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{{Needs revision|reason=Generally outdated page. The scope of IA has gone far beyond investigations & audits}}
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = black
|headerbgcolor = #166294
|headerfontcolor = white
|headerfontcolor = black
|stafftype = ADMINISTRATIVE
|stafftype = COMMAND SUPPORT
|imagebgcolor = grey
|imagebgcolor = #BFC6E0
|img = Ia_consultant.png
|img = Corporateliaison-nbt.png
|jobtitle = Internal Affairs
|jobtitle = Corporate Liaison
|access = [[Internal Affairs Office]], [[Brig]], [[Security Office]], [[Bridge]]
|access = The Representative's Office, [[Job_Guides#Station_Command|the Bridge]].
|difficulty = Medium to Hard
|difficulty = Medium
|superior = NanoTrasen officials and Corporate Regulations
|qualifications = At least 30 years of age, relevant education. Must represent a [[Megacorporations|corporation]].
|duties = Interdepartmental Relations, Observing Proper Procedure, Launching Investigations, <s>be creepy</s>
|education = Highly dependent on faction and position; a corporate liaison may have a business degree or has otherwise worked their way up through company echelons over years.
|guides = [[Standard Operating Procedure]], This Page
|employers = Any [[Stellar Corporate Conglomerate|SCC]] member corporation.
|superior = [[Job_Guides#Command|Ship Command]] and your [[#Interest Group|Interest Group]]
|duties = Represent your corporation's interest. Hold interviews. Offer deals with the devil.
|guides = [[Corporate_Regulations|Corporate Regulations]], [[Guide to Standard Procedure|Ship Directives]], [[Guide_to_Law|Guide to Law]], [[Guide_to_Paperwork|Guide to Paperwork]], [[Chain of Command]]
}}
}}
[[Internal Affairs]]' task is to remain impartial at all times, conduct investigations, and then summarize your findings in reports and deliver them to the relevant [[Head of Staff]] of the affected department. Remember that you are not a [[Lawyer]], it is not your job to determine whether or not someone should be in jail. Rather, it is your job to make sure that the station's staff is working efficiently and following [[Standard Operating Procedure]] at all times.


== Duties of Internal Affairs Agents ==
'''Corporate Liaisons''' act as the link between a megacorporation and their assigned facility. Their primary concerns are to ensure that the group of employees they're representing is treated more favourably or just ensuring they're treated equally within [[Corporate Regulations]], via interviews and reports to [[Job_Guides#Station_Command|Command Staff]] about misconduct. Secondary responsibilities include increasing awareness of their corporation, and potentially increasing said corporation's influence on the ship.
* '''Remain Impartial.''' You are an arbitrator, first and foremost. This may impact your social life, but you are required by your job to put aside emotional attachment to any particular crewmember in order to function.
 
* '''Follow Procedure.''' NanoTrasen upholds a [[Standard Operating Procedure]] which should be followed at all times.
Liaisons can be played by characters of any species that can be a part of the represented faction, by players with a Head of Staff whitelist, but they are not part of [[Job_Guides#Station_Command|Ship Command]]. '''Note that you cannot apply for a command whitelist with a corporate liaison character.'''
* '''Trust the Facts.''' Acting on allegations is an easy way to get you fired. Make sure you have sufficient evidence before you do anything.
 
{{TOC Hidden}}
==Factions by Species==
Not all species can represent all factions. Certain species are not hired by some companies, and nations primarily populated by a certain species may restrict aliens that live within their borders from holding a diplomatic position. This table shows which species can be played as consular and corporate representatives of respective factions.
 
{| class="wikitable"
|+ Species Consulars/Liaisons Permitted
|-
!
! Humans
! Skrell
! Unathi
! Tajara
! IPCs
! Dionae
! Vaurca
|-
!NanoTrasen
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!Zavodskoi
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!PMCG
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!Idris
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!Hephaestus
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|-
!Zeng-Hu
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|-
!Orion
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|-
|}


== Do Nots of Internal Affair Agents ==
* [[Unathi]] representing [[Zavodskoi]] must be from [[Dominia]].
* '''Do Not Threaten''' While a well written and damning report can lead to someone's demotion, or outright contract termination, it is not your job to wave it around like some kind of club. SEC actually has clubs and fill that niche nicely.
* [[Unathi]] representing the [[PMCG]] must be from Dagamuir Freewater Private Forces.
* '''Do Not Be a Film Noir''' Criminals and other threats to the station are under the purview of the SEC team, and you shouldn't have much of a cause to interfere with them.
* [[Tajara]] representing the [[PMCG]] must be from Kazarrhaldiye Operations Group.
* '''Do Not Be a Vigilante''' Have a legitimate suspicion to start an investigation before you attempt to do so. Consulting a head of staff for more information is always a good idea when starting an investigation.
* '''Do Not Take Sides''' Just don't. See line two of previous paragraph.


== Procedure ==
== Title Variations ==
Crewman X would like to register a complaint about Crewman Y's behavior/conduct.
As a corporate liaison, you're offered the opportunity to choose between a few different titles for flavour.
*Workplace Liaison
*Corporate Representative
*Corporate Executive
These titles should give your Liaison a bit more flavor by allowing them to have some specialty in the company. However, '''no alternate title gives you any more authority than another. Playing a Corporate Executive does not increase your authority - you have the same amount of direct authority as a liaison: none.''' As a corporate executive, think of yourself more of an executive of middle management; your direct power over the Horizon is functionally zero, as you've been sent by whatever as a liaison and advocate. The SCC chose the heads of staff to command the ship, and they'd like to keep it that way.


It is your task to learn ''Who'', ''What'', ''Where'', ''When'', and ''Why'' when launching a new investigation.
==Starting Out==
* '''Who''' is involved in the incident
You spawn in the Representative's Office. After a few minutes, your fax machine will print out a list of randomised objectives that you can use as a jumping-off point for roleplay. You have a secure safe in their office, which you can enter a five-digit code to lock and unlock. Don't forget it! You also have a closet of clothing, paperwork supplies, and sundry to help fill out forms and make notes on the performance of the Horizon's crew.
* '''What''' happened
* '''Where''' it happened
* '''When''' it happened
* '''Why''' it happened


Interview each and every crewman involved before summarizing your findings into a report that you present to the offending party's department's head of staff. The matter at hand can range from obvious prisoner abuse to simply leaving the [[Xenobiology|Xenobiology]] pens open or refusing to serve drinks at the bar.
You also spawn with an energy pistol. This pistol is not very powerful, and it does not give you license to jump into a firefight and start shooting. Remember, you're a bureaucrat.


Do not worry if people are loathe to answer your questions or outright refuse to. Refusing to answer case-related questions is a briggable offense. (To a minimum of ten minutes)
You also get access to an external communications link in your fax machine, which enables you to contact your superiors. Any faxes you receive will be sent to the CCIA team for an in-character response.


You do not want to know what happens to people who lie to a IA Agent.
== Roleplaying a Corporate Samurai ==
Before you sign on for that first shift, recognize a hard truth about Corporate Liaisons; you are not, strictly speaking, a necessary component of the ship’s crew. By yourself, you cannot permit, prevent, or enforce just about anything. You are barely even a part of the ship's crew. However, this does not mean your roleplay cannot be an invaluable, enjoyable part of the round!


=== The Lone Ranger ===
Typically, the broad duties of a Liaison can be sorted into three major categories:
Remember that you are to remain completely impartial in your investigations. To do this, it may (and probably will) be necessary to isolate yourself from most of the crew outside of an investigation. In simple terms, you should not be 'buddy-buddy' with any crew members. If a case comes up in which your opinion could be potentially biased, it's recommended that you transfer the case to another IA Agent.


=== Security and You ===
# '''Awareness:''' Doing activities to spread awareness of your interest group is a very good idea to keep everyone happy, and most importantly, informed. A good representative might give seminars on the benefits and pay packages of their corporation. Get creative! Why might someone want employment with [[Idris Incorporated]] or [[Zavodskoi Interstellar]]?
More often than not, [[Security Officer|security officers]] and [[Chain_of_Command|heads of staff]] will ignore your complaints. The best course of action in this scenario is to take your complaint to the [[Captain|highest authority]], noting that your valid complaints were completely ignored. If nobody on the station is listening to you, it is within your power to inform [[Tau_Ceti#CentComm|Central Command]] about the station crew's (lack of) cooperation. [[NanoTrasen|NanoTrasen Command]] usually takes the side of Internal Affairs Agents because they are loyal and trained in [[Standard Operating Procedure|procedure]] and [[Corporate Regulations]]. A single Internal Affairs Agent has the power to make a crewmember's life miserable once he or she leaves the Aurora; '''it is a bad idea to mess with Internal Affairs!'''
# '''Oversight:''' Keep your employees happy, and if not happy, willing to fake it. If one of the employees of the company is unhappy, see if you can fix it by offering incentives, chatting with command, or ordering pizza for everyone! A Representative needs to be keeping track of members of their interest group, in ways such as PDAing to check in, or calling them in to your office for a [[Vampire|chat]]. Keep in mind that roleplayed effort, above all, is appreciated; hilariously ineffective responses to an employee's mistreatment or lack of satisfaction with their employer of choice help build a character as much as actually improving their situation.
# '''Protest:''' Stick up for employees. An example would be contacting the [[Captain]], [[Executive Officer]], or [[Job_Guides#Security|Security]] when you suspect someone from your interest group is in danger or has been wronged. Another would be vocally protesting in response to an employee being arrested, even going as far as to negotiate for their release, or lessening of their punishment. '''Be reasonable about this.''' Obviously your credibility is going to go down the toilet if you try and negotiate for the release of an employee who committed [[Traitor|first-degree murder]].


== Commonly asked questions ==
Your ability to effectively do your job therefore relies on your ability to communicate with the ship’s various [[Job_Guides|Departments]], and [[Job_Guides#Station_Command|ship Command]]. Having good working relationships with the crew also makes it more likely that they will come to you with their problems or report things to you, rather than leaving you to hunt for them or to sit at your desk contemplating your coffee all shift.
'''Q:''' ''Exactly which departments/positions is IA allowed to investigate?''


'''A:''' All departments fall under the purview of Internal Affairs. That is the point of Internal Affairs, to act as a check and balance system, as well as a non-partisan investigator into departmental and inter-departmental issues.
But how can you build working relationships?


#'''Do: Spread Awareness.''' The only way you're going to get ship crew on your side is if you get involved with the crewmembers aboard the Horizon, in whatever way you may choose to do so, or your interest group entails. Hang out at the bar, organise a tabletop game at the library, perform employee evaluations.
#'''Don't: Cause Trouble. (Unless You Can Get Away With It)''' You are here with the express permission of [[Job_Guides#Station_Command|Ship Command]] and the [[Stellar Corporate Conglomerate]], a permission that can easily be revoked. Any violation of [[Corporate Regulations]] should be strictly covert, if at all. Keep in mind that this doesn't mean you have to play a nice person, and more likely than not someone who has climbed to the rank you've climbed to might have a fair few skeletons in their closet.
#'''Do: Play Favourites.''' It is the express purpose of your job to advocate for your interest Group, and thus, to play favourites. If you think that helping a crewmember who is close to someone in it will aid in that, you should definitely do it if it fits your character. Though, you don't want others to know, as it could land you in trouble with a [[Security Officer]], and thus, [[Job_Guides#Station_Command|Ship Command]]. It could also violate [https://aurorastation.org/rules.html server rules] in extreme cases. If in doubt, '''adminhelp'''.


'''Q:''' ''What exactly does investigation entail, and how should it be prioritized in accordance with other station operations?''
=== [[Guide to Standard Procedure#Corporate Liaisons and Consular Officers|Directive 12]] ===
"Command staff are expected to engage representatives through diplomacy and to consent to reasonable requests. The representative is not part of the ship chain of command. The representative is granted special status in relation to corporate regulations;"
* The representative does not serve brig time for low level infractions, the fine alternative can be used in those cases. The representative can serve brig time for medium and high level infractions, with command staff being able to contact Central Command requesting the revocation of the representative's privilege.
* The representative's office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing. The office's immunity may be revoked by the captain or a captain level decision.


'''A:''' IA takes little direct action in all but the most extreme cases, advising the next in command over the affected departments of their findings, and offers suggestions of actions to be taken. However, if the chain of command is unable or unwilling to participate in the investigation, then a breach of integrity has occurred, and IA has been entrusted by CentComm to take whatever actions necessary to ensure the sanctity of the station.
<div class="toccolours mw-collapsible mw-collapsed">
===Roleplaying the Corporations===
Each megacorporation expects different standards from its employees, and has different methods and a different company "culture". While you're not obligated to play a character who follows these suggestions, they might help in building your roleplay or creating a character.
<div class="mw-collapsible-content">
=== [[NanoTrasen]] ===


* Essentially the "generic" corporation. You are the largest company in the Conglomerate, and its flagship member; it's likely you'll have a lot of people to talk to. Cut corners, encourage transfers, and promote Getmore Energy.
* Instead of a bureaucrat, your character might also have a science or medical degree, or be a service manager.
* Common origins for NanoTrasen employees are typically the [[Republic of Biesel]] and the [[People's Republic of Adhomai]], but NT is everywhere.


'''Q:''' ''What actions can they take to 'resolve' issues?''
=== [[Idris Incorporated]] ===


'''A:''' Internal Affairs conducts thorough and unbiased investigations of all involved parties if possible. If impossible due to death, incapacitation, SSD, or insanity, then a detective's or suitable security personnel's documented findings along with verbal interview as well as witnesses will suffice. Their findings, once compiled into a cohesive summary, will then be presented to the applicable head of staff along with suggested actions to be taken. However, if a head of staff is involved, then the captain is utilized as the next go-to person for judgement to be passed. If the captain is involved in a potentially negligent, harmful, or otherwise destructive manner, then IA <s>can and should summarily dismiss the captain</s> should confer with the heads of staff for a vote for the Captain's removal. IA cannot, at any time, break the station's [[Chain of Command|chain of command]] nor make any decisions that would fall under a head of staff.
* Idris is professional, shiny, and saccharine. Being too "personal" in the business or being casual goes against company standards; an Idris liaison has a smile on their face and a handshake ready for everyone, regardless of how they actually feel.
* Your character might have a background in banking, economics, private security or the military, or service.
* Common origins for Idris employees are [[Luna]], [[Venus]] (typically Cythereans), [[Silversun]] (typically expatriates), or [[Eridani]].


=== [[Zavodskoi Interstellar]] ===


'''Q:''' ''At what point are their actions considered exceeding their authority?''
* Professional and upright through and through, though considerably less cheerful than an Idris employee. Nevertheless, a Zavodskoi representative is as polite as they are cutthroat, particularly if they are [[Dominia|Dominian]].
* Your character might have a background in science (usually weapon sciences or research and development), private security or military, or engineering.
* Rivalries with Hephaestus are encouraged. Poach employees!
* The most common origin for a Zavodskoi employee is [[Dominia]]. Other planets with a headquarters include [[Luna]], [[Biesel]], and [[Earth]].


'''A:''' At any point that an IA agent is conducting illicit or unwarranted interviews with any crew that is unrelated to an incident that is being investigated, or if there is no investigation to be performed, then an IA agent may be reprimanded, relieved of post, or otherwise made fully in-line with Internal Affairs integrity guidelines (additional loyalty implant, checking of current implant for defects). Internal Affairs agents are not exempt from the law, and as such may be arrested by Security in the case that an agent exceeds his or her official power. Demotions and/or arrests of an IA agent can only be authorized by the Captain or a majority vote by all Heads of Staff.
=== [[Zeng-Hu Pharmaceuticals]] ===


* Your character has likely risen to where they are from sheer merit alone, considering the standards imposed on them by the keiretsu. One thing's for sure; even if your character isn't nice, they're smart, and they know how to conduct themselves in a corporate environment better than just about anyone.
* Remember that Zeng-Hu as a whole is technically three companies; Jeonshi Biotech, Bishop Cybernetics, and Yomi Genetics. Pick one from your character to come from and develop their education background from there.
* Your character definitely has a background in some sort of STEM or medical field, and definitely has a doctorate.
* High-ranking Zeng-Hu employees are likely heavily augmented, and almost always have a Zeng-Hu veterancy faceplate implanted. Play this for all the discomfort it's worth.
* Common origins for Zeng-Hu employees include [[Earth]], [[Europa]], the [[Nralakk Federation]], [[Aemaq]], [[Assunzione]], and housepeople of Volvalaad in [[Dominia]].


'''Q:''' ''Under which circumstances (if any) is the IA allowed to be completely ignored / sidelined?''
=== [[Hephaestus Industries]] ===


'''A''': If the IA agent is performing illegal investigations, or otherwise impeding lawful procedures of the security department in apprehending or sentencing a suspected criminal. This is not to say that an arrestee is not able to call for investigation into their bringing into custody, but the IA agent should not be present in any way if possible for the arrest and detaining of the suspected criminal. Only after the defendant has been placed into custody, searched, and investigated by the security team in a lawful manner will the defendant be able to call for an internal investigation into the matter.
* You're a HARDWORKING, BLUE-COLLAR (even if you make more than the entire operations department combined), DOWN-TO-EARTH WORKER who PULLED THEMSELVES UP BY THEIR BOOTSTRAPS and GOT TO WHERE THEY ARE TODAY. Hephaestus is a company that breeds a lot of loyalty, and your character might reflect that.
* Uniquely, you might not have much of a degree; while it's likely you have a diploma, Hephaestus representatives and foremen can indeed work their way up to the company ladder by personal merit and leadership ability alone.
* Bust unions and sneer at [[Himeo|Himeans]].
* Common origins for Hephaestus employees include [[Mars]] (pre-Violet Dawn), [[New Hai Phong]], [[Burzsia]], [[Moghes]], and the [[People's Republic of Adhomai]].


=== [[Private Military Contracting Group]] ===


'''Q:''' ''What exactly is the minimum level of activity to mandate IA participation in an issue?''
* One of the most variable company groups, the PMCG is a variety of private military companies operating under one umbrella. These companies are fairly different from subsidiary to subsidiary.
* If you're from an [[Eridani]] military contracting group (N4NL, Sekhmet Intergalactic, Eagle Corp, or Ringspire), you're likely an Eridanian suit. If you are from Nexus Corporate Security, you're essentially a [[NanoTrasen]] representative under a different name. Dagamuir Freewater Private Forces representatives are [[Unathi]]; Kazarrhaldiye Operations Group representatives are [[Tajara]]. Ve'katak Phalanx representatives can, ironically, be any species but [[Vaurca]]. Chevauchée Asset Protection are [[Coalition of Colonies|Coalitioners]], and Wildlands Squadron are [[Sol Alliance|Solarians]], usually Middle Ring residents.
* You probably have a military or security background, no matter your character's job. If your character is a medical professional, they are likely a combat EMT or a military surgeon.
* The PMCG is everywhere; EPMCs will always have experience on [[Eridani]], no matter their origin.


'''A:''' Any inter-departmental issue that cannot be settled peaceably or willingly by any constituents, or any in-department issue that cannot be handled by that head of staff can be referred to an Internal Affairs agent for investigation. During that time, Internal Affairs agents are only allowed to speak of the case to those involved, and only information that is need-to-know, I.E. why they are being investigated, and if non-criminal, assuring that they are not being arrested or detained in any way. However, failure to cooperate with an Internal Affairs investigation is considered insubordination with a NanoTrasen official and is a briggable offense.
=== [[Orion Express]] ===


* You are a representative of the youngest company in the Conglomerate; you yourself are likely fairly young and fresh to the world of corporate espionage, if you aren't a transplant from another company. Orion's casual company culture likely means you're not looking to dress yourself up (physically or socially) too much, and you probably come off as strangely genuine to most employees.
* You likely have a background in logistics or the service industry.
* Orion Express is everywhere, and hires just about anyone. However, it has bases on [[Valkyrie]], [[Callisto]], [[Konyang]], the [[People's Republic of Adhomai]], and [[Elyra|Bursa]]. Skrell of all stripes are also commonly hired by Orion.


'''Q:''' ''What happens if a claim of abuse or malpractice is levied against the IA (including circumstances where there is disagreement with their decision)?''
</div></div>


'''A:''' All decisions made by IA are finalized by the head of staff or captain, and are considered suggested courses of action rather than set-in-stone judgments. If the IA agent is acting in a malicious or seditious way, then he or she can be handled accordingly by following the previous codes.
== Traitor ==
Should you find yourself selected as a traitor, congratulations! You are an antagonist trusted explicitly by your interest group, who will likely be thrilled to help you.  


== Traitoring ==
Wield your bureaucracy against the company you've signed up to act within! The morphic clerical kit may be of use to a traitorous Representative, as the stamps it provides allow you to forge command staff approval of just about anything. Through this, you can stamp approval papers to your fellows, have them lie to [[Job_Guides#Command|Command Staff]] about who they got them from, and then procure anything they'd like, thanks to you. If anyone questions what you're doing, remind them that you have the best interests of your people at heart.
Considering all Internal Affair agents are scrutinized to a higher degree than even captains are, as well as subjected to mandatory loyalty implantation, creating a IA enabled traitor would require some extensive and invasive surgery... And would still be next to impossible because there are always two IA agents, one to watch the other one for any funny business.


To clarify: It is impossible to be a traitor IA. You'd be physically forced to turn yourself in.
==Corporate Aide==


Addendum: The loyalty implants are patently less reliable than the server code is currently, and doesn't actually do shit. So the previous paragraph can probably be ignored.
{{JobPageHeader
|headerbgcolor = #166294
|headerfontcolor = black
|stafftype = COMMAND SUPPORT
|imagebgcolor = #BFC6E0
|img = Corporateliaison-nbt.png
|jobtitle = Corporate Aide
|access = The Representative's Office.
|difficulty = Low
|education = Highly dependent on corporation and position; however as an aide, a completed degree is not required.
|employers = Any [[Stellar Corporate Conglomerate|SCC]] member corporation. Must be the same corporation as your Corporate Representative.
|superior = [[Job_Guides#Command|Ship Command]], [[Corporate Liaison]], and your corporation.
|duties = Assist your Representative with whatever they require.
|guides = [[Guide to Paperwork]], [[Megacorporations]]
}}


==Roleplaying Tips==
A '''Corporate Aide''' is an assistant to a Corporate Representative on-board the vessel. Your duties are highly reliant on your Representative, who may choose to give you as much or as little work as they wish. This can be anything from monotonous paperwork to acting as their bodyguard. However, these duties should remain within the day-to-day expectations of a Representative. Anything that is out of the ordinary, or requires a stamp, signature of authority, or particular experience should remain within the duties of the Representative alone. You are here to make their life easier, not replace them.
Be impartial, be detached emotionally, you deal with reports of every idiot ever conceived in the history of ever, <s>and nobody ever listens to your recommendations</s>, your soul is crushed, there is no god, and at the end of it all, people hate you for trying to do your job.


It's generally accepted that Internal Affairs Agents are sent directly from CentComm and are located in a different department altogether. Most IA Agents are usually loyalty implanted and are, more often than not, extremely loyal to NanoTrasen. Extensive knowledge in [[Corporate Regulations]] and [[Standard Operating Procedure]] are a must.
Remember, you have '''no''' corporate authority or power by default. While you may be here to assist the Representative, you do not hold the same authority as them. Furthermore, you are not protected by Directive 12; while you are capable of refusing absurd orders the same as any other crewmember would (in the same sense that the Captain can't tell you to rob a peaceful docked merchant), you '''can''' serve brig time for low-level infractions.


Basically, be a moderator without the benefits and super-secret moderator chat.
The Corporate Aide role is, by default, not available. A Corporate Representative in the round must open the role themselves before it can be chosen.


{{Guides}}
{{Jobs}}
{{Jobs}}
[[Category:Jobs]]
[[Category:Jobs]]
[[Category:Command]]

Latest revision as of 20:37, 11 October 2025

COMMAND SUPPORT STAFF
Corporate Liaison
Corporate Liaison
Access: The Representative's Office, the Bridge.
Qualifications: At least 30 years of age, relevant education. Must represent a corporation.
Employers: Any SCC member corporation.
Supervisors: Ship Command and your Interest Group
Duties: Represent your corporation's interest. Hold interviews. Offer deals with the devil.
Guides: Corporate Regulations, Ship Directives, Guide to Law, Guide to Paperwork, Chain of Command

Corporate Liaisons act as the link between a megacorporation and their assigned facility. Their primary concerns are to ensure that the group of employees they're representing is treated more favourably or just ensuring they're treated equally within Corporate Regulations, via interviews and reports to Command Staff about misconduct. Secondary responsibilities include increasing awareness of their corporation, and potentially increasing said corporation's influence on the ship.

Liaisons can be played by characters of any species that can be a part of the represented faction, by players with a Head of Staff whitelist, but they are not part of Ship Command. Note that you cannot apply for a command whitelist with a corporate liaison character.


Contents

Factions by Species

Not all species can represent all factions. Certain species are not hired by some companies, and nations primarily populated by a certain species may restrict aliens that live within their borders from holding a diplomatic position. This table shows which species can be played as consular and corporate representatives of respective factions.

Species Consulars/Liaisons Permitted
Humans Skrell Unathi Tajara IPCs Dionae Vaurca
NanoTrasen
Zavodskoi
PMCG
Idris
Hephaestus
Zeng-Hu
Orion

Title Variations

As a corporate liaison, you're offered the opportunity to choose between a few different titles for flavour.

  • Workplace Liaison
  • Corporate Representative
  • Corporate Executive

These titles should give your Liaison a bit more flavor by allowing them to have some specialty in the company. However, no alternate title gives you any more authority than another. Playing a Corporate Executive does not increase your authority - you have the same amount of direct authority as a liaison: none. As a corporate executive, think of yourself more of an executive of middle management; your direct power over the Horizon is functionally zero, as you've been sent by whatever as a liaison and advocate. The SCC chose the heads of staff to command the ship, and they'd like to keep it that way.

Starting Out

You spawn in the Representative's Office. After a few minutes, your fax machine will print out a list of randomised objectives that you can use as a jumping-off point for roleplay. You have a secure safe in their office, which you can enter a five-digit code to lock and unlock. Don't forget it! You also have a closet of clothing, paperwork supplies, and sundry to help fill out forms and make notes on the performance of the Horizon's crew.

You also spawn with an energy pistol. This pistol is not very powerful, and it does not give you license to jump into a firefight and start shooting. Remember, you're a bureaucrat.

You also get access to an external communications link in your fax machine, which enables you to contact your superiors. Any faxes you receive will be sent to the CCIA team for an in-character response.

Roleplaying a Corporate Samurai

Before you sign on for that first shift, recognize a hard truth about Corporate Liaisons; you are not, strictly speaking, a necessary component of the ship’s crew. By yourself, you cannot permit, prevent, or enforce just about anything. You are barely even a part of the ship's crew. However, this does not mean your roleplay cannot be an invaluable, enjoyable part of the round!

Typically, the broad duties of a Liaison can be sorted into three major categories:

  1. Awareness: Doing activities to spread awareness of your interest group is a very good idea to keep everyone happy, and most importantly, informed. A good representative might give seminars on the benefits and pay packages of their corporation. Get creative! Why might someone want employment with Idris Incorporated or Zavodskoi Interstellar?
  2. Oversight: Keep your employees happy, and if not happy, willing to fake it. If one of the employees of the company is unhappy, see if you can fix it by offering incentives, chatting with command, or ordering pizza for everyone! A Representative needs to be keeping track of members of their interest group, in ways such as PDAing to check in, or calling them in to your office for a chat. Keep in mind that roleplayed effort, above all, is appreciated; hilariously ineffective responses to an employee's mistreatment or lack of satisfaction with their employer of choice help build a character as much as actually improving their situation.
  3. Protest: Stick up for employees. An example would be contacting the Captain, Executive Officer, or Security when you suspect someone from your interest group is in danger or has been wronged. Another would be vocally protesting in response to an employee being arrested, even going as far as to negotiate for their release, or lessening of their punishment. Be reasonable about this. Obviously your credibility is going to go down the toilet if you try and negotiate for the release of an employee who committed first-degree murder.

Your ability to effectively do your job therefore relies on your ability to communicate with the ship’s various Departments, and ship Command. Having good working relationships with the crew also makes it more likely that they will come to you with their problems or report things to you, rather than leaving you to hunt for them or to sit at your desk contemplating your coffee all shift.

But how can you build working relationships?

  1. Do: Spread Awareness. The only way you're going to get ship crew on your side is if you get involved with the crewmembers aboard the Horizon, in whatever way you may choose to do so, or your interest group entails. Hang out at the bar, organise a tabletop game at the library, perform employee evaluations.
  2. Don't: Cause Trouble. (Unless You Can Get Away With It) You are here with the express permission of Ship Command and the Stellar Corporate Conglomerate, a permission that can easily be revoked. Any violation of Corporate Regulations should be strictly covert, if at all. Keep in mind that this doesn't mean you have to play a nice person, and more likely than not someone who has climbed to the rank you've climbed to might have a fair few skeletons in their closet.
  3. Do: Play Favourites. It is the express purpose of your job to advocate for your interest Group, and thus, to play favourites. If you think that helping a crewmember who is close to someone in it will aid in that, you should definitely do it if it fits your character. Though, you don't want others to know, as it could land you in trouble with a Security Officer, and thus, Ship Command. It could also violate server rules in extreme cases. If in doubt, adminhelp.

"Command staff are expected to engage representatives through diplomacy and to consent to reasonable requests. The representative is not part of the ship chain of command. The representative is granted special status in relation to corporate regulations;"

  • The representative does not serve brig time for low level infractions, the fine alternative can be used in those cases. The representative can serve brig time for medium and high level infractions, with command staff being able to contact Central Command requesting the revocation of the representative's privilege.
  • The representative's office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing. The office's immunity may be revoked by the captain or a captain level decision.

Roleplaying the Corporations

Each megacorporation expects different standards from its employees, and has different methods and a different company "culture". While you're not obligated to play a character who follows these suggestions, they might help in building your roleplay or creating a character.

  • Essentially the "generic" corporation. You are the largest company in the Conglomerate, and its flagship member; it's likely you'll have a lot of people to talk to. Cut corners, encourage transfers, and promote Getmore Energy.
  • Instead of a bureaucrat, your character might also have a science or medical degree, or be a service manager.
  • Common origins for NanoTrasen employees are typically the Republic of Biesel and the People's Republic of Adhomai, but NT is everywhere.
  • Idris is professional, shiny, and saccharine. Being too "personal" in the business or being casual goes against company standards; an Idris liaison has a smile on their face and a handshake ready for everyone, regardless of how they actually feel.
  • Your character might have a background in banking, economics, private security or the military, or service.
  • Common origins for Idris employees are Luna, Venus (typically Cythereans), Silversun (typically expatriates), or Eridani.
  • Professional and upright through and through, though considerably less cheerful than an Idris employee. Nevertheless, a Zavodskoi representative is as polite as they are cutthroat, particularly if they are Dominian.
  • Your character might have a background in science (usually weapon sciences or research and development), private security or military, or engineering.
  • Rivalries with Hephaestus are encouraged. Poach employees!
  • The most common origin for a Zavodskoi employee is Dominia. Other planets with a headquarters include Luna, Biesel, and Earth.
  • Your character has likely risen to where they are from sheer merit alone, considering the standards imposed on them by the keiretsu. One thing's for sure; even if your character isn't nice, they're smart, and they know how to conduct themselves in a corporate environment better than just about anyone.
  • Remember that Zeng-Hu as a whole is technically three companies; Jeonshi Biotech, Bishop Cybernetics, and Yomi Genetics. Pick one from your character to come from and develop their education background from there.
  • Your character definitely has a background in some sort of STEM or medical field, and definitely has a doctorate.
  • High-ranking Zeng-Hu employees are likely heavily augmented, and almost always have a Zeng-Hu veterancy faceplate implanted. Play this for all the discomfort it's worth.
  • Common origins for Zeng-Hu employees include Earth, Europa, the Nralakk Federation, Aemaq, Assunzione, and housepeople of Volvalaad in Dominia.
  • You're a HARDWORKING, BLUE-COLLAR (even if you make more than the entire operations department combined), DOWN-TO-EARTH WORKER who PULLED THEMSELVES UP BY THEIR BOOTSTRAPS and GOT TO WHERE THEY ARE TODAY. Hephaestus is a company that breeds a lot of loyalty, and your character might reflect that.
  • Uniquely, you might not have much of a degree; while it's likely you have a diploma, Hephaestus representatives and foremen can indeed work their way up to the company ladder by personal merit and leadership ability alone.
  • Bust unions and sneer at Himeans.
  • Common origins for Hephaestus employees include Mars (pre-Violet Dawn), New Hai Phong, Burzsia, Moghes, and the People's Republic of Adhomai.
  • One of the most variable company groups, the PMCG is a variety of private military companies operating under one umbrella. These companies are fairly different from subsidiary to subsidiary.
  • If you're from an Eridani military contracting group (N4NL, Sekhmet Intergalactic, Eagle Corp, or Ringspire), you're likely an Eridanian suit. If you are from Nexus Corporate Security, you're essentially a NanoTrasen representative under a different name. Dagamuir Freewater Private Forces representatives are Unathi; Kazarrhaldiye Operations Group representatives are Tajara. Ve'katak Phalanx representatives can, ironically, be any species but Vaurca. Chevauchée Asset Protection are Coalitioners, and Wildlands Squadron are Solarians, usually Middle Ring residents.
  • You probably have a military or security background, no matter your character's job. If your character is a medical professional, they are likely a combat EMT or a military surgeon.
  • The PMCG is everywhere; EPMCs will always have experience on Eridani, no matter their origin.
  • You are a representative of the youngest company in the Conglomerate; you yourself are likely fairly young and fresh to the world of corporate espionage, if you aren't a transplant from another company. Orion's casual company culture likely means you're not looking to dress yourself up (physically or socially) too much, and you probably come off as strangely genuine to most employees.
  • You likely have a background in logistics or the service industry.
  • Orion Express is everywhere, and hires just about anyone. However, it has bases on Valkyrie, Callisto, Konyang, the People's Republic of Adhomai, and Bursa. Skrell of all stripes are also commonly hired by Orion.

Traitor

Should you find yourself selected as a traitor, congratulations! You are an antagonist trusted explicitly by your interest group, who will likely be thrilled to help you.

Wield your bureaucracy against the company you've signed up to act within! The morphic clerical kit may be of use to a traitorous Representative, as the stamps it provides allow you to forge command staff approval of just about anything. Through this, you can stamp approval papers to your fellows, have them lie to Command Staff about who they got them from, and then procure anything they'd like, thanks to you. If anyone questions what you're doing, remind them that you have the best interests of your people at heart.

Corporate Aide

COMMAND SUPPORT STAFF
Corporate Aide
Corporate Aide
Access: The Representative's Office.
Qualifications: Not defined
Employers: Any SCC member corporation. Must be the same corporation as your Corporate Representative.
Supervisors: Ship Command, Corporate Liaison, and your corporation.
Duties: Assist your Representative with whatever they require.
Guides: Guide to Paperwork, Megacorporations

A Corporate Aide is an assistant to a Corporate Representative on-board the vessel. Your duties are highly reliant on your Representative, who may choose to give you as much or as little work as they wish. This can be anything from monotonous paperwork to acting as their bodyguard. However, these duties should remain within the day-to-day expectations of a Representative. Anything that is out of the ordinary, or requires a stamp, signature of authority, or particular experience should remain within the duties of the Representative alone. You are here to make their life easier, not replace them.

Remember, you have no corporate authority or power by default. While you may be here to assist the Representative, you do not hold the same authority as them. Furthermore, you are not protected by Directive 12; while you are capable of refusing absurd orders the same as any other crewmember would (in the same sense that the Captain can't tell you to rob a peaceful docked merchant), you can serve brig time for low-level infractions.

The Corporate Aide role is, by default, not available. A Corporate Representative in the round must open the role themselves before it can be chosen.

Guides of the Horizon
General Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Gunnery - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes - Chain of Command
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Odyssey - Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - Paramedic - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenoarcheologist - Xenobiologist - Xenobotanist - Research Intern
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles