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{{Navbox Lore}}
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<center>[[File:Luna_pixel.png|link=]]</center>
<center>'''YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE'''</center>
{{Infobox Planet
<center>[[File:Solarian Intelligence.png|500px]]</center>
|Name = Luna
<center>''The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.''</center>
|System = Sol
|Image = Earth's Moon.jpg
|Sector = [[The_Orion_Spur#Jewel_Worlds|Jewel Worlds]]
|Capital = Harmony City
|Species = Humans, Skrell, IPCs
|Languages = Sol Common, Tradeband
|Demonyms = Lunan, Lunarian
|Nation = [[Sol Alliance]]
}}


Earth’s only natural satellite, '''Luna''' was the first extraterrestrial body ever visited and colonized by humanity, with the first humans landing in 1969 and the first permanent colonists arriving as 21st century climate refugees. It is the oldest, richest, and grandest of the Alliance’s colonies, and is the location of many government and corporate headquarters. Lunarian cities are known as dome cities due to their domed structure, and are surrounded by rings of subordinate cities known as satellite cities. While the richest here have wealth beyond measure, the Lunarian working class has historically suffered as the moon’s industries have moved abroad and cheaper synthetic labor has replaced them. Above them the middle class toils away at the endless task of maintaining the Alliance’s huge bureaucracy, and worries about losing their livelihoods and being forced into the working poor.
 
 
Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive '''Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)''', a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the '''Solarian Interstellar Security Agency (SISA)''', a more recent agency formed for the purpose of domestic intelligence, and the '''Solarian Interstellar Intelligence Bureau (SIIB)''', a much older agency that serves as the Alliance’s highest security authority.


==History==
==History==
While humanity has been obsessed with Earth’s moon for untold millennia before the invention of the most primitive spacecraft, historians generally regard the modern era of Luna as beginning on July 16th, 1969 - when American Apollo 11 astronauts Neil Armstrong and Buzz Aldrin were the first humans to ever land upon another celestial body. These pioneers were quickly followed in late 1970 by the Soviet N1/L3 Soyuz 7K-LOK “Pervoprohodets” mission, which landed the third group of humans on the Moon. The “Moon Race” would continue for the rest of the 20th century and result in the first permanent settlement on Luna by the early 1980s - the Soviet “Zvezda” moonbase. The Moon Race ended in an arguable draw in the early 21st century, due to increasing economic instability on Earth.
The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.
 
But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.
 
Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.
 
==Domestic Agencies==
While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.
 
===Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)===


Luna was mostly ignored by a humanity more obsessed with survival at home until 2070, when colonists from United Orbital Enterprise (a unified space agency between the USA, China, France, and Mexico) landed on its light side. Colonists from Cosmonaut Enterprises (a successor to the Soviet space program of the 20th century) landed on the dark side of Luna in 2072. With this the colonization of Earth’s moon had formally begun, and it would see significant use as a waystation for other points in the Sol system over the course of the upcoming decades and centuries. Due to its low gravity, the Soviets and UOE used Luna as a major shipyard and proving ground for deep-space equipment.
<center><i>“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.”</i> - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.</center>


Further colonization to Luna took place during the 21st and 22nd century as climate damage gradually worsened, with many wealthy families and companies simply moving off-world to Luna when able to do so. With Earth's economy rapidly deteriorating the rich families of the planet found themselves in need of a new home in a very short order with very few good options: [[Mars]] suffered from many of the same problems as Earth, orbital stations were often too impractical, and Luna was -- aside from some way stations built upon it in the late 21st and early 22nd century -- mostly uninhabited. Luna was chosen by most rich refugees fleeing Earth due to its close position to Earth and the perceived ease of development on Earth's only natural satellite compared to the cost of producing dozens of semi-private stations for rich families and businesses.
Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.


A great deal of manpower and money was required to create this new home for the Earth's richest and brightest as Luna, unlike Mars, was built without the use of cyborg-based labour. To do this hundreds of thousands of well-trained engineers, technicians, and other personnel were employed by the climate refugees to build their new home in exchange for a place on it when the refuge was completed. As such Luna, despite its original conceptualization as a climate refuge for the richest and most notable of Earth, has had a working class from its first days. As settlement continued and more domed cities were created the "lower class" of Luna expanded to include a variety of miners brought by [[Einstein Engines]] in order to exploit Luna's natural Helium-3 and titanium deposits. Though these deposits have since dried up the descendants of these miners can be found on Luna even today, and often still work for Einstein Engines -- though now as engineers and bureaucrats rather than miners.
It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.


The booming economy of Luna created an environment in which corporations could easily succeed. In 2155 Einstein Engines, using the foundation provided by Lunan Helium-3 mining, created the first practical mass-market warp engines and became the first modern megacorporation. Luna’s prosperity has continued since then, and it remains one of the wealthiest planets in the Sol Alliance to this very day, despite its small size and small population. The Luna of today is, in many ways, the ideal colony. Rich, prosperous, and unfailing in its loyalty to the Sol Alliance.
Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.


==Environment==
Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.
Luna is a large moon, larger than [[Pluto]] — the ninth planet in the [[Sol System]]. It has roughly one sixth of the [[Earth|Earth’s]] gravity, which necessitates the use of artificial gravity in its settlements and led to it becoming an early center of Solarian shipbuilding. Arrival gravity in Luna’s cities generally brings the area up to 85% of Earth’s gravity, leading to the typical Lunarian being taller than most Solarians but more awkward in Earth-level gravity. The lunar surface is dominated by lunar dust, which is highly abrasive and can cause damage if inhaled — necessitating the use of large, often multi-stage, airlock systems whenever a Lunarian must venture outside of a dome. The surface is also heavily bombarded by cosmic radiation due to the thin lunar atmosphere, and some cities must use specially treated materials to have their outer shells  resist both dust, radiation, and the occasional meteoroid.


Luna is locked in a synchronous orbit with Earth, leading to both a near side — which always faces Earth — and a far side — which always faces outwards. Lunarian settlements have historically been centered on the near side due to ease of resupply and a desire by early Lunarians to view their home planet. Of the five great dome cities only Gagaringrad is on the far side of the moon, which has earned it the nickname of the “Shaded City” by Lunarians. When viewed from Earth, Luna’s dome cities and their satellite cities create a vision not unlike viewing humanity’s homeworld from orbit. Despite early attempts to sync the Lunarian calendar to lunar months, colonizing governments — then the Alliance — insisted on using the standard Terran calendar for convenience, and this example has been followed across the Spur.
Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.


==Culture==
The leader of the SIP-CPA is '''Director Almir Fazlić'''. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.
[[File:Luna - Final.png|The government flag of Luna. The crescent represents Luna itself, and is meant to remind viewers of Selene's headpiece.|thumb]]


Lunarians are a tightly-knit and somewhat insular people wracked by stark class divisions between the rich, middle, and working class. The rich here are more wealthy than perhaps anywhere else in the modern Spur, but the working poor are just as poor as anywhere else. The richest Lunarians are part of families which have  lived on Earth’s only moon since the 21st century and originally arrived as climate refugees, and upper-class families are known to spend extravagant sums of money to have their entire family trees charted out and known. Members of the middle and working class lack the obsession with pedigree, having neither the desire nor the resources to carry out these projects.
===Solarian Interstellar Security Agency (SISA)===


Regardless of class, Lunarians tend to have certain physical characteristics due to their shared origin on the moon. Due to the lower gravity of the moon, Lunarians tend to be taller than most humans — such as the residents of Earth or [[Republic of Biesel|Tau Ceti]] — and can struggle with adjusting to Earth-level gravity, much like [[Callisto|Callisteans]] or other moon-originating humans. Lunarians also tend to be paler than their Earthborn counterparts due to many living in partially-recessed dome cities where natural light can be rarer, and the Lunar day-night cycle, where most locations have 14 days of light followed by 14 days of darkness — though earthshine (light reflected from the Earth) ensures these nights are brighter than Terran ones. Many develop sunburns more quickly than other humans, and “Lunarian-proofed” sunscreen is a common sight in starports across the current and former [[Sol Alliance|Alliance]].
<center><i> “Protecting The Nation, Upholding The Law, and Securing The Future.”</i> - Motto of the SISA.</center>


Most Lunarians have membership in class-specific clubs and fraternal organizations, which can range from drinking clubs for dockworkers to clubs for politicians where all participants must wear stylized masks. Almost every one of these organizations are invitation only . As all things on Earth’s moon, some are far more prestigious than others, and the most prestigious of these – such as the Oakheart Club of Harmony City, a fraternal order for Solarian Navy flag officers – can and do influence the political culture of the entire moon (and perhaps the broader Alliance). Many prominent Lunarian social clubs have been accused of involvement in the secret societies alleged to run Luna from behind the scenes through proxies, patsies, and fronts. Most clubs will have some form of special, often opaque, gesture or ritual associated with their activities, ranging from handshakes to seemingly occult rituals involving the burning of sacrificial effigies. Many a B-list Venusian crime film has involved a plucky detective investigating a Lunarian fraternal organization, only to find it is not-so-secretly a cover for something supernatural or evil.
The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.


===Social Classes===
The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.
Sitting at the top of Lunarian, and perhaps the entire Alliance’s, society are its most wealthy citizens. Sometimes known as Sol’s aristocracy, or — more derisively, and often by non-Solarians — as the Solarian nobility, the Lunarian upper class is per capita the richest group of humans in the modern Spur. These Lunarians can trace their origins to the original climate refugees, often already rich themselves, and to the early executives of successful corporations such as Einstein Engines. They are obsessed with their pedigrees and their family histories, and few marry outside of Luna or the upper class; though an up-and-coming upper middle class family may find itself aligned to one of these venerable families by marriage, it is an uncommon thing. Genetically-engineered children, even cloned children, are not uncommon, and Zeng-Hu Pharmaceuticals is always willing to provide its services, though Galatean firms have long plied their trade on Earth’s moon. The extent of genetic editing the Lunarian upper-class experience before and after birth ensures they live longer, healthier lives than most other humans in the Spur. It is often joked Luna contains not just the greatest concentration of wealth in its upper classes, but the greatest collection of centenarians anywhere in the modern Spur.


Wealthy Lunarians are massively influential in its political and economic environment, and many conspiracies — both on Luna and throughout the Alliance — swirl around their wealth and dominance. Some hold membership in secret or semi-secret societies they are rumored to use in efforts to further their influence and dominance, and some claim these societies far predate the founding of the Alliance or the colonization of Luna. The richest Lunarians are an exclusive class and zealously guard their homes in the central domes from intrusion by those deemed beneath their notice or unworthy of the privilege, with secret covenants between rich and influential Lunarians to make their neighborhoods more exclusive not being unheard of. Further increasing their exclusivity is their unusual accent: rich families will teach their children, and sometimes upper-level assistants in their employ, how to speak in a refined, learned dialect known as Formal Lunarian. Formal Lunarian, or FL, must be taught from birth as the way one learns Solarian Common for it to be passable to those who have also learned the dialect to birth. This makes it both hard to passably fake and marks someone as an outsider in a community when they speak, ensuring they may never fit in.
Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.


The Lunarian middle class makes up the majority of the moon’s population following the decline of its working class populace, and forms the backbone of the modern Solarian central bureaucracy. Most live in satellite cities and work in government buildings of the central dome, performing the endless duties of an interstellar bureaucracy under the watchful eye of the upper class. Often seen as a colorless and boring people due to their line of work, a common Solarian joke claims the stereotypical middle-class Lunarian is a Solarian government bureaucrat who wears a suit to work, commutes by train, and only feels joy when completing paperwork. Though typically wealthy in their own right, many of the middle class suffer from impostor syndrome and drive themselves into debt attempting to follow the trends of those richer than themselves. They are frequent travelers abroad, with middle-class Lunarians having a higher purchasing power off of Luna than on it due to their high wages being needed to match the moon’s cost of living. These Lunarians also form the middle management of Luna-centric corporations such as [[Einstein Engines]], [[Zeng-Hu Pharmaceuticals]], and [[Zavodskoi Interstellar]].
Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.


The Lunarian working class, in contrast to the upper and middle classes, is not flush with wealth. Once almost the equal of the middle class, the working class has seen its size shrink and influence fade away as Lunarian industries have moved abroad from the moon and a new invention has been brought in to replace those they have retained: positronic-based robots known as [[IPC|IPCs]]. Many working-class Lunarians have moved abroad, often to [[Callisto]] or to another colonized world in the [[Sol System]], and those who have chosen to remain must often make do in poorly-maintained and run-down satellite cities filled with rotting industrial infrastructure that serves as a reminder of the better life their parents and grandparents once lived, with the fading names of these once-great industrial companies now serving as epitaphs to the working-class life that was. These Lunarians are some of the most anti-IPC citizens of the Alliance, viewing them as having taken their well-paying factory jobs before and now threatening what service industry jobs they desperately hang onto, hoping to not be forced into insolvency. Working-class Lunarians who work in mechatronic-focused industries such as ship production take pride in a culture of technical ingenuity and non-positronic automaton maintenance which ensures they can keep positronics out of the workplace, even if their equipment is often slower and less efficient than a positronic-only factory.
The current leader of SISA is '''Director Andrii Savchuk'''. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.


===Holidays===
====SISA - Counter-Terrorism Response Group (SISA-CRTG)====
The '''Zhongqiu Jie Festival''' is an extremely popular holiday on Luna said to date back to the 2070s. The holiday is originally rooted in the Lunar New Year, itself imported by East Asian immigrants to Luna, but has since grown to be a common holiday designed to celebrate the success of humanity’s first interstellar pioneers. The Zhongqiu Jie Festival takes place on the same date as its Earthbound variant; the fifteenth day of the eight month of the traditional lunar calendar.
<center><i>"To Save Lives and Uphold the Law"</i> - CTRG motto.</center>


'''Apollo Day''' is another common holiday, taking place on the sixteenth of July. Similarly to Danza de la Luna, this holiday celebrates the success of humanity’s interstellar pioneers. However, this one celebrates the success of Apollo 11 specifically rather than explorers more generally.
One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).


A variation on Apollo Day named '''Pervoprohodets Day''' is instead celebrated in Soviet-colonized areas, with this holiday instead taking place on the fifteenth of December - the date the USSR’s LK lander touched down on the Lunar surface.
One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,” the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.


==Life in Dome Cities==
==The Solarian Interstellar Intelligence Bureau (SIIB)==
[[File:New_Odesa.png|A map of New Odesa and some of its satellite cities' rail infrastructure (click to enlarge).|thumb]]
<center><i>"To Grant Freedom Through Truth.</i> - Official motto of the SIIB</center>
Lunarian settlements are known as dome cities due to their original shape: as one would expect, they are large, domed structures designed in the early 2100s to replace the primitive early structures from humanity’s first settlements on Earth’s moon. The term “dome city” refers to the original dome, which most Lunarians see as the heart of their settlement and the most prestigious location to live, though only the ultra-wealthy can afford it. Central dome cities are ringed by satellite cities that serve as its neighborhoods and suburbs, and are connected by underground rail and highway lines often built into the moon’s long-dormant lava tubes. The quality of a satellite city can vary wildly depending on its original purpose and which individuals now inhabit it, with the best satellite cities resembling the central dome – though less prestigious – and the worst being decaying industrial areas which would not look out of place in a rough area of [[New Hai Phong]] or pre-Violet Dawn [[Mars]]. As all things on Luna, the quality of where one lives is generally determined by the economic strata they are born into.
Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern [[Coalition of Colonies]]), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel '''you should not play an active or former SIIB agent as a non-antagonist on-ship character''', as Bureau operatives often work directly against the interests of NanoTrasen and the [[Stellar Corporate Conglomerate]].


The central domes of dome cities are extremely exclusive locations, with only the wealthiest of already-wealthy Lunarians being found here, living alongside corporate headquarters buildings, fine dining and shopping, government buildings, and public buildings. Their residents are corporate executives, high-level government bureaucrats, and members of Luna’s most prestigious families and dynasties. These individuals will typically work to make the central dome even more exclusive through the creation of formal and informal compacts designed to ensure only those they deem sufficiently worthy. Further worsening one’s chance of ascension into the inner dome are restrictions placed on new constructions – or modifications – by organizations known as Municipal Development Compacts, or MDCs. A unique feature of central domes, MDCs are part social club and part homeowner’s association, and often involve local government officials. Unless one is a member – or has enough money to pass the exorbitant fees they charge – they have no chance of getting into the central dome. MDCs are, of course, always invite-only, further working to exclude new members.
Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,” in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.


Satellite cities have no such associations, though some richer ones have close equivalents, and are home to the vast majority of Luna’s population. Often connected to the central dome – where many satellite city dwellers work – by underground rail lines or highways, satellite cities can vary greatly in their quality and in what they contain, and their fates were often determined by how they were originally zoned by the early Lunarian government. Industrial-zoned satellite cities, due to the decay of Luna’s industrial sector, have fared the worst, but residential or commercial ones have fared much better. The typical middle-class satellite city is full of mixed commercial and residential zoning, and often has a high population density reminiscent of Callisto or New Hai Phong due to the height restrictions placed on expansion due to the presence of the dome. They can sometimes extend much further underground, both vertically and horizontally, with the most premium space being in the center of the satellite city where natural light reaches the streets at most times of the Lunar day. Typically they are laid out in a grid pattern, with government and high-rise buildings at the center – the tallest point of the dome – and structures becoming smaller as one approaches the edge of the dome.
Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all '''ROMEO VERMILLION''' classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.


Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the [[Republic of Biesel]] on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the [[Coalition of Colonies]] and [[Republic of Elyra]] are said to be similarly infiltrated, as is the nearby [[Empire of Dominia]], where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the [[Human Wildlands]] by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.


==Economics==
The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.
The Lunarian economy has undergone significant changes since colonization. Luna’s economy was initially based around heavy industries deemed non-viable on Earth: shipbuilding and He-3 mining and refining. With the earliest of humanity’s vessels having been made in Earth’s orbit, where collisions with abandoned space objects were a constant risk, shipbuilding forms were quick to rebase to Luna, with many concentrating on the near side of the moon and establishing facilities on the outskirts of climate refugee settlements: arguably, these were the first satellite cities. On the far side of the moon the Soviets were quick to establish a settlement of their own — Gagaringrad — and the Union’s insatiable urge for Helium-3 to power warp technology caused mining operations to follow. First the Soviets, then the rest of Earth, staked out mining operations for themselves. For its first few decades, Luna was a very working-class colony: home to those building the new future of humanity. Dinged and scuffed Soviet monuments to the conquest of the Stars on Luna built in this era can be found across its surface, though many are in disrepair and few can read their dated script.


But the early Lunar economy was not to last. As humanity expanded beyond the Sol System and congealed into the Alliance, the need for new ships and more fuel rapidly outpaced what Earth’s moon could produce. Shipbuilding moved further away to larger, purpose-built facilities further out in the Sol System — now a few hours’ travel away instead of weeks — and He-3 operations moved to Pluto, where the Soviets applied everything they had learned on Luna to create the still-largest producer of Helium-3 in the modern Spur, and one with the nearly-unlimited resources of the Oort Cloud rather than Luna’s already-depleted reserves. Shipyards, factories, and refineries began to shutter across the moon’s satellite cities. Skilled labor fled abroad and those who stayed behind suffered from unemployment, with many turning to crime or accepting lower-paying jobs in the now-growing service industry. Some instead chose to work for a growing employer on the moon: the Solarian government, whose bureaucracies were migrating to Luna’s domed cities from a decaying Earth.
The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.


The modern Lunarian economy is heavily based around the government and its service sector, though many previously human-worked service jobs are being supplanted by positronic units owned by corporations or the government. Middle-class Lunarians typically work for the Solarian government or in office roles for corporations with facilities on Luna — with most corporations having a regional headquarters here, Hephaestus, Orion Express, and NanoTrasen excepted. Rich Lunarians work in the same sectors as their middle-class colleagues, but tend to be in senior-level positions rather than the middling ones occupied by the middle class. Working-class Lunarians are left with what remains: most work in the service industry, with a minority being employed in government-run blue collar jobs such as Navy shipyards and urban maintenance. They have significantly less purchasing power than other Lunarians and often live paycheck to paycheck, with the creeping growth of synthetics in their traditional jobs having caused many to migrate abroad, often to Callisto, in hopes of a better life.
While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich [[Adhomai]] stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s [[Notable Tajara#Tufir Nazzirai|assassin]] was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in [[Crevus]] under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.


===Corporations===
The leader of the agency is '''Director Shufen Feng''', who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.
Luna is home to headquarters — or regional headquarters — for many corporations based inside and outside of the Alliance. Of the megacorporations Einstein Engines, Zavodskoi Interstellar, and Zeng-Hu Pharmaceuticals are most prominent on the moon. However, dozens of other corporations — from [[Empire of Dominia|Dominian]] engineering firms to [[Coalition of Colonies|Coalition]] shipping companies to Solarian industrial companies — have regional headquarters here, and establishments frequented by corporate employees for their breaks can be a whirlwind of dialects and languages, with [[Federal Technocracy of Galatea|Galatean]] firm representatives working out deals with Solarian businesses over food well outside the purchasing power of many Lunarians. Most of these companies have their headquarters on the near side of the moon in Harmony City, with only Zavodskoi Interstellar stubbornly remaining on the far side in Gagaringrad, in a building known locally as the Obelisk.


[[Einstein Engines]] is the de facto kingmaker of the Lunarian corporate world, and any company with a desire to be successful on Earth’s moon will find themselves interacting with the oldest megacorporation sooner or later. Based on Harmony City, Einstein is unofficially regarded as the Lunarian corporation, and many in its upper management come from the moon. Most still-functioning heavy industries on Luna are connected to EE or one of its affiliates, and most facilities previously operated by NanoTrasen have been bought out by Einstein at below market prices using their connections to the Lunarian government. Most synthetics on Luna are produced by Einstein in one of its facilities, which has led to growing resentment from the Lunarian working class in recent decades. The famed Suzuki-Zhang Hammer Drive was invented in the Robert H. Goddard Administrative, Commercial, and Research Facility, an Einstein Engines proving ground located in a satellite city of Harmony City.
====Solarian Interstellar Intelligence Bureau - Special Activities Branch====
<center><i>“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,”</i> - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.</center>


[[Zavodskoi Interstellar]] is, alongside Einstein, one of the prominent corporations on Luna. Based mostly on the far side of the moon in Gagaringrad, unwritten rules between ZI and EE have seen Zavodskoi’s domain in Gagaringrad mostly untouched by Einstein in exchange for unknown concessions. Zavodskoi, to the chagrin of [[NanoTrasen_Corporation|NanoTrasen]], often works alongside Einstein — sometimes in the same facilities — and is a major supplier of the Lunarian Public Safety Bureau, providing the moon’s police with everything from bulletproof vests to their service weapons to tear gas. Like Einstein, much of Zavodskoi’s upper echelon is dominated by Lunarians. However, recent decades have seen a steady encroachment by Dominian staff, with more and more ZI board meetings on Luna having at least one Morozian present.
Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on [[Mictlan]], though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.


[[Zeng-Hu Pharmaceuticals]] controls much of the medical industry on the moon, though through the corporation’s unique keiretsu structure instead of direct oversight. Medical facilities across Luna are controlled by ZH’s tendrils, and the keiretsu is likewise dominated by Lunarian staff. Many graduates from Luna’s universities go straight into Zeng-Hu’s staff, where they have historically succeeded in its competitive environment. ZH’s generic medicine divisions readily provide their services to the Lunarian upper and middle class, and it is not uncommon for Lunarians to live significantly longer than average Solarians as a result — a lucky genetically engineered Lunarian may live well over a century.
Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.


==Politics and Government==
Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.
The Lunarian government is dominated by the richest of its population, with political dynasties having always influenced the moon’s politics. The amount of wealth one needs to enter into the moon’s political scene is prohibitively expensive, and acts as a barrier against non-dynastic political actors entering into politics. Without a significant wealth reserve or a powerful backer, a prospective candidate will simply not have enough cash on hand to get their name out to be heard, and thus voted in. Some seemingly independent actors do enter into its politics, but a savvy Lunarian will easily uncover these seeming independents often have connections to the political dynasties and are only pretending to be free of their influence — a trick often used to subvert a dynasty’s rivals through subterfuge.


Conspiracies have long swirled around the moon’s political dynasties, with some claiming their influence over the moon includes control over the various Solarian government agencies headquartered here, and that the Alliance’s direction is largely chosen ahead of time by a cabal of Luna’s ultra-wealthy. Other, more outlandish, conspiracies claim the dynasties are in league with demonic forces, are an outgrowth of Earther conspiracies such as Majestic 12, are shapeshifting aliens (distinct from [[Skrell|real aliens]] met by the Alliance), or are supernatural creatures such as vampires. The Lunarian government has long not entertained these claims, deeming them too ridiculous to even be worth denying.
==Courts and Law==
<center><i>“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state,"</i> - Headline of the satirical newspaper <i>Fish News</i> following the Solarian junta’s packing of the Supreme Court, 2462.</center>


The current governor of '''Luna is Dietmar de Esterházy von Galántha'''. Governor de Esterházy von Galántha, known as E-V-G by many Lunarians, is the patriarch of a venerable Lunarian political dynasty with historical ties to the Solarian government, particularly its diplomatic service, and Harmony City’s branch of Luna’s local police agency, the Lunarian Public Safety Bureau. The governor has connections to most political dynasties on the moon and is rumored to be one of the most powerful men in the Alliance, though such theories often bear an edge of conspiracy. Dietmar is old, past eighty, and it is expected he will retire when the current term expires in 2480, having served as the moon’s governor for thirty years, surviving ATLAS, Frost, the coup, the civil war, and its aftermath. What dynastic family will replace him, or if one of his relatives will be elected, remains to be seen.
Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.


In addition to local politics Luna is home to most of the Solarian government’s agency and department headquarters, and millions of civil servants are either Lunarians or work on Luna, toiling away at computers or filing cabinets as part of the endless struggle to ensure the Alliance’s labyrinthine and massive bureaucratic apparatus does not collapse under its own weight. Most government bureaucrats on Luna are drawn from its middle class, though the long reach of the upper classes cannot be entirely escaped as they often head local offices or the departments of offices. Government work is an honest life for many Lunarians, and local residents take pride in their moon’s status as the beating heart of the Alliance’s government and its bureaucracy. Many say that Unity Station has ideas, but it is Luna which makes them into reality.
Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.  


Lunarian law enforcement is handled by the '''Lunarian Public Safety Bureau''', or '''LPSB'''. One of the most well-funded public security services in the Solarian Alliance, it is regarded as one of the better policing agencies in the Sol System by middle and working-class Lunarians. However, the LPSB operates on a pay-to-play system of corruption with rich Lunarians where crimes, assuming they are not completely egregious, can be deemed a non-issue if one pays enough. The moon’s wealthy political dynasties exert an immense amount of control over the LPSB and de facto run the Bureau, with its upper ranks dominated by those affiliated with the ultra-rich. The police officers of the Bureau are known as public security agents, or PSAs, and the officer in charge of an entire satellite city is known as a chief director. The officers of the LPSB are typically recruited from the Lunarian working or middle class. They are well-trained and well-equipped, often having instructors affiliated with [[Zavodskoi Interstellar]] or the [[Solarian Armed Forces]] and utilizing the most cutting-edge equipment, ranging from laser-based weaponry to [[San Colette|Colettish]]-produced police drones. Zavodskoi is known to recruit many ex-LPSB officers into its ranks, though this source of qualified manpower has started to dry up as Solarian attitudes have shifted to be anti-corporate in a post-2462 Spur.
The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.


Compared to other Solarian police forces, the LPSB uses a larger number of [[IPC|synthetics]]. Industrial units serve as backup for IPC-qualified officers and as riot suppressors, Bishops serve in technical or intelligence roles, and shells do much of the LPSB’s clerical work, but none serve in patrol roles. These IPCs are often secondhand units from the Solarian military or corporate security, though some have been purchased directly by the Bureau itself, and often with the assistance of wealthy backers.
===Correctional System===
<center><i>“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!”</i> - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.</center>


==Major Dome Cities==
While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.
'''Harmony City''' is the capital of Luna and the beating heart of both its political life. Here, the political deals that will run Luna for decades are made in the private rooms of high-end establishments. Situated in the Mare Insularum, it has a unique feature not found in any other dome city: a coastline situated in Mare Luistania, an artificial lake built out of an asteroid crater inside the dome city. The center of this lake is an artificial island known as the Isle of Harmony where the government buildings of Luna’s central administration are found. The Isle of Harmony can only be accessed by appointment if one is not a government employee or elected official, ensuring the government remains out of practical reach for many Lunarians. Harmony City is home to the headquarters of Einstein Engines and many of the megacorporation’s employees live here, giving the city a reputation as the de facto capital of the megacorporation as well as Luna. Notable sights in Harmony include the Museum of Aeronautics and Astronautics, where the original landers of the Soviet Union and United States of America were moved after the city’s establishment. Most of Harmony City’s satellite cities are home to corporate employees or employees of the Lunarian government itself, and few were designed for industrial use. Residents of Harmony City are often negatively stereotyped by other Lunarians as social climbers and backstabbers who are all too willing to betray even their family for minor political or social gain.


'''Nouvelle Caen''', originally settled by French climate refugees, is the heart of Luna’s culture and home to many of its corporate offices. Known for its art galleries and high society functions, the residents of ''Le Nouvelle'' – as they often refer to their dome city – pride themselves on being the highest echelons of modern Solarian culture, and on enjoying the finer things in life. The city’s government has taken the unusual step of turning all of its former industrial satellite cities into upper- and middle-class housing, making Nouvelle Caen the only dome city without any industrial satellites. It is home to most of Luna’s small Dominian expatriate noble population, and is the only dome city to have an Imperial consulate aside from New Odesa. Sights in Le Nouvelle include its entertainment district, where one can find theaters, opera houses, and playhouses in an architectural style known as Nouveaux Beaux-Arts which deliberately calls back to French history, and its numerous art galleries, some of which are the only galleries in the Sol System to feature prominent non-human artists. It is the richest dome in terms of raw wealth, and many Venusian stars have homes away from home in its satellite cities. Residents of Le Nouvelle are stereotyped as foppish and somewhat aloof by other Lunarians, and it is commonly joked that most speak French – a dead language – at home, and Solarian Common only when inconvenienced by those not of Le Nouvelle.
Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.


'''Hangzhou''' is Luna’s academic center, and traces its origins to a joint project between NASA and the Federal Republic of China’s Space Agency. Viewed by many as the Alliance’s brain, the central dome city of Hangzhou trades conventional Lunarian styles of zoning for a number of universities, student houses, and laboratories. More middle-class Lunarians live in Hangzhou’s central dome city than in the rest of Luna’s central domes combined, and some rich Lunarians from elsewhere on the moon look down at Hangzhou residents as unworthy of the prestige of living in a central dome. The dome city has a large Solarian military presence due to numerous proving grounds and testing facilities, some originally built by the Solarian Armed Forces and some seized from corporate actors in 2463. Hangzhou is a key medical research hub in the Orion Spur due to housing the Lunar University of Medical Science, the city’s largest employer, and many Zeng-Hu Pharmaceuticals facilities. Zeng-Hu. Residents of it often brag they may not be the richest dome, but they are undoubtedly the longest-lived. Hangzhouers are stereotyped by other Lunarians as shy intellectuals who are issued a pair of glasses and a degree at birth by the city’s government.
The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.


'''Gagaringrad''' is the largest dome city founded by the Soviet Union and the largest dome city on the dark side of the moon. It was the heart of the moon’s mining and refining industries before the USSR moved most of these operations to [[Pluto]] as the city’s Helium-3 deposits began to dry up, causing Gagaringrad to fall on hard times as thousands emigrated to Pluto, returned to Earth, or became unemployed on Luna. Many Lunarians see Gagaringrad as a dome city on its last legs, only one economic shock away from total collapse, with many of its once-proud industrial satellite cities now being abandoned relics of a better time. The high unemployment rate of the city has led to a rise in crime, and Gagaringrad is unofficially known by many Lunarians as the moon’s crime capital. The one remaining bright spot for the moon’s Soviet city is the presence of a still-active shipbuilding industry affiliated with the Solarian Navy, and the domes associated with this industry are home to the last remnants of the Lunarian Soviet man. Residents of Gagaringrad are stereotyped as gloomy, due to living in darkness for most of the year, and easily irritable people who may or may not have organized crime links.
==Policing in the [[Eridani Federation]]==


'''New Odesa''' is the administrative hub of the [[Sol Alliance#Government|Solarian government]] on Luna, and is home to literally millions of government bureaucrats and most of the moon’s foreign embassies. Abroad, it is rumored by some to be the heart of the Lunarian conspiracy to control the Spur, a claim Odesans find absurd. The youngest satellite city, it is the moon’s transit hub and has a twice-hourly shuttle to Unity Station utilized by many Solarian government employees and elected officials. It is also home to Yuri Kondratyuk Shuttleport, the moon’s primary interstellar shuttleport. It is also home to the headquarters of Pan Solarian Interstellar. New Odesa’s central dome has the lowest population of any dome city as most of its space is taken up by government offices, though its population rises during the week as many bureaucrats are known to sleep overnight in government-owned dormitories. Most workers commute from its satellite cities and suited bureaucrats asleep on high-speed trains are common sights. Sights in New Odesa include the Zvezda Museum, which chronicles early colonization of the moon, and New Lviv Satellite City, which has been carefully zoned to ensure all buildings are in the antique Hustul Secession style of architecture. Odesans are stereotyped by other Lunarians as underslept and overworked bureaucrats twitching from caffeine (or stimulant) abuse in their desperate struggle to conquer the Alliance’s endless tide of paperwork.
Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.


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Latest revision as of 00:22, 11 April 2026

YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE
The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.


Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA), a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the Solarian Interstellar Security Agency (SISA), a more recent agency formed for the purpose of domestic intelligence, and the Solarian Interstellar Intelligence Bureau (SIIB), a much older agency that serves as the Alliance’s highest security authority.

History

The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.

But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.

Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.

Domestic Agencies

While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.

Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)

“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.” - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.

Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.

It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.

Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.

Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.

Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.

The leader of the SIP-CPA is Director Almir Fazlić. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.

Solarian Interstellar Security Agency (SISA)

“Protecting The Nation, Upholding The Law, and Securing The Future.” - Motto of the SISA.

The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.

The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.

Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.

Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.

The current leader of SISA is Director Andrii Savchuk. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.

SISA - Counter-Terrorism Response Group (SISA-CRTG)

"To Save Lives and Uphold the Law" - CTRG motto.

One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).

One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,” the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.

The Solarian Interstellar Intelligence Bureau (SIIB)

"To Grant Freedom Through Truth. - Official motto of the SIIB

Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern Coalition of Colonies), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel you should not play an active or former SIIB agent as a non-antagonist on-ship character, as Bureau operatives often work directly against the interests of NanoTrasen and the Stellar Corporate Conglomerate.

Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,” in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.

Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all ROMEO VERMILLION classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.

Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the Republic of Biesel on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the Coalition of Colonies and Republic of Elyra are said to be similarly infiltrated, as is the nearby Empire of Dominia, where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the Human Wildlands by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.

The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.

The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.

While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich Adhomai stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s assassin was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in Crevus under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.

The leader of the agency is Director Shufen Feng, who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.

Solarian Interstellar Intelligence Bureau - Special Activities Branch

“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,” - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.

Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on Mictlan, though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.

Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.

Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.

Courts and Law

“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state," - Headline of the satirical newspaper Fish News following the Solarian junta’s packing of the Supreme Court, 2462.

Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.

Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.

The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.

Correctional System

“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!” - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.

While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.”

Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.

The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.

Policing in the Eridani Federation

Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.