployed. WARNING: This is a ballistic supply pod, meaning it doesn't teleport in, it crashes into the target destination. Also sends out a rather obvious CC announcement. Can drop anything from botany seeds to laser weapons.
Description
An inactive, hacked supply beacon stamped with the Tau Ceti Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.


Pinpointer.gif
Advanced Pinpointer
Cost: 5 TC
Used for: Locating people.
Strategy: Order when you really want to find someone. Won't give you their coordinates, but will instead point you in the direction they are relative to you. NOTE: May not work on changelings.
Description
An advanced pinpointer that can find any target with DNA along with various other items.


Cyborgtele.png
Syndicate Cyborg Teleporter
Cost: 20 TC
Used for: Spawning a synthetic with a bunch of neat tools.
Strategy: Unless you're a Mercenary, you'll need the cooperation of a few other traitors to get this. For the most part, it's a borg designed to assist you in any way possible.
Description
A single-use teleporter used to deploy a Syndicate Cyborg on the field. Due to budget restrictions, it is only possible to deploy a single cyborg at time.


Patch.png
Thermal HUDPatch
Cost: 2 TC
Used for: Seeing who's behind where, but with one eye!
Strategy: Works the same as the thermal glasses, just as an eye patch. This one is also less subtle.
Description
A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes.


Patch.png
Night-Vision HUDPatch
Cost: 2 TC
Used for: Seeing in the dark, but with one eye!
Strategy: Name says it all, you can see in the dark.
Description
A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark.


Aviatorthermal.png
Aviators, Thermal
Cost: 2 TC
Used for: Seeing who's behind where.
Strategy: Works the same as the thermal glasses. This one is also less subtle.
Description
A pair of thermal-vision glasses disguised as aviator shades.


Aviatornight.png
Aviators, Night-Vision
Cost: 2 TC
Used for: Seeing in the dark.
Strategy: Name says it all, you can see in the dark.
Description
A pair of night-vision glasses disguised as aviator shades.


Suit cooler.png
Portable suit cooling unit
Cost: 1 TC
Used for: Doing EVA as an IPC.
Strategy: Order when you are planning to do EVA as an IPC.
Description
A suit cooling unit with a high capacity power cell.


Maglock.png
Keypad Mag-Lock
Cost: 1 TC
Used for: Used to lock airlocks.
Strategy: Order when you need stop someone from opening some airlocks.
Description
A maglock that requires the user to enter a passcode to lock and then later unlock.


PAI.png
Personal AI
Cost: 2 TC
Used for: Used to acquire your very own Personal AI.
Strategy: Order when you need you need a trustworthy sidekick.
Description
An unmodified personal AI that can assist you in your ventures.


Jetpack black.gif
Jetpack
Cost: 1 TC
Used for: Used to navigate environments without gravity.
Strategy: Order when you need you need to do EVA.
Description
A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution.


Pinremover.png
Firing Pin Extractor
Cost: 1 TC
Used for: Removing firing pins from weapons without breaking them.
Strategy: Order when you plan to steal a firing pin or replace the one in your gun.
Description
An extractor tool capable of extracting firing pins from most firearms.


Jammer.png
Radio Jammer
Cost: 2 TC
Used for: Blocking radio, pda and hivenet signals.
Strategy: Order when you need total radio silence from your targets.
Description
A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters.


Nanopasteevil.png
IPC surge prevention module
Cost: 3 TC
Used for: Protecting IPCs from EMP.
Strategy: Order when you are an IPC facing enemies using EMP.
Description
An internal module that allow operative IPC frames to be protected from EMP pulse. The device has limited use that varies between two to five pulses.


Eletrocpack.png
Electropack
Cost: 1 TC
Used for: To shock people.
Strategy: It goes on the victim's back, they can not remove it without someone's else help.
Description
A backpack wired with electrodes. Sync up with a signaller, attach to an unwilling host and pulse the signal to shock them.


Suit cooler.png
Mounted Suit Cooling Unit
Cost: 1 TC
Used for: A suit cooler you can mount to your hardsuit.
Strategy: Don't overheat in your nice rig.
Description
A mounted suit cooling unit for use with hardsuits.


Earmuffs.png
Earmuff Headset
Cost: 1 TC
Used for: Hearing the radio and having earmuffs on at the same time.
Strategy: It'll keep you from losing your hearing to loud gunfire, but you'll still use the radio!
Description
This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset.


Material.png
Optical Material Scanners
Cost: 1 TC
Used for: Seeing objects through walls!
Strategy: Dead useful when you need to see if that disk is still in the Captains bedroom, and worth hacking the door.
Description
These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors.


MGlasses.png
Optical Meson Scanners
Cost: 1 TC
Used for: Seeing through solid walls
Strategy: Dead useful when you need to see if that disk is still in the Captains bedroom, and worth hacking the door... Or seeing if he's also in that office.
Description
These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors.


[[File:|64px]]
Holographic Ammo Display
Cost: 1 TC
Used for: Shows you how much ammo you have left
Strategy: Useful for big gunfights so you know when to shoot, and when to hide.
Description
A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user.


Personalshielditem.gif
Personal Shield
Cost: 1 TC
Used for: It's a shield... A personal shield.
Strategy: It's a shield... a personal shield?
Description
A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots


Thermaldrill.png
Thermal Safe Drill
Cost: 3 TC
Used for: Drilling in to a safe
Strategy: When you want whatever's in a vault. It does take some time to crack it, though.
Description
A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.

Implants

All items here go into whatever you implant. Getting put in a body scanner will probably reveal the presence of these, so keep that in mind.

Redbox.png
Freedom Implant
Cost: 3 TC
Used for: Freeing yourself.
Strategy: If you're pretty sure you're going to get caught, injecting this is a safe bet. Lets you escape cuffs and shackles with an emote. Has between one and five uses.
Description
None


Redbox.png
Compressed Matter Implant
Cost: 1 TC
Used for: Hiding objects in a tiny space.
Strategy: Indeed, you can hide anything you can hold in your hand inside this implant. Just make sure you put the item in before implanting yourself.
Description
None


Redbox.png
Explosive Implant
Cost: 3 TC
Used for: Exploding individuals.
Strategy: If you're pretty sure you're going to die, at least make it look pretty. Size of the explosion can be adjusted from simply blowing a limb off to clearing the width of a hallway. Simply say the set phrase and kaboom! Alternatively, you can implant this in someone else for giggles. EMPs can set these off as well.
Description
None


Redbox.png
Uplink Implant
Cost: 7, but it has 6 crystals inside it. TC
Used for: Keeping the uplink if you lose your other stuff.
Strategy: While it does remove quite a bit of TC available to you, you'll have access to this unless you get operated on. Good for when you're stuck in the brig.
Description
None

Medical

A number of medical-related items here, mostly to help rather than harm you or others.

Donkpocket.png
Box of Sin-Pockets
Cost: 1 TC
Used for: Quick combat heals.
Strategy: Contains Doc's Delight, Hyperzine, and Synaptizine, good for healing and getting stimulant buffs.
Description
The food of choice for the veteran. Do NOT overconsume.


Combathypo.png
Combat Hypospray
Cost: 1 TC
Used for: Quick application of various medicines.
Strategy: Pre-loaded with Oxycodone, Synaptizine, Hyperzine, and Arithrazine, mainly to get someone back on their feet rather than actually heal them.
Description
A hypospray loaded with combat stimulants.


Surgerykit.png
Surgery Kit
Cost: 1 TC
Used for: Surgery, obviously.
Strategy: Contains all of the surgical tools needed to perform, well, surgery. Be sure to consult the surgery guide to ensure you do things right.
Description
Contains tools for surgery. Has precise foam fitting for safe transport


SMed.png
Standard First-Aid Kit
Cost: 1 TC
Used for: Healing an assortment of injuries.
Strategy: Contains three rolls of gauze, two ointment tubes, one health analyzer and one inaprovaline autoinjector.
Description
Contains basic medical treatments.


Combatkit.png
Combat Medical Kit
Cost: 1 TC
Used for: Healing an assortment of injuries.
Strategy: Contains pill bottles full of Bicaridine, Dermaline, Dexalin Plus, Dylovene, Tramadol, (non-functional) Thetamycin pills, and splints.
Description
Contains advanced medical treatments.


Redbox.png
Box of Combat Stimulants
Cost: 1 TC
Used for: Doping up on "winner" drugs.
Strategy: This comes with drugs that you inhale and breathe, and even comes with an empty cartridge to use if you have access to chemistry. These three cartridges hold 30u of reagents, and the combat inhaler sprays all of the contents of a cartridge in one go. You probably shouldn't inhale the hyperzine cartridge seriously what the hell.
Description
Comes with a combat inhaler, a large cartridge of hyperzine, a large cartridge of Inaprovaline, and a large empty cartridge.


Medicalbelt.png
Fully Loaded Combat Medic Belt
Cost: 3 TC
Used for: A belt full of every chemical you could possibly imagine, that'd help you in combat.
Strategy: Know your medicines before you use anything from this belt. Great for team use when your team is half-dead and needing a doc.
Description
A fully loaded medical belt even Zeng-Hu's top First Responders would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold seperately.


Redbox.png
Box of Side-Effect-Be-Gone Injectors
Cost: 1 TC
Used for: Removing pesky drug side-effects.
Strategy: 4 Injectors with 2 uses each. Use them wisely.
Description
Comes with 4x autoinjectors filled with drugs to counter chemical side-effects. Each injector has 2 uses.


Bloodbag.png
O- Blood Pack
Cost: 1 TC
Used for: Blood loss, and a lot of it.
Strategy: You can use this without an IV. Hold it, configure the transfer rate, and then pray.
Description
If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully.

Hardsuit Modules

If you don't have a hardsuit, this section is probably best left alone. If you do, however, have a hardsuit, almost all of these items will be hidden within your control module as long as they're inactive.

Modulethermal.png
Thermal Scanner
Cost: 1 TC
Used for: Seeing where people are.
Strategy: Unless someone else decides to wear the suit, you'll be the only one who knows that you can see everyone.
Description
A layered, translucent visor system for a hardsuit.


Modulenet.png
Net Projector
Cost: 3 TC
Used for: Capturing/ensnaring people.
Strategy: This will fire a net at whoever you click on and, should it hit them, will prevent them from moving. They can, however still use items. Uses 60 energy per use. Costs 4 TC if you're a ninja.
Description
An unlimited use net, if the user has enough power, that can be thrown at others causing them to be trapped. The net can be broken with brute force.


Groundingrod.png
Electrowarfare Suite and Voice Synthesiser
Cost: 1 TC
Used for: Impersonation and hiding from the AI.
Strategy: Box contains a voice changer and a suite to keep the AI from tracking you.
Description
A bewilderingly complex bundle of fiber optics and chips.


Modulejets.png
Maneuvering Jets
Cost: 1 TC
Used for: Maneuvering in space.
Strategy: Because the RIG you're wearing is occupying your pack, this is one of very few ways of navigating through space.
Description
A compact gas thruster system for a hardsuit.


Moduleegun.png
Mounted Energy Gun
Cost: 6 TC
Used for: Shooting things dead. Look ma', no hands!
Strategy: Considering you don't need hands to use RIG modules, this is a neat thing to have if your hands are occupied with other items.
Description
A forearm-mounted energy projector.


Modulesink.png
Power Sink
Cost: 2 TC
Used for: Draining power, recharging.
Strategy: Using this on a knotted wire can drain power from an area and recharge your suit with it. Pretty useful since manually recharging your battery can leave you terribly exposed. Costs 4 TC if you're a ninja.
Description
An [sic] heavy-duty power sink.


Modulecannon.png
Mounted Laser Cannon
Cost: 8 TC
Used for: Shooting things deader.
Strategy: Basically a much more powerful version of the mounted e-gun, capable of dealing massive amounts of incapacitating burn damage quickly.
Description
A shoulder-mounted battery-powered laser cannon mount.

Services

Fake announcements. That's about it. All of these will activate the moment you invest in them.

PDA standbye.gif
Central Command Update Announcement
Cost: 5 TC
Used for: Making false announcements.
Strategy: These can really be about anything: inform the crew that someone is totally a bad guy, intimidate people, pretend to be CC! Just put in the title of the announcement and the message in the next prompt.
Description
Causes a falsified update. Triggers immediately after supplying additional data.


PDA standbye.gif
Ion Storm Announcement
Cost: 2 TC
Used for: Making a false ion storm announcement.
Strategy: Informs the crew that an ion storm has passed by. Not entirely useful on it's own, it's a good fallback in case you need to place the blame of chaos on synthetics. Works particularly well if you've already subverted some.
Description
Interferes with the station's ion sensors. Triggers immediately upon investment.


PDA standbye.gif
Radiation Storm Announcement
Cost: 3 TC
Used for: Influencing crew to go into maintenance tunnels.
Strategy: If you'd like to get into places you're not supposed to be in and would like no one to see, this is a nice thing to buy, since anyone that bothered to pay attention to the announcements will be cowering in the tunnels.
Description
Interferes with the station's radiation sensors. Triggers immediately upon investment.

Badassery

How to be a cool kid: the guide: the subheading: the text.

Sballoon.png
Useless Balloon
Cost: All TC
Used for: Immediately validating your demise.
Strategy: I mean... hats off to you for blowing all of your crystals on this. It's just a balloon. There's also a NT variant.
Description
There is a tag on the back that reads "FUK NT!11!".


Sballoon.png
Random Item
Cost: Variable TC
Used for: Whenever you're indecisive.
Strategy: Exhausted all of your options and can't decide what to do for a gimmick? This'll hopefully give you an idea.
Description
Buys you one random item.


Sballoon.png
Random Items
Cost: Variable TC
Used for: When you're really indecisive.
Strategy: Will buy you multiple random items. Might be good, might be awful. Also it all spawns at your feet. Good luck.
Description
Buys you as many random items you can afford. Convenient packaging NOT included.

Martial Arts

These are manuels that will teach you martial arts, or swordsmanship.

[[File:|64px]]
Wrestling
Cost: 2 TC
Used for: Wrestlemania 2.01
Strategy: We really don't know of a good strategy for this. Challenge people to a fight at the holodeck and claim your heavy weight title? Throw Officers against a wall?
Description
A manual designated to teach the user about the art of wrestling


[[File:|64px]]
Swordsmanship
Cost: 2 TC
Used for: Learning the art of the sword.
Strategy: Sometimes, you want to go hand to hand with another fencer.
Description
A manual containing basic swordsmanship instruction and techniques.


[[File:|64px]]
Gun-Kata
Cost: 1 TC
Used for: Perfecting the art of reload.
Strategy: This one can allow you to reload by just using a gun on a magazine. Empty mag's will eject.
Description
A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it's empty.


[[File:|64px]]
GSolCom
Cost: 2 TC
Used for: Being a Solarian Marine in CQC.
Strategy: Solarian martial arts. Good to get out of a sticky hand-to-hand situation.
Description
A manual designated to teach the user about the martial art of solarian combat, a style based on traditional human martial arts.

Telecrystals

Various options to empty your uplink of telecrystals, mainly used if you'd like to transfer them to another uplink. Sharing is caring

Mercenary Only

All items under here are only unlocked if the round has mercenaries.

PDA standbye.gif
Crew Arrival Announcement/Records
Cost: 8 TC
Used for: Making crew believe you and your team are crew!
Strategy: This will basically announce your arrival to the station as whatever job you pick, and uploads medical, employment, and security records along with your picture (which uses whatever you're wearing/holding for the picture) so that you can run around freely to discretely do your mercenary work.
Description
Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care!


Circuit board.png
Teleporter Circuit Board
Cost: 10 TC
Used for: Teleporting onto the station.
Strategy: If your team doesn't really want to dock with the station, getting this will allow you to teleport onto the station.
Description
A circuit board to build a teleporter.


SurplusCrate.png
Surplus Crate
Cost: 100 TC
Used for: When, not only you, but your entire team is indecisive.
Strategy: Four mercenaries will need to pitch all of their TCs in to get this crate. Contains about six uplinks worth of uplink items.
Description
A crate containing x telecrystals worth of surplus leftovers

Gear Loadout

Those crates contains items related to one of the factions in Aurora's lore. Very useful for gimmicks.

SurplusCrate.png
Coalition of Colonies Assets (Group)
Cost: 100 TC
Used for: To equip an entire mercenary team.
Strategy: Four mercenaries will need to pitch all of their TCs in to get this crate.
Description
A crate containing Coalition of Colonies gear. Contains: One equipped gunslinger hardsuit control module, five coalition vulture voidsuits, one mateba revolver, two retrolasers and three gauss thumpers.


SurplusCrate.png
Coalition of Colonies Assets (Single)
Cost: 25 TC
Used for: To equip one mercenary.
Strategy: One mercenary can spend all of their TCs in to get this crate.
Description
A crate containing Coalition of Colonies gear. Contains: One coalition vulture voidsuit and one gauss thumpers.


SurplusCrate.png
Eridani Corporate Federation Assets (Group)
Cost: 100 TC
Used for: To equip an entire mercenary team.
Strategy: Four mercenaries will need to pitch all of their TCs in to get this crate.
Description
A crate containing Eridani Federation gear. Contains: One equipped strike hardsuit control module, five cruiser voidsuits, two advanced energy gun, two stun revolvers, one netgun and one Lawgiver.


SurplusCrate.png
Eridani Corporate Federation Assets (Single)
Cost: 25 TC
Used for: To equip one mercenary.
Strategy: One mercenary can spend all of their TCs in to get this crate.
Description
A crate containing Eridani Federation gear. Contains: One cruise voidsuit, one advanced energy gun and one stun revolver.


SurplusCrate.png
Republic of Elyra Assets (Group)
Cost: 100 TC
Used for: To equip an entire mercenary team.
Strategy: Four mercenaries will need to pitch all of their TCs in to get this crate.
Description
A crate containing Republic of Elyra gear. Contains: One equipped elyran battlesuit control module, five valkyrie voidsuits, two plasma shotguns, four plasma bolters and three cardox grenades.


SurplusCrate.png
Republic of Elyra Assets (Single)
Cost: 25 TC
Used for: To equip one mercenary.
Strategy: One mercenary can spend all of their TCs in to get this crate.
Description
A crate containing Eridani Federation gear. Contains: One valkyrie voidsuit, one plasma bolters, a 9mm pistol and one cardox grenades.


SurplusCrate.png
Sol Alliance Assets (Group)
Cost: 100 TC
Used for: To equip an entire mercenary team.
Strategy: Four mercenaries will need to pitch all of their TCs in to get this crate.
Description
A crate containing Sol Alliance gear. Contains: Solarian Uniforms, one equipped military control module, five military voidsuits, one naval shotgun, two battle rifles and three service pistols.


SurplusCrate.png
Sol Alliance Assets (Single)
Cost: 25 TC
Used for: To equip one mercenary.
Strategy: Solarian uniform, one mercenary can spend all of their TCs in to get this crate.
Description
A crate containing Sol Alliance gear. Contains: One military voidsuit, one battle rifle and one service pistol.


SurplusCrate.png
Frontier Cowboy Assets (Group)
Cost: 50 TC
Used for: To equip an entire mercenary team.
Strategy: Four mercenaries will need to pitch all of their TCs in to get this crate.
Description
A crate containing Frontier Cowboy gear. Contains: Cowboy clothing, six revolvers and six whips.


SurplusCrate.png
Frontier Cowboy Assets (Single)
Cost: 12 TC
Used for: To equip one mercenary.
Strategy: One mercenary can spend all of their TCs in to get this crate.
Description
A crate containing Frontier Cowboy gear. Contains: Cowboy clothing, one revolver and one whip.

Ninja Only

These items are only available to ninjas. Some items found in other sections are cheaper here!

Moduleepg.png
Emergency Power Generator
Cost: 4 TC
Used for: Getting suit power in a hurry.
Strategy: If you don't buy a power sink and don't like carrying around a cell charger, this is a pretty safe thing to buy.
Description
An emergency use power generator that gives 1000 power to the suits battery. Has a long cooldown.


Modulestealth.png
Stealth Field
Cost: 6 TC
Used for: S T E A L T H
Strategy: Unless you're a real hardcore ninja, this will help keep you invisible to the crew.
Description
A module that allows the user to go invisible. Consumes power when active.


Modulelauncher.png
Standard Grenade Launcher
Cost: 6 TC
Used for: Deploying useful grenades.
Strategy: Has three of each support grenade, useful for smoke bombing and fleeing from danger.
Description
A shoulder mounted grenade launcher with 3 EMP, Smoke, and flashbang grenades. It can be refilled with more grenades.


Moduleblade.png
Energy Blade and Dart Launcher
Cost: 8 TC
Used for: Slicing and sleeping.
Strategy: Energy blade is basically an e-sword that doesn't drop when you fall over. It can also cut things open like lockers and bolted doors. Stun darts stun instantly and deal minor toxins.
Description
A module that can produce a powerful energy blade in the users hand. It can also shoot stun-darts.


Modulenet.png
Matter Fabricator
Cost: 4 TC
Used for: Producing shurikens.
Strategy: If you really like throwing stuff, this may be the module for you.
Description
A hardsuit matter fabricator that can produce sharp steel ninja stars used for throwing.


Emag.png
EMAG Hand Module
Cost: 5 TC
Used for: Emagging.
Strategy: I mean... it's an Emag in your hand. Emag stuff.
Description
A module that allows the user to apply an EMAG effect to the targeted item.


Modulechem.png
Chemical Injector
Cost: 3 TC
Used for: Injecting yourself with useful stuff.
Strategy: Contains Tricordrazine, Tramadol, Dexalin Plus, Thetamycin, Dylovene, Nutrients, Hyronalin, and Radium.
Description
A chemical injector that allows the user to inject themsleves [sic] with medical chemicals.


Modulechem.png
Combat Injector
Cost: 4 TC
Used for: Injecting yourself with other useful stuff.
Strategy: Contains Synaptizine, Hyperzine, Oxycodone, and Nutrients.
Description
A chemical injector that allows the user to inject themsleves [sic] with combat chemicals.


Moduleepg.png
Active EMP Shielding
Cost: 4 TC
Used for: Shielding from EMP and ionospherics.
Strategy: Best way to take out a hardsuit is to EMP it. Using this will help reduce the damage you may receive from ion rifles from security.
Description
A very complicated module for a hardsuit that protects it to some degree from EMPs.

Revolution Only

These items are only available to revolutionaries. Some items found in other sections are cheaper here!

Drilldopper.png
Armory Dropper
Cost: 45 TC
Used for: Arming your fellow revolutionaries.
Strategy: Useful when you can not acquire the weapons on station or cargo. Remember to be ready to collect the weapons outside of the station.
Description
A device that can be used to drop in an armory-worth of guns. Can only be used outside station areas, unless emagged, which is hazardous.


Redbox.png
Box of Aggression Implants
Cost: 10 TC
Used for: Making someone very angry.
Strategy: Useful when you need a help when convincing the crew to join your revolution.
Description
A box containing implants that will make their owners increasingly aggressive.


Box.png
Box of Encryption Keys
Cost: 10 TC
Used for: Coordinating with other revolutionaries.
Strategy: Very useful item when you need to remain in contact with other revolutionaries.
Description
A box of encryption keys that gives the user a safe channel to chatter in. Access safe channel with :x.


SurplusCrate.png
Crate of Softsuits
Cost: 10 TC
Used for: Preparing up your revolutionaries for space
Strategy: Useful when you plan to go on EVA and not everyone has a voidsuit.
Description
A crate containing six softsuits, their helmets, and oxygen tanks. Useful for getting out of a pinch.