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{{Navbox Lore}}
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{{Infobox Planet
The Imperial cultural identity has been forged over centuries of isolation from the broader Spur into a unique identity. It is informed by the heavy stratification of Imperial society, the Moroz Holy Tribunal, and the stark divide between the Imperial Core and Frontier, the region outside of the Empire’s core worlds within its borders. The Imperial capital of [[Moroz]] is the cultural capital of the Empire and exerts a heavy influence upon the other planets in its domain. Broadly, Imperial culture values '''honour''' in one’s actions and conduct, '''faith''' in Emperor and Goddess, and is generally '''militaristic''' as a result of the Empire’s conquests. This page is a broad overview of the Imperial cultural identity, which is strongest in the Imperial Core and becomes more varied as one travels outwards into the Frontier, where communities often have their own regional identities in addition to the Imperial one. It will also discuss Imperial media and its role in Dominian society.
|Name = Caria
|System = Paegilini
|Image = Caria (Kintsugi) wiki edit.png
|Sector = [[The Orion Spur#Sparring Sea|Sparring Sea]]
|Capital = Yaskarit
|Government = Imperial Viceroyalty
|Legislature = Adirim
|Species = Humans
|Languages = Vulgar Morozi, High Morozi
|Demonyms = Carian
|Nation = [[Empire of Dominia]]
|Former = [[Sol Alliance]]
}}
In the far-flung Paegilini System lies a strange, tidally-locked world of the Empire of Dominia: the '''Imperial Viceroyalty of Caria''''. Controlled by the Empire since 2424 and often referred to with the derisive nickname of the “Witch World,” it is a world shrouded in darkness and rumors. The planet serves as the Empire’s gate to the Eastern Military Frontier and its hand is soft here, allowing for the local oligarchy to thrive — though some conservatives have called for it to be reigned in. Its inhabitants are known as Carians and are often regarded with suspicion abroad due to their planet’s mysterious nature. They adhere to an acceptable deviation of Tribunalism known as Carian Tribunalism and are renowned for their abilities as seers and diviners within the broader umbrella of [[Moroz Holy Tribunal|Moroz Holy Tribunalism]].
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==Honor==
==History==


To a Dominian, honour is paramount in maintaining one’s dignity and social standing. To be deliberately slighted by an equal is seen as the gravest disrespect one can endure and may result in a demand for a duel of honour — a contest, generally with bladed weapons or pistols — to see which duelist is struck first. These are rarely to the death, with stun or taser-shooting handguns having replaced their traditional counterparts and bladed duels traditionally being to first blood. Especially severe offenses — such as a subordinate or inferior insulting one above their station —  may result in a duel to the death.
===Prehistory (Circa 2190 - 2375===


To be formally considered an official duel of honour, an Imperial judge or magistrate must receive a petition from one or both parties explaining the matter of dishonour or dishonourable conduct which requires a duel to ameliorate. In the Core these can be resolved within a day (or within an hour for great house nobles) but on the Frontier some may languish for months in the Imperial bureaucracy while tempers rage or sometimes cool, leading to unsanctioned duels or the latter being dropped by the involved parties. Upon confirmation letters will be sent to the involved parties and an authorized HM’s constable will be assigned as a referee. Duels concerning religious matters are, after review by a civil judge, deferred to the Tribunal Investigations Constabulary on a case-by-case basis and must instead be reviewed by a member of the clergy or authorized layperson. A Tribunal Constable is instead sent to oversee the duel. The winner is officially noted within the Imperial judicial system and the matter is considered to be resolved unless disputed by an involved party.
<center><i>“By the Aderlai’s mercy alone were we able to survive and endure,”</i>  - Excerpt from pre-Imperial Carian writing on the Prehistoric era.</center>


If disputed by an involved party the involved constable will present their observation records to a council of certified duelists overseen by a judge or magistrate. This is followed by a period where both sides of the duel may call witnesses, present evidence, and examine witnesses and evidence presented by the opposing side. The council then deliberates and renders the duel either legitimate or disputed. Disputed duels fall into several categories: disputed due to dishonourable conduct by the winner, disputed due to dishonourable conduct by the loser, or disputed due to other circumstances. They will then either void or uphold the result, and in rare cases might even call for a new duel refereed by a council member.
The pre-Imperial history of Caria is poorly documented. Attempts by [[Empire of Dominia|Imperial]] and – more recently – [[Sol Alliance|Solarian]] researchers to uncover its past have been frustrated by a lack of available records about the planet written before Elyra’s secession in 2302. It was most likely colonized at roughly the same time as [[Novi Jadran]] and [[Sun Reach]], in the late 22nd century, and intended to be a habitation or scientific center in the [[Sol Alliance History#Historical Solarian Sectors and Regions|Baltian and Arcadian Frontier Sectors]] due to its strange environment and ideal position between Sun Reach and inhabitable worlds further into the frontier. A [[Sol Alliance#Department of Colonization|Solarian Department of Colonization]] report from 2205 notes it as a research-focused colony and transit hub, but does not contain any further information. The lack of formal information from this era has led to Imperial scholars referring to it as “Prehistoric Caria” and have settled on referring to the planet as a Solarian scientific colony, based on what information is known about it from historical records and Carian genetic code showing signs of past genetic tampering associated with [[Sol Alliance History#The 23rd Century|Hegemonic-era]] Solarian experiments to produce more adaptable colonists.


Unauthorized duels lack any of this bureaucratic review and are more common in the Frontier, where delays in authorizations lead duelists to take matters of honour into their own hands. They lack legal protections and will not be recorded under Imperial law, causing some participants to end up in court defending their actions as a duel rather than an assault or murder.
Carian academics have similarly fractured records which are often mixed with legends, half-truths, and oral histories. Officially they do not deviate from their Imperial counterparts in calling the planet a Solarian research colony. In their mythology Carians state they were brought to the planet by the Alliance, which abandoned them when its planetary rotation locked into place, and were saved by the geothermal vents modern Carian cities are now built around. According to modern dating by the Imperial Jadranic Academy of Sciences, Caria’s vents are thousands of years old and have been held by more conservative Tribunalist scholars as an example of the Goddess planning out the history of the Spur far in advance. Prior to the Imperial era, these mythologies substituted the Goddess for the Great Mother – or Aderlai – a local deity associated with Caria who possesses superficial resemblances to the Goddess.


The poor amount of information on prehistoric Caria has led to numerous theories about the Witch World’s true origins. Some in the Holy Tribunal claim the colonists, like Morozians, were brought to the world to serve a special purpose, as She has ordained, and their unique nature is a sign of Her blessing. Others claim malevolent witch-spirits moved the planet known for its connection to sorcery from the depths of the Lemurian Sea – or beyond the Spur – to the modern Empire through vile witchwork for purposes unknown – but undoubtedly nefarious. Yet others claim the Carians are the end result of Solarian hegemonic-era experiments with the nature of humanity, and go beyond the limits of conventional human beings. The inoperative and broken remnants of warp gates in its system attest to the possibility of form of Solarian warp drive experimentation during their era of control, but the secrets of Caria’s past may never be truly known.


'''Understanding Dominian honor is a key part of playing any good Imperial citizen, particularly nobles. Read this section before playing a Dominian!'''
===The Pirate Lords===


<div class="toccolours mw-collapsible mw-collapsed">
<center><i>“The only loyalties they have is their own, and their coins,”</i> - Ernst Zhang, High Captain of the Pirate Lords, on Carians, prior to his execution (2424).</center>
===The Codex of Dominian Honor===
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What follows is the most well-known codex of Dominian honor and etiquette, first compiled in 2304 by Kristyan Langver, and then edited by Zalze Han'San in 2447 to reflect more modern views.
Well-recorded and attested Carian history starts in 2375, with the planet’s subjugation by the Pirate Lords of [[Sun Reach]]. The Lords used the world, which had by then developed its own local oligarchical government, in much the same way the Empire would: as a transit world between Sun Reach and their domains beyond Caria. This, and the soft hand of the Lords, caused the planet to benefit more from their control than perhaps anywhere else due to trade profits. By the late 24th century, the families that ruled Caria on behalf of Sun Reach were wealthier, more influential, and more independent than their overlord would have liked them to be. Rumors in the Adirim, Caria’s government, began to circulate that the Pirate Lords were planning to punish their most successful underlings and take over their trade empire themselves.


'''I. Conduct toward Equals'''
But any censure of Caria’s oligarchical families would never come thanks to its growing conflict with Novi Jadran: an insignificant, frozen world home to a surprising amount of industry which had – out of frustration with constant raids on their world by Sun Reach – sworn loyalty to Moroz, a distant, nearly as frigid world of little importance to the Adirim or Carians more broadly. The Pirate Lords’ decisive and rapid defeat in Sun Reach in 2422 shocked the planet and threw it into a temporary panic as patrician families sold off what assets they could and prepared for an inevitable Dominian assault on their world. The local military – a shadow of what the Pirate Lords had, let alone the Empire’s military – rapidly dissolved in fear of what was to come.


An honorable person will conduct himself in a manner that recognizes rich or poor, young or old, all are morally equal. Birth and wealth do not convey honor and a good reputation, your actions do. It is not what one thinks, but one does. Thus, a gentle-being of good repute and standing should avoid conducting himself untowardly to their fellow, that they may avoid unnecessarily coming to blows. Politeness and civility are the hallmarks of a reputable person. Thus, unless a person is known to of low repute and lacking honor, act civilly to all you meet.
When Imperial forces entered into the Paegilini system on 7 July, 2424, they were greeted by a planet on the verge of surrender. A look at the forces arrayed against Caria by the Empire led its leader, Grand Estate-Holder Bomilcar Magonbaal, to surrender immediately to the Imperial Fleet, which landed in the planetary capital and raised the Emperor’s standard in an official ceremony. The only shots fired in the Dominian invasion of the planet were in a ceremonial salute, and by a startled Dominian Imperial Fleet armsman at a migrating animal.


'''II. Dueling Etiquette'''
===Imperial Era===


There is no justice in the court of law for an offense of Slander, and to be Slandered is worse than death. To live a life of shame and ill repute is the lowest fate one can receive. It is thus that affairs of honor are brought to the contest of the duel – to satisfy both parties, defender, and accuser. In a duel, a second for both sides must be present, as well as a physician. In some cases, a legal notary may be present to ensure its validity.
<center><i>“Never forget the mercy Emperor Godwin showed you,”</i> - High Lord General Dorothea-Frieda Strelitz to Grand Estate-Holder Kusarit Maharbal, 2458.</center>


In the cases of duels between or people of differing ages and physical capabilities, to ensure the uprightness, fairness, and honor of the duel, guns may be used. These shall be inspected by both seconds upon being presented by the defendant in the duel. In a contest between two of equal physical ability, swords are preferable in use, as they do not necessarily inflict a mortal wound when one is not necessary to satisfy the Honor of the two parties.
As when it was controlled by the Pirate Lords, Caria and its government have thrived under Dominian rule. The mostly peaceful nature of its transfer to Morozian rule led to little damage to the Carians, with most disruptions coming from a shift between the native religion of the planet, known as Carianism to Dominians and the ''Hatim Aderlai-Zlim'' (lit. “Blood Path of the Great Mother”) to the pre-Imperial population, to Carian Tribunalism. Strategically, the planet’s role as a gate between Sun Reach and the broader region has not shifted, with House Caladius vessels replacing those of the Pirate Lords and colonial bureaucrats having replaced tribute collectors.


''Editor’s Note: In some outer areas of the empire, duels are often simply a contest of who can draw their weapon, in most cases a handgun, first. While shooting isn’t always involved, it can often turn deadly.''
Beneficially, Caria never faced the infrastructure and urban decay of Sun Reach, nor the privations of Novi Jadran, enabling it to bargain from a stronger position when it submitted to the Empire. While they lost their native faith to Tribunalism, canny maneuvering – which some claim involved sorcery – saw the Adirim and the Grand Estate-Holder remain in charge under the nominal oversight of a colonial Governor-Viceroy. The massive investment projects which changed life patterns on Sun Reach and Novi Jadran did not occur on Caria, and the planet has retained a level of autonomy alongside its prosperity. This has led to its non-trade economy being less integrated with the Dominian colonial economy, aside from the entry of Dominian textile products into a market once dominated by more expensive local Carian output.


'''III. Conduct of a Soldier'''
But despite its relative wealth from trade and freedom, not all is well upon the Witch World. Rumors of its sorcerous connections and the odd appearance of Carians cause them to often be discriminated against abroad in the Empire, with Imperial citizens blaming them for inexplicable phenomena when they are near and accusing them of trafficking with dark forces. In the Sparring Sea, where their trade networks are, tensions between the Republic of Elyra and Empire are higher than ever, and any war between the two will place them uncomfortably close to the frontlines and destroy many of their trade ventures. On Moroz, conservative nobles and clergy call for their autonomy to be restrained and their divination practices to be curtailed. And in Yaskarit, its capital, the Adirim is divided and volatile, with patrician families willing to use any dirty trick they can muster to win influence and power – even at the cost of the broader planet.


Soldiers, of all professions, have the greatest responsibilities in society to be fair and gentle in some cases, and be harsh and punishing in others. Looting, bawdiness, pillaging, a lack of appropriate mercy, cruelty in killing, all hallmarks of a dishonorable soldier. A soldier must be dedicated to their task, dedicated to becoming a master of their task, and willing to die to complete it. A soldier in defeat, if they have given their all, is a soldier who has learned. No soldier should be afraid of defeat – for no soldier can win every battle – they should be afraid to not learn from it.
==The Paegilini System==


'''IV. On High and Low'''
<center><i>“These people cannot seriously believe their ‘goddess” resides in their moon, can they?”</i> - Sub-Lieutenant Yumiko Matsushita (2398 - ), Imperial Fleet, 2425.</center>


The Goddess, in Her wisdom, sees fit to place some souls high and some souls low. This does not make them any less equal in matters of honor. A powerful individual, if they have been seen fit to be head over another, must not, in any case, abuse their authority or position. An individual, if they have been seen fit to be placed under another's authority, must be dedicated and true in their work. There is no greater stain to a person of honor than to be a cruel task-master or an abuser of the weak and powerless. They have a responsibility to ensure those under him work efficiently, and they have a responsibility to not cheat their master.  
Named for its star – Paegilini – Caria’s system has no signs of habitation prior to humanity’s arrival, and is filled with the deactivated, disassembled, and destroyed remains of Solarian hegemonic-era warp gates known locally as the Tanit Gates, most of which orbit around Caria and its moon. The system is home to four major celestial bodies and one notable moon.


'''V. Behavior amongst Foreigners and Enemies'''
* '''Leptis''': The innermost planet of the system. A hot, barren rock with little in the way of mineral resources or stellar artefacts, it has remained mostly untouched aside from the remains of hegemonic-era and – more recently – [[Empire of Dominia Great Houses#House Volvalaad|House Volvalaad]] scientific probes. It has no atmosphere and the constant bombardment of Paeglini’s rays make long-term habitation impractical.
* '''Caria''': The crown jewel of the system and home to its population. It is a tidally-locked world lit by its moon, where the population lives on the side opposite of the sun.
* '''Lixus''': The only moon of Caria, its surface is made of highly-reflective material which provides the dim light the planet’s Shrouded side is known for. Lixus was a sacred site in Carianism – the officially extinct pre-Imperial faith of the planet – and is considered to be a protected site by the Imperial colonial administration due its importance for continued life on Caria’s surface. All activities here not approved by both the governor-viceroy and grand estate-holder are banned, with the Imperial Fleet responsible for prosecuting those who violate this regulation.
* '''Tanit Gates''': Mostly found in Caria’s orbit, these are manmade objects from the hegemonic era which resemble pre-24th century Solarian warp gates. Over the centuries most have fallen into disrepair due to damage from stellar objects or part-stripping by salvagers. However, a few gates have been preserved in Caria’s orbit and are being eagerly studied by [[Empire of Dominia Great Houses#House Volvalaad|House Volvalaad]] and scholars they have invited from the Solarian Alliance. No Tanit Gate has ever been recorded as active.
* Beyond Caria and Lixus the system’s major bodies are '''Motya''', a gas giant where Carian vessels have long mined resources in its rings, and '''Abdera''': a distant, icy dwarf planet categorized by the Imperial Institute of Astrography as marginal, despite its mineral wealth. [[Empire of Dominia#Zhurong|Zhurong’s]] ore veins are simply more valuable and easier to mine than a distant, cold rock.


When among foreigners, an honorable and respectful soul must be honorable and respectful of their customs as much as he can, unless they are themselves against the code of Honor and the Edicts. Do not expect them to know or recognize our higher Code of Conduct. They, someday, will be brought under its reach – but until then, be as polite and respectful to them as they deserve. When amongst your enemies, be polite. If they are enemies in war, they are doing their duty as you are. Respect and honor your enemy unless they prove themselves unworthy of it. In all cases, show that you are a better individual than they are.  
==Environment==
<center><i>“You know this place has to be a real s-hole for Haas to describe it as marginal/unlikely for colonization LOL,”</i> - Alexandria Wong (2225 - 2289) [[Sol Alliance#Department of Colonization|Solarian Department of Colonization]] Bureaucrat describing Caria in an internal memo.</center>


'''VI. On Duty to Family and Goddess'''
A tidally-locked world, Caria is divided into two hemispheres known as the Sunward and Shrouded halves of the planet. The Sunward side of Caria is an uninhabitable desert constantly baked by the rays of the Paegilini Star and has no permanent settlements. The only structures are ruins of automated mining facilities from the Solarian era, half-buried by the sand which dominates much of Sunward Caria’s surface. Many of these facilities have laid untouched since the early 24th century. The Sunward dunes may hide even more secrets, but expeditions onto this side of the planet have proven costly, dangerous, and difficult for little returns. Animal and plant life on this side of Caria is rare, with most species limited to very small insects or burrowing creatures which live near underground sources of water and plant life. Surface water is unheard of, and will quickly evaporate in the event of rain. Certain animals which reside on or near the Sunward surface exhibit anhydrobiosis and can live for years to decades without water. House Volvalaad has expressed some interest in these creatures and is one of the few entities to support further research into this side.


A genteel and honorable person, in all cases, is loyal first to Goddess first, their family second, king third, country fourth, and themselves last. Your family is your closest friends, allies, and compatriots: you must rely upon them, and they must rely upon you. If a person has no family, they have nothing. Be upright and honest with your family, loyal, and keep your promises in all things – such as your dealings are with other men. Be loyal to the Goddess first and foremost – for if a soul is without the Goddess, it is not living. It is Goddess that gives us this opportunity to be honorable and just people.
Transitional zones dominate the thin line spanning the area between the Sunward and Shrouded sides. Like the Sunward side, these zones are desert-like and feature little in the way of life or surface water. However, they are also generally colder than the Sunward side due to not being cast in the star’s direct light.


'''VII. On Duty to Country and Emperor'''
Shrouded Caria is where the planet’s population resides. Lit by the reflective glow of Caria’s moon, Lixus, it is a dim, cold, and barren landscape where life is concentrated around large geothermal vents which warm the area around themselves. The Carian population is densely concentrated in major cities around these vents and their surrounding territories, locally known as the eraset of a city. Outside of these vents surface conditions are tundra-like, dominated by cold temperatures and covered by small chemotrophs which are able to survive in an environment with little surface water, as most is found either around the geothermal vents and sea-seeps or in great underground rivers that connect vent to vent, sometimes traveling thousands of kilometers under the planetary surface.


Dutiful should describe any honorable person. A person everyone knows will keep their word, honor their word, and faithfully fulfill their word. And no more important word is given than an oath to King, and to Country. While some argue the Emperor is the Country, this codex is not one of philosophy. Obey the Emperor faithfully, serve him faithfully, and your country will prosper for it. Respectfully question the Emperor at the appropriate time if necessary and obey him in all right and honorable things.
===Flora and Fauna===


'''VIII. On Duty to Self'''
With planetary conditions for life generally being quite marginal, the ecosystem of Caria is characterized by highly extremophilic lifeforms that rely on chemotrophic producers as the foundation of the trophic system. Owing to its origins in the planet’s large subsurface ocean, both marine and surface Carian lifeforms are clustered heavily around hydrothermal vents and geysers that provide ample quantities of the necessary hydrocarbons and other chemicals for the production of nutrients and energy. On the surface, places where the ocean or geothermal activity has forced this chemical-rich water out from underground are typically known as sea-seeps, and often resemble vast tracts of inundated marshland.


Your body, your mind, your honor – these three are the trinity of life. An honorable person keeps themselves in as good shape as they can and abstains from things such as overuse of hard liquors and substances which cloud the mind and hamper the body. Without a sound body and mind, nobody can maintain their honor and reputation.
At these sea-seeps, coralline structures and fungal-analogues are the most common “flora” analogues, though they largely consist of colonial organisms as opposed to anything that would resemble plant life. “Seep-coral” is the term used to refer to these aforementioned coral-analogues that form the backbone of the ecosystem, which grow continuously and exponentially for as long as sufficient chemical energy is available and grazing fauna do not otherwise intervene. It is worth noting traditional trees and most forms of plants do not exist in large numbers on Caria, as the planet lacks the natural sunlight required for easy photosynthesis.
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==Interspecies Relations==
Carian fauna, on the other hand, has a strong resemblance to Earth arthropods - with exoskeletons and crustacean-like traits being predominant and pointing to a relatively recent evolutionary origin. Surface and subsurface fauna are notably similar, and many terrestrial species are in fact semi-aquatic. Most species are colloquially referred to as “Grazers”, referring to their typical feeding behavior and their reliance on the limited amounts of edible surface matter available. Grazers tend to be small and relatively slow, conserving as much of their energy as possible, and many species exhibit considerable bioluminescence - largely as a method of communication on the perennially dim world. Owing to the highly nutrient-deprived nature of the Carian ecosystem, the vast majority of fauna species are extremely reliant on the chemotrophic producers that form the backbone of the planetary ecology, and populations are heavily concentrated in proximity to the habitats these chemotrophs rely upon.


Though Unathi have joined Dominia’s rise to the international scene, points of contention exist between humans and Unathi in the budding country. A sect of humans, a noteworthy amount being Fisanduhian, resent Unathi being accepted into the country. For some, this can be attributed to xenophobic roots; isolation from the greater galaxy for some time could explain this general behavior. Alternatively, their allegiance is sworn to the Emperor and role played in the occupation of Fisanduh could be seen as a form of meddling in an internal conflict the Unathi should never be a part of. The problem still exists either way, and discrimination and hate crimes targeting Unathi are a significant problem within the empire.
Carnivorous species are limited in number, but do exist, and are typically referred to as “Pouncers”. Like most Grazer species, the Pouncers are small and have a slow metabolism - many species are adapted to lying in wait for extensive periods of time, before engaging in explosive ambush attacks upon their prey upon detecting them. Some Pouncer species use deceptive bioluminescence in order to attract their quarry, having evolved to mimic the coloration and patterns of the species they specialize upon. While generally harmless, humans can accidentally trigger the hunting instinct of a Pouncer lying in wait, triggering abortive surprise attacks that are not very dangerous, but often quite startling to those who experience them.


Another sizable distinction between these two different groups is their views on religion. While Kasz Han’san, as Chief Minister of Unathi Affairs managed to convince Dominia’s Sinta population to convert over matters of honors, it’s clear that some worship the Goddess more out of necessity rather than out of honest devotion. On the more sincere side, while it is true the fanatical Unathi contributed some of their religious ideals to the Morozi religion, various people of either species struggle with a singular and unifying interpretation of the religion. The Han’sans and the Strelitz lean towards traditional, stricter interpretations of the Kaelkahist denomination, whereas many Dominians within the Empire -- particularly those affiliated with Houses Volvalaad and Zhao -- and the Kazhkz go by more liberal Jakakhist interpretation. Religious disputes often flare over decisions in faith as a result. More interestingly, however, is the tendency for some Unathi to revere the Aspects of the Goddess and the Goddess herself as great powers in a pantheon rather than singular parts of a whole. With this, a few Unathi even recognize and venerate powerful spirits, whether ancestors or those of lore, and pay regular tribute to them. The Han’sans are more prone to this traditional worship, stemming from their Th’akhist practices and both admirable and stubborn dedication to the old ways. In either case, the clashing perspectives on the Morozi faith have yet to be settled and reconciled, and likely will not for some time.
While not a major part of the Carian diet owing to their relative scarcity, Carian fauna is edible and generally very palatable - many Grazer species are favorably compared to sweet-tasting lobster or crab, and Patrician families have been known to make extensive use of them culinarily.


Unathi have taken a liking to most Dominian pastimes— fencing and martial arts were both contests of skill and prowess on Moghes, and even the Emperor remarked on their skills before they swore into the Empire. However, the most surprising of these activities was their interest in video games. Due to Unathite physiology though, special controllers and grips have to be ordered custom made for anyone seriously into the hobby.
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====Species====
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Usually, if anything, humans lean towards the storyteller-attitude most of these former pirates have. Traveling Unathi, whether Kataphracts, merchants, or Lords and their diplomats, have a knack for storytelling and weaving a great tale. The ability to orate is nothing special or unique to them, but the passion with which some of them regale others with their victories, losses, and battles is enough to inspire others to similar practices and engagements.
* '''Royal Grazer''': Resembling a mixture of horseshoe crab and lobster, royal grazers are a highly successful species which are relatively active in comparison to other species within their clade. They possess a robust exoskeleton and dextrous front claws that allow them to defend themselves from predators and manipulate their surroundings to dig their dens, in which they lay their eggs and keep their young. It heavily relies upon seep-coral for food and the toxins they ingest in doing so imparts upon their meat a slightly numbing and tingly sensation that gives Carian cuisine its distinctive taste. They are the most frequently eaten species of grazer on the planet. Their flavor develops with age and they grow continuously throughout their lifespan, and particularly large specimens fetch a high price from the patrician families - most notably for Yaskarit Risotto, the foremost delicacy on the planet, which makes heavy use of its meat for protein and ground seep-coral for a seasoning and garnish.
Trapdoor Pouncer: An uncanny fusion of crab. spider, and scorpion, trapdoor pouncers get their name from their dens, which are sealed by a hinged trap-door kept together with sticky mucus. Ambush hunters, they tend to leave their dens and lurk around the most productive grazing spots to wait for their prey. They have a tendency to have their leaping instinct triggered by passing humans, but are quite harmless (if frightening) and disengage upon realizing that they are not attacking suitable prey.


Integration of the Unathi has largely been a stable endeavor. Despite this, tensions between lower-class Dominians and these freshly-indoctrinated aliens remain on edge. Only time will tell if their cultures will converge or reject each other.
* '''Common Seep-Coral''': Closely resembling Earther stony coral, common seep-coral is the dominant feature of Carian sea-seeps. They can grow to immense sizes and resemble barren trees, though colored teal, pink, or purple rather than green. They are the most productive single species of chemotrophs on the planet, and provide key sustenance and shelter for a great number of species. Harvested seep-coral is frequently processed for use as a seasoning and imparts a unique tingly and numbing sensation upon those who eat it. Overconsumption is known to cause an upset stomach and must be consumed in moderation.


==Holidays==
* '''Wardweed''': A chemotrophic lichen that carpets the ground in proximity to sea-seeps, wardweed possesses medicinal properties and is frequently used in traditional Carian medical practices as a topical antiseptic and antibiotic. It is effective enough that it is intentionally cultivated to meet foreign demand, particularly on the Imperial Frontier. An alleged connection to Carian witchcraft has led to more conservative members of Imperial society to eschew it altogether, believing it corrupts the link between body and soul through foul sorcery.


Holidays in the Empire can be broken down into two types: religious holidays, usually feast days, and government or social holidays. The first are widely celebrated social occasions that provide rare occasions for all social classes to mix. Feasts are often the largest communal event of the calendar year. Of the non-religious holidays, some are officially celebrated holidays, while some may only be official in certain regions or planets.  
* '''Seep-Flax''': A chemotrophic lichen that thrives in the marshy soil around a sea-seep, seep-flax has long been used as a strong, insulating fiber by Carians. Farms growing seep-flax require a great amount of space to be profitable as the lichen is relatively small and does not produce much material. The introduction of cheaper fabrics from the Empire has devastated the seep-flax industry and many former aquatic farms lie vacant, overrun with the flax they once grew for profit.
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<div class="toccolours mw-collapsible mw-collapsed">
==Carians==
===Dominian Holidays===
<center><i>“Stay away from me, witch!”</i> - Unknown [[Sun Reach|Reacher]] to a Carian merchant, March 2413.</center>
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January 1st, New Year's Day <br>
February 3rd, Feast of Devotion - A feast dedicated to those in lower stations or classes, it celebrates all those who work to keep society functioning from the bottom up. <br>
April 3rd, Feast of Faith - A feast especially dedicated to the Goddess, this holiday is celebrated widely across all social classes, especially priests. <br>
May 22nd, Worker's Day - A holiday similar to the Feast of Devotion, but more widely celebrating all who work in some way. <br>
June 3rd, Feast of Loyalty - This feast celebrates soldiers and all professions that rely upon loyalty and fealty to something higher.  <br>
July 7th, Founding Day - One of the oldest holidays celebrated in the Empire, especially on Dominia, it remembers the first time colonists set foot on the planet. <br>
July 29th, - Victory Day - The official Army holiday, it celebrates the victory over the Confederacy and the creation of the Empire of Dominia. July 29th is recognized as a National Day of Mourning in Fisanduh, and conflict in the region is known to flare up around this date. <br>
August 3rd, Feast of Remembrance - This feast remembers all who have passed on to the Goddess. It is a somber holiday spent with close friends and family. <br>
September 3rd, Feast of Joy - The largest celebration of the Dominian year. This holiday is occasioned by massive feasts, tournaments, and social gatherings. <br>
October 29th, Day of Crossroads - A government holiday celebrating the completion of the first major section of the Imperial Railroad. <br>
November 17th, Navy Day - The Navy's official holiday, this holiday is primarily celebrated by those affiliated with the Navy in some way. A fleet review is traditionally held on this date by the Emperor. <br>
December 3rd, Feast of Renewal - A feast to celebrate the past year and look with hope toward the coming year, with prayers and praises often given to this effect.  <br>
December 25th, Giving Day - A feast day involving the giving of gifts to friends and family. This holiday was heavily influenced by Christmas, which was celebrated by the original colonists. <br>
 
</div>
</div>


==Cuisine==
The human residents of the Viceroyalty, '''Carians''' are a strange people who are often viewed negatively abroad in the [[Empire of Dominia|Empire]], where some regard them as a cursed people. Rumors surround them and their heritage, which is lost to the modern historical record. Some Dominians believe all Carians are sorcerers who practice their vile witchery outside of the gaze of the [[Moroz Holy Tribunal|Tribunal]] and Empire alike. Few serve in the [[Dominian Imperial Military|Imperial military]], and fewer serve the Tribunal outside of Caria, but they are highly successful merchants and traders across the Imperial Frontier and beyond, with most goods in the Sparring Sea-Badlands Region passing through Carian hands at least once. Some of their oldest mercantile families have trade networks stretching well beyond the Empire’s borders, and can acquire goods from as far afield as [[Assunzione]] or the [[Nralakk Federation]] if they so desire. A small minority of Dominians view the Carians as blessed heralds of the Goddess in the material world due to their strange appearances and the fact the planet produces a great number of Goddess-touched.


Dominian cuisine is, like much of Imperial society, a product of the harsh conditions that the original settlers of Moroz were first met with upon their landing on the planet. These original settlers quickly discovered that aquaculture and water-based techniques were the best way to grow large amounts of food on Moroz due to the planet’s short growing season and lack of easily farmable land. As a result Dominian cuisine is often fish-based, and most plant-based cuisine tends to derive from crops that take less space to grow -- or those that are hardier or have been genetically-modified by the Volvalaads, with rice a common crop throughout Moroz and the broader Empire. The expansion of Dominia beyond Moroz and into its greater colonial empire has allowed for the Empire -- and Moroz -- to have a much more diverse diet, and the modern Empire’s culinary scene is quite unlike that of its original colonists. Many Dominians see their vastly-improved culinary scene (and diets) as a mark of pride for the Empire, and Imperial holidays -- particularly the Feast of Renewal on December third -- are often very extravagant culinary affairs.
Genetically, Carians show deviation from baseline humanity in their appearance and some organs. Imperial scientists have noted Carians tend to recover more quickly from diseases when abroad compared to other Dominians. They tend to be extremely pale, though they do not burn as easily as their skin tone would indicate, and many appear to have sallow skin. Their hair tends towards darker colors – with most being black-haired – but colors such as silver, white, or blonde are not uncommon. Carian eye colors range beyond the normal human spectrum, with purple shades being relatively common –  Grand Estate-Holder Kusarit Maharbal, for example, is known for her striking violet eyes and black hair. Their eyes have been modified or have adapted to see better in the constant semi-twilight of the planet, but are significantly more sensitive to rapid changes in light: flashes and flash grenades commonly used by police may temporarily blind them and most experience discomfort in normal light conditions. Carian eyes feature a larger iris and pupil than normal human eyes, and some wear sunglasses abroad to conceal this.


'''Morozian brudet''' is a common dish found throughout the Empire that, as the name suggests, originated upon the Imperial capital world. Its fairly simple ingredients -- fish, vegetables, spices, and wine or vinegar (depending upon one’s wealth) -- and ease of preparation (as it requires only a single pot to make) have made it a staple of Imperial cuisine from the poorest frontier settlements to the palatial residences of Moroz.
Oddly, the traits of “Carianism” – as it is known informally – appear to be highly genetically dominant and are always inherited by  the child of a mixed non-Carian and Carian union.


'''Imperial scallops''' are rumored by Dominians to be the absolute best in the Orion Spur, but Silversunners would likely disagree. Traditionally these scallops are boiled in saltwater and served with only limited herbs, reflecting the austere nature of early Morozian cuisine. Contemporary scallops retain their saltwater boiling but are typically garnished lavishly, often with previously-rare ingredients such as olive oil. Genetically-modified scallops are often exported by House Volvalaad, and are consumed throughout the Orion Spur.
While [[Empire of Dominia Great Houses|House Volvalaad]] is currently attempting to uncover the truth behind what makes Carians so divergent from baseline humanity, multiple theories have arisen to explain why Carians are so unusual. Most grounded are theories the manipulation comes from Carians themselves at some point in their past, or from the Solarian Alliance during its control of the planet. Neither of these theories, however, has any epigraphic or archeological evidence to support it. If documents do exist in the voluminous Solarian Department of Colonization archives covering genetic manipulation of Caria’s colonists, they have never been revealed by the Alliance or by researchers. Less grounded theories include Carians’ appearance comes from the Goddess Herself as punishment for a past sin or that they are not from the Spur at all, having arrived here from some alternate reality where humanity is slightly different.


'''Imperial pots''' are traditional festival and holiday meals of the Empire that originated upon Moroz shortly after the end of the War of Moroz. The size of the postwar celebrations overcame the amount of serving dishes in many Dominian communities, and large wooden pots were employed to serve celebrating Morozians. Contemporary Imperial pots are communal meals primarily consisting of seafood and rice that are served on Imperial holidays, and are intended to be shared between a family or the residents of a given building.
==Government==
[[File:Kusarit_wiki_edit.png|thumb|Grand Estate-Holder Kusarit Maharbal, here depicted in a 2467 portrait commissioned by the Maharbal family to celebrate their continued dominance of Caria's highest office.]]
<center><i>“It is the will of His Majesty the Emperor that Caria be granted similar rights to Novi Jadran for its inhabitants’ cooperation in Imperial affairs,”</i> - Excerpt from the Emperor Godwin Accords.</center>


'''Morozian flatbread''' is, much like Morozian brudet, a commonly-consumed dish throughout the entire Empire. Morozian Flatbread is dry and thin, and is typically made of a mix of flour, salt, and eggs -- though some mix in fat before it is baked. The ease of its creation has allowed the flatbread to spread far beyond Moroz itself to the greater Empire and even beyond its borders, where it is typically referred to as “Imperial flatbread.
The Imperial Viceroyalty of Caria is a subject of the Empire of Dominia ruled, de jure, by Governor-Viceroy Gauthier Caladius, an unassuming and humorless man who has spent his life in the Empire’s colonial bureaucracy. De facto, however, the planet is ruled by '''Grand Estate-Holder Kusarit Maharbal''', one of the only Dominian planetary leaders – alongside [[Novi Jadran|Novi Jadran’s]] Governor-Marchioness Anastazija Glavan – to hail from the planet they govern, and the only not to hold a noble title. Uniquely in the Empire, Caria’s grand estate-holder is elected in a nominally democratic process by the Adirim: a governing council made up of the planet’s richest citizens and its voting body. Maharbal, who has the backing of [[Empire of Dominia Great Houses#House Caladius|House Caladius]] and the largest faction of the Adirim’s voting seats, has survived many challenges since her election in 2460, where she replaced her father, Watcyn Maharbal,  after his assassination by a now-exiled merchant dynasty acting on behalf of [[Dominian Society and Class Structure#Petty Nobility|House Kaneko]]’s affiliated voting block.


'''Jadrican flatbread''' is, as the name implies, a regional variation upon its Morozian counterpart from the Imperial colony of Novi Jadran that is commonly consumed by the Ma’zals of the planet. Until its final stage Jadrican flatbread is prepared in exactly the same manner of its Morozian counterpart, but upon the completion of its baking the flatbread is fried in fat to improve its taste and nutritional value. The flatbread is able to stay edible -- and tasty -- for weeks after this frying, which makes it ideal travel food for traversing the frigid surface of the rural planet.
The grand estate-holder is the most sought-after office on Caria: the leader of its republic, they de facto represent the planet abroad in official dealings with the broader empire, though Kusarit attends these alongside the governor-viceroy, who officially rules the world’s foreign affairs on behalf of the Empire. The loose hand of the colonial administration – a consequence of Caria’s rapid and voluntary capitulation to the Empire  – has allowed the grand estate-holder to exercise a greater level of influence than most local officials would ever dream of: they can propose legislation to the Adirim, begin the process of exiling a member of the Carian people, and – prior to the Imperial era – set the planet’s foreign policy. Assuming they can maintain their popularity in the Adirim, they are capable of maintaining their role in perpetuity as there are no term limits. In reality the longest-serving person to hold the position is Kusarit Maharbal, current matriarch of the Maharbal family, who has the backing of the Imperial colonial bureaucracy and House Caladius.


'''Jadrica''' is a braised beef dish from the Imperial colony of Novi Jadran commonly seen at the feasts that the planet throws Imperial dignitaries, though it has travelled well beyond the planet itself over its decades in the Empire. Due to its composition of beef (not an easy meat to raise on the frigid world), cloves, carrots, and bacon in addition to enough vinegar to marinade it for an entire night traditional Jadrica is a time-consuming and complicated dish to prepare and those that are able to properly prepare it can find themselves rapidly in the employ of a visiting dignitary’s culinary staff.
===The Adirim===
<center><i>“How long will you abuse our patience, Drubal? This body’s is not so great as the Aderlai’s,”</i> - Kanmi Zimirda, of the same family, 2466.</center>


'''Netoriclie''' is a meat-heavy dish from the Imperial colony of Novi Jadran. Most commonly consumed by the planet’s Ma’zal population, netoriclie is composed of marinated meat and fresh potatoes (a fairly common crop on the planet), both of which are then grilled before being placed into a cauldron filled with water before being served as a hearty soup or individual meat chunks. While typically consumed during celebrations, netoriclie is a common travel food on the Imperial frontier. If not immediately consumed the meat is removed from its stew and heavily salted for preservation, and can last several weeks on the road before spoiling.
The '''Adirim''' is Caria’s assembly and meets in its planetary capital, Yaskarit – the oldest and grandest of its vent-cities. It has 1,500 members, with each corresponding to a prominent merchant family. These families appoint a representative – who may be a non-relative or castellean, should they choose – to vote on their behalf in the Adirim, and owning a seat is considered to be a prerequisite for entering Carian high society. In the event of a total bloodline extinction for a seat holder or a seat-holder falling into relative poverty, only the grand estate-holder is able to choose a new merchant family to fill the vacant seat. This has led to a degree of habitual instability and turnover within the Adirim, particularly with the introduction of Houses Caladius and Kaneko’s influence, as merchant families ascend to the Adirim, withdraw from it, or are killed off by assassination, fall into economic ruin, or are exiled for alleged crimes. To pass an issue is deceptively easy: one must simply attain a pure majority – whether that is 751 or 1,499 – in votes. In practice this is difficult as the pro- and anti-Maharbal blocs of the Adirim are divided into competing interest groups, cliques, extended families, and conspiracies often motivated by their own profit over all else.


==Fashion==
A member of the Adirim is known as a '''representative''', or a '''delegate'''. They come from, or are affiliated with, Caria’s patrician families, and holding a seat has a wealth requirement: if one slips below it, their seat is confiscated and the grand estate-holder chooses their replacement. Per Carian law this replacement '''MUST''' be able to prove their family line dates back to at least the pre-Imperial era, in order to prevent the Adirim from being overrun by non-Carians. New representatives often bring in funerary records of their family to prove their lineage, with some having transported entire steles into the Adirim. One of the few rules about the Adirim is no family can acquire more than one seat for themselves. As a result, seats are spread across the planet and webs of influence can stretch through its mighty underground rivers, enveloping dozens of merchant families, business ventures, and trade networks. They can be recognized by their badge of office: a silvered knife they use to cast their votes. Some of these knives have been passed down in families since Carian prehistory, showing that some seats have remained stable for centuries. Others – by either fiscal ruination, exile, or bloodline extinction – have switched hands dozens of times across the centuries.


Imperial fashion is centered on Moroz, where noble courts and commoner high society sets the standard for the broader Empire. Opulence, extravagance, and striking colours (generally intended to conform to one’s house colors, if the wearer is a noble) are favoured by Morozian high society, reflecting the wealth of the Empire and the elite status of the Goddess’ chosen people in their own eyes. While some conservative Tribunalists caution modesty, few Morozian aristocrats outside of House Strelitz and Zhao — well-known within the Empire for their austere, military-inspired fashion — wish to be caught behind on contemporary trends.
However, five exceptions exist to the Carian ancestry rule: known as the '''viceroyalty''' seats, these Adirim members are Dominian members of the viceroyalty’s government and hold the power to veto anything passed by the body if at least four vote against it. Created by the Emperor Godwin Accords as a way of ensuring Dominian influence on a planet some in the government regard as too independent, these seats are informally known as the '''Imperial Viceroyal Council'''. The five Dominian members of the Adirim are all nobles and are not above involvement in the local government, with rumors having long circulated in Yaskarit that Grand Estate-Holder Maharbal has bribed members of the Council to vote with the Adirim on controversial legislation rather than against it. A piece of vetoed legislation can be sent back to the Adirim for further discussion or banned from discussion at all depending on the Council. The Counil is made up of one member from each [[Empire of Dominia Great Houses|great house]] and Viceroy Caladius.


The Imperial Core broadly follows the Morozian lead on fashion, though each planet has its own variations of typical Morozian styles. Non-Morozian Imperial Core fashion is often lighter and more breathable due to its three worlds being warmer than Moroz.
The Adirim’s major blocs – which are defined by their support and opposition to the current grand estate-holder – are the House Caladius-aligned pro-Maharbal bloc and the smaller, House Kaneko-aligned anti-Maharbal bloc. Between these lie a smaller number of undecided voters who either hold no strong stances on Grand Estate-Holder Maharbal or simply wish to avoid drawing excessive attention to themselves. The Maharbal family, which has dominated the position of grand estate-holder since Caria’s annexation into the Empire, is wealthy enough to bribe many of these undecided voters into supporting them during times of crisis, such as when their control over the position is challenged. They are also canny and loyal enough to have secured the backing – financial, administrative, and more – of House Caladius, which views Caria as a vital link between the Frontier and the Empire’s more easterly territories.


Fashion on the Imperial Frontier diverges significantly from the Core, with Novi Jadran standing as the closest equivalent to a typical Imperial world with its well-dressed, typically wealthy, noble and patrician families. Here, practicality takes precedence over fashion trends as wealth decreases and the standard of living falls compared to Moroz. Frontier Ma’zals outside of Novi Jadran’s cities often wear resized hand-me-down clothing from relatives or cheaply-made clothing from Imperial factories or imported from Biesel. Imperial colonial bureaucrats swap out the heavy, ornate clothing of Moroz for lighter, more durable, and well-made clothing suited for whatever environment they may be sent to, from the stifling heat of Sun Reach to the freezing cold of rural [[Novi Jadran]].
The House Kankeo-aligned bloc is led by the Drubal family, prominent shipwrights who have maintained a close relationship with the Empire’s naval forces since 2424 and are particularly close to the ever-ambitious Kanekos. This is an attempt by the Kanekos to carve out a planet aside from [[Empire of Dominia#Zhurong|Zhurong]], where they must bend the knee to [[Empire of Dominia Great Houses#House Zhao|House Zhao]], and Count Kaneko believes having his candidate ascend to the position of grand estate-holder would give the family strong influence over the planet – stronger than what House Caladius possesses, as the Drubal family lacks the immense wealth of their rivals, the Maharbal family. Scheming between the two merchant families has contributed significantly to the Adirim’s general instability.


==Noble Cultural Activities==
Votes in the Adirim are held when a plurality of members are present. Attempting to deliberately block a representative from attending the Adirim to vote is a severe crime and a rule put in place during the [[Timeline#The Twenty-Fourth Century|mid-24th century]] to avoid disruptions to the voting itself in what had already become a hectic voting body. All members must pass between two large fires at the Adirim’s entrance: a relic from pre-Tribunalist times, the fires are said to cleanse and ward one from evil spirits. Representatives vote by taking their badge of office – a silvered knife – and slicing their thumb open, then daubing their blood onto a voting slip. The blood offering is symbolically and religiously important in Carian culture and is said to signify one’s firm belief in how they are voting for an issue.


As a highly stratified society, there are some cultural activities within the Empire which are more associated with its noble classes than others. The most prominent examples of this are noble balls and noble hunting parties, which are generally invite-only and rarely include commoners or foreigners.
===Caria and the Imperial Government===


===Noble Balls===
The exceptional degree of autonomy enjoyed by Caria is rooted in its unique relationship with the Empire, which it enjoys thanks to both its position on the edge of the [[Empire of Dominia#The Eastern Military Frontier|Eastern Military Frontier]] and its early cooperation with the Imperial military during the war against the Pirate Lords in the 2420s. Where other worlds fought against the Empire and for the Pirate Lords, the Carians opted to surrender without a fight and quickly set about cooperating with the Dominians for both profit and state survival. Emperor Godwin, realizing the planet could be an asset and free up Imperial forces for more resource-rich worlds – such as Xiang-Xia and Sun Reach – accepted the Carians’ surrender and symbolically forgave them for siding with the Pirate Lords, then appointed the first Viceroy-Governor to serve as an Imperial minder for the planet. The terms for Caria under the Empire are laid out in the Emperor Godwin Accords of 2424, which offers autonomy in exchange for continued loyalty of the Grand Estate-Holder and the Adirim to the Empire.


An important part of the Empire’s nobility, and the knightly orders many belong to, are noble balls, which are generally attended by only the nobility, their servants, and fortunate commoner (or foreigner) guests invited by attending nobles even a wealthy and influential commoner is likely to be turned away without a noble’s recommendation. These events are lavish affairs, capable of lasting for days, where business alliances are made, friendships (or more) formed, influence determined, and — sometimes — enemies made and honour snubbed. While an invitation to a ball does not mean one is required to attend it is considered a major snub to decline an invitation unless there are exceptional circumstances — a death in the family, an illness, or other disastrous misfortune — and most attend even if they must interrupt other duties for it. The sole exception to this social rule are those considered “under oath” to serve the Empire, such as military personnel, the clergy, or diplomats. Those abroad are often not invited unless their presence is necessary — though what constitutes “necessary” can vary greatly from host to host.
The Emperor alone can retract the Accords, and some conservative actors – those who claim the Carians used sorcery and dark dealings to attain their autonomy from Emperor Godwin have called for Emperor Boleslaw Keeser to take a firmer stance against Grand Estate-Holder Maharbal and the Adirim, claiming they have acted more to protect Carians’ business interests than for the good of the Empire as a whole. For now, however, the aging Emperor Boleslaw has taken no action for or against the planet.


Balls typically center around a guest of honour — a successful military officer on leave, a new member of a knightly order, an accomplished scientist, or other distinguished individuals— or an Imperial holiday. Guests are expected to bring their finest clothing to enjoy the best experience the hosts can provide, and arriving underdressed for the occasion will reflect poorly upon the guest — likewise, the host providing a subpar experience will reflect poorly on them and their family, if not their entire house. These balls can have anywhere from a handful to hundreds of guests, with some grand balls thrown by the great houses concentrating enough major nobility to influence the course of the wider Empire.
It remains to be seen if his successor will.


While most balls occur in the Empire, the consulates, embassies, and ambassadors of Dominia are known to host their balls of their own. Considered to be less exclusive than balls inside the Empire proper, these “ambassadorial balls” are used by the Empire’s diplomatic service as a way to promote Dominian culture abroad — local foreign notables are often invited and many embassy and consulate ballrooms have a viewing area above them where members of the public can observe the festivities. Dominians living abroad often bring their children to these events to familiarize them with balls, and what will be expected of them once they are old enough to attend them.
===Law Enforcement===


Noble balls — and many other social events — are tied into what is known as “'''social season'''” on [[Moroz]]. A period from October until February when the planet’s weather is coldest and many nobles travel from their country estates to winter homes in the major cities of the planet, the greater concentration of the Empire’s social elite makes coordinating balls and other social events much easier. The informal, though widely agreed-upon, start to the Morozian social season is the opening of the Royal Opera of Nova Luxembourg’s winter season in early October. This schedule is kept on other worlds of the Empire, such as Zhurong and [[Novi Jadran]], out of convenience's sake.
The [[Dominian Security and Law|Empire’s laws]] on Caria are enforced by the steady hand of the Imperial Carian Constabulary Service, or ICCS, with limited support from the Tribunal Investigations Constabulary. Uniquely, the ICCS only has an urban constabulary and no rural component as the countryside of the planet is too inhospitable for permanent habitation. While it is well-funded and well-staffed, particularly compared to the haggard colonial constabularies throughout the Eastern Military Frontier, the ICCS has a reputation for corruption and close involvement with the politics of the Adirim and the patrician class. A bad constable will find themselves swept up into the plotting of merchant families and discarded as a pawn, while a good constable will find a way to make themselves useful to the winning side of a dispute. Some constables have become firm allies of certain patrician families and know when it is best to look the other way on behalf of their friends in high places. For normal Carians the ICCS it is common for constables to be tipped or “rewarded” by those who wish to see an investigation accelerated or deprioritized. If one cannot pay up, they will simply have to sit and wait for the wheels of the Empire’s bureaucracy to turn and spit out something resembling justice.  


===Hunting===
The ICCS has more diviners on-staff than any other colonial constabulary thanks to the higher number of Goddess-touched on Caria. They typically work alongside regular constables and Carian diviners, and are valuable assets for the Service. Like elsewhere in the Empire, divination-based testimony by a Goddess-touched is highly valuable for either side of a case. Divination derived from non-Goddess-touched diviners and seers is less valuable, but still serves an important role in the Carian legal system, particularly when one side of the case is deceased.


An activity associated with the upper echelons of Houses Strelitz and Zhao hunting is a pastime and social activity done outside of social season. It is viewed by these houses as a martial pursuit best used to teach young future officers to both lead and shoot well. Those they invite  — usually commoners or lower-ranking nobles — typically see it as a chance to get out of the city and into the countryside for a rousing weekend of socializing and entertainment, even if most view the activity as quaint and dated. The expansion of the Empire has seen the sport expand into the Imperial Frontier, where a canny Ma’zal may turn quite a profit serving as a guide — or host — for hunting parties of these great houses.
==Moroz Holy Tribunalism on Caria==
<center><i>“Blood of my blood, kin of my kin; forever shall we live in Lixus’ gaze,”</i> - Common funerary prayer on Caria.</center>


The most dedicated hunters have been known to go on hunts abroad they refer to as safaris. Generally centered around big game and the exclusive domain of the Empire’s wealthiest, these expeditions can be to locations as far away as Arusha or [[Vysoka]], assuming one can gain entry to the Coalition. Others instead choose [[Moghes]] or [[Adhomai]], hoping to find animals worth hunting in the New Kingdom or Hegemony’s territories.
Established by the Holy Tribunal when the planet surrendered in 2424 as a response to the native faith, Carianism, the [[Moroz Holy Tribunal]] on Caria has been influenced more by its local people than many Katarinians find comfortable.


==News Media==
===History===


The press is not free in the Empire and is subject to extensive state control and censorship. Most press outlets are controlled by either the state itself or House Caladius, with few independent news outlets existing, most in Novi Jadran’s cities and none reaching beyond the planet in their distribution — the independence of papers such as the ''Jadranic Record'' is viewed by some as a gesture of goodwill towards the “model colony” of the Empire.
Before discussing Carian Tribunalism it is important to discuss the faith which preceded it: '''Carianism''', or ''Hatim Aderlai-Zlim''. Founded under obscure circumstances during Carian prehistory, Carianism was a monotheistic religion centered around the worship of a female goddess known as the Great Mother, or ''Aderlai'' in the local tradition, who was believed to reside in or on — historical texts cannot agree — Lixus, the planet’s moon. Carianist theology revolved heavily around astrology and divination to predict the future and the Aderlai’s will, as she was believed to reveal her intents only in subtle manners. The faith’s creation myth holds she used her mighty sword to crack Caria’s crust and carve the geothermal vents Carian cities have grown around, and this myth has been adapted by the Tribunal to build on their legitimacy. It is said the Great Mother’s sword exists in the real world and is kept in a deep vault under the grand estate holder’s official residence, and it shall be withdrawn in Caria’s greatest hour of need.


The most widespread news service in the Empire is the Imperial News Network, a state media organization that operates print, broadcast (via the Imperial Broadcasting Company), and online editions free of charge throughout the Empire. Foreign news media is limited in the Empire. [[Coalition of Colonies|Coalition]] and [[Republic of Elyra|Elyran]] sources are banned from the Empire while [[Republic of Biesel|Bieselite]] and [[Sol Alliance|Solarian]] sources are permitted, though they are reviewed and censored by the Imperial Institute of Cultural Affairs prior to publication. Broadcasting an Elyran or Coalition news source within the Empire is a capital offense under Imperial civil law. Listening to an Elyran or Coalition news source is punishable by time in jail for repeat offenders and fines for most first-time offenses.
Carianism’s followers, out of genuine belief or simple pragmatism, were very willing to accept Tribunalist clergy into their planet after its surrender, and the mostly-Jarmilian missionaries sent to the planet were delighted, some would say blinded, by the presence of another female creator deity, which they took to be a sign the [[Moroz Holy Tribunal#The Goddess|Lady of Moroz]] had left Her mighty thumbprint upon this admittedly heathen faith. It was only sensible, then, that the Goddess’ chosen people — the Morozians — would be required to bring this planet into Her loving embrace. Within a decade, they had: young Carians were raised under Morozian theology which claimed their former goddess as an aspect of their more divine one. But while they had stamped out the Aderlai, the ancient tradition of Carian divination was harder to remove — and fearing a more active opposition to their proselytizing in an era of a thinly-stretched military, they chose to simply let it be.


==Popular Imperial Media==
===Carian Tribunalism===


'''Domelkos in Summer''' by Chen Sun is a classic Morozian novel from the pre-Imperial period which discusses the romance between a young rural noble of House Caladius, Marie Caladius,  and the House Zhao engineer, Jiajun Zhao, her father brings to their country estate to oversee repairs. As Jiajun’s survey work brings him closer and closer to Marie, a youthful romance emerges and blossoms between them as the summer goes on. Though fall and winter call Jiajun away to other duties, and Marie to her studies, the two reunite in spring and marry, becoming the new masters of the estate. In her era, Sun — a minor noble — was a prominent writer of romantic fiction. Though she died in the late 24th century her works have endured, and she is one of the few classical Dominian authors with notable popularity abroad.
Legally the sole faith upon Caria, this Tribunalist sect is a result of the ease of the planet’s conversion and the unwillingness of missionary priestesses to challenge some of the native population’s stranger beliefs. Commonly referred to as '''Carian Tribunalism''', it is officially characterized by the [[Moroz Holy Tribunal]] as an “acceptable deviation” from baseline Tribunalism similar to Reacher Tribunalism and Lyodiic Tribunalism. Unofficially many conservative figures in the Tribunal and House Caladius blame their liberal predecessors for allowing a cult of blood sorcerers and barely-closeted heretics to pass unmolested and entrench itself in what has become the linchpin of the [[Empire of Dominia#The Eastern Military Frontier|Eastern Military Frontier’s]] connection to the wider [[Empire of Dominia|Empire]]. The current Immaculate Hand has shown little interest in the question of whether Carian Tribunalism is acceptable or heretical, but — with Emperor Keeser and herself both aging — it is anticipated to be a major issue for her successor.


'''Daybreak''' is a popular opera from the late 24th century written by the well-regarded composer Grafin Yvonne von Stromberg (2352 - 2459). A fictionalization of the Holy Kingdom of Domelkos’ role in the War of Moroz with fantastical elements, it follows the general staff of the fictional Countess Emiliana Caladius as they struggle to overcome the Fisanduhian Armed Forces. Its climax comes when the Goddess intervenes to temporarily save Emiliana from a poison administered to her by a spy, Major Ernst Stroß, and she overcomes the [[Fisanduh|Fisanduhian Army’s defenses]], ultimately dying in the arms of her lover, Lord Erik Weiss. The opera is known for its relatively fair portrayal of Fisanduhian troops, depicting them as loyal but flawed soldiers manipulated by the corrupt government of the Confederated States. Productions of Daybreak are common in the Empire and abroad, where it has become the face of Morozian opera in the wider Spur.
This branch of the Holy Tribunal is known throughout the Empire for its heavy emphasis on divination, astrological or otherwise, and all but the smallest and most insignificant temples on Caria have at least one diviner on-staff. Considered sanctified by the Tribunal, these diviners are said to augur the Goddess’ will through their predictions and are sometimes employed abroad by Tribunalist authorities for their talents. They must sacrifice a small amount of their blood, and typically cut into their thumbs using a silvered blade referred to as a blood ritual blade or zlimakhin, locally, said to prevent sorcerers or witch-spirits from interfering with the diviner’s readings, and thus corrupting the prediction. Some Katarinians claim this act is itself an example of blood sorcery but have so far not been able to stamp out the practice. Abroad, however, a diviner may find themselves harassed by the [[Moroz Holy Tribunal#The Tribunal Militant|Tribunal Investigations Constabulary]] or [[Dominian Security and Law|His Imperial Majesty’s Constabulary]] if they run afoul of a sufficiently powerful Katarinian.


'''Life on the Reach''' is an Imperial Broadcasting Company weekly radio drama popular on [[Sun Reach]]. Set in the fictional village of Valkeakaupunki in the late 2420s, it covers the events of the village and its small Home Guard garrison as they struggle against nature, bandits, and try to shape themselves into model Imperial citizens. It is centered around the village mayor, Mangasar Kinosyan, and his family in particular, but is known for a vast number of side characters ranging from Imperial colonial bureaucrats to bandits fighting for the Pirate Lords. Having run since 2428, it is one of the longest continuous series in the modern Spur and is known for using actors from Sun Reach itself to portray its characters. It is one of only a few pieces of popular Dominian media which focuses almost entirely on Ma’zals rather than Primaries or Secondaries and is most popular on Sun Reach itself. It has little popularity abroad, though novelizations of the series can be found on bookshelves throughout the Empire.
Tribunalist clergy and layperson staff on Caria are drawn primarily from the world itself, with many middle-class  and lesser patrician families more than willing to send a child or two to serve the Goddess’ needs in the red cloth of the Holy Tribunal, and many have served with distinction as clergy or laypeople of the faith. A notable exception is the Tribunal Investigations Constabulary: not a single Carian has officially joined the TIC, perhaps due to the planet’s shrouded reputation. Carian clergy are typically not seen off of the shrouded world due to the ill reputation of Carians abroad among many Dominians, though its diviners can be found in many holy sites across the Empire.


'''By Moroz’s Light''' is a popular series of mystery novels written by [[Novi Jadran|Jadranic]] author Daria Jurina, sister of the [[Moroz Holy Tribunal#Witchfinding and Witchwork|famous witchfinder story author Andrija Jurina]]. It follows Katia Izambard, a junior investigator of the Tribunal Investigations Constabulary who saves a Goddess-touched seer, Lady Yvelise de La Fontaine, and finds herself integrated into the inner circle of the Inquisitrix despite being a commoner. There she works alongside Inquisitrix Matsuko Kaneko, a native of Zhurong and scion of the famous noble family, as they combat threats to the Empire throughout its territories ranging from insurgents to witch-spirits to sorcerers. Izambard, the point-of-view character, is more logical but less experienced, while Kaneko is more experienced but more prone to acting upon her intuition alone — together, they form an effective team, if one with a notable height difference between the non-geneboosted Izambard (162cm) and geneboosted Kaneko (230cm). Generally marketed as fantasy novels, they have attained some popularity abroad.  
Since the advent of Tribunalism on Caria the Holy Tribunal has recorded a higher-than-average number of [[Moroz Holy Tribunal#The Goddess|Goddess-touched women]] discovered on the planet than anywhere else outside of the Core Worlds. Carian Goddess-touched are prized locally as diviners and seers, with many of the wealthiest patrician families having having at least one on their familial staffs — the Maharbal family notably maintains a small institute for Goddess-touched it calls the Oracular Institute, and the current grand estate-holder has credited her political survival to their predictions more than once. Carian Goddess-touched who go abroad outside of a patrician family’s employment often do so in service to the Holy Tribunal. The Tribunal views Carian Goddess-touched as effective yet dangerous tools, and always assigns them a designated member of the clergy as a handler and minder.


'''Shadows of Our Past''' is a popular Jadranic mystery novel. Set in Durres, Novi Jadran, in the early 2410s, it follows constables Gjon Lasko and Alvaro Moretti as they attempt to unravel a conspiracy between a clique of anti-Imperial Jadranic nobles and their shadowy masters — later revealed to be Elyran agents — to overthrow the government and turn the planet into their personal fiefdom. As the two constables attempt to unravel the conspiracy they must navigate the court politics of Novi Jadran as urban Jadraner commoners, travel the planet, and ultimately find themselves in a showdown with the conspiracy’s leader in [[Novi Jadran#Major Cities|Nova Rijeka’s]] imperial palace. A rare example of popular Jadranic counterculture literature, it is widely believed to be a critique of the planet’s corrupt rural nobility and is rumored to have only been published thanks to the crown princess’ intervention. Many have observed the similarities between the conspiracy’s leader, the Black Duke, and contemporary policies of [[Council of Imperial Governors#Imperial Mandate of Novi Jadran|Governor-Marchioness Anastazija Glavan]], current governor of Novi Jadran, including both being Imperial Army veterans.
Traditionally, a Carian Goddess-touched is blindfolded while relying upon her skills. This is said to blind her to all but the will of the Goddess, and better understand Her Word.


'''Jadranic Destroyer Commander''' is a popular limited series loosely based on the autobiographical novel ''Jadranic Fleet Captain'' by Dame Helena Igrec, OGE, which discusses her experiences as one of the first Jadraners to command a vessel in the [[Dominian Imperial Military#His Imperial Majesty’s Fleet|Imperial Fleet]], captaining the HIMS ''Belluno'', a [[Zavodskoi Interstellar#Major Products 2|Jinxiang-class destroyer]], from 2450 until 2464 in many anti-piracy patrols. Commander covers the fictional Captain Vanja Matešić, commander of the Jinxiang-class destroyer HIMS ''Tivat'' of the 1st Battlefleet, as she does the same and must balance the needs of her crew — divided between Reachers and Jadraners — while keeping her hull intact. Praised for its realistic depiction of life and death on a vessel, Commander has found a small nice abroad in the Republic of Biesel and Solarian Alliance, where it is popular among naval enthusiasts. The Imperial Fleet uses Commander as a recruitment tool and holds showings of it on Sun Reach in “pop-up” theaters, bringing the series to remote villages where they may not have a holoTV.
==Culture==
[[File:Caria flag.png|thumb|The flag of Caria. The purple moons represent Lixus, while the twin fires represent protection from evil fortune. The silver backing references Caria's well-known silver industry, and some flags have real silver spun into them.]]
<center><i>“We should have never given them the level of autonomy they have wrenched from our hands,”</i> - Prince Alexander Keeser on Caria, 2463.</center>


'''My Life in a Lyodic Village as an Outsider''' (typically shortened to Lyodic Life) is a Morozian “schoolbag book” series — named so as the genre featured books intended to fit in a student’s bag or worker’s briefcase — featuring the adventures of Evelyn Alcivar, a surveyor employed by House Caladius and the point-of-view character, and her [[Lyod|Lyodic]] companion, Abenanka, as Alcivar attempts to map the northern Lyod and Abenanka attempts to keep her from danger. The series is well-liked by Imperial readers for exploring what is to most an unknown region, but has become the subject of some controversy abroad due to avoiding controversial aspects of Dominian rule in the Lyod. The relationship of its two main characters is the subject of debate amongst fans, with Alcivar having developed feelings for Abenanka, who has not yet shown interest herself.
As a more recent entrant to the Empire of Dominia, Caria’s local culture has been less influenced by the Core Worlds than Novi Jadran The planet having only been under Dominian rule for four decades, and its high level of autonomy, have led to Carians retaining their republican culture and mercantile focus: the second of which makes them valuable assets for Houses Caladius and Volvalaad, who rely on Carian merchants to go to places abroad where they reasonably cannot, and the first of which has led to them being viewed as a liability and threat by some of the Empire’s more conservative actors. Rather than the urban-rural divide of Novi Jadran or Sun Reach, cultural divisions on the shrouded world are rooted in class differences between the patrician merchants of the world and their less wealthy counterparts. Holding them together like glue is an “acceptable deviation” from the Holy Tribunal known as Carian Tribunalism.


'''Reign of Steel''' is the most popular video game in the modern Empire, and has found success in the wider Spur. Developed by a studio affiliated with House Volvalaad, Reign is a well-regarded competitive first-person shooter set in a fictional version of the [[Sol Alliance History|Interstellar War]] which pits the [[Sol Alliance|Solarian Central Government]] (rendered in-game as SOLGOV) against the [[Coalition of Colonies|Frontier Coalition]]. The game is notable for its non-Morozian setting, which some theorized was an intentional choice to reach a wider market and avoid censorship. A popular esport, some players joke that while Emperor Keeser is the undisputed master of the Empire, Reign is the undisputed master of the Imperial video game market.
Carians across all classes place a great value on familial and personal loyalty, and holding one’s word. Merchant families have grown, prospered, and collapsed based on how willing – or unwilling – they are to stick to their promises, and Carian contracts often involve the use of the participants’ blood to seal the agreement. To break the terms after one has committed their blood means one party has betrayed not just their word, but the word of their entire bloodline by extension. Relations of loyalty often go beyond family: it is expected a patrician will care for those in their charge and employ, such as their estate workers and their families, and those below the patrician will support their betters. This social rule is similar to the tenets of Dominian honour – that those above and below must support one another – and has helped Caria’s patricians integrate into Dominian society, even if they are not “true” nobility.


==Sports and Pastimes==
Despite these cultural values Carians have a reputation throughout the Empire as a quarrelsome people who will debate endlessly before acting, a reputation not helped by the often dynamic politics of the Adirim. It is said, in a common joke, that if one speaks to five Carians they will get six opinions — one having changed theirs in the time it takes to ask the others. Supporting this is a vibrant (by Dominian standards) civil society where patricians in the Adirim are constantly petitioned by their wealthy  “constituents” for favors, deals, and support, and local media outlets — many owned by patrician families — attempt to spin news stories to their advantage. The greatest of these is the Journal of Yaskarit, owned and operated by the Maharbal family, which circulates throughout the planet. The competitive nature of the Adirim assists in keeping Carians linked to their representatives, and it is not uncommon for members of the Adirim to grow rich off of “gifts” provided to introduce and pass legislation.


Popular sports in Dominia, while varying depending on income and class, include martial arts (particularly fencing, which has been sponsored as a pastime by the royal family), tournaments, and horse racing. Video games are often played as a sport and pastime throughout the social classes of the Empire, both amongst commoners and the nobility. Dominians, while primarily associated with fencing abroad, are proficient players of esports through the Orion Spur - even in Tau Ceti. The most unique sport in Dominia is Talcrac, a sport that involves using a whip made of leather or synthetic material to hit targets. Points are awarded for the difficulty of hitting the target as well as the flair involved in doing so. Various forms of card games are popular in the Empire, with the peculiarity that only Priests can deal cards, and the dealer cannot participate in the game. Success in gambling games is often attributed to the Goddess's favor.
===Divination===


==Fencing==
A cultural tradition from prehistoric Caria which survived integration into the Empire, divination is a key element of modern Carian religious traditions and is relied upon by many normal Carians before making significant decisions in their private or business lives. Not using divination opens one up to ill fortune, either at the capricious hands of fate or from the diabolical machinations of witch-spirits that so hound the imperfect, mortal world. Due to its importance, divination is a major domestic industry on Caria, governed through regulations passed by the Adirim and staffed by professionals who have been educated in proper practices — improper divination is said to attract witch-spirits as readily as a hidden synthetic does, and some Katarinians have accused contemporary divination as having roots in blood sorcery and heathen sacrificial rites. An officially-certified diviner who has passed their exams is formally known as a makhlim.


Dueling is a venerable pastime and respected career in the Empire and particularly on the capital planet of Moroz. Prominently featured in Her Majesty Empress Lei’s Royal Fencing Society, a number of leagues, académies, and varying societies in Nova Luxembourg, Domelkos, and beyond— dueling is a matter of not only competition, but status and honor, and each great house places a personal stake in their own training, dueling styles, and placings. It’s commonly understood that grander, broad-stroke arguments can be mediated through this form of competition.
Properly performed, Tribunal-sanctioned, non-religious divination is carried out in a ritualistic manner by a diviner orsometimes multiple diviners and their assistants, who are often students of divination themselves. The primary ritualist pricks a finger with a small, silvered knife known as a zlimakhin, or “blood ritual blade,” with the silver said to counteract interference in the ritual by outside forces such as witch-spirits. Which divination is requested or desired will change the finger being used. The wounded finger is then placed into a device called a “Tanith splitter,” which filters the blood offering through a series of small holes which drip onto a sheet of divining paper covered in hexagrams. The diviner and their assistants begin analyzing the hexagrams once the bleeding has been stopped by the Tanith splitter, and determine what the Goddess’ fortunes dictate to the supplicant. This method is expensive and often takes a long time to determine the results, but is said to be very accurate and is favored by the patrician class.


Largely a departure from Terran Olympic fencing, Dominian dueling opts for more traditional and less “protective” styles and rules. More advanced rankings opt to discard appropriate protections and armors as well, considering the earning of legitimate scars an honorable feat; much more so than the earning of a trophy. Duels are popularly to first blood, leading to extended fights where passions can fly and careful calculations must be made.
While the Tanith-hexagram method is said to bring the most accurate divination, other techniques are used by makhlim and their assistants to scry the future. Commonly, middle-class Carians rely on silver-readings: less expensive than other methods, it involves offering the supplicant’s blood by having them prick a finger and bleed into a cup containing silver shavings and holy water, with the holy water said to cleanse impurities if a zlimakhin is unavailable. The water-and-blood mixture is then boiled away as the supplicant and diviner (typically only one diviner, with or without an assistant, due to the technique’s relative ease of use) observe, and the shape of the silver is interpreted by the diviner. Quick and simple to perform, the silver shavings are often reused by poorer Carians for multiple readings.


In Her Majesty Empress Lei’s Royal Fencing Society, there are two leagues. The first is the Geneboosted League, which is populated almost exclusively by Primaries. Viewing this league is a pastime more for nobles and matches are often more subdued as they end incredibly quickly. The second is the Non-Geneboosted League, which features non-geneboosted Primaries, Secondaries, and a minority of Ma’zals. This league is more popular than its counterpart due to the accessibility of the league and its slower matches, which showcase more tact and technique.
The cheapest and quickest method of divination is the most prone to error, but is used by many poor Carians to divine their fortunes. Known formally as vessel-based divination, or more insultingly as “spitting divination,” this technique involves a diviner — generally alone and without an assistant — slicing the supplicant’s finger open, then drinking the flowing blood, combining it with holy water in the mouth, and spitting it into a ritual vessel. The diviner then interprets the blood in the water to determine the Goddess’ will. The ritual vessel is — ideally — silvered to ward off the interference of witch spirits, but some rely solely on the repelling power of holy water. Often associated with bars, warehouses, and dockyards, this method of divination is sometimes attempted by non-diviners, to varying degrees of success. While it is easy to slice your finger and spit into a vessel, interpreting the revelations is far harder.


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===Rankings===
'''Carian beliefs hold each part of one’s hand is best for a different part of divination. These are:'''
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'''Débutant, “Beginner”''' -- Commonly younger duelists— with some as young as ten — who have not yet mastered a weapon. Strelitz and Zhao children often make up the majority this class.
* Thumb: Social matters, in both the political and business context.  
* Index Finger: Loyalty, such as that of friends and colleagues.
'''Intermédiaire, “Intermediate”''' -- Those in the Intermédiaire class have proven their worth and proficiency of at least one weapon class. They are not allowed to duel with sharp-edge rapiers. Two years of consistent practice is often required to reach this class.
* Middle Finger: Misfortune, future challenges.
 
* Ring Finger: Family matters, love, marriage, and similar issues.
'''Adepte, “Adept”''' -- Mastery of at least one weapon— a feat which typically takes four years to achieve — is required to advance to this rank. They are allowed introductory training with sharp-edge rapiers.
* Pinkie: Personal health.
 
* Palm: The palm is generally avoided in Carian divination, as it is believed the blood from it will cause the fortune to be more obscure than that of a finger’s.
'''Compagnon, “Journeyman”''' -- After the mastery of two weapons, which typically takes six to eight years, a duelist rises to this rank.
* Wrist: The wrist is generally avoided in Carian divination due to the danger it poses to a supplicant. Wrist blood, however, is said to be more sensitive to division than anywhere else on the hand, and diviners have been accused of harvesting blood from the wrist for their rituals by non-Carians.
 
</div></div>
'''Maître d'armes, “Master of Arms”''' -- After the mastery of at least three weapons or two styles, and having fought their way through rankings, a duelist may finally achieve the coveted rank of master of arms. Considered the peak of Imperial fencing, masters of arms typically have accumulated well over a decade of experience before reaching their rank.
 
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===Honor and Family===
 
Honor is a vital part of dueling. Even at Intermediate levels, participants are expected to maintain a level head, treat their opponents with respect, and face one another in relatively even matches. An effect on one’s honor from a duel, whether in competition or otherwise, can last generations in one’s family as the art of dueling is passed down through families. Honorable behavior, even in defeat, can determine respect among noble society, the opportunities one receives, the chance at potential ennoblement as an Imperial Knight; through dishonorable behavior even in victory, one can lose these things, be legally charged for a break of honor in the case of brutalistic combat, and even be banned from dueling societies.
 
Despite this obsession with honor, certain reputations exist, such as the infamy of young, short-tempered Strelitz scions— typically conservatives by nature— to take offense to even the smallest slights. There is currently a House-wide ban on any tournaments qualified by first blood in the Imperial frontier, given a lack of official oversight and the origins of many dueling requests in bitter, petty quarrels. Touch dueling – dueling until a blade touches the opponent –  is allowed by permission of one’s superiors.
 
Some families, however, use these competitions as a method of climbing the Empire’s social ladder. Perhaps the best example of this is Baronet Séraphine Rosencrantz, a Secondary who functions as a career proxy for House Volvalaad, famous for thrilling bouts in both competitions and legitimate duels alike. Only a handful of combatants have beaten the Baronet, and it is soon expected her sponsors aim to petition for her ennoblement. Popular dueling critics anticipate House Volvalaad providing her permission to participate in His Majesty Godwin’s Royal Dueling Tournament, as it’s highly anticipated a duelist of her advanced skill could be one of the few Secondary-born champions to hold the title of Royal Duelist, a crowning achievement for her career.
 
There are a number of other Secondaries and Ma’zals that function as proxies for noble families, representing Houses and individuals alike with their talent. Many of these proxy families pass the career down through generations in order to pay their Mo’ri’zals, and even become ennobled as reputations and abilities grow. But to become a notable enough duelist to be ennobled is no small feat, and involves crushing amounts of training and constant practice. Those that become nobles through dueling ability must often subject themselves to intensive therapy as they grow older in order to avoid the long-term physical impacts of their intense training as they age, and many retired ennobled duelists are known to suffer from physical impairments such as arthritis and long-term limb issues related to torn muscles, particularly in their arms.
 
===His Majesty Godwin's Royal Dueling Tournament===
 
Throughout the month of November, the largest dueling tournament in the Empire captivates nearly every demographic of Imperial society. His Majesty Godwin's Royal Dueling Tournament, or simply  “the Tournament,” is an annual tournament involving both leagues that showcases the apex of athleticism in the Empire. The Tournament was established in 2387 by then-emperor Godwin Keeser to distract from the rebellion in Fisanduh, and it was named in his honor. Citizens from the furthest corners of the Empire tune in to watch the proceedings and see who is crowned Royal Duelist. The title, received in a ceremony conducted by Lei Keeser herself, gives the winner several perks. Royal Duelists become celebrities overnight in the Empire, with things like advertising deals with Zavodskoi and dinners with the Royal Family being frequent. However, the most lucrative prize of all is the fact that the winner and their immediate family’s Mo’ri’zals are paid off by House Keeser itself, and the victor is elevated to Primary status, as well as receiving a lesser noble title. All Royal Duelists reign for exactly one year— referred to as their Victory Year— ending at the crowning of the new Royal Duelist. There have been 126 Royal Fencers to date, nearly all of them born Primaries. Only human Journeyman and Masterclass duelists may participate, the former being admitted by preliminary placement matches.
 
===Dominian Dueling Styles===
 
There are three main styles of dueling within the Empire, though only two are widely practiced.
 
The first, dubbed ‘'''Jabgi''',’ was established by Lord-Admiral Eun-Kyung Zhao along with the renowned Eun-Kyung Zhao Imperial Naval Académie on Moroz in the late 2390s. Jabgi is an evolution of the naval combat techniques that made the Lord Admiral famous within the Imperial Navy, and as such, it incorporates many techniques found in ship-boarding melee combat. The most popular weapon used by Jabgi duelists is the saber, followed closely by the epee. Jabgi is characterized by its aggression, and is the more offensive style of the three. Jabgi is the foremost style of dueling taught at all Zhao-affiliated institutions.
 
'''Chevalerie''', popular among House Streliz, evolved from the Morozian Order of the Hallowed Treutdoro and is a dueling style that incorporates elements of the knightly order from which it was founded. The Hallowed Treutdoro, founded by Imperial Knight and Governor Emil Johannes Strelitz in the early 2400s, originated as a self-styled Primary-only order dedicated to physical fitness and honour-bound virtue. However, as the Empire shifted slowly towards relative liberalisation, the order was forced to charge. It allowed citizens of all castes into the order, and began to spread a new form of combat — Chevalerie — to Moroz and abroad with the intent of teaching a more refined technique to the masses. Chevalerie is considered the more traditional form of dueling, and is characterized by its defensive, precise and ‘showy’ nature. This style of combat is taught by most Strelitz institutions, in particular the Dorothea-Frieda Strelitz Académie on Moroz. The Académie, and House Zhao’s Imperial Naval Académie have a fierce rivalry which reaches its boiling point every November with His Majesty Godwin's Royal Dueling Tournament.
 
'''Kirihide''' is a relatively new style developed within the Empire, and is of itself a direct product of the Empire’s love of dueling. For as long as geneboosting has existed in the Empire, tournament-devotees have sought ways to close the gap between those with gene-editing and those without. Kirihide was originated by Lord Melchior Caladius, a prominent tournament financier who was known for sponsoring skilled Secondaries and even Ma’zals and turning them into regional tournament champions. After watching a local Ma’zal custom that involved wrestling on an occupied world, Caladius had an epiphany: what if grappling was allowed in official tournaments? It was thus that Kirihide was born, named for the translation of “inner strength” in the local language. Kirihide is a demanding fighting style designed for grappling with larger and stronger opponents in mind, using their own strength against them. It is considered the most difficult to learn of the three mainstream forms of Dominian dueling, and is often looked down upon for its origin. The style is usually only practiced by duelists who anticipate fighting larger, typically geneboosted opponents.
 
===Accessibility===
 
Due to the prolific spread of dueling within the Empire, the sport is accessible in one form or another to nearly everyone. Most if not all Dominian schools and universities have their own teams, and it is extremely common for communities to have recreation centers with rentable equipment. However, to compete at a higher level other than hobbyist, one will encounter several issues. Many Academy-affiliated teams and orders have prohibitive fees which increase with rank, as well as the cost of tournament-grade equipment. There are also fees for maintenance, the tournaments themselves, and other costly expenses that add up with time. The end result is that poorer Secondaries and many Ma’zals are unable to compete at professional levels, and many of them join with a Great House or convince a rich benefactor to patronize them in order to cover costs. House Caladius in particular, lacking the martial fame of Houses Zhao or Strelitz, often seeks out  prospective duelists and offers to finance their careers. Patronizing is not without its downsides, however, as the sponsoring House receives most of their prize money and part of the credit for any of their victories. Many poorer duelists find themselves in increasing debt to their noble financiers, and it is said that many of House Caladius’s security staff were forced to take their jobs after being unable to win enough money to pay off their debts.
 
==Music==
 
Popular music varies across the Empire based on location and social class. Moroz and the Imperial Core are known to produce some of the most well-regarded operas in the modern Spur, while on Sun Reach few rural families have access to a radio to listen to music, making village concerts a social event for those communities. In some more built-up areas of the Empire one may find foreign music, often from Biesel or the Solarian Alliance’s south, and Visegradi-style music has become a trend amongst some Morozian youth. On Novi Jadran its counterculture movements have started their own musical trends, blending traditional Jadranic styles with modern, imported themes from Moroz and abroad and using them as a roundabout method to critique the planet’s government. Known informally as “Jadranist songs,” authors of these works must be clever to avoid Imperial censors.
 
==Architecture==
 
Two major schools of architecture exist: the Morozian Deco style, a more somber variant of the now classical Art Deco style, and Balteu Gothic, a mix of gothic, deco, and classic themes. The most prominent building constructed in the first style is the Imperial Palace of Moroz, and the Temple of the Ancestors on Ignotum Balteum for the latter. The former utilizes modern themes and materials, often with a militaristic theme, while the latter is a more harsh and religious-inspired style.
 
==Knightly Orders==
 
“I solemnly swear, upon the honour of myself and my family, upon my loyalty to the Empire and upon the goddess herself to forever dutifully serve as a loyal vassal of our Emperor, and to forever uphold the values of the Empire and Goddess, even if it means my own death” - A typical pledge spoken by initiates before being knighted.
 
Origins
The concept of Knights and their Orders have roots before the foundation of the Empire in the former Holy Kingdom and Imperial Allianc. The origins of modern knightly orders are rooted in the coronation of Emperor Godwin Keeser following the War of Moroz. To celebrate the Empire’s victory in the conflict, Emperor Godwin created the Imperial Order of the Broken Mountain and the Imperial Order of the Golden Albatross to venerate those involved with the Imperial Army and Imperial Fleet.
 
In the modern era there are three forms of Knightly Orders. Imperial Orders consist of those named for honours on the Emperor’s yearly honours list, and are granted the title of Imperial Knight. Secondly, Holy Orders consist of those granted a knighthood by the Immaculate Hand of the Goddess, and are granted the title of Holy Knight. Finally, Self-Styled Orders are merely clubs that dedicate themselves to the ideals of Knighthood and receive no official title with recruitment methods and requirements varying between orders.
 
===Organisation===


Whilst outside of an Order members style themselves as Knight, Dame, or Chevalier, internally Knightly Orders consist of multiple ranks with a singular leader at the top. Alongside ranks there are roles such as treasurers and chancellors who take up the actual, day-to-day administrative and clerical work of the Order. Whilst almost all orders accept Secondaries and sufficiently Morozian Ma’zals into their ranks. The upper echelons of Knightly Orders are near exclusively the domain of landed nobility, and none who had or do hold these positions would be found outside of the Empire.
===Funerary Rites===


Livery and decorations are an essential part of any Knightly Order, with a variety of methods being used to display both membership and rank within an order. The higher the rank, the more decorations a member will accrue. Every order possesses a unique insignia that is used to denote membership in said order, and outside of this anything additional depends on the specific order.  
The aftermath of a Carian’s death is unlike anything else in the modern Empire. Carian dead are universally cremated and some of their blood is integrated into their tombstone as a testament to their deeds in life and their ancestry. How much blood is used in this post-death ritual varies depending on one’s class. Patrician families will drain all blood from a cadaver while the middle classes will drain less, and the poorest Carians may only be able to afford a ritual goblet’s worth of drained blood. The funerary specialists who perform these rituals are known as ''zlimhyoni'' (a term translated as “blood ritualist” in Basic) and receive formalized training. Larger funeral homes often have a dedicated zlimhyoni on-staff. After the ritual draining the body is cremated.


The knightly orders place immense value on the ideals they strive to uphold, with ideals of chivalry, honour, nobility, and piety at the core of every order. An Imperial Knight is expected to strive towards and uphold these ideals in all circumstances. Failure to do so or acting dishonorably in general leads to a swift ejection from both the order and polite society at large. Knights are expected to strive towards embodying the three aspects of the Goddess. In practice this means that Knights are expected to become polymaths, practising and eventually mastering at least one skill tied to each aspect of the Goddess.  
After cremation a Carian’s blood is mixed with their ashes, also by a zlimhyoni, and the mixture is moved in a special container known as a ''zlimdiqaru'' (translated as “earthen blood vessel” in Basic) to a workshop that turns the mixture into a liquid building material known as ''zlimeben'', or “blood stone.” This material forms the sole material of Carian gravestones and is a permanent reminder of the deceased and their accomplishments in life. Patrician families drain more blood to ensure their dead are appropriately honored.


Poorer families build zlimeben memorials known as '''cairns'''. Small enough to fit inside a residence, they form the focal point of shrines honoring the deceased. While the gravestone must be made of the zlimeben, what surrounds it can be made of any material. Families will often have the shrine consecrated by a priestess to ensure witch-spirits are not attracted to an improperly-maintained cairn. Patrician families instead build great '''steles''' with their blood stones. Intended to honor their ancestry and their own deeds, some steles are the size of buildings and contain the zlimeben of multiple deceased. The venerable Maharbal family has the largest stele on the planet: a great monument that rises two-hundred meters into the air and integrates the blood of dozens of family members known as the Maharbal Epitaph. It is a public memorial maintained by the colonial government, attracts tourists from across the Empire, and is used for major Carian Tribunalist rituals on holidays.


===Activities===
Caria’s rituals are far stranger to a Morozian than the mourning rites of the Core Worlds and Novi Jadran, and have not escaped the rumors that plague the Witch World. Some Katarinian theologians claim Carians have a hidden rite known as a '''death stele'''. Supposedly practiced only on political enemies and criminals, a death stele’s creation involves a zlimhyoni and several diviners binding the soul of the deceased to their stele through an unknown process to ensure their soul will never reach the Goddess for judgement. Others claim the great Maharbal Epitaph is made primarily of death steles and allegedly Tribunalist rituals carried out there  grant Carians their sorcerous powers. The Holy Tribunal on Caria and the Viceroyalty’s government have both denied this claim, but it has remained durable among ordinary Dominians, particularly those with little knowledge of the planet, and Carians abroad are sometimes accused of having a hand in creating these alleged devices. No historical records exist to support their existence.
Despite their origins in honouring the military, the vast majority of Knightly Orders have no official duties besides some ceremonial ones such as guard duties or marching in parades. Instead these orders spend far more time focused on their own activities using funds provided by the state, Holy Tribunal, or their own members. All order members are expected to provide fiscal support through membership dues, which can be very expensive, and require an outside income to support themselves as membership does not provide a salary — while trifling for Primaries and most Secondaries, this fiscal requirement locks many Ma’zal out of ever being a member of an order.


Every order possesses an order hall used as an administrative centre and meeting hall for official business. The lavishness and architectural beauty of a hall is seen as a reflection of the soul of the order itself, and it serves as the venue for most of its events and functions. Everything from grand balls to fencing tournaments are organised and held within the order hall, and many business arrangements and political deals have been signed within their walls.
===Patricians===


===Notable Orders===
The rulers of Caria, its patricians are the planet’s wealthiest and most venerable inhabitants. They control the trade which creates the planet’s wealth, sit in the Adirim, employ its middle and working classes, grant alms to the poor when needed, and represent it abroad when called upon. While wealthy and powerful they are '''not''' Imperial nobles and their status is wealth-based rather  than hereditary, though older patrician families tend to venerate their ancestors and call upon them to bolster their prestige and influence. Few Carian patricians have ascended to the ranks of Imperial nobility due to discrimination and a local cultural tradition which holds the status of patrician alone brings more prestige than nobility ever could, as it means the family has created their own wealth and reputation rather than been rewarded it by someone not from the Witch World. '''To be considered for patrician status, a family must have verifiable ties on Caria going back to at least the pre-Imperial era''', a gesture intended to stop its government from being flooded by non-Carians. Carian steles and other death-related traditions are part of the reason this exists: even some of the poorest families can trace their roots back decades.


====The Imperial Order of the Broken Mountains====
Patrician status being tied to wealth has made it quite dynamic: families throughout history have risen to it and fallen out of it due to the ever-shifting fortunes of trade, investments, and seizing new opportunities. Today’s middle-class clerk may be tomorrow’s patrician if one is canny enough to spot a good opportunity, wealthy enough to act upon it, and lucky enough to be present. Likewise, a patrician family may be brought low by misfortune, mismanagement, simple bad luck, or the scheming of their enemies, falling into ruin and thus potentially opening up a seat in the Adirim if they were wealthy enough to sit in it.


One of the two original Imperial orders founded to celebrate those who bought the Imperial Alliance victory over the Confederated States of Fisanduh, this order is named in honour the Strelitz Commandos who “broke” the mountains of Fisanduh. Knighthood in the Imperial Order of the Broken Mountains was awarded to those involved in the terrestrial battles of the war who showed exceptional valour. The bulk of these Imperial Knights were members of the army’s frontline combat units, but some members belonged to non-combat support units such as medical sections. The insignia of the Order is a bronze mountain split down the middle by a crack placed upon a crimson red background.
Like their Jadranic counterparts, Carian patricians exercise a great amount of control and influence over the planet’s economic affairs, and arguably exert more influence due to the lack of a competing nobility and the loose hand of Morozian colonial oversight. They own the fiscal institutions and trade companies which bring goods to and from the planet, and commission shipbuilders — often on Zhurong but sometimes abroad — to create vessels able to carry goods across the Empire and beyond. Often in the Empire they fly under the banner of House Caladius, which views trade with the wider Spur as a net gain for the Empire, but they are not above flying under whatever flag of convenience will see them safely to the most places with the smallest possible inconvenience.


In the modern era the Order’s members are still overwhelmingly drawn from the Imperial Army’s members, and many contemporary members are Jadraners — a rare exception to the typically Morozian membership of orders. The origins of the Order makes it a favourite of Houses Strelitz and Kazhkz-Han’san, with many of its members being nobles or associated commoners from these houses.
====Notable Patrician Families====


=====Notable Members=====
Among the patricians, some families are noted for their influence and histories.
<center><i>“You are welcome to do whatever you like with the Order’s coffers, my dear niece, so long as you stop bothering me. Some of us have actual business to attend too. Rather than pretending to be a child’s tin soldiers,”</i> - Dorothea-Freida Strelitz, to Order Treasurer Annaliese Strelitz.</center>


'''Dame Grand Commander Dorothea-Freida Strelitz''' - Leadership of the Order of the Broken Mountains and the Imperial Army are titles that are inseparable. The High Lord General has always already been a member of the Order and the title of Grand Commander is automatically granted to them upon appointment. The current Dame Grand Commander, has a minimal presence in the Order outside of required business as her military duties keep her far too busy. Some say that due to her lack of geneboosting she has minimal interest in being shown up at many of the physical events hosted by the Order. With much of the running of the Order left to members below her, Dorothea-Freida instead devotes herself to her real duties as part of the Imperial war machine, with some whispering that she sees the Order as little more than a pointless distraction. Her only real participation is occasionally hosting wargames, inviting newer members of the Order to witness her at work and learn something themselves.
The '''Maharbal''' family is Caria’s most powerful patrician family, having held onto the position of grand estate-holder for longer than any other group in Caria’s recent history. The family’s fortune is built in both political caniness – it employs more diviners and Goddess-touched than any other patrician family – and deep trade connections throughout the Empire proper, which it has cultivated with assistance from House Caladius. Its leader is Kusarit Maharbal, the planet’s current grand estate-holder, and the family is deeply connected to House Caladius and the broader Morozian colonial apparatus. Many Carians look to this family as having saved them from the fate of Xiang-Xia or Sun Reach, as their swift maneuvering during the planet’s conquest by Dominia helped ensure a peaceful surrender, a level of autonomy, and the Maharbals in power. In the late 25th century they have retained their great influence and Caladius backing, and claim only they can ensure Caria retains the level of independence it has so enjoyed for the past 40 years.


'''Dame Commander Annaliese Strelitz''' - If anyone were to be considered the face and heart of the Order it would be its treasurer, Annaliese Strelitz. The Dame Commander invests much time attending and organising social events within the Order, often inviting non-members and fellow Imperial aviators to observe its activities. This cavorting has won her friends both inside and outside of the Order especially with those who wish to associate themselves with the prestige of knighthood or aspire to become knights themselves. Many connections useful to Annaliese and the Imperial Flying Corps were made through the Order. Annaliese is known for her commitment to the ideals and image of Knighthood, proclaiming herself to be the, “Paragon of Knightly Virtue, '' even amongst her peers. She is always decorated in symbols of the Order and has a reputation for being exacting on any younger knights who fail to reach her high standards, particularly those of the Imperial Flying Corps. Annaliese is well-known for her attendance and organisation of Parades, where she rides atop a pure white horse dressed in a commissioned set of gleaming platemail with grand wings rising from the back and adorned with full Order regalia.
The '''Drubal''' family were military and industrial leaders prior to the planet’s surrender to Dominia, and saw their military enterprises wither on the vine when the Pirate Lords evaporated and the Morozians had no need for shipbuilding and military industry so far from the Core Worlds. Even worse, Caria could now rely upon the mighty Imperial Fleet for trade security there was no need to send armed cutters produced by the Drubals any longer. The family sunk into a deep malaise from which they were rescued by the will of House Kaneko, which attached itself to the faltering patricians and began using them as a proxy to subvert Caladius influence on the planet and establish a foothold for Kaneko influence beyond Zhurong. To date they have not succeeded in their goal of capturing the grand estate-holder office for themselves, but they have rebuilt themselves, and are now a powerful counterweight against the Maharbals. Some say they are mere proxies for the conservatives in the Empire, and will subvert Caria’s independence, but the family has always denied this. It is led by Miqne Drubal, a man long obsessed with engineering who has contributed greatly to Caria’s modern cityscapes.


'''Knight Commander [[Unathi_in_Dominia#Kasz_Han'san|Kasz Han’san]]''' - Granted a knighthood due to his work as Chief Minister of Unathi Affairs, Han’san fills a vital position as the most respected Unathi of the Order and the only one of his species among its commanders. Due to the dominance of House Strelitz within the Order, many of its upper echelons want little to do with Unathi knights - which has led to Kasz becoming unofficially responsible for matters concerning the Unathi knights of the Order. While this duty goes unrecognised by the Order’s leadership, Kasz has acquired a great deal of goodwill among the Order unathi for his work. Despite his advanced age Kasz is frequently seen at Order events decorated in its livery, and frequently speaks on the importance of the ideals and virtues of knighthood in maintaining the Empire’s dignity and honour.
The '''Magonbaal''' are a still-influential patrician family who were in power before the Empire’s arrival to Caria. Popularly considered to be the most venerable of Caria’s patrician families, Magonbaal steles have been found dating back to shortly after the planet’s estimated colonization. While they were initially chastised by the Empire for serving as grand estate-holders under the Pirate Lords, their allies – the Maharbals – saw them only temporarily humiliated, with their leader forced to have the Dominian admiral place their foot on his neck as he lay prostrated and chained in a form of ritual humiliation. Bomilcar Magonbaal was spared the rest of his punishment and continues to lead his family. Most of their business is in the Eastern Military Frontier and beyond, with Magonbaal-owned vessels traveling as far afield as Xanu, Assunzione, and San Colette – it is said they are able to acquire anything, anywhere, produced by anyone, so long as they are paid sufficiently.


====The Imperial Order of the Golden Albatross====
===Clothing and Fashion===


Named after the Golden Albatross, the first ship and first flagship of the Imperial Fleet, the Imperial Order of the Golden Albatross was awarded to those who participated in the naval actions that led to victory over the Confederated States of Fisanduh. Its initial membership was primarily members of the Imperial Fleet in addition to the engineers and scientists behind their vessels. While still primarily honouring the Imperial Fleet the Order has become associated with the scientific community of the Empire. Its symbol is a golden albatross in flight against a black background. The order’s name can, depending on the dialect utilised, be spelled as Albatros.
As Caria is in a constant twilight or semi-twilight lit only by the glow of its moon, Lixus, its domestic clothing and fashion have developed around the absence of light. Everyday clothing is often built for warmth, as the planet can become very cold outside of its cities, and dyed using lighter colors such as white and light greys. Wool and conventional textiles are rare, with Carians historically relying on domestic flora to produce textile-like substances from plant fiber or importing conventional textiles from elsewhere. Reflective accessories – both for the sake of fashion and often for safety – are common, with many using moon motifs due to the importance of Lixus to the planet’s continued prosperity.


Its origins in the Imperial Fleet make it a favourite of House Zhao  and its scientific reputation makes it a favourite of House Volvalaad, with control of the order split between both. Unlike other knightly orders its hall is located off of Moroz on Zhurong, where it is viewed as being closer to the Imperial Fleet’s engineering and research facilities.
Carian fashion accessories often involve the use of silver – pure silver for the wealthier, silver coatings for the poorer – as it is believed to repel malignant spirits and improve the wearer’s fortune. It is not uncommon for patricians, such as members of the Adirim, to have silver jewelry specifically for use in carrying out business to improve their successes, and many examples of Carian formalwear have buttons and zippers made out of pure silver. These suits are some of the rare examples of Carian clothing made in generally darker colors, with blacks and darker grays used to better accentuate the silver used in their designs.


=====Notable Members=====
Traditional Morozian fashion, such as the Imperial nobility’s leisurewear and formalwear or Jadranic working clothes, has yet to penetrate into Carian high society, but has begun to permeate its lower classes due to the cheapness and ease with which Jadranic and Morozian textile mills can produce effective, durable clothing made from conventional textiles. Some patrician families who possess holdings in the planet’s textile industry have lobbied, with some success, to halt the spread of cheaper clothing onto the planet. This trade battle has continued, and may become one of the bigger issues for the Adirim during the upcoming decade if the Empire continues to maintain its tenuous peace with Elyra.
<center><i>“Between you and myself, Hai. You are the best of your father’s children. A sharp mind, military talent and an understanding that it is the traditions of the empire and of its loyal Fleet that has brought us to where we are today. It is a true shame you were not born first,”</i> - Huiling Zhao to Hai Keeser at a private meeting in Hongse Chengbao.</center>


'''Dame Grand Commander Huiling Zhao''' - Leadership of the Imperial Fleet and Order go hand in hand and Huiling Zhao has served as the Dame Grand Commander since her appointment as Grand Admiral. Huiling’s involvement in the Order is restricted by the continual duties that arise related to the Fleet, but in the times she has shore leave she can be found around its hall on Zhurong. Most of the order’s day to day business is left to those who remain closer to home. Huiling is known for the grand wargames she hosts, with invitations granted for any member of the order to prove themselves, and the understated parties held after where members discuss more serious matters over cigars and wine.
===Carians and the Empire===


'''Dame Commander Xiuling Zhao''' - Chancellor of the Order and twin sibling of Huiling, Xiuling is a dedicated administrator for the Order and Fleet alike. While she rarely makes appearances at its public events she studiously attends Order functions and is said to know the face, noble title, naval posting, and name of every member — a feat unequalled by any other. When she does appear at public events she rarely speaks, instead allowing Huiling to speak on her behalf as a gesture of respect towards her sibling. Order members who have met Xiuling at closed-door meetings speak of a brilliant, if reserved, woman with an exceptional gift for organisation who holds the Order together through dedicated work.
The strange appearances and odd traditions of Carians have made them subjects of fascination, disgust, and fear in many parts of the Empire. While Carians do go elsewhere in the Empire for trading, diplomatic work, or negotiations, they rarely stay there: doing so invites unwanted attention, and eventual trouble. They are often accused by less-educated Dominians of causing small misfortunes with their sorcery when they are present in a community for an extended period, with broken electronics and freak accidents blamed on their allegedly stronger connection to witch-spirits. They are often harassed by local religious and civil authorities as well, some of whom believe every Carian is a sorcerer-in-waiting. A Carian who only resides briefly to trade or formalize a deal can excuse themselves from such accusations, with them not having been present in the eyes of their potential accusers for long enough to attract witch spirits and other malign creatures. It should come as no surprise that Carians are extremely rare in the Empire’s military as a result, and can expect to not have successful careers if they choose to serve in uniform. After all. it is easy to blame them for any misfortunes.


'''Dame Commander Landi Volvalaad''' - Treasurer of the Order and de facto voice for the members of the scientific community within it, Landi was awarded her knighthood for peerless work in the field of genetic research and her efforts to promote it abroad. The treasurer takes her role and the balance of the order between the Fleet and research branches seriously, doing her best to treat both fairly. However, her efforts stymied by her use of order events as a method of promoting her own liberal politics. This has led to her being disliked by many Imperial Fleet order members, who are often far more conservative. Her popularity with the scientific community within the order and her prestige as a whole makes her de facto irreplaceable, as appointing someone from the Fleet would cause an uproar and no members of the scientific community wish to replace her. Landi enjoys holding lectures where she and other members of the order are invited to speak on scientific topics ranging from genetics to engineering to weapons research. In accordance with her liberal ideas these events are held in large halls on Zhurong and Moroz and are typically open to the public – should they be willing to pay an entry fee.
A notable exception to this trend are noble families and some particularly wealthy Secondaries who see having a Carian on retainer as a way of demonstrating their wealth and their modernity, as their odd appearances wow and attract some while horrifying and repelling others. House Caladius, which has frequent dealings with the Witch World, employs the most Carians out of any great house and frequently collaborates with them in trade matters foreign and domestic. Carians employed by other great houses are instead often diviners or ritualists of some form, and native Carians have varying stances on this trend. Some view it as the best way to stop the frequent discrimination they face abroad, as the opinions of the nobility should eventually filter down to their employees and the general population. Others view it as a system of tokenization and a contributor to the widespread reputation of all Carians as diviners and sorcerers, as these diviners sent abroad may be some of the only Carians a typical Dominian commoner meets in their lives.


==Economics==
<center><i>“You fail to see the utility they offer, brother. But you have always failed to see things beyond the Fleet,”</i> - Crown Princess Priscilla Keeser on Caria, 2463.</center>


====The Distinguished Order of the Cup and Coin====
As a planet based around trade, the lifeblood of Caria has long been its shipping industry. Bolstered by its enviable position on major warp lanes between the Eastern Military Frontier and wider Empire, it came to prominence in the era of Sun Reach’s Pirate Lords as their main route for moving goods from their eastern domains back to their fortresses on or above Sun Reach. The Carians were canny enough to turn their aid of the Pirate Lords into a profit, and became proficient in navigating the routes of their overlord’s domain and beyond. Even if much of the goods were still being taken by the Reachers, Carians made a niche for themselves in creating newer, more efficient routes and mastering them. The Dominians – seeing the ease with which they had occupied the planet and the benefits of integrating their traders – were all too happy to keep this arrangement, and Carian trade vessels now criss-cross the Empire, with some traveling far beyond its borders.


A self-styled order whose origins were shrouded in mystery for decades and only came to light in 2462 when the order was granted Imperial sanction and its members the official title of Imperial Knight. The order was formed shortly after the Empire was officially founded in 2385, starting as an unofficial society created by high-ranking members of House Caladius and the Imperial Bank. It grew through the addition of more members from across Imperial society, who are always those in a position of political influence or close to those with said influence. The society evolved into the Distinguished Order of the Cup and Coin, styling themselves as knights unofficially with the name referencing its origins from the Imperial Bank and the lavish balls the order is famed for. Membership is invite only, decided on by a council of its highest ranking members. Its insignia is a silver coin falling into a silver goblet upon a burgundy background.
In the modern era Caria is a great filter for goods entering the Empire from its colonies and beyond, brought by its merchant vessels or by House Caladius for sorting in its great warehouses and markets, then sent into or out of the broader Empire for sale. Xian ores, Carian luxury goods, Chaldean seafood, Hyrcanian lumber, and goods from beyond the Empire can all be found or requested here for whatever price local merchants deem appropriate. The money and goods have not stopped flowing through Caria, and the Empire under Emperor Boleslaw sees no need to intervene in what has become a very convenient arrangement where a “third party” handles much of the shipping logistics of its frontier regions. But some voices in the Empire claim the planet’s patrician families and their merchant enterprises are too wild, too untamed, and too dangerous to be left functioning on their own, and the wealth of Caria should be cut off. The wealth of the planet thus lies under the anxiety of what Boleslaw’s successor will do when they ascend to the throne, and the fear they will tug the planet’s collar tighter, ending its economic prosperity and turning Carians into odd-looking Xians rather than the wealthy merchants they present themselves as.


House Caladius and its associated commoners constitute the majority of the order’s members. Unassociated Secondaries and Ma’zals form a significant minority of its membership, as House Caladius has long been more merit-based than other great houses. The order is famous – perhaps infamous – for its masquerade balls, open only to members of the order in which every attendee is required to wear a mask for the duration, only to be removed in private before returning to one's residence in secret. The rumours of what occurs at these balls run wild in both high and low society.
===Carian Domestic Industries===


=====Notable Members=====
While the Viceroyalty is most well-known for its traders the planet possesses thriving local industries with a focus on luxury goods for consumption by the patrician class or for export. Also prominent are shipyards which produce the ships Carian traders rely upon to move goods from one side of the Spur to the other. Less thriving are its textile and agrarian sectors, where cheap goods from the broader Empire have replaced many domestic products due to their ease of import and low cost. While Carian fashion has not yet totally begun to imitate Morozi styles, seep-flax has declined dramatically in favor of more conventional imported textile or fur-based fabrics. With many flax farms having gone out of business since 2424 unemployment is relatively high on Caria and many working poor rely on charity from the Holy Tribunal to make it through the day, in stark contrast to the patrician families, middle class professionals, and the skilled working-class laborers of industries such as shipbuilding or silver-mining. While a patrician may be as wealthy as a Morozian, or even wealthier, the poorest Carians are as destitute as any subject of the Imperial Frontier.
<i>“Remember this, Valerio. It is not faith that builds cathedrals, honour that raises armies, duty that builds warships or intellect that equips laboratories. It is wealth. With your ascension to Chairman and Grand Companion, you will be poised to control the wealth of an entire empire and in doing so, control an entire empire.”</i> - A section of a letter left by Sebastian Caladius, former Chairman of the Imperial Bank and founder of the Cup and Coin, his successor, Valerio Caladius.</center>


'''Knight Grand Companion Valerio Caladius''' - A figure of considerable influence, Valerio Caladius is the appointed successor of the revered Sebastian Caladius, the previous Grand Companion of the Cup and Coin. Valerio's approach to politics and his House's affairs is enigmatic and he has been content to leave affairs in the hands of others, instead focusing his attention on his work at the Imperial Bank and the affairs of the Order. Some speculate that he views the order as a means to expand his influence beyond his official role, and even that of the Imperial Cabinet. Renowned for hosting opulent and exclusive gatherings at his estate in Nova Luxembourg, Valerio extends invitations only to the most esteemed upper echelon members of the order. As both chancellor and treasurer, the Grand Companion wields a firm and unyielding grasp on all matters concerning the order, leaving little room for dissent or debate. While Valerio's motivations may remain shrouded in mystery, one cannot deny the impact he has on the Order's trajectory.
Caria is known abroad for its silver industry, which is concentrated in the city of Zama’s eraset. Mining silver is often carried out in or around sea-seeps or in the planet’s underground riverways, and is known to be dangerous, often dirty work, but the Carian demand for silver is insatiable and there are always good salaries to be made working mining machinery or in a processing facility. Once the silver moves beyond this stage it enters the realm of professionals who are often trained in colleges or academies, and is transformed from simple metal into luxury objects, including implements used by Carians in religious and civil ceremony. Carian silversmiths have a reputation for quality across the Orion Spur and their goods have traveled far abroad since the planet’s integration into the Dominian Empire, with some [[Luna|Lunarians]] and [[Venus|Cythereans]] prizing them as luxury imports.


'''Dame Companion Alojzia Molnarova''' - Director Molnarova's association with the Cup and Coin remains shrouded in secrecy. While she has given no official confirmation of her invitation it is widely acknowledged as an open secret that holds membership in the order, much as other agents of His Majesty's Imperial Intelligence Directorate are believed to be members of the Order. Speculations about her membership fuel the rumour mill, leading to various tales about her involvement in 'paganic, religious ceremonies,' or even plots to overthrow the Emperor. Anyone found spreading such baseless nonsense is quickly unmasked as a shell and faces swift execution. A more plausible rumour suggests that the Director accepted the invitation on the Emperor's behalf, ensuring that the nobility remains loyal to their rightful ruler. With mere gossip as evidence the true motives and intentions of Director Molnarova remain an enigma, leaving one to wonder what intrigues she may be orchestrating behind the scenes.
==Carian Settlements==
<center><i>“It’s a better assignment than Sun Reach, but good Goddess are they a strange people!”</i> - Excerpt from a letter written by a Jadraner employed by House Caladius to his father, 2465.</center>


'''Dame Companion Kamilla Strelitz''' - A prominent figure in Zavodskoi Interstellar and a close confidante of Lyudmila Zavodskoi, Kamilia's rise to the position of Chief Security Officer unsurprisingly earned her an invitation into the esteemed Order of the Cup and Coin. Her induction set a significant precedent, as many other high-ranking executives and members of Zavodskoi soon found themselves integrated into the Order's structure. Kamilia is renowned for her unwavering dedication to promoting the interests of Zavodskoi and strategically expanding its influence within the Empire. The benefit of sharing a space with many of the most influential figures in the Imperial economy cannot be understated, just as being close to her benefits them.
Carian settlements are all located on the Shrouded half of the planet facing its moon, Lixus. They are concentrated around geothermal vents known as “sea-seeps” which provide vital resources to the city: heat to make the environment bearable, nutrients for its soil, and geothermal power to keep it functioning as it should. The marshy terrain around these vents that the cities control and exploit is known as its ''eraset'', or ''‘rst'', which loosely translates to “sovereign domain” in Basic. A city’s eraset also covers its underground territory, and its estate-holder – an individual elected by the city’s patricians who is a cross between a governor and mayor – exercises suzerainty over it, with those who break Caria’s laws subject to the city’s courts and constables.


====The Holy Order of the Exemplars of the Goddesses’s Will====
Cities on Caria have naturally grown outward from their sea-seeps over the centuries and some have become quite large, with Yaskarit and other great cities containing multiple sea-seeps within their eraset. A dominant feature of their skylines are the large geothermal power plants which rise from above these “tapped” sea-seeps and provide the city with heat and electric power, and can extend far underground. From these, wide boulevards extend outwards into the city’s districts and branch off into smaller streets, avenues, and alleyways that tie the ceraset together like a web. Carian cities are often cramped and built up rather than out, as the marshy terrain makes land reclamation initiatives constantly and time-consuming. Rivers are frequently found within the city limits due to the nature of sea-seeps, and these are used by barges moving goods to and from shuttleports and factories in addition to ferries and private craft.
<center><i>“While I was fated to never be Goddess-touched as others of my house have been so lucky to be, my hands have upheld the beauty of the Goddess and Her creation in other ways. I am content that when I am gone, my paintings will continue to swell the hearts of the faithful and remind them of the beauty that true faith can create,”</i> - Knight Commander of the Tribunal Louis Caladius, speaking to a new initiate of the Tribunal.</center>


The oldest of the Tribunal’s holy orders, the Exemplars’ original members were the first appointed and ordained saviors and Inquisitrixes of the Tribunal. Following the formation of the Empire and creation of Imperial orders the greatest amongst these two groups were knighted by the Tribune to form the core of the first holy order. Today it recognizes anyone who has done great services in the name of the Tribunal and is a testament to a lifetime of pious works.Its insignia is a silver eye of the tribunal crossed with two silver fencing swords upon a white background.
While Caria does not have a true rural countryside due to the cold, dark, and inhospitable nature of its surface, the outer limits of a city’s eraset are often dominated by farms of varying sizes that produce its textiles, foods, and other goods – some smaller cities, with smaller eraset, may be entirely dedicated to farming, but most only devote their marginal land to agriculture. Under the surface, still in the eraset, one may find fishing operations and mineral exploitation, with silver ore prized for its religious and ritualistic significance. Cities which control significant silver deposits are often more wealthy and influential, as it is said there is no quicker way to become a patrician than to own and operate a silver mine.


Whilst its origins amongst the Tribunal Militant is still felt, time has seen it evolve into a way to honour any in the Empire who display sufficient service and dedication to the Tribunal regardless of class or origin. Many Secondaries and Ma’zals dedicate themselves to the Tribunal and Goddess in hopes of attaining the social status and benefits conferred by the title of Holy Knight. A divide exists between Jarmilan and Katarinan parts of the order and members often try to outdo each other to make their school of thought appear the more righteous one.
===Major Settlements===


=====Notable Members=====
=====Yaskarit=====


'''Knight Commander of the Tribunal Louis Caladius''' - A distinguished scholar of the Tribunal and a celebrated artist, Louis found his unique path to serve the divine despite the limitations imposed by his gender. Knowing he would never be Goddess-touched, he dedicated himself to other forms of devotion. While official duties as a were limited, he poured his heart into the art of painting, honing his skills over the decades until he became a master of the craft. To be graced with a portrait by him is an unparalleled honour reserved only for exarchs and those of higher standing within the Tribunal. His remarkable artworks adorn cathedrals throughout the Orion Spur, leaving a lasting legacy of his talent and devotion. His most famous piece, a portrait of the Immaculate Hand Agnes Caladius, is prominently displayed in the Holy Cathedral of Our Lady of Moroz in Nova Luxembourg. A devoted Katarinian, he managed to mediate between the two schools of thought within the order through a remarkable ability to bridge differences and foster unity. Yet as the challenges of old age and illness take their toll, many wonder about the successor who will be granted the esteemed honour of continuing his legacy.
'''Yaskarit''' is the planetary capital of and most populous city on Caria. Historical legends claim it was the first city to be founded on the planet, and its first stones were laid by the Aderlai herself – a legend which has fallen out of popular favor in the Imperial era due to its heathen roots. It is the center of the planet’s local and Imperial administrations, home to both Dominia’s colonial bureaucracy and the Adirim, and a minor regional center for the administration of the Eastern Military Frontier. Due to its large population it contains dozens of sea-seeps, including some of the largest on the planet. It is one of the hotter cities on Caria, located at nearly the furthest point from the Sunward side of the planet and readily exposed to Lixus’ blessed light. Yaskarit’s architecture is dominated by the Carian traditional style, with only Dominian colonial buildings featuring Morozian styling, and is criss-crossed by rivers of varying sizes, leading to some calling it the City of Boats. Most of the planet’s Morozian population is concentrated here and works in the colonial government, or on behalf of one of the great houses or their enterprises.


'''Lord Knight of the Tribunal Manfred Strelitz''' - A man easily recognized by many across the Empire and even beyond, especially amongst the youth, Manfred is a member of the Tribunal Investigation Constabulary and perhaps the most famous witchfinder in the history of the Empire due to the short story series The Great Witchfinder. Traditionally printed as singular stories without illustrations and on cheap materials to ensure they are affordable for even the least fortunate children of the Empire, they cover dramatised accounts of Manfred’s exploits over decades of service. These stories are told from the perspective of his Goddess-touched assistant Emilia Allard, a Reacher Ma’zal whom Manfred saved from a coven of witches in the swamps of Sun Reach and acts as invaluable aid through her abilities as a seer. Refusing promotion out of the field, his knighthood was given as an alternative way to honour one of the most famous figures of the Tribunal. Manfred is a staunch conservative and Katarinan, even more so than the Knight Commander and many within the order say that once Louis passes on, Manfred will become the new Knight Commander of the Tribunal.
Due to its position near the planetary equator more shuttlecraft launch from Yaskarit from any other city, and its eraset is greatly prosperous. However, at its edges lie agrarian and textile industries hit hard by cheaper Morozian imports which have priced out native competition. Few bother to visit these deprived sectors, often known as the Lesheka District for the swampy, half-reclaimed terrain it rests upon which was never finished due to Dominia’s annexation of the planet. Any visitor will have plenty to see in the Adirim  District, its most central region, home to the planet’s governing body, the grand estate-holder’s palatial estate, and dozens of homes of rich patricians. For the middle and working class outside of the Lesheka District, Yaskarit offers a solid standard of living and more opportunities to go off-world than any other city on the Witch World.


==News Media==
=====Zama=====


The press is not free in the Empire and is subject to extensive state control and censorship. Most press outlets are controlled by either the state itself or House Caladius, with few independent news outlets existing, most in Novi Jadran’s cities and none reaching beyond the planet in their distribution — the independence of papers such as the Jadranic Record is viewed by some as a gesture of goodwill towards the “model colony” of the Empire.
'''Zama''' is popularly regarded as Caria’s “second city” and is a historical center for the venerable Magonbaal family. It is a center for the planet’s silver mining industry, with some of the richest veins being found underneath its sea-seeps. This silver industry has brought immense wealth to Zama and helped propel the Magonbaals to the historically dominant role they occupied until the Imperial era. The silver has also made it a center of first Carianism and now Carian Tribunalism, with many academies of divination and more conventional Tribunalist theology located in its eraset. Local legends hold it produces more Goddess-touched than any other eraset and is beloved by the Goddess above all other settlements. Due to its wealth the city is home to a great number of museums and parks funded by patrician families, sometimes by House Seok, and is home to one of the southern Spur’s most vibrant academic communities. Zama’s buildings often incorporate silver in their entryways: a technique said to block out malignant spirits.


The most widespread news service in the Empire is the Imperial News Network, a state media organization that operates print, broadcast (via the Imperial Broadcasting Company), and online editions free of charge throughout the Empire. Foreign news media is limited in the Empire. Coalition and Elyran sources are banned from the Empire while Bieselite and Solarian sources are permitted, though they are reviewed and censored by the Imperial Institute of Cultural Affairs prior to publication. Broadcasting an Elyran or Coalition news source within the Empire is a capital offense under Imperial civil law. Listening to an Elyran or Coalition news source is punishable by time in jail for repeat offenders and fines for most first-time offenses.
The immense silver industry of Zama gives its eraset more of a presence underground than most, with mines stretching out from its borders and underground rivers filled with barges transporting mining equipment and silver ore. Collectively known as the Sofavek District, Zama’s underground is dirty and dark, but vibrant and full of working-class homes and businesses. Above it one can find the Tanit District, home to the city’s great academies and museums, and the Vanksa District, where factories and workshops produce much of the silver used in fashion, ritual, and region alike. The outskirts of the eraset are very aquatic, with large marshes having long blocked reclamation efforts and encouraged an aquaculture industry in place of conventional agriculture.


==The Imperial Institute of Cultural Affairs==
=====Mathula=====


An entity under the Ministry of Economic Development, the IICA is a well-funded and well-organized bureaucratic institution responsible for funding Imperial cultural works and ensuring subversive works are not published in Imperial territory. Based in Domelkos, [[Moroz]], it has departments on every major Imperial world and is older than the modern Empire, having been created to manage wartime media during the War of Moroz. Since its founding, it has grown to become a major component of the Ministry of Economic Development, but remains heavily influenced by House Caladius. Like the great house, the Institute is meritocratic by Imperial standards, with many staff being trustworthy Ma’zals affiliated with House Zhao or one of its companies or affiliated noble houses.
Heartland of the Drubal family, '''Mathula''' is a great city which has long dominated Caria’s industrial sector. Here, the light of Lixus is dimmed by the smoke of industry and its marshes are polluted by runoff from its wealth. Since the Dominian conquest the city and its eraset have fallen on hard times, with the Pirate Lords’ demand for vessels vanishing and the Imperial Fleet already having a solid industrial base to draw from. Even with this base having shriveled, Mathula’s foundries and shuttleports still produce and assemble much of Caria’s shipping fleet, and some firms have successfully rebounded by expanding their clients to include House Caladius – something which has irritated the Kaneko-aligned Drubal family, who hope to rekindle the dying armaments and military shipbuilding industry they have historically dominated here. House Seok has also become involved in Mathula’s eraset, and has worked to clean some of the most polluted marshes around the city in the name of Empress Hai and Crown Priscilla Keeser. A gesture some consider charity, and others consider maneuvering against potential unrest when Priscilla ascends to the throne.


The IICA is most known for its Boards of Censors — groups of eleven employees responsible for ensuring compliance and loyalty to the Empire in Imperial cultural works from comics to operas. Censors are drawn from across the Empire and the internal workings of a Board are kept secret from the public, who will only be told their final decision. This system of state censorship has drawn criticism of the IICA as an institution from Biesel, though it has declined to officially comment in response. IICA censors have been known to work for [[Zavodskoi Interstellar]], where they mostly serve in its public relations and human resources departments.
Mathula is bisected by the Mathula River, which grows from the massive sea-seep at its center – potentially the largest on the planet – and is spanned by several great steel bridges decorated with statues of the Aderlai (now claimed to be statues of the Goddess). Northern Mathula is home to its patrician homes and more prestigious districts, while Southern Mathula is home to working-class districts and the factories they work in. Southern Mathula is surrounded by a historically inhospitable marshy bog known as the Meshfot Zetit, or “Witch Bog,” which is wracked by pollutant runoff and the abandoned, partially-submerged remains of attempts to reclaim parts of it. Attempts by House Seok on behalf of the Empress have driven this area back and drained it of much of its pollutants, with some parts of the Witch Bog likely to become nature preserves in the near future.


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Latest revision as of 01:04, 24 July 2026

Caria
Paegilini System
Sector: Sparring Sea
Capital: Yaskarit
Species: Humans
Common Languages: Vulgar Morozi, High Morozi
Demonyms: Carian
Part of: Empire of Dominia
Formerly part of: Sol Alliance

In the far-flung Paegilini System lies a strange, tidally-locked world of the Empire of Dominia: the Imperial Viceroyalty of Caria'. Controlled by the Empire since 2424 and often referred to with the derisive nickname of the “Witch World,” it is a world shrouded in darkness and rumors. The planet serves as the Empire’s gate to the Eastern Military Frontier and its hand is soft here, allowing for the local oligarchy to thrive — though some conservatives have called for it to be reigned in. Its inhabitants are known as Carians and are often regarded with suspicion abroad due to their planet’s mysterious nature. They adhere to an acceptable deviation of Tribunalism known as Carian Tribunalism and are renowned for their abilities as seers and diviners within the broader umbrella of Moroz Holy Tribunalism.

Contents

History

Prehistory (Circa 2190 - 2375

“By the Aderlai’s mercy alone were we able to survive and endure,” - Excerpt from pre-Imperial Carian writing on the Prehistoric era.

The pre-Imperial history of Caria is poorly documented. Attempts by Imperial and – more recently – Solarian researchers to uncover its past have been frustrated by a lack of available records about the planet written before Elyra’s secession in 2302. It was most likely colonized at roughly the same time as Novi Jadran and Sun Reach, in the late 22nd century, and intended to be a habitation or scientific center in the Baltian and Arcadian Frontier Sectors due to its strange environment and ideal position between Sun Reach and inhabitable worlds further into the frontier. A Solarian Department of Colonization report from 2205 notes it as a research-focused colony and transit hub, but does not contain any further information. The lack of formal information from this era has led to Imperial scholars referring to it as “Prehistoric Caria” and have settled on referring to the planet as a Solarian scientific colony, based on what information is known about it from historical records and Carian genetic code showing signs of past genetic tampering associated with Hegemonic-era Solarian experiments to produce more adaptable colonists.

Carian academics have similarly fractured records which are often mixed with legends, half-truths, and oral histories. Officially they do not deviate from their Imperial counterparts in calling the planet a Solarian research colony. In their mythology Carians state they were brought to the planet by the Alliance, which abandoned them when its planetary rotation locked into place, and were saved by the geothermal vents modern Carian cities are now built around. According to modern dating by the Imperial Jadranic Academy of Sciences, Caria’s vents are thousands of years old and have been held by more conservative Tribunalist scholars as an example of the Goddess planning out the history of the Spur far in advance. Prior to the Imperial era, these mythologies substituted the Goddess for the Great Mother – or Aderlai – a local deity associated with Caria who possesses superficial resemblances to the Goddess.

The poor amount of information on prehistoric Caria has led to numerous theories about the Witch World’s true origins. Some in the Holy Tribunal claim the colonists, like Morozians, were brought to the world to serve a special purpose, as She has ordained, and their unique nature is a sign of Her blessing. Others claim malevolent witch-spirits moved the planet known for its connection to sorcery from the depths of the Lemurian Sea – or beyond the Spur – to the modern Empire through vile witchwork for purposes unknown – but undoubtedly nefarious. Yet others claim the Carians are the end result of Solarian hegemonic-era experiments with the nature of humanity, and go beyond the limits of conventional human beings. The inoperative and broken remnants of warp gates in its system attest to the possibility of form of Solarian warp drive experimentation during their era of control, but the secrets of Caria’s past may never be truly known.

The Pirate Lords

“The only loyalties they have is their own, and their coins,” - Ernst Zhang, High Captain of the Pirate Lords, on Carians, prior to his execution (2424).

Well-recorded and attested Carian history starts in 2375, with the planet’s subjugation by the Pirate Lords of Sun Reach. The Lords used the world, which had by then developed its own local oligarchical government, in much the same way the Empire would: as a transit world between Sun Reach and their domains beyond Caria. This, and the soft hand of the Lords, caused the planet to benefit more from their control than perhaps anywhere else due to trade profits. By the late 24th century, the families that ruled Caria on behalf of Sun Reach were wealthier, more influential, and more independent than their overlord would have liked them to be. Rumors in the Adirim, Caria’s government, began to circulate that the Pirate Lords were planning to punish their most successful underlings and take over their trade empire themselves.

But any censure of Caria’s oligarchical families would never come thanks to its growing conflict with Novi Jadran: an insignificant, frozen world home to a surprising amount of industry which had – out of frustration with constant raids on their world by Sun Reach – sworn loyalty to Moroz, a distant, nearly as frigid world of little importance to the Adirim or Carians more broadly. The Pirate Lords’ decisive and rapid defeat in Sun Reach in 2422 shocked the planet and threw it into a temporary panic as patrician families sold off what assets they could and prepared for an inevitable Dominian assault on their world. The local military – a shadow of what the Pirate Lords had, let alone the Empire’s military – rapidly dissolved in fear of what was to come.

When Imperial forces entered into the Paegilini system on 7 July, 2424, they were greeted by a planet on the verge of surrender. A look at the forces arrayed against Caria by the Empire led its leader, Grand Estate-Holder Bomilcar Magonbaal, to surrender immediately to the Imperial Fleet, which landed in the planetary capital and raised the Emperor’s standard in an official ceremony. The only shots fired in the Dominian invasion of the planet were in a ceremonial salute, and by a startled Dominian Imperial Fleet armsman at a migrating animal.

Imperial Era

“Never forget the mercy Emperor Godwin showed you,” - High Lord General Dorothea-Frieda Strelitz to Grand Estate-Holder Kusarit Maharbal, 2458.

As when it was controlled by the Pirate Lords, Caria and its government have thrived under Dominian rule. The mostly peaceful nature of its transfer to Morozian rule led to little damage to the Carians, with most disruptions coming from a shift between the native religion of the planet, known as Carianism to Dominians and the Hatim Aderlai-Zlim (lit. “Blood Path of the Great Mother”) to the pre-Imperial population, to Carian Tribunalism. Strategically, the planet’s role as a gate between Sun Reach and the broader region has not shifted, with House Caladius vessels replacing those of the Pirate Lords and colonial bureaucrats having replaced tribute collectors.

Beneficially, Caria never faced the infrastructure and urban decay of Sun Reach, nor the privations of Novi Jadran, enabling it to bargain from a stronger position when it submitted to the Empire. While they lost their native faith to Tribunalism, canny maneuvering – which some claim involved sorcery – saw the Adirim and the Grand Estate-Holder remain in charge under the nominal oversight of a colonial Governor-Viceroy. The massive investment projects which changed life patterns on Sun Reach and Novi Jadran did not occur on Caria, and the planet has retained a level of autonomy alongside its prosperity. This has led to its non-trade economy being less integrated with the Dominian colonial economy, aside from the entry of Dominian textile products into a market once dominated by more expensive local Carian output.

But despite its relative wealth from trade and freedom, not all is well upon the Witch World. Rumors of its sorcerous connections and the odd appearance of Carians cause them to often be discriminated against abroad in the Empire, with Imperial citizens blaming them for inexplicable phenomena when they are near and accusing them of trafficking with dark forces. In the Sparring Sea, where their trade networks are, tensions between the Republic of Elyra and Empire are higher than ever, and any war between the two will place them uncomfortably close to the frontlines and destroy many of their trade ventures. On Moroz, conservative nobles and clergy call for their autonomy to be restrained and their divination practices to be curtailed. And in Yaskarit, its capital, the Adirim is divided and volatile, with patrician families willing to use any dirty trick they can muster to win influence and power – even at the cost of the broader planet.

The Paegilini System

“These people cannot seriously believe their ‘goddess” resides in their moon, can they?” - Sub-Lieutenant Yumiko Matsushita (2398 - ), Imperial Fleet, 2425.

Named for its star – Paegilini – Caria’s system has no signs of habitation prior to humanity’s arrival, and is filled with the deactivated, disassembled, and destroyed remains of Solarian hegemonic-era warp gates known locally as the Tanit Gates, most of which orbit around Caria and its moon. The system is home to four major celestial bodies and one notable moon.

  • Leptis: The innermost planet of the system. A hot, barren rock with little in the way of mineral resources or stellar artefacts, it has remained mostly untouched aside from the remains of hegemonic-era and – more recently – House Volvalaad scientific probes. It has no atmosphere and the constant bombardment of Paeglini’s rays make long-term habitation impractical.
  • Caria: The crown jewel of the system and home to its population. It is a tidally-locked world lit by its moon, where the population lives on the side opposite of the sun.
  • Lixus: The only moon of Caria, its surface is made of highly-reflective material which provides the dim light the planet’s Shrouded side is known for. Lixus was a sacred site in Carianism – the officially extinct pre-Imperial faith of the planet – and is considered to be a protected site by the Imperial colonial administration due its importance for continued life on Caria’s surface. All activities here not approved by both the governor-viceroy and grand estate-holder are banned, with the Imperial Fleet responsible for prosecuting those who violate this regulation.
  • Tanit Gates: Mostly found in Caria’s orbit, these are manmade objects from the hegemonic era which resemble pre-24th century Solarian warp gates. Over the centuries most have fallen into disrepair due to damage from stellar objects or part-stripping by salvagers. However, a few gates have been preserved in Caria’s orbit and are being eagerly studied by House Volvalaad and scholars they have invited from the Solarian Alliance. No Tanit Gate has ever been recorded as active.
  • Beyond Caria and Lixus the system’s major bodies are Motya, a gas giant where Carian vessels have long mined resources in its rings, and Abdera: a distant, icy dwarf planet categorized by the Imperial Institute of Astrography as marginal, despite its mineral wealth. Zhurong’s ore veins are simply more valuable and easier to mine than a distant, cold rock.

Environment

“You know this place has to be a real s-hole for Haas to describe it as marginal/unlikely for colonization LOL,” - Alexandria Wong (2225 - 2289) Solarian Department of Colonization Bureaucrat describing Caria in an internal memo.

A tidally-locked world, Caria is divided into two hemispheres known as the Sunward and Shrouded halves of the planet. The Sunward side of Caria is an uninhabitable desert constantly baked by the rays of the Paegilini Star and has no permanent settlements. The only structures are ruins of automated mining facilities from the Solarian era, half-buried by the sand which dominates much of Sunward Caria’s surface. Many of these facilities have laid untouched since the early 24th century. The Sunward dunes may hide even more secrets, but expeditions onto this side of the planet have proven costly, dangerous, and difficult for little returns. Animal and plant life on this side of Caria is rare, with most species limited to very small insects or burrowing creatures which live near underground sources of water and plant life. Surface water is unheard of, and will quickly evaporate in the event of rain. Certain animals which reside on or near the Sunward surface exhibit anhydrobiosis and can live for years to decades without water. House Volvalaad has expressed some interest in these creatures and is one of the few entities to support further research into this side.

Transitional zones dominate the thin line spanning the area between the Sunward and Shrouded sides. Like the Sunward side, these zones are desert-like and feature little in the way of life or surface water. However, they are also generally colder than the Sunward side due to not being cast in the star’s direct light.

Shrouded Caria is where the planet’s population resides. Lit by the reflective glow of Caria’s moon, Lixus, it is a dim, cold, and barren landscape where life is concentrated around large geothermal vents which warm the area around themselves. The Carian population is densely concentrated in major cities around these vents and their surrounding territories, locally known as the eraset of a city. Outside of these vents surface conditions are tundra-like, dominated by cold temperatures and covered by small chemotrophs which are able to survive in an environment with little surface water, as most is found either around the geothermal vents and sea-seeps or in great underground rivers that connect vent to vent, sometimes traveling thousands of kilometers under the planetary surface.

Flora and Fauna

With planetary conditions for life generally being quite marginal, the ecosystem of Caria is characterized by highly extremophilic lifeforms that rely on chemotrophic producers as the foundation of the trophic system. Owing to its origins in the planet’s large subsurface ocean, both marine and surface Carian lifeforms are clustered heavily around hydrothermal vents and geysers that provide ample quantities of the necessary hydrocarbons and other chemicals for the production of nutrients and energy. On the surface, places where the ocean or geothermal activity has forced this chemical-rich water out from underground are typically known as sea-seeps, and often resemble vast tracts of inundated marshland.

At these sea-seeps, coralline structures and fungal-analogues are the most common “flora” analogues, though they largely consist of colonial organisms as opposed to anything that would resemble plant life. “Seep-coral” is the term used to refer to these aforementioned coral-analogues that form the backbone of the ecosystem, which grow continuously and exponentially for as long as sufficient chemical energy is available and grazing fauna do not otherwise intervene. It is worth noting traditional trees and most forms of plants do not exist in large numbers on Caria, as the planet lacks the natural sunlight required for easy photosynthesis.

Carian fauna, on the other hand, has a strong resemblance to Earth arthropods - with exoskeletons and crustacean-like traits being predominant and pointing to a relatively recent evolutionary origin. Surface and subsurface fauna are notably similar, and many terrestrial species are in fact semi-aquatic. Most species are colloquially referred to as “Grazers”, referring to their typical feeding behavior and their reliance on the limited amounts of edible surface matter available. Grazers tend to be small and relatively slow, conserving as much of their energy as possible, and many species exhibit considerable bioluminescence - largely as a method of communication on the perennially dim world. Owing to the highly nutrient-deprived nature of the Carian ecosystem, the vast majority of fauna species are extremely reliant on the chemotrophic producers that form the backbone of the planetary ecology, and populations are heavily concentrated in proximity to the habitats these chemotrophs rely upon.

Carnivorous species are limited in number, but do exist, and are typically referred to as “Pouncers”. Like most Grazer species, the Pouncers are small and have a slow metabolism - many species are adapted to lying in wait for extensive periods of time, before engaging in explosive ambush attacks upon their prey upon detecting them. Some Pouncer species use deceptive bioluminescence in order to attract their quarry, having evolved to mimic the coloration and patterns of the species they specialize upon. While generally harmless, humans can accidentally trigger the hunting instinct of a Pouncer lying in wait, triggering abortive surprise attacks that are not very dangerous, but often quite startling to those who experience them.

While not a major part of the Carian diet owing to their relative scarcity, Carian fauna is edible and generally very palatable - many Grazer species are favorably compared to sweet-tasting lobster or crab, and Patrician families have been known to make extensive use of them culinarily.

Species

  • Royal Grazer: Resembling a mixture of horseshoe crab and lobster, royal grazers are a highly successful species which are relatively active in comparison to other species within their clade. They possess a robust exoskeleton and dextrous front claws that allow them to defend themselves from predators and manipulate their surroundings to dig their dens, in which they lay their eggs and keep their young. It heavily relies upon seep-coral for food and the toxins they ingest in doing so imparts upon their meat a slightly numbing and tingly sensation that gives Carian cuisine its distinctive taste. They are the most frequently eaten species of grazer on the planet. Their flavor develops with age and they grow continuously throughout their lifespan, and particularly large specimens fetch a high price from the patrician families - most notably for Yaskarit Risotto, the foremost delicacy on the planet, which makes heavy use of its meat for protein and ground seep-coral for a seasoning and garnish.

Trapdoor Pouncer: An uncanny fusion of crab. spider, and scorpion, trapdoor pouncers get their name from their dens, which are sealed by a hinged trap-door kept together with sticky mucus. Ambush hunters, they tend to leave their dens and lurk around the most productive grazing spots to wait for their prey. They have a tendency to have their leaping instinct triggered by passing humans, but are quite harmless (if frightening) and disengage upon realizing that they are not attacking suitable prey.

  • Common Seep-Coral: Closely resembling Earther stony coral, common seep-coral is the dominant feature of Carian sea-seeps. They can grow to immense sizes and resemble barren trees, though colored teal, pink, or purple rather than green. They are the most productive single species of chemotrophs on the planet, and provide key sustenance and shelter for a great number of species. Harvested seep-coral is frequently processed for use as a seasoning and imparts a unique tingly and numbing sensation upon those who eat it. Overconsumption is known to cause an upset stomach and must be consumed in moderation.
  • Wardweed: A chemotrophic lichen that carpets the ground in proximity to sea-seeps, wardweed possesses medicinal properties and is frequently used in traditional Carian medical practices as a topical antiseptic and antibiotic. It is effective enough that it is intentionally cultivated to meet foreign demand, particularly on the Imperial Frontier. An alleged connection to Carian witchcraft has led to more conservative members of Imperial society to eschew it altogether, believing it corrupts the link between body and soul through foul sorcery.
  • Seep-Flax: A chemotrophic lichen that thrives in the marshy soil around a sea-seep, seep-flax has long been used as a strong, insulating fiber by Carians. Farms growing seep-flax require a great amount of space to be profitable as the lichen is relatively small and does not produce much material. The introduction of cheaper fabrics from the Empire has devastated the seep-flax industry and many former aquatic farms lie vacant, overrun with the flax they once grew for profit.

Carians

“Stay away from me, witch!” - Unknown Reacher to a Carian merchant, March 2413.

The human residents of the Viceroyalty, Carians are a strange people who are often viewed negatively abroad in the Empire, where some regard them as a cursed people. Rumors surround them and their heritage, which is lost to the modern historical record. Some Dominians believe all Carians are sorcerers who practice their vile witchery outside of the gaze of the Tribunal and Empire alike. Few serve in the Imperial military, and fewer serve the Tribunal outside of Caria, but they are highly successful merchants and traders across the Imperial Frontier and beyond, with most goods in the Sparring Sea-Badlands Region passing through Carian hands at least once. Some of their oldest mercantile families have trade networks stretching well beyond the Empire’s borders, and can acquire goods from as far afield as Assunzione or the Nralakk Federation if they so desire. A small minority of Dominians view the Carians as blessed heralds of the Goddess in the material world due to their strange appearances and the fact the planet produces a great number of Goddess-touched.

Genetically, Carians show deviation from baseline humanity in their appearance and some organs. Imperial scientists have noted Carians tend to recover more quickly from diseases when abroad compared to other Dominians. They tend to be extremely pale, though they do not burn as easily as their skin tone would indicate, and many appear to have sallow skin. Their hair tends towards darker colors – with most being black-haired – but colors such as silver, white, or blonde are not uncommon. Carian eye colors range beyond the normal human spectrum, with purple shades being relatively common – Grand Estate-Holder Kusarit Maharbal, for example, is known for her striking violet eyes and black hair. Their eyes have been modified or have adapted to see better in the constant semi-twilight of the planet, but are significantly more sensitive to rapid changes in light: flashes and flash grenades commonly used by police may temporarily blind them and most experience discomfort in normal light conditions. Carian eyes feature a larger iris and pupil than normal human eyes, and some wear sunglasses abroad to conceal this.

Oddly, the traits of “Carianism” – as it is known informally – appear to be highly genetically dominant and are always inherited by the child of a mixed non-Carian and Carian union.

While House Volvalaad is currently attempting to uncover the truth behind what makes Carians so divergent from baseline humanity, multiple theories have arisen to explain why Carians are so unusual. Most grounded are theories the manipulation comes from Carians themselves at some point in their past, or from the Solarian Alliance during its control of the planet. Neither of these theories, however, has any epigraphic or archeological evidence to support it. If documents do exist in the voluminous Solarian Department of Colonization archives covering genetic manipulation of Caria’s colonists, they have never been revealed by the Alliance or by researchers. Less grounded theories include Carians’ appearance comes from the Goddess Herself as punishment for a past sin or that they are not from the Spur at all, having arrived here from some alternate reality where humanity is slightly different.

Government

Grand Estate-Holder Kusarit Maharbal, here depicted in a 2467 portrait commissioned by the Maharbal family to celebrate their continued dominance of Caria's highest office.
“It is the will of His Majesty the Emperor that Caria be granted similar rights to Novi Jadran for its inhabitants’ cooperation in Imperial affairs,” - Excerpt from the Emperor Godwin Accords.

The Imperial Viceroyalty of Caria is a subject of the Empire of Dominia ruled, de jure, by Governor-Viceroy Gauthier Caladius, an unassuming and humorless man who has spent his life in the Empire’s colonial bureaucracy. De facto, however, the planet is ruled by Grand Estate-Holder Kusarit Maharbal, one of the only Dominian planetary leaders – alongside Novi Jadran’s Governor-Marchioness Anastazija Glavan – to hail from the planet they govern, and the only not to hold a noble title. Uniquely in the Empire, Caria’s grand estate-holder is elected in a nominally democratic process by the Adirim: a governing council made up of the planet’s richest citizens and its voting body. Maharbal, who has the backing of House Caladius and the largest faction of the Adirim’s voting seats, has survived many challenges since her election in 2460, where she replaced her father, Watcyn Maharbal, after his assassination by a now-exiled merchant dynasty acting on behalf of House Kaneko’s affiliated voting block.

The grand estate-holder is the most sought-after office on Caria: the leader of its republic, they de facto represent the planet abroad in official dealings with the broader empire, though Kusarit attends these alongside the governor-viceroy, who officially rules the world’s foreign affairs on behalf of the Empire. The loose hand of the colonial administration – a consequence of Caria’s rapid and voluntary capitulation to the Empire – has allowed the grand estate-holder to exercise a greater level of influence than most local officials would ever dream of: they can propose legislation to the Adirim, begin the process of exiling a member of the Carian people, and – prior to the Imperial era – set the planet’s foreign policy. Assuming they can maintain their popularity in the Adirim, they are capable of maintaining their role in perpetuity as there are no term limits. In reality the longest-serving person to hold the position is Kusarit Maharbal, current matriarch of the Maharbal family, who has the backing of the Imperial colonial bureaucracy and House Caladius.

The Adirim

“How long will you abuse our patience, Drubal? This body’s is not so great as the Aderlai’s,” - Kanmi Zimirda, of the same family, 2466.

The Adirim is Caria’s assembly and meets in its planetary capital, Yaskarit – the oldest and grandest of its vent-cities. It has 1,500 members, with each corresponding to a prominent merchant family. These families appoint a representative – who may be a non-relative or castellean, should they choose – to vote on their behalf in the Adirim, and owning a seat is considered to be a prerequisite for entering Carian high society. In the event of a total bloodline extinction for a seat holder or a seat-holder falling into relative poverty, only the grand estate-holder is able to choose a new merchant family to fill the vacant seat. This has led to a degree of habitual instability and turnover within the Adirim, particularly with the introduction of Houses Caladius and Kaneko’s influence, as merchant families ascend to the Adirim, withdraw from it, or are killed off by assassination, fall into economic ruin, or are exiled for alleged crimes. To pass an issue is deceptively easy: one must simply attain a pure majority – whether that is 751 or 1,499 – in votes. In practice this is difficult as the pro- and anti-Maharbal blocs of the Adirim are divided into competing interest groups, cliques, extended families, and conspiracies often motivated by their own profit over all else.

A member of the Adirim is known as a representative, or a delegate. They come from, or are affiliated with, Caria’s patrician families, and holding a seat has a wealth requirement: if one slips below it, their seat is confiscated and the grand estate-holder chooses their replacement. Per Carian law this replacement MUST be able to prove their family line dates back to at least the pre-Imperial era, in order to prevent the Adirim from being overrun by non-Carians. New representatives often bring in funerary records of their family to prove their lineage, with some having transported entire steles into the Adirim. One of the few rules about the Adirim is no family can acquire more than one seat for themselves. As a result, seats are spread across the planet and webs of influence can stretch through its mighty underground rivers, enveloping dozens of merchant families, business ventures, and trade networks. They can be recognized by their badge of office: a silvered knife they use to cast their votes. Some of these knives have been passed down in families since Carian prehistory, showing that some seats have remained stable for centuries. Others – by either fiscal ruination, exile, or bloodline extinction – have switched hands dozens of times across the centuries.

However, five exceptions exist to the Carian ancestry rule: known as the viceroyalty seats, these Adirim members are Dominian members of the viceroyalty’s government and hold the power to veto anything passed by the body if at least four vote against it. Created by the Emperor Godwin Accords as a way of ensuring Dominian influence on a planet some in the government regard as too independent, these seats are informally known as the Imperial Viceroyal Council. The five Dominian members of the Adirim are all nobles and are not above involvement in the local government, with rumors having long circulated in Yaskarit that Grand Estate-Holder Maharbal has bribed members of the Council to vote with the Adirim on controversial legislation rather than against it. A piece of vetoed legislation can be sent back to the Adirim for further discussion or banned from discussion at all depending on the Council. The Counil is made up of one member from each great house and Viceroy Caladius.

The Adirim’s major blocs – which are defined by their support and opposition to the current grand estate-holder – are the House Caladius-aligned pro-Maharbal bloc and the smaller, House Kaneko-aligned anti-Maharbal bloc. Between these lie a smaller number of undecided voters who either hold no strong stances on Grand Estate-Holder Maharbal or simply wish to avoid drawing excessive attention to themselves. The Maharbal family, which has dominated the position of grand estate-holder since Caria’s annexation into the Empire, is wealthy enough to bribe many of these undecided voters into supporting them during times of crisis, such as when their control over the position is challenged. They are also canny and loyal enough to have secured the backing – financial, administrative, and more – of House Caladius, which views Caria as a vital link between the Frontier and the Empire’s more easterly territories.

The House Kankeo-aligned bloc is led by the Drubal family, prominent shipwrights who have maintained a close relationship with the Empire’s naval forces since 2424 and are particularly close to the ever-ambitious Kanekos. This is an attempt by the Kanekos to carve out a planet aside from Zhurong, where they must bend the knee to House Zhao, and Count Kaneko believes having his candidate ascend to the position of grand estate-holder would give the family strong influence over the planet – stronger than what House Caladius possesses, as the Drubal family lacks the immense wealth of their rivals, the Maharbal family. Scheming between the two merchant families has contributed significantly to the Adirim’s general instability.

Votes in the Adirim are held when a plurality of members are present. Attempting to deliberately block a representative from attending the Adirim to vote is a severe crime and a rule put in place during the mid-24th century to avoid disruptions to the voting itself in what had already become a hectic voting body. All members must pass between two large fires at the Adirim’s entrance: a relic from pre-Tribunalist times, the fires are said to cleanse and ward one from evil spirits. Representatives vote by taking their badge of office – a silvered knife – and slicing their thumb open, then daubing their blood onto a voting slip. The blood offering is symbolically and religiously important in Carian culture and is said to signify one’s firm belief in how they are voting for an issue.

Caria and the Imperial Government

The exceptional degree of autonomy enjoyed by Caria is rooted in its unique relationship with the Empire, which it enjoys thanks to both its position on the edge of the Eastern Military Frontier and its early cooperation with the Imperial military during the war against the Pirate Lords in the 2420s. Where other worlds fought against the Empire and for the Pirate Lords, the Carians opted to surrender without a fight and quickly set about cooperating with the Dominians for both profit and state survival. Emperor Godwin, realizing the planet could be an asset and free up Imperial forces for more resource-rich worlds – such as Xiang-Xia and Sun Reach – accepted the Carians’ surrender and symbolically forgave them for siding with the Pirate Lords, then appointed the first Viceroy-Governor to serve as an Imperial minder for the planet. The terms for Caria under the Empire are laid out in the Emperor Godwin Accords of 2424, which offers autonomy in exchange for continued loyalty of the Grand Estate-Holder and the Adirim to the Empire.

The Emperor alone can retract the Accords, and some conservative actors – those who claim the Carians used sorcery and dark dealings to attain their autonomy from Emperor Godwin – have called for Emperor Boleslaw Keeser to take a firmer stance against Grand Estate-Holder Maharbal and the Adirim, claiming they have acted more to protect Carians’ business interests than for the good of the Empire as a whole. For now, however, the aging Emperor Boleslaw has taken no action for or against the planet.

It remains to be seen if his successor will.

Law Enforcement

The Empire’s laws on Caria are enforced by the steady hand of the Imperial Carian Constabulary Service, or ICCS, with limited support from the Tribunal Investigations Constabulary. Uniquely, the ICCS only has an urban constabulary and no rural component as the countryside of the planet is too inhospitable for permanent habitation. While it is well-funded and well-staffed, particularly compared to the haggard colonial constabularies throughout the Eastern Military Frontier, the ICCS has a reputation for corruption and close involvement with the politics of the Adirim and the patrician class. A bad constable will find themselves swept up into the plotting of merchant families and discarded as a pawn, while a good constable will find a way to make themselves useful to the winning side of a dispute. Some constables have become firm allies of certain patrician families and know when it is best to look the other way on behalf of their friends in high places. For normal Carians the ICCS it is common for constables to be tipped or “rewarded” by those who wish to see an investigation accelerated or deprioritized. If one cannot pay up, they will simply have to sit and wait for the wheels of the Empire’s bureaucracy to turn and spit out something resembling justice.

The ICCS has more diviners on-staff than any other colonial constabulary thanks to the higher number of Goddess-touched on Caria. They typically work alongside regular constables and Carian diviners, and are valuable assets for the Service. Like elsewhere in the Empire, divination-based testimony by a Goddess-touched is highly valuable for either side of a case. Divination derived from non-Goddess-touched diviners and seers is less valuable, but still serves an important role in the Carian legal system, particularly when one side of the case is deceased.

Moroz Holy Tribunalism on Caria

“Blood of my blood, kin of my kin; forever shall we live in Lixus’ gaze,” - Common funerary prayer on Caria.

Established by the Holy Tribunal when the planet surrendered in 2424 as a response to the native faith, Carianism, the Moroz Holy Tribunal on Caria has been influenced more by its local people than many Katarinians find comfortable.

History

Before discussing Carian Tribunalism it is important to discuss the faith which preceded it: Carianism, or Hatim Aderlai-Zlim. Founded under obscure circumstances during Carian prehistory, Carianism was a monotheistic religion centered around the worship of a female goddess known as the Great Mother, or Aderlai in the local tradition, who was believed to reside in or on — historical texts cannot agree — Lixus, the planet’s moon. Carianist theology revolved heavily around astrology and divination to predict the future and the Aderlai’s will, as she was believed to reveal her intents only in subtle manners. The faith’s creation myth holds she used her mighty sword to crack Caria’s crust and carve the geothermal vents Carian cities have grown around, and this myth has been adapted by the Tribunal to build on their legitimacy. It is said the Great Mother’s sword exists in the real world and is kept in a deep vault under the grand estate holder’s official residence, and it shall be withdrawn in Caria’s greatest hour of need.

Carianism’s followers, out of genuine belief or simple pragmatism, were very willing to accept Tribunalist clergy into their planet after its surrender, and the mostly-Jarmilian missionaries sent to the planet were delighted, some would say blinded, by the presence of another female creator deity, which they took to be a sign the Lady of Moroz had left Her mighty thumbprint upon this admittedly heathen faith. It was only sensible, then, that the Goddess’ chosen people — the Morozians — would be required to bring this planet into Her loving embrace. Within a decade, they had: young Carians were raised under Morozian theology which claimed their former goddess as an aspect of their more divine one. But while they had stamped out the Aderlai, the ancient tradition of Carian divination was harder to remove — and fearing a more active opposition to their proselytizing in an era of a thinly-stretched military, they chose to simply let it be.

Carian Tribunalism

Legally the sole faith upon Caria, this Tribunalist sect is a result of the ease of the planet’s conversion and the unwillingness of missionary priestesses to challenge some of the native population’s stranger beliefs. Commonly referred to as Carian Tribunalism, it is officially characterized by the Moroz Holy Tribunal as an “acceptable deviation” from baseline Tribunalism similar to Reacher Tribunalism and Lyodiic Tribunalism. Unofficially many conservative figures in the Tribunal and House Caladius blame their liberal predecessors for allowing a cult of blood sorcerers and barely-closeted heretics to pass unmolested and entrench itself in what has become the linchpin of the Eastern Military Frontier’s connection to the wider Empire. The current Immaculate Hand has shown little interest in the question of whether Carian Tribunalism is acceptable or heretical, but — with Emperor Keeser and herself both aging — it is anticipated to be a major issue for her successor.

This branch of the Holy Tribunal is known throughout the Empire for its heavy emphasis on divination, astrological or otherwise, and all but the smallest and most insignificant temples on Caria have at least one diviner on-staff. Considered sanctified by the Tribunal, these diviners are said to augur the Goddess’ will through their predictions and are sometimes employed abroad by Tribunalist authorities for their talents. They must sacrifice a small amount of their blood, and typically cut into their thumbs using a silvered blade referred to as a blood ritual blade or zlimakhin, locally, said to prevent sorcerers or witch-spirits from interfering with the diviner’s readings, and thus corrupting the prediction. Some Katarinians claim this act is itself an example of blood sorcery but have so far not been able to stamp out the practice. Abroad, however, a diviner may find themselves harassed by the Tribunal Investigations Constabulary or His Imperial Majesty’s Constabulary if they run afoul of a sufficiently powerful Katarinian.

Tribunalist clergy and layperson staff on Caria are drawn primarily from the world itself, with many middle-class and lesser patrician families more than willing to send a child or two to serve the Goddess’ needs in the red cloth of the Holy Tribunal, and many have served with distinction as clergy or laypeople of the faith. A notable exception is the Tribunal Investigations Constabulary: not a single Carian has officially joined the TIC, perhaps due to the planet’s shrouded reputation. Carian clergy are typically not seen off of the shrouded world due to the ill reputation of Carians abroad among many Dominians, though its diviners can be found in many holy sites across the Empire.

Since the advent of Tribunalism on Caria the Holy Tribunal has recorded a higher-than-average number of Goddess-touched women discovered on the planet than anywhere else outside of the Core Worlds. Carian Goddess-touched are prized locally as diviners and seers, with many of the wealthiest patrician families having having at least one on their familial staffs — the Maharbal family notably maintains a small institute for Goddess-touched it calls the Oracular Institute, and the current grand estate-holder has credited her political survival to their predictions more than once. Carian Goddess-touched who go abroad outside of a patrician family’s employment often do so in service to the Holy Tribunal. The Tribunal views Carian Goddess-touched as effective yet dangerous tools, and always assigns them a designated member of the clergy as a handler and minder.

Traditionally, a Carian Goddess-touched is blindfolded while relying upon her skills. This is said to blind her to all but the will of the Goddess, and better understand Her Word.

Culture

The flag of Caria. The purple moons represent Lixus, while the twin fires represent protection from evil fortune. The silver backing references Caria's well-known silver industry, and some flags have real silver spun into them.
“We should have never given them the level of autonomy they have wrenched from our hands,” - Prince Alexander Keeser on Caria, 2463.

As a more recent entrant to the Empire of Dominia, Caria’s local culture has been less influenced by the Core Worlds than Novi Jadran The planet having only been under Dominian rule for four decades, and its high level of autonomy, have led to Carians retaining their republican culture and mercantile focus: the second of which makes them valuable assets for Houses Caladius and Volvalaad, who rely on Carian merchants to go to places abroad where they reasonably cannot, and the first of which has led to them being viewed as a liability and threat by some of the Empire’s more conservative actors. Rather than the urban-rural divide of Novi Jadran or Sun Reach, cultural divisions on the shrouded world are rooted in class differences between the patrician merchants of the world and their less wealthy counterparts. Holding them together like glue is an “acceptable deviation” from the Holy Tribunal known as Carian Tribunalism.

Carians across all classes place a great value on familial and personal loyalty, and holding one’s word. Merchant families have grown, prospered, and collapsed based on how willing – or unwilling – they are to stick to their promises, and Carian contracts often involve the use of the participants’ blood to seal the agreement. To break the terms after one has committed their blood means one party has betrayed not just their word, but the word of their entire bloodline by extension. Relations of loyalty often go beyond family: it is expected a patrician will care for those in their charge and employ, such as their estate workers and their families, and those below the patrician will support their betters. This social rule is similar to the tenets of Dominian honour – that those above and below must support one another – and has helped Caria’s patricians integrate into Dominian society, even if they are not “true” nobility.

Despite these cultural values Carians have a reputation throughout the Empire as a quarrelsome people who will debate endlessly before acting, a reputation not helped by the often dynamic politics of the Adirim. It is said, in a common joke, that if one speaks to five Carians they will get six opinions — one having changed theirs in the time it takes to ask the others. Supporting this is a vibrant (by Dominian standards) civil society where patricians in the Adirim are constantly petitioned by their wealthy “constituents” for favors, deals, and support, and local media outlets — many owned by patrician families — attempt to spin news stories to their advantage. The greatest of these is the Journal of Yaskarit, owned and operated by the Maharbal family, which circulates throughout the planet. The competitive nature of the Adirim assists in keeping Carians linked to their representatives, and it is not uncommon for members of the Adirim to grow rich off of “gifts” provided to introduce and pass legislation.

Divination

A cultural tradition from prehistoric Caria which survived integration into the Empire, divination is a key element of modern Carian religious traditions and is relied upon by many normal Carians before making significant decisions in their private or business lives. Not using divination opens one up to ill fortune, either at the capricious hands of fate or from the diabolical machinations of witch-spirits that so hound the imperfect, mortal world. Due to its importance, divination is a major domestic industry on Caria, governed through regulations passed by the Adirim and staffed by professionals who have been educated in proper practices — improper divination is said to attract witch-spirits as readily as a hidden synthetic does, and some Katarinians have accused contemporary divination as having roots in blood sorcery and heathen sacrificial rites. An officially-certified diviner who has passed their exams is formally known as a makhlim.

Properly performed, Tribunal-sanctioned, non-religious divination is carried out in a ritualistic manner by a diviner orsometimes multiple diviners and their assistants, who are often students of divination themselves. The primary ritualist pricks a finger with a small, silvered knife known as a zlimakhin, or “blood ritual blade,” with the silver said to counteract interference in the ritual by outside forces such as witch-spirits. Which divination is requested or desired will change the finger being used. The wounded finger is then placed into a device called a “Tanith splitter,” which filters the blood offering through a series of small holes which drip onto a sheet of divining paper covered in hexagrams. The diviner and their assistants begin analyzing the hexagrams once the bleeding has been stopped by the Tanith splitter, and determine what the Goddess’ fortunes dictate to the supplicant. This method is expensive and often takes a long time to determine the results, but is said to be very accurate and is favored by the patrician class.

While the Tanith-hexagram method is said to bring the most accurate divination, other techniques are used by makhlim and their assistants to scry the future. Commonly, middle-class Carians rely on silver-readings: less expensive than other methods, it involves offering the supplicant’s blood by having them prick a finger and bleed into a cup containing silver shavings and holy water, with the holy water said to cleanse impurities if a zlimakhin is unavailable. The water-and-blood mixture is then boiled away as the supplicant and diviner (typically only one diviner, with or without an assistant, due to the technique’s relative ease of use) observe, and the shape of the silver is interpreted by the diviner. Quick and simple to perform, the silver shavings are often reused by poorer Carians for multiple readings.

The cheapest and quickest method of divination is the most prone to error, but is used by many poor Carians to divine their fortunes. Known formally as vessel-based divination, or more insultingly as “spitting divination,” this technique involves a diviner — generally alone and without an assistant — slicing the supplicant’s finger open, then drinking the flowing blood, combining it with holy water in the mouth, and spitting it into a ritual vessel. The diviner then interprets the blood in the water to determine the Goddess’ will. The ritual vessel is — ideally — silvered to ward off the interference of witch spirits, but some rely solely on the repelling power of holy water. Often associated with bars, warehouses, and dockyards, this method of divination is sometimes attempted by non-diviners, to varying degrees of success. While it is easy to slice your finger and spit into a vessel, interpreting the revelations is far harder.

Carian beliefs hold each part of one’s hand is best for a different part of divination. These are:

  • Thumb: Social matters, in both the political and business context.
  • Index Finger: Loyalty, such as that of friends and colleagues.
  • Middle Finger: Misfortune, future challenges.
  • Ring Finger: Family matters, love, marriage, and similar issues.
  • Pinkie: Personal health.
  • Palm: The palm is generally avoided in Carian divination, as it is believed the blood from it will cause the fortune to be more obscure than that of a finger’s.
  • Wrist: The wrist is generally avoided in Carian divination due to the danger it poses to a supplicant. Wrist blood, however, is said to be more sensitive to division than anywhere else on the hand, and diviners have been accused of harvesting blood from the wrist for their rituals by non-Carians.

Funerary Rites

The aftermath of a Carian’s death is unlike anything else in the modern Empire. Carian dead are universally cremated and some of their blood is integrated into their tombstone as a testament to their deeds in life and their ancestry. How much blood is used in this post-death ritual varies depending on one’s class. Patrician families will drain all blood from a cadaver while the middle classes will drain less, and the poorest Carians may only be able to afford a ritual goblet’s worth of drained blood. The funerary specialists who perform these rituals are known as zlimhyoni (a term translated as “blood ritualist” in Basic) and receive formalized training. Larger funeral homes often have a dedicated zlimhyoni on-staff. After the ritual draining the body is cremated.

After cremation a Carian’s blood is mixed with their ashes, also by a zlimhyoni, and the mixture is moved in a special container known as a zlimdiqaru (translated as “earthen blood vessel” in Basic) to a workshop that turns the mixture into a liquid building material known as zlimeben, or “blood stone.” This material forms the sole material of Carian gravestones and is a permanent reminder of the deceased and their accomplishments in life. Patrician families drain more blood to ensure their dead are appropriately honored.

Poorer families build zlimeben memorials known as cairns. Small enough to fit inside a residence, they form the focal point of shrines honoring the deceased. While the gravestone must be made of the zlimeben, what surrounds it can be made of any material. Families will often have the shrine consecrated by a priestess to ensure witch-spirits are not attracted to an improperly-maintained cairn. Patrician families instead build great steles with their blood stones. Intended to honor their ancestry and their own deeds, some steles are the size of buildings and contain the zlimeben of multiple deceased. The venerable Maharbal family has the largest stele on the planet: a great monument that rises two-hundred meters into the air and integrates the blood of dozens of family members known as the Maharbal Epitaph. It is a public memorial maintained by the colonial government, attracts tourists from across the Empire, and is used for major Carian Tribunalist rituals on holidays.

Caria’s rituals are far stranger to a Morozian than the mourning rites of the Core Worlds and Novi Jadran, and have not escaped the rumors that plague the Witch World. Some Katarinian theologians claim Carians have a hidden rite known as a death stele. Supposedly practiced only on political enemies and criminals, a death stele’s creation involves a zlimhyoni and several diviners binding the soul of the deceased to their stele through an unknown process to ensure their soul will never reach the Goddess for judgement. Others claim the great Maharbal Epitaph is made primarily of death steles and allegedly Tribunalist rituals carried out there grant Carians their sorcerous powers. The Holy Tribunal on Caria and the Viceroyalty’s government have both denied this claim, but it has remained durable among ordinary Dominians, particularly those with little knowledge of the planet, and Carians abroad are sometimes accused of having a hand in creating these alleged devices. No historical records exist to support their existence.

Patricians

The rulers of Caria, its patricians are the planet’s wealthiest and most venerable inhabitants. They control the trade which creates the planet’s wealth, sit in the Adirim, employ its middle and working classes, grant alms to the poor when needed, and represent it abroad when called upon. While wealthy and powerful they are not Imperial nobles and their status is wealth-based rather than hereditary, though older patrician families tend to venerate their ancestors and call upon them to bolster their prestige and influence. Few Carian patricians have ascended to the ranks of Imperial nobility due to discrimination and a local cultural tradition which holds the status of patrician alone brings more prestige than nobility ever could, as it means the family has created their own wealth and reputation rather than been rewarded it by someone not from the Witch World. To be considered for patrician status, a family must have verifiable ties on Caria going back to at least the pre-Imperial era, a gesture intended to stop its government from being flooded by non-Carians. Carian steles and other death-related traditions are part of the reason this exists: even some of the poorest families can trace their roots back decades.

Patrician status being tied to wealth has made it quite dynamic: families throughout history have risen to it and fallen out of it due to the ever-shifting fortunes of trade, investments, and seizing new opportunities. Today’s middle-class clerk may be tomorrow’s patrician if one is canny enough to spot a good opportunity, wealthy enough to act upon it, and lucky enough to be present. Likewise, a patrician family may be brought low by misfortune, mismanagement, simple bad luck, or the scheming of their enemies, falling into ruin and thus potentially opening up a seat in the Adirim if they were wealthy enough to sit in it.

Like their Jadranic counterparts, Carian patricians exercise a great amount of control and influence over the planet’s economic affairs, and arguably exert more influence due to the lack of a competing nobility and the loose hand of Morozian colonial oversight. They own the fiscal institutions and trade companies which bring goods to and from the planet, and commission shipbuilders — often on Zhurong but sometimes abroad — to create vessels able to carry goods across the Empire and beyond. Often in the Empire they fly under the banner of House Caladius, which views trade with the wider Spur as a net gain for the Empire, but they are not above flying under whatever flag of convenience will see them safely to the most places with the smallest possible inconvenience.

Notable Patrician Families

Among the patricians, some families are noted for their influence and histories.

The Maharbal family is Caria’s most powerful patrician family, having held onto the position of grand estate-holder for longer than any other group in Caria’s recent history. The family’s fortune is built in both political caniness – it employs more diviners and Goddess-touched than any other patrician family – and deep trade connections throughout the Empire proper, which it has cultivated with assistance from House Caladius. Its leader is Kusarit Maharbal, the planet’s current grand estate-holder, and the family is deeply connected to House Caladius and the broader Morozian colonial apparatus. Many Carians look to this family as having saved them from the fate of Xiang-Xia or Sun Reach, as their swift maneuvering during the planet’s conquest by Dominia helped ensure a peaceful surrender, a level of autonomy, and the Maharbals in power. In the late 25th century they have retained their great influence and Caladius backing, and claim only they can ensure Caria retains the level of independence it has so enjoyed for the past 40 years.

The Drubal family were military and industrial leaders prior to the planet’s surrender to Dominia, and saw their military enterprises wither on the vine when the Pirate Lords evaporated and the Morozians had no need for shipbuilding and military industry so far from the Core Worlds. Even worse, Caria could now rely upon the mighty Imperial Fleet for trade security – there was no need to send armed cutters produced by the Drubals any longer. The family sunk into a deep malaise from which they were rescued by the will of House Kaneko, which attached itself to the faltering patricians and began using them as a proxy to subvert Caladius influence on the planet and establish a foothold for Kaneko influence beyond Zhurong. To date they have not succeeded in their goal of capturing the grand estate-holder office for themselves, but they have rebuilt themselves, and are now a powerful counterweight against the Maharbals. Some say they are mere proxies for the conservatives in the Empire, and will subvert Caria’s independence, but the family has always denied this. It is led by Miqne Drubal, a man long obsessed with engineering who has contributed greatly to Caria’s modern cityscapes.

The Magonbaal are a still-influential patrician family who were in power before the Empire’s arrival to Caria. Popularly considered to be the most venerable of Caria’s patrician families, Magonbaal steles have been found dating back to shortly after the planet’s estimated colonization. While they were initially chastised by the Empire for serving as grand estate-holders under the Pirate Lords, their allies – the Maharbals – saw them only temporarily humiliated, with their leader forced to have the Dominian admiral place their foot on his neck as he lay prostrated and chained in a form of ritual humiliation. Bomilcar Magonbaal was spared the rest of his punishment and continues to lead his family. Most of their business is in the Eastern Military Frontier and beyond, with Magonbaal-owned vessels traveling as far afield as Xanu, Assunzione, and San Colette – it is said they are able to acquire anything, anywhere, produced by anyone, so long as they are paid sufficiently.

Clothing and Fashion

As Caria is in a constant twilight or semi-twilight lit only by the glow of its moon, Lixus, its domestic clothing and fashion have developed around the absence of light. Everyday clothing is often built for warmth, as the planet can become very cold outside of its cities, and dyed using lighter colors such as white and light greys. Wool and conventional textiles are rare, with Carians historically relying on domestic flora to produce textile-like substances from plant fiber or importing conventional textiles from elsewhere. Reflective accessories – both for the sake of fashion and often for safety – are common, with many using moon motifs due to the importance of Lixus to the planet’s continued prosperity.

Carian fashion accessories often involve the use of silver – pure silver for the wealthier, silver coatings for the poorer – as it is believed to repel malignant spirits and improve the wearer’s fortune. It is not uncommon for patricians, such as members of the Adirim, to have silver jewelry specifically for use in carrying out business to improve their successes, and many examples of Carian formalwear have buttons and zippers made out of pure silver. These suits are some of the rare examples of Carian clothing made in generally darker colors, with blacks and darker grays used to better accentuate the silver used in their designs.

Traditional Morozian fashion, such as the Imperial nobility’s leisurewear and formalwear or Jadranic working clothes, has yet to penetrate into Carian high society, but has begun to permeate its lower classes due to the cheapness and ease with which Jadranic and Morozian textile mills can produce effective, durable clothing made from conventional textiles. Some patrician families who possess holdings in the planet’s textile industry have lobbied, with some success, to halt the spread of cheaper clothing onto the planet. This trade battle has continued, and may become one of the bigger issues for the Adirim during the upcoming decade if the Empire continues to maintain its tenuous peace with Elyra.

Carians and the Empire

The strange appearances and odd traditions of Carians have made them subjects of fascination, disgust, and fear in many parts of the Empire. While Carians do go elsewhere in the Empire for trading, diplomatic work, or negotiations, they rarely stay there: doing so invites unwanted attention, and eventual trouble. They are often accused by less-educated Dominians of causing small misfortunes with their sorcery when they are present in a community for an extended period, with broken electronics and freak accidents blamed on their allegedly stronger connection to witch-spirits. They are often harassed by local religious and civil authorities as well, some of whom believe every Carian is a sorcerer-in-waiting. A Carian who only resides briefly to trade or formalize a deal can excuse themselves from such accusations, with them not having been present in the eyes of their potential accusers for long enough to attract witch spirits and other malign creatures. It should come as no surprise that Carians are extremely rare in the Empire’s military as a result, and can expect to not have successful careers if they choose to serve in uniform. After all. it is easy to blame them for any misfortunes.

A notable exception to this trend are noble families and some particularly wealthy Secondaries who see having a Carian on retainer as a way of demonstrating their wealth and their modernity, as their odd appearances wow and attract some while horrifying and repelling others. House Caladius, which has frequent dealings with the Witch World, employs the most Carians out of any great house and frequently collaborates with them in trade matters foreign and domestic. Carians employed by other great houses are instead often diviners or ritualists of some form, and native Carians have varying stances on this trend. Some view it as the best way to stop the frequent discrimination they face abroad, as the opinions of the nobility should eventually filter down to their employees and the general population. Others view it as a system of tokenization and a contributor to the widespread reputation of all Carians as diviners and sorcerers, as these diviners sent abroad may be some of the only Carians a typical Dominian commoner meets in their lives.

Economics

“You fail to see the utility they offer, brother. But you have always failed to see things beyond the Fleet,” - Crown Princess Priscilla Keeser on Caria, 2463.

As a planet based around trade, the lifeblood of Caria has long been its shipping industry. Bolstered by its enviable position on major warp lanes between the Eastern Military Frontier and wider Empire, it came to prominence in the era of Sun Reach’s Pirate Lords as their main route for moving goods from their eastern domains back to their fortresses on or above Sun Reach. The Carians were canny enough to turn their aid of the Pirate Lords into a profit, and became proficient in navigating the routes of their overlord’s domain and beyond. Even if much of the goods were still being taken by the Reachers, Carians made a niche for themselves in creating newer, more efficient routes and mastering them. The Dominians – seeing the ease with which they had occupied the planet and the benefits of integrating their traders – were all too happy to keep this arrangement, and Carian trade vessels now criss-cross the Empire, with some traveling far beyond its borders.

In the modern era Caria is a great filter for goods entering the Empire from its colonies and beyond, brought by its merchant vessels or by House Caladius for sorting in its great warehouses and markets, then sent into or out of the broader Empire for sale. Xian ores, Carian luxury goods, Chaldean seafood, Hyrcanian lumber, and goods from beyond the Empire can all be found or requested here for whatever price local merchants deem appropriate. The money and goods have not stopped flowing through Caria, and the Empire under Emperor Boleslaw sees no need to intervene in what has become a very convenient arrangement where a “third party” handles much of the shipping logistics of its frontier regions. But some voices in the Empire claim the planet’s patrician families and their merchant enterprises are too wild, too untamed, and too dangerous to be left functioning on their own, and the wealth of Caria should be cut off. The wealth of the planet thus lies under the anxiety of what Boleslaw’s successor will do when they ascend to the throne, and the fear they will tug the planet’s collar tighter, ending its economic prosperity and turning Carians into odd-looking Xians rather than the wealthy merchants they present themselves as.

Carian Domestic Industries

While the Viceroyalty is most well-known for its traders the planet possesses thriving local industries with a focus on luxury goods for consumption by the patrician class or for export. Also prominent are shipyards which produce the ships Carian traders rely upon to move goods from one side of the Spur to the other. Less thriving are its textile and agrarian sectors, where cheap goods from the broader Empire have replaced many domestic products due to their ease of import and low cost. While Carian fashion has not yet totally begun to imitate Morozi styles, seep-flax has declined dramatically in favor of more conventional imported textile or fur-based fabrics. With many flax farms having gone out of business since 2424 unemployment is relatively high on Caria and many working poor rely on charity from the Holy Tribunal to make it through the day, in stark contrast to the patrician families, middle class professionals, and the skilled working-class laborers of industries such as shipbuilding or silver-mining. While a patrician may be as wealthy as a Morozian, or even wealthier, the poorest Carians are as destitute as any subject of the Imperial Frontier.

Caria is known abroad for its silver industry, which is concentrated in the city of Zama’s eraset. Mining silver is often carried out in or around sea-seeps or in the planet’s underground riverways, and is known to be dangerous, often dirty work, but the Carian demand for silver is insatiable and there are always good salaries to be made working mining machinery or in a processing facility. Once the silver moves beyond this stage it enters the realm of professionals who are often trained in colleges or academies, and is transformed from simple metal into luxury objects, including implements used by Carians in religious and civil ceremony. Carian silversmiths have a reputation for quality across the Orion Spur and their goods have traveled far abroad since the planet’s integration into the Dominian Empire, with some Lunarians and Cythereans prizing them as luxury imports.

Carian Settlements

“It’s a better assignment than Sun Reach, but good Goddess are they a strange people!” - Excerpt from a letter written by a Jadraner employed by House Caladius to his father, 2465.

Carian settlements are all located on the Shrouded half of the planet facing its moon, Lixus. They are concentrated around geothermal vents known as “sea-seeps” which provide vital resources to the city: heat to make the environment bearable, nutrients for its soil, and geothermal power to keep it functioning as it should. The marshy terrain around these vents that the cities control and exploit is known as its eraset, or ‘rst, which loosely translates to “sovereign domain” in Basic. A city’s eraset also covers its underground territory, and its estate-holder – an individual elected by the city’s patricians who is a cross between a governor and mayor – exercises suzerainty over it, with those who break Caria’s laws subject to the city’s courts and constables.

Cities on Caria have naturally grown outward from their sea-seeps over the centuries and some have become quite large, with Yaskarit and other great cities containing multiple sea-seeps within their eraset. A dominant feature of their skylines are the large geothermal power plants which rise from above these “tapped” sea-seeps and provide the city with heat and electric power, and can extend far underground. From these, wide boulevards extend outwards into the city’s districts and branch off into smaller streets, avenues, and alleyways that tie the ceraset together like a web. Carian cities are often cramped and built up rather than out, as the marshy terrain makes land reclamation initiatives constantly and time-consuming. Rivers are frequently found within the city limits due to the nature of sea-seeps, and these are used by barges moving goods to and from shuttleports and factories in addition to ferries and private craft.

While Caria does not have a true rural countryside due to the cold, dark, and inhospitable nature of its surface, the outer limits of a city’s eraset are often dominated by farms of varying sizes that produce its textiles, foods, and other goods – some smaller cities, with smaller eraset, may be entirely dedicated to farming, but most only devote their marginal land to agriculture. Under the surface, still in the eraset, one may find fishing operations and mineral exploitation, with silver ore prized for its religious and ritualistic significance. Cities which control significant silver deposits are often more wealthy and influential, as it is said there is no quicker way to become a patrician than to own and operate a silver mine.

Major Settlements

Yaskarit

Yaskarit is the planetary capital of and most populous city on Caria. Historical legends claim it was the first city to be founded on the planet, and its first stones were laid by the Aderlai herself – a legend which has fallen out of popular favor in the Imperial era due to its heathen roots. It is the center of the planet’s local and Imperial administrations, home to both Dominia’s colonial bureaucracy and the Adirim, and a minor regional center for the administration of the Eastern Military Frontier. Due to its large population it contains dozens of sea-seeps, including some of the largest on the planet. It is one of the hotter cities on Caria, located at nearly the furthest point from the Sunward side of the planet and readily exposed to Lixus’ blessed light. Yaskarit’s architecture is dominated by the Carian traditional style, with only Dominian colonial buildings featuring Morozian styling, and is criss-crossed by rivers of varying sizes, leading to some calling it the City of Boats. Most of the planet’s Morozian population is concentrated here and works in the colonial government, or on behalf of one of the great houses or their enterprises.

Due to its position near the planetary equator more shuttlecraft launch from Yaskarit from any other city, and its eraset is greatly prosperous. However, at its edges lie agrarian and textile industries hit hard by cheaper Morozian imports which have priced out native competition. Few bother to visit these deprived sectors, often known as the Lesheka District for the swampy, half-reclaimed terrain it rests upon which was never finished due to Dominia’s annexation of the planet. Any visitor will have plenty to see in the Adirim District, its most central region, home to the planet’s governing body, the grand estate-holder’s palatial estate, and dozens of homes of rich patricians. For the middle and working class outside of the Lesheka District, Yaskarit offers a solid standard of living and more opportunities to go off-world than any other city on the Witch World.

Zama

Zama is popularly regarded as Caria’s “second city” and is a historical center for the venerable Magonbaal family. It is a center for the planet’s silver mining industry, with some of the richest veins being found underneath its sea-seeps. This silver industry has brought immense wealth to Zama and helped propel the Magonbaals to the historically dominant role they occupied until the Imperial era. The silver has also made it a center of first Carianism and now Carian Tribunalism, with many academies of divination and more conventional Tribunalist theology located in its eraset. Local legends hold it produces more Goddess-touched than any other eraset and is beloved by the Goddess above all other settlements. Due to its wealth the city is home to a great number of museums and parks funded by patrician families, sometimes by House Seok, and is home to one of the southern Spur’s most vibrant academic communities. Zama’s buildings often incorporate silver in their entryways: a technique said to block out malignant spirits.

The immense silver industry of Zama gives its eraset more of a presence underground than most, with mines stretching out from its borders and underground rivers filled with barges transporting mining equipment and silver ore. Collectively known as the Sofavek District, Zama’s underground is dirty and dark, but vibrant and full of working-class homes and businesses. Above it one can find the Tanit District, home to the city’s great academies and museums, and the Vanksa District, where factories and workshops produce much of the silver used in fashion, ritual, and region alike. The outskirts of the eraset are very aquatic, with large marshes having long blocked reclamation efforts and encouraged an aquaculture industry in place of conventional agriculture.

Mathula

Heartland of the Drubal family, Mathula is a great city which has long dominated Caria’s industrial sector. Here, the light of Lixus is dimmed by the smoke of industry and its marshes are polluted by runoff from its wealth. Since the Dominian conquest the city and its eraset have fallen on hard times, with the Pirate Lords’ demand for vessels vanishing and the Imperial Fleet already having a solid industrial base to draw from. Even with this base having shriveled, Mathula’s foundries and shuttleports still produce and assemble much of Caria’s shipping fleet, and some firms have successfully rebounded by expanding their clients to include House Caladius – something which has irritated the Kaneko-aligned Drubal family, who hope to rekindle the dying armaments and military shipbuilding industry they have historically dominated here. House Seok has also become involved in Mathula’s eraset, and has worked to clean some of the most polluted marshes around the city in the name of Empress Hai and Crown Priscilla Keeser. A gesture some consider charity, and others consider maneuvering against potential unrest when Priscilla ascends to the throne.

Mathula is bisected by the Mathula River, which grows from the massive sea-seep at its center – potentially the largest on the planet – and is spanned by several great steel bridges decorated with statues of the Aderlai (now claimed to be statues of the Goddess). Northern Mathula is home to its patrician homes and more prestigious districts, while Southern Mathula is home to working-class districts and the factories they work in. Southern Mathula is surrounded by a historically inhospitable marshy bog known as the Meshfot Zetit, or “Witch Bog,” which is wracked by pollutant runoff and the abandoned, partially-submerged remains of attempts to reclaim parts of it. Attempts by House Seok on behalf of the Empress have driven this area back and drained it of much of its pollutants, with some parts of the Witch Bog likely to become nature preserves in the near future.