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While most balls occur in the Empire, the consulates, embassies, and ambassadors of Dominia are known to host their balls of their own. Considered to be less exclusive than balls inside the Empire proper, these “ambassadorial balls” are used by the Empire’s diplomatic service as a way to promote Dominian culture abroad — local foreign notables are often invited and many embassy and consulate ballrooms have a viewing area above them where members of the public can observe the festivities. Dominians living abroad often bring their children to these events to familiarize them with balls, and what will be expected of them once they are old enough to attend them.
While most balls occur in the Empire, the consulates, embassies, and ambassadors of Dominia are known to host their balls of their own. Considered to be less exclusive than balls inside the Empire proper, these “ambassadorial balls” are used by the Empire’s diplomatic service as a way to promote Dominian culture abroad — local foreign notables are often invited and many embassy and consulate ballrooms have a viewing area above them where members of the public can observe the festivities. Dominians living abroad often bring their children to these events to familiarize them with balls, and what will be expected of them once they are old enough to attend them.


Noble balls — and many other social events — are tied into what is known as “social season” on Moroz. A period from October until February when the planet’s weather is coldest and many nobles travel from their country estates to winter homes in the major cities of the planet, the greater concentration of the Empire’s social elite makes coordinating balls and other social events much easier. The informal, though widely agreed-upon, start to the Morozian social season is the opening of the Royal Opera of Nova Luxembourg’s winter season in early October. This schedule is kept on other worlds of the Empire, such as Zhurong and Novi Jadran, out of convenience's sake.
Noble balls — and many other social events — are tied into what is known as “'''social season'''” on [[Moroz]]. A period from October until February when the planet’s weather is coldest and many nobles travel from their country estates to winter homes in the major cities of the planet, the greater concentration of the Empire’s social elite makes coordinating balls and other social events much easier. The informal, though widely agreed-upon, start to the Morozian social season is the opening of the Royal Opera of Nova Luxembourg’s winter season in early October. This schedule is kept on other worlds of the Empire, such as Zhurong and [[Novi Jadran]], out of convenience's sake.


===Hunting===
===Hunting===
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==Music==
==Music==


Popular music varies across the Empire based on location and social class. Moroz and the Imperial Core are known to produce some of the most well-regarded operas in the modern Spur, while on Sun Reach few rural families have access to a radio to listen to music, making village concerts a social event for those communities. In some more built-up areas of the Empire one may find foreign music, often from Biesel or the Solarian Alliance’s south, and Visegradi-style music has become a trend amongst some Morozian youth. On Novi Jadran its counterculture movements have started their own musical trends, blending traditional Jadranic styles with modern, imported themes from Moroz and abroad and using them as a roundabout method to critique the planet’s government. Known informally as “Jadranist songs,” authors of these works must be clever to avoid Imperial censors.
Popular music varies across the Empire based on location and social class. [[Moroz]] and the Imperial Core are known to produce some of the most well-regarded operas in the modern Spur, while on Sun Reach few rural families have access to a radio to listen to music, making village concerts a social event for those communities. In some more built-up areas of the Empire one may find foreign music, often from Biesel or the Solarian Alliance’s south, and [[Visegrad|Visegradi]]-style music has become a trend amongst some Morozian youth. On [[Novi Jadran]] its counterculture movements have started their own musical trends, blending traditional Jadranic styles with modern, imported themes from Moroz and abroad and using them as a roundabout method to critique the planet’s government. Known informally as “Jadranist songs,” authors of these works must be clever to avoid Imperial censors.


==Architecture==
==Architecture==
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The knightly orders place immense value on the ideals they strive to uphold, with ideals of chivalry, honour, nobility, and piety at the core of every order. An Imperial Knight is expected to strive towards and uphold these ideals in all circumstances. Failure to do so or acting dishonorably in general leads to a swift ejection from both the order and polite society at large. Knights are expected to strive towards embodying the three aspects of the Goddess. In practice this means that Knights are expected to become polymaths, practising and eventually mastering at least one skill tied to each aspect of the Goddess.  
The knightly orders place immense value on the ideals they strive to uphold, with ideals of chivalry, honour, nobility, and piety at the core of every order. An Imperial Knight is expected to strive towards and uphold these ideals in all circumstances. Failure to do so or acting dishonorably in general leads to a swift ejection from both the order and polite society at large. Knights are expected to strive towards embodying the three aspects of the Goddess. In practice this means that Knights are expected to become polymaths, practising and eventually mastering at least one skill tied to each aspect of the Goddess.  


===Activities===
===Activities===

Latest revision as of 01:48, 31 October 2024

The Imperial cultural identity has been forged over centuries of isolation from the broader Spur into a unique identity. It is informed by the heavy stratification of Imperial society, the Moroz Holy Tribunal, and the stark divide between the Imperial Core and Frontier, the region outside of the Empire’s core worlds within its borders. The Imperial capital of Moroz is the cultural capital of the Empire and exerts a heavy influence upon the other planets in its domain. Broadly, Imperial culture values honour in one’s actions and conduct, faith in Emperor and Goddess, and is generally militaristic as a result of the Empire’s conquests. This page is a broad overview of the Imperial cultural identity, which is strongest in the Imperial Core and becomes more varied as one travels outwards into the Frontier, where communities often have their own regional identities in addition to the Imperial one. It will also discuss Imperial media and its role in Dominian society.

Contents

Honor

To a Dominian, honour is paramount in maintaining one’s dignity and social standing. To be deliberately slighted by an equal is seen as the gravest disrespect one can endure and may result in a demand for a duel of honour — a contest, generally with bladed weapons or pistols — to see which duelist is struck first. These are rarely to the death, with stun or taser-shooting handguns having replaced their traditional counterparts and bladed duels traditionally being to first blood. Especially severe offenses — such as a subordinate or inferior insulting one above their station — may result in a duel to the death.

To be formally considered an official duel of honour, an Imperial judge or magistrate must receive a petition from one or both parties explaining the matter of dishonour or dishonourable conduct which requires a duel to ameliorate. In the Core these can be resolved within a day (or within an hour for great house nobles) but on the Frontier some may languish for months in the Imperial bureaucracy while tempers rage or sometimes cool, leading to unsanctioned duels or the latter being dropped by the involved parties. Upon confirmation letters will be sent to the involved parties and an authorized HM’s constable will be assigned as a referee. Duels concerning religious matters are, after review by a civil judge, deferred to the Tribunal Investigations Constabulary on a case-by-case basis and must instead be reviewed by a member of the clergy or authorized layperson. A Tribunal Constable is instead sent to oversee the duel. The winner is officially noted within the Imperial judicial system and the matter is considered to be resolved unless disputed by an involved party.

If disputed by an involved party the involved constable will present their observation records to a council of certified duelists overseen by a judge or magistrate. This is followed by a period where both sides of the duel may call witnesses, present evidence, and examine witnesses and evidence presented by the opposing side. The council then deliberates and renders the duel either legitimate or disputed. Disputed duels fall into several categories: disputed due to dishonourable conduct by the winner, disputed due to dishonourable conduct by the loser, or disputed due to other circumstances. They will then either void or uphold the result, and in rare cases might even call for a new duel refereed by a council member.

Unauthorized duels lack any of this bureaucratic review and are more common in the Frontier, where delays in authorizations lead duelists to take matters of honour into their own hands. They lack legal protections and will not be recorded under Imperial law, causing some participants to end up in court defending their actions as a duel rather than an assault or murder.


Understanding Dominian honor is a key part of playing any good Imperial citizen, particularly nobles. Read this section before playing a Dominian!

The Codex of Dominian Honor

What follows is the most well-known codex of Dominian honor and etiquette, first compiled in 2304 by Kristyan Langver, and then edited by Zalze Han'San in 2447 to reflect more modern views.

I. Conduct toward Equals

An honorable person will conduct himself in a manner that recognizes rich or poor, young or old, all are morally equal. Birth and wealth do not convey honor and a good reputation, your actions do. It is not what one thinks, but one does. Thus, a gentle-being of good repute and standing should avoid conducting himself untowardly to their fellow, that they may avoid unnecessarily coming to blows. Politeness and civility are the hallmarks of a reputable person. Thus, unless a person is known to of low repute and lacking honor, act civilly to all you meet.

II. Dueling Etiquette

There is no justice in the court of law for an offense of Slander, and to be Slandered is worse than death. To live a life of shame and ill repute is the lowest fate one can receive. It is thus that affairs of honor are brought to the contest of the duel – to satisfy both parties, defender, and accuser. In a duel, a second for both sides must be present, as well as a physician. In some cases, a legal notary may be present to ensure its validity.

In the cases of duels between or people of differing ages and physical capabilities, to ensure the uprightness, fairness, and honor of the duel, guns may be used. These shall be inspected by both seconds upon being presented by the defendant in the duel. In a contest between two of equal physical ability, swords are preferable in use, as they do not necessarily inflict a mortal wound when one is not necessary to satisfy the Honor of the two parties.

Editor’s Note: In some outer areas of the empire, duels are often simply a contest of who can draw their weapon, in most cases a handgun, first. While shooting isn’t always involved, it can often turn deadly.

III. Conduct of a Soldier

Soldiers, of all professions, have the greatest responsibilities in society to be fair and gentle in some cases, and be harsh and punishing in others. Looting, bawdiness, pillaging, a lack of appropriate mercy, cruelty in killing, all hallmarks of a dishonorable soldier. A soldier must be dedicated to their task, dedicated to becoming a master of their task, and willing to die to complete it. A soldier in defeat, if they have given their all, is a soldier who has learned. No soldier should be afraid of defeat – for no soldier can win every battle – they should be afraid to not learn from it.

IV. On High and Low

The Goddess, in Her wisdom, sees fit to place some souls high and some souls low. This does not make them any less equal in matters of honor. A powerful individual, if they have been seen fit to be head over another, must not, in any case, abuse their authority or position. An individual, if they have been seen fit to be placed under another's authority, must be dedicated and true in their work. There is no greater stain to a person of honor than to be a cruel task-master or an abuser of the weak and powerless. They have a responsibility to ensure those under him work efficiently, and they have a responsibility to not cheat their master.

V. Behavior amongst Foreigners and Enemies

When among foreigners, an honorable and respectful soul must be honorable and respectful of their customs as much as he can, unless they are themselves against the code of Honor and the Edicts. Do not expect them to know or recognize our higher Code of Conduct. They, someday, will be brought under its reach – but until then, be as polite and respectful to them as they deserve. When amongst your enemies, be polite. If they are enemies in war, they are doing their duty as you are. Respect and honor your enemy unless they prove themselves unworthy of it. In all cases, show that you are a better individual than they are.

VI. On Duty to Family and Goddess

A genteel and honorable person, in all cases, is loyal first to Goddess first, their family second, king third, country fourth, and themselves last. Your family is your closest friends, allies, and compatriots: you must rely upon them, and they must rely upon you. If a person has no family, they have nothing. Be upright and honest with your family, loyal, and keep your promises in all things – such as your dealings are with other men. Be loyal to the Goddess first and foremost – for if a soul is without the Goddess, it is not living. It is Goddess that gives us this opportunity to be honorable and just people.

VII. On Duty to Country and Emperor

Dutiful should describe any honorable person. A person everyone knows will keep their word, honor their word, and faithfully fulfill their word. And no more important word is given than an oath to King, and to Country. While some argue the Emperor is the Country, this codex is not one of philosophy. Obey the Emperor faithfully, serve him faithfully, and your country will prosper for it. Respectfully question the Emperor at the appropriate time if necessary and obey him in all right and honorable things.

VIII. On Duty to Self

Your body, your mind, your honor – these three are the trinity of life. An honorable person keeps themselves in as good shape as they can and abstains from things such as overuse of hard liquors and substances which cloud the mind and hamper the body. Without a sound body and mind, nobody can maintain their honor and reputation.

Interspecies Relations

Though Unathi have joined Dominia’s rise to the international scene, points of contention exist between humans and Unathi in the budding country. A sect of humans, a noteworthy amount being Fisanduhian, resent Unathi being accepted into the country. For some, this can be attributed to xenophobic roots; isolation from the greater galaxy for some time could explain this general behavior. Alternatively, their allegiance is sworn to the Emperor and role played in the occupation of Fisanduh could be seen as a form of meddling in an internal conflict the Unathi should never be a part of. The problem still exists either way, and discrimination and hate crimes targeting Unathi are a significant problem within the empire.

Another sizable distinction between these two different groups is their views on religion. While Kasz Han’san, as Chief Minister of Unathi Affairs managed to convince Dominia’s Sinta population to convert over matters of honors, it’s clear that some worship the Goddess more out of necessity rather than out of honest devotion. On the more sincere side, while it is true the fanatical Unathi contributed some of their religious ideals to the Morozi religion, various people of either species struggle with a singular and unifying interpretation of the religion. The Han’sans and the Strelitz lean towards traditional, stricter interpretations of the Kaelkahist denomination, whereas many Dominians within the Empire -- particularly those affiliated with Houses Volvalaad and Zhao -- and the Kazhkz go by more liberal Jakakhist interpretation. Religious disputes often flare over decisions in faith as a result. More interestingly, however, is the tendency for some Unathi to revere the Aspects of the Goddess and the Goddess herself as great powers in a pantheon rather than singular parts of a whole. With this, a few Unathi even recognize and venerate powerful spirits, whether ancestors or those of lore, and pay regular tribute to them. The Han’sans are more prone to this traditional worship, stemming from their Th’akhist practices and both admirable and stubborn dedication to the old ways. In either case, the clashing perspectives on the Morozi faith have yet to be settled and reconciled, and likely will not for some time.

Unathi have taken a liking to most Dominian pastimes— fencing and martial arts were both contests of skill and prowess on Moghes, and even the Emperor remarked on their skills before they swore into the Empire. However, the most surprising of these activities was their interest in video games. Due to Unathite physiology though, special controllers and grips have to be ordered custom made for anyone seriously into the hobby.

Usually, if anything, humans lean towards the storyteller-attitude most of these former pirates have. Traveling Unathi, whether Kataphracts, merchants, or Lords and their diplomats, have a knack for storytelling and weaving a great tale. The ability to orate is nothing special or unique to them, but the passion with which some of them regale others with their victories, losses, and battles is enough to inspire others to similar practices and engagements.

Integration of the Unathi has largely been a stable endeavor. Despite this, tensions between lower-class Dominians and these freshly-indoctrinated aliens remain on edge. Only time will tell if their cultures will converge or reject each other.

Holidays

Holidays in the Empire can be broken down into two types: religious holidays, usually feast days, and government or social holidays. The first are widely celebrated social occasions that provide rare occasions for all social classes to mix. Feasts are often the largest communal event of the calendar year. Of the non-religious holidays, some are officially celebrated holidays, while some may only be official in certain regions or planets.

Dominian Holidays

January 1st, New Year's Day
February 3rd, Feast of Devotion - A feast dedicated to those in lower stations or classes, it celebrates all those who work to keep society functioning from the bottom up.
April 3rd, Feast of Faith - A feast especially dedicated to the Goddess, this holiday is celebrated widely across all social classes, especially priests.
May 22nd, Worker's Day - A holiday similar to the Feast of Devotion, but more widely celebrating all who work in some way.
June 3rd, Feast of Loyalty - This feast celebrates soldiers and all professions that rely upon loyalty and fealty to something higher.
July 7th, Founding Day - One of the oldest holidays celebrated in the Empire, especially on Dominia, it remembers the first time colonists set foot on the planet.
July 29th, - Victory Day - The official Army holiday, it celebrates the victory over the Confederacy and the creation of the Empire of Dominia. July 29th is recognized as a National Day of Mourning in Fisanduh, and conflict in the region is known to flare up around this date.
August 3rd, Feast of Remembrance - This feast remembers all who have passed on to the Goddess. It is a somber holiday spent with close friends and family.
September 3rd, Feast of Joy - The largest celebration of the Dominian year. This holiday is occasioned by massive feasts, tournaments, and social gatherings.
October 29th, Day of Crossroads - A government holiday celebrating the completion of the first major section of the Imperial Railroad.
November 17th, Navy Day - The Navy's official holiday, this holiday is primarily celebrated by those affiliated with the Navy in some way. A fleet review is traditionally held on this date by the Emperor.
December 3rd, Feast of Renewal - A feast to celebrate the past year and look with hope toward the coming year, with prayers and praises often given to this effect.
December 25th, Giving Day - A feast day involving the giving of gifts to friends and family. This holiday was heavily influenced by Christmas, which was celebrated by the original colonists.

Cuisine

Dominian cuisine is, like much of Imperial society, a product of the harsh conditions that the original settlers of Moroz were first met with upon their landing on the planet. These original settlers quickly discovered that aquaculture and water-based techniques were the best way to grow large amounts of food on Moroz due to the planet’s short growing season and lack of easily farmable land. As a result Dominian cuisine is often fish-based, and most plant-based cuisine tends to derive from crops that take less space to grow -- or those that are hardier or have been genetically-modified by the Volvalaads, with rice a common crop throughout Moroz and the broader Empire. The expansion of Dominia beyond Moroz and into its greater colonial empire has allowed for the Empire -- and Moroz -- to have a much more diverse diet, and the modern Empire’s culinary scene is quite unlike that of its original colonists. Many Dominians see their vastly-improved culinary scene (and diets) as a mark of pride for the Empire, and Imperial holidays -- particularly the Feast of Renewal on December third -- are often very extravagant culinary affairs.

Morozian brudet is a common dish found throughout the Empire that, as the name suggests, originated upon the Imperial capital world. Its fairly simple ingredients -- fish, vegetables, spices, and wine or vinegar (depending upon one’s wealth) -- and ease of preparation (as it requires only a single pot to make) have made it a staple of Imperial cuisine from the poorest frontier settlements to the palatial residences of Moroz.

Imperial scallops are rumored by Dominians to be the absolute best in the Orion Spur, but Silversunners would likely disagree. Traditionally these scallops are boiled in saltwater and served with only limited herbs, reflecting the austere nature of early Morozian cuisine. Contemporary scallops retain their saltwater boiling but are typically garnished lavishly, often with previously-rare ingredients such as olive oil. Genetically-modified scallops are often exported by House Volvalaad, and are consumed throughout the Orion Spur.

Imperial pots are traditional festival and holiday meals of the Empire that originated upon Moroz shortly after the end of the War of Moroz. The size of the postwar celebrations overcame the amount of serving dishes in many Dominian communities, and large wooden pots were employed to serve celebrating Morozians. Contemporary Imperial pots are communal meals primarily consisting of seafood and rice that are served on Imperial holidays, and are intended to be shared between a family or the residents of a given building.

Morozian flatbread is, much like Morozian brudet, a commonly-consumed dish throughout the entire Empire. Morozian Flatbread is dry and thin, and is typically made of a mix of flour, salt, and eggs -- though some mix in fat before it is baked. The ease of its creation has allowed the flatbread to spread far beyond Moroz itself to the greater Empire and even beyond its borders, where it is typically referred to as “Imperial flatbread.”

Jadrican flatbread is, as the name implies, a regional variation upon its Morozian counterpart from the Imperial colony of Novi Jadran that is commonly consumed by the Ma’zals of the planet. Until its final stage Jadrican flatbread is prepared in exactly the same manner of its Morozian counterpart, but upon the completion of its baking the flatbread is fried in fat to improve its taste and nutritional value. The flatbread is able to stay edible -- and tasty -- for weeks after this frying, which makes it ideal travel food for traversing the frigid surface of the rural planet.

Jadrica is a braised beef dish from the Imperial colony of Novi Jadran commonly seen at the feasts that the planet throws Imperial dignitaries, though it has travelled well beyond the planet itself over its decades in the Empire. Due to its composition of beef (not an easy meat to raise on the frigid world), cloves, carrots, and bacon in addition to enough vinegar to marinade it for an entire night traditional Jadrica is a time-consuming and complicated dish to prepare and those that are able to properly prepare it can find themselves rapidly in the employ of a visiting dignitary’s culinary staff.

Netoriclie is a meat-heavy dish from the Imperial colony of Novi Jadran. Most commonly consumed by the planet’s Ma’zal population, netoriclie is composed of marinated meat and fresh potatoes (a fairly common crop on the planet), both of which are then grilled before being placed into a cauldron filled with water before being served as a hearty soup or individual meat chunks. While typically consumed during celebrations, netoriclie is a common travel food on the Imperial frontier. If not immediately consumed the meat is removed from its stew and heavily salted for preservation, and can last several weeks on the road before spoiling.

Fashion

Imperial fashion is centered on Moroz, where noble courts and commoner high society sets the standard for the broader Empire. Opulence, extravagance, and striking colours (generally intended to conform to one’s house colors, if the wearer is a noble) are favoured by Morozian high society, reflecting the wealth of the Empire and the elite status of the Goddess’ chosen people in their own eyes. While some conservative Tribunalists caution modesty, few Morozian aristocrats outside of House Strelitz and Zhao — well-known within the Empire for their austere, military-inspired fashion — wish to be caught behind on contemporary trends.

The Imperial Core broadly follows the Morozian lead on fashion, though each planet has its own variations of typical Morozian styles. Non-Morozian Imperial Core fashion is often lighter and more breathable due to its three worlds being warmer than Moroz.

Fashion on the Imperial Frontier diverges significantly from the Core, with Novi Jadran standing as the closest equivalent to a typical Imperial world with its well-dressed, typically wealthy, noble and patrician families. Here, practicality takes precedence over fashion trends as wealth decreases and the standard of living falls compared to Moroz. Frontier Ma’zals outside of Novi Jadran’s cities often wear resized hand-me-down clothing from relatives or cheaply-made clothing from Imperial factories or imported from Biesel. Imperial colonial bureaucrats swap out the heavy, ornate clothing of Moroz for lighter, more durable, and well-made clothing suited for whatever environment they may be sent to, from the stifling heat of Sun Reach to the freezing cold of rural Novi Jadran.

Noble Cultural Activities

As a highly stratified society, there are some cultural activities within the Empire which are more associated with its noble classes than others. The most prominent examples of this are noble balls and noble hunting parties, which are generally invite-only and rarely include commoners or foreigners.

Noble Balls

An important part of the Empire’s nobility, and the knightly orders many belong to, are noble balls, which are generally attended by only the nobility, their servants, and fortunate commoner (or foreigner) guests invited by attending nobles – even a wealthy and influential commoner is likely to be turned away without a noble’s recommendation. These events are lavish affairs, capable of lasting for days, where business alliances are made, friendships (or more) formed, influence determined, and — sometimes — enemies made and honour snubbed. While an invitation to a ball does not mean one is required to attend it is considered a major snub to decline an invitation unless there are exceptional circumstances — a death in the family, an illness, or other disastrous misfortune — and most attend even if they must interrupt other duties for it. The sole exception to this social rule are those considered “under oath” to serve the Empire, such as military personnel, the clergy, or diplomats. Those abroad are often not invited unless their presence is necessary — though what constitutes “necessary” can vary greatly from host to host.

Balls typically center around a guest of honour — a successful military officer on leave, a new member of a knightly order, an accomplished scientist, or other distinguished individuals— or an Imperial holiday. Guests are expected to bring their finest clothing to enjoy the best experience the hosts can provide, and arriving underdressed for the occasion will reflect poorly upon the guest — likewise, the host providing a subpar experience will reflect poorly on them and their family, if not their entire house. These balls can have anywhere from a handful to hundreds of guests, with some grand balls thrown by the great houses concentrating enough major nobility to influence the course of the wider Empire.

While most balls occur in the Empire, the consulates, embassies, and ambassadors of Dominia are known to host their balls of their own. Considered to be less exclusive than balls inside the Empire proper, these “ambassadorial balls” are used by the Empire’s diplomatic service as a way to promote Dominian culture abroad — local foreign notables are often invited and many embassy and consulate ballrooms have a viewing area above them where members of the public can observe the festivities. Dominians living abroad often bring their children to these events to familiarize them with balls, and what will be expected of them once they are old enough to attend them.

Noble balls — and many other social events — are tied into what is known as “social season” on Moroz. A period from October until February when the planet’s weather is coldest and many nobles travel from their country estates to winter homes in the major cities of the planet, the greater concentration of the Empire’s social elite makes coordinating balls and other social events much easier. The informal, though widely agreed-upon, start to the Morozian social season is the opening of the Royal Opera of Nova Luxembourg’s winter season in early October. This schedule is kept on other worlds of the Empire, such as Zhurong and Novi Jadran, out of convenience's sake.

Hunting

An activity associated with the upper echelons of Houses Strelitz and Zhao hunting is a pastime and social activity done outside of social season. It is viewed by these houses as a martial pursuit best used to teach young future officers to both lead and shoot well. Those they invite — usually commoners or lower-ranking nobles — typically see it as a chance to get out of the city and into the countryside for a rousing weekend of socializing and entertainment, even if most view the activity as quaint and dated. The expansion of the Empire has seen the sport expand into the Imperial Frontier, where a canny Ma’zal may turn quite a profit serving as a guide — or host — for hunting parties of these great houses.

The most dedicated hunters have been known to go on hunts abroad they refer to as safaris. Generally centered around big game and the exclusive domain of the Empire’s wealthiest, these expeditions can be to locations as far away as Arusha or Vysoka, assuming one can gain entry to the Coalition. Others instead choose Moghes or Adhomai, hoping to find animals worth hunting in the New Kingdom or Hegemony’s territories.

News Media

The press is not free in the Empire and is subject to extensive state control and censorship. Most press outlets are controlled by either the state itself or House Caladius, with few independent news outlets existing, most in Novi Jadran’s cities and none reaching beyond the planet in their distribution — the independence of papers such as the Jadranic Record is viewed by some as a gesture of goodwill towards the “model colony” of the Empire.

The most widespread news service in the Empire is the Imperial News Network, a state media organization that operates print, broadcast (via the Imperial Broadcasting Company), and online editions free of charge throughout the Empire. Foreign news media is limited in the Empire. Coalition and Elyran sources are banned from the Empire while Bieselite and Solarian sources are permitted, though they are reviewed and censored by the Imperial Institute of Cultural Affairs prior to publication. Broadcasting an Elyran or Coalition news source within the Empire is a capital offense under Imperial civil law. Listening to an Elyran or Coalition news source is punishable by time in jail for repeat offenders and fines for most first-time offenses.

Popular Imperial Media

Domelkos in Summer by Chen Sun is a classic Morozian novel from the pre-Imperial period which discusses the romance between a young rural noble of House Caladius, Marie Caladius, and the House Zhao engineer, Jiajun Zhao, her father brings to their country estate to oversee repairs. As Jiajun’s survey work brings him closer and closer to Marie, a youthful romance emerges and blossoms between them as the summer goes on. Though fall and winter call Jiajun away to other duties, and Marie to her studies, the two reunite in spring and marry, becoming the new masters of the estate. In her era, Sun — a minor noble — was a prominent writer of romantic fiction. Though she died in the late 24th century her works have endured, and she is one of the few classical Dominian authors with notable popularity abroad.

Daybreak is a popular opera from the late 24th century written by the well-regarded composer Grafin Yvonne von Stromberg (2352 - 2459). A fictionalization of the Holy Kingdom of Domelkos’ role in the War of Moroz with fantastical elements, it follows the general staff of the fictional Countess Emiliana Caladius as they struggle to overcome the Fisanduhian Armed Forces. Its climax comes when the Goddess intervenes to temporarily save Emiliana from a poison administered to her by a spy, Major Ernst Stroß, and she overcomes the Fisanduhian Army’s defenses, ultimately dying in the arms of her lover, Lord Erik Weiss. The opera is known for its relatively fair portrayal of Fisanduhian troops, depicting them as loyal but flawed soldiers manipulated by the corrupt government of the Confederated States. Productions of Daybreak are common in the Empire and abroad, where it has become the face of Morozian opera in the wider Spur.

Life on the Reach is an Imperial Broadcasting Company weekly radio drama popular on Sun Reach. Set in the fictional village of Valkeakaupunki in the late 2420s, it covers the events of the village and its small Home Guard garrison as they struggle against nature, bandits, and try to shape themselves into model Imperial citizens. It is centered around the village mayor, Mangasar Kinosyan, and his family in particular, but is known for a vast number of side characters ranging from Imperial colonial bureaucrats to bandits fighting for the Pirate Lords. Having run since 2428, it is one of the longest continuous series in the modern Spur and is known for using actors from Sun Reach itself to portray its characters. It is one of only a few pieces of popular Dominian media which focuses almost entirely on Ma’zals rather than Primaries or Secondaries and is most popular on Sun Reach itself. It has little popularity abroad, though novelizations of the series can be found on bookshelves throughout the Empire.

By Moroz’s Light is a popular series of mystery novels written by Jadranic author Daria Jurina, sister of the famous witchfinder story author Andrija Jurina. It follows Katia Izambard, a junior investigator of the Tribunal Investigations Constabulary who saves a Goddess-touched seer, Lady Yvelise de La Fontaine, and finds herself integrated into the inner circle of the Inquisitrix despite being a commoner. There she works alongside Inquisitrix Matsuko Kaneko, a native of Zhurong and scion of the famous noble family, as they combat threats to the Empire throughout its territories ranging from insurgents to witch-spirits to sorcerers. Izambard, the point-of-view character, is more logical but less experienced, while Kaneko is more experienced but more prone to acting upon her intuition alone — together, they form an effective team, if one with a notable height difference between the non-geneboosted Izambard (162cm) and geneboosted Kaneko (230cm). Generally marketed as fantasy novels, they have attained some popularity abroad.

Shadows of Our Past is a popular Jadranic mystery novel. Set in Durres, Novi Jadran, in the early 2410s, it follows constables Gjon Lasko and Alvaro Moretti as they attempt to unravel a conspiracy between a clique of anti-Imperial Jadranic nobles and their shadowy masters — later revealed to be Elyran agents — to overthrow the government and turn the planet into their personal fiefdom. As the two constables attempt to unravel the conspiracy they must navigate the court politics of Novi Jadran as urban Jadraner commoners, travel the planet, and ultimately find themselves in a showdown with the conspiracy’s leader in Nova Rijeka’s imperial palace. A rare example of popular Jadranic counterculture literature, it is widely believed to be a critique of the planet’s corrupt rural nobility and is rumored to have only been published thanks to the crown princess’ intervention. Many have observed the similarities between the conspiracy’s leader, the Black Duke, and contemporary policies of Governor-Marchioness Anastazija Glavan, current governor of Novi Jadran, including both being Imperial Army veterans.

Jadranic Destroyer Commander is a popular limited series loosely based on the autobiographical novel Jadranic Fleet Captain by Dame Helena Igrec, OGE, which discusses her experiences as one of the first Jadraners to command a vessel in the Imperial Fleet, captaining the HIMS Belluno, a Jinxiang-class destroyer, from 2450 until 2464 in many anti-piracy patrols. Commander covers the fictional Captain Vanja Matešić, commander of the Jinxiang-class destroyer HIMS Tivat of the 1st Battlefleet, as she does the same and must balance the needs of her crew — divided between Reachers and Jadraners — while keeping her hull intact. Praised for its realistic depiction of life and death on a vessel, Commander has found a small nice abroad in the Republic of Biesel and Solarian Alliance, where it is popular among naval enthusiasts. The Imperial Fleet uses Commander as a recruitment tool and holds showings of it on Sun Reach in “pop-up” theaters, bringing the series to remote villages where they may not have a holoTV.

My Life in a Lyodic Village as an Outsider (typically shortened to Lyodic Life) is a Morozian “schoolbag book” series — named so as the genre featured books intended to fit in a student’s bag or worker’s briefcase — featuring the adventures of Evelyn Alcivar, a surveyor employed by House Caladius and the point-of-view character, and her Lyodic companion, Abenanka, as Alcivar attempts to map the northern Lyod and Abenanka attempts to keep her from danger. The series is well-liked by Imperial readers for exploring what is to most an unknown region, but has become the subject of some controversy abroad due to avoiding controversial aspects of Dominian rule in the Lyod. The relationship of its two main characters is the subject of debate amongst fans, with Alcivar having developed feelings for Abenanka, who has not yet shown interest herself.

Reign of Steel is the most popular video game in the modern Empire, and has found success in the wider Spur. Developed by a studio affiliated with House Volvalaad, Reign is a well-regarded competitive first-person shooter set in a fictional version of the Interstellar War which pits the Solarian Central Government (rendered in-game as SOLGOV) against the Frontier Coalition. The game is notable for its non-Morozian setting, which some theorized was an intentional choice to reach a wider market and avoid censorship. A popular esport, some players joke that while Emperor Keeser is the undisputed master of the Empire, Reign is the undisputed master of the Imperial video game market.

Sports and Pastimes

Popular sports in Dominia, while varying depending on income and class, include martial arts (particularly fencing, which has been sponsored as a pastime by the royal family), tournaments, and horse racing. Video games are often played as a sport and pastime throughout the social classes of the Empire, both amongst commoners and the nobility. Dominians, while primarily associated with fencing abroad, are proficient players of esports through the Orion Spur - even in Tau Ceti. The most unique sport in Dominia is Talcrac, a sport that involves using a whip made of leather or synthetic material to hit targets. Points are awarded for the difficulty of hitting the target as well as the flair involved in doing so. Various forms of card games are popular in the Empire, with the peculiarity that only Priests can deal cards, and the dealer cannot participate in the game. Success in gambling games is often attributed to the Goddess's favor.

Fencing

Dueling is a venerable pastime and respected career in the Empire and particularly on the capital planet of Moroz. Prominently featured in Her Majesty Empress Lei’s Royal Fencing Society, a number of leagues, académies, and varying societies in Nova Luxembourg, Domelkos, and beyond— dueling is a matter of not only competition, but status and honor, and each great house places a personal stake in their own training, dueling styles, and placings. It’s commonly understood that grander, broad-stroke arguments can be mediated through this form of competition.

Largely a departure from Terran Olympic fencing, Dominian dueling opts for more traditional and less “protective” styles and rules. More advanced rankings opt to discard appropriate protections and armors as well, considering the earning of legitimate scars an honorable feat; much more so than the earning of a trophy. Duels are popularly to first blood, leading to extended fights where passions can fly and careful calculations must be made.

In Her Majesty Empress Lei’s Royal Fencing Society, there are two leagues. The first is the Geneboosted League, which is populated almost exclusively by Primaries. Viewing this league is a pastime more for nobles and matches are often more subdued as they end incredibly quickly. The second is the Non-Geneboosted League, which features non-geneboosted Primaries, Secondaries, and a minority of Ma’zals. This league is more popular than its counterpart due to the accessibility of the league and its slower matches, which showcase more tact and technique.

Rankings

Débutant, “Beginner” -- Commonly younger duelists— with some as young as ten — who have not yet mastered a weapon. Strelitz and Zhao children often make up the majority this class.

Intermédiaire, “Intermediate” -- Those in the Intermédiaire class have proven their worth and proficiency of at least one weapon class. They are not allowed to duel with sharp-edge rapiers. Two years of consistent practice is often required to reach this class.

Adepte, “Adept” -- Mastery of at least one weapon— a feat which typically takes four years to achieve — is required to advance to this rank. They are allowed introductory training with sharp-edge rapiers.

Compagnon, “Journeyman” -- After the mastery of two weapons, which typically takes six to eight years, a duelist rises to this rank.

Maître d'armes, “Master of Arms” -- After the mastery of at least three weapons or two styles, and having fought their way through rankings, a duelist may finally achieve the coveted rank of master of arms. Considered the peak of Imperial fencing, masters of arms typically have accumulated well over a decade of experience before reaching their rank.

Honor and Family

Honor is a vital part of dueling. Even at Intermediate levels, participants are expected to maintain a level head, treat their opponents with respect, and face one another in relatively even matches. An effect on one’s honor from a duel, whether in competition or otherwise, can last generations in one’s family as the art of dueling is passed down through families. Honorable behavior, even in defeat, can determine respect among noble society, the opportunities one receives, the chance at potential ennoblement as an Imperial Knight; through dishonorable behavior even in victory, one can lose these things, be legally charged for a break of honor in the case of brutalistic combat, and even be banned from dueling societies.

Despite this obsession with honor, certain reputations exist, such as the infamy of young, short-tempered Strelitz scions— typically conservatives by nature— to take offense to even the smallest slights. There is currently a House-wide ban on any tournaments qualified by first blood in the Imperial frontier, given a lack of official oversight and the origins of many dueling requests in bitter, petty quarrels. Touch dueling – dueling until a blade touches the opponent – is allowed by permission of one’s superiors.

Some families, however, use these competitions as a method of climbing the Empire’s social ladder. Perhaps the best example of this is Baronet Séraphine Rosencrantz, a Secondary who functions as a career proxy for House Volvalaad, famous for thrilling bouts in both competitions and legitimate duels alike. Only a handful of combatants have beaten the Baronet, and it is soon expected her sponsors aim to petition for her ennoblement. Popular dueling critics anticipate House Volvalaad providing her permission to participate in His Majesty Godwin’s Royal Dueling Tournament, as it’s highly anticipated a duelist of her advanced skill could be one of the few Secondary-born champions to hold the title of Royal Duelist, a crowning achievement for her career.

There are a number of other Secondaries and Ma’zals that function as proxies for noble families, representing Houses and individuals alike with their talent. Many of these proxy families pass the career down through generations in order to pay their Mo’ri’zals, and even become ennobled as reputations and abilities grow. But to become a notable enough duelist to be ennobled is no small feat, and involves crushing amounts of training and constant practice. Those that become nobles through dueling ability must often subject themselves to intensive therapy as they grow older in order to avoid the long-term physical impacts of their intense training as they age, and many retired ennobled duelists are known to suffer from physical impairments such as arthritis and long-term limb issues related to torn muscles, particularly in their arms.

His Majesty Godwin's Royal Dueling Tournament

Throughout the month of November, the largest dueling tournament in the Empire captivates nearly every demographic of Imperial society. His Majesty Godwin's Royal Dueling Tournament, or simply “the Tournament,” is an annual tournament involving both leagues that showcases the apex of athleticism in the Empire. The Tournament was established in 2387 by then-emperor Godwin Keeser to distract from the rebellion in Fisanduh, and it was named in his honor. Citizens from the furthest corners of the Empire tune in to watch the proceedings and see who is crowned Royal Duelist. The title, received in a ceremony conducted by Lei Keeser herself, gives the winner several perks. Royal Duelists become celebrities overnight in the Empire, with things like advertising deals with Zavodskoi and dinners with the Royal Family being frequent. However, the most lucrative prize of all is the fact that the winner and their immediate family’s Mo’ri’zals are paid off by House Keeser itself, and the victor is elevated to Primary status, as well as receiving a lesser noble title. All Royal Duelists reign for exactly one year— referred to as their Victory Year— ending at the crowning of the new Royal Duelist. There have been 126 Royal Fencers to date, nearly all of them born Primaries. Only human Journeyman and Masterclass duelists may participate, the former being admitted by preliminary placement matches.

Dominian Dueling Styles

There are three main styles of dueling within the Empire, though only two are widely practiced.

The first, dubbed ‘Jabgi,’ was established by Lord-Admiral Eun-Kyung Zhao along with the renowned Eun-Kyung Zhao Imperial Naval Académie on Moroz in the late 2390s. Jabgi is an evolution of the naval combat techniques that made the Lord Admiral famous within the Imperial Navy, and as such, it incorporates many techniques found in ship-boarding melee combat. The most popular weapon used by Jabgi duelists is the saber, followed closely by the epee. Jabgi is characterized by its aggression, and is the more offensive style of the three. Jabgi is the foremost style of dueling taught at all Zhao-affiliated institutions.

Chevalerie, popular among House Streliz, evolved from the Morozian Order of the Hallowed Treutdoro and is a dueling style that incorporates elements of the knightly order from which it was founded. The Hallowed Treutdoro, founded by Imperial Knight and Governor Emil Johannes Strelitz in the early 2400s, originated as a self-styled Primary-only order dedicated to physical fitness and honour-bound virtue. However, as the Empire shifted slowly towards relative liberalisation, the order was forced to charge. It allowed citizens of all castes into the order, and began to spread a new form of combat — Chevalerie — to Moroz and abroad with the intent of teaching a more refined technique to the masses. Chevalerie is considered the more traditional form of dueling, and is characterized by its defensive, precise and ‘showy’ nature. This style of combat is taught by most Strelitz institutions, in particular the Dorothea-Frieda Strelitz Académie on Moroz. The Académie, and House Zhao’s Imperial Naval Académie have a fierce rivalry which reaches its boiling point every November with His Majesty Godwin's Royal Dueling Tournament.

Kirihide is a relatively new style developed within the Empire, and is of itself a direct product of the Empire’s love of dueling. For as long as geneboosting has existed in the Empire, tournament-devotees have sought ways to close the gap between those with gene-editing and those without. Kirihide was originated by Lord Melchior Caladius, a prominent tournament financier who was known for sponsoring skilled Secondaries and even Ma’zals and turning them into regional tournament champions. After watching a local Ma’zal custom that involved wrestling on an occupied world, Caladius had an epiphany: what if grappling was allowed in official tournaments? It was thus that Kirihide was born, named for the translation of “inner strength” in the local language. Kirihide is a demanding fighting style designed for grappling with larger and stronger opponents in mind, using their own strength against them. It is considered the most difficult to learn of the three mainstream forms of Dominian dueling, and is often looked down upon for its origin. The style is usually only practiced by duelists who anticipate fighting larger, typically geneboosted opponents.

Accessibility

Due to the prolific spread of dueling within the Empire, the sport is accessible in one form or another to nearly everyone. Most if not all Dominian schools and universities have their own teams, and it is extremely common for communities to have recreation centers with rentable equipment. However, to compete at a higher level other than hobbyist, one will encounter several issues. Many Academy-affiliated teams and orders have prohibitive fees which increase with rank, as well as the cost of tournament-grade equipment. There are also fees for maintenance, the tournaments themselves, and other costly expenses that add up with time. The end result is that poorer Secondaries and many Ma’zals are unable to compete at professional levels, and many of them join with a Great House or convince a rich benefactor to patronize them in order to cover costs. House Caladius in particular, lacking the martial fame of Houses Zhao or Strelitz, often seeks out prospective duelists and offers to finance their careers. Patronizing is not without its downsides, however, as the sponsoring House receives most of their prize money and part of the credit for any of their victories. Many poorer duelists find themselves in increasing debt to their noble financiers, and it is said that many of House Caladius’s security staff were forced to take their jobs after being unable to win enough money to pay off their debts.

Music

Popular music varies across the Empire based on location and social class. Moroz and the Imperial Core are known to produce some of the most well-regarded operas in the modern Spur, while on Sun Reach few rural families have access to a radio to listen to music, making village concerts a social event for those communities. In some more built-up areas of the Empire one may find foreign music, often from Biesel or the Solarian Alliance’s south, and Visegradi-style music has become a trend amongst some Morozian youth. On Novi Jadran its counterculture movements have started their own musical trends, blending traditional Jadranic styles with modern, imported themes from Moroz and abroad and using them as a roundabout method to critique the planet’s government. Known informally as “Jadranist songs,” authors of these works must be clever to avoid Imperial censors.

Architecture

Two major schools of architecture exist: the Morozian Deco style, a more somber variant of the now classical Art Deco style, and Balteu Gothic, a mix of gothic, deco, and classic themes. The most prominent building constructed in the first style is the Imperial Palace of Moroz, and the Temple of the Ancestors on Ignotum Balteum for the latter. The former utilizes modern themes and materials, often with a militaristic theme, while the latter is a more harsh and religious-inspired style.

Knightly Orders

“I solemnly swear, upon the honour of myself and my family, upon my loyalty to the Empire and upon the goddess herself to forever dutifully serve as a loyal vassal of our Emperor, and to forever uphold the values of the Empire and Goddess, even if it means my own death” - A typical pledge spoken by initiates before being knighted.

Origins The concept of Knights and their Orders have roots before the foundation of the Empire in the former Holy Kingdom and Imperial Allianc. The origins of modern knightly orders are rooted in the coronation of Emperor Godwin Keeser following the War of Moroz. To celebrate the Empire’s victory in the conflict, Emperor Godwin created the Imperial Order of the Broken Mountain and the Imperial Order of the Golden Albatross to venerate those involved with the Imperial Army and Imperial Fleet.

In the modern era there are three forms of Knightly Orders. Imperial Orders consist of those named for honours on the Emperor’s yearly honours list, and are granted the title of Imperial Knight. Secondly, Holy Orders consist of those granted a knighthood by the Immaculate Hand of the Goddess, and are granted the title of Holy Knight. Finally, Self-Styled Orders are merely clubs that dedicate themselves to the ideals of Knighthood and receive no official title with recruitment methods and requirements varying between orders.

Organisation

Whilst outside of an Order members style themselves as Knight, Dame, or Chevalier, internally Knightly Orders consist of multiple ranks with a singular leader at the top. Alongside ranks there are roles such as treasurers and chancellors who take up the actual, day-to-day administrative and clerical work of the Order. Whilst almost all orders accept Secondaries and sufficiently Morozian Ma’zals into their ranks. The upper echelons of Knightly Orders are near exclusively the domain of landed nobility, and none who had or do hold these positions would be found outside of the Empire.

Livery and decorations are an essential part of any Knightly Order, with a variety of methods being used to display both membership and rank within an order. The higher the rank, the more decorations a member will accrue. Every order possesses a unique insignia that is used to denote membership in said order, and outside of this anything additional depends on the specific order.

The knightly orders place immense value on the ideals they strive to uphold, with ideals of chivalry, honour, nobility, and piety at the core of every order. An Imperial Knight is expected to strive towards and uphold these ideals in all circumstances. Failure to do so or acting dishonorably in general leads to a swift ejection from both the order and polite society at large. Knights are expected to strive towards embodying the three aspects of the Goddess. In practice this means that Knights are expected to become polymaths, practising and eventually mastering at least one skill tied to each aspect of the Goddess.

Activities

Despite their origins in honouring the military, the vast majority of Knightly Orders have no official duties besides some ceremonial ones such as guard duties or marching in parades. Instead these orders spend far more time focused on their own activities using funds provided by the state, Holy Tribunal, or their own members. All order members are expected to provide fiscal support through membership dues, which can be very expensive, and require an outside income to support themselves as membership does not provide a salary — while trifling for Primaries and most Secondaries, this fiscal requirement locks many Ma’zal out of ever being a member of an order.

Every order possesses an order hall used as an administrative centre and meeting hall for official business. The lavishness and architectural beauty of a hall is seen as a reflection of the soul of the order itself, and it serves as the venue for most of its events and functions. Everything from grand balls to fencing tournaments are organised and held within the order hall, and many business arrangements and political deals have been signed within their walls.

Notable Orders

The Imperial Order of the Broken Mountains

One of the two original Imperial orders founded to celebrate those who bought the Imperial Alliance victory over the Confederated States of Fisanduh, this order is named in honour the Strelitz Commandos who “broke” the mountains of Fisanduh. Knighthood in the Imperial Order of the Broken Mountains was awarded to those involved in the terrestrial battles of the war who showed exceptional valour. The bulk of these Imperial Knights were members of the army’s frontline combat units, but some members belonged to non-combat support units such as medical sections. The insignia of the Order is a bronze mountain split down the middle by a crack placed upon a crimson red background.

In the modern era the Order’s members are still overwhelmingly drawn from the Imperial Army’s members, and many contemporary members are Jadraners — a rare exception to the typically Morozian membership of orders. The origins of the Order makes it a favourite of Houses Strelitz and Kazhkz-Han’san, with many of its members being nobles or associated commoners from these houses.

Notable Members
“You are welcome to do whatever you like with the Order’s coffers, my dear niece, so long as you stop bothering me. Some of us have actual business to attend too. Rather than pretending to be a child’s tin soldiers,” - Dorothea-Freida Strelitz, to Order Treasurer Annaliese Strelitz.

Dame Grand Commander Dorothea-Freida Strelitz - Leadership of the Order of the Broken Mountains and the Imperial Army are titles that are inseparable. The High Lord General has always already been a member of the Order and the title of Grand Commander is automatically granted to them upon appointment. The current Dame Grand Commander, has a minimal presence in the Order outside of required business as her military duties keep her far too busy. Some say that due to her lack of geneboosting she has minimal interest in being shown up at many of the physical events hosted by the Order. With much of the running of the Order left to members below her, Dorothea-Freida instead devotes herself to her real duties as part of the Imperial war machine, with some whispering that she sees the Order as little more than a pointless distraction. Her only real participation is occasionally hosting wargames, inviting newer members of the Order to witness her at work and learn something themselves.

Dame Commander Annaliese Strelitz - If anyone were to be considered the face and heart of the Order it would be its treasurer, Annaliese Strelitz. The Dame Commander invests much time attending and organising social events within the Order, often inviting non-members and fellow Imperial aviators to observe its activities. This cavorting has won her friends both inside and outside of the Order – especially with those who wish to associate themselves with the prestige of knighthood or aspire to become knights themselves. Many connections useful to Annaliese and the Imperial Flying Corps were made through the Order. Annaliese is known for her commitment to the ideals and image of Knighthood, proclaiming herself to be the, “Paragon of Knightly Virtue, even amongst her peers. She is always decorated in symbols of the Order and has a reputation for being exacting on any younger knights who fail to reach her high standards, particularly those of the Imperial Flying Corps. Annaliese is well-known for her attendance and organisation of Parades, where she rides atop a pure white horse dressed in a commissioned set of gleaming platemail with grand wings rising from the back and adorned with full Order regalia.

Knight Commander Kasz Han’san - Granted a knighthood due to his work as Chief Minister of Unathi Affairs, Han’san fills a vital position as the most respected Unathi of the Order and the only one of his species among its commanders. Due to the dominance of House Strelitz within the Order, many of its upper echelons want little to do with Unathi knights - which has led to Kasz becoming unofficially responsible for matters concerning the Unathi knights of the Order. While this duty goes unrecognised by the Order’s leadership, Kasz has acquired a great deal of goodwill among the Order unathi for his work. Despite his advanced age Kasz is frequently seen at Order events decorated in its livery, and frequently speaks on the importance of the ideals and virtues of knighthood in maintaining the Empire’s dignity and honour.

The Imperial Order of the Golden Albatross

Named after the Golden Albatross, the first ship and first flagship of the Imperial Fleet, the Imperial Order of the Golden Albatross was awarded to those who participated in the naval actions that led to victory over the Confederated States of Fisanduh. Its initial membership was primarily members of the Imperial Fleet in addition to the engineers and scientists behind their vessels. While still primarily honouring the Imperial Fleet the Order has become associated with the scientific community of the Empire. Its symbol is a golden albatross in flight against a black background. The order’s name can, depending on the dialect utilised, be spelled as Albatros.

Its origins in the Imperial Fleet make it a favourite of House Zhao and its scientific reputation makes it a favourite of House Volvalaad, with control of the order split between both. Unlike other knightly orders its hall is located off of Moroz on Zhurong, where it is viewed as being closer to the Imperial Fleet’s engineering and research facilities.

Notable Members
“Between you and myself, Hai. You are the best of your father’s children. A sharp mind, military talent and an understanding that it is the traditions of the empire and of its loyal Fleet that has brought us to where we are today. It is a true shame you were not born first,” - Huiling Zhao to Hai Keeser at a private meeting in Hongse Chengbao.

Dame Grand Commander Huiling Zhao - Leadership of the Imperial Fleet and Order go hand in hand and Huiling Zhao has served as the Dame Grand Commander since her appointment as Grand Admiral. Huiling’s involvement in the Order is restricted by the continual duties that arise related to the Fleet, but in the times she has shore leave she can be found around its hall on Zhurong. Most of the order’s day to day business is left to those who remain closer to home. Huiling is known for the grand wargames she hosts, with invitations granted for any member of the order to prove themselves, and the understated parties held after where members discuss more serious matters over cigars and wine.

Dame Commander Xiuling Zhao - Chancellor of the Order and twin sibling of Huiling, Xiuling is a dedicated administrator for the Order and Fleet alike. While she rarely makes appearances at its public events she studiously attends Order functions and is said to know the face, noble title, naval posting, and name of every member — a feat unequalled by any other. When she does appear at public events she rarely speaks, instead allowing Huiling to speak on her behalf as a gesture of respect towards her sibling. Order members who have met Xiuling at closed-door meetings speak of a brilliant, if reserved, woman with an exceptional gift for organisation who holds the Order together through dedicated work.

Dame Commander Landi Volvalaad - Treasurer of the Order and de facto voice for the members of the scientific community within it, Landi was awarded her knighthood for peerless work in the field of genetic research and her efforts to promote it abroad. The treasurer takes her role and the balance of the order between the Fleet and research branches seriously, doing her best to treat both fairly. However, her efforts stymied by her use of order events as a method of promoting her own liberal politics. This has led to her being disliked by many Imperial Fleet order members, who are often far more conservative. Her popularity with the scientific community within the order and her prestige as a whole makes her de facto irreplaceable, as appointing someone from the Fleet would cause an uproar and no members of the scientific community wish to replace her. Landi enjoys holding lectures where she and other members of the order are invited to speak on scientific topics ranging from genetics to engineering to weapons research. In accordance with her liberal ideas these events are held in large halls on Zhurong and Moroz and are typically open to the public – should they be willing to pay an entry fee.


The Distinguished Order of the Cup and Coin

A self-styled order whose origins were shrouded in mystery for decades and only came to light in 2462 when the order was granted Imperial sanction and its members the official title of Imperial Knight. The order was formed shortly after the Empire was officially founded in 2385, starting as an unofficial society created by high-ranking members of House Caladius and the Imperial Bank. It grew through the addition of more members from across Imperial society, who are always those in a position of political influence or close to those with said influence. The society evolved into the Distinguished Order of the Cup and Coin, styling themselves as knights unofficially with the name referencing its origins from the Imperial Bank and the lavish balls the order is famed for. Membership is invite only, decided on by a council of its highest ranking members. Its insignia is a silver coin falling into a silver goblet upon a burgundy background.

House Caladius and its associated commoners constitute the majority of the order’s members. Unassociated Secondaries and Ma’zals form a significant minority of its membership, as House Caladius has long been more merit-based than other great houses. The order is famous – perhaps infamous – for its masquerade balls, open only to members of the order in which every attendee is required to wear a mask for the duration, only to be removed in private before returning to one's residence in secret. The rumours of what occurs at these balls run wild in both high and low society.

Notable Members

“Remember this, Valerio. It is not faith that builds cathedrals, honour that raises armies, duty that builds warships or intellect that equips laboratories. It is wealth. With your ascension to Chairman and Grand Companion, you will be poised to control the wealth of an entire empire and in doing so, control an entire empire.” - A section of a letter left by Sebastian Caladius, former Chairman of the Imperial Bank and founder of the Cup and Coin, his successor, Valerio Caladius.

Knight Grand Companion Valerio Caladius - A figure of considerable influence, Valerio Caladius is the appointed successor of the revered Sebastian Caladius, the previous Grand Companion of the Cup and Coin. Valerio's approach to politics and his House's affairs is enigmatic and he has been content to leave affairs in the hands of others, instead focusing his attention on his work at the Imperial Bank and the affairs of the Order. Some speculate that he views the order as a means to expand his influence beyond his official role, and even that of the Imperial Cabinet. Renowned for hosting opulent and exclusive gatherings at his estate in Nova Luxembourg, Valerio extends invitations only to the most esteemed upper echelon members of the order. As both chancellor and treasurer, the Grand Companion wields a firm and unyielding grasp on all matters concerning the order, leaving little room for dissent or debate. While Valerio's motivations may remain shrouded in mystery, one cannot deny the impact he has on the Order's trajectory.

Dame Companion Alojzia Molnarova - Director Molnarova's association with the Cup and Coin remains shrouded in secrecy. While she has given no official confirmation of her invitation it is widely acknowledged as an open secret that holds membership in the order, much as other agents of His Majesty's Imperial Intelligence Directorate are believed to be members of the Order. Speculations about her membership fuel the rumour mill, leading to various tales about her involvement in 'paganic, religious ceremonies,' or even plots to overthrow the Emperor. Anyone found spreading such baseless nonsense is quickly unmasked as a shell and faces swift execution. A more plausible rumour suggests that the Director accepted the invitation on the Emperor's behalf, ensuring that the nobility remains loyal to their rightful ruler. With mere gossip as evidence the true motives and intentions of Director Molnarova remain an enigma, leaving one to wonder what intrigues she may be orchestrating behind the scenes.

Dame Companion Kamilla Strelitz - A prominent figure in Zavodskoi Interstellar and a close confidante of Lyudmila Zavodskoi, Kamilia's rise to the position of Chief Security Officer unsurprisingly earned her an invitation into the esteemed Order of the Cup and Coin. Her induction set a significant precedent, as many other high-ranking executives and members of Zavodskoi soon found themselves integrated into the Order's structure. Kamilia is renowned for her unwavering dedication to promoting the interests of Zavodskoi and strategically expanding its influence within the Empire. The benefit of sharing a space with many of the most influential figures in the Imperial economy cannot be understated, just as being close to her benefits them.

The Holy Order of the Exemplars of the Goddesses’s Will

“While I was fated to never be Goddess-touched as others of my house have been so lucky to be, my hands have upheld the beauty of the Goddess and Her creation in other ways. I am content that when I am gone, my paintings will continue to swell the hearts of the faithful and remind them of the beauty that true faith can create,” - Knight Commander of the Tribunal Louis Caladius, speaking to a new initiate of the Tribunal.

The oldest of the Tribunal’s holy orders, the Exemplars’ original members were the first appointed and ordained saviors and Inquisitrixes of the Tribunal. Following the formation of the Empire and creation of Imperial orders the greatest amongst these two groups were knighted by the Tribune to form the core of the first holy order. Today it recognizes anyone who has done great services in the name of the Tribunal and is a testament to a lifetime of pious works.Its insignia is a silver eye of the tribunal crossed with two silver fencing swords upon a white background.

Whilst its origins amongst the Tribunal Militant is still felt, time has seen it evolve into a way to honour any in the Empire who display sufficient service and dedication to the Tribunal regardless of class or origin. Many Secondaries and Ma’zals dedicate themselves to the Tribunal and Goddess in hopes of attaining the social status and benefits conferred by the title of Holy Knight. A divide exists between Jarmilan and Katarinan parts of the order and members often try to outdo each other to make their school of thought appear the more righteous one.

Notable Members

Knight Commander of the Tribunal Louis Caladius - A distinguished scholar of the Tribunal and a celebrated artist, Louis found his unique path to serve the divine despite the limitations imposed by his gender. Knowing he would never be Goddess-touched, he dedicated himself to other forms of devotion. While official duties as a were limited, he poured his heart into the art of painting, honing his skills over the decades until he became a master of the craft. To be graced with a portrait by him is an unparalleled honour reserved only for exarchs and those of higher standing within the Tribunal. His remarkable artworks adorn cathedrals throughout the Orion Spur, leaving a lasting legacy of his talent and devotion. His most famous piece, a portrait of the Immaculate Hand Agnes Caladius, is prominently displayed in the Holy Cathedral of Our Lady of Moroz in Nova Luxembourg. A devoted Katarinian, he managed to mediate between the two schools of thought within the order through a remarkable ability to bridge differences and foster unity. Yet as the challenges of old age and illness take their toll, many wonder about the successor who will be granted the esteemed honour of continuing his legacy.

Lord Knight of the Tribunal Manfred Strelitz - A man easily recognized by many across the Empire and even beyond, especially amongst the youth, Manfred is a member of the Tribunal Investigation Constabulary and perhaps the most famous witchfinder in the history of the Empire due to the short story series The Great Witchfinder. Traditionally printed as singular stories without illustrations and on cheap materials to ensure they are affordable for even the least fortunate children of the Empire, they cover dramatised accounts of Manfred’s exploits over decades of service. These stories are told from the perspective of his Goddess-touched assistant Emilia Allard, a Reacher Ma’zal whom Manfred saved from a coven of witches in the swamps of Sun Reach and acts as invaluable aid through her abilities as a seer. Refusing promotion out of the field, his knighthood was given as an alternative way to honour one of the most famous figures of the Tribunal. Manfred is a staunch conservative and Katarinan, even more so than the Knight Commander and many within the order say that once Louis passes on, Manfred will become the new Knight Commander of the Tribunal.

News Media

The press is not free in the Empire and is subject to extensive state control and censorship. Most press outlets are controlled by either the state itself or House Caladius, with few independent news outlets existing, most in Novi Jadran’s cities and none reaching beyond the planet in their distribution — the independence of papers such as the Jadranic Record is viewed by some as a gesture of goodwill towards the “model colony” of the Empire.

The most widespread news service in the Empire is the Imperial News Network, a state media organization that operates print, broadcast (via the Imperial Broadcasting Company), and online editions free of charge throughout the Empire. Foreign news media is limited in the Empire. Coalition and Elyran sources are banned from the Empire while Bieselite and Solarian sources are permitted, though they are reviewed and censored by the Imperial Institute of Cultural Affairs prior to publication. Broadcasting an Elyran or Coalition news source within the Empire is a capital offense under Imperial civil law. Listening to an Elyran or Coalition news source is punishable by time in jail for repeat offenders and fines for most first-time offenses.

The Imperial Institute of Cultural Affairs

An entity under the Ministry of Economic Development, the IICA is a well-funded and well-organized bureaucratic institution responsible for funding Imperial cultural works and ensuring subversive works are not published in Imperial territory. Based in Domelkos, Moroz, it has departments on every major Imperial world and is older than the modern Empire, having been created to manage wartime media during the War of Moroz. Since its founding, it has grown to become a major component of the Ministry of Economic Development, but remains heavily influenced by House Caladius. Like the great house, the Institute is meritocratic by Imperial standards, with many staff being trustworthy Ma’zals affiliated with House Zhao or one of its companies or affiliated noble houses.

The IICA is most known for its Boards of Censors — groups of eleven employees responsible for ensuring compliance and loyalty to the Empire in Imperial cultural works from comics to operas. Censors are drawn from across the Empire and the internal workings of a Board are kept secret from the public, who will only be told their final decision. This system of state censorship has drawn criticism of the IICA as an institution from Biesel, though it has declined to officially comment in response. IICA censors have been known to work for Zavodskoi Interstellar, where they mostly serve in its public relations and human resources departments.