Difference between revisions of "Xenobotanist"

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Revision as of 00:35, 27 July 2022

RESEARCH STAFF
Xenobotanist
Xenobotanist
Access: Research, Xenobiology, Xenobotany
Qualifications: At least 25 years of age; PhD in Biology, Xenobiology, Botany, or other applicable field.
Employers: Not defined
Supervisors: Research Director
Duties: Splice plants and research their genes.
Guides: This is the guide.

Arguably one of the most dangerous places, Xenobotany deals with the growth, maintenance, study, and splicing of plants. The Xenobotany laboratory consists of three rooms: the main laboratory, where you will modify plants; the storage room, where you will find two xenobotanist's lockers; the containment area, where you will grow plants; and the Hazardous Specimens room, for dangerous plants.

The Machines

In your laboratory are several machines that you will need to learn to use.

All-in-one Grinder

Reduces produce to its chemical ingredients. Insert produce; grind; remove beaker of chemicals.

Bioballistic Delivery System

Transfers a gene from a disk into a seed; the traits that the gene coded for will now be expressed in the new seed. For instance, isolating the gene that allows berries to grow in bushes, and injecting it into a wheat seed, would yield a bush that grows wheat and can be harvested repeatedly like a berry bush.

A single seed can only take so much alteration; too much, and it would be rendered sterile. The machine will prevent this from happening by refusing to alter a seed when doing so would kill it. However, fresh seeds, extracted from fresh fruit, are fully stable regardless of how much you modified the parent seed; so it is possible to completely change a plant through an iterative process of modification and growth.

Biogenerator

Generates all sorts of items from plant matter. Feed it your unwanted produce and generate food, fertilizer, construction materials, medicine, and more.

Chemical Dispenser

Dispenses chemicals into containers. Yours starts out empty, but if you order reagent cartridges, it becomes useful for making mutagen and fertilizer. Use a screwdriver to remove cartridges.

ChemMaster 3000

Isolates and bottles chemicals; makes pills. Insert a beaker of chemicals to use.

Flora Data Disk

Holds the genetic blueprint of a plant. Alone, it is not very useful. However, when used with the two machines below, it becomes a tool for splicing plants together to create a new species. Gene data stored on a disk is perfectly preserved and never decays, regardless of how many time it is spliced into a plant. To erase a disk for re-use, activate it.

Atmospherics Control System

Pipes laid along the floor of the Hazardous Specimens room and Containment area, used for dealing with plants that produce gases or have special temperature requirements. Use the gas heater or cooler to change temperature. See Atmospherics for more details.

Hydroponics Trays

Grow plants in 'em. See Guide to Hydroponics for more details.

Lysis-isolation Centrifuge

Isolates a gene from a seed. Insert a data disk and a plant seed (or a mushroom spore), open the machine's interface, and select "Process Genome" to see the plant's genome. This destroys the seed and lets you load one of the plant's twelve genes onto the disk. A genetic sample stored in the centrifuge is not stable; the more you extract from it, the more integrity it will lose, to the point where it will not be viable. Most plant genomes can survive two or three extractions before a fresh sample is needed.

NutriMax

Contains the chemicals that you will use to help manage your plants. Doing so is essentially identical to Hydroponics; but your NutriMax also carries Unstable Mutagen, which you can use to modify plants.

Seed Dispenser

Dispenses the base seeds needed for your job. Beware, however - it has limited stores, so if you want to avoid running out, you should generate new ones by extracting seeds from fruit or taking clippings from plants.

Seed Extractor

Insert produce; get a few packets of seeds.

SmartFridge

Store your fruit here. Your seeds too, if you're lazy and don't care about seeing seed stats.


The Tools

Name Uses Source
Backpack Water Tank Watering your plants. Wear on your back, right-click to toggle mister. Refill at a sink or water tank. Storage; Hydroponics Locker (x2)
Bio Suit & Bio Hood Protects from dangerous chemicals in the air. Containment; Level-3 Biohazard Locker (x2)
Chemical Dispenser Cartridges Holds chemicals; can be filled and inserted into your chemical dispenser, or delivered to other departments for their use. Laboratory.
FarmBot Assists you by automatically taking care of nearby plants. Unlock the interface with your ID. Containment
Gas Mask; Face Mask Protects you from toxic gases and chemicals in the air. The gas mask protects your eyes as well. Storage (Hydroponics Locker)
Hatchet Killing plants; chopping tower cap mushrooms into planks. Storage (Hydroponics Locker); Containment
Leather Gloves Protecting your hands from spines Storage (Hydroponics Locker)
Mini-Hoe Removing weeds from the trays Storage (Hydroponics Locker); Containment
Pill Bottles For storing pills you may create with your ChemMaster 3000. Laboratory
Plant-B-Gone Kills plants; also kills wallrot fungus. Storage (Hydroponics Locker); Containment
Plant Analyzer Provides information on the current plant and it's contents. Works on plants in trays, fruit and seeds. Storage (Hydroponics Locker); Containment
Plant Bag Collects all plant items (produce, seeds/spores). Can be used on certain other machines (SmartFridge, Seed Dispenser, Biogenerator) to transfer parts of/all of the contents of the bag into them. Storage (Hydroponics locker); Containment (NutriMax)
Shears Allows you to take a sample of plant, creating a seed or spore. This reduces the plant's health, and may kill it. Storage (Hydroponics locker)
Sink & Shower For decontamination. The sink can serve as a water source. Storage
Spray Bottles For filling with cleaner, weed killer, or whatever your heart desires. Laboratory
Syringe Extracting chemicals from plants; injecting chemicals into plants. Laboratory; Containment (NutriMax)

Getting Started

First, follow Guide to Hydroponics to get your plants growing.

Once that's done, there are three paths you may follow:

Splice

Difficulty: Easy
Potential: Low

Using the plants available to you, combine the genes to create a custom plant. The process is simple: Extract a gene from one plant using the Centrifuge and splice the gene into a second plant with the injection machine. Use the plant analyzer to figure out what changes you have made.

Mutate

Difficulty: Medium
Potential: Medium

Add a mutagen to a plant's hydroponics tray or soil and watch its genes change randomly. Some plants have the potential to change subspecies, as well. Mutagens include radium and the Unstable Mutagen from your NutriMax. Mutagens can kill your plants, and some mutations are dangerous.

Design

Difficulty: High
Potential: Extreme

Splicing + Mutation. Using mutation, you access the full range of possible plant genes; using splicing, create a customized plant.

Mutants & Rare Plants

Most of the plants available to you are the common plants also available in Hydroponics. These are the exceptions:

Plant Chart

Mouse over any white-box text to view that trait's corresponding gene for Xenobotany.
Yi = Yield. Determines how many products per harvest.
Ma = Maturation time. A lower number means faster maturation time.
Pr = Produce time. A lower number means faster product growth.
'Po = Potency. Determines the amount of reagents, and strength of special effects.'

Name Yi. Ma. Pr. Po. Reagents Temp/Light Other Source Mutations
Ambrosia Deus 6 6 6 5 1u Nutriment
4u Ambrosia Extract
1u Synaptizine
1u Bicaridine
293K 6 Multiple harvests Mutation
Blood Tomato 3 8 6 10 2u Nutriment
3u Blood
293K 6 Multiple Harvests Mutation
Blue Tomato 2 8 6 10 1u Nutriment
3u Space Lube
293K 5 Multiple Harvests
Juicy
Mutation Bluespace Tomato
Bluespace Tomato 2 8 6 10 1u Nutriment
12u Singulo
293K 5 Multiple Harvests
Juicy
Teleportation
Bioluminescent
Mutation
Death Berry 3 5 4 70 1u Nutriment
26u Toxin
15u Lexorin
8u Death Berry Juice
293K 5 Multiple Harvests
Juicy
Mutation
Death Nettle 2 8 6 20 1u Nutriment
20u Polytrinic Acid
293K 5 Spines
Multiple Harvests
Mutation
Destroying Angel 2 12 5 35 1u Nutriment
24u Amatoxin
2u Psiolocybin
288K 5 Mutation
Fine Tobacco 4 6 6 1 1u Earth Tobacco 299K 7 Mutation
Fly Amanita 4 10 5 10 1u Nutriment
6u Amatoxin
1u Psiolocybin
288K 5 Weed, Xenobotany Seed Storage Plastellium
Destroying Angel
Panocelium Mushrooms
Ghost Mushroom 2 4 4 8 5u Spectrocybin 288K 6 Bioluminescent Mutation
Glowberry 2 5 5 25 3u Nutriment
12u Glow Berry Juice
8 units Uranium
293K 5 Multiple Harvests
Juicy
Bioluminescent
Mutation
Glowshroom 3 15 1 30 2u Radium 293K 6 Bioluminescent
Spreads From Tray
Xenobotany Seed Storage
Golden Apple 3 10 10 10 3u Gold
2u Apple Juice
292K 4 Multiple harvests Mutation
Green Grapes 4 3 5 10 2u Nutriment
5u Kelotane
11u White Grape Juice
293K 6 Multiple Harvests
Mutation
Harebell 2 7 1 1 1u Nutriment 293K 5 Weed
Ice Pepper 4 5 5 20 1u Nutriment
7u Capsaicin Oil
298K 7 Multiple harvests Mutation
Kois 3 5 1 60 42u K'ois
8u Phoron
293K 1 Bioluminescent
Spreads From Tray
Xenobotany Seed Storage
Liberty Cap 4 10 1 15 1u Nutriment
8u Soporific
1u Psilocybin
288K 5 Xenobotany Seed Storage Ghost Mushroom
Low-grade Tobacco 5 6 6 0 1u Cheap Tobacco 293K 5 Mutation Tobacco
Nettle 4 6 6 10 1u Nutriment
10u Sulphuric Acid
293K 5 Spines
Multiple Harvests
Xenobotany Seed Storage Death Nettle
Panocellium Mushrooms 4 12 5 20 1u Nutriment
16u Panotoxin
1u Psiolocybin
288K 5 Mutation
[Poison] Apple 5 6 6 10 3u Cyanide 293K 4 Multiple harvests Mutation
Poison Berry 2 4 5 10 1u Nutriment
12u Poison Berry Juice
5u Toxin
293K 5 Multiple Harvests
Juicy
Mutation Glowberry
Poison Berry
Blueberry
Succulent Tobacco 3 6 6 1 1u Nicotine 299K 7 Mutation
Walking Mushroom 1 5 1 0 288K 5 Mutation

Plant Genes

Plants have twelve genes. Each gene contains several traits. When you transfer a gene, you transfer all the traits it contains.

Gene Trait Effect
Biochemistry Chems Which chemicals the plant produces.
Gas Output Gas produced by the plant.
Potency Amount of reagents contained in produce, strength of explosions,
strength of splashes
Output Power Production Can be wired up to create a battery.
Bioluminescent Produces light.
Bioluminescent and
Power Production
Produces light, and can be wired up to create a battery.
Atmosphere Heat Tolerance How far outside the plant's preferred temperature it will stay healthy.
Low Pressure Tolerance How far below the plant's preferred pressure level it will stay healthy.
High Pressure Tolerance How far above the plant's preferred pressure level it will stay healthy.
Hardiness Toxin Tolerance How badly toxins affect the plant's health.
Pest Tolerance How quickly pests affect the plant's health.
Weed Tolerance How quickly weeds affect the plant's health.
Endurance How much health the plant starts with.
Metabolism Requires Nutrients Whether the plant needs to be fertilized.
Requires Water Whether the plant needs to be watered.
Alters Ambient Temperature Whether the plant cools or heats the air around it.
Vigor Production How fast the plant grows produce.
Maturation How fast the plant grows to maturity.
Yield Number of produce collected per harvest.
Spread Whether a plant can spread out of its tray.
Diet Consumes Gases Whether the plant takes gases from the atmosphere.
Carnivorous Whether the plant will try to eat meat.
Pest Eater Whether the plant will feed itself with pests in the tray.
Nutrient Consumption How much fertilizer the plant uses, if it uses fertilizer.
Water Consumption How much water the plant uses, if it uses water.
Environment Preferred Temperature The plant's ideal atmospheric temperature.
Preferred Light Level The plant's ideal light level.
Light Level Tolerance How far outside the plant's ideal light level it will stay healthy.
Pigment Plant Color Color of the plant.
Product Color Color of the produce.
Bioluminescence color Color of light output, if the plant is bioluminescent.
Structure Plant Shape Shape of the plant.
Produce Shape Shape of the produce.
Multiple Harvests Whether the plant can be harvested multiple times.
Spore Producer Whether the plant creates spores that carry its reagents into the air.
Fruit Spines Whether the produce has spines that will inject its reagents
into anyone who picks it up with bare hands.
Explosive Whether the produce explodes when thrown.
Flesh Color The color of spores and splatters.
Juicy Whether the produce splashes when thrown, coating the area with its reagents.
Special Teleporting The produce can teleport the thrower or the target when thrown.
[No Gene] Immutable Any plant with this trait will never mutate and cannot be modified.

Hazards

Gas Production

Some mutant plants create gases, some of which can poison or suffocate you. Protect yourself with a gas mask and an oxygen supply, and flip the lid on a hydroponics basin to isolate a plant. Grow gas-producing plants in the Hazardous Specimens room.

K'ois

K'ois is a Vaurca delicacy which is highly poisonous because it contains phoron. When it matures, it spreads spores in a gaseous cloud that will poison anyone who inhales it. If you inhale it, call for Medical immediately. Protect yourself with a gas mask or face mask. K'ois will also inject K'ois into any nearby containers or produce. Best grown in the Hazardous Specimens room.

Spines, Explosions, and Juiciness

Plants that mutate spines can apply the chemicals they contain to anyone who touches them. Protect yourself with thick gardening gloves. Plants that explode, or are very juicy, will also spread their contents when thrown.

Vines

Plants with the "Vine" trait will spread out of their tray and onto the ground. If they're harmless plants, they're merely annoying. But beware of modifications: If they have spines, they will inject you with whatever chemical they hold.


Research Department
Head of department Research Director
Personnel Scientist - Xenobiologist - Xenoarcheologist - Roboticist
Useful guides Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Integrated Electronics - Guide to Telescience - Guide to Modular Weaponry

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