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<center>'''YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE'''</center>
<center>[[File:Solarian Intelligence.png|500px]]</center>
<center>''The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.''</center>


Where the Empire of Dominia conquers, its laws — both civil and religious —  follow. While religious laws are enforced by the Tribunal Investigations Constabulary and the vaunted Inquisitrix, civil law enforcement is handled by a variety of agencies under the umbrella of His Imperial Majesty’s Constable Service. Those who fill the ranks — from the humble patrol constable to the agents of the Imperial Intelligence Directorate — are as diverse as the Empire and come from all of its economic backgrounds. Across the Empire the Imperial Constable is, for many subjects, the most immediate sign of Moroz’s control over its colonies and people.


==History==


<center><i>“The force of our laws, of our state, of our dedication to both — that is what separates us from the anarchy of the frontier,”</i>- Emperor Godwin Keeser, 2422, on the eve of Sun Reach’s invasion.</center>
Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive '''Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)''', a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the '''Solarian Interstellar Security Agency (SISA)''', a more recent agency formed for the purpose of domestic intelligence, and the '''Solarian Interstellar Intelligence Bureau (SIIB)''', a much older agency that serves as the Alliance’s highest security authority.


The modern security forces of Dominia trace their origins to a humble beginning: the ship security forces of the colony ships sent to [[Moroz]]. In what would become the Imperial Alliance, vessel chief of security Hermann Strelitz — the founder of the great house — forged his security team into first a municipal police force, then a multi-municipality constabulary as their colony expanded. The other two landing sites — what would become the Holy Kingdom of Domelkos and the Confederated States of Fisanduh — followed suit, creating a foundation for the future as they grew alongside these nascent states and the new faith of [[Moroz Holy Tribunal|Tribunalism]].
==History==
The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.


With the declaration of the Empire after the War of Moroz these forces were unified into '''His Imperial Majesty’s Constable Service''', also known as the Imperial Constabulary or HIMCS. It expanded as the Empire grew, establishing offices on both newly-colonized and newly-conquered worlds. The Empire’s early history saw the creation of its first intelligence service, '''His Majesty’s Imperial Intelligence Directorate''' (HMIID), simply known as the Directorate. Intended at first to combat insurgent groups in Fisanduh it quickly grew into a counterintelligence and spying service, observing and reporting what the Constabulary could not.
But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.


In the contemporary Empire the Imperial Constabulary is divided between the Core, where it is the only form of secular police aside from the '''Imperial Fisanduhian Gendarmerie''' (a paramilitary force only active in Fisanduh), and the Frontier, where it often shares jurisdiction with the '''Imperial Army’s military police'''. Beside it, the '''[[Moroz Holy Tribunal#The Tribunal Investigation Constabulary|Tribunal Investigations Constabulary]]''' hunts religious offenders and even chases them abroad at times. Behind the veil of secrecy, the Directorate hunts spies and dissidents alike, with all three agencies answering to different members of the cabinet. Above them all, the Imperial judicial system works to interpret laws made by the Emperor and his cabinet, prosecute those who violate His Majesty’s laws, and send the guilty to prisons. Dominia may not be a free society, but — if nothing else — it can at least be secure.
Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.


==The Imperial Court System==
==Domestic Agencies==
While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.


While the Empire is an authoritarian and stratified state by its nature, it is not without its laws. Dominia is a bureaucratic state where laws are written and enforced by a developed legal system consisting of courts, law enforcement agencies, and prisons. While a judge may be a noble, no noble — even one who governs a province —  has the authority to arbitrarily pass judgment. Under secular civil law all Dominian citizens have the right to counsel and right to privacy of their persons and property, with police requiring a warrant to search unless the officer has reasonable suspicion or there is a clear danger. However, those arrested do not have to be read their rights or informed of their charges. Under military law a person may be detained, searched, and questioned without a warrant — there is no reasonable expectation of privacy.
===Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)===


===The Imperial Legal System===
<center><i>“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.”</i> - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.</center>


<center><i>“They always say, you know, you go to the Empire for that beautiful, [[Lyod|warm weather]] Moroz gets, you stay because you're in prison!"</i> - [[Aemaq|Aemaqii]] comedian Fayez Wafiq Mathhar during one of his stand-up routines, 2466.</center>
Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.


The modern Empire is governed by three distinctive sets of judicial codes: civil, religious, and military who in theory hold purview over different crimes. In practice their jurisdictions often overlap — at times confusingly — and cooperation is not always perfect. Furthermore, the punishment one receives can vary greatly between the three codes: a [[Empire of Dominia#Ma'zals|Ma’zal]] who strikes a [[Dominian Imperial Military|soldier]] in a barfight on [[Sun Reach]] my find himself sent to prison for years by a military court, while a Jadraner who strikes another Jadraner in a street fight in Durres, [[Novi Jadran]], may only receive time served pending his trial.
It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.


The civil and religious judges of the Empire are mostly nobles or [[Empire of Dominia#Secondaries|Secondaries of Morozian descent]], with [[Novi Jadran#Major Rural Noble Families|Jadranic nobility]] and [[Novi Jadran#Urban Jadraners|urban commoners]] forming a minority of justices — mostly those in the frontier. A lawyer may be drawn from any social class, but the most prominent and influential are often nobles themselves. Unsurprisingly, the Imperial nobility often receive preferential treatment in non-criminal matters by the courts — particularly if they are associated with a great house — and very often win their cases, assuming they are not obviously guilty or the crime is not a severe one such as murder or a deliberate violation of the Edicts. Civil trials involving the nobility are, thus, often settled out of court by the involved parties through settlements, or sometimes by a duel if the matter is deemed to be more one of [[Dominian Culture#Honor|honour]] than criminal code — though this is rare.
Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.


Criminal cases that do go to non-religious criminal court generally have a very high conviction rate, with upwards of 90% of criminal cases ending with a successful conviction. This is, in part, because Imperial courts operate under a presumption of guilt that defendants must rebut. Some foreign legal observers have claimed the high conviction rate of Imperial courts is a sign of injustice in the system, as many of the best lawyers — those who would be able to get their clients out of criminal convictions —  are unaffordable to most Ma’zals, who must instead rely on court-provided Imperial Advocates for their defense. Many instead take plea agreements with the courts, accepting a lesser charge — and their guilt — in exchange for avoiding further prosecution. Civil and criminal trials do have juries of peers (a group of ten, decided through a random  selection of individuals in good standing on their Mo’ri’zal) and these individuals ultimately decide if the accused is guilty or not guilty.
Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.


Imperial military courts (known as tribunals within the Empire) in theory only enforce the Imperial Code of Military Justice (ICMJ) for serving military personnel. In reality there are, particularly on the frontier and especially on Sun Reach — where a weak constabulary relies on Imperial Army military police to supplement its ranks - many areas where Imperial civilian and military judicial codes intersect and overlap. Further complicating matters, the Imperial Constabulary has no jurisdiction over the voidspace controlled by the Empire: instead, this is the sole domain of the Imperial Fleet’s military courts. Military tribunals are much harsher than civilian courts and, notably, do not involve a jury. Instead, a panel of three military judges decides the fate of the accused, with the accused being represented by a military lawyer.
Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.


===Goddess-Touched and the Imperial Justice System===
The leader of the SIP-CPA is '''Director Almir Fazlić'''. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.


<center><i>“Your guilt is writ upon your soul, as clear as the earth or the sky,”</i> - Anais du la Pont, Seer, during a criminal trial for murder in the first degree, 2464.</center>
===Solarian Interstellar Security Agency (SISA)===


Agents of the Tribunal said to be able to scry the Goddess’ truth and commune with Her, the Goddess-touched form a unique aspect of the Imperial criminal justice system and are found in both the courts and His Imperial Majesty’s Constable Service. They are liaised by the Tribunal — which officially certifies their abilities and confirms them to be theologically accurate — to the Service and the courts where they serve as specialist seers and oracles who offer assistance to the more mundane tasks of mortal justice.
<center><i> “Protecting The Nation, Upholding The Law, and Securing The Future.”</i> - Motto of the SISA.</center>


Imperial law considers the divination-based testimony (known officially as “divinely augured indirect evidence”) of a Goddess-touched as a witness in a trial, as it comes from her communion with the Goddess, to be unimpeachable — it is, after all, the word of the divine Lady of Moroz. To question it would be to question Her, which is tantamount to sacrilege. But for the Goddess-touched, to lie is to wrong divinity Herself — a dire sin which breaks Her edicts. It is said She, in Her great power and wroth, will strike down any of Her gifted who use their powers to condemn the innocent. Those who are called to testify in a case typically arrive with their eyes covered by a red cloth featuring the Tribunal’s eye — a gesture which symbolizes they are blind to the concerns of the material world, but able to perceive Her truth while others cannot.
The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.


The Service often seeks out Goddess-touched who are able to reach into the Kingdom of Moroz and beseech the Goddess to let them pull the truth from the mouths of the dead — a rare ability even amongst those already-rare gift of being Goddess-touched. These women are known as thanatological specialists, and travel from precinct to precinct assisting in the most critical investigations — dead constables, murdered notables, and potential serial killers. The nature of their abilities, and how they carry out the task of pulling information from the dead, are closely guarded by the Tribunal and Service alike. No outside source has ever recorded a thanatological specialist in action, and if their knowledge does extend beyond the veil remains unknown. The lack of cross-examination for these witnesses, as they are dead, means their testimony is not considered sufficiently incriminating on its own — it is often used as a basis for investigative leads, but not enough to secure a conviction wholesale.
The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.


==Imperial Law Enforcement Agencies==
Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.


===His Imperial Majesty’s Constable Service===
Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.


<center><i>“By my honour as the subject of His Imperial Majesty, I swear to uphold his Empire’s laws and principles,”</i> - Excerpt from the Constable’s Oath.</center>
The current leader of SISA is '''Director Andrii Savchuk'''. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.


Civil law enforcement in the Empire is primarily handled by the sworn officers of His Imperial Majesty’s Constable Service (HIMCS), a multi-planet agency with offices on every planet of the Empire which answers to the [[Empire of Dominia#Imperial Cabinet|High Seneschal of His Majesty’s Justice]], with occasional assistance from the Directorate or TIC. Officers of the Service are generally known as constables regardless of gender, and are drawn from all classes of Dominian society. Urban officers are known as constables of the city watch while their rural counterparts are known as constables of the land, taking their name from the Dominian term for an administrative region of a planet: a province.
====SISA - Counter-Terrorism Response Group (SISA-CRTG)====
<center><i>"To Save Lives and Uphold the Law"</i> - CTRG motto.</center>


The Service is headquartered in Nova Luxembourg, [[Moroz]] and organizes its branches on a per-planet basis, with each world of the Empire having its own sub-constabulary and there existing an overall division between the core and frontier of the Empire, due to a belief the Imperial Frontier would require a different type of policing than the core worlds. Each sub-constabulary is led by a Constable-in-Charge (2C), who holds authority over an individual planet’s constabulary and answers to the high seneschal. Below the 2C are Superintendents, who command a district — either urban or rural — and command the precinct Constables, who command rural urban precincts. Below them are captains, who supervise urban stations, and marshals, who supervise rural precincts. Below them are the constables, constable sergeants, lieutenants, and inspectors who form the rank-and-file of the Service.
One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).


An Imperial constable’s uniform varies from planet to planet, with Morozian constables and their shakos looking different from Jadranic constables and their fur coats and kepis, and so on. All have a badge on their upper left shoulder which displays the district they are assigned to and sits above their rank insignia. Their basic equipment is relatively standardized: every constable at least carries a stun baton — often bought from Zavodskoi Interstellar to replace earlier truncheons — and a handgun, generally a semi-automatic pistol or a revolver, has non-lethal equipment such as a taser and chemical spray, and wears a reliable multipurpose protective vest designed to resist handgun rounds, blunt weapons, and knives. They also carry their badges of office: a silvered [[Moroz#Morozian Flora and Fauna|treutduro]] carrying a laurel in its mouth, set against the standard of House Keeser.  
One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,” the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.


For a Ma’zal with only a primary school education (or less) and few opportunities abroad, a life spent in the Service is often a ticket to further opportunities for their family without the dangers of the [[Dominian Imperial Military|military]]. Aside from the Imperial Army, the Service is one of the few agencies where a Ma’zal can excel, with several having become 2Cs. Recruits are sent through an academy on their respective planet (or nearest by if their planet does not have an academy, where upon completion of their training they swear an oath to the Emperor and are assigned the rank of Constable.  After graduation and assignment to their duty station, they are seconded to a more experienced officer. Those who are found to show promise often become inspectors — the Service’s equivalent of a detective — or sergeants — who direct squads of constables. The Service makes an effort to keep graduating classes geographically close to one another in an effort to create bonds between constables, and this has been relatively successful. Constables are often very loyal to one another, willing to answer calls for support from other departments and assist one another in times of crisis.
==The Solarian Interstellar Intelligence Bureau (SIIB)==
<center><i>"To Grant Freedom Through Truth.</i> - Official motto of the SIIB</center>
Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern [[Coalition of Colonies]]), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel '''you should not play an active or former SIIB agent as a non-antagonist on-ship character''', as Bureau operatives often work directly against the interests of NanoTrasen and the [[Stellar Corporate Conglomerate]].


However, this “brotherhood of constables” conversely makes allegations of abuse — or corruption — by constables notoriously difficult to prove due to a desire for constables to close ranks and protect their own when threatened. Constables serving on the frontier — particularly in rural areas — have much less oversight than their counterparts in the core, and can expect charges of excessive force, intimidation, and corruption to be dropped, or barely investigated, so long as they remain loyal to the Empire and carry out its goals. They are sometimes regarded as no better than another gang by residents of the frontier, and back talking a constable as a Ma’zal is a quick way to a beating and a stay in prison — often on charges one did not commit. To the constables this is simply the nature of things: their comrades-in-arms and the Service’s honor are more valuable than any Ma’zal’s teeth, or ordinary civilian. Everyone from the foot patrol, the radio car, or the station-house is to make it home at the end of their shift, no matter how much violence it may take. And if you kill one of theirs, you should expect the same in return — a trial by badge, not jury, with a guaranteed sentence of death, no matter how long it takes.
Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,” in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.


===Urban Constables===
Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all '''ROMEO VERMILLION''' classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.


<center><i>“An honest group, if not exceptional. They can be trusted to carry out the Empire’s will, and even if it is neither easy nor pleasant to do so,”</i> - Excerpt from the Service’s yearly review of [[Novi Jadran]]’s constabulary.</center>
Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the [[Republic of Biesel]] on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the [[Coalition of Colonies]] and [[Republic of Elyra]] are said to be similarly infiltrated, as is the nearby [[Empire of Dominia]], where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the [[Human Wildlands]] by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.


Constables of the City Watch keep the peace in the built-up urban areas of the Empire, from the slums of Sun Reach to the venerated avenues of Nova Luxembourg. They tend to be better-paid and better-equipped than their rural counterparts, and are responsible for urban precincts in Dominian cities. Their salaries and equipment are, in theory, paid for by taxes from the city itself. In reality, wealthy benefactors — often nobles — make donations to the watch in return for benefits or preferential treatment ranging from charges being dropped to the businesses of rivals being discovered to be housing illegal goods and seized. While rare in the Imperial Core, which is better-funded, this kind of patronage-based corruption is commonplace in the Imperial Frontier, where constabulary precincts will become private agencies of wealthy nobles or businesses — or megacorporations such as Zavodskoi — in order to stamp out rivals through legal channels. The colonial administration has made little real efforts to stamp out this system, as its members — drawn from Morozians and wealthy urban Jadraners — often directly benefit from it, using constables to harass the native inhabitants of a region out of wealthy districts and into marginal spaces. It is commonly said the last honest city watchman one will encounter on the frontier is the Jadranic constable responsible for checking one’s documents as they board their flight to [[Sun Reach]].
The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.


City constables typically work in groups of at least two mounted in a motor vehicle, though foot patrols may be larger — up to five or six constables led by a sergeant or officer — and are generally deployed to crack down on crime waves, or on dissent (real or suspected). In times of crisis the city constables can count on their Heavy Response Force (HRF), a special weapons and tactics force primarily used for anti-riot purposes which is issued Imperial Army equipment. In exceptional crises, they will not hesitate to call upon the Imperial Army to intervene.
The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.


While they are often the friendly face of the Empire’s laws in the built-up and peaceful cities of core worlds such as Novi Jadran and [[Moroz]], the humble constable — baton in one hand and handgun in the other — is the first man the Empire deploys to crush and burn away dissent. From him, it only escalates.
While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich [[Adhomai]] stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s [[Notable Tajara#Tufir Nazzirai|assassin]] was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in [[Crevus]] under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.


===Rural Constables===
The leader of the agency is '''Director Shufen Feng''', who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.


<center><i>“With his badge, revolver, and judicious use of violence, there is no defender of the Mandate more stalwart than the humble man of the Duke,”</i> - Borjan Lalić, [[Novi Jadran#Urban Counterculture|Posavacist]] satirist.</center>
====Solarian Interstellar Intelligence Bureau - Special Activities Branch====
<center><i>“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,”</i> - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.</center>


Stationed everywhere from the bucolic countryside of Domelkos, [[Moroz]], to the sweltering mangrove villages of [[Sun Reach]], the rural constables keep the Empire’s peace. Known as Constables of the Land, they are less equipped and often less numerous than their urban counterparts, with some frontier villages only having two or three constables — and many of those being part-time or seasonal. An exception to this are rural constables of [[Novi Jadran]] known as Constables of the Duke, who are housed in barracks near major rural noble holdings — they are full-time professionals and better equipped than other rural police, using mostly Zavodskoi Interstellar equipment. On Moroz and other worlds of the Imperial Core the rural constables are similarly professionalized, but do not live in communal barracks away from their homes.
Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on [[Mictlan]], though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.


Typical rural constables on the frontier, and in the core, are less prone to corruption than their urban counterparts. They, after all, generally live in the villages and townships where they work, rather than being housed in a barracks in another neighborhood or living outside of their precinct’s jurisdiction. Living alongside and coming to recognize your charges makes one hesitant to employ violence, or corruption, against them, and helps lead to more trust in the community of the Empire. They cover far more terrain than their urban counterparts and much of it is often rough, requiring them to abandon the motorized cars of most constables for pack animals such as the Morozian tenelotes.
Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.


A notable divergence from this rule are Novi Jadran’s nobility-aligned constables — sometimes known as Ducal constables after their formal title. They live in barracks alongside their rural noble patrons, who fund them, and carry out their liege’s wills. Ducal constables are far more corrupt and violent than their urban Jadranic counterparts, and are a key part of the noble patronage system that dominates the Jadranic countryside. They crack down on any dissent brutally, having been given nearly free reign by their patrons to do so, and are known to brutalize non-ducal village constables if they attempt to stop them. Any wrongdoing — assuming it benefits their patron — is written off as simply a part of their regular duties. After all, only the Goddess is flawless and perfect. The village constables of Novi Jadran are few and far between, numbering far less than the ducal constables and with far worse equipment. It is often all they can do to police their villages, and their authority crumples at the sight of a ducal constable.
Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.


====Constables-in-Charge of the Service====
==Courts and Law==
<center><i>“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state,"</i> - Headline of the satirical newspaper <i>Fish News</i> following the Solarian junta’s packing of the Supreme Court, 2462.</center>


The 2Cs of the Service represent the best of the best — in theory — of the Empire’s policing system. These individuals supervise entire planets’ civil law enforcement services and answer to the High Seneschal directly. Some of them are among the highest-ranking commoners in the modern Empire. While high-ranking they lack the prestige of their counterparts in the Tribunal Investigations Constabulary, who are often nobles from wealthy families. However, all  2Cs are able to play the Empire’s to an extent, balancing the whims of various interest groups more powerful than they are while supporting their constabulary.
Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.


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Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.  
'''Seung Hyeong'''
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Born on 25 July 2401 into a Secondary family long associated with the Imperial Palace, Seung Hyeong has been the 2C of Moroz since 2445 and has led an exemplary career in charge of the Empire’s capital, all while cultivating a friendly relationship with the royal family. 2C Hyeong is seen by many as the friendly, mustachioed, public face of the entire Service, often appearing at public events and holidays alongside the high seneschal and Emperor. Less publicly, he and the Imperial Constabulary of Moroz are deeply involved with the Imperial Intelligence Directorate and dissidents captured by the ICM often disappear into Directorate custody, never to be seen again.
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The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.
'''Madelyn Caddick'''
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Born 14 January 2433 and adopted by Huiling Zhao as a ward in 2441, Madelyn Caddick is the only Reacher to ever become a 2C. She entered into the Imperial Constabulary of Zhurong after graduating university and rose rapidly in the ranks despite her humble birth and age — which has made some wonder if the redheaded Ma’zal is an instrument of Huiling’s influence rather than her own person. As 2C of Zhurong since 2463 she has seen further cooperation with the Fleet’s armsmen and overtures to Solarian policing agencies, positioning herself and her constabulary as a go-between for extraditing Solarian pirates and deserters captured by the Fleet to the Alliance — something only possible due to her good relations with the Fleet, and her patron.
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===Correctional System===
'''Suhuba Ojukwu'''
<center><i>“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!”</i> - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.</center>
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Born 12 February 2421, Suhuba Ojukwu is a native of Alterim Balteulis with a long, successful career in the Service. A gifted administrator and diplomatic by nature, Ojukwu was tapped for 2C due to his strong relations with the planet’s unathi communities. Regarded as fair and even-handed, if somewhat boring as a person, Ojukwu is almost constantly accompanied by several interpreters for the various languages of the Empire’s unathi communities and is considered a subject matter expert on their culture — a rare trait that makes him both valuable and hard to replace.
</div></div>


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While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.
'''Qi Bao'''
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Born 27 March 2419 to a middle-class farming family on Alterim Obrirava, Qi Bao joined the Service at 18 and has spent his entire life in it. Becoming 2C is, to him, the natural conclusion of a sterling career spent in service of the Empire, and he has steadily worked to ensure the planet’s constabulary is held to the same high standards he holds himself. Bao is an incredibly private man who has only become more withdrawn from public life after his daughter — his only child — was deemed Goddess-touched by the Tribunal and taken from his home. While a great honour to many, it is said to have given him immense grief.
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Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.
'''Luka Hranj'''
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Born 22 March 2411 to an upper-class urban family, Luka Hranj entered into the Imperial Jadranic Colonial Constabulary as a fresh university graduate and has been its 2C since 2459. Hranj is an urbanite and often feuds with the rural nobility — viewing them as engaging in corruption and crime, then using their titles and influence to hide from justice — and urban dissident movements — viewing them as ungrateful for what the Empire has given them. He only manages to keep his position — despite widespread dislike of him — through the high seneschal’s influence. 2C Hranj has a reputation as being incorruptible yet incredibly demanding, and his headquarters is known for its high turnover rate. Rumors indicate he may step down when the Emperor dies and retire, ridding the rural nobility of a thorn in their side. It is commonly said he was born incapable of feeling joy, and has never been seen smiling under his mustache or laughing.
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The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.
'''Félix Moulin'''
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Born on 09 September 2423 to middle-class Morozian factory managers, Félix Moulin entered into the Service later in his life after a decade in the Imperial Army as an officer. 2C Moulin is a man of perfectly sufficient, workmanlike skills given a role which requires an exceptional mastery of his craft, and has not been successful in cracking down on corruption in the Imperial Reacher Colonial Constabulary’s urban branch, nor has he removed the Army’s significant influence over its countryside. He is rumored to be involved in the extensive system of donation-based patronage on the frontier, with his constabulary being desperate for money and seemingly more than willing to bend the rules to make ends meet.
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====Service-Tribunal Relations====
==Policing in the [[Eridani Federation]]==


The [[Moroz Holy Tribunal#The Tribunal Investigation Constabulary|Tribunal Investigations Constabulary]] (TIC) is, on paper, meant to work closely with their civil counterparts in the pursuit of justice — particularly in matters concerning edict breakers, extraditions, and heresy. In practice the Ma’zals and Secondaries of the Service often find themselves at odds with the “Ticks,” a term they use to refer to TIC personnel originating in reference to how many Service personnel feel the TIC is a parasite sucking their funding and work away. The TIC often look down upon the Service and demand they take a secondary role when both agencies respond to a situation, and many Lieutenants and Captains chafe at the TIC’s longstanding mandate to handle any and all cases involving extradition from abroad to the Empire. On the Imperial Frontier TIC constables are often seen as less harsh and more preferable to Service constables, with TIC personnel being better-funded — drawing their salaries and expenses from the state church — and less prone to corruption. This has further worsened TIC-Service relations on the frontier, and many investigations by the TIC into suspected heresy and witchwork there are often stymied by the carelessness and neglect — deliberate or otherwise — of the local constables.
Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.
 
===Imperial Army Military Police===
 
<center><i>“I swear to uphold the military code of justice and to be loyal to His Majesty, until my time of service is ended or death takes me in my duties. May the Goddess scourge my immortal soul if I do not,”</i> - Except from the Imperial Army’s police oath.</center>
 
Mostly seen in the Imperial Frontier, the military police (MPs) of the [[Dominian Imperial Military#The Imperial Army|Imperial Army]] are the enforcers of Imperial Code of Military Justice (ICMJ) and a major part of ensuring the Imperial Army’s continued discipline. Sometimes referred to as “Dorothea’s Dogs” by irritated soldiers, MPs are reputed to be incorruptible and extremely harsh in their treatment of those suspected — or found — breaking the ICMJ. They are often the first enforcers of Imperial justice encountered by recently conquered people, before the arrival of the Imperial colonial administration. Once a civilian administration is set up they are generally removed from authority over civilians. However, there are many examples of MPs having authority over civilian populations in areas designated military significance, such as the surrounding countryside of military installations. Another example is the Imperial Fisanduhian Gendarmerie, which sits somewhere halfway between a constabulary and a military unit.
 
Trained to deal with often-armed military personnel, MPs are not hesitant to use violence and intimidation against civilians they are assigned to police. They are often more harsh against civilians, who know little of military law and discipline, and MPs shooting confrontational civilians dead is not an uncommon occurrence in recently-conquered areas of the Imperial Frontier. Against other soldiers they are less violent — as Army personnel have been trained to possess an understanding of discipline — but no less harsh, but tend to reserve a lighter touch for noble officers. For the often-Ma’zal Jadraners who make up MPs, to harm a noble officer who has committed anything but truly egregious crimes is a short path to a dishonorable discharge and disgraceful post-military career where they are denied opportunity after opportunity.
 
As they are soldiers who serve as law enforcement, they wear the typical military uniforms of the Imperial Army with a brassard that designates them as a MP.
 
===The Imperial Intelligence Directorate===
 
<center><i>"My love is as true as my scrutiny,”</i> - The Goddess (Our Lady of Moroz) as quoted in The Revelation of Katarina.</center>
 
The Directorate, as it is commonly known, is the internal and external intelligence service of the Empire, handling everything from wiretapping dissidents to spying on the Greentree Government on Xanu. It is an exceptionally secretive organization, with little known about its internal operations, and the average Dominian citizen knows little of its capabilities and nothing of what it is planning at a given moment. The Directorate, it is said, is the Empire’s eyes in the darkness — and the knife hidden behind its back.
 
The Directorate’s only publicly-stated goal is to ensure the continued safety and stability of the Empire. Rumors have long circulated that it and its reclusive Director, Baronet Alojzia Molnarova, have informants in every household, business, noble family, ship, and barracks in the Empire, and maintain extensive files on every citizen — and non-citizens of interest — hidden in a vault under Nova Luxembourg. The Directorate and SIIB are rumored to work together. Officially, nobody is certain how much material both nations send one another or if they send any at all. On the other side, the Directorate and Biesel Security Service Bureau have an intelligence-sharing agreement concerning activity by, “groups aligned against interstellar peace.” Dominian exiles in the Republic have long clamored for this agreement to be dropped, claiming it is a cause for their higher chance of death by “accident.”
 
Little is known about how the Directorate recruits its personnel, or who is recruited. Some rumors claim its first personnel were directly recruited from the Confederated States Intelligence Service (CSIS), the security agency of the Confederated States of Fisanduh, in an exchange of clemency for service known only to Emperor Godwin. Officially, Directorate records maintain it was established during the War of Moroz by Godwin Keeser, who would later become the first Emperor of Dominia, and only published after the war’s end. Some claim Directorate agents use gene editing, voice training, and extensive disguise work to become anyone necessary for their operations, with a fringe conspiracy theory claiming they have had a hand in assassinations from Xanu to Unity Station.
 
What is known publicly is that Directorate personnel are called Officers of the Directory and work out of locations known as “stations,” though the location of these are unknown. Most Imperial embassies are assumed to have a Directorate presence, even if it is not officially stated. With many of the Directorate’s actions presumed to bend, and often break, the laws of the Empire and the Fourth Edict, these stations are known by the public to have assigned clergy capable of offering spiritual counsel and advice, and occasionally blessing an otherwise illegal action which will benefit the Empire — for the Morozians are, after all, Her chosen people, and She must occasionally see them pick up the sword in their defense. For this, a sin committed in service can easily be absolved.
 
==Prisons==
 
<center><i>"IN INJUSTICE, FIND PENITENCE / IN PENITENCE, EARN REDEMPTION / IN REDEMPTION, KNOW THE GODDESS,”</i> - Inscription carved into the gates of every Dominian prison facility.</center>
 
The prison system of the Empire is primarily the jurisdiction of the constable service, aside from the brigs of the military and the hidden interrogation sites of the Directorate. They are the last to receive funding, being given what remains after the “proper” constable service – its enforcement branch – is satisfied. To offset this, Dominion prisoners are charged a tax to their Mo’ri’zal to raise funds for the prisons of the Empire – and this tax can be quite steep, with some offenders reduced to ruinous levels of Mo’ri’zal after their release. The guards of these facilities, known as Prison Constables, are often Ma’zals and are paid less than their counterparts in the “real” constable service, which leads many to accept bribes and look the other way as family members bring well-off prisoners goods from the outside world.
 
Prisons on Sun Reach are generally regarded as the worst in the Empire, with overcrowded conditions, sweltering heat, and the constant presence of insects and other vermin. Other frontier prisons are hardly better, with many lacking the funding for basic necessities and being overcrowded with dissidents and criminals awaiting trial. In Novi Jadran, and the broader Imperial Core, conditions are better as prisons – and their guards – are better funded. However, rural Jadranic prisons often lack modern amenities such as electricity or running water – a massive discomfort in the tundra environs of the planet.


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Latest revision as of 00:22, 11 April 2026

YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE
The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.


Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA), a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the Solarian Interstellar Security Agency (SISA), a more recent agency formed for the purpose of domestic intelligence, and the Solarian Interstellar Intelligence Bureau (SIIB), a much older agency that serves as the Alliance’s highest security authority.

History

The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.

But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.

Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.

Domestic Agencies

While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.

Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)

“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.” - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.

Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.

It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.

Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.

Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.

Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.

The leader of the SIP-CPA is Director Almir Fazlić. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.

Solarian Interstellar Security Agency (SISA)

“Protecting The Nation, Upholding The Law, and Securing The Future.” - Motto of the SISA.

The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.

The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.

Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.

Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.

The current leader of SISA is Director Andrii Savchuk. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.

SISA - Counter-Terrorism Response Group (SISA-CRTG)

"To Save Lives and Uphold the Law" - CTRG motto.

One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).

One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,” the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.

The Solarian Interstellar Intelligence Bureau (SIIB)

"To Grant Freedom Through Truth. - Official motto of the SIIB

Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern Coalition of Colonies), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel you should not play an active or former SIIB agent as a non-antagonist on-ship character, as Bureau operatives often work directly against the interests of NanoTrasen and the Stellar Corporate Conglomerate.

Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,” in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.

Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all ROMEO VERMILLION classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.

Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the Republic of Biesel on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the Coalition of Colonies and Republic of Elyra are said to be similarly infiltrated, as is the nearby Empire of Dominia, where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the Human Wildlands by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.

The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.

The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.

While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich Adhomai stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s assassin was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in Crevus under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.

The leader of the agency is Director Shufen Feng, who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.

Solarian Interstellar Intelligence Bureau - Special Activities Branch

“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,” - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.

Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on Mictlan, though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.

Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.

Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.

Courts and Law

“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state," - Headline of the satirical newspaper Fish News following the Solarian junta’s packing of the Supreme Court, 2462.

Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.

Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.

The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.

Correctional System

“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!” - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.

While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.”

Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.

The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.

Policing in the Eridani Federation

Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.