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{{Navbox Lore}}
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{{Navbox Human Lore}}
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<center>[[File:Venus_pixel.png]]</center>
<center>'''YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE'''</center>
<center>[[File:Solarian Intelligence.png|500px]]</center>
<center>''The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.''</center>


Venus is a microcosm of Solarian culture with its glittering cities floating above the clouds and a dirty underbelly below them. The capital of Venus is Binyaria, the largest aerostat and home to the best Sol has to offer in holovids, VR, orchestration, engine parts, and weaponry. Cythereans live in the luxurious habitable zone above the clouds. Jintarians live on the surface of Venus far below the Cythereans, both physically and metaphorically. The primary language is Sol Common.


==Environment==
Venus is an incredibly hot and miserable planet. The mass of its atmosphere is 93 times that of Earth's, equivalent to the crushing depths of the deep ocean. This atmosphere is extremely thick and toxic, composed primarily of carbon dioxide and nitrogen, and this generates the strongest greenhouse effect in the Solar System, creating an average surface temperature of at least 462 C (864 F). Despite this, there have been genetically-modified organisms introduced to the surface and upper atmosphere that can withstand the extreme conditions, such as the Yudina, otherwise known as the Jintarian Dragon Mole.


A Venusian year lasts 225 Earth days. A normal day on Venus lasts much longer than that of Earth due to the slow rotation, taking 243 Earth days to make one Venusian day. Venus spins backwards when compared to the other planets in the Sol system, causing the sun to rise in the west and set in the east. It rains sulphuric acid on the surface and the atmosphere is so thick that it exerts massive amounts of pressure on the surface. This crushes all but the most structurally reinforced of habitats below the cloud layer, with the rest destroyed by caustic acid rain. The planet hosts massive amounts of volcanic activity, which spew more toxic gases into the atmosphere. Almost no sunlight reaches the surface of the planet, despite the temperature.
Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive '''Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)''', a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the '''Solarian Interstellar Security Agency (SISA)''', a more recent agency formed for the purpose of domestic intelligence, and the '''Solarian Interstellar Intelligence Bureau (SIIB)''', a much older agency that serves as the Alliance’s highest security authority.


==Cytherean Culture and Society==
==History==
Cythereans dwell in aerostats floating in the habitable layer nicknamed “the Zone” above the sulphuric acid clouds masking the surface. These floating cities are primarily held in place by their natural oxygen content and large bags of hydrogen. Though they vary in size the largest aerostats are no bigger than four miles across and many take the shape of an upside down teardrop. The topmost section hosts a large, open-air park dedicated to help with the claustrophobic feelings in the aerostats and to maintaining a large amount of oxygen to keep the city afloat in the carbon dioxide. Below the park lies a mass of apartments, offices, shops, and other-such buildings arranged in a similar fashion to a shopping mall. There are numerous open spaces built into aerostats that provide both public space for citizens and more air chambers for buoyancy. Aerostats are mobile, possessing both microthrusters and rudders for stability and the occasional docking with surface elevators or tethers. The other less common format of aerostats are donut-shaped and are used for the immensely lucrative farming business. These aerostats are equipped to collect sulphuric acid and carbon dioxide from the atmosphere, often taking cloud dives to produce fertilizer and water.
The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.
 
But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.
 
Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.


Despite their precarious living situation, Cytherea is the primary pop culture center of Sol, with a populace often dressed in bright, dramatic clothing. Many Solarian celebrities either live or were born on one of Venus’s aerostats, growing up in the privileged Cytherean culture. The best actors, comedians, chefs, musicians, and pop stars enjoy almost constant coverage on holo-screens, only occasionally replaced by adverts for startup beauty products, cutting-edge gaming hardware, or the newest diet fad. These celebrities enjoy high class treatment and something akin to worship from the Cythereans. Many come from across the galaxy, human and alien alike, seeking to turn their fortunes around. However, Cythereans are not immune to poverty and hardship in their laissez-faire society. Those looking to become the next big thing sometimes wind up on the opposite end of the spectrum, relying on morally and legally ambiguous means to get by. Aliens, although welcome, are typically sidelined in favor of human actors and models due to most moguls desiring to “play it safe." They are typically seen as understudies, extras, dancers, and occasionally backup singers or instrumentalists.  
==Domestic Agencies==
While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.


The Cytherean environment is very cutthroat as both culture and copyright law change rapidly to suit whoever is rich and whatever is popular at the time in any given arcology, given the heavy celebrity-based culture. Law enforcement, while much more strict and present than on the surface, are easily evaded. In the end, one can get away with almost anything as long as one has the right contacts and enough money. The party culture thrives in the aerostats, with the grand cocktail parties and fundraising schmooze-fests toward the top of teardrop slowly fading into the high-energy festivals of the lower sections. Toward the top, one can overhear the latest gossip and glimpse envelopes of credits sliding under tables. Toward the bottom, one can see the most hedonistic displays of luxury.
===Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)===


Though many work in the entertainment industry as stars and producers, there are great opportunities for a Cytherean scientist. The development of pharmaceutical drugs and new medicines is a common field for Cytherean scientists, with a booming genetic engineering field to aid residents on Venus. There are also a fairly large number of farmers and gardeners from Venus, some of whom leave the planet for a more relaxed atmosphere. Many of these scientists are enticed to NanoTrasen by recruiters. Other Cythereans work in the massive hyroponics aerostats that can be found on Venus. With much of the farming rings dedicated solely to growing crops, the living quarters of donut dwellers are somewhat more open, and very scenic. Farmers often come from families with a history in hydroponics and are usually raised to carry on the family legacy. Typically, these aerostats take on a country-clubesque approach, having just as egotistical an atmosphere as typical Cytherean environments: wealthy farmers with massive crop arrangements; automated sprayers; and plenty of robots, aliens, and otherwise-poor Surfacers to help out. Freetime is ample, and this is spent on all sorts of frivolities: shooting, swimming, Terran and alien animal husbandry, playing sports, and doing plenty of social activities. Life here can be just as stratified as the teardrop aerostats with dwellers either being “members” or “helpers” depending on their connections and charisma.
<center><i>“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.”</i> - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.</center>


===Celebrity Culture===
Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency, or SIP-CPA, is the eldest of Sol’s Intelligence trinity, and the one most often overlooked by the Solarian media. Primarily concerned with rear-echelon administrative and management duties, the SIP-CPA lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance because of it. After all, without the analysts and number-crunchers of the Intelligence Trinity’s unsung backbone, the vaunted doorkickers of its sister branches would have no reference from which to direct their own talents.


The celebrity culture of Venus is extraordinarily demanding for those that choose to involve themselves in it. Climbing the rungs of the Cytherean entertainment industry from mere extra to A-list celebrity able to star in the likes of ''Monkey King'' is no small feat involving raw acting talent, an incredible amount of social networking, and no small amount of backroom dealing between agents, celebrities, and producers. This process can often take years if one is unlucky, and the top celebrities often undergo extensive biomodifications to ensure that they remain attractive enough to be considered for the greatest entertainment products of the industry. The amount of resources, time, and commitment needed to reach - and stay at - the top of the celebrity culture of Venus is truly astonishing, and the rat race of keeping up with the ever-shifting and constantly changing standards of what makes a celebrity an A-list celebrity results in many hopeful stars simply washing out or leaving the industry.
The SIP-CPA’s first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and which occupies the largest single chunk of the SIP-CPA’s quarterly budget and manpower reserve. Across the Alliance, many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance together. This focus on coordination also applies to the national police agencies of the Alliance, with SIP-CPA coordinators being found in every large-scale joint security operation.


The process of becoming a celebrity that actually matters on Venus, rather than a simple ''local'' celebrity known on Venus itself, is a grueling one that has built up an industry around itself that is commonly referred to as the "red treadmill" by local pundits as a way of mocking the entertainment industry's common red carpets.
Beyond this primary duty, the SIP-CPA is also responsible for ensuring the Alliance’s many varied member police forces are up to standard, in training, equipment, and in their honor. Where a given member state cannot provide sufficient funds to their force, it is the SIP-CPA who will send supply and material requests up the chain. Should a unit’s skill or behavior prove insufficient, it is the SIP-CPA who will provide the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is the SIP-CIP who is called to serve as a neutral arbitrator in the case. These tasks have given the personnel of the Agency a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from Sol.


==Jintarian Culture and Society==
Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where the SISA focuses on targeted investigation and direct action, the SIP-CPA instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (non-publicized) right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis. While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.
Despite the crushing pressure and the lead-melting hellscape that is the surface of Venus, colloquially known as Downstairs, many habitats exist there. Compared to the many independent cities that lurk above the cloud layer, there are few individual habitats, with many often structured as sprawling complexes. Hab-complexes tend to lack windows due to the immense pressure and the windows that do exist are primarily in the form of thick, expensive borosilicate used solely in expensive observatories. Greenery aided by artificial means are a common sight in these complexes. Lighting is tuned to simulate a relatively Earth-like environment.


Those on the Venusian surface tend to be researchers, foreigners who couldn’t make it in the floating Cytherean palaces, or criminals from the cloud layer. The desolation of the Venusian surface has lead to a culture focused on escapism. Craftworks, holodecks, and stadium-complexes are commonplace. Parkour and freerunning are also popular pastimes, with annual and casual competitions often held in holodecks. Jintarian runners duck through cramped maintenance shafts, shimmy inside air vents, and slide through industrial complexes. Following pop culture fed in through the cloud layer, though, is the primary means of forgetting the surface hellscape. There are also Screenpod Studios housing dozens of Screenpods for a viewer to crawl into and experience their favorite movies and shows in 4D. There are also many AR experiences available to the Jintarians, fully immersing them in fantastical, dramatic, or sensual situations and environments. Jintarians typically become nervous in wide-open spaces, preferring the tight comfort of a hab-complex or tunnel.
Outside of Sol, the SIP-CPA maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including several high-rise buildings entirely dedicated to the clerical work which encompasses much of the organization’s mandate.


Work for Jintarians, however, remains mostly practical and physical. Engineering jobs are an essential part of hab-complexes, with some even managing to work their way back above the clouds to upkeep the floating Cytherean cities. Industrial work is also common, with many factories making shield generators, firearms, and vehicles for exportation. Because of the extremely hostile conditions of Venus and the incredibly quality materials required to build homes on the surface, Jintarian products are known for being highly reliable, durable, and of great quality.
==Domestic Agencies==
While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.


===Illegal Surfacers===
===Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)===
Not all of the people who dwell on the Venusian surface live in hab-complexes. Some have taken like swarms of locusts to the lead-melting wastelands of the planet. These people are mostly miners and illegal traders, blazing on their huge, over-engineered motor and hovercrafts that serve as formidable war machines, functional living bases, and heavy mining rovers all at once. These almost mind-bogglingly complex vehicles are crafted from metal scrap dropped from the Zone and surface wrecks and ruins. Outside of vehicles, extremely robust hardsuits are employed, resembling something closer to antique diving suits than the sleeky, contemporary designs of Tau Ceti. Both rapid-firing PDWs, heavy coilguns, and super-sized kinetic accelerators are employed on foot as well. Convoys of tank-bases are typically followed by herds of Yudina, a burrowing Venusian beast. These creatures can grow up to thirty feet long, lack eyes, and have very thick skin. Their massive claws make quick work of the virgin surface, exposing wealths of natural resources, partially through their digestive processes.


While initially many operated independently and gunned down each other on sight, eventually a proper organization with a division of labor formed quickly. Simply called the Venusian Company, they found black market deals more lucrative than selling materials to megacorporations. The Company presents themselves as a somewhat-corporate organization and has constructed static bases across the surface of Venus to house families. As they attempted to expand further from Venus, the Company faced difficulty as a known criminal faction. Thus, they formally established and registered the Azulite Mining Guild, pretending to be a small mining company. The Azulite Mining Guild got a relatively large number of holdings in the Sol system, owning large patches of land on Mercury, and plenty of various entire moons of Saturn and Jupiter. The Company, however, withholds a fair share of the profits, leading to the formation of many small, rebellious gangs. However, there has been no successful joined effort to create a proper opposing faction. The Company usually attempts to destroy gang vehicles on sight making many of these gangs arm themselves to the teeth. Alternatively, some like the Masquers gang, named after a famous Zone-made movie, employ ragtag cloaking technology to conduct their operations covertly.
<center><i>“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.”</i> - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.</center>


==Venusian IPCs==
Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency, or SIP-CPA, is the eldest of Sol’s Intelligence trinity, and the one most often overlooked by the Solarian media. Primarily concerned with rear-echelon administrative and management duties, the SIP-CPA lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance because of it. After all, without the analysts and number-crunchers of the Intelligence Trinity’s unsung backbone, the vaunted doorkickers of its sister branches would have no reference from which to direct their own talents.


EXPAND+REWORK THIS W/ NIENNA
The SIP-CPA’s first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and which occupies the largest single chunk of the SIP-CPA’s quarterly budget and manpower reserve. Across the Alliance, many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance together. This focus on coordination also applies to the national police agencies of the Alliance, with SIP-CPA coordinators being found in every large-scale joint security operation.


IPCs enjoy a certain status above even working-class residents of Venus, lofted by the ethereal beauty and flawless movements of a Venusian-made Shell or the ability to make other frames as aesthetically pleasing as possible in the most avant garde ways, to say nothing of how easily they can be manipulated. Under the clouds, robots and IPCs alike are valued for their reliability in an industrial environment, even among potentially shady mining guilds. However, the love of the aesthetic of IPCs does not reach the surface, as those Downstairs consider them more as tools than art. This mentality of IPCs being the ultimate display of artistry or a handy piece of hardware hinders IPCs quite a bit; no free IPCs exist either in the Zone or Downstairs.
Beyond this primary duty, the SIP-CPA is also responsible for ensuring the Alliance’s many varied member police forces are up to standard, in training, equipment, and in their honor. Where a given member state cannot provide sufficient funds to their force, it is the SIP-CPA who will send supply and material requests up the chain. Should a unit’s skill or behavior prove insufficient, it is the SIP-CPA who will provide the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is the SIP-CIP who is called to serve as a neutral arbitrator in the case. These tasks have given the personnel of the Agency a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from Sol.


==Fashion==
Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where the SISA focuses on targeted investigation and direct action, the SIP-CPA instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (non-publicized) right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis. While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.
The class divided on Venus between Cythereans and Jintarians is evident even in their clothes. Cythereans often wear avant garde, nearly-impractical clothing while Jintarians usually perfer comfort and function over style.


===Cytherean Fashion===
Outside of Sol, the SIP-CPA maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including several high-rise buildings entirely dedicated to the clerical work which encompasses much of the organization’s mandate.
There a number of Cytherean fashion trends just entering the public eye, being sold by stores, and falling out of fashion at any time. Anything a non-Cytherean can put together that is appealing to the eye, and sometimes not, has been the height of fashion at some point somewhere in the clouds. There are a few popular looks and rules Cytherean fashion tends to follow, though.


The most important rule for an aspiring Cytherean fashionista is that the best part of the body is the skin. A lot of clean, unblemished, hairless skin is shown in Cytherean fashion whether it be through a high-slit dress, a translucent button-up shirt, a pair of short shorts, a fitted tank top, or a low cut blouse. More masculine figures tend to show off the upper body, especially the arms, while more feminine looks show off the lower body, specifically the legs. It should be noted that showing too much skin is a great faux pas; looks are often balanced so that if a lot of the upper body is shown, the lower body is mostly covered and vice versa.
===Solarian Interstellar Security Agency (SISA)===


Another important note that while minor body modifications are considered fine, a more natural appearance is preferred. Body-sculpting procedures are common, especially among celebrities. The most common body-sculpting procedures include improving facial features and structure, removing all body hair “below the eyelashes”, tightening the skin, removing excess body fat, reconstructing the teeth, enhancing or emphasizing musculature, and balancing body proportions, usually in favor of the legs. However, extensive piercing, more extreme body-sculpting, heavy tattooing, and other modifications that break the “pure skin” rule are frowned upon. In particular, tattooing, even minor tattooing in some cases, is considered unsightly due to its long-standing connection with criminals.
<center><i> “Protecting The Nation, Upholding The Law, and Securing The Future.”</i> - Motto of the SISA.</center>


The source of many trends has stemmed from Binyaria’s Parabing District, named “wankukai” trends. Wankukai clothes are either what’s popular in the Parabing clubbing scene or, less popularly, something slightly more appropriate for streetwear. Masculine looks often have plain, solid colored pants in dark colors with slim, usually designer belts, and often have simple dress shoes or sneakers. Translucent button-ups with LED or neon-tubing designs up the arms or across the chest are popular, as well as similarly designed, fitted tank tops to accentuate the arms. Some even elect to go shirtless. Suit jackets matching one’s pants are also common, as well as leather jackets with LED or neon designs on the back. As for more femme looks, miniskirts, short shorts, and, for the brave, microskirts are commonplace, often paired with simple, low heels, flats, or sneakers. Colorful dress shirts, qipao blouses, and standard blouses are all common as well, featuring designs similar to masculine looks. Dresses of all lengths usually have a high-slit, reaching all the way up the thigh, and are often intricately decorated with LED and neon-tubing. Though suit jackets and leather jackets with designs are common among feminine looks as well, they are occasionally cropped to just below or at the ribs.
The middle child of the Solarian Intelligence Trinity, the Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, SISA serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. The Agency holds jurisdiction over hundreds of Alliance federal crimes, and maintains both the Solarian Alliance Terror & Extremism Watchlist, and the list of the Alliance’s most wanted fugitives.


Recently, there has been a rise in traditional and “neo-traditional” clothes. For example, “faying” dresses and suits are based off Victorian Era British and French formalwear, but modified to better fit today’s fast paced society. Faying are less restrictive and faying dresses in particular have a much smaller bell skirt and are occasionally shortened to the mid-calf or knee. Another example are “neo-hanbok”, which are the traditional Korean hanbok similarly updated like faying. Feminine hanbok have a thinner bell and sometimes have a shorter skirt and masculine hanbok often have tighter sleeves and a pair of pants and vest instead of a robe. Another popular look is to add LED lighting, neon graphics, or simply different colors. Standard qipao/cheongsam, changshan, kimono, and yukata are also staples among the traditional fashion movement.
The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction. Special agents are granted significant legal leeway in the pursuit of these objectives, being permitted to install wiretaps, search property without notice, and even assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.


===Jintarian Fashion===
Said intervention, however, is not always appreciated by the local forces SISA is ostensibly supporting. SISA agents have developed a somewhat mixed reputation among the Alliance’s holdings, with more Sol-skeptical forces seeing them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting. This issue is further compounded by SISA agents often being rotated between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA.


Due to the rough life on the Venusian surface, Jintarian fashion is mostly practical. For the most part, Jintarians wear simple jumpsuits, overalls, t-shirts, and jeans. It is not uncommon, though, for Jintarians to decorate their clothes with pins, badges, armbands, or graphics. Military-style, bomber, and leather jackets are also common among fashion-forward Jintarians. Among Jintarian freerunners, it is a sort of tradition to hide one’s identity. Generally, freerunners wear fitted hoodies, plain athletic shorts, running shoes, and either a blank mask or a combination of an air mask and a lowered baseball cap, sunglasses, or tight beanie.
Like the SIP-CPA, recruiting for the SISA is a pan-Solarian process, though SISA places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.  


==Major Aerostats and Habitats==
====SISA - Counter-Terrorism Response Group (SISA-CRTG)====
===Binyaria===
<center><i>"To Save Lives and Uphold the Law"</i> - CTRG motto.</center>
Binyaria, the first and largest aerostat, is widely known as the jewel of Venus and houses just about 19 million people. Those from across the galaxy flock to Binyaria to experience Solarian culture, with tourists roaming the famous Binyarian vineyards and partying into the artificial, neon-lit night. It is widely known that Binyarians don’t get the best first; they make the best first. This reputation of being the most beautiful, the most cultured, the most advanced, and the greatest has lead to an extremely aggressive, cutthroat environment for those looking to get ahead. Actors, idols, politicians, and scientists all face heavy scrutiny by their fellow Binyarians and must constantly keep their mask polished and their persona unbreakable in order to become even the most minor celebrity.
Like most aerostats, Binyaria is divided into layers, which are further subdivided into districts. The most well known districts on Binyaria are Wajiu District on Layer 1, Chiye-Gyo District on Layer 3, and Parabing District on Layer 6.


====Binyarian Districts ====
One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most wanted criminals the Alliance, and neutralizing them by any means necessary. The CTRG has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance, and possibly across the Spur. Over the course of its half-century and counting existence, it has proven instrumental in neutralizing major criminal threats across the Alliance, from the Martian Red Guard to the infamous “Widowmaker” stay-behind units of the Solarian Restoration Front, to triad members in Ton Gwai Pei, New Hai Phong. The CRTG has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).
Binyaria’s government developed '''Wajiu District''' with the utmost care and foresight, leading to the district’s gardens becoming one of the biggest tourist attractions. Pervasive genetic engineering has helped the plants become beautiful, delicious, potent, or a combination of the three and an aesthetic-based design philosophy has only furthered the plants’ appealing appearance. Among these gardens lie the famed Yuyuan Vineyard where tourists flock to see by far the most attractive and artistic garden in Wajiu District and, of course, try the excellent Yuyuan Wine for a discounted price.


'''Chiye-Gyo District''', similarly, was helped to fame by corporate investment. For a long time, Chiye-Gyo District was in a strange place, being mostly made up lower-middle class housing and failing businesses. The government of Binyaria, set to improve the district, announced that in 2397 the district would be sold out to corporations. Early on in the redesign of the district, [[Nanotrasen Corporation]] and [[Idris Incorporated]] invested heavily into Chiye-Gyo District recognizing the emerging celebrity culture of Venus.
One of the CTRG’s most notable recent operations was its campaign against the Tajaran Revolutionary Army. Following the New Hai Phong bombings of 2460, the CTRG was the spearhead of the SISA’s subsequent effort to wipe the Tajaran Revolutionary Army from the face of the Alliance. Given a blank check by the Frost administration to prosecute “any and all responsible parties,” the CTRG would perform hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.


NanoTrasen and Idris formed and debuted various musical groups, all of whom gained a dedicated following whether big or small, and have achieved great financial success. More importantly, however, these pop bands, hip-hop groups, and solo ballad artists helped give rise to the celebrity-based culture Venus is known for today. In more recent years, [[Zeng-Hu Pharmaceuticals]] and [[Hephaestus Industries]] have broken into both the corporate battle and the hearts of Venusians with their own outrageously successful debut artists.
==The Solarian Interstellar Intelligence Bureau (SIIB)==
<center><i>"To Grant Freedom Through Truth.</i> - Official motto of the SIIB</center>
Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern Coalition of Colonies), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau itself is shrouded in a large amount of deliberate secrecy, and few outside of it itself and the higher echelons of the Solarian government understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel '''you should not play an active or former SIIB agent as a non-antagonist on-ship character''', as Bureau operatives often work directly against the interests of NanoTrasen and the Stellar Corporate Conglomerate.


With all of Binyaria’s aspiring artists, it was only a matter of time before '''Parabing District''' became as popular as it is today. Though mostly focused on the lower- and middle-class, Parabing District holds a number of high-energy clubs, PC cafes, karaoke joints, laid-back bars, and fast food restaurants, all of which become progressively seedier closer to Binyaria’s hull. The district’s dynamic lighting is paused at midnight, but is lit up by the thousands of neon signs competing for attention.
Due to its role the Bureau has never had significant oversight by the greater Solarian Alliance, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends that are typically described as its “strong methods,” in its official documents that range from simple psychological manipulation to the so-called “truth serum,” an experimental chemical cocktail designed to extract a confession from an unwilling detainee without regards to their health. These “strong methods” the Bureau employs have greatly contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. The Bureau’s shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to a significant amount of rumors regarding what the strong methods Bureau uses in its interrogation rooms are.


Furthest from the hull, street food vendors set up their carts and offer drunk food to the exhausted, inerbiatered clubbers on their way out of the district. Toward the center of the district, host and hostess bars offer companionship to the many business people of Binyaria while young, attractive college students advertise themselves for compensated dates nearby outside. Along the hull, brothels hidden behind heavy curtains and tucked into alleys are frequented by people with intricate tattooing and expensive clothing. Anyone can find something fun in Parabing with a bit of luck and cash.
Over the years of its mandate, the SIIB would also subsume much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all '''ROMEO VERMILLION''' classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all ROMEO VERMILLION material.


===Subterranean Complex 74-F, “Rason”===
Despite the well-known reputation of its interrogation rooms the SIIB’s primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become extremely adept at over the centuries since the Interstellar War. The Bureau is rumored to have nearly completely infiltrated the government of the [[Republic of Biesel]] on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the [[Coalition of Colonies]] and [[Republic of Elyra]] are said to be similarly infiltrated, though the Bureau’s reach (or, perhaps, its interests) have not yet extended to the more isolated Empire of Dominia. While operations in the [[Human Wildlands]] by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.
A newer complex, Rason is one of the few built near-completely underground with only a single observational spire above the rocky surface. Civilian affairs here primarily deal in textiles and hydroponics, the work rather strenuous. Long hours are devoted to the creation of expensive clothes, polychromic fabrics, and holographic inlays that workers will never wear. A popular hobby is freerunning with a monthly (based on Terran months) ''Climb the Complex'' competition held where citizens must start at the bottom of the complex and make it all the way to the top of the spire.  


Put something new here because you removed the old bad lore.
The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajaran branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of the SIIB’s international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.


===Ishtar’s Temple and the Babylon Garden===
Of these two the skrellian branch is the larger and more developed one thanks to the greater amount of time that humanity has been in contact with the skrell. The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.


Only a short shuttle ride from Binyaria, Ishtar’s Temple functions as her perfect, albeit vastly smaller twin Binyaria. Ishtar's Temple serves as an entertainment aerostat; it sates every interest to people who have the time and credits to seek it out. Clubs, amusement parks, lounges and bars, sport centers and everything in between are open to the general public aboard the aerostat.
While smaller than its counterpart the tajaran branch has a long history of clandestine activities on resource-rich [[Adhomai]] that stretches back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving before the war began. While President Hadii’s [[Notable Tajara#Tufir Nazzirai|assassin]] was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in [[Crevus]] under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.


However, beyond the guarded elevators and hidden checkpoints, on the uppermost levels, elusive to most Venusians and those foreign to the system, sits Babylon Garden. Here, the more elite attractions exist for the rich, influential, or resourceful. With the right amount of credits, connections, knowledge, or influence, lucky patrons can gain one of the illusive key cards that provide access to Babylon Garden. It is rumoured that management will occasionally slip an access card to favored patrons who wouldn’t be able to get access otherwise. Outside of Venus the existence of the Babylon Garden is known to very few, and those that have seen it are fewer.
====Solarian Interstellar Intelligence Bureau - Special Activities Branch====
<center><i>“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,”</i> - SIIB Director Yi Zetian, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.</center>


In Babylon Garden, the Venusian Shells of the Diamond are the aerostat’s most famous draw and specialty. These shells, designed with quality beyond those outside the aerostat, each sport a uniquely designed chassis in addition to carefully vetted personality matrices. As the hosts and hostesses of Babylon Garden, the shells go to great lengths to cater to each and every patron, from providing beverages and lighting cigarettes to flirtatious conversation. The purpose of these shells are to provide a space of respite, pleasant conversation and hospitality.
Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the premier paramilitary force of the SIIB, and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on [[Mictlan]], though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.


The Venusian Shells of the Diamond are not only popular, but occupy a highly unique role among synthetics in the Alliance. Contrary to common notions of ownership, the IPCs here can not only set their own prices and tasks, but have nigh equal rights to their employers. The clubs of Babylon Garden rely on the cooperation of their 'employees', and the safety of these synthetics is guaranteed by the funding and high demand of their wealthy consumers. While the Shells of the Diamond and their owners are somewhat at odds in their ability to influence each other; coming to an endpoint with the IPCs' inability to become free synthetics, the status quo has remained and relations are peaceful.
Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the Special Activities Branch’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, agents of the Special Activities Branch were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.


==Ethnicity on Venus==
Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.
===Cytherean===
The average Cytherean look is:
* Skin Tone: 50 - 140
* Average Height: 5'9" - 6'3" / 175 cm - 190 cm
* Black to dark brown hair, though often dyed.
* Dark brown to light brown eyes.


===Jintarian===
==Courts and Law==
The average Jintarian look is:
<center><i>“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state,"</i> - Headline of the satirical newspaper <i>Fish News</i> following the Solarian junta’s packing of the Supreme Court, 2462.</center>
* Skin Tone: 1 - 50
* Average Height: 5'3" - 5'9" / 160 cm - 175 cm
* Black to dark brown hair.
* Dark brown to light brown eyes.


==Government==
Under the Solarian Federal Constitution, the Alliance operates two primary sets of judicial systems: local planetary law and federal Alliance law. Alliance federal law is solely created by the Solarian senate on Unity Station, and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the Solarian member world in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution.
As with all Solarian holdings, Venus has a representative, currently Heidi Kim, in the SolGov Senate who handles most of the world's interaction with the Sol Alliance as a whole. At the planetary level, Venus is a Democratic Populist Technocracy. Each aerostat and surface habitat has its own elected governor who presides over a council. The council size varies from place to place, based on the population of the habitat. The high number of science personnel mixed with the planet’s celebrity-worship culture has lead to many influential scientists, celebrities, or some of both generally being elected. Many governors and councillors are elected via popularity and easily carry out their manifestos with gusto, lacking any real public opposition due to their position. Commercial and industrial industries are rarely targeted and thus remain stable, ensuring the planets profitability to the Sol Alliance.


==Military==
Trial by jury is an enforced right of the Solarian court system outside of Alliance military mandates, which is typically the Alliance-standard composition of 13 randomly selected local jurors, though Alliance member worlds may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.  
The Sol Alliance military handles all affairs of planetary defense, with the exception of only the VHEC Reg. Venus Hazardous Environment Combat Regiment or "VHEC Reg". Trained for orbital insertion into extremely hostile and hazardous environments, VHEC Reg serves as a Venusian special forces group. Recruits are trained in close quarter combat and are unsurpassed in their field with many hopefuls applying every month from across the Sol Alliance.
The Venusian military is highly skilled, although only theoretically. It is noted that historically, they have had little to no actual combat experience.


==History==
The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution, justices are typically appointed by the Prime Minister, and confirmed by the Solarian Senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently, the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP.
Most of the early history of Venus has been lost to the ages, with the Cythereans viewing it as unimportant. However, it is generally accepted that the first aerostats were constructed for scientific purposes. The first built, and the largest even today, was Binyaria. The surfacer habitation complexes were built much later on, and all of them originally featured tethers to the aerostats before more efficient stabilization technology was made. The disposal of these planetary tethers allowed for the Jintarians to be gradually forgotten by mainstream Cytherean society.
 
==Correctional System==
<center><i>“Is anyone aware of what 'corrections' the Department is even making? I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!”</i> - Senator Kaylissa Orten (SSUP-ENC), during a speech advocating for prison reform, 2452.</center>
 
While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “spartan.” While no Alliance prison will go without running water or electricity, they are universally austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as a “country club you aren’t allowed to leave.”
 
Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.
 
The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge, and are typically performed via firing squad. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.  
 
==Policing in the [[Eridani Federation]]==
 
Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.


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Latest revision as of 04:58, 9 April 2026

YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE
The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.


Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA), a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the Solarian Interstellar Security Agency (SISA), a more recent agency formed for the purpose of domestic intelligence, and the Solarian Interstellar Intelligence Bureau (SIIB), a much older agency that serves as the Alliance’s highest security authority.

History

The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.

But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.

Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.

Domestic Agencies

While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.

Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)

“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.” - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.

Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency, or SIP-CPA, is the eldest of Sol’s Intelligence trinity, and the one most often overlooked by the Solarian media. Primarily concerned with rear-echelon administrative and management duties, the SIP-CPA lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance because of it. After all, without the analysts and number-crunchers of the Intelligence Trinity’s unsung backbone, the vaunted doorkickers of its sister branches would have no reference from which to direct their own talents.

The SIP-CPA’s first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and which occupies the largest single chunk of the SIP-CPA’s quarterly budget and manpower reserve. Across the Alliance, many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance together. This focus on coordination also applies to the national police agencies of the Alliance, with SIP-CPA coordinators being found in every large-scale joint security operation.

Beyond this primary duty, the SIP-CPA is also responsible for ensuring the Alliance’s many varied member police forces are up to standard, in training, equipment, and in their honor. Where a given member state cannot provide sufficient funds to their force, it is the SIP-CPA who will send supply and material requests up the chain. Should a unit’s skill or behavior prove insufficient, it is the SIP-CPA who will provide the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is the SIP-CIP who is called to serve as a neutral arbitrator in the case. These tasks have given the personnel of the Agency a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from Sol.

Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where the SISA focuses on targeted investigation and direct action, the SIP-CPA instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (non-publicized) right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis. While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.

Outside of Sol, the SIP-CPA maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including several high-rise buildings entirely dedicated to the clerical work which encompasses much of the organization’s mandate.

Domestic Agencies

While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.

Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)

“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.” - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.

Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency, or SIP-CPA, is the eldest of Sol’s Intelligence trinity, and the one most often overlooked by the Solarian media. Primarily concerned with rear-echelon administrative and management duties, the SIP-CPA lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance because of it. After all, without the analysts and number-crunchers of the Intelligence Trinity’s unsung backbone, the vaunted doorkickers of its sister branches would have no reference from which to direct their own talents.

The SIP-CPA’s first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and which occupies the largest single chunk of the SIP-CPA’s quarterly budget and manpower reserve. Across the Alliance, many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance together. This focus on coordination also applies to the national police agencies of the Alliance, with SIP-CPA coordinators being found in every large-scale joint security operation.

Beyond this primary duty, the SIP-CPA is also responsible for ensuring the Alliance’s many varied member police forces are up to standard, in training, equipment, and in their honor. Where a given member state cannot provide sufficient funds to their force, it is the SIP-CPA who will send supply and material requests up the chain. Should a unit’s skill or behavior prove insufficient, it is the SIP-CPA who will provide the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is the SIP-CIP who is called to serve as a neutral arbitrator in the case. These tasks have given the personnel of the Agency a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from Sol.

Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where the SISA focuses on targeted investigation and direct action, the SIP-CPA instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (non-publicized) right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis. While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.

Outside of Sol, the SIP-CPA maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including several high-rise buildings entirely dedicated to the clerical work which encompasses much of the organization’s mandate.

Solarian Interstellar Security Agency (SISA)

“Protecting The Nation, Upholding The Law, and Securing The Future.” - Motto of the SISA.

The middle child of the Solarian Intelligence Trinity, the Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, SISA serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. The Agency holds jurisdiction over hundreds of Alliance federal crimes, and maintains both the Solarian Alliance Terror & Extremism Watchlist, and the list of the Alliance’s most wanted fugitives.

The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction. Special agents are granted significant legal leeway in the pursuit of these objectives, being permitted to install wiretaps, search property without notice, and even assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.

Said intervention, however, is not always appreciated by the local forces SISA is ostensibly supporting. SISA agents have developed a somewhat mixed reputation among the Alliance’s holdings, with more Sol-skeptical forces seeing them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting. This issue is further compounded by SISA agents often being rotated between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA.

Like the SIP-CPA, recruiting for the SISA is a pan-Solarian process, though SISA places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.

SISA - Counter-Terrorism Response Group (SISA-CRTG)

"To Save Lives and Uphold the Law" - CTRG motto.

One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most wanted criminals the Alliance, and neutralizing them by any means necessary. The CTRG has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance, and possibly across the Spur. Over the course of its half-century and counting existence, it has proven instrumental in neutralizing major criminal threats across the Alliance, from the Martian Red Guard to the infamous “Widowmaker” stay-behind units of the Solarian Restoration Front, to triad members in Ton Gwai Pei, New Hai Phong. The CRTG has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).

One of the CTRG’s most notable recent operations was its campaign against the Tajaran Revolutionary Army. Following the New Hai Phong bombings of 2460, the CTRG was the spearhead of the SISA’s subsequent effort to wipe the Tajaran Revolutionary Army from the face of the Alliance. Given a blank check by the Frost administration to prosecute “any and all responsible parties,” the CTRG would perform hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.

The Solarian Interstellar Intelligence Bureau (SIIB)

"To Grant Freedom Through Truth. - Official motto of the SIIB

Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern Coalition of Colonies), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau itself is shrouded in a large amount of deliberate secrecy, and few outside of it itself and the higher echelons of the Solarian government understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel you should not play an active or former SIIB agent as a non-antagonist on-ship character, as Bureau operatives often work directly against the interests of NanoTrasen and the Stellar Corporate Conglomerate.

Due to its role the Bureau has never had significant oversight by the greater Solarian Alliance, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends that are typically described as its “strong methods,” in its official documents that range from simple psychological manipulation to the so-called “truth serum,” an experimental chemical cocktail designed to extract a confession from an unwilling detainee without regards to their health. These “strong methods” the Bureau employs have greatly contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. The Bureau’s shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to a significant amount of rumors regarding what the strong methods Bureau uses in its interrogation rooms are.

Over the years of its mandate, the SIIB would also subsume much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all ROMEO VERMILLION classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all ROMEO VERMILLION material.

Despite the well-known reputation of its interrogation rooms the SIIB’s primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become extremely adept at over the centuries since the Interstellar War. The Bureau is rumored to have nearly completely infiltrated the government of the Republic of Biesel on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the Coalition of Colonies and Republic of Elyra are said to be similarly infiltrated, though the Bureau’s reach (or, perhaps, its interests) have not yet extended to the more isolated Empire of Dominia. While operations in the Human Wildlands by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.

The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajaran branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of the SIIB’s international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.

Of these two the skrellian branch is the larger and more developed one thanks to the greater amount of time that humanity has been in contact with the skrell. The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.

While smaller than its counterpart the tajaran branch has a long history of clandestine activities on resource-rich Adhomai that stretches back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving before the war began. While President Hadii’s assassin was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in Crevus under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.

Solarian Interstellar Intelligence Bureau - Special Activities Branch

“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,” - SIIB Director Yi Zetian, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.

Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the premier paramilitary force of the SIIB, and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on Mictlan, though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.

Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the Special Activities Branch’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, agents of the Special Activities Branch were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.

Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.

Courts and Law

“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state," - Headline of the satirical newspaper Fish News following the Solarian junta’s packing of the Supreme Court, 2462.

Under the Solarian Federal Constitution, the Alliance operates two primary sets of judicial systems: local planetary law and federal Alliance law. Alliance federal law is solely created by the Solarian senate on Unity Station, and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the Solarian member world in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution.

Trial by jury is an enforced right of the Solarian court system outside of Alliance military mandates, which is typically the Alliance-standard composition of 13 randomly selected local jurors, though Alliance member worlds may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.

The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution, justices are typically appointed by the Prime Minister, and confirmed by the Solarian Senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently, the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP.

Correctional System

“Is anyone aware of what 'corrections' the Department is even making? I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!” - Senator Kaylissa Orten (SSUP-ENC), during a speech advocating for prison reform, 2452.

While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “spartan.” While no Alliance prison will go without running water or electricity, they are universally austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as a “country club you aren’t allowed to leave.”

Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.

The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge, and are typically performed via firing squad. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.

Policing in the Eridani Federation

Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.