User:NewOriginalSchwann/Sandbox: Difference between revisions

From Aurora Information Uplink
Jump to navigation Jump to search
NewOriginalSchwann (talk | contribs)
NewOriginalSchwann (talk | contribs)
The nightmare begins.
 
(176 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Outdated (Phoron Scarcity)}}
{{Navbox Lore}}
{{Navbox Lore}}
{{Navbox Human Lore}}
{{Navbox Human Lore}}
[[File:Federal Technocracy of Galatea.png|The government flag of the Federal Technocracy of Galatea.|thumb]]
{{Infobox Nations
Nestled in the Weeping Stars region near the All-Xanu Republic lies the Yggdrasill System, home to the '''Federal Technocracy of Galatea'''. One of the only successes of the misfortune-addled Galatea Project, the [[Sol Alliance|Alliance’s]] ambitious effort to transform the modern [[The Orion Spur#Weeping Stars|Weeping Stars]] into a cradle for humanity, the Federation is a renowned center of scientific advancement and still possesses practical large-scale terraforming equipment from the pre-Interstellar War era. '''Galateans''', the citizens of the Federation, prize academic achievements above all other things and possess a unique technocratic government where one’s political power as a citizen is directly tied to their level of education. The most famous field of research in the Federation is undoubtedly its biotechnology sector, which heavily cooperates with [[Zeng-Hu Pharmaceuticals]] and is so prevalent in Galatean society that almost all citizens of the Federation have some degree of biological augmentation.
|Nation = Empire of Dominia
|Shortname = Dominia
|Flag = Dominian Flag Horizontal.png
|Galatic Position = Position Dominia.png
|Capital City = Nova Luxembourg
|Capital Planet = [[Moroz]]
|Language = Vulgar Morozi (Sol Common)<br>High Morozi (Tradeband)
|Species = Human (Majority)<br>[[Unathi in Dominia|Unathi]] (Minority)
|Religion = [[Moroz Holy Tribunal]]
|Demonym = Dominian
|Government = Unitary Absolute Monarchy
|Head of State = Emperor Boleslaw Keeser I
|Legislature = Consultative Assembly
|Upper House = Imperial Cabinet
|Lower House = Imperial Council of Electors
|Established = 29th July 2385
}}
<div id="EoDGeneral"></div>


But the Federation itself sits at an awkward juncture. Due to its position near both Xanu and the historical Solarian border it as long as a society had hands in both nations, much to the irritation of many Coalitioners. But with the [[Sol Alliance|Alliance]] dramatically contracted and the Federation far inside the [[Coalition of Colonies|Coalition’s borders]] will this model remain practical, or must it innovate upon even this?
The '''Empire of Dominia''', often simply referred to as “the Empire,” is a heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the Mira Sancta System. This autocratic state is presently ruled by His Imperial Majesty '''Emperor Boleslaw Keeser I'''. The Empire of Dominia was proclaimed in 2385 by Emperor Godwin Keeser, the father of Boleslaw Keeser. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socioeconomically stratified due to the so-called blood debt, known as the Mor’iz’al. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes some a lifetime or more to pay off. Imperial society is heavily divided by class and the Mor’iz’al blood debt is a very important part of Imperial society. Many in the Empire follow a strict code of honor, which originates with its great houses. The Empire is considered by many to be a threat to the free frontier. Its state religion is the Moroz Holy Tribunal which lays a heavy hand upon the Imperial government, with their edicts enforceable as law and those that violate its edicts being referred to as “edict breakers,” a class of unpersons actively hunted down by the government. Perhaps the most famous export of the Empire is the gene-boosting techniques it has carefully developed over centuries, though they lag behind the Skrell. It remains highly imperialistic and somewhat isolated but has recently made strides to enter further into the galactic stage. “In the Goddess’ Name, so Shall it be Done” is commonly regarded as the unofficial motto of the Empire, due to the association of the phrase with the Tribunal.
{{TOC Hidden}}
{{TOC Hidden}}
==History==
==Population and Planets==


===Pre-Interstellar War (2255-2274)===
Based on the 2459 Imperial Census, the total population of the Empire is roughly fifteen billion, though this number has grown in the intervening years. Citizens from the Imperial Core tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunal's power. As one travels outwards from the Imperial Core loyalty to both Emperor and Goddess slowly fades, and the presence of the Imperial Army increases in response.


In the mid-23rd century the Solarian Alliance stood as the premiere power of the known Orion Spur and claimed dominion over all of humanity, with its control reaching from the Sol System to the furthest reaches of charted space. The ambition of the hegemonic-era Alliance, however, were restrained by a logistical problem: the Inner Solarian Frontier — now known as the Weeping Stars — suffered from a lack of habitable worlds aside from the trading hub of Gadpathur, which served as a vital transit hub for trade closing from the Solarian Frontier to the Solarian Core and vice-versa. With Gadpathurian port facilities essentially at their maximum reasonable capacity, and the [[Sol Alliance#Department of Colonization|Solarian Department of Colonization]] planning a massive colonization effort in the Riphean Frontier Sector — modern-day Arusha — the Alliance was faced with a severe logistical shortage which could not be easily addressed through only orbital facilities.
Citizens of the Outer Empire or "Imperial Frontier" tend to lack loyalty to both the throne and the Tribunal, largely due to being conquered by force rather than colonized by Morozians as the Dominian core worlds were. Many subjects are new to the Empire in these regions and are unwilling to bend the knee, leading to a great number of military units being stationed here. Imperial frontier subjects have a reputation for being uncivilized in the Inner Empire. They tend to be unwilling to convert, with these regions seeing higher amounts of edict-based executions.


The Department of Colonization, never one to be constrained by the limits of budget, designed an ambitious project to overcome this challenge: the creation of habitable worlds throughout the Inner Solarian Frontier. This Galatea Project was to be the greatest accomplishment of the Department of Colonization. By the mid-2240s a practical prototype was achieved via the government cooperation with Zeng-Hu Pharmaceuticals, Einstein Engine, and Hephaestus Industries, and in 2255 the first Galatea Terraforming platform — complete with an assortment of vessels intended to assist it — was dispatched to the unpopulated Inner Solarian Frontier system of Yggdrasill to much fanfare in the Alliance, with more following the Yggdrasill Expedition over the coming years.
====[[Moroz]]====
The capital planet the Empire with roughly six billion residents. The planet is largely dominated by its large polar circles which encompass around 70% of the planet’s surface. Moroz is by far the wealthiest settlement in the Empire and owes much of its wealth to the extraction-based economics of Dominian imperialism, which has led to some resentment from other planets in the young Empire.


The Yggdrasil Expedition itself was not meant for long-term colonization and primarily consisted of the skilled engineers and scientists required to run, operate, and maintain the large-scale terraforming equipment utilized in the era’s terraforming projects. Over the 2250s they set about the arduous process of transforming Yggdrasil II from an uninhabitable world into a fully habitable one, and renamed it to Galatea after the project itself, as it was to be the first planet ever terraformed by it. Massive amounts of resources were pulled from the gas giants of the system to create Galatea, and progress proceeded faster than expected due to plentiful supplies from the broader Alliance. More and more workers arrived to aid the Expedition’s efforts as progress on Galatea continued and the Expedition’s scientific staff set their eyes upon planets further in the system, such at the planet of Svarog, — located slightly outside of the Goldilocks Zone further from Galatea’s twin stars — Empyrean on the system’s edge, where intense Helium-3 mining operations were underway, and Galatea’s moon, Tsukuyomi. Svarog’s terraforming began in 2259, a mere year before economic disaster struck the Galatea Project.
====Zhurong====
Colonized in 2367 by the combined efforts of the Imperial Alliance and Holy Kingdom of Domelkos, the Imperial Mandate of Zhurong is the Empire’s oldest continuous colony. Zhurong is home to plentiful mineral deposits which form the backbone of the local economy, and have ensured the planet is the beating industrial heart of the Empire and its Fleet. Its capital Hongse Chengbao, literally translated as Red Castle, is in one of the few stable regions of the planet and takes its name from the large Imperial Fleet Arsenal which was established there in the early 2370s. Much of the planet’s surface outside of the stable regions is constantly shifting and exposing new mineral deposits which the Empire readily exploits by using large mobile mining walkers designed to withstand the frequent earthquakes and volcanic activity Zhurong is known for. The planet is known to be far hotter than Moroz and local fashion discards the long sleeves and heavy coats of Moroz for short sleeves and lighter fabrics.


In 2260 the Galatea Project’s ambitions met reality as the Second Great Depression saw the Department of Colonization’s budget contract as markets crashed across the Spur and the government desperately attempted to control a spiraling budget deficit which worsen as the decade continued. In the Yggdrasil System the Department of Colonization’s budget cuts were felt as regular supply convoys began to reduce in frequency and contained less supplies when they did arrive. Supplies acquired from the Alliance’s frontier regions and colonies, such as Xanu, did not resolve what had become an increasingly dire situation for the Expedition, which had to continue its terraforming process on Galatea and Svarog or risk potential ecological catastrophes as the terraforming technologies spiraled out of control.
In both the present day and historically Zhurong has served as a critical industrial hub for the Empire which produces many of its weapons of war, ranging from humble infantry rifles to the venerable Moroz-class dreadnoughts of the Imperial Fleet. Most in House Zhao, which has long dominated Zhurong, believe the War of Moroz was won in Zhurong’s factories and orbital shipyards. The ever-increasing demands of the Empire’s colonial conquests has resulted in the Admiral-Governors of Zhurong creating the Red Castle System: a decree which divides the planet into a series of counties which are ruled by minor nobles or qualified Secondaries affiliated with House Zhao. Appointed by the Admiral-Governor, these Counts and Countesses are responsible for ensuring the quotas set for Zhurong by the Imperial Council are met. If they are not met, the rulers can simply be removed. Despite the risk of removal some families have had a great deal of success as Counts minted by the Red Castle, and have made themselves and their holdings immensely wealthy in the process.


Faced with the prospect of losing all progress they had made forever, the Expedition made a difficult choice. To sustain both operations the choice was made to begin drawing materials from Yggrisil’s two gas giants, Nüwa and Ymir, and their moons. Planetary-scale mining technology such as the legendary Brahma platform was utilized to crack the surface of the gas giant’s moons and massive amounts of resources were siphoned from the giants themselves, all in the name of sustaining a project which they had sworn to see to its end. More resources and more workers migrated from the Solarian Frontier in order to sustain the Expedition’s massive mining and extraction operation, and the formerly small scientific expedition now found itself in charge of a large number of non-degree-holding workers who had become increasingly vital as autonomous industrial equipment, which had to be imported from the Solarian Core, became harder to acquire at the required rate.
Perhaps the most successful of the Red Castle Counts is the Kaneko family, a group of minor nobles who are responsible for large-scale steel production in Kaneko County. Unfailing in their loyalty to House Zhao and the broader Empire, House Kaneko is known for its fair and relatively meritocratic policies towards its subordinates, including its Ma’zal workers, and has never once failed to meet its assigned quotas. Their family crest — a yastr holding a forging hammer in its claws — is stamped on every piece of steel they forge and is a common sight throughout the Imperial military. House Kaneko’s motto — Zhurong Steel — has become a slang term in many corners of the Empire for a high-quality product which will not fail. The family has consistently refused offers to integrate it into House Zhao, citing their role as servants of House Zhao above all things. More cynical souls have pointed to House Kaneko’s independence allowing for it to more easily interact with foreign companies, such as Zavodskoi Interstellar.


As the 2270s dawned the Expedition had effectively drained Ymir and its moons of materials, turning the gas giant into a floating mass of rocks and debris, and nearly drained Nüwa to the same extent, but they had almost reached their goal by 2275. Galatea itself was, as of 19 November 2272, declared officially fit for habitation to much celebration in both the Expedition and the Department of Colonization, which had had to scrap several less successful Galatea Project ventures due to budget constraints and was thrilled to have any success. Terraforming Tsukuyomi, its moon, was initiated later in the same year due to the vast amounts of resources left over from Ymir’s destruction and promises of further resupply efforts by the Alliance as the economy improved. Svarog, though not nearly as far along in the process as many in the Expedition had hoped, was habitable by late 2274 and, assuming supplies from the Core and Frontier were sustained, both it and Tsukuyomi would be brought to the same standard as Galatea by 2285 at the latest.
Those beneath these Counts and Countesses are primarily Ma’zals and less wealthy Secondaries, though some minor nobles can be found in administrative positions across the planet. The factories and mineral fields of Zhurong are a common destination for Ma’zals looking to quickly work off their Mo’ri’zal, and those of their family, despite the hazards associated with working in the mineral fields. Earthquakes and volcanic activity are two major hazards which face the mining walkers of Zhurong, and injuries can be quite common among the planet’s miners despite safety standards and protective equipment demanded by the Admiral-Governor for all miners. In the factories in orbital works of Zhurong life is significantly safer but pay is lower. Zavodskoi Interstellar, a recent partner of the Empire, has begun to invest large amounts of funds into the planet’s industrial infrastructure, and Zhurong’s fortunes seem to have improved greatly through cooperation with Zavodskoi. Some in the broader Spur have whispered of Zavodskoi’s intent to turn Zhurong into their version of [[New Hai Phong]] — an industrial planet which they can cite as a major accomplishment and source of income.
[[File:Old Sol.png||thumb|The flag of the pre-Interstellar War Solarian Alliance, the single largest state in the Spur's history. The three stars represent the Northern, Central, and Southern Solarian Frontiers.]]
<div class="toccolours mw-collapsible mw-collapsed">
But as 2275 dawned, events outside of the Expedition’s control that would throw its entire existence into jeopardy began to unfold.


===The Interstellar War and Treaty of Galatea (2275 - 2299)===
====Zhurong Imperial Shipbuilding====
<div class="mw-collapsible-content">


The secession of the Coalition of Colonies on 18 January 2275 threw the Yggdrasil Expedition into chaos. Supplies from the Solarian Frontier stopped entirely and the Department of Colonization’s supplies end as well. As the Navy scrambled to control the flow of goods to the Frontier, the Solarian Frontier’s supplies stopped too. The Expedition suddenly found itself short of the materials it needed to terraform Svarog and Tsukuyomi into fully-habitable worlds. A difficult decision had to be made. At the orders of Expedition Director Sachiko Amaya the Expedition performed a series of analyses on the potential outcomes of terraforming Tsukuyomi and of terraforming Svarog and  was decided, after days of debate between the highest-ranking staff of the Expedition, to terraform Tsukuyomi instead of Svarog. Without further supplies, the experts concluded, it would be impossible to bring Svarog to the expected standard of the Galatea Project but was possible to bring Tsukuyomi to this standard. This decision,made by a handful of individuals who the Expedition deemed most capable of making it without public consultation, is viewed by some as the first step by the Expedition towards becoming the Federal Technocracy of Galatea.
<center><i>“Let me phrase this in a way even you can understand, Grand Consul. A sculptor cannot function without her materials, yes? The resources you will be diverting into this pet project of yours are my materials, and my sculpture is our Empire!”</i> — Grand Admiral Huiling Zhao during discussions preceding the creation of ZIS.</center>


As the terraforming of Tsukuyomi continued and the Inner Solarian Frontier collapsed into anarchy around them, many in the Expedition grew worried. The Sovereign Solarian Nation of Xanu was in revolt, as were many of the worlds of the Inner and Outer Solarian Frontier. By early spring 2278 many in the Expedition were concerned they would never be in a stable area again, and voices within the Yggdrasil Expedition began to call for a reassessment of their policy of deferring to the Department of Colonization for matters of self-governance. However the majority of the Expedition supported remaining loyal to the Alliance, believing the Solarian Navy would come to their rescue and reestablish the flow of material and resources to the Galatea Project. Despite reports other Galatea Project systems had fallen into ruin, or been abandoned, the Expedition remained confident in rescue by the Navy.
'''Zhurong Imperial Shipbuilding''' is a Zavodskoi Interstellar affiliated company subordinate to the larger Zhao-run Zhurong Imperial Naval Arsenal (ZINA) which is located on the Empire of Dominia’s industrialized core world of Zhurong. The ZIS is focused around, as the name implies, the construction of ships but has a focus on civilian hulls rather than military ones. Founded in 2462 after the construction of multiple shipyards in orbit of the industrial planet [[Empire_of_Dominia#Zhurong | Zhurong]] by House Zhao and funded by House Caladius, ZIS is  a successful attempt by the Empire to force Hephaestus Industries out of a market, in this case the need for civilian and industrial vessels within the Empire of Dominia, and replace it with a native Dominian company.  


This belief the Navy would save the Expedition lasted until late March 2278, when news reached them from the nearby Solarian world of Gadpathur through refugees arriving from the same world. The news of Gadpathur’s bombing by Admiral Terrence Hopper on 08 March, 2278, shattered the confidence the Expedition had in their rescue by the Alliance’s Navy, which now seemed a greater threat to them than the prospect of having their equipment looted by secessionists or it falling into disrepair due to supply issues. Expedition Director Amaya and her senior researchers met once again to determine the best course of action. Many in the Expedition called for supporting Xanu and its rebels against what they saw as an unforgivable crime by the Navy, while others called for remaining aligned to the Solarian Alliance out of practicality rather than morality. Some called for the Expedition to declare itself as a neutral state, or to form its own nation in the hopes it would be able to chart a course independently. It was another point where making the wrong decision, even if it was the decision supported by the majority, could be fatal and destroy what they had created so far. Expedition Director Amaya, trusted experts from the Expedition, and advisors conveyed an emergency council, again ignoring the prospect of achieving a majority decision, and concluded the most logical course of action was to remain neutral in the conflict.
Contemporary Operations and Influence: Currently, the ZIS profits along the Great Houses of the Empire, using the raw resources of newly conquered frontier worlds to build the vessels which transport those resources from the frontier worlds. By cooperating with both  House Zhao and Caladius and focusing their efforts on civilian vessels rather than military ones, ZIS has come to hold a near monopoly over the construction of those vessels within the Empire, and limitations on other megacorporations places by the Chief Commissioner of Economic Development ensure their position remains secure. Outside the empire they currently compete with Hegeranzi Starworks, a Hephaestus subsidiary for markets not only in the Badlands but across the Spur. Currently, the Starworks has a leading edge due to the help of Hephaestus Industries and ZIS’ focus on serving the Dominian market first. However, ZIS is increasingly finding an edge in more specialized vessels and equipment compared to the mass production design of the Starworks. ZIS works closely with Zavodskoi Industries, who buys their ships for sale outside of the Empire. Zavodskoi also provides many skilled engineers for the ZIS through a work contract program. Most ZIS employees not affiliated with Zavodskoi are Ma’zals from the Imperial Frontier seeking better work and higher wages to pay off their Mo’ri’zal. These Ma’zals are typically supervised by Secondaries, who make up the vast number of white-collar jobs found in both ZIS and its parent company, ZINA.


In late April 2278, shortly after this decision was made by the Expedition, a group of vessels arrived in the Yggdrasil System. They were a group of battered civilian vessels, escorted by a small number of Solarian Navy corvettes, all flying the flag of Gadpathur. These vessels revealed they were a group of Gadpathurians, escorted by the remains of Gadpathur’s naval defense force, who had managed to escape Admiral Hopper’s destruction of the system. They were low on supplies and fuel, and requested to take refuge with the Expedition in the Yggdrasil System. Expedition Director Amaya, seeing the Yggdrasil Expedition’s need for personnel and armed ships to defend itself, accepted after conferring with her council. In time the Gadpathurii, as they are now known, would go on to form a significant group in Galatea.
'''Executives'''
'''Lord Master of the Shipyard (CEO): Lanying Zhao'''


More crises would emerge before 2287, though none as great as these two, and all would be decided through this technocratic-council model in which Expedition Director Amaya and her chosen experts determined the best course of action. Refugees continued to arrive in the system, seeing it as a beacon of stability in the former Inner Solarian Frontier, and limited numbers of Solarian – and Coalition – Navy deserters sought refuge in it. By 2287 what had started as a scientific expedition with a limited number of personnel had shifted into an odd combination of scientific expedition, terraforming project, and technocratic oligarchy where a small handful of individuals the best and most qualified in their given field were chosen to make decisions on the behalf of a voiceless majority. The foundations of the later Technocracy had, by this point, already been laid. Now they would be built upon.
Though criticized by many in House Caladius for being clear evidence of Imperial Fleet meddling in the affairs of civilian shipbuilding, the Admiral-Governor of Zhurong has doggedly maintained her position as Lord Master of the Shipyard through her own influence, vast talents, and the patronage of the Grand Admiral. Lanying’s tenure as ZIS’ first, and so far only, leader has been relatively unpopular with House Caladius due to her repeated choices to direct ZIS resources into ZINA, which she also controls, despite protests by many merchants. Conversely, these choices have made her quite popular with her own house. Rumors have recently spoken of the Admiral-Governor, a woman bored half to death by her duties, resigning her position as soon as a successor emerges. Only time will tell if these are true.


Unlike Xanu, Himeo, and other future Coalition member-states the Yggdrasil System was not represented at the peace talks on Earth which resulted in the signing of the Treaty of Xansan in 2287. The Treaty saw Yggdrasil fall out of direct Solarian control and into the Alliance Neutral Zone (ANZ) between the Alliance and Coalition. Gadpathur, which was assumed by most to have been simply bombed into oblivion aside from the Gadpathurii, was similarly not present. The Yggdrasil System was now placed de jure under Solarian control while being de facto independent, if not aligned with the Coalition. Expedition Director Amaya was now faced with a decision: to remain with the Alliance or to align itself with the new Coalition as a nominally independent state, and to determine what this new state would be if it were to be declared. Calling her council of experts together once again Expedition Director Amaya sought the best course of action for the Expedition.
'''Master of Production: Xiu Zhao'''


The result of this meeting was the foundational document of the Federation: the 16 October 2288 Treaty of Galatea. This document, which is been on Galatea itself, declared the four planets of the Yggdrasil System would form together into a federal state ruled in a technocratic manner which would benefit all and favor none. The name of this state, the Federal Technocracy of Galatea, was taken from the project which had created its worlds. Furthermore, the Treaty founded the Galatean Federal Navy — made up of formerly Gadpathurian vessels — and Army to defend itself. The Treaty declared the Federation was not part of the Alliance as it was in a neutral zone, but would willingly work with its former masters to a reasonable extent. It also declared the Federation would work with the Coalition but was likewise not a technical member of its roll of member-states. The Technocracy sent messengers to both Xanu and Earth, where both were received with some confusion but ultimately acknowledged. The Federation was now its own nation and would succeed or fail on its own, without the Department of Colonization to cushion its fall.
The mind behind many ships used by civilian and military actors across the Empire, Xiu Zhao is often regarded as one of the house’s greatest contemporary engineers. Serving as Master of Production is something of a retirement for the old engineer as he is now responsible more for production schedules than military vessels. Some say it is more a punishment than retirement for his promotion and production of the somewhat inefficient Empire-class cruiser, but House Zhao has been quick to deny these rumors. Regardless of why he is there Xiu has proven to be an effective technical mind, though he often finds himself in conflict with Lanying over how best to allocate resources.


===The Early Federation (2300-2359)===
'''Commissioner of Finance: Annette Caladius'''


Assuming the newly created position of Chief Director, Amaya and her experts set about establishing a state focused on one thing above all: scientific excellence. The reason for this was simple: maintaining this edge, in the eyes of the Chief Director, was the best way to ensure the Federation’s continued success and survival. Diplomatically they would have to balance the interests of the Alliance and the Coalition. In the years after the treaty was signed and the Federation began to find its footing this meant favoring the Coalition over the Alliance, then recovering from the Navy’s coup attempt and the Martian terraforming disaster. As Galatean institutions began to take shape it drew closer to the Coalition, eventually ensuring Federation citizenship would be recognized by the broader Coalition as equivalent to possessing Coalition citizenship.
The comptroller of ZIS’ budget, Annette Caladius — otherwise known as the Countess of Saint’s Landing on Alterim Obrirava — is a woman often frustrated by her associates on the executive committee. Much of her time is spent thwarting Zhao plots to funnel more money away from ZIS and its merchant ship production. The time which is not spent doing this is often instead spent managing the affairs of her distant, though religiously important, holding or meeting with the myriad House Caladius-affiliated merchants. Countess Caladius is almost always surrounded by a throng of Secondary and Ma’zal clerks, secretaries, and functionaries who work tirelessly to ensure the will of House Caladius is carried out at ZIS. While the Countess has won great approval in her position she has long yearned for more, and some believe she is merely using ZIS as a springboard to launch herself into the position of Grand Consul — House Caladius’ elected leader.


Life for the Federation was secure as it plunged further into the 2300s and its academic society grew further, coalescing into three major research fields: biotechnology, interstellar avionics, and planetary engineering. All three fields worked closely with the nearby [[Xanu Prime|All-Xanu Republic]] and profited from events such as the Second Astonishment and Xanan Renaissance, with Galatean technical expertise in demand across Xanu and workers from across the Coalition flocking to the sprawling factories and mines of Svarog and Empyrean. New technologies were created in laboratories on Galatea and Tsukuyomi for use across the entire Coalition and beyond, and the success of the Federation seemed all but guaranteed for many in the Technocracy’s upper education ranks, particularly as it began to appease the Alliance by opening inroads to the newly-colonized Solarian world of [[Konyang]].
'''Chief Supervisor of the Shipyard: Henryk Gottfried'''


Two events would shake the Federation’s faith in its continued success. The first, and more important for many in the Federation, was the '''2338 Empyrean Unrest'''. Mine workers across the member-planet, motivated by Himean syndicalist thought which had made its way to the planet’s mining facilities through regular interactions with [[Himeo|Himeans]] – and thus their syndicalist ideologist – and by distaste at a lack of voice in the Technocracy’s government, went on strike and brought operations across Empyrean to a halt. The Federation’s Chief Director Willelm Allard, a dedicated researcher from the biotechnology sector, called an emergency session of the Federation’s top scientists to resolve the issue. They debated for two weeks but before making a decision which broke the strike: they would dedicate themselves to finding a way to improve the workers scientifically but, for the meantime, would ensure the housing, food, and basic necessities of every non-degreed worker were cared for. While this was not what the strike leaders wanted many strikers accepted and its strength was broken, with most leaders of it deported to the United Syndicates. This solemn promise to improve the lives of Federation workers through science was the start of what has become Galatea’s thriving human bioaugmentation industry. The Technocracy claims the United Syndicates sponsored the Empyrean Unrest and teaches this in its history classes. The United Syndicates deny they were involved in the events.
An Imperial Knight with a long history of service in the Imperial Fleet, Sir Gottfried is the only Secondary on ZIS’ executive committee. A former Fleet logistics officer assigned to the elite First Battlefleet, his organizational skills — and family connections to House Zhao — made him an ideal candidate for the position of Chief Supervisor of the Shipyard, and he is now responsible for much of the day-to-day running of ZIS. A Fleet man to the core, Gottfried is not unwilling to shift ZIS resources to Fleet projects if the Governor-Admiral or Grand Admiral deem it needed.


While never published to the broader Federal public Chief Director Allard’s special committee came to another conclusion: the Federation was unprepared to combat internal issues such as the Empyrean Unrest, and its top-down system of ruling made it vulnerable to these threats. The committee advised taking harsh actions against the United Syndicates of Himeo and to build an internal security service to combat these threats. As Allard condemned Himeo he created the '''Ministry of Academic Security (MfAS)''' — an internal security agency which would become one of the Federation’s largest and most critical institutions. The relationship between the United Syndicates and Federal Technocracy remains poor to this day.
'''History'''


The Empyrean Unrest marks the start of the Federation’s history of intense censorship and internal propaganda, as the event was devastating to its economy in the short term. This damage resulted in a brief economic downturn during the late 2330s and early 2340s known as the “Heaven Slump.” A desire to ensure this event never happened again led to massive investments by the Federation into ensuring its non-degrees population remained both loyal and content. To do this it instituted extensive state aid programs for its workers while immersing them into pro-Federation propaganda and banning, “potentially harmful material,” from the Federation. Over time this form of state welfare-propaganda would become a hallmark of the Federation, and a reason for its continued success.
With the shipyards of the Zhao-dominated Zhurong Imperial Naval Arsenal almost entirely focused on the construction of military vessels and their accessories, the Empire, and House Caladius, found itself struggling to transport resources from their expanding frontier colonies to the Imperial Core for use in heavy industries or other economic activities. The Empire, ever wary of outside influence, curtailed the expansion of [[Hephaestus Industries]], who had been attempting to enter the market with their ships produced by [[Unathi_Guilds#Hegeranzi Starworks | Hegeranzi Starworks]], one of their subsidiaries. House Zhao was instructed by the Emperor and Chief Commissioner of Economic Development Izla Caladius to create an imperial company to supply ships for the empire's industry, being the great house most familiar with shipbuilding. As the Zhaos were more obsessed with their military shipyards however, they came to an agreement to work closely with Zavodskoi Interstellar, a well respected company in the empire, to accomplish their orders with minimal effort. Were it not for Zavodskoi, the ZIS would be an often ignored and poorly supplied organization.  


The second event was the '''2347 Gadpathurian Skirmish'''. The Skirmish grew out of what [[Gadpathur]] viewed as a grave insult and the Federation viewed as a natural continuation of its policies: a refusal in 2344 by the Federation to officially condemn the Alliance for the bombing of Gadpathur, citing its policy of neutrality towards the Alliance as its reason why. Instead, the Federation condemned Admiral Terrence Hopper himself, who was by that time deceased. As a Coalition observer rather than a full member the Federation’s refusal had no impact upon the resolution, which passed. Gadpathur, however, was infuriated by Galatea’s refusal and began antagonizing the Federation’s expeditions into the Weeping Stars. This escalated until 2347, when a Federal Navy patrol group encountered a Gadpathurian patrol group in the Weeping Stars. Details of the engagement are unclear, but both patrols had their weapons activated and ready to fire at the time a Xansan patrol intervened and defused the situation. Galatea and Gadpathur have had no formal relations since this point.
Many in House Zhao, including — according to the Fleet’s rumor mill — the Grand Admiral herself, resent ZIS for taking up valuable manpower, resources, and time which could have instead been diverted to the Imperial Fleet’s arsenal, and perhaps allowed for the construction of a third of the feared Moroz-class dreadnoughts. But the House and the Imperial Fleet are not blind to the reality of the situation: while the existence of ZIS may result in a small decrease in materials sent toward what truly matters, more ships for the ever-complaining House Caladius will allow the Fleet to divert its cargo transports toward more important tasks.  
</div></div>


Following the Gadpathurian Skirmish Chief Director Kamilla Yamaguchi assembled a council of military experts to assess the condition of the Galatean Federal Navy. The result of this survey, published in 2349 and known commonly as the Navy Report, was found the Navy as too small and too dated to be a serious defensive or offensive force for the Federation, and recommended major investments be made into the Federal military to make the it capable of fighting and defeating the most likely enemy of the Federation: Gadpathur. These recommendations and Chief Director Yamaguchi’s subsequent investments into the Federal military led to the founding of the '''Ministry of the Federal Military (MfWF)''', the most recently-created Galatean ministry. The expansion of the Federal military proved successful for both the military and two research fields: biotechnology, which had to supply the military’s genetic modifications, and interstellar avionics, which supplies the majority of its equipment.
====Alterim Obrirava====


===The Federation Realized (2360 - 2399)===
A lush and Earthlike planet in a system rich in Helium-3, the Imperial Mandate of Alterim Obrirava is a wealthy core world of the Empire of Dominia and a key hub of its fuel industry. Colonized alongside Alterim Balteulis in 2379 during the tail end of the War of Moroz, Obrirava is dominated by Houses Caladius and Zhao. The two great houses do not typically agree on the matter of selling the planet’s bountiful Helium-3 abroad: the Caladius advocate for it, the Zhao advocate against it, and the governor rounds himself caught in the crosshairs of the great houses. Despite Zhao-dictates restrictions on selling its most valuable resource abroad, the planet’s capital, Ilstel, is home to a thriving foreign merchant community sponsored by House Caladius. The planet’s environment is pleasant and many of its residents are immigrants from Moroz who have migrated from the frozen capital of the Empire for greener climates. Clothing on Alterim Obrirava is lighter and more colorful than its counterparts on Moroz.


By the 2360s the Federation was effectively a member of the Coalition of Colonies despite its insistence on neutrality, and some Solarian actors — particularly those in the Solarian Navy — were leery of the well-armed military forces possessed by the Federation. While the Solarian Alliance was still recovering from the secession of Elyra earlier in the century the 2360s were the height of the Warp Gate Project — a massive endeavor intended to again make the Alliance the Spur’s dominant economic power of it was successful. At the same time Galatea’s close ally Xanu, under the leadership of President Ameliye Flohimont, moved to strengthen relations with individual Solarian planets despite protestation from the United Syndicates of Himeo and Gadpathur, the Technocracy’s traditional rivals in the Coalition. Following the 2364 Xanu-Konyang trade settlement the Federation saw an opportunity to bring itself closer to the Alliance and assure its neighbor that it, despite its growing military, posed no danger to the Alliance.
The pleasant and green environment shows signs of having been terraformed at some point by an unknown, likely now extinct, galactic power. Some have theorized the terraforming may date to the Glorsh era but the Empire has consistently refused foreign researchers access to the planet for the purpose of studying its biosphere. House Caladius and much of the broader Empire have claimed the idyllic environment of Alterim Obrirava are a clear indication of the Goddess blessing the Empire with boons. House Volvalaad has long allegedly researched the biosphere alongside the other great houses but has yet to release any information beyond the Empire’s scientific community. More Goddess-touched — the rare women gifted with the ability to “hear” the Goddess — have originated from Alterim Obrirava than any other planet in the Empire.


The 2365 Galatea-Konyang Mutual Trade Agreement formally opened the Solarian market for Galatean exports and brought the Federation more wealth as its available trade partners grew from Xanu, Assunzione, and Vysoka to the vast majority of the Solarian Northern Reaches and modern Corporate Reconstruction. While [[Himeo]] criticized Galatea for threatening to bring the Coalition’s economy into the Alliance’s dominion once again and Gadpathur claimed these trade deals were, “typical snakelike Galatean behavior,” the Federation continued to trade. Deals were signed with San Colette (2366), [[Solarian Reconstruction Mandates#Northern Solarian Reconstruction Mandate|New Peoria and Novo Igman (2367), Lhokgon (2367), and Lycoris (2368)]]. Then came [[Mictlan]] (2370), [[Biesel]] (2371), and [[Port Antillia]] (2373). Profits soared as Galatean products began to enter the Solarian market and many of these profits were folded into the unique Technocracy propaganda-welfare system. By the mid-2370s the typical Galatean lived in luxury the Yggdrasil Expedition could have only dreamed of, even in majority non-voting areas on Svarog and Empyrean.
The tourism industry is one of the largest employers of Obrirava’s residents aside from the Helium-3 industry, which employs more Obriravans than any other single industry. Most tourists are other Dominians, and they tend to be either Primaries or wealthy Secondaries. The Secondaries and Ma’zals which make up the service sector of the planet hold themselves to the highest standards to ensure they satisfy the wants and demands of these rich Dominians, and often find themselves employed by [[Idris Incorporated]] when they go abroad. Those who do not work in the service sector are often Ma’zals who are employed in the planet’s orbital Helium-3 mining and refining industry. While not as hazardous as Zhurong by any stretch of the imagination the asteroid fields which the system’s Helium-3 is harvested from are located far in space and demand painstaking EVA work to harvest. Zavodskoi Interstellar is a recent entrant to the Helium-3 mining industry in the system and has established several joint ventures with the engineers of House Zhao.


Increased trade brought increased diplomacy with the Alliance and, unlike President Flohimont’s government, the Technocracy was able to pursue more normalized relations with the Alliance in exchange for more access to the coveted technological relics in the [[The Orion Spur#Weeping Stars|Weeping Stars]] and the former [[Sol Alliance History#Historical Solarian Sectors and Regions|Solarian frontier]] beyond. The Alliance-Federation relationship only became stronger after the assassination of Flohimont in 2374 by a Gadpathurian, which the Federation officially condemned Gadpathur for — an action which gained it the approval of the Solarian embassy in the Coalition and the condemnation of Himeo and Gadpathur. During this era the Federation increased its foreign investments in the Coalition to continue its balanced diplomacy, with much of its efforts focused on sharing its terraforming techniques with [[Vysoka]] in exchange for favorable trade conditions regarding foodstuffs from Vysoka and industrial exports from the Federation.
====Alterim Balteulis====


While the Federation’s economy grew massively during the latter half of the 24th century this growth was not without its faults. A demand for more industrial production led to a sizable increase in industry on Svarog and larger mining operations upon Empyrean. The rapid growth of heavy industry on Svarog led to the '''Svarogite Rejuvenation of 2365''' which repurposed the surface of the planet into the “Sector Plan” — a centrally-planned project which organized the entire planet into a series of industrial cities connected by high-speed rail lines designed to allow for the rapid transfer of personnel, resources, and products. While the Rejuvenation was successful and vastly empowered the planetary engineering sector it led to the current extremely polluted environment of Svarog’s surface. The massive factories of Svarog were constructed for the most efficient output generation possible and little thought was given by the Technocracy to the environment of the frozen, half-terraformed planet. Even now residents of Svarog receive federally-mandated bioaugmentations for their throats which allow them to better endure the polluted environment of the planet, and wearing a respirator outside is recommended.
The dry and hot Tribunalist Mandate of Alterim Balteulis was originally colonized in 2379 by devout members of House Caladius who felt called to spread the Moroz Holy Tribunal beyond Moroz itself. They established the planetary capital of Casotania and quickly set to work constructing shrines and churches to honor the Goddess’ conquest of this uninhabited world. Alterim Balteulis is home to vast, dry savannahs and hot deserts which encourage the planet’s dominant form of extreme weather: sandstorms. While they can be devastating to unprepared crops and settlers the residents of Alterim Balteulis have overcome these obstacles through faith and clever engineering techniques such as shielded farms and protected railroads.


===The Federation and the Doldrums (2400 - 2451)===
The primary draw of Alterim Balteulis is its immense number of Tribunalist churches, including the massive Grand Cathedral of the Holy Tribunal – an extravagantly expensive structure commissioned by House Caladius to demonstrate their unwavering commitment to the Goddess and built in an area painstakingly terraformed with assistance from House Volvalaad to resemble an idyllic settlement outside Domelkos on Moroz. While some more liberal Tribunalists have balked at this expense the religious grandiosity of the planet has attracted many migrants and pilgrims from across the Empire, some of which opt to settle upon the planet’s dusty surface.


The Federal Technocracy, like much of the [[Coalition of Colonies|Coalition]], experienced a period of economic downturn during the 2390s and early 2400s due to having no more trade partners to expand to. The Doldrums, as they are known in the All-Xanu Republic, were felt less severely in the Technocracy due to its greater amount of centralization and its ability to discard public opinion for expert analysis. To combat the economic downturn felt across the Federation its experts decided upon two courses of action which were unlike Xanu’s strategy of injecting phoronics into its economy, which the Technocracy disregarded due to a belief that the fuel would make them more dependent on foreign powers and throw their diplomatic balance in the Alliance’s favor permanently. While this measure resulted in poor relations with [[Republic of Biesel|Biesel]] to this day, it insulated the Federation from the Phoron Shortage.
Due to its climate Alterim Balteulis is home to a large amount of the Empire’s [[Unathi]] population, but they remain a small minority on the planet.


The first effort by the Federation was the '''2404 Galatean Trade Initiative''', which was intended to open further markets for the Technocracy to sell its products in. The first nation they approached was the Alliance, where the Galateans had not yet managed to secure trade agreements with Solarian worlds closer to Earth. It is a testament to Galatean diplomacy that this effort was successful in 2406, when the [[Callisto|Commonwealth of Callisto]] granted Galatean merchants special access to its ports. The [[Republic of Elyra]] rejected similar overtures by the Federal Technocracy and its trade deal with Callisto — the first of its kind between a Coalition affiliate and a Solarian Core world, though independent Coalition vessels have long traded in Callisto — drew condemnation from its rivals in [[Himeo]] and [[Gadpathur]], and from more anti-Solarian elements of Xanu’s political parties. The Federation, however, viewed the Callisto-Galatea trace agreement as a critical victory for their economy. With the influx of more Solarian trade and the presence of new markets the immediate concern of economic downturn had been averted.
====[[Novi Jadran]]====
[[Image:Imperial_Frontier.png|thumb|The flag of the Empire's frontier regions. Its colors symbolically represent Houses Caladius, Zhao, and Strelitz in addition to the Empire itself.]]
A tundra planet initially colonized by inhabitants of the Adriatic coasts with a population of roughly 100 million people, located near the edge of the Empire's westernmost frontier. Predominantly cold and icy with short summers, this climate has kept the economy primarily rural and much of the planet underdeveloped, with most living in small cities dotted around the coast and major waterways. A few major population centers exist, such as the capital of Nova Rijeka, that have a semblance of a modern service-based or industrial economy, though these are typically based around processing the foodstuffs the planet is well-known for. Noble authority on the edge of the Empire in Novi Jadran is quite strong, with many people viewing themselves as loyal to their local nobles first and the greater Empire second.


With new markets the Federal economy grew, particularly on Svarog. In an effort to ensure Svarog attracted more investments the Federation initiated the Second Svarogite Rejuvenation in 2422. It built upon the basis of the first — the Sectors were expanded, the population was augmented further, and the planet’s industry became more dirty and productive than it had ever been before. Unlike the original rejuvenation project the second opened Svarog for investment by foreign corporations — a unique opportunity in the protective Federation — if the corporation could prove itself to be aligned with Galatean interests and able to provide aid to Svarog’s half-complete terraforming project. Xansan corporations and [[Zeng-Hu Pharmaceuticals]] quickly formed a new sector of the Svarogite economy.
Novi Jadran has been under firmly the Empire's control since its peaceful annexation in 2389, and has proved itself to be a loyal colony despite not contributing much to the Imperial treasury. Many in the Empire view it as the “model colony” of the Dominian frontier and it is visited by many functionaries on tours due to this status, with the Chief Commissioner for Colonial Affairs visiting the planet twice a year. These visits are major events for the planet’s inhabitants and bring with their best offerings for the visiting Primaries in hopes of attracting attention, and the benefits from having a Primary’s eye upon you. These gifts are usually finely crafted feasts and food, though it is not uncommon for horses and other animals to be presented.


As the decades progressed the Federation continued to prosper, although under a system of extensive surveillance and censorship it — and many of its residents — viewed it as necessary for its survival and success as a nation-state caught between the Alliance and Coalition. As on Xanu the early to mid 2400s were a time of great cultural works in the Federation, though they were always subjected to review by the Technocracy’s various state censorship ministries to determine what in them could constitute an unacceptable risk if published to a broader population. Scientifically it continued to make broad advances in the biotechnology and interstellar engineering fields, though most discarded phoron as a field of research due to its limited accessibility in the Federation and a perception phoron would, at some point in the 25th century, run out unless further deposits were discovered and exploited. Galatean historians have, in the following decades, debated if this was a well-thought-out move by the Federation which saved its economy in the 2460s or an unacceptable limit upon the scope of its research which caused it to lag behind in phoronics-related fields.
Planetary cuisine holds true to its Adriatic roots, with many Croatian and Italian elements still present. Fish-based diets are ubiquitous among the rural people as the vast oceans make for perfect fishing conditions and much of the ground is too cold to properly till. The raising of livestock is common towards the equator of the planet, but is not as prevalent as fishing.


===The Modern Federation (2452 - Present)===
Despite its status as the “model colony” the planet is not without its problems. Many local nobles are negligent regarding the needs of the rural population and often refuse to carry out mandated infrastructure or electrical reforms. Many of the rural inhabitants in far-flung regions still have either no electricity, or very little. The petty nobility that oversees the various settlements and cities often protests this mismanagement, but the dukes keep them in check through vast and indulgent parties and balls. Calls for a new administration have been spreading around the planet for some months, but only time can tell if the nobility will be reigned in by the Empire or not.


The secession of [[Republic of Biesel|Biesel]] from the [[Sol Alliance|Solarian Alliance]] in 2452 placed the Federation into an awkward position due to its longstanding diplomatic policy toward Sol. The [[Sol Alliance History#2452: The Secession of Biesel|Tau Ceti Accords]] were viewed as a humiliation by the Alliance and Galatea, seeking not to irritate one of its main trade partners, refused to recognize Biesel as an independent state after its secession. The Technocracy instead officially referred to Biesel as the “Solarian Republic of Tau Ceti (de jure)” until 2462, when the Second Solarian Incursion created an environment where the Federation’s needed to recognize Biesel as the broader Coalition intervened directly in the Solarian Navy’s invasion. Galatea maintained its trade relations with Tau Ceti in the interest of making money off of the ongoing phoron boom, even if it itself did not utilize the “wonder fuel” of phoron out of fears existing deposits would eventually run dry.
====[[Sun Reach]]====


Over the rest of the 2450s as the Alliance drifted further to the right the Federation attempted to continue business as usual, but found itself increasingly at odds with some of its trade partners in the Alliance. As ATLAS’ influence increased, Galatean ships found themselves more and more often harassed by the Solarian Navy in both the DMZ and on trade routes. In 2458 a long-standing trade partner, Lycoris, broke its longstanding trade agreement with Galatea, declaring it anti-Solarian. This authoritarian turn by Sol only escalated in the 2460s with the dawn of Prime Minister Michael Frost’s regime, which took a hardline anti-Coalition stance and forever the two rivers policy even further towards the Coalition. Konyang however remained friendly to Galatea throughout the 2450s and became its gateway to San Colette’s warp network, which was itself now the gateway to the broader markets of the Solarian Core. Part of this friendliness is certainly due to the Technocracy’s willingness to contribute to [[Konyang|Konyang’s]] culture of institutional corruption through its willingness to pay bribes to get its way.
Fully conquered by the Imperial Dominian Army in 2422, the Imperial Viceroyalty of Sun Reach is the least populous of the Empire’s major worlds and derives its name from the planet’s largest settlement — a small town which has been transformed into a metropolis over the last forty years due to House Caladius’ investments into its infrastructure and the system’s incredible amounts of Helium-3, the lifeblood of the Imperial Fleet. Sun Reach is a world commonly known through the Empire for the hot, wet climate which supports large fields of algae farmed by those citizens of the planet not employed by the Helium-3 industry. Much of the planet’s surface is dominated by mangroves and swamps which make building infrastructure difficult, and what infrastructure is built through these regions must be painstakingly maintained lest it falls into disrepair and ruin. A resident of Sun Reach is generally referred to as either a Sun Reacher or, more informally, a Reacher.


Elsewhere in the [[The Orion Spur|Spur]] as the Alliance seemed to further destabilize the Federation found itself involved in more joint Coalition efforts to ensure its continued stability. Throughout the 2450s the Galatean Federal Navy participated in joint Coalition anti-piracy sorties designed to combat [[Human Piracy# Empire of Dominia-Affiliated Privateers|Dominian privateering]], Solarian bandits in the Alliance Neutral Zone, the [[Human Piracy#Unified Sadar Fleet|Sadar Fleet]], and other unaffiliated groups which were emboldened by the shrinking authority of the Solarian Navy over the 2450s. The force contributed by Galatea was only a fraction of its total naval strength but proved to be an effective part of the Coalition’s anti-piracy efforts, even if they were forced to operate separately from Gadpathurian forces. Like [[Xanu Prime]] the Technocracy contributed greatly to [[Republic of Elyra|Elyran]] relief efforts following the Lii’dra incursion of 2457 and aided greatly in land reclamation efforts on Bursa.
Prior to its annexation by the Empire — described in official Viceroyalty histories as a triumphant rescue from the banditry and anarchy which had ruled the planet, and by dissidents as a brutal occupation which has continued for four decades — Sun Reach was one of dozens of post-Solarian Hegemonic Era colonies, worlds colonized during the pre-Interstellar War era during the Alliance’s golden age and abandoned in the Alliance’s [[Sol Alliance History#2302: Elyra’s Secession and the Collapse of the Southern Solarian Frontier|retreat from the Southern Solarian Frontier after 2302]]. Utilized by the [[Solarian Armed Forces#Solarian Navy|Solarian Navy]], much like the later Imperial Fleet, it was abandoned with valuable assets such as its Helium-3 industry and limited shipbuilding facilities intact. In the intervening years Sun Reach’s colonial government — left behind during the retreat — turned itself from a Solarian government into a bandit state which relied upon its Helium-3 resources and shipbuilding to dominate its poorer and weaker neighbors, and had successfully a small piratical empire of its own by the late 24th century. These Pirate Lords, descended from the original colonial administration, enriched themselves but not the planet’s people, causing resentment to build in a poor, mostly rural population kept in check through fear and intimidation.


The 2460s have been a difficult period for the Federation. The Second Solarian Incursion of 2462 made it recognize Biesel as an independent state even if the Federal Navy refused, despite Gadpathur’s protestations, to participate in the Coalition’s intervention. The Solarian Collapse which followed was nearly disastrous for Galatea as its trade route to the northern and central Alliance were cut off entirely beyond [[Konyang]], which it moved to support as the former Solarian world entered into the Coalition. It was only through a quick pivot to trading with the worlds of the CRZ and Empyrean’s significant Helium-3 industry — that a total economic meltdown was avoided as the Technocracy’s economy buckled under the strain of the opening months of the Solarian Civil War.
But by the dawn of the 25th century, the beginning of the end for the Pirate Lords was in sight. The rise of the nearby and much more powerful Empire of Dominia had created an opponent they could not hope to best, and the former tributary states of the [[Human Piracy|pirate empire]] beseeched [[Moroz]] for protection — as did a small group of [[Moroz Holy Tribunal|Tribunalist]] faithful on the planet. A minor skirmish between Pirate Lord-aligned vessels and the [[Dominian Imperial Military#Notable Fleet Forces and Equipment|Imperial Fleet’s 1st Battlefleet]] in 2422 was utilized by the Empire to launch a formal invasion of the planet within the same year, and the Pirate Lords rapidly found themselves defeated, tried, and mostly executed by the triumphant Empire though some escaped to the [[Republic of Elyra]] or [[Coalition of Colonies]]. Some of the population, ecstatic to be free of the Pirate Lords, accepted the Empire with open arms, while others saw it as trading of one despot for the other.


Galatea had found itself now, like its neighbor and rival [[Gadpathur]], a full member of the modern [[Coalition of Colonies|Coalition]]. Its flexible diplomacy, long a cornerstone of Galatean policy, seems to have run its course by 2363. However, the dawn of the [[Sol Alliance History# 2462: The Solarian Civil War|War in the Northern Wildlands in early 2465]] and the later [[Solarian Armed Forces#The Solarian Navy|Solarian Navy]] intervention demonstrated the Technocracy may still need a relationship with the Alliance. Its lack of involvement in the Coalition meetings regarding the Wildlands Crisis can be attributed to both this policy and its belief Xanu, its long-standing ally in the Coalition, is able to handle Gadpathur.
In the forty years since its conquest the Viceroyalty has done much to both endear itself to and aggravate the Empire. While much of the population — particularly those in the Imperial capital of Sun Reach and the fertile “Algae Belt” around the planet’s equator — are steadfast in their loyalty to the Empire, the swamps and mangroves which define much of the planet's surface have proven themselves to be a persistent source of trouble for the Empire. Dissident Sun Reachers, or [[Dominian Imperial Military#The Imperial Army|Imperial Army]] deserters, will often flee into these areas and from there, launch guerilla attacks against Imperial forces and loyalists. A longstanding campaign by forces of the Imperial Army, [[Dominian Imperial Military#Notable Imperial Army Units|local militias]], and [[Dominian Imperial Military#The Imperial Flying Corps|Imperial Flying Corps]] has suppressed these guerrillas, but has not entirely eliminated what the Viceroyalty described as, “rural banditry,” on the planet. Problems with development due to the planet’s environment still remain and many Sun Reachers live as sustenance algae farmers, with only a career in the He-3 industry that dominates its industrial centers or a life in the Imperial Military as exits. Perhaps in honor of their piratical heritage, many Sun Reachers join the [[Dominian Imperial Military#His Imperial Majesty’s Fleet|Imperial Fleet]] or, failing that, the [[Human Piracy#Empire of Dominia-Affiliated Privateers|Goddess’ Flotilla]].


As conflict in the Northern Reaches winds down and the Alliance seems ascendant, the Federation finds itself safe but somewhat nervous. Its welfare-propaganda system is intact and more functional than ever, and standards of living remain very high. But many in its upper echelons — the ranks of the Technocracy which make its decisions — are anxious and look towards the future with some apprehension, fearing a potential re-establishment of Solarian control in the Weeping Stars. Only time will tell if their concerns are appropriate.
====The Eastern Military Frontier====


==The Yggdrasil System==
Beyond Sun Reach and to the Empire’s west lies a region known as the '''Eastern Military Frontier Area''', or '''EMFA''', which covers the recent conquests made under the watchful eye of Emperor Boleslaw Keeser, first of his name. Intended to act as a shield — if not a sword — against aggression by other powers such as Elyra, the EMFA is home to a large Imperial military presence, ranging from the mighty warships of the Fleet to the humble infantrymen of the Army and the noble pilots of the Flying Corps.


Located near the edge of the Weeping Stars and relatively close to Xanu Prime, the Yggdrasil System was originally chosen for terraforming due to its potential as a future hub for transportation between the Solarian Core and the Solarian Frontier. The presence of binary stars Mariel, the larger star, and Fornax, the smaller star, was another reason for its status as an early terraforming site due to the immense power drain of the massive Brahma Planetary-Scale Mining Platform requiring stars to fuel it. This, and its two gas giants of Ymir and Nüwa, proved to be a major reason for the ultimate success of the Galatea Project in this system.
As a military frontier it has an unusual governmental structure where authority is shared jointly between the local Governor-Viceroy, Gauthier Caladius, and the regional naval commander, Vice Grand Admiral Xuiling Zhao — twin sister of Grand Admiral Huiling Zhao and commander of the venerable HIMFS ''Emperor Godwin'', one of only two Moroz-class dreadnoughts in the Spur. Below them are an eclectic collection of local notables, military officers, and colonial bureaucrats who keep the military frontier running in its day-to-day operations, whether those are extracting resources from its planets, building new military bases, or repressing civil dissent.


The Yggdrasil System has six major stellar bodies, three of which are home to permanent human habitation, in addition to numerous smaller celestial bodies such as moons, comets, and asteroids. Holographic or mechanical orreries of the System are a common sight in many Federation buildings and are often found in Galatean residences. Some Galateans are known to carry miniaturized orreries on their person, or in their houses, as a reminder of home.
=====Caria=====


===Mixcoatl===
A former tributary state of the Pirate Lords integrated peacefully into the Empire in 2424, the '''Imperial Viceroyalty of Caria''' is a tidally-locked planet referred to by many Dominians as the “Witch-World” due to its inhabited side being constantly shrouded in semi-twilight. It is located in the Paegilini System, and its residents are known as Carians. The planet is only kept from absolute darkness by its highly reflective and orbitally-locked moon, Caria Minoris, which the planet’s native religion — referred to as Carianism by Imperial scholars — claimed to be the home of their ancestor-god, the Great Mother. Caria’s surface is cold and its population centers are concentrated around geothermal vents Carians previously claim were opened by the Great Mother with a mighty sword, and now hold the Goddess opened for them. The planet’s capital is Yaeksyna, the oldest and grandest of the vent-cities and the center of the Empire’s civil and religious authority on the planet. In orbit dwell a series of long-abandoned structures resembling Solarian hegemonic-era warp gates, though long dead and mostly broken — or dismantled by the Empire. Carian mythology claims their world was a site of Solarian experiments in advanced warp technology, and refer to the act of warping as, “veil-jumping.” Reasonably prosperous by the standards of the Empire’s hinterlands, Caria is permitted a hands-off approach to governance by the Empire so long as it maintains its faith to the Goddess and Emperor alike, and continues to provide resources to the Imperial Core.


Mixcoatl is the nearest planet to Yggdrasil’s twin stars. A barren and lifeless world which was extensively mined for resources during the terraforming era, its surface is covered in massive scars originating from “planetary scalping” operations carried out by the Brahma platform during terraforming. While most of the valuable resources of Mixcoatl have long since been mined by the Federation, various scientific projects can be found on its surface or within the massive canyons created by the Brahma’s laser. Mixcoatl has no permanent Federation settlements but is home to several power generation facilities which feature rotating crews of non-degreed workers supervised by a smaller number of academics. Workers on Mixcoatl often utilize biological augmentation to better endure the scorching temperatures of the planet, which has no atmosphere to protect it from the heat of Mariel and Fornax.
Carians are regarded as an unusual, even accursed, people due to the darkness of their native world and its insular nature — the soft hand of the colonial bureaucracy over it has contributed to these rumors, with some claiming Carians used sorcery to ensure their independence. Rumors claim they can see in absolute darkness and actively practice sorcery such as blood magic and [[Moroz Holy Tribunal#Witchfinding and Witchwork|witch spirit]]-calling out of the view of the Goddess and Empire alike. The unusual appearance of Carians contributes further to these rumors: they are often pale-skinned and of dark hair, with unusually bright eye colors — some even being purple. Officially referred to as a local genetic variation by the Empire, some Dominians whisper their unusual appearances are the result of long-forgotten — or still-classified — experiments by the [[Sol Alliance|Alliance]], a curse by the [[Moroz Holy Tribunal#The Goddess|Goddess Herself]] for a past sin, or that they are not of this [[Orion Spur|Spur]], but instead brought to it by some warp experiment carried out by the Alliance. Carians who go abroad in the Empire thus tend to face [[Dominian Society and Class Structure#Ma'zals|significant discrimination]] from others, with many choosing not to go abroad at all. Further compounding rumors surrounding them is that their planet produces a larger population of Goddess-touched than its size would otherwise imply.


In Federation iconography Mixcoatl is represented by a diamond.
Carianism — the native faith of the planet — is officially dead in the Empire, having been replaced by Holy Tribunalism spread throughout the planet by the Empire. It called for worship of an entity known as the Great Mother and heavily relied upon astrological divination to interpret the god’s will. Tribunalism’s spread was aided by Carianism’s belief in a female creator deity and a willingness for missionaries to overlook a degree of syncretism if it benefited the Goddess and Empire: Carians were taught their Great Mother was simply a misinterpretation of the Goddess, and that She had been their true savior. Many believed — or chose to believe — this, and Tribunalism entrenched itself. However, like Reacher Tribunalism, Carian Tribunalism has a degree of local variation: it still heavily relies upon astrology and divination — many Tribunalist churches here have a locally-recruited astrologer or other form of diviner on their staff. For accurate divination a Carian diviner must supply a small amount of their blood, typically done by pricking their finger with a small, silvered knife known as a divining blade or tuning blade. Katarinians claim the Tribunal could — if they had the resources and will — stamp out the borderline-heresy and witchwork divination of the Carians. But resources are limited and the loose hand of the Empire ensures the Witch-World is cooperative. Thus the state apparatus which would be used here to pacify a rebellious world can be used elsewhere, such as on Xiang-Xia.


===Galatea===
Caria’s local government is unique by Dominian standards: due to reasons unknown to those outside of the [[Empire of Dominia#Imperial Cabinet|Imperial Cabinet]] and [[Keeser Royal Family|royal family]] it has been allowed to retain a modicum of self-governance, though now answering to the Tribunal, Emperor, and colonial administration alike — though this self-governance is said to only last as long as it remains both productive and loyal. Carians elect a local planetary leader from their patrician families known as the Grand Estate-Holder, who answers directly to the regional viceroy. The current Grand Estate Holder is Rhian Hargest, leader of an ancient merchant family in Yaeksyna with close ties to House Caladius. She answers to Governor-Viceroy Gauthier Caladius, himself a veteran bureaucrat of the colonial administration. The Empire maintains a small garrison here and mostly relies upon local collaboration, freeing up its forces — particularly the army — for more important theaters elsewhere.


The single most important planet in the Federation, Galatea is a triumphant example of the hegemonic-era Solarian Alliance’s mastery of terraforming and a representation of what could have been if not for the Interstellar War. Terraforming Galatea took an incredible amount of time and resources but is stunning to behold: what was once a barely habitable planet devoid of all but the most basic forms of life is now a verdant planet where extensive Technocracy-mandated regulations ensure the Cities of the Future — centrally planned futuristic cities of the Technocracy — on Galatea live alongside nature rather than in it. Most Galateans who call Galatea itself home are degreed Galateans and the non-degreed Galateans which reside here are often involved in industries which support the planet’s large population of researchers.
=====Xiang-Xia=====


Due to its strict environmental regulations the list of industries which can be present upon Galatea is short and mostly restricted to the biotechnology sector, which has long been powerful in the Federation and is responsible for many of its widely-known innovations such as biological augmentation. The laboratories and research facilities dedicated to biotechnology on Galatea are impressive facilities which contribute directly to the Federation’s continued dominance in the field. Most Galateans live in Technocracy-planned, “cities of the future,” which are connected to research facilities and other cities by magnetic rail lines. These cities, which are held up by the Federation as examples of their technological prowess, have been painstakingly designed to have minimal impacts on the environment of Galatea while maximizing their efficiency.
Another Pirate Lord tributary state conquered by the Empire, the '''Imperial Viceroyalty of Xiang-Xia''' is a hot, desert-covered world in the Yi System where what few people inhabit it crowd into a series of oasis-based bunker cities designed to survive the planet’s massive sandstorms. Few try their luck in the countryside, where water is scarce and massive sandstorms can last for weeks on end. However, Xiang-Xia’s countryside is incredibly mineral-rich – there are plentiful deposits of valuable minerals buried beneath the planet’s sandy terrain. These mineral deposits have made the planet into a strategically important one for the Empire and much of its native population now works to extract its mineral wealth. Little of this wealth returns, with the profits — and materials — going to the Imperial Core, and the planet is one of the poorest in the Empire. Residents of the planet — Xians — often joke, out of the hearing of colonial officials, their world is most known for its three nos: no water, no money, and no future.


Due to the emphasis the Technocracy places on retaining its cutting edge technology, particularly in regards to its biotechnologies, no foreign companies have obtained a foothold on Galatea proper, though supervised and tightly controlled visits are relatively common. Galateans represent the peak of the Technocracy’s commitment to furthering its scientific progress and are, as such, held to a rigorous standard of academic excellence, and most of the Federation’s Chief Directors have come from either Galatea or its moon, Tsukuyomi.
Xiang-Xia did not join the Empire peacefully. In 2423 the remains of the Lords concentrated their forces here and opted to make a last stand against the Empire, which invaded the planet later that year. It was subjugated by 2424, with the last of its oasis-cities surrendering to the [[Dominian Imperial Military#The Imperial Army|Imperial Army]] in March. A desire to make money back on what had been a large investment the campaign against Sun Reach led to the imposition of a harsh military-run colonial regime through the 2420s focused on crushing any remaining dissent and turning the colony into a productive one at minimal cost to the bureaucracy. The military government based itself in what it renamed Godwin’s Oasis, a well-developed oasis-settlement that became the planet’s capital as colonial operations expanded. Imperial prospectors found vast mineral deposits under the dunes, and heavy-duty mining equipment was brought in from Zhurong to exploit them. All the while, the Imperial Army’s local administration paid only lip service to the idea of developing the world for Xians.


In Federation iconography Galatea is represented by an inverted triangle.
Life for Xians is a difficult, unpleasant one split between months underground sheltering from massive sandstorms and backbreaking work in the mineral fields that employ most of the world’s population. Above them are the colonial bureaucrats — [[Novi Jadran|Jadraner]] and [[Moroz|Morozian]] — the [[Moroz Holy Tribunal|Tribunal]], the [[Dominian Imperial Military|military]], and the entire Empire. Below them is nothing but the wealth of their world, which is shipped abroad to factories as far afield as Moroz once extracted. Little wealth returns to them, and they are often depicted in the broader Empire as destitute even by the standards of the Imperial Frontier. Poverty has ensured the typical Xian has close relationships with their fellows in a kind of informal economy, with particularly successful families sharing their wealth — mostly food — during a productive year in the expectation they will be aided in turn if their fortunes sour. Family units are tightly-knit due to the struggle to make ends meet, and it is common for several generations to live in the same house or apartment. Some families will pool their resources to send one member abroad in the Empire, to the mineral fields of Zhurong or the factories of Novi Jadran, in the expectation they will send back some of their wages, as salaries are generally higher off-world. The military is, as always in Dominia, an option for its poorest, and many of the boots on the ground in [[Fisanduh]] or on [[Sun Reach]] originate from Xiang-Xia. Some rare few instead find employment with [[Zavodskoi Interstellar]], which offers wages unfathomable to most on the planet — more than enough to live comfortably and send a stipend back to one's relatives.


===Tsukuyomi===
Xiang-Xia’s government, centered around the capital of Godwin’s Oasis, is divided between a military and civilian government, with the civilian government handling much of the mineral resources and the military government handling the population. The military government lies under the authority of '''Colonel-General Klaus-Peter Holzknecht''', one of the Army’s highest-ranked [[Dominian Society and Class Structure#Commoners|Morozian Secondaries]] and a seasoned veteran of the invasions of Sun Reach and Xia-Xiang. Known as “Our Nasty Yastr” by his troops due to both his keen strategic mind and short temper with fellow officers, Holzknecht is an able — if often distant — administrator who shows no particular sympathy for Xians, viewing them as barely removed from uncivilized frontiersmen. His opposite is '''Colonial Director Prachi Gadhavi''', a [[Dominian Society and Class Structure#Petty Nobility|minor noblewoman]] from Alterim Obrirava and close affiliate of House Zhao. Prachi is a technocrat who likewise cares little for the inhabitants of the planet, and only seeks to ensure minerals continue flowing from its ports. She is not hesitant to call on constables and the Imperial Army to enforce quotas, and has a reputation for harshness. '''This combination of an impassively cruel government and extraction-based economy is common across the Imperial Frontier''' and is a major reason for the continued wealth in the Imperial Core. '''Without the extraction-based system of the colonial regions, the core worlds would not be nearly as wealthy.'''


The only natural satellite of Galatea, Tsukuyomi is one or two bodies in the Yggdrasil System to be fully terraformed from an uninhabitable world into a habitable one. This decision, which left the industrial world of Svarog in its current state, is seen by most as a necessary sacrifice as gains on Svarog would have been nominal at best while on Tsukuyomi they transformed the moon completely. Slightly larger than Luna, Tsukuyomi is heldby the Federation as one of its two crown jewels alongside Galatea itself. Its biosphere is similar to 22nd-century Earth, and great effort has been made to ensure it remains this way. Access to Tsukuyomi is difficult to gain for a non-Galatea due to the nature of its research facilities and its status as the Galatean Federal Navy’s main port.
The grip of Imperial control is tightest on Xiang-Xia. While the troops and [[Dominian Security and Law#His Imperial Majesty's Constable Service|constables]] stationed on it could have be moved elsewhere, the Empire has deemed the resources here too valuable to lose. With only so many ground troops available, most are concentrated in its oasis-cities to defend Imperial interests and keep the population from revolting. This concentration has led to a looser grip on the other worlds of the military frontier the Empire has deemed acceptable, but one that has caused whispers of concern: if the mighty Imperial Army cannot commit enough troops to secure every world here, how far can colonial expansion go? And if it stops, what will become of the Imperial Core’s wealth and prosperity?


Tsukuyomi is home to a multitude of Federation cities of the future and research facilities, with most dedicated to projects which require a greater degree of secrecy than the typical Federation research initiative. Cutting-edge military biotechnology and interstellar avionics breakthroughs are achieved at these facilities, and much of the Federation’s ongoing technological edge can be attributed to Tsukuyomi’s facilities. Despite efforts to gain access to Tsukuyomi’s facilities, no foreign business — megacorporate or otherwise — has been granted a charter to work on the moon, and most are redirected to Svarog if they are not rejected outright.
=====Chaldea=====


Tsukuyomi is the home of the Federal military’s Navy and Army. While it is laid out in much the same way as a typical Federation city of the future on Galatea, featuring extensive green spaces and seemingly being part of the landscape rather than a city built into it,  the naval facility and City of the Future of Cantref Gwaelod serves as the main base of operations for the Technocracy’s military. From it, the Federation projects power throughout its system and into the Weeping Stars, where it often dispatches scientific expeditions. Most non-degrees Galateans found on Tsukuyomi are involved in the Technocracy’s military, while degreed Galateans are often found within its research facilities.
Located in the Youdu System, the '''Imperial Viceroyalty of Chaldea''' is a pan-thalassic world covered in shallow seas and mineral-rich seafloors. With no true land to build on, the cities of Chaldea are built on sea mounds — points where the seafloor reaches nearly to the surface where it is easier to sink the reinforcements needed to construct the planet’s sea-cities. Chaldea submitted to the [[Dominian Imperial Military#The Imperial Fleet|Imperial Fleet]] in 2435 following a brief parley between the planet’s leading citizens and the staff officers of the 2nd Battlefleet, where Fleet Admiral Wei Zhao remarked he could simply obliterate the planet’s cities as, with only water below them, there was no room to build any bunkers. Chaldea surrendered the next day. The planet’s surface is covered entirely by water and is known for its frequent inclement weather, which can cause typhoon-like conditions Chaldeans refer to as “sea-storms” or “great sea-storms” depending upon their severity. The sea-cities of Chaldea are designed to withstand these sea-storms, but are rotting after centuries cut off from the broader Spur and neglect by the Empire in favor of the Youdu System’s orbital and spaceborne installations and defenses.


In Federation iconography Tsukuyomi is represented by a non-inverted triangle.
Chaldeans, like Xians, are one of the Empire’s poorest groups, though they are poor out of neglect while Xians are poor due to exploitation. Their sea-cities — once magnificent works of the Alliance’s golden age — have sat for centuries without off-world support and many systems are barely functional or jerry-rigged, with locally-produced components having substituted the original parts long ago. The hands-off policy of the Empire has led many to desperation, turning to piracy on the planet’s seas in hopes of eking out some kind of living. Equally desperate sea-cities are rumored to unofficially sponsor privateering to secure the supplies they need to survive and weather the sea-storms of the planet, as the act of dredging materials from the seafloor and turning them into usable parts is an arduous one. For some, it is much easier to steal them. The Empire has yet to intervene against this, perhaps viewing it as beneath its notice, or believing this organized chaos may prevent any possible dissident movement. Seeing no better option on their home, many Chaldeans opt to migrate abroad in the Empire and the world has seen a steady population decline since its annexation. While some expatriates join the military first, many instead go to work in the mines and factories of the Imperial Core, or in the Empire’s growing service industry, where many serve as hired help for wealthy Secondary or Jadraner families.


===Svarog===
In contrast to the decay and poverty of Chaldea proper, the Youdu System is a beacon of activity — though primarily military activity. While its two moons are too small for true large-scale military development, the extensive orbital works found in it have led to the military designating the system as Fortress Wei. The forces here are subordinated to the nearly Shandi Fleet Command Center in the Caer Sidi System and Fortress Wei itself serves a dual role as a backstop to prevent enemy forces from overrunning the Empire if Caer Sidi’s Western Bastion fell unexpectedly, and to serve as a strategic reserve for it. Most facilities here are dedicated to repair and resupply efforts, with badly damaged vessels serving in the Imperial Frontier often being sent here to make them usable again. These installations are concentrated around the planet itself, with concentric defensive rings throughout the system. Fortress Wei’s defenses were heavily influenced by [[San Colette|Nueva Patria’s]], with Colettish engineering experts having been brought in by the Empire to help with their design and construction.


A cold yet habitable world located slightly outside the Goldilocks Zone of the Yggdrasil System, Svarog is the center of the Federation’s heavy industry and manufacturing sectors. It is the only of the four inhabited worlds in the Federation where such industries are both permitted and practical as Empyrean is far too frigid to allow for extensive activities on its surface. Svarog was partially terraformed but was ultimately left in a half-finished, though habitable, state due to a resource deficiency following the draining of Ymir and its moons. The planet’s surface is cold, though not enough to prevent activity outside, and the weather is often either snowy or overcast, with the twin stars of Yggdrasil rarely visible most from Svarog’s surface.
The Empire’s hold on the planet itself is tenuous at best outside of its capital, Forsegard, with no Imperial Army units stationed on the world and its small rural constable service only truly effective in the capital and its surrounding waters. Officially the reasoning behind this is that resources are better spent elsewhere, with little attention being paid to the native population aside from protecting missionary stations and Imperial businesses. Unofficially, the lack of any real effort to pacify Chaldea is a sign '''the Empire has stretched its colonial possessions far enough that it cannot secure all of them''', leading to it prioritizing some over others. Every [[Dominian Imperial Military#The Imperial Army|Imperial Army]] trooper who could theoretically be committed to Chaldea is needed elsewhere, be that on Xiang-Xia, in [[Fisanduh]], or elsewhere. If there is a true problem in Forsegard, such as a riot against the colonial government or [[Moroz Holy Tribunal#Divergent Tribunalist Interpretations|apostasy]], the Fleet can bomb it into submission or deploy armsmen to contain it.


Compounding the planet’s climate issues is the amount of heavy industry on it which employs much of its population. Svarog’s heavy industry is remarkably dirty and produces significant levels of pollution, which has resulted in smog blanketing much of the world when snow does not. Air conditions on much of the planet outside of its mountains are often dismal and Svarogite Galateans have biological augmentations which allow them to better endure the planet’s pollution. Those who do not often find themselves afflicted by respiratory illnesses. Travel on the planet’s surface between its sectors is most typically done by magnetic rail lines elevated far above its snowbanks. Most Galateans on Svarog are non-degreed and are exposed to large amounts of Federation propaganda which glorifies their work as without Svarog the Federation’s economy would rapidly collapse due to having very little manufacturing. The limited number of degreed Galateans often work in mountain facilities above the smog of Svarog.
=====Hyrcania=====


Svarog is the only Technocracy planet which permits foreign corporations to purchase land for development and exploitation. However, they must demonstrate why their development would benefit Svarog’s partially complete terraforming project and are often given inferior land when compared to their Galatean counterparts, which are favored by the Technocracy as part of their effort to retain a competitive edge. The largest owner of land from outside the Coalition is Zeng-Hu Pharmaceuticals, which has long enjoyed a good relationship with the Federation.
The Imperial Viceroyalty of Hyrcania is the most eastern Dominian world, having only submitted to Imperial authority in 2438 following the arrival of an Imperial Fleet force in its system. It is located in the Caer Sidi System. The planetary surface is covered in continent-wide forests of supermassive trees which can stretch nearly a kilometer into the air at times. Below these trees is a biological system which for reasons unknown — favors large, territorial, and predatory monsters. The presence of these monsters has led to very few permanent human settlements existing on land, with Hyrcians instead living in semi-nomadic boat cities that float up and down the coasts of its freshwater oceans as the seasons change to avoid the seasonal activity of predatory animals. Settlements on land are often seasonal foraging communities of these boat cities and typically feature defensive fortifications to prevent them from being overcome by wildlife. The Empire has done very little to interfere with this cycle of life, viewing the residents of the planet as beneath notice so long as they do not actively plot against the Empire and follow the Goddess. Instead its interest lies mostly in orbit, as Hyrcania’s position has made it an excellent point of defense for the wider Empire against the broader Southern Spur.


In Federation iconography Svarog is represented by an inverted pentagon.
Hycians — the residents of the planet — are stereotyped as uneducated and provincial in the broader Empire, and are often accused of “Hyrcian's faith” — a belief they, isolated from the broader Empire and Tribunal in their forests and boat cities, have no knowledge of the Goddess beyond Her name and to praise Her when nobles are present. Many Hyrcian claim the [[Moroz Holy Tribunal#The Goddess|Goddess]] sends those deemed having evil souls to a [[Visegrad|dark reflection]] of Hyrcania’s forests, where they are hunted by its [[IPC|monsters]] until they repent. Local clergy have deemed this an acceptable deviation from conventional ideology, though some conservatives argue it could be stamped out if the colonial bureaucracy paid more attention to the planet. Hyrcians have a maritime culture and have been deemed “Sea-Scarabs” by some scholars, with them having maintained their oceangoing ships — dating to the colonial era — for generations, just as the Scarabs have their spacecraft. Most generally have some form of mechanical knowledge as a result, and live under the rulership of major-captains who are generally first elected by the ship, then approved by the colonial bureaucracy before being appointed.


===Nüwa===
On Hyrcania’s moon, known as Shangdi by the [[Dominian Imperial Military#The Imperial Fleet|Imperial Fleet]], and throughout Caer Sidi is a significant [[Dominian Imperial Military#The Imperial Fleet|Imperial Fleet]] presence known informally as the Western Bastion. Here once will find dozens of naval operations stations, supply and fuel depots, refitting docks and repair stations, and — on Shangdi — command and control centers buried deep under its surface, which is home to numerous concealed anti-orbital weapon systems. The nerve center of Caer Sidi, is the '''Shangdi Fleet Command Center''', or SFCC. The SFCC coordinates Imperial Fleet and privateer operations throughout much of the Sparring Sea and Badlands, and is where Vice Grand Admiral Xuiling Zhao is based, with the Emperor Godwin often seen in orbit above the moon. Dozens of Fleet vessels come and go from Caer Sidi every day, and resupply convoys from Zhurong are a near daily occurrence for the Western Bastion. In recent years long-range [[Solarian Armed Forces#Solarian Navy|Solarian Navy]] vessels have become an uncommon sight in the system, though to no known end. The extensive orbital works of Caer Sidi have attracted a significant [[Offworlder Humans|offworlder human]] population from throughout the Empire and beyond, with some technical experts from as far afield as [[Sol#Titan|Titan]] in the [[Sol|Sol System]] having been paid to work here.


The first of the Yggdrasil System’s two gas giants and the only one to survive the terraforming of the system, Nüwa is an orange gas giant which has several uninhabited moons. Nüwa is significantly smaller in the 25th century than it was when the Yggdrasil Expedition first arrived due to the massive amount of resources which were siphoned from it by the Expedition and early Federation, and the decaying remains of these facilities can be seen near the surface of the gas giant.
The Empire’s hand is loosest on Hyrcania, with only a token bureaucracy present on the ground, itself subordinated to the SFCC, and no permanently stationed Imperial Army units. Any problems that do emerge Planetside are expected to be handled by the SFCC without outside assistance from the broader government. For many Hyrcians it is as if their planet is still not part of the Empire, aside from the presence of small Tribunalist churches and temples in many boat cities — though they often lack the means to enforce anything beyond token faith. The first Imperial bureaucrat many residents of the planet will see is a processing officer if they choose to seek employment in the wider Empire.


Nüwa’s moons are home to a large network of research facilities known as the Thalamus Research Station Network (TFSR) which are mostly operated by research concerns related to the interstellar avionics research sector. Most TFSR staff are native degree-holding Galateans who are supported by a smaller network of non-degreed Galatean or immigrant maintenance staff, though megacorporations such as [[Hephaestus Industries]] and [[Zavodskoi Interstellar]] are known to occasionally dispatch observers to TRSN facilities.
==Economy==


In Federation iconography Nüwa is represented by a hexagon.
The Dominian economic system is based around the extraction of goods from its frontier to enrich the Imperial Core and fuel the Empire’s war machine. It is dominated by the Empire’s four human great houses, who are powerful enough to absorb or subvert potential competitors, and primarily concerns itself with defense-related production. The main currency of the Empire is the Imperial Pound (Ф), which is backed by precious metals owned by the Imperial Central Bank in Nova Luxembourg, Moroz. However, currencies such as the Solarian Standard Credit or Biesel Standard Credit are commonly used by merchants throughout the Empire. The Empire’s largest employer is its industrial sector, followed by the service sector and the agricultural sector. The Imperial government is the Empire’s single largest employer as it de jure controls many defense-related industries, though in reality these industries are often run by Houses Zhao and Strelitz.


===Ymir===
One of the most profitable industrial sectors in the Empire, particularly in the wake of the phoron crisis, is its Helium-3 (He-3) refining industry. This industry is the lifeblood of the Imperial Fleet, the Empire’s main method of colonial conquest and control, as the Fleet’s ships almost exclusively burn Helium-3 in their engines. Most of the Empire’s conquests are done in an effort to find more Helium-3 to fuel its continued expansion, and it often aims to establish control over formerly Solarian He-3 facilities in the Sparring Sea which have sat mostly unused since the Elyran Revolution forced a general retreat by the Alliance from the region. These facilities are often located in orbit above abandoned colonies, such as Sun Reach, which are integrated into the Empire, regardless of their willingness to join it.


A dead world surrounded by broken moons, Ymir is a stark reminder of the cost required to create the modern Federation. To fuel the terraforming of Svarog, Galatea, and Tsukuyomi, Ymir was drained of resources until the gas giant itself was nothing but a dead core surrounded by moons cracked open by the massive laser of the Brahma Platform. Every idyllic landscape on Galatea or snowbank on Svarog owes its existence to the death of Ymir, and the Federation has not forgotten the loss of Yggdrasil’s second gas giant. Ymir now stands as a memorial to sacrifices made by the Federation and all Galateans to sustain their technological edge and better humanity as a whole. No permanent settlements or research facilities are present upon Ymir or its moons.
Houses Zhao and Caladius have, particularly since 2462, been at odds over what to do with the Empire’s Helium-3 as it is now one of the Spur’s major producers of the fuel. House Caladius seeks to sell it for a profit while prices are high while House Zhao seeks to preserve the Empire’s strategic reserves for what they view as an inevitable conflict with their nearby rival: the Republic of Elyra. Even the Emperor has been unable to make the two houses see eye-to-eye on the issue and the leaders of the two houses are known to become involved in heated discussions on the issue during meetings of the Imperial Council of Electors, and the Imperial Cabinet itself often becomes involved in similarly heated discussions over the issue. Izla Caladius, the current Chief Commissioner of Economic Development, and her close aide, Josephine Caladius, have long avoided the topic and instead busies herself with the development of sustainable industries which will allow the Empire to grow and endure a potential conflict with Elyra.


In Federation iconography Ymir is represented by a circle.
More liberal elements of the Empire, such as the outward-looking House Volvalaad, have expressed concerns regarding the Empire’s extraction-based economy. They have noted the Empire will, inevitably, run out of easy conquests and instead be faced with the prospect of war against a regional power such as Elyra or the Hegemony, and be forced to endure a prolonged conflict where it will not have easy access to resources to extract and thus sustain its military-centric economy. This stance is not popular amongst the Empire’s nobility outside of House Volvalaad and certain elements of House Caladius, but rumors in the capital of Nova Luxembourg suggest the crown Princess has taken an interest in this particular mode of economic thought.


===Empyrean===
===Economic Sectors===


The furthest major planetary body in the Yggdrasil System, Empyrean is a frozen yet habitable planet which features a naturally-formed breathable atmosphere. It is the only planet in the system which was habitable without terraforming, and was initially utilized as a hub for the terraforming project which transformed the Yggdrasil System into its modern state. Empyrean’s incredibly cold weather, which naturally rests at temperatures similar to the Arctic Circle of Earth, and lack of native flora and fauna aside from microbial life makes inhabiting the planet difficult without extensive support infrastructure such as hydroponics centers. The planet has Earth-like gravity and is roughly the same size as Earth despite its position on the very edge of the Yggdrasil System.
====Industrial====


Empyrean served as the system’s major Helium-3 mining and processing hub both during the terraforming era and Federation era due to its position near the Outer Yggdrasil Belt, a frozen ring of asteroids and comets on the edge of the Yggdrasil System which is exceptionally rich in Helium-3 deposits. While the Department of Colonization’s facilities have long since been upgraded or replaced the industry’s importance to the Federation has not faded, and the Technocracy places a great deal of importance on ensuring the continued efficient operation of Empyrean’s refining and processing facilities. Empyrean’s largest settlement, Opona, is dedicated to the production of Helium-3 fuel and features large port facilities which allow easy transit between Opona and Empyrean’s orbital processing facilities.
The industrial sector of the Imperial economy is its largest and is constantly growing, particularly following recent investments by Zavodskoi Interstellar into it. Most known abroad for shipbuilding and weapons manufacturing, the most profitable subsector of the industrial economy is its Helium-3 mining and refining sector. Though the heavy industry of the Empire is most often associated with Zhurong’s  mines and industries, including orbital shipyards, the industrial sector can be found throughout the Empire and is particularly concentrated in its frontier — where most of its Helium-3 production outside of Alterim Obrirava can be found. The Helium-3 industry of the Empire is dirty and hazardous but is an attractive line of work for many Ma’zals and impoverished Secondaries who cannot afford to pay their Mo’ri’zal — the Empire’s form of taxation. Most of the raw materials used by the industrial sector come from the Imperial Frontier and the Empire’s conquests there.


In the distant past Empyrean was heavily bombarded by asteroids and extra-solar bodies such as comets which have provided it with a very mineral-rich environment. Many of these resources dwell far under its surface and must be extracted via deep mining facilities which can plunge miles into the surface. Residents of Empyrean who are not employed within its research facilities or the Helium-3 refining industry are often workers in these facilities. The largest and deepest mine, Nav (officially Federal Mining Facility E-32), plunges kilometers into Empyrean’s surface and is known for its sparse, utilitarian central facility from which all mining efforts are coordinated. Curiously, Nav sits almost exactly opposite of Opona if one were to draw a line through the planet between the two.
Workers of the Empire’s heavy industries are almost always Ma’zals from the Imperial Frontier drawn by its high wages and unwilling, or unable, to join the Imperial military. Work is hazardous and hours are long, with few protections for the rights of workers and institutional favoritism towards workers from older colonies of the Empire. How the workers of a given factory or facility are treated is often entirely up to the discretion of the facility manager — themselves often a Morozian or a trusted Ma’zal who has risen to the rank of Honourary Morozian, most typically a Jadraner. While these supervisors can be reported to local Imperial authorities for misconduct, investigations can take months and supervisors are rarely severely punished. Workers do have a quicker recourse: accusing their superiors of sabotaging the military’s supply chains. Those accused of this are swiftly investigated and, if found guilty, dismissed from their positions. Those found not guilty are often given military police officers to investigate the initial reporter, who is often sent to prison for the very crime they accused their superior of.


In Federation iconography Empyrean is represented by an octagon.
====Service====


==Government==
Slightly smaller than the industrial sector, the service sector of the Empire’s economy is growing alongside its larger counterpart. The prominence and size of the Empire’s service sector is rooted in the stark class divisions of its society, with its nobles and wealthy commoners having a large need for luxuries and consumer goods. This sector is dominated by House Caladius, which controls much of the consumer aspect, and House Volvalaad, which controls the medical and welfare aspect. It is not associated with any single planet and can be found across the Empire, though its consumer aspect is more commonly found in the Imperial Core due to its greater wealth and larger population of Morozians. Idris Incorporated, in cooperation with House Caladius, often hires gifted individuals from this sector to work abroad and bring a touch of exotic Dominian culture to the broader Spur.


The Federal Technocracy of Galatea is  a federation of planets under a technocratic government consisting of four member-planets: Galatea, Tsukuyomi, Svarog, and Empyrean. This unique form of government is rooted in the Federation’s origins as a scientific expedition and the use of terraforming — which requires significant education to utilize properly — in the creation of the modern Yggdrasil System. It is ruled by the Chief Director, who is elected by a popular vote of all eligible citizens for a singular five-year term. The Federation has long held that its single-term policy is a method for ensuring its ideas do not become complacent and stale.
Those who work in the service sector are often more trusted Ma’zals, wealthier Secondaries, and sometimes minor nobles. Ma’zals are often employed in lower-end jobs as servants of noble families or as hospitality workers, but many can be found in the medical profession working alongside Morozians. The Secondaries and nobles found in this sector are generally employed in the medical field, either by House Volvalaad or by the Tribunal’s medical facilities. Treatment is generally better than in the industrial sector and work is often easier, if at times less profitable. For Ma’zal servants their pay and treatment depends greatly upon the family — or business — which employs them.


Immediately below the Chief Director are the Research Triumvirate, who represents the three major research fields of the Technocracy, and the Planetary Representatives, who represent its member-state planets. The Triumvirate is made up of three representatives, one from each field, elected by eligible members of the field to represent their interests to the Chief Director. The Planetary Representatives are likewise elected by eligible citizens of their respective planets and form a council of four which advises the Chief Director. Galateans of all social classes have long held a high level of confidence in their technocratic government due to a persistent cultural belief that the most qualified are the most fit to rule. There has never been a Chief Director, Triumvirate member, or Planetary Representative who has not held at least one doctoral degree.
====Agrarian====


===Voting===
The smallest and least profitable of the Empire’s three sectors, the agrarian sector is most commonly associated with the remote regions of the Imperial Frontier such as Sun Reach. Many Imperial farms are owned and operated by Ma’zals themselves, but House Caladius currently stands as the largest agrarian landholder in the Imperial Core. Those in this sector are often less wealthy than their counterparts and can work more than their counterparts due to the time commitment farming necessitates. As the frontier farms of the Empire are given wider access to mechanized equipment many of its former workers have since moved to cities to make their fortunes in the factories and refineries of the Empire or have instead joined the Imperial military.


Due to its technocratic nature the Federation has long possessed a voting system which is unique amongst the major human worlds of the Orion Spur: to be eligible to vote in an election as a Galatean, a citizen of the Federation must hold at least a bachelor’s degree. Holders of associates’ degrees are eligible for a “half-vote” under Galatean regulations while those who hold no degree are unable to vote in any election and must rely on their degree-holding counterparts to keep their best interests in mind. A pervasive structure of state propaganda, and history of success by the Technocracy, ensures non-degreed Galateans have a high level of confidence in their government.
Those who still work in the agrarian frontier are in one of the only industries where Ma’zals are influential — though they are often indebted to agronomists and geneticists of House Volvalaad, which dominates the Empire’s genetically-modified crop industry. Life on a farm of the Imperial Frontier is often romanticized as idyllic or bucolic by many Morozians and more integrated Ma’zals, but the work is often physically taxing and provides little in the way of upwards mobility for those living in the countryside.


A Galatean’s voting power increases with their level of education. While a bachelor’s degree is worth a singular vote, a master's degree is worth five votes, and a doctoral degree is worth ten votes. Though criticized by foreign governments — particularly the United Syndicates of Himeo — as being undemocratic, the Galatean method of education-based weighted voting is considered vital to ensuring the Federation remains technocratic and retains its technological edge. Most Galateans are supportive of the weighted voting system due to a long cultural history of valuing expertise which is rooted in the needs of the early Federation’s terraforming efforts.
===Great House Corporations===


Galateans holding foreign degrees can be awarded Galatean voting rights assuming they are able to pass a proctored exam covering the knowledge their degree is related to. These examinations are administered by the Ministry of Academic Affairs and are regarded by some scholars as crushingly difficult even by Galatean standards, and this is regarded by many as an effort to ensure Galateans use the Technocracy’s education system rather than foreign ones. Those that do pass their Ministry examinations are granted the corresponding weighted voting privileges their education level dictates.
Essentially state corporations under the management of the great houses, these corporations are major forces in the modern Imperial economy. Each of these corporations is aligned to a singular great house and has a web of subordinate companies across the Empire in both the Core and Frontier. Most have, in recent years, begun to work with Zavodskoi Interstellar but are not dominated by it — at least, not yet. Due to their close relationship with the great houses, and thus the Imperial throne, they are able to exert influence over Zavodskoi within the Empire and their relationship is much more equal than pre-Collapse Solarian-Zavodskoi Interstellar relations.


===Ministries===
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
'''Morozian Imperial Armaments Conglomerate'''
<div class="mw-collapsible-content">
Affiliated with House Strelitz, Morozian Imperial Armaments Conglomerate (MIAC) is the main supplier of equipment to the Imperial Army, Dominian law enforcement, and the civilian firearms market in the Empire. It produces everything from main battle tanks to concealable handguns and has, since 2462, produced equipment for Zavodskoi Interstellar on license. Most of its staff are Morozian Secondaries or Jadranic Ma’zals and few Primaries can be found within its ranks, as House Strelitz nobles and affiliate noble houses view military service as the righteous, honorary pursuit — to instead pursue factory management work is debasing oneself, and a duty better for commoners.


While executive power rests in the hands of the Chief Director, the daily operations of the Federation are managed by Galatean ministries staffed by technocrats. The origins of these ministries are rooted in the scientific expedition which originally founded Galatea, and the history of the Federation. They and their management are responsible for much of the Federation’s continued success. To become a ministerial technocrat in the Federation is not easy as one must pass the Galatean Ministerial Examination, a yearly examination held upon Galatea itself which is regarded as very difficult. Many non-degreed Galateans seek employment in these ministries due to the prestige associated with service in one, and the ease with which a low-level technocrat can seek out further education if they desire it.
MIAC is found throughout the Empire but its two largest subsidiaries are Jinxiang Imperial Armaments (JXIAM), located in Jinxiang, Moroz, and the Royal Jadranic Armaments Works (RJAW) in Durres, Novi Jadran. JXIAM is the oldest continuously operating military contractor in the Empire and dates to the War of Moroz, where it supplied the weapons which unified Moroz. In the modern era it is the Imperial Army’s vehicle manufacturer and produces everything from logistics trucks to the feared JA-57/2 breakthrough tank. RJAW is a younger corporation which was initially a civilian firearms manufacturer on Novi Jadran. Bought out by MIAC in 2405 it has since become a major small arms manufacturer for the Imperial Army, Imperial law enforcement, and the civilian market. Zavodskoi has a contract with RJAW to expand its operations and its engineers, often wearing gas masks to protect against Durres’ air pollution, can be seen throughout its facilities.


====Ministry of Academic Security (MfAS)====
MIAC employees who go abroad typically find employment with [[Zavodskoi Interstellar]].
</div></div>


The internal and external security agency of the Federation, the MfAS is a large ministry as responsible for protecting Galatean academics secrets as it is for ensuring dissent does spread amongst the population. The MfAS has broad powers which let it act with immense authority, limited transparency, and almost no oversight. The Federation views the MfAS as a vital part of ensuring continued Galatean technological innovation, which the Technocracy values above all things, and MfAS operatives are often sent abroad with Galatean dignitaries to serve as their security attaché. Despite its importance the MfAS is often a subject of popular criticism abroad as it is regarded to be the “face” of the Galatean security and surveillance system.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
'''Juro Genetics & Biotechnological Innovation'''
<div class="mw-collapsible-content">
Affiliated with House Volvalaad, Juro Genetics & Biotechnological Innovation (JGBI) is a conglomerate of medical and pharmaceutical companies which dominate the Empire’s healthcare industry. One of the first corporations in the Empire to open itself up to the broader Spur, JGBI has long worked with the NanoTrasen Corporation to acquire phoron for medical equipment and research purposes. In recent years this relationship has waned with the advent of the phoron crisis and the entry of Zavodskoi into the Empire. Most JGBI are Volvalaad Primaries or Secondaries and it employs few Ma’zals, with most serving in low-level roles such as custodial or security personnel.


MfAS ministerial technocrats are drawn from both the degreed and non-degreed population of the Federation. Due to their role as security personnel and, at times, spies, they are typically heavily bioaugmented to perform their duties at the highest level possible. A common augment utilized by many MfAS technocrats is an adjustment to their facial and throat muscles which allows them total control over their expressions and vocal tone, as it is easier to lie when one is expressionless. A common foreign rumor is that MfAS agents have an augmented form of speech similar to a vaurcesean Hivenet, but these rumors have been denied by the MfAS itself.
JBGI’s most well-known subsidiaries are the Nova Luxembourg Genetics Institute (NLGI) and the Domelkan Agrarian Research Corporation (DARC). NLGI, the most well-known subsidiary, is responsible for the development and distribution of geneboosting technology throughout the Empire. Headquartered in the Imperial capital, it is one of the wealthiest companies in the modern Empire as a result of its exclusively noble clientele. DARC is a less prestigious, but arguably more important, company due to its focus upon agrarian research, particularly in regards to growing crops in cold climates. It is through their work that Novi Jadran and Moroz are more productive than before, though its spread to the Imperial Mandate has been very slow due to interference by colonial bureaucrats and simple distance. Moroz is, after all, far more profitable


====Ministry of Exploration and Exploitation (MfEA)====
JGBI employees, when they go abroad, typically find employment with the [[Nanotrasen|NanoTrasen Corporation]]. More rarely, due to its pro-augmentation stance, they find employment with Zeng-Hu Pharmaceuticals.
</div></div>


A powerful Ministry responsible for managing and organizing Federation survey expeditions into the Weeping Stars and non-Coalition frontier, including uncharted space, the MfEA has little regulation or oversight in regards to its activities outside of the Coalition due to the Federation’s long-standing policy of viewing itself as more capable of researching and maintaining any Solarian Hegemonic-era relics found in uncontrolled regions of space. The MfEA’s research expeditions are performed in conjunction with the Galatean Federal Navy and are viewed by the Federation’s interstellar avionics sector as an opportunity to test new innovations and technologies against frontier systems and pirates. Galateans expeditions, particularly into the Weeping Stars, have long been criticized by Gadpathur as intrusions into an area which should be left untouched in order to ensure any Solarian journey across it is as unsafe as possible. The Federation has long ignored this criticism.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
'''Royal Morozian Investment Group'''
<div class="mw-collapsible-content">
Affiliated with House Caladius, the Royal Morozian Investment Group (RMIG) is an investment firm used by House Caladius’ merchant faction to further the great house’s mercantile goals. RMIG is the wealthiest great house affiliated corporation in the modern Empire and controls significant amounts of its real estate market and investment capital. It provides much of the capital used by Dominian corporations to expand their operations and has recently begun to loan Imperial Pounds to Zavodskoi Interstellar. Like House Caladius itself, RMIG has a greater number of Secondaries and Ma’zals than any other corporation, and its executive board has several non-nobles on it.  


Ministerial technocrats of the MfEA are most typically degreed Galateans but are drawn from all three major research fields of the Federation, both due to the MfEA not wishing to favor any of the factions and due to all three desiring to pick part Solarian relics. The MfEA and its technocrats have prospered following the Collapse and its expeditions are now more frequent and research further into the Weeping Stars and frontier, much to the displeasure of Gadpathur. While much of the research and technology recovered by the MfEA is exclusively sent to the Technocracy it is known to assist foreign expeditions in their forays into the Weeping Stars assuming the Federation’s interests are kept in mind.
RMIG does not have major subsidiaries and instead operates several different branches which are responsible for various areas of the Orion Spur and the Empire. The Core Sector — based on Moroz — manages investments in the Imperial Core, whereas the Outer Sector — based on Novi Jadran — manages investments in the Imperial Frontier. Smaller branches manage investments in other human nations aside from the Republic of Elyra, the regional rival of the Empire.


====Ministry of Academic Affairs (MfSA)====
RMIG employees, when they go abroad, typically find employment with [[Idris Incorporated]].
</div></div>


Arguably the single most important ministry in the modern Federation, the MfSA manages its academies and educational institutions. From the most prestigious doctoral program to the smallest classroom on Empyrean is managed by the MfSA, which employs more ministerial technocrats than any other ministry in the Federation. The high standards set by the MfSA for educational institutions within the Federation are seen as the foundation of the Technocracy’s technological edge and these regulations are themselves subject to a punishing biannual review by the MfSA which ensures they are always in the absolute cutting edge of education. The MfSA regularly works with the MfAS and MfGC to ensure their education supports the Federation’s ideals.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
'''Imperial Engineering & Shipbuilding Conglomerate'''
<div class="mw-collapsible-content">
Affiliated with House Zhao, the Imperial Engineering and Shipbuilding Conglomerate (IESC) is the largest single producer of spacefaring vessels in the Empire and dominates its construction industry. If a notable government building must be constructed, an IESC subsidiary is the most likely candidate to do so. Unlike other conglomerates, which are headquartered on Moroz, IESC’s headquarters is in the capital of Zhurong, Hongse Chengbao, where House Zhao’s power is at its apex. It has recently become a major cooperator with Zavodskoi Interstellar, particularly its Ingkom subsidiary. IESC staff are cross-class, with its engineers coming from House Zhao’s noble ranks, Novi Jadran’s academies, and more rarely Sun Reach’s Zhao-run schools. Despite the stratified nature of the Imperial Fleet, its primary client, the IESC is fairly meritocratic.


The ministerial technocrats of the MfSA are exclusively drawn from the Federation’s degreed population and non-degreed Galateans are never found within its ranks. Many foreign governments seek out the MfSA for advice on their systems of education, and ambitious technocrats of the MfSA can easily request “ambassadorial positions” as observers in foreign institutions. The MfSA does not extend the same rights to foreign academics and has long prohibited individuals without Galatean citizenship from attending its prestigious academic institutions.
The most famous IESC subsidiaries are the Zhurong Imperial Naval Arsenal (ZINA) and Zhurong Imperial Aeronautics (ZIA). ZINA is the larger corporation and is the main producer of the Imperial Fleet’s vessels, with its naval yards in Zhurong’s orbit supplying nearly every ship used by the Fleet and its engineers attempting to constantly innovate upon its designs. ZINA does some work with Zavodskoi Interstellar and has essentially given its civilian subsidiary, Zhurong Imperial Shipbuilding, to the megacorporation as few in ZINA care to produce civilian vessels. ZIA is a smaller firm that specializes in producing aircraft and is the main supplier of the Imperial Flying Corps. It has, in recent years, attempted to diversify into the civilian aviation market to some degree of success, with many Morozian Primaries swearing by its airliners.


====Ministry of Galatean Culture (MfGC)====
IESC employees, when they go abroad, almost always find employment with  [[Zavodskoi Interstellar]].
</div></div>


The second-largest ministry after the MfSA, the MfGC’s explicit purpose is to preserve and maintain Galatean culture for the common good of the Federation’s citizens. In reality the MfGC functions as the propaganda and censorship arm of the Federation while carrying out more mundane duties such as promoting Galatean holidays, the Galatean dialect of Solarian Common, and maintaining records of significant achievements made by Galatean citizens. Non-degreed and degreed Galatean citizens alike are targeted by the MfGC’s propaganda efforts and the Federation posters which decorate Svarog and Empyrean are its creations. The MfGC regularly works with the MfSA and MfAS to ensure the Federation’s propaganda works to ensure its continued academic success and security.
==The Mo’ri’zal==


MfGC ministerial technocrats are drawn from all walks of Galatean life and it is perhaps the most diverse ministry of the Federation. The Technocracy views the MfGC as a vital part of Galatean society and a central. The MfGC rarely censors academic work as the Federation believes this would impede its ability to maintain a cutting edge.
The Empire’s unique form of taxation is the Mo’ri’zal, or “Blood Debt” in Vulgar Morozi. The Mo’ri’zal is a lump sum every Imperial subject receives upon birth (or otherwise acquiring their citizenship) that is paid to the state over the course of their life, and is often high enough to require decades to pay off. How quickly one can pay off their Mo’ri’zal is a key marker of one’s economic class in the Empire. Most Primaries — those of the Empire’s aristocracy — have theirs paid off at birth, most Secondaries — the Imperial middle class — pay theirs by early to mid adulthood, and many Ma’zals — the colonial subjects of the Empire — must work their entire lives to pay it off.


====Ministry of the Federal Military (MfWF)====
One’s Mo’ri’zal can be paid off by others, and many noble houses of Dominia attract commoners into their employ through promises of paying off parts of their debt. The Mo’ri’zal can also be paid off in other ways: military service pays five percent of the debt per year served, and injuries received in the line of duty — particularly severe ones — can pay off large amounts of the debt. Those that fall serving the Empire have their entire debt and a part of their immediate family’s debt forgiven.


The MfWF’s is as an oversight and supervisory for the two branches of the Federation’s military: the Galatean Federal Navy and Galatean Federal Army. It is responsible for coordinating equipment supply efforts and is the main connection between the Federation’s military and its research and development sector. It is ultimately a civilian organization and has been praised by some foreign observers for its ability to prevent military corruption while remaining independent of the military, in contrast to the Solarian Armed Forces and its Department of Defense.
While the Mo’ri’zal is a significant sum — and criticized by some as simply a state-sponsored form of indentured servitude — it is quite popular in the Empire’s core worlds due to the benefits it provides them: their paying of the Mo’ri’zal funds healthcare, public services such as education, infrastructure, and the might of the Empire’s war machine. It is additionally often trivial for many of them to pay off their Mo’ri’zal due to the wealth of many in the Empire’s core. In the Empire’s colonies, such as Sun Reach, the Mo’ri’zal is looked upon much more poorly. Many Ma’zals were initially born as non-Imperial subjects and only received their Mo’ri’zal when the Empire conquered their planet, and few of them view the debt — which is meant to be paid off gradually from one’s birth onwards — as reasonably payable. While the debt is legally meant to not carry over to one’s descendents, should it be unpaid at one’s death, a familial history of being unable to pay Mo’ri’zals can result in a denial of privileges such as healthcare until the debt is settled -- generally through a family member joining the the Imperial military.


Ministerial technocrats of the MfWF are largely drawn from both degreed and non-degreed Galateans. Many often have some form of military experience prior to joining the ministry due to a longstanding Galatean cultural belief that the most educated and experienced should lead. Relations between the Federal Military and the MfWF are generally positive, and have improved since the Solarian Collapse of 2462 starkly revealed the dangers of a military without oversight.
Compounding the issues of these recently-conquered Dominian subjects is the nature through which the Mo’ri’zal is calculated. As the Mo’ri’zal is assigned to an Imperial subject at their birth -- or at the point that they become a subject -- it is not, like other taxes, based upon one’s income. Instead it is based upon one’s perceived loyalty to the Dominian state, and the Imperial throne by extension. Primaries and many Secondaries often have small Mo’ri’zals due to generations of dedicated service to the Empire while less loyal populations -- such as Fisanduhians, Lyodii, and some Ma’zals -- tend to have larger Mo’ri’zals.


====Ministry of Foreign Affairs (MfAA)====
The Dominian Unathi are a special case. When they arrived in Dominia, it was clear that they did not have the means to pay the Mo’ri’zal, especially not the older one, who would most likely never live long enough to get to pay for it. Instead, these first-generation Unathi took the [[Unathi_in_Dominia#The_Kazhkz-Han’san_Oath|Kazhkz-Han’san Oath]], to pay the debt they owed to the Empire with their actions and conduct instead of money. While the newer generations of Moroz-born Unathi often take the oath as well, these sinta do have to pay the Mo’ri’zal, generally managing to pay for it by the time they reach adulthood, much like other secondaries.


The MfAA is a small and important ministry which maintains and establishes relations with foreign powers such as the Solarian Alliance and other Coalition member states. It, along with the rest of the Federation, has long walked a delicate path between the Alliance and the Coalition where it has balanced the Coalition’s concerns while keeping the Alliance content enough to allow the Federation access to the former Alliance Neutral Zone and current Weeping Stars region. Now, with the Alliance having retreated from the region, the MfAA has found itself performing a delicate balancing act between the Federation and the Coalition’s other planets. Whether or not it manages to maintain the Federation’s unique level of access to the Weeping Stars and the uncharted frontier remains to be seen.
==Edict Breakers==


The ministerial technocrats of the MfAA are drawn from the degreed population of the Federation and securing a position in the ministry carries a significant amount of prestige. Prospective MfAA technocrats are subjected to a rigorous examination process which takes almost an entire year and has a failure rate of roughly 70%, but those who do succeed are regarded as some of the best and brightest of the Federation outside of its scientific leaders.
Breaking of an edict is punishable by death so it is not uncommon for an "Edict Breaker" to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any "Edict Breakers" are instantly identifiable to Dominian subjects. In Dominia space, any "Edict Breakers" are violently sought for capture. Outside of Dominian space, however, due to the nature of the fourth edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near-passive harassment where the loyal imperial subjects will remind the "Edict Breaker" over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the lawbreaker and it's not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers and exiles abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.


===Citizenship===
==Government==
[[File:Dominia_Flag.png|thumb|The Imperial standard of House Keeser, intended to represent three nation-states of old Moroz that formed the basis of the Empire of Dominia.]]
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all-consuming imperial bureaucracy. The Imperial Cabinet and Electors are major parts of the government.


Acquiring Federation citizenship is a more unique process than simply acquiring Coalition citizenship, despite the Federation’s status as a member-state of the Coalition. It has consistently refused to compromise on this principle and has, in recent years, supported Konyang’s efforts to maintain its own citizenship standards. The primary form of Federation citizenship is granted to individuals with at least one Galatean parent, but can be acquired if the following conditions are met by the applicant:
===Imperial Cabinet===


* Have lived in the Federation for at least five years.
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:
* Have no criminal record.
* Able to pass a five-phase MfAS examination to prove they are loyal to the Federation.
* Able to pass a standardized MfGC examination on Galatean culture with at least a 90%.
* Able to prove fiscal independence and their status as a productive member of the Federation.


Acquiring this form of citizenship is infamously difficult and most applicants fail. Fortunately, there are other routes for citizenship. The first and most common — is to enlist in the Federation’s military for five years and serve without demerit or punishment, then take simplified versions of the cultural and loyalty examinations which are far easier to pass. These veteran-citizens form the majority of successful applicants for Galatean citizenship.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
'''Colonel-in-Chief of His Majesty's Special Operations Group: Angelika-Lina Strelitz'''
<div class="mw-collapsible-content">
The typical soldier of the Imperial Army is a well-trained, well-equipped, and well-motivated individual that is able to take and hold ground from the Empire’s typical opponents with ease. But there are some things that even these individuals cannot do, and this is when His Majesty’s Special Operations Group is deployed. The position of its leader the Colonel-in-Chief — is considered to be an extremely prestigious duty that has been held by a member of House Strelitz since the Group’s creation following the War of Moroz.


The other option is to simply not pursue full citizenship at all, and to simply continue one’s existence as a “Resident-Worker” — a Federation resident who does not have Galatean citizenship, but is a resident of the Federation and entitled to most benefits outside of voting rights. Many residents of Svarog and Empyrean are Resident-Workers, though full Federation citizens outnumber them.  
The present Colonel-in-Chief is herself a veteran of the Group, as every member before her has been. Recently ennobled into House Strelitz shortly before her ascension, the twenty-five-year veteran of the Imperial Army prides herself on being above politics. Prior to her promotion the Colonel-in-Chief served with distinction in the non-geneboosted section of the Group — an unusual unit for the Moroz-born nobles that often serve with the Group. While her service would cost Angelika-Lina her left eye (lost to shrapnel while in Inner Fisanduh), it would give her the network — and the prestige — required for a promotion to Colonel-in-Chief in 2461.


While they are entitled to most benefits full Galatean citizens are, resident-workers are not treated equally by the Technocracy. Due to lacking citizenship they are objects of inherent suspicion for the Federation’s extensive system of state surveillance and can easily be deported to another Coalition member-state, or their nation of origin, if they are suspected of anti-Federation activity, or harboring anti-Galatean ideals. Both categories of offense are deliberately broad and poorly defined, and intended to grant the Federation broad powers to control and propagandize its Resident-workers. They are under constant surveillance and many of their Federation-provided apartments are rumored to have hidden cameras and microphones within them that allow for the Federation to maintain surveillance over them even during moments of privacy. On a more mundane level Resident-Workers are often passed over for more desirable work positions and promotions in favor of Galatean citizens, and often are found within the least glamorous and lowest-income jobs in the Technocracy’s borders.
As Colonel-in-Chief, Angelika-Lina has desperately attempted to stay uninvolved in politics while attempting to mold the Group into a perfect special operations force. While she has managed to consistently increase its budget — and, as a result, its successes — the Colonel finds herself pulled further and further into the realm of noble politicking, and often privately wishes to be back on the field. When the Emperor goes to join the Goddess, many believe that the Colonel-in-Chief, with her multitude of connections to Ma’zals she has served with and obsessiveness towards the Group, will have no choice but to formally align herself with the Crown Princess or be sacked. And to her, the thought of another in charge of the Group — her  Group — is not something she can bear. Her desire to stay away from House politics may also be the reason why, despite tensions between the Strelitz and the Unathi of Dominia, and limitations imposed on said Unathi in the army by her House, the Group still accepts the occasional sinta soldiers within its ranks.
</div></div>


===Personification of the Federation===
<div class="toccolours mw-collapsible mw-collapsed">
'''Chief Commissioner of Economic Development: Izla Caladius'''
<div class="mw-collapsible-content">
All states — including empires — are built upon their economies first and foremost. Without a strong economic base to support its wars of conquest the Empire of Dominia would doubtlessly buckle under its own weight and begin to shrink before collapsing, defeated by internal forces rather than external opposition. A position that can only truly be filled by a person addicted to their work, the CCED manages economics through the Empire: everything from taxes to tithes to trade passes across their desk, and is stamped by their hand. The position is regarded as so vital that it has been held by the Caladius since inception and has remained with one family of the house for its entire history, slowly passing from relative to relative through Imperial history.


Technocracy propaganda published by the MfGC places a great emphasis upon the national personification of the Federal Technocracy to make its lofty ideals of progress for the good of humanity more personable to the common resident or citizen of the Federation. The federally mandated depiction of the Federal Technocracy of Galatea is a silver-haired woman named Galatea who is depicted as wearing a white-and-gold Galatean researcher’s uniform and often holding some form of scientific instrument. Galatea, not to be confused with the planet, is a common feature of Federation propaganda as she represents the timeless ideal of seeking technological advancement which drives the entire Federation forward and has consistently brought it success. She is often depicted with the mostly-black eyes associated with the members of the Federation’s scientific expeditions, and many pieces of propaganda depict Galatea in a voidsuit in an effort to emphasize the importance of the MfEA’s expeditions into the Weeping Stars and uncharted territories of the frontier. Galatea is often depicted accompanied by a silver-feathered owl which symbolically represents the collective knowledge of the Federation.
Born in 2420 to the Montague family of House Caladius, Izla Caladius bears a resemblance to her distant predecessor: Maria Caladius, CCED from 2398 until her unexpected death in an aircraft crash in 2421. Her immediate precursor, Victoria Caladius, perished under similar circumstances in 2445, thrusting the young Izla into the position of chief commissioner alongside her aide, Josephine Caladius — herself quite similar-looking to her relative, Victoria — at the age of twenty-five as a freshly-minted doctor of economic studies. Izla scarcely has a life outside of work and is viewed as something of a reclusive night owl by the rest of the court, with very few daytime appearances ever recorded — a habit which seems to define many CCEDs, which often work atypical hours long into the night.


===Foreign Relations===
In her nearly twenty years as CCED Izla has led the Empire through booms and busts, but has committed it to a steady course intended to ensure the Empire can retain much of its economic and military output even in a disaster scenario where it is embargoed by the entire Spur. Despite this policy she has not shied away from broader trade relations with the rest of the Spur, and is often credited for enticing Zavodskoi to permanently relocate its headquarters to Moroz. Notably, she was a major factor behind the Empire’s decision to stick with Helium-3 refining rather than investing into phoron. With the crisis deepening this policy, criticized in the short term for being unprofitable, is paying dividend hand over fist.
</div></div>


Galatean foreign policy has long been defined by what it refers to as the “hill between two rivers” doctrine, which references its position between the Solarian Alliance’s Alliance Neutral Zone and the All-Xanu Republic. The Two Rivers Doctrine has historically seen the Federation broadly align itself with Xanu while maintaining a neutral, if not amicable, stance towards the Solarian Alliance in order to allow its scientific expeditions free access into the Weeping Stars. This position has naturally brought it into conflict with the nearby Coalition member state of Gadpathur, widely known for its hardline anti-Solarian stance.
<div class="toccolours mw-collapsible mw-collapsed">
'''Chief Commissioner of His Majesty's Imperial Military: Eliza Volvalaad'''
<div class="mw-collapsible-content">
While the various cabinet members may hold near absolute power over their respective military branches, it is the Chief Commissioner that directs much of the military’s  efforts from behind the scenes. The chief commissioner is, on paper, intended to exist as the primary director of military research and development. In reality the position — which has been occupied by a Volvalaad since its creation — is used by House Volvalaad to exert influence over Houses Strelitz and Zhao. The research of the Volvalaads is used and valued by all branches of the Imperial Military, but often comes with a price attached, and the cost is typically repaid by carrying out the Volvalaad’s goals abroad.


The Two Rivers Doctrine dates to nearly 2300 and has been cited by many in its technocratic government as a reason for its continued success as a regional power and Coalition member. But with the Alliance having retreated from the Neutral Zone as of 2462, some in the Technocracy are now calling for a change in the doctrine due to concerns over their regional rival of Gadpathur. Others, however, believe it can continue with minor adjustments and a total paradigm shift on foreign policy could be harmful.
Born in 2398 to a family long deeply involved in House Volvalaad, Dr. Eliza Volvalaad, PhD. is regarded as one of the Empire’s foremost researchers in the field of laser-based weaponry — much of the military’s laser weaponry currently in use can be traced to her and her Volvalaad-staffed laboratory in Jinxiang on Moroz. Decades of work and research, along with her connections to Houses Zhao and Strelitz, made her an ideal candidate for the position of chief commissioner, which she was appointed to in 2454 in the hope that she would be able to balance the influence of her own house, the Zhaos, and the Strelitz while ensuring the military retained its technological advantage over its neighbors.


Below is a brief summary of the Federation’s relations to other Coalition members and non-Coalition nations, in addition to some non-state actors.
In the ten years she has spent as chief commissioner, Dr. Volvalaad has effectively balanced the demands of the Volvalaads alongside the desires of Houses Zhao and Strelitz while ensuring the Imperial Military retained its edge over the frontier systems it must conquer for resources and prestige alike. But despite her best efforts the chief commissioner has not been able to keep pace with the Serene Republic of Elyra’s phoron-backed development sector, and some believe Doctor Volvalaad - now rapidly approaching seventy years of age — will soon retire, leaving the critically important position vacant.
</div></div>


The '''[[Xanu Prime|All-Xanu Republic]]''' and Technocracy have long coexisted as trading partners and allies, with both Coalition members closely aligned on a variety of issues and willing to cooperate with the Alliance to a reasonable degree. The Federation assisted Xanu’s rebuilding efforts in the aftermath of the Interstellar War and the All-Xanu Republic has worked to defuse tensions between the Technocracy and Gadpathur. While the two have not always agreed upon the best course of action for the Coalition as a whole they are always ready to assist one another in moments of crisis.
<div class="toccolours mw-collapsible mw-collapsed">
'''Chief Commissioner of Imperial Sovereignty: Antonio Caladius'''
<div class="mw-collapsible-content">
Diplomacy — even for the Empire, which has long had sour relations with its neighbors — is key to any modern state. But despite the importance of diplomacy, the role of the Chief Commissioner of Imperial Sovereignty is somewhat limited due to the Empire’s poor reputation abroad, aside from the Republic of Biesel and Nralakk Federation. Much of the CCIS’ duties instead relate to maintaining good relations with Zavodskoi Interstellar, which has quickly become one of the Empire’s major employers.


The '''[[Sol Alliance|Solarian Alliance]]''' and Technocracy have long had what the Federation refers to as a “special relationship” due to the Alliance’s historical dominance of the Weeping Stars, where much of the Technocracy’s research interests are concentrated. The Federation has long held a policy of official neutrality towards the Alliance and refuses to to vote on provisions against it which are tabled by other Coalition member states. The Alliance, perhaps in gratitude or perhaps as a bribe, has long been happy to trade with the Federation and has granted its expeditions free access to the Weeping Stars. With the Alliance’s retreat from the Neutral Zone in 2462 and Konyang’s entry into the Coalition in the same year some in the Ministry of Foreign Affairs now seek a different approach to the Alliance and the special relationship.
Though a member of House Caladius, Antonio has had close relations with House Volvalaad since his birth in 2412, and often collaborates with Grand Duchess-Electress Landi Volvalaad to push for the demands of both houses abroad. A lifelong liberal Dominian and advocate for a greater Dominian market abroad, Antonio’s ascension to the position of chief commissioner in 2455 was seen by many as a concession by the Emperor to Houses Volvalaad and Caladius.


'''[[Gadpathur]]''' and the Technocracy have an infamously poor relationship. The Federation initially came into conflict with Gadpathur over its dealings with the Alliance to secure access to the Weeping Stars, which Gadpathur viewed as a betrayal of the Coalition’s interests and a violation of its security. A conflict between the two was mediated by Xanu but flared up in the mid-2300s when the Federation declined to vote on a resolution recognizing the bombing of Gadpathur as a crime against humanity and condemned the Alliance, citing its policy of neutrality towards the Alliance as justification. Gadpathurian forces proceeded to almost attack a Federal Navy patrol until Xansan space forces intervened. Neither has had relations since this point aside from mutual attempts to undermine one another and now, with Gadpathur increasingly isolated due to its hardline stance in response to the Wildlands, some in the Federation have suggested their old rival can be further weakened.
But despite his high-minded goals of a more liberal, more politically involved Empire, Antonio's time as chief commissioner has been fraught with disappointment. He has been stymied by the more politically powerful Huiling Zhao and Dorothea-Frieda Strelitz, who favor strength over diplomacy when it applies to the Empire’s frontier, and his efforts to have the Coalition’s embargo formally lifted ended in failure in 2462. Many talk of replacing the often-unsuccessful diplomat, and Antonio worries the Emperor — who now rarely calls upon him — has begun to listen to these detractors.
</div></div>


The '''[[Himeo|United Syndicates of Himeo]]''' and Technocracy have a poor relationship which is rooted in ideological and governmental differences. The Federation’s top-down and oligarchic approach to its society has drawn extensive criticism from the United Syndicates, with a particular focus upon its extensive system of state censorship and propaganda. This criticism has only resulted in the Federation creating more and more extensive systems of censorship and propaganda, much to the disdain of Himeo. Little formal trade exists between the two member-states, which has long been cited as a reason behind the Federation’s extensive industrial developments on Svarog and Empyrean.
<div class="toccolours mw-collapsible mw-collapsed">
'''Chief Commissioner for Colonial Affairs: Alessandro Amadei'''
<div class="mw-collapsible-content">
In a society such as the Empire of Dominia where expansion — for resources, primarily — is a key pillar of its continued ability to survive and thrive, the duty of managing its colonies is one of the most critical in it. Every colonial official found in the Imperial Frontier,from the viceroys in charge of entire planets to lowly Ma’zal bureaucrats, is the responsibility of the Chief Commissioner for Colonial Affairs, the master of the Dominian colonial empire. To be entrusted with such a critical position is to be one of the closest individuals in the Empire to the Emperor, and the current Chief Commissioner has long been a close friend of the royal family.


The '''[[Vysoka|Free System of Vysoka]]''' and its various city-states have a positive relationship with the Federation due to Galatea’s long-standing policy of agrarian assistance towards Vysoka via the Technocracy’s terraforming technology. Galateans are often more welcome than other foreigners on Vysoka and researchers from the Federation’s biotechnology sector are known to often visit the agrarian planet for research projects and simple tourism alike. Federal efforts on Vysoka are focused primarily upon the planet’s urban centers, and much of its development has been concentrated on the cities of Vedamor and Sevaschaiv. The Federation’s permanent diplomatic mission to Vysoka is based in Czsari. Despite not being a focus of Technocracy efforts, enterprising researchers have been known to distribute “control samples” of weaponry to Hosts in order to field-test prospective Galatean Federal Army equipment.
Born into a family of Morozian bureaucrats in 2426, the young Count Amadei spent much of his youth cavorting with his fellow nobles, including the royal family, and building connections with other Morozian nobles. Wanderlust pulled the young Count into the Imperial Flying Corps where he proved himself an effective — if egotistical — pilot and won multiple accolades for himself, returning to Moroz a decorated veteran. His decorations and connections, particularly to the royal family , led to his ascension to the position of Chief Commissioner for Colonial Affairs in 2456.


The '''[[Assunzione|Republic of Assunzione]]''' and Technocracy have a stable and friendly relationship founded upon scientific collaboration and trade related to both member states’ shipbuilding sectors. Federation expeditions into Light’s Edge and the Lemurian Sea are rare due to a perceived lack of technological relics, or other valuable information, within the sparsely-populated region. Both the Republic and Technocracy have a friendly relationship with Zeng-Hu Pharmaceuticals, and Federation personnel seconded to Zeng-Hu are often stationed in facilities on Assunzione in order to observe the Republic’s exploration-related technology.
Count Amadei, the current Chief Commissioner, is a man of both charisma and controversy: an exceptionally talented administrator, longtime friend of the Emperor, and veteran of the Imperial Flying Corps, Amadei has long been an advocate for both his old Corps and the burgeoning colonial domain that the Empire finds itself ruling. But some in the high society of the Empire gripe at his posting and view him as a mere unaffiliated noble granted privileges solely due to his friendship with the Emperor, and believe they should be represented in the position instead. The Count has long had a poor relationship with House Caladius as a result, and is often known to become involved in spats with Antonio Caladius over the diplomatic repercussions of the Empire’s colonial endeavors. In almost every fight they have, the Emperor sides with Amadei – not Caladius. But as the Emperor ages the Count grows nervous, wondering what will happen to him when he is finally shorn of his greatest protector.
</div></div>


'''[[Konyang]]''' and Technocracy have a friendly relationship which dates back to before independence. Before 2462 Konyang was the primary passage through which Galatean-Solarian trade flowed prior to its arrival in San Colette’s warp gate networks. Konyanger customs checkpoints were, due to both the valuable resources they provided and willingness of Galateans to pay bribes, much easier for Galatean-flagged vessels to pass through. Following its independence the Federation eagerly welcomed Konyang into the Coalition as an equal partner in an effort to promote its interests over Gadpathur’s and gain more access to Konyang’s robotics industries. The Federation staunchly supported Konyang during the crisis of the Solarian Civil War by sending a large Federal Navy detachment to its system. With the Alliance once again at the Coalition’s borders Konyang may, according to some observers, once again become Galatea’s gateway into Sol — despite Gadpathur’s protests.
<div class="toccolours mw-collapsible mw-collapsed">
'''Chief Minister of Unathi Affairs: Kasz Han’san'''
<div class="mw-collapsible-content">
Considering the notable Unathi population now in Dominia, and most importantly the fact that the large majority of said population are secondaries, the Emperor needed something, or someone, to keep them loyal and in check the moment the Han’san and Kazhkz clans landed. This is certainly not an easy task when speaking of an alien race. From cultural differences to distinct biological characteristics such as diets or sleep cycles, the Empire needed someone who truly understood the Unathi to both represent them efficiently in the Cabinet, and who could then properly communicate to the Sinta of the Empire to coordinate them to the best of their ability and use within the bureaucracy.


The '''[[Scarabs|Scarab Fleets]]''' and the Federation have a relationship which has seen much cooperation. They have much in common as both are, in their own ways, the result of the Alliance’s efforts during the hegemonic era to expand further into uncolonized space. Both were impacted by the Interstellar War and have a focus upon research and discovery. However, they have diverged significantly from one another over the nearly two centuries since the end of the Interstellar War. This divergence, however, has not been enough to turn them against one another, and the scientific expeditions of both groups are known to cooperate with one another when they have run-ins in the free frontier or elsewhere.
Lord Marshal Kasz Han’san, Contact War veteran, once a General under Seryo Kazhkz back on Moghes, and leader of the Han’san clan was chosen for such a role. If the Unathi of the Han’san earned the reputation of being fantastic soldiers, their ability to make charismatic, and at times, cunning leaders is also true, and the old Lord Marshal proves to be both. Though perhaps cautious due to his extensive history of war, he provides some insight on both his people and his political history in maneuvering among a cabinet. In particular, he is often close with Amadei due to the latter's charisma and knowledge and the former's interest in the Empire's political sphere. This spawned from the Unathi's employment in the outer reaches of the nation's colonies as shock troopers and enforcement, and as such, Kasz has remained informative and helpful in coordinating with the Chief Commissioner. However, this sometimes puts Kasz at odds with Antonio at times due to his relationship with Amalei, and House Kazhkz's burgeoning friendship with House Caladius is in an awkward position in the cabinet's circle as a result. These friendships are something that Kazhkz does his best to maintain in order to stand a chance against all three of the Strelitz within the Cabinet, with which relationships have been tense at best, especially with Dorothea-Frieda.


The '''[[Empire of Dominia]]''' and Technocracy, despite or perhaps due to sharing an interest in biotechnology, have poor relations. Unlike the rest of the Coalition, which worries itself more with Dominian privateering, its conquest of unaffiliated frontier worlds, or its authoritarian religious government, Galatean animosity towards the Empire is rooted in another source: contempt for the Empire’s less advanced biotechnology sector, and its seeming inability or willingness to apply this sector beyond its noble classes. Technocracy citizens hold their Imperial counterparts in an unusual form of patronizing contempt wherein they regard the Empire as simply not good enough to be involved in biotechnology. The Federation and Empire occasionally encounter one another in the Weeping Stars, though these Imperials are often acting upon the will of House Volvalaad instead of the Empire itself. While not actively hostile, these encounters are far from friendly.
Despite clan Han'san's current weakened state after its humiliating defeat against the Fisanduhan Freedom Front, Kasz Han'san remained in the cabinet, most preferring him over the alternative, the much more politically inadequate Salak Kazhkz. The Lord Marshall also managed to prove to be right pick over time for such a role, managing to convince Dominian Unathi to convert to the Tribunal.
</div></div>


The '''[[Republic of Biesel]]''' and Technocracy have little in the way of formal relations due to the Federation’s avoidance of phoronics as a field due to most phoron being concentrated in Elyra and Biesel. The Federation’s long-standing desire to remain between two rivers the Alliance and Xanu — delayed its recognition of Biesel as an independent nation until shortly after the Solarian Incursion of 2462 and Biesel’s rapid expansion. Even now little practical relations exist between the Federation and Republic. Galatean researchers have begun to travel to the Republic more frequently following 2462, though typically on behalf of Zeng-Hu Pharmaceuticals rather than the Technocracy itself.
<div class="toccolours mw-collapsible mw-collapsed">
'''Grand Admiral of His Imperial Majesty’s Fleet: Huiling Zhao'''
<div class="mw-collapsible-content">
One of the most powerful cabinet positions, the role of Grand Admiral has been filled by a member of House Zhao since its creation. The Grand Admiral holds almost unquestioned authority over His Imperial Majesty’s Fleet — with only the Emperor able to overrule them — and is often regarded as the third most powerful figure in the Empire after the Emperor himself and the Immaculate Hand due to this authority. If the Fleet is both the sword and shield of the modern Empire, the Grand Admiral is the individual who wields both.


The '''[[Republic of Elyra]]''' and Technocracy have limited formal relations and Galatean researchers are known to often visit its borders — often to learn more regarding its antigravity technology. The Serene Republic and Federation are both opposed to the Empire of Dominia, but the Federation places less emphasis upon the Empire and its expansionism than the Serene Republic does. Many Elyran Non-Citizen Persons who opt to leave its borders eventually find themselves in the Federation, where they are quickly given a place to work in the industrial sectors of Svarog and Empyrean.
Born in 2416, no individual represents House Zhao more than Huiling Zhao. The leader of House Zhao in all but name thanks to her position, Huiling has given her life in service to His Imperial Majesty’s Fleet and now serves as its Grand Admiral following her appointment in 2450. Huiling is a figure beloved in the Empire and often despised abroad, but revels in the infamy her reputation brings.


The '''[[Nralakk Federation]]''' and Technocracy have little in the way of formal relations, both due to distance and longstanding Galatean policies against working with any species capable of psionic abilities out of concerns they will use their abilities to steal research secrets from the facilities of the Federation. The MfAS has long banned skrell from travel to the Technocracy’s borders due to these concerns, and has refused to consider any arguments in opposition. Galatians who do interact with skrell often have bioaugmentations which make their thoughts difficult for psionic species to read, and some – such as members of the MfAS – are rumored to have bioaugmentations which cause a lethal feedback loop if one attempts to read their mind. Most Galatean citizens and residents are wary of skrell, and will attempt to avoid them.
In her 14 years as Grand Admiral Huiling has seen several systems subjugated by the Fleet and added into the Empire, and has zealously guarded the Empire’s reserves of Helium-3 despite House Caladius’ demands to release parts of the reserve in order to make a larger profit. She has also cultivated a close relationship with the royal family — particularly Lei Keeser — in order to better push a naval agenda. Huiling is confident that, no matter what the Goddess may have in store for her, she will be able to hold onto her position and the power that comes with it.
</div></div>


The Federal Technocracy’s contributions to the '''Frontier Protection Bureau (FPB)''' and the associated Frontier Rangers are poor compared to the economic impact the Federation has upon the broader Coalition and wider Spur. Citizens of the Federal Technocracy are barred by the government from becoming members of the FPB out of a desire to not antagonize the Solarian Alliance, and the Federation has long refused to provide anything aside from non-lethal aid, and has never provided bioaugmentations, to the Bureau. The Galatean Federal Navy cooperates with the FPB when they encounter one another but does not hold its rangers in high esteem, viewing them as an undisciplined force direly in need of central control and discipline. The Rangers in return typically view the Federal Navy, and Galateans more broadly, as self-absorbed opportunists unwilling to give their all to the Coalition.
<div class="toccolours mw-collapsible mw-collapsed">
'''Chief Commissioner for Imperial Aviation: Annaliese Strelitz'''
<div class="mw-collapsible-content">
Despite being the youngest of the Imperial Army’s branches, the Imperial Flying Corps have no lack of influence and sponsors due to its status as a club for Morozian nobility. But there is no greater sponsor of the Corps than its commissioner, Annaliese Strelitz. While her aunt — and often rival — Dorothea-Frieda must go through the trouble of managing an entire Army, Annaliese spends the majority of her time cavorting with Morozian nobility and ensuring the Corps maintains their patronage. Much of this fundraising work is done in conjunction with her two allies: Izla Caladius and Alessandro Amadei, who ensure the Corps never lacks for funding — even if the Navy and Army are hardly fans of it at times.


'''[[Zeng-Hu Pharmaceuticals]]''' is the megacorporate entity most readily interacted with by the Federal Technocracy. When Galateans go abroad they often find themselves employed by it, and Zeng-Hu has long courted the Technocracy in pursuit of access to its advanced technologies. Despite these efforts Zeng-Hu has only limited access to the modern Technocracy and its facilities can only be found upon Svarog, the solitary member-planet which allows foreign megacorporations to have a presence upon its surface. The fierce economic protectiveness of the Technocracy has endured the creation of the Stellar Corporate Conglomerate, and Zeng-Hu’s foothold remains relatively small.  
Born in 2423 to a wealthy family long affiliated with House Strelitz, Annaliese was always destined for a life in service to the Empire’s military. But the young Strelitz showed little interest in fighting on the ground and often avoided her cadet courses to pursue flight lessons. Eventually her family conceded and allowed Annaliese to pursue flight full-time, and enrolled her in a cadet course for the Imperial Flying Corps. The young flight officer has used her connections throughout the intervening years to pull the right strings at the right time, eventually ensuring her ascension to the position of Chief Commissioner in 2462.


While not a state in of itself the Technocracy has officially banned practitioners of the '''[[The Trinary Perfection|Trinary Perfection]]''' within its borders, viewing the religion as dangerously contrarian to the Federation’s focus upon improving humanity through the mastery of biotechnology. Following events on [[Orepit]] in 2464 the Federation renewed its commitment to this ban, a move which brought it praise from an unusual source: the Empire of Dominia. The MfAS has broad powers which permit it to track down and eliminate any suspected Trinarist presence within the Federation’s borders. The Technocracy holds no relations with Orepit and views the planet as a “Sponsor of Anti-Galatean Ideals.
In her short tenure Annaliese has proven herself to be an exceptional connection-maker for the Corps and an incredible annoyance for Duchess Zhao and Grand Duchess-Electress Strelitz. Annalise spends much of her time boasting of the Corps’ achievements and presenting it as the peak of martial nobility in the Empire. She has effectively drawn sponsors and funding away from the Fleet and Army through this, which gives her military counterparts no end of headaches. Annalise’s attitude — which is infamously narcissistic — has made these headaches far worse.
</div></div>


==Society==
<div class="toccolours mw-collapsible mw-collapsed">
'''High Lord General of His Majesty's Imperial Army: Dorothea-Frieda Strelitz'''
<div class="mw-collapsible-content">
The most senior leader of the Imperial Army, the High Lord General’s position has been exclusively held by a member of House Strelitz since its inception. The High Lord General’s authority over the Imperial Army is absolute, with only the Emperor able to overturn their decisions. However, the Army’s inability to travel from system to system itself limits this authority and for es a degree of cooperation with the Fleet — something some Strelitz grind their teeth over.


Galatean society holds, as a near-universal constant, that innovation and technological progress is the most important goal in the lives of the typical citizen or resident of the Federation. This belief informs how nearly every resident of the Federation goes about their daily lives, what they prioritize, and how they behave. Galateans believe they must excel in all things they do to ensure the Federation’s continued success, and Galatean society is obsessed with the idea of perfection and innovation. To the typical Galatean there is nothing they cannot overcome through innovation and technology. If a Galatean cannot innovate, they are not worthy of being called a Galatean.
Born into a family with a long history of martial Service in House Strelitz in 2418, Dorothea-Frieda has spent her life in the Imperial Army. While health concerns prevented her from being geneboosted, her strategic brilliance and sufficient grasp of politics has allowed her to become both High Lord General in 2445 and leader of House Strelitz at the same time — a significant achievement that makes her the only cabinet member currently also in command of one of the five great houses. This status makes Dorothea-Frieda a woman of many responsibilities, and she is almost never seen without a throng of aides surrounding her in order to allow her to better respond to any problems that may arise.


Galateans as a whole are often stereotyped abroad as perfectionists who must have everything done in the manner they dictate as they know how to best handle a situation relevant to their academic interests. Despite this stereotype Galateans with and without degrees are fully capable of working alongside, or even under, non-Galatean staff. However, they often find themselves frustrated with the perceived slowness or willingness of non-Galateans to accept what they view as less than satisfactory work as, for a Galatean, anything less than perfection is often unacceptable. Galateans abroad are often employed by Zeng-Hu Pharmaceuticals, where their culture of perfectionism and obsessiveness has allowed them to excel within Zeng-Hu’s highly competitive culture.
In her nearly twenty years of service as High Lord General Dorothea-Frieda has seen multiple worlds and systems conquered — or at least occupied — by the Empire, with Sun Reach standing as the Army’s most notable recent conquest. She has doggedly tried to stay above politics and has, for the most part, succeeded in this effort. Yet in private corners some whisper that the High Lord General grinds her teeth over the crown princess’ apparent liberalism when it comes to the use of force abroad, and fears the inevitable transfer of power could see the Army lose its importance as the primary instrument of the Empire’s will abroad. But only time will tell if these rumors are true. For now, a very real issue for her might be the tensions with the Chief Minister of Unathi Affairs, Kasz Han’san, who she sees as meddling in affairs that aren’t his own when he tries to better positions for the Unathi of the Imperial army who often find themselves under the authority of an unsympathetic House Strelitz.
</div></div>


===Degreed Academia===
<div class="toccolours mw-collapsible mw-collapsed">
'''High Seneschal of His Majesty's Justice: Ngo Juric'''
<div class="mw-collapsible-content">
Regarded by many as the most trusted member of the cabinet by the Emperor, the High Seneschal is the primary legal authority of the Empire as it applies to secular law in the Empire’s borders. For better or worse, the High Seneschal must defer to the word of his religious counterparts on matters of the Edicts in the majority of conditions with the exception of violations of the Fourth Edict, where the judiciary takes priority. Navigating this legal environment while advising the Emperor demands an individual who is both unerring in their faith to the throne and able to negotiate with many, many parties.


The term academia defines much of the Federal Technocracy, from its society and norms to its government and economics. Since the dawn of the early Federation it has been dominated by those in it who have degrees granted from its institutions of higher learning. Below these institutions are preparatory schools which aim to prepare the students of the Technocracy for a life in its academia where excellence is expected to be the baseline. The Federation’s academic fields can be broadly divided into three categories which roughly correspond to its three major industries: biotechnology, interstellar avionics, and planetary engineering.
Fortunately for the Keesers, Ngo Juric, born in 2395 in Nova Luxembourg not far from the palace, is precisely that individual. A friend of the dearly departed Emperor Godwin Keeser and a close associate of the current royal family, Juric has served as the legal councilor for the Keesers for nearly forty years, and has served as Seneschal for almost thirty. A kind and gregarious man, Juric has a reputation for being liked by all he speaks to — including the infamously stone-hearted Inquisitrix of the Holy Tribunal — and is well regarded by all five of the great houses.


Higher education in the Federation is an incredibly serious issue for the members of its existing academia and no expenses are spared in ensuring children rise to the same level, or beyond the level, of their parents. For these academics and their children achieving success in education is a matter of vital importance critical to ensuring a family keeps its position in Galatean society and works to maintain the Federation’s position upon the cutting edge of research in the human Orion Spur. No less than excellence is expected in the Federation and the children of academics are placed into a grueling process of education to ensure they will be ready to enter into the Technocracy’s academic ranks by gaining entry into some of its most prestigious institutions of higher education. Those who cannot handle the pressure of this educational system are considered disgraced and are ostracized by their peers and often disowned by their family, as a degreed Galatean who cannot excel in academic pursuits is unworthy of being called a Galatean at all.
But despite his friendly reputation, the High Seneschal is anything but a pushover. His thirty years of service have seen the absolute rule of the royal family set even further into stone, and his legal expertise has led to the Empire ensuring its dealings with Zavodskoi Interstellar are favorable to both parties rather than tipped in the megacorporation’s favor. But Juric is an old man — older than his dear friend, Emperor Boleslaw Keeser, by almost a decade — and many believe the High Seneschal will soon retire, living out the rest of his days content that he served faithfully and firmly – content in the knowledge he left the Empire in a better place than it was thirty years ago.
</div></div>


The education of a Galatean child who wishes to enter academia starts, in the best circumstances, at the age of three when the child is enrolled into a Galatean elementary preparation school. These schools, which can occupy their young students for as many as 60 to 80 hours a week, are designed to ensure a young Galatean who hopes to join the ranks of its academia is sufficiently prepared to enter its primary academic education system at the age of eight. At graduation from these preparatory schools, generally at age seven to eight, students are expected to have gained a mastery of Ministerial Common in reading and writing, an understanding of mathematics, the sciences, Galatean history and ethics, and fluency in Tau Ceti Basic. Elementary preparatory schools vary slightly based upon if they are generalist or specialized into one of the “big three” research fields in the Federation. Though their lessons are often taught using games designed for children they are serious matters and considered a vital building block for a student’s future development.
<div class="toccolours mw-collapsible mw-collapsed">
'''Director of His Majesty's Imperial Intelligence Directorate: Alojzia Molnarova'''
<div class="mw-collapsible-content">
Power is all too often a fickle, fleeting thing that tempts many and is granted to very few. While House Keeser commands the respect of many in the Empire, from Primary to Ma’zal, there are always those that will seek to rise above their station through ungentlemanly means and subterfuge. The Imperial Intelligence Directorate has long served as a bulwark against such ungoddessly individuals, and its Director is often regarded as one of the most important individuals in the Imperial Cabinet as a result. Since the ascension of Emperor Boleslaw Keeser I in 2437, the position of Director has been held by Baronet Alojzia Molnarova, the only commoner to hold a position in the Imperial Cabinet and a close personal friend of the Emperor himself.


After graduating from an elementary preparatory school a Galatean student will enter into their first tier of education, which they will remain in from age seven to 13. Here students will begin to master their chosen field, and will be involved in their chosen school for roughly 80 to 100 hours per week. Having ideally acquired a basic mastery of common fields primary school students bound for the Federation’s academic classes are expected to begin specializing into their chosen field of research and will often be seconded to chosen “learning facilities” to work alongside full Galatean researchers developing new innovations in the Federation. Primary school students in the Federation are expected to continue to master the subjects they began learning about in their preparatory school and are expected to gain a complete understanding of Tau Ceti Basic if they have not already done so.
Born in 2408 to a family of commoners awarded a Baronet during the War of Moroz, little is known of Alojzia’s personal life beyond her current duties. Few photographs exist of the camera-shy Director, and rumors regarding her past — and that of the Molnarov family — abound. Some rumors go as far as to suggest that the Molnarovs are of Fisanduhian descent, or that Alojzia is not a member of the Moroz Holy Tribunal herself. Such rumors have never been formally acknowledged by the Director or her Directorate, but many that promote them publicly are shortly thereafter revealed to be shell infilitators hellbent on destroying the Empire and all that it stands for. They are, of course, promptly executed after their discovery.


Between the ages of 14 and 18 Galatean students are enrolled in high school, their second tier of education, and are expected to further their studies to prepare themselves for the infamous test of the Ministry of Academic Affairs (MfSA) known as the Federal Standardized Academic Examination Test, or simply as the Examination, through rigorous preparation which can include up to 120 hour weeks of instruction and preparation where students live in barracks-like academic dormitories to better prepare for the Examination. The Examination is a pivotal moment for the prospective academic as it will determine which of the Federation’s institutions they are able to be reasonably accepted to, and parents often push their children to work beyond the expected 80 to 100 hours of the average Galatean high school student. Some hopefuls who intend to gain acceptance to one of the Federation’s most prestigious universities such as the Sachiko Amaya Institute of Biotechnology — are known to biologically augment themselves to require only three hours of sleep per night, and spend almost all of their waking hours studying or in class. Prospective Galatean academics will often form into study groups that become lifelong friendships as they make their way through high school and bond together in their struggles to overcome the challenges of entering the Technocracy’s academic fields.
As Director, Molnarova has seen that the Directorate has been constantly improved and modernized in order to keep pace with the growing regional threats the Empire faces — Elyra and the Coalition — while ensuring that it is never vulnerable to internal enemies. No price is too great to pay in order to ensure the Empire’s stability, and the Directorate has been accused by many that flee the Empire of employing draconian methods — often alongside the Imperial Army — to crush dissent in the Imperial Frontier. But these rumors are difficult to substantiate, as the Directorate and its enigmatic Director — are consistently tight-lipped. When her close friend and Emperor dies, none are sure what will become of Director Molnarova. None aside from the Director herself.


Once a Galatean student has passed into the university system they are expected to maintain the work ethic they have established during their pre-university career by studying their own field and assisting other, more senior students in their research. Once the student has acquired a bachelor’s degree they are considered to be a voting Galatean citizen but most are expected to carry on to further levels of education such as a master’s degree or doctorate, both requiring additional work and further commitment by the student. The status of doctor is viewed by many as the highest level a Galatean can aspire to and simply possessing the title, regardless of one’s field, is viewed as a mark of excellence.
'''OPENLY ACTIVE IMPERIAL INTELLIGENCE DIRECTORATE AGENTS MAY NOT BE PLAYED IN-GAME. UNDERCOVER IMPERIAL INTELLIGENCE DIRECTORATE AGENTS MAY ONLY BE PLAYED AS CONSULARS.'''
</div></div>


===Prominent Universities===
<div class="toccolours mw-collapsible mw-collapsed">
'''Theodora Gottlieb, High Inquisitrix of the Holy Tribunal'''
<div class="mw-collapsible-content">
While the High Seneschal and Director concern themselves with the laws and behaviors of humanity, the Holy Tribunal concerns itself with those that break higher, greater principles: the Edicts laid out by the Goddess to Her faithful to follow and obey. The ultimate adjudicator of Her Edicts is none other than the Tribunal’s High Inquisitrix: a woman born with the rare gift to hear and interpret Her words who had been forged into a leader through the crucible of the Holy Tribunal. The High Inquisitrix possesses unquestioned authority over matters of religious law — only the Immaculate Hand, the leader of the Holy Tribunal, or the Emperor himself may overturn one of her decisions.


Which institute of higher education one attends determines one’s position within the academic society of the Technocracy, and which university one attends depends upon how one scores upon the Examination. Only those who have scored exceptionally well are able to attend one of the three most prestigious universities in the Federation, with one for each major research field. These students are the best of the Technocracy’s educational system and are destined to hold high positions within it or abroad, such as in Zeng-Hu Pharmaceuticals. The reputation of these institutions often precedes them abroad, and to have a degree from one is viewed as a badge of honor throughout the Federation. These institutions are commonly referred to as the “Big Three” among the Technocracy’s populace.
Born in 2431 to a noble family of little renown outside of Nova Luxembourg, Theodora’s path to High Inquisitrix was not clear to her or her family until she revealed herself able to commune with the Goddess and interpret Her words shortly before her eighth birthday. The following twelve years were spent training in the Holy Tribunal in order to ascend to the position of Inquisitrix — one of the Tribunal’s religious officials responsible for carrying out the Goddess’ will by returning edict breakers from abroad — at the age of twenty. As an inquisitrix Gottlieb was responsible for many things, though her primary duty quickly became apparent: tracking down edict breakers and ensuring they were returned to the Empire alive, to face Her justice. Following a decade of service she was recommended for the position of High Inquisitrix, which she accepted in 2461.


Perhaps the single most prestigious academic institution in the entire Federation is the '''Sachiko Amaya Institute of Biotechnology'''. Located in Lintukoto on Galatea proper, it derives its name from its founder: Sachiko Amaya, the first Chief Director of the Federation. Often simply referred to as the Amaya Institute, its graduates have greatly influenced – and arguably created – the field of bioaugmentation in the Federation. Graduates from the Amaya Institute are often destined for leadership roles in a biotechnology research firm. If these graduates travel abroad they often find employment in Zeng-Hu Pharmaceuticals, which shares their intense focus upon perfection and interest in the field of biotechnology.
In her three years as High Inqusitrix, Gottlieb has spent much of her time interpreting Her words for the Emperor in addition to her typical duties as High Inquisitrix. High-profile trials and public events — often alongside the Immaculate Hand, her immediate supervisor and one of two individuals Gottlieb must answer to alongside the Emperor — are commonplace, and something the High Inquisitrix excels at. But a part of Gottlieb wishes to return to what she was trained to do: tracking down edict breakers and bringing them to face the Goddess’ justice, no matter where they attempt to hide themselves. But for now her duty is clear: to remain in her lofty position as long as She wills it, and to carry out Her work with all the High Inquisitrix does.
</div></div>


The only of the big three located on Tsukuyomi, the '''Tsukuyomian Institute of Interstellar Avionics Research''', or '''TIMAR''', is located in the lakeside city of Ketumati on the moon’s only continent, Mu. Originally established in 2350 to train the Galatean Federal Navy’s new generation of naval pilots, TIMAR has since expanded to train the engineers and scientists who design the vessels utilized by the Federal Navy. It is divided into two halves: the Federal Naval Academy and the more academic aspect, which is directly associated with the interstellar avionics research concern. Academic graduates from TIMAR sign a contract which states they will not leave the Federation for the first ten years after they graduate, and those who do depart after this time are often eagerly scouted by foreign naval firms such as d.N.A. on Xanu Prime for service as consultants and researchers.
<div class="toccolours mw-collapsible mw-collapsed">
'''Agnes Caladius, Immaculate Hand of Our Lady the Goddess'''
<div class="mw-collapsible-content">
The Empire’s state is not complete without the Holy Tribunal, which interprets Her will and applies it to the imperfect world of humanity. In the Tribunal there is no authority holier — or higher — than that of its leader, the Immaculate Hand of Our Lady the Goddess. Elected for life by a convocation of priests and priestesses, the Immaculate Hand is regarded as the highest authority on religious matters in the Empire due to their mastery of scripture. Though primarily intended as a religious advisor on the council, the Immaculate Hand’s religious authority arguably makes her the second most powerful person in the Empire after the Emperor himself.


Located in Jeolla on Galatea, the '''Gojoseon Engineering Research Institution''', or '''GMBI''', is the most prestigious of the Federation’s planetary engineering institutions of higher learning. Originally established in 2280 to assist in training engineers for the creation of Jeolla’s atypical city design, the GMBI now trains the best and brightest engineers in the Federation. Its graduates have gone on to greatly influence planetary construction throughout the modern Federation, and are responsible for both the Sector Plan of Svarog and the Cities of the Future of Galatea proper and its moon, Tsuyukomi. Those that go abroad are often employed as experts or consultants for a variety of large-scale engineering projects or urban planning.
Born in 2386 to a family long involved in House Caladius, Agnes’ path to the position of Immaculate Hand was anything but clear due to her inability to receive the gift of communion from birth. Though no fault of her own, her lack of this gift prevented the young theologian from joining the ranks of the Inquisitrix as she originally desired, and Agnes instead committed herself to the study of the Goddess and Her words. The young woman proved herself to be a dedicated — if conservative — theologian and a gifted orator, and quickly rose through the ranks of the Tribunal. In 2432, following the death of her predecessor, Agnes was elected Immaculate Hand, the supreme religious authority of the Holy Tribunal.


===The Quest for Innovation===
In her three decades as Immaculate Hand, Agnes has charted a steady course through a quickly-changing Spur. Her reign has seen the addition of the Tenth Edict, codifying the Tribunal’s opinion on augmentations, and generally good relations between the Emperor and both major schools of Tribunalist thought. Additionally she has formally consecrated the largest Tribunalist cathedral abroad, which is located in Mendell City and serves many Dominians employed by Zavodskoi and has worked with the High Inquisitrix to ensure no edict breaker escapes Her justice. But despite her successes the Immaculate Hand grows older each day, and is known to have a poor relationship with the crown princess. What the future holds for her, only the Goddess knows.
</div></div>


The daily lives of most degreed Galateans are devoted to a concept the Technocracy regards as important above all other things: maintaining its technological edge over other human nations of the Spur through continuous development and innovation in the three major fields of biotechnology, interstellar avionics, and planetary engineering. If the Federation loses this edge most Galateans in it believe they begin to slowly waste away and eventually collapse as a society as its welfare-propaganda state implodes on itself and its citizens flee the Yggdrasil System for its more innovative counterparts. No loyalist to the Federation, from the Chief Director to the least experienced resident-worker, wishes for such to happen and all constantly strive to ensure the Technocracy’s steady march towards a better future for humanity does not slow, let alone halt.
===Great Houses===


This concept is referred to as the Quest for Innovation in Galatean propaganda, and by Galateans themselves. It is a cornerstone of the Federation’s society and a constant feature of its propaganda which is known to every resident or citizen of the Technocracy. To ignore or inhibit the Quest for Innovation is to risk being declared an anti-Galatean element and the subsequent wrath of the Federation’s internal security apparatus, the Ministry of Academic Security (MfAS). Those pursued by the MfAS do not often escape it and individuals convicted of being an anti-Galatean element will soon find themselves deported from the Federation and their citizenship, if applicable, permanently revoked. These exiled individuals are shunned and rebuked as failures by their fellow citizens and residents, and are often utilized by teachers and propagandists alike as examples of how to not behave.
A moniker for the five most prominent Houses in the Empire, these families are the most powerful political and economic influencers in the Empire. They currently consist of:


===The Welfare-Propaganda State===
* House Volvalaad - House Colors: Blue, Black - A Human-dominated house. This house's wealth is in genetics and biological research. Of all the Great Houses, it is the biggest supporter of integration into the wider galactic community.
* House Caladius - House Colors: Purple Shades - A Human-dominated house. This house's power lies in its money lending and banking, alongside its many land holdings for which it receives a breathtaking sum in rent money. They also control a large amount of the Moroz Holy Tribunal.
* House Zhao - House Colors: White, Gray - A Human-dominated house. The power of this great house sits in engineering and its numerous naval contacts. It dominates the navy of the Empire of Dominia, with other houses constituting minor portions of the fleets.
* House Strelitz - House Colors: Gold and Red - A venerable Human house. Largely a military and martial power, it provides most of the Imperial Army’s officers and equipment. It is also the origin of Dominian honor as it is known today.


A critical structure of the Federation is what is commonly known abroad as its welfare-propaganda state, though within the Federation it is simply known as the MfGC’s federal welfare program. The Galatean welfare-propaganda state is an expensive but powerful system which ensures its citizens, and residents,  do not want for basic necessities. Food, shelter, entertainment, and education are all provided for by the Federation’s government via the MfGC, which bundles these resources with pro-Federation propaganda in an effort to promote the Technocracy’s image as a benevolent entity for the citizens and residents of the Yggdrasil System.
===The Imperial Electors===


The welfare-propaganda state was created shortly after the 2338 Empyrean Unrest, which almost collapsed the economy of the young Federation. It is intended to prevent such an incident from ever occurring again by providing a reasonably comfortable life to every citizen or resident of the Federation and has thus far been extremely successful in doing so. No protests on the scale of the Empyrean Unest have occurred since its implementation and MfGC polls show support for the Technocracy as high across all sectors of society even as much of the Spur anxiously watches the Alliance re-exerts its authority over territory it had previously lost control over in late 2462. Any who do go against the welfare-propaganda state, and thus the entire Galatean state, are regarded as anti-Galatean elements.
The five great houses form the only voting group in the Empire of Dominia, the Imperial Council of Electors. These five individuals, leaders of their respective houses, are expected to meet with the Emperor - or Empress - to discuss and pass legislation impacting the entire Empire. Debates amongst the electors can become extremely heated and can be roughly divided along reformist and conservative lines. The reformists - those that seek a more liberal and widely integrated Empire - are led by the Volvalaads with support from House Caladius’ pro-trade faction. The conservatives - those that believe the Empire is fine as it stands and does not need further integration - are headed by the Kazhkz with support from much of House Caladius’ clergy. Houses Zhao and Strelitz, being more militarily-minded, tend to flip-flop on issues depending on Imperial security interests. The Emperor rarely steps into debates himself but, when he does, he is often able to easily shift the argument in his favor.


===Anti-Galatean Elements===
<div class="toccolours mw-collapsible mw-collapsed">
===The Peerage, Noble Orders, and Titles===
The Imperial nobility is defined and sorted in prominence by their peerages alongside a complex mixture of noble orders and titles, many of which can trace their origins back to the era before the modern Empire. The Empire’s nobility is well-respected in its core worlds and is regarded as the peak of polite Dominian society. Below is a list of some common titles found in the Empire of Dominia, ordered from highest to lowest in the Empire’s peerage. This should be used as a general guide for the Empire’s nobility.


Relentlessly pursued in Federation space by the MfAS and used by the MfGC and MfSA as examples of failures, those who have been declared anti-Galatean elements are regarded by the Technocracy as hazardous to the continued stability of the Federation and its ability to remain on the bleeding edge of technological progress. These individuals are typically imprisoned and released once they have been freed from their anti-Galatean beliefs, either through therapy or through other means known only to the MfAS. Those who recant and return to being anti-Galatean are quickly removed from the Federation through any means deemed necessary or appropriate before they can become a true hazard or an exile.
Land-owning nobility going abroad to seek employment or for extended amounts of time is a '''major social faux-pas''' that will inevitably see their land redistributed to another member of their family, their title stripped and their status as a member of the nobility placed in question. For this reason, '''it is impossible to play land-owning nobles on the Horizon, with the only exception being the Consular position.'''


To become an immediately deported anti-Galatean element one must be judged a danger to the Technocracy so severe their wrongness of thought cannot be reasonably rectified. The followers of the Trinary Perfection, a faith officially viewed as a sponsor of Anti-Galatean Ideals by the Federation and regarded by the overwhelming majority of citizens and residents as a dangerous cult, are the only group to be treated with such from the start. When one is found they are quickly removed from the Technocracy through any means deemed reasonable and necessary. Any exiled for anti-Galatean ideals will quickly find their degrees stripped away from them along with their property, citizenship, and any wealth they may have in a Galatean institution. Condemned to wander through the Orion Spur and never return to Galatea, these individuals are scorned and mistrusted by many.
<div class="mw-collapsible-content">
'''Royal Titles (Unplayable):'''
* Emperor/Empress: The unquestioned ruler of the Empire of Dominia. This title can also refer to the spouse of an Emperor or Emperess.
* Crown Prince/Princess: The heir apparent to the throne of the Empire of Dominia, next in line for the Imperial succession. The current heir apparent is Crown Princess Priscilla Keeser.
* Prince/Princess: Children of the current Emperor that are not the heir apparent.


===Contraband===
'''Lord Noble Titles (Unplayable):'''
* Grand Duke/Duchess: The leaders of the Empire’s great houses.
* Grand Consul: The leader of House Caladius. Unlike a Grand Duke, this position is elected by members of its own great house.
* Governor: The rule of an Imperial March, one of the Empire’s core worlds. Governorship is not inherited and is instead granted by the Emperor.
* Marquess/Marchioness: The ruler of one of the systems on the border between the Imperial Core and Imperial Frontier, such as Novi Jadran. Appointed by the Emperor.
* Viceroy: Ruler of an Imperial Viceroyalty, a colony in the Imperial Frontier. Viceroys are appointed by the Emperor rather than inheriting their title.
* Duke/Duchess: The immediate subordinates of a governor or viceroy that are responsible for managing regions of a planet. This title is bestowed by a Governor and is not hereditary.


Commonly associated with the MfAS and MfGC the Federal Table of Culturally Damaging or Socially Dangerous Concepts, Products, Practices, or Methods Officially Deemed Contraband in Galatean-Controlled Space, or more simply the Federal Contraband Table (formally abbreviated as FTSoSGKPPLMGEMEGGnKsRKD in Ministerial Common), is the Technocracy’s official, lengthy, and exhaustive list of items it considers to be dangerous to the continued health of both the Federation and its civil society. Officially maintained by the MfGC and enforced by the MfAS with the assistance of Federation citizens and residents, the Contraband Table was created shortly after the Empyrean Unrest of the 24th century in response to the perceived danger posed by Himean syndicalist thought. Over time it has expanded to include a multitude of entities deemed anti-Galatean in nature, and being found with one — or more — of the Table’s items is an effective method of being declared an anti-Galatean actor. Researchers who have acquired permission from the MfSA may study entities on the Table with a reasonable justification, but can expect to be closely watched by the MfAS for the duration of their experiments and for some time following them. There is no black market for Contraband Table goods in the contemporary Federation due to the extensive efforts of the welfare-propaganda state and MfAS.
'''House Noble Titles (Playable):'''
* Count/Countess: The hereditary ruler of an Imperial province and subordinate to a Duke. Counts can also be the administrators of Imperial military bases, though these Counts are not hereditary. Military Counts retain their title, but not their county, after their posting.
* Viscount/Viscountess: The ruler of a subdivision of an Imperial province, subordinates of the province’s Count. A hereditary position.


Some of the items found upon the Contraband Table are divided into several categories which include but are not limited to:
'''Minor Nobles (Playable):'''
* Baron/Baroness: The hereditary ruler of a barony, a small plot of land that has been declared the domain of a family in exchange for their loyalty to the Emperor. Typically answer to a Count or Duke.
* Lord/Lady: A generic title used to refer to a landless noble lacking other honorifics, such as the children of a noble.


====Hazardous Products====
'''Secondary Titles (Playable):'''
* Himean-produced goods, which are viewed as hazardous to the industrial member-planets of the Federation.
* Baronet: A gender-neutral, landless hereditary title granted by the Emperor or a Governor to a notable commoner family, granting them the status of Primary in the Empire. Often the first step to becoming fully ennobled.
* Gadpathurian-produced goods, which are viewed as substandard and ineffective.
* Imperial Knight/Dame/Chevalier: A title granted to members of a sanctioned Imperial Order of the Empire such as the Order of the Golden Albatross or The Order of the Broken Mountains. Bequeathed to Primaries, Secondaries, and sufficiently Morozian Ma’zals such as the nobles of Novi Jadran. Holders of the title are not considered nobility through knighthood alone but hold rights and privileges that place them above an untitled Secondary. Whilst regular knights are free to go aboard, those who have achieved significant rank within an Order are expected to remain within the Empire and leaving would see their knighthood stripped from them.
* Any technology associated with the Empire of Dominia’s geneboosting programs, as they are considered to be health risks.
</div></div>


====Hazardous Concepts====
==History==
* Ideological concepts associated with Himean syndicalism.
* Ideological concepts associated with Gadpathur and its anti-Galatean stances.
* Any material which depicts the Trinary Perfection in a positive light.
* Material which is deemed critical of the Federation’s institutional structures.
 
===Non-Degreed Education===
 
The Galateans who do not opt to become involved in its academia are instead sent through a more typical educational program which prepares them for a life in the Federation’s non-degreed sectors such as mining, heavy industries, or service. Non-degreed education generally stops at 18 — assuming the non-degreed does not seek a two-year degree, which is often the highest they can rise and is viewed as a stepping stone towards their children joining the academia — and retains the traditional Galatean focus upon perfectionism and academic excellence in all things. Non-degreed Galateans are expected to excel from an early age and to achieve a mastery of their job even before they have worked a day of it. Most non-degreed Galateans attend school within the same apartment block where their family resides, though some must take a train to another apartment block where their school is located.
 
The most qualified non-degreed Galateans often seek two-year, or “half,” degrees from institutions which specialize in granting them. While they are not subjected to the same levels of academic rigor as their degreed counterparts are to pursue these half-degrees, named so as they give half of a vote in the Federation, those who do successfully acquire such a degree are viewed as the best and most talented of the non-degreed population, and often serve in administrative positions or supervisory roles where they direct and oversee the myriad industries of the Technocracy while themselves being subordinate to degreed Galateans. The children of half-degree holders are often pushed by their parents to pursue a full degree, and many succeed.
 
===The Gadpathurii===
 
<center><b>NOTE: The Gadpathurri are subject to the same ethnicity rules as typical Gadpathurians. Non-Gadpathurii Galateans, however, have no restrictions.</center></b>
 
A distinctive population of the Federation, the Gadpathurii are descended from Gadpathurian refugees which settled in the Yggdrasil System shortly after the bombing of Gadpathur. Over the intervening centuries these Gadpathurians have diverged significantly from those who remained on the planet and eventually created the modern, ultra-militarized Gadpathurian state. Known as the Gadpathurii, these Galateans of Gadpathurian descent are concentrated upon Tsyukomi and have retained much of the pre-Interstellar War culture of Gadpathur, which the planet’s current population has discarded in favor of a militaristic and anti-Solarian culture. Gadpathurians and Gadpathurii do not have good relations with one another, with Gadpathurii viewing Gadpathurians as unable to recognize the futility of their militarism and Gadpathurians viewing Gadpathurii as traitors who have associated with the Alliance.
 
In the Federation Gadpathurii often occupy positions within the Galatean Federal Navy’s officer ranks as many of the original refugees were members of the small naval force pre-war Gadpathur maintained. Many view a career in the Federal Navy as the best way to protect their new home from the potential aggression of old Gadpathur, which they view as having been lost in the fires of the Interstellar War. While it is not an official holiday within the Federation, many Gadpathurii mark the eighth of October, the anniversary of Gadpathur’s bombing, as a day of mourning, they are typically released from their duties for the day.
 
===Architecture===
 
The Technocracy’s architecture is, like its broader society, always attempting to remain upon the cutting edge of innovation. Referred to as Cities of the Future inside the Federation, these settlements are carefully designed and planned by degreed Galateans to meet a specific purpose with the smallest amount of inefficiencies reasonably possible. Technocracy city planners view themselves as both innovators and artists, and their cities resemble such — particularly upon Galatea proper and its moon, Tsuyukomi. Upon Svarog and Empyrean cities must often prioritize practicality over aesthetic designs and the Galatean cultural trend of building alongside nature rather than through it. The architectural style of Galatean Cities of the Future is known as “Technominimalism” abroad due to its combination of minimalist designs and frequent green spaces.
 
Upon Galatea proper and its moon, Tsuyukomi, the Technocracy has spared no expense in designing the cities of the future in which the vast majority of its degreed population resides. They are painstakingly designed to maximize the comfort and efficiency while minimizing their environmental footprints. These cities are built as a part of nature rather than over nature and can be strikingly beautiful, with frequent parks and green spaces throughout them which have been eagerly studied by foreign city planners from across the human Orion Spur. To further reduce their environmental impacts the cities of the future have fully banned personal automotive use and instead  feature vast and interconnected rail networks which allow transport both within a given city and to other cities across Galatea proper and Tsuyukomi, in addition to important destinations such as more rural research stations. The cities of Galatea proper and Tsuyukomi have no true urban sprawl and instead transition directly into the natural environment at the predetermined limit of the city’s urban zone.
 
On Svarog and Empyrean, the Federation’s industrial worlds, architecture is markedly different from the cities of the future. Upon Svarog the Sector Plan, created during the Svarogite Rejuvenation, has resulted in a surface dominated by brutalist industrial cities which are connected by elevated magnetic rails designed to withstand the frigid temperatures of the planet, its frequent blizzards, and the omnipresent industrial pollution which is barely ameliorated by the presence of massive turbines in most cities intended to reduce air pollution by processing and filtering massive amounts of air. Svarogite skylines are dominated by row upon row of Galatean apartment blocks which can stretch dozens of stories into the air and are connected by an extensive network of underground rail lines referred to as the SWRH, or the Sector Internal Rail Network, which allows for easy transport between blocks without exposing oneself to the hazardous weather conditions of the surface. These blocks are not simply apartment buildings as their lower levels are home to a variety of small, often family-owned, businesses and establishments ranging from restaurants to photo studios to bookstores and more where Svarogites gather to socialize, shop, and relax. Beyond the apartment cities dwell massive centrally organized industrial parks which belch clouds of black smoke into the atmosphere as they fuel the Federation’s engines of progress while they pollute Svarog’s air.
 
Empyrean’s architecture bears resemblance to Svarog’s, with the same style of apartment blocks connected by underground rails linked to other communities, but its industrial zones feature markedly different structures due to Empyrean’s economy focusing on fuel and mining instead of the large-scale industrial production of Svarog. Where there are rows upon rows of smokestacks belching black smoke upon Svarog, on Empyrean there are vast chemical refineries where Helium-3 fuel is produced and great holes dug into its surface from where its mineral wealth is extracted for use in the industries of Svarog. Empyrean’s mines are massive structures which tunnel kilometers into the planet’s surface and provide the raw materials of the Galatean quest for innovation. The architects of these mines are, unlike the designers of other facilities, often half-degree holders who work as foremen or managers in these massive structures. The Federation, after all, places a strong emphasis on ensuring those who have the best knowledge of a situation are those who manage it, and who better knows a mine than the workers?


===Biological Augmentation===
===Initial Colonization===


Perhaps what the Technocracy is most known for in the 25th century, biological augmentation is common throughout Galatean society and almost all citizens of the Federation – and many resident-workers – feature a degree of augmentation, whether it is as simple as vision correction or as complicated as the extensive biological modifications provided to Galatean Federal Navy pilots which allow them to outperform their counterparts in other forces. Galatean bioaugmentations can be found outside of the Technocracy but are most prominent within its borders. For many Federation citizens, to receive and benefit from the Technocracy’s mastery of biological augmentation is seen as an act of patriotism, and non-augmented Galateans are often looked down upon by their counterparts as oddities at best and potential anti-Galatean elements at worst.
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the Mira Sancta System, so named after a belief that the planet would be a bountiful new frontier for humanity. The settlers had been primarily recruited from Europe and East Asia, promised a fertile new home in the deep frontier of human space as many were during this era of colonization. However, these settlers were going farther than any human colonists had gone before. The three colony ships were equipped with a new generation of warp engines that made the trip only take three years and they had been told by their sponsors that terraforming efforts had transformed three barren worlds into utopian paradises to surpass Earth itself.


Bioaugmentation for a Galatean often begins before they are born, as many of the Federation’s native-born citizens are “born” in Technocracy facilities intended to replace more traditional methods. In these facilities researchers and staff affiliated with the biotechnology sector are able to monitor development and address genetic issues as they arise, and give a developing child any augmentations their parents or guardians may request – assuming one is able to pay for such. Once “born” genetic editing and tweaking often continues for these children well into their adulthoods, particularly for those children of researchers and other higher-ranking Galatean academics. Non-degreed Galateans, and its Worker-Residents, often seek out more utilitarian biological augmentations such as filters which allow them to breathe more easily upon Svarog or eye modifications which allow them to see more clearly in the often dim environment of Empyrean’s mineshafts. Those in the Federal military have their own class of augmentations which are rated military-grade and not permitted for exportation throughout the Spur.
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years— the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official United Nations-sanctioned effort, but a disjointed effort between scattered, failing states. Only three years after they landed the United Nations had even ceased to exist - transformed into the Sol Alliance. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists' warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet's surface.


As Galateans augment themselves further they acquire an unusual or otherwise atypical appearance which, though considered normal or even desirable in the Technocracy, makes them appear uncanny to many individuals from outside of the Federation. They will often have unusually pallid skin tones, sometimes appearing to be waxlike, and atypical eyes. Some Galatean eye-based biological augmentations, such as those used by the Federal Navy, turn eyes into a solid black designed to assist in acquiring more light. Some Galateans have unusual patterns in their skin as a result of their augmentations, or feature visible external ports which are utilized in cheaper and often more dated genetic editing techniques. Others rarely blink or breathe, having edited their eyes or reduced their necessary oxygen intake. The most visibly biologically augmented individuals in the Technocracy are arguably the pilots of the Galatean Federal Navy, particularly those of the small Hydrangea-class Multi-Role Attack Craft the Federal Navy relies upon in most engagements. Hydrangea pilots have standardized military augmentations which give them entirely black eyes – aside from a small, white pupil – designed to react faster than a typical human in any condition, skin criss-crossed with patterns designed to reinforce their skin against g-forces and low pressure, never blink as their eyes instead passively water themselves through the creation of a saline-like substance, and rarely breathe. Pilots generally have white, black, or gray hair – sometimes a mix of all three – as a result of these augmentations, and are entirely hairless aside from that on their head. These augmentations, due to their extensive nature, cannot be reversed. However, Hydrangea pilots are viewed as an elite within the military and are often lavished with benefits and rewards, with many having become major figures in the Technocracy’s interstellar avionics research fields.
The initial colonists of Dominia arrived in three separate areas, as per the original flight plans of their colony ships. Landing Site Fisanduh was located in "temperate" plains to be utilized for farming that was surrounded by mineral-rich mountain ranges, intended to become the industrial base of the colony— unfortunately for the colonists, the landing zone and its surrounding area were discovered to be quite cold. Landing Site Ofassel was located in the most "fertile" area of Moroz, a relatively temperate region of the planet. Intended to be the "breadbasket" of the planet, the colonists of this landing site viewed themselves as blessed with good fortune compared to their fellows. Landing Site Telminia was located near flat, fertile plains intended to serve as the primary launch point for shuttles coming on and off of the planet. Exacerbating the issues of the colonists upon landing was the failure of their local warp-based transponders, meaning that the three landing sites developed isolated of one another for some time.


===Dreams===
===The Forgotten Colony===


Galatean culture, across all levels of education, places a strong emphasis upon the subconscious or unconscious mind and its actions, believing that innovation can often strike when one is asleep. This presents itself as an emphasis upon dreams and what happens within them. Researchers in the field of biotechnology have observed that biologically augmented individuals often experience more vivid dreams, and that these dreams become more vivid as one is augmented further. While a Svarogite worker with throat bioaugmentations may only experience these occasionally,  a Hydrangea pilot may experience vivid dreams in her sleeping hours and these can often be lucid enough for the dreamer to manipulate.
After landing, all three colony ships were unable to relaunch due to a lack of fuel. In this harsh environment, the colonists quickly learned how to adapt and overcome through a variety of means. Some overcame through unity, while others tried more radical methods.


While none in the Federation currently understand the link between bioaugmentation and more vivid dreams, the citizens and residents of the Technocracy have long been interested in the analysis of their dreams and their potential meanings. Galateans commonly keep dream diaries and some innovations have allegedly come to Federation researchers in their dreams. Some researchers have attempted to reconstruct particularly notable dreams in virtual — or physical — reality, to varying degrees of accuracy and success.
At Landing Site Fisanduh, the name of the mountainous region in which they had settled, the colonists managed to quickly adapt to their harsh circumstances. They unloaded crate after crate of heavy equipment originally intended for mining and industrial work, managing to establish the respectable city of Neubach in the foothills of the Fisanduh Mountains. The colonists of Fisanduh opted to unify as a whole to conquer their harsh environment and managed to avoid the radical measures undertaken by other landing sites due to the strength of their unity. As the area around Landing Site Fisanduh expanded, and it became clear that the original colonial staff would no longer be able to manage it all, the Confederated States of Fisanduh were formed. To the members of the Confederacy, there was no such thing as a Primary, Secondary, or Tertiary - there were simply Confederates. To the members of other states, however, the population of the Confederated States is primarily Secondaries, due to the lack of a colonial rationing program or nobility.


===Language===
At Landing Site Ofassel the colonists were more religious than their fellows, being primarily recruited from Eastern Orthodox populations. When faced with the hardship they relied on their faiths to guide them through the harsh initial years of the colonial process, and the clergy quickly became a wealthier and better-fed class than their contemporaries. The religious class of Ofassel was taller, stronger, and more educated than their fellows that worked in the agricultural industry and quickly began co-opting control of the landing site from the small staff of colonial administrators sent along with the ship. It was not until an administrator, a senior official named Valentia Caladius, proposed an alliance with the clergy that the settlement truly began to prosper. The start of the Holy Kingdom of Domelkos grew out of this political alliance, as did House Caladius. The importance of the religious leaders to the Holy Kingdom led to a great amount of emphasis being placed on them, with many referring to them as the "first and most important citizens" of the Holy Kingdom. Over time, this would simply be shortened to "Primaries."


The Federal Technocracy, due to its status as a multi-planetary entity, is home to several major languages. The first and most common is a MfGC-regulated dialect known as Galatean Ministerial Common. An unusual dialect of Solarian Common, Ministerial Common was first standardized under the early Technocracy in the early 2300s. Efforts by the MfGC to eliminate “foreign” loanwords from Ministerial Common, such as those from Freespeak or Tau Ceti Basic, have resulted in it being a close linguistic equivalent to pre-Interstellar War Solarian Common, and many who hear the dialogue note it utilizes terms which have fallen out of common Solarian parlance. Out of contemporary dialects Ministerial Common perhaps most closely resembles Gadpathurian Common but possesses more regional sub-dialects due to the Federation’s less authoritarian government. Ministerial Common is further subdivided into Galatean Standard, the more common dialect which is found upon Galatea itself, and Tsukuyomian Standard, a more rare dialect found upon Galatea’s moon and typically associated with the Federal Navy.
At Landing Site Telminia, two families rapidly came to prominence: the Zhao family, a group of engineers involved in ensuring that the engines that powered their capital of Nova Luxembourg kept running, and the Volvalaad family, a group of scientists responsible for the genetic engineering of crops and livestock to prevent the starvation of the colony. The two families would eventually rapidly expand their capabilities and power, with the Zhaos becoming prominent engineers and the Volvalaads moving into human genetic manipulation. They would also, through a combination of their power and manipulation of the colonial bureaucracy, turn the landing site into a monarchy controlled by the two families - now referred to as House Zhao and House Volvalaad. Eventually, they would refer to themselves as the Imperial Alliance of Zhao and Volvalaad. Or, more simply, the Imperial Alliance of Telminia. The engineers of House Zhao were lucky to create a working long-range radio system shortly after landing, which put them into contact with the fledgling Holy Kingdom of Domelkos. The religion of the Holy Kingdom spread to the Imperial Alliance as the two groups grew closely together due to their similar systems of government and similar state of quasi-castes. The nobility of the Imperial Alliance was, like their contemporaries in House Caladius and the Holy Kingdom's clergy, generally taller and stronger than their commoner counterparts due to a better diet. The caste system of the Imperial Alliance was further reinforced by a primitive version of the later blood debt, in which those living under the control of a noble paid them in service or goods to reside on it.


On Svarog and Empyrean languages are less managed and more diversified due to the flow of immigrants into the industrial hubs of the Federation from the Coalition in the decades following the end of the Interstellar War. The resulting creole of Interstellar War-era Solarian Common and Freespeak from other areas of the Coalition is known as Federal Freespeak, which is regarded by the MfGC as a second-tier language in the Federation: it is taught in schools, but it is not actively promoted in the way Ministerial Common is. Federation documents on Svarog and Empyrean such as propaganda posters are typically written in both Ministerial Common and Federal Freespeak. This dialect of Freespeak, due to its looser regulations, does have many Solarian Common loan words and varies between Svarog and Empyrean.
By 2300 these three groups had grown significantly from their original sizes. The Confederated States had expanded to become a major industrial powerhouse in the Fisanduh Mountains and area around them, but remained behind their mountain ranges aside from the occasional expedition due to the hostile attitude of the Holy Kingdom, occupying western areas surrounding the mountain range— and Imperial Alliance— occupying the eastern regions surrounding the mountain range. Due to the differences between the Confederacy and the Holy Kingdom-Imperial Alliance coalition, conflict was inevitable at some point. It would come in 2355 when the Imperial Alliance and the Holy Kingdom gave the Confederated States an ultimatum: bend the knee and come into the fold as a unified Moroz, or resist and be annihilated. The democratic Confederated States opted to resist, and the bloodiest war in the planet’s history began.


===Holidays===
===The War of Moroz===


'''New Year’s Day (January 1)''': The official start of the new year throughout human space, this holiday is generally a time of reflection for Galateans as they look back on the previous year while looking forward to the next.
Lasting almost a full century, the "Holy Crusade to Unite Moroz" as it is called in the Empire of Dominia (the Confederacy refers to it as the "War for Liberty") economically and militarily devastated the planet. While the war began with victories for the Coalition outside of the Fisanduh Mountains, it became a stalemate when the mountain range was reached by Coalition forces. The Fisanduhian Army had fortified the passes through the mountains and was not willing to give territory. The full might of the Confederated State's industrial economy was used to defend its harsh mountainous environments while the Coalition turned its biological prowess towards breaking the stalemate. The foundation of the modern geneboosted Primaries originated from this effort to produce more effective soldiers.
While the Coalition tried their best to break through, they could not. There were breaks in the warring, but they were only temporary ceasefires - simply interludes in what the Coalition viewed as a holy war and the Confederated States viewed as a war for its existence.  But in 2384, after decades of war, the balance of power shifted dramatically.


'''Galatean New Year (Varies)''': The first day of the new lunisolar year, this holiday is a time of family celebrations and reunions. While the first day of the conventional new year is often a time of reflection, the first day of the lunisolar new year is instead a time of celebration and enjoyment where Galateans often celebrate the year’s accomplishments with their families.
===2356 - Contact with the Wider Spur===


'''Federation Workers’ Day (1 May)''': A celebration of the non-degreed residents and citizens of the Federation, Workers’ Day is roughly equivalent to May Day in the wider Spur. However, the Federation goes to great lengths to ensure Workers’ Day is a celebration of the fact that all Galateans work for a common goal, rather than a celebration of organized labor. To do so would be dangerously Himean, and encourage anti-Galatean ideals.
During the initial months of the War of Moroz, in the hectic mass of radio communications between the two sides, a long-range radio station in Jinxiang picked up an unusual signal in an odd dialect of what they assumed was Vulgae Morozi. None in the station could tell what the communications were, and a House Strelitz codebreaker was summoned in an effort to break what the station assumed was a Fisanduhian cypher. The codebreaker, while unable to decipher the language, summoned a linguist who deciphered the communication and discovered the truth of the message.


'''Graduation Day (14 May)''': A celebration of recent graduates from academies across the Federation, Graduation Day has long been a popular holiday in the Technocracy. It is often on this day that new degreed Galateans will enter their field of choice, having been previously selected by a research firm during their last semester of studying.
The message was a communication from the Solarian Alliance to a survey ship involved in the Warp Gate Project, and had been sent at least a year prior. The message itself was an order to inquire as to the status of Sun Reach, a planet then unknown on Moroz. While not directed at the Morozians, this was the first time they had discovered other humans remained in the Spur. A message was sent in response and the Alliance acknowledged it, and confirmed they did not intend to interfere in Morozian affairs. It was a tremendous day, and 18 December remains widely celebrated throughout the Empire as the day the broader Spur was recontacted.


'''Federation Day (16 October)''': Perhaps the most important Galatean holiday, Federation Day celebrates the founding of the Federal Technocracy of Galatea. It is marked by celebrations across all four member-planets of the Federation and is considered a symbol of its continued unity.
===2384-86 - The Collapse of Fisanduh===


'''Interstellar Peace Day (28 November)''': Another impotent holiday, Interstellar Peace Day celebrates the signing of the Treaty of Xansan and the end of the Interstellar War.
In late 2384 the Imperial Alliance and the Holy Kingdom made a desperate move. House Zhao was confident in its ability to launch a functional spaceship fleet after decades of research alongside House Volvalaad with the aim of flanking the Fisanduhian lines and deploying elite geneboosted commandos of House Strelitz to destroy the Fisanduhians from the inside. An infantry captain from the Imperial Alliance, Wilhelm Strelitz, was chosen for his exceptional faith in the Morozian Holy Tribunal and leadership abilities. As Captain Strelitz and his crew launched, they were firm in their faith that they would aid them. As the ships took off with their troop compartments full of crack Strelitz troops, all aboard prayed that this would be the end of the bloody war. In the Imperial Palace, the Emperor himself is said to have prayed for the success of the mission.


==Economics and Industries==
The Confederated States were not prepared for an orbital assault by the commando units on all their major cities, including their capital of Neubach, with their lines collapsing as Imperial Army troops surged across the borders. By early 2384 the government of Fisanduh had collapsed, but never signed surrender terms to the war, instead opting to enact "Plan SCRAM" and start an insurgency. The last Prime Minister of the Confederated States, Helga Kesselring, shot herself while draped in the standard of the States rather than be taken prisoner. No fully intact copy of Plan SCRAM has ever been recovered from Moroz due to the Confederated States' efforts to destroy sensitive documents in the final hours of its existence as an official government - the only recovered parts of it are a two-page section: a title page reading "PLAN SCRAM" and a second page reading "DESTROY ALL INFORMATION PAST THIS PAGE AFTER READING." By 2386 the entire region was declared secure.
With the reunification finally completed at long last, the Imperial Alliance and the Holy Kingdom joined hands with the formation of the Empire of Dominia and the coronation of Godwin Keeser, the ruler of the Imperial Alliance, as the first Emperor of Dominia. The years that followed his coronation on the 29th of June, 2385, would be a time of great change for Moroz.


The Federal Technocracy’s economy is one of the largest within the Coalition, though it is not as large or diverse as Xanu Prime’s, and sits on the same industrial level as its rival, the United Syndicates of Himeo. While Xanu Prime dominates in the shipping industry and Himeo dominates in mass industrial goods, the Federation’s niche is in exporting high-end technological goods and equipment across the Coalition and beyond. Its economy is dominated by three major sectors – biotechnology, interstellar avionics, and planetary engineering – which answer to the Research Triumvirate, and thus to the Chief Director. Researchers in the Federation tirelessly work to maintain a technological edge which allows the Galatean economy to excel and maintain an innovative edge over its competition, and the Technocracy prides itself on applying its motto – Innovation Without Fear – to all corners of its economy. From the mines of Empyrean to the research facilities of the Galatean countryside, all loyal workers in the Federation strive to continue the quest for innovation and retain its competitive edge.
===2385 - The Early Empire===


The largest of the Federation’s three primary research and production sectors is its sprawling biotechnology concern. Established shortly after the start of the Interstellar War and responsible for many of the terraforming and bioaugmentation innovations which have allowed the Federation to grow and prosper in the modern Orion Spur, the biotechnology sector is prized above all others by the Chief Director and many in the Federation, and to work in it is a point of pride for many Galetean citizens and residents. The largest research firm in the biotechnology sector is the Biological Innovation Bureau, or BNG, which manages human bioaugmentation and developments associated with bioaugmentation. Similarly important is the Biological Diversification and Adaptation Bureau, or BDJeG, which is responsible for the management of the Federation’s practical terraforming technology. Biotechnology firms are most commonly located upon Galatea itself but can be found across the Federation, including upon its industrial worlds, and its researchers maintain several missions abroad to the Free System of Vysoka, where they both assist and research the native biosphere. Zeng-Hu Pharmaceuticals most commonly works with the biotechnology sector as their research areas are similar in nature to those of the keiretsu.
The first true Emperor of Dominia, Godwin Keeser reigned from 2385 until his death from old age in 2437. During his rule the newly-formed Empire of Dominia would go from a minor power to a regional force on the level of the nearby Republic of Elyra. Domestically, Emperor Godwin was faced with repeated issues in Fisanduh as the Empire attempted to bring it under control while expanding abroad. Ultimately the 2402-03 Navy Day Uprising, which saw the Empire lose control over Inner Fisanduh, would prove to be the greatest failure of his reign.


The second-largest of the sectors is its interstellar avionics concern. Though it dates to roughly the same era as the biotechnology sector the interstellar avionics industry only truly came into its own following the 2347 Gadpathurian Skirmish and the subsequent rapid expansion of the Galatean Federal Navy in response to findings by the Federation. This rapid armament created vast opportunities for growth in the then-small sector, which was at the time only involved in the production of research vessels and research stations in addition to the maintenance of the Federation’s surviving terraforming equipment, such as the Brahma mining laser and its Galatea platform. The largest firm within the interstellar avionics sector is the Interstellar Avionics Research Bureau, or IARG, which manages the Federation’s naval developments. The second-largest is the older Interstellar Engineering Bureau, or IIG, which manages the existing terraforming infrastructure of the Yggdrasil System and most stations in Federation space. The engineering researchers of the interstellar avionics sector occasionally find themselves employed or contracted to foreign entities to assist in research, or to learn what they can from foreign actors such as megacorporations. Interstellar avionics research facilities are most commonly found upon Tsuyukomi, where the Federation’s naval forces are based, but are often found in the Thalamus Research Station Network near Nüwa.
Under Godwin’s reign the Empire flourished and its modern institutions began to take shape. He formalized the Imperial military’s structure, much of its colonial bureaucracy, its use of privateers, and the primacy of Morozians over the Empire. Emperor Godwin, while never managing to establish formal relations, did establish ties to the Southern Reaches of the Solarian Alliance and the then-Solarian system of Tau Ceti. When he passed from the material world into Her loving embrace in 2437, he left behind a nation which — while unable to directly challenge the Coalition of Colonies — was a regional power capable of elbowing its way into the broader Spur. His eldest son, Boleslaw Keeser, was left to rule over a significantly more stable and powerful state than the Imperial Alliance his father had inherited.


The smallest of the three sectors is the planetary engineering concern. The oldest of the three major sectors, it primarily relates to terrestrial engineering and production techniques. They are responsible for most of the industry upon Svarog and Empyrean and employ many non-degreed Technocracy citizens and residents to assist them in this work. By sheer number the planetary engineering sector is the second-largest and nearly as large as the biotechnology sector, but it lacks influence and voting power as many of its staff are non-degreed Galateans who do not have voting rights within the Federation. The largest research firm of this sector is the Planetary Reclamation and Development Bureau, or PRRG, which is responsible for the majority of the Federation’s engineering and production facilities on Svarog and Empyrean. The PRRG often works alongside the smaller Planetary Weapons Development Bureau, or PBCG, which manages equipment development for the Federation’s army and security services. Planetary engineering facilities are most commonly found upon Svarog and Empyrean, where they manage much of the mundane day-to-day operations of the Technocracy’s industries.
===22 July 2437 - Emperor Boleslaw’s Coronation===
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]
As Emperor Godwin departed into the loving arms of the Goddess on 18 July, 2437, plans had already been made to crown his eldest son as the new Emperor of Dominia. The new Emperor’s coronation in Nova Luxembourg was the first such ceremony viewed by the wider Spur, and was attended by representatives from various Solarian systems, some Coalition member states, Elyran diplomats, and others. Following three days of national mourning the Immaculate Hand placed the Imperial crown upon Boleslaw Keeser’s head, and the second ruler of the vastly expanded Empire was born, with its domain now stretching from Nova Luxembourg to Sun Reach.


===Major Research Firms===
===2437 - The Modern Empire===


The Federal Technocracy’s research firms are massive, powerful entities essentially equivalent to major local corporations elsewhere in the Spur such as [[Xanu Prime]] or [[San Colette]]. Most have their roots in the desperate years of the Interstellar War, or in the early Federation era, and have grown as the Technocracy has prospered and spread its technology across the human Orion Spur. The age of these research firms, the Federation’s top-down control structure, and regulatory troubles with megacorporation involvement in the Alliance Neutral Zone have resulted in the Technocracy’s research firms holding more economic power in Galatean space than foreign corporations and megacorporations, the majority of which barely have footholds. While some deal with megacorporations the research firms of the Federal Technocracy most readily trade with the corporations of nearby Xanu Prime and often rely on Xansan-flagged vessels for shipping. They have significant power in the Yggdrasil System, but the influence of Galatean research firms often sharply drops outside of the Federation’s space due Xanu’s greater economic power.
Under Emperor Boleslaw’s reign the Empire has continued to prosper, though many view the current Emperor as not having surpassed his father. His reign has seen the addition of a new — yet controversial — great house in 2440 with the arrival of House Kazkhz, further improvements to Morozian infrastructure, and more cooperation with the broader Spur. Notably, NanoTrasen established formal business relations with the Empire in 2452 while Zavodskoi Interstellar did so in 2441. The Empire was one of the first stellar nations to recognize the newly-independent Republic of Biesel and has had a cooperative relationship with it ever since.


Galatean research firms are led by Executive Researchers who in turn answer to the Research Triumvirate. Federation executive researchers are powerful and influential individuals who decide much of their firm’s day-to-day activities and have the power to stop projects they deem ineffective and reassign staff as necessary. They are responsible for ensuring the Federation retains its competitive edge and are often extensively biologically augmented to require less rest time than a baseline human, and some research executives have been known to work for weeks without resting to ensure the Federation maintains the best course towards the quest for progress. They typically have at least two degrees and are regarded as nearly infallible experts in their field, though they are always advised by other qualified experts.
Boleslaw’s reign has seen more conflict with the broader Spur than his father’s, particularly with the nearby Republic of Elyra, and has brought the Empire into worse relations with the Coalition of Colonies through expansions of its privateering and aggressive use of the Imperial Fleet against unaligned frontier worlds near the Empire to annex them. Military expansions throughout his reign have seen the Empire’s continued expansion toward the territories formerly controlled by the Alliance, where it repurposes Solarian hegemonic era structures for its own resource extraction needs. Some in the Empire call this an unsustainable expansion which will inevitably draw it into conflict with the wider Spur, but none can deny the resources brought by its expansion aid its continued growth. Internally, Inner Fisanduh remains an issue and many of the great houses are rumored to look poorly upon House Kazkhz for their recent arrival and Emperor Boleslaw’s favor of them.


====Biological Innovation Bureau (BNG) – “For the Future of Humanity.”====
In the 2460s, with the shadow of the phoron crisis beginning to fade, Emperor Boleslaw continues to reign, but he is increasingly elderly and infirm. As more and more of his duties are taken over by the heir apparent, Crown Princess Priscilla, the Empire looks towards the future with trepidation. Priscilla, when she ascends, is anticipated to be more liberal than her father, and none can anticipate what this outlook will bring to the issues currently facing it.


The Biological Innovation Bureau, or BNG, is the single largest research firm in the modern Technocracy and dates to the Interstellar War-era Yggdrasil System, where it formed in 2285 as a research collective of the Yggdrasil Expedition. The BNG’s mission is to improve upon the natural capabilities of the human form and they are pioneering developers in the field of biotechnology, easily surpassing their rivals in House Vovlalaad in the Empire of Dominia. The BNG’s current objective is to continue innovating in the field of biotechnology and it is, within the Federation, the sole provider of the highest-quality bioaugmentations. It works with every entity within the Federation, from the mines of Empyrean to the Office of the Chief Director, and has dealings with Zeng-Hu Pharmaceuticals which have resulted in BNG employees being hired into the keiretsu as staff.
==Dominian Society==


The BNG works alongside the Boelens & Vaeghts Chemical Corporation (B&V) to distribute its medical products throughout the Tuliprose Healthcare medical system, and it maintains a small research wing in Pataliputra on Xanu Prime where its researchers work alongside B&V staff, though most BNG research remains within the Technocracy itself and is concentrated upon Galatea proper. The BND is led by Research Executive Isold Mangjeol, a pioneering bioaugmentation researcher who contributed greatly to the augmentations utilized by modern Hydrangea-class pilots. Doctor Mangjeol is regarded by many as the fourth member of the Research Triumvirate due to the influence the BNG holds over the Federation.
===Primaries===


====Biological Diversification and Adaptation Bureau (BDJeG) — “For the Future of Galatea”====
The Primaries are the noble and liturgical classes of the Dominian Empire's humans, though the noble class of Dominia often sees Secondaries adopted into it. Due to centuries of eating better than their commoner and lay counterparts, Primaries are physically larger and more imposing than their Secondary cousins. Secondaries that are elevated to nobility, though still primaries, tend to be slightly shorter than older families. Dominians (or Morozians, if you are from the former Confederated States) of this social class are not typically found in Fisanduh due to its lack of nobility and can reach heights of six feet in both genders.


The Biological Diversification and Adaptation Bureau, or BDJeG, is the second-largest research firm in the modern Technocracy and dates to the pre-Interstellar War era, having formed in 2272 to manage the terraforming of Galatea’s moon Tsukuyomi. The BDJeG is responsible for the terraforming which has made modern the modern Federation able to maintain its technological edge and is still involved in extensive ecological efforts across the modern Federation, where it is responsible for ensuring the continued ecological stability of the Federation’s fully terraformed member-planets: Galatea and its moon, Tsuyukomi. While terraforming technology is not readily exported by the Federation its management is critical within the Federation itself, and the BDJeG’s daily operations often relate to discovering methods through which the biospheres of the Federation’s member-planets can be further improved.
Land-owning Primaries going abroad to seek employment or for extended amounts of time is a '''major social faux-pas''' that will inevitably see their land redistributed to another member of their family, their title stripped and their status as a member of the nobility placed in question. For this reason, '''it is impossible to play land-owning nobles on the Horizon, with the only exception being the Consular position.'''


The BDJeG performed land reclamation work upon Xanu Prime in the years following the Interstellar War and had a relationship with CESAR-X even before it was privatized. It is the research firm most commonly associated with the Federation’s efforts on Vysoka, where BDJeG researchers are involved in agricultural and climate-related work. Due to the closely-guarded nature of the Galatea Platform, where much of the BDJeG is located, it has no permanent foreign branches. The BDJeG is led by Research Executive Reinald Fu, who is responsible for the design of pollution filtering stations utilized across Svarog.
'''Average Male Height:''' 5'6" - 6'5". The older a noble lineage, the taller they will be on average.  


====Interstellar Avionics Research Bureau (IARG) — “We Follow in Daedalus’ Footsteps.”====
'''Average Female Height:''' 5'4" - 6'3". The older a noble lineage, the taller they will be on average.


The Interstellar Avionics Research Bureau, IARG, is a large research firm which is responsible for the modern vessels and weaponry of the Galatean Federal Navy. It was founded in 2349, making it a fairly young research firm, through the conglomeration of several smaller naval research firms in response to the events of the 2347 Gadpathurian Skirmish and the 2349 Federation report which noted the Federal Navy would have likely lost the resulting engagement. Over the following century the IARG has worked to create and develop cutting-edge equipment for the Federal Galatean Navy such as the Hydrangea-class strike craft and the large Owl-class battlecarrier. Due to its work being considered sensitive to the Federation’s continued security the IARG is expressly forbidden from performing its research in facilities located outside of Galatean-controlled space.
===Secondaries===


While it is concentrated within the Yggdrasil System the IARG has a working relationship with the Xanu-based d.N.A. Defense & Aerospace but has refused to encourage the use of the d.N.A.-designed Shrike-class corvette over the IARG-designed Amaryillis-class corvette currently used by the Galatean Federal Navy. The IARG is led by Research Executive Ludwika Araki, a veteran of the Federal Navy and famous Hydrangea-class pilot prior to transitioning into her position at IARG.
Secondaries are the commoners and laypeople of Moroz, those on the planet lacking noble titles or liturgical positions. Exceptional Secondaries are often ennobled, becoming Primaries. They make up the bulk of Moroz's population but are the second-most populous group overall in the Empire after Ma'zals. Secondaries as a whole tend to be smaller than Primaries (though there are exceptions) and represent a more diverse social class than the Primaries do, but are a part of the same Morozian ethnic and cultural group. The key difference between the two classes is the presence of a noble title. In the Empire proper, Secondaries form the core of the Moroz Holy Tribunal and Imperial society as a whole. Within the former Confederated States, Secondaries are instead referred to as "Morozians."


====Interstellar Engineering Bureau (IIG) — “To Maintain Galatea’s Future.”====
The Empire’s Unathi population are considered Secondaries. Though individually their means and life conditions are generally slightly inferior to their Human counterpart, they make up for it by relying on each other as a clan, with funds kept in reserve by the clan to assist with various needs and issues.


The Interstellar Engineering Bureau, or IIG, is a large firm which predates the IARG and is responsible for the construction and maintenance of stationary spaceborne and orbital facilities within the Yggdrasil system such as the orbital Helium-3 facilities of Empyrean, the Thalamus Research Station Network near Nüwa, and – most importantly – the Galatea platform above Galatea itself. Founded in 2268 by the chiefs of staff of the Brahma and Galatea platforms, the IIG has since expanded into its current role as the main constructor and maintainer of orbital platforms in the Yggdrasil System. Unlike its terraforming counterpart, the BDJeG, the IIG works outside of Galatean space and has built spaceborne facilities throughout the modern Coalition.
'''Average Male Height:''' 5'6" - 5'9"


The IIG most often works alongside Xanu-based corporate entities such as the Markhor Interstellar Logistics Group, which it utilizes to move much of the construction materials built for its use upon Svarog to where they are needed in the wider Spur. It has been known to work with both Hephaestus Industries and Einstein Engines while abroad as both are more widespread than the IIG itself is. The current Research Executive of the IIG is Masayuki Cousineau, a resurveyed engineer from Tsukuyomi who has spent much of his career building facilities for the Federation’s scientific expeditions.
'''Average Female Height:''' 5'1" - 5'4"


====Planetary Reclamation and Development Bureau (PRRG) — “Forging the Federation’s Future.”====
'''Average Unathi Male Height:'''  6'0" - 7'0"


The Planetary Reclamation and Development Bureau, PRRG, is the largest research firm in terms of total employment. However, a large amount of its staff are non-degreed Galateans and it employs a smaller number of degreed Galateans than the BND or BDJeG. Though the PRRG was originally founded in 2270 to manage construction efforts on Galatea it is most known in the modern Federation for its role in the Svarogite Rejuvenations and the associated Sector Plans, which saw the half-terraformed planet transformed into the major industrial hub it is today. The PRRG is also active on Empyrean, where it manages much of the planet’s Helium-3 industry. Due to its influence on Empyrean and Svarog the PRRG employs more non-degreed Galateans citizens and residents than any other research firm and often works alongside the MfGC to spread Galatean cultural ideals and propaganda to its staff.
'''Average Unathi Female Height:''' 5'9" - 6'8”


The PRRG exports much of what it produces abroad to the broader Coalition and foreign nations such as the Solarian Alliance and Republic of Biesel, and is often seen as the public face of the Technocracy’s research firms in the broader Spur. Due to the massive amounts of goods it ships the PRRG frequently works with the Xanu-based Markhor Interstellar Logistics Group to ensure its finished goods are sent to where they will readily sell. It also works with Polaris Holdings to deliver goods to Xanu Prime itself which are sold in Polaris-owned retail establishments. The Research Executive of the PRRG is Wilfried Seonu, a Galatea-born researcher who has pioneered much of the PRRG’s post-Solarian Collapse trade policy.
===Ma'zals===


====Planetary Weapons Development Bureau (PBCG) — “To Defend Galatea.”====
A blanket term used to refer to those citizens— or subjects— of the Empire that are not from Moroz, Ma'zals represent the Empire's underclass. They are an extremely diverse group that tends to be generally rebellious, and resistant to Imperial control. Those that do opt to side with the Empire have either been integrated into the Empire's colonial system or are turncoats. Ma'zals also form a large population in the Coalition of Colonies, as they often flee from the Empire through whatever means are available. Ma'zals form the backbone of the [[Dominian Imperial Military]] and can rise to great heights in the Imperial Army, though the majority never rise beyond the most junior officer ranks.


The Planetary Weapons Development Bureau, or PBCG, is the smallest of the Federation’s major firms and was founded in 2349 shortly after the Gadpathurian Skirmish. It is considered a sister firm of the larger IARG due to its focus on ensuring the Galatean Federal Army has the best equipment available to it while the IARG focuses upon the Federal Navy. It is primarily based upon Svarog and Empyrean, where it has a ready environment to stress-test equipment in harsh circumstances, and is widely regarded as a pioneering force in the field of personal laser weaponry. Its most widely-known creation is the Mark 61 Infantry Laser Rifle, or O61 ILG, the current standard-issue rifle of the Federal Army.
Ma’zals, while diverse, can be divided into three distinct groups that the Empire of Dominia keeps track of. The largest of these groups are the '''“regular” Ma’zals''' of the Empire that have yet to fully accept Imperial rule. These Ma’zals are generally found on recently conquered planets and tend to be the most resistant to Imperial control, with violent resistance not being uncommon. No matter how much the Empire tries there are always those that continue to resist even after most have accepted their status as Imperial subjects, and House Strelitz often becomes involved in counter-insurgency warfare on Imperial colonies. However, in due time, these Ma’zals will eventually bend the knee to Imperial rule; in part due to the next, and smallest, category of Ma’zal.


Unlike the IARG the PBCG maintains a limited presence abroad, mostly upon Xanu Prime. It is a frequent collaborator with the Xanu-based d.N.A. Defense & Aerospace and is behind some of the laser weapons used by Chevauchée Asset Protection, d.N.A.’s private security contractor wing. Its current Research Executive is Wiktor Durant, a native of Svarog and a veteran of the Federal Army who is well-regarded by the Federal Army due to his veteran status and work with the BNG to create new combat bioaugmentations for the Army.
The so-called '''"Elevated Ma’zal,”''' is an unusual and often misunderstood figure both inside and outside of the Empire of Dominia. Originally an “invention,” of House Caladius, the men and women that make up this category of Ma’zals are trained to serve as bureaucrats in the massive bureaucracy of the Empire of Dominia. This has quite a few advantages as the Elevated Ma’zals know the planet, understand the local language and customs and can be utilized as a friendly face for the Empire’s control of the planet. Sometimes referred to as the “nobility of the Imperial frontier,” Elevated Ma’zals will often— with blessings from House Caladius of course— form their own noble houses and orders, assuming they are not integrated into House Caladius. These frontier houses are generally always affiliated with House Caladius, and have proven to be a valuable ally of their merchants.


===Scientific Expeditions===
The final category of Ma’zals are those that have accepted Imperial rule and now live as full citizens of the Empire. The '''“Integrated Ma’zals,”''' of the Empire make up a smaller portion of the total Ma’zal population than their non-integrated counterparts but possess a greater amount of economic power than their rebellious counterparts and are, though not fully Morozian, considered to be loyal subjects of the Emperor and Goddess alike. The loyalty of some Integrated Ma’zals is so great that many are often awarded the prestigious title of Honourary Morozian, also referred to as “Morozian beyond the void,” in some areas, which represents that they have demonstrated a very high level of commitment to the Empire. Such an award is accompanied by immediate ennobling with the great house that recommended the award be bestowed.


Managed by the Ministry of Exploration and Exploitation (MfEA), Galatea’s scientific expeditions into the Weeping Stars and the non-Coalition frontier regions once controlled by the Solarian Alliance are both a concern for many of its neighbors and a source of important technological relics for the Federation. The MfEA conducts these expeditions alongside the Federation’s research firms and its military, and they are utilized as both an opportunity by the IARG to “stress test” many of their latest innovations by pitting them against any who dare to oppose the Federation’s interest in what it officially describes as “decivilized space” beyond the borders of any major power in the Orion Spur. These scientific expeditions are primarily concerned with gathering information and relics from the pre-Interstellar War era of Solarian hegemony, when the Alliance controlled far more space than any contemporary human power and had the power to launch massive engineering programs such as the Galatea Project which created the foundation for the modern Technocracy.
===Geneboosting===


These expeditions are led by an Expedition Director of the MfEA, who handles research matters, and a flag officer of the Federal Navy, who handles security matters. The Expedition Director, who is always a degreed Galatean of the MfEA, is given broad powers and a set of official documents which mark them as a representative of the Federation abroad who is able to make diplomatic decisions regarding individual free frontier planets as necessary to ensure the success of their expedition and the continued technological edge of the Federation in its research concerns. Expedition Directors are vetted by the Ministry of Foreign Affairs (MfAA) to ensure they will attempt to minimize any political fallout from their actions during an expedition. The MfEA’s scientific expeditions have a reputation abroad for their willingness to go to any length to ensure their expeditions are successful, and many Expedition Directors view the welfare of a single planet of the free frontier as irrelevant when compared to the continuous Galatean quest for innovation. Gadpathur has repeatedly protested the extensive powers given to MfEA Expedition Directors but the Federation has refused to curtail the power of its expeditions to act independently. Some Expedition Directors are known to become quite flamboyant and their escapades often appear in Galatean mass media within the Federal Technocracy.
A technique dating back centuries, geneboosting is descended from colonial efforts to genetically engineer species adapted to the harsh Morozian climate. Geneboosting was originally used on humans by the Volvalaads at the behest of House Strelitz with the intent of improving the Imperial Army's officer corps before being adopted by House Volvalaad as a way to create a better class of nobility. Geneboosting is done during the fetal development stage. It greatly enhances the natural genetic structure of the patient, removing flaws and emphasizing strengths. '''This form of genetic modification is limited to the nobility due to the high cost and status associated with it'''. The effects lead to enhanced attributes and appearances: those geneboosted are stronger, faster, more able, and much longer-lived than their non-geneboosted counterparts. Geneboosted playable species tend to be slightly taller than average, with humans becoming as tall as 6'8" (2.03m) and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance, and geneboosted humans are often held as paragons of Imperial society. Geneboosting carried out after birth, known as gene therapy, is very rare and generally dangerous in addition to being prohibitively expensive. Talks with Zeng-Hu to improve upon Dominia's pre-existing gene boosting techniques have not yielded results.


MfEA scientific expeditions are key to ensuring the Federation has the ability to utilize and maintain its antiquated terraforming equipment which dates back to the prewar era, such as its Galatea Platform. Perhaps the last of its kind in the Orion Spur which remains functional, the Federation places a great emphasis upon maintaining its continued operational state and ensuring the Brahma mining platform which fuels it when it is operational – another relic of the pre-Interstellar War Alliance – can be utilized when it is needed. The fragile state of the Technocracy’s pre-Interstellar War terraforming equipment and the massive amounts of resources which must be expended to properly utilize them ensure the Federation’s still-functional Galatea Platform is, in reality, rarely used and was last utilized on a large scale to terraform Tsukuyomi during the Interstellar War.
===Dominian Heads of Staff===


The Federation’s scientific expeditions are large ventures which can be away from the Yggdrasil System for multiple years at a time and consist of a multitude of vessels ranging from unarmed scientific craft to the intimidating Owl-class battlecarrier – the largest warship utilized by the modern Federal Navy. These research flotillas can be found throughout the Weeping Stars and the non-Coalition frontier regions near the modern Coalition, and are large enough that most do not interfere with them. Those who do will quickly find themselves at the mercy of the Federal Navy as they are swarmed by Hydrangea-class fighters, one of the enduring symbols of Galatean naval power in the non-Coalition frontier.
As a result of the Empire's fanatical outlook on certain issues such as synthetic life and edict breakers, Dominian heads of staff are fairly rare aboard Stellar Corporate Conglomerate facilities such as the SCCV Horizon. Those that do pass through the requirements needed to become a head of staff are typically considered to be liberals (or, rarely, reformists) in the Empire and typically belong to or are affiliated with a Great House, with House Volvalaad having the greatest representation abroad and House Caladius following closely behind. Nevertheless, they must still go through a great amount of orientation in order to adapt to life aboard such a cosmopolitan vessel.


==Federation Member States==
Dominians that are elevated to a leadership position within the Conglomerate are regarded to be the best and brightest of the Empire by the cartel and are highly-regarded by the for their professionalism and honor despite some difficulties in working with IPCs and other forms of synthetic life. Please note that playing a Dominian head of staff is not an excuse to make a player's round miserable just because they're a synthetic.


Per its foundational documents the Federal Technocracy of Galatea is a federation of four member-planets — Galatea, Tsukuyomi, Svarog, and Empyrean — under one technocratic government. The planets of the Federation are not independent states and are essentially administrative subdivisions of the broader Technocracy, which is primarily based upon Galatea proper. Due to the Federation’s unusual system of determining votes some member-planets have much more sway than others, but a massive amount of what the Federation refers to as welfare-propaganda ensures all four member-planets work together towards the common goal of scientific excellence in all things. If one member-planet fell out of lockstep the Federation would be greatly endangered and weakened, and much of its propaganda efforts are aimed at preventing such.
==Languages==


===Galatea===
The Empire is a multilingual society divided between High Morozi, a Tradeband dialect, and Vulgar Morozi, a Sol Common dialect, along with various Unathi dialects, such as Sinta’Azaziba, and Freespeak. Which of these languages one speaks are generally determined by one’s class and planet of birth. Among the Primary aristocracy and natives of the Imperial Core High Morozi is often the first, and primary, language, with Tau Ceti Basic and Vulgar Morozi fluency viewed as the sign of a good upbringing and education. Primaries who do not speak Vulgar Morozi are extremely uncommon, and those who do not speak the language are generally looked upon poorly by their peers. Many Secondaries speak Vulgar Morozi as their first language, though this varies from family to family.
[[File:Galatea.png|The planetary flag of Galatea.|thumb]]
The most populated of the Federation’s two fully terraformed member-planets, Galatea is the Technocracy’s crown jewel. It is the only known true planet to be successfully fully terraformed during the course of the Galatea Project from which it derives its name. It is a verdant world which is covered in carefully planned cities of the future which have been engineered to have the minimum impact upon its pristine environment – a dedication which has resulted in the current state of Svarog. Galatea’s environment is earthlike by design and divided between three major continents: the verdant Arkadien, its largest, and Gojoseon, its second largest, and the frigid Kvenland in its far north. The majority of its surface, roughly 73%, is covered in water


Arkadien is home to several major cities of the future including its planetary capital of '''Lintukoto''', located along Akadien’s eastern coast in a temperate forest region. Lintukoto is home to many of the ministerial facilities which ensure the Federation’s continued success and is the location of the prestigious Sachiko Amaya Institute of Biotechnology, the most elite higher education institution within the biotechnology sector. Arkadien’s north is home to tundra and boreal forests which gradually transition into temperate forests and grasslands where the majority of its population can be found. As one proceeds southwards through Arkadien they will eventually reach the savannah regions of the continent which are home to many research facilities and smaller cities of the future which are not nearly as large as Lintukoto. The continent is bisected by Galatea’s single longest river, the Okeanos River, which stretches from Lintukoto in the east to Gyeongsang in the west. Gyeongsang, Arkadien’s second-largest city of the future, is home to the continent’s only space elevator and is the location from which much of Arkadien’s off-world travel is performed.
As one travels further from the Imperial Core, High Morozi begins to rapidly disappear as a first language and is replaced with its Vuglar counterpart, or with Freespeak. Often pejoratively known as “Gutter,” or “Rebel-Speak,” by Dominians the language is associated with the uncivilized frontier. Speaking Freespeak, even if one has knowledge of the language, is considered to be a major faux pas.


Across the Hvergelmir Ocean from Arkadien is the smaller continent of Gojoseon, which features a similarly temperate climate to Arkadien though its interior is notably dry and mountainous. The largest city of the future on Gojoseon is the settlement of '''Jeolla''' along its western coastline. Jeolla is an atypical city of the future due to being built in a large river delta known as the Gjöll Delta, the terminus of the Gjöll River which runs from Gojoseon’s mountainous interior to its coast. A great amount of Jeolla is built on elevated platforms above the delta which are connected by rail lines and can be raised or lowered to avoid the seasonal floods of the Gjöll. Jeolla is home to the Gojoseon Engineering Research Institution, the most prestigious planetary engineering higher education institution within the Federation. Much of Gojoseon is unpopulated and the continent is instead reserved for research purposes or the work of the Federation’s multitude of research firms. Many tourists who come to Galatea come to see the environment of Gojoseon, which is regarded by many biologists in the Spur as the nearest living equivalent to pre-industrial Earth.
==Synth Relations==


Unpopulated aside from research facilities, the northern continent of Kvenland is dominated by arctic deserts and vast ice sheets which are hostile to human habitation due to the lack of easily-consumable water, freezing temperatures, and harsh winds which will quickly turn exposed limbs frostbitten unless one is properly prepared. Regions of Kvenland are utilized by Galatean researchers to prepare equipment for use upon Empyrean, which is similarly frigid, or on planets with harsh atmospheric conditions. Kvenland is the only continent on Galatea where automotive vehicles are widely used as the environment is too harsh and too underpopulated to reasonably justify
'''CHARACTERS ABOARD THE HORIZON HOLDING DOMINIAN CITIZENSHIP WHO ARE DISCOVERED BY THE DOMINIAN GOVERNMENT TO BE INVOLVED IN ANY KIND OF INTIMATE RELATIONSHIP WITH AN IPC MAY BE EXTRADITED TO DOMINIA TO FACE PUNISHMENT FOR BREAKING THE FIFTH EDICT AND FOR DEGRADING THE IMAGE OF THE EMPIRE ABROAD. EXTRADITED CHARACTERS WILL NO LONGER BE PLAYABLE ABOARD THE HORIZON AND MAY BE SUBJECT TO THE PUNISHMENTS OF LIFE IMPRISONMENT, PERMANENT EXILE, OR DEATH.'''


Private automobiles are essentially unheard of upon Galatea aside from on Kvenland and travel between its cities of the future, and to its research facilities, is done via extensive rail networks which criss-cross the interior of its continents while minimizing the environmental impact of travel by Galateans. The Federation symbol associated with Galatea is an inverted triangle which is most often colored forest green. This symbol is commonly seen on Galatean facilities and equipment, such as the collar tabs of Technocracy researchers from the planet.
Dominian hatred of synthetic life stems from its deep faith in the Holy Tribunal and all positronics are sought out and destroyed upon entering Dominia space. To Dominians, higher level Synthetic life like self-aware AI and IPCs are ontologically evil. Interestingly, to observers, there seems to be a disproportionately high number of shell IPCs present in the sector compared to those beliefs. Rumors that Emperor Boleslaw Keeser declares political rivals untagged shells before black bagging them have been vehemently denied by the Empire.


===Tsukuyomi===
Imperial citizens working abroad in human space often interact with synthetics. In foreign lands, Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.
[[File:Tsukuyomi.png|The planetary flag of Tsukuyomi.|thumb]]
Galatea’s only natural satellite, Tsukuyomi is roughly one-third of the size of Galatea proper, making it larger than [[Luna]], and is home to cities of the future similar to those present upon Galatea proper. Tsukuyomi is the heart of the Federation’s modern military and is home to the Federal Navy and Federal Army’s headquarters and much of the research facilities and educational institutions associated with the continued functional operation of the Federation’s military. Tsukuyomi is home to only one continent, Mu, which is surrounded by the Ryūgū-jō Sea. Roughly 80% of the moon’s surface is covered by water. Mu is home to a generally temperate climate which is comparable to that of Arkadien on Galatea but is more densely populated than its counterpart, with much of its coastline occupied by cities of the future and its interior dotted by research facilities which ensure the Federal military maintains its cutting edge. Access to Tsukuyomi is heavily restricted by the Federation due to security concerns regarding its military assets, and few non-native Galateans will ever set foot upon its surface for more than a few hours. Residents of Tsukuyomi are known as Tsukuyomian Galateans or simply as Tsukuyomians.


The planetary capital of Tsukuyomi is the combined city of the future and naval facility of Cantref Gwaelod, where the Federation’s contemporary military is based. Though similar in design to Galatean cities of the future such as Jeolla much of '''Cantref Gwaelod''' is restricted by the Federation’s security services, which have a significant presence across Tsukuyomi. The natural environment of Mu outside of its cities of the future is similar in nature to 22nd-century Earth and the continent is well regarded for its natural beauty, with its coastal regions transitioning gently into rolling hills which eventually open into vast interior grasslands home to a multitude of research facilities. The center of the continent is dominated by a large inland body of water known as Lake Parime. Along the lake’s shores is '''Ketumati''', a city of the future home to the Tsukuyomian Institute of Interstellar Avionics Research, the most prestigious institution of higher learning in the interstellar avionics sector. Ketumati is connected to Cantref Gwaelod by a long rail line which runs along the Vaitarna River and opens into the Ryūgū-jō Sea.
==Dominian Extradition==
While the Empire's subjects may live and work outside of its borders, they are still expected to uphold the Empire's reputation abroad. This includes acting in a way that would not embarrass or otherwise be an affront to Dominia or its interests. Should a Dominian citizen abroad be caught perpetrating either of these acts, they may be investigated by His Majesty's Imperial Diplomatic Service and extradited by local authorities back to Dominia in order to receive the proper punishment from a Dominian court. For purposes of Dominian characters living and working aboard the SCCV Horizon, the information relevant to this procedure is detailed below.


While Galatea proper is represented by an inverted triangle, Tsukuyomi is represented by a non-inverted triangle which is generally a dull gold color. This symbol is commonly associated with the Federal military and appears on the collar tabs of both researchers from Tsukuyomi and Galatean military personnel. Across the Federation a red version of the Tsukuyomian triangle with the text “NO ACCESS” written across it in Ministerial Common is utilized to note that entrance into an area is restricted for security purposes.
The Empire of Dominia has an extradition treaty with the Republic of Biesel. It can exercise this treaty to hold investigations pertaining to the conduct of Dominian subjects inhabiting Biesellite space and extradite them back to Imperial space if a breach of an Imperial Edict or other behavior which may besmirch the Empire's reputation abroad is found. Extraditions and investigations may only be conducted at the request of a consular or if a Dominian character's conduct is so egregious as to warrant notice by His Majesty's Imperial Diplomatic Service without the aid of a consular. Dominian Consulars found to be abusing this power or otherwise using this power dishonestly will be considered as breakers the Sixth Edict and will be summarily ejected from His Majesty's Diplomatic Service and extradited back to the Empire themselves to face punishment. The expediency of an investigation or extradition decision is balanced by a number of factors including an accused person's class, the severity of the alleged crime, and the amount of evidence weighing against them or in their favor. For example, the most scrutiny and expediency would be paid to Primaries and those accused of flagrantly breaking Tribunalist edicts or plotting against the empire. The processing of extradition requests typically takes a few days, but exceptions can be made if the crime or embarrassment to the Empire's pride would warrant that the process be expedited. If an investigation or extradition has been requested concurrently with a request for asylum or refugee status with another faction in the setting, the request for asylum '''DOES NOT''' nullify any investigation or extradition request unless asylum is granted. Whichever completes first, the asylum-seeking process or the extradition process, is what holds. Extraditions from the SCCV horizon are conducted by Biesellite or SCC authorities in cooperation with His Majesty's Imperial Diplomatic service. Judgements on extradition and investigations are made by the Human Lore Team and cannot be appealed. '''Through playing a Dominian character, players implicitly consent to be bound by the decisions made by the Human Lore Team in the event their character is investigated or extradited.'''
 
===Svarog===
[[File:Svarog.png|The planetary flag of Svarog.|thumb]]
Svarog, the third planet terraformed by the Federation and the only not fully terraformed, is not known for its striking natural beauty. The partially-terraformed surface of Svarog is cold and barren of most natural life aside from a native biosphere consisting of hardy, small mammals and small scrublike brush, and is heavily polluted due to decades of heavy industrialization. The air on Svarog is hazardous to breathe for non-bioaugmented humans and even bioaugmented humans wear gas masks or respirators when working outside in its cold environments. Instead of cities of the future the settlements upon Svarog are organized into what the Federation refers to as the Sector Plan: a centrally-planned technocratic design dating to 2365 which is intended to ensure Svarog’s economy is as efficient as possible regardless of the cost to the planet’s environment. When compared to Galatea proper Svarog is slightly larger but a smaller portion of its surface is covered in water, and this water is often frozen over during most of the year.
 
The frozen nature of Svarog’s surface and the Sector Plan have resulted in the planet having no true continents and it is instead divided into two regions, Svarog North and Svarog South, which are divided by the planet’s equator. These regions are further divided into 26 Sectors each, one for each non-accented letter of the Ministerial Common alphabet, to encourage further efficiency and allow for easy identification. Residents of these sectors give them nicknames, but the Federation refers to them with names such as Svarog North Sector R or Svarog South Sector K.
 
While the cities of the future are designed to be works of art which best represent the Federation’s desire to improve humanity through knowledge, the Svarogite sectors are the best representation of the Galatean obsession with maximizing efficiency and productivity. They are often ugly to the eye and their air is choked with industrial pollution which one must receive bioaugmentations to endure, but the Sector Plan ensures Svarog is one of the most productive industrial worlds in the Coalition of Colonies and is able to rival the output of the Federation’s nearby rival, the United Syndicates of Himeo. Svarogite sectors are further divided into industrial and residential zones which are connected by magnetic rail lines perched high elevated high enough to avoid the snowdrifts which define the unpopulated areas of the planet. While Svarog is often barren and ugly the massive apartment blocks in which its residents, the vast majority non-degreed citizens or residents of the Federation, reside are full of life and centers of activity at all times of the day and night as workers leave and return, heading to and from work in nearby factories. These apartment blocks are further connected by a massive network of underground rail lines known as the Sector Internal Rail Network, or SWRH, which further encourages Svarogite commerce and social life.
 
Despite its oppressive climate Svarog is the only location in the Yggdrasil System where foreign corporations are permitted to purchase land for development, with the condition that the development will benefit Svarog and its climate. The largest non-Coalition owner of land on Svarog is Zeng-Hu Pharmaceuticals, though its staff are often not eager to be assigned to one of its Svarogite facilities due to the living conditions of the planet. Aside from Zeng-Hu, corporations from Xanu Prime such as the Boelens & Vaeghts Chemical Corporation and Markhor Interstellar Logistics Group operate branch offices on Svarog. Svarog is officially represented by an inverted pentagon which is often colored red to represent the planet’s industrial nature. The Svarogite pentagon is stamped onto all products made on the planet and features the text “FEDERATION QUALITY CERTIFIED” in the pentagon itself to indicate it has passed a quality inspection check by the Federation. The symbol, like others, appears on the collar tabs of researchers associated with the planet.
 
===Empyrean===
[[File:Empyrean.png|The planetary flag of Empyrean.|thumb]]
The most distant Member-Planet, Empyrean was the only world in the Yggdrasil System naturally habitable when the Yggdrasil Expedition arrived. It is a difficult planet to live upon despite the Federation’s best efforts and is the least populated Member-Planet of the modern Federation, but serves a vital economic role as the center of its mining and Helium-3 processing industry. While roughly the same size as Galatea it has no true bodies of water to speak of due to frigid surface temperatures which are roughly equivalent to Earth’s Arctic Circle. Empyrean has no native life beyond a microbial scale and activities on its surface are practically impossible without safety equipment such as EVA suits or extreme cold weather clothing. While the planet’s atmosphere is breathable it is often uncomfortable to breathe Empyrean’s air without a filter due to the planet’s extreme temperatures.
 
Settlements on Empyrean are similar to Svarogite structures as constructing settlements in the style of the cities of the future is impractical upon its frigid surface. Efficiently-constructed apartment blocks and industrial facilities connected by underground rail lines are the most common structures on Empyrean and almost no rail lines are built aboveground due to the hazardous nature of surface travel on the planet even while inside of a railcar – a situation similar to Himeo, though any Empyrean would be insulted to be compared to the syndicalist planet. Empyrean’s cities have grown and expanded in a more natural manner when compared to Svarog as the planet has had no equivalent to the Svarogite Sector Plan due to its major industry, mining, being based upon where minerals are located rather than in a manner designed to ensure the maximum level of efficiency. The largest city on Empyrean, '''Opona''', is the center of its Helium-3 refining industry and a common first destination for merchant vessels entering into the Yggdrasil System due to its large port facilities. Much of the raw Helium-3 which comes to Opona for processing is originally mined in the Outer Yggdrasil Belt by Federation-affiliated miners before being brought to one of Empyrean’s orbital facilities for initial processing and then sent to Opona for final refining. Opona itself is an unusual city which is partially underground, as building aboveground is often dangerous on Empyrean, and linked together by a complicated underground rail network.
 
Empyrean’s other major industry is mining, and it provides the majority of the raw materials utilized on Svarog from its mineral-rich crust. These mining facilities can be massive and stretch kilometers into the surface, sometimes requiring a day or more to traverse to the bottom of the deepest mines safely. The mining industry employs the majority of Empyrean’s non-degreed population and operates around the clock to ensure the Federation receives the materials it requires to keep the engines of progress fueled and operational. The largest of these mines, '''Federal Mining Facility E-32''', is nicknamed '''Nav''' and is located almost exactly opposite of Opona if one were to draw a line through the planet. Built around a massive central facility, Nav stretches several kilometers into the surface and has been mined almost continuously since the arrival of the Yggdrasil Expedition. The upper levels of the mine are effectively a small city which exists to support the mines lower levels and are home to architecture similar to Opona, and some residents of Nav joke that they will eventually mine a straight path through the planet to Opona. Nav was the center of the Empyrean Unrest of the 2330s which resulted in the creation of the modern welfare-propaganda state.
 
==Military==
 
The primary defensive force of the Federal Technocracy is the Federal Galatean Military. It consists of two branches: the Federal Galatean Navy, or Federal Navy, and the Federal Galatean Army, or Federal Army, with both branches having a reputation for professionalism abroad. They trace their origins to the early Federation and are smaller than most Coalition forces, but maintain a high degree of professionalism and utilize the best weapons the Federation can develop. Galatean troops are always fitted with some degree of bioaugmentation and this, their advanced equipment, and extensive training give them an edge over more numerous opponents. These combat bioagumentations are restricted to use by the Federal military and mostly classified by the Technocracy. Stories of Galatean soldiers with self-healing wounds, the ability to see in the dark, and the ability to react faster than any normal human are common across the Coalition and throughout the non-Coalition frontier. All Galatean troops are professional soldiers, as the Federation operates no reserve branch, and many of them are hopeful applicants for its citizenship process. The Federation has no draft and relies entirely upon volunteers from its population. It is the only human military in the Orion Spur which uses mostly energy weaponry rather than ballistics in both branches, citing its mastery of biotechnology and weapons science more generally as enough to overcome the logistical challenges posed by such a choice.
 
In the modern era the primary role of the Federal military, particularly its Navy, is to defend the numerous MfEA expeditions organized into the less-charted regions of the Orion Spur such as the former Solarian frontier sectors and the more remote regions of the modern Weeping Stars, which remain littered with abandoned relics from the Alliance’s golden age. The unstated objective of the Federal military is to engage and solidly defeat the Federation’s most likely opponent in conflict: Gadpathur. Long regarded by the Technocracy as both a nuisance and a potential threat, Gadpathur’s anti-Solarian inclinations and militarism have long been a major concern for the Technocracy — particularly with its recent behavior towards Konyang and the Northern Reaches.
 
All Technocracy military forces are ultimately overseen by the Ministry of the Federal Military (MfWF) and are expected, as all Galateans are, to be unfailingly loyal to the Federation.
 
===The Federal Navy===
 
The Federal Navy is the larger of the two branches and receives more of the MfWF’s budget as a result of a Galatean doctrinal belief that a conflict not won in space combat will simply never be won at all. Based upon Galatea’s moon of Tsukuyomi and primarily operating out of the naval facility at Cantref Gwaelod, the Federal Navy is a vehicle through which the Technocracy projects its influence across the Weeping Stars as part of its ongoing efforts to secure technological artifacts from across the region once valued highly by the Alliance. To do so the Navy will almost always accompany MfEA expeditions sent to secure the Weeping Stars, and beyond, to ensure the Federation’s scientists are not threatened. The Federal Navy’s most recent engagement was the Coalition’s joint anti-piracy efforts throughout the 2450s, where the Fleet conducted itself quite well — if in a manner antagonistic towards Gadpathur.
 
Though primarily an anti-piracy force the Federal Navy’s intended if unstated objective in the eyes of the Technocracy is to engage and resoundingly defeat its primary rival in the Coalition: Gadpathur. The Federation and Technocracy have, since the 2200s, been at odds with one another and rhetoric nearly devolved to open warfare in the mid 2300s. The Technocracy’s experts reviewed the situation and determined the Federal Navy would have, at the time of the Gadpathurian Skirmish, lost. In the following years it rapidly modernized and has now established a reputation as the most cutting-edge naval force in the Coalition, even if one of the smallest.
 
Many Federal Navy officers are drawn from the Federation’s Gadpathurii population, which is concentrated upon Tsukuyomi. Viewed as exiles and traitors who fled Gadpathur during its hour of greatest need by the current government of Gadpathur, many Gadpathurii are descended from Gadpathur system defense force personnel who survived Terrence Hopper’s bombardment and made their way to Galatea. These descendants view themselves as carrying on the legacy of their precursors through service in the Federal Navy. Many of its enlisted sailors are drawn from the populations of Svarog and Empyrean, and are often hopeful applicants for Galatean citizenship. However, many full Federation citizens from both of its industrial worlds enlist in the Federal Navy for a variety of reasons — some out of a desire for adventure, others out of discontent with their lives and careers in the Federation’s heavy industries. Federal Navy officers are known throughout the Coalition for their distinctive uniforms — green with gold highlights and their rank upon a high collar — and their often nearly entirely black eyes which are intended to allow them to see more readily in low-light conditions.
 
The Federal Navy is the only human fighting force in the modern Orion Spur which utilizes energy weaponry as its main armament. Its sailors are often biologically augmented to endure g-force, depressurization, and to react more quickly than baseline humans. Doctrinally the Federal Navy places a heavy emphasis upon the use of its famous fighter aircraft, the agile Hydrangea-class Multi-Role Attack Craft. All Federal Navy craft, from the Owl-class battlecarrier to the Amaryllis-class corvette, can launch some amount of Hydrangeas. The use of these craft — whose pilots must be extensively biologically augmented to withstand the force it can place upon its pilots through its rapid maneuvers — gives the Federal Navy the ability to strike far above its weight in naval engagements. Hydrangea pilots are viewed as the elite of the Federal Navy and often retire to prestigious positions within the interstellar avionics sector. The Federal Navy’s warship-strike craft coordination has been used to great success in its scientific expeditions and is how it intends to combat ships larger than its Owl-class battlecarrier, the Federal Navy’s largest warship.
 
===The Federal Army===
 
The smaller of the military’s two branches, the Galatean Federal Army receives less MfWF funding due to a doctrinal belief that any serious engagement will be fought and won — or lost — by the Navy. The Army is based upon Galatea’s moon of Tsukuyomi and operates out of facilities in Cantref Gwaelod which are situated close to their Navy counterparts. While the Navy serves to maintain and promote Galatean interests across the Weeping Stars, the Army’s purpose is to provide security for its research expeditions and facilities within the Yggdrasil System. They also possess specialized units which serve as boarding personnel for the Federal Navy. Where the Navy goes, the Army typically accompanies it to serve as an on-the-ground element for either expeditions or anti-piracy operations.
 
The Army is not intended for a large-scale ground operation against the Federation’s rival, Gadpathur, as the hazardous environment of the planet and its fanatical militarized population makes any theoretical operation there dangerously impractical at best and impossible at worst. However, the Army is intended to reliably engage and defeat Gadpathurian troops encountered abroad attempting to harass or otherwise disrupt Galatean expeditions or scientific ventures. Most Army personnel are recruited from the non-degreed or non-citizen populations of the Technocracy, but many of its officers are drawn from the degreed population — particularly those involved in the planetary engineering field.
 
To ensure the Federal Army retains its competitive edge the Technocracy has spared no expense in arming and equipping it with the most modern weapons, armor, and biological augmentations. Galatean soldiers, while not numerous, are augmented to react faster, endure more, and fight more efficiently than their baseline human counterparts. Soldiers of the Federal Army are typically armed with energy weaponry — a rarity in the Orion Spur — and utilize the Mark 61 Infantry Laser Rifle, or O61 ILG, as their standard-issue rifle. A creation of the Planetary Weapons Development Bureau, the O61 is a cutting-edge laser rifle which draws power from a small pack on the user’s lower back which is roughly the size of a common satchel. This pack draws its charge from the wearer’s latent electrical charge — which Federal Army troops are augmented to produce more of — to supply power to the O61. Using an O61 without the proper electricity-production bioaugmentation will result in the user being painfully shocked and likely placed into a state of torpor as the rifle draws more electricity from their system than they can reasonably produce.


{{Navbox Human Lore}}
{{Navbox Human Lore}}
{{Navbox Lore}}
{{Navbox Lore}}
 
[[Category:Pages]]
[[Category:Factions]]
[[Category:Factions]]
[[Category:Pages]]
[[Category:Humanity]]
[[Category:Humanity]]

Latest revision as of 04:10, 13 October 2025

▶ This wiki page is currently behind the Phoron Scarcity update ◀

Information concerning phoron or the phoron scarcity may be outdated, lacking or unsatisfactory. Questions related to the phoron rework can be raised on Lore Discord.

Empire of Dominia
Dominia

Flag

Galactic Position
Capital Planet:
Capital City
Moroz
Nova Luxembourg
Language(s): Vulgar Morozi (Sol Common)
High Morozi (Tradeband)
Species: Human (Majority)
Unathi (Minority)
Religion: Moroz Holy Tribunal
Demonym: Dominian
Government
Head of State
Unitary Absolute Monarchy
Emperor Boleslaw Keeser I
Legislature
Upper House
Lower House
Consultative Assembly
Imperial Cabinet
Imperial Council of Electors
Established: 29th July 2385

The Empire of Dominia, often simply referred to as “the Empire,” is a heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the Mira Sancta System. This autocratic state is presently ruled by His Imperial Majesty Emperor Boleslaw Keeser I. The Empire of Dominia was proclaimed in 2385 by Emperor Godwin Keeser, the father of Boleslaw Keeser. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socioeconomically stratified due to the so-called blood debt, known as the Mor’iz’al. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes some a lifetime or more to pay off. Imperial society is heavily divided by class and the Mor’iz’al blood debt is a very important part of Imperial society. Many in the Empire follow a strict code of honor, which originates with its great houses. The Empire is considered by many to be a threat to the free frontier. Its state religion is the Moroz Holy Tribunal which lays a heavy hand upon the Imperial government, with their edicts enforceable as law and those that violate its edicts being referred to as “edict breakers,” a class of unpersons actively hunted down by the government. Perhaps the most famous export of the Empire is the gene-boosting techniques it has carefully developed over centuries, though they lag behind the Skrell. It remains highly imperialistic and somewhat isolated but has recently made strides to enter further into the galactic stage. “In the Goddess’ Name, so Shall it be Done” is commonly regarded as the unofficial motto of the Empire, due to the association of the phrase with the Tribunal.

Contents

Population and Planets

Based on the 2459 Imperial Census, the total population of the Empire is roughly fifteen billion, though this number has grown in the intervening years. Citizens from the Imperial Core tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunal's power. As one travels outwards from the Imperial Core loyalty to both Emperor and Goddess slowly fades, and the presence of the Imperial Army increases in response.

Citizens of the Outer Empire or "Imperial Frontier" tend to lack loyalty to both the throne and the Tribunal, largely due to being conquered by force rather than colonized by Morozians as the Dominian core worlds were. Many subjects are new to the Empire in these regions and are unwilling to bend the knee, leading to a great number of military units being stationed here. Imperial frontier subjects have a reputation for being uncivilized in the Inner Empire. They tend to be unwilling to convert, with these regions seeing higher amounts of edict-based executions.

The capital planet the Empire with roughly six billion residents. The planet is largely dominated by its large polar circles which encompass around 70% of the planet’s surface. Moroz is by far the wealthiest settlement in the Empire and owes much of its wealth to the extraction-based economics of Dominian imperialism, which has led to some resentment from other planets in the young Empire.

Zhurong

Colonized in 2367 by the combined efforts of the Imperial Alliance and Holy Kingdom of Domelkos, the Imperial Mandate of Zhurong is the Empire’s oldest continuous colony. Zhurong is home to plentiful mineral deposits which form the backbone of the local economy, and have ensured the planet is the beating industrial heart of the Empire and its Fleet. Its capital Hongse Chengbao, literally translated as Red Castle, is in one of the few stable regions of the planet and takes its name from the large Imperial Fleet Arsenal which was established there in the early 2370s. Much of the planet’s surface outside of the stable regions is constantly shifting and exposing new mineral deposits which the Empire readily exploits by using large mobile mining walkers designed to withstand the frequent earthquakes and volcanic activity Zhurong is known for. The planet is known to be far hotter than Moroz and local fashion discards the long sleeves and heavy coats of Moroz for short sleeves and lighter fabrics.

In both the present day and historically Zhurong has served as a critical industrial hub for the Empire which produces many of its weapons of war, ranging from humble infantry rifles to the venerable Moroz-class dreadnoughts of the Imperial Fleet. Most in House Zhao, which has long dominated Zhurong, believe the War of Moroz was won in Zhurong’s factories and orbital shipyards. The ever-increasing demands of the Empire’s colonial conquests has resulted in the Admiral-Governors of Zhurong creating the Red Castle System: a decree which divides the planet into a series of counties which are ruled by minor nobles or qualified Secondaries affiliated with House Zhao. Appointed by the Admiral-Governor, these Counts and Countesses are responsible for ensuring the quotas set for Zhurong by the Imperial Council are met. If they are not met, the rulers can simply be removed. Despite the risk of removal some families have had a great deal of success as Counts minted by the Red Castle, and have made themselves and their holdings immensely wealthy in the process.

Perhaps the most successful of the Red Castle Counts is the Kaneko family, a group of minor nobles who are responsible for large-scale steel production in Kaneko County. Unfailing in their loyalty to House Zhao and the broader Empire, House Kaneko is known for its fair and relatively meritocratic policies towards its subordinates, including its Ma’zal workers, and has never once failed to meet its assigned quotas. Their family crest — a yastr holding a forging hammer in its claws — is stamped on every piece of steel they forge and is a common sight throughout the Imperial military. House Kaneko’s motto — Zhurong Steel — has become a slang term in many corners of the Empire for a high-quality product which will not fail. The family has consistently refused offers to integrate it into House Zhao, citing their role as servants of House Zhao above all things. More cynical souls have pointed to House Kaneko’s independence allowing for it to more easily interact with foreign companies, such as Zavodskoi Interstellar.

Those beneath these Counts and Countesses are primarily Ma’zals and less wealthy Secondaries, though some minor nobles can be found in administrative positions across the planet. The factories and mineral fields of Zhurong are a common destination for Ma’zals looking to quickly work off their Mo’ri’zal, and those of their family, despite the hazards associated with working in the mineral fields. Earthquakes and volcanic activity are two major hazards which face the mining walkers of Zhurong, and injuries can be quite common among the planet’s miners despite safety standards and protective equipment demanded by the Admiral-Governor for all miners. In the factories in orbital works of Zhurong life is significantly safer but pay is lower. Zavodskoi Interstellar, a recent partner of the Empire, has begun to invest large amounts of funds into the planet’s industrial infrastructure, and Zhurong’s fortunes seem to have improved greatly through cooperation with Zavodskoi. Some in the broader Spur have whispered of Zavodskoi’s intent to turn Zhurong into their version of New Hai Phong — an industrial planet which they can cite as a major accomplishment and source of income.

Zhurong Imperial Shipbuilding

“Let me phrase this in a way even you can understand, Grand Consul. A sculptor cannot function without her materials, yes? The resources you will be diverting into this pet project of yours are my materials, and my sculpture is our Empire!” — Grand Admiral Huiling Zhao during discussions preceding the creation of ZIS.

Zhurong Imperial Shipbuilding is a Zavodskoi Interstellar affiliated company subordinate to the larger Zhao-run Zhurong Imperial Naval Arsenal (ZINA) which is located on the Empire of Dominia’s industrialized core world of Zhurong. The ZIS is focused around, as the name implies, the construction of ships but has a focus on civilian hulls rather than military ones. Founded in 2462 after the construction of multiple shipyards in orbit of the industrial planet Zhurong by House Zhao and funded by House Caladius, ZIS is a successful attempt by the Empire to force Hephaestus Industries out of a market, in this case the need for civilian and industrial vessels within the Empire of Dominia, and replace it with a native Dominian company.

Contemporary Operations and Influence: Currently, the ZIS profits along the Great Houses of the Empire, using the raw resources of newly conquered frontier worlds to build the vessels which transport those resources from the frontier worlds. By cooperating with both House Zhao and Caladius and focusing their efforts on civilian vessels rather than military ones, ZIS has come to hold a near monopoly over the construction of those vessels within the Empire, and limitations on other megacorporations places by the Chief Commissioner of Economic Development ensure their position remains secure. Outside the empire they currently compete with Hegeranzi Starworks, a Hephaestus subsidiary for markets not only in the Badlands but across the Spur. Currently, the Starworks has a leading edge due to the help of Hephaestus Industries and ZIS’ focus on serving the Dominian market first. However, ZIS is increasingly finding an edge in more specialized vessels and equipment compared to the mass production design of the Starworks. ZIS works closely with Zavodskoi Industries, who buys their ships for sale outside of the Empire. Zavodskoi also provides many skilled engineers for the ZIS through a work contract program. Most ZIS employees not affiliated with Zavodskoi are Ma’zals from the Imperial Frontier seeking better work and higher wages to pay off their Mo’ri’zal. These Ma’zals are typically supervised by Secondaries, who make up the vast number of white-collar jobs found in both ZIS and its parent company, ZINA.

Executives Lord Master of the Shipyard (CEO): Lanying Zhao

Though criticized by many in House Caladius for being clear evidence of Imperial Fleet meddling in the affairs of civilian shipbuilding, the Admiral-Governor of Zhurong has doggedly maintained her position as Lord Master of the Shipyard through her own influence, vast talents, and the patronage of the Grand Admiral. Lanying’s tenure as ZIS’ first, and so far only, leader has been relatively unpopular with House Caladius due to her repeated choices to direct ZIS resources into ZINA, which she also controls, despite protests by many merchants. Conversely, these choices have made her quite popular with her own house. Rumors have recently spoken of the Admiral-Governor, a woman bored half to death by her duties, resigning her position as soon as a successor emerges. Only time will tell if these are true.

Master of Production: Xiu Zhao

The mind behind many ships used by civilian and military actors across the Empire, Xiu Zhao is often regarded as one of the house’s greatest contemporary engineers. Serving as Master of Production is something of a retirement for the old engineer as he is now responsible more for production schedules than military vessels. Some say it is more a punishment than retirement for his promotion and production of the somewhat inefficient Empire-class cruiser, but House Zhao has been quick to deny these rumors. Regardless of why he is there Xiu has proven to be an effective technical mind, though he often finds himself in conflict with Lanying over how best to allocate resources.

Commissioner of Finance: Annette Caladius

The comptroller of ZIS’ budget, Annette Caladius — otherwise known as the Countess of Saint’s Landing on Alterim Obrirava — is a woman often frustrated by her associates on the executive committee. Much of her time is spent thwarting Zhao plots to funnel more money away from ZIS and its merchant ship production. The time which is not spent doing this is often instead spent managing the affairs of her distant, though religiously important, holding or meeting with the myriad House Caladius-affiliated merchants. Countess Caladius is almost always surrounded by a throng of Secondary and Ma’zal clerks, secretaries, and functionaries who work tirelessly to ensure the will of House Caladius is carried out at ZIS. While the Countess has won great approval in her position she has long yearned for more, and some believe she is merely using ZIS as a springboard to launch herself into the position of Grand Consul — House Caladius’ elected leader.

Chief Supervisor of the Shipyard: Henryk Gottfried

An Imperial Knight with a long history of service in the Imperial Fleet, Sir Gottfried is the only Secondary on ZIS’ executive committee. A former Fleet logistics officer assigned to the elite First Battlefleet, his organizational skills — and family connections to House Zhao — made him an ideal candidate for the position of Chief Supervisor of the Shipyard, and he is now responsible for much of the day-to-day running of ZIS. A Fleet man to the core, Gottfried is not unwilling to shift ZIS resources to Fleet projects if the Governor-Admiral or Grand Admiral deem it needed.

History

With the shipyards of the Zhao-dominated Zhurong Imperial Naval Arsenal almost entirely focused on the construction of military vessels and their accessories, the Empire, and House Caladius, found itself struggling to transport resources from their expanding frontier colonies to the Imperial Core for use in heavy industries or other economic activities. The Empire, ever wary of outside influence, curtailed the expansion of Hephaestus Industries, who had been attempting to enter the market with their ships produced by Hegeranzi Starworks, one of their subsidiaries. House Zhao was instructed by the Emperor and Chief Commissioner of Economic Development Izla Caladius to create an imperial company to supply ships for the empire's industry, being the great house most familiar with shipbuilding. As the Zhaos were more obsessed with their military shipyards however, they came to an agreement to work closely with Zavodskoi Interstellar, a well respected company in the empire, to accomplish their orders with minimal effort. Were it not for Zavodskoi, the ZIS would be an often ignored and poorly supplied organization.

Many in House Zhao, including — according to the Fleet’s rumor mill — the Grand Admiral herself, resent ZIS for taking up valuable manpower, resources, and time which could have instead been diverted to the Imperial Fleet’s arsenal, and perhaps allowed for the construction of a third of the feared Moroz-class dreadnoughts. But the House and the Imperial Fleet are not blind to the reality of the situation: while the existence of ZIS may result in a small decrease in materials sent toward what truly matters, more ships for the ever-complaining House Caladius will allow the Fleet to divert its cargo transports toward more important tasks.

Alterim Obrirava

A lush and Earthlike planet in a system rich in Helium-3, the Imperial Mandate of Alterim Obrirava is a wealthy core world of the Empire of Dominia and a key hub of its fuel industry. Colonized alongside Alterim Balteulis in 2379 during the tail end of the War of Moroz, Obrirava is dominated by Houses Caladius and Zhao. The two great houses do not typically agree on the matter of selling the planet’s bountiful Helium-3 abroad: the Caladius advocate for it, the Zhao advocate against it, and the governor rounds himself caught in the crosshairs of the great houses. Despite Zhao-dictates restrictions on selling its most valuable resource abroad, the planet’s capital, Ilstel, is home to a thriving foreign merchant community sponsored by House Caladius. The planet’s environment is pleasant and many of its residents are immigrants from Moroz who have migrated from the frozen capital of the Empire for greener climates. Clothing on Alterim Obrirava is lighter and more colorful than its counterparts on Moroz.

The pleasant and green environment shows signs of having been terraformed at some point by an unknown, likely now extinct, galactic power. Some have theorized the terraforming may date to the Glorsh era but the Empire has consistently refused foreign researchers access to the planet for the purpose of studying its biosphere. House Caladius and much of the broader Empire have claimed the idyllic environment of Alterim Obrirava are a clear indication of the Goddess blessing the Empire with boons. House Volvalaad has long allegedly researched the biosphere alongside the other great houses but has yet to release any information beyond the Empire’s scientific community. More Goddess-touched — the rare women gifted with the ability to “hear” the Goddess — have originated from Alterim Obrirava than any other planet in the Empire.

The tourism industry is one of the largest employers of Obrirava’s residents aside from the Helium-3 industry, which employs more Obriravans than any other single industry. Most tourists are other Dominians, and they tend to be either Primaries or wealthy Secondaries. The Secondaries and Ma’zals which make up the service sector of the planet hold themselves to the highest standards to ensure they satisfy the wants and demands of these rich Dominians, and often find themselves employed by Idris Incorporated when they go abroad. Those who do not work in the service sector are often Ma’zals who are employed in the planet’s orbital Helium-3 mining and refining industry. While not as hazardous as Zhurong by any stretch of the imagination the asteroid fields which the system’s Helium-3 is harvested from are located far in space and demand painstaking EVA work to harvest. Zavodskoi Interstellar is a recent entrant to the Helium-3 mining industry in the system and has established several joint ventures with the engineers of House Zhao.

Alterim Balteulis

The dry and hot Tribunalist Mandate of Alterim Balteulis was originally colonized in 2379 by devout members of House Caladius who felt called to spread the Moroz Holy Tribunal beyond Moroz itself. They established the planetary capital of Casotania and quickly set to work constructing shrines and churches to honor the Goddess’ conquest of this uninhabited world. Alterim Balteulis is home to vast, dry savannahs and hot deserts which encourage the planet’s dominant form of extreme weather: sandstorms. While they can be devastating to unprepared crops and settlers the residents of Alterim Balteulis have overcome these obstacles through faith and clever engineering techniques such as shielded farms and protected railroads.

The primary draw of Alterim Balteulis is its immense number of Tribunalist churches, including the massive Grand Cathedral of the Holy Tribunal – an extravagantly expensive structure commissioned by House Caladius to demonstrate their unwavering commitment to the Goddess and built in an area painstakingly terraformed with assistance from House Volvalaad to resemble an idyllic settlement outside Domelkos on Moroz. While some more liberal Tribunalists have balked at this expense the religious grandiosity of the planet has attracted many migrants and pilgrims from across the Empire, some of which opt to settle upon the planet’s dusty surface.

Due to its climate Alterim Balteulis is home to a large amount of the Empire’s Unathi population, but they remain a small minority on the planet.

The flag of the Empire's frontier regions. Its colors symbolically represent Houses Caladius, Zhao, and Strelitz in addition to the Empire itself.

A tundra planet initially colonized by inhabitants of the Adriatic coasts with a population of roughly 100 million people, located near the edge of the Empire's westernmost frontier. Predominantly cold and icy with short summers, this climate has kept the economy primarily rural and much of the planet underdeveloped, with most living in small cities dotted around the coast and major waterways. A few major population centers exist, such as the capital of Nova Rijeka, that have a semblance of a modern service-based or industrial economy, though these are typically based around processing the foodstuffs the planet is well-known for. Noble authority on the edge of the Empire in Novi Jadran is quite strong, with many people viewing themselves as loyal to their local nobles first and the greater Empire second.

Novi Jadran has been under firmly the Empire's control since its peaceful annexation in 2389, and has proved itself to be a loyal colony despite not contributing much to the Imperial treasury. Many in the Empire view it as the “model colony” of the Dominian frontier and it is visited by many functionaries on tours due to this status, with the Chief Commissioner for Colonial Affairs visiting the planet twice a year. These visits are major events for the planet’s inhabitants and bring with their best offerings for the visiting Primaries in hopes of attracting attention, and the benefits from having a Primary’s eye upon you. These gifts are usually finely crafted feasts and food, though it is not uncommon for horses and other animals to be presented.

Planetary cuisine holds true to its Adriatic roots, with many Croatian and Italian elements still present. Fish-based diets are ubiquitous among the rural people as the vast oceans make for perfect fishing conditions and much of the ground is too cold to properly till. The raising of livestock is common towards the equator of the planet, but is not as prevalent as fishing.

Despite its status as the “model colony” the planet is not without its problems. Many local nobles are negligent regarding the needs of the rural population and often refuse to carry out mandated infrastructure or electrical reforms. Many of the rural inhabitants in far-flung regions still have either no electricity, or very little. The petty nobility that oversees the various settlements and cities often protests this mismanagement, but the dukes keep them in check through vast and indulgent parties and balls. Calls for a new administration have been spreading around the planet for some months, but only time can tell if the nobility will be reigned in by the Empire or not.

Fully conquered by the Imperial Dominian Army in 2422, the Imperial Viceroyalty of Sun Reach is the least populous of the Empire’s major worlds and derives its name from the planet’s largest settlement — a small town which has been transformed into a metropolis over the last forty years due to House Caladius’ investments into its infrastructure and the system’s incredible amounts of Helium-3, the lifeblood of the Imperial Fleet. Sun Reach is a world commonly known through the Empire for the hot, wet climate which supports large fields of algae farmed by those citizens of the planet not employed by the Helium-3 industry. Much of the planet’s surface is dominated by mangroves and swamps which make building infrastructure difficult, and what infrastructure is built through these regions must be painstakingly maintained lest it falls into disrepair and ruin. A resident of Sun Reach is generally referred to as either a Sun Reacher or, more informally, a Reacher.

Prior to its annexation by the Empire — described in official Viceroyalty histories as a triumphant rescue from the banditry and anarchy which had ruled the planet, and by dissidents as a brutal occupation which has continued for four decades — Sun Reach was one of dozens of post-Solarian Hegemonic Era colonies, worlds colonized during the pre-Interstellar War era during the Alliance’s golden age and abandoned in the Alliance’s retreat from the Southern Solarian Frontier after 2302. Utilized by the Solarian Navy, much like the later Imperial Fleet, it was abandoned with valuable assets such as its Helium-3 industry and limited shipbuilding facilities intact. In the intervening years Sun Reach’s colonial government — left behind during the retreat — turned itself from a Solarian government into a bandit state which relied upon its Helium-3 resources and shipbuilding to dominate its poorer and weaker neighbors, and had successfully a small piratical empire of its own by the late 24th century. These Pirate Lords, descended from the original colonial administration, enriched themselves but not the planet’s people, causing resentment to build in a poor, mostly rural population kept in check through fear and intimidation.

But by the dawn of the 25th century, the beginning of the end for the Pirate Lords was in sight. The rise of the nearby and much more powerful Empire of Dominia had created an opponent they could not hope to best, and the former tributary states of the pirate empire beseeched Moroz for protection — as did a small group of Tribunalist faithful on the planet. A minor skirmish between Pirate Lord-aligned vessels and the Imperial Fleet’s 1st Battlefleet in 2422 was utilized by the Empire to launch a formal invasion of the planet within the same year, and the Pirate Lords rapidly found themselves defeated, tried, and mostly executed by the triumphant Empire — though some escaped to the Republic of Elyra or Coalition of Colonies. Some of the population, ecstatic to be free of the Pirate Lords, accepted the Empire with open arms, while others saw it as trading of one despot for the other.

In the forty years since its conquest the Viceroyalty has done much to both endear itself to and aggravate the Empire. While much of the population — particularly those in the Imperial capital of Sun Reach and the fertile “Algae Belt” around the planet’s equator — are steadfast in their loyalty to the Empire, the swamps and mangroves which define much of the planet's surface have proven themselves to be a persistent source of trouble for the Empire. Dissident Sun Reachers, or Imperial Army deserters, will often flee into these areas and from there, launch guerilla attacks against Imperial forces and loyalists. A longstanding campaign by forces of the Imperial Army, local militias, and Imperial Flying Corps has suppressed these guerrillas, but has not entirely eliminated what the Viceroyalty described as, “rural banditry,” on the planet. Problems with development due to the planet’s environment still remain and many Sun Reachers live as sustenance algae farmers, with only a career in the He-3 industry that dominates its industrial centers or a life in the Imperial Military as exits. Perhaps in honor of their piratical heritage, many Sun Reachers join the Imperial Fleet or, failing that, the Goddess’ Flotilla.

The Eastern Military Frontier

Beyond Sun Reach and to the Empire’s west lies a region known as the Eastern Military Frontier Area, or EMFA, which covers the recent conquests made under the watchful eye of Emperor Boleslaw Keeser, first of his name. Intended to act as a shield — if not a sword — against aggression by other powers such as Elyra, the EMFA is home to a large Imperial military presence, ranging from the mighty warships of the Fleet to the humble infantrymen of the Army and the noble pilots of the Flying Corps.

As a military frontier it has an unusual governmental structure where authority is shared jointly between the local Governor-Viceroy, Gauthier Caladius, and the regional naval commander, Vice Grand Admiral Xuiling Zhao — twin sister of Grand Admiral Huiling Zhao and commander of the venerable HIMFS Emperor Godwin, one of only two Moroz-class dreadnoughts in the Spur. Below them are an eclectic collection of local notables, military officers, and colonial bureaucrats who keep the military frontier running in its day-to-day operations, whether those are extracting resources from its planets, building new military bases, or repressing civil dissent.

Caria

A former tributary state of the Pirate Lords integrated peacefully into the Empire in 2424, the Imperial Viceroyalty of Caria is a tidally-locked planet referred to by many Dominians as the “Witch-World” due to its inhabited side being constantly shrouded in semi-twilight. It is located in the Paegilini System, and its residents are known as Carians. The planet is only kept from absolute darkness by its highly reflective and orbitally-locked moon, Caria Minoris, which the planet’s native religion — referred to as Carianism by Imperial scholars — claimed to be the home of their ancestor-god, the Great Mother. Caria’s surface is cold and its population centers are concentrated around geothermal vents Carians previously claim were opened by the Great Mother with a mighty sword, and now hold the Goddess opened for them. The planet’s capital is Yaeksyna, the oldest and grandest of the vent-cities and the center of the Empire’s civil and religious authority on the planet. In orbit dwell a series of long-abandoned structures resembling Solarian hegemonic-era warp gates, though long dead and mostly broken — or dismantled by the Empire. Carian mythology claims their world was a site of Solarian experiments in advanced warp technology, and refer to the act of warping as, “veil-jumping.” Reasonably prosperous by the standards of the Empire’s hinterlands, Caria is permitted a hands-off approach to governance by the Empire so long as it maintains its faith to the Goddess and Emperor alike, and continues to provide resources to the Imperial Core.

Carians are regarded as an unusual, even accursed, people due to the darkness of their native world and its insular nature — the soft hand of the colonial bureaucracy over it has contributed to these rumors, with some claiming Carians used sorcery to ensure their independence. Rumors claim they can see in absolute darkness and actively practice sorcery such as blood magic and witch spirit-calling out of the view of the Goddess and Empire alike. The unusual appearance of Carians contributes further to these rumors: they are often pale-skinned and of dark hair, with unusually bright eye colors — some even being purple. Officially referred to as a local genetic variation by the Empire, some Dominians whisper their unusual appearances are the result of long-forgotten — or still-classified — experiments by the Alliance, a curse by the Goddess Herself for a past sin, or that they are not of this Spur, but instead brought to it by some warp experiment carried out by the Alliance. Carians who go abroad in the Empire thus tend to face significant discrimination from others, with many choosing not to go abroad at all. Further compounding rumors surrounding them is that their planet produces a larger population of Goddess-touched than its size would otherwise imply.

Carianism — the native faith of the planet — is officially dead in the Empire, having been replaced by Holy Tribunalism spread throughout the planet by the Empire. It called for worship of an entity known as the Great Mother and heavily relied upon astrological divination to interpret the god’s will. Tribunalism’s spread was aided by Carianism’s belief in a female creator deity and a willingness for missionaries to overlook a degree of syncretism if it benefited the Goddess and Empire: Carians were taught their Great Mother was simply a misinterpretation of the Goddess, and that She had been their true savior. Many believed — or chose to believe — this, and Tribunalism entrenched itself. However, like Reacher Tribunalism, Carian Tribunalism has a degree of local variation: it still heavily relies upon astrology and divination — many Tribunalist churches here have a locally-recruited astrologer or other form of diviner on their staff. For accurate divination a Carian diviner must supply a small amount of their blood, typically done by pricking their finger with a small, silvered knife known as a divining blade or tuning blade. Katarinians claim the Tribunal could — if they had the resources and will — stamp out the borderline-heresy and witchwork divination of the Carians. But resources are limited and the loose hand of the Empire ensures the Witch-World is cooperative. Thus the state apparatus which would be used here to pacify a rebellious world can be used elsewhere, such as on Xiang-Xia.

Caria’s local government is unique by Dominian standards: due to reasons unknown to those outside of the Imperial Cabinet and royal family it has been allowed to retain a modicum of self-governance, though now answering to the Tribunal, Emperor, and colonial administration alike — though this self-governance is said to only last as long as it remains both productive and loyal. Carians elect a local planetary leader from their patrician families known as the Grand Estate-Holder, who answers directly to the regional viceroy. The current Grand Estate Holder is Rhian Hargest, leader of an ancient merchant family in Yaeksyna with close ties to House Caladius. She answers to Governor-Viceroy Gauthier Caladius, himself a veteran bureaucrat of the colonial administration. The Empire maintains a small garrison here and mostly relies upon local collaboration, freeing up its forces — particularly the army — for more important theaters elsewhere.

Xiang-Xia

Another Pirate Lord tributary state conquered by the Empire, the Imperial Viceroyalty of Xiang-Xia is a hot, desert-covered world in the Yi System where what few people inhabit it crowd into a series of oasis-based bunker cities designed to survive the planet’s massive sandstorms. Few try their luck in the countryside, where water is scarce and massive sandstorms can last for weeks on end. However, Xiang-Xia’s countryside is incredibly mineral-rich – there are plentiful deposits of valuable minerals buried beneath the planet’s sandy terrain. These mineral deposits have made the planet into a strategically important one for the Empire and much of its native population now works to extract its mineral wealth. Little of this wealth returns, with the profits — and materials — going to the Imperial Core, and the planet is one of the poorest in the Empire. Residents of the planet — Xians — often joke, out of the hearing of colonial officials, their world is most known for its three nos: no water, no money, and no future.

Xiang-Xia did not join the Empire peacefully. In 2423 the remains of the Lords concentrated their forces here and opted to make a last stand against the Empire, which invaded the planet later that year. It was subjugated by 2424, with the last of its oasis-cities surrendering to the Imperial Army in March. A desire to make money back on what had been a large investment — the campaign against Sun Reach — led to the imposition of a harsh military-run colonial regime through the 2420s focused on crushing any remaining dissent and turning the colony into a productive one at minimal cost to the bureaucracy. The military government based itself in what it renamed Godwin’s Oasis, a well-developed oasis-settlement that became the planet’s capital as colonial operations expanded. Imperial prospectors found vast mineral deposits under the dunes, and heavy-duty mining equipment was brought in from Zhurong to exploit them. All the while, the Imperial Army’s local administration paid only lip service to the idea of developing the world for Xians.

Life for Xians is a difficult, unpleasant one split between months underground sheltering from massive sandstorms and backbreaking work in the mineral fields that employ most of the world’s population. Above them are the colonial bureaucrats — Jadraner and Morozian — the Tribunal, the military, and the entire Empire. Below them is nothing but the wealth of their world, which is shipped abroad to factories as far afield as Moroz once extracted. Little wealth returns to them, and they are often depicted in the broader Empire as destitute even by the standards of the Imperial Frontier. Poverty has ensured the typical Xian has close relationships with their fellows in a kind of informal economy, with particularly successful families sharing their wealth — mostly food — during a productive year in the expectation they will be aided in turn if their fortunes sour. Family units are tightly-knit due to the struggle to make ends meet, and it is common for several generations to live in the same house or apartment. Some families will pool their resources to send one member abroad in the Empire, to the mineral fields of Zhurong or the factories of Novi Jadran, in the expectation they will send back some of their wages, as salaries are generally higher off-world. The military is, as always in Dominia, an option for its poorest, and many of the boots on the ground in Fisanduh or on Sun Reach originate from Xiang-Xia. Some rare few instead find employment with Zavodskoi Interstellar, which offers wages unfathomable to most on the planet — more than enough to live comfortably and send a stipend back to one's relatives.

Xiang-Xia’s government, centered around the capital of Godwin’s Oasis, is divided between a military and civilian government, with the civilian government handling much of the mineral resources and the military government handling the population. The military government lies under the authority of Colonel-General Klaus-Peter Holzknecht, one of the Army’s highest-ranked Morozian Secondaries and a seasoned veteran of the invasions of Sun Reach and Xia-Xiang. Known as “Our Nasty Yastr” by his troops due to both his keen strategic mind and short temper with fellow officers, Holzknecht is an able — if often distant — administrator who shows no particular sympathy for Xians, viewing them as barely removed from uncivilized frontiersmen. His opposite is Colonial Director Prachi Gadhavi, a minor noblewoman from Alterim Obrirava and close affiliate of House Zhao. Prachi is a technocrat who likewise cares little for the inhabitants of the planet, and only seeks to ensure minerals continue flowing from its ports. She is not hesitant to call on constables and the Imperial Army to enforce quotas, and has a reputation for harshness. This combination of an impassively cruel government and extraction-based economy is common across the Imperial Frontier and is a major reason for the continued wealth in the Imperial Core. Without the extraction-based system of the colonial regions, the core worlds would not be nearly as wealthy.

The grip of Imperial control is tightest on Xiang-Xia. While the troops and constables stationed on it could have be moved elsewhere, the Empire has deemed the resources here too valuable to lose. With only so many ground troops available, most are concentrated in its oasis-cities to defend Imperial interests and keep the population from revolting. This concentration has led to a looser grip on the other worlds of the military frontier the Empire has deemed acceptable, but one that has caused whispers of concern: if the mighty Imperial Army cannot commit enough troops to secure every world here, how far can colonial expansion go? And if it stops, what will become of the Imperial Core’s wealth and prosperity?

Chaldea

Located in the Youdu System, the Imperial Viceroyalty of Chaldea is a pan-thalassic world covered in shallow seas and mineral-rich seafloors. With no true land to build on, the cities of Chaldea are built on sea mounds — points where the seafloor reaches nearly to the surface where it is easier to sink the reinforcements needed to construct the planet’s sea-cities. Chaldea submitted to the Imperial Fleet in 2435 following a brief parley between the planet’s leading citizens and the staff officers of the 2nd Battlefleet, where Fleet Admiral Wei Zhao remarked he could simply obliterate the planet’s cities as, with only water below them, there was no room to build any bunkers. Chaldea surrendered the next day. The planet’s surface is covered entirely by water and is known for its frequent inclement weather, which can cause typhoon-like conditions Chaldeans refer to as “sea-storms” or “great sea-storms” depending upon their severity. The sea-cities of Chaldea are designed to withstand these sea-storms, but are rotting after centuries cut off from the broader Spur and neglect by the Empire in favor of the Youdu System’s orbital and spaceborne installations and defenses.

Chaldeans, like Xians, are one of the Empire’s poorest groups, though they are poor out of neglect while Xians are poor due to exploitation. Their sea-cities — once magnificent works of the Alliance’s golden age — have sat for centuries without off-world support and many systems are barely functional or jerry-rigged, with locally-produced components having substituted the original parts long ago. The hands-off policy of the Empire has led many to desperation, turning to piracy on the planet’s seas in hopes of eking out some kind of living. Equally desperate sea-cities are rumored to unofficially sponsor privateering to secure the supplies they need to survive and weather the sea-storms of the planet, as the act of dredging materials from the seafloor and turning them into usable parts is an arduous one. For some, it is much easier to steal them. The Empire has yet to intervene against this, perhaps viewing it as beneath its notice, or believing this organized chaos may prevent any possible dissident movement. Seeing no better option on their home, many Chaldeans opt to migrate abroad in the Empire and the world has seen a steady population decline since its annexation. While some expatriates join the military first, many instead go to work in the mines and factories of the Imperial Core, or in the Empire’s growing service industry, where many serve as hired help for wealthy Secondary or Jadraner families.

In contrast to the decay and poverty of Chaldea proper, the Youdu System is a beacon of activity — though primarily military activity. While its two moons are too small for true large-scale military development, the extensive orbital works found in it have led to the military designating the system as Fortress Wei. The forces here are subordinated to the nearly Shandi Fleet Command Center in the Caer Sidi System and Fortress Wei itself serves a dual role as a backstop to prevent enemy forces from overrunning the Empire if Caer Sidi’s Western Bastion fell unexpectedly, and to serve as a strategic reserve for it. Most facilities here are dedicated to repair and resupply efforts, with badly damaged vessels serving in the Imperial Frontier often being sent here to make them usable again. These installations are concentrated around the planet itself, with concentric defensive rings throughout the system. Fortress Wei’s defenses were heavily influenced by Nueva Patria’s, with Colettish engineering experts having been brought in by the Empire to help with their design and construction.

The Empire’s hold on the planet itself is tenuous at best outside of its capital, Forsegard, with no Imperial Army units stationed on the world and its small rural constable service only truly effective in the capital and its surrounding waters. Officially the reasoning behind this is that resources are better spent elsewhere, with little attention being paid to the native population aside from protecting missionary stations and Imperial businesses. Unofficially, the lack of any real effort to pacify Chaldea is a sign the Empire has stretched its colonial possessions far enough that it cannot secure all of them, leading to it prioritizing some over others. Every Imperial Army trooper who could theoretically be committed to Chaldea is needed elsewhere, be that on Xiang-Xia, in Fisanduh, or elsewhere. If there is a true problem in Forsegard, such as a riot against the colonial government or apostasy, the Fleet can bomb it into submission or deploy armsmen to contain it.

Hyrcania

The Imperial Viceroyalty of Hyrcania is the most eastern Dominian world, having only submitted to Imperial authority in 2438 following the arrival of an Imperial Fleet force in its system. It is located in the Caer Sidi System. The planetary surface is covered in continent-wide forests of supermassive trees which can stretch nearly a kilometer into the air at times. Below these trees is a biological system which — for reasons unknown — favors large, territorial, and predatory monsters. The presence of these monsters has led to very few permanent human settlements existing on land, with Hyrcians instead living in semi-nomadic boat cities that float up and down the coasts of its freshwater oceans as the seasons change to avoid the seasonal activity of predatory animals. Settlements on land are often seasonal foraging communities of these boat cities and typically feature defensive fortifications to prevent them from being overcome by wildlife. The Empire has done very little to interfere with this cycle of life, viewing the residents of the planet as beneath notice so long as they do not actively plot against the Empire and follow the Goddess. Instead its interest lies mostly in orbit, as Hyrcania’s position has made it an excellent point of defense for the wider Empire against the broader Southern Spur.

Hycians — the residents of the planet — are stereotyped as uneducated and provincial in the broader Empire, and are often accused of “Hyrcian's faith” — a belief they, isolated from the broader Empire and Tribunal in their forests and boat cities, have no knowledge of the Goddess beyond Her name and to praise Her when nobles are present. Many Hyrcian claim the Goddess sends those deemed having evil souls to a dark reflection of Hyrcania’s forests, where they are hunted by its monsters until they repent. Local clergy have deemed this an acceptable deviation from conventional ideology, though some conservatives argue it could be stamped out if the colonial bureaucracy paid more attention to the planet. Hyrcians have a maritime culture and have been deemed “Sea-Scarabs” by some scholars, with them having maintained their oceangoing ships — dating to the colonial era — for generations, just as the Scarabs have their spacecraft. Most generally have some form of mechanical knowledge as a result, and live under the rulership of major-captains who are generally first elected by the ship, then approved by the colonial bureaucracy before being appointed.

On Hyrcania’s moon, known as Shangdi by the Imperial Fleet, and throughout Caer Sidi is a significant Imperial Fleet presence known informally as the Western Bastion. Here once will find dozens of naval operations stations, supply and fuel depots, refitting docks and repair stations, and — on Shangdi — command and control centers buried deep under its surface, which is home to numerous concealed anti-orbital weapon systems. The nerve center of Caer Sidi, is the Shangdi Fleet Command Center, or SFCC. The SFCC coordinates Imperial Fleet and privateer operations throughout much of the Sparring Sea and Badlands, and is where Vice Grand Admiral Xuiling Zhao is based, with the Emperor Godwin often seen in orbit above the moon. Dozens of Fleet vessels come and go from Caer Sidi every day, and resupply convoys from Zhurong are a near daily occurrence for the Western Bastion. In recent years long-range Solarian Navy vessels have become an uncommon sight in the system, though to no known end. The extensive orbital works of Caer Sidi have attracted a significant offworlder human population from throughout the Empire and beyond, with some technical experts from as far afield as Titan in the Sol System having been paid to work here.

The Empire’s hand is loosest on Hyrcania, with only a token bureaucracy present on the ground, itself subordinated to the SFCC, and no permanently stationed Imperial Army units. Any problems that do emerge Planetside are expected to be handled by the SFCC without outside assistance from the broader government. For many Hyrcians it is as if their planet is still not part of the Empire, aside from the presence of small Tribunalist churches and temples in many boat cities — though they often lack the means to enforce anything beyond token faith. The first Imperial bureaucrat many residents of the planet will see is a processing officer if they choose to seek employment in the wider Empire.

Economy

The Dominian economic system is based around the extraction of goods from its frontier to enrich the Imperial Core and fuel the Empire’s war machine. It is dominated by the Empire’s four human great houses, who are powerful enough to absorb or subvert potential competitors, and primarily concerns itself with defense-related production. The main currency of the Empire is the Imperial Pound (Ф), which is backed by precious metals owned by the Imperial Central Bank in Nova Luxembourg, Moroz. However, currencies such as the Solarian Standard Credit or Biesel Standard Credit are commonly used by merchants throughout the Empire. The Empire’s largest employer is its industrial sector, followed by the service sector and the agricultural sector. The Imperial government is the Empire’s single largest employer as it de jure controls many defense-related industries, though in reality these industries are often run by Houses Zhao and Strelitz.

One of the most profitable industrial sectors in the Empire, particularly in the wake of the phoron crisis, is its Helium-3 (He-3) refining industry. This industry is the lifeblood of the Imperial Fleet, the Empire’s main method of colonial conquest and control, as the Fleet’s ships almost exclusively burn Helium-3 in their engines. Most of the Empire’s conquests are done in an effort to find more Helium-3 to fuel its continued expansion, and it often aims to establish control over formerly Solarian He-3 facilities in the Sparring Sea which have sat mostly unused since the Elyran Revolution forced a general retreat by the Alliance from the region. These facilities are often located in orbit above abandoned colonies, such as Sun Reach, which are integrated into the Empire, regardless of their willingness to join it.

Houses Zhao and Caladius have, particularly since 2462, been at odds over what to do with the Empire’s Helium-3 as it is now one of the Spur’s major producers of the fuel. House Caladius seeks to sell it for a profit while prices are high while House Zhao seeks to preserve the Empire’s strategic reserves for what they view as an inevitable conflict with their nearby rival: the Republic of Elyra. Even the Emperor has been unable to make the two houses see eye-to-eye on the issue and the leaders of the two houses are known to become involved in heated discussions on the issue during meetings of the Imperial Council of Electors, and the Imperial Cabinet itself often becomes involved in similarly heated discussions over the issue. Izla Caladius, the current Chief Commissioner of Economic Development, and her close aide, Josephine Caladius, have long avoided the topic and instead busies herself with the development of sustainable industries which will allow the Empire to grow and endure a potential conflict with Elyra.

More liberal elements of the Empire, such as the outward-looking House Volvalaad, have expressed concerns regarding the Empire’s extraction-based economy. They have noted the Empire will, inevitably, run out of easy conquests and instead be faced with the prospect of war against a regional power such as Elyra or the Hegemony, and be forced to endure a prolonged conflict where it will not have easy access to resources to extract and thus sustain its military-centric economy. This stance is not popular amongst the Empire’s nobility outside of House Volvalaad and certain elements of House Caladius, but rumors in the capital of Nova Luxembourg suggest the crown Princess has taken an interest in this particular mode of economic thought.

Economic Sectors

Industrial

The industrial sector of the Imperial economy is its largest and is constantly growing, particularly following recent investments by Zavodskoi Interstellar into it. Most known abroad for shipbuilding and weapons manufacturing, the most profitable subsector of the industrial economy is its Helium-3 mining and refining sector. Though the heavy industry of the Empire is most often associated with Zhurong’s mines and industries, including orbital shipyards, the industrial sector can be found throughout the Empire and is particularly concentrated in its frontier — where most of its Helium-3 production outside of Alterim Obrirava can be found. The Helium-3 industry of the Empire is dirty and hazardous but is an attractive line of work for many Ma’zals and impoverished Secondaries who cannot afford to pay their Mo’ri’zal — the Empire’s form of taxation. Most of the raw materials used by the industrial sector come from the Imperial Frontier and the Empire’s conquests there.

Workers of the Empire’s heavy industries are almost always Ma’zals from the Imperial Frontier drawn by its high wages and unwilling, or unable, to join the Imperial military. Work is hazardous and hours are long, with few protections for the rights of workers and institutional favoritism towards workers from older colonies of the Empire. How the workers of a given factory or facility are treated is often entirely up to the discretion of the facility manager — themselves often a Morozian or a trusted Ma’zal who has risen to the rank of Honourary Morozian, most typically a Jadraner. While these supervisors can be reported to local Imperial authorities for misconduct, investigations can take months and supervisors are rarely severely punished. Workers do have a quicker recourse: accusing their superiors of sabotaging the military’s supply chains. Those accused of this are swiftly investigated and, if found guilty, dismissed from their positions. Those found not guilty are often given military police officers to investigate the initial reporter, who is often sent to prison for the very crime they accused their superior of.

Service

Slightly smaller than the industrial sector, the service sector of the Empire’s economy is growing alongside its larger counterpart. The prominence and size of the Empire’s service sector is rooted in the stark class divisions of its society, with its nobles and wealthy commoners having a large need for luxuries and consumer goods. This sector is dominated by House Caladius, which controls much of the consumer aspect, and House Volvalaad, which controls the medical and welfare aspect. It is not associated with any single planet and can be found across the Empire, though its consumer aspect is more commonly found in the Imperial Core due to its greater wealth and larger population of Morozians. Idris Incorporated, in cooperation with House Caladius, often hires gifted individuals from this sector to work abroad and bring a touch of exotic Dominian culture to the broader Spur.

Those who work in the service sector are often more trusted Ma’zals, wealthier Secondaries, and sometimes minor nobles. Ma’zals are often employed in lower-end jobs as servants of noble families or as hospitality workers, but many can be found in the medical profession working alongside Morozians. The Secondaries and nobles found in this sector are generally employed in the medical field, either by House Volvalaad or by the Tribunal’s medical facilities. Treatment is generally better than in the industrial sector and work is often easier, if at times less profitable. For Ma’zal servants their pay and treatment depends greatly upon the family — or business — which employs them.

Agrarian

The smallest and least profitable of the Empire’s three sectors, the agrarian sector is most commonly associated with the remote regions of the Imperial Frontier such as Sun Reach. Many Imperial farms are owned and operated by Ma’zals themselves, but House Caladius currently stands as the largest agrarian landholder in the Imperial Core. Those in this sector are often less wealthy than their counterparts and can work more than their counterparts due to the time commitment farming necessitates. As the frontier farms of the Empire are given wider access to mechanized equipment many of its former workers have since moved to cities to make their fortunes in the factories and refineries of the Empire or have instead joined the Imperial military.

Those who still work in the agrarian frontier are in one of the only industries where Ma’zals are influential — though they are often indebted to agronomists and geneticists of House Volvalaad, which dominates the Empire’s genetically-modified crop industry. Life on a farm of the Imperial Frontier is often romanticized as idyllic or bucolic by many Morozians and more integrated Ma’zals, but the work is often physically taxing and provides little in the way of upwards mobility for those living in the countryside.

Great House Corporations

Essentially state corporations under the management of the great houses, these corporations are major forces in the modern Imperial economy. Each of these corporations is aligned to a singular great house and has a web of subordinate companies across the Empire in both the Core and Frontier. Most have, in recent years, begun to work with Zavodskoi Interstellar but are not dominated by it — at least, not yet. Due to their close relationship with the great houses, and thus the Imperial throne, they are able to exert influence over Zavodskoi within the Empire and their relationship is much more equal than pre-Collapse Solarian-Zavodskoi Interstellar relations.

Morozian Imperial Armaments Conglomerate

Affiliated with House Strelitz, Morozian Imperial Armaments Conglomerate (MIAC) is the main supplier of equipment to the Imperial Army, Dominian law enforcement, and the civilian firearms market in the Empire. It produces everything from main battle tanks to concealable handguns and has, since 2462, produced equipment for Zavodskoi Interstellar on license. Most of its staff are Morozian Secondaries or Jadranic Ma’zals and few Primaries can be found within its ranks, as House Strelitz nobles and affiliate noble houses view military service as the righteous, honorary pursuit — to instead pursue factory management work is debasing oneself, and a duty better for commoners.

MIAC is found throughout the Empire but its two largest subsidiaries are Jinxiang Imperial Armaments (JXIAM), located in Jinxiang, Moroz, and the Royal Jadranic Armaments Works (RJAW) in Durres, Novi Jadran. JXIAM is the oldest continuously operating military contractor in the Empire and dates to the War of Moroz, where it supplied the weapons which unified Moroz. In the modern era it is the Imperial Army’s vehicle manufacturer and produces everything from logistics trucks to the feared JA-57/2 breakthrough tank. RJAW is a younger corporation which was initially a civilian firearms manufacturer on Novi Jadran. Bought out by MIAC in 2405 it has since become a major small arms manufacturer for the Imperial Army, Imperial law enforcement, and the civilian market. Zavodskoi has a contract with RJAW to expand its operations and its engineers, often wearing gas masks to protect against Durres’ air pollution, can be seen throughout its facilities.

MIAC employees who go abroad typically find employment with Zavodskoi Interstellar.

Juro Genetics & Biotechnological Innovation

Affiliated with House Volvalaad, Juro Genetics & Biotechnological Innovation (JGBI) is a conglomerate of medical and pharmaceutical companies which dominate the Empire’s healthcare industry. One of the first corporations in the Empire to open itself up to the broader Spur, JGBI has long worked with the NanoTrasen Corporation to acquire phoron for medical equipment and research purposes. In recent years this relationship has waned with the advent of the phoron crisis and the entry of Zavodskoi into the Empire. Most JGBI are Volvalaad Primaries or Secondaries and it employs few Ma’zals, with most serving in low-level roles such as custodial or security personnel.

JBGI’s most well-known subsidiaries are the Nova Luxembourg Genetics Institute (NLGI) and the Domelkan Agrarian Research Corporation (DARC). NLGI, the most well-known subsidiary, is responsible for the development and distribution of geneboosting technology throughout the Empire. Headquartered in the Imperial capital, it is one of the wealthiest companies in the modern Empire as a result of its exclusively noble clientele. DARC is a less prestigious, but arguably more important, company due to its focus upon agrarian research, particularly in regards to growing crops in cold climates. It is through their work that Novi Jadran and Moroz are more productive than before, though its spread to the Imperial Mandate has been very slow due to interference by colonial bureaucrats and simple distance. Moroz is, after all, far more profitable

JGBI employees, when they go abroad, typically find employment with the NanoTrasen Corporation. More rarely, due to its pro-augmentation stance, they find employment with Zeng-Hu Pharmaceuticals.

Royal Morozian Investment Group

Affiliated with House Caladius, the Royal Morozian Investment Group (RMIG) is an investment firm used by House Caladius’ merchant faction to further the great house’s mercantile goals. RMIG is the wealthiest great house affiliated corporation in the modern Empire and controls significant amounts of its real estate market and investment capital. It provides much of the capital used by Dominian corporations to expand their operations and has recently begun to loan Imperial Pounds to Zavodskoi Interstellar. Like House Caladius itself, RMIG has a greater number of Secondaries and Ma’zals than any other corporation, and its executive board has several non-nobles on it.

RMIG does not have major subsidiaries and instead operates several different branches which are responsible for various areas of the Orion Spur and the Empire. The Core Sector — based on Moroz — manages investments in the Imperial Core, whereas the Outer Sector — based on Novi Jadran — manages investments in the Imperial Frontier. Smaller branches manage investments in other human nations aside from the Republic of Elyra, the regional rival of the Empire.

RMIG employees, when they go abroad, typically find employment with Idris Incorporated.

Imperial Engineering & Shipbuilding Conglomerate

Affiliated with House Zhao, the Imperial Engineering and Shipbuilding Conglomerate (IESC) is the largest single producer of spacefaring vessels in the Empire and dominates its construction industry. If a notable government building must be constructed, an IESC subsidiary is the most likely candidate to do so. Unlike other conglomerates, which are headquartered on Moroz, IESC’s headquarters is in the capital of Zhurong, Hongse Chengbao, where House Zhao’s power is at its apex. It has recently become a major cooperator with Zavodskoi Interstellar, particularly its Ingkom subsidiary. IESC staff are cross-class, with its engineers coming from House Zhao’s noble ranks, Novi Jadran’s academies, and more rarely Sun Reach’s Zhao-run schools. Despite the stratified nature of the Imperial Fleet, its primary client, the IESC is fairly meritocratic.

The most famous IESC subsidiaries are the Zhurong Imperial Naval Arsenal (ZINA) and Zhurong Imperial Aeronautics (ZIA). ZINA is the larger corporation and is the main producer of the Imperial Fleet’s vessels, with its naval yards in Zhurong’s orbit supplying nearly every ship used by the Fleet and its engineers attempting to constantly innovate upon its designs. ZINA does some work with Zavodskoi Interstellar and has essentially given its civilian subsidiary, Zhurong Imperial Shipbuilding, to the megacorporation as few in ZINA care to produce civilian vessels. ZIA is a smaller firm that specializes in producing aircraft and is the main supplier of the Imperial Flying Corps. It has, in recent years, attempted to diversify into the civilian aviation market to some degree of success, with many Morozian Primaries swearing by its airliners.

IESC employees, when they go abroad, almost always find employment with Zavodskoi Interstellar.

The Mo’ri’zal

The Empire’s unique form of taxation is the Mo’ri’zal, or “Blood Debt” in Vulgar Morozi. The Mo’ri’zal is a lump sum every Imperial subject receives upon birth (or otherwise acquiring their citizenship) that is paid to the state over the course of their life, and is often high enough to require decades to pay off. How quickly one can pay off their Mo’ri’zal is a key marker of one’s economic class in the Empire. Most Primaries — those of the Empire’s aristocracy — have theirs paid off at birth, most Secondaries — the Imperial middle class — pay theirs by early to mid adulthood, and many Ma’zals — the colonial subjects of the Empire — must work their entire lives to pay it off.

One’s Mo’ri’zal can be paid off by others, and many noble houses of Dominia attract commoners into their employ through promises of paying off parts of their debt. The Mo’ri’zal can also be paid off in other ways: military service pays five percent of the debt per year served, and injuries received in the line of duty — particularly severe ones — can pay off large amounts of the debt. Those that fall serving the Empire have their entire debt and a part of their immediate family’s debt forgiven.

While the Mo’ri’zal is a significant sum — and criticized by some as simply a state-sponsored form of indentured servitude — it is quite popular in the Empire’s core worlds due to the benefits it provides them: their paying of the Mo’ri’zal funds healthcare, public services such as education, infrastructure, and the might of the Empire’s war machine. It is additionally often trivial for many of them to pay off their Mo’ri’zal due to the wealth of many in the Empire’s core. In the Empire’s colonies, such as Sun Reach, the Mo’ri’zal is looked upon much more poorly. Many Ma’zals were initially born as non-Imperial subjects and only received their Mo’ri’zal when the Empire conquered their planet, and few of them view the debt — which is meant to be paid off gradually from one’s birth onwards — as reasonably payable. While the debt is legally meant to not carry over to one’s descendents, should it be unpaid at one’s death, a familial history of being unable to pay Mo’ri’zals can result in a denial of privileges such as healthcare until the debt is settled -- generally through a family member joining the the Imperial military.

Compounding the issues of these recently-conquered Dominian subjects is the nature through which the Mo’ri’zal is calculated. As the Mo’ri’zal is assigned to an Imperial subject at their birth -- or at the point that they become a subject -- it is not, like other taxes, based upon one’s income. Instead it is based upon one’s perceived loyalty to the Dominian state, and the Imperial throne by extension. Primaries and many Secondaries often have small Mo’ri’zals due to generations of dedicated service to the Empire while less loyal populations -- such as Fisanduhians, Lyodii, and some Ma’zals -- tend to have larger Mo’ri’zals.

The Dominian Unathi are a special case. When they arrived in Dominia, it was clear that they did not have the means to pay the Mo’ri’zal, especially not the older one, who would most likely never live long enough to get to pay for it. Instead, these first-generation Unathi took the Kazhkz-Han’san Oath, to pay the debt they owed to the Empire with their actions and conduct instead of money. While the newer generations of Moroz-born Unathi often take the oath as well, these sinta do have to pay the Mo’ri’zal, generally managing to pay for it by the time they reach adulthood, much like other secondaries.

Edict Breakers

Breaking of an edict is punishable by death so it is not uncommon for an "Edict Breaker" to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any "Edict Breakers" are instantly identifiable to Dominian subjects. In Dominia space, any "Edict Breakers" are violently sought for capture. Outside of Dominian space, however, due to the nature of the fourth edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near-passive harassment where the loyal imperial subjects will remind the "Edict Breaker" over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the lawbreaker and it's not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers and exiles abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.

Government

The Imperial standard of House Keeser, intended to represent three nation-states of old Moroz that formed the basis of the Empire of Dominia.

The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all-consuming imperial bureaucracy. The Imperial Cabinet and Electors are major parts of the government.

Imperial Cabinet

The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:

Colonel-in-Chief of His Majesty's Special Operations Group: Angelika-Lina Strelitz

The typical soldier of the Imperial Army is a well-trained, well-equipped, and well-motivated individual that is able to take and hold ground from the Empire’s typical opponents with ease. But there are some things that even these individuals cannot do, and this is when His Majesty’s Special Operations Group is deployed. The position of its leader — the Colonel-in-Chief — is considered to be an extremely prestigious duty that has been held by a member of House Strelitz since the Group’s creation following the War of Moroz.

The present Colonel-in-Chief is herself a veteran of the Group, as every member before her has been. Recently ennobled into House Strelitz shortly before her ascension, the twenty-five-year veteran of the Imperial Army prides herself on being above politics. Prior to her promotion the Colonel-in-Chief served with distinction in the non-geneboosted section of the Group — an unusual unit for the Moroz-born nobles that often serve with the Group. While her service would cost Angelika-Lina her left eye (lost to shrapnel while in Inner Fisanduh), it would give her the network — and the prestige — required for a promotion to Colonel-in-Chief in 2461.

As Colonel-in-Chief, Angelika-Lina has desperately attempted to stay uninvolved in politics while attempting to mold the Group into a perfect special operations force. While she has managed to consistently increase its budget — and, as a result, its successes — the Colonel finds herself pulled further and further into the realm of noble politicking, and often privately wishes to be back on the field. When the Emperor goes to join the Goddess, many believe that the Colonel-in-Chief, with her multitude of connections to Ma’zals she has served with and obsessiveness towards the Group, will have no choice but to formally align herself with the Crown Princess or be sacked. And to her, the thought of another in charge of the Group — her Group — is not something she can bear. Her desire to stay away from House politics may also be the reason why, despite tensions between the Strelitz and the Unathi of Dominia, and limitations imposed on said Unathi in the army by her House, the Group still accepts the occasional sinta soldiers within its ranks.

Chief Commissioner of Economic Development: Izla Caladius

All states — including empires — are built upon their economies first and foremost. Without a strong economic base to support its wars of conquest the Empire of Dominia would doubtlessly buckle under its own weight and begin to shrink before collapsing, defeated by internal forces rather than external opposition. A position that can only truly be filled by a person addicted to their work, the CCED manages economics through the Empire: everything from taxes to tithes to trade passes across their desk, and is stamped by their hand. The position is regarded as so vital that it has been held by the Caladius since inception and has remained with one family of the house for its entire history, slowly passing from relative to relative through Imperial history.

Born in 2420 to the Montague family of House Caladius, Izla Caladius bears a resemblance to her distant predecessor: Maria Caladius, CCED from 2398 until her unexpected death in an aircraft crash in 2421. Her immediate precursor, Victoria Caladius, perished under similar circumstances in 2445, thrusting the young Izla into the position of chief commissioner alongside her aide, Josephine Caladius — herself quite similar-looking to her relative, Victoria — at the age of twenty-five as a freshly-minted doctor of economic studies. Izla scarcely has a life outside of work and is viewed as something of a reclusive night owl by the rest of the court, with very few daytime appearances ever recorded — a habit which seems to define many CCEDs, which often work atypical hours long into the night.

In her nearly twenty years as CCED Izla has led the Empire through booms and busts, but has committed it to a steady course intended to ensure the Empire can retain much of its economic and military output even in a disaster scenario where it is embargoed by the entire Spur. Despite this policy she has not shied away from broader trade relations with the rest of the Spur, and is often credited for enticing Zavodskoi to permanently relocate its headquarters to Moroz. Notably, she was a major factor behind the Empire’s decision to stick with Helium-3 refining rather than investing into phoron. With the crisis deepening this policy, criticized in the short term for being unprofitable, is paying dividend hand over fist.

Chief Commissioner of His Majesty's Imperial Military: Eliza Volvalaad

While the various cabinet members may hold near absolute power over their respective military branches, it is the Chief Commissioner that directs much of the military’s efforts from behind the scenes. The chief commissioner is, on paper, intended to exist as the primary director of military research and development. In reality the position — which has been occupied by a Volvalaad since its creation — is used by House Volvalaad to exert influence over Houses Strelitz and Zhao. The research of the Volvalaads is used and valued by all branches of the Imperial Military, but often comes with a price attached, and the cost is typically repaid by carrying out the Volvalaad’s goals abroad.

Born in 2398 to a family long deeply involved in House Volvalaad, Dr. Eliza Volvalaad, PhD. is regarded as one of the Empire’s foremost researchers in the field of laser-based weaponry — much of the military’s laser weaponry currently in use can be traced to her and her Volvalaad-staffed laboratory in Jinxiang on Moroz. Decades of work and research, along with her connections to Houses Zhao and Strelitz, made her an ideal candidate for the position of chief commissioner, which she was appointed to in 2454 in the hope that she would be able to balance the influence of her own house, the Zhaos, and the Strelitz while ensuring the military retained its technological advantage over its neighbors.

In the ten years she has spent as chief commissioner, Dr. Volvalaad has effectively balanced the demands of the Volvalaads alongside the desires of Houses Zhao and Strelitz while ensuring the Imperial Military retained its edge over the frontier systems it must conquer for resources and prestige alike. But despite her best efforts the chief commissioner has not been able to keep pace with the Serene Republic of Elyra’s phoron-backed development sector, and some believe Doctor Volvalaad - now rapidly approaching seventy years of age — will soon retire, leaving the critically important position vacant.

Chief Commissioner of Imperial Sovereignty: Antonio Caladius

Diplomacy — even for the Empire, which has long had sour relations with its neighbors — is key to any modern state. But despite the importance of diplomacy, the role of the Chief Commissioner of Imperial Sovereignty is somewhat limited due to the Empire’s poor reputation abroad, aside from the Republic of Biesel and Nralakk Federation. Much of the CCIS’ duties instead relate to maintaining good relations with Zavodskoi Interstellar, which has quickly become one of the Empire’s major employers.

Though a member of House Caladius, Antonio has had close relations with House Volvalaad since his birth in 2412, and often collaborates with Grand Duchess-Electress Landi Volvalaad to push for the demands of both houses abroad. A lifelong liberal Dominian and advocate for a greater Dominian market abroad, Antonio’s ascension to the position of chief commissioner in 2455 was seen by many as a concession by the Emperor to Houses Volvalaad and Caladius.

But despite his high-minded goals of a more liberal, more politically involved Empire, Antonio's time as chief commissioner has been fraught with disappointment. He has been stymied by the more politically powerful Huiling Zhao and Dorothea-Frieda Strelitz, who favor strength over diplomacy when it applies to the Empire’s frontier, and his efforts to have the Coalition’s embargo formally lifted ended in failure in 2462. Many talk of replacing the often-unsuccessful diplomat, and Antonio worries the Emperor — who now rarely calls upon him — has begun to listen to these detractors.

Chief Commissioner for Colonial Affairs: Alessandro Amadei

In a society such as the Empire of Dominia where expansion — for resources, primarily — is a key pillar of its continued ability to survive and thrive, the duty of managing its colonies is one of the most critical in it. Every colonial official found in the Imperial Frontier,from the viceroys in charge of entire planets to lowly Ma’zal bureaucrats, is the responsibility of the Chief Commissioner for Colonial Affairs, the master of the Dominian colonial empire. To be entrusted with such a critical position is to be one of the closest individuals in the Empire to the Emperor, and the current Chief Commissioner has long been a close friend of the royal family.

Born into a family of Morozian bureaucrats in 2426, the young Count Amadei spent much of his youth cavorting with his fellow nobles, including the royal family, and building connections with other Morozian nobles. Wanderlust pulled the young Count into the Imperial Flying Corps where he proved himself an effective — if egotistical — pilot and won multiple accolades for himself, returning to Moroz a decorated veteran. His decorations and connections, particularly to the royal family , led to his ascension to the position of Chief Commissioner for Colonial Affairs in 2456.

Count Amadei, the current Chief Commissioner, is a man of both charisma and controversy: an exceptionally talented administrator, longtime friend of the Emperor, and veteran of the Imperial Flying Corps, Amadei has long been an advocate for both his old Corps and the burgeoning colonial domain that the Empire finds itself ruling. But some in the high society of the Empire gripe at his posting and view him as a mere unaffiliated noble granted privileges solely due to his friendship with the Emperor, and believe they should be represented in the position instead. The Count has long had a poor relationship with House Caladius as a result, and is often known to become involved in spats with Antonio Caladius over the diplomatic repercussions of the Empire’s colonial endeavors. In almost every fight they have, the Emperor sides with Amadei – not Caladius. But as the Emperor ages the Count grows nervous, wondering what will happen to him when he is finally shorn of his greatest protector.

Chief Minister of Unathi Affairs: Kasz Han’san

Considering the notable Unathi population now in Dominia, and most importantly the fact that the large majority of said population are secondaries, the Emperor needed something, or someone, to keep them loyal and in check the moment the Han’san and Kazhkz clans landed. This is certainly not an easy task when speaking of an alien race. From cultural differences to distinct biological characteristics such as diets or sleep cycles, the Empire needed someone who truly understood the Unathi to both represent them efficiently in the Cabinet, and who could then properly communicate to the Sinta of the Empire to coordinate them to the best of their ability and use within the bureaucracy.

Lord Marshal Kasz Han’san, Contact War veteran, once a General under Seryo Kazhkz back on Moghes, and leader of the Han’san clan was chosen for such a role. If the Unathi of the Han’san earned the reputation of being fantastic soldiers, their ability to make charismatic, and at times, cunning leaders is also true, and the old Lord Marshal proves to be both. Though perhaps cautious due to his extensive history of war, he provides some insight on both his people and his political history in maneuvering among a cabinet. In particular, he is often close with Amadei due to the latter's charisma and knowledge and the former's interest in the Empire's political sphere. This spawned from the Unathi's employment in the outer reaches of the nation's colonies as shock troopers and enforcement, and as such, Kasz has remained informative and helpful in coordinating with the Chief Commissioner. However, this sometimes puts Kasz at odds with Antonio at times due to his relationship with Amalei, and House Kazhkz's burgeoning friendship with House Caladius is in an awkward position in the cabinet's circle as a result. These friendships are something that Kazhkz does his best to maintain in order to stand a chance against all three of the Strelitz within the Cabinet, with which relationships have been tense at best, especially with Dorothea-Frieda.

Despite clan Han'san's current weakened state after its humiliating defeat against the Fisanduhan Freedom Front, Kasz Han'san remained in the cabinet, most preferring him over the alternative, the much more politically inadequate Salak Kazhkz. The Lord Marshall also managed to prove to be right pick over time for such a role, managing to convince Dominian Unathi to convert to the Tribunal.

Grand Admiral of His Imperial Majesty’s Fleet: Huiling Zhao

One of the most powerful cabinet positions, the role of Grand Admiral has been filled by a member of House Zhao since its creation. The Grand Admiral holds almost unquestioned authority over His Imperial Majesty’s Fleet — with only the Emperor able to overrule them — and is often regarded as the third most powerful figure in the Empire after the Emperor himself and the Immaculate Hand due to this authority. If the Fleet is both the sword and shield of the modern Empire, the Grand Admiral is the individual who wields both.

Born in 2416, no individual represents House Zhao more than Huiling Zhao. The leader of House Zhao in all but name thanks to her position, Huiling has given her life in service to His Imperial Majesty’s Fleet and now serves as its Grand Admiral following her appointment in 2450. Huiling is a figure beloved in the Empire and often despised abroad, but revels in the infamy her reputation brings.

In her 14 years as Grand Admiral Huiling has seen several systems subjugated by the Fleet and added into the Empire, and has zealously guarded the Empire’s reserves of Helium-3 despite House Caladius’ demands to release parts of the reserve in order to make a larger profit. She has also cultivated a close relationship with the royal family — particularly Lei Keeser — in order to better push a naval agenda. Huiling is confident that, no matter what the Goddess may have in store for her, she will be able to hold onto her position and the power that comes with it.

Chief Commissioner for Imperial Aviation: Annaliese Strelitz

Despite being the youngest of the Imperial Army’s branches, the Imperial Flying Corps have no lack of influence and sponsors due to its status as a club for Morozian nobility. But there is no greater sponsor of the Corps than its commissioner, Annaliese Strelitz. While her aunt — and often rival — Dorothea-Frieda must go through the trouble of managing an entire Army, Annaliese spends the majority of her time cavorting with Morozian nobility and ensuring the Corps maintains their patronage. Much of this fundraising work is done in conjunction with her two allies: Izla Caladius and Alessandro Amadei, who ensure the Corps never lacks for funding — even if the Navy and Army are hardly fans of it at times.

Born in 2423 to a wealthy family long affiliated with House Strelitz, Annaliese was always destined for a life in service to the Empire’s military. But the young Strelitz showed little interest in fighting on the ground and often avoided her cadet courses to pursue flight lessons. Eventually her family conceded and allowed Annaliese to pursue flight full-time, and enrolled her in a cadet course for the Imperial Flying Corps. The young flight officer has used her connections throughout the intervening years to pull the right strings at the right time, eventually ensuring her ascension to the position of Chief Commissioner in 2462.

In her short tenure Annaliese has proven herself to be an exceptional connection-maker for the Corps and an incredible annoyance for Duchess Zhao and Grand Duchess-Electress Strelitz. Annalise spends much of her time boasting of the Corps’ achievements and presenting it as the peak of martial nobility in the Empire. She has effectively drawn sponsors and funding away from the Fleet and Army through this, which gives her military counterparts no end of headaches. Annalise’s attitude — which is infamously narcissistic — has made these headaches far worse.

High Lord General of His Majesty's Imperial Army: Dorothea-Frieda Strelitz

The most senior leader of the Imperial Army, the High Lord General’s position has been exclusively held by a member of House Strelitz since its inception. The High Lord General’s authority over the Imperial Army is absolute, with only the Emperor able to overturn their decisions. However, the Army’s inability to travel from system to system itself limits this authority and for es a degree of cooperation with the Fleet — something some Strelitz grind their teeth over.

Born into a family with a long history of martial Service in House Strelitz in 2418, Dorothea-Frieda has spent her life in the Imperial Army. While health concerns prevented her from being geneboosted, her strategic brilliance and sufficient grasp of politics has allowed her to become both High Lord General in 2445 and leader of House Strelitz at the same time — a significant achievement that makes her the only cabinet member currently also in command of one of the five great houses. This status makes Dorothea-Frieda a woman of many responsibilities, and she is almost never seen without a throng of aides surrounding her in order to allow her to better respond to any problems that may arise.

In her nearly twenty years of service as High Lord General Dorothea-Frieda has seen multiple worlds and systems conquered — or at least occupied — by the Empire, with Sun Reach standing as the Army’s most notable recent conquest. She has doggedly tried to stay above politics and has, for the most part, succeeded in this effort. Yet in private corners some whisper that the High Lord General grinds her teeth over the crown princess’ apparent liberalism when it comes to the use of force abroad, and fears the inevitable transfer of power could see the Army lose its importance as the primary instrument of the Empire’s will abroad. But only time will tell if these rumors are true. For now, a very real issue for her might be the tensions with the Chief Minister of Unathi Affairs, Kasz Han’san, who she sees as meddling in affairs that aren’t his own when he tries to better positions for the Unathi of the Imperial army who often find themselves under the authority of an unsympathetic House Strelitz.

High Seneschal of His Majesty's Justice: Ngo Juric

Regarded by many as the most trusted member of the cabinet by the Emperor, the High Seneschal is the primary legal authority of the Empire as it applies to secular law in the Empire’s borders. For better or worse, the High Seneschal must defer to the word of his religious counterparts on matters of the Edicts in the majority of conditions with the exception of violations of the Fourth Edict, where the judiciary takes priority. Navigating this legal environment while advising the Emperor demands an individual who is both unerring in their faith to the throne and able to negotiate with many, many parties.

Fortunately for the Keesers, Ngo Juric, born in 2395 in Nova Luxembourg not far from the palace, is precisely that individual. A friend of the dearly departed Emperor Godwin Keeser and a close associate of the current royal family, Juric has served as the legal councilor for the Keesers for nearly forty years, and has served as Seneschal for almost thirty. A kind and gregarious man, Juric has a reputation for being liked by all he speaks to — including the infamously stone-hearted Inquisitrix of the Holy Tribunal — and is well regarded by all five of the great houses.

But despite his friendly reputation, the High Seneschal is anything but a pushover. His thirty years of service have seen the absolute rule of the royal family set even further into stone, and his legal expertise has led to the Empire ensuring its dealings with Zavodskoi Interstellar are favorable to both parties rather than tipped in the megacorporation’s favor. But Juric is an old man — older than his dear friend, Emperor Boleslaw Keeser, by almost a decade — and many believe the High Seneschal will soon retire, living out the rest of his days content that he served faithfully and firmly – content in the knowledge he left the Empire in a better place than it was thirty years ago.

Director of His Majesty's Imperial Intelligence Directorate: Alojzia Molnarova

Power is all too often a fickle, fleeting thing that tempts many and is granted to very few. While House Keeser commands the respect of many in the Empire, from Primary to Ma’zal, there are always those that will seek to rise above their station through ungentlemanly means and subterfuge. The Imperial Intelligence Directorate has long served as a bulwark against such ungoddessly individuals, and its Director is often regarded as one of the most important individuals in the Imperial Cabinet as a result. Since the ascension of Emperor Boleslaw Keeser I in 2437, the position of Director has been held by Baronet Alojzia Molnarova, the only commoner to hold a position in the Imperial Cabinet and a close personal friend of the Emperor himself.

Born in 2408 to a family of commoners awarded a Baronet during the War of Moroz, little is known of Alojzia’s personal life beyond her current duties. Few photographs exist of the camera-shy Director, and rumors regarding her past — and that of the Molnarov family — abound. Some rumors go as far as to suggest that the Molnarovs are of Fisanduhian descent, or that Alojzia is not a member of the Moroz Holy Tribunal herself. Such rumors have never been formally acknowledged by the Director or her Directorate, but many that promote them publicly are shortly thereafter revealed to be shell infilitators hellbent on destroying the Empire and all that it stands for. They are, of course, promptly executed after their discovery.

As Director, Molnarova has seen that the Directorate has been constantly improved and modernized in order to keep pace with the growing regional threats the Empire faces — Elyra and the Coalition — while ensuring that it is never vulnerable to internal enemies. No price is too great to pay in order to ensure the Empire’s stability, and the Directorate has been accused by many that flee the Empire of employing draconian methods — often alongside the Imperial Army — to crush dissent in the Imperial Frontier. But these rumors are difficult to substantiate, as the Directorate — and its enigmatic Director — are consistently tight-lipped. When her close friend and Emperor dies, none are sure what will become of Director Molnarova. None aside from the Director herself.

OPENLY ACTIVE IMPERIAL INTELLIGENCE DIRECTORATE AGENTS MAY NOT BE PLAYED IN-GAME. UNDERCOVER IMPERIAL INTELLIGENCE DIRECTORATE AGENTS MAY ONLY BE PLAYED AS CONSULARS.

Theodora Gottlieb, High Inquisitrix of the Holy Tribunal

While the High Seneschal and Director concern themselves with the laws and behaviors of humanity, the Holy Tribunal concerns itself with those that break higher, greater principles: the Edicts laid out by the Goddess to Her faithful to follow and obey. The ultimate adjudicator of Her Edicts is none other than the Tribunal’s High Inquisitrix: a woman born with the rare gift to hear and interpret Her words who had been forged into a leader through the crucible of the Holy Tribunal. The High Inquisitrix possesses unquestioned authority over matters of religious law — only the Immaculate Hand, the leader of the Holy Tribunal, or the Emperor himself may overturn one of her decisions.

Born in 2431 to a noble family of little renown outside of Nova Luxembourg, Theodora’s path to High Inquisitrix was not clear to her or her family until she revealed herself able to commune with the Goddess and interpret Her words shortly before her eighth birthday. The following twelve years were spent training in the Holy Tribunal in order to ascend to the position of Inquisitrix — one of the Tribunal’s religious officials responsible for carrying out the Goddess’ will by returning edict breakers from abroad — at the age of twenty. As an inquisitrix Gottlieb was responsible for many things, though her primary duty quickly became apparent: tracking down edict breakers and ensuring they were returned to the Empire alive, to face Her justice. Following a decade of service she was recommended for the position of High Inquisitrix, which she accepted in 2461.

In her three years as High Inqusitrix, Gottlieb has spent much of her time interpreting Her words for the Emperor in addition to her typical duties as High Inquisitrix. High-profile trials and public events — often alongside the Immaculate Hand, her immediate supervisor and one of two individuals Gottlieb must answer to alongside the Emperor — are commonplace, and something the High Inquisitrix excels at. But a part of Gottlieb wishes to return to what she was trained to do: tracking down edict breakers and bringing them to face the Goddess’ justice, no matter where they attempt to hide themselves. But for now her duty is clear: to remain in her lofty position as long as She wills it, and to carry out Her work with all the High Inquisitrix does.

Agnes Caladius, Immaculate Hand of Our Lady the Goddess

The Empire’s state is not complete without the Holy Tribunal, which interprets Her will and applies it to the imperfect world of humanity. In the Tribunal there is no authority holier — or higher — than that of its leader, the Immaculate Hand of Our Lady the Goddess. Elected for life by a convocation of priests and priestesses, the Immaculate Hand is regarded as the highest authority on religious matters in the Empire due to their mastery of scripture. Though primarily intended as a religious advisor on the council, the Immaculate Hand’s religious authority arguably makes her the second most powerful person in the Empire after the Emperor himself.

Born in 2386 to a family long involved in House Caladius, Agnes’ path to the position of Immaculate Hand was anything but clear due to her inability to receive the gift of communion from birth. Though no fault of her own, her lack of this gift prevented the young theologian from joining the ranks of the Inquisitrix as she originally desired, and Agnes instead committed herself to the study of the Goddess and Her words. The young woman proved herself to be a dedicated — if conservative — theologian and a gifted orator, and quickly rose through the ranks of the Tribunal. In 2432, following the death of her predecessor, Agnes was elected Immaculate Hand, the supreme religious authority of the Holy Tribunal.

In her three decades as Immaculate Hand, Agnes has charted a steady course through a quickly-changing Spur. Her reign has seen the addition of the Tenth Edict, codifying the Tribunal’s opinion on augmentations, and generally good relations between the Emperor and both major schools of Tribunalist thought. Additionally she has formally consecrated the largest Tribunalist cathedral abroad, which is located in Mendell City and serves many Dominians employed by Zavodskoi and has worked with the High Inquisitrix to ensure no edict breaker escapes Her justice. But despite her successes the Immaculate Hand grows older each day, and is known to have a poor relationship with the crown princess. What the future holds for her, only the Goddess knows.

Great Houses

A moniker for the five most prominent Houses in the Empire, these families are the most powerful political and economic influencers in the Empire. They currently consist of:

  • House Volvalaad - House Colors: Blue, Black - A Human-dominated house. This house's wealth is in genetics and biological research. Of all the Great Houses, it is the biggest supporter of integration into the wider galactic community.
  • House Caladius - House Colors: Purple Shades - A Human-dominated house. This house's power lies in its money lending and banking, alongside its many land holdings for which it receives a breathtaking sum in rent money. They also control a large amount of the Moroz Holy Tribunal.
  • House Zhao - House Colors: White, Gray - A Human-dominated house. The power of this great house sits in engineering and its numerous naval contacts. It dominates the navy of the Empire of Dominia, with other houses constituting minor portions of the fleets.
  • House Strelitz - House Colors: Gold and Red - A venerable Human house. Largely a military and martial power, it provides most of the Imperial Army’s officers and equipment. It is also the origin of Dominian honor as it is known today.

The Imperial Electors

The five great houses form the only voting group in the Empire of Dominia, the Imperial Council of Electors. These five individuals, leaders of their respective houses, are expected to meet with the Emperor - or Empress - to discuss and pass legislation impacting the entire Empire. Debates amongst the electors can become extremely heated and can be roughly divided along reformist and conservative lines. The reformists - those that seek a more liberal and widely integrated Empire - are led by the Volvalaads with support from House Caladius’ pro-trade faction. The conservatives - those that believe the Empire is fine as it stands and does not need further integration - are headed by the Kazhkz with support from much of House Caladius’ clergy. Houses Zhao and Strelitz, being more militarily-minded, tend to flip-flop on issues depending on Imperial security interests. The Emperor rarely steps into debates himself but, when he does, he is often able to easily shift the argument in his favor.

The Peerage, Noble Orders, and Titles

The Imperial nobility is defined and sorted in prominence by their peerages alongside a complex mixture of noble orders and titles, many of which can trace their origins back to the era before the modern Empire. The Empire’s nobility is well-respected in its core worlds and is regarded as the peak of polite Dominian society. Below is a list of some common titles found in the Empire of Dominia, ordered from highest to lowest in the Empire’s peerage. This should be used as a general guide for the Empire’s nobility.

Land-owning nobility going abroad to seek employment or for extended amounts of time is a major social faux-pas that will inevitably see their land redistributed to another member of their family, their title stripped and their status as a member of the nobility placed in question. For this reason, it is impossible to play land-owning nobles on the Horizon, with the only exception being the Consular position.

Royal Titles (Unplayable):

  • Emperor/Empress: The unquestioned ruler of the Empire of Dominia. This title can also refer to the spouse of an Emperor or Emperess.
  • Crown Prince/Princess: The heir apparent to the throne of the Empire of Dominia, next in line for the Imperial succession. The current heir apparent is Crown Princess Priscilla Keeser.
  • Prince/Princess: Children of the current Emperor that are not the heir apparent.

Lord Noble Titles (Unplayable):

  • Grand Duke/Duchess: The leaders of the Empire’s great houses.
  • Grand Consul: The leader of House Caladius. Unlike a Grand Duke, this position is elected by members of its own great house.
  • Governor: The rule of an Imperial March, one of the Empire’s core worlds. Governorship is not inherited and is instead granted by the Emperor.
  • Marquess/Marchioness: The ruler of one of the systems on the border between the Imperial Core and Imperial Frontier, such as Novi Jadran. Appointed by the Emperor.
  • Viceroy: Ruler of an Imperial Viceroyalty, a colony in the Imperial Frontier. Viceroys are appointed by the Emperor rather than inheriting their title.
  • Duke/Duchess: The immediate subordinates of a governor or viceroy that are responsible for managing regions of a planet. This title is bestowed by a Governor and is not hereditary.

House Noble Titles (Playable):

  • Count/Countess: The hereditary ruler of an Imperial province and subordinate to a Duke. Counts can also be the administrators of Imperial military bases, though these Counts are not hereditary. Military Counts retain their title, but not their county, after their posting.
  • Viscount/Viscountess: The ruler of a subdivision of an Imperial province, subordinates of the province’s Count. A hereditary position.

Minor Nobles (Playable):

  • Baron/Baroness: The hereditary ruler of a barony, a small plot of land that has been declared the domain of a family in exchange for their loyalty to the Emperor. Typically answer to a Count or Duke.
  • Lord/Lady: A generic title used to refer to a landless noble lacking other honorifics, such as the children of a noble.

Secondary Titles (Playable):

  • Baronet: A gender-neutral, landless hereditary title granted by the Emperor or a Governor to a notable commoner family, granting them the status of Primary in the Empire. Often the first step to becoming fully ennobled.
  • Imperial Knight/Dame/Chevalier: A title granted to members of a sanctioned Imperial Order of the Empire such as the Order of the Golden Albatross or The Order of the Broken Mountains. Bequeathed to Primaries, Secondaries, and sufficiently Morozian Ma’zals such as the nobles of Novi Jadran. Holders of the title are not considered nobility through knighthood alone but hold rights and privileges that place them above an untitled Secondary. Whilst regular knights are free to go aboard, those who have achieved significant rank within an Order are expected to remain within the Empire and leaving would see their knighthood stripped from them.

History

Initial Colonization

The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the Mira Sancta System, so named after a belief that the planet would be a bountiful new frontier for humanity. The settlers had been primarily recruited from Europe and East Asia, promised a fertile new home in the deep frontier of human space as many were during this era of colonization. However, these settlers were going farther than any human colonists had gone before. The three colony ships were equipped with a new generation of warp engines that made the trip only take three years and they had been told by their sponsors that terraforming efforts had transformed three barren worlds into utopian paradises to surpass Earth itself.

But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years— the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official United Nations-sanctioned effort, but a disjointed effort between scattered, failing states. Only three years after they landed the United Nations had even ceased to exist - transformed into the Sol Alliance. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists' warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet's surface.

The initial colonists of Dominia arrived in three separate areas, as per the original flight plans of their colony ships. Landing Site Fisanduh was located in "temperate" plains to be utilized for farming that was surrounded by mineral-rich mountain ranges, intended to become the industrial base of the colony— unfortunately for the colonists, the landing zone and its surrounding area were discovered to be quite cold. Landing Site Ofassel was located in the most "fertile" area of Moroz, a relatively temperate region of the planet. Intended to be the "breadbasket" of the planet, the colonists of this landing site viewed themselves as blessed with good fortune compared to their fellows. Landing Site Telminia was located near flat, fertile plains intended to serve as the primary launch point for shuttles coming on and off of the planet. Exacerbating the issues of the colonists upon landing was the failure of their local warp-based transponders, meaning that the three landing sites developed isolated of one another for some time.

The Forgotten Colony

After landing, all three colony ships were unable to relaunch due to a lack of fuel. In this harsh environment, the colonists quickly learned how to adapt and overcome through a variety of means. Some overcame through unity, while others tried more radical methods.

At Landing Site Fisanduh, the name of the mountainous region in which they had settled, the colonists managed to quickly adapt to their harsh circumstances. They unloaded crate after crate of heavy equipment originally intended for mining and industrial work, managing to establish the respectable city of Neubach in the foothills of the Fisanduh Mountains. The colonists of Fisanduh opted to unify as a whole to conquer their harsh environment and managed to avoid the radical measures undertaken by other landing sites due to the strength of their unity. As the area around Landing Site Fisanduh expanded, and it became clear that the original colonial staff would no longer be able to manage it all, the Confederated States of Fisanduh were formed. To the members of the Confederacy, there was no such thing as a Primary, Secondary, or Tertiary - there were simply Confederates. To the members of other states, however, the population of the Confederated States is primarily Secondaries, due to the lack of a colonial rationing program or nobility.

At Landing Site Ofassel the colonists were more religious than their fellows, being primarily recruited from Eastern Orthodox populations. When faced with the hardship they relied on their faiths to guide them through the harsh initial years of the colonial process, and the clergy quickly became a wealthier and better-fed class than their contemporaries. The religious class of Ofassel was taller, stronger, and more educated than their fellows that worked in the agricultural industry and quickly began co-opting control of the landing site from the small staff of colonial administrators sent along with the ship. It was not until an administrator, a senior official named Valentia Caladius, proposed an alliance with the clergy that the settlement truly began to prosper. The start of the Holy Kingdom of Domelkos grew out of this political alliance, as did House Caladius. The importance of the religious leaders to the Holy Kingdom led to a great amount of emphasis being placed on them, with many referring to them as the "first and most important citizens" of the Holy Kingdom. Over time, this would simply be shortened to "Primaries."

At Landing Site Telminia, two families rapidly came to prominence: the Zhao family, a group of engineers involved in ensuring that the engines that powered their capital of Nova Luxembourg kept running, and the Volvalaad family, a group of scientists responsible for the genetic engineering of crops and livestock to prevent the starvation of the colony. The two families would eventually rapidly expand their capabilities and power, with the Zhaos becoming prominent engineers and the Volvalaads moving into human genetic manipulation. They would also, through a combination of their power and manipulation of the colonial bureaucracy, turn the landing site into a monarchy controlled by the two families - now referred to as House Zhao and House Volvalaad. Eventually, they would refer to themselves as the Imperial Alliance of Zhao and Volvalaad. Or, more simply, the Imperial Alliance of Telminia. The engineers of House Zhao were lucky to create a working long-range radio system shortly after landing, which put them into contact with the fledgling Holy Kingdom of Domelkos. The religion of the Holy Kingdom spread to the Imperial Alliance as the two groups grew closely together due to their similar systems of government and similar state of quasi-castes. The nobility of the Imperial Alliance was, like their contemporaries in House Caladius and the Holy Kingdom's clergy, generally taller and stronger than their commoner counterparts due to a better diet. The caste system of the Imperial Alliance was further reinforced by a primitive version of the later blood debt, in which those living under the control of a noble paid them in service or goods to reside on it.

By 2300 these three groups had grown significantly from their original sizes. The Confederated States had expanded to become a major industrial powerhouse in the Fisanduh Mountains and area around them, but remained behind their mountain ranges aside from the occasional expedition due to the hostile attitude of the Holy Kingdom, occupying western areas surrounding the mountain range— and Imperial Alliance— occupying the eastern regions surrounding the mountain range. Due to the differences between the Confederacy and the Holy Kingdom-Imperial Alliance coalition, conflict was inevitable at some point. It would come in 2355 when the Imperial Alliance and the Holy Kingdom gave the Confederated States an ultimatum: bend the knee and come into the fold as a unified Moroz, or resist and be annihilated. The democratic Confederated States opted to resist, and the bloodiest war in the planet’s history began.

The War of Moroz

Lasting almost a full century, the "Holy Crusade to Unite Moroz" as it is called in the Empire of Dominia (the Confederacy refers to it as the "War for Liberty") economically and militarily devastated the planet. While the war began with victories for the Coalition outside of the Fisanduh Mountains, it became a stalemate when the mountain range was reached by Coalition forces. The Fisanduhian Army had fortified the passes through the mountains and was not willing to give territory. The full might of the Confederated State's industrial economy was used to defend its harsh mountainous environments while the Coalition turned its biological prowess towards breaking the stalemate. The foundation of the modern geneboosted Primaries originated from this effort to produce more effective soldiers. While the Coalition tried their best to break through, they could not. There were breaks in the warring, but they were only temporary ceasefires - simply interludes in what the Coalition viewed as a holy war and the Confederated States viewed as a war for its existence. But in 2384, after decades of war, the balance of power shifted dramatically.

2356 - Contact with the Wider Spur

During the initial months of the War of Moroz, in the hectic mass of radio communications between the two sides, a long-range radio station in Jinxiang picked up an unusual signal in an odd dialect of what they assumed was Vulgae Morozi. None in the station could tell what the communications were, and a House Strelitz codebreaker was summoned in an effort to break what the station assumed was a Fisanduhian cypher. The codebreaker, while unable to decipher the language, summoned a linguist who deciphered the communication and discovered the truth of the message.

The message was a communication from the Solarian Alliance to a survey ship involved in the Warp Gate Project, and had been sent at least a year prior. The message itself was an order to inquire as to the status of Sun Reach, a planet then unknown on Moroz. While not directed at the Morozians, this was the first time they had discovered other humans remained in the Spur. A message was sent in response and the Alliance acknowledged it, and confirmed they did not intend to interfere in Morozian affairs. It was a tremendous day, and 18 December remains widely celebrated throughout the Empire as the day the broader Spur was recontacted.

2384-86 - The Collapse of Fisanduh

In late 2384 the Imperial Alliance and the Holy Kingdom made a desperate move. House Zhao was confident in its ability to launch a functional spaceship fleet after decades of research alongside House Volvalaad with the aim of flanking the Fisanduhian lines and deploying elite geneboosted commandos of House Strelitz to destroy the Fisanduhians from the inside. An infantry captain from the Imperial Alliance, Wilhelm Strelitz, was chosen for his exceptional faith in the Morozian Holy Tribunal and leadership abilities. As Captain Strelitz and his crew launched, they were firm in their faith that they would aid them. As the ships took off with their troop compartments full of crack Strelitz troops, all aboard prayed that this would be the end of the bloody war. In the Imperial Palace, the Emperor himself is said to have prayed for the success of the mission.

The Confederated States were not prepared for an orbital assault by the commando units on all their major cities, including their capital of Neubach, with their lines collapsing as Imperial Army troops surged across the borders. By early 2384 the government of Fisanduh had collapsed, but never signed surrender terms to the war, instead opting to enact "Plan SCRAM" and start an insurgency. The last Prime Minister of the Confederated States, Helga Kesselring, shot herself while draped in the standard of the States rather than be taken prisoner. No fully intact copy of Plan SCRAM has ever been recovered from Moroz due to the Confederated States' efforts to destroy sensitive documents in the final hours of its existence as an official government - the only recovered parts of it are a two-page section: a title page reading "PLAN SCRAM" and a second page reading "DESTROY ALL INFORMATION PAST THIS PAGE AFTER READING." By 2386 the entire region was declared secure. With the reunification finally completed at long last, the Imperial Alliance and the Holy Kingdom joined hands with the formation of the Empire of Dominia and the coronation of Godwin Keeser, the ruler of the Imperial Alliance, as the first Emperor of Dominia. The years that followed his coronation on the 29th of June, 2385, would be a time of great change for Moroz.

2385 - The Early Empire

The first true Emperor of Dominia, Godwin Keeser reigned from 2385 until his death from old age in 2437. During his rule the newly-formed Empire of Dominia would go from a minor power to a regional force on the level of the nearby Republic of Elyra. Domestically, Emperor Godwin was faced with repeated issues in Fisanduh as the Empire attempted to bring it under control while expanding abroad. Ultimately the 2402-03 Navy Day Uprising, which saw the Empire lose control over Inner Fisanduh, would prove to be the greatest failure of his reign.

Under Godwin’s reign the Empire flourished and its modern institutions began to take shape. He formalized the Imperial military’s structure, much of its colonial bureaucracy, its use of privateers, and the primacy of Morozians over the Empire. Emperor Godwin, while never managing to establish formal relations, did establish ties to the Southern Reaches of the Solarian Alliance and the then-Solarian system of Tau Ceti. When he passed from the material world into Her loving embrace in 2437, he left behind a nation which — while unable to directly challenge the Coalition of Colonies — was a regional power capable of elbowing its way into the broader Spur. His eldest son, Boleslaw Keeser, was left to rule over a significantly more stable and powerful state than the Imperial Alliance his father had inherited.

22 July 2437 - Emperor Boleslaw’s Coronation

Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)

As Emperor Godwin departed into the loving arms of the Goddess on 18 July, 2437, plans had already been made to crown his eldest son as the new Emperor of Dominia. The new Emperor’s coronation in Nova Luxembourg was the first such ceremony viewed by the wider Spur, and was attended by representatives from various Solarian systems, some Coalition member states, Elyran diplomats, and others. Following three days of national mourning the Immaculate Hand placed the Imperial crown upon Boleslaw Keeser’s head, and the second ruler of the vastly expanded Empire was born, with its domain now stretching from Nova Luxembourg to Sun Reach.

2437 - The Modern Empire

Under Emperor Boleslaw’s reign the Empire has continued to prosper, though many view the current Emperor as not having surpassed his father. His reign has seen the addition of a new — yet controversial — great house in 2440 with the arrival of House Kazkhz, further improvements to Morozian infrastructure, and more cooperation with the broader Spur. Notably, NanoTrasen established formal business relations with the Empire in 2452 while Zavodskoi Interstellar did so in 2441. The Empire was one of the first stellar nations to recognize the newly-independent Republic of Biesel and has had a cooperative relationship with it ever since.

Boleslaw’s reign has seen more conflict with the broader Spur than his father’s, particularly with the nearby Republic of Elyra, and has brought the Empire into worse relations with the Coalition of Colonies through expansions of its privateering and aggressive use of the Imperial Fleet against unaligned frontier worlds near the Empire to annex them. Military expansions throughout his reign have seen the Empire’s continued expansion toward the territories formerly controlled by the Alliance, where it repurposes Solarian hegemonic era structures for its own resource extraction needs. Some in the Empire call this an unsustainable expansion which will inevitably draw it into conflict with the wider Spur, but none can deny the resources brought by its expansion aid its continued growth. Internally, Inner Fisanduh remains an issue and many of the great houses are rumored to look poorly upon House Kazkhz for their recent arrival and Emperor Boleslaw’s favor of them.

In the 2460s, with the shadow of the phoron crisis beginning to fade, Emperor Boleslaw continues to reign, but he is increasingly elderly and infirm. As more and more of his duties are taken over by the heir apparent, Crown Princess Priscilla, the Empire looks towards the future with trepidation. Priscilla, when she ascends, is anticipated to be more liberal than her father, and none can anticipate what this outlook will bring to the issues currently facing it.

Dominian Society

Primaries

The Primaries are the noble and liturgical classes of the Dominian Empire's humans, though the noble class of Dominia often sees Secondaries adopted into it. Due to centuries of eating better than their commoner and lay counterparts, Primaries are physically larger and more imposing than their Secondary cousins. Secondaries that are elevated to nobility, though still primaries, tend to be slightly shorter than older families. Dominians (or Morozians, if you are from the former Confederated States) of this social class are not typically found in Fisanduh due to its lack of nobility and can reach heights of six feet in both genders.

Land-owning Primaries going abroad to seek employment or for extended amounts of time is a major social faux-pas that will inevitably see their land redistributed to another member of their family, their title stripped and their status as a member of the nobility placed in question. For this reason, it is impossible to play land-owning nobles on the Horizon, with the only exception being the Consular position.

Average Male Height: 5'6" - 6'5". The older a noble lineage, the taller they will be on average.

Average Female Height: 5'4" - 6'3". The older a noble lineage, the taller they will be on average.

Secondaries

Secondaries are the commoners and laypeople of Moroz, those on the planet lacking noble titles or liturgical positions. Exceptional Secondaries are often ennobled, becoming Primaries. They make up the bulk of Moroz's population but are the second-most populous group overall in the Empire after Ma'zals. Secondaries as a whole tend to be smaller than Primaries (though there are exceptions) and represent a more diverse social class than the Primaries do, but are a part of the same Morozian ethnic and cultural group. The key difference between the two classes is the presence of a noble title. In the Empire proper, Secondaries form the core of the Moroz Holy Tribunal and Imperial society as a whole. Within the former Confederated States, Secondaries are instead referred to as "Morozians."

The Empire’s Unathi population are considered Secondaries. Though individually their means and life conditions are generally slightly inferior to their Human counterpart, they make up for it by relying on each other as a clan, with funds kept in reserve by the clan to assist with various needs and issues.

Average Male Height: 5'6" - 5'9"

Average Female Height: 5'1" - 5'4"

Average Unathi Male Height: 6'0" - 7'0"

Average Unathi Female Height: 5'9" - 6'8”

Ma'zals

A blanket term used to refer to those citizens— or subjects— of the Empire that are not from Moroz, Ma'zals represent the Empire's underclass. They are an extremely diverse group that tends to be generally rebellious, and resistant to Imperial control. Those that do opt to side with the Empire have either been integrated into the Empire's colonial system or are turncoats. Ma'zals also form a large population in the Coalition of Colonies, as they often flee from the Empire through whatever means are available. Ma'zals form the backbone of the Dominian Imperial Military and can rise to great heights in the Imperial Army, though the majority never rise beyond the most junior officer ranks.

Ma’zals, while diverse, can be divided into three distinct groups that the Empire of Dominia keeps track of. The largest of these groups are the “regular” Ma’zals of the Empire that have yet to fully accept Imperial rule. These Ma’zals are generally found on recently conquered planets and tend to be the most resistant to Imperial control, with violent resistance not being uncommon. No matter how much the Empire tries there are always those that continue to resist even after most have accepted their status as Imperial subjects, and House Strelitz often becomes involved in counter-insurgency warfare on Imperial colonies. However, in due time, these Ma’zals will eventually bend the knee to Imperial rule; in part due to the next, and smallest, category of Ma’zal.

The so-called "Elevated Ma’zal,” is an unusual and often misunderstood figure both inside and outside of the Empire of Dominia. Originally an “invention,” of House Caladius, the men and women that make up this category of Ma’zals are trained to serve as bureaucrats in the massive bureaucracy of the Empire of Dominia. This has quite a few advantages as the Elevated Ma’zals know the planet, understand the local language and customs and can be utilized as a friendly face for the Empire’s control of the planet. Sometimes referred to as the “nobility of the Imperial frontier,” Elevated Ma’zals will often— with blessings from House Caladius of course— form their own noble houses and orders, assuming they are not integrated into House Caladius. These frontier houses are generally always affiliated with House Caladius, and have proven to be a valuable ally of their merchants.

The final category of Ma’zals are those that have accepted Imperial rule and now live as full citizens of the Empire. The “Integrated Ma’zals,” of the Empire make up a smaller portion of the total Ma’zal population than their non-integrated counterparts but possess a greater amount of economic power than their rebellious counterparts and are, though not fully Morozian, considered to be loyal subjects of the Emperor and Goddess alike. The loyalty of some Integrated Ma’zals is so great that many are often awarded the prestigious title of Honourary Morozian, also referred to as “Morozian beyond the void,” in some areas, which represents that they have demonstrated a very high level of commitment to the Empire. Such an award is accompanied by immediate ennobling with the great house that recommended the award be bestowed.

Geneboosting

A technique dating back centuries, geneboosting is descended from colonial efforts to genetically engineer species adapted to the harsh Morozian climate. Geneboosting was originally used on humans by the Volvalaads at the behest of House Strelitz with the intent of improving the Imperial Army's officer corps before being adopted by House Volvalaad as a way to create a better class of nobility. Geneboosting is done during the fetal development stage. It greatly enhances the natural genetic structure of the patient, removing flaws and emphasizing strengths. This form of genetic modification is limited to the nobility due to the high cost and status associated with it. The effects lead to enhanced attributes and appearances: those geneboosted are stronger, faster, more able, and much longer-lived than their non-geneboosted counterparts. Geneboosted playable species tend to be slightly taller than average, with humans becoming as tall as 6'8" (2.03m) and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance, and geneboosted humans are often held as paragons of Imperial society. Geneboosting carried out after birth, known as gene therapy, is very rare and generally dangerous in addition to being prohibitively expensive. Talks with Zeng-Hu to improve upon Dominia's pre-existing gene boosting techniques have not yielded results.

Dominian Heads of Staff

As a result of the Empire's fanatical outlook on certain issues such as synthetic life and edict breakers, Dominian heads of staff are fairly rare aboard Stellar Corporate Conglomerate facilities such as the SCCV Horizon. Those that do pass through the requirements needed to become a head of staff are typically considered to be liberals (or, rarely, reformists) in the Empire and typically belong to or are affiliated with a Great House, with House Volvalaad having the greatest representation abroad and House Caladius following closely behind. Nevertheless, they must still go through a great amount of orientation in order to adapt to life aboard such a cosmopolitan vessel.

Dominians that are elevated to a leadership position within the Conglomerate are regarded to be the best and brightest of the Empire by the cartel and are highly-regarded by the for their professionalism and honor despite some difficulties in working with IPCs and other forms of synthetic life. Please note that playing a Dominian head of staff is not an excuse to make a player's round miserable just because they're a synthetic.

Languages

The Empire is a multilingual society divided between High Morozi, a Tradeband dialect, and Vulgar Morozi, a Sol Common dialect, along with various Unathi dialects, such as Sinta’Azaziba, and Freespeak. Which of these languages one speaks are generally determined by one’s class and planet of birth. Among the Primary aristocracy and natives of the Imperial Core High Morozi is often the first, and primary, language, with Tau Ceti Basic and Vulgar Morozi fluency viewed as the sign of a good upbringing and education. Primaries who do not speak Vulgar Morozi are extremely uncommon, and those who do not speak the language are generally looked upon poorly by their peers. Many Secondaries speak Vulgar Morozi as their first language, though this varies from family to family.

As one travels further from the Imperial Core, High Morozi begins to rapidly disappear as a first language and is replaced with its Vuglar counterpart, or with Freespeak. Often pejoratively known as “Gutter,” or “Rebel-Speak,” by Dominians the language is associated with the uncivilized frontier. Speaking Freespeak, even if one has knowledge of the language, is considered to be a major faux pas.

Synth Relations

CHARACTERS ABOARD THE HORIZON HOLDING DOMINIAN CITIZENSHIP WHO ARE DISCOVERED BY THE DOMINIAN GOVERNMENT TO BE INVOLVED IN ANY KIND OF INTIMATE RELATIONSHIP WITH AN IPC MAY BE EXTRADITED TO DOMINIA TO FACE PUNISHMENT FOR BREAKING THE FIFTH EDICT AND FOR DEGRADING THE IMAGE OF THE EMPIRE ABROAD. EXTRADITED CHARACTERS WILL NO LONGER BE PLAYABLE ABOARD THE HORIZON AND MAY BE SUBJECT TO THE PUNISHMENTS OF LIFE IMPRISONMENT, PERMANENT EXILE, OR DEATH.

Dominian hatred of synthetic life stems from its deep faith in the Holy Tribunal and all positronics are sought out and destroyed upon entering Dominia space. To Dominians, higher level Synthetic life like self-aware AI and IPCs are ontologically evil. Interestingly, to observers, there seems to be a disproportionately high number of shell IPCs present in the sector compared to those beliefs. Rumors that Emperor Boleslaw Keeser declares political rivals untagged shells before black bagging them have been vehemently denied by the Empire.

Imperial citizens working abroad in human space often interact with synthetics. In foreign lands, Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.

Dominian Extradition

While the Empire's subjects may live and work outside of its borders, they are still expected to uphold the Empire's reputation abroad. This includes acting in a way that would not embarrass or otherwise be an affront to Dominia or its interests. Should a Dominian citizen abroad be caught perpetrating either of these acts, they may be investigated by His Majesty's Imperial Diplomatic Service and extradited by local authorities back to Dominia in order to receive the proper punishment from a Dominian court. For purposes of Dominian characters living and working aboard the SCCV Horizon, the information relevant to this procedure is detailed below.

The Empire of Dominia has an extradition treaty with the Republic of Biesel. It can exercise this treaty to hold investigations pertaining to the conduct of Dominian subjects inhabiting Biesellite space and extradite them back to Imperial space if a breach of an Imperial Edict or other behavior which may besmirch the Empire's reputation abroad is found. Extraditions and investigations may only be conducted at the request of a consular or if a Dominian character's conduct is so egregious as to warrant notice by His Majesty's Imperial Diplomatic Service without the aid of a consular. Dominian Consulars found to be abusing this power or otherwise using this power dishonestly will be considered as breakers the Sixth Edict and will be summarily ejected from His Majesty's Diplomatic Service and extradited back to the Empire themselves to face punishment. The expediency of an investigation or extradition decision is balanced by a number of factors including an accused person's class, the severity of the alleged crime, and the amount of evidence weighing against them or in their favor. For example, the most scrutiny and expediency would be paid to Primaries and those accused of flagrantly breaking Tribunalist edicts or plotting against the empire. The processing of extradition requests typically takes a few days, but exceptions can be made if the crime or embarrassment to the Empire's pride would warrant that the process be expedited. If an investigation or extradition has been requested concurrently with a request for asylum or refugee status with another faction in the setting, the request for asylum DOES NOT nullify any investigation or extradition request unless asylum is granted. Whichever completes first, the asylum-seeking process or the extradition process, is what holds. Extraditions from the SCCV horizon are conducted by Biesellite or SCC authorities in cooperation with His Majesty's Imperial Diplomatic service. Judgements on extradition and investigations are made by the Human Lore Team and cannot be appealed. Through playing a Dominian character, players implicitly consent to be bound by the decisions made by the Human Lore Team in the event their character is investigated or extradited.