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<center>'''YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE'''</center>
<center>[[File:Solarian Intelligence.png|500px]]</center>
<center>''The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.''</center>


The Empire of Dominia is a stratified society which features great differences between its class groups: Primaries, Secondaries, and Ma’zals. Beyond this it is further divided between Morozians — those descended from the original colonists of Moroz — and non-Morozians — those not of Morozian descent, such as Jadraners and Reachers. Aside from very specific circumstances generally involving military excellence or the favor of the Imperial nobility, '''social mobility is very uncommon in the Empire'''. It is important to remember that '''being Morozian gives an advantage in almost every situation in the Empire''', and they are subject to preferential treatment. Morozians are wealthier, have a higher quality of life, and more opportunities than the average non-Morozian, with only urban Jadraners and Reacher Old Tribunalists seeing similar (though not equivalent) success. It is equally important to remember '''even the most successful non-Morozian will never become Morozian'''. '''These identities are not dynamic: they are set in stone'''. A non-Morozian may rise to the title of “Honourary Morozian” but it is simply an honourary title, and they are not a true Morozian.


==The Imperial Nobility==
<center>'''NOTE: This section concerns Morozian nobility. Jadranic nobles are covered in their own subsection.'''</center>


Also known as '''Primaries''', Imperial nobility stands at the peak of its society. They are wealthier than all others in the Empire. Nobles are the leaders of the Empire’s military, state religion, and secular government. Yet amongst even this wealthy and powerful class there are nobles who have more than others, and nobles who must exist in subservience to their betters — individuals of higher station or of more economic power than themselves.
Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive '''Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)''', a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the '''Solarian Interstellar Security Agency (SISA)''', a more recent agency formed for the purpose of domestic intelligence, and the '''Solarian Interstellar Intelligence Bureau (SIIB)''', a much older agency that serves as the Alliance’s highest security authority.


===Major Nobility===
==History==
<center><i>“We are the chosen of the Goddess. Always remember that whenever a military officer attempts to belittle you for being ‘just’ a businessman,”</i> - Excerpt from a letter by Izla Caladius to newly-elected Grand Consul-Elector Marcus Caladius, 2460.</center>
The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.


The major nobles of the Empire are called so for their influence: they possess the ability to bend others to their will and have the ear of the Emperor, should they wish it. Found in this category are a handful of houses — collectively known as the great houses — which represent the most powerful and influential families within the Empire. Barring a few exceptions, all heads of ministries and governors of colonies come from this group.
But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.


The power and wealth of the great houses is concentrated in the immediate original family which founded them, and this group uses their influence to sway the rest of their house and the adoptive members of it, who form what are known as '''cadet branches''' of the original house. These branches are sworn to be loyal to the great house, and work to further its goals. If their loyalty is proven to be dissatisfying a branch is just as easily pruned as it is integrated into the house, and its former members will now find themselves stripped of their prestigious association — reduced to petty nobles at best or, if ennobled, once again made commoners.
Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.


At the zenith of the nobility stands the [[Keeser Royal Family|'''royal family, House Keeser''']]. The royal family are the absolute rulers of the Empire and answer, in theory, only to the Goddess Herself, with the head of House Keeser being the Emperor (or Empress) of [[Moroz]] and the Empire. All others — noble and commoner alike — can merely offer advice and curry influence to sway the Emperor’s course. However, the influence held by these powerful actors within Dominia means the Emperor cannot ignore them and must keep these groups pleased or risk first displeasure or even dissent.
==Domestic Agencies==
While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.


===Petty Nobility===
===Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)===
<center><i>“They call us ‘petty’ nobles behind our backs. Bah! We will have our day, and show them we are as noble as they are. Mark my words!”</i> - Count Masahiro Kaneko (2405 - ), to an assembled crowd of factory managers on [[Empire of Dominia#Zhurong|Zhurong]], 2464.</center>


Lesser in influence and power, the petty nobility outnumber their major counterparts. They lack the Emperor’s ear, have little say in the government, and are often more akin to traditional noble families than the great houses. They could be described accurately as a core of blood relatives with no cadet branches. They may be wealthy in their own rights, with multiple estates featuring household servants and employees, but they are nearly universally poorer than the great houses — though still far wealthier than almost any non-noble – and lack anything beyond local influence, being able to perhaps sway a magistrate or a constable to look the other way for a relative. Despite their relative lack of wealth, these families are more prideful in their status as nobles than many great house members, viewing themselves as true to their blood and first among Morozians.
<center><i>“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.”</i> - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.</center>


Indeed, the mere fact of simply being a noble family can carry immense prestige in the Empire, and for many families this is their only true resource: often what industries and estates they control have gradually swallowed up or been made obsolete by those of the great houses or wealthy Morozian commoners. Some have held onto their estates, and their successful businesses, dwelling in a kind of blue-blooded version of the middle class. However, many impoverished nobles swallow their pride and work for — or join — the great houses, while others stand defiant, unwilling to bend to or unwilling to accept their increasing irrelevance compared to the major nobility.
Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.


The noted exceptions of this rule are the '''cadet houses''' of the Morozian nobility: nominally independent petty noble families who, through guile or fortune, have managed to carve out a niche of influence for themselves. To do such a thing is exceedingly difficult, and there are four cadet houses in the modern Empire: Houses '''Kaneko''', longtime allies of House Zhao and dominant over Zhurong, '''von Sinzendorf''', longtime guards of the royal family and allies of Houses Keeser and Strelitz, '''Csaki''', patrons of academia and allies of House Volvalaad, and '''Seok''', patrons of the Imperial arts and allies of House Caladius and Keeser. Other petty noble families may have some local influence — the ability to sway a mayor or have infrastructure built — but only these three houses can say they are influential in the broader Empire, and even they must bend the knee to the will of their superiors in the great houses when necessary. After all, it is not a member of House Kaneko who governs Zhurong.
It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.


'''House Kaneko''' is an old and venerable noble family led by Count Masahiro Kaneko, whose daughter serves as advisor to [[Keeser Royal Family#Hai Keeser|Princess Hai Keeser]]. The family has resided on Zhurong since the late 2300s, when it purchased colonial rights to the planet after its discovery. Like the Zhaos, the Kaneko family are considered to be expert engineers — they are particularly dominant in the Imperial steel industry — and make up a large portion of the [[Dominian Imperial Military#His Imperial Majesty’s Fleet|Imperial Fleet’s]] upper echelons. The influence of the family is intrinsically tied to its control over Zhurong’s factories, mills, and mines, and it has long closely aligned itself with the Imperial Fleet — a major consumer of steel — and House Zhao. Unlike most other petty noble families House Kaneko does have cadet branches and provides them with their own viscounties on Zhurong, which the original family uses to maintain their influence. Compared to the Zhaos the Kaneko family is relatively liberal, often bringing in foreign technology and experts to improve their operations, and closely aligned with Zavodskoi Interstellar. Behind closed doors, they are informally known as the “sixth great house” and some whisper Count Kaneko will soon try his hand at ascending to the rank.
Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.


'''House von Sinzendorf''' is, like House Kaneko, an old and prestigious noble family. Led by Reichsgraf — a unique title meaning “Imperial Count” and given to the family’s head for their loyalty to the Emperor  — Klaus-Peter von Sinzendorf, it is concentrated in and around the Imperial capital of Nova Luxembourg. During the War of Moroz, the von Sinzendorf family traded their chance to lead the Imperial Army to become the household guard of the royal family of what was then the Imperial Alliance, and later became the Empire. Their loyalty to Emperor Godwin did not wane and saw them rewarded with influence and power in the Imperial court, if not beyond it. Over time this influence has waned and they have been reduced to the subordinates of House Strelitz, commanders of the Imperial Army. The house has limited cadet branches — far fewer than a House Kaneko — and little influence outside of Nova Luxembourg and the Army, where they defer to House Strelitz. The hope of Reichsgraf von Sinzendorf lies in his daughter, Elfriede: the adjutant to and childhood friend of Crown Princess Priscilla Keeser. Perhaps when she ascends his family will be rewarded again, and finally rise to the influence their loyalty deserves.
Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.


'''House Csaki''' – also written Csáki or spelled with a y instead of an i – are a house of respected physicians and academics closely tied to House Volvalaad and concentrated in and around the Imperial capital of Nova Luxembourg. They are most known through their establishment of, and continued close connection to, Moroz's most prominent university for the sciences, ''The Csáki Imperial Institute for Life Studies'', often simply just called "The Csaki Institute." While they started as mere academics, their century-long involvement with advanced research into medicine and the life sciences has made them some of the foremost public health experts in the Empire. The majority of their house's resources outside of the university which bears their name have been put towards developing Dominia's public health infrastructure, especially on the Imperial Frontier – where disease outbreaks are unfortunately all too common. This dual focus on both scholarly pursuits and the advancement of public health has made them natural allies of House Volvalaad, and many of their members have gone on to hold prominent positions in Volvalaad-operated research sites and laboratories. The great house has often played a guiding role in assisting House Csaki health initiatives and the two have research-sharing agreements between many of their respective facilities. They are led by their long-time matriarch, Countess Sarlota Csaki, M.D., Dean of the Csaki Institute and one of the Empire of Dominia's foremost pathologists in her time. Though she is nearing the end of her long life, she's done well to help secure House Csaki's prominence within Imperial society by ensuring that her house's name carries its prestige wherever it goes, being associated with some of the most qualified doctors and some of the most renowned academics in Imperial space. Countess Csaki's appointed successor is her eldest child, Baron Janos Csaki, M.D., a renowned surgeon and the first in Dominia to perform a long-term successful head transplant.
Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.


'''House Seok''' is, like its counterparts, an old and prestigious noble family with its power concentrated on [[Moroz]]. It is led by Countess Yunseo Seok, PhD., it is concentrated around the old Holy Kingdom’s capital of Domelkos and is most known for its contributions to [[Dominian Culture|Imperial culture and artistic development]], which it often patronizes, and its charitable contribution to the poor and the [[Moroz Holy Tribunal|Holy Tribunal]]. Uniquely among the noble families of Dominia it is connected by marriage to [[Keeser Royal family|House Keeser]], with [[Keeser Royal Family#Lei Keeser|Empress Lei Keeser]] being the sister of Countess Seok. Liberal and outward-looking, they are also closely aligned with House Volvalaad and the mercantile faction of House Caladius. Countess Seok herself is known to often travel abroad on speaking tours, and is a published scholar of [[Sol Alliance History#The 23rd Century|early Solarian colonial history]] and can be read in a number of academic journals. While House Seok lack influence in the military, they have a considerable influence over Dominian media and cultural products through their patronage, and many public venues throughout the Empire have the family crest — a Morozian grebe in flight — somewhere on them. Their blood relation to the Empress has brought them further influence, though the extent of such is unknown. However, the heir apparent, [[Keeser Royal Family#Hai Keeser|Crown Princess Priscilla]], owes much of her influence to her mother, formerly of House Seok.  
The leader of the SIP-CPA is '''Director Almir Fazlić'''. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.


===[[Novi Jadran|Jadranic Nobles]]===
===Solarian Interstellar Security Agency (SISA)===


Informally known as ''Nobles of the Frontier'', the Jadranic nobility is unique amongst the Empire for being the only non-Morozian nobility. Prideful and loyal to the Empire they serve, they are still viewed as lessers by even the most liberal of their Morozian-descended counterparts. Their influence is localized to [[Novi Jadran#Rural Jadraner|Novi Jadran’s countryside]], where [[Novi Jadran#Major Rural Noble Families|several prominent families dominate]] — resulting in their wealth and prestige sitting below that of the Morozian nobility. But when the Empire calls upon them to do their duty, they serve — even if their more “provincial” accents are mocked at balls hosted by and exclusively for the Morozian nobility.
<center><i> “Protecting The Nation, Upholding The Law, and Securing The Future.”</i> - Motto of the SISA.</center>


==Commoners==
The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.
<center>NOTE: This section refers to commoners of Morozian descent, not Ma’zals. Jadranic commoners will be covered in their own section.</center>


Those of common stock ensure the Empire continues to function, though they are without the nobility’s ability to directly influence their government or the Emperor. They are the bureaucrats, middle-ranking officers, businesspeople, and managers of the Empire — its beating heart. Often referred to as “Secondaries,” they are the second most populous group in the Empire aside from Ma’zals. A diverse group, they are divided between Morozians (both a general term for those of Morozian descent and a term used to refer to the typical loyalist Secondary of the Imperial Core), [[Fisanduh|Fisanduhians]] (loyal and dissident), and the [[Lyod|Lyodii]] (Imperial-aligned and independent). They make up the majority of the Empire’s middle class.
The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.


The typical Secondary has the wealth needed to comfortably exist in the Empire’s middle (or upper-middle) class, but no influence or power aside from the local level — their city or county. In recent decades, however, the middle class of the Empire has attained more influence than it has ever before, with more and more commoners being needed to fill the officer ranks of the military or the echelons of the colonial bureaucracy. Many Secondaries find work with [[Zavodskoi Interstellar]], where they have come to lead many aspects of the megacorporation’s Dominian branch, and sometimes have the awkward duty of supervising noble staff employed by Zavodskoi — something the megacorporation tries to avoid as much as possible within the Dominan branch. However high they rise, Imperial social norms hold that commoners should be respectful towards their noble counterparts — though not necessarily deferential.
Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.


An important aspect of Secondaries is their status as beneficiaries of the Dominian colonial system. Their rise from factory workers and common soldiers to managers and officers has only been possible through the presence of Ma’zals to fill the ranks of the Empire’s unskilled workforce, who make far less than their superiors and enjoy less rights. Similarly to their noble counterparts, Secondaries have benefited immensely from the suffering of those beneath them in the Dominian colonial system. It is impossible to divorce the wealth and success enjoyed by all Morozian Secondaries – as the Lyodii and Fisanduhians do not enjoy the same wealth – from the imperial project of the Empire, and this is understood: '''they are a loyal group which seeks the preservation of the status quo in the Empire, most being content with the benefits of imperialism'''. Some cry out for better treatment of Ma’zals, but few advocate for equality of any beyond the [[Dominian Imperial Military|long-loyal]] [[Novi Jadran|Jadraners]], the “Honourary Morozians” of the Empire.
Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.


===Atypical Secondaries===
The current leader of SISA is '''Director Andrii Savchuk'''. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.
<center><i>“The Lyodii are an odd people found in the Empire of Dominia’s distant reaches, known for their survival in a harsh environment against all odds,”</i> - Excerpt from the [[Sol Alliance|Sol Alliance News Network’s]] People of the Spur: The Dominian Lyodii (2466).</center>


There are two major outliers to the typical Morozian Secondary: the [[Fisanduh|Fisanduhians]], and the [[Lyod|Lyodii]]. Both are discussed in greater detail on their respective pages, but it is important to note here that what makes them atypical is their refusal to bend the knee to the Empire’s systems. Some Fisanduhians within [[Fisanduh#Inner Fisanduh|Inner Fishanduh]] continue to fight against the occupation of their former nation on [[Moroz]], casting a shadow over the [[Fisanduh#Insurgent Groups|loyalty of other Fisanduhians]] — many of whom simply wish to provide themselves and their families with a good life. The Lyodii often keep to their own in the polar reaches of Moroz, where some rarely interact with the broader Empire aside from trading or treaties signed with the Empire where a tribe exchanges members to serve as soldiers in return for its autonomy. To many on Moroz they are a noble people, unbothered by civilization and only bound to one another. In reality they are often forced from their lands by Morozians seeking mineral wealth in the Lyods.
====SISA - Counter-Terrorism Response Group (SISA-CRTG)====
<center><i>"To Save Lives and Uphold the Law"</i> - CTRG motto.</center>


===[[Novi Jadran|Jadranic Commoners]]===
One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).
<center><i>“[[Sun Reach|Reachers]] are not as civilized as you or I are. It’s no wonder we’re seen as their betters,”</i> - Anonymous resident of Dulles speaking to the Jadranic Recorder, 2463.</center>


While non-Morozians, [[Novi Jadran]]’s citizens occupy a unique niche within the Empire’s social structure. Granted the title of “Honourary Morozians,” they stand between Ma’zals and true Secondaries: elevated enough to be considered above any other Ma’zal, but still below true Morozians. Though they are de jure all equals, [[Novi Jadran#Urban Jadraners|urbanite Jadraners]] are considered to be “more Imperial” than their [[Novi Jadran#Rural Jadraners|rural counterparts]], who lack the opportunities associated with the planet’s cities. Secondaries are less prone to looking down upon their urban Jadranic counterparts than nobles are their Jadranic counterparts, though many still view them as lessers by their non-Morozian origins.
One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,” the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.


==Ma’zals==
==The Solarian Interstellar Intelligence Bureau (SIIB)==
<center><i>“The duty of the Ma’zal is service,”</i> - [[Dominian Imperial Military#His Imperial Majesty’s Fleet|Imperial Fleet]] officer’s manual, 2465 edition.</center>
<center><i>"To Grant Freedom Through Truth.</i> - Official motto of the SIIB</center>
Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern [[Coalition of Colonies]]), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel '''you should not play an active or former SIIB agent as a non-antagonist on-ship character''', as Bureau operatives often work directly against the interests of NanoTrasen and the [[Stellar Corporate Conglomerate]].


The poorest and least powerful group of people in the Empire, '''Ma’zals vastly outnumber the Imperial nobility and Secondaries combined''', even when one counts Jadraners as Secondaries. Universally non-Morozians, they are the conquered peoples of the Empire of Dominia. They are the factory workers, common soldiers, servants, and general laborers that support the [[Empire of Dominia#Economy|Dominian economy]] and [[Empire of Dominia#Population and Planets|empire]]; it is through their labor, their blood, and their resources that the modern Empire was built and became able to influence the wider Spur, though it remains a regional power. Though not totally without rights, they are highly disadvantaged in the legal system compared to Morozians and very few possess the wealth and resources to influence anything beyond their village or town. While concentrated in the Imperial Frontier, they can be found across the Empire. Many hold working-class positions upon Moroz, with some even employed in the Imperial Palace itself. Ma’zals are further divided into three categories based upon their loyalty to the Empire: the Elevated, “regular,” and rebellious.
Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,” in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.


Elevated Ma’zals represent the highest level to which one may rise. Originally a product of the Imperial colonial bureaucracy, an Elevated Ma’zal is considered to be one which has embraced the idea of Dominia. These Ma’zals have been educated in Imperial schools, are faithful to the Goddess, loyal to the crown, and speak the Empire’s languages. Often they are the children of Elevated Ma’zals themselves or orphans raised through the [[Moroz Holy Tribunal|Tribunal]], or Ma’zals elevated through [[Dominian Imperial Military|meritorious military careers]]. They fill a vital role in the Imperial bureaucracy and its lower officer ranks, and are trusted to rule over their fellow Ma’zals. Many do so with great strictness, harshly punishing any signs of sedition. Some hate them as a result, while others see elevation as a way to escape the poverty and grueling work of their daily lives.
Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all '''ROMEO VERMILLION''' classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.


Below Elevated Ma’zals stand the regular Ma’zals of the Empire, the largest of the three groups. They represent the core of the Empire’s working class, and many immigrate to the Imperial Core to seek work in the factories of Jinxiang or mines of Zhurong, hoping to make enough money to send back to their families in the Imperial Frontier even as their [[Novi Jadran|Jadranic]] or [[Moroz|Morozian]] shift managers and factory owners discard their complaints and throw them out onto the street if they are mauled by factory machinery or mining accidents. With so much of their life taken up by a daily struggle to make ends meet most Ma’zals do not concern themselves with broader questions of loyalty vs rebellion, instead seeking instead to keep food on their tables and bills paid, including their Mo’ri’zals. Many opt to join the [[Dominian Imperial Military|military]] for more pay and, in theory, less work than farm labor and (shockingly) more safety than a typical factory, forming the core of the currently all-volunteer military of Dominia’s enlisted ranks. Their lives are hard, but not without joy, and some view life in the Empire is preferable to the anarchy of the Sparring Sea or Badlands. The bureaucracy is slow and taxes can be heavy, and the typical colonial bureaucrat may blatantly sneer at their attempts to speak [[Empire of Dominia#Language|Morozi]], but [[Dominian Security and Law#His Imperial Majesty's Constable Service|constables]] wearing Imperial uniforms [[Dominian Security and Law|keep the streets safe]] – even if many Ma’zals may despise the [[[[Dominian Security and Law#Imperial Army Military Police|violence they inflict]] and the [[Dominian Security and Law#Rural Constables|corruption they bring]] while [[Dominian Security and Law#The Imperial Court System|enforcing the law]] – and the [[Dominian Imperial Military#His Imperial Majesty's Fleet|Imperial Fleet]] keeps the Frontier secure from [[Republic of Elyra|enemies]]. Perhaps this is the price one must pay for stability. But some, either by circumstance or conviction, find themselves pushing back against the Empire.
Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the [[Republic of Biesel]] on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the [[Coalition of Colonies]] and [[Republic of Elyra]] are said to be similarly infiltrated, as is the nearby [[Empire of Dominia]], where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the [[Human Wildlands]] by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.


Rebellious Ma’zals represent those who push back against Imperial rule beyond what it considers to be acceptable deviance. One may yell at a constable, colonial bureaucrat, or magistrate to an extent — frustration is only inevitable at times — but a line is crossed when one begins plotting in secret with others to overthrow an administration, or attacks at a constable. Considered risks to the stability of the Empire, these individuals — should they make their disloyalty known — are severely punished by [[Dominian Security and Law#The Imperial Intelligence Directorate|Imperial authorities]]. Rebellious Ma’zals, if caught, can expect [[Dominian Security and Law#Prisons|long prison sentences]], if not the death penalty, and those who run will find themselves marked as criminals or [[Empire of Dominia#Edict Breakers|Edict Breakers]] — condemned to never return to the Empire without facing the full extent of its laws. While a small group, rebellious Ma’zals are disproportionately represented within the Dominian diaspora in much of the Spur, having fled abroad to escape persecution or to try influencing the Empire from beyond its borders. Many emigrate to the Coalition of Colonies or settle in the nearby [[Republic of Elyra]] — the Empire’s regional rival — and become [[Republic of Elyra#Elyran Citizens and Non-Citizen Pesons|Non-Citizen Persons]], the underclass of Elyra who often perform the [[Medina#Non Citizen Persons|most]] [[Aemaq#Non-Citizen persons|dangerous]] [[Persepolis#Non-Citizen Persons|work]] in it. A cruel irony for those who have often fled such things in the Empire.
The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.
 
The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.
 
While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich [[Adhomai]] stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s [[Notable Tajara#Tufir Nazzirai|assassin]] was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in [[Crevus]] under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.
 
The leader of the agency is '''Director Shufen Feng''', who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.
 
====Solarian Interstellar Intelligence Bureau - Special Activities Branch====
<center><i>“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,”</i> - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.</center>
 
Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on [[Mictlan]], though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.
 
Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.
 
Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.
 
==Courts and Law==
<center><i>“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state,"</i> - Headline of the satirical newspaper <i>Fish News</i> following the Solarian junta’s packing of the Supreme Court, 2462.</center>
 
Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.
 
Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.
 
The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.
 
===Correctional System===
<center><i>“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!”</i> - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.</center>
 
While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.”
 
Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.
 
The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.
 
==Policing in the [[Eridani Federation]]==
 
Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.


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Latest revision as of 00:22, 11 April 2026

YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE
The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.


Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA), a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the Solarian Interstellar Security Agency (SISA), a more recent agency formed for the purpose of domestic intelligence, and the Solarian Interstellar Intelligence Bureau (SIIB), a much older agency that serves as the Alliance’s highest security authority.

History

The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.

But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.

Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.

Domestic Agencies

While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.

Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)

“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.” - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.

Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.

It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.

Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.

Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.

Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.

The leader of the SIP-CPA is Director Almir Fazlić. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.

Solarian Interstellar Security Agency (SISA)

“Protecting The Nation, Upholding The Law, and Securing The Future.” - Motto of the SISA.

The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.

The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.

Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.

Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.

The current leader of SISA is Director Andrii Savchuk. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.

SISA - Counter-Terrorism Response Group (SISA-CRTG)

"To Save Lives and Uphold the Law" - CTRG motto.

One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).

One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,” the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.

The Solarian Interstellar Intelligence Bureau (SIIB)

"To Grant Freedom Through Truth. - Official motto of the SIIB

Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern Coalition of Colonies), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel you should not play an active or former SIIB agent as a non-antagonist on-ship character, as Bureau operatives often work directly against the interests of NanoTrasen and the Stellar Corporate Conglomerate.

Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,” in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.

Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all ROMEO VERMILLION classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.

Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the Republic of Biesel on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the Coalition of Colonies and Republic of Elyra are said to be similarly infiltrated, as is the nearby Empire of Dominia, where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the Human Wildlands by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.

The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.

The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.

While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich Adhomai stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s assassin was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in Crevus under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.

The leader of the agency is Director Shufen Feng, who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.

Solarian Interstellar Intelligence Bureau - Special Activities Branch

“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,” - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.

Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on Mictlan, though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.

Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.

Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.

Courts and Law

“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state," - Headline of the satirical newspaper Fish News following the Solarian junta’s packing of the Supreme Court, 2462.

Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.

Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.

The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.

Correctional System

“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!” - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.

While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.”

Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.

The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.

Policing in the Eridani Federation

Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.