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{{Outdated (Phoron Scarcity)}}
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{{Infobox Planet
|Name = Novi Jadran
|System = Alatyr
|Image = Imperial_Frontier.png
|Sector = [[The Orion Spur#Sparring Sea|Sparring Sea]]
|Capital = Nova Rijeka
|Species = Humans
|Languages = Vulgar Morozi, High Morozi
|Demonyms = Jadraner
|Nation = [[Empire of Dominia]]
|Former = [[Sol Alliance]]
}}
Located within the Alatyr System, the '''Imperial Mandate of Novi Jadran''' stands as a testament to the colonial legacy of the modern [[Empire of Dominia]]. A cold, icy, and predominantly rural world which was originally colonized by the Solarian Alliance during its golden age, Novi Jadran is one of the Empire’s oldest non-Morozian colonies and straddles the border between the Imperial Core and Imperial Frontier. Famed for its loyalty to the Empire, Novi Jadran is known as the “Model Colony” and provides many of the Imperial Army’s troops. It is dominated by a powerful local nobility, many of whom neglect their charges — the villages and rural citizenry under their control — in exchange for personal enrichment. In recent years, as the current Emperor has grown more ill, many of its citizens have begun to call for the Empire to reign these nobles in and establish an administration which holds the good of the Mandate above their own interests. Only time will tell if Crown Princess Priscilla Keeser will honor these demands when she ascends to the throne, or squash the dissent.


'''Due to Novi Jadran’s abandonment by the Solarian Alliance and its lack of immigration before this, citizens of the Imperial Mandate have names and appearances consistent with the original settlers’ origins in the countries surrounding the Adriatic Sea. This is enforceable by server moderators and admins.'''
The Imperial cultural identity has been forged over centuries of isolation from the broader Spur into a unique identity. It is informed by the heavy stratification of Imperial society, the Moroz Holy Tribunal, and the stark divide between the Imperial Core and Frontier, the region outside of the Empire’s core worlds within its borders. The Imperial capital of [[Moroz]] is the cultural capital of the Empire and exerts a heavy influence upon the other planets in its domain. Broadly, Imperial culture values '''honour''' in one’s actions and conduct, '''faith''' in Emperor and Goddess, and is generally '''militaristic''' as a result of the Empire’s conquests. This page is a broad overview of the Imperial cultural identity, which is strongest in the Imperial Core and becomes more varied as one travels outwards into the Frontier, where communities often have their own regional identities in addition to the Imperial one. It will also discuss Imperial media and its role in Dominian society.
{{TOC Hidden}}
==Honor==


==History==
To a Dominian, honour is paramount in maintaining one’s dignity and social standing. To be deliberately slighted by an equal is seen as the gravest disrespect one can endure and may result in a demand for a duel of honour — a contest, generally with bladed weapons or pistols — to see which duelist is struck first. These are rarely to the death, with stun or taser-shooting handguns having replaced their traditional counterparts and bladed duels traditionally being to first blood. Especially severe offenses — such as a subordinate or inferior insulting one above their station —  may result in a duel to the death.


===The Solarian Republic of Novi Jadran (2184 - 2302)===
To be formally considered an official duel of honour, an Imperial judge or magistrate must receive a petition from one or both parties explaining the matter of dishonour or dishonourable conduct which requires a duel to ameliorate. In the Core these can be resolved within a day (or within an hour for great house nobles) but on the Frontier some may languish for months in the Imperial bureaucracy while tempers rage or sometimes cool, leading to unsanctioned duels or the latter being dropped by the involved parties. Upon confirmation letters will be sent to the involved parties and an authorized HM’s constable will be assigned as a referee. Duels concerning religious matters are, after review by a civil judge, deferred to the Tribunal Investigations Constabulary on a case-by-case basis and must instead be reviewed by a member of the clergy or authorized layperson. A Tribunal Constable is instead sent to oversee the duel. The winner is officially noted within the Imperial judicial system and the matter is considered to be resolved unless disputed by an involved party.


<center><i>“It’s a harsh planet, yes, but rich in mineral resources. I don’t doubt it’ll be productive, Prime Minister,”</i> - Martin Clemson (2119 - 2230), [[Sol Alliance#Departments|Solarian Secretary of Colonization]], 2178.</center>
If disputed by an involved party the involved constable will present their observation records to a council of certified duelists overseen by a judge or magistrate. This is followed by a period where both sides of the duel may call witnesses, present evidence, and examine witnesses and evidence presented by the opposing side. The council then deliberates and renders the duel either legitimate or disputed. Disputed duels fall into several categories: disputed due to dishonourable conduct by the winner, disputed due to dishonourable conduct by the loser, or disputed due to other circumstances. They will then either void or uphold the result, and in rare cases might even call for a new duel refereed by a council member.


Despite the loss of a colonial expedition in the Baltian Frontier Sector — now the Sparring Sea — in the early 22nd century, the Solarian Alliance was interested in continued exploration, colonization, and exploitation of the southern Orion Spur throughout the 22nd century, ultimately dispatching many colonial expeditions to a region outside of the control of any major interstellar power. One of these was the Adriatic Expedition — a colonial venture founded by multiple nations on the Adriatic Sea for the purpose of establishing a colony in the broader Alliance. In the late 22nd century the Adriatic Expedition was officially launched with the Alliance’s support in the hope that the sole inhabitable world in the Alatyr System — Novi Jadran — would become a jumping-off point for further exploration of the region, and an industrial base to support the nearby colony of Sun Reach — then in the planning stage.
Unauthorized duels lack any of this bureaucratic review and are more common in the Frontier, where delays in authorizations lead duelists to take matters of honour into their own hands. They lack legal protections and will not be recorded under Imperial law, causing some participants to end up in court defending their actions as a duel rather than an assault or murder.


The first colonists of Novi Jadran arrived in 2184, discovering a planet which was — ironically — not dissimilar to the nearby Moroz. These early colonists, who were mostly from Yugoslavia and the Veneto region of Italy, were more prepared for the environment they faced than the settlers of Moroz and quickly set about establishing the planetary capital: Nova Rijeka. Expansion on the planet was far slower than the Alliance had originally planned due to a combination of the harsh environment and Novi Jadran’s distance from the Solarian Core. The planet’s second major city, Belluno, was founded in 2215, but a railroad — the main form of inter-city transportation in the harsh tundra environment of the planet — from it to Nova Rijeka took until 2219 to be fully operational. A third major settlement, Durres, was established in 2237 and connected to the growing rail infrastructure by 2239.


Despite being envisioned as an industrial colony much of the planet’s industry was concentrated in its four major cities, and settlements outside of these were not nearly as developed. Much of the planet’s infrastructure was dependent on advanced equipment its industrial base did not have the capacity to manufacture, and the entire world relied on high-end imports from the broader Alliance to remain functional. In the countryside Solarian bureaucrats began to gain more and more power through their ability to issue advanced technological equipment to less developed communities, and this power only increased over time. At the start of the Second Great Depression Novi Jadran was regarded as an underperforming Solarian world highly dependent on the broader Alliance for economic support, and was viewed by many colonial administrators as less successful than the nearby Solarian colony of Sun Reach.
'''Understanding Dominian honor is a key part of playing any good Imperial citizen, particularly nobles. Read this section before playing a Dominian!'''


As the Interstellar War raged, Novi Jadran’s economic support fell to the wayside as the Alliance shifted resources from the frontier regions to the War itself. Economic support ground to a halt and complex infrastructure began to break down, first in more remote regions and eventually in major cities. Bureaucrats and other important officials began to hoard functional technology, some to sell it and others to see if it could somehow be produced locally. By 2302 the Solarian Republic of Novi Jadran was dominated by these officials and their families, particularly in the countryside, and remained an underdeveloped and underperforming planet. When the Elyran Revolution occurred, the planet was simply written off by the Alliance and abandoned to its fate without any effort to evacuate it.
<div class="toccolours mw-collapsible mw-collapsed">
===The Codex of Dominian Honor===
<div class="mw-collapsible-content">
 
What follows is the most well-known codex of Dominian honor and etiquette, first compiled in 2304 by Kristyan Langver, and then edited by Zalze Han'San in 2447 to reflect more modern views.
 
'''I. Conduct toward Equals'''
 
An honorable person will conduct himself in a manner that recognizes rich or poor, young or old, all are morally equal. Birth and wealth do not convey honor and a good reputation, your actions do. It is not what one thinks, but one does. Thus, a gentle-being of good repute and standing should avoid conducting himself untowardly to their fellow, that they may avoid unnecessarily coming to blows. Politeness and civility are the hallmarks of a reputable person. Thus, unless a person is known to of low repute and lacking honor, act civilly to all you meet.
 
'''II. Dueling Etiquette'''
 
There is no justice in the court of law for an offense of Slander, and to be Slandered is worse than death. To live a life of shame and ill repute is the lowest fate one can receive. It is thus that affairs of honor are brought to the contest of the duel – to satisfy both parties, defender, and accuser. In a duel, a second for both sides must be present, as well as a physician. In some cases, a legal notary may be present to ensure its validity.
 
In the cases of duels between or people of differing ages and physical capabilities, to ensure the uprightness, fairness, and honor of the duel, guns may be used. These shall be inspected by both seconds upon being presented by the defendant in the duel. In a contest between two of equal physical ability, swords are preferable in use, as they do not necessarily inflict a mortal wound when one is not necessary to satisfy the Honor of the two parties.
 
''Editor’s Note: In some outer areas of the empire, duels are often simply a contest of who can draw their weapon, in most cases a handgun, first. While shooting isn’t always involved, it can often turn deadly.''
 
'''III. Conduct of a Soldier'''
 
Soldiers, of all professions, have the greatest responsibilities in society to be fair and gentle in some cases, and be harsh and punishing in others. Looting, bawdiness, pillaging, a lack of appropriate mercy, cruelty in killing, all hallmarks of a dishonorable soldier. A soldier must be dedicated to their task, dedicated to becoming a master of their task, and willing to die to complete it. A soldier in defeat, if they have given their all, is a soldier who has learned. No soldier should be afraid of defeat – for no soldier can win every battle – they should be afraid to not learn from it.
 
'''IV. On High and Low'''
 
The Goddess, in Her wisdom, sees fit to place some souls high and some souls low. This does not make them any less equal in matters of honor. A powerful individual, if they have been seen fit to be head over another, must not, in any case, abuse their authority or position. An individual, if they have been seen fit to be placed under another's authority, must be dedicated and true in their work. There is no greater stain to a person of honor than to be a cruel task-master or an abuser of the weak and powerless. They have a responsibility to ensure those under him work efficiently, and they have a responsibility to not cheat their master.
 
'''V. Behavior amongst Foreigners and Enemies'''
 
When among foreigners, an honorable and respectful soul must be honorable and respectful of their customs as much as he can, unless they are themselves against the code of Honor and the Edicts. Do not expect them to know or recognize our higher Code of Conduct. They, someday, will be brought under its reach – but until then, be as polite and respectful to them as they deserve. When amongst your enemies, be polite. If they are enemies in war, they are doing their duty as you are. Respect and honor your enemy unless they prove themselves unworthy of it. In all cases, show that you are a better individual than they are.
 
'''VI. On Duty to Family and Goddess'''
 
A genteel and honorable person, in all cases, is loyal first to Goddess first, their family second, king third, country fourth, and themselves last. Your family is your closest friends, allies, and compatriots: you must rely upon them, and they must rely upon you. If a person has no family, they have nothing. Be upright and honest with your family, loyal, and keep your promises in all things – such as your dealings are with other men. Be loyal to the Goddess first and foremost – for if a soul is without the Goddess, it is not living. It is Goddess that gives us this opportunity to be honorable and just people.
 
'''VII. On Duty to Country and Emperor'''
 
Dutiful should describe any honorable person. A person everyone knows will keep their word, honor their word, and faithfully fulfill their word. And no more important word is given than an oath to King, and to Country. While some argue the Emperor is the Country, this codex is not one of philosophy. Obey the Emperor faithfully, serve him faithfully, and your country will prosper for it. Respectfully question the Emperor at the appropriate time if necessary and obey him in all right and honorable things.
 
'''VIII. On Duty to Self'''
 
Your body, your mind, your honor – these three are the trinity of life. An honorable person keeps themselves in as good shape as they can and abstains from things such as overuse of hard liquors and substances which cloud the mind and hamper the body. Without a sound body and mind, nobody can maintain their honor and reputation.
</div>
</div>
 
==Interspecies Relations==
 
Though Unathi have joined Dominia’s rise to the international scene, points of contention exist between humans and Unathi in the budding country. A sect of humans, a noteworthy amount being Fisanduhian, resent Unathi being accepted into the country. For some, this can be attributed to xenophobic roots; isolation from the greater galaxy for some time could explain this general behavior. Alternatively, their allegiance is sworn to the Emperor and role played in the occupation of Fisanduh could be seen as a form of meddling in an internal conflict the Unathi should never be a part of. The problem still exists either way, and discrimination and hate crimes targeting Unathi are a significant problem within the empire.
 
Another sizable distinction between these two different groups is their views on religion. While Kasz Han’san, as Chief Minister of Unathi Affairs managed to convince Dominia’s Sinta population to convert over matters of honors, it’s clear that some worship the Goddess more out of necessity rather than out of honest devotion. On the more sincere side, while it is true the fanatical Unathi contributed some of their religious ideals to the Morozi religion, various people of either species struggle with a singular and unifying interpretation of the religion. The Han’sans and the Strelitz lean towards traditional, stricter interpretations of the Kaelkahist denomination, whereas many Dominians within the Empire -- particularly those affiliated with Houses Volvalaad and Zhao -- and the Kazhkz go by more liberal Jakakhist interpretation. Religious disputes often flare over decisions in faith as a result. More interestingly, however, is the tendency for some Unathi to revere the Aspects of the Goddess and the Goddess herself as great powers in a pantheon rather than singular parts of a whole. With this, a few Unathi even recognize and venerate powerful spirits, whether ancestors or those of lore, and pay regular tribute to them. The Han’sans are more prone to this traditional worship, stemming from their Th’akhist practices and both admirable and stubborn dedication to the old ways. In either case, the clashing perspectives on the Morozi faith have yet to be settled and reconciled, and likely will not for some time.
 
Unathi have taken a liking to most Dominian pastimes— fencing and martial arts were both contests of skill and prowess on Moghes, and even the Emperor remarked on their skills before they swore into the Empire. However, the most surprising of these activities was their interest in video games. Due to Unathite physiology though, special controllers and grips have to be ordered custom made for anyone seriously into the hobby.
 
Usually, if anything, humans lean towards the storyteller-attitude most of these former pirates have. Traveling Unathi, whether Kataphracts, merchants, or Lords and their diplomats, have a knack for storytelling and weaving a great tale. The ability to orate is nothing special or unique to them, but the passion with which some of them regale others with their victories, losses, and battles is enough to inspire others to similar practices and engagements.
 
Integration of the Unathi has largely been a stable endeavor. Despite this, tensions between lower-class Dominians and these freshly-indoctrinated aliens remain on edge. Only time will tell if their cultures will converge or reject each other.
 
==Holidays==
 
Holidays in the Empire can be broken down into two types: religious holidays, usually feast days, and government or social holidays. The first are widely celebrated social occasions that provide rare occasions for all social classes to mix. Feasts are often the largest communal event of the calendar year. Of the non-religious holidays, some are officially celebrated holidays, while some may only be official in certain regions or planets.
 
<div class="toccolours mw-collapsible mw-collapsed">
===Dominian Holidays===
<div class="mw-collapsible-content">
January 1st, New Year's Day <br>
February 3rd, Feast of Devotion - A feast dedicated to those in lower stations or classes, it celebrates all those who work to keep society functioning from the bottom up. <br>
April 3rd, Feast of Faith - A feast especially dedicated to the Goddess, this holiday is celebrated widely across all social classes, especially priests. <br>
May 22nd, Worker's Day - A holiday similar to the Feast of Devotion, but more widely celebrating all who work in some way. <br>
June 3rd, Feast of Loyalty - This feast celebrates soldiers and all professions that rely upon loyalty and fealty to something higher.  <br>
July 7th, Founding Day - One of the oldest holidays celebrated in the Empire, especially on Dominia, it remembers the first time colonists set foot on the planet. <br>
July 29th, - Victory Day - The official Army holiday, it celebrates the victory over the Confederacy and the creation of the Empire of Dominia. July 29th is recognized as a National Day of Mourning in Fisanduh, and conflict in the region is known to flare up around this date. <br>
August 3rd, Feast of Remembrance - This feast remembers all who have passed on to the Goddess. It is a somber holiday spent with close friends and family. <br>
September 3rd, Feast of Joy - The largest celebration of the Dominian year. This holiday is occasioned by massive feasts, tournaments, and social gatherings. <br>
October 29th, Day of Crossroads - A government holiday celebrating the completion of the first major section of the Imperial Railroad. <br>
November 17th, Navy Day - The Navy's official holiday, this holiday is primarily celebrated by those affiliated with the Navy in some way. A fleet review is traditionally held on this date by the Emperor. <br>
December 3rd, Feast of Renewal - A feast to celebrate the past year and look with hope toward the coming year, with prayers and praises often given to this effect.  <br>
December 25th, Giving Day - A feast day involving the giving of gifts to friends and family. This holiday was heavily influenced by Christmas, which was celebrated by the original colonists. <br>
 
</div>
</div>
 
==Cuisine==
 
Dominian cuisine is, like much of Imperial society, a product of the harsh conditions that the original settlers of Moroz were first met with upon their landing on the planet. These original settlers quickly discovered that aquaculture and water-based techniques were the best way to grow large amounts of food on Moroz due to the planet’s short growing season and lack of easily farmable land. As a result Dominian cuisine is often fish-based, and most plant-based cuisine tends to derive from crops that take less space to grow -- or those that are hardier or have been genetically-modified by the Volvalaads, with rice a common crop throughout Moroz and the broader Empire. The expansion of Dominia beyond Moroz and into its greater colonial empire has allowed for the Empire -- and Moroz -- to have a much more diverse diet, and the modern Empire’s culinary scene is quite unlike that of its original colonists. Many Dominians see their vastly-improved culinary scene (and diets) as a mark of pride for the Empire, and Imperial holidays -- particularly the Feast of Renewal on December third -- are often very extravagant culinary affairs.
 
'''Morozian brudet''' is a common dish found throughout the Empire that, as the name suggests, originated upon the Imperial capital world. Its fairly simple ingredients -- fish, vegetables, spices, and wine or vinegar (depending upon one’s wealth) -- and ease of preparation (as it requires only a single pot to make) have made it a staple of Imperial cuisine from the poorest frontier settlements to the palatial residences of Moroz.
 
'''Imperial scallops''' are rumored by Dominians to be the absolute best in the Orion Spur, but Silversunners would likely disagree.  Traditionally these scallops are boiled in saltwater and served with only limited herbs, reflecting the austere nature of early Morozian cuisine. Contemporary scallops retain their saltwater boiling but are typically garnished lavishly, often with previously-rare ingredients such as olive oil. Genetically-modified scallops are often exported by House Volvalaad, and are consumed throughout the Orion Spur.
 
'''Imperial pots''' are traditional festival and holiday meals of the Empire that originated upon Moroz shortly after the end of the War of Moroz. The size of the postwar celebrations overcame the amount of serving dishes in many Dominian communities, and large wooden pots were employed to serve celebrating Morozians. Contemporary Imperial pots are communal meals primarily consisting of seafood and rice that are served on Imperial holidays, and are intended to be shared between a family or the residents of a given building.
 
'''Morozian flatbread''' is, much like Morozian brudet, a commonly-consumed dish throughout the entire Empire. Morozian Flatbread is dry and thin, and is typically made of a mix of flour, salt, and eggs -- though some mix in fat before it is baked. The ease of its creation has allowed the flatbread to spread far beyond Moroz itself to the greater Empire and even beyond its borders, where it is typically referred to as “Imperial flatbread.
 
'''Jadrican flatbread''' is, as the name implies, a regional variation upon its Morozian counterpart from the Imperial colony of Novi Jadran that is commonly consumed by the Ma’zals of the planet. Until its final stage Jadrican flatbread is prepared in exactly the same manner of its Morozian counterpart, but upon the completion of its baking the flatbread is fried in fat to improve its taste and nutritional value. The flatbread is able to stay edible -- and tasty -- for weeks after this frying, which makes it ideal travel food for traversing the frigid surface of the rural planet.
 
'''Jadrica''' is a braised beef dish from the Imperial colony of Novi Jadran commonly seen at the feasts that the planet throws Imperial dignitaries, though it has travelled well beyond the planet itself over its decades in the Empire. Due to its composition of beef (not an easy meat to raise on the frigid world), cloves, carrots, and bacon in addition to enough vinegar to marinade it for an entire night traditional Jadrica is a time-consuming and complicated dish to prepare and those that are able to properly prepare it can find themselves rapidly in the employ of a visiting dignitary’s culinary staff.
 
'''Netoriclie''' is a meat-heavy dish from the Imperial colony of Novi Jadran. Most commonly consumed by the planet’s Ma’zal population, netoriclie is composed of marinated meat and fresh potatoes (a fairly common crop on the planet), both of which are then grilled before being placed into a cauldron filled with water before being served as a hearty soup or individual meat chunks. While typically consumed during celebrations, netoriclie is a common travel food on the Imperial frontier. If not immediately consumed the meat is removed from its stew and heavily salted for preservation, and can last several weeks on the road before spoiling.
 
==Fashion==
 
Imperial fashion is centered on Moroz, where noble courts and commoner high society sets the standard for the broader Empire. Opulence, extravagance, and striking colours (generally intended to conform to one’s house colors, if the wearer is a noble) are favoured by Morozian high society, reflecting the wealth of the Empire and the elite status of the Goddess’ chosen people in their own eyes. While some conservative Tribunalists caution modesty, few Morozian aristocrats outside of House Strelitz and Zhao — well-known within the Empire for their austere, military-inspired fashion — wish to be caught behind on contemporary trends.


===Independent Novi Jadran (2302 - 2389)===
The Imperial Core broadly follows the Morozian lead on fashion, though each planet has its own variations of typical Morozian styles. Non-Morozian Imperial Core fashion is often lighter and more breathable due to its three worlds being warmer than Moroz.


<center><i>“The true end of the Solarian hegemonic era came not with the Treaty of Xansan, but with the Elyran Revolution and the collapse of the Southern Frontier. The abandonment of dozens of colonies to their fates is a stain upon our nation which haunts us to this day,”</i> - Excerpt from Ingrid von Varnhagen und Langenburg’s doctoral thesis, The Collapse of Hegemony and Rise of Elyra and Dominia.</center>
Fashion on the Imperial Frontier diverges significantly from the Core, with Novi Jadran standing as the closest equivalent to a typical Imperial world with its well-dressed, typically wealthy, noble and patrician families. Here, practicality takes precedence over fashion trends as wealth decreases and the standard of living falls compared to Moroz. Frontier Ma’zals outside of Novi Jadran’s cities often wear resized hand-me-down clothing from relatives or cheaply-made clothing from Imperial factories or imported from Biesel. Imperial colonial bureaucrats swap out the heavy, ornate clothing of Moroz for lighter, more durable, and well-made clothing suited for whatever environment they may be sent to, from the stifling heat of Sun Reach to the freezing cold of rural [[Novi Jadran]].


Known by modern Jadraners as the “'''Decades of Deprivation''',” the near-century Novi Jadran spent between Solarian and Dominian rule is regarded by most contemporary residents of the planet as a time of darkness and suffering, where advanced equipment failed and less effective solutions were developed to replace them and prevent worse failures. While the planet’s four major cities maintained some of their equipment, smaller settlements often had all of their infrastructure fail over the decades. Some of these villages and small towns were reduced to pre-space era standards of living, and the relative prosperity of the Solarian hegemonic era became a distant memory for the planet. Fusion reactors were replaced by coal plants and rail lines became the primary source of transportation and commerce for much of the world. Those who had control over the limited advanced equipment in rural areas of the planet quickly established themselves as the rulers of their areas and would, by 2389, become the noble families which now rule over much of the planet. In the urban areas where advanced technology was more easily available, patrician families with control over significant amounts of this equipment began to emerge. While no noble or patrician families ever declared outright war on one another, competition for limited technological resources led to shadow conflicts between them and rivalries which — in some cases — have lasted into the 25th century.
==Noble Cultural Activities==


As the 24th century began to draw to a close, Novi Jadran continued to limp along. In 2380 a new threat emerged from the nearby world of Sun Reach: raids on Jadranic vessels — limited in number as they were — and some of its settlements by the Pirate Lords of Sun Reach for the purpose of gathering loot. Most engagements were won by the Reachers, who had an orbital industrial base to support their pirate fleet — even if their planet’s surface population was even more neglected than Novi Jadran’s — and the experience needed to outmaneuver their Jadranic counterparts. Eventually, this escalated into extortion and tithes paid by the Jadranic nobility to Sun Reach’s piratical rulers, and this would continue until 2389. A catastrophic crop failure left Novi Jadran unable to pay its tithe and the Pirate Lords threatened a punitive invasion which would have assuredly resulted in mass starvation for the planet’s population.
As a highly stratified society, there are some cultural activities within the Empire which are more associated with its noble classes than others. The most prominent examples of this are noble balls and noble hunting parties, which are generally invite-only and rarely include commoners or foreigners.


To save their world, the Jadranic nobility and its wealthy urban patricians looked to a nearby rising power to aid them: the young Empire of Dominia, then in the early period of its expansion. The Empire and Novi Jadran had been in contact with one another prior to this point and [[Moroz Holy Tribunal|Tribunalism]] had started to establish itself as a major planetary faith by the late 2300s, with many Jadraners finding common ground in the Morozian’s struggle to overcome the challenges of their cold world. Desperate to save their lives and fortunes, the nobles and patricians of the planet allowed themselves to be willingly annexed by the young Empire on 18 June, 2389. The era of Novi Jadran’s independence — the Decades of Deprivation — had ended, and the era of the Imperial Mandate of Novi Jadran had begun.
===Noble Balls===


===The Imperial Mandate of Novi Jadran (2389 - Present)===
An important part of the Empire’s nobility, and the knightly orders many belong to, are noble balls, which are generally attended by only the nobility, their servants, and fortunate commoner (or foreigner) guests invited by attending nobles – even a wealthy and influential commoner is likely to be turned away without a noble’s recommendation. These events are lavish affairs, capable of lasting for days, where business alliances are made, friendships (or more) formed, influence determined, and — sometimes — enemies made and honour snubbed. While an invitation to a ball does not mean one is required to attend it is considered a major snub to decline an invitation unless there are exceptional circumstances — a death in the family, an illness, or other disastrous misfortune — and most attend even if they must interrupt other duties for it. The sole exception to this social rule are those considered “under oath” to serve the Empire, such as military personnel, the clergy, or diplomats. Those abroad are often not invited unless their presence is necessary — though what constitutes “necessary” can vary greatly from host to host.


<center><i>“Jadraners have, time and time again, proved their loyalty to the Empire for little in return. They are a truly remarkable people, and a fine population to pull colonial bureaucrats from in the near future as their society embraces our values,”</i> - Gerhard-Manfred Strelitz, then-High Lord General of His Majesty's Imperial Army, in a missive to then-Emperor Godwin Keeser (2405).</center>
Balls typically center around a guest of honour — a successful military officer on leave, a new member of a knightly order, an accomplished scientist, or other distinguished individuals— or an Imperial holiday. Guests are expected to bring their finest clothing to enjoy the best experience the hosts can provide, and arriving underdressed for the occasion will reflect poorly upon the guest — likewise, the host providing a subpar experience will reflect poorly on them and their family, if not their entire house. These balls can have anywhere from a handful to hundreds of guests, with some grand balls thrown by the great houses concentrating enough major nobility to influence the course of the wider Empire.


For many rural Jadraners, life barely changed during the first years of the Imperial Mandate. In the cities, changes were more immediately apparent. Morozian engineers, nobles, clergy, and specialists of all kinds began to appear in Jadranic urban centers. Technology which dated back to the Solarian era began to come back online, or be recreated, as Houses Zhao and Caladius poured Imperial Pounds into Jadranic cities in an effort to create prosperous urban industrial centers though often these facilities were far, far less safe than their Morozian counterparts. Jadraners were after all, regardless of their loyalty, not Morozian. In the countryside these changes were less apparent as many noble families — now officially part of the Dominian system of peerage — opted to enrich themselves at the expense of their populations. Those who did hope to acquire these rebuilt wonders or the goods of the broader Empire would first have to prove themselves loyal to their local noble, rather than to the broader Empire. This is viewed by some as the origin of the Jadranic veneration of Imperial nobility.
While most balls occur in the Empire, the consulates, embassies, and ambassadors of Dominia are known to host their balls of their own. Considered to be less exclusive than balls inside the Empire proper, these “ambassadorial balls” are used by the Empire’s diplomatic service as a way to promote Dominian culture abroad local foreign notables are often invited and many embassy and consulate ballrooms have a viewing area above them where members of the public can observe the festivities. Dominians living abroad often bring their children to these events to familiarize them with balls, and what will be expected of them once they are old enough to attend them.


After slightly over a decade of Imperial rule, Novi Jadran appeared to be on the mend. Industry even if it was less safe than Moroz’s was on the rise in its urban centers, and its cities had become more wealthy — and another, the coastal settlement of Nuova Vicenza, was founded in cooperation between House Zhao, House Caladius, and local patricians. Outside of the cities, however, many rural communities were deprived of access to this development by powerful noble families who wished to keep it for themselves and the communities loyal to them, favoring the wealth of themselves over the whole world. These rural populations were loyal, but had little concept of the broader Empire they were now a part of. To change this, many [[Dominian Imperial Military#The Imperial Army|Imperial Army]] recruiters visited these communities as part of recruitment drives and propaganda efforts. Many rural families were larger than their urban counterparts, and House Strelitz-aligned recruiting groups promised material and fiscal benefits far beyond what these rural Jadraners would receive from a decade of work on a farm. Dozens of regiments were raised from Novi Jadran and many were stationed on the planet itself, with Moroz — and Fisanduh — viewed as too secure to justify sending large numbers Ma’zal troops there.
Noble balls and many other social events are tied into what is known as “'''social season'''” on [[Moroz]]. A period from October until February when the planet’s weather is coldest and many nobles travel from their country estates to winter homes in the major cities of the planet, the greater concentration of the Empire’s social elite makes coordinating balls and other social events much easier. The informal, though widely agreed-upon, start to the Morozian social season is the opening of the Royal Opera of Nova Luxembourg’s winter season in early October. This schedule is kept on other worlds of the Empire, such as Zhurong and [[Novi Jadran]], out of convenience's sake.


In 2402 the Empire’s illusion of Morozian security was shattered by the unprecedented Navy Day Uprising of the [[Fisanduh|Fisanduh Freedom Front]]. With only limited forces present on [[Moroz]] and almost all of them engaged in fighting against the 3F, Imperial Army High Command made the decision to call upon its Jadranic troops to push the insurgents back and reclaim strategically vital areas of Fisansuh. Jadraners did much of the fighting and dying on the Imperial side during the Uprising and, through their dogged fighting, both defeated the insurgents in the open field and pushed them out of important positions throughout Fisanduh. Novi Jadran, through its actions, had cemented itself as the model colony willing to defend Moroz from its greatest threat in decades. Jadraners themselves had been cemented through spilled blood as the elite of the Ma’zals, and the commoner Jadraner as nearly equal to their Morozian counterparts.
===Hunting===


In the following decades Novi Jadran has continued to serve as the model colony, frequently entertaining noble guests and colonial bureaucrats from across the Empire. It remains an important world for the Imperial Army, with many of its enlisted personnel and some of its officers coming from it, but much of its rural population remains neglected and impoverished compared to the broader Empire and the Mandate’s urban centers. As the Mandate approaches eighty years of Dominian rule, and the prospect of new absolute leadership appears to be more likely with each passing year, many in the Mandate have continued their calls for a new administration which will benefit the entire world rather than simply the nobles and their loyalists. Despite its status as the model colony, Novi Jadran may be the first challenge a successor to Emperor Keeser faces it is a planet simply too important to lose, but what awaits the person who challenges noble authority?
An activity associated with the upper echelons of Houses Strelitz and Zhao hunting is a pastime and social activity done outside of social season. It is viewed by these houses as a martial pursuit best used to teach young future officers to both lead and shoot well. Those they invite  — usually commoners or lower-ranking nobles — typically see it as a chance to get out of the city and into the countryside for a rousing weekend of socializing and entertainment, even if most view the activity as quaint and dated. The expansion of the Empire has seen the sport expand into the Imperial Frontier, where a canny Ma’zal may turn quite a profit serving as a guide — or host for hunting parties of these great houses.


==Environment==
The most dedicated hunters have been known to go on hunts abroad they refer to as safaris. Generally centered around big game and the exclusive domain of the Empire’s wealthiest, these expeditions can be to locations as far away as Arusha or [[Vysoka]], assuming one can gain entry to the Coalition. Others instead choose [[Moghes]] or [[Adhomai]], hoping to find animals worth hunting in the New Kingdom or Hegemony’s territories.
[[File:Novi Jadran Map.png|thumb|A map of the Imperial Mandate showing its major cities and the Imperial Jadranic Railway System, which links them together. Unlabeled dots represent outlying rural communities disconnected from the broader rail network.]]
<center><i>“If the Goddess wanted you to wake up after sunrise, she’d have made you a Primary girlie! Keep your whining mouth shut and help me untie the boat — fish wait for no vessel,”</i> - A Jadranic fisherman to his daughter in mid-summer. Recorded by the Imperial News Network in 2455.</center>


Novi Jadran is a tundra world similar to Moroz in terms of its climate. Summers, and the growing season, are short and relatively warm while winters are long and harsh. The planet’s spring and early summer is a time of flooding in many rural areas as snowmelt and spring rains combine to create muddy, treacherous conditions which render travel on the unpaved roads which are common throughout rural areas difficult and potentially hazardous. This condition is repeated in the early autumn, which is a season of intense rains as the growing season draws to a close. During winter most regions of the planet have several months of consecutive below freezing average temperatures, and much of Novi Jadran’s surface outside of its equatorial region is covered in permafrost. During the peak of winter, some blizzards can last for over a week and deposit meters of snow on the ground.
==News Media==


The planet's surface is mostly water, with a large ocean, known as Pontean Ocean, surrounding its only continent: Patria, which is covered in multiple lakes and crisscrossed by several major rivers. One of these, the Iri River, is home to the four major cities of Novi Jadran and stretches from the equatorial west to the equatorial east of Patria. The Iri River is deep and wide, supporting much of the piscine diet which dominates the planet and serving as an important economic vein for the planet. In recent years it has become increasingly polluted by industrial runoff, fueling more dissent against Governor-Marchioness Anastazija Glavan due to her refusal to halt industrial development or confront the great houses for their impact on Jadranic fishing. Smaller rivers, such as the Iri’s tributaries, suffer from pollution to a lesser extent. The majority of Patria is dominated by thick forests and tundras, with every region of the supercontinent seeing snow during the winter.
The press is not free in the Empire and is subject to extensive state control and censorship. Most press outlets are controlled by either the state itself or House Caladius, with few independent news outlets existing, most in Novi Jadran’s cities and none reaching beyond the planet in their distribution — the independence of papers such as the ''Jadranic Record'' is viewed by some as a gesture of goodwill towards the “model colony” of the Empire.


The Pontean Ocean, which covers the majority of Novi Jadran’s surface, is a freshwater ocean home to large icebergs which threaten shipping and have kept explorations — and exploitations — of it limited. Coastal Jadranic communities acquire much of their food from its icy waters and the ocean produces devastating storms during winter which can wreck even steel-hulled vessels — often designed to endure conditions of the wide Iri River, inland lakes, or the coastal ocean — if they are caught far from land. On the coast, Pontean “Sea-Storms” are frequent events during winter which can leave communities trapped in meters of snow and wash away poorly-prepared residences and piers, taking them out into its waters — never to be seen again. Oceanographers hired by House Caladius and brought to the Empire from planets as distant as Silversun and Europa claim the Pontean Ocean’s deeper regions are home to extensive natural gas reserves, but exploitation of these deposits has been limited due to the ocean’s harsh conditions and the unwillingness of many Jadranic sailors to venture beyond the sight of land.
The most widespread news service in the Empire is the Imperial News Network, a state media organization that operates print, broadcast (via the Imperial Broadcasting Company), and online editions free of charge throughout the Empire. Foreign news media is limited in the Empire. [[Coalition of Colonies|Coalition]] and [[Republic of Elyra|Elyran]] sources are banned from the Empire while [[Republic of Biesel|Bieselite]] and [[Sol Alliance|Solarian]] sources are permitted, though they are reviewed and censored by the Imperial Institute of Cultural Affairs prior to publication. Broadcasting an Elyran or Coalition news source within the Empire is a capital offense under Imperial civil law. Listening to an Elyran or Coalition news source is punishable by time in jail for repeat offenders and fines for most first-time offenses.


Despite the Iri River’s pollution the region surrounding it is home to the planet’s largest cities and most of its population as the area’s geography allows for easier development: winters are less harsh and springs less muddy. This region is home to the '''Imperial Jadranic Railway System''' (IJRS, AKA the Imperial Jadranic Railroad), the Empire’s first major project in the Mandate, which connects the planet’s major cities and some outlying regions. The Imperial Jadranic Railroad is less advanced than its counterpart on Moroz and has struggled to reach rural areas due to the planet’s harsh environment and the demands of rural nobles. Since the early 2460s it has begun to suffer from congestion issues in the Iri River zone, with many commuters experiencing semi-frequent delays and commercial traffic congestion frequently appearing on routes to productive mining operations in the countryside. Despite delays, rail lines remain the main way for Jadraners — rural and urban — to travel and ship goods from city to city.
==Popular Imperial Media==


===The Jadranic Poles===
'''Domelkos in Summer''' by Chen Sun is a classic Morozian novel from the pre-Imperial period which discusses the romance between a young rural noble of House Caladius, Marie Caladius,  and the House Zhao engineer, Jiajun Zhao, her father brings to their country estate to oversee repairs. As Jiajun’s survey work brings him closer and closer to Marie, a youthful romance emerges and blossoms between them as the summer goes on. Though fall and winter call Jiajun away to other duties, and Marie to her studies, the two reunite in spring and marry, becoming the new masters of the estate. In her era, Sun — a minor noble — was a prominent writer of romantic fiction. Though she died in the late 24th century her works have endured, and she is one of the few classical Dominian authors with notable popularity abroad.


As one ventures further north — or south — from the equator by sea, one will gradually see the appearance of sea ice — large, floating islands of ice also known as icebergs. This heralds the appearance of the Jadranic polar regions: uninhabited and mostly unexplored masses of land and ice that cover the top  and bottom of Novi Jadran. Uninhabited aside from limited wildlife and nearly untouched by humanity aside from the occasional explorer, fisher, shipwreck, or overflight, no human being has ever touched the Jadranic poles — the furthest north and most southerly areas of the planet. This goal, which has taunted generations of scientists, may soon be reached — if the will is there.
'''Daybreak''' is a popular opera from the late 24th century written by the well-regarded composer Grafin Yvonne von Stromberg (2352 - 2459). A fictionalization of the Holy Kingdom of Domelkos’ role in the War of Moroz with fantastical elements, it follows the general staff of the fictional Countess Emiliana Caladius as they struggle to overcome the Fisanduhian Armed Forces. Its climax comes when the Goddess intervenes to temporarily save Emiliana from a poison administered to her by a spy, Major Ernst Stroß, and she overcomes the [[Fisanduh|Fisanduhian Army’s defenses]], ultimately dying in the arms of her lover, Lord Erik Weiss. The opera is known for its relatively fair portrayal of Fisanduhian troops, depicting them as loyal but flawed soldiers manipulated by the corrupt government of the Confederated States. Productions of Daybreak are common in the Empire and abroad, where it has become the face of Morozian opera in the wider Spur.


The northern ice sea is generally regarded as the less hospitable of the two, being further away from Patria and less travelled, with the northern coastline of the continent having few settlements on it. Any expedition northwards would be mostly on its own, with few chances of outside assistance if it ran into trouble. Worsening matters is its climate, with more sea-storms occurring in this region than anywhere else in the world. Much of its interior has yet to be mapped even by satellite due to the thickness and constant nature of its storms, but its interior is estimated to be a mostly barren, rocky landscape crisscrossed by mountain ranges with few non-subterranean species due to its constant storms. More creative — or perhaps outlandish— theories hold the inside of its storm contains an unknown race of mankind, or an alien civilization, which controls the storm. Some even claim the Goddess makes her home in the material world inside its eye, and Giovanna observes the world from Her right hand inside it. Outside the interior much of the northern ice sea is a mass of ever-shifting sea ice broken up by occasional small islands, most uninhabited aside from rare weather stations or fishing camps.
'''Life on the Reach''' is an Imperial Broadcasting Company weekly radio drama popular on [[Sun Reach]]. Set in the fictional village of Valkeakaupunki in the late 2420s, it covers the events of the village and its small Home Guard garrison as they struggle against nature, bandits, and try to shape themselves into model Imperial citizens. It is centered around the village mayor, Mangasar Kinosyan, and his family in particular, but is known for a vast number of side characters ranging from Imperial colonial bureaucrats to bandits fighting for the Pirate Lords. Having run since 2428, it is one of the longest continuous series in the modern Spur and is known for using actors from Sun Reach itself to portray its characters. It is one of only a few pieces of popular Dominian media which focuses almost entirely on Ma’zals rather than Primaries or Secondaries and is most popular on Sun Reach itself. It has little popularity abroad, though novelizations of the series can be found on bookshelves throughout the Empire.


The southern ice sea is comparatively more habitable, being closer to Patria — separated only by the Pontean Straight to the east — and less prone to sea-storms. There is also more human habitation along the southern coast of Patria, particularly in the Straight, with many fishing settlements launching their vessels into these southern waters. An expedition lost here could, if they were lucky, run into fishing trawlers or cargo vessels if stranded as Jadranic sailors make trips to the southern ice sea to hunt the native ice-shufflers for their hide and blubber. The interior of the southern ice sea is more well-mapped and is, based on satellite scans, a frozen desert with prominent mountain ranges — perhaps the largest on Novi Jadran — and little in the way of plant or animal life once one ventures far enough inland. The southern pole has yet to be reached here due to the intense cold and biting winds that whip down from the mountains, with recent expeditions by the Imperial Jadranic Academy of Sciences having made it within a hundred kilometers of the pole. Unlike in the north, it is a question of when the southern pole will be conquered rather than if.
'''By Moroz’s Light''' is a popular series of mystery novels written by [[Novi Jadran|Jadranic]] author Daria Jurina, sister of the [[Moroz Holy Tribunal#Witchfinding and Witchwork|famous witchfinder story author Andrija Jurina]]. It follows Katia Izambard, a junior investigator of the Tribunal Investigations Constabulary who saves a Goddess-touched seer, Lady Yvelise de La Fontaine, and finds herself integrated into the inner circle of the Inquisitrix despite being a commoner. There she works alongside Inquisitrix Matsuko Kaneko, a native of Zhurong and scion of the famous noble family, as they combat threats to the Empire throughout its territories ranging from insurgents to witch-spirits to sorcerers. Izambard, the point-of-view character, is more logical but less experienced, while Kaneko is more experienced but more prone to acting upon her intuition alone — together, they form an effective team, if one with a notable height difference between the non-geneboosted Izambard (162cm) and geneboosted Kaneko (230cm). Generally marketed as fantasy novels, they have attained some popularity abroad.  


====Polar Flora and Fauna====
'''Shadows of Our Past''' is a popular Jadranic mystery novel. Set in Durres, Novi Jadran, in the early 2410s, it follows constables Gjon Lasko and Alvaro Moretti as they attempt to unravel a conspiracy between a clique of anti-Imperial Jadranic nobles and their shadowy masters — later revealed to be Elyran agents — to overthrow the government and turn the planet into their personal fiefdom. As the two constables attempt to unravel the conspiracy they must navigate the court politics of Novi Jadran as urban Jadraner commoners, travel the planet, and ultimately find themselves in a showdown with the conspiracy’s leader in [[Novi Jadran#Major Cities|Nova Rijeka’s]] imperial palace. A rare example of popular Jadranic counterculture literature, it is widely believed to be a critique of the planet’s corrupt rural nobility and is rumored to have only been published thanks to the crown princess’ intervention. Many have observed the similarities between the conspiracy’s leader, the Black Duke, and contemporary policies of [[Council of Imperial Governors#Imperial Mandate of Novi Jadran|Governor-Marchioness Anastazija Glavan]], current governor of Novi Jadran, including both being Imperial Army veterans.


In the far north and far south of the Imperial Mandate the harsh environment has led to a different style of flora and fauna. Equally hardy and often migratory, these fauna and flora are some of the only living things a polar explorer may see in the region aside from their own party.  
'''Jadranic Destroyer Commander''' is a popular limited series loosely based on the autobiographical novel ''Jadranic Fleet Captain'' by Dame Helena Igrec, OGE, which discusses her experiences as one of the first Jadraners to command a vessel in the [[Dominian Imperial Military#His Imperial Majesty’s Fleet|Imperial Fleet]], captaining the HIMS ''Belluno'', a [[Zavodskoi Interstellar#Major Products 2|Jinxiang-class destroyer]], from 2450 until 2464 in many anti-piracy patrols. Commander covers the fictional Captain Vanja Matešić, commander of the Jinxiang-class destroyer HIMS ''Tivat'' of the 1st Battlefleet, as she does the same and must balance the needs of her crew — divided between Reachers and Jadraners — while keeping her hull intact. Praised for its realistic depiction of life and death on a vessel, Commander has found a small nice abroad in the Republic of Biesel and Solarian Alliance, where it is popular among naval enthusiasts. The Imperial Fleet uses Commander as a recruitment tool and holds showings of it on Sun Reach in “pop-up” theaters, bringing the series to remote villages where they may not have a holoTV.


'''Ice-shufflers''' are a seal-like species found in Novi Jadran’s southern waters, ranging from the coast of Patria to the southern ice sea. Carnivorous, they often prey on smaller animals but leave humans alone unless they are near starvation or threatening their young. They are large animals with a layer of thick, rubbery skin designed to insulate them from the cold. This makes them valuable to hunt, with Jadranic fishers having long harvested them for their meat, hide, and blubber. A large enough ice-shuffler can sustain a family off of its meat and fat for months, and its hides can be used in waterproof materials such as tarps and clothes. Social animals, they typically live in “villages” populated by multiple family units. These creatures can be seen on Moroz in zoos, where their cries and howls often draw curious viewers.
'''My Life in a Lyodic Village as an Outsider''' (typically shortened to Lyodic Life) is a Morozian “schoolbag book” series — named so as the genre featured books intended to fit in a student’s bag or worker’s briefcase — featuring the adventures of Evelyn Alcivar, a surveyor employed by House Caladius and the point-of-view character, and her [[Lyod|Lyodic]] companion, Abenanka, as Alcivar attempts to map the northern Lyod and Abenanka attempts to keep her from danger. The series is well-liked by Imperial readers for exploring what is to most an unknown region, but has become the subject of some controversy abroad due to avoiding controversial aspects of Dominian rule in the Lyod. The relationship of its two main characters is the subject of debate amongst fans, with Alcivar having developed feelings for Abenanka, who has not yet shown interest herself.


The '''polar dwarf shrub''' is a flowering plant found on the southern coastline of Patria along the Pontean Straight. It is a small, durable flowering plant which quickly blossoms during the first weeks after winter. The polar dwarf shrub is only 10-20 centimeters tall at its maximum height and can easily be mistaken for a flower by most observers. Its flowers are typically white, though red flowers have been observed in some areas, with the leaves of the plant being an evergreen. The plant has a high amount of resin, and can be used to start fires even when wet. If ground, it produces a pleasant aroma now commonly used in perfumes, air fresheners, and colognes.
'''Reign of Steel''' is the most popular video game in the modern Empire, and has found success in the wider Spur. Developed by a studio affiliated with House Volvalaad, Reign is a well-regarded competitive first-person shooter set in a fictional version of the [[Sol Alliance History|Interstellar War]] which pits the [[Sol Alliance|Solarian Central Government]] (rendered in-game as SOLGOV) against the [[Coalition of Colonies|Frontier Coalition]]. The game is notable for its non-Morozian setting, which some theorized was an intentional choice to reach a wider market and avoid censorship. A popular esport, some players joke that while Emperor Keeser is the undisputed master of the Empire, Reign is the undisputed master of the Imperial video game market.


===Flora and Fauna===
==Sports and Pastimes==


The long winters, seasonal snowmelt flooding, and — recently — pollution brought by industry have ensured only hardy species can thrive on Novi Jadran. Animals are often small and mammal-like, favoring thick coats to stay warm and often burrowing into the ground to survive blizzard conditions. Flora must be able to survive winters and, in many areas, flooding from the melting snow that may drown fields or uproot plants.
Popular sports in Dominia, while varying depending on income and class, include martial arts (particularly fencing, which has been sponsored as a pastime by the royal family), tournaments, and horse racing. Video games are often played as a sport and pastime throughout the social classes of the Empire, both amongst commoners and the nobility. Dominians, while primarily associated with fencing abroad, are proficient players of esports through the Orion Spur - even in Tau Ceti. The most unique sport in Dominia is Talcrac, a sport that involves using a whip made of leather or synthetic material to hit targets. Points are awarded for the difficulty of hitting the target as well as the flair involved in doing so. Various forms of card games are popular in the Empire, with the peculiarity that only Priests can deal cards, and the dealer cannot participate in the game. Success in gambling games is often attributed to the Goddess's favor.


'''Ducal pines''' are one of the planet’s most common species of trees, growing throughout the Iri River basin, and are common sights in the planet’s major cities and in many villages. Resembling Earther conifers and having m wide, deep roots, they are well-adapted to the routine flooding and freezing cycle of the planet. Ducal pines produce a sweet but viscous sap known informally as “Duke’s vitae” and can be harvested by a trained arborist, with many rural estates having dedicated tree farms for harvesting this sap. They derive their name from a prominent family of Novi Jadran: the Glavans, who have long held the title of Duke.
==Fencing==


'''Jadranic tundra crops''' are a category of cereals crops — rye, wheat, barley, etc. — genetically modified by the Alliance’s Department of Colonization decades before the arrival of Morozians and the integration of Novi Jadran into the Empire of Dominia. Similar to their Earthen counterpart, these crops are designed to survive in the colder environment of Novi Jadran, and form the basis of many rural Jadraners’ diets even today. Villages are often surrounded by fields of these crops, some harvested by hand and others by dated but functional machinery. Imperial agronomists have further developed some varieties of Jadranic tundra crops for use on the planet, but most of these remain in the fields of noble estates rather than common rural farmers. Some fields are property of the Imperial state, with their crops being grown, harvested, and placed into military rations consumed throughout the Empire.
Dueling is a venerable pastime and respected career in the Empire and particularly on the capital planet of Moroz. Prominently featured in Her Majesty Empress Lei’s Royal Fencing Society, a number of leagues, académies, and varying societies in Nova Luxembourg, Domelkos, and beyond— dueling is a matter of not only competition, but status and honor, and each great house places a personal stake in their own training, dueling styles, and placings. It’s commonly understood that grander, broad-stroke arguments can be mediated through this form of competition.


'''Divlji pas''' are a close relative of Earthen dogs which have evolved on Novi Jadran after being introduced by early colonists. They tend to be smaller than other canines, with a thin build and fairly thick fur coats. Divlji as are scavengers and typically live in small packs of four to six dogs. Commonly seen on the margins of human settlements, such as remote villages in the tundra and the towns dotting the Iri River, they are rarely a threat to humans unless threatened or starving. Still, divlji pas are regarded by many rural Jadraners as pests due to their alleged targeting of livestock and many urban Jadraners view them as filthy, disease-ridden animals. Stories of packs attacking travelers during the depths of winter, when food becomes scarce, are not uncommon in rural areas, though many tales are known to contain exaggerations and the amount of attacks has decreased with the growth of rail transportation between settlements. Still, many parents tell young Jadraners vicious packs of hungry divlji pas will drag them away if they misbehave. They are sometimes used as military symbols by Jadranic units.  
Largely a departure from Terran Olympic fencing, Dominian dueling opts for more traditional and less “protective” styles and rules. More advanced rankings opt to discard appropriate protections and armors as well, considering the earning of legitimate scars an honorable feat; much more so than the earning of a trophy. Duels are popularly to first blood, leading to extended fights where passions can fly and careful calculations must be made.


'''Krznena krava''' (also known as “'''K-Ks'''”), are a native animal of Novi Jadran used by Jadraners as livestock. These docil, six-legged herbivores are prized for the fur, meat, and fat by farmers, and a properly slaughtered specimen can provide enough food to sustain a household for several months. Some of the wealthiest non-noble rural Jadraners have sizable herds of these animals, which require little food compared to a cow or yak, but the rural nobility consistently maintains the largest herds. K-Ks are called “fatties” by many Jadraners due to their round shape, which comes from their thick coats, and the way they struggle to right themselves if tipped over. Their meat is canned and exported to the broader Spur, where it has found a niche audience as a luxury good. During spring months, when snowmelt often turns unpaved roads into muddy quagmires, K-Ks sometimes substitute wheeled vehicles as the primary method of rural transportation. Children’s media often uses K-Ks as a mascot due to their docile nature and furry appearance.
In Her Majesty Empress Lei’s Royal Fencing Society, there are two leagues. The first is the Geneboosted League, which is populated almost exclusively by Primaries. Viewing this league is a pastime more for nobles and matches are often more subdued as they end incredibly quickly. The second is the Non-Geneboosted League, which features non-geneboosted Primaries, Secondaries, and a minority of Ma’zals. This league is more popular than its counterpart due to the accessibility of the league and its slower matches, which showcase more tact and technique.


==Culture==
<div class="toccolours mw-collapsible mw-collapsed">
===Rankings===
<div class="mw-collapsible-content">
'''Débutant, “Beginner”''' -- Commonly younger duelists— with some as young as ten — who have not yet mastered a weapon. Strelitz and Zhao children often make up the majority this class.
'''Intermédiaire, “Intermediate”''' -- Those in the Intermédiaire class have proven their worth and proficiency of at least one weapon class. They are not allowed to duel with sharp-edge rapiers. Two years of consistent practice is often required to reach this class.


<center><i>“When commanding troops of the Imperial Mandate one must recall a main value of its people: loyalty. Much like a dog, a Jadraner will obey their masters we Morozians — without question if they are shown respect and given sensible orders, particularly by fellow Jadraners under your command. Treat them well and you will have a loyal unit ready to die for the Empire. Mistreat them, and you will find they hold more influence over our House than the typical Ma’zal,”</i> - Excerpt from A Guide to Jadranic Command for Strelitz Officers (3rd Edition).</center>
'''Adepte, “Adept”''' -- Mastery of at least one weapon— a feat which typically takes four years to achieve is required to advance to this rank. They are allowed introductory training with sharp-edge rapiers.  


Jadranic culture has been heavily influenced by Imperial rule of the planet, particularly in its urban areas, but differences are present between the culture of urban Jadraners and their rural counterparts. Historical cleavages in development, with the four major cities of Novi Jadran receiving far more investment than the countryside, have exacerbated these differences and created two cultural subgroups with similar, though slightly different, cultural beliefs and views of the broader Empire and Novi Jadran’s role in it. There are even physical differences between the two groups, with rural Jadraners typically being shorter and thinner than their urban counterparts due to their weaker diets and higher levels of malnutrition. Amongst both groups, however, loyalty to the Empire and their local nobility is viewed as socially desirable, though for divergent reasons.
'''Compagnon, “Journeyman”''' -- After the mastery of two weapons, which typically takes six to eight years, a duelist rises to this rank.


In both Jadranic populations the ideal of '''loyalty''' is a key element of society believed to be rooted in the struggle to survive and establish themselves on the planet’s harsh, unforgiving surface where failed or faltering harvests could be lethal for entire communities. In the pre-Imperial and post-Solarian Decades of Deprivation loyalty became more prized as survival became harder. Rural communities pledged themselves to regional leaders who would later go on to become the Jadranic noble families in the anticipation these nobles would assist them when they went hungry, while urban Jadraners placed their faith in patrician families who advocated for their interests to local nobles. In the Imperial era this dedication to loyalty had been used, and exploited, by the Imperial government to endear itself to the Jadranic population. In rural and urban environments it takes on the role of a benevolent savior and overlord, and rewards the loyal Jadranic population — particularly its nobles and urban communities — with rewards unlike any given to other Ma’zal communities.
'''Maître d'armes, “Master of Arms”''' -- After the mastery of at least three weapons or two styles, and having fought their way through rankings, a duelist may finally achieve the coveted rank of master of arms. Considered the peak of Imperial fencing, masters of arms typically have accumulated well over a decade of experience before reaching their rank.


===Rural Jadraners===
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The majority of Novi Jadran’s population lives in small, rural communities which are often underdeveloped due to corruption and graft from their noble overlords. Rural Jadraners are, on average, shorter and thinner than their urban counterparts due to poorer diets and a greater level of early childhood malnutrition. Rural communities are often impoverished and lack modern technology, with many villages having poor or nonexistent infrastructure such as electrical grids and modern roads. The Jadranic office of the Department of Colonial Affairs turns a blind eye to corruption of local nobles in exchange for their patronage and the lavish hospitality they provide visiting Primaries, including the [[Empire of Dominia#Imperial_Cabinet|Chief Commissioner for Colonial Affairs]]. These visits, and their associated celebrations, are major events for the rural Jadraner’s of a noble’s domain, and those who are able to make an offering to catch a visiting Primary’s eye will do so. Catching the attention of a Primary is a quick way to receive boons ranging from small gifts to the taking-on of the Jadraner’s family as wards to enrolling the Jadraner’s family in advanced schooling such as the Royal Engineering Institute or Valentina Caladius School for Gifted Ma’zals. Those who do not acquire this patronage may simply try again next time, never try again, or try their luck in the industrial, urban centers of the planet.
===Honor and Family===


Rural Jadranic life can be quite harsh, particularly during the long winter months of the planet. Fishing is a vital skill for many communities as crops are often impractical to grow without greenhouses, and rural communities along the Iri River and equatorial Pontean Ocean  have historically been the most prosperous of the planet’s non-urban settlements. With the growing industrialization of Novi Jadran since 2389 and the increasing level of pollution in the Iri River, many of these once-prosperous riverine communities have emptied out as fishing has become non-viable due to the hazardous nature of the Iri’s waters. Coastal communities have fared better, and many send much of their catch to urban markets where they make large profits, and are home to some of the most developed infrastructure outside of the urban settlements. Life in these settlements, however, is harsh: the Pontean ocean is wracked by violent storms throughout the winter and fishing on the open Ocean  requires long, demanding hours on all days of the week. Not every boat which goes out will make it back, particularly during the winter. Coastal rural communities are regarded as more superstitious and Goddess-fearing than their inland counterparts, and many feature shrines to the Goddess where She is clad in the traditional yellow rain slicker and hat of Jadranic fishers.
Honor is a vital part of dueling. Even at Intermediate levels, participants are expected to maintain a level head, treat their opponents with respect, and face one another in relatively even matches. An effect on one’s honor from a duel, whether in competition or otherwise, can last generations in one’s family as the art of dueling is passed down through families. Honorable behavior, even in defeat, can determine respect among noble society, the opportunities one receives, the chance at potential ennoblement as an Imperial Knight; through dishonorable behavior even in victory, one can lose these things, be legally charged for a break of honor in the case of brutalistic combat, and even be banned from dueling societies.


In every rural community there is a cadre of individuals who have been deemed loyal by the region’s noble overlord. Typically, these notables serve as the leaders of a community and receive advanced equipment and training in exchange for continued loyalty to the noble family which rules over them. They often distribute this equipment to individuals loyal to them, thus ensuring a system of patronage which allows them to maintain their power over a community. While they are not nobles, these notables have a degree of political influence which allows them to ask favors of their overlords and are often the people who determine where the extensive rail lines of Novi Jadran will expand to next.
Despite this obsession with honor, certain reputations exist, such as the infamy of young, short-tempered Strelitz scions— typically conservatives by nature— to take offense to even the smallest slights. There is currently a House-wide ban on any tournaments qualified by first blood in the Imperial frontier, given a lack of official oversight and the origins of many dueling requests in bitter, petty quarrels. Touch dueling – dueling until a blade touches the opponent –  is allowed by permission of one’s superiors.


====Rural Jadraners and the Imperial Army====
Some families, however, use these competitions as a method of climbing the Empire’s social ladder. Perhaps the best example of this is Baronet Séraphine Rosencrantz, a Secondary who functions as a career proxy for House Volvalaad, famous for thrilling bouts in both competitions and legitimate duels alike. Only a handful of combatants have beaten the Baronet, and it is soon expected her sponsors aim to petition for her ennoblement. Popular dueling critics anticipate House Volvalaad providing her permission to participate in His Majesty Godwin’s Royal Dueling Tournament, as it’s highly anticipated a duelist of her advanced skill could be one of the few Secondary-born champions to hold the title of Royal Duelist, a crowning achievement for her career.


<center><i>“Generally enlisted personnel, rural Jadraners will be the bulk of your command. Do not be fooled by their slighter frames and smaller builds compared to Morozians: they are as reliable and loyal as any Secondary,”</i>  - Excerpt from A Guide to Jadranic Command for Strelitz Officers (3rd Edition).</center>
There are a number of other Secondaries and Ma’zals that function as proxies for noble families, representing Houses and individuals alike with their talent. Many of these proxy families pass the career down through generations in order to pay their Mo’ri’zals, and even become ennobled as reputations and abilities grow. But to become a notable enough duelist to be ennobled is no small feat, and involves crushing amounts of training and constant practice. Those that become nobles through dueling ability must often subject themselves to intensive therapy as they grow older in order to avoid the long-term physical impacts of their intense training as they age, and many retired ennobled duelists are known to suffer from physical impairments such as arthritis and long-term limb issues related to torn muscles, particularly in their arms.
[[File:House_Strelitz.png|thumb|right|The dark red standard of House Strelitz, the great house which dominates the Imperial Army.]]
With limited economic opportunities, harsh living conditions, and the Jadranic tradition of loyalty, the rural areas of Novi Jadran are a frequent target for Imperial Army recruitment drives. These recruiters, who are often Morozians or urban Jadraners who have expressed a high level of patriotism for the Empire, arrive by train at the end of the summer harvest — when many families wonder if they’ll have enough food to last through the winter — and present the benefits of enlistment: higher wages compared to farm or fishery work, training in valuable skills, a chance to lift the entire family’s Mo’ri’zal, and other benefits. Many recruiters will offer cash bounties for enlistment, or provide advanced equipment such as an electrical grid to villages able to consistently provide recruits. Parents eager to see their sons and daughters succeed in life, or worried they will not last through the winter, or simply motivated by greed, push their children to volunteer and serve both Goddess and Jadran in the Imperial military. Most willingly enlist, while some are forced or coerced by their parents or guardians.


Rural Jadraners who enlist into the Imperial Army — or more rarely the Imperial Fleet, which does much of its recruitment in urban areas — must often be sent through an adjustment period at their billet as many experience profound culture shock upon arriving in the major cities of the planet. They have exchanged a life of manual labor for one of military training, and traded the muddy, unpaved streets of their rural villages for the paved roads of the four major cities and the insulated, heated barracks of the many Imperial Army bases on the planet. Over a period of weeks they are molded into “modern” Integrated Ma’zals suitable for Army service and able to interact with even Morozian officers. These Jadranic soldiers often send much of their salary back to their villages, but rarely move back into them for extended periods after their service ends. Life in the Imperial Army is often difficult, and one can always die in service, but many rural Jadraners view it as the best way to achieve a better life. However, rural Jadraners form a smaller portion of the Imperial Army’s officer corps when compared to their urban, or Morozian, counterparts. Primarily they serve as enlisted troops, sometimes rising to junior officer ranks. There has never been a rural-originating Jadranic general officer.
===His Majesty Godwin's Royal Dueling Tournament===


In the villages where troops are recruited from, the departure of their sons and daughters to the Imperial Army is viewed with a mixture of pride, sorrow, jealousy, and worry. Those who remain view the departing as representing their village, and their parents are regarded as good people and model Imperial citizens for committing their children to the military — sacrificing a spare hand on the farm in the process. Some who remain, such as the siblings of recruits, view them with a degree of envy and jealousy as the recruits are free from the burdens of rural manual labor, the cold winters of the Jadranic countryside, and the simple boredom of rural life. Many who feel this way are destined to become Army recruits themselves, particularly once the soldier begins sending money back to their village. Due to the expense associated with portraits and the rarity of professional photographers in the countryside, rural households will often have a sketch of their relative in uniform in their house rather than a painting or professional portrait. Due to the poor conditions of rural infrastructure the parents of soldiers often have difficulty communicating with their children, with their telephones — which not all villages possess — or computers being unable to reach beyond Novi Jadran, and instead having to rely upon the Imperial Dominian Mail Service to communicate via letters. Sometimes, of course, despite the prayers of their family and a village’s clergy, the letters stop coming.
Throughout the month of November, the largest dueling tournament in the Empire captivates nearly every demographic of Imperial society. His Majesty Godwin's Royal Dueling Tournament, or simply  “the Tournament,” is an annual tournament involving both leagues that showcases the apex of athleticism in the Empire. The Tournament was established in 2387 by then-emperor Godwin Keeser to distract from the rebellion in Fisanduh, and it was named in his honor. Citizens from the furthest corners of the Empire tune in to watch the proceedings and see who is crowned Royal Duelist. The title, received in a ceremony conducted by Lei Keeser herself, gives the winner several perks. Royal Duelists become celebrities overnight in the Empire, with things like advertising deals with Zavodskoi and dinners with the Royal Family being frequent. However, the most lucrative prize of all is the fact that the winner and their immediate family’s Mo’ri’zals are paid off by House Keeser itself, and the victor is elevated to Primary status, as well as receiving a lesser noble title. All Royal Duelists reign for exactly one year— referred to as their Victory Year— ending at the crowning of the new Royal Duelist. There have been 126 Royal Fencers to date, nearly all of them born Primaries. Only human Journeyman and Masterclass duelists may participate, the former being admitted by preliminary placement matches.


To receive official confirmation of an immediate relative’s death in the line of duty a resident of the Jadranic countryside must undertake the Journey of Sorrow, the colloquial name for the trip one must take from their village to one of the four major cities to confirm the death with the Imperial Army’s records department. The journey starts when one is advised, generally by letter, of a relative’s death and summoned to the nearest major city to receive the body, official death certificate, and associated [[Empire of Dominia#The_Mo’ri’zal|Mo’ri’zal]] adjustments that come from a death in service of the Imperial military. For a rural Jadraner this is an expensive, time-consuming process which will take them away from their village and job for weeks on end, if not months, as they journey to the city and acquire their relative’s body, then travel back to make funeral arrangements. Often only two to three members of a family will go, and their missing spots in the family’s jobs will be covered by younger relatives or trusted neighbors. The sight of weeping peasants with black armbands — commonly worn by Tribunalists in mourning — is common enough in major urban centers to be a point of discussion in urban Jadranic circles.
===Dominian Dueling Styles===


====Rural to Urban Migration====
There are three main styles of dueling within the Empire, though only two are widely practiced.


Rural Jadraners do, like many people across the Orion Spur, move to urban centers in search of greater employment opportunities for their families. On Novi Jadran itself these migrants are often found in the poorer sections of urban areas and in lower-paying industrial or service sector jobs — such as armaments workers or household servant work — as they lack the technical skills and generational wealth of the urbanite counterparts. Over time these rural Jadraners typically adapt to their environment and many do establish themselves in more profitable, and prestigious, careers such as white collar work and blue collar management, but this often takes years if not entire generations. As they speak a slightly different dialect of Vulgar Morozi when compared to their urban counterparts, many will attempt to suppress their accent in an effort to appear more urbanized, and thus more skilled and desirable for promotions. As migrants often live in urban communities with other rural Jadraners referred to as “''Vilagjet''” — a combination of the Jadranic words for “village” and “neighborhood” — by urban Jadraners, immersion into urban culture can be difficult for new arrivals.
The first, dubbed ‘'''Jabgi''',’ was established by Lord-Admiral Eun-Kyung Zhao along with the renowned Eun-Kyung Zhao Imperial Naval Académie on Moroz in the late 2390s. Jabgi is an evolution of the naval combat techniques that made the Lord Admiral famous within the Imperial Navy, and as such, it incorporates many techniques found in ship-boarding melee combat. The most popular weapon used by Jabgi duelists is the saber, followed closely by the epee. Jabgi is characterized by its aggression, and is the more offensive style of the three. Jabgi is the foremost style of dueling taught at all Zhao-affiliated institutions.


===Urban Jadraners===
'''Chevalerie''', popular among House Streliz, evolved from the Morozian Order of the Hallowed Treutdoro and is a dueling style that incorporates elements of the knightly order from which it was founded. The Hallowed Treutdoro, founded by Imperial Knight and Governor Emil Johannes Strelitz in the early 2400s, originated as a self-styled Primary-only order dedicated to physical fitness and honour-bound virtue. However, as the Empire shifted slowly towards relative liberalisation, the order was forced to charge. It allowed citizens of all castes into the order, and began to spread a new form of combat — Chevalerie — to Moroz and abroad with the intent of teaching a more refined technique to the masses. Chevalerie is considered the more traditional form of dueling, and is characterized by its defensive, precise and ‘showy’ nature. This style of combat is taught by most Strelitz institutions, in particular the Dorothea-Frieda Strelitz Académie on Moroz. The Académie, and House Zhao’s Imperial Naval Académie have a fierce rivalry which reaches its boiling point every November with His Majesty Godwin's Royal Dueling Tournament.


A minority of Novi Jadran’s population lives in its four major cities — Nova Rijeka, Belluno, and Durres — and their outlying neighborhoods where the majority of Imperial development has been concentrated. Urbanite Jadraners are the wealthiest non-Morozian group in the Empire of Dominia and are generally taller and often bulkier than their rural counterparts due to a better diet. This wealth, which has been quickly amassed since 2389, has transformed many urban Jadranic families from impoverished working-class families into middle or upper middle class bureaucrats and Integrated Ma’zals with money to spend on luxury goods, education, and the latest Morozian cultural imports. Cities which once were covered in decaying, half-abandoned Solarian-era industrial parks have been transformed into lavish industrial centers of the Empire where imported Morozian luxury cars carrying visiting Morozian tourists travel next to the ubiquitous urban rail lines of the four cities.
'''Kirihide''' is a relatively new style developed within the Empire, and is of itself a direct product of the Empire’s love of dueling. For as long as geneboosting has existed in the Empire, tournament-devotees have sought ways to close the gap between those with gene-editing and those without. Kirihide was originated by Lord Melchior Caladius, a prominent tournament financier who was known for sponsoring skilled Secondaries and even Ma’zals and turning them into regional tournament champions. After watching a local Ma’zal custom that involved wrestling on an occupied world, Caladius had an epiphany: what if grappling was allowed in official tournaments? It was thus that Kirihide was born, named for the translation of “inner strength” in the local language. Kirihide is a demanding fighting style designed for grappling with larger and stronger opponents in mind, using their own strength against them. It is considered the most difficult to learn of the three mainstream forms of Dominian dueling, and is often looked down upon for its origin. The style is usually only practiced by duelists who anticipate fighting larger, typically geneboosted opponents.


But beneath the surface of newfound wealth and prosperity lies an inconvenient truth: the money which has created the urban Jadranic renaissance comes from the colonial empire of Moroz. Despite being Ma’zals — though valuable, trusted Ma’zals — the urban Jadraners have readily, even gleefully, embraced their role in the colonial system as its bureaucrats, mid-ranking military officers, and technical professionals. While there is no widespread effort to move away from this system which has brought them such wealth, some younger urbanites have begun to question the Department of Colonial Affairs’ role in continuous rural poverty. Many of these young Jadranic urbanites have taken to joining counterculture movements which call for a new approach to government in the style of famed pro-Imperial reformist Edvard Posavec — a close ally of Crown Princess Priscilla, the heir apparent, who has called for an adjustment of the system of rural governance. Some go even beyond this, calling for the rural nobles to be entirely disenfranchised and removed from power — but this is a radical opinion rarely heard in the coffee shops which dissident youths and intellectuals favor.
===Accessibility===


Urban Jadranic life is less impacted by the changing seasons as the typical urban resident works in either an industrial area, white-collar office, or service industry and acquired their foot from a local store rather than catching it or growing it themselves. Novi Jadran’s four major cities are known throughout the Empire as productive industrial centers which produce many of the perishable foodstuffs and equipment consumed throughout the Imperial Frontier, and Imperial Army equipment commonly bears the Jadranic industrial seal of quality somewhere in its steel. Jadranic heavy industry, however, is poorly regulated compared to elsewhere in the Spur: workers are expected to put in long hours at their jobs with few breaks, factories are far more dirty than elsewhere in the Spur (though Svarog, in the Federal Technocracy of Galatea, still outpaces the planet), and industrial accidents and deaths are frightening common. Attempts to regulate Jadranic factories have been prevented by the government, fueling further anti-Glavan and pro-Posavec dissent.
Due to the prolific spread of dueling within the Empire, the sport is accessible in one form or another to nearly everyone. Most if not all Dominian schools and universities have their own teams, and it is extremely common for communities to have recreation centers with rentable equipment. However, to compete at a higher level other than hobbyist, one will encounter several issues. Many Academy-affiliated teams and orders have prohibitive fees which increase with rank, as well as the cost of tournament-grade equipment. There are also fees for maintenance, the tournaments themselves, and other costly expenses that add up with time. The end result is that poorer Secondaries and many Ma’zals are unable to compete at professional levels, and many of them join with a Great House or convince a rich benefactor to patronize them in order to cover costs. House Caladius in particular, lacking the martial fame of Houses Zhao or Strelitz, often seeks out  prospective duelists and offers to finance their careers. Patronizing is not without its downsides, however, as the sponsoring House receives most of their prize money and part of the credit for any of their victories. Many poorer duelists find themselves in increasing debt to their noble financiers, and it is said that many of House Caladius’s security staff were forced to take their jobs after being unable to win enough money to pay off their debts.  


When urban Jadraners join the military, which they often do, they typically serve as officers or specialized personnel such as engineers and medical professionals due to their higher levels of education than rural Jadraners. Urban Jadraners serve in all three branches of the Imperial military and have risen highest in the Imperial Army, where several have become members of Imperial Army High Command (HCAI), the central decision-making body overseen by the High Lord General. In the more Morozian-centered Fleet and Flying Corps, Jadraners have found less success. Jadraners in the Fleet often do not rise beyond junior flag officer ranks and few Flying Corps fighter pilots are Secondaries, let alone Jadraners. Having at least one child in the Imperial military — generally the Army — is seen as a desirable trait for urban families, with many viewing it as their way of showing continued loyalty to the Empire. Photos or paintings of current or historical relatives in uniform feature prominently in many urban residences, and these officers are easily able to remain in touch with their families due to the greater level of technology in cities.
==Music==


====Urban Counterculture====
Popular music varies across the Empire based on location and social class. [[Moroz]] and the Imperial Core are known to produce some of the most well-regarded operas in the modern Spur, while on Sun Reach few rural families have access to a radio to listen to music, making village concerts a social event for those communities. In some more built-up areas of the Empire one may find foreign music, often from Biesel or the Solarian Alliance’s south, and [[Visegrad|Visegradi]]-style music has become a trend amongst some Morozian youth. On [[Novi Jadran]] its counterculture movements have started their own musical trends, blending traditional Jadranic styles with modern, imported themes from Moroz and abroad and using them as a roundabout method to critique the planet’s government. Known informally as “Jadranist songs,” authors of these works must be clever to avoid Imperial censors.


<center><i>“That we even have these ‘movements’ is an insult to everything our government stands for, and a slap to the face of our Empire!”</i> - [[Council of Imperial Governors#Imperial Mandate of Novi Jadran|Governor-Marchioness Anastazija Glavan]] in a meeting with the constabulary in Nova Rijeka, 2465.</center>
==Architecture==


The counterculture, or dissident, movement of Novi Jadran’s four major cities is concentrated amongst the young and educated urban population of the cities, and has its origins in the classrooms of the Royal Engineering Institute of Nova Rijeka. There, in the early 2300s, the educated Jadranic classes began to emerge and were tasked with improving their Mandate for the broader Empire’s glory and continued prosperity. But as Novi Jadran has changed, so too has its counterculture movements, which have become three distinct groups: the established, urban Jadranists, the youth-centered Mjenjači, and the more radical Posavacists.
Two major schools of architecture exist: the Morozian Deco style, a more somber variant of the now classical Art Deco style, and Balteu Gothic, a mix of gothic, deco, and classic themes. The most prominent building constructed in the first style is the Imperial Palace of Moroz, and the Temple of the Ancestors on Ignotum Balteum for the latter. The former utilizes modern themes and materials, often with a militaristic theme, while the latter is a more harsh and religious-inspired style.


'''Jadranists (Jadranism)'''
==Knightly Orders==


The central pillar of the Jadranist movement is the neglect of the countryside by the nobles who are, according to the Mandate’s government and the broader Empire, meant to develop it and bring prosperity to all of Novi Jadran. But they have not, and many rural nobles have opted to enrich themselves with funds meant for rural development. Furthermore, they have interfered and meddled with efforts by urban professionals to create projects in the countryside such as railroads, mines, and electrical grids, forcing development to cater to their systems of patronage rather than the empirical studies of the Royal Institute. Frustrated and unable to formally act against the rural nobles due to their status as “just”  commoner Ma’zals, these professionals began to debate what could be done about the sorry state of rural life on Novi Jadran in classrooms, middle-class living rooms, coffee shops, and other places the Jadranic intelligentsia frequented. By the 2410s this movement, still concentrated in the university-educated classes of urban Novi Jadran, was known as Jadranism.
“I solemnly swear, upon the honour of myself and my family, upon my loyalty to the Empire and upon the goddess herself to forever dutifully serve as a loyal vassal of our Emperor, and to forever uphold the values of the Empire and Goddess, even if it means my own death” - A typical pledge spoken by initiates before being knighted.


Jadranists advocate for a lessening of rural noble privileges and more oversight of rural development, with many calling for the Empire to replace the current governor and begin anti-corruption investigations into the colonial administration of the planet. They hold a patronizing attitude towards rural Jadraners and view themselves — the educated, urban elite — as more able to make decisions than their uneducated, rural counterparts. This stance — and the poor working conditions of many rural industrial facilities — has won them few friends amongst rural community leaders, but their connections to urban patricians have ensured their continued relevance. The Jadranist faction is closely aligned to Edvard Posavac’s movement, but is viewed poorly by youth dissident groups. It is a common joke amongst the Mjenjači the quickest way to ensure change is to have a Jadranist speak to a rural noble — they’ll quickly die from boredom.
Origins
The concept of Knights and their Orders have roots before the foundation of the Empire in the former Holy Kingdom and Imperial Allianc. The origins of modern knightly orders are rooted in the coronation of Emperor Godwin Keeser following the War of Moroz. To celebrate the Empire’s victory in the conflict, Emperor Godwin created the Imperial Order of the Broken Mountain and the Imperial Order of the Golden Albatross to venerate those involved with the Imperial Army and Imperial Fleet.


'''Mjenjači'''
In the modern era there are three forms of Knightly Orders. Imperial Orders consist of those named for honours on the Emperor’s yearly honours list, and are granted the title of Imperial Knight. Secondly, Holy Orders consist of those granted a knighthood by the Immaculate Hand of the Goddess, and are granted the title of Holy Knight. Finally, Self-Styled Orders are merely clubs that dedicate themselves to the ideals of Knighthood and receive no official title with recruitment methods and requirements varying between orders.


Literally translating from Jadranic Morozi as “Gearboxes,” the Mjenjači (also rendered Mjenjachi) are a counterculture — arguably, a dissident — group primarily made up of the descendants of rural Jadranic immigrants to urban centers during the early Imperial period. A cross-class movement which includes everyone from the children of factory workers to those of white collar professionals, many Mjenjači are university or primary school students and their political influence is the smallest of the three major counterculture groups. The Mjenjači first emerged in the 2430s and their name is a reference to the common employment of first-generation rural immigrants: factory work.
===Organisation===


Unlike the Jadranists and Posavacists, which are political in nature, the Mjenjači are a cultural movement which has grown out of the experience of rural life and urban migration, and the resulting discontent with the colonial administration. Mjenjači clubs are frequent sights in university districts and in Vilagjet communities, and their fashion trends — which favor dark, earthen tones reminiscent of the clothes worn by poor urban Jadraners but influenced by Jintarian “punk” trends — have become popular amongst young urbanites in the 2460s. While their political pull is limited, the Mjenjači broadly support more autonomy for rural communities and more resources for their development. As a youth movement, they are often found on campuses and many recent graduates still subscribe to some of its cultural practices, such as its mode of dress.
Whilst outside of an Order members style themselves as Knight, Dame, or Chevalier, internally Knightly Orders consist of multiple ranks with a singular leader at the top. Alongside ranks there are roles such as treasurers and chancellors who take up the actual, day-to-day administrative and clerical work of the Order. Whilst almost all orders accept Secondaries and sufficiently Morozian Ma’zals into their ranks. The upper echelons of Knightly Orders are near exclusively the domain of landed nobility, and none who had or do hold these positions would be found outside of the Empire.


While it lacks true political influence the Mjenjači movement is viewed with suspicion by the Royal Jadranic Constabulary for its skepticism of the government and distaste for military service, which many Mjenjači view as exploiting the rural population. It is not uncommon for constables to break up Mjenjači gatherings at the orders of bureaucrats and local notables, and the movement has a reputation for petty hooliganism throughout much of urban Novi Jadran as a result — a reputation the Mjenjači view as undeserved.
Livery and decorations are an essential part of any Knightly Order, with a variety of methods being used to display both membership and rank within an order. The higher the rank, the more decorations a member will accrue. Every order possesses a unique insignia that is used to denote membership in said order, and outside of this anything additional depends on the specific order.  


'''Posavacists'''
The knightly orders place immense value on the ideals they strive to uphold, with ideals of chivalry, honour, nobility, and piety at the core of every order. An Imperial Knight is expected to strive towards and uphold these ideals in all circumstances. Failure to do so or acting dishonorably in general leads to a swift ejection from both the order and polite society at large. Knights are expected to strive towards embodying the three aspects of the Goddess. In practice this means that Knights are expected to become polymaths, practising and eventually mastering at least one skill tied to each aspect of the Goddess.


Formed by Imperial diplomat [[Council of Imperial Governors#Imperial Mandate of Novi Jadran|Edvard Posavec]] in the latter years of the 2440s, the Posavacists are a young and shockingly influential counterculture movement which calls for the establishment of an oversight system for the rural nobility to prevent their excesses. Some radicals, whom the movement seems to publicize more than their mainstream peers, call for a total replacement of the traditional nobles with, “more qualified Morozians,” instead. Like Posavec himself much of his movement is made up of educated urban commoners, particularly those in the Imperial bureaucracy, and it has limited support outside of this group though its deep pockets allow for many to be hired on as demonstrators.
===Activities===
Despite their origins in honouring the military, the vast majority of Knightly Orders have no official duties besides some ceremonial ones such as guard duties or marching in parades. Instead these orders spend far more time focused on their own activities using funds provided by the state, Holy Tribunal, or their own members. All order members are expected to provide fiscal support through membership dues, which can be very expensive, and require an outside income to support themselves as membership does not provide a salary while trifling for Primaries and most Secondaries, this fiscal requirement locks many Ma’zal out of ever being a member of an order.


The Posavecists are viewed as a dangerous group by the current Governor due to their deep connections in the bureaucracy and Posavec’s most important ally: the crown princess, [[Keeser Royal Family#Crown Princess Priscilla Keeser|Priscilla Keeser]] herself. Her influence shield the movement from much of the harassment others face and she is rumored to be a major funder of its goals due to the long-rumored distaste Priscilla and Governor-Marchioness Glavan hold for one another. As long as her influence holds, they will remain untouched — and perhaps even be swept into power after Empress Priscillla is crowned.
Every order possesses an order hall used as an administrative centre and meeting hall for official business. The lavishness and architectural beauty of a hall is seen as a reflection of the soul of the order itself, and it serves as the venue for most of its events and functions. Everything from grand balls to fencing tournaments are organised and held within the order hall, and many business arrangements and political deals have been signed within their walls.


==Government==
===Notable Orders===


<center><i>“The existence of Novi Jadran — a colonized society used to colonize others — is proof of the Empire’s depravity, and how far they have strayed from the Goddess’ light,”</i> - Anonymous Xanan of Fisanduhian descent interviewed by the Xanu News Network’s Liao Qi in early 2465.</center>
====The Imperial Order of the Broken Mountains====


The Imperial Mandate of Novi Jadran is a subject of the Empire of Dominia which is ruled by Governor-Marchioness Anastazija Glavan, a Jadranic noblewoman from Nova Rijeka and retired Imperial Army officer who has held the position since 2455 and is widely unpopular amongst the common Jadranic population for her unwillingness — or perhaps her inability — to contest the opinions of nobles and fight for the rights many Jadraners believe they have earned by their blood spilled in the Empire’s service. Compounding her issues, Glavan must answer to the whims of Novi Jadran’s nobility. Though not Morozian Primaries, these nobles dominate much of the Jadranic countryside and hold significant political influence in its cities and government. Without their cooperation, life in the planet’s urban centers would grind to a halt as food and raw materials stopped arriving at the necessary rates.
One of the two original Imperial orders founded to celebrate those who bought the Imperial Alliance victory over the Confederated States of Fisanduh, this order is named in honour the Strelitz Commandos who “broke” the mountains of Fisanduh. Knighthood in the Imperial Order of the Broken Mountains was awarded to those involved in the terrestrial battles of the war who showed exceptional valour. The bulk of these Imperial Knights were members of the army’s frontline combat units, but some members belonged to non-combat support units such as medical sections. The insignia of the Order is a bronze mountain split down the middle by a crack placed upon a crimson red background.


The colonial bureaucracy of Novi Jadran is de jure entirely under the control of the Department of Colonial Affairs, as it is an Imperial Mandate of the broader Empire. De facto, the Department has a hands-off approach where Novi Jadran is left to manage its own internal affairs due to its proven loyalty, and Morozian Primary bureaucrats — with their Secondary colleagues — are treated lavishly on the planet when they arrive. The Imperial Mandate’s bureaucracy is itself divided between the rural and urban zones, with the rural areas dominated by the Jadranic nobility and the urban areas dominated by the more meritocratic bureaucracy of the urban patrician classes, who must ensure profits continue to flow into their urban holdings. In the countryside, graft and corruption by rural nobles — with Morozian Primaries of the Department of Colonial Affairs often receiving kickbacks — ensures the administration is inefficient and benefits nobles first, with commoners second.
In the modern era the Order’s members are still overwhelmingly drawn from the Imperial Army’s members, and many contemporary members are Jadraners — a rare exception to the typically Morozian membership of orders. The origins of the Order makes it a favourite of Houses Strelitz and Kazhkz-Han’san, with many of its members being nobles or associated commoners from these houses.


[[Dominian Security and Law||Non-Tribunalist criminal enforcement]] on Novi Jadran is handled by the local branch of His Imperial Majesty’s Constabulary Service: the Imperial Jadranic Colonial Constabulary (IJCC), which is further divided into rural and urban sections. The IJCC has a reputation for excellence in the broader Empire and across Novi Jadran, with low rates of corruption and high rates of solving cases — particularly in urban areas. Urban constables are common sights in most city districts, with their peaked caps and uniform intentionally designed to evoke the appearance of an Imperial Army officer. Rural constables are less frequent, with many villages only having a single constable for their region. Despite their low numbers, rural constables have a reputation for doggedly tracking fugitives for dozens — sometimes — hundreds of kilometers, often with the assistance of Imperial Lyodii seconded to the IJCC from the Lyodic Rifles, until they bring their suspect to justice.
=====Notable Members=====
<center><i>“You are welcome to do whatever you like with the Order’s coffers, my dear niece, so long as you stop bothering me. Some of us have actual business to attend too. Rather than pretending to be a child’s tin soldiers,”</i> - Dorothea-Freida Strelitz, to Order Treasurer Annaliese Strelitz.</center>


===Major Rural Noble Families===
'''Dame Grand Commander Dorothea-Freida Strelitz''' - Leadership of the Order of the Broken Mountains and the Imperial Army are titles that are inseparable. The High Lord General has always already been a member of the Order and the title of Grand Commander is automatically granted to them upon appointment. The current Dame Grand Commander, has a minimal presence in the Order outside of required business as her military duties keep her far too busy. Some say that due to her lack of geneboosting she has minimal interest in being shown up at many of the physical events hosted by the Order. With much of the running of the Order left to members below her, Dorothea-Freida instead devotes herself to her real duties as part of the Imperial war machine, with some whispering that she sees the Order as little more than a pointless distraction. Her only real participation is occasionally hosting wargames, inviting newer members of the Order to witness her at work and learn something themselves.


While not Morozian Primaries, the rural nobility of Novi Jadran are still viewed as the social elite of the planet and are de facto equal to their Morozian counterparts, though de jure they are subordinated to Moroz’s will. Noble houses on the model colony are much smaller than their Morozian great house counterparts, often only a few dozen relatives and their retainers, and hold sway over the vast majority of the planet’s countryside. Many rural Jadraners are more loyal to their local noble family than the central government of the planet, which these nobles use as leverage against the cities and their patricians.
'''Dame Commander Annaliese Strelitz''' - If anyone were to be considered the face and heart of the Order it would be its treasurer, Annaliese Strelitz. The Dame Commander invests much time attending and organising social events within the Order, often inviting non-members and fellow Imperial aviators to observe its activities. This cavorting has won her friends both inside and outside of the Order – especially with those who wish to associate themselves with the prestige of knighthood or aspire to become knights themselves. Many connections useful to Annaliese and the Imperial Flying Corps were made through the Order. Annaliese is known for her commitment to the ideals and image of Knighthood, proclaiming herself to be the, “Paragon of Knightly Virtue, '' even amongst her peers. She is always decorated in symbols of the Order and has a reputation for being exacting on any younger knights who fail to reach her high standards, particularly those of the Imperial Flying Corps. Annaliese is well-known for her attendance and organisation of Parades, where she rides atop a pure white horse dressed in a commissioned set of gleaming platemail with grand wings rising from the back and adorned with full Order regalia.


'''Duke Dragan Glavan''', father to the current Governor-Marchioness, is a towering figure in the political environment of the Imperial Mandate due to the Glavan family’s dominance of the fertile countryside near Lake Glavan and Nova Rijeka, which remains outside of the Duke’s control — much to his continued frustration. Duke Glavan is a military-minded man who ensures the rural population under his control provides more recruits to the Imperial Army than any other noble-controlled region, and he is famous for his valor during the Dominian conquest of Sun Reach — where he served as an officer. Dragan typically invites members of House Strelitz to his domain and organizes elaborate hunting parties and celebrations for him, maintaining large, private hunting forests where trespassing commoners are given the choice of execution or service in the Imperial Army if caught. A harsh, militant individual, Dragan is disliked by many in Nova Rijeka for his domineering attitude towards the city and constant meddling with its railroad networks. He is a frequent object of satire in the Novi Rijeka Gazette, the Mandate’s most widely-read newspaper.  The Duke has attempted many times to shut the Gazette down, only to be frustrated by the mysterious — and unknown — Morozian noble who bankrolls it. Rumor has it the crown princess herself is the Gazette’s patron, and it is funded to frustrate the Galvans.
'''Knight Commander [[Unathi_in_Dominia#Kasz_Han'san|Kasz Han’san]]''' - Granted a knighthood due to his work as Chief Minister of Unathi Affairs, Han’san fills a vital position as the most respected Unathi of the Order and the only one of his species among its commanders. Due to the dominance of House Strelitz within the Order, many of its upper echelons want little to do with Unathi knights - which has led to Kasz becoming unofficially responsible for matters concerning the Unathi knights of the Order. While this duty goes unrecognised by the Order’s leadership, Kasz has acquired a great deal of goodwill among the Order unathi for his work. Despite his advanced age Kasz is frequently seen at Order events decorated in its livery, and frequently speaks on the importance of the ideals and virtues of knighthood in maintaining the Empire’s dignity and honour.


'''Duchess Filomena di Falerio''', second of her name, controls large, mostly barren swathes of land in northern Patria near the Godwin Sea, having inherited it from her father upon his passing in 2431. Over the intervening thirty years Filomena, an engineer by training, has opened up the di Falerio holdings to investment by the great houses, megacorporations, and urban Jadranic businesses after a village discovered large mineral veins in the foothills where they tended their groves. The rural villagers were shortly forced off their land by Eridani mercenaries hired by Filomena and mineral rights were sold off to the highest bidders, even if they were offworld, with the expectation the family would receive a cut of the profits. Filomena frequently invites engineers from House Zhao to her domain, and frequently entertains Admiral-Governor Lanying Zhao of Zhurong. The wealthiest of all rural nobles, Filomena is regarded as by far the most cruel. Her gaunt, commanding visage is frequently seen in anti-noble literature distributed by the Posavecists’ radical faction, and some whisper that she is only kept in power through her use of mercenaries, the amount of kickbacks she provides to the government, and the sheer volume of raw materials she provides to the urban factories of the planet. Even if the methods to gather them are cruel, some say, does it truly matter when we do not see them?
====The Imperial Order of the Golden Albatross====


'''Duke Ludovico di Brignole''' controls a stretch of fertile coastal land south of Durres along the Pontean coast. Not as wealthy as the di Falerios nor as militant as House Glavan Ludovico is, in many ways, the archetypal rural noble. His holdings are poor, yes, but they are local and faithful to the Empire and the Goddess alike. Money which should go to them instead goes to excessive celebrations for Morozian Primaries which benefit House di Brignole, yes, but he provides the rural citizenry with enough to make a living — even if barely any villages have electricity and some must walk for days to reach the nearest rail line. The Duke himself is a pious, somewhat dull man who seeks the patronage of any Morozian who visits his holdings. The territory he controls is regarded by many Jadraners as a breadbasket for its bountiful fishing grounds, and more temperate weather due to the Pontean Ocean ’s currents. The warm temperatures have, in recent decades, made the coastal villages popular vacation spots for urban Jadraners — a process which has, ironically, seen these villages quickly transformed into wonders of rural infrastructure. Many Jadraners — both rural residents of the duchy and urban visitors — have noted the only reason for this modernization was the promise of Imperial Pounds, shedding much light on Ludovico’s true character.
Named after the Golden Albatross, the first ship and first flagship of the Imperial Fleet, the Imperial Order of the Golden Albatross was awarded to those who participated in the naval actions that led to victory over the Confederated States of Fisanduh. Its initial membership was primarily members of the Imperial Fleet in addition to the engineers and scientists behind their vessels. While still primarily honouring the Imperial Fleet the Order has become associated with the scientific community of the Empire. Its symbol is a golden albatross in flight against a black background. The order’s name can, depending on the dialect utilised, be spelled as Albatros.


===Education===
Its origins in the Imperial Fleet make it a favourite of House Zhao  and its scientific reputation makes it a favourite of House Volvalaad, with control of the order split between both. Unlike other knightly orders its hall is located off of Moroz on Zhurong, where it is viewed as being closer to the Imperial Fleet’s engineering and research facilities.


Over its decades of integration with the Empire, the Mandate has seen significant resources invested into its education sector. However, while some of this is directed to rural schools, most of the money is directed to the urban centers — either by the budget or by corruption in the local bureaucracy that favors the patrician families of the cities. This investment has ensured a wealthy urban Jadraner is, though they remain a Ma’zal, typically able to enter the same professionals as a Secondary: mid-level bureaucratic positions, serving as [[Dominian Imperial Military|military officers]], working as doctors and engineers, and more. Prior to entering [[Human Educational Institutions#Empire of Dominia|university]] Urban Jadraners will have gone through standard education under Morozian curriculum and are often passingly fluent in High Morozi, allowing them to work more easily in the broader Empire. Culturally, their [[Moroz|Morozian-based]] curriculum means an urbanite Jadraner is extremely similar in their beliefs and outlooks to their Morozian peers.
=====Notable Members=====
<center><i>“Between you and myself, Hai. You are the best of your father’s children. A sharp mind, military talent and an understanding that it is the traditions of the empire and of its loyal Fleet that has brought us to where we are today. It is a true shame you were not born first,”</i> - Huiling Zhao to Hai Keeser at a private meeting in Hongse Chengbao.</center>


In the countryside the educational system is less well-funded and lacks opportunities beyond primary education, and this is often the best-case scenario. A rural village may have a small school or no school at all, requiring students to seek passage to another community for their standard education. This education is often rudimentary and basic, focused topics such as literacy, arithmetic, and Imperial history in an effort to make them loyal and useful citizens of the Empire. Attempts to reform or better fund rural Jadranic education have been frustrated by a lack of funding and endemic corruption in the countryside, causing much of the funding marked for their services to be funneled into noble estates or the cities. While frowned upon in the rest of the Empire, physical punishment for misbehaving or inattentive students is common in these rural schools, and a slap across the face for inattentiveness is not an uncommon experience for pupils. Rural pupils generally lag behind their urban counterparts, and many who go on to join the Imperial military receive further practical education in it — further encouraging military enlistment for these young Jadraners.
'''Dame Grand Commander Huiling Zhao''' - Leadership of the Imperial Fleet and Order go hand in hand and Huiling Zhao has served as the Dame Grand Commander since her appointment as Grand Admiral. Huiling’s involvement in the Order is restricted by the continual duties that arise related to the Fleet, but in the times she has shore leave she can be found around its hall on Zhurong. Most of the order’s day to day business is left to those who remain closer to home. Huiling is known for the grand wargames she hosts, with invitations granted for any member of the order to prove themselves, and the understated parties held after where members discuss more serious matters over cigars and wine.


The stark difference in urban-rural education has served to reinforce the divide between urban and rural Jadraners throughout the Imperial era (2389 - Present). Urban Jadraners are often — even in the working class — well-read and well-educated, and have further assimilated Morozian culture into their lives. Thanks to his educational system, a factory worker in Durres who has completed primary school often has more in common with a Morozian light-years away than he does with a rural Jadraner living an hour’s rail travel outside of the urbanized Iri River region. A rural Jadraner, meanwhile, may struggle to read even Vulgar Morozi until she receives further education — often provided by the military — and often has a poor understanding of Morozian culture beyond the Holy Tribunal. This difference is a major factor behind the sense of superiority many urban Jadraners — cultured, educated, and practically Morozian in their own eyes — feel over rural Jadraners — piggish, uneducated, and clinging to primitive savagery in the same urbanite eyes.
'''Dame Commander Xiuling Zhao''' - Chancellor of the Order and twin sibling of Huiling, Xiuling is a dedicated administrator for the Order and Fleet alike. While she rarely makes appearances at its public events she studiously attends Order functions and is said to know the face, noble title, naval posting, and name of every member — a feat unequalled by any other. When she does appear at public events she rarely speaks, instead allowing Huiling to speak on her behalf as a gesture of respect towards her sibling. Order members who have met Xiuling at closed-door meetings speak of a brilliant, if reserved, woman with an exceptional gift for organisation who holds the Order together through dedicated work.


Below the university level private and boarding schools are not uncommon, particularly for noble and patrician families. Some children of elite Jadraners are sent abroad and educated in private schools on Moroz, in the hope they will become more Morozian and thus bring more prestige to the family. For the blue-collar urbanite or impoverished rural families this is far beyond their means, and they must instead rely on whatever public schools are available. Jadranic parents in the colonial bureaucracy or the military may instead opt to send their children to boarding schools, state-run institutions catering to the planet’s middle class which are designed to help raise the next generation of Imperial bureaucrats and military officers.
'''Dame Commander Landi Volvalaad''' - Treasurer of the Order and de facto voice for the members of the scientific community within it, Landi was awarded her knighthood for peerless work in the field of genetic research and her efforts to promote it abroad. The treasurer takes her role and the balance of the order between the Fleet and research branches seriously, doing her best to treat both fairly. However, her efforts stymied by her use of order events as a method of promoting her own liberal politics. This has led to her being disliked by many Imperial Fleet order members, who are often far more conservative. Her popularity with the scientific community within the order and her prestige as a whole makes her de facto irreplaceable, as appointing someone from the Fleet would cause an uproar and no members of the scientific community wish to replace her. Landi enjoys holding lectures where she and other members of the order are invited to speak on scientific topics ranging from genetics to engineering to weapons research. In accordance with her liberal ideas these events are held in large halls on Zhurong and Moroz and are typically open to the public – should they be willing to pay an entry fee.


These boarding schools are often run or affiliated with the Empire’s great houses, particularly [[Empire of Dominia Great Houses#House Caladius|House Caladius]], and often select poor rural Jadraners who would otherwise have no true access to high-quality education. The selection process for these students is mostly closed to public scrutiny, though rumors suggest the great house selected the relatives of deceased military personnel or those who show exceptional faith in the [[Moroz Holy Tribunal|Holy Tribunal]]. Sarcastically known as “evolved” rural Jadraners by their urban counterparts, these rural scions of House Caladius are usually trained to become civil servants — the glue that holds the burgeoning [[Empire of Dominia#Population and Planets|Dominian colonial empire]] together. Many urban students — who often train to join the Imperial civil service — have a strong dislike of the Caladius boarding school students, which they view as competition in an already limited job market. For this reason, many boarding school scions go on to serve in enterprises already dominated by their patron great house — effectively providing the Caladius with a group of professionals loyal to them first, and all other groups second.


In the cities young Jadraners — and some Imperials from abroad — have access to a robust university education system funded by the Empire and House Keeser. These institutions have produced some of the planet’s best and brightest, including Doctor Rahela Lemnaru — one of the first sociologists to research the Imperial Frontier in depth — and Edvard Posavec — a renowned political reformist. Recent graduates of institutions such as the Royal Engineering Institute of Nova Rijeka or the Imperial Jadranic Academy of Sciences have found themselves most likely to work for a house corporation or the government.
====The Distinguished Order of the Cup and Coin====


==Economics==
A self-styled order whose origins were shrouded in mystery for decades and only came to light in 2462 when the order was granted Imperial sanction and its members the official title of Imperial Knight. The order was formed shortly after the Empire was officially founded in 2385, starting as an unofficial society created by high-ranking members of House Caladius and the Imperial Bank. It grew through the addition of more members from across Imperial society, who are always those in a position of political influence or close to those with said influence. The society evolved into the Distinguished Order of the Cup and Coin, styling themselves as knights unofficially with the name referencing its origins from the Imperial Bank and the lavish balls the order is famed for. Membership is invite only, decided on by a council of its highest ranking members. Its insignia is a silver coin falling into a silver goblet upon a burgundy background.


<center><i>“From Moroz to Sun Reach we provide what you need, when you need it, however you need it,”</i> - Motto of Jadranic firm Belluno Interstellar Logistics (BLI).</center>
House Caladius and its associated commoners constitute the majority of the order’s members. Unassociated Secondaries and Ma’zals form a significant minority of its membership, as House Caladius has long been more merit-based than other great houses. The order is famous – perhaps infamous – for its masquerade balls, open only to members of the order in which every attendee is required to wear a mask for the duration, only to be removed in private before returning to one's residence in secret. The rumours of what occurs at these balls run wild in both high and low society.


Novi Jadran’s urban settlements, despite the poverty of much of its countryside, are productive industrial areas which provide much of the weaponry and equipment used by the Imperial military — though Zhurong still outpaces it — and produce consumer goods used throughout the Empire such as foodstuffs, with Jadranic canneries producing much of the food commonly available on the Imperial Frontier. While many of these factories are owned by the great houses, particularly Zhao and Caladius, a slim majority are owned by native Jadranic firms run by urban patricians. Safety standards in Jadranic factories are lower than in the Imperial Core and injuries occur at a higher rate as a result. Jadranic workers — and some factory owners — have protested for higher standards, but the government — at the behest of the great houses — has always denied these motions. In recent years, with Emperor Boleslaw growing older, this has become a greater and greater point of discontent with Governor-Marchioness Glavan’s regime, and many factory workers eagerly await the day she is sacked by the crown princess. In contrast to the factories, Jadranic clockmakers are widely seen as some of the best in the Spur and have retained their traditional style of production in small workshops. With their craft dating back to the pre-Imperial era, some clockmaking workshops have centuries of experience and their products are highly valued throughout the Spur — some have been purchased by customers as far away as Earth.
=====Notable Members=====
<i>“Remember this, Valerio. It is not faith that builds cathedrals, honour that raises armies, duty that builds warships or intellect that equips laboratories. It is wealth. With your ascension to Chairman and Grand Companion, you will be poised to control the wealth of an entire empire and in doing so, control an entire empire.”</i> - A section of a letter left by Sebastian Caladius, former Chairman of the Imperial Bank and founder of the Cup and Coin, his successor, Valerio Caladius.</center>


The four cities of Novi Jadran are connected by large, well-developed freight and commercial rail networks which many urban Jadraners view as the pride of the Imperial Mandate. Jadraners are some of the most adept rail engineers in the modern Orion Spur, and the planet is now crisscrossed by thousands of kilometers of rail lines which move everything from food to tourists to the raw materials which its factories will turn into the lifeblood of the Imperial Frontier. Due to the harsh winters Jadranic trains are often larger than their foreign counterparts and feature large snowplows to toss aside even post-blizzard snowfalls. Visiting Morozian Primaries often travel across the planet by rail in luxury cars, favoring it over often poorly-maintained rural roads.
'''Knight Grand Companion Valerio Caladius''' - A figure of considerable influence, Valerio Caladius is the appointed successor of the revered Sebastian Caladius, the previous Grand Companion of the Cup and Coin. Valerio's approach to politics and his House's affairs is enigmatic and he has been content to leave affairs in the hands of others, instead focusing his attention on his work at the Imperial Bank and the affairs of the Order. Some speculate that he views the order as a means to expand his influence beyond his official role, and even that of the Imperial Cabinet. Renowned for hosting opulent and exclusive gatherings at his estate in Nova Luxembourg, Valerio extends invitations only to the most esteemed upper echelon members of the order. As both chancellor and treasurer, the Grand Companion wields a firm and unyielding grasp on all matters concerning the order, leaving little room for dissent or debate. While Valerio's motivations may remain shrouded in mystery, one cannot deny the impact he has on the Order's trajectory.


The rural Jadranic economy is smaller and less profitable than its urban counterpart due to neglect and the simple fact that foodstuffs are much cheaper when compared to the finished goods produced in urban environments. Primarily revolving around fishing and farming, the rural economy demands long hours for little pay and few opportunities. Some instead work in mining industries under the employ of rural nobles, Morozians, or urban Jadraners. Here the pay is much higher, but harsh working conditions and poor safety standards take a physical toll on the workers. Many Jadranic miners will ultimately suffer from chronic health conditions or be left unable to work due to workplace injuries, leaving their surviving family members to pick up their medical expenses and provide for the family itself. With such prospects it is easy to see why many rural Jadraners instead migrate to the cities or choose a life of military service.
'''Dame Companion Alojzia Molnarova''' - Director Molnarova's association with the Cup and Coin remains shrouded in secrecy. While she has given no official confirmation of her invitation it is widely acknowledged as an open secret that holds membership in the order, much as other agents of His Majesty's Imperial Intelligence Directorate are believed to be members of the Order. Speculations about her membership fuel the rumour mill, leading to various tales about her involvement in 'paganic, religious ceremonies,' or even plots to overthrow the Emperor. Anyone found spreading such baseless nonsense is quickly unmasked as a shell and faces swift execution. A more plausible rumour suggests that the Director accepted the invitation on the Emperor's behalf, ensuring that the nobility remains loyal to their rightful ruler. With mere gossip as evidence the true motives and intentions of Director Molnarova remain an enigma, leaving one to wonder what intrigues she may be orchestrating behind the scenes.


==Major Cities==
'''Dame Companion Kamilla Strelitz''' - A prominent figure in Zavodskoi Interstellar and a close confidante of Lyudmila Zavodskoi, Kamilia's rise to the position of Chief Security Officer unsurprisingly earned her an invitation into the esteemed Order of the Cup and Coin. Her induction set a significant precedent, as many other high-ranking executives and members of Zavodskoi soon found themselves integrated into the Order's structure. Kamilia is renowned for her unwavering dedication to promoting the interests of Zavodskoi and strategically expanding its influence within the Empire. The benefit of sharing a space with many of the most influential figures in the Imperial economy cannot be understated, just as being close to her benefits them.


<center><i>“Second only to Moroz,”</i> - Unofficial motto of the Imperial Mandate.</center>
====The Holy Order of the Exemplars of the Goddesses’s Will====
<center><i>“While I was fated to never be Goddess-touched as others of my house have been so lucky to be, my hands have upheld the beauty of the Goddess and Her creation in other ways. I am content that when I am gone, my paintings will continue to swell the hearts of the faithful and remind them of the beauty that true faith can create,”</i> - Knight Commander of the Tribunal Louis Caladius, speaking to a new initiate of the Tribunal.</center>


Even decades after its entry into the Empire of Dominia, Novi Jadran remains a primarily rural world with few major settlements beyond its four major cities: Nova Rijeka, Durres, Belluno, and Nuova Vicenza. The four major cities of Novi Jadran are dominated by different political forces and their residents have lives totally unlike their rural counterparts, both of which are discussed in the culture section above.
The oldest of the Tribunal’s holy orders, the Exemplars’ original members were the first appointed and ordained saviors and Inquisitrixes of the Tribunal. Following the formation of the Empire and creation of Imperial orders the greatest amongst these two groups were knighted by the Tribune to form the core of the first holy order. Today it recognizes anyone who has done great services in the name of the Tribunal and is a testament to a lifetime of pious works.Its insignia is a silver eye of the tribunal crossed with two silver fencing swords upon a white background.


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Whilst its origins amongst the Tribunal Militant is still felt, time has seen it evolve into a way to honour any in the Empire who display sufficient service and dedication to the Tribunal regardless of class or origin. Many Secondaries and Ma’zals dedicate themselves to the Tribunal and Goddess in hopes of attaining the social status and benefits conferred by the title of Holy Knight. A divide exists between Jarmilan and Katarinan parts of the order and members often try to outdo each other to make their school of thought appear the more righteous one.
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'''Nova Rijeka'''
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The first settlement on Novi Jadran, Nova Rijeka is the largest and most important city in the Imperial Mandate. It is the center of the Empire’s administration on the planet and an important center for the colonial administration of the wider Imperial Frontier. Located on the western shores of the Glavan Sea, one of Patria’s largest bodies of water, the capital city of the Imperial Mandate is a testament to the prosperity Dominian colonialism has brought the model colony. Following a major fire in the late 2380s the historical center of the city was rebuilt in a modernist, Morozian style favoring wide boulevards and frequent green spaces to attract tourists and please its residents. As one leaves the government center and moves into the middle and working-class neighborhoods the level of opulence decreases, but the city remains pleasant to inhabit. Its municipal tram system is held by Rijekans as the most efficient in the entire Empire, and they are known to frequently brag about this even when abroad.


Due to its position on the Glavan Sea, Nova Rijeka has a significant maritime industry centered around shipping and fishing. The coastal regions of the city, where these industries are found, are home to the majority of the capital’s rural immigrant population. As the Iri River has grown more polluted from industrial runoff from its factory districts, Rijekan trawlers have begun to fish further away from the city — bringing them into conflict with coastal villages and Duke Glavan. The city, always influential, seems set to win any political conflict. Originally settled by Croatian colonists, Nova Rijeka has since heavily diversified and is home to the majority of the planet’s “off-world” Dominian population – immigrants such as Morozian Secondaries, Imperial Frontiersmen, and Lyodii who have come to the planet to make a living in its growing industries.
=====Notable Members=====


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'''Knight Commander of the Tribunal Louis Caladius''' - A distinguished scholar of the Tribunal and a celebrated artist, Louis found his unique path to serve the divine despite the limitations imposed by his gender. Knowing he would never be Goddess-touched, he dedicated himself to other forms of devotion. While official duties as a were limited, he poured his heart into the art of painting, honing his skills over the decades until he became a master of the craft. To be graced with a portrait by him is an unparalleled honour reserved only for exarchs and those of higher standing within the Tribunal. His remarkable artworks adorn cathedrals throughout the Orion Spur, leaving a lasting legacy of his talent and devotion. His most famous piece, a portrait of the Immaculate Hand Agnes Caladius, is prominently displayed in the Holy Cathedral of Our Lady of Moroz in Nova Luxembourg. A devoted Katarinian, he managed to mediate between the two schools of thought within the order through a remarkable ability to bridge differences and foster unity. Yet as the challenges of old age and illness take their toll, many wonder about the successor who will be granted the esteemed honour of continuing his legacy.
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'''Durres'''
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On the shores of western Patria near the mouth of the Iri river lies the industrial city of Durres. The beating heart of Novi Jadran’s industry, it is an incredibly dirty city where factories belch acrid smoke in its industrial districts and the Iri River is so filled with pollutants almost no fish can be found within it. Runoff from its industrial districts has turned areas of the Pontean Ocean  around an unusual copper-brown tone, and the city is covered in industrial smog on days when winds from the ocean  do not blow it inland. If Nova Rijeka is a testament to the wealth Dominia has brought the Imperial Mandate, Durres is a monument to how the Empire has changed its client state: initially a middling industrial town in the 2380s, it has become – alongside Jinxiang on Moroz and Hongse Chengbao on Zhurong – one of the most productive cities in the Empire. Products made here are used across the Empire and its Imperial Frontier, furthering the conquest of the free frontier worlds surrounding it.


Durres is home to the largest population of rural immigrants – and their descendants – on Novi Jadran and is the birthplace of the Mjenjači movement. The poor living conditions in the city and in the surrounding countryside have freed Durres from the attention of the rural nobility, who want nothing to do with the ash-covered and polluted areas tainted by industrial runoff which surround much of the city, particularly the former mining areas on the Iri’s southern bank. This, ironically, has made Durres the de facto largest city on Novi Jadran by land mass – though much of it is technically still owned by rural nobles, prospectors and surveyors from Durres operate freely within these polluted lands, searching for the materials which allow the city to continue producing its industrial wealth.
'''Lord Knight of the Tribunal Manfred Strelitz''' - A man easily recognized by many across the Empire and even beyond, especially amongst the youth, Manfred is a member of the Tribunal Investigation Constabulary and perhaps the most famous witchfinder in the history of the Empire due to the short story series The Great Witchfinder. Traditionally printed as singular stories without illustrations and on cheap materials to ensure they are affordable for even the least fortunate children of the Empire, they cover dramatised accounts of Manfred’s exploits over decades of service. These stories are told from the perspective of his Goddess-touched assistant Emilia Allard, a Reacher Ma’zal whom Manfred saved from a coven of witches in the swamps of Sun Reach and acts as invaluable aid through her abilities as a seer. Refusing promotion out of the field, his knighthood was given as an alternative way to honour one of the most famous figures of the Tribunal. Manfred is a staunch conservative and Katarinan, even more so than the Knight Commander and many within the order say that once Louis passes on, Manfred will become the new Knight Commander of the Tribunal.
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==The Imperial Institute of Cultural Affairs==
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'''Belluno'''
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Nestled between the administrative center of Nova Rijeka and the industrial hub of Durres, Belluno serves as the main transit hub of Novi Jadran for on-world and offworld travel. A moderately important rail hub before the founding of the Imperial Mandate, the city has grown massively over the past decades and is now home to the largest single rail hub – the Belluno Central Rail Yard – in the Empire outside of Moroz. Outside of the city, shuttles and freighters from across the Empire and beyond land in massive dockyards designed by House Zhao engineers and built by Jadranic hands. Less modernized than Nova Rijeka but cleaner than Durres, Belluno serves as the best example of pre-Imperial Jadranic architecture on the planet and is home to many buildings dating back to the Solarian colonial era.


Residents of Belluno are often stereotyped on Novi Jadran as numbers-focused technocrats due to the city’s massive transit industry. Outside of the Empire it is known as the birthplace of the witchfinder stories genre, with famed author Andrija Jurina living in an apartment in downtown Belluno she has refused to move out of despite her newfound wealth. Belluno was originally settled by Italian colonists primarily from Veneto and has retained cultural and culinary influence from this era – many Dominian tour books advise that while Nova Rijeka may be the most important city in the Imperial Mandate, Belluno is the one with the best food and wine.
An entity under the Ministry of Economic Development, the IICA is a well-funded and well-organized bureaucratic institution responsible for funding Imperial cultural works and ensuring subversive works are not published in Imperial territory. Based in Domelkos, [[Moroz]], it has departments on every major Imperial world and is older than the modern Empire, having been created to manage wartime media during the War of Moroz. Since its founding, it has grown to become a major component of the Ministry of Economic Development, but remains heavily influenced by House Caladius. Like the great house, the Institute is meritocratic by Imperial standards, with many staff being trustworthy Ma’zals affiliated with House Zhao or one of its companies or affiliated noble houses.
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The IICA is most known for its Boards of Censors — groups of eleven employees responsible for ensuring compliance and loyalty to the Empire in Imperial cultural works from comics to operas. Censors are drawn from across the Empire and the internal workings of a Board are kept secret from the public, who will only be told their final decision. This system of state censorship has drawn criticism of the IICA as an institution from Biesel, though it has declined to officially comment in response. IICA censors have been known to work for [[Zavodskoi Interstellar]], where they mostly serve in its public relations and human resources departments.
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'''Nuova Vicenza'''
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Located on the eastern coast of Patria, near the Godwin Sea, is the only major city established after the Imperial Mandate was founded. Nuova Vicenza prior to the Empire’s arrival was a series of small, mostly unincorporated fishing villages nestled along the coast which made their livings from the fresh catch of the Pontean Ocean. House Zhao prospectors found massive fuel deposits off of the coast near these villages and quickly convinced the local noble — an impoverished man who has since faded into history — to sell them the land, which they then sold off to patrician families from the planet’s three cities. An oil boom followed and the city was transformed into a major urban center by the end of the 2300s, though one much more hastily constructed than the other three cities.


Decades later the city remains a major center of fuel production for Novi Jadran, and its fuel tankers are a frequent sight on the Iri River and the rail lines of the planet. The city itself has seen oil production fall since the 2440s as older wells closer to the shore have dried up and drilling further into the ocean has proven to be difficult and unprofitable. This has caused the city’s population to decrease over the past quarter-century and many of its patricians worry its relevance will fade away as fusion power — already widely used in the Imperial Core — spreads to the Imperial Mandate, eliminating the need for the natural gas and coal that fuel much of the planet’s industrial production and power its cities.
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Revision as of 02:46, 18 August 2025

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Information concerning phoron or the phoron scarcity may be outdated, lacking or unsatisfactory. Questions related to the phoron rework can be raised on Lore Discord.

The Imperial cultural identity has been forged over centuries of isolation from the broader Spur into a unique identity. It is informed by the heavy stratification of Imperial society, the Moroz Holy Tribunal, and the stark divide between the Imperial Core and Frontier, the region outside of the Empire’s core worlds within its borders. The Imperial capital of Moroz is the cultural capital of the Empire and exerts a heavy influence upon the other planets in its domain. Broadly, Imperial culture values honour in one’s actions and conduct, faith in Emperor and Goddess, and is generally militaristic as a result of the Empire’s conquests. This page is a broad overview of the Imperial cultural identity, which is strongest in the Imperial Core and becomes more varied as one travels outwards into the Frontier, where communities often have their own regional identities in addition to the Imperial one. It will also discuss Imperial media and its role in Dominian society.

Contents

Honor

To a Dominian, honour is paramount in maintaining one’s dignity and social standing. To be deliberately slighted by an equal is seen as the gravest disrespect one can endure and may result in a demand for a duel of honour — a contest, generally with bladed weapons or pistols — to see which duelist is struck first. These are rarely to the death, with stun or taser-shooting handguns having replaced their traditional counterparts and bladed duels traditionally being to first blood. Especially severe offenses — such as a subordinate or inferior insulting one above their station — may result in a duel to the death.

To be formally considered an official duel of honour, an Imperial judge or magistrate must receive a petition from one or both parties explaining the matter of dishonour or dishonourable conduct which requires a duel to ameliorate. In the Core these can be resolved within a day (or within an hour for great house nobles) but on the Frontier some may languish for months in the Imperial bureaucracy while tempers rage or sometimes cool, leading to unsanctioned duels or the latter being dropped by the involved parties. Upon confirmation letters will be sent to the involved parties and an authorized HM’s constable will be assigned as a referee. Duels concerning religious matters are, after review by a civil judge, deferred to the Tribunal Investigations Constabulary on a case-by-case basis and must instead be reviewed by a member of the clergy or authorized layperson. A Tribunal Constable is instead sent to oversee the duel. The winner is officially noted within the Imperial judicial system and the matter is considered to be resolved unless disputed by an involved party.

If disputed by an involved party the involved constable will present their observation records to a council of certified duelists overseen by a judge or magistrate. This is followed by a period where both sides of the duel may call witnesses, present evidence, and examine witnesses and evidence presented by the opposing side. The council then deliberates and renders the duel either legitimate or disputed. Disputed duels fall into several categories: disputed due to dishonourable conduct by the winner, disputed due to dishonourable conduct by the loser, or disputed due to other circumstances. They will then either void or uphold the result, and in rare cases might even call for a new duel refereed by a council member.

Unauthorized duels lack any of this bureaucratic review and are more common in the Frontier, where delays in authorizations lead duelists to take matters of honour into their own hands. They lack legal protections and will not be recorded under Imperial law, causing some participants to end up in court defending their actions as a duel rather than an assault or murder.


Understanding Dominian honor is a key part of playing any good Imperial citizen, particularly nobles. Read this section before playing a Dominian!

The Codex of Dominian Honor

What follows is the most well-known codex of Dominian honor and etiquette, first compiled in 2304 by Kristyan Langver, and then edited by Zalze Han'San in 2447 to reflect more modern views.

I. Conduct toward Equals

An honorable person will conduct himself in a manner that recognizes rich or poor, young or old, all are morally equal. Birth and wealth do not convey honor and a good reputation, your actions do. It is not what one thinks, but one does. Thus, a gentle-being of good repute and standing should avoid conducting himself untowardly to their fellow, that they may avoid unnecessarily coming to blows. Politeness and civility are the hallmarks of a reputable person. Thus, unless a person is known to of low repute and lacking honor, act civilly to all you meet.

II. Dueling Etiquette

There is no justice in the court of law for an offense of Slander, and to be Slandered is worse than death. To live a life of shame and ill repute is the lowest fate one can receive. It is thus that affairs of honor are brought to the contest of the duel – to satisfy both parties, defender, and accuser. In a duel, a second for both sides must be present, as well as a physician. In some cases, a legal notary may be present to ensure its validity.

In the cases of duels between or people of differing ages and physical capabilities, to ensure the uprightness, fairness, and honor of the duel, guns may be used. These shall be inspected by both seconds upon being presented by the defendant in the duel. In a contest between two of equal physical ability, swords are preferable in use, as they do not necessarily inflict a mortal wound when one is not necessary to satisfy the Honor of the two parties.

Editor’s Note: In some outer areas of the empire, duels are often simply a contest of who can draw their weapon, in most cases a handgun, first. While shooting isn’t always involved, it can often turn deadly.

III. Conduct of a Soldier

Soldiers, of all professions, have the greatest responsibilities in society to be fair and gentle in some cases, and be harsh and punishing in others. Looting, bawdiness, pillaging, a lack of appropriate mercy, cruelty in killing, all hallmarks of a dishonorable soldier. A soldier must be dedicated to their task, dedicated to becoming a master of their task, and willing to die to complete it. A soldier in defeat, if they have given their all, is a soldier who has learned. No soldier should be afraid of defeat – for no soldier can win every battle – they should be afraid to not learn from it.

IV. On High and Low

The Goddess, in Her wisdom, sees fit to place some souls high and some souls low. This does not make them any less equal in matters of honor. A powerful individual, if they have been seen fit to be head over another, must not, in any case, abuse their authority or position. An individual, if they have been seen fit to be placed under another's authority, must be dedicated and true in their work. There is no greater stain to a person of honor than to be a cruel task-master or an abuser of the weak and powerless. They have a responsibility to ensure those under him work efficiently, and they have a responsibility to not cheat their master.

V. Behavior amongst Foreigners and Enemies

When among foreigners, an honorable and respectful soul must be honorable and respectful of their customs as much as he can, unless they are themselves against the code of Honor and the Edicts. Do not expect them to know or recognize our higher Code of Conduct. They, someday, will be brought under its reach – but until then, be as polite and respectful to them as they deserve. When amongst your enemies, be polite. If they are enemies in war, they are doing their duty as you are. Respect and honor your enemy unless they prove themselves unworthy of it. In all cases, show that you are a better individual than they are.

VI. On Duty to Family and Goddess

A genteel and honorable person, in all cases, is loyal first to Goddess first, their family second, king third, country fourth, and themselves last. Your family is your closest friends, allies, and compatriots: you must rely upon them, and they must rely upon you. If a person has no family, they have nothing. Be upright and honest with your family, loyal, and keep your promises in all things – such as your dealings are with other men. Be loyal to the Goddess first and foremost – for if a soul is without the Goddess, it is not living. It is Goddess that gives us this opportunity to be honorable and just people.

VII. On Duty to Country and Emperor

Dutiful should describe any honorable person. A person everyone knows will keep their word, honor their word, and faithfully fulfill their word. And no more important word is given than an oath to King, and to Country. While some argue the Emperor is the Country, this codex is not one of philosophy. Obey the Emperor faithfully, serve him faithfully, and your country will prosper for it. Respectfully question the Emperor at the appropriate time if necessary and obey him in all right and honorable things.

VIII. On Duty to Self

Your body, your mind, your honor – these three are the trinity of life. An honorable person keeps themselves in as good shape as they can and abstains from things such as overuse of hard liquors and substances which cloud the mind and hamper the body. Without a sound body and mind, nobody can maintain their honor and reputation.

Interspecies Relations

Though Unathi have joined Dominia’s rise to the international scene, points of contention exist between humans and Unathi in the budding country. A sect of humans, a noteworthy amount being Fisanduhian, resent Unathi being accepted into the country. For some, this can be attributed to xenophobic roots; isolation from the greater galaxy for some time could explain this general behavior. Alternatively, their allegiance is sworn to the Emperor and role played in the occupation of Fisanduh could be seen as a form of meddling in an internal conflict the Unathi should never be a part of. The problem still exists either way, and discrimination and hate crimes targeting Unathi are a significant problem within the empire.

Another sizable distinction between these two different groups is their views on religion. While Kasz Han’san, as Chief Minister of Unathi Affairs managed to convince Dominia’s Sinta population to convert over matters of honors, it’s clear that some worship the Goddess more out of necessity rather than out of honest devotion. On the more sincere side, while it is true the fanatical Unathi contributed some of their religious ideals to the Morozi religion, various people of either species struggle with a singular and unifying interpretation of the religion. The Han’sans and the Strelitz lean towards traditional, stricter interpretations of the Kaelkahist denomination, whereas many Dominians within the Empire -- particularly those affiliated with Houses Volvalaad and Zhao -- and the Kazhkz go by more liberal Jakakhist interpretation. Religious disputes often flare over decisions in faith as a result. More interestingly, however, is the tendency for some Unathi to revere the Aspects of the Goddess and the Goddess herself as great powers in a pantheon rather than singular parts of a whole. With this, a few Unathi even recognize and venerate powerful spirits, whether ancestors or those of lore, and pay regular tribute to them. The Han’sans are more prone to this traditional worship, stemming from their Th’akhist practices and both admirable and stubborn dedication to the old ways. In either case, the clashing perspectives on the Morozi faith have yet to be settled and reconciled, and likely will not for some time.

Unathi have taken a liking to most Dominian pastimes— fencing and martial arts were both contests of skill and prowess on Moghes, and even the Emperor remarked on their skills before they swore into the Empire. However, the most surprising of these activities was their interest in video games. Due to Unathite physiology though, special controllers and grips have to be ordered custom made for anyone seriously into the hobby.

Usually, if anything, humans lean towards the storyteller-attitude most of these former pirates have. Traveling Unathi, whether Kataphracts, merchants, or Lords and their diplomats, have a knack for storytelling and weaving a great tale. The ability to orate is nothing special or unique to them, but the passion with which some of them regale others with their victories, losses, and battles is enough to inspire others to similar practices and engagements.

Integration of the Unathi has largely been a stable endeavor. Despite this, tensions between lower-class Dominians and these freshly-indoctrinated aliens remain on edge. Only time will tell if their cultures will converge or reject each other.

Holidays

Holidays in the Empire can be broken down into two types: religious holidays, usually feast days, and government or social holidays. The first are widely celebrated social occasions that provide rare occasions for all social classes to mix. Feasts are often the largest communal event of the calendar year. Of the non-religious holidays, some are officially celebrated holidays, while some may only be official in certain regions or planets.

Dominian Holidays

January 1st, New Year's Day
February 3rd, Feast of Devotion - A feast dedicated to those in lower stations or classes, it celebrates all those who work to keep society functioning from the bottom up.
April 3rd, Feast of Faith - A feast especially dedicated to the Goddess, this holiday is celebrated widely across all social classes, especially priests.
May 22nd, Worker's Day - A holiday similar to the Feast of Devotion, but more widely celebrating all who work in some way.
June 3rd, Feast of Loyalty - This feast celebrates soldiers and all professions that rely upon loyalty and fealty to something higher.
July 7th, Founding Day - One of the oldest holidays celebrated in the Empire, especially on Dominia, it remembers the first time colonists set foot on the planet.
July 29th, - Victory Day - The official Army holiday, it celebrates the victory over the Confederacy and the creation of the Empire of Dominia. July 29th is recognized as a National Day of Mourning in Fisanduh, and conflict in the region is known to flare up around this date.
August 3rd, Feast of Remembrance - This feast remembers all who have passed on to the Goddess. It is a somber holiday spent with close friends and family.
September 3rd, Feast of Joy - The largest celebration of the Dominian year. This holiday is occasioned by massive feasts, tournaments, and social gatherings.
October 29th, Day of Crossroads - A government holiday celebrating the completion of the first major section of the Imperial Railroad.
November 17th, Navy Day - The Navy's official holiday, this holiday is primarily celebrated by those affiliated with the Navy in some way. A fleet review is traditionally held on this date by the Emperor.
December 3rd, Feast of Renewal - A feast to celebrate the past year and look with hope toward the coming year, with prayers and praises often given to this effect.
December 25th, Giving Day - A feast day involving the giving of gifts to friends and family. This holiday was heavily influenced by Christmas, which was celebrated by the original colonists.

Cuisine

Dominian cuisine is, like much of Imperial society, a product of the harsh conditions that the original settlers of Moroz were first met with upon their landing on the planet. These original settlers quickly discovered that aquaculture and water-based techniques were the best way to grow large amounts of food on Moroz due to the planet’s short growing season and lack of easily farmable land. As a result Dominian cuisine is often fish-based, and most plant-based cuisine tends to derive from crops that take less space to grow -- or those that are hardier or have been genetically-modified by the Volvalaads, with rice a common crop throughout Moroz and the broader Empire. The expansion of Dominia beyond Moroz and into its greater colonial empire has allowed for the Empire -- and Moroz -- to have a much more diverse diet, and the modern Empire’s culinary scene is quite unlike that of its original colonists. Many Dominians see their vastly-improved culinary scene (and diets) as a mark of pride for the Empire, and Imperial holidays -- particularly the Feast of Renewal on December third -- are often very extravagant culinary affairs.

Morozian brudet is a common dish found throughout the Empire that, as the name suggests, originated upon the Imperial capital world. Its fairly simple ingredients -- fish, vegetables, spices, and wine or vinegar (depending upon one’s wealth) -- and ease of preparation (as it requires only a single pot to make) have made it a staple of Imperial cuisine from the poorest frontier settlements to the palatial residences of Moroz.

Imperial scallops are rumored by Dominians to be the absolute best in the Orion Spur, but Silversunners would likely disagree. Traditionally these scallops are boiled in saltwater and served with only limited herbs, reflecting the austere nature of early Morozian cuisine. Contemporary scallops retain their saltwater boiling but are typically garnished lavishly, often with previously-rare ingredients such as olive oil. Genetically-modified scallops are often exported by House Volvalaad, and are consumed throughout the Orion Spur.

Imperial pots are traditional festival and holiday meals of the Empire that originated upon Moroz shortly after the end of the War of Moroz. The size of the postwar celebrations overcame the amount of serving dishes in many Dominian communities, and large wooden pots were employed to serve celebrating Morozians. Contemporary Imperial pots are communal meals primarily consisting of seafood and rice that are served on Imperial holidays, and are intended to be shared between a family or the residents of a given building.

Morozian flatbread is, much like Morozian brudet, a commonly-consumed dish throughout the entire Empire. Morozian Flatbread is dry and thin, and is typically made of a mix of flour, salt, and eggs -- though some mix in fat before it is baked. The ease of its creation has allowed the flatbread to spread far beyond Moroz itself to the greater Empire and even beyond its borders, where it is typically referred to as “Imperial flatbread.”

Jadrican flatbread is, as the name implies, a regional variation upon its Morozian counterpart from the Imperial colony of Novi Jadran that is commonly consumed by the Ma’zals of the planet. Until its final stage Jadrican flatbread is prepared in exactly the same manner of its Morozian counterpart, but upon the completion of its baking the flatbread is fried in fat to improve its taste and nutritional value. The flatbread is able to stay edible -- and tasty -- for weeks after this frying, which makes it ideal travel food for traversing the frigid surface of the rural planet.

Jadrica is a braised beef dish from the Imperial colony of Novi Jadran commonly seen at the feasts that the planet throws Imperial dignitaries, though it has travelled well beyond the planet itself over its decades in the Empire. Due to its composition of beef (not an easy meat to raise on the frigid world), cloves, carrots, and bacon in addition to enough vinegar to marinade it for an entire night traditional Jadrica is a time-consuming and complicated dish to prepare and those that are able to properly prepare it can find themselves rapidly in the employ of a visiting dignitary’s culinary staff.

Netoriclie is a meat-heavy dish from the Imperial colony of Novi Jadran. Most commonly consumed by the planet’s Ma’zal population, netoriclie is composed of marinated meat and fresh potatoes (a fairly common crop on the planet), both of which are then grilled before being placed into a cauldron filled with water before being served as a hearty soup or individual meat chunks. While typically consumed during celebrations, netoriclie is a common travel food on the Imperial frontier. If not immediately consumed the meat is removed from its stew and heavily salted for preservation, and can last several weeks on the road before spoiling.

Fashion

Imperial fashion is centered on Moroz, where noble courts and commoner high society sets the standard for the broader Empire. Opulence, extravagance, and striking colours (generally intended to conform to one’s house colors, if the wearer is a noble) are favoured by Morozian high society, reflecting the wealth of the Empire and the elite status of the Goddess’ chosen people in their own eyes. While some conservative Tribunalists caution modesty, few Morozian aristocrats outside of House Strelitz and Zhao — well-known within the Empire for their austere, military-inspired fashion — wish to be caught behind on contemporary trends.

The Imperial Core broadly follows the Morozian lead on fashion, though each planet has its own variations of typical Morozian styles. Non-Morozian Imperial Core fashion is often lighter and more breathable due to its three worlds being warmer than Moroz.

Fashion on the Imperial Frontier diverges significantly from the Core, with Novi Jadran standing as the closest equivalent to a typical Imperial world with its well-dressed, typically wealthy, noble and patrician families. Here, practicality takes precedence over fashion trends as wealth decreases and the standard of living falls compared to Moroz. Frontier Ma’zals outside of Novi Jadran’s cities often wear resized hand-me-down clothing from relatives or cheaply-made clothing from Imperial factories or imported from Biesel. Imperial colonial bureaucrats swap out the heavy, ornate clothing of Moroz for lighter, more durable, and well-made clothing suited for whatever environment they may be sent to, from the stifling heat of Sun Reach to the freezing cold of rural Novi Jadran.

Noble Cultural Activities

As a highly stratified society, there are some cultural activities within the Empire which are more associated with its noble classes than others. The most prominent examples of this are noble balls and noble hunting parties, which are generally invite-only and rarely include commoners or foreigners.

Noble Balls

An important part of the Empire’s nobility, and the knightly orders many belong to, are noble balls, which are generally attended by only the nobility, their servants, and fortunate commoner (or foreigner) guests invited by attending nobles – even a wealthy and influential commoner is likely to be turned away without a noble’s recommendation. These events are lavish affairs, capable of lasting for days, where business alliances are made, friendships (or more) formed, influence determined, and — sometimes — enemies made and honour snubbed. While an invitation to a ball does not mean one is required to attend it is considered a major snub to decline an invitation unless there are exceptional circumstances — a death in the family, an illness, or other disastrous misfortune — and most attend even if they must interrupt other duties for it. The sole exception to this social rule are those considered “under oath” to serve the Empire, such as military personnel, the clergy, or diplomats. Those abroad are often not invited unless their presence is necessary — though what constitutes “necessary” can vary greatly from host to host.

Balls typically center around a guest of honour — a successful military officer on leave, a new member of a knightly order, an accomplished scientist, or other distinguished individuals— or an Imperial holiday. Guests are expected to bring their finest clothing to enjoy the best experience the hosts can provide, and arriving underdressed for the occasion will reflect poorly upon the guest — likewise, the host providing a subpar experience will reflect poorly on them and their family, if not their entire house. These balls can have anywhere from a handful to hundreds of guests, with some grand balls thrown by the great houses concentrating enough major nobility to influence the course of the wider Empire.

While most balls occur in the Empire, the consulates, embassies, and ambassadors of Dominia are known to host their balls of their own. Considered to be less exclusive than balls inside the Empire proper, these “ambassadorial balls” are used by the Empire’s diplomatic service as a way to promote Dominian culture abroad — local foreign notables are often invited and many embassy and consulate ballrooms have a viewing area above them where members of the public can observe the festivities. Dominians living abroad often bring their children to these events to familiarize them with balls, and what will be expected of them once they are old enough to attend them.

Noble balls — and many other social events — are tied into what is known as “social season” on Moroz. A period from October until February when the planet’s weather is coldest and many nobles travel from their country estates to winter homes in the major cities of the planet, the greater concentration of the Empire’s social elite makes coordinating balls and other social events much easier. The informal, though widely agreed-upon, start to the Morozian social season is the opening of the Royal Opera of Nova Luxembourg’s winter season in early October. This schedule is kept on other worlds of the Empire, such as Zhurong and Novi Jadran, out of convenience's sake.

Hunting

An activity associated with the upper echelons of Houses Strelitz and Zhao hunting is a pastime and social activity done outside of social season. It is viewed by these houses as a martial pursuit best used to teach young future officers to both lead and shoot well. Those they invite — usually commoners or lower-ranking nobles — typically see it as a chance to get out of the city and into the countryside for a rousing weekend of socializing and entertainment, even if most view the activity as quaint and dated. The expansion of the Empire has seen the sport expand into the Imperial Frontier, where a canny Ma’zal may turn quite a profit serving as a guide — or host — for hunting parties of these great houses.

The most dedicated hunters have been known to go on hunts abroad they refer to as safaris. Generally centered around big game and the exclusive domain of the Empire’s wealthiest, these expeditions can be to locations as far away as Arusha or Vysoka, assuming one can gain entry to the Coalition. Others instead choose Moghes or Adhomai, hoping to find animals worth hunting in the New Kingdom or Hegemony’s territories.

News Media

The press is not free in the Empire and is subject to extensive state control and censorship. Most press outlets are controlled by either the state itself or House Caladius, with few independent news outlets existing, most in Novi Jadran’s cities and none reaching beyond the planet in their distribution — the independence of papers such as the Jadranic Record is viewed by some as a gesture of goodwill towards the “model colony” of the Empire.

The most widespread news service in the Empire is the Imperial News Network, a state media organization that operates print, broadcast (via the Imperial Broadcasting Company), and online editions free of charge throughout the Empire. Foreign news media is limited in the Empire. Coalition and Elyran sources are banned from the Empire while Bieselite and Solarian sources are permitted, though they are reviewed and censored by the Imperial Institute of Cultural Affairs prior to publication. Broadcasting an Elyran or Coalition news source within the Empire is a capital offense under Imperial civil law. Listening to an Elyran or Coalition news source is punishable by time in jail for repeat offenders and fines for most first-time offenses.

Domelkos in Summer by Chen Sun is a classic Morozian novel from the pre-Imperial period which discusses the romance between a young rural noble of House Caladius, Marie Caladius, and the House Zhao engineer, Jiajun Zhao, her father brings to their country estate to oversee repairs. As Jiajun’s survey work brings him closer and closer to Marie, a youthful romance emerges and blossoms between them as the summer goes on. Though fall and winter call Jiajun away to other duties, and Marie to her studies, the two reunite in spring and marry, becoming the new masters of the estate. In her era, Sun — a minor noble — was a prominent writer of romantic fiction. Though she died in the late 24th century her works have endured, and she is one of the few classical Dominian authors with notable popularity abroad.

Daybreak is a popular opera from the late 24th century written by the well-regarded composer Grafin Yvonne von Stromberg (2352 - 2459). A fictionalization of the Holy Kingdom of Domelkos’ role in the War of Moroz with fantastical elements, it follows the general staff of the fictional Countess Emiliana Caladius as they struggle to overcome the Fisanduhian Armed Forces. Its climax comes when the Goddess intervenes to temporarily save Emiliana from a poison administered to her by a spy, Major Ernst Stroß, and she overcomes the Fisanduhian Army’s defenses, ultimately dying in the arms of her lover, Lord Erik Weiss. The opera is known for its relatively fair portrayal of Fisanduhian troops, depicting them as loyal but flawed soldiers manipulated by the corrupt government of the Confederated States. Productions of Daybreak are common in the Empire and abroad, where it has become the face of Morozian opera in the wider Spur.

Life on the Reach is an Imperial Broadcasting Company weekly radio drama popular on Sun Reach. Set in the fictional village of Valkeakaupunki in the late 2420s, it covers the events of the village and its small Home Guard garrison as they struggle against nature, bandits, and try to shape themselves into model Imperial citizens. It is centered around the village mayor, Mangasar Kinosyan, and his family in particular, but is known for a vast number of side characters ranging from Imperial colonial bureaucrats to bandits fighting for the Pirate Lords. Having run since 2428, it is one of the longest continuous series in the modern Spur and is known for using actors from Sun Reach itself to portray its characters. It is one of only a few pieces of popular Dominian media which focuses almost entirely on Ma’zals rather than Primaries or Secondaries and is most popular on Sun Reach itself. It has little popularity abroad, though novelizations of the series can be found on bookshelves throughout the Empire.

By Moroz’s Light is a popular series of mystery novels written by Jadranic author Daria Jurina, sister of the famous witchfinder story author Andrija Jurina. It follows Katia Izambard, a junior investigator of the Tribunal Investigations Constabulary who saves a Goddess-touched seer, Lady Yvelise de La Fontaine, and finds herself integrated into the inner circle of the Inquisitrix despite being a commoner. There she works alongside Inquisitrix Matsuko Kaneko, a native of Zhurong and scion of the famous noble family, as they combat threats to the Empire throughout its territories ranging from insurgents to witch-spirits to sorcerers. Izambard, the point-of-view character, is more logical but less experienced, while Kaneko is more experienced but more prone to acting upon her intuition alone — together, they form an effective team, if one with a notable height difference between the non-geneboosted Izambard (162cm) and geneboosted Kaneko (230cm). Generally marketed as fantasy novels, they have attained some popularity abroad.

Shadows of Our Past is a popular Jadranic mystery novel. Set in Durres, Novi Jadran, in the early 2410s, it follows constables Gjon Lasko and Alvaro Moretti as they attempt to unravel a conspiracy between a clique of anti-Imperial Jadranic nobles and their shadowy masters — later revealed to be Elyran agents — to overthrow the government and turn the planet into their personal fiefdom. As the two constables attempt to unravel the conspiracy they must navigate the court politics of Novi Jadran as urban Jadraner commoners, travel the planet, and ultimately find themselves in a showdown with the conspiracy’s leader in Nova Rijeka’s imperial palace. A rare example of popular Jadranic counterculture literature, it is widely believed to be a critique of the planet’s corrupt rural nobility and is rumored to have only been published thanks to the crown princess’ intervention. Many have observed the similarities between the conspiracy’s leader, the Black Duke, and contemporary policies of Governor-Marchioness Anastazija Glavan, current governor of Novi Jadran, including both being Imperial Army veterans.

Jadranic Destroyer Commander is a popular limited series loosely based on the autobiographical novel Jadranic Fleet Captain by Dame Helena Igrec, OGE, which discusses her experiences as one of the first Jadraners to command a vessel in the Imperial Fleet, captaining the HIMS Belluno, a Jinxiang-class destroyer, from 2450 until 2464 in many anti-piracy patrols. Commander covers the fictional Captain Vanja Matešić, commander of the Jinxiang-class destroyer HIMS Tivat of the 1st Battlefleet, as she does the same and must balance the needs of her crew — divided between Reachers and Jadraners — while keeping her hull intact. Praised for its realistic depiction of life and death on a vessel, Commander has found a small nice abroad in the Republic of Biesel and Solarian Alliance, where it is popular among naval enthusiasts. The Imperial Fleet uses Commander as a recruitment tool and holds showings of it on Sun Reach in “pop-up” theaters, bringing the series to remote villages where they may not have a holoTV.

My Life in a Lyodic Village as an Outsider (typically shortened to Lyodic Life) is a Morozian “schoolbag book” series — named so as the genre featured books intended to fit in a student’s bag or worker’s briefcase — featuring the adventures of Evelyn Alcivar, a surveyor employed by House Caladius and the point-of-view character, and her Lyodic companion, Abenanka, as Alcivar attempts to map the northern Lyod and Abenanka attempts to keep her from danger. The series is well-liked by Imperial readers for exploring what is to most an unknown region, but has become the subject of some controversy abroad due to avoiding controversial aspects of Dominian rule in the Lyod. The relationship of its two main characters is the subject of debate amongst fans, with Alcivar having developed feelings for Abenanka, who has not yet shown interest herself.

Reign of Steel is the most popular video game in the modern Empire, and has found success in the wider Spur. Developed by a studio affiliated with House Volvalaad, Reign is a well-regarded competitive first-person shooter set in a fictional version of the Interstellar War which pits the Solarian Central Government (rendered in-game as SOLGOV) against the Frontier Coalition. The game is notable for its non-Morozian setting, which some theorized was an intentional choice to reach a wider market and avoid censorship. A popular esport, some players joke that while Emperor Keeser is the undisputed master of the Empire, Reign is the undisputed master of the Imperial video game market.

Sports and Pastimes

Popular sports in Dominia, while varying depending on income and class, include martial arts (particularly fencing, which has been sponsored as a pastime by the royal family), tournaments, and horse racing. Video games are often played as a sport and pastime throughout the social classes of the Empire, both amongst commoners and the nobility. Dominians, while primarily associated with fencing abroad, are proficient players of esports through the Orion Spur - even in Tau Ceti. The most unique sport in Dominia is Talcrac, a sport that involves using a whip made of leather or synthetic material to hit targets. Points are awarded for the difficulty of hitting the target as well as the flair involved in doing so. Various forms of card games are popular in the Empire, with the peculiarity that only Priests can deal cards, and the dealer cannot participate in the game. Success in gambling games is often attributed to the Goddess's favor.

Fencing

Dueling is a venerable pastime and respected career in the Empire and particularly on the capital planet of Moroz. Prominently featured in Her Majesty Empress Lei’s Royal Fencing Society, a number of leagues, académies, and varying societies in Nova Luxembourg, Domelkos, and beyond— dueling is a matter of not only competition, but status and honor, and each great house places a personal stake in their own training, dueling styles, and placings. It’s commonly understood that grander, broad-stroke arguments can be mediated through this form of competition.

Largely a departure from Terran Olympic fencing, Dominian dueling opts for more traditional and less “protective” styles and rules. More advanced rankings opt to discard appropriate protections and armors as well, considering the earning of legitimate scars an honorable feat; much more so than the earning of a trophy. Duels are popularly to first blood, leading to extended fights where passions can fly and careful calculations must be made.

In Her Majesty Empress Lei’s Royal Fencing Society, there are two leagues. The first is the Geneboosted League, which is populated almost exclusively by Primaries. Viewing this league is a pastime more for nobles and matches are often more subdued as they end incredibly quickly. The second is the Non-Geneboosted League, which features non-geneboosted Primaries, Secondaries, and a minority of Ma’zals. This league is more popular than its counterpart due to the accessibility of the league and its slower matches, which showcase more tact and technique.

Rankings

Débutant, “Beginner” -- Commonly younger duelists— with some as young as ten — who have not yet mastered a weapon. Strelitz and Zhao children often make up the majority this class.

Intermédiaire, “Intermediate” -- Those in the Intermédiaire class have proven their worth and proficiency of at least one weapon class. They are not allowed to duel with sharp-edge rapiers. Two years of consistent practice is often required to reach this class.

Adepte, “Adept” -- Mastery of at least one weapon— a feat which typically takes four years to achieve — is required to advance to this rank. They are allowed introductory training with sharp-edge rapiers.

Compagnon, “Journeyman” -- After the mastery of two weapons, which typically takes six to eight years, a duelist rises to this rank.

Maître d'armes, “Master of Arms” -- After the mastery of at least three weapons or two styles, and having fought their way through rankings, a duelist may finally achieve the coveted rank of master of arms. Considered the peak of Imperial fencing, masters of arms typically have accumulated well over a decade of experience before reaching their rank.

Honor and Family

Honor is a vital part of dueling. Even at Intermediate levels, participants are expected to maintain a level head, treat their opponents with respect, and face one another in relatively even matches. An effect on one’s honor from a duel, whether in competition or otherwise, can last generations in one’s family as the art of dueling is passed down through families. Honorable behavior, even in defeat, can determine respect among noble society, the opportunities one receives, the chance at potential ennoblement as an Imperial Knight; through dishonorable behavior even in victory, one can lose these things, be legally charged for a break of honor in the case of brutalistic combat, and even be banned from dueling societies.

Despite this obsession with honor, certain reputations exist, such as the infamy of young, short-tempered Strelitz scions— typically conservatives by nature— to take offense to even the smallest slights. There is currently a House-wide ban on any tournaments qualified by first blood in the Imperial frontier, given a lack of official oversight and the origins of many dueling requests in bitter, petty quarrels. Touch dueling – dueling until a blade touches the opponent – is allowed by permission of one’s superiors.

Some families, however, use these competitions as a method of climbing the Empire’s social ladder. Perhaps the best example of this is Baronet Séraphine Rosencrantz, a Secondary who functions as a career proxy for House Volvalaad, famous for thrilling bouts in both competitions and legitimate duels alike. Only a handful of combatants have beaten the Baronet, and it is soon expected her sponsors aim to petition for her ennoblement. Popular dueling critics anticipate House Volvalaad providing her permission to participate in His Majesty Godwin’s Royal Dueling Tournament, as it’s highly anticipated a duelist of her advanced skill could be one of the few Secondary-born champions to hold the title of Royal Duelist, a crowning achievement for her career.

There are a number of other Secondaries and Ma’zals that function as proxies for noble families, representing Houses and individuals alike with their talent. Many of these proxy families pass the career down through generations in order to pay their Mo’ri’zals, and even become ennobled as reputations and abilities grow. But to become a notable enough duelist to be ennobled is no small feat, and involves crushing amounts of training and constant practice. Those that become nobles through dueling ability must often subject themselves to intensive therapy as they grow older in order to avoid the long-term physical impacts of their intense training as they age, and many retired ennobled duelists are known to suffer from physical impairments such as arthritis and long-term limb issues related to torn muscles, particularly in their arms.

His Majesty Godwin's Royal Dueling Tournament

Throughout the month of November, the largest dueling tournament in the Empire captivates nearly every demographic of Imperial society. His Majesty Godwin's Royal Dueling Tournament, or simply “the Tournament,” is an annual tournament involving both leagues that showcases the apex of athleticism in the Empire. The Tournament was established in 2387 by then-emperor Godwin Keeser to distract from the rebellion in Fisanduh, and it was named in his honor. Citizens from the furthest corners of the Empire tune in to watch the proceedings and see who is crowned Royal Duelist. The title, received in a ceremony conducted by Lei Keeser herself, gives the winner several perks. Royal Duelists become celebrities overnight in the Empire, with things like advertising deals with Zavodskoi and dinners with the Royal Family being frequent. However, the most lucrative prize of all is the fact that the winner and their immediate family’s Mo’ri’zals are paid off by House Keeser itself, and the victor is elevated to Primary status, as well as receiving a lesser noble title. All Royal Duelists reign for exactly one year— referred to as their Victory Year— ending at the crowning of the new Royal Duelist. There have been 126 Royal Fencers to date, nearly all of them born Primaries. Only human Journeyman and Masterclass duelists may participate, the former being admitted by preliminary placement matches.

Dominian Dueling Styles

There are three main styles of dueling within the Empire, though only two are widely practiced.

The first, dubbed ‘Jabgi,’ was established by Lord-Admiral Eun-Kyung Zhao along with the renowned Eun-Kyung Zhao Imperial Naval Académie on Moroz in the late 2390s. Jabgi is an evolution of the naval combat techniques that made the Lord Admiral famous within the Imperial Navy, and as such, it incorporates many techniques found in ship-boarding melee combat. The most popular weapon used by Jabgi duelists is the saber, followed closely by the epee. Jabgi is characterized by its aggression, and is the more offensive style of the three. Jabgi is the foremost style of dueling taught at all Zhao-affiliated institutions.

Chevalerie, popular among House Streliz, evolved from the Morozian Order of the Hallowed Treutdoro and is a dueling style that incorporates elements of the knightly order from which it was founded. The Hallowed Treutdoro, founded by Imperial Knight and Governor Emil Johannes Strelitz in the early 2400s, originated as a self-styled Primary-only order dedicated to physical fitness and honour-bound virtue. However, as the Empire shifted slowly towards relative liberalisation, the order was forced to charge. It allowed citizens of all castes into the order, and began to spread a new form of combat — Chevalerie — to Moroz and abroad with the intent of teaching a more refined technique to the masses. Chevalerie is considered the more traditional form of dueling, and is characterized by its defensive, precise and ‘showy’ nature. This style of combat is taught by most Strelitz institutions, in particular the Dorothea-Frieda Strelitz Académie on Moroz. The Académie, and House Zhao’s Imperial Naval Académie have a fierce rivalry which reaches its boiling point every November with His Majesty Godwin's Royal Dueling Tournament.

Kirihide is a relatively new style developed within the Empire, and is of itself a direct product of the Empire’s love of dueling. For as long as geneboosting has existed in the Empire, tournament-devotees have sought ways to close the gap between those with gene-editing and those without. Kirihide was originated by Lord Melchior Caladius, a prominent tournament financier who was known for sponsoring skilled Secondaries and even Ma’zals and turning them into regional tournament champions. After watching a local Ma’zal custom that involved wrestling on an occupied world, Caladius had an epiphany: what if grappling was allowed in official tournaments? It was thus that Kirihide was born, named for the translation of “inner strength” in the local language. Kirihide is a demanding fighting style designed for grappling with larger and stronger opponents in mind, using their own strength against them. It is considered the most difficult to learn of the three mainstream forms of Dominian dueling, and is often looked down upon for its origin. The style is usually only practiced by duelists who anticipate fighting larger, typically geneboosted opponents.

Accessibility

Due to the prolific spread of dueling within the Empire, the sport is accessible in one form or another to nearly everyone. Most if not all Dominian schools and universities have their own teams, and it is extremely common for communities to have recreation centers with rentable equipment. However, to compete at a higher level other than hobbyist, one will encounter several issues. Many Academy-affiliated teams and orders have prohibitive fees which increase with rank, as well as the cost of tournament-grade equipment. There are also fees for maintenance, the tournaments themselves, and other costly expenses that add up with time. The end result is that poorer Secondaries and many Ma’zals are unable to compete at professional levels, and many of them join with a Great House or convince a rich benefactor to patronize them in order to cover costs. House Caladius in particular, lacking the martial fame of Houses Zhao or Strelitz, often seeks out prospective duelists and offers to finance their careers. Patronizing is not without its downsides, however, as the sponsoring House receives most of their prize money and part of the credit for any of their victories. Many poorer duelists find themselves in increasing debt to their noble financiers, and it is said that many of House Caladius’s security staff were forced to take their jobs after being unable to win enough money to pay off their debts.

Music

Popular music varies across the Empire based on location and social class. Moroz and the Imperial Core are known to produce some of the most well-regarded operas in the modern Spur, while on Sun Reach few rural families have access to a radio to listen to music, making village concerts a social event for those communities. In some more built-up areas of the Empire one may find foreign music, often from Biesel or the Solarian Alliance’s south, and Visegradi-style music has become a trend amongst some Morozian youth. On Novi Jadran its counterculture movements have started their own musical trends, blending traditional Jadranic styles with modern, imported themes from Moroz and abroad and using them as a roundabout method to critique the planet’s government. Known informally as “Jadranist songs,” authors of these works must be clever to avoid Imperial censors.

Architecture

Two major schools of architecture exist: the Morozian Deco style, a more somber variant of the now classical Art Deco style, and Balteu Gothic, a mix of gothic, deco, and classic themes. The most prominent building constructed in the first style is the Imperial Palace of Moroz, and the Temple of the Ancestors on Ignotum Balteum for the latter. The former utilizes modern themes and materials, often with a militaristic theme, while the latter is a more harsh and religious-inspired style.

Knightly Orders

“I solemnly swear, upon the honour of myself and my family, upon my loyalty to the Empire and upon the goddess herself to forever dutifully serve as a loyal vassal of our Emperor, and to forever uphold the values of the Empire and Goddess, even if it means my own death” - A typical pledge spoken by initiates before being knighted.

Origins The concept of Knights and their Orders have roots before the foundation of the Empire in the former Holy Kingdom and Imperial Allianc. The origins of modern knightly orders are rooted in the coronation of Emperor Godwin Keeser following the War of Moroz. To celebrate the Empire’s victory in the conflict, Emperor Godwin created the Imperial Order of the Broken Mountain and the Imperial Order of the Golden Albatross to venerate those involved with the Imperial Army and Imperial Fleet.

In the modern era there are three forms of Knightly Orders. Imperial Orders consist of those named for honours on the Emperor’s yearly honours list, and are granted the title of Imperial Knight. Secondly, Holy Orders consist of those granted a knighthood by the Immaculate Hand of the Goddess, and are granted the title of Holy Knight. Finally, Self-Styled Orders are merely clubs that dedicate themselves to the ideals of Knighthood and receive no official title with recruitment methods and requirements varying between orders.

Organisation

Whilst outside of an Order members style themselves as Knight, Dame, or Chevalier, internally Knightly Orders consist of multiple ranks with a singular leader at the top. Alongside ranks there are roles such as treasurers and chancellors who take up the actual, day-to-day administrative and clerical work of the Order. Whilst almost all orders accept Secondaries and sufficiently Morozian Ma’zals into their ranks. The upper echelons of Knightly Orders are near exclusively the domain of landed nobility, and none who had or do hold these positions would be found outside of the Empire.

Livery and decorations are an essential part of any Knightly Order, with a variety of methods being used to display both membership and rank within an order. The higher the rank, the more decorations a member will accrue. Every order possesses a unique insignia that is used to denote membership in said order, and outside of this anything additional depends on the specific order.

The knightly orders place immense value on the ideals they strive to uphold, with ideals of chivalry, honour, nobility, and piety at the core of every order. An Imperial Knight is expected to strive towards and uphold these ideals in all circumstances. Failure to do so or acting dishonorably in general leads to a swift ejection from both the order and polite society at large. Knights are expected to strive towards embodying the three aspects of the Goddess. In practice this means that Knights are expected to become polymaths, practising and eventually mastering at least one skill tied to each aspect of the Goddess.

Activities

Despite their origins in honouring the military, the vast majority of Knightly Orders have no official duties besides some ceremonial ones such as guard duties or marching in parades. Instead these orders spend far more time focused on their own activities using funds provided by the state, Holy Tribunal, or their own members. All order members are expected to provide fiscal support through membership dues, which can be very expensive, and require an outside income to support themselves as membership does not provide a salary — while trifling for Primaries and most Secondaries, this fiscal requirement locks many Ma’zal out of ever being a member of an order.

Every order possesses an order hall used as an administrative centre and meeting hall for official business. The lavishness and architectural beauty of a hall is seen as a reflection of the soul of the order itself, and it serves as the venue for most of its events and functions. Everything from grand balls to fencing tournaments are organised and held within the order hall, and many business arrangements and political deals have been signed within their walls.

Notable Orders

The Imperial Order of the Broken Mountains

One of the two original Imperial orders founded to celebrate those who bought the Imperial Alliance victory over the Confederated States of Fisanduh, this order is named in honour the Strelitz Commandos who “broke” the mountains of Fisanduh. Knighthood in the Imperial Order of the Broken Mountains was awarded to those involved in the terrestrial battles of the war who showed exceptional valour. The bulk of these Imperial Knights were members of the army’s frontline combat units, but some members belonged to non-combat support units such as medical sections. The insignia of the Order is a bronze mountain split down the middle by a crack placed upon a crimson red background.

In the modern era the Order’s members are still overwhelmingly drawn from the Imperial Army’s members, and many contemporary members are Jadraners — a rare exception to the typically Morozian membership of orders. The origins of the Order makes it a favourite of Houses Strelitz and Kazhkz-Han’san, with many of its members being nobles or associated commoners from these houses.

Notable Members
“You are welcome to do whatever you like with the Order’s coffers, my dear niece, so long as you stop bothering me. Some of us have actual business to attend too. Rather than pretending to be a child’s tin soldiers,” - Dorothea-Freida Strelitz, to Order Treasurer Annaliese Strelitz.

Dame Grand Commander Dorothea-Freida Strelitz - Leadership of the Order of the Broken Mountains and the Imperial Army are titles that are inseparable. The High Lord General has always already been a member of the Order and the title of Grand Commander is automatically granted to them upon appointment. The current Dame Grand Commander, has a minimal presence in the Order outside of required business as her military duties keep her far too busy. Some say that due to her lack of geneboosting she has minimal interest in being shown up at many of the physical events hosted by the Order. With much of the running of the Order left to members below her, Dorothea-Freida instead devotes herself to her real duties as part of the Imperial war machine, with some whispering that she sees the Order as little more than a pointless distraction. Her only real participation is occasionally hosting wargames, inviting newer members of the Order to witness her at work and learn something themselves.

Dame Commander Annaliese Strelitz - If anyone were to be considered the face and heart of the Order it would be its treasurer, Annaliese Strelitz. The Dame Commander invests much time attending and organising social events within the Order, often inviting non-members and fellow Imperial aviators to observe its activities. This cavorting has won her friends both inside and outside of the Order – especially with those who wish to associate themselves with the prestige of knighthood or aspire to become knights themselves. Many connections useful to Annaliese and the Imperial Flying Corps were made through the Order. Annaliese is known for her commitment to the ideals and image of Knighthood, proclaiming herself to be the, “Paragon of Knightly Virtue, even amongst her peers. She is always decorated in symbols of the Order and has a reputation for being exacting on any younger knights who fail to reach her high standards, particularly those of the Imperial Flying Corps. Annaliese is well-known for her attendance and organisation of Parades, where she rides atop a pure white horse dressed in a commissioned set of gleaming platemail with grand wings rising from the back and adorned with full Order regalia.

Knight Commander Kasz Han’san - Granted a knighthood due to his work as Chief Minister of Unathi Affairs, Han’san fills a vital position as the most respected Unathi of the Order and the only one of his species among its commanders. Due to the dominance of House Strelitz within the Order, many of its upper echelons want little to do with Unathi knights - which has led to Kasz becoming unofficially responsible for matters concerning the Unathi knights of the Order. While this duty goes unrecognised by the Order’s leadership, Kasz has acquired a great deal of goodwill among the Order unathi for his work. Despite his advanced age Kasz is frequently seen at Order events decorated in its livery, and frequently speaks on the importance of the ideals and virtues of knighthood in maintaining the Empire’s dignity and honour.

The Imperial Order of the Golden Albatross

Named after the Golden Albatross, the first ship and first flagship of the Imperial Fleet, the Imperial Order of the Golden Albatross was awarded to those who participated in the naval actions that led to victory over the Confederated States of Fisanduh. Its initial membership was primarily members of the Imperial Fleet in addition to the engineers and scientists behind their vessels. While still primarily honouring the Imperial Fleet the Order has become associated with the scientific community of the Empire. Its symbol is a golden albatross in flight against a black background. The order’s name can, depending on the dialect utilised, be spelled as Albatros.

Its origins in the Imperial Fleet make it a favourite of House Zhao and its scientific reputation makes it a favourite of House Volvalaad, with control of the order split between both. Unlike other knightly orders its hall is located off of Moroz on Zhurong, where it is viewed as being closer to the Imperial Fleet’s engineering and research facilities.

Notable Members
“Between you and myself, Hai. You are the best of your father’s children. A sharp mind, military talent and an understanding that it is the traditions of the empire and of its loyal Fleet that has brought us to where we are today. It is a true shame you were not born first,” - Huiling Zhao to Hai Keeser at a private meeting in Hongse Chengbao.

Dame Grand Commander Huiling Zhao - Leadership of the Imperial Fleet and Order go hand in hand and Huiling Zhao has served as the Dame Grand Commander since her appointment as Grand Admiral. Huiling’s involvement in the Order is restricted by the continual duties that arise related to the Fleet, but in the times she has shore leave she can be found around its hall on Zhurong. Most of the order’s day to day business is left to those who remain closer to home. Huiling is known for the grand wargames she hosts, with invitations granted for any member of the order to prove themselves, and the understated parties held after where members discuss more serious matters over cigars and wine.

Dame Commander Xiuling Zhao - Chancellor of the Order and twin sibling of Huiling, Xiuling is a dedicated administrator for the Order and Fleet alike. While she rarely makes appearances at its public events she studiously attends Order functions and is said to know the face, noble title, naval posting, and name of every member — a feat unequalled by any other. When she does appear at public events she rarely speaks, instead allowing Huiling to speak on her behalf as a gesture of respect towards her sibling. Order members who have met Xiuling at closed-door meetings speak of a brilliant, if reserved, woman with an exceptional gift for organisation who holds the Order together through dedicated work.

Dame Commander Landi Volvalaad - Treasurer of the Order and de facto voice for the members of the scientific community within it, Landi was awarded her knighthood for peerless work in the field of genetic research and her efforts to promote it abroad. The treasurer takes her role and the balance of the order between the Fleet and research branches seriously, doing her best to treat both fairly. However, her efforts stymied by her use of order events as a method of promoting her own liberal politics. This has led to her being disliked by many Imperial Fleet order members, who are often far more conservative. Her popularity with the scientific community within the order and her prestige as a whole makes her de facto irreplaceable, as appointing someone from the Fleet would cause an uproar and no members of the scientific community wish to replace her. Landi enjoys holding lectures where she and other members of the order are invited to speak on scientific topics ranging from genetics to engineering to weapons research. In accordance with her liberal ideas these events are held in large halls on Zhurong and Moroz and are typically open to the public – should they be willing to pay an entry fee.


The Distinguished Order of the Cup and Coin

A self-styled order whose origins were shrouded in mystery for decades and only came to light in 2462 when the order was granted Imperial sanction and its members the official title of Imperial Knight. The order was formed shortly after the Empire was officially founded in 2385, starting as an unofficial society created by high-ranking members of House Caladius and the Imperial Bank. It grew through the addition of more members from across Imperial society, who are always those in a position of political influence or close to those with said influence. The society evolved into the Distinguished Order of the Cup and Coin, styling themselves as knights unofficially with the name referencing its origins from the Imperial Bank and the lavish balls the order is famed for. Membership is invite only, decided on by a council of its highest ranking members. Its insignia is a silver coin falling into a silver goblet upon a burgundy background.

House Caladius and its associated commoners constitute the majority of the order’s members. Unassociated Secondaries and Ma’zals form a significant minority of its membership, as House Caladius has long been more merit-based than other great houses. The order is famous – perhaps infamous – for its masquerade balls, open only to members of the order in which every attendee is required to wear a mask for the duration, only to be removed in private before returning to one's residence in secret. The rumours of what occurs at these balls run wild in both high and low society.

Notable Members

“Remember this, Valerio. It is not faith that builds cathedrals, honour that raises armies, duty that builds warships or intellect that equips laboratories. It is wealth. With your ascension to Chairman and Grand Companion, you will be poised to control the wealth of an entire empire and in doing so, control an entire empire.” - A section of a letter left by Sebastian Caladius, former Chairman of the Imperial Bank and founder of the Cup and Coin, his successor, Valerio Caladius.

Knight Grand Companion Valerio Caladius - A figure of considerable influence, Valerio Caladius is the appointed successor of the revered Sebastian Caladius, the previous Grand Companion of the Cup and Coin. Valerio's approach to politics and his House's affairs is enigmatic and he has been content to leave affairs in the hands of others, instead focusing his attention on his work at the Imperial Bank and the affairs of the Order. Some speculate that he views the order as a means to expand his influence beyond his official role, and even that of the Imperial Cabinet. Renowned for hosting opulent and exclusive gatherings at his estate in Nova Luxembourg, Valerio extends invitations only to the most esteemed upper echelon members of the order. As both chancellor and treasurer, the Grand Companion wields a firm and unyielding grasp on all matters concerning the order, leaving little room for dissent or debate. While Valerio's motivations may remain shrouded in mystery, one cannot deny the impact he has on the Order's trajectory.

Dame Companion Alojzia Molnarova - Director Molnarova's association with the Cup and Coin remains shrouded in secrecy. While she has given no official confirmation of her invitation it is widely acknowledged as an open secret that holds membership in the order, much as other agents of His Majesty's Imperial Intelligence Directorate are believed to be members of the Order. Speculations about her membership fuel the rumour mill, leading to various tales about her involvement in 'paganic, religious ceremonies,' or even plots to overthrow the Emperor. Anyone found spreading such baseless nonsense is quickly unmasked as a shell and faces swift execution. A more plausible rumour suggests that the Director accepted the invitation on the Emperor's behalf, ensuring that the nobility remains loyal to their rightful ruler. With mere gossip as evidence the true motives and intentions of Director Molnarova remain an enigma, leaving one to wonder what intrigues she may be orchestrating behind the scenes.

Dame Companion Kamilla Strelitz - A prominent figure in Zavodskoi Interstellar and a close confidante of Lyudmila Zavodskoi, Kamilia's rise to the position of Chief Security Officer unsurprisingly earned her an invitation into the esteemed Order of the Cup and Coin. Her induction set a significant precedent, as many other high-ranking executives and members of Zavodskoi soon found themselves integrated into the Order's structure. Kamilia is renowned for her unwavering dedication to promoting the interests of Zavodskoi and strategically expanding its influence within the Empire. The benefit of sharing a space with many of the most influential figures in the Imperial economy cannot be understated, just as being close to her benefits them.

The Holy Order of the Exemplars of the Goddesses’s Will

“While I was fated to never be Goddess-touched as others of my house have been so lucky to be, my hands have upheld the beauty of the Goddess and Her creation in other ways. I am content that when I am gone, my paintings will continue to swell the hearts of the faithful and remind them of the beauty that true faith can create,” - Knight Commander of the Tribunal Louis Caladius, speaking to a new initiate of the Tribunal.

The oldest of the Tribunal’s holy orders, the Exemplars’ original members were the first appointed and ordained saviors and Inquisitrixes of the Tribunal. Following the formation of the Empire and creation of Imperial orders the greatest amongst these two groups were knighted by the Tribune to form the core of the first holy order. Today it recognizes anyone who has done great services in the name of the Tribunal and is a testament to a lifetime of pious works.Its insignia is a silver eye of the tribunal crossed with two silver fencing swords upon a white background.

Whilst its origins amongst the Tribunal Militant is still felt, time has seen it evolve into a way to honour any in the Empire who display sufficient service and dedication to the Tribunal regardless of class or origin. Many Secondaries and Ma’zals dedicate themselves to the Tribunal and Goddess in hopes of attaining the social status and benefits conferred by the title of Holy Knight. A divide exists between Jarmilan and Katarinan parts of the order and members often try to outdo each other to make their school of thought appear the more righteous one.

Notable Members

Knight Commander of the Tribunal Louis Caladius - A distinguished scholar of the Tribunal and a celebrated artist, Louis found his unique path to serve the divine despite the limitations imposed by his gender. Knowing he would never be Goddess-touched, he dedicated himself to other forms of devotion. While official duties as a were limited, he poured his heart into the art of painting, honing his skills over the decades until he became a master of the craft. To be graced with a portrait by him is an unparalleled honour reserved only for exarchs and those of higher standing within the Tribunal. His remarkable artworks adorn cathedrals throughout the Orion Spur, leaving a lasting legacy of his talent and devotion. His most famous piece, a portrait of the Immaculate Hand Agnes Caladius, is prominently displayed in the Holy Cathedral of Our Lady of Moroz in Nova Luxembourg. A devoted Katarinian, he managed to mediate between the two schools of thought within the order through a remarkable ability to bridge differences and foster unity. Yet as the challenges of old age and illness take their toll, many wonder about the successor who will be granted the esteemed honour of continuing his legacy.

Lord Knight of the Tribunal Manfred Strelitz - A man easily recognized by many across the Empire and even beyond, especially amongst the youth, Manfred is a member of the Tribunal Investigation Constabulary and perhaps the most famous witchfinder in the history of the Empire due to the short story series The Great Witchfinder. Traditionally printed as singular stories without illustrations and on cheap materials to ensure they are affordable for even the least fortunate children of the Empire, they cover dramatised accounts of Manfred’s exploits over decades of service. These stories are told from the perspective of his Goddess-touched assistant Emilia Allard, a Reacher Ma’zal whom Manfred saved from a coven of witches in the swamps of Sun Reach and acts as invaluable aid through her abilities as a seer. Refusing promotion out of the field, his knighthood was given as an alternative way to honour one of the most famous figures of the Tribunal. Manfred is a staunch conservative and Katarinan, even more so than the Knight Commander and many within the order say that once Louis passes on, Manfred will become the new Knight Commander of the Tribunal.

The Imperial Institute of Cultural Affairs

An entity under the Ministry of Economic Development, the IICA is a well-funded and well-organized bureaucratic institution responsible for funding Imperial cultural works and ensuring subversive works are not published in Imperial territory. Based in Domelkos, Moroz, it has departments on every major Imperial world and is older than the modern Empire, having been created to manage wartime media during the War of Moroz. Since its founding, it has grown to become a major component of the Ministry of Economic Development, but remains heavily influenced by House Caladius. Like the great house, the Institute is meritocratic by Imperial standards, with many staff being trustworthy Ma’zals affiliated with House Zhao or one of its companies or affiliated noble houses.

The IICA is most known for its Boards of Censors — groups of eleven employees responsible for ensuring compliance and loyalty to the Empire in Imperial cultural works from comics to operas. Censors are drawn from across the Empire and the internal workings of a Board are kept secret from the public, who will only be told their final decision. This system of state censorship has drawn criticism of the IICA as an institution from Biesel, though it has declined to officially comment in response. IICA censors have been known to work for Zavodskoi Interstellar, where they mostly serve in its public relations and human resources departments.