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On the eastern edge of the Empire of Dominia lies the least-populated major world of its domain: the '''Imperial Viceroyalty of Sun Reach''', fully integrated into the Empire in 2422 following an invasion of the Mithra System by the Imperial military in response to piracy against the Empire by the planet’s former rulers. Over the past forty years the planet has become a major source of Helium-3 production for the Empire’s war machine and, as generations of Reachers have come over age under Imperial rule, the planet’s identity has become more and more entwined with the Empire that both aids and exploits it.
==The 22nd Century==


Reachers are '''Ma’zals''' of the [[Empire of Dominia[[: commoners of non-Morozian descent. Unlike their counterparts in the [[Novi Jadran|Imperial Mandate of Novi Jadran]], the majority of Reachers are not honorary Secondaries, and are instead simply common Ma’zals.
<center><i>“We now join hands as brothers to usher in a bold new era for the good of all humanity, and place our previous divisions behind us,”</i> - Excerpt from the Founding Charter of the Alliance of Sovereign Solarian Nations, 2132.</center>
[[File:Old Sol.png||thumb|The flag of the pre-Interstellar War Solarian Alliance, the single largest state in the Spur's history. The three stars represent the Northern, Central, and Southern Solarian Frontiers.]]
===2132: The Founding of the Alliance===


==History==
The founding of the Alliance on 15 June, 2132, marked a new era for humanity. The influence jockeying and bickering which had defined humanity for much of its existence, particularly the 21st and early 22nd centuries, was effectively brought to an end following years of negotiations between the involved parties of Earth with the exception of [[Earth#Europe|Switzerland]]. Conflict between East and West, capitalist and communist, and the associated space agencies of each party was brought to an end, and a new era dawned. One of peace, cooperation, and nearly unimaginable expansion into the Stars.


===The Solarian Republic of Sun Reach (2189-2302)===
Humanity was now unified under one flag. A feat equaled by none since, and perhaps never to be replicated.


<center><i>“This is almost certainly an advantageous position for us to hold in the Arcadian Frontier, Prime Minister. Through it we can secure a future for shipbuilding in the region. Within a century, it will be a production center on the level of Neptune,”</i> -  Martin Clemson (2119 - 2230), [[Sol Alliance#Departments|Solarian Secretary of Colonization]], 2179.</center>
===2180: The Solarian Frontier===


What would become the Viceroyalty of Sun Reach in 2422 was once one of the southernmost planets in the Solarian Alliance. Discovered in the late 2100s and colonized in 2189 due to extensive Helium-3 presence in its system, Mithra, Sun Reach was intended to support Solarian expansion into the Baltian and Arcadian Frontier Sectors through fuel processing and robust — though not military-grade — spacecraft production facilities built in orbit around it. Thousands of vessels were produced for the Alliance’s government, private corporations, and citizens throughout the 23rd century until the outbreak of the Interstellar War in 2278, when production was shifted to support the Solarian Navy and limited military production facilities were established in orbit.
By the late 22nd century the Alliance held firm dominion over what it referred to as the Solarian Core, which itself consisted of three rings: Inner, Middle, and Outer. While already a significant power which had grown rapidly thanks to the earlier invention of practical warp technology the Alliance had far greater aims than simply existing in what it had already claimed through colonization, both with and without warp technology. A plan was drafted to exploit data from its fleet of Discovery-class exploration drones and colonize dozens of systems using their data, then expand outwards from those colonies into the broader Spur which seemed to be entirely free of sentient life aside from humanity.


By 2287, when the Interstellar War ended, the Solarian Republic of Sun Reach was a comparatively stable and peaceful world compared to other Solarian frontier sectors, which has increasingly fallen into disarray as the War continued. A robust system defense force supported by the planet’s shipbuilding industry let it project an area of security around it alongside functional warp gates connecting it to Persepolis, Tau Ceti, and the Southern Reaches ensuring plentiful supplies. Assuming these connections remained stable, the Republic’s future was essentially secure. While the loss of the Coalition of Colonies had been a stark loss, the Alliance remained great — and the Republic imagined it would be the site of a new, bold expedition and expansion into the galactic south.
The Solarian Frontier Initiative, as it is commonly known today, remains the greatest colonization effort undertaken by humanity. What had once been the three rings was rapidly increased by the addition of the three Solarian Frontiers: North, Central, and South. Efforts were spared from the east where few, of any, colonizable worlds had been found. Though not clear to the Alliance at the time, many contemporary scholars postulate that the relative lack of data from the Eastern Spur was a deliberate effort by the [[Skrell]] to conceal themselves, or the drones simply finding planets wiped of life by Glorsh and rightfully reporting back a lack of inhabitable worlds. So barren were some of these original scans that early stellar cartographers of the Alliance came to informally refer to them as the “Roanoke Stars,” due to all life seemingly having disappeared from them, investigations into them, which were originally slated for the 2260s, are interrupted first by the Second Great Depression and then by the Interstellar War, which permanently canceled the venture.


Over the remainder of the 23rd century the Alliance fell further and further from its prewar glories. A naval coup in 2289 led to more unrest in the Solarian Frontier, a terraforming disaster on Mars in 2298 shifted more attention to the Solarian Core, and the damage the Interstellar War had caused to the economy had not faded in much of the Alliance. As the 2300s dawned Sun Reach entered a new century in a more precarious state than it had ever been in.
==The 23rd Century==


===The Pirate Lords (2302-2422)===
<center><i>“By the 2250s the Alliance covered more territory than any other nation in known history, including the [[Nralakk Federation]]. But it was a giant with feet of clay,”</i> - Excerpt From <i>Charter to Interstellar War</i>, a common Xanan-produced textbook on Solarian history from 2100 until 2300.</center>


<center><i>“I will take what is mine through my strength of conquest, and your planetfolk weakness. Disobey my command, and my crew will have the run of your capital, ‘Duke’ Glavan,”</i> - High Captain Ernst Zhang during a raid of Novi Jadran during the mid-2380s. </center>
===2204: Creation of the Credit===


With the secession of the Republic of Elyra in 2302, Sun Reach was thrown into chaos as its supply routes collapsed and the broader Alliance began a messy, chaotic withdrawal from the Southern Solarian Frontier which left many planets to fend for themselves. The republican government of Sun Reach ended in early 2302 when the system defense force couped the civilian government and installed a military “emergency government” which was essentially a dictatorship. Desperate to sustain their naval strength without the external supplies they had depended on, and unable to produce new shipyards, the military government turned to “requisitioning” supplies from nearby systems under Solarian emergency regulations. But as the years dragged on and the defense force began to loot further and further territories, their goal became less to sustain their strength and more to enrich themselves while maintaining their dominion over nearby worlds, who they forced to pay protection money. By 2310 the Reacher Guard had become the Pirate Lords, the scourge of the Badlands.
With the creation of colonies further afield from the Sol System and its surrounding Jewel Worlds in the later part of the 22nd century, such as [[Xanu Prime|Xanu]] and the colonies of Tau Ceti, there was great need in the Alliance for the creation of a standardized currency usable across all of its planets and colonies. The Solarian Credit was the solution to this problem. Controlled centrally from Earth’s financial center of Chicago and tied to energy for its price, the Credit quickly rose to prominence across the Alliance during the pre-Interstellar War era where it reached its maximum extent. All human galactic currencies in significant amounts across the Spur can trace their origins to the Solarian Credit, though many have since shunned the use of the currency as a symbol of Solarian colonial rule over them.


As the Pirate Lords further established their authority over the planet and enriched themselves, they neglected to support the civilian population of the planet and instead focused on their planetary refineries and the orbital facilities from which they ruled. The broader population, deprived of any external support and forced to pay their own tithes to the Pirate Lords and their crews, gradually became unable to support the advanced technology many settlements had. By the mid-2300s most had resorted to living off the land in small villages they often built around desalination facilities or the rare natural aquifer. By 2422 a solitary urban center – Sun Reach, the former capital of the planet – remained, with others having fallen into ruin and many having been reclaimed by nature. These villages would nominate a single family to deal with the Pirate Lords, who demanded material support and recruits from the planet itself. Tribunalism arrived on the planet during the 2300s and was mostly an underground religion, with the Pirate Lords viewing it as potentially dangerous to their rule.
===2233: The Galatea Project===
While the Solarian Frontier had been firmly established and divided into three large sectors, by the 2230s it had become clear to the Solarian Department of Colonization that the entire frontier had a weak link: a lack of easily-inhabitable worlds in the Inner Solarian Frontier, now the Weeping Stars, aside from the trade hub of Gadpathur. To counter this, the Alliance opted to launch a massive project which has to this day not been surpassed in its scale or ambition: the Galatea Project. Intended as an initiative to terraform roughly three dozen worlds into inhabitable planets similar to pre-War Gadpathur, the responsibility of designing the platforms was given by the Alliance’s government to Einstein Engines and Zeng-Hu Pharmaceuticals, who developed a functional design by the mid-2240s with some assistance from the Solarian Navy and Hephaestus Industries.


By the 2380s the Pirate Lords’ influence had reached another major former Solarian world: Novi Jadran. Jadranic and Reacher forces fought several battles between 2380 and 2389, with most being won by the Pirate Lords and Novi Jadran squeezed further and further by raids. But the victories of the Pirate Lords over Novi Jadran would, in a twist of irony, become their undoing when Novi Jadran petitioned the young Empire of Dominia for aid and was annexed into it peacefully. Deprived of the industrial tithe they could gain from Novi Jadran, the Reachers were put on the backfoot as they tried to avoid deliberately raiding Morozian-flagged vessels. But by the 2410s the Pirate Lords, greedily seeking more wealth, had begun harassing Imperial vessels. The Empire and Pirate Lords were now set upon a course which would inevitably bring them into open warfare and, following a skirmish between the Imperial Fleet and Pirate Lords in 2422, the Imperial military launched a punitive expedition with the aim of conquering Sun Reach, ensuring the Empire’s control over the Badlands and the end of the Pirate Lords as a serious threat to its expansion in the region.
The platforms themselves, and their accompanying vessels, were launched to the Inner Solarian Frontier from the Sol System itself in 2255 to much celebration across the Alliance’s member states. A new future for humanity was, for Solarians of the time, forming right before their eyes! The Alliance, it seemed, was powerful enough to bend even nature to its indomitable will.


===The Imperial Viceroyalty of Sun Reach (2422 - Present)===
===2259: Apotheosis of Solarian Hegemony===


<center><i>“For crimes against the citizenry of the Imperial Mandate of Novi Jadran I sentence you, Captain Zhang, to death by hanging! To your crew, the beneficent Emperor has seen fit to offer them their choice of service in the Imperial Fleet or fifty years’ labor in the Imperial Territory of Fisanduh’s mines. With Her as my witness, I pronounce judgement!”</i> - Naval Magistrate Hitomi Kaneko during the military trials of the Pirate Lords, 24 March 2423.</center>
The Solarian Alliance of the mid-23rd century controlled more territory than any other nation ever has in the history of the Spur. Its influence stretched from the Jewel Worlds to the edge of known space and it held dominion over hundreds of colonies ranging from highly developed settlements such as [[Xanu Prime|Xanu]] and [[Biesel]] to small mining platforms and fledgling settlements on worlds across the Spur. The Alliance’s [[Solarian Armed Forces#The Solarian Navy|Navy]] ensured what it controlled was stable and productive, and its corporations were powerful enough to transform entire planets for their purposes. Humanity arguably still lives in the long shadow of the Solarian hegemony as no nation has ever come close to its grandeur, even the Alliance itself.


It took the Imperial military under a month to defeat the Pirate Lords and occupy the planet, with their dated equipment and poorly-trained forces falling apart after the first engagements of the expedition. Some, unwilling to surrender to the Empire, fled abroad or into the swamps surrounding the Algae Belt, becoming the first rural bandits of the planet. Many of the Pirate Lords were captured, tried, and quickly executed by the Empire. Imperial forces were, in some areas, greeted with open arms by a population which had long hidden their Tribunalist faith and was now free of the tithes paid to the previous government. In other areas, the Empire was viewed as little more than a replacement for the Pirate Lords and a shallow reminder of the democracy which once flourished under Solarian rule.
But despite its grandeur the Alliance’s economy was in a difficult situation during its peak. Terraforming projects, such as what transformed Eridani and Persepolis, had wracked its budget and the sheer size of its territory had stretched its government and military to the breaking point. In 2259, at the same time it reached its territorial peak, the Alliance stood upon a dangerous economic precipice that it would find itself falling off of within a mere year.


With Sun Reach’s conquest of Dominia came immense investment by the Empire’s economy, particularly Houses Zhao and Caladius. For the first time in over a century neglected Helium-3 refineries and orbital shipyards which had fallen into disrepair were brought online, and thousands of Reachers moved into cities to seek employment in better-paying urban industries. Others, seeking to redeem — or perhaps continue — their piratical past, joined the Imperial Fleet or the Goddess’ Flotilla. Most residents of the planet view life as better under the Empire than it was under the piratical former government, though some dissent. Those who opt to fight against the Viceroyalty often take to the swamps and mangroves around the Algae Belt, risking disease, weather, and dangerous wildlife to avoid the Imperial Army and Home Guard. Derided as outlaws and rogues by the government, and by most Reachers, these men and women often become little more than bandits.
===18 June, 2260: The Second Great Depression Begins===


In the Helium-3 industry, which is concentrated in the planet’s cities, there are few regulations and many are made to work long hours in hazardous conditions for less pay than workers in the Imperial Core. Meanwhile, the rapid growth of urban areas over the past 40 years has caused a rural decline in many areas as young algae farmers leave for higher-paying jobs to pay off their Mo’ri’zal, disrupting the planet’s traditional way of life. While their system of ruling their villages through notable families remains, some Reachers are concerned their culture will be consumed by the Empire by the end of the century as more and more of the planet’s inhabitants grow up only having known Imperial rule.  
The primary cause of the Second Great Depression is debated by historians. Some believe it was simply a case of the Alliance's size – which remains the largest nation in the Spur’s known history – simply outstripping the ability of its economy and infrastructure to keep up. Others believe the massive engineering of the 23rd century Alliance strained the economy to the point where it could no longer function, thus collapsing under its own weight. Still others blame it on a myriad of financial factors ranging from a loss of consumer confidence in the Solarian Core to issues with Lunan insider trading. Regardless of what primarily caused the Great Depression, the result remains the same: on the 18th of June, 2260, markets in Chicago and on Callisto buckled under strain and began crashing at a rapid pace, causing other markets to follow behind them as the Alliance’s economy began to shrink for the first time in its history.


As the Empire looks towards the 2470s it considers how to best continue to develop the Viceroyalty, and to quash its issues. Whether or not it is successful remains to be seen, though as more and more Reachers are raised knowing solely Imperial rule it is less and less likely any serious efforts will be made to throw off its rule. For now, at least, the Viceroyalty is solidly in the hands of the Empire.
Panic gripped the central government on Earth and emergency measures were undertaken, but none stopped the contraction. In an act of true desperation, with all other options exhausted by the Alliance, the Emergency Colonial Taxation Measure was invoked in 2265. The ECTM dates to the initial founding of the Alliance and was designed to bring it exactly out of this kind of crisis by raising taxes on the colonies in order to ensure the Core remained stable. Eventually, ideally within a decade, the ECTM would be revoked and taxes on the colonies would be cut. All they needed to do was last one decade and the Alliance would be restored. There was hope!


==Environment==
But due to factors beyond Earth’s control in the colonies, this salvation was not to be.


<center><i>“Soldiers! This environment will be unlike your homes in the Imperial Mandate. Expect humidity, insects, and constant rain in some areas. Remember your training and watch yourself and your comrades for signs of heatstroke. Dismissed!”</i> - First Lieutenant Henrik Novak of the 122nd Jadranic Infantry Regiment prior to their deployment to Sun Reach, 2457.
===18 January, 2275: Secession of the [[Coalition of Colonies|Coalition]]===


Sun Reach is a hot, humid, and wet world dominated by swamps and mangroves. It has long, hot summers with short, cool winters and temperatures rarely drop below freezing even during winter. Much of the planet’s surface outside of its limited landmasses is covered by shallow oceans. These oceans are home to floating islands of organic plant mass which, while rarely encountered, represent a stunning example of Reacher biodiversity. Rain is frequent and many areas flood seasonally, being dry during the winter and underwater during the summer months. Building any serious infrastructure on Sun Reach is difficult due to these seasonal floods and the swampy conditions of much of its land. Much of the planet’s water is salty, which leads to further infrastructure issues due to corrosion and a need to build desalination facilities — historically, Reacher settlements are often based around these plants.
The declaration of secession by the Coalition in 2275 was the greatest threat to the Alliance’s authority until the Second Solarian Civil War in 2462. Efforts by the Alliance to sustain its ambitions through colonial taxes backfired: they fanned the flames of anti-Sol sentiment which had grown over the past decade and a half due to the woes of the Second Great Depression, and an enraged Solarian Frontier viewed the Central Alliance as caring more for itself and its massive projects than the welfare of its colonies. Secessionists seized this public frustration and turned it into revolts against Solarian authority.


The equatorial region of Sun Reach is known as the Algae Belt, and is where most of the planet’s population can be found. Year-round dry land is found more readily here than in any other region of the planet and, while still swampy and humid, permanent settlements are easier to construct and infrastructure is easier to maintain. However, regular maintenance is still required to counteract the planet’s climate and the mostly-sunken remnants of rail lines and roads from the pre-Imperial era are frequent sights in more rural regions of the Algae Belt. Aquaculture has historically been the dominant industry in this region due to the abundance of shallow, relatively calm waters and natural hardiness of the Reacher staple crop: algae.
The clumsy nature of 2200s interstellar communication ensured the Solarian response to this crisis was delayed and, when it came, confused. By the time the Alliance was fully aware of the issue the Coalition had formed in opposition to it and, despite promises of negotiation, both sides had begun sliding down a funnel ending in the Interstellar War as Solarian forces refused to leave what they viewed as Solarian territory, while others quietly began to support the secessionists they were meant to protect against.


Beyond the Algae Belt, as one travels further towards the planetary poles, the environment becomes less hospitable as human settlements begin to grow more sparse before eventually ceasing entirely. As one travels towards the poles weather becomes more extreme, with frequent storms and rain which is rumored to never cease at the poles. At the same time flora begins to steadily increase and eventually becomes too dense to reasonably travel through unless one spends days clearing the foliage meter by meter. Some Imperial expeditions have recorded foliage which appears to deliberately grow in their path and thin out behind them, as if it is trying to deliberately block their progress, but House Volvalaad has dismissed this as outlandish and unscientific. Much of this area is poorly explored and few accurate maps exist, with orbital photography ineffective due to the density of foliage and frequent cloud cover. Cartographic efforts by Imperial scholars have been frustrated by a lack of funding, Reacher superstitions about the poles, and the hazardous conditions of the far reaches of the planet. The Alliance is rumored to have completely mapped Sun Reach during its hegemonic era, but no maps are known to have survived to the modern era. Rumors have long circulated that the poles contain lost Solarian research facilities where terraforming was researched centuries ago, and that equipment gone awry is the source of the freak weather near the poles.
===25 March, 2278: Outbreak of the Interstellar War===


===Flora and Fauna===
To this day the Interstellar War remains the most devastating conflict in Galactic history, with millions of Solarians and billions of Coalitioners dead and both the Coalition and Alliance left in economic ruins after its end. The Interstellar War is rightfully viewed by many nations as the defining moment in the history of the modern Spur as it crippled the Solarian Alliance’s ability to control its corporate actors, while also ending its expansive colonial ambitions, causing it to eventually lose the entire Solarian Frontier outside of the three rings of the Solarian Core. It additionally brought an end to some of the Alliance’s most ambitious ventures due to economic hardships and territorial loss. Furthermore, it led to a dramatic uptick in interstellar crime due to the reduction of naval forces as a result of both combat losses and desertions.


The '''Reacher Gar''' is a large, typically 2-3 meter long and relatively slender carnivorous fish found across Sun Reach’s shallow waters. Commonly known as the “gar fish” (or garfish) among locals, it is a frequent source of food for the rural populations who live near the mangroves gar prefer to nest in. Reacher garfish are capable of moving at surprising speeds while striking at their prey — typically smaller fish or aquatic mammals — and their scales armor them against most predators. These scales are used by Reachers to fashion small blades and limited amounts of bite-proof clothing. While not actively hostile towards humans, gar fish will defend their nests and can inflict painful bites on unprepared humans.
===8 October 2278: The Bombing of [[Gadpathur]]===


An apex predator alongside humanity, the '''Reacher soostatom''' closely resembles the alligators of old Earth. It is a large, quadruped animal which can grow anywhere from six to nine meters long depending upon the environment, with soostatoms growing larger as one approaches the poles. Soostatom are carnivorous and easily capable of killing a human if threatened. However, attacks are generally rare. Reachers historically hunted soostatoms for their meat and their tough, leathery skins which are used to make clothing. In the Imperial era soostatom hunting has dropped as many urban areas have moved to adopt more traditionally Morozian styles of clothing.
The orbital bombardment of Gadpathur is considered by some to be the point of no return for Solarian hegemony. The bombardment, which was ordered by hardline Solarian loyalist Admiral Terrence Hopper, is the single most devastating day of the entire Interstellar War in terms of deaths and is believed to account for 10-15% of its total deaths. The event horrified the Coalition and the regions of Sol which heard of the incident before Navy censors suppressed the stories. Even today the Alliance often denies or downplays Gadpathur and it is not discussed in history textbooks outside of the college level. Many Solarians simply have no idea the incident even took place.  


The '''mangrove-creeper''' is a common semi-aquatic plant which is found growing along the bottoms of trees in mangroves or bayous. A symbiotic species with the larger trees, mangrove-creepers are carnivorous plants which lure small animals beneath them with their fruits and use grabbing “mouths” to latch onto their prey and dissolve them with a digestive acid. While their mouths are too small to harm humans, mangrove-creepers have historically been viewed as a pest by rural communities. However, since 2422, they have become valuable cash crops due to their acid being an effective industrial solvent which is commonly used in the planet’s Helium-3 refining industry. Villages which once cursed these plants now grow rich from them.
Gadpathur itself was nearly completely destroyed and has yet to recover its prewar population even today, though it has dramatically reinvented itself into a hardline anti-Solarian planet. Refugees which escaped the bombardment spread throughout the Coalition and some retain their traditions today. For many in the Coalition Gadpathur remains a rallying cry against the Alliance and all it stands for, and was a major motivator behind its intervention in Tau Ceti in 2464. Ironically, the saturation bombing of Gadpathur ultimately damaged the Solarian Navy more than the Coalition as the Solarians could no longer rely on its ports as a refueling point.


==Culture==
===2287: Treaty of Xansan and the Collapse of Solarian Hegemony===


<center><i>“Reachers are, due to neglect by their former masters, less culturally advanced than the Imperial Core and Novi Jadran. In this volume, I will discuss how these primitive beliefs emerged and how they can be eradicated,”</i> - Doctor Rahela Lemnaru, Jadranic sociologist employed by House Caladius, in her introduction to Cultural Backwardness on the Imperial Frontier Vol. XII: Reacher Customs and Beliefs (published in 2559).</center>
The signing of the Treaty of Xansan in Geneva on 28 November, 2287 did not only end the devastating Interstellar War. It ended the era of Solarian hegemony the human Spur had lived under for well over a century, and fractured its former territory into varying competing states with little desire to cooperate for the good of humanity as a whole. Entire colonial regions of the Alliance were lost or written off in its north and east, where it retreated and the Coalition failed to fill the vacuum left behind. Regions formerly considered formerly to be solidly under Alliance control fell into anarchy and many fledging colonies, already strained by the decade-long Interstellar War, collapsed entirely.


While Reachers follow the broader cultural trends and holidays of the Empire, their recent entry and unique history has given them a culture distinct from the broader Morozian-influenced culture of Dominia. Those from the rest of Dominia often stereotype Reachers as rural, conservative, and prone to superstitions while at the same time being hardworking, loyal, and faithful to the Goddess. Internationally, some regard Reachers as simply another planet subjugated by Moroz while others view them as having received a justified punishment for their actions as pirates. Reachers themselves are generally Imperial loyalists, viewing the Empire as better than the Pirate Lords, but some wish for further autonomy and more radical dissidents wish for a return to the era of piracy.
The economy was devastated by the war and its armed forces were nearly spent. Millions had died for a war which was ultimately lost, and the Alliance’s formerly grand projects were abandoned in favor of simple rebuilding and rearming ventures. Megacorporations, once firmly under Alliance supervision, began to exert more and more influence over the failing economy of the Alliance. What started as their patriotic, if profit-seeking, venture would eventually change the Spur forever, but such would not be realized for decades.


Historically, Reachers have lived in small rural communities numbering from a few hundred to several thousand. Built around either desalination plants or natural sources of water these communities relied on aquaculture to survive and the Reacher diet remains mostly unchanged from this era, favoring algae, aquatic plants, and seafood. Under the Pirate Lords these communities were expected to pay a tithe of resources to the captain who controlled the area, and a single family was chosen to be the point of contact for the community. Over a century of paying tribute, these families have morphed into the dominant political class of the planet and many were kept in place by the Empire out of convenience. Modern rural communities on Sun Reach do not look very different from their counterparts a century ago, though many have died out due to depopulation as Reachers immigrate to urban centers for higher-paying work. Large families are a common sight in rural communities on Sun Reach and rural families are often very connected to one another, with multiple generations and branches living in close proximity to one another.
====The Terms of the Treaty of Xansan====


Rural village life on Sun Reach is often challenging, with little in the way of outside help and overland travel difficult due to swampy terrain and poor weather. Travel is traditionally done over water, often by airboat, and navigating the mangrove-filled waters of Sun Reach can cause even simple journeys to take days. Investment by the Empire has brought limited rail infrastructure to Sun Reach and some particularly remote villages are now more connected to the broader planet via air travel, but the difficult terrain of the planet has ensured infrastructure is slow to expand and expensive to maintain. Regular passenger rail services are only available between major settlements along the Algae Belt, with other areas serviced much more infrequently. Travel by wheeled vehicle is rare, with the exception of Imperial Army equipment, due to persistent swampy mud which mires all but the hardiest vehicles.
'''I. The cessation of hostilities between the Alliance and Coalition.'''


Reachers who move to its sole urban center, itself named Sun Reach, often find work in the Helium-3 industry which has come to dominate the Viceroyalty’s economy in the decades since its conquest. While it pays far more than aquaculture work, the He-3 industry is poorly regulated and dominated by off-planet nobles such as House Zhao. Injuries are common among laborers in the field and hours can be long, with plants working round-the-clock to fulfill the fuel nerve of the Imperial Fleet. Injured workers are often let go without severance fees or benefits, returning to their villages as cripples or living off of charity provided by the Tribunal in the slum districts of Sun Reach – sometimes without permanent housing, creating a homeless issue on a planet which had no such issue prior to 2422. The rapid expansion of the planet’s only city has created a housing crisis and resulted in many urbanite Reachers living in ramshackle apartments in poorly-designated, overcrowded slums. Urban families are much smaller than their rural counterparts, and many urban Reachers will only see their broader families on holidays. Imperial sociologists and urban planners estimate the Viceroyalty will not have a second major urban center until the early 2500s, potentially later, due to its environment being poorly-suited for major urban projects.
With this, the Treaty ended the Interstellar War formally. While ceasefires had been in place for much of its negotiation period they were often violated by both sides and fighting continued in several areas, particularly in the Central Solarian Frontier. This fighting ceased with the Treaty.


Due to neglect of the planet under the rule of the Pirate Lords leading to widespread poverty, Reacher cuisine has historically revolved around aquaculture and local fish — reliable food sources which can be found easily at all points of the year. Wild game from the swampy forests of the planet is part of the diet of Kent rural communities and the ends of successful hunts are often community celebrations where the entire village participates in a feast. As the planet’s population has urbanized since 2422 and off-world foods have become more common, Reacher urban cuisine has been influenced by the similarly seafood-based diets of Novi Jadranic soldiers and engineers who have been brought or come to the planet’s cities to support the Viceroyalty.
'''II. The immediate withdrawal of [[Solarian Armed Forces|Solarian forces]] from the Coalition.'''


===Reacher Tribunalism and Folk Beliefs===
Solarian Navy forces had, since 2278, occupied much of what now constitutes the modern Coalition’s territory. While they did withdraw following the Treaty, many Navy officers, acting without permission but with the unsaid approval of the government, went to great lengths to sabotage useful stellar infrastructure from territories they occupied. Forces under Admiral Terrence Hopper were some of the most destructive, and left little for the Coalition to use after their withdrawal. Coalition profests fell on deaf ears, and this sabotage campaign is viewed by many as a major reason for the Coalition’s stunted economic growth.


Tribunalism has been present on Sun Reach since the 2300s, first arriving via merchants and visitors from Moroz and gradually spreading throughout the planet over the following years, though it would only become the majority faith of the planet after 2422. Suppressed by the Pirate Lords as a potential security risk, the pre-Imperial Tribunalists of Sun Reach were forced to practice in secret to avoid punishment. These individuals — known as Old Tribunalists on Sun Reach — form a kind of social elite on the planet under Imperial rule, being viewed as more loyal and more faithful than the typical citizen of the planet. Reacher Tribunalism has, due to its isolation from the broader Tribunal prior to 2422, acquired several unique characteristics born from a merger of Tribunalist and Reacher traditions.
'''III. The recognition of the Coalition as a sovereign state by the Alliance.'''


Unlike Morozians, Reachers traditionally cremate their dead due to the difficulty of ensuring corpses remain underground in the soft, swampy terrain of the planet. Those corpses which are buried will, unless properly buried in stone crypts, often return to the surface after the first heavy rain. The ashes of the corpse are collected and preserved by the deceased’s relatives, then stored in a family shrine. Often located on the edges of Reacher villages and towns, these shrines are the closest equivalent Reachers have to traditional graveyards and serve as an important gathering point for Reacher families. Reachers believe that unless a corpse is burnt and its ashes returned to the family shrine, it will wander the Spur as a wandering spirit for all eternity. While Reachers believe these spirits are not always malicious, traditional belief holds they will do anything to have their ashes returned to their proper resting place — including killing or harming the living.
A humiliating blow to the Alliance, recognizing the Coalition additionally meant renouncing its claims over it and its nearby frontier sectors. A major part of the Alliance slipped from its grip due to a single piece of paper, and revanchist Solarians have long pushed to annul this aspect of the Treaty regardless of how practical it is to do so.


Reacher Tribunalism has a strong religious tradition of faith healing, particularly in rural areas, which combines folk medicine with the Tribunalist faith. Locally known as Kaivijadii, or Roamers, these individuals grew to prominence under the Pirate Lords’ neglect of the planet and were the only chance many Reachers had to receive medical care. With the arrival of the Empire in 2422 and the increasing presence of modern medical systems, the Kaivijadii now coexist alongside conventional medicine with the Tribunal’s blessing. A Kaivijadii’s healing abilities are said to be derived directly from the Goddess and their connection to Her is strengthened through prayers passed down from practitioner to practitioner, generally through familial ties. The rituals of the Kaivijadii are unique to each practitioner and have often been passed down since the early 2300s.
'''IV. The creation of the Alliance Neutral Zone.'''


While most Kaivijadii are regarded as benevolent practitioners who wish to aid the faithful of Sun Reach, the Madalin-Kaivijadii, or Roaming Sculptors, are a group of malevolent Kaivijadii said to live in the wild, sparsely populated areas beyond the Algae Belt where they can avoid the gaze of the Tribunal and the Viceroyalty. Madalin-Kaivijadii are said to be able to cast curses via black magic taught to them by witch-spirits, and sustain their powers through ritual sacrifices which ensure the victim becomes a wandering spirit in the thrall of the Madalin-Kaivijadii. Unexplained disappearances in rural communities are often blamed on these magicians and Reacher parents commonly tell their children that if they misbehave, a Madalin-Kaivijadii will abduct and sacrifice them. These rituals are said to give the Madalin-Kaivijadii eternal youth, so long as they continue them, and render them immune to any weapons not blessed by a faithful Tribunalist clergymember. The Viceroyalty’s government holds that the Madalin-Kaivijadii are simply fiction and do not truly exist, but many Reachers continue to believe in them. Whenever a person disappears without explanation, crops fail, or misfortune occurs, they are often blamed.
In order to ensure the terms of the treaty were honored by both sides, the creation of a neutral buffer zone was deemed appropriate by the Coalition and Alliance. The Alliance Neutral Zone, which came to encompass the entirety of the Inner Solarian Frontier (now known as the Weeping Stars), was the result of this compromise. The ANZ was intended to be free of military forces and facilities from either side and was, due to being relatively underdeveloped, not viewed as a loss by either side. The neutral status of the ANZ lasted nearly a decade until it was violated by a Coalition force dispatched to aid Gadpathur in 2291, which prompted a retaliatory Solarian Navy patrol, which brought with it a Coalition observation outpost in the ANZ, which was matched with a Solarian observation station, which culminated in back-and-forth escalation continuing until 2462, at which point the Coalition formally — and illegally, in Solarian eyes, — annexed the ANZ.


==The Viceroyalty==
===18 May, 2289: [[Solarian Armed Forces#History|Naval Coup Attempt]]===


Since 2422 Sun Reach has been part of the broader Empire of Dominia, and is known as the Viceroyalty of Sun Reach. The Viceroyalty itself is an odd state which is divided between a civilian-run colonial administration and an extensive military administration which rules alongside it, both of which are under the leadership of Governor-General Hermann Gaufried-Meinrad Strelitz — a career military officer who has found himself awkwardly balancing competing interests from native Reachers, the great houses, the Imperial government and military, the Tribunal, foreign corporations, and others. Below him is the civil-military administration of the planet, itself divided between Morozians and loyal Ma’zals, both from Sun Reach itself and elsewhere in the Empire. The civil-military cleavage in the Viceroyalty’s administration has led to many conflicts of interest between the government itself and has allowed notable Reacher families, through the patron-client system established under the Pirate Lords, to maintain their grip on power in many areas. But all know that, for the Viceroyalty to continue to succeed, one thing must not change: the flow of Helium-3 from Sun Reach to the broader Empire must continue, no matter the cost.
Organized along patriotic lines by officers such as Admiral Terrence Hopper who believed the Interstellar War could have been won if the Navy had been given more power to restore military governance without the oversight of the civilian government, the Revolt of the Officers ultimately further undermined the Solarian right to hegemony over the Spur. Much of the Navy’s goodwill, particularly in regions of the Solarian Frontier which has remained loyal to the Alliance, dissolved as the Solarian public saw a barely-thwarted attempt by the Navy to overthrow an institution which many of their relatives and associates had fought and died for barely a year prior. Hopper, once again evading justice, would go on to found the Solarian Patriotic Front, a barely-disguised fascistic organization viewed by many historians as the precursor of what would come to be ATLAS and Solarian Restoration Front.


The civilian administration of the Viceroyalty is concentrated in its urban centers and the more developed regions of the Algae Belt, and has two primary responsibilities: the first is to ensure the planet’s development continues, and the second is to ensure its fuel industry continues to be profitable. Work on Sun Reach for the civilian administration is often unpleasant, with its primarily Morozian and Jadranic staff unused to the stifling heat and humidity of the planet and expected to work long, often irregular hours to ensure development of the countryside continues. Nobles prefer to avoid Sun Reach’s administrative postings, and almost all are instead filled by Secondaries or Integrated Ma’zals. The civilian government, with its focus on development, is expected to work with and alongside the military government, which focuses upon security.
While the quick actions of Solarian Army units saved the Alliance from what many believe would have been a devastating civil war, the damage done to public trust was permanent, and only grew worse when the Navy was barely punished for its actions. Far from restoring Solarian greatness, the coup moved the Alliance yet further into the long shadow of its once-hegemony, setting the stage for the further expansion of corporate power and additional collapses of Solarian authority as the 24th century dawned.


The military government of the Viceroyalty is concentrated in its less developed and more sparsely populated areas, where control is often weaker and rural banditry continues to persist. Throughout the Viceroyalty’s history most of the troops stationed there outside of an Imperial Flying Corps contingent are Jadraners. While loyal and effective soldiers these troops are often unprepared for the tropical environment of Sun Reach when they first arrive. Sunstroke and other ailments are a common issue, particularly in the harsher environments on the edge of the Algae Belt, and the swampy terrain of Sun Reach makes travel difficult for the heavily mechanized Imperial Army, which must rely upon riverine forces and local militia units to bolster its strength and defend isolated regions from banditry and other nuisances.
===2298: The [[Mars#The Catastrophe of 2298|Martian Terraforming Disaster]]===


Below these civilian and military administrators are trusted Reachers, often Old Tribunalists, who are expected to carry out the day-to-day tasks associated with direct management in a twist on the patron-client model originally used by the Pirate Lords. These Old Tribunalists form a social and economic elite on Sun Reach through their work with the colonial government and are the closest equivalent Sun Reach has to a native nobility in the style of Novi Jadran. Reacher culture expects these families to work towards the goals of those below them and expects those below them to not question the ruling family — a survival mechanism originally from the era of the Pirate Lords, where being perceived as a threat to their rule could see a community wiped out. In the Viceroyalty era this means the Old Tribunalist families often leverage their political and economic influence to gain concessions from the colonial government.
While the Alliance had done much to advance the science of terraforming, it had done little to improve already-existing projects such as the Martian terraforming efforts which, instead of being run off of one central platform, ran off of a multitude of smaller terraforming stations scattered across the surface of a planet. The Martian terraforming project was the last of these still active and had been both delayed and damaged by the Martian World War which coincided with the Interstellar War. The project had suffered from issues over the 2280s and 2290s but had not suffered catastrophic issues. In 2298, it would be brought to a tragic conclusion.


Non-Tribunal law enforcement on Sun Reach is the responsibility of both the Imperial Reacher Colonial Constabulary (IRCC) and the Imperial Army’s military police (“MPs”), with the IRCC handling the capital, its surroundings, and many villages while the Army’s MPs handle much of the countryside outside of villages and more severe crimes. The reason for this odd arrangement is the relative inexperience of the IRCC: the Viceroyalty’s constable branch was founded in 2438 and remains mostly staffed by junior officers with little practical experience, and relies heavily upon Jadranic staff brought into the Viceroyalty to plug gaps in the IRCC’s abilities. During its past near quarter-century of existence the IRCC has struggled to establish itself as an effective policing force and likely will continue to do so without significant improvements to the Viceroyalty’s infrastructure and funding. For the time being it must rely upon the Imperial Army to handle major issues and assist it in maintaining order, to the irritation of many officers who would much rather be expanding the Empire than patrolling swampy roads for rural bandits.
What would cause a decade of uncontrollable climate disruption and millions of deaths is believed by most to have started with simple human error in the management of the Martian terraforming network which had no corresponding backup network or safeguards. Only four technicians, all of whom had connections to the Red Coalition, were arrested and the Solarian Government officially blamed Martian separatists for the Disaster. The Red Coalition was declared to be a terrorist organization in the Alliance and its symbol was banned from public display, though it continued to be shown in private on Mars. No efforts were undertaken by the economically-strained Alliance to repair the Martian environment, which had been set back by a century. Mars itself had still not fully recovered from the Disaster at the time of the Violet Dawn Catastrophe in 2462.


===Jadraner-Reacher Animosity===
==The 24th Century==


Despite both being part of the Empire for decades, the poor historical relationship between Novi Jadran and Sun Reach remains a very real issue on the planet, with Jadranic colonial bureaucrats often looking down upon their Reacher charges as barely civilised ex-pirates who once harassed their world during its darkest era and only ceased their raiding when forcibly brought to heel by the Empire. Anti-Reacher bias manifests in relatively harmless manners — such as jokes told by Jadraners to one another in pubs on the tundra planet — and very harmful manners — such as Jadranic soldiers and constables being much harsher on Reachers who break Imperial law than their fellow Jadraners, let alone Morozians.
<center><i>“The Coalition and Elyrans laugh at us! They call us the dying embers of a great nation! No more, I say! We will rise from the ruins!”</i> - [[San Colette#The Warp Gate Project|Doctor Ernesto Castrejon]] (2298-2386), regarding the Warp Gate Project (c. 2362).</center>


Attempts have been made by Imperial officials to crack down on this bias to varying degrees of success, with Jadraners who overreact or mistreat their Reacher subordinates rarely punished aside from being sent off of the planet to avoid further incidents. Complaints, even by the Old Tribunalists, have mostly fallen upon deaf ears in the colonial bureaucracy. Those few Reachers who have seen legitimate punishments — typically fines or demerits, rarely prison time — given to Jadraners have always been officers of the Imperial Fleet, and often have the assistance of a House Zhao patron. Even if they are commoners, the Fleet is nothing if not dedicated to protecting its officers.
===2302: [[Republic of Elyra#The Second Great Depression & Elyran Revolution|Elyra’s Secession]] and the Collapse of the Southern Solarian Frontier===


===The Imperial Military on Sun Reach===
Though not directly touched by the Interstellar War, the Southern Solarian Frontier, consisting of the regions now known as the Sparring Sea, Valley Hale, and Badlands, had been badly economically mauled by it and the Second Great Depression. Economic woes and a lack of public trust in the Navy meant to protect it caused discontent to build in the Elyran Coalition, the Alliance’s lynchpin in the region due to its relative wealth. The Elyrans had been badly neglected during the postwar period due to the ravages of the Second Great Depression and discontent reached a boiling point in 2301. A student demonstration turned bloody sparked the Elyran Revolution, and on the first of January 2302 Elyra ceased to be part of the Alliance. Economically and logistically unable to fight another colonial war, the Alliance was forced to simply watch helplessly as its colonies drifted away from it.


Like many planets of the Imperial Frontier, Sun Reach is home to a significant military presence. It has the single largest garrison on the Imperial Frontier due to the strategic importance of its abundant fuel resources and these forces range from local militia units to Jadranic units of the Imperial Army to elements of the Imperial Fleet and Imperial Flying Corps, all working to ensure the planet — and its fuel — stay firmly within the Empire’s control. All military forces in the Viceroyalty are de jure under the command of the Viceroy-General. De facto, control is split between several factions which cooperate with one another — the Army answers to the Viceroy-General, the Fleet to Grand Admiral Zhao, local militias to prominent Reachers who raise and fund them, and the IFC to their strategic command for the region.
The Elyran Revolution was a crippling blow to the entire Southern Solarian Frontier and is now seen by many historians as the end of the Alliance’s ambitions of re-established hegemony. The loss of the Elyran Coalition and much of the Navy force assigned there made the Alliance’s position in the Sparring Sea and Badlands untenable, and the decision was made to withdraw from the regions. Some stubborn colonists remained, particularly on the edge of Solarian control — now the modern Empire of Dominia’s Imperial Frontier but most fled the region for the Inner, Middle, and Outer Rings of the Alliance. Piracy and banditry would soon establish themselves as the new rulers of both regions as Elyra began to exert its own influence over Valley Hale. The power vacuum left in both regions by the Alliance’s retreat has yet to be filled even a century and a half later.


The largest military branch on the planet by numbers, the Imperial Army does much of the work required to keep Sun Reach secure for the Empire but suffers from persistent problems with the planet’s harsh environment and the resulting logistics headaches. While the Army has long favored mechanized forces the environment of Sun Reach makes these impractical, and the Jadranic troops who make up much of the planet’s garrison have instead opted to use riverine vessels — some officially produced by the Army and others made by arming and armoring civilian boats — to patrol the shallow waters of Sun Reach. The Imperial Army routinely conducts “smoking out operations” of suspected bandit groups where it will intensely patrol regions and burn down areas suspected of harboring bandit strongholds — a strategy which has drawn criticism from prominent native Reachers. Assisting the Imperial Army are the forces of the Imperial Flying Corps (IFC) under the command of Imperial Strategic Bomber Command - Viceroyalty of Sun Reach (ISBC-VSR). Unlike other IFC commands, ISBC-VSR is primarily logistic in nature and is staffed mostly by non-nobles, with Primaries instead wishing to be assigned to more prestigious locations.
===2332: First Contact===


Acting in support of the Imperial Army are the militia units of the Sun Reach Home Guard. Often the first line of defense for isolated rural settlements against bandit attacks or raids, Home Guard units are outside of the Imperial Army’s formal command structure and instead managed by Reacher officers appointed by the militias — though they are often assisted by an Imperial Army officer. These militia troops are valuable scouts and pathfinders for the larger Imperial Army units, and service in them is seen by many Reachers as a way to prove their loyalty to the Empire and acquire further benefits. In an emergency such as a war with Elyra these militias can be integrated into the Imperial Army but, in practice, this would be a difficult task due to the poor infrastructure of Sun Reach and semi-independent structure of the Home Guard.
With the trauma of the Interstellar War a recent memory in the minds of many Solarians, the first contact with non-human sentient life, in the form of a garbled message from the Roanoke Stars intercepted by a Discovery-class probe, was one of panic. The Solarian Navy scrambled to the border and some voices, such as the followers of the now-deceased Terrance Hopper, accused the Coalition of attempting to distract Solarian forces along the border with something as fanciful as aliens. Communications were eventually established between a Solarian Navy patrol and a Nralakk Federation vessel in mid-2332 and, much to the relief of the Alliance, the Federation had no desire for conflict.


===Reachers in the Imperial Military===
Both sides, it seemed, had recently been exhausted by conflicts. For the Federation the legacy of Glorsh could still be felt, and for the Alliance the pain of the Interstellar War was very much alive. Both nations seemed to have reached a mutual understanding due to their similar trauma and commerce would, over the following decades, steadily grow between the two nations. Solarian megacorporations, which were increasingly independent of the Alliance, attempted to gain access to the Federation’s advanced technology, but only [[Zeng-Hu Pharmaceuticals]] was able to gain the access it desired. Some scholars speculate Federation technology is what started it on its path to near-total medical dominance in the modern Spur, as the Alliance did not have rules to regulate the use of such technology until the early 2400s.


As a world of the Imperial Frontier which was recently conquered by force, the inhabitants of Sun Reach are regarded as prime targets for recruitment by the Empire’s military forces. Many do choose to join its ranks, seeing military service as their best shot to see the broader Spur aside from working for Zavodskoi Interstellar, and find themselves in the ranks of the Imperial Fleet or, if they are less inclined towards military discipline, as a state-sponsored privateer of the Goddess’ Flotilla.
===2355: The Warp Gate Project===


In the stratified and hierarchical Imperial Fleet Reachers, as Ma’zals, are typically confined to the enlisted ranks. Some, either through entry into House Zhao-sponsored schools which train them from childhood to be naval officers or through truly exceptional abilities, serve as junior officers and adjutants to Morozian officers. Reachers will often attempt to “Morozise” their accents while in the Fleet, downplaying some of the “rougher” aspects of their dialect in an attempt to sound more “civilized” and appear more respectable to their officers. Fleet veterans are typically respected when they return home, and many easily find positions in the colonial administration or as management staff in the refining industry.
The last gasp of the Alliance’s massive pre-Interstellar War project was the Warp Gate Project of the mid-24th century. Intended to link the three rings of the Alliance together to both promote trade and make military responses to hostile actors easier, the Warp Gate Project was the brainchild of scientists in [[San Colette]] who advocated ferociously for it. The project centered around both San Colette, which filtered travel from the Outer Ring inwards, and [[Callisto]], which became even more of a trade hub. The economy, still recovering from the Interstellar War and Second Great Depression even nearly a century later, was to benefit immensely from the Project, and every member state was to receive a warp gate by the century’s end.


Reachers have a much smaller presence in the Army than in the Fleet, with few Army regiments having been raised from the planet. Some have argued this is part of an exchange with House Zhao by House Strelitz, as Novi Jadran is the opposite: many Army regiments have been raised from it while few Jadraners have opted to join the Fleet. Neither great house has publicly commented on the matter.
But the Alliance’s plans did not come to fruition, and may have contributed further to its decline over the centuries. By the late 2300s the Project was far from completed and its fiscal reserves, which had never regained the peaks reached in 2259, were stretched to the breaking point. Desperate for income, it began to sell more and more rights to the increasingly-powerful megacorporations it had once firmly controlled, causing its influence over them to further atrophy. While some member states, such as Callisto and San Colette, easily met their warp gate goals, many never received a single gate and the project ultimately remained incomplete until the Solarian Collapse of 2462, at which point it was announced to be suspended until further notice.


===Rural Banditry===
==The 25th Century==


A broad term for both legitimate bandits and those who fight against the colonial government, rural bandits are the main concern for the Viceroyalty’s security forces. Banditry on Sun Reach began in the 2300s as the planet was neglected by the Pirate Lords, causing many desperate Reachers to turn to banditry to survive. After the Imperial military conquered the planet in 2422 these bandits, many of whom were simply petty criminals who did not pose a true threat, were joined by the former soldiers of the Pirate Lords who had escaped the Imperial Army. Better-equipped and often more brutal than their counterparts, these bandits began a campaign against the colonial government and any they perceived as loyal to it. In response, Imperial forces were deployed to counter them. However, the difficult terrain of Sun Reach and the lack of infrastructure across much of its surface has repeatedly frustrated the Imperial Army and allowed banditry to continue.
<center><i>“I worry at times that we are a nation haunted by the memories of our history, and that we shall never be rid of this legacy for as long as we live,”</i> - Admiral Michael Frost addressing an officer, mid-2457.</center>


Over four decades later banditry remains an issue for many on Sun Reach, but many of the Pirate Lord-aligned groups have collapsed due to pressure from the colonial government, infighting, or simply becoming too old to continue fighting. Now, banditry is much the way it was under the Pirate Lords: a last resort method to endure on one’s economic survival. In some areas, however, organized bandit groups have become such an issue that they are regarded as security risks to their regional governments. While some Reachers join these bandit groups out of a desire to fight the Empire, most join for economic reasons linked to the steady migration of Reachers to urban areas from rural areas. As communities shrivel away, there are some individuals who — unable or unwilling to leave — turn to banditry to sustain themselves.
===2403: The Discovery of the [[Unathi]]===


When the colonial government captures bandits it often attempts to rehabilitate them, often through hard labor in its development projects, but executes those found guilty of harming Morozians or Integrated Ma’zals. Those guilty of harming or killing other Reachers are instead sentenced to hard labor. Once these ex-bandits finish their sentences they are sent back to their home villages or given housing in an urban center. Regardless of where they go they are typically mistrusted and many opt to travel off-world, seeking employment with Zavodskoi Interstellar through contracts which offer lesser salaries and fewer benefits than other Imperials receive.
In 2403, while the Alliance was still recovering from the Interstellar War, a brand new phenomenon took hold of Human society: the discovery of another species, the Unathi. The reaction across Alliance space was mixed, and there was much public debate. It was the topic of the year – what should the Alliance do with the newly discovered aliens? They were not under the dominion of the Skrell, and many argued that the Alliance should subjugate them. Others argued that Humanity was better off focusing on itself and leaving them be, and a far smaller fraction argued that they should be uplifted as close economic and military allies. Ultimately, the Alliance government would not take any endeavors yet, as they remained paralysed from their previous military defeat. The economic opportunities offered by this new discovery began to entice megacorporations as well, who began to make their interest in these new markets public.


==Settlements==
===2418: The Discovery of the [[Tajara]]===


Overwhelmingly rural, the Viceroyalty’s only major settlement is its capital city. Also named Sun Reach, this city is the center of its Helium-3 industry and administration. During the Solarian colonial era it was intended to coordinate shipbuilding efforts and was, unlike many frontier settlements, built around a central space elevator that was intended to assist in moving fuel to and from the planet. The elevator remains operational today and is still the center of the city’s economy, with tens of thousands of barrels of Helium-3 fuel traveling through it every day. While the administrative center of the capital is built in an elegant, somewhat Jadranic, style designed by House Zhao engineers — and their Jadranic subordinates — much of the working-class areas are hastily built slums which hate barely improved from the era of the Pirate Lords, and pollution from the city’s Helium-3 plants chokes the skies on many days.
The discovery of Tajara forced the debate of Solarian intervention to public attention yet again. The Alliance was by now economically recovering from the Interstellar War, and it could now afford new enterprises. After over a year of public debate, polling and campaigning, the Solarian government announced the Alien Progress Plan (APP) in 2419: a comprehensive plan for the gradual uplifting of Tajara and Unathi societies, culminating in their entrance to the galactic stage as allies of the Solarian Alliance. Megacorporations publicly chipped into the APP as well, making their contributions quite public. Their reasoning was often cited to be both philanthropic and economical. It is unclear how much sway the megacorporations had over this project, but most suspect that it was a rather large amount, citing the relative lack of Alliance government bases on Adhomai and Moghes compared to the much larger number of corporate buildings and enterprises.


Even if the capital suffers from overcrowding and poor urban planning in many areas, living in it is an opportunity for Reachers to have access to more services and resources than their rural counterparts, with education and employment opportunities readily available for them. Some Imperial economists theorize that by the dawn of the 26th century these urban Reachers will form the base of a new middle class in the Viceroyalty which will be loyal to the Empire. For now, however, the urban residents of the capital remain a working-class group.
The true purpose of the APP is still unknown to the public at large. Secretly, it was meant to force the Tajara and Unathi economies into a state of complete reliance on Solarian manpower and materials, until a point where the Alliance – or the megacorporations, depending on who you ask – could economically extort the alien populace. Solarian attitude towards the aliens was mixed by this point, but most felt at the very least some pity for the now fervently publicised feudalistic conditions of Tajara and Unathi. Countless advertisements on Adhomian conditions were run in the Alliance as a whole to justify the spending on the APP, and special programs, both corporate and governmental, were put in place to educate (and, in some cases, indoctrinate) the brightest minds among them. Aliens that made it offworld later returned with their thoughts drenched in revolutionary fervour, now exposed to the entirety of Human knowledge on political thought.
 
===2421 and 2439: The First Contact Disasters===
 
'''2421''': Alliance and megacorporate meddling is said to have culminated in the First Revolution – an inevitability to most Solarians, and little more than a reality show to others. The possibility of a revolution was anticipated by Solarian intelligence agencies, and plans were now put in motion for the new government to cooperate with the Alliance and its megacorporations. By this time, public sentiment towards the FPP started to decline: many began to feel that too much money was being spent on Adhomai and Moghes, and this disapproval would continue to rise and rise over the following decade. This rising disapproval marks, for many historians, the definite beginning of Solarian xenophobic sentiment.
 
'''2439''': The atomic bombing of an Unathi city was the boiling point for Solarian involvement in alien affairs, resulting in the fall of the then-ruling coalition. Moghes was reduced to little more than sand and rubble over the course of a decade, a process that was thoroughly televised. The APP was now publicly seen as a complete failure and waste of money, and the next year, all subsidies and support to alien nations were eliminated. With the Tajara and Unathi now perceived as markedly inferior, Alliance policy by this point became markedly cold in alien affairs. This does not apply to corporations, however, who continued their involvement for as long as they could – to this day, megacorporations are still very present in various aspects of life on Moghes and Adhomai.
 
===2452: The Secession of [[Republic of Biesel|Biesel]]===
 
By 2450 megacorporate dominance of some systems, such as Tau Ceti, had become strong enough to formally challenge the government and win. In the system of [[Biesel|Tau Ceti]] NanoTrasen, which had subverted the already-corrupt government of the system by 2450, opted to formally have its proxy declare independence in 2452. The Alliance mobilized to stop it but found its economy held captive by [[Nanotrasen]]’s dominance of the phoron market, which many sectors relied entirely upon. Thus, the Alliance found itself forced to sign the Tau Ceti Accords in 2452, which formally broke Tau Ceti off from the Alliance These treaties were seen as a humiliation by much of the Alliance and contributed greatly to the rise of far-right fringe groups, such as the Hopper-inspired ATLAS, over the following decade. Tau Ceti itself saw a notable population decrease as the remaining non-NT businesses and their affiliates fled for the broader Alliance, and some speculate its renowned xenophilia is a result of this brain drain.
 
The bitterness of the Tau Ceti Accords has yet to leave Solarian society even over a decade later.
 
===2460-61: Michael Frost Ascends to Power===
 
The later events of 2462 would, in the eyes of many academics, be impossible without the events of 2460. Imprisoned following his bloody attempted invasion of Tau Ceti in 2458, former Admiral Michael Frost was assumed to be a disgraced man by the civilian government who had been stripped of his connections to the broader Navy and fringe figures in the political establishment, who were then assumed to be a political minority group of little influence. But what the Alliance’s civilian government and administrators did not know was the extent to which Frost’s influence, and his cronyism, had influenced the Navy. The facility he was held in was in effect a gilded cage he could leave at any time, and hardliners in the Navy along with ATLAS, a now-illegal far-right Solarian nationalist group descended from the philosophy of Terrence Hopper, began to plot his escape.
 
In mid-2460 the Sol System was rocked by the news of an apparently massive pirate attack which had raided and plundered the Solarian Naval Maintenance, Regeneration, and Repair Facility (SNMRRF) in Uranus’ orbit, making off with dozens of military-grade hulls. Frost, in the ensuing chaos and panic, escaped and rallied a fleet of loyalists to his cause, eventually destroying the pirates and returning to Sol to a hero’s welcome. The former naval officer found himself pardoned of his crimes and ascended to the position of Prime Minister at the helm of a majority-ATLAS government, effectively forcing all other political parties from power.
 
The Frost administration, which ran from 2461 until his assassination in 2462, was arguably the spark which lit the fire of the Solarian Civil War. Frost, eager to please the Naval hardliners and fascist elements which had brought him into power, created an obscenely corrupt government which suppressed dissent by force using Marines, Navy military police, and ATLAS paramilitaries. Known for their brutality and corruption, these paramilitaries formed the backbone of the Frost regime’s forces. Corruption caused already-present issues, such as Navy inefficiency, to begin spiraling out of control over 2461 and 2462. Outlawing and disbanding ATLAS in early 2462, which by that point was hated by much of the Alliance and responsible for thousands of deaths and tens of thousands of injuries both at profests and in custody, did little to suppress public outrage against Frost which his regime responded to with further brutality which caused further corruption due to Naval takeovers of government offices which caused more unrest, creating a self-fulfilling ouroboros of decay.
 
With this environment heading into 2462 it is perhaps unsurprising what resulted.
 
===2462: The Solarian Civil War===
 
The Solarian Civil War has become, alongside the Interstellar War, one of the defining events in the history of the Orion Spur. While many view the Collapse as the result of the Violet Dawn catastrophe on Mars, the truth is far more complicated. It is the result of decades, if not centuries, of mismanagement by the Alliance following its defeat in the Interstellar War. It is the result of megacorporations ballooning in power after the Interstellar War and meddling in the affairs of nations which are meant to regulate them. It is the result of a Navy which long concerned itself with past glory rather than current realities. But above all, beyond all other factors, the Civil War is the result of corruption. Corruption at a massive, intergalactical scale which was fueled by mismanagement, by the Navy, by corporations, and by the simple desire to enrich oneself at the expense of one’s neighbors.
 
In 2465 the civil war would reach its apex with the '''War in the Northern Reaches''' between the Middle Ring Shield Pact, Solarian Restoration Front, and Anti-Corporate League. The Front eventually destroyed the League, and laid siege to San Colette: the capital of the Shield Pact. The Solarian Navy intervened on the side of the Shield Pact towards the end of the conflict, destroying the Front's invasion force and allowing the Alliance to secure the Northern Reaches. Shortly thereafter, the Southern Reaches were re-integrated. The Solarian Civil War had at last come to an end.
 
===2465: The Mandatory Period===
 
Since the end of the Solarian Civil War the Alliance has begun to reassert itself over its territory and, by extension, the broader Spur. In the government, preparations are underway to return to a democratic government as the Alliance's political parties wait in the wings. In the Northern and Southern Reaches, the Reconstruction Mandates work to stabilize regions tainted by war and anarchy. And abroad other powers watch the reemerging Alliance with nervousness, as none can truly say what it will do in response to the territories seized by the Republic of Biesel or Coalition of Colonies in 2462.
 
==Historical Solarian Sectors and Regions==
 
===Inner Solarian Frontier (Weeping Stars)===
 
Once considered to be the most important sector of the Alliance during the prospective colonial push of the late 22nd century, no region was more devastated by the Interstellar War than the Inner Solarian Frontier. This area was the subject of intense fighting between both sides during the entire War and still bears the scars of conflict even today, with many planets ruined by either abandoned terraforming efforts or the fighting itself. Few of the colonies established here survived the War intact, and much of the region is still uninhabited. The scars of war, ranging from disabled ships to entire abandoned colonies, litter this region and have long attracted salvagers to it. This region, now known as the Weeping Stars, would go on to form the Alliance Neutral Zone and would only fall entirely out of the Alliance’s influence in 2462 as a result of the Solarian Collapse.
 
===Central Solarian Frontier (Liberty's Cradle)===
 
One of the most prosperous sections of the Solarian Frontier prior to the Interstellar War, the Central Solarian Frontier would go on to form the Central Coalition following brutal fighting during the War. Historical documents declassified in the mid-2300s show that the Alliance had planned to use Xanu as the center of a bold new era of colonial expansion to the Spur’s west in the late 23rd and early 24th centuries, but this was not to be. Little exploration has been carried out since the Interstellar War, either by the Coalition or the Alliance. Solarian control of this region was formally lost as a result of the Treaty of Xansan.
 
===Outer Solarian Frontier (Liberty's Cradle)===
 
Situated comfortably between the Northern and Central Solarian Frontiers, the Outer Solarian Frontier was a heavily-patrolled trade route of the Alliance prior to the Interstellar War. The Outer Solarian Frontier was spared from most of the fighting that devastated the Inner and Central Solarian Frontiers during the War due to both the dogged defense of the Coalition and the logistical strain operating this far from the Solarian Core placed on the Solarian Navy. Like the rest of the modern Coalition, the Outer Solarian Frontier was lost in the treaty of Xansan.
 
===Northern Solarian Frontier (Crescent Expanse)===
 
The now-decivilized Crescent Expanse was once the Northern Solarian Frontier, a region of relatively new colonies and industrial projects at the time of the Interstellar War’s outbreak. This region was abandoned by an overstretched and badly strained Alliance following the Interstellar War and the Coalition has yet to fill the void left behind, even in the late 25th century this region remains entirely free of notable settlements. The twisted remains of abandoned colonies and stations can be found throughout this region.
 
===Riphean Frontier Sector (Arusha)===
 
What is now known as the untamed region of Arusha was once known as the Riphean Frontier Sector of the Alliance, and was intended to be its next region of expansion after the Second Great Depression ended. This next colonial expansion was intended to bring the resources of the region firmly under Solarian control in anticipation of even further expansion following the launching of updated, and faster, Discovery-class drones from the Central Solarian Frontier’s capital of Xanu. This expansion was never to be one reality due to the outbreak of the Interstellar War, and the Riphean Frontier was lost by the Alliance following the treaty of Xansan.
 
This sector’s name was derived from the Riphean Mountains, which the ancient Greeks and Romans considered the boundary of the known world. The name itself was something of a boast by the Alliance, which intended to colonize far beyond it. But it remains the frontier of the known Spur and is, perhaps as a result of this, still a popular name for Arusha even in the 25th century.
 
===Arcadian Frontier Sector (The Badlands)===
 
Now known as the Badlands due to its inhospitable wildlife and terrain, the Arcadian Frontier Sector was considered by the Alliance to be a fascinating area with high levels of ecological diversity. Thousands of scientific expeditions were dispatched to the region for the purpose of cataloging hitherto unknown alien life. Settlements in this region, such as those in modern Elyra, were often scientific in nature and many orbital platforms were constructed by the Alliance to study the region’s ecology without putting it, or its scientists, in danger. Abandoned by the Alliance following the Elyran Revolution, the gardens of Arcadia out of Elyra’s control have long since withered away. The remains of many research platforms can still be found floating in this region, loyally awaiting long-dead staff which will never return.
 
This sector’s name was derived from the mythological garden of Arcadia, which was chosen as a name due to the region’s abundance of life.
 
===Baltian Frontier Sector (The Sparring Sea)===
 
Now known as the Sparring Sea for its ceaseless conflicts and widespread piracy, the region once known as the Baltian Frontier Sector during the height of the Alliance has fallen far from its pre-War stability. Part of the reason behind the Baltian Sector’s collapse was due to it being in a relatively early stage of colonization by the Alliance prior to the Interstellar War and the War’s effects quickly cut colonies in it off from vital resources. Some, such as [[Empire of Dominia#Novi Jadran|Novi Jadran]], survived at great cost to themselves despite this. This frontier was abandoned by the Alliance following the Elyran Revolution, and most colonies in it were abandoned. Even now the region is dotted by abandoned Solarian facilities and colonies, many of which have been seized by pirates or local nations.
 
This sector derived its name for a mythical island known as Baltia. The name was chosen due to a widespread belief further worlds suitable for settlement could be found in the region. Ironically, [[Moroz]] and its associated [[Empire of Dominia|Empire]] would prove this name accurate.
 
===Lemurian Frontier Sector (Light’s Edge and the Lemurian Sea)===
 
The Lemurian Frontier Sector was the maximum distance reached by Discovery-class probes in the southwestern Spur prior to the Interstellar War, and few large-scale efforts have been made to explore the region now known as Light’s Edge due to its lack of major stars and the longstanding rumors which surround the region. Even during its height the Alliance made few efforts to colonize planets in Lemuria due to its remoteness and poor prospects for future expansion. This frontier sector was lost by the Alliance through the Treaty of Xansan. Considered to be devoid of colonies by both the Coalition and Alliance, the reemergence of [[Assunzione]] from Lemuria surprised many observers.
 
The name of this sector was derived from the mythical continent of Lemuria.
 
===Roanoke Stars ([[Nralakk Federation]])===
 
A mostly uncharted region until first contact was made with the skrell, no colonization efforts were made by the Alliance in the Roanoke Stars due to the region being — according to data from their probes — almost totally lacking habitable worlds. Whether this lack of data was due to deliberate manipulation by skrell who did not wish to be discovered or the aftermath of Glorsh’s atrocities is a subject of debate among many Solarian historians.
 
Deprived of life as it seemed to be to many contemporary Solarians, it is unsurprising the Roanoke Stars were named after a vanished colony.


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Latest revision as of 18:35, 19 October 2024

The 22nd Century

“We now join hands as brothers to usher in a bold new era for the good of all humanity, and place our previous divisions behind us,” - Excerpt from the Founding Charter of the Alliance of Sovereign Solarian Nations, 2132.
The flag of the pre-Interstellar War Solarian Alliance, the single largest state in the Spur's history. The three stars represent the Northern, Central, and Southern Solarian Frontiers.

2132: The Founding of the Alliance

The founding of the Alliance on 15 June, 2132, marked a new era for humanity. The influence jockeying and bickering which had defined humanity for much of its existence, particularly the 21st and early 22nd centuries, was effectively brought to an end following years of negotiations between the involved parties of Earth with the exception of Switzerland. Conflict between East and West, capitalist and communist, and the associated space agencies of each party was brought to an end, and a new era dawned. One of peace, cooperation, and nearly unimaginable expansion into the Stars.

Humanity was now unified under one flag. A feat equaled by none since, and perhaps never to be replicated.

2180: The Solarian Frontier

By the late 22nd century the Alliance held firm dominion over what it referred to as the Solarian Core, which itself consisted of three rings: Inner, Middle, and Outer. While already a significant power which had grown rapidly thanks to the earlier invention of practical warp technology the Alliance had far greater aims than simply existing in what it had already claimed through colonization, both with and without warp technology. A plan was drafted to exploit data from its fleet of Discovery-class exploration drones and colonize dozens of systems using their data, then expand outwards from those colonies into the broader Spur which seemed to be entirely free of sentient life aside from humanity.

The Solarian Frontier Initiative, as it is commonly known today, remains the greatest colonization effort undertaken by humanity. What had once been the three rings was rapidly increased by the addition of the three Solarian Frontiers: North, Central, and South. Efforts were spared from the east where few, of any, colonizable worlds had been found. Though not clear to the Alliance at the time, many contemporary scholars postulate that the relative lack of data from the Eastern Spur was a deliberate effort by the Skrell to conceal themselves, or the drones simply finding planets wiped of life by Glorsh and rightfully reporting back a lack of inhabitable worlds. So barren were some of these original scans that early stellar cartographers of the Alliance came to informally refer to them as the “Roanoke Stars,” due to all life seemingly having disappeared from them, investigations into them, which were originally slated for the 2260s, are interrupted first by the Second Great Depression and then by the Interstellar War, which permanently canceled the venture.

The 23rd Century

“By the 2250s the Alliance covered more territory than any other nation in known history, including the Nralakk Federation. But it was a giant with feet of clay,” - Excerpt From Charter to Interstellar War, a common Xanan-produced textbook on Solarian history from 2100 until 2300.

2204: Creation of the Credit

With the creation of colonies further afield from the Sol System and its surrounding Jewel Worlds in the later part of the 22nd century, such as Xanu and the colonies of Tau Ceti, there was great need in the Alliance for the creation of a standardized currency usable across all of its planets and colonies. The Solarian Credit was the solution to this problem. Controlled centrally from Earth’s financial center of Chicago and tied to energy for its price, the Credit quickly rose to prominence across the Alliance during the pre-Interstellar War era where it reached its maximum extent. All human galactic currencies in significant amounts across the Spur can trace their origins to the Solarian Credit, though many have since shunned the use of the currency as a symbol of Solarian colonial rule over them.

2233: The Galatea Project

While the Solarian Frontier had been firmly established and divided into three large sectors, by the 2230s it had become clear to the Solarian Department of Colonization that the entire frontier had a weak link: a lack of easily-inhabitable worlds in the Inner Solarian Frontier, now the Weeping Stars, aside from the trade hub of Gadpathur. To counter this, the Alliance opted to launch a massive project which has to this day not been surpassed in its scale or ambition: the Galatea Project. Intended as an initiative to terraform roughly three dozen worlds into inhabitable planets similar to pre-War Gadpathur, the responsibility of designing the platforms was given by the Alliance’s government to Einstein Engines and Zeng-Hu Pharmaceuticals, who developed a functional design by the mid-2240s with some assistance from the Solarian Navy and Hephaestus Industries.

The platforms themselves, and their accompanying vessels, were launched to the Inner Solarian Frontier from the Sol System itself in 2255 to much celebration across the Alliance’s member states. A new future for humanity was, for Solarians of the time, forming right before their eyes! The Alliance, it seemed, was powerful enough to bend even nature to its indomitable will.

2259: Apotheosis of Solarian Hegemony

The Solarian Alliance of the mid-23rd century controlled more territory than any other nation ever has in the history of the Spur. Its influence stretched from the Jewel Worlds to the edge of known space and it held dominion over hundreds of colonies ranging from highly developed settlements such as Xanu and Biesel to small mining platforms and fledgling settlements on worlds across the Spur. The Alliance’s Navy ensured what it controlled was stable and productive, and its corporations were powerful enough to transform entire planets for their purposes. Humanity arguably still lives in the long shadow of the Solarian hegemony as no nation has ever come close to its grandeur, even the Alliance itself.

But despite its grandeur the Alliance’s economy was in a difficult situation during its peak. Terraforming projects, such as what transformed Eridani and Persepolis, had wracked its budget and the sheer size of its territory had stretched its government and military to the breaking point. In 2259, at the same time it reached its territorial peak, the Alliance stood upon a dangerous economic precipice that it would find itself falling off of within a mere year.

18 June, 2260: The Second Great Depression Begins

The primary cause of the Second Great Depression is debated by historians. Some believe it was simply a case of the Alliance's size – which remains the largest nation in the Spur’s known history – simply outstripping the ability of its economy and infrastructure to keep up. Others believe the massive engineering of the 23rd century Alliance strained the economy to the point where it could no longer function, thus collapsing under its own weight. Still others blame it on a myriad of financial factors ranging from a loss of consumer confidence in the Solarian Core to issues with Lunan insider trading. Regardless of what primarily caused the Great Depression, the result remains the same: on the 18th of June, 2260, markets in Chicago and on Callisto buckled under strain and began crashing at a rapid pace, causing other markets to follow behind them as the Alliance’s economy began to shrink for the first time in its history.

Panic gripped the central government on Earth and emergency measures were undertaken, but none stopped the contraction. In an act of true desperation, with all other options exhausted by the Alliance, the Emergency Colonial Taxation Measure was invoked in 2265. The ECTM dates to the initial founding of the Alliance and was designed to bring it exactly out of this kind of crisis by raising taxes on the colonies in order to ensure the Core remained stable. Eventually, ideally within a decade, the ECTM would be revoked and taxes on the colonies would be cut. All they needed to do was last one decade and the Alliance would be restored. There was hope!

But due to factors beyond Earth’s control in the colonies, this salvation was not to be.

18 January, 2275: Secession of the Coalition

The declaration of secession by the Coalition in 2275 was the greatest threat to the Alliance’s authority until the Second Solarian Civil War in 2462. Efforts by the Alliance to sustain its ambitions through colonial taxes backfired: they fanned the flames of anti-Sol sentiment which had grown over the past decade and a half due to the woes of the Second Great Depression, and an enraged Solarian Frontier viewed the Central Alliance as caring more for itself and its massive projects than the welfare of its colonies. Secessionists seized this public frustration and turned it into revolts against Solarian authority.

The clumsy nature of 2200s interstellar communication ensured the Solarian response to this crisis was delayed and, when it came, confused. By the time the Alliance was fully aware of the issue the Coalition had formed in opposition to it and, despite promises of negotiation, both sides had begun sliding down a funnel ending in the Interstellar War as Solarian forces refused to leave what they viewed as Solarian territory, while others quietly began to support the secessionists they were meant to protect against.

25 March, 2278: Outbreak of the Interstellar War

To this day the Interstellar War remains the most devastating conflict in Galactic history, with millions of Solarians and billions of Coalitioners dead and both the Coalition and Alliance left in economic ruins after its end. The Interstellar War is rightfully viewed by many nations as the defining moment in the history of the modern Spur as it crippled the Solarian Alliance’s ability to control its corporate actors, while also ending its expansive colonial ambitions, causing it to eventually lose the entire Solarian Frontier outside of the three rings of the Solarian Core. It additionally brought an end to some of the Alliance’s most ambitious ventures due to economic hardships and territorial loss. Furthermore, it led to a dramatic uptick in interstellar crime due to the reduction of naval forces as a result of both combat losses and desertions.

8 October 2278: The Bombing of Gadpathur

The orbital bombardment of Gadpathur is considered by some to be the point of no return for Solarian hegemony. The bombardment, which was ordered by hardline Solarian loyalist Admiral Terrence Hopper, is the single most devastating day of the entire Interstellar War in terms of deaths and is believed to account for 10-15% of its total deaths. The event horrified the Coalition and the regions of Sol which heard of the incident before Navy censors suppressed the stories. Even today the Alliance often denies or downplays Gadpathur and it is not discussed in history textbooks outside of the college level. Many Solarians simply have no idea the incident even took place.

Gadpathur itself was nearly completely destroyed and has yet to recover its prewar population even today, though it has dramatically reinvented itself into a hardline anti-Solarian planet. Refugees which escaped the bombardment spread throughout the Coalition and some retain their traditions today. For many in the Coalition Gadpathur remains a rallying cry against the Alliance and all it stands for, and was a major motivator behind its intervention in Tau Ceti in 2464. Ironically, the saturation bombing of Gadpathur ultimately damaged the Solarian Navy more than the Coalition as the Solarians could no longer rely on its ports as a refueling point.

2287: Treaty of Xansan and the Collapse of Solarian Hegemony

The signing of the Treaty of Xansan in Geneva on 28 November, 2287 did not only end the devastating Interstellar War. It ended the era of Solarian hegemony the human Spur had lived under for well over a century, and fractured its former territory into varying competing states with little desire to cooperate for the good of humanity as a whole. Entire colonial regions of the Alliance were lost or written off in its north and east, where it retreated and the Coalition failed to fill the vacuum left behind. Regions formerly considered formerly to be solidly under Alliance control fell into anarchy and many fledging colonies, already strained by the decade-long Interstellar War, collapsed entirely.

The economy was devastated by the war and its armed forces were nearly spent. Millions had died for a war which was ultimately lost, and the Alliance’s formerly grand projects were abandoned in favor of simple rebuilding and rearming ventures. Megacorporations, once firmly under Alliance supervision, began to exert more and more influence over the failing economy of the Alliance. What started as their patriotic, if profit-seeking, venture would eventually change the Spur forever, but such would not be realized for decades.

The Terms of the Treaty of Xansan

I. The cessation of hostilities between the Alliance and Coalition.

With this, the Treaty ended the Interstellar War formally. While ceasefires had been in place for much of its negotiation period they were often violated by both sides and fighting continued in several areas, particularly in the Central Solarian Frontier. This fighting ceased with the Treaty.

II. The immediate withdrawal of Solarian forces from the Coalition.

Solarian Navy forces had, since 2278, occupied much of what now constitutes the modern Coalition’s territory. While they did withdraw following the Treaty, many Navy officers, acting without permission but with the unsaid approval of the government, went to great lengths to sabotage useful stellar infrastructure from territories they occupied. Forces under Admiral Terrence Hopper were some of the most destructive, and left little for the Coalition to use after their withdrawal. Coalition profests fell on deaf ears, and this sabotage campaign is viewed by many as a major reason for the Coalition’s stunted economic growth.

III. The recognition of the Coalition as a sovereign state by the Alliance.

A humiliating blow to the Alliance, recognizing the Coalition additionally meant renouncing its claims over it and its nearby frontier sectors. A major part of the Alliance slipped from its grip due to a single piece of paper, and revanchist Solarians have long pushed to annul this aspect of the Treaty regardless of how practical it is to do so.

IV. The creation of the Alliance Neutral Zone.

In order to ensure the terms of the treaty were honored by both sides, the creation of a neutral buffer zone was deemed appropriate by the Coalition and Alliance. The Alliance Neutral Zone, which came to encompass the entirety of the Inner Solarian Frontier (now known as the Weeping Stars), was the result of this compromise. The ANZ was intended to be free of military forces and facilities from either side and was, due to being relatively underdeveloped, not viewed as a loss by either side. The neutral status of the ANZ lasted nearly a decade until it was violated by a Coalition force dispatched to aid Gadpathur in 2291, which prompted a retaliatory Solarian Navy patrol, which brought with it a Coalition observation outpost in the ANZ, which was matched with a Solarian observation station, which culminated in back-and-forth escalation continuing until 2462, at which point the Coalition formally — and illegally, in Solarian eyes, — annexed the ANZ.

18 May, 2289: Naval Coup Attempt

Organized along patriotic lines by officers such as Admiral Terrence Hopper who believed the Interstellar War could have been won if the Navy had been given more power to restore military governance without the oversight of the civilian government, the Revolt of the Officers ultimately further undermined the Solarian right to hegemony over the Spur. Much of the Navy’s goodwill, particularly in regions of the Solarian Frontier which has remained loyal to the Alliance, dissolved as the Solarian public saw a barely-thwarted attempt by the Navy to overthrow an institution which many of their relatives and associates had fought and died for barely a year prior. Hopper, once again evading justice, would go on to found the Solarian Patriotic Front, a barely-disguised fascistic organization viewed by many historians as the precursor of what would come to be ATLAS and Solarian Restoration Front.

While the quick actions of Solarian Army units saved the Alliance from what many believe would have been a devastating civil war, the damage done to public trust was permanent, and only grew worse when the Navy was barely punished for its actions. Far from restoring Solarian greatness, the coup moved the Alliance yet further into the long shadow of its once-hegemony, setting the stage for the further expansion of corporate power and additional collapses of Solarian authority as the 24th century dawned.

2298: The Martian Terraforming Disaster

While the Alliance had done much to advance the science of terraforming, it had done little to improve already-existing projects such as the Martian terraforming efforts which, instead of being run off of one central platform, ran off of a multitude of smaller terraforming stations scattered across the surface of a planet. The Martian terraforming project was the last of these still active and had been both delayed and damaged by the Martian World War which coincided with the Interstellar War. The project had suffered from issues over the 2280s and 2290s but had not suffered catastrophic issues. In 2298, it would be brought to a tragic conclusion.

What would cause a decade of uncontrollable climate disruption and millions of deaths is believed by most to have started with simple human error in the management of the Martian terraforming network which had no corresponding backup network or safeguards. Only four technicians, all of whom had connections to the Red Coalition, were arrested and the Solarian Government officially blamed Martian separatists for the Disaster. The Red Coalition was declared to be a terrorist organization in the Alliance and its symbol was banned from public display, though it continued to be shown in private on Mars. No efforts were undertaken by the economically-strained Alliance to repair the Martian environment, which had been set back by a century. Mars itself had still not fully recovered from the Disaster at the time of the Violet Dawn Catastrophe in 2462.

The 24th Century

“The Coalition and Elyrans laugh at us! They call us the dying embers of a great nation! No more, I say! We will rise from the ruins!” - Doctor Ernesto Castrejon (2298-2386), regarding the Warp Gate Project (c. 2362).

2302: Elyra’s Secession and the Collapse of the Southern Solarian Frontier

Though not directly touched by the Interstellar War, the Southern Solarian Frontier, consisting of the regions now known as the Sparring Sea, Valley Hale, and Badlands, had been badly economically mauled by it and the Second Great Depression. Economic woes and a lack of public trust in the Navy meant to protect it caused discontent to build in the Elyran Coalition, the Alliance’s lynchpin in the region due to its relative wealth. The Elyrans had been badly neglected during the postwar period due to the ravages of the Second Great Depression and discontent reached a boiling point in 2301. A student demonstration turned bloody sparked the Elyran Revolution, and on the first of January 2302 Elyra ceased to be part of the Alliance. Economically and logistically unable to fight another colonial war, the Alliance was forced to simply watch helplessly as its colonies drifted away from it.

The Elyran Revolution was a crippling blow to the entire Southern Solarian Frontier and is now seen by many historians as the end of the Alliance’s ambitions of re-established hegemony. The loss of the Elyran Coalition and much of the Navy force assigned there made the Alliance’s position in the Sparring Sea and Badlands untenable, and the decision was made to withdraw from the regions. Some stubborn colonists remained, particularly on the edge of Solarian control — now the modern Empire of Dominia’s Imperial Frontier — but most fled the region for the Inner, Middle, and Outer Rings of the Alliance. Piracy and banditry would soon establish themselves as the new rulers of both regions as Elyra began to exert its own influence over Valley Hale. The power vacuum left in both regions by the Alliance’s retreat has yet to be filled even a century and a half later.

2332: First Contact

With the trauma of the Interstellar War a recent memory in the minds of many Solarians, the first contact with non-human sentient life, in the form of a garbled message from the Roanoke Stars intercepted by a Discovery-class probe, was one of panic. The Solarian Navy scrambled to the border and some voices, such as the followers of the now-deceased Terrance Hopper, accused the Coalition of attempting to distract Solarian forces along the border with something as fanciful as aliens. Communications were eventually established between a Solarian Navy patrol and a Nralakk Federation vessel in mid-2332 and, much to the relief of the Alliance, the Federation had no desire for conflict.

Both sides, it seemed, had recently been exhausted by conflicts. For the Federation the legacy of Glorsh could still be felt, and for the Alliance the pain of the Interstellar War was very much alive. Both nations seemed to have reached a mutual understanding due to their similar trauma and commerce would, over the following decades, steadily grow between the two nations. Solarian megacorporations, which were increasingly independent of the Alliance, attempted to gain access to the Federation’s advanced technology, but only Zeng-Hu Pharmaceuticals was able to gain the access it desired. Some scholars speculate Federation technology is what started it on its path to near-total medical dominance in the modern Spur, as the Alliance did not have rules to regulate the use of such technology until the early 2400s.

2355: The Warp Gate Project

The last gasp of the Alliance’s massive pre-Interstellar War project was the Warp Gate Project of the mid-24th century. Intended to link the three rings of the Alliance together to both promote trade and make military responses to hostile actors easier, the Warp Gate Project was the brainchild of scientists in San Colette who advocated ferociously for it. The project centered around both San Colette, which filtered travel from the Outer Ring inwards, and Callisto, which became even more of a trade hub. The economy, still recovering from the Interstellar War and Second Great Depression even nearly a century later, was to benefit immensely from the Project, and every member state was to receive a warp gate by the century’s end.

But the Alliance’s plans did not come to fruition, and may have contributed further to its decline over the centuries. By the late 2300s the Project was far from completed and its fiscal reserves, which had never regained the peaks reached in 2259, were stretched to the breaking point. Desperate for income, it began to sell more and more rights to the increasingly-powerful megacorporations it had once firmly controlled, causing its influence over them to further atrophy. While some member states, such as Callisto and San Colette, easily met their warp gate goals, many never received a single gate and the project ultimately remained incomplete until the Solarian Collapse of 2462, at which point it was announced to be suspended until further notice.

The 25th Century

“I worry at times that we are a nation haunted by the memories of our history, and that we shall never be rid of this legacy for as long as we live,” - Admiral Michael Frost addressing an officer, mid-2457.

2403: The Discovery of the Unathi

In 2403, while the Alliance was still recovering from the Interstellar War, a brand new phenomenon took hold of Human society: the discovery of another species, the Unathi. The reaction across Alliance space was mixed, and there was much public debate. It was the topic of the year – what should the Alliance do with the newly discovered aliens? They were not under the dominion of the Skrell, and many argued that the Alliance should subjugate them. Others argued that Humanity was better off focusing on itself and leaving them be, and a far smaller fraction argued that they should be uplifted as close economic and military allies. Ultimately, the Alliance government would not take any endeavors yet, as they remained paralysed from their previous military defeat. The economic opportunities offered by this new discovery began to entice megacorporations as well, who began to make their interest in these new markets public.

2418: The Discovery of the Tajara

The discovery of Tajara forced the debate of Solarian intervention to public attention yet again. The Alliance was by now economically recovering from the Interstellar War, and it could now afford new enterprises. After over a year of public debate, polling and campaigning, the Solarian government announced the Alien Progress Plan (APP) in 2419: a comprehensive plan for the gradual uplifting of Tajara and Unathi societies, culminating in their entrance to the galactic stage as allies of the Solarian Alliance. Megacorporations publicly chipped into the APP as well, making their contributions quite public. Their reasoning was often cited to be both philanthropic and economical. It is unclear how much sway the megacorporations had over this project, but most suspect that it was a rather large amount, citing the relative lack of Alliance government bases on Adhomai and Moghes compared to the much larger number of corporate buildings and enterprises.

The true purpose of the APP is still unknown to the public at large. Secretly, it was meant to force the Tajara and Unathi economies into a state of complete reliance on Solarian manpower and materials, until a point where the Alliance – or the megacorporations, depending on who you ask – could economically extort the alien populace. Solarian attitude towards the aliens was mixed by this point, but most felt at the very least some pity for the now fervently publicised feudalistic conditions of Tajara and Unathi. Countless advertisements on Adhomian conditions were run in the Alliance as a whole to justify the spending on the APP, and special programs, both corporate and governmental, were put in place to educate (and, in some cases, indoctrinate) the brightest minds among them. Aliens that made it offworld later returned with their thoughts drenched in revolutionary fervour, now exposed to the entirety of Human knowledge on political thought.

2421 and 2439: The First Contact Disasters

2421: Alliance and megacorporate meddling is said to have culminated in the First Revolution – an inevitability to most Solarians, and little more than a reality show to others. The possibility of a revolution was anticipated by Solarian intelligence agencies, and plans were now put in motion for the new government to cooperate with the Alliance and its megacorporations. By this time, public sentiment towards the FPP started to decline: many began to feel that too much money was being spent on Adhomai and Moghes, and this disapproval would continue to rise and rise over the following decade. This rising disapproval marks, for many historians, the definite beginning of Solarian xenophobic sentiment.

2439: The atomic bombing of an Unathi city was the boiling point for Solarian involvement in alien affairs, resulting in the fall of the then-ruling coalition. Moghes was reduced to little more than sand and rubble over the course of a decade, a process that was thoroughly televised. The APP was now publicly seen as a complete failure and waste of money, and the next year, all subsidies and support to alien nations were eliminated. With the Tajara and Unathi now perceived as markedly inferior, Alliance policy by this point became markedly cold in alien affairs. This does not apply to corporations, however, who continued their involvement for as long as they could – to this day, megacorporations are still very present in various aspects of life on Moghes and Adhomai.

2452: The Secession of Biesel

By 2450 megacorporate dominance of some systems, such as Tau Ceti, had become strong enough to formally challenge the government and win. In the system of Tau Ceti NanoTrasen, which had subverted the already-corrupt government of the system by 2450, opted to formally have its proxy declare independence in 2452. The Alliance mobilized to stop it but found its economy held captive by Nanotrasen’s dominance of the phoron market, which many sectors relied entirely upon. Thus, the Alliance found itself forced to sign the Tau Ceti Accords in 2452, which formally broke Tau Ceti off from the Alliance These treaties were seen as a humiliation by much of the Alliance and contributed greatly to the rise of far-right fringe groups, such as the Hopper-inspired ATLAS, over the following decade. Tau Ceti itself saw a notable population decrease as the remaining non-NT businesses and their affiliates fled for the broader Alliance, and some speculate its renowned xenophilia is a result of this brain drain.

The bitterness of the Tau Ceti Accords has yet to leave Solarian society even over a decade later.

2460-61: Michael Frost Ascends to Power

The later events of 2462 would, in the eyes of many academics, be impossible without the events of 2460. Imprisoned following his bloody attempted invasion of Tau Ceti in 2458, former Admiral Michael Frost was assumed to be a disgraced man by the civilian government who had been stripped of his connections to the broader Navy and fringe figures in the political establishment, who were then assumed to be a political minority group of little influence. But what the Alliance’s civilian government and administrators did not know was the extent to which Frost’s influence, and his cronyism, had influenced the Navy. The facility he was held in was in effect a gilded cage he could leave at any time, and hardliners in the Navy along with ATLAS, a now-illegal far-right Solarian nationalist group descended from the philosophy of Terrence Hopper, began to plot his escape.

In mid-2460 the Sol System was rocked by the news of an apparently massive pirate attack which had raided and plundered the Solarian Naval Maintenance, Regeneration, and Repair Facility (SNMRRF) in Uranus’ orbit, making off with dozens of military-grade hulls. Frost, in the ensuing chaos and panic, escaped and rallied a fleet of loyalists to his cause, eventually destroying the pirates and returning to Sol to a hero’s welcome. The former naval officer found himself pardoned of his crimes and ascended to the position of Prime Minister at the helm of a majority-ATLAS government, effectively forcing all other political parties from power.

The Frost administration, which ran from 2461 until his assassination in 2462, was arguably the spark which lit the fire of the Solarian Civil War. Frost, eager to please the Naval hardliners and fascist elements which had brought him into power, created an obscenely corrupt government which suppressed dissent by force using Marines, Navy military police, and ATLAS paramilitaries. Known for their brutality and corruption, these paramilitaries formed the backbone of the Frost regime’s forces. Corruption caused already-present issues, such as Navy inefficiency, to begin spiraling out of control over 2461 and 2462. Outlawing and disbanding ATLAS in early 2462, which by that point was hated by much of the Alliance and responsible for thousands of deaths and tens of thousands of injuries both at profests and in custody, did little to suppress public outrage against Frost which his regime responded to with further brutality which caused further corruption due to Naval takeovers of government offices which caused more unrest, creating a self-fulfilling ouroboros of decay.

With this environment heading into 2462 it is perhaps unsurprising what resulted.

2462: The Solarian Civil War

The Solarian Civil War has become, alongside the Interstellar War, one of the defining events in the history of the Orion Spur. While many view the Collapse as the result of the Violet Dawn catastrophe on Mars, the truth is far more complicated. It is the result of decades, if not centuries, of mismanagement by the Alliance following its defeat in the Interstellar War. It is the result of megacorporations ballooning in power after the Interstellar War and meddling in the affairs of nations which are meant to regulate them. It is the result of a Navy which long concerned itself with past glory rather than current realities. But above all, beyond all other factors, the Civil War is the result of corruption. Corruption at a massive, intergalactical scale which was fueled by mismanagement, by the Navy, by corporations, and by the simple desire to enrich oneself at the expense of one’s neighbors.

In 2465 the civil war would reach its apex with the War in the Northern Reaches between the Middle Ring Shield Pact, Solarian Restoration Front, and Anti-Corporate League. The Front eventually destroyed the League, and laid siege to San Colette: the capital of the Shield Pact. The Solarian Navy intervened on the side of the Shield Pact towards the end of the conflict, destroying the Front's invasion force and allowing the Alliance to secure the Northern Reaches. Shortly thereafter, the Southern Reaches were re-integrated. The Solarian Civil War had at last come to an end.

2465: The Mandatory Period

Since the end of the Solarian Civil War the Alliance has begun to reassert itself over its territory and, by extension, the broader Spur. In the government, preparations are underway to return to a democratic government as the Alliance's political parties wait in the wings. In the Northern and Southern Reaches, the Reconstruction Mandates work to stabilize regions tainted by war and anarchy. And abroad other powers watch the reemerging Alliance with nervousness, as none can truly say what it will do in response to the territories seized by the Republic of Biesel or Coalition of Colonies in 2462.

Historical Solarian Sectors and Regions

Inner Solarian Frontier (Weeping Stars)

Once considered to be the most important sector of the Alliance during the prospective colonial push of the late 22nd century, no region was more devastated by the Interstellar War than the Inner Solarian Frontier. This area was the subject of intense fighting between both sides during the entire War and still bears the scars of conflict even today, with many planets ruined by either abandoned terraforming efforts or the fighting itself. Few of the colonies established here survived the War intact, and much of the region is still uninhabited. The scars of war, ranging from disabled ships to entire abandoned colonies, litter this region and have long attracted salvagers to it. This region, now known as the Weeping Stars, would go on to form the Alliance Neutral Zone and would only fall entirely out of the Alliance’s influence in 2462 as a result of the Solarian Collapse.

Central Solarian Frontier (Liberty's Cradle)

One of the most prosperous sections of the Solarian Frontier prior to the Interstellar War, the Central Solarian Frontier would go on to form the Central Coalition following brutal fighting during the War. Historical documents declassified in the mid-2300s show that the Alliance had planned to use Xanu as the center of a bold new era of colonial expansion to the Spur’s west in the late 23rd and early 24th centuries, but this was not to be. Little exploration has been carried out since the Interstellar War, either by the Coalition or the Alliance. Solarian control of this region was formally lost as a result of the Treaty of Xansan.

Outer Solarian Frontier (Liberty's Cradle)

Situated comfortably between the Northern and Central Solarian Frontiers, the Outer Solarian Frontier was a heavily-patrolled trade route of the Alliance prior to the Interstellar War. The Outer Solarian Frontier was spared from most of the fighting that devastated the Inner and Central Solarian Frontiers during the War due to both the dogged defense of the Coalition and the logistical strain operating this far from the Solarian Core placed on the Solarian Navy. Like the rest of the modern Coalition, the Outer Solarian Frontier was lost in the treaty of Xansan.

Northern Solarian Frontier (Crescent Expanse)

The now-decivilized Crescent Expanse was once the Northern Solarian Frontier, a region of relatively new colonies and industrial projects at the time of the Interstellar War’s outbreak. This region was abandoned by an overstretched and badly strained Alliance following the Interstellar War and the Coalition has yet to fill the void left behind, even in the late 25th century this region remains entirely free of notable settlements. The twisted remains of abandoned colonies and stations can be found throughout this region.

Riphean Frontier Sector (Arusha)

What is now known as the untamed region of Arusha was once known as the Riphean Frontier Sector of the Alliance, and was intended to be its next region of expansion after the Second Great Depression ended. This next colonial expansion was intended to bring the resources of the region firmly under Solarian control in anticipation of even further expansion following the launching of updated, and faster, Discovery-class drones from the Central Solarian Frontier’s capital of Xanu. This expansion was never to be one reality due to the outbreak of the Interstellar War, and the Riphean Frontier was lost by the Alliance following the treaty of Xansan.

This sector’s name was derived from the Riphean Mountains, which the ancient Greeks and Romans considered the boundary of the known world. The name itself was something of a boast by the Alliance, which intended to colonize far beyond it. But it remains the frontier of the known Spur and is, perhaps as a result of this, still a popular name for Arusha even in the 25th century.

Arcadian Frontier Sector (The Badlands)

Now known as the Badlands due to its inhospitable wildlife and terrain, the Arcadian Frontier Sector was considered by the Alliance to be a fascinating area with high levels of ecological diversity. Thousands of scientific expeditions were dispatched to the region for the purpose of cataloging hitherto unknown alien life. Settlements in this region, such as those in modern Elyra, were often scientific in nature and many orbital platforms were constructed by the Alliance to study the region’s ecology without putting it, or its scientists, in danger. Abandoned by the Alliance following the Elyran Revolution, the gardens of Arcadia out of Elyra’s control have long since withered away. The remains of many research platforms can still be found floating in this region, loyally awaiting long-dead staff which will never return.

This sector’s name was derived from the mythological garden of Arcadia, which was chosen as a name due to the region’s abundance of life.

Baltian Frontier Sector (The Sparring Sea)

Now known as the Sparring Sea for its ceaseless conflicts and widespread piracy, the region once known as the Baltian Frontier Sector during the height of the Alliance has fallen far from its pre-War stability. Part of the reason behind the Baltian Sector’s collapse was due to it being in a relatively early stage of colonization by the Alliance prior to the Interstellar War and the War’s effects quickly cut colonies in it off from vital resources. Some, such as Novi Jadran, survived at great cost to themselves despite this. This frontier was abandoned by the Alliance following the Elyran Revolution, and most colonies in it were abandoned. Even now the region is dotted by abandoned Solarian facilities and colonies, many of which have been seized by pirates or local nations.

This sector derived its name for a mythical island known as Baltia. The name was chosen due to a widespread belief further worlds suitable for settlement could be found in the region. Ironically, Moroz and its associated Empire would prove this name accurate.

Lemurian Frontier Sector (Light’s Edge and the Lemurian Sea)

The Lemurian Frontier Sector was the maximum distance reached by Discovery-class probes in the southwestern Spur prior to the Interstellar War, and few large-scale efforts have been made to explore the region now known as Light’s Edge due to its lack of major stars and the longstanding rumors which surround the region. Even during its height the Alliance made few efforts to colonize planets in Lemuria due to its remoteness and poor prospects for future expansion. This frontier sector was lost by the Alliance through the Treaty of Xansan. Considered to be devoid of colonies by both the Coalition and Alliance, the reemergence of Assunzione from Lemuria surprised many observers.

The name of this sector was derived from the mythical continent of Lemuria.

Roanoke Stars (Nralakk Federation)

A mostly uncharted region until first contact was made with the skrell, no colonization efforts were made by the Alliance in the Roanoke Stars due to the region being — according to data from their probes — almost totally lacking habitable worlds. Whether this lack of data was due to deliberate manipulation by skrell who did not wish to be discovered or the aftermath of Glorsh’s atrocities is a subject of debate among many Solarian historians.

Deprived of life as it seemed to be to many contemporary Solarians, it is unsurprising the Roanoke Stars were named after a vanished colony.