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{{Navbox Lore}}
{{Navbox Lore}}
{{Navbox Human Lore}}
{{Navbox Human Lore}}
[[File:Federal Technocracy of Galatea.png|The government flag of the Federal Technocracy of Galatea.|thumb]]
[[File:Sol Navy.png|thumb|alt=Flag of the Navy of the Sol Alliance.|The ensign of the Solarian Navy, once flown from Earth to the Solarian Frontier.]]
Nestled in the Weeping Stars region near the All-Xanu Republic lies the Yggdrasill System, home to the '''Federal Technocracy of Galatea'''. One of the only successes of the misfortune-addled Galatea Project, the [[Sol Alliance|Alliance’s]] ambitious effort to transform the modern [[The Orion Spur#Weeping Stars|Weeping Stars]] into a cradle for humanity, the Federation is a renowned center of scientific advancement and still possesses practical large-scale terraforming equipment from the pre-Interstellar War era. '''Galateans''', the citizens of the Federation, prize academic achievements above all other things and possess a unique technocratic government where one’s political power as a citizen is directly tied to their level of education. The most famous field of research in the Federation is undoubtedly its biotechnology sector, which heavily cooperates with [[Zeng-Hu Pharmaceuticals]] and is so prevalent in Galatean society that almost all citizens of the Federation have some degree of biological augmentation.
Following the Collapse and the start of the Solarian Civil War, an effort was undertaken by reformists in the Solarian military, such as Minister of Defense Lucien Courtois, to reform the SAF and cut out much of the decay and rot which had taken root over the years. While their purges of the Navy’s ranks — and of many SAF staff — hampered a quicker response to the conflict, their efforts have been vindicated by the SAF’s success in bringing a decisive end to the Solarian Civil War in the summer of 2465. Today, the SAF has a new mission: defending the Reconstruction Mandates and protecting the borders of an ascendant Alliance.


But the Federation itself sits at an awkward juncture. Due to its position near both Xanu and the historical Solarian border it as long as a society had hands in both nations, much to the irritation of many Coalitioners. But with the [[Sol Alliance|Alliance]] dramatically contracted and the Federation far inside the [[Coalition of Colonies|Coalition’s borders]] will this model remain practical, or must it innovate upon even this?
Some, however, believe the SAF will soon be used for more sinister purposes, and many in Biesel and the Coalition look upon it with alarm as the Alliance begins to exert itself in the Spur once again.
{{TOC Hidden}}
{{TOC Hidden}}
==History==
==History==


<center><i>“The Galatea Project, Prime Minister, is the next bold step forwards for our great Alliance! With these new worlds for humanity, we shall create a legacy for centuries!”</i> - Gerhard Hassel (2175 - 2289), Secretary for Alliance Colonial Affairs, at a meeting concerning the Galatea Project (2237).</center>
<center><i>“The Solarian military is dedicated to [[Mars#The Violet Dawn Explosion|destroying]] [[Xanu Prime|whatever]] it [[Human Wildlands|touches]], and will not hesitate to destroy [[Gadpathur|you]] if you show them weakness. Show them no mercy, for they showed your [[Gadpathur#The War|ancestors]] none!”</i> - Excerpt from a [[Gadpathur|Gadpathurian]] anti-Solarian booklet intended to be distributed to children age 8-10.</center>
===Pre-Interstellar War (2255-2274)===


In the mid-23rd century the Solarian Alliance stood as the premiere power of the known Orion Spur and claimed dominion over all of humanity, with its control reaching from the Sol System to the furthest reaches of charted space. The ambition of the hegemonic-era Alliance, however, were restrained by a logistical problem: the Inner Solarian Frontier — now known as the Weeping Stars — suffered from a lack of habitable worlds aside from the trading hub of Gadpathur, which served as a vital transit hub for trade closing from the Solarian Frontier to the Solarian Core and vice-versa. With Gadpathurian port facilities essentially at their maximum reasonable capacity, and the [[Sol Alliance#Department of Colonization|Solarian Department of Colonization]] planning a massive colonization effort in the Riphean Frontier Sector — modern-day Arusha — the Alliance was faced with a severe logistical shortage which could not be easily addressed through only orbital facilities.
The Solarian Armed Forces have a history which stretches back to 17 July 2143, shortly after the founding of the Solarian Alliance. Its origin was not a happy one. Though it took almost a decade to hash out the terms of the Alliance, most parties (with the exception of Switzerland) on Earth agreed to join it by 2140. However, the idea of surrendering military autonomy to a supranational government was a point of concern for many members of the newly-formed supernational union, particular the two superpowers of the USA and USSR. Both were extremely hesitant to surrender their spacebound military capabilities to the Alliance, and, further compounding issues, both argued that they deserved to host the headquarters of the Alliance’s military command structure.


The Department of Colonization, never one to be constrained by the limits of budget, designed an ambitious project to overcome this challenge: the creation of habitable worlds throughout the Inner Solarian Frontier. This Galatea Project was to be the greatest accomplishment of the Department of Colonization. By the mid-2240s a practical prototype was achieved via the government cooperation with Zeng-Hu Pharmaceuticals, Einstein Engine, and Hephaestus Industries, and in 2255 the first Galatea Terraforming platform — complete with an assortment of vessels intended to assist it — was dispatched to the unpopulated Inner Solarian Frontier system of Yggdrasill to much fanfare in the Alliance, with more following the Yggdrasill Expedition over the coming years.
It took three grueling years of back-and-forth negotiations between the Alliance and its members to resolve the issue of the SAF. Ultimately a compromise was reached regarding the Alliance’s military command which settled the pressing issue of who would host the admiralty of (and thus be able to exert significant influence in) what is now known as the Solarian Navy. The compromise placed the admiralty on a place where no Earth nation could, in theory, influence it: Harmony City, Luna. While the USA and USSR were not happy, they were both begrudgingly content to accept it, as while one wouldn’t be able to control it, their rivals couldn’t either. The position of the admiralty on Luna and the relative independence offered to it due to this would, in the decades and centuries to come, have truly dire consequences.


The Yggdrasil Expedition itself was not meant for long-term colonization and primarily consisted of the skilled engineers and scientists required to run, operate, and maintain the large-scale terraforming equipment utilized in the era’s terraforming projects. Over the 2250s they set about the arduous process of transforming Yggdrasil II from an uninhabitable world into a fully habitable one, and renamed it to Galatea after the project itself, as it was to be the first planet ever terraformed by it. Massive amounts of resources were pulled from the gas giants of the system to create Galatea, and progress proceeded faster than expected due to plentiful supplies from the broader Alliance. More and more workers arrived to aid the Expedition’s efforts as progress on Galatea continued and the Expedition’s scientific staff set their eyes upon planets further in the system, such at the planet of Svarog, — located slightly outside of the Goldilocks Zone further from Galatea’s twin stars — Empyrean on the system’s edge, where intense Helium-3 mining operations were underway, and Galatea’s moon, Tsukuyomi. Svarog’s terraforming began in 2259, a mere year before economic disaster struck the Galatea Project.
In the century between the Alliance’s formation and the Interstellar War, the SAF was plagued by interservice rivalry between the Solarian Army and Solarian Navy which, while never turning to violence, defined much of the SAF’s trajectory before 2275. The Navy claimed it was of more importance due to securing Sol’s interstellar lanes of commerce and policing piracy, while the Army claimed it was of more importance due to protecting the colonies themselves and ensuring the Alliance was internally stable. The Army-Navy conflict prior to the Interstellar War has been viewed by some Solarian scholars as a microcosm of the future civil war: the Navy tended to be dominated by Inner Ring citizens, particularly those from Luna, and the Army tended to draw its personnel locally, leading to a large proportion from the Outer Ring and further afield colonies.  


In 2260 the Galatea Project’s ambitions met reality as the Second Great Depression saw the Department of Colonization’s budget contract as markets crashed across the Spur and the government desperately attempted to control a spiraling budget deficit which worsen as the decade continued. In the Yggdrasil System the Department of Colonization’s budget cuts were felt as regular supply convoys began to reduce in frequency and contained less supplies when they did arrive. Supplies acquired from the Alliance’s frontier regions and colonies, such as Xanu, did not resolve what had become an increasingly dire situation for the Expedition, which had to continue its terraforming process on Galatea and Svarog or risk potential ecological catastrophes as the terraforming technologies spiraled out of control.
This conflict, and the broader schism in the Alliance, would be brought to its bloody conclusion in 2275 with the start of the Interstellar War, the SAF’s largest and most costly conflict even two centuries later. It would tip the Army-Navy struggle decisively in the Navy’s favor as many Army units, recruited locally and unpaid for months due to the ongoing financial crisis, defected to the Coalition while few Navy units did the same, and those that did were often swept under the rug or otherwise disowned. While the Navy, and loyal units of the Army, fought fiercely — and in some cases, such as Gadpathur, committed horrific crimes in the name of Solarian unity — they were unable to defeat the Coalition due to its dogged defensive fighting. A peace treaty, the Treaty of Xansan, was ultimately signed in Geneva in 2287, bringing over a decade of warfare to a close and permanently shattering Solarian hegemony over humanity.


Faced with the prospect of losing all progress they had made forever, the Expedition made a difficult choice. To sustain both operations the choice was made to begin drawing materials from Yggrisil’s two gas giants, Nüwa and Ymir, and their moons. Planetary-scale mining technology such as the legendary Brahma platform was utilized to crack the surface of the gas giant’s moons and massive amounts of resources were siphoned from the giants themselves, all in the name of sustaining a project which they had sworn to see to its end. More resources and more workers migrated from the Solarian Frontier in order to sustain the Expedition’s massive mining and extraction operation, and the formerly small scientific expedition now found itself in charge of a large number of non-degree-holding workers who had become increasingly vital as autonomous industrial equipment, which had to be imported from the Solarian Core, became harder to acquire at the required rate.
To the Navy, which believed it could have won the Interstellar War, the Treaty of Xansan was seen as a betrayal of the venerable Navy by spineless politicians — a slap to the collective faces of Navy officers who had put their lives on the line defending the Alliance by cowardly politicians obsessed with their careers who had never spent a day in uniform. It incensed them, and they began to plot against it in secret. Decisive action was needed to ensure Sol remained intact, and who better to take it than the Navy, its most steadfast institution?


As the 2270s dawned the Expedition had effectively drained Ymir and its moons of materials, turning the gas giant into a floating mass of rocks and debris, and nearly drained Nüwa to the same extent, but they had almost reached their goal by 2275. Galatea itself was, as of 19 November 2272, declared officially fit for habitation to much celebration in both the Expedition and the Department of Colonization, which had had to scrap several less successful Galatea Project ventures due to budget constraints and was thrilled to have any success. Terraforming Tsukuyomi, its moon, was initiated later in the same year due to the vast amounts of resources left over from Ymir’s destruction and promises of further resupply efforts by the Alliance as the economy improved. Svarog, though not nearly as far along in the process as many in the Expedition had hoped, was habitable by late 2274 and, assuming supplies from the Core and Frontier were sustained, both it and Tsukuyomi would be brought to the same standard as Galatea by 2285 at the latest.
While it ultimately failed in its goal of revoking the Treaty of Xansan, the Revolt of the Officers on 18 May 2289 forever ensured the Navy would have a voice in politics. The coup attempt’s goals were simple: overthrow the civilian government and declare the Treaty of Xansan null and void, then resume the Interstellar War and fight until the Alliance’s hegemony was once again established. The plan, however, began to fall apart almost immediately due to one factor the coup’s mastermind, Admiral Terrence Hopper, had not accounted for: that the Army guard stationed at the Alliance’s then-capital in New York City would not go along with their conspiracy, leading to an active gunfight outside the capitol building between Army guards and Navy marines. Ultimately the Army, with support from local member state forces and ordinary civilians, repulsed the attack and the coup was seemingly aborted. But it was not as simple as it seemed, however, as the admiralty, in the days after the coup, cut a backroom deal with the civilian government: the Revolt of the Officers would be swept under the metaphorical rug by being blamed on radical elements and the Navy would be given a political voice. In exchange, the Navy would continue to protect the Alliance from interstellar threats. Hopper himself, the Butcher of Gadpathur, would avoid justice once again and remain active in politics until his death on Luna in the 24th century, and ultimately shaped Solarian fascist thought up until the present day.
[[File:Old Sol.png||thumb|The flag of the pre-Interstellar War Solarian Alliance, the single largest state in the Spur's history. The three stars represent the Northern, Central, and Southern Solarian Frontiers.]]
But as 2275 dawned, events outside of the Expedition’s control that would throw its entire existence into jeopardy began to unfold.


===The Interstellar War and Treaty of Galatea (2275 - 2299)===
Effectively, the Navy had used its position to extort the government. Emboldened by this, and how close they had come to controlling the government through violence, the Navy became more and more influential as the decades continued on. It also became more corrupt and less efficient, as political connections became more important than ability and Caesarism infected its ranks. Ultimately, the decision to place it on Luna, where it could not be controlled by a power on Earth, had made the Navy accountable primarily to itself rather than the civilian government based upon Earth and, post-2300, Unity Station. Its pet project, the Solarian Marine Corps, was hardly any better. For many Solarians the Navy has failed them time and time again as an institution, and nowhere is this more clear than in the Solarian Collapse of 2462. Rather than protecting the Alliance many Navy forces, more loyal to their Admirals than their nation, defected and have rampaged across the Middle and Outer Rings.


The secession of the Coalition of Colonies on 18 January 2275 threw the Yggdrasil Expedition into chaos. Supplies from the Solarian Frontier stopped entirely and the Department of Colonization’s supplies end as well. As the Navy scrambled to control the flow of goods to the Frontier, the Solarian Frontier’s supplies stopped too. The Expedition suddenly found itself short of the materials it needed to terraform Svarog and Tsukuyomi into fully-habitable worlds. A difficult decision had to be made. At the orders of Expedition Director Sachiko Amaya the Expedition performed a series of analyses on the potential outcomes of terraforming Tsukuyomi and of terraforming Svarog and  was decided, after days of debate between the highest-ranking staff of the Expedition, to terraform Tsukuyomi instead of Svarog. Without further supplies, the experts concluded, it would be impossible to bring Svarog to the expected standard of the Galatea Project but was possible to bring Tsukuyomi to this standard. This decision,made by a handful of individuals who the Expedition deemed most capable of making it without public consultation, is viewed by some as the first step by the Expedition towards becoming the Federal Technocracy of Galatea.
The Army, meanwhile, did have civilian authorities to answer to due to being headquartered on Earth. Post-Interstellar War the Army was placed through multiple reforms which transformed it from a sluggish, inefficient institution which lost much of its strength to defections into a force capable of defending the Alliance’s planets and government from all enemies — whether they be foreign or domestic. Where the Navy failed the Army has succeeded, particularly upon Mars, where it — in mere weeks — brought the red planet back into nominal Solarian control.


As the terraforming of Tsukuyomi continued and the Inner Solarian Frontier collapsed into anarchy around them, many in the Expedition grew worried. The Sovereign Solarian Nation of Xanu was in revolt, as were many of the worlds of the Inner and Outer Solarian Frontier. By early spring 2278 many in the Expedition were concerned they would never be in a stable area again, and voices within the Yggdrasil Expedition began to call for a reassessment of their policy of deferring to the Department of Colonization for matters of self-governance. However the majority of the Expedition supported remaining loyal to the Alliance, believing the Solarian Navy would come to their rescue and reestablish the flow of material and resources to the Galatea Project. Despite reports other Galatea Project systems had fallen into ruin, or been abandoned, the Expedition remained confident in rescue by the Navy.
The painful reforms spearheaded by SecD Courtois during the civil war have been dramatically vindicated by the SAF’s performance during its 2465 intervention in the civil war, where it rapidly outmaneuvered and outperformed the Solarian Restoration Front and Coalition-backed League in a rapid campaign. Both warlord statelets collapsed under the SAF’s relentless offensive and the Alliance’s flag once again flew from above capital cities across the Northern Reaches, with the pro-Solarian Middle Ring Shield Pact having been peacefully reintegrated, and both League and SRF authorities totally collapsing. In the Southern Reaches, both local governments — already de facto part of the Alliance — were brought back into the ASSN officially. The Solarian Civil War ended in mid-2465 with a decisive victory for the government, though one tainted by the loss of many systems to the Republic of Biesel.


This belief the Navy would save the Expedition lasted until late March 2278, when news reached them from the nearby Solarian world of Gadpathur through refugees arriving from the same world. The news of Gadpathur’s bombing by Admiral Terrence Hopper on 08 March, 2278, shattered the confidence the Expedition had in their rescue by the Alliance’s Navy, which now seemed a greater threat to them than the prospect of having their equipment looted by secessionists or it falling into disrepair due to supply issues. Expedition Director Amaya and her senior researchers met once again to determine the best course of action. Many in the Expedition called for supporting Xanu and its rebels against what they saw as an unforgivable crime by the Navy, while others called for remaining aligned to the Solarian Alliance out of practicality rather than morality. Some called for the Expedition to declare itself as a neutral state, or to form its own nation in the hopes it would be able to chart a course independently. It was another point where making the wrong decision, even if it was the decision supported by the majority, could be fatal and destroy what they had created so far. Expedition Director Amaya, trusted experts from the Expedition, and advisors conveyed an emergency council, again ignoring the prospect of achieving a majority decision, and concluded the most logical course of action was to remain neutral in the conflict.
With the end of organized resistance by major secessionist forces the SAF has found itself engaged in mop-up and counterinsurgency operations across the Northern Reaches. In the Southern Reaches it busies itself in piracy suppression and — unofficially — “rat transportation” runs of military equipment to anti-Biesel insurgents still fighting for the Alliance in the Hinterlands. The Alliance’s armed forces stand with their nose bloodied but unbroken, and remain a capable military force — especially with a newly reestablished and growing military relationship with the nearby Empire of Dominia providing them with an effective counterweight to Elyran and Coalition influence in its south.


In late April 2278, shortly after this decision was made by the Expedition, a group of vessels arrived in the Yggdrasil System. They were a group of battered civilian vessels, escorted by a small number of Solarian Navy corvettes, all flying the flag of Gadpathur. These vessels revealed they were a group of Gadpathurians, escorted by the remains of Gadpathur’s naval defense force, who had managed to escape Admiral Hopper’s destruction of the system. They were low on supplies and fuel, and requested to take refuge with the Expedition in the Yggdrasil System. Expedition Director Amaya, seeing the Yggdrasil Expedition’s need for personnel and armed ships to defend itself, accepted after conferring with her council. In time the Gadpathurii, as they are now known, would go on to form a significant group in Galatea.
==Operational Strategy==


More crises would emerge before 2287, though none as great as these two, and all would be decided through this technocratic-council model in which Expedition Director Amaya and her chosen experts determined the best course of action. Refugees continued to arrive in the system, seeing it as a beacon of stability in the former Inner Solarian Frontier, and limited numbers of Solarian – and Coalition – Navy deserters sought refuge in it. By 2287 what had started as a scientific expedition with a limited number of personnel had shifted into an odd combination of scientific expedition, terraforming project, and technocratic oligarchy where a small handful of individuals the best and most qualified in their given field were chosen to make decisions on the behalf of a voiceless majority. The foundations of the later Technocracy had, by this point, already been laid. Now they would be built upon.
<center><i>“The size of the imperialist Alliance makes it clumsy and slow to react. We must strike where it is weak, and chip at its foundations. Only through attrition will our victory come,”</i> - Cadre Leader Naveen Shankar speaking to the crew of his vessel before a patrol, mid-2460.</center>


Unlike Xanu, Himeo, and other future Coalition member-states the Yggdrasil System was not represented at the peace talks on Earth which resulted in the signing of the Treaty of Xansan in 2287. The Treaty saw Yggdrasil fall out of direct Solarian control and into the Alliance Neutral Zone (ANZ) between the Alliance and Coalition. Gadpathur, which was assumed by most to have been simply bombed into oblivion aside from the Gadpathurii, was similarly not present. The Yggdrasil System was now placed de jure under Solarian control while being de facto independent, if not aligned with the Coalition. Expedition Director Amaya was now faced with a decision: to remain with the Alliance or to align itself with the new Coalition as a nominally independent state, and to determine what this new state would be if it were to be declared. Calling her council of experts together once again Expedition Director Amaya sought the best course of action for the Expedition.
Managing the Solarian Armed Forces, the largest organized fighting force in the modern Spur, at the operational level is a titanic undertaking which has seen liter after liter of ink spilled on the pages of military manuals, academic projects, and Solarian government documents. The Alliance has been, in its history, the single largest nation in the Spur, and required a great deal of thought to manage its territory. Its losses in the Interstellar War and its aftermath, including the Elyran Revolution, have shown it does not always succeed in its operational strategy. Furthermore, prior to SecD Courtois’ reforms in 2462-63 the Alliance had long lacked a centralized command and control system, with various military high commands such as the Solarian Navy Admiralty on Luna instead reporting to the Secretary of Defense independently of the other branches. This led to naval over-representation, inefficiency, and virulent interservice rivalries.


The result of this meeting was the foundational document of the Federation: the 16 October 2288 Treaty of Galatea. This document, which is been on Galatea itself, declared the four planets of the Yggdrasil System would form together into a federal state ruled in a technocratic manner which would benefit all and favor none. The name of this state, the Federal Technocracy of Galatea, was taken from the project which had created its worlds. Furthermore, the Treaty founded the Galatean Federal Navy — made up of formerly Gadpathurian vessels — and Army to defend itself. The Treaty declared the Federation was not part of the Alliance as it was in a neutral zone, but would willingly work with its former masters to a reasonable extent. It also declared the Federation would work with the Coalition but was likewise not a technical member of its roll of member-states. The Technocracy sent messengers to both Xanu and Earth, where both were received with some confusion but ultimately acknowledged. The Federation was now its own nation and would succeed or fail on its own, without the Department of Colonization to cushion its fall.
In December 2462 SecD Courtois chose to address this problem by creating the '''Joint Military Command''', or '''JMC'''. Consisting of eight members — one from each service plus a SDF representative, a chair and vice chair (both from different branches), and the military’s chief logistics officer — the JMC is designed to reduce inefficiency in the SAF by fostering cooperation. Its trial by fire, the [[Mars#The Solarian Reunification Campaign_(2462 - present)|Martian Campaign]], was a success, with Army forces fighting using previously unseen levels of naval support from orbit. The Alliance’s rapid victory in the civil war seems to have further vindicated the JMC and Courtois, with its branches having worked together at levels unseen since the Interstellar War, and having won decisively.


===The Early Federation (2300-2359)===
The overall mission of the Alliance’s military is twofold. First, it must ensure the Alliance’s territorial integrity is maintained and protected against external aggression, such as Biesel’s annexations in 2462, and internal unrest, such as the Solarian Civil War of 2462-65. Second, and less publicly, is to ensure the Alliance’s lost territories can be recovered from those currently occupying it. Prior to 2462 this was centered around the Coalition of Colonies and Republic of Elyra. Since 2462 the Alliance’s strategic thinking has shifted to a potential reunification war against the Republic of Biesel, which is known in its media as the Republic of Tau Ceti. Politicians talk of war and generals plan military exercises, but none can seriously considering the prospect of causing another Interstellar War — right?


Assuming the newly created position of Chief Director, Amaya and her experts set about establishing a state focused on one thing above all: scientific excellence. The reason for this was simple: maintaining this edge, in the eyes of the Chief Director, was the best way to ensure the Federation’s continued success and survival. Diplomatically they would have to balance the interests of the Alliance and the Coalition. In the years after the treaty was signed and the Federation began to find its footing this meant favoring the Coalition over the Alliance, then recovering from the Navy’s coup attempt and the Martian terraforming disaster. As Galatean institutions began to take shape it drew closer to the Coalition, eventually ensuring Federation citizenship would be recognized by the broader Coalition as equivalent to possessing Coalition citizenship.
===Solarian Military Commands===


Life for the Federation was secure as it plunged further into the 2300s and its academic society grew further, coalescing into three major research fields: biotechnology, interstellar avionics, and planetary engineering. All three fields worked closely with the nearby [[Xanu Prime|All-Xanu Republic]] and profited from events such as the Second Astonishment and Xanan Renaissance, with Galatean technical expertise in demand across Xanu and workers from across the Coalition flocking to the sprawling factories and mines of Svarog and Empyrean. New technologies were created in laboratories on Galatea and Tsukuyomi for use across the entire Coalition and beyond, and the success of the Federation seemed all but guaranteed for many in the Technocracy’s upper education ranks, particularly as it began to appease the Alliance by opening inroads to the newly-colonized Solarian world of [[Konyang]].
<center><i>“Persistent Excellence, Persistent Readiness,”</i> - Motto of Sol Alliance Northern Command.</center>


Two events would shake the Federation’s faith in its continued success. The first, and more important for many in the Federation, was the '''2338 Empyrean Unrest'''. Mine workers across the member-planet, motivated by Himean syndicalist thought which had made its way to the planet’s mining facilities through regular interactions with [[Himeo|Himeans]] – and thus their syndicalist ideologist – and by distaste at a lack of voice in the Technocracy’s government, went on strike and brought operations across Empyrean to a halt. The Federation’s Chief Director Willelm Allard, a dedicated researcher from the biotechnology sector, called an emergency session of the Federation’s top scientists to resolve the issue. They debated for two weeks but before making a decision which broke the strike: they would dedicate themselves to finding a way to improve the workers scientifically but, for the meantime, would ensure the housing, food, and basic necessities of every non-degreed worker were cared for. While this was not what the strike leaders wanted many strikers accepted and its strength was broken, with most leaders of it deported to the United Syndicates. This solemn promise to improve the lives of Federation workers through science was the start of what has become Galatea’s thriving human bioaugmentation industry. The Technocracy claims the United Syndicates sponsored the Empyrean Unrest and teaches this in its history classes. The United Syndicates deny they were involved in the events.
The Solarian military operates in four combat commands — multi-branch organizations that answer to the JMC, though they predate it — responsible for operations in different parts of the Alliance: North, South, Central, and [[Sol|Sol System]]. Though all four commands have been historically dominated by the Navy, post-2462 reforms and an excellent performance in the civil war have seen the Army — and local SDFs, though to a lesser extent — exert more influence over the combat commands, particularly Northern Command. Due to being regional, the four commands all have slightly different responsibilities, though three of four have a point of overlap: [[Republic of Biesel|Biesel]], which has seen itself become a strategic priority for the Alliance since its rapid — and illegal, in Solarian eyes — annexation of great swaths of the Alliance.


While never published to the broader Federal public Chief Director Allard’s special committee came to another conclusion: the Federation was unprepared to combat internal issues such as the Empyrean Unrest, and its top-down system of ruling made it vulnerable to these threats. The committee advised taking harsh actions against the United Syndicates of Himeo and to build an internal security service to combat these threats. As Allard condemned Himeo he created the '''Ministry of Academic Security (MfAS)''' — an internal security agency which would become one of the Federation’s largest and most critical institutions. The relationship between the United Syndicates and Federal Technocracy remains poor to this day.
Northern Command ('''NORCOM''') is based on [[San Colette]] and has responsibility for the [[Solarian Reconstruction Mandates#Northern Solarian Reconstruction Mandate|Northern Reaches]], the Coalition border near Konyang, and the northern border of Biesel. It is commanded by General Patrick Edwards, a veteran Solarian Army officer who previously served in the Martian and Lycorii theaters. NORCOM’s daily responsibilities are mostly concerned with maintaining the ongoing low-intensity conflict against the remnants of both the Solarian Restoration Front and League of Independent Corporate-Free Systems in the Northern Reaches, with its Army troops stationed on Lycoris and involved in counterinsurgency operations, and many of its naval patrol squadrons policing warp lanes for League remnants. More importantly, it is expected to be the first to defend or attack in the event of a war against the Coalition, being home to the legendary 1st Battlegroup and its vaunted Fleet Admiral, Ingrid von Varnhagen und Landerberg. Also at Edwards’ disposal are the veteran SDFs of the Northern Reaches, sans Lycoris, that cut their teeth in the fighting of the civil war and have seen the quality of their equipment rise dramatically post-2465.


The Empyrean Unrest marks the start of the Federation’s history of intense censorship and internal propaganda, as the event was devastating to its economy in the short term. This damage resulted in a brief economic downturn during the late 2330s and early 2340s known as the “Heaven Slump.” A desire to ensure this event never happened again led to massive investments by the Federation into ensuring its non-degrees population remained both loyal and content. To do this it instituted extensive state aid programs for its workers while immersing them into pro-Federation propaganda and banning, “potentially harmful material,” from the Federation. Over time this form of state welfare-propaganda would become a hallmark of the Federation, and a reason for its continued success.
Central Command ('''CENTCOM''') is based on Silversun and has responsibility for the Inner Ring and the central border with [[Republic of Biesel|Biesel]]. It was, from 2462 to 2465, home to the orphaned northern and southern commands due to its location. While it shrunk significantly in 2462 — losing its Coalition border and much of its territory to Biesel — it has remained effective under the leadership of Admiral Bahri Özkan, commander of the 25th Fleet prior to assuming command of CENTCOM in 2464. Özkan’s forces face Biesel’s [[Tau Ceti Armed Forces#Zoleth Line|Zoleth Line]] — a multi-layered defensive formation — and are expected to pin down the [[Tau Ceti Armed Forces|Republic’s forces]] by threatening it with an offensive. At his disposal are veteran naval formations and Army troops, many of whom he has seen equipped with electronic warfare and incendiary weapons to counter Biesel’s synthetic and vaurca troops.


The second event was the '''2347 Gadpathurian Skirmish'''. The Skirmish grew out of what [[Gadpathur]] viewed as a grave insult and the Federation viewed as a natural continuation of its policies: a refusal in 2344 by the Federation to officially condemn the Alliance for the bombing of Gadpathur, citing its policy of neutrality towards the Alliance as its reason why. Instead, the Federation condemned Admiral Terrence Hopper himself, who was by that time deceased. As a Coalition observer rather than a full member the Federation’s refusal had no impact upon the resolution, which passed. Gadpathur, however, was infuriated by Galatea’s refusal and began antagonizing the Federation’s expeditions into the Weeping Stars. This escalated until 2347, when a Federal Navy patrol group encountered a Gadpathurian patrol group in the Weeping Stars. Details of the engagement are unclear, but both patrols had their weapons activated and ready to fire at the time a Xansan patrol intervened and defused the situation. Galatea and Gadpathur have had no formal relations since this point.
Sol System Command ('''SOLCOM''') is based on [[Callisto]] and is a unique command that only supervises one system, the Sol System, rather than a region of the Alliance. Considered to be a strategic reserve for any future wars, it is under the command of Admiral Yaoting Kong. Known as “King Kong” by his subordinates due to his large build and love of the Monkey King franchise, Admiral Kong’s combat command is centered around logistics and training rather than combat. He is also responsible for the Sol System’s security, and is the first admiral to work with civilian fleet organizations such as the [[Callisto#Government and Politics|Callistean Port Authority]] in a new anti-smuggling campaign.


Following the Gadpathurian Skirmish Chief Director Kamilla Yamaguchi assembled a council of military experts to assess the condition of the Galatean Federal Navy. The result of this survey, published in 2349 and known commonly as the Navy Report, was found the Navy as too small and too dated to be a serious defensive or offensive force for the Federation, and recommended major investments be made into the Federal military to make the it capable of fighting and defeating the most likely enemy of the Federation: Gadpathur. These recommendations and Chief Director Yamaguchi’s subsequent investments into the Federal military led to the founding of the '''Ministry of the Federal Military (MfWF)''', the most recently-created Galatean ministry. The expansion of the Federal military proved successful for both the military and two research fields: biotechnology, which had to supply the military’s genetic modifications, and interstellar avionics, which supplies the majority of its equipment.
Southern Command '''(SOUCOM''') is based on Visegrad and is responsible for the [[Solarian Reconstruction Mandates#Northern Solarian Reconstruction Mandate|Southern Reaches]], the southern border of Biesel and the Hinterlands, the southern border of the Alliance, and coordination with the nearby Empire of Dominia. Managing these operations is Admiral Monika von Schintling, a senior flag officer of the Solarian Navy with experience in the civil war and in the Southern Reaches. Underneath her is the veteran 6th Battlegroup, formed of loyal Middle Ring Battlefleets, and officers seasoned by years of anti-piracy experience. Alongside these duties von Schintling’s command is responsible for the “rat transportation” network of transporting supplies to pro-Solarian insurgents in the Hinterlands and coordinating with the Dominian Imperial Military, which had rebounded in prominence to SOUCOM following the civil war’s end. Once responsible for carrying out a theoretical war against [[Republic of Elyra|Elyra]], SOUCOM is now expected to work with CENTCOM in the event of a war against [[Republic of Biesel|Biesel]] — punching through the south and striking at [[Tau Ceti]] while CENTCOM forces hold the Zoleth Line garrison in place and NORCOM strikes downwards.


===The Federation Realized (2360 - 2399)===
===Joint Military Command Personnel===


By the 2360s the Federation was effectively a member of the Coalition of Colonies despite its insistence on neutrality, and some Solarian actors — particularly those in the Solarian Navy were leery of the well-armed military forces possessed by the Federation. While the Solarian Alliance was still recovering from the secession of Elyra earlier in the century the 2360s were the height of the Warp Gate Project a massive endeavor intended to again make the Alliance the Spur’s dominant economic power of it was successful. At the same time Galatea’s close ally Xanu, under the leadership of President Ameliye Flohimont, moved to strengthen relations with individual Solarian planets despite protestation from the United Syndicates of Himeo and Gadpathur, the Technocracy’s traditional rivals in the Coalition. Following the 2364 Xanu-Konyang trade settlement the Federation saw an opportunity to bring itself closer to the Alliance and assure its neighbor that it, despite its growing military, posed no danger to the Alliance.
The military officers chosen to be part of the Joint Military Command are experienced officers and expected to represent the best of their services they are perhaps the most experienced military officers in the Spur and report to the prime minister and Secretary of Defense. The below individuals are the first ever to hold positions in the JMC, with their terms having started in January 2463, and will last until December 2468: a five-year term designed to make them loyal to the government itself rather than whatever SecD appointed them.


The 2365 Galatea-Konyang Mutual Trade Agreement formally opened the Solarian market for Galatean exports and brought the Federation more wealth as its available trade partners grew from Xanu, Assunzione, and Vysoka to  the vast majority of the Solarian Northern Reaches and modern Corporate Reconstruction. While [[Himeo]] criticized Galatea for threatening to bring the Coalition’s economy into the Alliance’s dominion once again and Gadpathur claimed these trade deals were, “typical snakelike Galatean behavior,” the Federation continued to trade. Deals were signed with San Colette (2366), [[Solarian Reconstruction Mandates#Northern Solarian Reconstruction Mandate|New Peoria and Novo Igman (2367), Lhokgon (2367), and Lycoris (2368)]]. Then came [[Mictlan]] (2370), [[Biesel]] (2371), and [[Port Antillia]] (2373). Profits soared as Galatean products began to enter the Solarian market and many of these profits were folded into the unique Technocracy propaganda-welfare system. By the mid-2370s the typical Galatean lived in luxury the Yggdrasil Expedition could have only dreamed of, even in majority non-voting areas on Svarog and Empyrean.
The Chair of the Joint Military Command (CJMC) is '''Admiral Giorgio Palazzi''', a fifty-year veteran of the Navy and former dean of the Alliance’s primary naval academy. Palazzi is a rare example of a veteran [[Luna|Lunarian officer]] with doctrinally conservative views who remained loyal to Courtois rather than retiring in 2462-63. He is a serious-faced, flint-eyed man who organized the evacuation of Solarian assets from Biesel during its secession and helped coordinate much of the Alliance’s victory in the Northern Reaches in 2465. Palazzi is seen by some as a compromise between the Navy’s conservative and reformist factions, with Courtois and the Chief of Naval Operations firmly reformist but Palazzi representing the best — and perhaps the last — of the Navy’s pre-2462, anti-Coalition operational strategy. As CJMC Palazzi holds no military command — leaving that to other members of the JMC — and serves as both an overall coordinator of its members and is a liaison between the JMC and the civilian government.


Increased trade brought increased diplomacy with the Alliance and, unlike President Flohimont’s government, the Technocracy was able to pursue more normalized relations with the Alliance in exchange for more access to the coveted technological relics in the [[The Orion Spur#Weeping Stars|Weeping Stars]] and the former [[Sol Alliance History#Historical Solarian Sectors and Regions|Solarian frontier]] beyond. The Alliance-Federation relationship only became stronger after the assassination of Flohimont in 2374 by a Gadpathurian, which the Federation officially condemned Gadpathur for — an action which gained it the approval of the Solarian embassy in the Coalition and the condemnation of Himeo and Gadpathur. During this era the Federation increased its foreign investments in the Coalition to continue its balanced diplomacy, with much of its efforts focused on sharing its terraforming techniques with [[Vysoka]] in exchange for favorable trade conditions regarding foodstuffs from Vysoka and industrial exports from the Federation.
The Vice Chair of the JMC (VCJMC) is '''General Valerie Yang Liao''', formerly commander of the [[Callisto|Callistean Marines]] and a 35 year veteran of the Army. Commonly known as VYL (pronounced “Vile,” to the general’s amusement), Liao cut her teeth fighting against pirates on Konyang and Port Antilla as a young officer before leading the Callistean Marines during the anti-Frost coup. She is more aligned with Courtois and was given the role of VCJMC after demands by the Army to avoid Navy dominance of the JMC. In her day to day work Liao serves as a ground-based counterpart to Palazzi, and was vital in ensuring the Alliance’s victory on Mars and throughout the Northern Reaches.


While the Federation’s economy grew massively during the latter half of the 24th century this growth was not without its faults. A demand for more industrial production led to a sizable increase in industry on Svarog and larger mining operations upon Empyrean. The rapid growth of heavy industry on Svarog led to the '''Svarogite Rejuvenation of 2365''' which repurposed the surface of the planet into the “Sector Plan” — a centrally-planned project which organized the entire planet into a series of industrial cities connected by high-speed rail lines designed to allow for the rapid transfer of personnel, resources, and products. While the Rejuvenation was successful and vastly empowered the planetary engineering sector it led to the current extremely polluted environment of Svarog’s surface. The massive factories of Svarog were constructed for the most efficient output generation possible and little thought was given by the Technocracy to the environment of the frozen, half-terraformed planet. Even now residents of Svarog receive federally-mandated bioaugmentations for their throats which allow them to better endure the polluted environment of the planet, and wearing a respirator outside is recommended.
'''General Richard B. Sloan''', also known as “Mad Dog” to his marines, is the current Commandant of the Solarian Alliance Marine Corps (CSAMC), representing his marines on the JMC. He acquired his nickname when only a Lieutenant with the 1st Marine Division: after his visor was cracked during a boarding operation, he grabbed a nearby roll of tape in the ship, taped over it, and continued leading his unit. On the tape was, appropriately, a dog-themed pattern, and a nickname was born. After replacing the previous commandant — a Frost loyalist — Sloan embarked on a mission to reduce corruption in the ranks and mend fences with the Army and Army Air Force. Multiple units were nearly completely dissolved and reorganized, and he made the unpopular decision to take a funding cut and redirect it to the Army — an act that has done much to repair intraservice relations. Sloan fought hard for his reforms and was vindicated by his marines’ performance in the Northern Reaches, where they served with distinction and cooperated effectively with the Army.


===The Federation and the Doldrums (2400 - 2451)===
'''General Chi Hoa Phan''' is the current Chief of Staff of the Solarian Army (CSSA). Former commander of the [[New Hai Phong|4th Haiphongese Armored Division]], she has been a tireless advocate for the Army’s funding and development in the face of its successes on Mars and in the civil war. Phan — like other members of the JMC — holds no combat command as CSAS but is known to frequently tour the Army’s major mission areas, and has been active in the development of new and better vehicles for the Army. She also abandoned several expensive Frost-era programs to equip the Army with energy rifles instead of their M469A2s, citing it as an unnecessary waste of taxpayer funds and, “corporate welfare,” for [[Zavodskoi Interstellar]], which continues to hold onto chunks of the Solarian defense industry.


The Federal Technocracy, like much of the [[Coalition of Colonies|Coalition]], experienced a period of economic downturn during the 2390s and early 2400s due to having no more trade partners to expand to. The Doldrums, as they are known in the All-Xanu Republic, were felt less severely in the Technocracy due to its greater amount of centralization and its ability to discard public opinion for expert analysis. To combat the economic downturn felt across the Federation its experts decided upon two courses of action which were unlike Xanu’s strategy of injecting phoronics into its economy, which the Technocracy disregarded due to a belief that the fuel would make them more dependent on foreign powers and throw their diplomatic balance in the Alliance’s favor permanently. While this measure resulted in poor relations with [[Republic of Biesel|Biesel]] to this day, it insulated the Federation from the Phoron Shortage.
'''General Raymond Spaatz''' is the current Chief of Staff of the Solarian Army Air Force (CSAAF). Originally from [[Silversun]], he has served the SAAF for fifty years — starting as a cadet — and is the oldest member of the JMC. He is expected to retire after his term ends. A bomber pilot by training, Spaatz is widely viewed as one of the preeminent scholars on SAAF operations during the Interstellar War and is a published author on the subject. Building on the successes and failures of the historical SAAF, Spaatz helped to establish a new doctrine for the military’s air component centered around attacking enemy infrastructure targets and providing close support to ground troops. He is additionally responsible for increasing coordination between the SAAF, SDF air forces, and the Navy through his formation of Air-Land-Space Operation Commands on planetary theaters of operation.


The first effort by the Federation was the '''2404 Galatean Trade Initiative''', which was intended to open further markets for the Technocracy to sell its products in. The first nation they approached was the Alliance, where the Galateans had not yet managed to secure trade agreements with Solarian worlds closer to Earth. It is a testament to Galatean diplomacy that this effort was successful in 2406, when the [[Callisto|Commonwealth of Callisto]] granted Galatean merchants special access to its ports. The [[Republic of Elyra]] rejected similar overtures by the Federal Technocracy and its trade deal with Callisto — the first of its kind between a Coalition affiliate and a Solarian Core world, though independent Coalition vessels have long traded in Callisto — drew condemnation from its rivals in [[Himeo]] and [[Gadpathur]], and from more anti-Solarian elements of Xanu’s political parties. The Federation, however, viewed the Callisto-Galatea trace agreement as a critical victory for their economy. With the influx of more Solarian trade and the presence of new markets the immediate concern of economic downturn had been averted.
'''Admiral Franziska Sibylle von Varnhagen''' is the current Chief of Naval Operations (CNO). A member of one of the Alliance’s most prominent naval families, von Varnhagen is the aunt of the First Battlegroup’s commander, Fleet Admiral Ingrid von Varnhagen und Langenburg. She was one of the admirals who saw the [[Sol Alliance History#2460-61: Michael Frost Ascends to Power|anti-Frost coup attempt]] was successful by commanding naval forces around Earth to stand down during the crisis. Since 2462 she has worked with Courtois and Solarian law enforcement to ensure the remains of Frost’s loyalists are purged from the Navy’s ranks, and has promoted loyal junior officers to fill these vacancies. However, many of von Varnhagen’s new cadre remain Lunarians — both due to much of the Alliance being cut off until 2465 and due to her status as a member of the moon’s naval aristocracy. Since 2465 she has become a major driver behind the restoration of Unity Station-Moroz naval ties, viewing the Empire as a natural counterweight to Elyra in the south.


With new markets the Federal economy grew, particularly on Svarog. In an effort to ensure Svarog attracted more investments the Federation initiated the Second Svarogite Rejuvenation in 2422. It built upon the basis of the first — the Sectors were expanded, the population was augmented further, and the planet’s industry became more dirty and productive than it had ever been before. Unlike the original rejuvenation project the second opened Svarog for investment by foreign corporations a unique opportunity in the protective Federation if the corporation could prove itself to be aligned with Galatean interests and able to provide aid to Svarog’s half-complete terraforming project. Xansan corporations and [[Zeng-Hu Pharmaceuticals]] quickly formed a new sector of the Svarogite economy.
'''Lieutenant General Máximo Ruiz Navarro''', [[San Colette#The Civil Guard|Colettish Civil Guard]], is the JMC’s current Chief Liaison for System Defense Forces (CSDF). Navarro is the most recent addition to the JMC, having joined it in December 2465, and represents the many SDFs of the Alliance, with his goal being to advocate for their interests and needs. Prior to assuming this position he was involved in the [[Sol Alliance History#2462-65: The Solarian Civil War|Solarian Civil War]], fighting on Lhokgon, New Peoria, and D’Anzin during 2465. Cut off from central command on San Colette proper during the final days of the battle for its system, he led an ad-hoc formation of Civil Guard units, SDF forces, militia, and mercenaries to fight against invading Solarian Restoration Front units. This force called the Navarro Brigade by some held out until regular Solarian forces arrived, and made its commander a hero of D’Anzin.


As the decades progressed the Federation continued to prosper, although under a system of extensive surveillance and censorship it — and many of its residents — viewed it as necessary for its survival and success as a nation-state caught between the Alliance and Coalition. As on Xanu the early to mid 2400s were a time of great cultural works in the Federation, though they were always subjected to review by the Technocracy’s various state censorship ministries to determine what in them could constitute an unacceptable risk if published to a broader population. Scientifically it continued to make broad advances in the biotechnology and interstellar engineering fields, though most discarded phoron as a field of research due to its limited accessibility in the Federation and a perception phoron would, at some point in the 25th century, run out unless further deposits were discovered and exploited. Galatean historians have, in the following decades, debated if this was a well-thought-out move by the Federation which saved its economy in the 2460s or an unacceptable limit upon the scope of its research which caused it to lag behind in phoronics-related fields.
'''General Mbwana Oyenusi''', Quartermaster General of the Solarian Armed Forces (QMSAF), is a Solarian Army officer who previously served as its chief logistics officer, and now carries out the same duty for the entire SAF. An extremely talented, though doubtlessly overworked, man, Oyenusi has the unenviable task of ensuring the military logistics apparatus is ready to handle any and all situations thrown at it, ranging from military operations to training to disaster relief. While he does not have a combat command, Oyenusi is responsible for the operation of many supply routes run by military, merchant marine, and civilian-operated vessels. Already bald, Oyenusi jokes he would have lost all of his hair from stress if any remained. Prior to joining the SAF, Oyenusi worked as a logistics manager on [[Callisto]], where he helped manage a family-owned logistics firm alongside his father.


===The Modern Federation (2452 - Present)===
==Logistics and Standardization==


The secession of [[Republic of Biesel|Biesel]] from the [[Sol Alliance|Solarian Alliance]] in 2452 placed the Federation into an awkward position due to its longstanding diplomatic policy toward Sol. The [[Sol Alliance History#2452: The Secession of Biesel|Tau Ceti Accords]] were viewed as a humiliation by the Alliance and Galatea, seeking not to irritate one of its main trade partners, refused to recognize Biesel as an independent state after its secession. The Technocracy instead officially referred to Biesel as the “Solarian Republic of Tau Ceti (de jure)until 2462, when the Second Solarian Incursion created an environment where the Federation’s needed to recognize Biesel as the broader Coalition intervened directly in the Solarian Navy’s invasion. Galatea maintained its trade relations with Tau Ceti in the interest of making money off of the ongoing phoron boom, even if it itself did not utilize the “wonder fuel” of phoron out of fears existing deposits would eventually run dry.
<center><i>“Equipping millions of soldiers, sailors, and marines – let alone our reserve units in our member-states – is stressful enough to make women gray and men bald, prime minister. They chose me because I was already bald,”</i> - General Mbwana Oyenusi, Quartermaster General of the SAF, to PM Strom, 29 June 2467.</center>


Over the rest of the 2450s as the Alliance drifted further to the right the Federation attempted to continue business as usual, but found itself increasingly at odds with some of its trade partners in the Alliance. As ATLAS’ influence increased, Galatean ships found themselves more and more often harassed by the Solarian Navy in both the DMZ and on trade routes. In 2458 a long-standing trade partner, Lycoris, broke its longstanding trade agreement with Galatea, declaring it anti-Solarian. This authoritarian turn by Sol only escalated in the 2460s with the dawn of Prime Minister Michael Frost’s regime, which took a hardline anti-Coalition stance and forever the two rivers policy even further towards the Coalition. Konyang however remained friendly to Galatea throughout the 2450s and became its gateway to San Colette’s warp network, which was itself now the gateway to the broader markets of the Solarian Core. Part of this friendliness is certainly due to the Technocracy’s willingness to contribute to [[Konyang|Konyang’s]] culture of institutional corruption through its willingness to pay bribes to get its way.
As the largest organized military in the modern [[Orion Spur]], simply maintaining the SAF requires an extensive logistics network which must be ready to expand quickly — and dramatically — in the event of a war, disaster, or crisis. This logistics system is under the leadership of the '''Solarian Armed Forces Ordnance Corps''' and '''Quartermaster General Mbwana Oyenusi'''. Both the Navy and Army operate a large fleet of support craft ranging from humble cargo shuttles to the Navy’s massive Atlas-class mobile fleet repair vessels, and numerous civilian businesses and vessels operate in contracts to support the SAF by producing or moving supplies to wherever they are needed. While megacorporations such as Orion Express have expressed interest in acquiring transportation contracts from the SAF, the [[Sol Alliance#Economics|Solarian Corporate Authority (SCA)]] has consistently refused any megacorporation contracts with regard to matters of national security, citing the existence of the [[Stellar Corporate Conglomerate]] as a major security risk due to its close ties with Biesel.


Elsewhere in the [[The Orion Spur|Spur]] as the Alliance seemed to further destabilize the Federation found itself involved in more joint Coalition efforts to ensure its continued stability. Throughout the 2450s the Galatean Federal Navy participated in joint Coalition anti-piracy sorties designed to combat [[Human Piracy# Empire of Dominia-Affiliated Privateers|Dominian privateering]], Solarian bandits in the Alliance Neutral Zone, the [[Human Piracy#Unified Sadar Fleet|Sadar Fleet]], and other unaffiliated groups which were emboldened by the shrinking authority of the Solarian Navy over the 2450s. The force contributed by Galatea was only a fraction of its total naval strength but proved to be an effective part of the Coalition’s anti-piracy efforts, even if they were forced to operate separately from Gadpathurian forces. Like [[Xanu Prime]] the Technocracy contributed greatly to [[Republic of Elyra|Elyran]] relief efforts following the Lii’dra incursion of 2457 and aided greatly in land reclamation efforts on Bursa.
Production of Solarian military equipment was, prior to 2462, the domain of [[Hephaestus Industries]] for shipbuilding and [[Zavodskoi Interstellar]] for almost everything else. With the advent of the SCA in 2463 this production has diversified into a dizzying array of small to medium-scale firms across the Alliance, though Hephaestus facilities on New Hai Phong and Zavodskoi ones on [[Luna]] remain producers, which have at times struggeld to meet the quotas previously reached by megacorporate logistics systems. Despite this diversification in supply sources the SAF has retained a key aspect of its logistical success: its policy of standardization in caliber and uniforms, which has greatly simplified the process of supplying the typical Solarian infantryman. They — with some exceptions — use 5.56 Solarian rounds and a standard set of camouflage-conforming fatigues whether they are a marine in orbit or a system defense force reservist in a muddy foxhole.


The 2460s have been a difficult period for the Federation. The Second Solarian Incursion of 2462 made it recognize Biesel as an independent state even if the Federal Navy refused, despite Gadpathur’s protestations, to participate in the Coalition’s intervention. The Solarian Collapse which followed was nearly disastrous for Galatea as its trade route to the northern and central Alliance were cut off entirely beyond [[Konyang]], which it moved to support as the former Solarian world entered into the Coalition. It was only through a quick pivot to trading with the worlds of the CRZ — and Empyrean’s significant Helium-3 industry that a total economic meltdown was avoided as the Technocracy’s economy buckled under the strain of the opening months of the Solarian Civil War.
Also standardized is the Alliance’s rank system, which it inherited from the Earther governments which preceded it. Alliance military enlisted have ranks which correspond to the enlisted scale, ranging from OR-1 to OR-9, and officers having a similar scale, ranging from OF-1 to OF-10. Both have space for specialist ranks such as the senior enlisted advisors of Joint Military Command officers, and the scale system is used by every organized military and System Defense Force throughout the Alliance. With each branch Army, Navy, and Marines having different rank names and the Alliance’s dozens of SDFs having their own variations, this system is vital to preventing confusion during joint operations such as the Martian Campaign or the ending phase of the civil war.


Galatea had found itself now, like its neighbor and rival [[Gadpathur]], a full member of the modern [[Coalition of Colonies|Coalition]]. Its flexible diplomacy, long a cornerstone of Galatean policy, seems to have run its course by 2363. However, the dawn of the [[Sol Alliance History# 2462: The Solarian Civil War|War in the Northern Wildlands in early 2465]] and the later [[Solarian Armed Forces#The Solarian Navy|Solarian Navy]] intervention demonstrated the Technocracy may still need a relationship with the Alliance. Its lack of involvement in the Coalition meetings regarding the Wildlands Crisis can be attributed to both this policy and its belief Xanu, its long-standing ally in the Coalition, is able to handle Gadpathur.
While durable and able to supply the Alliance’s military forces with whatever they need — with units requiring everything from ration-filled crates to artillery shells to naval-grade fuels to toilet paper — the immense amount of investment required to provision the SAF has made it difficult to introduce new weapons and technologies at a large scale. While Biesel, Galatea, and Elyra have moved away from a ballistics-first military and seen their logistics need lessen due to ammunition being rechargeable — though in [[Republic of Elyra|Elyra’s case]], many of their energy-based weapons retain conventional ammunition systems — the Alliance has not due to the prohibitive cost of setting up production capacity to replace the millions of standard-issue M469 assault rifles already in service. Energy weapons remain experimental or limited-issue in Solarian service, and pre-2462 attempts to introduce them were stymied by inefficiency and corruption.


As conflict in the Northern Reaches winds down and the Alliance seems ascendant, the Federation finds itself safe but somewhat nervous. Its welfare-propaganda system is intact and more functional than ever, and standards of living remain very high. But many in its upper echelons — the ranks of the Technocracy which make its decisions — are anxious and look towards the future with some apprehension, fearing a potential re-establishment of Solarian control in the Weeping Stars. Only time will tell if their concerns are appropriate.
Unique among major powers, the Alliance provides a license to produce some military equipment to entities approved by the [[Sol Alliance#Government|Solarian Senate]]. These include approved mercenary units such as the [[Private Military Contracting Group#Eridani Private Military Contractors|Eridanian Golden Fist]], the [[Eridani Federation Military|Eridanian military]], and the [[Dominian Imperial Military]]. The [[Empire of Dominia]] has purchased licenses for several Solarian weapon systems, including incendiary grenades, and produces them locally, while the [[Eridani Federation|Eridani Federation’s]] unique status in the Alliance allows it to both produce local equipment to outfit its private military contractors and to fill gaps with Solarian equipment where needed. Much of the heavy equipment used by [[Private Military Contracting Group#Ringspire|Ringspire]] on [[Adhomai]] was made through this program, with license-produced Solarian Army vehicles performing well in the PMC’s butchery.


==The Yggdrasil System==
===Non-Humans in the Solarian Armed Forces===
<center><i>“What we have created here, in this system, is a true miracle of modern science. The Federation is the most significant accomplishment of the Galatea Program, and the heir to its legacy,”</i> - Doctor Shizuko Nishioka (2389 - ) in an interview with the Xanu News Service regarding Galatean terraforming (22 August, 2448).</center>
Located near the edge of the Weeping Stars and relatively close to Xanu Prime, the Yggdrasil System was originally chosen for terraforming due to its potential as a future hub for transportation between the [[The Orion Spur# Jewel Worlds|Solarian Core]] and the [[Sol Alliance History# Historical Solarian Sectors and Regions|Solarian Frontier]]. The presence of binary stars Mariel, the larger star, and Fornax, the smaller star, was another reason for its status as an early terraforming site due to the immense power drain of the massive Brahma Planetary-Scale Mining Platform requiring stars to fuel it. This, and its two gas giants of Ymir and Nüwa, proved to be a major reason for the ultimate success of the Galatea Project in this system.


The Yggdrasil System has six major stellar bodies, three of which are home to permanent human habitation, in addition to numerous smaller celestial bodies such as moons, comets, and asteroids. Holographic or mechanical orreries of the System are a common sight in many Federation buildings and are often found in Galatean residences. Some Galateans are known to carry miniaturized orreries on their person, or in their houses, as a reminder of home.
<center><i>“As far as I’m concerned? The Ban didn’t go far enough! We should carpet bomb their whole [censored] [[Adhomai|planet]], really give them a [censored] taste of what they did to us [https://forums.aurorastation.org/topic/2816-sol-alliance-news-network/?do=findComment&comment=141866| here]! Send the Navy in and have them clean it up! Get those [censored] [[Unathi|lizards]] too!”</i> — Anonymous [[New Hai Phong|New Hai Phonger]] speaking to the Solarian Alliance News Network in the aftermath of bombings carried out by the [[Tajaran Emigration#Tajara Revolutionary Army|Tajara Revolutionary Army]]. Unaired due to foul language.</center>


===Mixcoatl===
No branch of the Solarian Armed Forces aside from rare System Defense Forces has, at any time, recruited an alien species into its ranks. The reasons for this are rooted in both simple practicality and the entrenched xenophobia common in much of the Solarian Alliance, which contributes to a belief that aliens are simply not to be trusted. Practically speaking the three SAF branches are massive organizations which would only marginally benefit from alien recruits and would have to incur an expensive cost as different species demand wildly different equipment, such as fitted voidsuits and armor, and different accommodations.


Mixcoatl is the nearest planet to Yggdrasil’s twin stars. A barren and lifeless world which was extensively mined for resources during the terraforming era, its surface is covered in massive scars originating from “planetary scalping” operations carried out by the Brahma platform during terraforming. While most of the valuable resources of Mixcoatl have long since been mined by the Federation, various scientific projects can be found on its surface or within the massive canyons created by the Brahma’s laser. Mixcoatl has no permanent Federation settlements but is home to several power generation facilities which feature rotating crews of non-degreed workers supervised by a smaller number of academics. Workers on Mixcoatl often utilize biological augmentation to better endure the scorching temperatures of the planet, which has no atmosphere to protect it from the heat of Mariel and Fornax.
On the less practical side the Solarian culture of alien distrust has been applied to each species and also argued. To the typical SAF official even the most trustworthy alien is less reliable than the worst human recruit . The SAF is not, and will never be, a force for alien tolerance in the Alliance. From an outright less xenophobic perspective, the Solarian Armed Forces' traditions place a great deal of ideological and cultural importance on the idea of the military as the protector of Solarian humanity. To allow aliens into its ranks has long been considered a betrayal of that ideal, and that compromising this deeply-held tenet would be an unacceptable transgression against the Alliance itself, its human citizens, and the fundamental values of the Alliance's military.


In Federation iconography Mixcoatl is represented by a diamond.
[[Sol Alliance#IPC in the Sol Alliance Military|Positronics]], on the contrary, are highly valued in the SAF. Having had a long history of using [[San Colette#Drone Warfare|drones]], the adoption of positronic intelligence was viewed as the next step in a long line of military robotics. For the longest time, however, IPC and other synthetics have been relegated to support and logistics roles due to mistrust and concerns over their ability to survive in combat scenarios. The collapse has led the SAF to begin looking at IPC in order to fill the gap in its manpower, with the Navy in particular eagerly adopting them in combat roles, placing the machines as both gunners and pilots, and employing traditional shipborne AI to assist and in some cases replace crewmembers. Although assuring the public that combat IPC are a temporary measure given the crisis, some observers note that funding towards further research of combat AI has increased since their adoption.


===Galatea===
==Dominia and the Solarian Armed Forces==


The single most important planet in the Federation, Galatea is a triumphant example of the hegemonic-era Solarian Alliance’s mastery of terraforming and a representation of what could have been if not for the Interstellar War. Terraforming Galatea took an incredible amount of time and resources but is stunning to behold: what was once a barely habitable planet devoid of all but the most basic forms of life is now a verdant planet where extensive Technocracy-mandated regulations ensure the Cities of the Future centrally planned futuristic cities of the Technocracy — on Galatea live alongside nature rather than in it. Most Galateans who call Galatea itself home are degreed Galateans and the non-degreed Galateans which reside here are often involved in industries which support the planet’s large population of researchers.
<center><i>“By order of my Emperor, Boleslaw Keeser I, I address to you our Fleet and Empire’s highest felicitations and congratulations for your exemplary victory in the northern provinces. Long may [[Sol|Sol’s]] light shine across the [[Orion Spur|Spur]]!”</i> - Grand Admiral Huiling Zhao of the [[Dominian Imperial Military#His Imperial Majesty’s Fleet|Imperial Fleet]] in an official letter to Secretary of Defense Courtois, July 2465.</center>
[[File:Dominian Flag Horizontal.png|thumb|The flag of the Empire of Dominia, an authoritarian state in the Southern Spur aligned with the Solarian Alliance.]]
The relationship between the [[Empire of Dominia]] and the Solarian military stretches back to before the Empire’s founding, beginning shortly after the Empire’s predecessor states unintentionally contacted the Alliance during the [[Empire of Dominia#The War of Moroz|War of Moroz]]. Both the Solarian Army and Navy sent military observers to the Imperial Alliance’s forces who reported back to the Alliance about its successes, failures, and on the structure of the belligerent nations. Solarian military attachés were some of the first individuals from outside Dominia to write on the planet’s unique culture and history, and reported to Unity Station that the Empire had strategic potential for use as a counterbalance against Elyran influence in the southern region. The Republic, after all, had only seceded in 2302 a recent memory for the officers on Moroz in the mid-2300s. Military liaisons wrote approvingly of a state which was, though still new, eager to learn and could become a large market for Solarian defense companies such as Zavodskoi Interstellar.


Due to its strict environmental regulations the list of industries which can be present upon Galatea is short and mostly restricted to the biotechnology sector, which has long been powerful in the Federation and is responsible for many of its widely-known innovations such as biological augmentation. The laboratories and research facilities dedicated to biotechnology on Galatea are impressive facilities which contribute directly to the Federation’s continued dominance in the field. Most Galateans live in Technocracy-planned, “cities of the future,” which are connected to research facilities and other cities by magnetic rail lines. These cities, which are held up by the Federation as examples of their technological prowess, have been painstakingly designed to have minimal impacts on the environment of Galatea while maximizing their efficiency.
With the Empire’s formation in 2385 the Alliance ramped up its aid efforts. With only a scraped-together excuse for what they called the Imperial Fleet, the Empire sent its best naval cadets and officers — generally belonging to houses Zhao or Kaneko — to Luna to study the Alliance’s naval tactics, and they were enrolled in the Solarian Naval Academy in Hangzhou alongside dozens of Solarian officers — mostly Lunarians. These officers, including then-Cadet Jitsuko Kaneko, soon to be a major figure in the nascent Imperial Fleet, excelled at their duties, and several Morozian cadets have been seconded to every academy class, with the exception of the 2460-65 period. Most of the earliest true Imperial Fleet warships were either made in Solarian facilities before being shipped to Mira Sancta or Zhurong for final work, or purchased wholesale from the Alliance’s reserve vessels. This tradition continues symbolically, with one gun of the Moroz-class dreadnought HIMFS Moroz and one gun of the Diyu-class dreadnought SAMV Gunnhildur each having been completed in the other nation’s foundries.


Due to the emphasis the Technocracy places on retaining its cutting edge technology, particularly in regards to its biotechnologies, no foreign companies have obtained a foothold on Galatea proper, though supervised — and tightly controlled visits are relatively common. Galateans represent the peak of the Technocracy’s commitment to furthering its scientific progress and are, as such, held to a rigorous standard of academic excellence, and most of the Federation’s Chief Directors have come from either Galatea or its moon, Tsukuyomi.
The [[Dominian Imperial Military#The Imperial Army|Imperial Army]] likewise benefited from Solarian aid, both in training and in equipment. While they were experienced with planetary warfare the generals of the early Imperial Army were unfamiliar with warfare on an interstellar scale, and Solarian training during the late 24th and early 25th centuries likely helped turn the invasion of Sun Reach in 2422 into a lightning victory for the Empire. While Solarian Army surplus has long vanished into the scrapyards of Jinxiang and Zhurong though some antiquated stock is used to equip the Home Guard, Sun Reach’s paramilitary scout force — some of the Imperial Army’s equipment remains closely related to — or licensed copies of — their Solarian counterparts.  The Empire and Alliance operate several joint training facilities for ground troops, with Solarian troops sometimes learning IED disposal from Dominian pioneers and their Dominian counterparts learning exosuit operation from Solarian vehicle crews.


In Federation iconography Galatea is represented by an inverted triangle.
==The Solarian Navy==
[[File:Sol_Alliance_Navy.png|thumb|The symbol of the modern Solarian Navy.]]
<center><i>“Before the Interstellar War, the Solarian Navy was the largest and most perfect fighting force in the galaxy. That is, on the surface level. The admiralty of those years made the greatest mistake of pursuing strength in infinite numbers – a decision that would culminate in the Solarian Civil War.”</i> – Excerpt from Lucien Courtois’ graduation thesis, <i>How David Defeated Goliath: The First Interstellar War</i>.</center>


===Tsukuyomi===
The largest single branch of the SAF is the Solarian Alliance Navy (SAN). With millions of uniformed personnel scattered across dozens — if not hundreds — of planets, garrisons, starbases, fleets, and other facilities it may very well be the largest organized fighting force in the galaxy, and has the influence to match. The Navy has long held significant sway over Solarian politics due to both its size and its vital role in securing safe interstellar commerce and travel in the Alliance. This sway has long ensured the Navy is well-funded and it has long been on the cutting edge of Solarian defense spending. Its role in defending planets and shipping from piracy has historically given it a positive image in the eyes of many Solarians, many of with some notable exceptions such as Callisto -- long at odds with the Navy over the policing of trade and commerce flowing in through the moon’s spaceports. This positive view dimmed during the late 2450s and early 2460s, when the Navy became closely intertwined in the fascistic ATLAS-led government of Prime Minister Michael Frost.


The only natural satellite of Galatea, Tsukuyomi is one or two bodies in the Yggdrasil System to be fully terraformed from an uninhabitable world into a habitable one. This decision, which left the industrial world of Svarog in its current state, is seen by most as a necessary sacrifice as gains on Svarog would have been nominal at best while on Tsukuyomi they transformed the moon completely. Slightly larger than [[Luna]], Tsukuyomi is heldby the Federation as one of its two crown jewels alongside Galatea itself. Its biosphere is similar to 22nd-century Earth, and great effort has been made to ensure it remains this way. Access to Tsukuyomi is difficult to gain for a non-Galatea due to the nature of its research facilities and its status as the Galatean Federal Navy’s main port.
By 2462 the broad powers granted to the Navy to ensure the Alliance, then the largest human nation in the Orion Spur, remained safe and secure combined with limited oversight of the Navy to incubate a culture of graft, corruption, and rampant Caesarism in its ranks. As one traveled further from the Inner Ring these problems worsened: Solarian operational thinking prioritized more reliable officers for the defense of the Inner Ring while less reliable officers, and underperforming ones, were sent to the Outer Ring, wits its less strategic worlds. These admirals were given poor troops and little oversight by the Admiralty, allowing them to become their own masters and shape their assigned fleet to be loyal to their admiral over their Alliance.


Tsukuyomi is home to a multitude of Federation cities of the future and research facilities, with most dedicated to projects which require a greater degree of secrecy than the typical Federation research initiative. Cutting-edge military biotechnology and interstellar avionics breakthroughs are achieved at these facilities, and much of the Federation’s ongoing technological edge can be attributed to Tsukuyomi’s facilities. Despite efforts to gain access to Tsukuyomi’s facilities, no foreign business — megacorporate or otherwise — has been granted a charter to work on the moon, and most are redirected to Svarog if they are not rejected outright.
Between 2462 and 2465, defections, reforms, and attrition associated with the Solarian Civil War have taken the Navy from 200 fleets to 100. In 2465 a SISA discovery many officers were funneling supplies to radical warlords such as the Solarian Restoration Front caused a large purge of its upper ranks spearheaded by Secretary of Defense Lucien Courtois, allowing him to further already-existant reforms the Navy began in 2462. The Navy’s rapid defeat of warlords in the Northern Reaches have vindicated Courtois and the reformists, and brought the Navy back much of the prestige it lost in the Solarian Collapse of 2462.


Tsukuyomi is the home of the Federal military’s Navy and Army. While it is laid out in much the same way as a typical Federation city of the future on Galatea, featuring extensive green spaces and seemingly being part of the landscape rather than a city built into it, the naval facility and city of the future of Cantref Gwaelod serves as the main base of operations for the Technocracy’s military. From it, the Federation projects power throughout its system and into the Weeping Stars, where it often dispatches scientific expeditions. Most non-degrees Galateans found on Tsukuyomi are involved in the Technocracy’s military, while degreed Galateans are often found within its research facilities.
Now, in the late 2460s, the Solarian Navy has regained much of its earlier edge through a combination of reforms and ineffective units being disbanded. Most of its units have gained valuable combat experience in the final phase of the Solarian Civil War, which saw the largest interstellar engagements since the Interstellar War, and dated equipment has been replaced by domestically-produced or Einstein-manfactured upgrades able to compete with the Republic of Biesel's corporate equipment. In the Northern Reaches, it has reconstituted much of its defensive lines against the Coalition, while in the south old ties with the Dominian Imperial Fleet have been reestablished. Recent naval exercises such as OBSIDIAN CAGE 67 have shown the Solarian Navy at some of its highest readiness levels of the century, and it is likely Biesel's Republican Fleet watches the reinvigorated SAN with great nervousness: wondering when, not if, the old titan will strike it hard.


In Federation iconography Tsukuyomi is represented by a non-inverted triangle.
===Solarian Navy Structure===


===Svarog===
The Solarian admiralty has long devoted a significant amount of its time to the logistics and operation of the increasingly-massive Navy, which peaked at 200 fleets — each, in theory, consisting of 100 ships — shortly before the Solarian Collapse of 2462. These fleets were, prior to the Collapse and Courtois’ reforms which followed it, organized into battlegroups of five fleets for greater cohesion in the event of war, with each fleet led by an Admiral and each battlegroup led by a Fleet Admiral. However, many “battlegroups” in the Outer and Middle Rings were spread across vast distances or contained disloyal elements which prevented them from functioning properly, with only a few — such as the [[Human Wildlands#The Southern Solarian Military District|Visegrad-based 1st Middle Ring Battlegroup]] (1MRB, sometimes referred to as a “Battlefleet” locally) — able to maintain both cohesion and loyalty as the Alliance spiraled towards the Collapse. Reforms by Courtois have reduced the total number of battlegroups by increasing the number of fleets per formation to ten, which has greatly assisted in command due to reducing the number of often-bickering Fleet Admirals by half.


A cold yet habitable world located slightly outside the Goldilocks Zone of the Yggdrasil System, Svarog is the center of the Federation’s heavy industry and manufacturing sectors. It is the only of the four inhabited worlds in the Federation where such industries are both permitted and practical as Empyrean is far too frigid to allow for extensive activities on its surface. Svarog was partially terraformed but was ultimately left in a half-finished, though habitable, state due to a resource deficiency following the draining of Ymir and its moons. The planet’s surface is cold, though not enough to prevent activity outside, and the weather is often either snowy or overcast, with the twin stars of Yggdrasil rarely visible most from Svarog’s surface.
Navy fleets themselves are divided into three categories by the admiralty to represent their readiness in the event of an interstellar conflict. These categories are combat battlegroups, patrol battlegroups, and garrison battlegroups. Combat battlegroups are, as the name implies, fully-equipped and ready for combat at a moment’s notice. This classification generally only applied to Inner Ring battlegroups in the months before the Collapse. Standing slightly below combat battlegroups are patrol battlegroups: understrength, but otherwise combat-capable, formations fit for patrol duties but not for engaging full enemy formations. Below this swells the garrison battlegroup: an understrength formation so named as it is only trusted to hold a position and is not expected to perform complicated maneuvers. A fourth, though officially unrecognized, formation is the “ersatz” battlegroup. These formations are improvised and consist of whatever units were available at the time for the area’s Fleet Admiral. Last seen in the Interstellar War, ersatz battlegroups have returned in the Wildlands.
[[File:Navy graduation.png|A Lunarian officer of the Solarian Navy at her graduation ceremony.|thumb]]
Unlike the Army the personnel of the Navy are heavily divided by class and background thanks to the Luna-centric nature of its admiralty and officer class, and are even further divided based upon the Ring they are located in — an ironic echo of the Interstellar War. High-ranking officers are almost always Lunan by birth, and graduation photos from the Solarian Naval Academy are dominated by the tall, thin, and pale appearances of Lunans who have grown up in the moon’s characteristically lower gravity. These Lunan officers generally settle into command roles in the Inner, and sometimes Middle, Rings due to their perceived loyalty and familial connections — some families on [[Luna]] have served the Navy since its conception and hold significant influence over it. Officers of “lesser” importance, such as those in the Middle and Outer Rings, such as Fleet Admiral Klaudia Szalai, are often recruited and educated locally, and can be of wildly varying quality and loyalty.
[[File:Navy loading.png|350px|A Solarian Navy petty officer loading a Zavodskoi-produced "Longbow" naval gun. A common sight on smaller vessels which cannot easily fit larger coilguns.|thumb]]
Much of the Navy’s enlisted personnel is recruited locally out of convenience and its enlisted ranks are overwhelmingly dominated by those of poorer economic backgrounds, particularly when compared to its Lunan officers, such as Martians, Jintarians, and residents of the Outer and Middle Rings. The men and women which make up the vast majority of the Navy’s fighting force are, like their officers, often of debatable quality due to corruption, graft, and the megalomaniac tendencies of many officers. Prior to the Collapse most of the best enlisted— regardless of their origins — were eventually transferred out of the Outer and Middle Rings and into the Inner Rings due to the Admiralty placing a greater emphasis upon the Inner Ring.


Compounding the planet’s climate issues is the amount of heavy industry on it which employs much of its population. Svarog’s heavy industry is remarkably dirty and produces significant levels of pollution, which has resulted in smog blanketing much of the world when snow does not. Air conditions on much of the planet outside of its mountains are often dismal and Svarogite Galateans have biological augmentations which allow them to better endure the planet’s pollution. Those who do not often find themselves afflicted by respiratory illnesses. Travel on the planet’s surface between its sectors is most typically done by magnetic rail lines elevated far above its snowbanks. Most Galateans on Svarog are non-degreed and are exposed to large amounts of Federation propaganda which glorifies their work as without Svarog the Federation’s economy would rapidly collapse due to having very little manufacturing. The limited number of degreed Galateans often work in mountain facilities above the smog of Svarog.
Fleet formation was, prior to the Collapse, marred by similar issues. Some fleets were recruited using the “Alliance-wide,” model where ships and personnel were recruited from across the Alliance and trained in the Sol System and its surroundings in order to ensure the best performance. These fleets were then deployed to strategic areas (generally in the Inner or Middle Rings) and placed under the command of a Solarian Naval Academy graduate to ensure the greatest possible quality. While expensive and often taking an extended period to train, these Alliance-wide fleets proved their mettle during the Collapse: no systems garrisoned by them were lost and none defected.


Svarog is the only Technocracy planet which permits foreign corporations to purchase land for development and exploitation. However, they must demonstrate why their development would benefit Svarog’s partially complete terraforming project and are often given inferior land when compared to their Galatean counterparts, which are favored by the Technocracy as part of their effort to retain a competitive edge. The largest owner of land from outside the Coalition is [[Zeng-Hu Pharmaceuticals]], which has long enjoyed a good relationship with the Federation.
But most Solarian fleets were not recruited using this method and were instead mobilized through the “system-wide,” method wherein a fleet’s personnel and officers were recruited and trained in the same system, and generally stationed nearby this system. In theory this was not a horrible idea: logically, military forces would fight harder for their homes than for another system. However, it did not result in the expected outcome: system-wide fleets were often shuffled from system to system and their shared origin made them more loyal to their admirals than the broader Alliance. Though many stayed loyal to the Alliance, and some managed fighting retreats to the Inner Ring, all defected — or otherwise lost — fleets during the Collapse were of the system-wide recruitment model.


In Federation iconography Svarog is represented by an inverted pentagon.
===Solarian Alliance Merchant Marine===


===Nüwa===
<center><i>“Often forgotten by historians and naval officers alike, the merchant mariner of the Alliance has been critical to victory or defeat in space throughout the Alliance’s history,”</i> -  Excerpt from Lucien Courtois’ thesis, <i>How David Defeated Goliath: The First Interstellar War</i>.</center>


The first of the Yggdrasil System’s two gas giants and the only one to survive the terraforming of the system, Nüwa is an orange gas giant which has several uninhabited moons. Nüwa is significantly smaller in the 25th century than it was when the Yggdrasil Expedition first arrived due to the massive amount of resources which were siphoned from it by the Expedition and early Federation, and the decaying remains of these facilities can be seen near the surface of the gas giant.
Consisting of Solarian civilian and government-owned merchant vessels above a certain tonnage, the Solarian Alliance Merchant Marine (generally known as the Merchant Marine) is a civilian organization under the Department of the Interior. Its role is to establish a universal set of laws, regulations, and training for Solarian civilian ship crew, and its members are known as merchant mariners. During wartime or other times of crisis the Merchant Marine can be assigned to the Solarian Navy as an auxiliary logistics force, though its members remain subject to civilian maritime law and do not hold military ranks (though their ship captains can be commissioned as deemed necessary).


Nüwa’s moons are home to a large network of research facilities known as the Thalamus Research Station Network (TFSR) which are mostly operated by research concerns related to the interstellar avionics research sector. Most TFSR staff are native degree-holding Galateans who are supported by a smaller network of non-degreed Galatean or immigrant maintenance staff, though megacorporations such as [[Hephaestus Industries]] and [[Zavodskoi Interstellar]] are known to occasionally dispatch observers to TFSR facilities.
Most Solarian sailors have gone through either the Merchant Marine or one of its training programs, and its safety regulations — such as the presence of oxygen tanks and EVA equipment throughout a ship — have influenced interstellar shipping across the modern Spur. The civilian nature of the Merchant Marine has led to friction with the Navy during wartime, with naval officers coming into conflict with the often unionized crews of merchant ships over the amount of hours they intend their civilian counterparts to work.


In Federation iconography Nüwa is represented by a hexagon.
===Naval Landing Divisions===


===Ymir===
<center><i>“War is too serious a matter to entrust to military men,”</i> - Georges Clemenceau, Prime Minister of France.</center>


A dead world surrounded by broken moons, Ymir is a stark reminder of the cost required to create the modern Federation. To fuel the terraforming of Svarog, Galatea, and Tsukuyomi, Ymir was drained of resources until the gas giant itself was nothing but a dead core surrounded by moons cracked open by the massive laser of the Brahma Platform. Every idyllic landscape on Galatea or snowbank on Svarog owes its existence to the death of Ymir, and the Federation has not forgotten the loss of Yggdrasil’s second gas giant. Ymir now stands as a memorial to sacrifices made by the Federation and all Galateans to sustain their technological edge and better humanity as a whole. No permanent settlements or research facilities are present upon Ymir or its moons.
A pre-2462 institution which has mostly been disbanded by the CNO and SecD, Naval Landing Divisions (NLDs) were an attempt by the Solarian Navy’s admiralty to address its lack of ground personnel beyond marines. NLDs were its attempt to address this problem, and – to some scholars of the Solarian military – represent the Navy’s most extreme attempt at achieving total operational independence from the rest of the military, and forming a separate military within the military itself. Generally smaller than a comparative Solarian Army division, they were made up of non-marine Navy personnel – though the Marine Corps often provided advisors and officers – and initially intended to serve as security personnel for planetside naval facilities where the EVA training of marines would not – in the views of Navy and Marine officers – be put to effective use. Mission creep led to these platoon- and company-sized units slowly expanding, acquiring heavier equipment (sometimes diverted from Army stocks and resupplies), and morphing into brigade-sized entities. Never officially approved by the Department of Defense, bureaucrat after bureaucrat opted to look the other way on these divisions until 2462. Many admirals skimped on training for their NLDs, instead viewing them as pet projects and a way to spite the Army. If such an underfunded, maligned branch could do ground warfare, surely the Navy could as well!


In Federation iconography Ymir is represented by a circle.
During the early phase of the [[Sol Alliance History#2462-65: The Solarian Civil War|Solarian Civil War]] these units were heavily utilized by many warlord and secessionist admirals, such as the forces of the Solarian Restoration Front, due to being more well-equipped than many System Defense Forces. Others, such as the 1st Battlegroup, had theirs disbanded out of security concerns. The SRF’s landing divisions – collectively known as the Hopper Group – performed worse than the fleet’s marines and the Lycorii National Armed Forces due to the Group’s poor training standards, and was assigned to rear-line duties where it became responsible for hunting insurgents and enemies of the Front’s “new Solarian state.” Its leader was among those tried and executed for war crimes following the civil war’s end. NLDs from the League of Independent Corporate-Free Systems – known as the Free Sailors’ Union –  engaged in looting and show trials of those accused of corporate sympathies, with its leader tried and imprisoned for thirty years due to looting and mistreatment of Solarian civilians.


===Empyrean===
The use of NLDs by admirals to carve out their own statelets during the Solarian Civil War’s early phase – and the grotesque excesses committed by many – led to dogged attempts by the CNO and SecD to dissolve them and dramatically reduce their sizes, with much of their excess equipment going to the Army. Navy security detachments remain, though reduced to their pre-NLD sizes and often supplemented by marines. NLDs remain a symbol of the Navy’s Caesarism and the threat it once posed to the Solarian government it is meant to protect.


The furthest major planetary body in the Yggdrasil System, Empyrean is a frozen yet habitable planet which features a naturally-formed breathable atmosphere. It is the only planet in the system which was habitable without terraforming, and was initially utilized as a hub for the terraforming project which transformed the Yggdrasil System into its modern state. Empyrean’s incredibly cold weather, which naturally rests at temperatures similar to the Arctic Circle of Earth, and lack of native flora and fauna aside from microbial life makes inhabiting the planet difficult without extensive support infrastructure such as hydroponics centers. The planet has Earth-like gravity and is roughly the same size as Earth despite its position on the very edge of the Yggdrasil System.
===Notable Facilities===


Empyrean served as the system’s major Helium-3 mining and processing hub both during the terraforming era and Federation era due to its position near the Outer Yggdrasil Belt, a frozen ring of asteroids and comets on the edge of the Yggdrasil System which is exceptionally rich in Helium-3 deposits. While the Department of Colonization’s facilities have long since been upgraded or replaced the industry’s importance to the Federation has not faded, and the Technocracy places a great deal of importance on ensuring the continued efficient operation of Empyrean’s refining and processing facilities. Empyrean’s largest settlement, Opona, is dedicated to the production of Helium-3 fuel and features large port facilities which allow easy transit between Opona and Empyrean’s orbital processing facilities.
Located on [[Luna]] in Harmony City, the '''Solarian Admiralty''' serves as high command for the entire Solarian Navy. While it started its existence as a small building mostly responsible for managing armed platforms tasked with destroying asteroids and other potentially harmful celestial objects, the Admiralty has grown over the intervening decades into a massive complex which is a city District unto itself. Solarian Naval Central Command (SNCC) looks over the district at nearly a hundred stories tall and stands as one of, if not the, most important buildings in the modern Alliance. The Admiralty is rumored to have dozens, if not hundreds, of underground facilities scattered across the Admiralty containing everything from mundane paperwork to intelligence on the Stellar Corporate Conglomerate to blacksites for especially infamous prisoners. Though its reputation has been tarnished by the Collapse, the Admiralty remains an unshakable feature of Luna.


In the distant past Empyrean was heavily bombarded by asteroids and extra-solar bodies such as comets which have provided it with a very mineral-rich environment. Many of these resources dwell far under its surface and must be extracted via deep mining facilities which can plunge miles into the surface. Residents of Empyrean who are not employed within its research facilities or the Helium-3 refining industry are often workers in these facilities. The largest and deepest mine, Nav (officially Federal Mining Facility E-32), plunges kilometers into Empyrean’s surface and is known for its sparse, utilitarian central facility from which all mining efforts are coordinated. Curiously, Nav sits almost exactly opposite of Opona if one were to draw a line through the planet between the two.
Located on [[Luna]] in Hangzhou, the '''Solarian Navy Academy''' is the premier — and to Lunarians, the only — institute of naval military education in the Alliance. Established in 2115 continuously functional ever since this point the Academy, as it is often simply known, has long had a reputation of producing only the finest naval officers in the Alliance. But this reputation for excellence has made the Academy an extremely difficult institution to gain entry into — particularly if one is not from the Inner Ring. Certain Lunarian families, such as the ancient Varnhagen und Langenburg family, have long held sway over the Academy’s curriculum and membership in such a family — either by blood or covenant — is a near-certain way to gain access to its halls. Academy officers, in addition to their renowned quality, are generally more loyal to the Alliance than their non-Academy counterparts. Few Academy graduates defected during the Collapse and those that have, such as the Solarian Restoration Front’s Florentina von Keyserling, have been stricken from its graduation rolls.


In Federation iconography Empyrean is represented by an octagon.
In the orbit of Uranus lies the mundanely-named '''Solarian Naval Maintenance, Regeneration, and Repair Facility''' which is, thanks to its awful abbreviation of “'''SNMRRF'''” (occasionally phoneticized as “'''Smurf'''”), commonly referred to as “the Boneyard.” The Boneyard is a massive facility filled with outdated and mothballed hulls ranging in size from fighter aircraft to battleships which remain on the official Navy registry but are, in reality, either too outdated or too damaged to effectively operate alongside their counterparts. Boneyard vessels are, particularly since the Collapse, often cannibalized for parts or — in rare cases — “refloated” and pressed back into service. The pirate raid which brought Frost into power as Prime Minister targeted the Boneyard and stole multiple warships the former Admiral later returned with, eventually catapulting himself into popularity. Many have long theorized this “raid” and Frost’s success after was an inside job planned by Navy officers to place one of their own in power and have pointed to a multitude of “coincidences” as evidence. The fact that the raiders were never caught but were “engaged and destroyed,” the sensors monitoring Boneyard and its defenses being off at the same time, the raiders only hitting the Boneyard rather than any civilian targets or the nearby Navy sensor stations, the fact that the raiders were able to spoof a brand-new Solarian Navy ID code, and the fact that the leaker — a reformer — was one of the only deaths in the raid.


==Government==
===Notable Navy Forces===
<center><i>“Innovation Without Fear,”</i> - Official motto of the Federal Technocracy of Galatea (first used c. 2289).</center>


The Federal Technocracy of Galatea is  a federation of planets under a technocratic government consisting of four member-planets: Galatea, Tsukuyomi, Svarog, and Empyrean. This unique form of government is rooted in the Federation’s origins as a scientific expedition and the use of terraforming — which requires significant education to utilize properly — in the creation of the modern Yggdrasil System. It is ruled by the '''Chief Director''', who is elected by a popular vote of all eligible citizens for a singular five-year term. The Federation has long held that its single-term policy is a method for ensuring its ideas do not become complacent and stale.
'''1st Battlegroup, “The First”'''


Immediately below the Chief Director are the '''Research Triumvirate''', who represents the three major research fields of the Technocracy, and the '''Planetary Representatives''', who represent its member-state planets. The Triumvirate is made up of three representatives, one from each field, elected by eligible members of the field to represent their interests to the Chief Director. The Planetary Representatives are likewise elected by eligible citizens of their respective planets and form a council of four which advises the Chief Director. Galateans of all social classes have long held a high level of confidence in their technocratic government due to a persistent cultural belief that the most qualified are the most fit to rule. There has never been a Chief Director, Triumvirate member, or Planetary Representative who has not held at least one doctoral degree.
The most venerable and oldest of the Alliance’s battlegroups, the First has fought in every major interstellar conflict the Alliance has officially participated in. It is responsible for decisively destroying the Coalition’s naval forces in the Battle of Xanu and has long preserved the Xanan naval battle standard captured during the battle in the Admiralty. The first five fleets of the First are overwhelmingly Lunan. The next five, which were integrated into it following Courtois’ reforms, are five of the highest-quality Alliance-wide fleets in the Alliance. Officers of the First can easily be identified by their distinctive oak leaves, which are typically placed in the side of their caps. The First is currently commanded by Fleet Admiral Ingrid von Varnhagen und Langenburg, a Lunan graduate of the Solarian Naval Academy firmly in Courtois’ reformist faction. The Fleet Admiral of the First is issued a saber as their badge of office and is expected to wear it at all times while commanding, regardless of practicality. The sword itself, while unnamed, is a priceless heirloom which has been passed down from Fleet Admiral to Fleet Admiral since the founding of the First, and to lose it is simply inconceivable.


===Voting===
The First was the Alliance’s vanguard force during the Solarian Intervention in San Colette, with its flagship — the SAMV ''Gunnhildr'' — the first Navy vessel in the [[San Colette|Nueva Patria System]]. After destroying the Solarian Restoration Front’s forces in the system and accepting San Colette back into the Alliance, the first went on to free much of the central Northern Reaches from Front occupation and was the first Navy battlegroup to reach the Coalition’s border. The First has since returned to its berth in the Sol System, but remains ready to deploy anywhere in the Alliance upon short notice using its advanced warp drives.


Due to its technocratic nature the Federation has long possessed a voting system which is unique amongst the major human worlds of the Orion Spur: to be eligible to vote in an election as a Galatean, a citizen of the Federation must hold at least a bachelor’s degree. Holders of associates’ degrees are eligible for a “half-vote” under Galatean regulations while those who hold no degree are unable to vote in any election and must rely on their degree-holding counterparts to keep their best interests in mind. A pervasive structure of state propaganda, and history of success by the Technocracy, ensures non-degreed Galateans have a high level of confidence in their government.
'''[[Human Wildlands#The Southern Solarian Military District|1st Middle Ring Battlegroup]]'''


A Galatean’s voting power increases with their level of education. While a bachelor’s degree is worth a singular vote, a master's degree is worth five votes, and a doctoral degree is worth ten votes. Though criticized by foreign governments particularly the [[Himeo|United Syndicates of Himeo]] — as being undemocratic, the Galatean method of education-based weighted voting is considered vital to ensuring the Federation remains technocratic and retains its technological edge. Most Galateans are supportive of the weighted voting system due to a long cultural history of valuing expertise which is rooted in the needs of the early Federation’s terraforming efforts.
Regarded as one of the highest-quality battlegroups prior to the Collapse, the 1MRB under Fleet Admiral Klaudia Szalai, despite never formally defecting from the Alliance, spent much of the Solarian Civil War cut off from the broader Alliance and struggling against difficult odds. The five fleets of the 1MRB were understrength prior to the Collapse and were worn down by fighting against pirates, defected Solarian Navy personnel, and — at times — the Tau Ceti Foreign Legion, which it has engaged during cross-border raids by the 1MRB and border disputes with the CRZ until 2464. The 1MRB was never defeated upon the field of battle and remained steadfast in its loyalty to Sol, though many of its personnel — almost all of which hail from Visegrad or its surrounding systems — became concerned at the Navy’s non-intervention in the Southern Reaches prior to 2465.


Galateans holding foreign degrees can be awarded Galatean voting rights assuming they are able to pass a proctored exam covering the knowledge their degree is related to. These examinations are administered by the Ministry of Academic Affairs and are regarded by some scholars as crushingly difficult even by Galatean standards, and this is regarded by many as an effort to ensure Galateans use the Technocracy’s education system rather than foreign ones. Those that do pass their Ministry examinations are granted the corresponding weighted voting privileges their education level dictates.
Following the Solarian reunification the 1MRB has been folded back into the Navy’s roster of active-duty fleets alongside Myo Yunso’s nearby 6MRB, based in Sankt Frederick. The return of Visegrad to the Alliance has seen the 1MRB rearmed and restored to full strength, now equipped with modern Navy vessels and warp drives. It is now one of the major Navy forces in the Southern Reaches, and remains based in Visegrad.
[[File:Marines SRF.png|300px|thumb|Assembled marines of the 15th Marine Regiment, now serving as part of the Solarian Restoration Front.]]
'''[[Human Wildlands#The Solarian Restoration Front|35th Fleet]]'''


===Ministries===
One of the most infamous Solarian fleets in the Navy’s history, the 35th was formed after the Interstellar War and stationed near Tau Ceti in order to keep the strategic system safe. Tau Ceti’s defection — which many 35th officers hailed from — was viewed by the Fleet as a betrayal, and its rapid embrace of aliens after the defection was viewed as a further compromise of Solarian values. This hatred has, over the years between Tau Ceti’s defection and the Collapse, twisted the 35th into what it was prior to its invasion of Tau Ceti: one of the most xenophobic, fanatical, and nationalistic Solarian fleets. The losses it suffered during the invasion and its seeming betrayal by the broader Alliance further radicalized the 35th, which returned to its berth in Lycoris and declared the Solarian Restoration Front in 2462, and rapidly set about purging aliens — who they blamed for the Collapse — from the area they controlled. Though the Navy has officially disavowed the 35th and declared its officers traitors to the Alliance many, particularly those formerly loyal to Frost, flocked to its banner.


While executive power rests in the hands of the Chief Director, the daily operations of the Federation are managed by Galatean ministries staffed by technocrats. The origins of these ministries are rooted in the scientific expedition which originally founded Galatea, and the history of the Federation. They and their management are responsible for much of the Federation’s continued success. To become a ministerial technocrat in the Federation is not easy as one must pass the Galatean Ministerial Examination, a yearly examination held upon Galatea itself which is regarded as very difficult. Many non-degreed Galateans seek employment in these ministries due to the prestige associated with service in one, and the ease with which a low-level technocrat can seek out further education if they desire it.
In 2465 the Front began the War in the Northern Wildlands through an invasion of the nearby Middle Ring Shield Pact. Though it initially found success the 35th Fleet and its fellow Front fleets were defeated by the Solarian Navy during its intervention and have been officially struck from the Navy’s fleet roster. Many of its flag officers were tried by the Solarian Department of Justice for crimes against humanity following the civil war’s end, and were sentenced to either death or life imprisonment.


====Ministry of Academic Security (MfAS)====
'''25th Fleet'''


The internal and external security agency of the Federation, the MfAS is a large ministry as responsible for protecting Galatean academics secrets as it is for ensuring dissent does spread amongst the population. The MfAS has broad powers which let it act with immense authority, limited transparency, and almost no oversight. The Federation views the MfAS as a vital part of ensuring continued Galatean technological innovation, which the Technocracy values above all things, and MfAS operatives are often sent abroad with Galatean dignitaries to serve as their security attaché. Despite its importance the MfAS is often a subject of popular criticism abroad as it is regarded to be the “face” of the Galatean security and surveillance system.
When the 25th, primarily consisting of Silversunners, was ordered into Biesel to stop rogue Admiral Michael Frost it could have never anticipated the consequences its orders would have for the Spur. Despite the apprehension its officers and enlisted felt when they were ordered into what was, at least officially, a rebellious Solarian system ruled by an illegitimate government, the 25th followed its orders. The 25th was badly mauled by the 33rd in one of the first engagements between Solarian Navy vessels since the Interstellar War, but it pushed the 33rd out of the system and returned Biesel to a modicum of normality. The population of Biesel was understandably cold towards them, but the Admiralty promised rewards for the deed. But no rewards appeared as, nearly as soon as he had been imprisoned, Frost was swept back into power and became Prime Minister. The new PM punished the 25th severely, and sent them to an ignominious duty: to serve as an auxiliary for one of the worst battlegroups in the Navy, the 10th Middle Ring Battlegroup. But the 25th was not broken by this and, thanks to its superior equipment and training, they fought their way back to their original berth of Silversun, arriving battered and bruised — yet unbowed — in summer 2463 to a hero’s welcome. Now the 25th has a new home: the prestigious 1st Battlegroup.


MfAS ministerial technocrats are drawn from both the degreed and non-degreed population of the Federation. Due to their role as security personnel and, at times, spies, they are typically heavily bioaugmented to perform their duties at the highest level possible. A common augment utilized by many MfAS technocrats is an adjustment to their facial and throat muscles which allows them total control over their expressions and vocal tone, as it is easier to lie when one is expressionless. A common foreign rumor is that MfAS agents have an augmented form of speech similar to a [[Vaurca|vaurcesean Hivenet]], but these rumors have been denied by the MfAS itself.
The 25th Fleet was the first Solarian Navy force to engage the Solarian Restoration Front in 2465 and was present during the Navy’s intervention in the Nueva Patria System, where it served as the screening force for the dreadnought SAMV ''Gunnhildr''. Perhaps no Solarian Navy force fought harder than the 25th did, and they were the first fleet to reach the Coalition’s border.


====Ministry of Exploration and Exploitation (MfEA)====
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A powerful Ministry responsible for managing and organizing Federation survey expeditions into the Weeping Stars and non-Coalition frontier, including uncharted space, the MfEA has little regulation or oversight in regards to its activities outside of the Coalition due to the Federation’s long-standing policy of viewing itself as more capable of researching and maintaining any Solarian Hegemonic-era relics found in uncontrolled regions of space. The MfEA’s research expeditions are performed in conjunction with the Galatean Federal Navy and are viewed by the Federation’s interstellar avionics sector as an opportunity to test new innovations and technologies against frontier systems and pirates. Galateans expeditions, particularly into the Weeping Stars, have long been criticized by [[Gadpathur]] as intrusions into an area which should be left untouched in order to ensure any Solarian journey across it is as unsafe as possible. The Federation has long ignored this criticism.
===Solarian Ship Classes===
<div class="mw-collapsible-content">


Ministerial technocrats of the MfEA are most typically degreed Galateans but are drawn from all three major research fields of the Federation, both due to the MfEA not wishing to favor any of the factions and due to all three desiring to pick part Solarian relics. The MfEA and its technocrats have prospered following the Collapse and its expeditions are now more frequent and research further into the Weeping Stars and frontier, much to the displeasure of Gadpathur. While much of the research and technology recovered by the MfEA is exclusively sent to the Technocracy it is known to assist foreign expeditions in their forays into the Weeping Stars assuming the Federation’s interests are kept in mind.
'''Carrier'''


====Ministry of Academic Affairs (MfSA)====
The carrier occupies a critical role in Solarian operational doctrine along with the battleships it supports. Carriers are often the largest and most important ships in a Solarian fleet, and typically serve as flagships. The largest of this class are hundreds of meters long and are often regarded as floating cities due to the size of their crews. Carrier classes are generally named after geographic features.


Arguably the single most important ministry in the modern Federation, the MfSA manages its academies and educational institutions. From the most prestigious doctoral program to the smallest classroom on Empyrean is managed by the MfSA, which employs more ministerial technocrats than any other ministry in the Federation. The high standards set by the MfSA for educational institutions within the Federation are seen as the foundation of the Technocracy’s technological edge and these regulations are themselves subject to a punishing biannual review by the MfSA which ensures they are always in the absolute cutting edge of education. The MfSA regularly works with the MfAS and MfGC to ensure their education supports the Federation’s ideals.
'''Supercarrier'''


The ministerial technocrats of the MfSA are exclusively drawn from the Federation’s degreed population and non-degreed Galateans are never found within its ranks. Many foreign governments seek out the MfSA for advice on their systems of education, and ambitious technocrats of the MfSA can easily request “ambassadorial positions” as observers in foreign institutions. The MfSA does not extend the same rights to foreign academics and has long prohibited individuals without Galatean citizenship from attending its prestigious academic institutions.
With only a handful ever built, the supercarriers of the Solarian Navy are very rarely seen outside of the Jewel Worlds. These gargantuan vessels are nearly a kilometer long and stand as some of the largest vessels ever constructed in the Orion Spur. A supercarrier is always the flagship of its fleet, and none have ever been lost in combat. Supercarriers have a near-mythical reputation in the Alliance due to their rarity and Navy-funded media, which often promotes them as the peak of Solarian military might. Some in the Navy grumble at this deification, instead viewing the tried-and-true dreadnoughts as the peak of the Navy. Ships of the only active supercarrier class used by the Navy, the <i>Thule</i>-class, derive their names from mythological geographical features.


====Ministry of Galatean Culture (MfGC)====
'''Dreadnought'''


The second-largest ministry after the MfSA, the MfGC’s explicit purpose is to preserve and maintain Galatean culture for the common good of the Federation’s citizens. In reality the MfGC functions as the propaganda and censorship arm of the Federation while carrying out more mundane duties such as promoting Galatean holidays, the Galatean dialect of Solarian Common, and maintaining records of significant achievements made by Galatean citizens. Non-degreed and degreed Galatean citizens alike are targeted by the MfGC’s propaganda efforts and the Federation posters which decorate Svarog and Empyrean are its creations. The MfGC regularly works with the MfSA and MfAS to ensure the Federation’s propaganda works to ensure its continued academic success and security.
The most well-armed and heavily-armored of the Solarian Navy’s battleship classes are designated as dreadnoughts by the Admiralty. To many the dreadnoughts are the unbeatable pride of the Navy which helped it win victory after victory in the Interstellar War before cowardly politicians snatched it from them. To others they are a reminder of how backwards-facing the Navy can be at times, and how obsessed many of its officers have become with its former glories. Recently reformers have chipped away at much of the dreadnought’s mythical image, and the classification may very well be on its last legs due to recent naval reforms. Fitting their near-mythic reputation, ships of these classes are generally named after mythological figures.


MfGC ministerial technocrats are drawn from all walks of Galatean life and it is perhaps the most diverse ministry of the Federation. The Technocracy views the MfGC as a vital part of Galatean society and a central pillar of its continued success. The MfGC rarely censors academic work as the Federation believes this would impede its ability to maintain a cutting edge.
'''Battleship'''


====Ministry of the Federal Military (MfWF)====
Solarian battleships are heavily-armed and heavily-armored testaments to the unchallenged naval supremacy of the Alliance. Battleships were commonly seen in all three Rings of the Alliance prior to the Collapse and now often serve as flagships of defected or rogue fleets. These ships-of-the-line are often in disrepair due to having been run ragged by their warlord masters and are, generally speaking, outdated compared to contemporary examples still loyal to the Alliance. Both battleships and fast battleships are typically named after cities.


The MfWF’s is as an oversight and supervisory for the two branches of the Federation’s military: the Galatean Federal Navy and Galatean Federal Army. It is responsible for coordinating equipment supply efforts and is the main connection between the Federation’s military and its research and development sector. It is ultimately a civilian organization and has been praised by some foreign observers for its ability to prevent military corruption while remaining independent of the military, in contrast to the Solarian Armed Forces and its Department of Defense.
'''Fast Battleship'''


Ministerial technocrats of the MfWF are largely drawn from both degreed and non-degreed Galateans. Many often have some form of military experience prior to joining the ministry due to a longstanding Galatean cultural belief that the most educated and experienced should lead. Relations between the Federal Military and the MfWF are generally positive, and have improved since the [[Sol Alliance History#2462: The Solarian Civil War|Solarian Collapse of 2462]] starkly revealed the dangers of a military without oversight.
A post-Interstellar War innovation, the fast battleship classes of the Solarian Navy are intended to fill gaps in patrol fleets where a full battleship is unnecessary but a cruiser is insufficient. Fast battleships trade armor and firepower for speed and operational range, making them ideal for patrols in the former Alliance Neutral Zone. During the Solarian Civil War many ships of this class ended up in the hands of warlords due to the class primarily serving in the Middle and Outer Rings. Here they have excelled at a role they were never meant for: raiding and terrorizing the civilian populations they were built to protect.


====Ministry of Foreign Affairs (MfAA)====
'''Cruiser'''


The MfAA is a small and important ministry which maintains and establishes relations with foreign powers such as the Solarian Alliance and other Coalition member states. It, along with the rest of the Federation, has long walked a delicate path between the Alliance and the Coalition where it has balanced the Coalition’s concerns while keeping the Alliance content enough to allow the Federation access to the former [[The Orion Spur#Alliance Neutral Zone|Alliance Neutral Zone]] and current [[The Orion Spur#Weeping Stars|Weeping Stars region]]. Now, with the Alliance having retreated from the region, the MfAA has found itself performing a delicate balancing act between the Federation and the Coalition’s other planets. Whether or not it manages to maintain the Federation’s unique level of access to the Weeping Stars and the uncharted frontier remains to be seen.
Cruisers have long served as the backbone of the Solarian Navy. These vessels are typically divided into two classes: light and heavy. Like their larger counterparts, both categories of destroyers are generally named after cities with light cruisers favoring the cities of the Middle and Outer Rings. Many heavy cruisers are instead named after prominent Solarian figures, perhaps due to their captains wishing to imitate the larger and grander battleships of the Navy.


The ministerial technocrats of the MfAA are drawn from the degreed population of the Federation and securing a position in the ministry carries a significant amount of prestige. Prospective MfAA technocrats are subjected to a rigorous examination process which takes almost an entire year and has a failure rate of roughly 70%, but those who do succeed are regarded as some of the best and brightest of the Federation outside of its scientific leaders.
'''Heavy Cruiser'''


===Citizenship===
Heavy cruisers such as the Taipei-class represent the peak of Solarian cruiser design. These heavily-armed and heavily-armored vessels closely resemble the battleships they escort but are significantly less expensive due to their smaller size. Many prospective future admirals seek to command a heavy cruiser for both this reason and for the prestige commanding one brings.


Acquiring Federation citizenship is a more unique process than simply acquiring Coalition citizenship, despite the Federation’s status as a member-state of the Coalition. It has consistently refused to compromise on this principle and has, in recent years, supported [[Konyang#Konyang and the Coalition|Konyang’s efforts to maintain its own citizenship standards]]. The primary form of Federation citizenship is granted to individuals with at least one Galatean parent, but can be acquired if the following conditions are met by the applicant:
'''Light Cruiser'''


* Have lived in the Federation for at least five years.
While less prestigious than their heavier counterparts, light cruisers fill a valuable niche in the Solarian Navy. Light cruisers are fast vessels which can operate for long distances without resupplying, which easily allows them to serve as the lead vessels of patrols when fast battleships are not available. However, most officers who one day aspire to command a fleet avoid light cruisers for this very reason: while it may mean command of a squadron, it is a command which affords very little prestige and is often assigned to those who lack the money or connections to play the Navy’s influence game. With many commanded by officers of debatable ability or loyalty (and at times a lack of both) prior to 2462 it should come as no great surprise that this ship class often formed the backbone of warlord fleets in the Wildlands.
* Have no criminal record.
* Able to pass a five-phase MfAS examination to prove they are loyal to the Federation.
* Able to pass a standardized MfGC examination on Galatean culture with at least a 90%.
* Able to prove fiscal independence and their status as a productive member of the Federation.


Acquiring this form of citizenship is infamously difficult and most applicants fail. Fortunately, there are other routes for citizenship. The first — and most common — is to enlist in the Federation’s military for five years and serve without demerit or punishment, then take simplified versions of the cultural and loyalty examinations which are far easier to pass. These veteran-citizens form the majority of successful applicants for Galatean citizenship.
'''Destroyer'''


The other option is to simply not pursue full citizenship at all, and to simply continue one’s existence as a “'''Resident-Worker'''” — a Federation resident who does not have Galatean citizenship, but is a resident of the Federation and entitled to most benefits outside of voting rights. Many residents of Svarog and Empyrean are Resident-Workers, though full Federation citizens outnumber them.  
Destroyers are well-armed but small vessels designed to assist the Alliance’s battlegroups and to protect the ships that truly matter: cruisers, battleships, and carriers. Prior to the Collapse destroyers were a common sight in the Middle and Outer Ring’s anti-piracy patrols, where they often commanded groups of smaller vessels. During the Solarian Civil War many destroyers fleets of warlords, where they served much the same purpose. Destroyer and destroyer escort class ships derive their names from stellar objects, though exceptions exist due to the sheer number of destroyers in the Solarian Navy.


While they are entitled to most benefits full Galatean citizens are, resident-workers are not treated equally by the Technocracy. Due to lacking citizenship they are objects of inherent suspicion for the Federation’s extensive system of state surveillance and can easily be deported to another Coalition member-state, or their nation of origin, if they are suspected of anti-Federation activity, or harboring anti-Galatean ideals. Both categories of offense are deliberately broad and poorly defined, and intended to grant the Federation broad powers to control and propagandize its Resident-workers. They are under constant surveillance and many of their Federation-provided apartments are rumored to have hidden cameras and microphones within them that allow for the Federation to maintain surveillance over them even during moments of privacy. On a more mundane level Resident-Workers are often passed over for more desirable work positions and promotions in favor of Galatean citizens, and often are found within the least glamorous and lowest-income jobs in the Technocracy’s borders.
'''Escort Destroyer'''


===Personification of the Federation===
Only barely larger than a frigate, escort destroyers are intended to provide a modicum of protection to civilian and military convoys across the Alliance. Faster and fitted with better warp drives than many larger ships, a surprising amount of escort destroyers stationed in the Middle and Outer Ring opted to evacuate to the Inner Ring rather than remaining to assist warlords. Some naval scholars believe this is due to most destroyer escort captains and crews having been local recruits in their systems, and there are many stories from shortly after the Collapse of ships of this class limping into systems such as Sol filled with terrified refugees and exhausted sailors.


Technocracy propaganda published by the MfGC places a great emphasis upon the national personification of the Federal Technocracy to make its lofty ideals of progress for the good of humanity more personable to the common resident or citizen of the Federation. The federally mandated depiction of the Federal Technocracy of Galatea is a silver-haired woman named Galatea who is depicted as wearing a white-and-gold Galatean researcher’s uniform and often holding some form of scientific instrument. Galatea, not to be confused with the planet, is a common feature of Federation propaganda as she represents the timeless ideal of seeking technological advancement which drives the entire Federation forward and has consistently brought it success. She is often depicted with the mostly-black eyes associated with the members of the Federation’s scientific expeditions, and many pieces of propaganda depict Galatea in a voidsuit in an effort to emphasize the importance of the MfEA’s expeditions into the Weeping Stars and uncharted territories of the frontier. Galatea is often depicted accompanied by a silver-feathered owl which symbolically represents the collective knowledge of the Federation.
'''Frigate'''


===Foreign Relations===
Smaller than both destroyer classes and yet larger than a corvette, Solarian Navy frigates were a common sight in all three Rings prior to the Collapse. Though originally intended to serve exclusively as escort vessels for larger ships, frigates have, particularly in recent years, been pressed into a variety of roles they were never meant for such as pirate-hunting operations. Up-gunned variations of common frigate designs were often the best ships available in the Outer Ring for anti-piracy patrols and system defense. These ships proved ill-equipped to fight off the forces of defected warlord fleets, and most were destroyed or themselves defected. A sad fate for the ships of a class of little importance to the Lunan-dominated Admiralty. Due to their sheer number, frigates follow no clear naming scheme.


Galatean foreign policy has long been defined by what it refers to as the “hill between two rivers” doctrine, which references its position between the Solarian Alliance’s Alliance Neutral Zone and the [[Xanu Prime|All-Xanu Republic]]. The Two Rivers Doctrine has historically seen the Federation broadly align itself with Xanu while maintaining a neutral, if not amicable, stance towards the [[Sol Alliance|Solarian Alliance]] in order to allow its scientific expeditions free access into the Weeping Stars. This position has naturally brought it into conflict with the nearby Coalition member state of [[Gadpathur]], widely known for its hardline anti-Solarian stance.
'''Corvette'''


The Two Rivers Doctrine dates to nearly 2300 and has been cited by many in its technocratic government as a reason for its continued success as a regional power and Coalition member. But with the Alliance having retreated from the Neutral Zone as of 2462, some in the Technocracy are now calling for a change in the doctrine due to concerns over their regional rival of Gadpathur. Others, however, believe it can continue with minor adjustments and a total paradigm shift on foreign policy could be harmful.
The smallest rated combat vessels in the Solarian Navy, corvettes are often commanded by new officers or officers deemed failures by their superiors. Few officers wish to command a corvette for long, rightfully viewing them as career-killers in a Navy obsessed with larger ship classes. The Wildlands is covered in wrecks of this ship class as a result of constant squabbles between petty warlords over territory and the 2465 intervention of the SAF. With much of the support structure these warlord fleets relied on gone or unavailable, corvettes were often the first vessels scrapped for spare parts. Some desperate scavengers plunder these plundered wrecks, hoping to find even tiny scraps of useful materials. Like frigates, corvettes follow no consistent naming scheme.


Below is a brief summary of the Federation’s relations to other Coalition members and non-Coalition nations, in addition to some non-state actors.
'''Support Craft'''


The '''[[Xanu Prime|All-Xanu Republic]]''' and Technocracy have long coexisted as trading partners and allies, with both Coalition members closely aligned on a variety of issues and willing to cooperate with the Alliance to a reasonable degree. The Federation assisted Xanu’s rebuilding efforts in the aftermath of the Interstellar War and the All-Xanu Republic has worked to defuse tensions between the Technocracy and Gadpathur. While the two have not always agreed upon the best course of action for the Coalition as a whole they are always ready to assist one another in moments of crisis.
The unsung and unappreciated wheels which ensure the Solarian Navy continues to turn, support craft and their crews are typically looked down upon by “real” warships and their crews. The classes found under this category are stunningly diverse and include everything from massive Hephaestus-produced fuel tankers to small courier vessels designed to carry the small-scale cargo required to keep a fleet fed and happy. Durring the Solarian Civil War many warlords and rogue admirals had very limited access to these support vessels, making them a target of raids and assaults as the struggle to fuel defected ships intensified.


The '''[[Sol Alliance|Solarian Alliance]]''' and Technocracy have long had what the Federation refers to as a “special relationship” due to the Alliance’s historical dominance of the Weeping Stars, where much of the Technocracy’s research interests are concentrated. The Federation has long held a policy of official neutrality towards the Alliance and refuses to to vote on provisions against it which are tabled by other Coalition member states. The Alliance, perhaps in gratitude or perhaps as a bribe, has long been happy to trade with the Federation and has granted its expeditions free access to the Weeping Stars. With the Alliance’s retreat from the Neutral Zone in 2462 and Konyang’s entry into the Coalition in the same year some in the Ministry of Foreign Affairs now seek a different approach to the Alliance and the special relationship.
'''Carrier-Launched Aircraft'''


'''[[Gadpathur]]''' and the Technocracy have an infamously poor relationship. The Federation initially came into conflict with Gadpathur over its dealings with the Alliance to secure access to the Weeping Stars, which Gadpathur viewed as a betrayal of the Coalition’s interests and a violation of its security. A conflict between the two was mediated by Xanu but flared up in the mid-2300s when the Federation declined to vote on a resolution recognizing the bombing of Gadpathur as a crime against humanity and condemned the Alliance, citing its policy of neutrality towards the Alliance as justification. Gadpathurian forces proceeded to almost attack a Federal Navy patrol until Xansan space forces intervened. Neither has had relations since this point aside from mutual attempts to undermine one another and now, with Gadpathur increasingly isolated due to its hardline stance in response to the Wildlands, some in the Federation have suggested their old rival can be further weakened.
Covering everything from multi-crew bombers to unmanned drones, carrier-based vessels are a cornerstone of the Navy which has long fought battleships for influence. Most of the time battleships have won this battle of influence, but some believe — particularly with recent reforms — that carriers and their craft will have their day in the limelight soon enough.
</div></div>


The '''[[Himeo|United Syndicates of Himeo]]''' and Technocracy have a poor relationship which is rooted in ideological and governmental differences. The Federation’s top-down and oligarchic approach to its society has drawn extensive criticism from the United Syndicates, with a particular focus upon its extensive system of state censorship and propaganda. This criticism has only resulted in the Federation creating more and more extensive systems of censorship and propaganda, much to the disdain of Himeo. Little formal trade exists between the two member-states, which has long been cited as a reason behind the Federation’s extensive industrial developments on Svarog and Empyrean.
==The Solarian Marine Corps==
[[File:SAMC.png|thumb|The symbol of the Solarian Alliance Marine Corps.]]
<center><i>“Look like you know the joke right like you have to know it come ooooon. The whole joke of like ‘you don’t have to worry about asking if somebody’s a marine since they’ll tell you!‘”</i> - Unknown Callistean bartender speaking to an Sol Alliance News Network reporter regarding the Navy’s presence on [[Callisto]] (2458).</center>
[[File:Marines training.png|250px|thumb|In order to become a full marine, a Corps recruit must first pass one of the most rigorous EVA training programs in the Spur. Many do not.]]
Though de facto an independent branch of the SAF, with its own member of the JMC, the Solarian Alliance Marine Corps (SAMC) is de jure an extension of the Navy. They travel in Navy ships, fight the Navy’s battles alongside it, and conduct ground operations they cannot do, though with their assistance. Prior to SecD Courtois' reforms the SAMC had a reputation for avoiding planets, instead giving that duty to the chronically-underfunded Solarian Army or the SAN's many naval landing divisions. Since the reforms, it has taken a much more active role in taking and holding planetary ground. The SAMC's close ties to the Navy bring it funding, prestige, and eager recruits thanks to multiple lucrative deals with [[Venus|Cytherean]] media moguls that depict them in a positive light. Many Solarian children and teenagers see marines as heroes who are capable of doing anything they are asked to do as long as it benefits the Alliance.


The '''[[Vysoka|Free System of Vysoka]]''' and its various city-states have a positive relationship with the Federation due to Galatea’s long-standing policy of agrarian assistance towards Vysoka via the Technocracy’s terraforming technology. Galateans are often more welcome than other foreigners on Vysoka and researchers from the Federation’s biotechnology sector are known to often visit the agrarian planet for research projects and simple tourism alike. Federal efforts on Vysoka are focused primarily upon the planet’s urban centers, and much of its development has been concentrated on the cities of Vedamor and Sevaschaiv. The Federation’s permanent diplomatic mission to Vysoka is based in Czsari. Despite not being a focus of Technocracy efforts, enterprising researchers have been known to distribute “control samples” of weaponry to Hosts in order to field-test prospective Galatean Federal Army equipment.
But the reality is often different from the glitzy, Cytherean image projected by popular culture. Many marines are recruited from economically disadvantaged backgrounds and are looked down upon by Navy officers for this reason, and Marine officers are expected to defer to the judgement of their Naval counterparts even if they are of the same rank. The Army looks down upon Marines for a different reason: it has long viewed them a “toy army” subordinate to the Navy, though this has begun to change with their more active role in ground operations following SecD Courtois' reforms. Built-in classism present in the SAN has been harder to dispel, with the humble background of the typical Solarian marine still looked down upon by many officers.


The '''[[Assunzione|Republic of Assunzione]]''' and Technocracy have a stable and friendly relationship founded upon scientific collaboration and trade related to both member states’ shipbuilding sectors. Federation expeditions into Light’s Edge and the Lemurian Sea are rare due to a perceived lack of technological relics, or other valuable information, within the sparsely-populated region. Both the Republic and Technocracy have a friendly relationship with Zeng-Hu Pharmaceuticals, and Federation personnel seconded to Zeng-Hu are often stationed in facilities on Assunzione in order to observe the Republic’s exploration-related technology.
Yet the morale of the Marines remains high. The marines wholeheartedly view themselves as elite infantry of the SAF who do what others cannot or will not, even if they die trying. The SAMC brags that they make the impossible possible, and they intend to make good on their boasting.


'''[[Konyang]]''' and Technocracy have a friendly relationship which dates back to before independence. Before 2462 Konyang was the primary passage through which Galatean-Solarian trade flowed prior to its arrival in San Colette’s warp gate networks. Konyanger customs checkpoints were, due to both the valuable resources they provided and willingness of Galateans to pay bribes, much easier for Galatean-flagged vessels to pass through. Following its independence the Federation eagerly welcomed Konyang into the Coalition as an equal partner in an effort to promote its interests over Gadpathur’s and gain more access to Konyang’s robotics industries. The Federation staunchly supported Konyang during the crisis of the Solarian Civil War by sending a large Federal Navy detachment to its system. With the Alliance once again at the Coalition’s borders Konyang may, according to some observers, once again become Galatea’s gateway into Sol — despite Gadpathur’s protests.
===Notable Marine Formations===


The '''[[Scarabs|Scarab Fleets]]''' and the Federation have a relationship which has seen much cooperation. They have much in common as both are, in their own ways, the result of the Alliance’s efforts during the hegemonic era to expand further into uncolonized space. Both were impacted by the Interstellar War and have a focus upon research and discovery. However, they have diverged significantly from one another over the nearly two centuries since the end of the Interstellar War. This divergence, however, has not been enough to turn them against one another, and the scientific expeditions of both groups are known to cooperate with one another when they have run-ins in the free frontier or elsewhere.
'''1st Marine Division'''


The '''[[Empire of Dominia]]''' and Technocracy, despite or perhaps due to sharing an interest in biotechnology, have poor relations. Unlike the rest of the Coalition, which worries itself more with Dominian privateering, its conquest of unaffiliated frontier worlds, or its authoritarian religious government, Galatean animosity towards the Empire is rooted in another source: contempt for the Empire’s less advanced biotechnology sector, and its seeming inability or willingness to apply this sector beyond its noble classes. Technocracy citizens hold their Imperial counterparts in an unusual form of patronizing contempt wherein they regard the Empire as simply not good enough to be involved in biotechnology. The Federation and Empire occasionally encounter one another in the Weeping Stars, though these Imperials are often acting upon the will of House Volvalaad instead of the Empire itself. While not actively hostile, these encounters are far from friendly.
The 1st MARDIV has long been the elite 1st Battlegroup of the Solarian Navy's assigned marine division. Well-trained and well-equipped, the it served with distinction during the Interstellar War and the Solarian Civil War. Its enlisted marines and officers are primarily recruited from the Lunan working class, which has led to tensions with the 1st BG's mostly upper-class- and middle-class-originating officers. Most enlisted sailors come from similar working-class Lunan backgrounds, ensuring there is a great amount of camaraderie between marines and enlisted Navy personnel. The Solarian Army has long had a rivalry with the 1st MARDIV, seeing them as overfunded and underused, but the Joint Military Command's creation and the 1st MARDIV's actions during the civil war have patched up this relationship to a remarkable extent. The end of Naval Landing Divisions (NLDs) has also seen 1st MARDIV and Army toopers interacting far more, leading to better joint coordination.


The '''[[Republic of Biesel]]''' and Technocracy have little in the way of formal relations due to the Federation’s avoidance of phoronics as a field due to most phoron being concentrated in Elyra and Biesel. The Federation’s long-standing desire to remain between two rivers — the Alliance and Xanu — delayed its recognition of Biesel as an independent nation until shortly after the Solarian Incursion of 2462 and Biesel’s rapid expansion. Even now little practical relations exist between the Federation and Republic. Galatean researchers have begun to travel to the Republic more frequently following 2462, though typically on behalf of Zeng-Hu Pharmaceuticals rather than the Technocracy itself.
'''2nd Marine Division''


The '''[[Republic of Elyra]]''' and Technocracy have limited formal relations and Galatean researchers are known to often visit its borders — often to learn more regarding its antigravity technology. The Serene Republic and Federation are both opposed to the Empire of Dominia, but the Federation places less emphasis upon the Empire and its expansionism than the Serene Republic does. Many Elyran Non-Citizen Persons who opt to leave its borders eventually find themselves in the Federation, where they are quickly given a place to work in the industrial sectors of Svarog and Empyrean.
Soviet marines I guess whatever do this later.


The '''[[Nralakk Federation]]''' and Technocracy have little in the way of formal relations, both due to distance and longstanding Galatean policies against working with any species capable of psionic abilities out of concerns they will use their abilities to steal research secrets from the facilities of the Federation. The MfAS has long banned skrell from travel to the Technocracy’s borders due to these concerns, and has refused to consider any arguments in opposition. Galatians who do interact with skrell often have bioaugmentations which make their thoughts difficult for psionic species to read, and some – such as members of the MfAS – are rumored to have bioaugmentations which cause a lethal feedback loop if one attempts to read their mind. Most Galatean citizens and residents are wary of skrell, and will attempt to avoid them.
'''[[Human Wildlands#The Solarian Restoration Front|15th Marine Regiment]]'''


The Federal Technocracy’s contributions to the '''[[Coalition of Colonies#The Frontier Protection Bureau (FPB)|Frontier Protection Bureau (FPB)]]''' and the associated Frontier Rangers are poor compared to the economic impact the Federation has upon the broader Coalition and wider Spur. Citizens of the Federal Technocracy are barred by the government from becoming members of the FPB out of a desire to not antagonize the Solarian Alliance, and the Federation has long refused to provide anything aside from non-lethal aid, and has never provided bioaugmentations, to the Bureau. The Galatean Federal Navy cooperates with the FPB when they encounter one another but does not hold its rangers in high esteem, viewing them as an undisciplined force direly in need of central control and discipline. The Rangers in return typically view the Federal Navy, and Galateans more broadly, as self-absorbed opportunists unwilling to give their all to the Coalition.
This regiment, which defected to the Solarian Restoration Front in 2462, served as the Marine detachment for the 35th Fleet of the SAN. Even before their defection they plagued by rumors of corruption and Caesarism, and a documented history of abuse towards non-humans that saw their commanding officer reprimanded by the Admiralty in 2459. Further investigations into the 15th were stopped by ATLAS in 2460, then fully halted by PM Frost when he came to power. During the 35th’s incursion into Tau Ceti the 15th’s behavior became so open it could no longer be hidden, and flickery videos of its marines executing Legionnaires or non-human Biesellites were a common sight on the Biesel extranet during and immediately following the incursion.


'''[[Zeng-Hu Pharmaceuticals]]''' is the megacorporate entity most readily interacted with by the Federal Technocracy. When Galateans go abroad they often find themselves employed by it, and Zeng-Hu has long courted the Technocracy in pursuit of access to its advanced technologies. Despite these efforts Zeng-Hu has only limited access to the modern Technocracy and its facilities can only be found upon Svarog, the solitary member-planet which allows foreign megacorporations to have a presence upon its surface. The fierce economic protectiveness of the Technocracy has endured the creation of the Stellar Corporate Conglomerate, and Zeng-Hu’s foothold remains relatively small.  
In the Solarian Civil War the 15th became infamous for its brutality against civilians and opposing forces. It was destroyed during the Battle of D’Anzin by the combined forces of the Colettish Civil Guard and 2nd Venusian Air Cavalry Division, where it fought fanatically even when faced with impossible odds. Few of its marines were taken prisoner by the SAF, but several officers of the 15th were tried and sentenced for crimes against humanity by the Solarian Department of Justice. Like the 33rd, it has been officially struck from the SAMC roster.


While not a state in of itself the Technocracy has officially banned practitioners of the '''[[The Trinary Perfection|Trinary Perfection]]''' within its borders, viewing the religion as dangerously contrarian to the Federation’s focus upon improving humanity through the mastery of biotechnology. Following events on [[Orepit]] in 2464 the Federation renewed its commitment to this ban, a move which brought it praise from an unusual source: the Empire of Dominia. The MfAS has broad powers which permit it to track down and eliminate any suspected Trinarist presence within the Federation’s borders. The Technocracy holds no relations with Orepit and views the planet as a “Sponsor of Anti-Galatean Ideals.”
'''33rd Marine Regiment'''


==Society==
Prior to his ascension as Prime Minister the 33rd served under the command of then-Admiral Michael Frost. They participated in his invasion of [[Biesel]] and, despite an internal inquiry by the Solarian Armed Forces, escaped all charges levied against them due to ATLAS interference in the investigation. The 33rd’s loyalty to Frost intrinsically tied their fate to his and saw their trustworthiness decline in the eyes of the broader SAF, then rise dramatically following his election as PM. Frost’s ascension to power saw him restore his loyal regiment to power and use them — at the protest of the Army — as  his personal guards only served to temporarily stop the 33rd's fall from grace. After Frost’s death they were pounced upon by reformist actors in the Navy and promptly disbanded, with many of its former officers shipped off to undisclosed prisons for crimes against humanity. Even before Frost’s body was cold the 33rd was formally struck from the Corps’ register. It will never return.
<center><i>“Galateans claim they are a society of equals. Bah! They’re the Empire, but with degrees instead of noble titles!”</i> - [[Himeo#Political Parties|National Himean Worker's Vanguard leader Oskar Ljungberg]] (2436 - ) in an interview with Himean media regarding other members of the Coalition (15 July, 2462).</center>


Galatean society holds, as a near-universal constant, that innovation and technological progress is the most important goal in the lives of the typical citizen or resident of the Federation. This belief informs how nearly every resident of the Federation goes about their daily lives, what they prioritize, and how they behave. Galateans believe they must excel in all things they do to ensure the Federation’s continued success, and Galatean society is obsessed with the idea of perfection and innovation. To the typical Galatean there is nothing they cannot overcome through innovation and technology. If a Galatean cannot innovate, they are not worthy of being called a Galatean.
==The Solarian Army==
[[File:SolArmy.png|thumb|The symbol of the modern Solarian Army.]]
<center><i>“I don’t give a rat’s ass what your Admiral says marine! Unless you can get the PM down here and order me to stand aside, I’m not gonna be letting you into the building! You’re gonna stand down, now! I said now goddammit!”</i> - 1st Lieutenant Anthony “Andy” Bonaccio moments before the Revolt of the Officers devolved into a gunfight. Bonaccio would later go on to become the Alliance’s Secretary of the Army.</center>
[[File:Army embassy.png|400px|thumb|Solarian Army soldiers stationed as guards outside of a Solarian government building.]]
The second-largest SAF branch is the historically neglected Solarian Army. Chronically underfunded until 2462, the Army existed in the shadow of the Navy and made do with hand-me-down equipment passed over or otherwise discarded by the Marines for decades after the Interstellar War. A culture of bitterness towards the Navy and the Marines, which the Army views as a subordinate branch of the Navy, has engendered a desire in the Army to do better than the Navy despite the challenges, but has likewise impacted joint-branch cooperation even after the creation of the JMC. As an institution it is significantly less corrupt and prone to Caesarism than the Navy is and, thanks to reforms undertaken after the Interstellar War, is viewed by the civilian government as an ally. Army troopers serve as guards for Solarian government institutions aside from Navy facilities, which utilize Marine guards, due to their loyalty to the government.


Galateans as a whole are often stereotyped abroad as perfectionists who must have everything done in the manner they dictate as they know how to best handle a situation relevant to their academic interests. Despite this stereotype Galateans with and without degrees are fully capable of working alongside, or even under, non-Galatean staff. However, they often find themselves frustrated with the perceived slowness or willingness of non-Galateans to accept what they view as less than satisfactory work as, for a Galatean, anything less than perfection is often unacceptable. Galateans abroad are often employed by [[Zeng-Hu Pharmaceuticals]], where their culture of perfectionism and obsessiveness has allowed them to excel within Zeng-Hu’s highly competitive culture.
Unlike the Navy the Solarian Army generally recruits entire divisions from individual planets and trains them in local facilities, with only a few divisions recruiting form multiple worlds. These force typically serve as the local garrison of a Solarian member state alongside a System Defense Force until they are needed. Then, they are shipped by the Navy to wherever they are needed. Army Central Command itself has long been headquartered on Unity Station and is located within walking distance of the Prime Minister’s office. Interestingly, Central Command has no fixed unit to guard it: to avoid favoritism, the division tasked with protecting it is rotated on a two-year basis. At the time of the Collapse the chosen unit was the 37th Martian Mechanized Division, more popularly known as the “Red Devils.” Due to the mysterious nature of Prime Minister Frost’s death and his seeming lack of care for Mars, rumors that the 37th killed him have swirled since before his body was cold. The division has since rotated back to Mars, where it served with distinction during the reunification campaign. While currently a volunteer-only force the Solarian Army is, in theory, able to petition the government to institute a draft in times of emergency. It can additionally federalize SDFs in the event of a national emergency, such as the Solarian Civil War (2462-65) or Interstellar War, thus bringing the nominally independent commands of local forces under Army Central Command. The Army's draft has not been used since the Interstellar War, and it is unlikely a request to reinstate the draft would pass the Senate unless another Interstellar War-like event began.


===Degreed Academia===
While Army equipment and training, unlike their SDF counterparts, is standardized across the board certain member states have gained a reputation of supplying the Army with higher-quality units than others. Despite its poor reputation with many figures in the broader Alliance the Army generally views [[Mars]] as providing the best units due to many seeing it as one of their only ways to get off-world. [[Silversun]], with the [[Silversun#The Originals|Originals]] forming a similar group, is similarly prized as are units recruited from [[Venus#Jintarian Culture|Venusian Jintarians]]. Luna is viewed by most as providing some of the poorest-quality troops for the Army, with most of its best recruits going into the SAN or SAMC. Some Army officials have accused the Navy of deliberately sabotaging Army recruitment efforts on the moon, and recruiting patterns are unlikely to change in the near future. Pluto historically provided poor-quality troops to the Army as its ruling government reserved its best troops for its internal security forces. Reforms undertaken by SecD Courtois have reversed this trend, with many Plutonian recruits now joining Soviet-originating regimnts such as the 1st Guards Proletariat. Pluto has seen a recruitment surge since 2462 as many of its younger residents have joined the Army in hopes of fighting against fascism in the Northern Reaches or capitalism in the Republic of Biesel, which many believe will be a target for the SAF very soon. Very few [[Luna|Lunarian]] units are trusted with anything other than garrison duty.
<center><i>“Do not speak to me as if I, a Galatean researcher, are your equal! Your ignorance of the true potential of biotechnological innovations is plainly written in every plodding step your massive frame takes!”</i> - Doctor Shihong Li (2398 - ) speaking to a [[Empire of Dominia Great Houses#House Volvalaad|House Volvalaad]] geneticist at a research conference on Galatea (28 March, 2422).</center>


The term ''academia'' defines much of the Federal Technocracy, from its society and norms to its government and economics. Since the dawn of the early Federation it has been dominated by those in it who have degrees granted from its institutions of higher learning. Below these institutions are preparatory schools which aim to prepare the students of the Technocracy for a life in its academia where excellence is expected to be the baseline. The Federation’s academic fields can be broadly divided into three categories which roughly correspond to its three major industries: biotechnology, interstellar avionics, and planetary engineering.
Recently the Army-Navy struggle seems to be shifting towards a more even playing field due to Army successes, Navy failures, the JMC, and SecD Courtois' efforts at reforms. During a period where the Navy was at its lowest before recent reforms the Army proved itself effective in a decisive campaign where it [[Mars#The Solarian Army’s Reunification Campaign|regained control over much of Mars]]. Army Central Command has viewed this as a massive victory and it has secured a great amount of positive press for the chronically underfunded force. The creation of the Joint Military Command further leveled the playing field, with both the Army and Army Air Force receiving a seat at the table.


Higher education in the Federation is an incredibly serious issue for the members of its existing academia and no expenses are spared in ensuring children rise to the same level, or beyond the level, of their parents. For these academics and their children achieving success in education is a matter of vital importance critical to ensuring a family keeps its position in Galatean society and works to maintain the Federation’s position upon the cutting edge of research in the human Orion Spur. No less than excellence is expected in the Federation and the children of academics are placed into a grueling process of education to ensure they will be ready to enter into the Technocracy’s academic ranks by gaining entry into some of its most prestigious institutions of higher education. Those who cannot handle the pressure of this educational system are considered disgraced and are ostracized by their peers and often disowned by their family, as '''a degreed Galatean who cannot excel in academic pursuits is unworthy of being called a Galatean at all'''.
===The Solarian Army Air Force===


The education of a Galatean child who wishes to enter academia starts, in the best circumstances, at the age of three when the child is enrolled into a Galatean elementary preparation school. These schools, which can occupy their young students for as many as 60 to 80 hours a week, are designed to ensure a young Galatean who hopes to join the ranks of its academia is sufficiently prepared to enter its primary academic education system at the age of eight. At graduation from these preparatory schools, generally at age seven to eight, students are expected to have gained a mastery of Ministerial Common in reading and writing, an understanding of mathematics, the sciences, Galatean history and ethics, and fluency in [[Languages|Tau Ceti Basic]]. Elementary preparatory schools vary slightly based upon if they are generalist or specialized into one of the “big three” research fields in the Federation. Though their lessons are often taught using games designed for children they are serious matters and considered a vital building block for a student’s future development.
<center><i>“Gentlemen, I’ll be straight and level with you. We are going to pound these bastards until they give up, and we are going to save our Alliance,”</i> - Lieutenant General Richard B. Dwyer, 4th Air Corps, to his assembled aircrews during the [[Xanu Prime#History|Siege of Xanu (2278 - 2284)]].</center>


After graduating from an elementary preparatory school a Galatean student will enter into their first tier of education, which they will remain in from age seven to 13. Here students will begin to master their chosen field, and will be involved in their chosen school for roughly 80 to 100 hours per week. Having ideally acquired a basic mastery of common fields primary school students bound for the Federation’s academic classes are expected to begin specializing into their chosen field of research and will often be seconded to chosen “learning facilities” to work alongside full Galatean researchers developing new innovations in the Federation. Primary school students in the Federation are expected to continue to master the subjects they began learning about in their preparatory school and are expected to gain a complete understanding of Tau Ceti Basic if they have not already done so.
The non-Navy aviation component of the Solarian Army, the Solarian Army Air Force ('''SAAF''') is a component branch of the Army focused on aerospace operations. It was established shortly before the Interstellar War in an effort to make the Solarian Army’s air and ground components unique, and to reduce the amount of responsibility held by the Army’s ground troop leaders by creating a parallel structure for aerial operations. While it answers to the Chief of Staff for the Army, it is highly independent and has its own seat on the Joint Military Command. The SAAF has no spaceborne capacity and instead only manages in-atmosphere aerial assets, ranging from supersonic aircraft which engage and destroy enemy forces to cumbersome heavy-lift cargo helicopters charged with airlifting the Army’s heavy vehicles. It lacks any ground forces of its own beyond security personnel and military police, and instead relies on the Army itself to secure and hold terrain. SAAF units often show up later in a campaign once the Army, with Navy support, has secured or built a facility for their aircraft to operate from.


Between the ages of 14 and 18 Galatean students are enrolled in high school, their second tier of education, and are expected to further their studies to prepare themselves for the infamous test of the Ministry of Academic Affairs (MfSA) known as the '''Federal Standardized Academic Examination Test''', or simply as '''the Examination''', through rigorous preparation which can include up to 120 hour weeks of instruction and preparation where students live in barracks-like academic dormitories to better prepare for the Examination. The Examination is a pivotal moment for the prospective academic as it will determine which of the Federation’s institutions they are able to be reasonably accepted to, and parents often push their children to work beyond the expected 80 to 100 hours of the average Galatean high school student. Some hopefuls who intend to gain acceptance to one of the Federation’s most prestigious universities — such as the Sachiko Amaya Institute of Biotechnology — are known to biologically augment themselves to require only three hours of sleep per night, and spend almost all of their waking hours studying or in class. Prospective Galatean academics will often form into study groups that become lifelong friendships as they make their way through high school and bond together in their struggles to overcome the challenges of entering the Technocracy’s academic fields.
Most aircraft operated by the SAAF are designed to operate in support of Army ground forces , and are built to be rugged in their designs due to the potential for operating out of poor air facilities in a conventional war or counterinsurgency campaign. These craft, due to lacking the equipment needed to fly through space, may be partially broken down in transit and reassembled on-site by SAAF personnel, requiring their designs be as simple as they are reliable. Like the regular Army, SAAF personnel are drawn from across the Alliance and are often clustered into units with a shared planetary origin, then attached to a matching ground unit from the same planet as their air component.  


Once a Galatean student has passed into the university system they are expected to maintain the work ethic they have established during their pre-university career by studying their own field and assisting other, more senior students in their research. Once the student has acquired a bachelor’s degree they are considered to be a voting Galatean citizen but most are expected to carry on to further levels of education such as a master’s degree or doctorate, both requiring additional work and further commitment by the student. The status of doctor is viewed by many as the highest level a Galatean can aspire to and simply possessing the title, regardless of one’s field, is viewed as a mark of excellence.
The SAAF’s most iconic plane is the '''FB-25P “Foxfire”''' (officially the Fighter-Bomber Mk. 25, Planetary). With a pilot and weapons officer, it is commonly used to provide overwatch to Army units on maneuvers. Designed to fight peer rivals – such as the Coalition – but typically used to bomb insurgencies, the [[San Colette#The Civil Guard|Colettish Civil Guard]] used their wings of FB-25Ps to great effect during the [[Sol Alliance History#2462-65: The Solarian Civil War|Solarian Civil War]], where the plane was first used in the pitched battles it was originally designed for. The Foxfire, despite its use as a CAS aircraft, can fight reasonably well in a dogfight if prepared for the role. Like all SAAF aircraft it can only operate in-atmosphere and must be moved from planet to planet in a larger transport, typically while broken down into several parts for storage.


===Prominent Universities===
===Notable Army Divisions===
[[File:Army Mars.png|400px|thumb|Soldiers of the 37th Martian Mechanized Division during the Martian Campaign of 2464.]]
'''1st Earther Infantry Division, “Big Red One”'''


Which institute of higher education one attends determines one’s position within the academic society of the Technocracy, and which university one attends depends upon how one scores upon the Examination. Only those who have scored exceptionally well are able to attend one of the three most prestigious universities in the Federation, with one for each major research field. These students are the best of the Technocracy’s educational system and are destined to hold high positions within it or abroad, such as in Zeng-Hu Pharmaceuticals. The reputation of these institutions often precedes them abroad, and to have a degree from one is viewed as a badge of honor throughout the Federation. These institutions are commonly referred to as the “Big Three” among the Technocracy’s populace.
One of the oldest continuously-serving divisions in the Alliance, the 1st Infantry Division has fought in every major war the SAF has become involved in and its troopers brag the Bloody First has fought for the Alliance on almost every planet worth visiting in the human Spur. The Bloody First is the Army division which thwarted the Revolt of the Officers and the civilian government has not forgotten its loyalty. It has long been one of the first divisions the civilian government pulls guards from, and its troopers have guarded Solarian diplomats in every nation of the Spur. It is recruited from Earth and primarily draws its recruits from the United States, though it contains Earthers from across the globe in its ranks. The First is prominently involved in peacekeeping operations on Lycoris, with most of its strength deployed to the former capital of the SRF. The First's traditional patch is a large, red numerical one on a green shield.


Perhaps the single most prestigious academic institution in the entire Federation is the '''Sachiko Amaya Institute of Biotechnology'''. Located in Lintukoto on Galatea proper, it derives its name from its founder: Sachiko Amaya, the first Chief Director of the Federation. Often simply referred to as the Amaya Institute, its graduates have greatly influenced – and arguably created – the field of bioaugmentation in the Federation. Graduates from the Amaya Institute are often destined for leadership roles in a biotechnology research firm. If these graduates travel abroad they often find employment in Zeng-Hu Pharmaceuticals, which shares their intense focus upon perfection and interest in the field of biotechnology.
'''1st Guards Proletariat Mechanized Division, "Red Guards"'''


The only of the big three located on Tsukuyomi, the '''Tsukuyomian Institute of Interstellar Avionics Research''', or '''TIMAR''', is located in the lakeside city of Ketumati on the moon’s only continent, Mu. Originally established in 2350 to train the Galatean Federal Navy’s new generation of naval pilots, TIMAR has since expanded to train the engineers and scientists who design the vessels utilized by the Federal Navy. It is divided into two halves: the Federal Naval Academy and the more academic aspect, which is directly associated with the interstellar avionics research concern. Academic graduates from TIMAR sign a contract which states they will not leave the Federation for the first ten years after they graduate, and those who do depart after this time are often eagerly scouted by foreign naval firms such as d.N.A. on [[Xanu Prime]] for service as consultants and researchers.
The Soviet counterpart of the 1st Infantry, the Guards Proletariat have likewise fought in every major Solarian conflict including the civil war (2462-65) and peacekeeping operations on Lycoris. It has a long history stretching back to the 20th century, where it was involved in the Second World War, Sino-Soviet War, and multiple late Cold War proxy conflicts. It is one of only a few divisions which recruits from multiple worlds, and draws from both Earth and Pluto. The Guards Proletariat are known for their impressive regimental flag which shows the locations of many of its most famous battles including (but not limited to) Königsberg, Shenyang, Kshatragarh, and Nueva Isabela. It is a common joke in the SAF the Guards Proletariat represent the largest voting bloc for the Solarian Communist Party on any planet they are deployed to due to their close ties to Pluto and the USSR. The Guards Proletariat's traditional patch is a red banner with "GUARDS" written on it, imposed over a golden laurel with a numerical one at the bottom, and a red star in the middle.


Located in Jeolla on Galatea, the '''Gojoseon Engineering Research Institution''', or '''GMBI''', is the most prestigious of the Federation’s planetary engineering institutions of higher learning. Originally established in 2280 to assist in training engineers for the creation of Jeolla’s atypical city design, the GMBI now trains the best and brightest engineers in the Federation. Its graduates have gone on to greatly influence planetary construction throughout the modern Federation, and are responsible for both the Sector Plan of Svarog and the Cities of the Future of Galatea proper and its moon, Tsuyukomi. Those that go abroad are often employed as experts or consultants for a variety of large-scale engineering projects or urban planning.
'''2nd Venusian Air Cavalry Division, “Jintaria’s Claws”'''


===The Quest for Innovation===
Formed slightly after the Interstellar War from primarily-Jintarian units recruited on Venus, the 2nd Venusian is an elite division intended to be deployed from dropships into the toughest battles. Centuries later it is still primarily made up of Jintarians, though some Cytherean crashouts are present, and values its connection to Venus. Traditionally Jintarian 2nd Venusian recruits, including Cythereans, give themselves a cheek scar to symbolically note their separation from appearance-obsessed Cythereans. The 2nd was not deployed to Mars due to concerns phoron in the air would choke the engines of its dropships and gunships, which left the elite division bitter and eager for action. It received this action in 2465, when it was deployed to D’Anzin and assisted Colettish Civil Guard forces in the defeat of the Solarian Restoration Front’s invasion. The 2nd Venusian is, aside from their scars, well-known for their distinctive “cavalry” hats. Its traditional patch is a screaming hawk perched on an aerostat.


The daily lives of most degreed Galateans are devoted to a concept the Technocracy regards as important above all other things: maintaining its technological edge over other human nations of the Spur through continuous development and innovation in the three major fields of biotechnology, interstellar avionics, and planetary engineering. If the Federation loses this edge most Galateans in it believe they begin to slowly waste away and eventually collapse as a society as its welfare-propaganda state implodes on itself and its citizens flee the Yggdrasil System for its more innovative counterparts. No loyalist to the Federation, from the Chief Director to the least experienced resident-worker, wishes for such to happen and all constantly strive to ensure the Technocracy’s steady march towards a better future for humanity does not slow, let alone halt.
'''37th Martian Mechanized Division, “Red Devils”'''


This concept is referred to as the Quest for Innovation in Galatean propaganda, and by Galateans themselves. It is a cornerstone of the Federation’s society and a constant feature of its propaganda which is known to every resident or citizen of the Technocracy. To ignore or inhibit the Quest for Innovation is to risk being declared an anti-Galatean element and the subsequent wrath of the Federation’s internal security apparatus, the Ministry of Academic Security (MfAS). Those pursued by the MfAS do not often escape it and individuals convicted of being an anti-Galatean element will soon find themselves deported from the Federation and their citizenship, if applicable, permanently revoked. These exiled individuals are shunned and rebuked as failures by their fellow citizens and residents, and are often utilized by teachers and propagandists alike as examples of how to not behave.
The oldest continuously-serving Martian division, the “Red Devils” were originally formed from an amalgamation of pro-Sol "Blue" SDF units during the [[Mars#The Martian World War|Martian World War]]. It served with distinction during the Martian World War and earned its nickname from the large amount of dust its units would kick up on the open plains of Mars. Following the War it was formally integrated into the Solarian Army as a division -- one of only a few SDF units in history to make the leap -- and has served with distinction since. It was the most-engaged division during the Mars Campaign of 2464, where the Red Devils drove hard across the Martian plains once again. Few members of the division perished in the Violet Dawn catastrophe thanks to its garrison being located in Kunlun, far in the Martian north. Despite this performance rumors that the 37th assassinated Prime Minister Frost have continued to swirl, and may haunt the division for decades to come. The traditional 37th patch is a red devil on a blue background, and is intended to show Martian unity with the Alliance.


===The Welfare-Propaganda State===
'''3rd Callistean Infantry Division, “Commonwealth Marines”'''


A critical structure of the Federation is what is commonly known abroad as its welfare-propaganda state, though within the Federation it is simply known as the MfGC’s federal welfare program. The Galatean welfare-propaganda state is an expensive but powerful system which ensures its citizens, and residents,  do not want for basic necessities. Food, shelter, entertainment, and education are all provided for by the Federation’s government via the MfGC, which bundles these resources with pro-Federation propaganda in an effort to promote the Technocracy’s image as a benevolent entity for the citizens and residents of the Yggdrasil System.
Recruited primarily from the [[Callisto#Government|Port Authority of Callisto]], the Commonwealth Marines are the Army’s only unit which specializes into zero-gravity combat in spaceborne objects such as stations, ships, and EVA environments. The Commonwealth Marines and the Solarian Marines have an infamously poor relationship due to the 3rd Callistean’s use of the term marines in their name, and those of the division are known to get into off-duty brawls with Navy Marines in the Ringpole District. Callistean military police and CMPD officers generally let the Commonwealth Marines, who are quite popular on Callisto, go with barely a slap on the wrist. The division is easily recognized by their black berets with gold-and-red badges — a color choice deliberately designed to resemble the Callistean flag. The Marines' traditional patch is a lion's head looking right with "BY DEEDS ALONE" written on a banner under it.


The welfare-propaganda state was created shortly after the 2338 Empyrean Unrest, which almost collapsed the economy of the young Federation. It is intended to prevent such an incident from ever occurring again by providing a reasonably comfortable life to every citizen or resident of the Federation and has thus far been extremely successful in doing so. No protests on the scale of the Empyrean Unest have occurred since its implementation and MfGC polls show support for the Technocracy as high across all sectors of society even as much of the Spur anxiously watches the Alliance re-exerts its authority over territory it had previously lost control over in late 2462. Any who do go against the welfare-propaganda state, and thus the entire Galatean state, are regarded as anti-Galatean elements.
'''4th Haiphongese Armored Division, “Habs on Wheels”'''


===Anti-Galatean Elements===
Many [[New Hai Phong|Haiphongese]] divisions become hopelessly stuck in the quagmire of corruption which defines so much of life on the planet. Not the 4th, which has proven to be resistant to corruption since its founding in the mid-2300s. 4th tankers are primarily recruited from the crime-riddled Ton Gwai Pei, which many young Haiphongers are eager to escape. They are then trained in armored drills in the harsh deserts outside the megalopolises of New Hai Phong in the operation of the Army’s standard M35A6 tank modified for the environment of New Hai Phong. Generally of shorter builds to fit comfortably into their modified tanks, their gas masks — which they almost always wear while in their vehicles — are typically customized in the traditional Haiphongese style. Some are intended to call back to the hab the tanker came from, while others use the colors of gangs the tankers were previously affiliated with. The 4th was a major participant in the Mars Campaign, where its harsh-environment training and NHP-adapted tanks proved an unbeatable force on the Martian plains.  The Fourth's traditional path is a triangle divided into yellow, blue, and red sections with a tank track and cannons superimposed over the center and a "4" on top, and "HABS ON WHEELS" on the bottom.


Relentlessly pursued in Federation space by the MfAS and used by the MfGC and MfSA as examples of failures, those who have been declared anti-Galatean elements are regarded by the Technocracy as hazardous to the continued stability of the Federation and its ability to remain on the bleeding edge of technological progress. These individuals are typically imprisoned and released once they have been freed from their anti-Galatean beliefs, either through therapy or through other means known only to the MfAS. Those who recant and return to being anti-Galatean are quickly removed from the Federation through any means deemed necessary or appropriate before they can become a true hazard or an exile.
'''12th Silversunner Coastal Infantry Division, “Mistral”'''


To become an immediately deported anti-Galatean element one must be judged a danger to the Technocracy so severe their wrongness of thought cannot be reasonably rectified. The followers of the [[The Trinary Perfection|Trinary Perfection]], a faith officially viewed as a sponsor of Anti-Galatean Ideals by the Federation and regarded by the overwhelming majority of citizens and residents as a dangerous cult, are the only group to be treated with such from the start. When one is found they are quickly removed from the Technocracy through any means deemed reasonable and necessary. Any exiled for anti-Galatean ideals will quickly find their degrees stripped away from them along with their property, citizenship, and any wealth they may have in a Galatean institution. Condemned to wander through the [[The Orion Spur|Orion Spur]] and never return to Galatea, these individuals are scorned and mistrusted by many.
A relative oddity in the 2400s, the 12th is a unit specialized into waterborne operations due to its origins on [[Silversun]]. In addition to waterborne operations the 12th is trained to fight in harsh environments such as the jungles and rainforests of Silversun, and is often used by the local governor to track down and apprehend criminal elements — such as poachers — who believe the dense undergrowth can hide them from Solarian authorities. This duty has caused them to sometimes be referred to sarcastically as “the Army’s Park Rangers,” by other units, and this is a surefire way to become involved in a brawl if said to most 12th soldiers. Though most commonly known for the green camouflage “Silversunner” boonie caps they often wear on patrol, 12th officers prize their distinctive blue-and-silver kepis they are issued when commissioned -- a locally-permitted uniform modification -- though few wear them in the jungle due to fears of spoiling the cap’s fabric. The 12th's sleeve patch is a dawnflower on a blue shield.


===Contraband===
'''78th Infantry Division, (Colettish) "The Bloody 78th"'''


Commonly associated with the MfAS and MfGC the Federal Table of Culturally Damaging or Socially Dangerous Concepts, Products, Practices, or Methods Officially Deemed Contraband in Galatean-Controlled Space, or more simply the '''Federal Contraband Table''' (formally abbreviated as ''FTSoSGKPPLMGEMEGGnKsRKD'' in Ministerial Common), is the Technocracy’s official, lengthy, and exhaustive list of items it considers to be dangerous to the continued health of both the Federation and its civil society. Officially maintained by the MfGC and enforced by the MfAS with the assistance of Federation citizens and residents, the Contraband Table was created shortly after the Empyrean Unrest of the 24th century in response to the perceived danger posed by Himean syndicalist thought. Over time it has expanded to include a multitude of entities deemed anti-Galatean in nature, and being found with one — or more — of the Table’s items is an effective method of being declared an anti-Galatean actor. Researchers who have acquired permission from the MfSA may study entities on the Table with a reasonable justification, but can expect to be closely watched by the MfAS for the duration of their experiments and for some time following them. There is no black market for Contraband Table goods in the contemporary Federation due to the extensive efforts of the welfare-propaganda state and MfAS.
Prior to 2462, the 78th was the only regular Solarian Army division formed and active on [[San Colette]]. A typical example of a Solarian infantry division, it was unproven and untested when the civil war began. In the initial phases of the conflict it remained loyal to San Colette and secured government facilities against Navy incursion. It was frequently engaged alongside the [[San Colette#The Civil Guard|Civil Guard]], SDFs, militia units, and police departments during the War in the [[Human Wildlands|Northern Wildlands]], ultimately being split into two units: one on San Colette (1st Brigade), the other on D’Anzin (2nd Brigade). While victorious, the 78th was badly mauled by the conflict and is still in the process of regeneration and replacement, but has been given the nickname of “The Bloody 78th” for its tenacious defenses and its red-and-white unit patch.


Some of the items found upon the Contraband Table are divided into several categories which include but are not limited to:
'''221st Infantry Division, "The Jäger Division"'''


====Hazardous Products====
Known as the Jäger Division on [[Visegrad]], the 221st is a Visegradi infantry unit of the Army specialized in unconventional warfare. Established by the [[Sol Alliance#Department of Defense|Department of Defense]] to combat any future unrest on Visegrad, the 221st is an airmobile unit with very limited armored assets — only having light vehicles and the occasional exosuit — composed of native Visegradi familiar with the planet’s countryside. Equipped with native-produced equipment — including a domestic rifle design intended to punch more easily through trees and underbrush — the Jäger Division is intended to operate without external support for long periods of time. Secessionist forces believed they had withdrawn in 2462, but were quickly surprised when the 221st began to mount attacks from the near-impenetrable Visegradi countryside. The Jägers were vital both in securing a foothold for Fleet Admiral Szalai’s counterattack and in retaking secessionist territory. The 221's patch is a szazlabu swinging between trees while holding a M469 rifle.
* Himean-produced goods, which are viewed as hazardous to the industrial member-planets of the Federation.
* Gadpathurian-produced goods, which are viewed as substandard and ineffective.
* Any technology associated with the Empire of Dominia’s geneboosting programs, as they are considered to be health risks.


====Hazardous Concepts====
===Notable Army Equipment===
* Ideological concepts associated with Himean syndicalism.
* Ideological concepts associated with Gadpathur and its anti-Galatean stances.
* Any material which depicts the Trinary Perfection in a positive light.
* Material which is deemed critical of the Federation’s institutional structures.


===Non-Degreed Education===
The '''Model 469 (M469) assault rifle''' is the standard-issue rifle of the Solarian Armed Forces, used by the Army, Marine Corps, Navy, and many System Defense Forces. The Army's variant is known as the '''M469A2'''. A durable, modular, cheap, and highly reliable weapon system, it has dozens of variants across the SAF and millions have been produced. It was originally designed for the Army before being adopted by other branches, and was produced exclusively by [[Zavodskoi Interstellar]] prior to the advent of the Solarian Corporate Authority in 2463 now, it is produced by hundreds of different Solarian companies, and the SAF Ordnance Corps has acquired the gargantuan task of ensuring these hundreds of companies -- rather than just one -- meet SAF production standards. Despite post-2465 efforts to replace earlier rifles in use by SDFs with M469s, many SDFs and regular SAF reserve units still use the earlier M376 assault rifle.
<center><i>“Remember to do your part for the Federation whenever you work, for the future of the Spur rests upon our shoulders!”</i> - Federation motivational poster commonly seen in the Svarog metro system.</center>
The Galateans who do not opt to become involved in its academia are instead sent through a more typical educational program which prepares them for a life in the Federation’s non-degreed sectors such as mining, heavy industries, or service. Non-degreed education generally stops at 18 — assuming the non-degreed does not seek a two-year degree, which is often the highest they can rise and is viewed as a stepping stone towards their children joining the academia — and retains the traditional Galatean focus upon perfectionism and academic excellence in all things. Non-degreed Galateans are expected to excel from an early age and to achieve a mastery of their job even before they have worked a day of it. Most non-degreed Galateans attend school within the same apartment block where their family resides, though some must take a train to another apartment block where their school is located.


The most qualified non-degreed Galateans often seek two-year, or “half,” degrees from institutions which specialize in granting them. While they are not subjected to the same levels of academic rigor as their degreed counterparts are to pursue these half-degrees, named so as they give half of a vote in the Federation, those who do successfully acquire such a degree are viewed as the best and most talented of the non-degreed population, and often serve in administrative positions or supervisory roles where they direct and oversee the myriad industries of the Technocracy while themselves being subordinate to degreed Galateans. The children of half-degree holders are often pushed by their parents to pursue a full degree, and many succeed.
One of the most powerful tools available in Solarian Army operations is the '''M35A6 main battle tank'''. Though a thirty year old design at this point, the M35A6 has gone through six updates which have kept it on the level of other, competing tanks such as the [[Dominian Imperial Military#Imperial Army|Dominian Imperial Army’s]] JA-57/2 breakthrough tank. The A6 variant includes an improved targeting matrix and Energy/Laser Reactive Armor (ELRA) on critical surfaces, though it continues to consume a frightening amount of fuel while in operation. The relatively simple construction of the M35A6 has allowed a multitude of variants to be produced, including engineering minesweeping, and bridge-laying variants. One of the most notable variants is the M35A6/NHP (New Hai Phong) used by the 4th Haiphongese Armored Division, a slightly smaller variation of the typical M35A6 which features a large atmospherics filtering system on its rear. The M35A6/NHP’s filters, originally designed to survive the environment of New Hai Phong, allowed it to excel on the Martian surface and on D'Anzin.


===The Gadpathurii===
The '''M38A2 WAGS''' ('''W'''alking '''A'''ssault '''G'''un '''S'''ystem) is an unusual Solarian Army vehicle intended for use in harsh terrain environments. Packing the same armament as the M35 MBT, the WAGS is instead a large, exosuit-like system that travels on six legs originating from a central body featuring the turret and small crew compartment. Its limbs allow it a greater degree of mobility than a conventional ground vehicle at the cost of greater vulnerability to a mobility kill if its legs are disabled. While deemed ill-suited for the urban and suburban warfare that characterized much of the Army’s operations in the Northern Reaches, WAGS-equipped units saw action in the Martian Campaign and are commonly used as patrol vehicles in the Northern Reaches due to their greater mobility.


<center><b>NOTE: The Gadpathurri are subject to the same ethnicity rules as typical Gadpathurians. Non-Gadpathurii Galateans, however, have no restrictions.</center></b>
The '''M15A4 infantry fighting vehicle''' (IFV) is an aging vehicle of the Solarian Army slowly being phased out of service, though budget issues have seen it remain in service in many divisions and rear-echelon formations. The M15A4 is stubby and box-like, with a remotely controlled autocannon. It can hold a squad of troops and deploy them in relative safety, then remain to support with its gun. Earlier M15 models known as the A3 can be seen in the hands of anti-riot police units across the Alliance and in Biesel, where the new nation had access to mothballed vehicles. [[Tau Ceti Armed Forces|Biesel models]] are referred to by the Army as the M15(B) and proved to be woefully inadequate at surviving IEDs on [[Mictlan]], leading to the creation of the A4 retrofit as a stopgap measure until the vehicles can be replaced. It is a common sight on Lycoris and [[Mars]], where it is used to carry squads of peacekeepers from place to place. Mechanized infantry are known to ride “boots out” on top of their A4, allowing for more visual observation of the vehicle’s surroundings and quicker dismounting — a potentially leg-shattering fall from atop an A4 is often better than being inside it if it hits a mine.


A distinctive population of the Federation, the Gadpathurii are descended from Gadpathurian refugees which settled in the Yggdrasil System shortly after the bombing of [[Gadpathur]]. Over the intervening centuries these Gadpathurians have diverged significantly from those who remained on the planet and eventually created the modern, ultra-militarized Gadpathurian state. Known as the Gadpathurii, these Galateans of Gadpathurian descent are concentrated upon Tsyukomi and have retained much of the pre-Interstellar War culture of Gadpathur, which the planet’s current population has discarded in favor of a militaristic and anti-Solarian culture. Gadpathurians and Gadpathurii do not have good relations with one another, with Gadpathurii viewing Gadpathurians as unable to recognize the futility of their militarism and Gadpathurians viewing Gadpathurii as traitors who have associated with the Alliance.
Primarily associated with the 2nd Venusian, the '''AH-52 “Tarantula Wasp”''' multi-role helicopter is one of the Solarian Army Air Force’s most beloved designs. First used in 2452, the AH-52 is a modern design and was rapidly produced for the 2nd Venusian to replace its aging helicopter fleet. It is capable of carrying up to a squad of troops and supporting them with a vigorous array of weaponry while easier enduring hits thanks to judicious armor and an on-board shield generator. While not deployed during the Mars Campaign the AH-52 proved its worth during the Solarian Intervention in the Northern Reaches, where it was used to devastating effect by the 2nd Venusian. The AH-52 is currently being upgraded into the AH-52IP (standing for Improvement Package), which enhances its electronic countermeasures (ECM) and energistics ablative countermeasure system (EACS),


In the Federation Gadpathurii often occupy positions within the Galatean Federal Navy’s officer ranks as many of the original refugees were members of the small naval force pre-war Gadpathur maintained. Many view a career in the Federal Navy as the best way to protect their new home from the potential aggression of old Gadpathur, which they view as having been lost in the fires of the Interstellar War. While it is not an official holiday within the Federation, many Gadpathurii mark the eighth of October, the anniversary of Gadpathur’s bombing, as a day of mourning, they are typically released from their duties for the day.
The '''Basilisk Armored Exosuit''' is one of the most common Solarian Army “vehicles” in operation. Though dated in its design, as the Basilisk’s original frame dates to the late 2420s, it is capable of being surprisingly mobile thanks to its four-legged design and can be equipped with a vast array of weaponry and equipment, effectively allowing it to serve in any environment. Basilisks are also used by the Solarian Marine Corps and the Navy, and these variants are almost always more modern designs than their Army equivalents. Thanks to its flexibility and armament the Basilisk is easily capable of handling most ground-based threats short of heavy tanks on the battlefield and readily outclasses the improvised exosuits of the [[Tau Ceti Foreign Legion]], which it demonstrated itself as easily capable of destroying during the 35th Fleet’s incision.


===Architecture===
==System Defense Forces==


The Technocracy’s architecture is, like its broader society, always attempting to remain upon the cutting edge of innovation. Referred to as Cities of the Future inside the Federation, these settlements are carefully designed and planned by degreed Galateans to meet a specific purpose with the smallest amount of inefficiencies reasonably possible. Technocracy city planners view themselves as both innovators and artists, and their cities resemble such — particularly upon Galatea proper and its moon, Tsuyukomi. Upon Svarog and Empyrean cities must often prioritize practicality over aesthetic designs and the Galatean cultural trend of building alongside nature rather than through it. The architectural style of Galatean cities of the future is known as “'''Technominimalism'''” abroad due to its combination of minimalist designs and frequent green spaces.
<center><i>“Nowhere is the state of our armed forces more obvious than in the miserable condition of many local forces. They are, seemingly as a rule, under-equipped, under-funded, and under-motivated. What I would give for every one of them to resemble [[San Colette]]!”</i> - Fleet Admiral Ingrid von Varnhagen und Langenburg, commanding officer of the First Battlegroup, in an interview with the SANN recorded on 16 August 2462. </center>
[[File:Militia Visegrad.png|400px|thumb|Many local military forces, such as those on [[Visegrad]] found themselves sorely tested by the Collapse. Many collapsed, unable to endure the pressure.]]
An institution that predates the Interstellar War, System Defense Forces (SDFs) are intended to serve as local military forces when the SAF's regulars are either unavailable or in need of additional forces to support its operations. Many SDFs defected during the Interstellar War, which greatly reduced their prestige in the eyes of the SAF and their importance in the eyes of Unity Station. Loyalist and Coalition SDFs sustained some of the highest rates of losses during the Interstellar War due to their poorer training and equipment, and many on both sides simply dissolved at the war’s end due to these losses.


Upon Galatea proper and its moon, Tsuyukomi, the Technocracy has spared no expense in designing the cities of the future in which the vast majority of its degreed population resides. They are painstakingly designed to maximize the comfort and efficiency while minimizing their environmental footprints. These cities are built as a part of nature rather than over nature and can be strikingly beautiful, with frequent parks and green spaces throughout them which have been eagerly studied by foreign city planners from across the human Orion Spur. To further reduce their environmental impacts the cities of the future have fully banned personal automotive use and instead  feature vast and interconnected rail networks which allow transport both within a given city and to other cities across Galatea proper and Tsuyukomi, in addition to important destinations such as more rural research stations. The cities of Galatea proper and Tsuyukomi have no true urban sprawl and instead transition directly into the natural environment at the predetermined limit of the city’s urban zone.
Solarian SDFs historically suffered from much of the same problems their Interstellar War counterparts did. Due to being funded primarily by the system they are stationed in, many have outdated equipment and poor training. This caused a lack of respect from the SAF's regular forces, which viewed them as underfunded, undertained, undermotivated, under-everything units likely to run at the first sign of combat. While there are some exceptions to this rule, such as the well-funded and, as a result, well-trained and well-equipped [[San Colette#The Civil Guard|Colettish Civil Guard]], most existing SDFs prior to 2462 were barely able to patrol and secure their immediate surroundings without SAF assistance, let alone fight off serious threats. Compounding these issues was a pre-2465 regulation which impacted all SDF vessels: due to the mass defections of many during the Interstellar War no SDF vessels were equipped with warp drives capable of warping without a warp gate’s assistance. Though originally intended as a safeguard against further SDF defections, this regulation greatly limited their capabilities, and has rendered them only able to patrol areas with ready access to warp lanes.


On Svarog and Empyrean, the Federation’s industrial worlds, architecture is markedly different from the cities of the future. Upon Svarog the Sector Plan, created during the Svarogite Rejuvenation, has resulted in a surface dominated by brutalist industrial cities which are connected by elevated magnetic rails designed to withstand the frigid temperatures of the planet, its frequent blizzards, and the omnipresent industrial pollution which is barely ameliorated by the presence of massive turbines in most cities intended to reduce air pollution by processing and filtering massive amounts of air. Svarogite skylines are dominated by row upon row of Galatean apartment blocks which can stretch dozens of stories into the air and are connected by an extensive network of underground rail lines referred to as the SWRH, or the Sector Internal Rail Network, which allows for easy transport between blocks without exposing oneself to the hazardous weather conditions of the surface. These blocks are not simply apartment buildings as their lower levels are home to a variety of small, often family-owned, businesses and establishments ranging from restaurants to photo studios to bookstores and more where Svarogites gather to socialize, shop, and relax. Beyond the apartment cities dwell massive centrally organized industrial parks which belch clouds of black smoke into the atmosphere as they fuel the Federation’s engines of progress while they pollute Svarog’s air.
During the Solarian Collapse these faults were laid bare for the entire Spur to see in dramatic fashion. Most SDFs stood no chance against [[Human Wildlands#The Southern Fleet Administration|emboldened pirates]] or [[Human Wildlands#The Solarian Restoration Front|rogue Navy forces]] as, for many of them, the largest ships they had access to were outdated and often poorly-maintained frigates, one of the smallest classes of combat-capable ships in the SAN. While some SDFs possessed larger vessels such as cruisers, only a handful possessed anything capable of challenging capital ships. Faced with destruction or defection, many SDFs opted to join local warlords or occupying forces, such as Biesel, for protection and, much like their Interstellar War counterparts, steady pay. Some, motivated by patriotism or a desire to ensure the safety of those they protected, fought to the bitter end or managed to retreat to the Inner Ring.


Empyrean’s architecture bears resemblance to Svarog’s, with the same style of apartment blocks connected by underground rails linked to other communities, but its industrial zones feature markedly different structures due to Empyrean’s economy focusing on fuel and mining instead of the large-scale industrial production of Svarog. Where there are rows upon rows of smokestacks belching black smoke upon Svarog, on Empyrean there are vast chemical refineries where Helium-3 fuel is produced and great holes dug into its surface from where its mineral wealth is extracted for use in the industries of Svarog. Empyrean’s mines are massive structures which tunnel kilometers into the planet’s surface and provide the raw materials of the Galatean quest for innovation. The architects of these mines are, unlike the designers of other facilities, often half-degree holders who work as foremen or managers in these massive structures. The Federation, after all, places a strong emphasis on ensuring those who have the best knowledge of a situation are those who manage it, and who better knows a mine than the workers?
The SDFs that survived the Collapse relatively intact, such as the Civil Guard and other forces of the Middle Ring Shield Pact or the Visegradi NDF, or successfully retreated to the Inner Ring are some of the most battle-hardened forces of the Alliance, and many vessels which retreated to the Inner Ring were retrofitted and integrated into the Navy itself. Though they could not stabilize the Wildlands on their own the SDFs of the Northern and Southern Reaches performed more effectively than almost anyone imagined, and have vindicated themselves in the eyes of the Solarian military. Those which have survived — and remained loyal to Sol — are rapidly being rearmed and modernized. For the first time in modern history, SDFs are being equipped with independent warp drives which will — in theory — give them a greater degree of autonomy and free up Navy assets from patrols.


===Biological Augmentation===
In the late 2460s the Alliance's remaining SDFs bear little resemblance to the paltry local forces of the pre-civil war Alliance. Though many still rely on hand-me-down equipment, more and more of their regular troops are equipped as well as their counterparts in the regular SAF. Their training and funding have likewise improved, and the SDFs now sit on the JMC alongside the Alliance's other branches. For the first time in their history, they have the respect they deserve, and the funding they have always desired. When the next war comes, and it may come soon, the Alliance's local forces will stand tall, proud, and ready for whatever comes at them.


Perhaps what the Technocracy is most known for in the 25th century, biological augmentation is common throughout Galatean society and almost all citizens of the Federation – and many resident-workers – feature a degree of augmentation, whether it is as simple as vision correction or as complicated as the extensive biological modifications provided to Galatean Federal Navy pilots which allow them to outperform their counterparts in other forces. Galatean bioaugmentations can be found outside of the Technocracy but are most prominent within its borders. For many Federation citizens, to receive and benefit from the Technocracy’s mastery of biological augmentation is seen as an act of patriotism, and non-augmented Galateans are often looked down upon by their counterparts as oddities at best and potential anti-Galatean elements at worst.
===Notable System Defense Forces===


Bioaugmentation for a Galatean often begins before they are born, as many of the Federation’s native-born citizens are “born” in Technocracy facilities intended to replace more traditional methods. In these facilities researchers and staff affiliated with the biotechnology sector are able to monitor development and address genetic issues as they arise, and give a developing child any augmentations their parents or guardians may request – assuming one is able to pay for such. Once “born” genetic editing and tweaking often continues for these children well into their adulthoods, particularly for those children of researchers and other higher-ranking Galatean academics. Non-degreed Galateans, and its Worker-Residents, often seek out more utilitarian biological augmentations such as filters which allow them to breathe more easily upon Svarog or eye modifications which allow them to see more clearly in the often dim environment of Empyrean’s mineshafts. Those in the Federal military have their own class of augmentations which are rated military-grade and not permitted for exportation throughout the Spur.
The '''Peorian State Guard''', often known as the State Guard, is the standing military of the [[Solarian Reconstruction Mandates#New Peoria|Solarian Republic of New Peoria]]. Taking inspiration from its colonial origins — the United States — the State Guard is composed largely of reservists who hold full-time civilian jobs and is built around a small cadre of full-time officers and administrators. Its use of reservists makes the State Guard one of the Alliance’s largest per capita SDFs, but it is notably smaller than the nearby Colettish Civil Guard. It additionally suffered from equipment issues, with much of the area’s heavy weaponry prior to 2462 instead being routed to [[Konyang]] or [[San Colette]]. It was bloodied during the Solarian Civil War and could not stop the Solarian Restoration Front from temporarily seizing control over the planet in 2465. Several regiments of the State Guard escaped into the planet’s countryside and continued to fight against the SRF until their defeat by the Solarian Navy later that year. The 3rd Peorian Infantry Regiment, "All-Peorian Regiment," escaped to San Colette and fought valiantly during the battle for the planet’s major cities, where it faced against the SRF-aligned Lycorii National Defense Force in the Battle of Nueva Isabel. Now, in a post-civil war world, it is being re-equipped with heavy weaponry by the [[Sol Alliance|Alliance]], and is set to become a tough nut to crack for any future invader.


As Galateans augment themselves further they acquire an unusual or otherwise atypical appearance which, though considered normal or even desirable in the Technocracy, makes them appear uncanny to many individuals from outside of the Federation. They will often have unusually pallid skin tones, sometimes appearing to be waxlike, and atypical eyes. Some Galatean eye-based biological augmentations, such as those used by the Federal Navy, turn eyes into a solid black designed to assist in acquiring more light. Some Galateans have unusual patterns in their skin as a result of their augmentations, or feature visible external ports which are utilized in cheaper and often more dated genetic editing techniques. Others rarely blink or breathe, having edited their eyes or reduced their necessary oxygen intake. The most visibly biologically augmented individuals in the Technocracy are arguably the pilots of the Galatean Federal Navy, particularly those of the small Hydrangea-class Multi-Role Attack Craft the Federal Navy relies upon in most engagements. Hydrangea pilots have standardized military augmentations which give them entirely black eyes – aside from a small, white pupil – designed to react faster than a typical human in any condition, skin criss-crossed with patterns designed to reinforce their skin against g-forces and low pressure, never blink as their eyes instead passively water themselves through the creation of a saline-like substance, and rarely breathe. Pilots generally have white, black, or gray hair sometimes a mix of all three as a result of these augmentations, and are entirely hairless aside from that on their head. These augmentations, due to their extensive nature, cannot be reversed. However, Hydrangea pilots are viewed as an elite within the military and are often lavished with benefits and rewards, with many having become major figures in the Technocracy’s interstellar avionics research fields.
Also in the Northern Reaches is the now-disbanded '''Lycorii National Armed Forces''', or LNAF. Prior to 2462 the LNAF was one of the best-equipped SDFs in the Alliance and was well-known for the distinctive red lycoris flower its members would wear in their helmet webbing or hat bands. With the start of the Solarian Civil War in 2462 the LNAF, already a right-learning organization due to [[Solarian Reconstruction Mandates#Lycoris|Lycoris]]’ politics, was absorbed into the Solarian Restoration Front and became an instrument of both genocide at home and destructive warfare in the support of fascism abroad, with multiple officers of the LNAF convicted of crimes against humanity in the postwar era. Much of its offensive strength was spent in the [[San Colette#The War in the Northern Reaches|Battle of San Colette]], and many remnants surrendered to the Solarian Army in 2465 with the fall of the SRF. The hardened core of the LNAF the worst of its worst fled into the countryside or hid in the cities of Lycoris and now fight against the Alliance as insurgents, striking terror into the very people they swore to protect. Post-civil war Lycoris has no SDF, instead relying on the Solarian military – primarily the Army – for protection, and Army patrols snaking their way through the forested countryside of the former industrial capital of the Northern Reaches have become a common sight.


===Dreams===
The '''Igman Defense Service (IDS)''' another Northern Reaches SDF. Responsible for protecting [[Solarian Reconstruction Mandates#Novo Igman|Novo Igman]], the IDS is a relatively small force built around a core of long-service professionals and is heavily mechanized. IDS troops had better equipment than most other SDFs prior to 2462, and resisted attacks during the civil war for longer than other forces. When the Solarian Restoration Front declared victory over it, the IDS went into the countryside and the cities, where it waged a successful guerrilla war against the SRF that ejected them from the planet. Some units were evacuated prior to the collapse of organized resistance and went on to fight in the Battle of San Colette, where the 22nd Armored Regiment, known as “Raróg Force,” fought alongside Colettish tanks, and the [[San Colette#The War in the Northern Reaches|Battle of D’Anzin]], where the 65th Infantry Regiment (Mechanized) fought alongside a motley collection of mercenaries, [[San Colette#The Civil Guard|Colettish forces]], and other SDF troops to hold the line. In the postwar era the IDS, thanks to the secure nature of Novo Igman, has seen some of its units deployed to Lycoris to support regular Army troops, where the Igmani have proved themselves capable fighters against the Front’s insurgent forces.
 
Galatean culture, across all levels of education, places a strong emphasis upon the subconscious or unconscious mind and its actions, believing that innovation can often strike when one is asleep. This presents itself as an emphasis upon dreams and what happens within them. Researchers in the field of biotechnology have observed that biologically augmented individuals often experience more vivid dreams, and that these dreams become more vivid as one is augmented further. While a Svarogite worker with throat bioaugmentations may only experience these occasionally,  a Hydrangea pilot may experience vivid dreams in her sleeping hours and these can often be lucid enough for the dreamer to manipulate.
 
While none in the Federation currently understand the link between bioaugmentation and more vivid dreams, the citizens and residents of the Technocracy have long been interested in the analysis of their dreams and their potential meanings. Galateans commonly keep dream diaries and some innovations have allegedly come to Federation researchers in their dreams. Some researchers have attempted to reconstruct particularly notable dreams in virtual — or physical — reality, to varying degrees of accuracy and success.
 
===Language===
 
The Federal Technocracy, due to its status as a multi-planetary entity, is home to several major languages. The first and most common is a MfGC-regulated dialect known as '''Galatean Ministerial Common'''. An unusual dialect of Solarian Common, Ministerial Common was first standardized under the early Technocracy in the early 2300s. Efforts by the MfGC to eliminate “foreign” loanwords from Ministerial Common, such as those from Freespeak or Tau Ceti Basic, have resulted in it being a close linguistic equivalent to pre-Interstellar War Solarian Common, and many who hear the dialogue note it utilizes terms which have fallen out of common Solarian parlance. Out of contemporary dialects Ministerial Common perhaps most closely resembles Gadpathurian Common but possesses more regional sub-dialects due to the Federation’s less authoritarian government. Ministerial Common is further subdivided into Galatean Standard, the more common dialect which is found upon Galatea itself, and Tsukuyomian Standard, a more rare dialect found upon Galatea’s moon and typically associated with the Federal Navy.
 
On Svarog and Empyrean languages are less managed and more diversified due to the flow of immigrants into the industrial hubs of the Federation from the Coalition in the decades following the end of the Interstellar War. The resulting creole of Interstellar War-era Solarian Common and Freespeak from other areas of the Coalition is known as '''Federal Freespeak''', which is regarded by the MfGC as a second-tier language in the Federation: it is taught in schools, but it is not actively promoted in the way Ministerial Common is. Federation documents on Svarog and Empyrean such as propaganda posters are typically written in both Ministerial Common and Federal Freespeak. This dialect of Freespeak, due to its looser regulations, does have many Solarian Common loan words and varies between Svarog and Empyrean.
 
===Holidays===
 
'''New Year’s Day (January 1)''': The official start of the new year throughout human space, this holiday is generally a time of reflection for Galateans as they look back on the previous year while looking forward to the next.
 
'''Galatean New Year (Varies)''': The first day of the new lunisolar year, this holiday is a time of family celebrations and reunions. While the first day of the conventional new year is often a time of reflection, the first day of the lunisolar new year is instead a time of celebration and enjoyment where Galateans often celebrate the year’s accomplishments with their families.
 
'''Federation Workers’ Day (1 May)''': A celebration of the non-degreed residents and citizens of the Federation, Workers’ Day is roughly equivalent to May Day in the wider Spur. However, the Federation goes to great lengths to ensure Workers’ Day is a celebration of the fact that all Galateans work for a common goal, rather than a celebration of organized labor. To do so would be dangerously Himean, and encourage anti-Galatean ideals.
 
'''Graduation Day (14 May)''': A celebration of recent graduates from academies across the Federation, Graduation Day has long been a popular holiday in the Technocracy. It is often on this day that new degreed Galateans will enter their field of choice, having been previously selected by a research firm during their last semester of studying.
 
'''Federation Day (16 October)''': Perhaps the most important Galatean holiday, Federation Day celebrates the founding of the Federal Technocracy of Galatea. It is marked by celebrations across all four member-planets of the Federation and is considered a symbol of its continued unity.
 
'''Interstellar Peace Day (28 November)''': Another impotent holiday, Interstellar Peace Day celebrates the signing of the Treaty of Xansan and the end of the Interstellar War.
 
==Economics and Industries==
<center><i>“Our biotechnology surpasses anything else in the Orion Spur, President Sneijders, and it shall only grow stronger as the Federation continues to prosper!”</i> - Doctor Teofila Vecoli (2238 - 2348), Federation Representative to Xanu, during a discussion with All-Xanu Republic President Nicolaas Sneijders (15 January, 2311).</center>
 
The Federal Technocracy’s economy is one of the largest within the [[Coalition of Colonies|Coalition]], though it is not as large or diverse as [[Xanu Prime]]’s, and sits on the same industrial level as its rival, the [[Himeo|United Syndicates of Himeo]]. While Xanu Prime dominates in the shipping industry and Himeo dominates in mass industrial goods, the Federation’s niche is in exporting high-end technological goods and equipment across the Coalition and beyond. Its economy is dominated by three major sectors – biotechnology, interstellar avionics, and planetary engineering – which answer to the Research Triumvirate, and thus to the Chief Director. Researchers in the Federation tirelessly work to maintain a technological edge which allows the Galatean economy to excel and maintain an innovative edge over its competition, and the Technocracy prides itself on applying its motto – Innovation Without Fear – to all corners of its economy. From the mines of Empyrean to the research facilities of the Galatean countryside, all loyal workers in the Federation strive to continue the quest for innovation and retain its competitive edge.
 
The largest of the Federation’s three primary research and production sectors is its sprawling biotechnology concern. Established shortly after the start of the Interstellar War and responsible for many of the terraforming and bioaugmentation innovations which have allowed the Federation to grow and prosper in the modern Orion Spur, the biotechnology sector is prized above all others by the Chief Director and many in the Federation, and to work in it is a point of pride for many Galetean citizens and residents. The largest research firm in the biotechnology sector is the Biological Innovation Bureau, or BNG, which manages human bioaugmentation and developments associated with bioaugmentation. Similarly important is the Biological Diversification and Adaptation Bureau, or BDJeG, which is responsible for the management of the Federation’s practical terraforming technology. Biotechnology firms are most commonly located upon Galatea itself but can be found across the Federation, including upon its industrial worlds, and its researchers maintain several missions abroad to the Free System of Vysoka, where they both assist and research the native biosphere. Zeng-Hu Pharmaceuticals most commonly works with the biotechnology sector as their research areas are similar in nature to those of the keiretsu.
 
The second-largest of the sectors is its interstellar avionics concern. Though it dates to roughly the same era as the biotechnology sector the interstellar avionics industry only truly came into its own following the 2347 Gadpathurian Skirmish and the subsequent rapid expansion of the Galatean Federal Navy in response to findings by the Federation. This rapid armament created vast opportunities for growth in the then-small sector, which was at the time only involved in the production of research vessels and research stations in addition to the maintenance of the Federation’s surviving terraforming equipment, such as the Brahma mining laser and its Galatea platform. The largest firm within the interstellar avionics sector is the Interstellar Avionics Research Bureau, or IARG, which manages the Federation’s naval developments. The second-largest is the older Interstellar Engineering Bureau, or IIG, which manages the existing terraforming infrastructure of the Yggdrasil System and most stations in Federation space. The engineering researchers of the interstellar avionics sector occasionally find themselves employed or contracted to foreign entities to assist in research, or to learn what they can from foreign actors such as megacorporations. Interstellar avionics research facilities are most commonly found upon Tsuyukomi, where the Federation’s naval forces are based, but are often found in the Thalamus Research Station Network near Nüwa.
 
The smallest of the three sectors is the planetary engineering concern. The oldest of the three major sectors, it primarily relates to terrestrial engineering and production techniques. They are responsible for most of the industry upon Svarog and Empyrean and employ many non-degreed Technocracy citizens and residents to assist them in this work. By sheer number the planetary engineering sector is the second-largest and nearly as large as the biotechnology sector, but it lacks influence and voting power as many of its staff are non-degreed Galateans who do not have voting rights within the Federation. The largest research firm of this sector is the Planetary Reclamation and Development Bureau, or PRRG, which is responsible for the majority of the Federation’s engineering and production facilities on Svarog and Empyrean. The PRRG often works alongside the smaller Planetary Weapons Development Bureau, or PBCG, which manages equipment development for the Federation’s army and security services. Planetary engineering facilities are most commonly found upon Svarog and Empyrean, where they manage much of the mundane day-to-day operations of the Technocracy’s industries.
 
===Major Research Firms===
 
The Federal Technocracy’s research firms are massive, powerful entities essentially equivalent to major local corporations elsewhere in the Spur such as [[Xanu Prime]] or [[San Colette]]. Most have their roots in the desperate years of the Interstellar War, or in the early Federation era, and have grown as the Technocracy has prospered and spread its technology across the human Orion Spur. The age of these research firms, the Federation’s top-down control structure, and regulatory troubles with megacorporation involvement in the Alliance Neutral Zone have resulted in the Technocracy’s research firms holding more economic power in Galatean space than foreign corporations and megacorporations, the majority of which barely have footholds. While some deal with megacorporations the research firms of the Federal Technocracy most readily trade with the corporations of nearby Xanu Prime and often rely on Xansan-flagged vessels for shipping. They have significant power in the Yggdrasil System, but the influence of Galatean research firms often sharply drops outside of the Federation’s space due Xanu’s greater economic power.
 
Galatean research firms are led by Executive Researchers who in turn answer to the Research Triumvirate. Federation executive researchers are powerful and influential individuals who decide much of their firm’s day-to-day activities and have the power to stop projects they deem ineffective and reassign staff as necessary. They are responsible for ensuring the Federation retains its competitive edge and are often extensively biologically augmented to require less rest time than a baseline human, and some research executives have been known to work for weeks without resting to ensure the Federation maintains the best course towards the quest for progress. They typically have at least two degrees and are regarded as nearly infallible experts in their field, though they are always advised by other qualified experts.
 
====Biological Innovation Bureau (BNG) – ''"For the Future of Humanity."''====
 
The Biological Innovation Bureau, or BNG, is the single largest research firm in the modern Technocracy and dates to the Interstellar War-era Yggdrasil System, where it formed in 2285 as a research collective of the Yggdrasil Expedition. The BNG’s mission is to improve upon the natural capabilities of the human form and they are pioneering developers in the field of biotechnology, easily surpassing their rivals in House Vovlalaad in the Empire of Dominia. The BNG’s current objective is to continue innovating in the field of biotechnology and it is, within the Federation, the sole provider of the highest-quality bioaugmentations. It works with every entity within the Federation, from the mines of Empyrean to the Office of the Chief Director, and has dealings with Zeng-Hu Pharmaceuticals which have resulted in BNG employees being hired into the keiretsu as staff.
 
The BNG works alongside the Boelens & Vaeghts Chemical Corporation (B&V) to distribute its medical products throughout the Tuliprose Healthcare medical system, and it maintains a small research wing in Pataliputra on Xanu Prime where its researchers work alongside B&V staff, though most BNG research remains within the Technocracy itself and is concentrated upon Galatea proper. The BND is led by Research Executive Isold Mangjeol, a pioneering bioaugmentation researcher who contributed greatly to the augmentations utilized by modern Hydrangea-class pilots. Doctor Mangjeol is regarded by many as the fourth member of the Research Triumvirate due to the influence the BNG holds over the Federation.
 
====Biological Diversification and Adaptation Bureau (BDJeG) — ''“For the Future of Galatea."''====
 
The Biological Diversification and Adaptation Bureau, or BDJeG, is the second-largest research firm in the modern Technocracy and dates to the pre-Interstellar War era, having formed in 2272 to manage the terraforming of Galatea’s moon Tsukuyomi. The BDJeG is responsible for the terraforming which has made modern the modern Federation able to maintain its technological edge and is still involved in extensive ecological efforts across the modern Federation, where it is responsible for ensuring the continued ecological stability of the Federation’s fully terraformed member-planets: Galatea and its moon, Tsuyukomi. While terraforming technology is not readily exported by the Federation its management is critical within the Federation itself, and the BDJeG’s daily operations often relate to discovering methods through which the biospheres of the Federation’s member-planets can be further improved.
 
The BDJeG performed land reclamation work upon Xanu Prime in the years following the Interstellar War and had a relationship with CESAR-X even before it was privatized. It is the research firm most commonly associated with the Federation’s efforts on Vysoka, where BDJeG researchers are involved in agricultural and climate-related work. Due to the closely-guarded nature of the Galatea Platform, where much of the BDJeG is located, it has no permanent foreign branches. The BDJeG is led by Research Executive Reinald Fu, who is responsible for the design of pollution filtering stations utilized across Svarog.
 
====Interstellar Avionics Research Bureau (IARG) — ''“We Follow in Daedalus’ Footsteps.”''====
 
The Interstellar Avionics Research Bureau, IARG, is a large research firm which is responsible for the modern vessels and weaponry of the Galatean Federal Navy. It was founded in 2349, making it a fairly young research firm, through the conglomeration of several smaller naval research firms in response to the events of the 2347 Gadpathurian Skirmish and the 2349 Federation report which noted the Federal Navy would have likely lost the resulting engagement. Over the following century the IARG has worked to create and develop cutting-edge equipment for the Federal Galatean Navy such as the Hydrangea-class strike craft and the large Owl-class battlecarrier. Due to its work being considered sensitive to the Federation’s continued security the IARG is expressly forbidden from performing its research in facilities located outside of Galatean-controlled space.
 
While it is concentrated within the Yggdrasil System the IARG has a working relationship with the Xanu-based d.N.A. Defense & Aerospace but has refused to encourage the use of the d.N.A.-designed Shrike-class corvette over the IARG-designed Amaryillis-class corvette currently used by the Galatean Federal Navy. The IARG is led by Research Executive Ludwika Araki, a veteran of the Federal Navy and famous Hydrangea-class pilot prior to transitioning into her position at IARG.
 
====Interstellar Engineering Bureau (IIG) — ''“To Maintain Galatea’s Future.”''====
 
The Interstellar Engineering Bureau, or IIG, is a large firm which predates the IARG and is responsible for the construction and maintenance of stationary spaceborne and orbital facilities within the Yggdrasil system such as the orbital Helium-3 facilities of Empyrean, the Thalamus Research Station Network near Nüwa, and – most importantly – the Galatea platform above Galatea itself. Founded in 2268 by the chiefs of staff of the Brahma and Galatea platforms, the IIG has since expanded into its current role as the main constructor and maintainer of orbital platforms in the Yggdrasil System. Unlike its terraforming counterpart, the BDJeG, the IIG works outside of Galatean space and has built spaceborne facilities throughout the modern Coalition.
 
The IIG most often works alongside Xanu-based corporate entities such as the Markhor Interstellar Logistics Group, which it utilizes to move much of the construction materials built for its use upon Svarog to where they are needed in the wider Spur. It has been known to work with both Hephaestus Industries and Einstein Engines while abroad as both are more widespread than the IIG itself is. The current Research Executive of the IIG is Masayuki Cousineau, a resurveyed engineer from Tsukuyomi who has spent much of his career building facilities for the Federation’s scientific expeditions.
 
====Planetary Reclamation and Development Bureau (PRRG) — ''“Forging the Federation’s Future.”''====
 
The Planetary Reclamation and Development Bureau, PRRG, is the largest research firm in terms of total employment. However, a large amount of its staff are non-degreed Galateans and it employs a smaller number of degreed Galateans than the BND or BDJeG. Though the PRRG was originally founded in 2270 to manage construction efforts on Galatea it is most known in the modern Federation for its role in the Svarogite Rejuvenations and the associated Sector Plans, which saw the half-terraformed planet transformed into the major industrial hub it is today. The PRRG is also active on Empyrean, where it manages much of the planet’s Helium-3 industry. Due to its influence on Empyrean and Svarog the PRRG employs more non-degreed Galateans citizens and residents than any other research firm and often works alongside the MfGC to spread Galatean cultural ideals and propaganda to its staff.
 
The PRRG exports much of what it produces abroad to the broader Coalition and foreign nations such as the Solarian Alliance and Republic of Biesel, and is often seen as the public face of the Technocracy’s research firms in the broader Spur. Due to the massive amounts of goods it ships the PRRG frequently works with the Xanu-based Markhor Interstellar Logistics Group to ensure its finished goods are sent to where they will readily sell. It also works with Polaris Holdings to deliver goods to Xanu Prime itself which are sold in Polaris-owned retail establishments. The Research Executive of the PRRG is Wilfried Seonu, a Galatea-born researcher who has pioneered much of the PRRG’s post-Solarian Collapse trade policy.
 
====Planetary Weapons Development Bureau (PBCG) — ''“To Defend Galatea.”''====
 
The Planetary Weapons Development Bureau, or PBCG, is the smallest of the Federation’s major firms and was founded in 2349 shortly after the Gadpathurian Skirmish. It is considered a sister firm of the larger IARG due to its focus on ensuring the Galatean Federal Army has the best equipment available to it while the IARG focuses upon the Federal Navy. It is primarily based upon Svarog and Empyrean, where it has a ready environment to stress-test equipment in harsh circumstances, and is widely regarded as a pioneering force in the field of personal laser weaponry. Its most widely-known creation is the Mark 61 Infantry Laser Rifle, or O61 ILG, the current standard-issue rifle of the Federal Army.
 
Unlike the IARG the PBCG maintains a limited presence abroad, mostly upon Xanu Prime. It is a frequent collaborator with the Xanu-based d.N.A. Defense & Aerospace and is behind some of the laser weapons used by Chevauchée Asset Protection, d.N.A.’s private security contractor wing. Its current Research Executive is Wiktor Durant, a native of Svarog and a veteran of the Federal Army who is well-regarded by the Federal Army due to his veteran status and work with the BNG to create new combat bioaugmentations for the Army.
 
===Scientific Expeditions===
 
Managed by the Ministry of Exploration and Exploitation (MfEA), Galatea’s scientific expeditions into the [[The Orion Spur#Weeping Stars|Weeping Stars]] and the non-Coalition frontier regions once controlled by the Solarian Alliance are both a concern for many of its neighbors and a source of important technological relics for the Federation. The MfEA conducts these expeditions alongside the Federation’s research firms and its military, and they are utilized as both an opportunity by the IARG to “stress test” many of their latest innovations by pitting them against any who dare to oppose the Federation’s interest in what it officially describes as “decivilized space” beyond the borders of any major power in the Orion Spur. These scientific expeditions are primarily concerned with gathering information and relics from the pre-Interstellar War era of [[Sol Alliance History#2259: Apotheosis of Solarian Hegemony|Solarian hegemony]], when the Alliance controlled far more space than any contemporary human power and had the power to launch massive engineering programs such as the Galatea Project which created the foundation for the modern Technocracy.
 
These expeditions are led by an Expedition Director of the MfEA, who handles research matters, and a flag officer of the Federal Navy, who handles security matters. The Expedition Director, who is always a degreed Galatean of the MfEA, is given broad powers and a set of official documents which mark them as a representative of the Federation abroad who is able to make diplomatic decisions regarding individual free frontier planets as necessary to ensure the success of their expedition and the continued technological edge of the Federation in its research concerns. Expedition Directors are vetted by the Ministry of Foreign Affairs (MfAA) to ensure they will attempt to minimize any political fallout from their actions during an expedition. The MfEA’s scientific expeditions have a reputation abroad for their willingness to go to any length to ensure their expeditions are successful, and many Expedition Directors view the welfare of a single planet of the free frontier as irrelevant when compared to the continuous Galatean quest for innovation. Gadpathur has repeatedly protested the extensive powers given to MfEA Expedition Directors but the Federation has refused to curtail the power of its expeditions to act independently. Some Expedition Directors are known to become quite flamboyant and their escapades often appear in Galatean mass media within the Federal Technocracy.
 
MfEA scientific expeditions are key to ensuring the Federation has the ability to utilize and maintain its antiquated terraforming equipment which dates back to the prewar era, such as its Galatea Platform. Perhaps the last of its kind in the Orion Spur which remains functional, the Federation places a great emphasis upon maintaining its continued operational state and ensuring the Brahma mining platform which fuels it when it is operational – another relic of the pre-Interstellar War Alliance – can be utilized when it is needed. The fragile state of the Technocracy’s pre-Interstellar War terraforming equipment and the massive amounts of resources which must be expended to properly utilize them ensure the Federation’s still-functional Galatea Platform is, in reality, rarely used and was last utilized on a large scale to terraform Tsukuyomi during the Interstellar War.
 
The Federation’s scientific expeditions are large ventures which can be away from the Yggdrasil System for multiple years at a time and consist of a multitude of vessels ranging from unarmed scientific craft to the intimidating Owl-class battlecarrier – the largest warship utilized by the modern Federal Navy. These research flotillas can be found throughout the Weeping Stars and the non-Coalition frontier regions near the modern Coalition, and are large enough that most do not interfere with them. Those who do will quickly find themselves at the mercy of the Federal Navy as they are swarmed by Hydrangea-class fighters, one of the enduring symbols of Galatean naval power in the non-Coalition frontier.
 
==Federation Member States==
<center><i>“WARNING! Do NOT exit this door without wearing protective equipment! Temperature conditions outside are below acceptable hazard levels for unmodified humans! '''BEING UNPREPARED CAN COST YOU YOUR LIFE!'''”</i> - Galatean hazard warning poster seen on the exterior doors of many Svarog facilities.</center>
 
Per its foundational documents the Federal Technocracy of Galatea is a federation of four member-planets — Galatea, Tsukuyomi, Svarog, and Empyrean — under one technocratic government. The planets of the Federation are not independent states and are essentially administrative subdivisions of the broader Technocracy, which is primarily based upon Galatea proper. Due to the Federation’s unusual system of determining votes some member-planets have much more sway than others, but a massive amount of what the Federation refers to as welfare-propaganda ensures all four member-planets work together towards the common goal of scientific excellence in all things. If one member-planet fell out of lockstep the Federation would be greatly endangered and weakened, and much of its propaganda efforts are aimed at preventing such.
 
===Galatea===
[[File:Galatea.png|The planetary flag of Galatea.|thumb]]
The most populated of the Federation’s two fully terraformed member-planets, Galatea is the Technocracy’s crown jewel. It is the only known true planet to be successfully fully terraformed during the course of the Galatea Project from which it derives its name. It is a verdant world which is covered in carefully planned cities of the future which have been engineered to have the minimum impact upon its pristine environment – a dedication which has resulted in the current state of Svarog. Galatea’s environment is earthlike by design and divided between three major continents: the verdant Arkadien, its largest, and Gojoseon, its second largest, and the frigid Kvenland in its far north. The majority of its surface, roughly 73%, is covered in water
 
Arkadien is home to several major cities of the future including its planetary capital of '''Lintukoto''', located along Akadien’s eastern coast in a temperate forest region. Lintukoto is home to many of the ministerial facilities which ensure the Federation’s continued success and is the location of the prestigious Sachiko Amaya Institute of Biotechnology, the most elite higher education institution within the biotechnology sector. Arkadien’s north is home to tundra and boreal forests which gradually transition into temperate forests and grasslands where the majority of its population can be found. As one proceeds southwards through Arkadien they will eventually reach the savannah regions of the continent which are home to many research facilities and smaller cities of the future which are not nearly as large as Lintukoto. The continent is bisected by Galatea’s single longest river, the Okeanos River, which stretches from Lintukoto in the east to Gyeongsang in the west. Gyeongsang, Arkadien’s second-largest city of the future, is home to the continent’s only space elevator and is the location from which much of Arkadien’s off-world travel is performed.
 
Across the Hvergelmir Ocean from Arkadien is the smaller continent of Gojoseon, which features a similarly temperate climate to Arkadien though its interior is notably dry and mountainous. The largest city of the future on Gojoseon is the settlement of '''Jeolla''' along its western coastline. Jeolla is an atypical city of the future due to being built in a large river delta known as the Gjöll Delta, the terminus of the Gjöll River which runs from Gojoseon’s mountainous interior to its coast. A great amount of Jeolla is built on elevated platforms above the delta which are connected by rail lines and can be raised or lowered to avoid the seasonal floods of the Gjöll. Jeolla is home to the Gojoseon Engineering Research Institution, the most prestigious planetary engineering higher education institution within the Federation. Much of Gojoseon is unpopulated and the continent is instead reserved for research purposes or the work of the Federation’s multitude of research firms. Many tourists who come to Galatea come to see the environment of Gojoseon, which is regarded by many biologists in the Spur as the nearest living equivalent to pre-industrial Earth.
 
Unpopulated aside from research facilities, the northern continent of Kvenland is dominated by arctic deserts and vast ice sheets which are hostile to human habitation due to the lack of easily-consumable water, freezing temperatures, and harsh winds which will quickly turn exposed limbs frostbitten unless one is properly prepared. Regions of Kvenland are utilized by Galatean researchers to prepare equipment for use upon Empyrean, which is similarly frigid, or on planets with harsh atmospheric conditions. Kvenland is the only continent on Galatea where automotive vehicles are widely used as the environment is too harsh and too underpopulated to reasonably justify
 
Private automobiles are essentially unheard of upon Galatea aside from on Kvenland and travel between its cities of the future, and to its research facilities, is done via extensive rail networks which criss-cross the interior of its continents while minimizing the environmental impact of travel by Galateans. The Federation symbol associated with Galatea is an inverted triangle which is most often colored forest green. This symbol is commonly seen on Galatean facilities and equipment, such as the collar tabs of Technocracy researchers from the planet.
 
===Tsukuyomi===
[[File:Tsukuyomi.png|The planetary flag of Tsukuyomi.|thumb]]
Galatea’s only natural satellite, Tsukuyomi is roughly one-third of the size of Galatea proper, making it larger than [[Luna]], and is home to cities of the future similar to those present upon Galatea proper. Tsukuyomi is the heart of the Federation’s modern military and is home to the Federal Navy and Federal Army’s headquarters and much of the research facilities and educational institutions associated with the continued functional operation of the Federation’s military. Tsukuyomi is home to only one continent, Mu, which is surrounded by the Ryūgū-jō Sea. Roughly 80% of the moon’s surface is covered by water. Mu is home to a generally temperate climate which is comparable to that of Arkadien on Galatea but is more densely populated than its counterpart, with much of its coastline occupied by cities of the future and its interior dotted by research facilities which ensure the Federal military maintains its cutting edge. Access to Tsukuyomi is heavily restricted by the Federation due to security concerns regarding its military assets, and few non-native Galateans will ever set foot upon its surface for more than a few hours. Residents of Tsukuyomi are known as Tsukuyomian Galateans or simply as Tsukuyomians.
 
The planetary capital of Tsukuyomi is the combined city of the future and naval facility of Cantref Gwaelod, where the Federation’s contemporary military is based. Though similar in design to Galatean cities of the future such as Jeolla much of '''Cantref Gwaelod''' is restricted by the Federation’s security services, which have a significant presence across Tsukuyomi. The natural environment of Mu outside of its cities of the future is similar in nature to 22nd-century Earth and the continent is well regarded for its natural beauty, with its coastal regions transitioning gently into rolling hills which eventually open into vast interior grasslands home to a multitude of research facilities. The center of the continent is dominated by a large inland body of water known as Lake Parime. Along the lake’s shores is '''Ketumati''', a city of the future home to the Tsukuyomian Institute of Interstellar Avionics Research, the most prestigious institution of higher learning in the interstellar avionics sector. Ketumati is connected to Cantref Gwaelod by a long rail line which runs along the Vaitarna River and opens into the Ryūgū-jō Sea.
 
While Galatea proper is represented by an inverted triangle, Tsukuyomi is represented by a non-inverted triangle which is generally a dull gold color. This symbol is commonly associated with the Federal military and appears on the collar tabs of both researchers from Tsukuyomi and Galatean military personnel. Across the Federation a red version of the Tsukuyomian triangle with the text “NO ACCESS” written across it in Ministerial Common is utilized to note that entrance into an area is restricted for security purposes.
 
===Svarog===
[[File:Svarog.png|The planetary flag of Svarog.|thumb]]
Svarog, the third planet terraformed by the Federation and the only not fully terraformed, is not known for its striking natural beauty. The partially-terraformed surface of Svarog is cold and barren of most natural life aside from a native biosphere consisting of hardy, small mammals and small scrublike brush, and is heavily polluted due to decades of heavy industrialization. The air on Svarog is hazardous to breathe for non-bioaugmented humans and even bioaugmented humans wear gas masks or respirators when working outside in its cold environments. Instead of cities of the future the settlements upon Svarog are organized into what the Federation refers to as the Sector Plan: a centrally-planned technocratic design dating to 2365 which is intended to ensure Svarog’s economy is as efficient as possible regardless of the cost to the planet’s environment. When compared to Galatea proper Svarog is slightly larger but a smaller portion of its surface is covered in water, and this water is often frozen over during most of the year.
 
The frozen nature of Svarog’s surface and the Sector Plan have resulted in the planet having no true continents and it is instead divided into two regions, Svarog North and Svarog South, which are divided by the planet’s equator. These regions are further divided into 26 Sectors each, one for each non-accented letter of the Ministerial Common alphabet, to encourage further efficiency and allow for easy identification. Residents of these sectors give them nicknames, but the Federation refers to them with names such as Svarog North Sector R or Svarog South Sector K.
 
While the cities of the future are designed to be works of art which best represent the Federation’s desire to improve humanity through knowledge, the Svarogite sectors are the best representation of the Galatean obsession with maximizing efficiency and productivity. They are often ugly to the eye and their air is choked with industrial pollution which one must receive bioaugmentations to endure, but the Sector Plan ensures Svarog is one of the most productive industrial worlds in the Coalition of Colonies and is able to rival the output of the Federation’s nearby rival, the United Syndicates of Himeo. Svarogite sectors are further divided into industrial and residential zones which are connected by magnetic rail lines perched high elevated high enough to avoid the snowdrifts which define the unpopulated areas of the planet. While Svarog is often barren and ugly the massive apartment blocks in which its residents, the vast majority non-degreed citizens or residents of the Federation, reside are full of life and centers of activity at all times of the day and night as workers leave and return, heading to and from work in nearby factories. These apartment blocks are further connected by a massive network of underground rail lines known as the Sector Internal Rail Network, or SWRH, which further encourages Svarogite commerce and social life.
 
Despite its oppressive climate Svarog is the only location in the Yggdrasil System where foreign corporations are permitted to purchase land for development, with the condition that the development will benefit Svarog and its climate. The largest non-Coalition owner of land on Svarog is Zeng-Hu Pharmaceuticals, though its staff are often not eager to be assigned to one of its Svarogite facilities due to the living conditions of the planet. Aside from Zeng-Hu, corporations from Xanu Prime such as the Boelens & Vaeghts Chemical Corporation and Markhor Interstellar Logistics Group operate branch offices on Svarog. Svarog is officially represented by an inverted pentagon which is often colored red to represent the planet’s industrial nature. The Svarogite pentagon is stamped onto all products made on the planet and features the text “FEDERATION QUALITY CERTIFIED” in the pentagon itself to indicate it has passed a quality inspection check by the Federation. The symbol, like others, appears on the collar tabs of researchers associated with the planet.
 
===Empyrean===
[[File:Empyrean.png|The planetary flag of Empyrean.|thumb]]
The most distant Member-Planet, Empyrean was the only world in the Yggdrasil System naturally habitable when the Yggdrasil Expedition arrived. It is a difficult planet to live upon despite the Federation’s best efforts and is the least populated Member-Planet of the modern Federation, but serves a vital economic role as the center of its mining and Helium-3 processing industry. While roughly the same size as Galatea it has no true bodies of water to speak of due to frigid surface temperatures which are roughly equivalent to Earth’s Arctic Circle. Empyrean has no native life beyond a microbial scale and activities on its surface are practically impossible without safety equipment such as EVA suits or extreme cold weather clothing. While the planet’s atmosphere is breathable it is often uncomfortable to breathe Empyrean’s air without a filter due to the planet’s extreme temperatures.
 
Settlements on Empyrean are similar to Svarogite structures as constructing settlements in the style of the cities of the future is impractical upon its frigid surface. Efficiently-constructed apartment blocks and industrial facilities connected by underground rail lines are the most common structures on Empyrean and almost no rail lines are built aboveground due to the hazardous nature of surface travel on the planet even while inside of a railcar – a situation similar to Himeo, though any Empyrean would be insulted to be compared to the syndicalist planet. Empyrean’s cities have grown and expanded in a more natural manner when compared to Svarog as the planet has had no equivalent to the Svarogite Sector Plan due to its major industry, mining, being based upon where minerals are located rather than in a manner designed to ensure the maximum level of efficiency. The largest city on Empyrean, '''Opona''', is the center of its Helium-3 refining industry and a common first destination for merchant vessels entering into the Yggdrasil System due to its large port facilities. Much of the raw Helium-3 which comes to Opona for processing is originally mined in the Outer Yggdrasil Belt by Federation-affiliated miners before being brought to one of Empyrean’s orbital facilities for initial processing and then sent to Opona for final refining. Opona itself is an unusual city which is partially underground, as building aboveground is often dangerous on Empyrean, and linked together by a complicated underground rail network.
 
Empyrean’s other major industry is mining, and it provides the majority of the raw materials utilized on Svarog from its mineral-rich crust. These mining facilities can be massive and stretch kilometers into the surface, sometimes requiring a day or more to traverse to the bottom of the deepest mines safely. The mining industry employs the majority of Empyrean’s non-degreed population and operates around the clock to ensure the Federation receives the materials it requires to keep the engines of progress fueled and operational. The largest of these mines, '''Federal Mining Facility E-32''', is nicknamed '''Nav''' and is located almost exactly opposite of Opona if one were to draw a line through the planet. Built around a massive central facility, Nav stretches several kilometers into the surface and has been mined almost continuously since the arrival of the Yggdrasil Expedition. The upper levels of the mine are effectively a small city which exists to support the mines lower levels and are home to architecture similar to Opona, and some residents of Nav joke that they will eventually mine a straight path through the planet to Opona. Nav was the center of the Empyrean Unrest of the 2330s which resulted in the creation of the modern welfare-propaganda state.
 
==Military==
<center><i>“Serve the Federation! See the Stars! Fight for humanity’s future!”</i> - Common Galatean Federal Navy recruitment poster typically seen on Svarog and Empyrean.</center>
 
The primary defensive force of the Federal Technocracy is the '''Federal Galatean Military'''. It consists of two branches: the Federal Galatean Navy, or Federal Navy, and the Federal Galatean Army, or Federal Army, with both branches having a reputation for professionalism abroad. They trace their origins to the early Federation and are smaller than most Coalition forces, but maintain a high degree of professionalism and utilize the best weapons the Federation can develop. Galatean troops are always fitted with some degree of bioaugmentation and this, their advanced equipment, and extensive training give them an edge over more numerous opponents. These combat bioagumentations are restricted to use by the Federal military and mostly classified by the Technocracy. Stories of Galatean soldiers with self-healing wounds, the ability to see in the dark, and the ability to react faster than any normal human are common across the Coalition and throughout the non-Coalition frontier. All Galatean troops are professional soldiers, as the Federation operates no reserve branch, and many of them are hopeful applicants for its citizenship process. The Federation has no draft and relies entirely upon volunteers from its population. It is the only human military in the Orion Spur which uses mostly energy weaponry rather than ballistics in both branches, citing its mastery of biotechnology and weapons science more generally as enough to overcome the logistical challenges posed by such a choice.
 
In the modern era the primary role of the Federal military, particularly its Navy, is to defend the numerous MfEA expeditions organized into the less-charted regions of the Orion Spur such as the former Solarian frontier sectors and the more remote regions of the modern Weeping Stars, which remain littered with abandoned relics from the Alliance’s golden age. The unstated objective of the Federal military is to engage and solidly defeat the Federation’s most likely opponent in conflict: [[Gadpathur]]. Long regarded by the Technocracy as both a nuisance and a potential threat, Gadpathur’s anti-Solarian inclinations and militarism have long been a major concern for the Technocracy — particularly with its recent behavior towards [[Konyang]] and the [[The Orion Spur#Northern Reaches|Northern Reaches]].
 
All Technocracy military forces are ultimately overseen by the Ministry of the Federal Military (MfWF) and are expected, as all Galateans are, to be unfailingly loyal to the Federation.
 
===The Federal Navy===
 
The Federal Navy is the larger of the two branches and receives more of the MfWF’s budget as a result of a Galatean doctrinal belief that a conflict not won in space combat will simply never be won at all. Based upon Galatea’s moon of Tsukuyomi and primarily operating out of the naval facility at Cantref Gwaelod, the Federal Navy is a vehicle through which the Technocracy projects its influence across the Weeping Stars as part of its ongoing efforts to secure technological artifacts from across the region once valued highly by the Alliance. To do so the Navy will almost always accompany MfEA expeditions sent to secure the Weeping Stars, and beyond, to ensure the Federation’s scientists are not threatened. The Federal Navy’s most recent engagement was the Coalition’s joint anti-piracy efforts throughout the 2450s, where the Fleet conducted itself quite well — if in a manner antagonistic towards Gadpathur.
 
Though primarily an anti-piracy force the Federal Navy’s intended if unstated objective in the eyes of the Technocracy is to engage and resoundingly defeat its primary rival in the Coalition: Gadpathur. The Federation and Technocracy have, since the 2200s, been at odds with one another and rhetoric nearly devolved to open warfare in the mid 2300s. The Technocracy’s experts reviewed the situation and determined the Federal Navy would have, at the time of the Gadpathurian Skirmish, lost. In the following years it rapidly modernized and has now established a reputation as the most cutting-edge naval force in the Coalition, even if one of the smallest.
 
Many Federal Navy officers are drawn from the Federation’s Gadpathurii population, which is concentrated upon Tsukuyomi. Viewed as exiles and traitors who fled Gadpathur during its hour of greatest need by the current government of Gadpathur, many Gadpathurii are descended from Gadpathur system defense force personnel who survived Terrence Hopper’s bombardment and made their way to Galatea. These descendants view themselves as carrying on the legacy of their precursors through service in the Federal Navy. Many of its enlisted sailors are drawn from the populations of Svarog and Empyrean, and are often hopeful applicants for Galatean citizenship. However, many full Federation citizens from both of its industrial worlds enlist in the Federal Navy for a variety of reasons — some out of a desire for adventure, others out of discontent with their lives and careers in the Federation’s heavy industries. Federal Navy officers are known throughout the Coalition for their distinctive uniforms — green with gold highlights and their rank upon a high collar — and their often nearly entirely black eyes which are intended to allow them to see more readily in low-light conditions.
 
The Federal Navy is the only human fighting force in the modern Orion Spur which utilizes energy weaponry as its main armament. Its sailors are often biologically augmented to endure g-force, depressurization, and to react more quickly than baseline humans. Doctrinally the Federal Navy places a heavy emphasis upon the use of its famous fighter aircraft, the agile Hydrangea-class Multi-Role Attack Craft. All Federal Navy craft, from the Owl-class battlecarrier to the Amaryllis-class corvette, can launch some amount of Hydrangeas. The use of these craft — whose pilots must be extensively biologically augmented to withstand the force it can place upon its pilots through its rapid maneuvers — gives the Federal Navy the ability to strike far above its weight in naval engagements. Hydrangea pilots are viewed as the elite of the Federal Navy and often retire to prestigious positions within the interstellar avionics sector. The Federal Navy’s warship-strike craft coordination has been used to great success in its scientific expeditions and is how it intends to combat ships larger than its Owl-class battlecarrier, the Federal Navy’s largest warship.
 
===The Federal Army===
 
The smaller of the military’s two branches, the Galatean Federal Army receives less MfWF funding due to a doctrinal belief that any serious engagement will be fought and won — or lost — by the Navy. The Army is based upon Galatea’s moon of Tsukuyomi and operates out of facilities in Cantref Gwaelod which are situated close to their Navy counterparts. While the Navy serves to maintain and promote Galatean interests across the Weeping Stars, the Army’s purpose is to provide security for its research expeditions and facilities within the Yggdrasil System. They also possess specialized units which serve as boarding personnel for the Federal Navy. Where the Navy goes, the Army typically accompanies it to serve as an on-the-ground element for either expeditions or anti-piracy operations.
 
The Army is not intended for a large-scale ground operation against the Federation’s rival, Gadpathur, as the hazardous environment of the planet and its fanatical militarized population makes any theoretical operation there dangerously impractical at best and impossible at worst. However, the Army is intended to reliably engage and defeat Gadpathurian troops encountered abroad attempting to harass or otherwise disrupt Galatean expeditions or scientific ventures. Most Army personnel are recruited from the non-degreed or non-citizen populations of the Technocracy, but many of its officers are drawn from the degreed population — particularly those involved in the planetary engineering field.
 
To ensure the Federal Army retains its competitive edge the Technocracy has spared no expense in arming and equipping it with the most modern weapons, armor, and biological augmentations. Galatean soldiers, while not numerous, are augmented to react faster, endure more, and fight more efficiently than their baseline human counterparts. Soldiers of the Federal Army are typically armed with energy weaponry — a rarity in the Orion Spur — and utilize the Mark 61 Infantry Laser Rifle, or O61 ILG, as their standard-issue rifle. A creation of the Planetary Weapons Development Bureau, the O61 is a cutting-edge laser rifle which draws power from a small pack on the user’s lower back which is roughly the size of a common satchel. This pack draws its charge from the wearer’s latent electrical charge — which Federal Army troops are augmented to produce more of — to supply power to the O61. Using an O61 without the proper electricity-production bioaugmentation will result in the user being painfully shocked and likely placed into a state of torpor as the rifle draws more electricity from their system than they can reasonably produce.


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Latest revision as of 05:09, 17 March 2026

Flag of the Navy of the Sol Alliance.
The ensign of the Solarian Navy, once flown from Earth to the Solarian Frontier.

Following the Collapse and the start of the Solarian Civil War, an effort was undertaken by reformists in the Solarian military, such as Minister of Defense Lucien Courtois, to reform the SAF and cut out much of the decay and rot which had taken root over the years. While their purges of the Navy’s ranks — and of many SAF staff — hampered a quicker response to the conflict, their efforts have been vindicated by the SAF’s success in bringing a decisive end to the Solarian Civil War in the summer of 2465. Today, the SAF has a new mission: defending the Reconstruction Mandates and protecting the borders of an ascendant Alliance.

Some, however, believe the SAF will soon be used for more sinister purposes, and many in Biesel and the Coalition look upon it with alarm as the Alliance begins to exert itself in the Spur once again.

Contents

History

“The Solarian military is dedicated to destroying whatever it touches, and will not hesitate to destroy you if you show them weakness. Show them no mercy, for they showed your ancestors none!” - Excerpt from a Gadpathurian anti-Solarian booklet intended to be distributed to children age 8-10.

The Solarian Armed Forces have a history which stretches back to 17 July 2143, shortly after the founding of the Solarian Alliance. Its origin was not a happy one. Though it took almost a decade to hash out the terms of the Alliance, most parties (with the exception of Switzerland) on Earth agreed to join it by 2140. However, the idea of surrendering military autonomy to a supranational government was a point of concern for many members of the newly-formed supernational union, particular the two superpowers of the USA and USSR. Both were extremely hesitant to surrender their spacebound military capabilities to the Alliance, and, further compounding issues, both argued that they deserved to host the headquarters of the Alliance’s military command structure.

It took three grueling years of back-and-forth negotiations between the Alliance and its members to resolve the issue of the SAF. Ultimately a compromise was reached regarding the Alliance’s military command which settled the pressing issue of who would host the admiralty of (and thus be able to exert significant influence in) what is now known as the Solarian Navy. The compromise placed the admiralty on a place where no Earth nation could, in theory, influence it: Harmony City, Luna. While the USA and USSR were not happy, they were both begrudgingly content to accept it, as while one wouldn’t be able to control it, their rivals couldn’t either. The position of the admiralty on Luna and the relative independence offered to it due to this would, in the decades and centuries to come, have truly dire consequences.

In the century between the Alliance’s formation and the Interstellar War, the SAF was plagued by interservice rivalry between the Solarian Army and Solarian Navy which, while never turning to violence, defined much of the SAF’s trajectory before 2275. The Navy claimed it was of more importance due to securing Sol’s interstellar lanes of commerce and policing piracy, while the Army claimed it was of more importance due to protecting the colonies themselves and ensuring the Alliance was internally stable. The Army-Navy conflict prior to the Interstellar War has been viewed by some Solarian scholars as a microcosm of the future civil war: the Navy tended to be dominated by Inner Ring citizens, particularly those from Luna, and the Army tended to draw its personnel locally, leading to a large proportion from the Outer Ring and further afield colonies.

This conflict, and the broader schism in the Alliance, would be brought to its bloody conclusion in 2275 with the start of the Interstellar War, the SAF’s largest and most costly conflict even two centuries later. It would tip the Army-Navy struggle decisively in the Navy’s favor as many Army units, recruited locally and unpaid for months due to the ongoing financial crisis, defected to the Coalition while few Navy units did the same, and those that did were often swept under the rug or otherwise disowned. While the Navy, and loyal units of the Army, fought fiercely — and in some cases, such as Gadpathur, committed horrific crimes in the name of Solarian unity — they were unable to defeat the Coalition due to its dogged defensive fighting. A peace treaty, the Treaty of Xansan, was ultimately signed in Geneva in 2287, bringing over a decade of warfare to a close and permanently shattering Solarian hegemony over humanity.

To the Navy, which believed it could have won the Interstellar War, the Treaty of Xansan was seen as a betrayal of the venerable Navy by spineless politicians — a slap to the collective faces of Navy officers who had put their lives on the line defending the Alliance by cowardly politicians obsessed with their careers who had never spent a day in uniform. It incensed them, and they began to plot against it in secret. Decisive action was needed to ensure Sol remained intact, and who better to take it than the Navy, its most steadfast institution?

While it ultimately failed in its goal of revoking the Treaty of Xansan, the Revolt of the Officers on 18 May 2289 forever ensured the Navy would have a voice in politics. The coup attempt’s goals were simple: overthrow the civilian government and declare the Treaty of Xansan null and void, then resume the Interstellar War and fight until the Alliance’s hegemony was once again established. The plan, however, began to fall apart almost immediately due to one factor the coup’s mastermind, Admiral Terrence Hopper, had not accounted for: that the Army guard stationed at the Alliance’s then-capital in New York City would not go along with their conspiracy, leading to an active gunfight outside the capitol building between Army guards and Navy marines. Ultimately the Army, with support from local member state forces and ordinary civilians, repulsed the attack and the coup was seemingly aborted. But it was not as simple as it seemed, however, as the admiralty, in the days after the coup, cut a backroom deal with the civilian government: the Revolt of the Officers would be swept under the metaphorical rug by being blamed on radical elements and the Navy would be given a political voice. In exchange, the Navy would continue to protect the Alliance from interstellar threats. Hopper himself, the Butcher of Gadpathur, would avoid justice once again and remain active in politics until his death on Luna in the 24th century, and ultimately shaped Solarian fascist thought up until the present day.

Effectively, the Navy had used its position to extort the government. Emboldened by this, and how close they had come to controlling the government through violence, the Navy became more and more influential as the decades continued on. It also became more corrupt and less efficient, as political connections became more important than ability and Caesarism infected its ranks. Ultimately, the decision to place it on Luna, where it could not be controlled by a power on Earth, had made the Navy accountable primarily to itself rather than the civilian government based upon Earth and, post-2300, Unity Station. Its pet project, the Solarian Marine Corps, was hardly any better. For many Solarians the Navy has failed them time and time again as an institution, and nowhere is this more clear than in the Solarian Collapse of 2462. Rather than protecting the Alliance many Navy forces, more loyal to their Admirals than their nation, defected and have rampaged across the Middle and Outer Rings.

The Army, meanwhile, did have civilian authorities to answer to due to being headquartered on Earth. Post-Interstellar War the Army was placed through multiple reforms which transformed it from a sluggish, inefficient institution which lost much of its strength to defections into a force capable of defending the Alliance’s planets and government from all enemies — whether they be foreign or domestic. Where the Navy failed the Army has succeeded, particularly upon Mars, where it — in mere weeks — brought the red planet back into nominal Solarian control.

The painful reforms spearheaded by SecD Courtois during the civil war have been dramatically vindicated by the SAF’s performance during its 2465 intervention in the civil war, where it rapidly outmaneuvered and outperformed the Solarian Restoration Front and Coalition-backed League in a rapid campaign. Both warlord statelets collapsed under the SAF’s relentless offensive and the Alliance’s flag once again flew from above capital cities across the Northern Reaches, with the pro-Solarian Middle Ring Shield Pact having been peacefully reintegrated, and both League and SRF authorities totally collapsing. In the Southern Reaches, both local governments — already de facto part of the Alliance — were brought back into the ASSN officially. The Solarian Civil War ended in mid-2465 with a decisive victory for the government, though one tainted by the loss of many systems to the Republic of Biesel.

With the end of organized resistance by major secessionist forces the SAF has found itself engaged in mop-up and counterinsurgency operations across the Northern Reaches. In the Southern Reaches it busies itself in piracy suppression and — unofficially — “rat transportation” runs of military equipment to anti-Biesel insurgents still fighting for the Alliance in the Hinterlands. The Alliance’s armed forces stand with their nose bloodied but unbroken, and remain a capable military force — especially with a newly reestablished and growing military relationship with the nearby Empire of Dominia providing them with an effective counterweight to Elyran and Coalition influence in its south.

Operational Strategy

“The size of the imperialist Alliance makes it clumsy and slow to react. We must strike where it is weak, and chip at its foundations. Only through attrition will our victory come,” - Cadre Leader Naveen Shankar speaking to the crew of his vessel before a patrol, mid-2460.

Managing the Solarian Armed Forces, the largest organized fighting force in the modern Spur, at the operational level is a titanic undertaking which has seen liter after liter of ink spilled on the pages of military manuals, academic projects, and Solarian government documents. The Alliance has been, in its history, the single largest nation in the Spur, and required a great deal of thought to manage its territory. Its losses in the Interstellar War and its aftermath, including the Elyran Revolution, have shown it does not always succeed in its operational strategy. Furthermore, prior to SecD Courtois’ reforms in 2462-63 the Alliance had long lacked a centralized command and control system, with various military high commands such as the Solarian Navy Admiralty on Luna instead reporting to the Secretary of Defense independently of the other branches. This led to naval over-representation, inefficiency, and virulent interservice rivalries.

In December 2462 SecD Courtois chose to address this problem by creating the Joint Military Command, or JMC. Consisting of eight members — one from each service plus a SDF representative, a chair and vice chair (both from different branches), and the military’s chief logistics officer — the JMC is designed to reduce inefficiency in the SAF by fostering cooperation. Its trial by fire, the Martian Campaign, was a success, with Army forces fighting using previously unseen levels of naval support from orbit. The Alliance’s rapid victory in the civil war seems to have further vindicated the JMC and Courtois, with its branches having worked together at levels unseen since the Interstellar War, and having won decisively.

The overall mission of the Alliance’s military is twofold. First, it must ensure the Alliance’s territorial integrity is maintained and protected against external aggression, such as Biesel’s annexations in 2462, and internal unrest, such as the Solarian Civil War of 2462-65. Second, and less publicly, is to ensure the Alliance’s lost territories can be recovered from those currently occupying it. Prior to 2462 this was centered around the Coalition of Colonies and Republic of Elyra. Since 2462 the Alliance’s strategic thinking has shifted to a potential reunification war against the Republic of Biesel, which is known in its media as the Republic of Tau Ceti. Politicians talk of war and generals plan military exercises, but none can seriously considering the prospect of causing another Interstellar War — right?

Solarian Military Commands

“Persistent Excellence, Persistent Readiness,” - Motto of Sol Alliance Northern Command.

The Solarian military operates in four combat commands — multi-branch organizations that answer to the JMC, though they predate it — responsible for operations in different parts of the Alliance: North, South, Central, and Sol System. Though all four commands have been historically dominated by the Navy, post-2462 reforms and an excellent performance in the civil war have seen the Army — and local SDFs, though to a lesser extent — exert more influence over the combat commands, particularly Northern Command. Due to being regional, the four commands all have slightly different responsibilities, though three of four have a point of overlap: Biesel, which has seen itself become a strategic priority for the Alliance since its rapid — and illegal, in Solarian eyes — annexation of great swaths of the Alliance.

Northern Command (NORCOM) is based on San Colette and has responsibility for the Northern Reaches, the Coalition border near Konyang, and the northern border of Biesel. It is commanded by General Patrick Edwards, a veteran Solarian Army officer who previously served in the Martian and Lycorii theaters. NORCOM’s daily responsibilities are mostly concerned with maintaining the ongoing low-intensity conflict against the remnants of both the Solarian Restoration Front and League of Independent Corporate-Free Systems in the Northern Reaches, with its Army troops stationed on Lycoris and involved in counterinsurgency operations, and many of its naval patrol squadrons policing warp lanes for League remnants. More importantly, it is expected to be the first to defend or attack in the event of a war against the Coalition, being home to the legendary 1st Battlegroup and its vaunted Fleet Admiral, Ingrid von Varnhagen und Landerberg. Also at Edwards’ disposal are the veteran SDFs of the Northern Reaches, sans Lycoris, that cut their teeth in the fighting of the civil war and have seen the quality of their equipment rise dramatically post-2465.

Central Command (CENTCOM) is based on Silversun and has responsibility for the Inner Ring and the central border with Biesel. It was, from 2462 to 2465, home to the orphaned northern and southern commands due to its location. While it shrunk significantly in 2462 — losing its Coalition border and much of its territory to Biesel — it has remained effective under the leadership of Admiral Bahri Özkan, commander of the 25th Fleet prior to assuming command of CENTCOM in 2464. Özkan’s forces face Biesel’s Zoleth Line — a multi-layered defensive formation — and are expected to pin down the Republic’s forces by threatening it with an offensive. At his disposal are veteran naval formations and Army troops, many of whom he has seen equipped with electronic warfare and incendiary weapons to counter Biesel’s synthetic and vaurca troops.

Sol System Command (SOLCOM) is based on Callisto and is a unique command that only supervises one system, the Sol System, rather than a region of the Alliance. Considered to be a strategic reserve for any future wars, it is under the command of Admiral Yaoting Kong. Known as “King Kong” by his subordinates due to his large build and love of the Monkey King franchise, Admiral Kong’s combat command is centered around logistics and training rather than combat. He is also responsible for the Sol System’s security, and is the first admiral to work with civilian fleet organizations such as the Callistean Port Authority in a new anti-smuggling campaign.

Southern Command (SOUCOM) is based on Visegrad and is responsible for the Southern Reaches, the southern border of Biesel and the Hinterlands, the southern border of the Alliance, and coordination with the nearby Empire of Dominia. Managing these operations is Admiral Monika von Schintling, a senior flag officer of the Solarian Navy with experience in the civil war and in the Southern Reaches. Underneath her is the veteran 6th Battlegroup, formed of loyal Middle Ring Battlefleets, and officers seasoned by years of anti-piracy experience. Alongside these duties von Schintling’s command is responsible for the “rat transportation” network of transporting supplies to pro-Solarian insurgents in the Hinterlands and coordinating with the Dominian Imperial Military, which had rebounded in prominence to SOUCOM following the civil war’s end. Once responsible for carrying out a theoretical war against Elyra, SOUCOM is now expected to work with CENTCOM in the event of a war against Biesel — punching through the south and striking at Tau Ceti while CENTCOM forces hold the Zoleth Line garrison in place and NORCOM strikes downwards.

Joint Military Command Personnel

The military officers chosen to be part of the Joint Military Command are experienced officers and expected to represent the best of their services — they are perhaps the most experienced military officers in the Spur — and report to the prime minister and Secretary of Defense. The below individuals are the first ever to hold positions in the JMC, with their terms having started in January 2463, and will last until December 2468: a five-year term designed to make them loyal to the government itself rather than whatever SecD appointed them.

The Chair of the Joint Military Command (CJMC) is Admiral Giorgio Palazzi, a fifty-year veteran of the Navy and former dean of the Alliance’s primary naval academy. Palazzi is a rare example of a veteran Lunarian officer with doctrinally conservative views who remained loyal to Courtois rather than retiring in 2462-63. He is a serious-faced, flint-eyed man who organized the evacuation of Solarian assets from Biesel during its secession and helped coordinate much of the Alliance’s victory in the Northern Reaches in 2465. Palazzi is seen by some as a compromise between the Navy’s conservative and reformist factions, with Courtois and the Chief of Naval Operations firmly reformist but Palazzi representing the best — and perhaps the last — of the Navy’s pre-2462, anti-Coalition operational strategy. As CJMC Palazzi holds no military command — leaving that to other members of the JMC — and serves as both an overall coordinator of its members and is a liaison between the JMC and the civilian government.

The Vice Chair of the JMC (VCJMC) is General Valerie Yang Liao, formerly commander of the Callistean Marines and a 35 year veteran of the Army. Commonly known as VYL (pronounced “Vile,” to the general’s amusement), Liao cut her teeth fighting against pirates on Konyang and Port Antilla as a young officer before leading the Callistean Marines during the anti-Frost coup. She is more aligned with Courtois and was given the role of VCJMC after demands by the Army to avoid Navy dominance of the JMC. In her day to day work Liao serves as a ground-based counterpart to Palazzi, and was vital in ensuring the Alliance’s victory on Mars and throughout the Northern Reaches.

General Richard B. Sloan, also known as “Mad Dog” to his marines, is the current Commandant of the Solarian Alliance Marine Corps (CSAMC), representing his marines on the JMC. He acquired his nickname when only a Lieutenant with the 1st Marine Division: after his visor was cracked during a boarding operation, he grabbed a nearby roll of tape in the ship, taped over it, and continued leading his unit. On the tape was, appropriately, a dog-themed pattern, and a nickname was born. After replacing the previous commandant — a Frost loyalist — Sloan embarked on a mission to reduce corruption in the ranks and mend fences with the Army and Army Air Force. Multiple units were nearly completely dissolved and reorganized, and he made the unpopular decision to take a funding cut and redirect it to the Army — an act that has done much to repair intraservice relations. Sloan fought hard for his reforms and was vindicated by his marines’ performance in the Northern Reaches, where they served with distinction and cooperated effectively with the Army.

General Chi Hoa Phan is the current Chief of Staff of the Solarian Army (CSSA). Former commander of the 4th Haiphongese Armored Division, she has been a tireless advocate for the Army’s funding and development in the face of its successes on Mars and in the civil war. Phan — like other members of the JMC — holds no combat command as CSAS but is known to frequently tour the Army’s major mission areas, and has been active in the development of new and better vehicles for the Army. She also abandoned several expensive Frost-era programs to equip the Army with energy rifles instead of their M469A2s, citing it as an unnecessary waste of taxpayer funds and, “corporate welfare,” for Zavodskoi Interstellar, which continues to hold onto chunks of the Solarian defense industry.

General Raymond Spaatz is the current Chief of Staff of the Solarian Army Air Force (CSAAF). Originally from Silversun, he has served the SAAF for fifty years — starting as a cadet — and is the oldest member of the JMC. He is expected to retire after his term ends. A bomber pilot by training, Spaatz is widely viewed as one of the preeminent scholars on SAAF operations during the Interstellar War and is a published author on the subject. Building on the successes and failures of the historical SAAF, Spaatz helped to establish a new doctrine for the military’s air component centered around attacking enemy infrastructure targets and providing close support to ground troops. He is additionally responsible for increasing coordination between the SAAF, SDF air forces, and the Navy through his formation of Air-Land-Space Operation Commands on planetary theaters of operation.

Admiral Franziska Sibylle von Varnhagen is the current Chief of Naval Operations (CNO). A member of one of the Alliance’s most prominent naval families, von Varnhagen is the aunt of the First Battlegroup’s commander, Fleet Admiral Ingrid von Varnhagen und Langenburg. She was one of the admirals who saw the anti-Frost coup attempt was successful by commanding naval forces around Earth to stand down during the crisis. Since 2462 she has worked with Courtois and Solarian law enforcement to ensure the remains of Frost’s loyalists are purged from the Navy’s ranks, and has promoted loyal junior officers to fill these vacancies. However, many of von Varnhagen’s new cadre remain Lunarians — both due to much of the Alliance being cut off until 2465 and due to her status as a member of the moon’s naval aristocracy. Since 2465 she has become a major driver behind the restoration of Unity Station-Moroz naval ties, viewing the Empire as a natural counterweight to Elyra in the south.

Lieutenant General Máximo Ruiz Navarro, Colettish Civil Guard, is the JMC’s current Chief Liaison for System Defense Forces (CSDF). Navarro is the most recent addition to the JMC, having joined it in December 2465, and represents the many SDFs of the Alliance, with his goal being to advocate for their interests and needs. Prior to assuming this position he was involved in the Solarian Civil War, fighting on Lhokgon, New Peoria, and D’Anzin during 2465. Cut off from central command on San Colette proper during the final days of the battle for its system, he led an ad-hoc formation of Civil Guard units, SDF forces, militia, and mercenaries to fight against invading Solarian Restoration Front units. This force — called the Navarro Brigade by some — held out until regular Solarian forces arrived, and made its commander a hero of D’Anzin.

General Mbwana Oyenusi, Quartermaster General of the Solarian Armed Forces (QMSAF), is a Solarian Army officer who previously served as its chief logistics officer, and now carries out the same duty for the entire SAF. An extremely talented, though doubtlessly overworked, man, Oyenusi has the unenviable task of ensuring the military logistics apparatus is ready to handle any and all situations thrown at it, ranging from military operations to training to disaster relief. While he does not have a combat command, Oyenusi is responsible for the operation of many supply routes run by military, merchant marine, and civilian-operated vessels. Already bald, Oyenusi jokes he would have lost all of his hair from stress if any remained. Prior to joining the SAF, Oyenusi worked as a logistics manager on Callisto, where he helped manage a family-owned logistics firm alongside his father.

Logistics and Standardization

“Equipping millions of soldiers, sailors, and marines – let alone our reserve units in our member-states – is stressful enough to make women gray and men bald, prime minister. They chose me because I was already bald,” - General Mbwana Oyenusi, Quartermaster General of the SAF, to PM Strom, 29 June 2467.

As the largest organized military in the modern Orion Spur, simply maintaining the SAF requires an extensive logistics network which must be ready to expand quickly — and dramatically — in the event of a war, disaster, or crisis. This logistics system is under the leadership of the Solarian Armed Forces Ordnance Corps and Quartermaster General Mbwana Oyenusi. Both the Navy and Army operate a large fleet of support craft ranging from humble cargo shuttles to the Navy’s massive Atlas-class mobile fleet repair vessels, and numerous civilian businesses and vessels operate in contracts to support the SAF by producing or moving supplies to wherever they are needed. While megacorporations such as Orion Express have expressed interest in acquiring transportation contracts from the SAF, the Solarian Corporate Authority (SCA) has consistently refused any megacorporation contracts with regard to matters of national security, citing the existence of the Stellar Corporate Conglomerate as a major security risk due to its close ties with Biesel.

Production of Solarian military equipment was, prior to 2462, the domain of Hephaestus Industries for shipbuilding and Zavodskoi Interstellar for almost everything else. With the advent of the SCA in 2463 this production has diversified into a dizzying array of small to medium-scale firms across the Alliance, though Hephaestus facilities on New Hai Phong and Zavodskoi ones on Luna remain producers, which have at times struggeld to meet the quotas previously reached by megacorporate logistics systems. Despite this diversification in supply sources the SAF has retained a key aspect of its logistical success: its policy of standardization in caliber and uniforms, which has greatly simplified the process of supplying the typical Solarian infantryman. They — with some exceptions — use 5.56 Solarian rounds and a standard set of camouflage-conforming fatigues whether they are a marine in orbit or a system defense force reservist in a muddy foxhole.

Also standardized is the Alliance’s rank system, which it inherited from the Earther governments which preceded it. Alliance military enlisted have ranks which correspond to the enlisted scale, ranging from OR-1 to OR-9, and officers having a similar scale, ranging from OF-1 to OF-10. Both have space for specialist ranks such as the senior enlisted advisors of Joint Military Command officers, and the scale system is used by every organized military and System Defense Force throughout the Alliance. With each branch — Army, Navy, and Marines — having different rank names and the Alliance’s dozens of SDFs having their own variations, this system is vital to preventing confusion during joint operations such as the Martian Campaign or the ending phase of the civil war.

While durable and able to supply the Alliance’s military forces with whatever they need — with units requiring everything from ration-filled crates to artillery shells to naval-grade fuels to toilet paper — the immense amount of investment required to provision the SAF has made it difficult to introduce new weapons and technologies at a large scale. While Biesel, Galatea, and Elyra have moved away from a ballistics-first military and seen their logistics need lessen due to ammunition being rechargeable — though in Elyra’s case, many of their energy-based weapons retain conventional ammunition systems — the Alliance has not due to the prohibitive cost of setting up production capacity to replace the millions of standard-issue M469 assault rifles already in service. Energy weapons remain experimental or limited-issue in Solarian service, and pre-2462 attempts to introduce them were stymied by inefficiency and corruption.

Unique among major powers, the Alliance provides a license to produce some military equipment to entities approved by the Solarian Senate. These include approved mercenary units such as the Eridanian Golden Fist, the Eridanian military, and the Dominian Imperial Military. The Empire of Dominia has purchased licenses for several Solarian weapon systems, including incendiary grenades, and produces them locally, while the Eridani Federation’s unique status in the Alliance allows it to both produce local equipment to outfit its private military contractors and to fill gaps with Solarian equipment where needed. Much of the heavy equipment used by Ringspire on Adhomai was made through this program, with license-produced Solarian Army vehicles performing well in the PMC’s butchery.

Non-Humans in the Solarian Armed Forces

“As far as I’m concerned? The Ban didn’t go far enough! We should carpet bomb their whole [censored] planet, really give them a [censored] taste of what they did to us here! Send the Navy in and have them clean it up! Get those [censored] lizards too!” — Anonymous New Hai Phonger speaking to the Solarian Alliance News Network in the aftermath of bombings carried out by the Tajara Revolutionary Army. Unaired due to foul language.

No branch of the Solarian Armed Forces aside from rare System Defense Forces has, at any time, recruited an alien species into its ranks. The reasons for this are rooted in both simple practicality and the entrenched xenophobia common in much of the Solarian Alliance, which contributes to a belief that aliens are simply not to be trusted. Practically speaking the three SAF branches are massive organizations which would only marginally benefit from alien recruits and would have to incur an expensive cost as different species demand wildly different equipment, such as fitted voidsuits and armor, and different accommodations.

On the less practical side the Solarian culture of alien distrust has been applied to each species and also argued. To the typical SAF official even the most trustworthy alien is less reliable than the worst human recruit . The SAF is not, and will never be, a force for alien tolerance in the Alliance. From an outright less xenophobic perspective, the Solarian Armed Forces' traditions place a great deal of ideological and cultural importance on the idea of the military as the protector of Solarian humanity. To allow aliens into its ranks has long been considered a betrayal of that ideal, and that compromising this deeply-held tenet would be an unacceptable transgression against the Alliance itself, its human citizens, and the fundamental values of the Alliance's military.

Positronics, on the contrary, are highly valued in the SAF. Having had a long history of using drones, the adoption of positronic intelligence was viewed as the next step in a long line of military robotics. For the longest time, however, IPC and other synthetics have been relegated to support and logistics roles due to mistrust and concerns over their ability to survive in combat scenarios. The collapse has led the SAF to begin looking at IPC in order to fill the gap in its manpower, with the Navy in particular eagerly adopting them in combat roles, placing the machines as both gunners and pilots, and employing traditional shipborne AI to assist and in some cases replace crewmembers. Although assuring the public that combat IPC are a temporary measure given the crisis, some observers note that funding towards further research of combat AI has increased since their adoption.

Dominia and the Solarian Armed Forces

“By order of my Emperor, Boleslaw Keeser I, I address to you our Fleet and Empire’s highest felicitations and congratulations for your exemplary victory in the northern provinces. Long may Sol’s light shine across the Spur!” - Grand Admiral Huiling Zhao of the Imperial Fleet in an official letter to Secretary of Defense Courtois, July 2465.
The flag of the Empire of Dominia, an authoritarian state in the Southern Spur aligned with the Solarian Alliance.

The relationship between the Empire of Dominia and the Solarian military stretches back to before the Empire’s founding, beginning shortly after the Empire’s predecessor states unintentionally contacted the Alliance during the War of Moroz. Both the Solarian Army and Navy sent military observers to the Imperial Alliance’s forces who reported back to the Alliance about its successes, failures, and on the structure of the belligerent nations. Solarian military attachés were some of the first individuals from outside Dominia to write on the planet’s unique culture and history, and reported to Unity Station that the Empire had strategic potential for use as a counterbalance against Elyran influence in the southern region. The Republic, after all, had only seceded in 2302 — a recent memory for the officers on Moroz in the mid-2300s. Military liaisons wrote approvingly of a state which was, though still new, eager to learn and could become a large market for Solarian defense companies such as Zavodskoi Interstellar.

With the Empire’s formation in 2385 the Alliance ramped up its aid efforts. With only a scraped-together excuse for what they called the Imperial Fleet, the Empire sent its best naval cadets and officers — generally belonging to houses Zhao or Kaneko — to Luna to study the Alliance’s naval tactics, and they were enrolled in the Solarian Naval Academy in Hangzhou alongside dozens of Solarian officers — mostly Lunarians. These officers, including then-Cadet Jitsuko Kaneko, soon to be a major figure in the nascent Imperial Fleet, excelled at their duties, and several Morozian cadets have been seconded to every academy class, with the exception of the 2460-65 period. Most of the earliest true Imperial Fleet warships were either made in Solarian facilities before being shipped to Mira Sancta or Zhurong for final work, or purchased wholesale from the Alliance’s reserve vessels. This tradition continues symbolically, with one gun of the Moroz-class dreadnought HIMFS Moroz and one gun of the Diyu-class dreadnought SAMV Gunnhildur each having been completed in the other nation’s foundries.

The Imperial Army likewise benefited from Solarian aid, both in training and in equipment. While they were experienced with planetary warfare the generals of the early Imperial Army were unfamiliar with warfare on an interstellar scale, and Solarian training during the late 24th and early 25th centuries likely helped turn the invasion of Sun Reach in 2422 into a lightning victory for the Empire. While Solarian Army surplus has long vanished into the scrapyards of Jinxiang and Zhurong — though some antiquated stock is used to equip the Home Guard, Sun Reach’s paramilitary scout force — some of the Imperial Army’s equipment remains closely related to — or licensed copies of — their Solarian counterparts. The Empire and Alliance operate several joint training facilities for ground troops, with Solarian troops sometimes learning IED disposal from Dominian pioneers and their Dominian counterparts learning exosuit operation from Solarian vehicle crews.

The Solarian Navy

The symbol of the modern Solarian Navy.
“Before the Interstellar War, the Solarian Navy was the largest and most perfect fighting force in the galaxy. That is, on the surface level. The admiralty of those years made the greatest mistake of pursuing strength in infinite numbers – a decision that would culminate in the Solarian Civil War.” – Excerpt from Lucien Courtois’ graduation thesis, How David Defeated Goliath: The First Interstellar War.

The largest single branch of the SAF is the Solarian Alliance Navy (SAN). With millions of uniformed personnel scattered across dozens — if not hundreds — of planets, garrisons, starbases, fleets, and other facilities it may very well be the largest organized fighting force in the galaxy, and has the influence to match. The Navy has long held significant sway over Solarian politics due to both its size and its vital role in securing safe interstellar commerce and travel in the Alliance. This sway has long ensured the Navy is well-funded and it has long been on the cutting edge of Solarian defense spending. Its role in defending planets and shipping from piracy has historically given it a positive image in the eyes of many Solarians, many of with some notable exceptions such as Callisto -- long at odds with the Navy over the policing of trade and commerce flowing in through the moon’s spaceports. This positive view dimmed during the late 2450s and early 2460s, when the Navy became closely intertwined in the fascistic ATLAS-led government of Prime Minister Michael Frost.

By 2462 the broad powers granted to the Navy to ensure the Alliance, then the largest human nation in the Orion Spur, remained safe and secure combined with limited oversight of the Navy to incubate a culture of graft, corruption, and rampant Caesarism in its ranks. As one traveled further from the Inner Ring these problems worsened: Solarian operational thinking prioritized more reliable officers for the defense of the Inner Ring while less reliable officers, and underperforming ones, were sent to the Outer Ring, wits its less strategic worlds. These admirals were given poor troops and little oversight by the Admiralty, allowing them to become their own masters and shape their assigned fleet to be loyal to their admiral over their Alliance.

Between 2462 and 2465, defections, reforms, and attrition associated with the Solarian Civil War have taken the Navy from 200 fleets to 100. In 2465 a SISA discovery many officers were funneling supplies to radical warlords such as the Solarian Restoration Front caused a large purge of its upper ranks spearheaded by Secretary of Defense Lucien Courtois, allowing him to further already-existant reforms the Navy began in 2462. The Navy’s rapid defeat of warlords in the Northern Reaches have vindicated Courtois and the reformists, and brought the Navy back much of the prestige it lost in the Solarian Collapse of 2462.

Now, in the late 2460s, the Solarian Navy has regained much of its earlier edge through a combination of reforms and ineffective units being disbanded. Most of its units have gained valuable combat experience in the final phase of the Solarian Civil War, which saw the largest interstellar engagements since the Interstellar War, and dated equipment has been replaced by domestically-produced or Einstein-manfactured upgrades able to compete with the Republic of Biesel's corporate equipment. In the Northern Reaches, it has reconstituted much of its defensive lines against the Coalition, while in the south old ties with the Dominian Imperial Fleet have been reestablished. Recent naval exercises such as OBSIDIAN CAGE 67 have shown the Solarian Navy at some of its highest readiness levels of the century, and it is likely Biesel's Republican Fleet watches the reinvigorated SAN with great nervousness: wondering when, not if, the old titan will strike it hard.

Solarian Navy Structure

The Solarian admiralty has long devoted a significant amount of its time to the logistics and operation of the increasingly-massive Navy, which peaked at 200 fleets — each, in theory, consisting of 100 ships — shortly before the Solarian Collapse of 2462. These fleets were, prior to the Collapse and Courtois’ reforms which followed it, organized into battlegroups of five fleets for greater cohesion in the event of war, with each fleet led by an Admiral and each battlegroup led by a Fleet Admiral. However, many “battlegroups” in the Outer and Middle Rings were spread across vast distances or contained disloyal elements which prevented them from functioning properly, with only a few — such as the Visegrad-based 1st Middle Ring Battlegroup (1MRB, sometimes referred to as a “Battlefleet” locally) — able to maintain both cohesion and loyalty as the Alliance spiraled towards the Collapse. Reforms by Courtois have reduced the total number of battlegroups by increasing the number of fleets per formation to ten, which has greatly assisted in command due to reducing the number of often-bickering Fleet Admirals by half.

Navy fleets themselves are divided into three categories by the admiralty to represent their readiness in the event of an interstellar conflict. These categories are combat battlegroups, patrol battlegroups, and garrison battlegroups. Combat battlegroups are, as the name implies, fully-equipped and ready for combat at a moment’s notice. This classification generally only applied to Inner Ring battlegroups in the months before the Collapse. Standing slightly below combat battlegroups are patrol battlegroups: understrength, but otherwise combat-capable, formations fit for patrol duties but not for engaging full enemy formations. Below this swells the garrison battlegroup: an understrength formation so named as it is only trusted to hold a position and is not expected to perform complicated maneuvers. A fourth, though officially unrecognized, formation is the “ersatz” battlegroup. These formations are improvised and consist of whatever units were available at the time for the area’s Fleet Admiral. Last seen in the Interstellar War, ersatz battlegroups have returned in the Wildlands.

A Lunarian officer of the Solarian Navy at her graduation ceremony.

Unlike the Army the personnel of the Navy are heavily divided by class and background thanks to the Luna-centric nature of its admiralty and officer class, and are even further divided based upon the Ring they are located in — an ironic echo of the Interstellar War. High-ranking officers are almost always Lunan by birth, and graduation photos from the Solarian Naval Academy are dominated by the tall, thin, and pale appearances of Lunans who have grown up in the moon’s characteristically lower gravity. These Lunan officers generally settle into command roles in the Inner, and sometimes Middle, Rings due to their perceived loyalty and familial connections — some families on Luna have served the Navy since its conception and hold significant influence over it. Officers of “lesser” importance, such as those in the Middle and Outer Rings, such as Fleet Admiral Klaudia Szalai, are often recruited and educated locally, and can be of wildly varying quality and loyalty.

A Solarian Navy petty officer loading a Zavodskoi-produced "Longbow" naval gun. A common sight on smaller vessels which cannot easily fit larger coilguns.

Much of the Navy’s enlisted personnel is recruited locally out of convenience and its enlisted ranks are overwhelmingly dominated by those of poorer economic backgrounds, particularly when compared to its Lunan officers, such as Martians, Jintarians, and residents of the Outer and Middle Rings. The men and women which make up the vast majority of the Navy’s fighting force are, like their officers, often of debatable quality due to corruption, graft, and the megalomaniac tendencies of many officers. Prior to the Collapse most of the best enlisted— regardless of their origins — were eventually transferred out of the Outer and Middle Rings and into the Inner Rings due to the Admiralty placing a greater emphasis upon the Inner Ring.

Fleet formation was, prior to the Collapse, marred by similar issues. Some fleets were recruited using the “Alliance-wide,” model where ships and personnel were recruited from across the Alliance and trained in the Sol System and its surroundings in order to ensure the best performance. These fleets were then deployed to strategic areas (generally in the Inner or Middle Rings) and placed under the command of a Solarian Naval Academy graduate to ensure the greatest possible quality. While expensive and often taking an extended period to train, these Alliance-wide fleets proved their mettle during the Collapse: no systems garrisoned by them were lost and none defected.

But most Solarian fleets were not recruited using this method and were instead mobilized through the “system-wide,” method wherein a fleet’s personnel and officers were recruited and trained in the same system, and generally stationed nearby this system. In theory this was not a horrible idea: logically, military forces would fight harder for their homes than for another system. However, it did not result in the expected outcome: system-wide fleets were often shuffled from system to system and their shared origin made them more loyal to their admirals than the broader Alliance. Though many stayed loyal to the Alliance, and some managed fighting retreats to the Inner Ring, all defected — or otherwise lost — fleets during the Collapse were of the system-wide recruitment model.

Solarian Alliance Merchant Marine

“Often forgotten by historians and naval officers alike, the merchant mariner of the Alliance has been critical to victory or defeat in space throughout the Alliance’s history,” - Excerpt from Lucien Courtois’ thesis, How David Defeated Goliath: The First Interstellar War.

Consisting of Solarian civilian and government-owned merchant vessels above a certain tonnage, the Solarian Alliance Merchant Marine (generally known as the Merchant Marine) is a civilian organization under the Department of the Interior. Its role is to establish a universal set of laws, regulations, and training for Solarian civilian ship crew, and its members are known as merchant mariners. During wartime or other times of crisis the Merchant Marine can be assigned to the Solarian Navy as an auxiliary logistics force, though its members remain subject to civilian maritime law and do not hold military ranks (though their ship captains can be commissioned as deemed necessary).

Most Solarian sailors have gone through either the Merchant Marine or one of its training programs, and its safety regulations — such as the presence of oxygen tanks and EVA equipment throughout a ship — have influenced interstellar shipping across the modern Spur. The civilian nature of the Merchant Marine has led to friction with the Navy during wartime, with naval officers coming into conflict with the often unionized crews of merchant ships over the amount of hours they intend their civilian counterparts to work.

“War is too serious a matter to entrust to military men,” - Georges Clemenceau, Prime Minister of France.

A pre-2462 institution which has mostly been disbanded by the CNO and SecD, Naval Landing Divisions (NLDs) were an attempt by the Solarian Navy’s admiralty to address its lack of ground personnel beyond marines. NLDs were its attempt to address this problem, and – to some scholars of the Solarian military – represent the Navy’s most extreme attempt at achieving total operational independence from the rest of the military, and forming a separate military within the military itself. Generally smaller than a comparative Solarian Army division, they were made up of non-marine Navy personnel – though the Marine Corps often provided advisors and officers – and initially intended to serve as security personnel for planetside naval facilities where the EVA training of marines would not – in the views of Navy and Marine officers – be put to effective use. Mission creep led to these platoon- and company-sized units slowly expanding, acquiring heavier equipment (sometimes diverted from Army stocks and resupplies), and morphing into brigade-sized entities. Never officially approved by the Department of Defense, bureaucrat after bureaucrat opted to look the other way on these divisions until 2462. Many admirals skimped on training for their NLDs, instead viewing them as pet projects and a way to spite the Army. If such an underfunded, maligned branch could do ground warfare, surely the Navy could as well!

During the early phase of the Solarian Civil War these units were heavily utilized by many warlord and secessionist admirals, such as the forces of the Solarian Restoration Front, due to being more well-equipped than many System Defense Forces. Others, such as the 1st Battlegroup, had theirs disbanded out of security concerns. The SRF’s landing divisions – collectively known as the Hopper Group – performed worse than the fleet’s marines and the Lycorii National Armed Forces due to the Group’s poor training standards, and was assigned to rear-line duties where it became responsible for hunting insurgents and enemies of the Front’s “new Solarian state.” Its leader was among those tried and executed for war crimes following the civil war’s end. NLDs from the League of Independent Corporate-Free Systems – known as the Free Sailors’ Union – engaged in looting and show trials of those accused of corporate sympathies, with its leader tried and imprisoned for thirty years due to looting and mistreatment of Solarian civilians.

The use of NLDs by admirals to carve out their own statelets during the Solarian Civil War’s early phase – and the grotesque excesses committed by many – led to dogged attempts by the CNO and SecD to dissolve them and dramatically reduce their sizes, with much of their excess equipment going to the Army. Navy security detachments remain, though reduced to their pre-NLD sizes and often supplemented by marines. NLDs remain a symbol of the Navy’s Caesarism and the threat it once posed to the Solarian government it is meant to protect.

Notable Facilities

Located on Luna in Harmony City, the Solarian Admiralty serves as high command for the entire Solarian Navy. While it started its existence as a small building mostly responsible for managing armed platforms tasked with destroying asteroids and other potentially harmful celestial objects, the Admiralty has grown over the intervening decades into a massive complex which is a city District unto itself. Solarian Naval Central Command (SNCC) looks over the district at nearly a hundred stories tall and stands as one of, if not the, most important buildings in the modern Alliance. The Admiralty is rumored to have dozens, if not hundreds, of underground facilities scattered across the Admiralty containing everything from mundane paperwork to intelligence on the Stellar Corporate Conglomerate to blacksites for especially infamous prisoners. Though its reputation has been tarnished by the Collapse, the Admiralty remains an unshakable feature of Luna.

Located on Luna in Hangzhou, the Solarian Navy Academy is the premier — and to Lunarians, the only — institute of naval military education in the Alliance. Established in 2115 continuously functional ever since this point the Academy, as it is often simply known, has long had a reputation of producing only the finest naval officers in the Alliance. But this reputation for excellence has made the Academy an extremely difficult institution to gain entry into — particularly if one is not from the Inner Ring. Certain Lunarian families, such as the ancient Varnhagen und Langenburg family, have long held sway over the Academy’s curriculum and membership in such a family — either by blood or covenant — is a near-certain way to gain access to its halls. Academy officers, in addition to their renowned quality, are generally more loyal to the Alliance than their non-Academy counterparts. Few Academy graduates defected during the Collapse and those that have, such as the Solarian Restoration Front’s Florentina von Keyserling, have been stricken from its graduation rolls.

In the orbit of Uranus lies the mundanely-named Solarian Naval Maintenance, Regeneration, and Repair Facility which is, thanks to its awful abbreviation of “SNMRRF” (occasionally phoneticized as “Smurf”), commonly referred to as “the Boneyard.” The Boneyard is a massive facility filled with outdated and mothballed hulls ranging in size from fighter aircraft to battleships which remain on the official Navy registry but are, in reality, either too outdated or too damaged to effectively operate alongside their counterparts. Boneyard vessels are, particularly since the Collapse, often cannibalized for parts or — in rare cases — “refloated” and pressed back into service. The pirate raid which brought Frost into power as Prime Minister targeted the Boneyard and stole multiple warships the former Admiral later returned with, eventually catapulting himself into popularity. Many have long theorized this “raid” and Frost’s success after was an inside job planned by Navy officers to place one of their own in power and have pointed to a multitude of “coincidences” as evidence. The fact that the raiders were never caught but were “engaged and destroyed,” the sensors monitoring Boneyard and its defenses being off at the same time, the raiders only hitting the Boneyard rather than any civilian targets or the nearby Navy sensor stations, the fact that the raiders were able to spoof a brand-new Solarian Navy ID code, and the fact that the leaker — a reformer — was one of the only deaths in the raid.

Notable Navy Forces

1st Battlegroup, “The First”

The most venerable and oldest of the Alliance’s battlegroups, the First has fought in every major interstellar conflict the Alliance has officially participated in. It is responsible for decisively destroying the Coalition’s naval forces in the Battle of Xanu and has long preserved the Xanan naval battle standard captured during the battle in the Admiralty. The first five fleets of the First are overwhelmingly Lunan. The next five, which were integrated into it following Courtois’ reforms, are five of the highest-quality Alliance-wide fleets in the Alliance. Officers of the First can easily be identified by their distinctive oak leaves, which are typically placed in the side of their caps. The First is currently commanded by Fleet Admiral Ingrid von Varnhagen und Langenburg, a Lunan graduate of the Solarian Naval Academy firmly in Courtois’ reformist faction. The Fleet Admiral of the First is issued a saber as their badge of office and is expected to wear it at all times while commanding, regardless of practicality. The sword itself, while unnamed, is a priceless heirloom which has been passed down from Fleet Admiral to Fleet Admiral since the founding of the First, and to lose it is simply inconceivable.

The First was the Alliance’s vanguard force during the Solarian Intervention in San Colette, with its flagship — the SAMV Gunnhildr — the first Navy vessel in the Nueva Patria System. After destroying the Solarian Restoration Front’s forces in the system and accepting San Colette back into the Alliance, the first went on to free much of the central Northern Reaches from Front occupation and was the first Navy battlegroup to reach the Coalition’s border. The First has since returned to its berth in the Sol System, but remains ready to deploy anywhere in the Alliance upon short notice using its advanced warp drives.

1st Middle Ring Battlegroup

Regarded as one of the highest-quality battlegroups prior to the Collapse, the 1MRB under Fleet Admiral Klaudia Szalai, despite never formally defecting from the Alliance, spent much of the Solarian Civil War cut off from the broader Alliance and struggling against difficult odds. The five fleets of the 1MRB were understrength prior to the Collapse and were worn down by fighting against pirates, defected Solarian Navy personnel, and — at times — the Tau Ceti Foreign Legion, which it has engaged during cross-border raids by the 1MRB and border disputes with the CRZ until 2464. The 1MRB was never defeated upon the field of battle and remained steadfast in its loyalty to Sol, though many of its personnel — almost all of which hail from Visegrad or its surrounding systems — became concerned at the Navy’s non-intervention in the Southern Reaches prior to 2465.

Following the Solarian reunification the 1MRB has been folded back into the Navy’s roster of active-duty fleets alongside Myo Yunso’s nearby 6MRB, based in Sankt Frederick. The return of Visegrad to the Alliance has seen the 1MRB rearmed and restored to full strength, now equipped with modern Navy vessels and warp drives. It is now one of the major Navy forces in the Southern Reaches, and remains based in Visegrad.

Assembled marines of the 15th Marine Regiment, now serving as part of the Solarian Restoration Front.

35th Fleet

One of the most infamous Solarian fleets in the Navy’s history, the 35th was formed after the Interstellar War and stationed near Tau Ceti in order to keep the strategic system safe. Tau Ceti’s defection — which many 35th officers hailed from — was viewed by the Fleet as a betrayal, and its rapid embrace of aliens after the defection was viewed as a further compromise of Solarian values. This hatred has, over the years between Tau Ceti’s defection and the Collapse, twisted the 35th into what it was prior to its invasion of Tau Ceti: one of the most xenophobic, fanatical, and nationalistic Solarian fleets. The losses it suffered during the invasion and its seeming betrayal by the broader Alliance further radicalized the 35th, which returned to its berth in Lycoris and declared the Solarian Restoration Front in 2462, and rapidly set about purging aliens — who they blamed for the Collapse — from the area they controlled. Though the Navy has officially disavowed the 35th and declared its officers traitors to the Alliance many, particularly those formerly loyal to Frost, flocked to its banner.

In 2465 the Front began the War in the Northern Wildlands through an invasion of the nearby Middle Ring Shield Pact. Though it initially found success the 35th Fleet and its fellow Front fleets were defeated by the Solarian Navy during its intervention and have been officially struck from the Navy’s fleet roster. Many of its flag officers were tried by the Solarian Department of Justice for crimes against humanity following the civil war’s end, and were sentenced to either death or life imprisonment.

25th Fleet

When the 25th, primarily consisting of Silversunners, was ordered into Biesel to stop rogue Admiral Michael Frost it could have never anticipated the consequences its orders would have for the Spur. Despite the apprehension its officers and enlisted felt when they were ordered into what was, at least officially, a rebellious Solarian system ruled by an illegitimate government, the 25th followed its orders. The 25th was badly mauled by the 33rd in one of the first engagements between Solarian Navy vessels since the Interstellar War, but it pushed the 33rd out of the system and returned Biesel to a modicum of normality. The population of Biesel was understandably cold towards them, but the Admiralty promised rewards for the deed. But no rewards appeared as, nearly as soon as he had been imprisoned, Frost was swept back into power and became Prime Minister. The new PM punished the 25th severely, and sent them to an ignominious duty: to serve as an auxiliary for one of the worst battlegroups in the Navy, the 10th Middle Ring Battlegroup. But the 25th was not broken by this and, thanks to its superior equipment and training, they fought their way back to their original berth of Silversun, arriving battered and bruised — yet unbowed — in summer 2463 to a hero’s welcome. Now the 25th has a new home: the prestigious 1st Battlegroup.

The 25th Fleet was the first Solarian Navy force to engage the Solarian Restoration Front in 2465 and was present during the Navy’s intervention in the Nueva Patria System, where it served as the screening force for the dreadnought SAMV Gunnhildr. Perhaps no Solarian Navy force fought harder than the 25th did, and they were the first fleet to reach the Coalition’s border.

Solarian Ship Classes

Carrier

The carrier occupies a critical role in Solarian operational doctrine along with the battleships it supports. Carriers are often the largest and most important ships in a Solarian fleet, and typically serve as flagships. The largest of this class are hundreds of meters long and are often regarded as floating cities due to the size of their crews. Carrier classes are generally named after geographic features.

Supercarrier

With only a handful ever built, the supercarriers of the Solarian Navy are very rarely seen outside of the Jewel Worlds. These gargantuan vessels are nearly a kilometer long and stand as some of the largest vessels ever constructed in the Orion Spur. A supercarrier is always the flagship of its fleet, and none have ever been lost in combat. Supercarriers have a near-mythical reputation in the Alliance due to their rarity and Navy-funded media, which often promotes them as the peak of Solarian military might. Some in the Navy grumble at this deification, instead viewing the tried-and-true dreadnoughts as the peak of the Navy. Ships of the only active supercarrier class used by the Navy, the Thule-class, derive their names from mythological geographical features.

Dreadnought

The most well-armed and heavily-armored of the Solarian Navy’s battleship classes are designated as dreadnoughts by the Admiralty. To many the dreadnoughts are the unbeatable pride of the Navy which helped it win victory after victory in the Interstellar War before cowardly politicians snatched it from them. To others they are a reminder of how backwards-facing the Navy can be at times, and how obsessed many of its officers have become with its former glories. Recently reformers have chipped away at much of the dreadnought’s mythical image, and the classification may very well be on its last legs due to recent naval reforms. Fitting their near-mythic reputation, ships of these classes are generally named after mythological figures.

Battleship

Solarian battleships are heavily-armed and heavily-armored testaments to the unchallenged naval supremacy of the Alliance. Battleships were commonly seen in all three Rings of the Alliance prior to the Collapse and now often serve as flagships of defected or rogue fleets. These ships-of-the-line are often in disrepair due to having been run ragged by their warlord masters and are, generally speaking, outdated compared to contemporary examples still loyal to the Alliance. Both battleships and fast battleships are typically named after cities.

Fast Battleship

A post-Interstellar War innovation, the fast battleship classes of the Solarian Navy are intended to fill gaps in patrol fleets where a full battleship is unnecessary but a cruiser is insufficient. Fast battleships trade armor and firepower for speed and operational range, making them ideal for patrols in the former Alliance Neutral Zone. During the Solarian Civil War many ships of this class ended up in the hands of warlords due to the class primarily serving in the Middle and Outer Rings. Here they have excelled at a role they were never meant for: raiding and terrorizing the civilian populations they were built to protect.

Cruiser

Cruisers have long served as the backbone of the Solarian Navy. These vessels are typically divided into two classes: light and heavy. Like their larger counterparts, both categories of destroyers are generally named after cities with light cruisers favoring the cities of the Middle and Outer Rings. Many heavy cruisers are instead named after prominent Solarian figures, perhaps due to their captains wishing to imitate the larger and grander battleships of the Navy.

Heavy Cruiser

Heavy cruisers such as the Taipei-class represent the peak of Solarian cruiser design. These heavily-armed and heavily-armored vessels closely resemble the battleships they escort but are significantly less expensive due to their smaller size. Many prospective future admirals seek to command a heavy cruiser for both this reason and for the prestige commanding one brings.

Light Cruiser

While less prestigious than their heavier counterparts, light cruisers fill a valuable niche in the Solarian Navy. Light cruisers are fast vessels which can operate for long distances without resupplying, which easily allows them to serve as the lead vessels of patrols when fast battleships are not available. However, most officers who one day aspire to command a fleet avoid light cruisers for this very reason: while it may mean command of a squadron, it is a command which affords very little prestige and is often assigned to those who lack the money or connections to play the Navy’s influence game. With many commanded by officers of debatable ability or loyalty (and at times a lack of both) prior to 2462 it should come as no great surprise that this ship class often formed the backbone of warlord fleets in the Wildlands.

Destroyer

Destroyers are well-armed but small vessels designed to assist the Alliance’s battlegroups and to protect the ships that truly matter: cruisers, battleships, and carriers. Prior to the Collapse destroyers were a common sight in the Middle and Outer Ring’s anti-piracy patrols, where they often commanded groups of smaller vessels. During the Solarian Civil War many destroyers fleets of warlords, where they served much the same purpose. Destroyer and destroyer escort class ships derive their names from stellar objects, though exceptions exist due to the sheer number of destroyers in the Solarian Navy.

Escort Destroyer

Only barely larger than a frigate, escort destroyers are intended to provide a modicum of protection to civilian and military convoys across the Alliance. Faster and fitted with better warp drives than many larger ships, a surprising amount of escort destroyers stationed in the Middle and Outer Ring opted to evacuate to the Inner Ring rather than remaining to assist warlords. Some naval scholars believe this is due to most destroyer escort captains and crews having been local recruits in their systems, and there are many stories from shortly after the Collapse of ships of this class limping into systems such as Sol filled with terrified refugees and exhausted sailors.

Frigate

Smaller than both destroyer classes and yet larger than a corvette, Solarian Navy frigates were a common sight in all three Rings prior to the Collapse. Though originally intended to serve exclusively as escort vessels for larger ships, frigates have, particularly in recent years, been pressed into a variety of roles they were never meant for such as pirate-hunting operations. Up-gunned variations of common frigate designs were often the best ships available in the Outer Ring for anti-piracy patrols and system defense. These ships proved ill-equipped to fight off the forces of defected warlord fleets, and most were destroyed or themselves defected. A sad fate for the ships of a class of little importance to the Lunan-dominated Admiralty. Due to their sheer number, frigates follow no clear naming scheme.

Corvette

The smallest rated combat vessels in the Solarian Navy, corvettes are often commanded by new officers or officers deemed failures by their superiors. Few officers wish to command a corvette for long, rightfully viewing them as career-killers in a Navy obsessed with larger ship classes. The Wildlands is covered in wrecks of this ship class as a result of constant squabbles between petty warlords over territory and the 2465 intervention of the SAF. With much of the support structure these warlord fleets relied on gone or unavailable, corvettes were often the first vessels scrapped for spare parts. Some desperate scavengers plunder these plundered wrecks, hoping to find even tiny scraps of useful materials. Like frigates, corvettes follow no consistent naming scheme.

Support Craft

The unsung and unappreciated wheels which ensure the Solarian Navy continues to turn, support craft and their crews are typically looked down upon by “real” warships and their crews. The classes found under this category are stunningly diverse and include everything from massive Hephaestus-produced fuel tankers to small courier vessels designed to carry the small-scale cargo required to keep a fleet fed and happy. Durring the Solarian Civil War many warlords and rogue admirals had very limited access to these support vessels, making them a target of raids and assaults as the struggle to fuel defected ships intensified.

Carrier-Launched Aircraft

Covering everything from multi-crew bombers to unmanned drones, carrier-based vessels are a cornerstone of the Navy which has long fought battleships for influence. Most of the time battleships have won this battle of influence, but some believe — particularly with recent reforms — that carriers and their craft will have their day in the limelight soon enough.

The Solarian Marine Corps

The symbol of the Solarian Alliance Marine Corps.
“Look like you know the joke right like you have to know it come ooooon. The whole joke of like ‘you don’t have to worry about asking if somebody’s a marine since they’ll tell you!‘” - Unknown Callistean bartender speaking to an Sol Alliance News Network reporter regarding the Navy’s presence on Callisto (2458).
In order to become a full marine, a Corps recruit must first pass one of the most rigorous EVA training programs in the Spur. Many do not.

Though de facto an independent branch of the SAF, with its own member of the JMC, the Solarian Alliance Marine Corps (SAMC) is de jure an extension of the Navy. They travel in Navy ships, fight the Navy’s battles alongside it, and conduct ground operations they cannot do, though with their assistance. Prior to SecD Courtois' reforms the SAMC had a reputation for avoiding planets, instead giving that duty to the chronically-underfunded Solarian Army or the SAN's many naval landing divisions. Since the reforms, it has taken a much more active role in taking and holding planetary ground. The SAMC's close ties to the Navy bring it funding, prestige, and eager recruits thanks to multiple lucrative deals with Cytherean media moguls that depict them in a positive light. Many Solarian children and teenagers see marines as heroes who are capable of doing anything they are asked to do as long as it benefits the Alliance.

But the reality is often different from the glitzy, Cytherean image projected by popular culture. Many marines are recruited from economically disadvantaged backgrounds and are looked down upon by Navy officers for this reason, and Marine officers are expected to defer to the judgement of their Naval counterparts even if they are of the same rank. The Army looks down upon Marines for a different reason: it has long viewed them a “toy army” subordinate to the Navy, though this has begun to change with their more active role in ground operations following SecD Courtois' reforms. Built-in classism present in the SAN has been harder to dispel, with the humble background of the typical Solarian marine still looked down upon by many officers.

Yet the morale of the Marines remains high. The marines wholeheartedly view themselves as elite infantry of the SAF who do what others cannot or will not, even if they die trying. The SAMC brags that they make the impossible possible, and they intend to make good on their boasting.

Notable Marine Formations

1st Marine Division

The 1st MARDIV has long been the elite 1st Battlegroup of the Solarian Navy's assigned marine division. Well-trained and well-equipped, the it served with distinction during the Interstellar War and the Solarian Civil War. Its enlisted marines and officers are primarily recruited from the Lunan working class, which has led to tensions with the 1st BG's mostly upper-class- and middle-class-originating officers. Most enlisted sailors come from similar working-class Lunan backgrounds, ensuring there is a great amount of camaraderie between marines and enlisted Navy personnel. The Solarian Army has long had a rivalry with the 1st MARDIV, seeing them as overfunded and underused, but the Joint Military Command's creation and the 1st MARDIV's actions during the civil war have patched up this relationship to a remarkable extent. The end of Naval Landing Divisions (NLDs) has also seen 1st MARDIV and Army toopers interacting far more, leading to better joint coordination.

'2nd Marine Division

Soviet marines I guess whatever do this later.

15th Marine Regiment

This regiment, which defected to the Solarian Restoration Front in 2462, served as the Marine detachment for the 35th Fleet of the SAN. Even before their defection they plagued by rumors of corruption and Caesarism, and a documented history of abuse towards non-humans that saw their commanding officer reprimanded by the Admiralty in 2459. Further investigations into the 15th were stopped by ATLAS in 2460, then fully halted by PM Frost when he came to power. During the 35th’s incursion into Tau Ceti the 15th’s behavior became so open it could no longer be hidden, and flickery videos of its marines executing Legionnaires or non-human Biesellites were a common sight on the Biesel extranet during and immediately following the incursion.

In the Solarian Civil War the 15th became infamous for its brutality against civilians and opposing forces. It was destroyed during the Battle of D’Anzin by the combined forces of the Colettish Civil Guard and 2nd Venusian Air Cavalry Division, where it fought fanatically even when faced with impossible odds. Few of its marines were taken prisoner by the SAF, but several officers of the 15th were tried and sentenced for crimes against humanity by the Solarian Department of Justice. Like the 33rd, it has been officially struck from the SAMC roster.

33rd Marine Regiment

Prior to his ascension as Prime Minister the 33rd served under the command of then-Admiral Michael Frost. They participated in his invasion of Biesel and, despite an internal inquiry by the Solarian Armed Forces, escaped all charges levied against them due to ATLAS interference in the investigation. The 33rd’s loyalty to Frost intrinsically tied their fate to his and saw their trustworthiness decline in the eyes of the broader SAF, then rise dramatically following his election as PM. Frost’s ascension to power saw him restore his loyal regiment to power and use them — at the protest of the Army — as his personal guards only served to temporarily stop the 33rd's fall from grace. After Frost’s death they were pounced upon by reformist actors in the Navy and promptly disbanded, with many of its former officers shipped off to undisclosed prisons for crimes against humanity. Even before Frost’s body was cold the 33rd was formally struck from the Corps’ register. It will never return.

The Solarian Army

The symbol of the modern Solarian Army.
“I don’t give a rat’s ass what your Admiral says marine! Unless you can get the PM down here and order me to stand aside, I’m not gonna be letting you into the building! You’re gonna stand down, now! I said now goddammit!” - 1st Lieutenant Anthony “Andy” Bonaccio moments before the Revolt of the Officers devolved into a gunfight. Bonaccio would later go on to become the Alliance’s Secretary of the Army.
Solarian Army soldiers stationed as guards outside of a Solarian government building.

The second-largest SAF branch is the historically neglected Solarian Army. Chronically underfunded until 2462, the Army existed in the shadow of the Navy and made do with hand-me-down equipment passed over or otherwise discarded by the Marines for decades after the Interstellar War. A culture of bitterness towards the Navy and the Marines, which the Army views as a subordinate branch of the Navy, has engendered a desire in the Army to do better than the Navy despite the challenges, but has likewise impacted joint-branch cooperation even after the creation of the JMC. As an institution it is significantly less corrupt and prone to Caesarism than the Navy is and, thanks to reforms undertaken after the Interstellar War, is viewed by the civilian government as an ally. Army troopers serve as guards for Solarian government institutions aside from Navy facilities, which utilize Marine guards, due to their loyalty to the government.

Unlike the Navy the Solarian Army generally recruits entire divisions from individual planets and trains them in local facilities, with only a few divisions recruiting form multiple worlds. These force typically serve as the local garrison of a Solarian member state alongside a System Defense Force until they are needed. Then, they are shipped by the Navy to wherever they are needed. Army Central Command itself has long been headquartered on Unity Station and is located within walking distance of the Prime Minister’s office. Interestingly, Central Command has no fixed unit to guard it: to avoid favoritism, the division tasked with protecting it is rotated on a two-year basis. At the time of the Collapse the chosen unit was the 37th Martian Mechanized Division, more popularly known as the “Red Devils.” Due to the mysterious nature of Prime Minister Frost’s death and his seeming lack of care for Mars, rumors that the 37th killed him have swirled since before his body was cold. The division has since rotated back to Mars, where it served with distinction during the reunification campaign. While currently a volunteer-only force the Solarian Army is, in theory, able to petition the government to institute a draft in times of emergency. It can additionally federalize SDFs in the event of a national emergency, such as the Solarian Civil War (2462-65) or Interstellar War, thus bringing the nominally independent commands of local forces under Army Central Command. The Army's draft has not been used since the Interstellar War, and it is unlikely a request to reinstate the draft would pass the Senate unless another Interstellar War-like event began.

While Army equipment and training, unlike their SDF counterparts, is standardized across the board certain member states have gained a reputation of supplying the Army with higher-quality units than others. Despite its poor reputation with many figures in the broader Alliance the Army generally views Mars as providing the best units due to many seeing it as one of their only ways to get off-world. Silversun, with the Originals forming a similar group, is similarly prized as are units recruited from Venusian Jintarians. Luna is viewed by most as providing some of the poorest-quality troops for the Army, with most of its best recruits going into the SAN or SAMC. Some Army officials have accused the Navy of deliberately sabotaging Army recruitment efforts on the moon, and recruiting patterns are unlikely to change in the near future. Pluto historically provided poor-quality troops to the Army as its ruling government reserved its best troops for its internal security forces. Reforms undertaken by SecD Courtois have reversed this trend, with many Plutonian recruits now joining Soviet-originating regimnts such as the 1st Guards Proletariat. Pluto has seen a recruitment surge since 2462 as many of its younger residents have joined the Army in hopes of fighting against fascism in the Northern Reaches or capitalism in the Republic of Biesel, which many believe will be a target for the SAF very soon. Very few Lunarian units are trusted with anything other than garrison duty.

Recently the Army-Navy struggle seems to be shifting towards a more even playing field due to Army successes, Navy failures, the JMC, and SecD Courtois' efforts at reforms. During a period where the Navy was at its lowest before recent reforms the Army proved itself effective in a decisive campaign where it regained control over much of Mars. Army Central Command has viewed this as a massive victory and it has secured a great amount of positive press for the chronically underfunded force. The creation of the Joint Military Command further leveled the playing field, with both the Army and Army Air Force receiving a seat at the table.

The Solarian Army Air Force

“Gentlemen, I’ll be straight and level with you. We are going to pound these bastards until they give up, and we are going to save our Alliance,” - Lieutenant General Richard B. Dwyer, 4th Air Corps, to his assembled aircrews during the Siege of Xanu (2278 - 2284).

The non-Navy aviation component of the Solarian Army, the Solarian Army Air Force (SAAF) is a component branch of the Army focused on aerospace operations. It was established shortly before the Interstellar War in an effort to make the Solarian Army’s air and ground components unique, and to reduce the amount of responsibility held by the Army’s ground troop leaders by creating a parallel structure for aerial operations. While it answers to the Chief of Staff for the Army, it is highly independent and has its own seat on the Joint Military Command. The SAAF has no spaceborne capacity and instead only manages in-atmosphere aerial assets, ranging from supersonic aircraft which engage and destroy enemy forces to cumbersome heavy-lift cargo helicopters charged with airlifting the Army’s heavy vehicles. It lacks any ground forces of its own beyond security personnel and military police, and instead relies on the Army itself to secure and hold terrain. SAAF units often show up later in a campaign once the Army, with Navy support, has secured or built a facility for their aircraft to operate from.

Most aircraft operated by the SAAF are designed to operate in support of Army ground forces , and are built to be rugged in their designs due to the potential for operating out of poor air facilities in a conventional war or counterinsurgency campaign. These craft, due to lacking the equipment needed to fly through space, may be partially broken down in transit and reassembled on-site by SAAF personnel, requiring their designs be as simple as they are reliable. Like the regular Army, SAAF personnel are drawn from across the Alliance and are often clustered into units with a shared planetary origin, then attached to a matching ground unit from the same planet as their air component.

The SAAF’s most iconic plane is the FB-25P “Foxfire” (officially the Fighter-Bomber Mk. 25, Planetary). With a pilot and weapons officer, it is commonly used to provide overwatch to Army units on maneuvers. Designed to fight peer rivals – such as the Coalition – but typically used to bomb insurgencies, the Colettish Civil Guard used their wings of FB-25Ps to great effect during the Solarian Civil War, where the plane was first used in the pitched battles it was originally designed for. The Foxfire, despite its use as a CAS aircraft, can fight reasonably well in a dogfight if prepared for the role. Like all SAAF aircraft it can only operate in-atmosphere and must be moved from planet to planet in a larger transport, typically while broken down into several parts for storage.

Notable Army Divisions

Soldiers of the 37th Martian Mechanized Division during the Martian Campaign of 2464.

1st Earther Infantry Division, “Big Red One”

One of the oldest continuously-serving divisions in the Alliance, the 1st Infantry Division has fought in every major war the SAF has become involved in and its troopers brag the Bloody First has fought for the Alliance on almost every planet worth visiting in the human Spur. The Bloody First is the Army division which thwarted the Revolt of the Officers and the civilian government has not forgotten its loyalty. It has long been one of the first divisions the civilian government pulls guards from, and its troopers have guarded Solarian diplomats in every nation of the Spur. It is recruited from Earth and primarily draws its recruits from the United States, though it contains Earthers from across the globe in its ranks. The First is prominently involved in peacekeeping operations on Lycoris, with most of its strength deployed to the former capital of the SRF. The First's traditional patch is a large, red numerical one on a green shield.

1st Guards Proletariat Mechanized Division, "Red Guards"

The Soviet counterpart of the 1st Infantry, the Guards Proletariat have likewise fought in every major Solarian conflict including the civil war (2462-65) and peacekeeping operations on Lycoris. It has a long history stretching back to the 20th century, where it was involved in the Second World War, Sino-Soviet War, and multiple late Cold War proxy conflicts. It is one of only a few divisions which recruits from multiple worlds, and draws from both Earth and Pluto. The Guards Proletariat are known for their impressive regimental flag which shows the locations of many of its most famous battles including (but not limited to) Königsberg, Shenyang, Kshatragarh, and Nueva Isabela. It is a common joke in the SAF the Guards Proletariat represent the largest voting bloc for the Solarian Communist Party on any planet they are deployed to due to their close ties to Pluto and the USSR. The Guards Proletariat's traditional patch is a red banner with "GUARDS" written on it, imposed over a golden laurel with a numerical one at the bottom, and a red star in the middle.

2nd Venusian Air Cavalry Division, “Jintaria’s Claws”

Formed slightly after the Interstellar War from primarily-Jintarian units recruited on Venus, the 2nd Venusian is an elite division intended to be deployed from dropships into the toughest battles. Centuries later it is still primarily made up of Jintarians, though some Cytherean crashouts are present, and values its connection to Venus. Traditionally Jintarian 2nd Venusian recruits, including Cythereans, give themselves a cheek scar to symbolically note their separation from appearance-obsessed Cythereans. The 2nd was not deployed to Mars due to concerns phoron in the air would choke the engines of its dropships and gunships, which left the elite division bitter and eager for action. It received this action in 2465, when it was deployed to D’Anzin and assisted Colettish Civil Guard forces in the defeat of the Solarian Restoration Front’s invasion. The 2nd Venusian is, aside from their scars, well-known for their distinctive “cavalry” hats. Its traditional patch is a screaming hawk perched on an aerostat.

37th Martian Mechanized Division, “Red Devils”

The oldest continuously-serving Martian division, the “Red Devils” were originally formed from an amalgamation of pro-Sol "Blue" SDF units during the Martian World War. It served with distinction during the Martian World War and earned its nickname from the large amount of dust its units would kick up on the open plains of Mars. Following the War it was formally integrated into the Solarian Army as a division -- one of only a few SDF units in history to make the leap -- and has served with distinction since. It was the most-engaged division during the Mars Campaign of 2464, where the Red Devils drove hard across the Martian plains once again. Few members of the division perished in the Violet Dawn catastrophe thanks to its garrison being located in Kunlun, far in the Martian north. Despite this performance rumors that the 37th assassinated Prime Minister Frost have continued to swirl, and may haunt the division for decades to come. The traditional 37th patch is a red devil on a blue background, and is intended to show Martian unity with the Alliance.

3rd Callistean Infantry Division, “Commonwealth Marines”

Recruited primarily from the Port Authority of Callisto, the Commonwealth Marines are the Army’s only unit which specializes into zero-gravity combat in spaceborne objects such as stations, ships, and EVA environments. The Commonwealth Marines and the Solarian Marines have an infamously poor relationship due to the 3rd Callistean’s use of the term marines in their name, and those of the division are known to get into off-duty brawls with Navy Marines in the Ringpole District. Callistean military police and CMPD officers generally let the Commonwealth Marines, who are quite popular on Callisto, go with barely a slap on the wrist. The division is easily recognized by their black berets with gold-and-red badges — a color choice deliberately designed to resemble the Callistean flag. The Marines' traditional patch is a lion's head looking right with "BY DEEDS ALONE" written on a banner under it.

4th Haiphongese Armored Division, “Habs on Wheels”

Many Haiphongese divisions become hopelessly stuck in the quagmire of corruption which defines so much of life on the planet. Not the 4th, which has proven to be resistant to corruption since its founding in the mid-2300s. 4th tankers are primarily recruited from the crime-riddled Ton Gwai Pei, which many young Haiphongers are eager to escape. They are then trained in armored drills in the harsh deserts outside the megalopolises of New Hai Phong in the operation of the Army’s standard M35A6 tank modified for the environment of New Hai Phong. Generally of shorter builds to fit comfortably into their modified tanks, their gas masks — which they almost always wear while in their vehicles — are typically customized in the traditional Haiphongese style. Some are intended to call back to the hab the tanker came from, while others use the colors of gangs the tankers were previously affiliated with. The 4th was a major participant in the Mars Campaign, where its harsh-environment training and NHP-adapted tanks proved an unbeatable force on the Martian plains. The Fourth's traditional path is a triangle divided into yellow, blue, and red sections with a tank track and cannons superimposed over the center and a "4" on top, and "HABS ON WHEELS" on the bottom.

12th Silversunner Coastal Infantry Division, “Mistral”

A relative oddity in the 2400s, the 12th is a unit specialized into waterborne operations due to its origins on Silversun. In addition to waterborne operations the 12th is trained to fight in harsh environments such as the jungles and rainforests of Silversun, and is often used by the local governor to track down and apprehend criminal elements — such as poachers — who believe the dense undergrowth can hide them from Solarian authorities. This duty has caused them to sometimes be referred to sarcastically as “the Army’s Park Rangers,” by other units, and this is a surefire way to become involved in a brawl if said to most 12th soldiers. Though most commonly known for the green camouflage “Silversunner” boonie caps they often wear on patrol, 12th officers prize their distinctive blue-and-silver kepis they are issued when commissioned -- a locally-permitted uniform modification -- though few wear them in the jungle due to fears of spoiling the cap’s fabric. The 12th's sleeve patch is a dawnflower on a blue shield.

78th Infantry Division, (Colettish) "The Bloody 78th"

Prior to 2462, the 78th was the only regular Solarian Army division formed and active on San Colette. A typical example of a Solarian infantry division, it was unproven and untested when the civil war began. In the initial phases of the conflict it remained loyal to San Colette and secured government facilities against Navy incursion. It was frequently engaged alongside the Civil Guard, SDFs, militia units, and police departments during the War in the Northern Wildlands, ultimately being split into two units: one on San Colette (1st Brigade), the other on D’Anzin (2nd Brigade). While victorious, the 78th was badly mauled by the conflict and is still in the process of regeneration and replacement, but has been given the nickname of “The Bloody 78th” for its tenacious defenses and its red-and-white unit patch.

221st Infantry Division, "The Jäger Division"

Known as the Jäger Division on Visegrad, the 221st is a Visegradi infantry unit of the Army specialized in unconventional warfare. Established by the Department of Defense to combat any future unrest on Visegrad, the 221st is an airmobile unit with very limited armored assets — only having light vehicles and the occasional exosuit — composed of native Visegradi familiar with the planet’s countryside. Equipped with native-produced equipment — including a domestic rifle design intended to punch more easily through trees and underbrush — the Jäger Division is intended to operate without external support for long periods of time. Secessionist forces believed they had withdrawn in 2462, but were quickly surprised when the 221st began to mount attacks from the near-impenetrable Visegradi countryside. The Jägers were vital both in securing a foothold for Fleet Admiral Szalai’s counterattack and in retaking secessionist territory. The 221's patch is a szazlabu swinging between trees while holding a M469 rifle.

Notable Army Equipment

The Model 469 (M469) assault rifle is the standard-issue rifle of the Solarian Armed Forces, used by the Army, Marine Corps, Navy, and many System Defense Forces. The Army's variant is known as the M469A2. A durable, modular, cheap, and highly reliable weapon system, it has dozens of variants across the SAF and millions have been produced. It was originally designed for the Army before being adopted by other branches, and was produced exclusively by Zavodskoi Interstellar prior to the advent of the Solarian Corporate Authority in 2463 — now, it is produced by hundreds of different Solarian companies, and the SAF Ordnance Corps has acquired the gargantuan task of ensuring these hundreds of companies -- rather than just one -- meet SAF production standards. Despite post-2465 efforts to replace earlier rifles in use by SDFs with M469s, many SDFs and regular SAF reserve units still use the earlier M376 assault rifle.

One of the most powerful tools available in Solarian Army operations is the M35A6 main battle tank. Though a thirty year old design at this point, the M35A6 has gone through six updates which have kept it on the level of other, competing tanks such as the Dominian Imperial Army’s JA-57/2 breakthrough tank. The A6 variant includes an improved targeting matrix and Energy/Laser Reactive Armor (ELRA) on critical surfaces, though it continues to consume a frightening amount of fuel while in operation. The relatively simple construction of the M35A6 has allowed a multitude of variants to be produced, including engineering minesweeping, and bridge-laying variants. One of the most notable variants is the M35A6/NHP (New Hai Phong) used by the 4th Haiphongese Armored Division, a slightly smaller variation of the typical M35A6 which features a large atmospherics filtering system on its rear. The M35A6/NHP’s filters, originally designed to survive the environment of New Hai Phong, allowed it to excel on the Martian surface and on D'Anzin.

The M38A2 WAGS (Walking Assault Gun System) is an unusual Solarian Army vehicle intended for use in harsh terrain environments. Packing the same armament as the M35 MBT, the WAGS is instead a large, exosuit-like system that travels on six legs originating from a central body featuring the turret and small crew compartment. Its limbs allow it a greater degree of mobility than a conventional ground vehicle at the cost of greater vulnerability to a mobility kill if its legs are disabled. While deemed ill-suited for the urban and suburban warfare that characterized much of the Army’s operations in the Northern Reaches, WAGS-equipped units saw action in the Martian Campaign and are commonly used as patrol vehicles in the Northern Reaches due to their greater mobility.

The M15A4 infantry fighting vehicle (IFV) is an aging vehicle of the Solarian Army slowly being phased out of service, though budget issues have seen it remain in service in many divisions and rear-echelon formations. The M15A4 is stubby and box-like, with a remotely controlled autocannon. It can hold a squad of troops and deploy them in relative safety, then remain to support with its gun. Earlier M15 models known as the A3 can be seen in the hands of anti-riot police units across the Alliance and in Biesel, where the new nation had access to mothballed vehicles. Biesel models are referred to by the Army as the M15(B) and proved to be woefully inadequate at surviving IEDs on Mictlan, leading to the creation of the A4 retrofit as a stopgap measure until the vehicles can be replaced. It is a common sight on Lycoris and Mars, where it is used to carry squads of peacekeepers from place to place. Mechanized infantry are known to ride “boots out” on top of their A4, allowing for more visual observation of the vehicle’s surroundings and quicker dismounting — a potentially leg-shattering fall from atop an A4 is often better than being inside it if it hits a mine.

Primarily associated with the 2nd Venusian, the AH-52 “Tarantula Wasp” multi-role helicopter is one of the Solarian Army Air Force’s most beloved designs. First used in 2452, the AH-52 is a modern design and was rapidly produced for the 2nd Venusian to replace its aging helicopter fleet. It is capable of carrying up to a squad of troops and supporting them with a vigorous array of weaponry while easier enduring hits thanks to judicious armor and an on-board shield generator. While not deployed during the Mars Campaign the AH-52 proved its worth during the Solarian Intervention in the Northern Reaches, where it was used to devastating effect by the 2nd Venusian. The AH-52 is currently being upgraded into the AH-52IP (standing for Improvement Package), which enhances its electronic countermeasures (ECM) and energistics ablative countermeasure system (EACS),

The Basilisk Armored Exosuit is one of the most common Solarian Army “vehicles” in operation. Though dated in its design, as the Basilisk’s original frame dates to the late 2420s, it is capable of being surprisingly mobile thanks to its four-legged design and can be equipped with a vast array of weaponry and equipment, effectively allowing it to serve in any environment. Basilisks are also used by the Solarian Marine Corps and the Navy, and these variants are almost always more modern designs than their Army equivalents. Thanks to its flexibility and armament the Basilisk is easily capable of handling most ground-based threats short of heavy tanks on the battlefield and readily outclasses the improvised exosuits of the Tau Ceti Foreign Legion, which it demonstrated itself as easily capable of destroying during the 35th Fleet’s incision.

System Defense Forces

“Nowhere is the state of our armed forces more obvious than in the miserable condition of many local forces. They are, seemingly as a rule, under-equipped, under-funded, and under-motivated. What I would give for every one of them to resemble San Colette!” - Fleet Admiral Ingrid von Varnhagen und Langenburg, commanding officer of the First Battlegroup, in an interview with the SANN recorded on 16 August 2462.
Many local military forces, such as those on Visegrad found themselves sorely tested by the Collapse. Many collapsed, unable to endure the pressure.

An institution that predates the Interstellar War, System Defense Forces (SDFs) are intended to serve as local military forces when the SAF's regulars are either unavailable or in need of additional forces to support its operations. Many SDFs defected during the Interstellar War, which greatly reduced their prestige in the eyes of the SAF and their importance in the eyes of Unity Station. Loyalist and Coalition SDFs sustained some of the highest rates of losses during the Interstellar War due to their poorer training and equipment, and many on both sides simply dissolved at the war’s end due to these losses.

Solarian SDFs historically suffered from much of the same problems their Interstellar War counterparts did. Due to being funded primarily by the system they are stationed in, many have outdated equipment and poor training. This caused a lack of respect from the SAF's regular forces, which viewed them as underfunded, undertained, undermotivated, under-everything units likely to run at the first sign of combat. While there are some exceptions to this rule, such as the well-funded and, as a result, well-trained and well-equipped Colettish Civil Guard, most existing SDFs prior to 2462 were barely able to patrol and secure their immediate surroundings without SAF assistance, let alone fight off serious threats. Compounding these issues was a pre-2465 regulation which impacted all SDF vessels: due to the mass defections of many during the Interstellar War no SDF vessels were equipped with warp drives capable of warping without a warp gate’s assistance. Though originally intended as a safeguard against further SDF defections, this regulation greatly limited their capabilities, and has rendered them only able to patrol areas with ready access to warp lanes.

During the Solarian Collapse these faults were laid bare for the entire Spur to see in dramatic fashion. Most SDFs stood no chance against emboldened pirates or rogue Navy forces as, for many of them, the largest ships they had access to were outdated and often poorly-maintained frigates, one of the smallest classes of combat-capable ships in the SAN. While some SDFs possessed larger vessels such as cruisers, only a handful possessed anything capable of challenging capital ships. Faced with destruction or defection, many SDFs opted to join local warlords or occupying forces, such as Biesel, for protection and, much like their Interstellar War counterparts, steady pay. Some, motivated by patriotism or a desire to ensure the safety of those they protected, fought to the bitter end or managed to retreat to the Inner Ring.

The SDFs that survived the Collapse relatively intact, such as the Civil Guard and other forces of the Middle Ring Shield Pact or the Visegradi NDF, or successfully retreated to the Inner Ring are some of the most battle-hardened forces of the Alliance, and many vessels which retreated to the Inner Ring were retrofitted and integrated into the Navy itself. Though they could not stabilize the Wildlands on their own the SDFs of the Northern and Southern Reaches performed more effectively than almost anyone imagined, and have vindicated themselves in the eyes of the Solarian military. Those which have survived — and remained loyal to Sol — are rapidly being rearmed and modernized. For the first time in modern history, SDFs are being equipped with independent warp drives which will — in theory — give them a greater degree of autonomy and free up Navy assets from patrols.

In the late 2460s the Alliance's remaining SDFs bear little resemblance to the paltry local forces of the pre-civil war Alliance. Though many still rely on hand-me-down equipment, more and more of their regular troops are equipped as well as their counterparts in the regular SAF. Their training and funding have likewise improved, and the SDFs now sit on the JMC alongside the Alliance's other branches. For the first time in their history, they have the respect they deserve, and the funding they have always desired. When the next war comes, and it may come soon, the Alliance's local forces will stand tall, proud, and ready for whatever comes at them.

Notable System Defense Forces

The Peorian State Guard, often known as the State Guard, is the standing military of the Solarian Republic of New Peoria. Taking inspiration from its colonial origins — the United States — the State Guard is composed largely of reservists who hold full-time civilian jobs and is built around a small cadre of full-time officers and administrators. Its use of reservists makes the State Guard one of the Alliance’s largest per capita SDFs, but it is notably smaller than the nearby Colettish Civil Guard. It additionally suffered from equipment issues, with much of the area’s heavy weaponry prior to 2462 instead being routed to Konyang or San Colette. It was bloodied during the Solarian Civil War and could not stop the Solarian Restoration Front from temporarily seizing control over the planet in 2465. Several regiments of the State Guard escaped into the planet’s countryside and continued to fight against the SRF until their defeat by the Solarian Navy later that year. The 3rd Peorian Infantry Regiment, "All-Peorian Regiment," escaped to San Colette and fought valiantly during the battle for the planet’s major cities, where it faced against the SRF-aligned Lycorii National Defense Force in the Battle of Nueva Isabel. Now, in a post-civil war world, it is being re-equipped with heavy weaponry by the Alliance, and is set to become a tough nut to crack for any future invader.

Also in the Northern Reaches is the now-disbanded Lycorii National Armed Forces, or LNAF. Prior to 2462 the LNAF was one of the best-equipped SDFs in the Alliance and was well-known for the distinctive red lycoris flower its members would wear in their helmet webbing or hat bands. With the start of the Solarian Civil War in 2462 the LNAF, already a right-learning organization due to Lycoris’ politics, was absorbed into the Solarian Restoration Front and became an instrument of both genocide at home and destructive warfare in the support of fascism abroad, with multiple officers of the LNAF convicted of crimes against humanity in the postwar era. Much of its offensive strength was spent in the Battle of San Colette, and many remnants surrendered to the Solarian Army in 2465 with the fall of the SRF. The hardened core of the LNAF – the worst of its worst – fled into the countryside or hid in the cities of Lycoris and now fight against the Alliance as insurgents, striking terror into the very people they swore to protect. Post-civil war Lycoris has no SDF, instead relying on the Solarian military – primarily the Army – for protection, and Army patrols snaking their way through the forested countryside of the former industrial capital of the Northern Reaches have become a common sight.

The Igman Defense Service (IDS) another Northern Reaches SDF. Responsible for protecting Novo Igman, the IDS is a relatively small force built around a core of long-service professionals and is heavily mechanized. IDS troops had better equipment than most other SDFs prior to 2462, and resisted attacks during the civil war for longer than other forces. When the Solarian Restoration Front declared victory over it, the IDS went into the countryside and the cities, where it waged a successful guerrilla war against the SRF that ejected them from the planet. Some units were evacuated prior to the collapse of organized resistance and went on to fight in the Battle of San Colette, where the 22nd Armored Regiment, known as “Raróg Force,” fought alongside Colettish tanks, and the Battle of D’Anzin, where the 65th Infantry Regiment (Mechanized) fought alongside a motley collection of mercenaries, Colettish forces, and other SDF troops to hold the line. In the postwar era the IDS, thanks to the secure nature of Novo Igman, has seen some of its units deployed to Lycoris to support regular Army troops, where the Igmani have proved themselves capable fighters against the Front’s insurgent forces.